1 #include "gamemode_ca.qh"
7 float allowed_to_spawn;
9 const float ST_CA_ROUNDS = 1;
10 void ca_ScoreRules(float teams)
12 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
13 ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
14 ScoreRules_basics_end();
17 void CA_count_alive_players()
20 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
22 if(e.team == NUM_TEAM_1)
25 if (e.health >= 1) ++redalive;
27 else if(e.team == NUM_TEAM_2)
30 if (e.health >= 1) ++bluealive;
32 else if(e.team == NUM_TEAM_3)
35 if (e.health >= 1) ++yellowalive;
37 else if(e.team == NUM_TEAM_4)
40 if (e.health >= 1) ++pinkalive;
43 FOR_EACH_REALCLIENT(e) {
44 e.redalive_stat = redalive;
45 e.bluealive_stat = bluealive;
46 e.yellowalive_stat = yellowalive;
47 e.pinkalive_stat = pinkalive;
51 float CA_GetWinnerTeam()
53 float winner_team = 0;
55 winner_team = NUM_TEAM_1;
58 if(winner_team) return 0;
59 winner_team = NUM_TEAM_2;
63 if(winner_team) return 0;
64 winner_team = NUM_TEAM_3;
68 if(winner_team) return 0;
69 winner_team = NUM_TEAM_4;
73 return -1; // no player left
76 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
77 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
78 float CA_CheckWinner()
81 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
83 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
84 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
85 allowed_to_spawn = false;
86 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
92 CA_count_alive_players();
93 if(CA_ALIVE_TEAMS() > 1)
96 float winner_team = CA_GetWinnerTeam();
99 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
100 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
101 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
103 else if(winner_team == -1)
105 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
106 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
109 allowed_to_spawn = false;
110 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
121 allowed_to_spawn = true;
123 allowed_to_spawn = false;
126 float CA_CheckTeams()
128 static float prev_missing_teams_mask;
129 allowed_to_spawn = true;
130 CA_count_alive_players();
131 if(CA_ALIVE_TEAMS_OK())
133 if(prev_missing_teams_mask > 0)
134 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
135 prev_missing_teams_mask = -1;
138 if(total_players == 0)
140 if(prev_missing_teams_mask > 0)
141 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
142 prev_missing_teams_mask = -1;
145 float missing_teams_mask = (!redalive) + (!bluealive) * 2;
146 if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
147 if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
148 if(prev_missing_teams_mask != missing_teams_mask)
150 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
151 prev_missing_teams_mask = missing_teams_mask;
156 float ca_isEliminated(entity e)
158 if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
160 if(e.caplayer == 0.5)
165 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
169 eliminatedPlayers.SendFlags |= 1;
173 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
175 if(!allowed_to_spawn)
176 if(IS_PLAYER(self)) // this is true even when player is trying to join
178 self.classname = "observer";
179 if(self.jointime != time) //not when connecting
183 if(IS_REAL_CLIENT(self))
184 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
190 MUTATOR_HOOKFUNCTION(ca_reset_map_players)
192 FOR_EACH_CLIENT(self)
195 if(!self.caplayer && IS_BOT_CLIENT(self))
202 self.classname = "player";
210 MUTATOR_HOOKFUNCTION(ca_ClientConnect)
212 self.classname = "observer";
216 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
218 allowed_to_spawn = true;
222 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
224 ret_float = ca_teams;
228 entity ca_LastPlayerForTeam()
230 entity pl, last_pl = world;
235 if(pl.team == self.team)
244 void ca_LastPlayerForTeam_Notify()
246 if(round_handler_IsActive())
247 if(round_handler_IsRoundStarted())
249 entity pl = ca_LastPlayerForTeam();
251 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
255 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
257 ca_LastPlayerForTeam_Notify();
258 if(!allowed_to_spawn)
259 self.respawn_flags = RESPAWN_SILENT;
261 eliminatedPlayers.SendFlags |= 1;
265 MUTATOR_HOOKFUNCTION(ca_ClientDisconnect)
267 if(self.caplayer == 1)
268 ca_LastPlayerForTeam_Notify();
272 MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
277 MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
279 if(self.caplayer == 1)
280 ca_LastPlayerForTeam_Notify();
281 if(self.killindicator_teamchange == -2)
284 self.frags = FRAGS_LMS_LOSER;
286 eliminatedPlayers.SendFlags |= 1;
290 MUTATOR_HOOKFUNCTION(ca_ForbidThrowCurrentWeapon)
295 MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
297 frag_score = 0; // score will be given to the winner team when the round ends
301 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
303 start_items &= ~IT_UNLIMITED_AMMO;
304 start_health = warmup_start_health = cvar("g_lms_start_health");
305 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
306 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
307 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
308 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
309 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
310 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
311 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
316 MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
318 if(IS_PLAYER(frag_target))
319 if(frag_target.deadflag == DEAD_NO)
320 if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
323 frag_mirrordamage = 0;
328 MUTATOR_HOOKFUNCTION(ca_FilterItem)
330 if(autocvar_g_powerups <= 0)
331 if(self.flags & FL_POWERUP)
334 if(autocvar_g_pickup_items <= 0)
340 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
342 float excess = max(0, frag_damage - damage_take - damage_save);
344 if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
345 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
350 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
352 // no regeneration in CA
358 allowed_to_spawn = true;
360 ca_teams = autocvar_g_ca_teams_override;
362 ca_teams = autocvar_g_ca_teams;
363 ca_teams = bound(2, ca_teams, 4);
364 ret_float = ca_teams;
365 ca_ScoreRules(ca_teams);
367 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
368 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
370 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
371 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
372 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
373 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
375 EliminatedPlayers_Init(ca_isEliminated);
378 MUTATOR_DEFINITION(gamemode_ca)
380 MUTATOR_HOOK(PlayerSpawn, ca_PlayerSpawn, CBC_ORDER_ANY);
381 MUTATOR_HOOK(PutClientInServer, ca_PutClientInServer, CBC_ORDER_ANY);
382 MUTATOR_HOOK(MakePlayerObserver, ca_MakePlayerObserver, CBC_ORDER_ANY);
383 MUTATOR_HOOK(ClientConnect, ca_ClientConnect, CBC_ORDER_ANY);
384 MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
385 MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
386 MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
387 MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
388 MUTATOR_HOOK(ClientDisconnect, ca_ClientDisconnect, CBC_ORDER_ANY);
389 MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
390 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
391 MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
392 MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
393 MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
394 MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
395 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
396 MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
400 if(time > 1) // game loads at time 1
401 error("This is a game type and it cannot be added at runtime.");
407 print("This is a game type and it cannot be removed at runtime.");