2 float redalive, bluealive, yellowalive, pinkalive;
3 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
5 float allowed_to_spawn;
7 const float ST_CA_ROUNDS = 1;
8 void ca_ScoreRules(float teams)
10 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
11 ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
12 ScoreRules_basics_end();
15 void CA_count_alive_players()
18 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
20 if(e.team == NUM_TEAM_1)
23 if (e.health >= 1) ++redalive;
25 else if(e.team == NUM_TEAM_2)
28 if (e.health >= 1) ++bluealive;
30 else if(e.team == NUM_TEAM_3)
33 if (e.health >= 1) ++yellowalive;
35 else if(e.team == NUM_TEAM_4)
38 if (e.health >= 1) ++pinkalive;
41 FOR_EACH_REALCLIENT(e) {
42 e.redalive_stat = redalive;
43 e.bluealive_stat = bluealive;
44 e.yellowalive_stat = yellowalive;
45 e.pinkalive_stat = pinkalive;
49 float CA_GetWinnerTeam()
51 float winner_team = 0;
53 winner_team = NUM_TEAM_1;
56 if(winner_team) return 0;
57 winner_team = NUM_TEAM_2;
61 if(winner_team) return 0;
62 winner_team = NUM_TEAM_3;
66 if(winner_team) return 0;
67 winner_team = NUM_TEAM_4;
71 return -1; // no player left
74 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
75 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
76 float CA_CheckWinner()
79 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
81 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
82 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
83 allowed_to_spawn = false;
84 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
90 CA_count_alive_players();
91 if(CA_ALIVE_TEAMS() > 1)
94 float winner_team = CA_GetWinnerTeam();
97 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
98 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
99 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
101 else if(winner_team == -1)
103 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
104 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
107 allowed_to_spawn = false;
108 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
119 allowed_to_spawn = true;
121 allowed_to_spawn = false;
124 float CA_CheckTeams()
126 static float prev_missing_teams_mask;
127 allowed_to_spawn = true;
128 CA_count_alive_players();
129 if(CA_ALIVE_TEAMS_OK())
131 if(prev_missing_teams_mask > 0)
132 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
133 prev_missing_teams_mask = -1;
136 if(total_players == 0)
138 if(prev_missing_teams_mask > 0)
139 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
140 prev_missing_teams_mask = -1;
143 float missing_teams_mask = (!redalive) + (!bluealive) * 2;
144 if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
145 if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
146 if(prev_missing_teams_mask != missing_teams_mask)
148 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
149 prev_missing_teams_mask = missing_teams_mask;
154 float ca_isEliminated(entity e)
156 if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
158 if(e.caplayer == 0.5)
163 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
167 eliminatedPlayers.SendFlags |= 1;
171 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
173 if(!allowed_to_spawn)
174 if(IS_PLAYER(self)) // this is true even when player is trying to join
176 self.classname = "observer";
177 if(self.jointime != time) //not when connecting
181 if(IS_REAL_CLIENT(self))
182 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
188 MUTATOR_HOOKFUNCTION(ca_reset_map_players)
190 FOR_EACH_CLIENT(self)
193 if(!self.caplayer && IS_BOT_CLIENT(self))
200 self.classname = "player";
208 MUTATOR_HOOKFUNCTION(ca_ClientConnect)
210 self.classname = "observer";
214 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
216 allowed_to_spawn = true;
220 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
222 ret_float = ca_teams;
226 entity ca_LastPlayerForTeam()
228 entity pl, last_pl = world;
233 if(pl.team == self.team)
242 void ca_LastPlayerForTeam_Notify()
244 if(round_handler_IsActive())
245 if(round_handler_IsRoundStarted())
247 entity pl = ca_LastPlayerForTeam();
249 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
253 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
255 ca_LastPlayerForTeam_Notify();
256 if(!allowed_to_spawn)
257 self.respawn_flags = RESPAWN_SILENT;
259 eliminatedPlayers.SendFlags |= 1;
263 MUTATOR_HOOKFUNCTION(ca_ClientDisconnect)
265 if(self.caplayer == 1)
266 ca_LastPlayerForTeam_Notify();
270 MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
275 MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
277 if(self.caplayer == 1)
278 ca_LastPlayerForTeam_Notify();
279 if(self.killindicator_teamchange == -2)
282 self.frags = FRAGS_LMS_LOSER;
284 eliminatedPlayers.SendFlags |= 1;
288 MUTATOR_HOOKFUNCTION(ca_ForbidThrowCurrentWeapon)
293 MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
295 frag_score = 0; // score will be given to the winner team when the round ends
299 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
301 start_items &= ~IT_UNLIMITED_AMMO;
302 start_health = warmup_start_health = cvar("g_lms_start_health");
303 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
304 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
305 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
306 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
307 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
308 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
309 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
314 MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
316 if(IS_PLAYER(frag_target))
317 if(frag_target.deadflag == DEAD_NO)
318 if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
321 frag_mirrordamage = 0;
326 MUTATOR_HOOKFUNCTION(ca_FilterItem)
328 if(autocvar_g_powerups <= 0)
329 if(self.flags & FL_POWERUP)
332 if(autocvar_g_pickup_items <= 0)
338 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
340 float excess = max(0, frag_damage - damage_take - damage_save);
342 if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
343 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
348 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
350 // no regeneration in CA
356 allowed_to_spawn = true;
358 ca_teams = autocvar_g_ca_teams_override;
360 ca_teams = autocvar_g_ca_teams;
361 ca_teams = bound(2, ca_teams, 4);
362 ret_float = ca_teams;
363 ca_ScoreRules(ca_teams);
365 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
366 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
368 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
369 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
370 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
371 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
373 EliminatedPlayers_Init(ca_isEliminated);
376 MUTATOR_DEFINITION(gamemode_ca)
378 MUTATOR_HOOK(PlayerSpawn, ca_PlayerSpawn, CBC_ORDER_ANY);
379 MUTATOR_HOOK(PutClientInServer, ca_PutClientInServer, CBC_ORDER_ANY);
380 MUTATOR_HOOK(MakePlayerObserver, ca_MakePlayerObserver, CBC_ORDER_ANY);
381 MUTATOR_HOOK(ClientConnect, ca_ClientConnect, CBC_ORDER_ANY);
382 MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
383 MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
384 MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
385 MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
386 MUTATOR_HOOK(ClientDisconnect, ca_ClientDisconnect, CBC_ORDER_ANY);
387 MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
388 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
389 MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
390 MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
391 MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
392 MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
393 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
394 MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
398 if(time > 1) // game loads at time 1
399 error("This is a game type and it cannot be added at runtime.");
405 print("This is a game type and it cannot be removed at runtime.");