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Client-selectable physics configs
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1 float total_players;
2 float redalive, bluealive, yellowalive, pinkalive;
3 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
4 float ca_teams;
5 float allowed_to_spawn;
6
7 void CA_count_alive_players()
8 {
9         entity e;
10         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
11         FOR_EACH_PLAYER(e) {
12                 if(e.team == NUM_TEAM_1)
13                 {
14                         ++total_players;
15                         if (e.health >= 1) ++redalive;
16                 }
17                 else if(e.team == NUM_TEAM_2)
18                 {
19                         ++total_players;
20                         if (e.health >= 1) ++bluealive;
21                 }
22                 else if(e.team == NUM_TEAM_3)
23                 {
24                         ++total_players;
25                         if (e.health >= 1) ++yellowalive;
26                 }
27                 else if(e.team == NUM_TEAM_4)
28                 {
29                         ++total_players;
30                         if (e.health >= 1) ++pinkalive;
31                 }
32         }
33         FOR_EACH_REALCLIENT(e) {
34                 e.redalive_stat = redalive;
35                 e.bluealive_stat = bluealive;
36                 e.yellowalive_stat = yellowalive;
37                 e.pinkalive_stat = pinkalive;
38         }
39 }
40
41 float CA_GetWinnerTeam()
42 {
43         float winner_team = 0;
44         if(redalive >= 1)
45                 winner_team = NUM_TEAM_1;
46         if(bluealive >= 1)
47         {
48                 if(winner_team) return 0;
49                 winner_team = NUM_TEAM_2;
50         }
51         if(yellowalive >= 1)
52         {
53                 if(winner_team) return 0;
54                 winner_team = NUM_TEAM_3;
55         }
56         if(pinkalive >= 1)
57         {
58                 if(winner_team) return 0;
59                 winner_team = NUM_TEAM_4;
60         }
61         if(winner_team)
62                 return winner_team;
63         return -1; // no player left
64 }
65
66 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
67 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
68 float CA_CheckWinner()
69 {
70         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
71         {
72                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
73                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
74                 allowed_to_spawn = FALSE;
75                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
76                 return 1;
77         }
78
79         CA_count_alive_players();
80         if(CA_ALIVE_TEAMS() > 1)
81                 return 0;
82
83         float winner_team = CA_GetWinnerTeam();
84         if(winner_team > 0)
85         {
86                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
87                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
88                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
89         }
90         else if(winner_team == -1)
91         {
92                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
93                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
94         }
95
96         allowed_to_spawn = FALSE;
97         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
98         return 1;
99 }
100
101 void CA_RoundStart()
102 {
103         if(warmup_stage)
104                 allowed_to_spawn = TRUE;
105         else
106                 allowed_to_spawn = FALSE;
107 }
108
109 float prev_total_players;
110 float CA_CheckTeams()
111 {
112         allowed_to_spawn = TRUE;
113         CA_count_alive_players();
114         if(CA_ALIVE_TEAMS_OK())
115         {
116                 if(prev_total_players > 0)
117                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
118                 prev_total_players = -1;
119                 return 1;
120         }
121         if(prev_total_players != total_players)
122         {
123                 float p1 = 0, p2 = 0, p3 = 0, p4 = 0;
124                 if(!redalive) p1 = NUM_TEAM_1;
125                 if(!bluealive) p2 = NUM_TEAM_2;
126                 if(ca_teams >= 3)
127                 if(!yellowalive) p3 = NUM_TEAM_3;
128                 if(ca_teams >= 4)
129                 if(!pinkalive) p4 = NUM_TEAM_4;
130                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, p1, p2, p3, p4);
131                 prev_total_players = total_players;
132         }
133         return 0;
134 }
135
136 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
137 {
138         self.caplayer = 1;
139         return 1;
140 }
141
142 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
143 {
144         if(!allowed_to_spawn)
145         {
146                 self.classname = "observer";
147                 if(self.jointime != time) //not when connecting
148                 if(!self.caplayer)
149                 {
150                         self.caplayer = 0.5;
151                         if(IS_REAL_CLIENT(self))
152                                 sprint(self, "You will join the game in the next round.\n");
153                 }
154         }
155         return 1;
156 }
157
158 MUTATOR_HOOKFUNCTION(ca_reset_map_players)
159 {
160         FOR_EACH_CLIENT(self)
161         {
162                 self.killcount = 0;
163                 if(self.caplayer)
164                 {
165                         self.classname = "player";
166                         self.caplayer = 1;
167                         PutClientInServer();
168                 }
169         }
170         return 1;
171 }
172
173 MUTATOR_HOOKFUNCTION(ca_ClientConnect)
174 {
175         self.classname = "observer";
176         return 1;
177 }
178
179 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
180 {
181         allowed_to_spawn = TRUE;
182         return 1;
183 }
184
185 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
186 {
187         ret_float = ca_teams;
188         return 0;
189 }
190
191 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
192 {
193         if(!allowed_to_spawn)
194                 self.respawn_flags =  RESPAWN_SILENT;
195         return 1;
196 }
197
198 MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
199 {
200         return 1;
201 }
202
203 MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
204 {
205         if(self.killindicator_teamchange == -2)
206                 self.caplayer = 0;
207         if(self.caplayer)
208                 self.frags = FRAGS_LMS_LOSER;
209         return 1;
210 }
211
212 MUTATOR_HOOKFUNCTION(ca_ForbidThrowCurrentWeapon)
213 {
214         return 1;
215 }
216
217 MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
218 {
219         frag_score = 0; // score will be given to the winner team when the round ends
220         return 1;
221 }
222
223 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
224 {
225         start_items &= ~IT_UNLIMITED_AMMO;
226         start_health       = warmup_start_health       = cvar("g_lms_start_health");
227         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
228         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
229         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
230         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
231         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
232         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
233
234         return 0;
235 }
236
237 MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
238 {
239         if(IS_PLAYER(frag_target))
240         if(frag_target.deadflag == DEAD_NO)
241         if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
242                 frag_damage = 0;
243
244         frag_mirrordamage = 0;
245
246         return FALSE;
247 }
248
249 MUTATOR_HOOKFUNCTION(ca_FilterItem)
250 {
251         if(autocvar_g_powerups <= 0)
252         if(self.flags & FL_POWERUP)
253                 return TRUE;
254
255         if(autocvar_g_pickup_items <= 0)
256                 return TRUE;
257
258         return FALSE;
259 }
260
261 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
262 {
263         float excess = max(0, frag_damage - damage_take - damage_save);
264
265         if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
266                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
267
268         return FALSE;
269 }
270
271 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
272 {
273         // no regeneration in CA
274         return TRUE;
275 }
276
277 void ca_Initialize()
278 {
279         allowed_to_spawn = TRUE;
280
281         ca_teams = autocvar_g_ca_teams_override;
282         if(ca_teams < 2)
283                 ca_teams = autocvar_g_ca_teams;
284         ca_teams = bound(2, ca_teams, 4);
285         ret_float = ca_teams;
286         ScoreRules_ca(ca_teams);
287
288         round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
289         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
290
291         addstat(STAT_REDALIVE, AS_INT, redalive_stat);
292         addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
293         addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
294         addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
295 }
296
297 MUTATOR_DEFINITION(gamemode_ca)
298 {
299         MUTATOR_HOOK(PlayerSpawn, ca_PlayerSpawn, CBC_ORDER_ANY);
300         MUTATOR_HOOK(PutClientInServer, ca_PutClientInServer, CBC_ORDER_ANY);
301         MUTATOR_HOOK(MakePlayerObserver, ca_MakePlayerObserver, CBC_ORDER_ANY);
302         MUTATOR_HOOK(ClientConnect, ca_ClientConnect, CBC_ORDER_ANY);
303         MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
304         MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
305         MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
306         MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
307         MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
308         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
309         MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
310         MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
311         MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
312         MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
313         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
314         MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
315
316         MUTATOR_ONADD
317         {
318                 if(time > 1) // game loads at time 1
319                         error("This is a game type and it cannot be added at runtime.");
320                 ca_Initialize();
321         }
322
323         MUTATOR_ONREMOVE
324         {
325                 print("This is a game type and it cannot be removed at runtime.");
326                 return -1;
327         }
328
329         return 0;
330 }