1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = WEP_NAME(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
466 o = W_FixWeaponOrder_ForceComplete(wo);
467 if(self.weaponorder_byimpulse)
469 strunzone(self.weaponorder_byimpulse);
470 self.weaponorder_byimpulse = string_null;
472 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
475 void GetCvars(float f)
477 string s = string_null;
480 s = strcat1(argv(f));
485 MUTATOR_CALLHOOK(GetCvars);
487 Notification_GetCvars();
489 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
490 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
491 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
492 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
493 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
506 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
507 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
508 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
510 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
513 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
514 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
516 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
517 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
519 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
520 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
522 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
525 if (s == "cl_weaponpriority")
526 self.switchweapon = w_getbestweapon(self);
527 if (s == "cl_allow_uidtracking")
528 PlayerStats_AddPlayer(self);
532 // decolorizes and team colors the player name when needed
533 string playername(entity p)
536 if (teamplay && !intermission_running && IS_PLAYER(p))
538 t = Team_ColorCode(p.team);
539 return strcat(t, strdecolorize(p.netname));
545 vector randompos(vector m1, vector m2)
549 v_x = m2_x * random() + m1_x;
550 v_y = m2_y * random() + m1_y;
551 v_z = m2_z * random() + m1_z;
555 //#NO AUTOCVARS START
557 float g_pickup_shells;
558 float g_pickup_shells_max;
559 float g_pickup_nails;
560 float g_pickup_nails_max;
561 float g_pickup_rockets;
562 float g_pickup_rockets_max;
563 float g_pickup_cells;
564 float g_pickup_cells_max;
566 float g_pickup_fuel_jetpack;
567 float g_pickup_fuel_max;
568 float g_pickup_armorsmall;
569 float g_pickup_armorsmall_max;
570 float g_pickup_armorsmall_anyway;
571 float g_pickup_armormedium;
572 float g_pickup_armormedium_max;
573 float g_pickup_armormedium_anyway;
574 float g_pickup_armorbig;
575 float g_pickup_armorbig_max;
576 float g_pickup_armorbig_anyway;
577 float g_pickup_armorlarge;
578 float g_pickup_armorlarge_max;
579 float g_pickup_armorlarge_anyway;
580 float g_pickup_healthsmall;
581 float g_pickup_healthsmall_max;
582 float g_pickup_healthsmall_anyway;
583 float g_pickup_healthmedium;
584 float g_pickup_healthmedium_max;
585 float g_pickup_healthmedium_anyway;
586 float g_pickup_healthlarge;
587 float g_pickup_healthlarge_max;
588 float g_pickup_healthlarge_anyway;
589 float g_pickup_healthmega;
590 float g_pickup_healthmega_max;
591 float g_pickup_healthmega_anyway;
592 float g_pickup_ammo_anyway;
593 float g_pickup_weapons_anyway;
595 WepSet g_weaponarena_weapons;
596 float g_weaponarena_random;
597 float g_weaponarena_random_with_laser;
598 string g_weaponarena_list;
599 float g_weaponspeedfactor;
600 float g_weaponratefactor;
601 float g_weapondamagefactor;
602 float g_weaponforcefactor;
603 float g_weaponspreadfactor;
605 WepSet start_weapons;
606 WepSet start_weapons_default;
607 WepSet start_weapons_defaultmask;
609 float start_ammo_shells;
610 float start_ammo_nails;
611 float start_ammo_rockets;
612 float start_ammo_cells;
613 float start_ammo_fuel;
615 float start_armorvalue;
616 WepSet warmup_start_weapons;
617 WepSet warmup_start_weapons_default;
618 WepSet warmup_start_weapons_defaultmask;
619 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
620 float warmup_start_ammo_shells;
621 float warmup_start_ammo_nails;
622 float warmup_start_ammo_rockets;
623 float warmup_start_ammo_cells;
624 float warmup_start_ammo_fuel;
625 float warmup_start_health;
626 float warmup_start_armorvalue;
629 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
631 var float i = weaponinfo.weapon;
637 if (g_lms || g_ca || allguns)
639 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645 d = (i == WEP_SHOTGUN);
647 d = 0; // weapon is set a few lines later
649 d = !(!weaponinfo.weaponstart);
651 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652 d |= (i == WEP_HOOK);
653 if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
656 var float t = weaponinfo.weaponstartoverride;
658 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
663 // 4: is set by default?
672 void readplayerstartcvars()
678 // initialize starting values for players
679 start_weapons = '0 0 0';
680 start_weapons_default = '0 0 0';
681 start_weapons_defaultmask = '0 0 0';
683 start_ammo_shells = 0;
684 start_ammo_nails = 0;
685 start_ammo_rockets = 0;
686 start_ammo_cells = 0;
687 start_health = cvar("g_balance_health_start");
688 start_armorvalue = cvar("g_balance_armor_start");
691 g_weaponarena_weapons = '0 0 0';
693 s = cvar_string("g_weaponarena");
694 if (s == "0" || s == "")
700 if (s == "0" || s == "")
706 // forcibly turn off weaponarena
711 g_weaponarena_list = "All Weapons";
712 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
714 e = get_weaponinfo(j);
715 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
716 g_weaponarena_weapons |= WepSet_FromWeapon(j);
719 else if (s == "most")
722 g_weaponarena_list = "Most Weapons";
723 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
725 e = get_weaponinfo(j);
726 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
727 if (e.spawnflags & WEP_FLAG_NORMAL)
728 g_weaponarena_weapons |= WepSet_FromWeapon(j);
731 else if (s == "none")
734 g_weaponarena_list = "No Weapons";
739 t = tokenize_console(s);
740 g_weaponarena_list = "";
741 for (i = 0; i < t; ++i)
744 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
746 e = get_weaponinfo(j);
749 g_weaponarena_weapons |= WepSet_FromWeapon(j);
750 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
756 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
759 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
763 g_weaponarena_random = cvar("g_weaponarena_random");
765 g_weaponarena_random = 0;
766 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
770 g_weapon_stay = 0; // incompatible
771 start_weapons = g_weaponarena_weapons;
772 start_items |= IT_UNLIMITED_AMMO;
776 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
778 e = get_weaponinfo(i);
779 float w = want_weapon(e, FALSE);
781 start_weapons |= WepSet_FromWeapon(i);
783 start_weapons_default |= WepSet_FromWeapon(i);
785 start_weapons_defaultmask |= WepSet_FromWeapon(i);
789 if(!cvar("g_use_ammunition"))
790 start_items |= IT_UNLIMITED_AMMO;
792 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
794 start_ammo_rockets = 999;
795 start_ammo_shells = 999;
796 start_ammo_cells = 999;
797 start_ammo_nails = 999;
798 start_ammo_fuel = 999;
802 start_ammo_shells = cvar("g_start_ammo_shells");
803 start_ammo_nails = cvar("g_start_ammo_nails");
804 start_ammo_rockets = cvar("g_start_ammo_rockets");
805 start_ammo_cells = cvar("g_start_ammo_cells");
806 start_ammo_fuel = cvar("g_start_ammo_fuel");
811 warmup_start_ammo_shells = start_ammo_shells;
812 warmup_start_ammo_nails = start_ammo_nails;
813 warmup_start_ammo_rockets = start_ammo_rockets;
814 warmup_start_ammo_cells = start_ammo_cells;
815 warmup_start_ammo_fuel = start_ammo_fuel;
816 warmup_start_health = start_health;
817 warmup_start_armorvalue = start_armorvalue;
818 warmup_start_weapons = start_weapons;
819 warmup_start_weapons_default = start_weapons_default;
820 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
822 if (!g_weaponarena && !g_ca)
824 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
825 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
826 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
827 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
828 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
829 warmup_start_health = cvar("g_warmup_start_health");
830 warmup_start_armorvalue = cvar("g_warmup_start_armor");
831 warmup_start_weapons = '0 0 0';
832 warmup_start_weapons_default = '0 0 0';
833 warmup_start_weapons_defaultmask = '0 0 0';
834 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
836 e = get_weaponinfo(i);
837 float w = want_weapon(e, g_warmup_allguns);
839 warmup_start_weapons |= WepSet_FromWeapon(i);
841 warmup_start_weapons_default |= WepSet_FromWeapon(i);
843 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
849 start_items |= IT_JETPACK;
851 MUTATOR_CALLHOOK(SetStartItems);
853 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
855 g_grappling_hook = 0; // these two can't coexist, as they use the same button
856 start_items |= IT_FUEL_REGEN;
857 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
858 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 WepSet precache_weapons = start_weapons;
862 if (g_warmup_allguns != 1)
863 precache_weapons |= warmup_start_weapons;
864 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
866 e = get_weaponinfo(i);
867 if(precache_weapons & WepSet_FromWeapon(i))
868 WEP_ACTION(i, WR_INIT);
871 start_ammo_shells = max(0, start_ammo_shells);
872 start_ammo_nails = max(0, start_ammo_nails);
873 start_ammo_cells = max(0, start_ammo_cells);
874 start_ammo_rockets = max(0, start_ammo_rockets);
875 start_ammo_fuel = max(0, start_ammo_fuel);
877 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
878 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
879 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
880 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
881 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
885 float g_bugrigs_planar_movement;
886 float g_bugrigs_planar_movement_car_jumping;
887 float g_bugrigs_reverse_spinning;
888 float g_bugrigs_reverse_speeding;
889 float g_bugrigs_reverse_stopping;
890 float g_bugrigs_air_steering;
891 float g_bugrigs_angle_smoothing;
892 float g_bugrigs_friction_floor;
893 float g_bugrigs_friction_brake;
894 float g_bugrigs_friction_air;
895 float g_bugrigs_accel;
896 float g_bugrigs_speed_ref;
897 float g_bugrigs_speed_pow;
898 float g_bugrigs_steer;
903 string GetGametype(); // g_world.qc
904 void readlevelcvars(void)
907 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
908 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
910 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
911 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
912 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
913 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
914 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
915 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
916 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
921 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
923 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
924 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
925 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
926 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
927 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
928 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
929 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
931 #undef CHECK_MUTATOR_ADD
933 if(cvar("sv_allow_fullbright"))
934 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
936 g_bugrigs = cvar("g_bugrigs");
937 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
938 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
939 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
940 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
941 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
942 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
943 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
944 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
945 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
946 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
947 g_bugrigs_accel = cvar("g_bugrigs_accel");
948 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
949 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
950 g_bugrigs_steer = cvar("g_bugrigs_steer");
952 g_minstagib = cvar("g_minstagib");
954 sv_clones = cvar("sv_clones");
955 sv_foginterval = cvar("sv_foginterval");
956 g_cloaked = cvar("g_cloaked");
958 g_cloaked = 1; // always enable cloak in CTS
959 g_footsteps = cvar("g_footsteps");
960 g_grappling_hook = cvar("g_grappling_hook");
961 g_jetpack = cvar("g_jetpack");
962 sv_maxidle = cvar("sv_maxidle");
963 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
964 sv_autotaunt = cvar("sv_autotaunt");
965 sv_taunt = cvar("sv_taunt");
967 warmup_stage = cvar("g_warmup");
968 g_warmup_limit = cvar("g_warmup_limit");
969 g_warmup_allguns = cvar("g_warmup_allguns");
970 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
972 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
973 warmup_stage = 0; // these modes cannot work together, sorry
975 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
976 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
977 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
978 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
979 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
980 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
981 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
982 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
983 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
984 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
985 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
986 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
987 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
988 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
990 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
991 g_weaponratefactor = cvar("g_weaponratefactor");
992 g_weapondamagefactor = cvar("g_weapondamagefactor");
993 g_weaponforcefactor = cvar("g_weaponforcefactor");
994 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
996 g_pickup_shells = cvar("g_pickup_shells");
997 g_pickup_shells_max = cvar("g_pickup_shells_max");
998 g_pickup_nails = cvar("g_pickup_nails");
999 g_pickup_nails_max = cvar("g_pickup_nails_max");
1000 g_pickup_rockets = cvar("g_pickup_rockets");
1001 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1002 g_pickup_cells = cvar("g_pickup_cells");
1003 g_pickup_cells_max = cvar("g_pickup_cells_max");
1004 g_pickup_fuel = cvar("g_pickup_fuel");
1005 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1006 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1007 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1008 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1009 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1010 g_pickup_armormedium = cvar("g_pickup_armormedium");
1011 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1012 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1013 g_pickup_armorbig = cvar("g_pickup_armorbig");
1014 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1015 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1016 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1017 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1018 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1019 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1020 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1021 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1022 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1023 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1024 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1025 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1026 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1027 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1028 g_pickup_healthmega = cvar("g_pickup_healthmega");
1029 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1030 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1032 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1033 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1035 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1037 g_weapon_stay = cvar("g_weapon_stay");
1040 game_starttime = time + cvar("g_start_delay");
1042 readplayerstartcvars();
1048 string precache_sound (string s) = #19;
1049 float precache_sound_index (string s) = #19;
1051 #define SND_VOLUME 1
1052 #define SND_ATTENUATION 2
1053 #define SND_LARGEENTITY 8
1054 #define SND_LARGESOUND 16
1056 float sound_allowed(float dest, entity e)
1058 // sounds from world may always pass
1061 if (e.classname == "body")
1063 else if (e.realowner && e.realowner != e)
1065 else if (e.owner && e.owner != e)
1070 // sounds to self may always pass
1071 if (dest == MSG_ONE)
1072 if (e == msg_entity)
1074 // sounds by players can be removed
1075 if (autocvar_bot_sound_monopoly)
1076 if (IS_REAL_CLIENT(e))
1078 // anything else may pass
1082 #ifdef COMPAT_XON010_CHANNELS
1083 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1084 void sound(entity e, float chan, string samp, float vol, float atten)
1086 if (!sound_allowed(MSG_BROADCAST, e))
1088 builtin_sound(e, chan, samp, vol, atten);
1092 void sound(entity e, float chan, string samp, float vol, float atten)
1094 if (!sound_allowed(MSG_BROADCAST, e))
1096 sound7(e, chan, samp, vol, atten, 0, 0);
1100 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1104 if (!sound_allowed(dest, e))
1107 entno = num_for_edict(e);
1108 idx = precache_sound_index(samp);
1113 atten = floor(atten * 64);
1114 vol = floor(vol * 255);
1117 sflags |= SND_VOLUME;
1119 sflags |= SND_ATTENUATION;
1120 if (entno >= 8192 || chan < 0 || chan > 7)
1121 sflags |= SND_LARGEENTITY;
1123 sflags |= SND_LARGESOUND;
1125 WriteByte(dest, SVC_SOUND);
1126 WriteByte(dest, sflags);
1127 if (sflags & SND_VOLUME)
1128 WriteByte(dest, vol);
1129 if (sflags & SND_ATTENUATION)
1130 WriteByte(dest, atten);
1131 if (sflags & SND_LARGEENTITY)
1133 WriteShort(dest, entno);
1134 WriteByte(dest, chan);
1138 WriteShort(dest, entno * 8 + chan);
1140 if (sflags & SND_LARGESOUND)
1141 WriteShort(dest, idx);
1143 WriteByte(dest, idx);
1145 WriteCoord(dest, o_x);
1146 WriteCoord(dest, o_y);
1147 WriteCoord(dest, o_z);
1149 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1153 if (!sound_allowed(dest, e))
1156 o = e.origin + 0.5 * (e.mins + e.maxs);
1157 soundtoat(dest, e, o, chan, samp, vol, atten);
1159 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1161 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1163 void stopsoundto(float dest, entity e, float chan)
1167 if (!sound_allowed(dest, e))
1170 entno = num_for_edict(e);
1172 if (entno >= 8192 || chan < 0 || chan > 7)
1175 idx = precache_sound_index("misc/null.wav");
1176 sflags = SND_LARGEENTITY;
1178 sflags |= SND_LARGESOUND;
1179 WriteByte(dest, SVC_SOUND);
1180 WriteByte(dest, sflags);
1181 WriteShort(dest, entno);
1182 WriteByte(dest, chan);
1183 if (sflags & SND_LARGESOUND)
1184 WriteShort(dest, idx);
1186 WriteByte(dest, idx);
1187 WriteCoord(dest, e.origin_x);
1188 WriteCoord(dest, e.origin_y);
1189 WriteCoord(dest, e.origin_z);
1193 WriteByte(dest, SVC_STOPSOUND);
1194 WriteShort(dest, entno * 8 + chan);
1197 void stopsound(entity e, float chan)
1199 if (!sound_allowed(MSG_BROADCAST, e))
1202 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1203 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1206 void play2(entity e, string filename)
1208 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1210 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1213 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1215 float spamsound(entity e, float chan, string samp, float vol, float atten)
1217 if (!sound_allowed(MSG_BROADCAST, e))
1220 if (time > e.spamtime)
1223 sound(e, chan, samp, vol, atten);
1229 void play2team(float t, string filename)
1233 if (autocvar_bot_sound_monopoly)
1236 FOR_EACH_REALPLAYER(head)
1239 play2(head, filename);
1243 void play2all(string samp)
1245 if (autocvar_bot_sound_monopoly)
1248 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1251 void PrecachePlayerSounds(string f);
1252 void precache_playermodel(string m)
1254 float globhandle, i, n;
1257 if(substring(m, -9,5) == "_lod1")
1259 if(substring(m, -9,5) == "_lod2")
1262 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1265 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1269 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1272 n = search_getsize(globhandle);
1273 for (i = 0; i < n; ++i)
1275 //print(search_getfilename(globhandle, i), "\n");
1276 f = search_getfilename(globhandle, i);
1277 PrecachePlayerSounds(f);
1279 search_end(globhandle);
1281 void precache_all_playermodels(string pattern)
1283 float globhandle, i, n;
1286 globhandle = search_begin(pattern, TRUE, FALSE);
1289 n = search_getsize(globhandle);
1290 for (i = 0; i < n; ++i)
1292 //print(search_getfilename(globhandle, i), "\n");
1293 f = search_getfilename(globhandle, i);
1294 precache_playermodel(f);
1296 search_end(globhandle);
1301 // gamemode related things
1302 precache_model ("models/misc/chatbubble.spr");
1304 #ifdef TTURRETS_ENABLED
1305 if (autocvar_g_turrets)
1309 // Precache all player models if desired
1310 if (autocvar_sv_precacheplayermodels)
1312 PrecachePlayerSounds("sound/player/default.sounds");
1313 precache_all_playermodels("models/player/*.zym");
1314 precache_all_playermodels("models/player/*.dpm");
1315 precache_all_playermodels("models/player/*.md3");
1316 precache_all_playermodels("models/player/*.psk");
1317 precache_all_playermodels("models/player/*.iqm");
1320 if (autocvar_sv_defaultcharacter)
1323 s = autocvar_sv_defaultplayermodel_red;
1325 precache_playermodel(s);
1326 s = autocvar_sv_defaultplayermodel_blue;
1328 precache_playermodel(s);
1329 s = autocvar_sv_defaultplayermodel_yellow;
1331 precache_playermodel(s);
1332 s = autocvar_sv_defaultplayermodel_pink;
1334 precache_playermodel(s);
1335 s = autocvar_sv_defaultplayermodel;
1337 precache_playermodel(s);
1342 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1343 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1346 // gore and miscellaneous sounds
1347 //precache_sound ("misc/h2ohit.wav");
1348 precache_model ("models/hook.md3");
1349 precache_sound ("misc/armorimpact.wav");
1350 precache_sound ("misc/bodyimpact1.wav");
1351 precache_sound ("misc/bodyimpact2.wav");
1352 precache_sound ("misc/gib.wav");
1353 precache_sound ("misc/gib_splat01.wav");
1354 precache_sound ("misc/gib_splat02.wav");
1355 precache_sound ("misc/gib_splat03.wav");
1356 precache_sound ("misc/gib_splat04.wav");
1357 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1358 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1359 precache_sound ("misc/null.wav");
1360 precache_sound ("misc/spawn.wav");
1361 precache_sound ("misc/talk.wav");
1362 precache_sound ("misc/teleport.wav");
1363 precache_sound ("misc/poweroff.wav");
1364 precache_sound ("player/lava.wav");
1365 precache_sound ("player/slime.wav");
1367 precache_model ("models/sprites/0.spr32");
1368 precache_model ("models/sprites/1.spr32");
1369 precache_model ("models/sprites/2.spr32");
1370 precache_model ("models/sprites/3.spr32");
1371 precache_model ("models/sprites/4.spr32");
1372 precache_model ("models/sprites/5.spr32");
1373 precache_model ("models/sprites/6.spr32");
1374 precache_model ("models/sprites/7.spr32");
1375 precache_model ("models/sprites/8.spr32");
1376 precache_model ("models/sprites/9.spr32");
1377 precache_model ("models/sprites/10.spr32");
1379 // common weapon precaches
1380 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1381 precache_sound ("weapons/weapon_switch.wav");
1382 precache_sound ("weapons/weaponpickup.wav");
1383 precache_sound ("weapons/unavailable.wav");
1384 precache_sound ("weapons/dryfire.wav");
1385 if (g_grappling_hook)
1387 precache_sound ("weapons/hook_fire.wav"); // hook
1388 precache_sound ("weapons/hook_impact.wav"); // hook
1391 precache_model("models/elaser.mdl");
1392 precache_model("models/laser.mdl");
1393 precache_model("models/ebomb.mdl");
1396 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1398 if (!self.noise && self.music) // quake 3 uses the music field
1399 self.noise = self.music;
1401 // plays music for the level if there is any
1404 precache_sound (self.noise);
1405 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1409 #include "precache-for-csqc.inc"
1412 // WARNING: this kills the trace globals
1413 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1414 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1416 #define INITPRIO_FIRST 0
1417 #define INITPRIO_GAMETYPE 0
1418 #define INITPRIO_GAMETYPE_FALLBACK 1
1419 #define INITPRIO_FINDTARGET 10
1420 #define INITPRIO_DROPTOFLOOR 20
1421 #define INITPRIO_SETLOCATION 90
1422 #define INITPRIO_LINKDOORS 91
1423 #define INITPRIO_LAST 99
1425 .void(void) initialize_entity;
1426 .float initialize_entity_order;
1427 .entity initialize_entity_next;
1428 entity initialize_entity_first;
1430 void make_safe_for_remove(entity e)
1432 if (e.initialize_entity)
1434 entity ent, prev = world;
1435 for (ent = initialize_entity_first; ent; )
1437 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1439 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1440 // skip it in linked list
1443 prev.initialize_entity_next = ent.initialize_entity_next;
1444 ent = prev.initialize_entity_next;
1448 initialize_entity_first = ent.initialize_entity_next;
1449 ent = initialize_entity_first;
1455 ent = ent.initialize_entity_next;
1461 void objerror(string s)
1463 make_safe_for_remove(self);
1464 builtin_objerror(s);
1467 .float remove_except_protected_forbidden;
1468 void remove_except_protected(entity e)
1470 if(e.remove_except_protected_forbidden)
1471 error("not allowed to remove this at this point");
1475 void remove_unsafely(entity e)
1477 if(e.classname == "spike")
1478 error("Removing spikes is forbidden (crylink bug), please report");
1482 void remove_safely(entity e)
1484 make_safe_for_remove(e);
1488 void InitializeEntity(entity e, void(void) func, float order)
1492 if (!e || e.initialize_entity)
1494 // make a proxy initializer entity
1498 e.classname = "initialize_entity";
1502 e.initialize_entity = func;
1503 e.initialize_entity_order = order;
1505 cur = initialize_entity_first;
1509 if (!cur || cur.initialize_entity_order > order)
1511 // insert between prev and cur
1513 prev.initialize_entity_next = e;
1515 initialize_entity_first = e;
1516 e.initialize_entity_next = cur;
1520 cur = cur.initialize_entity_next;
1523 void InitializeEntitiesRun()
1526 startoflist = initialize_entity_first;
1527 initialize_entity_first = world;
1528 remove = remove_except_protected;
1529 for (self = startoflist; self; self = self.initialize_entity_next)
1531 self.remove_except_protected_forbidden = 1;
1533 for (self = startoflist; self; )
1536 var void(void) func;
1537 e = self.initialize_entity_next;
1538 func = self.initialize_entity;
1539 self.initialize_entity_order = 0;
1540 self.initialize_entity = func_null;
1541 self.initialize_entity_next = world;
1542 self.remove_except_protected_forbidden = 0;
1543 if (self.classname == "initialize_entity")
1547 builtin_remove(self);
1550 //dprint("Delayed initialization: ", self.classname, "\n");
1556 backtrace(strcat("Null function in: ", self.classname, "\n"));
1560 remove = remove_unsafely;
1563 .float uncustomizeentityforclient_set;
1564 .void(void) uncustomizeentityforclient;
1565 void UncustomizeEntitiesRun()
1569 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1570 self.uncustomizeentityforclient();
1573 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1575 e.customizeentityforclient = customizer;
1576 e.uncustomizeentityforclient = uncustomizer;
1577 e.uncustomizeentityforclient_set = !!uncustomizer;
1581 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1584 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1588 if (e.classname == "")
1589 e.classname = "net_linked";
1591 if (e.model == "" || self.modelindex == 0)
1595 setmodel(e, "null");
1599 e.SendEntity = sendfunc;
1600 e.SendFlags = 0xFFFFFF;
1603 e.effects |= EF_NODEPTHTEST;
1607 e.nextthink = time + dt;
1608 e.think = SUB_Remove;
1612 void adaptor_think2touch()
1621 void adaptor_think2use()
1633 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1635 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1636 self.projectiledeathtype |= HITTYPE_SPLASH;
1637 adaptor_think2use();
1640 // deferred dropping
1641 void DropToFloor_Handler()
1643 builtin_droptofloor();
1644 self.dropped_origin = self.origin;
1649 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1654 float trace_hits_box_a0, trace_hits_box_a1;
1656 float trace_hits_box_1d(float end, float thmi, float thma)
1660 // just check if x is in range
1668 // do the trace with respect to x
1669 // 0 -> end has to stay in thmi -> thma
1670 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1671 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1672 if (trace_hits_box_a0 > trace_hits_box_a1)
1678 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1683 // now it is a trace from 0 to end
1685 trace_hits_box_a0 = 0;
1686 trace_hits_box_a1 = 1;
1688 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1690 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1692 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1698 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1700 return trace_hits_box(start, end, thmi - ma, thma - mi);
1703 float SUB_NoImpactCheck()
1705 // zero hitcontents = this is not the real impact, but either the
1706 // mirror-impact of something hitting the projectile instead of the
1707 // projectile hitting the something, or a touchareagrid one. Neither of
1708 // these stop the projectile from moving, so...
1709 if(trace_dphitcontents == 0)
1711 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1712 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1715 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1717 if (other == world && self.size != '0 0 0')
1720 tic = self.velocity * sys_frametime;
1721 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1722 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1723 if (trace_fraction >= 1)
1725 dprint("Odd... did not hit...?\n");
1727 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1729 dprint("Detected and prevented the sky-grapple bug.\n");
1737 #define SUB_OwnerCheck() (other && (other == self.owner))
1739 void RemoveGrapplingHook(entity pl);
1740 void W_Crylink_Dequeue(entity e);
1741 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1743 if(SUB_OwnerCheck())
1745 if(SUB_NoImpactCheck())
1747 if(self.classname == "grapplinghook")
1748 RemoveGrapplingHook(self.realowner);
1749 else if(self.classname == "spike")
1751 W_Crylink_Dequeue(self);
1758 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1759 UpdateCSQCProjectile(self);
1762 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1764 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1765 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1767 void URI_Get_Callback(float id, float status, string data)
1769 if(url_URI_Get_Callback(id, status, data))
1773 else if (id == URI_GET_DISCARD)
1777 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1780 Curl_URI_Get_Callback(id, status, data);
1782 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1785 OnlineBanList_URI_Get_Callback(id, status, data);
1789 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1793 string uid2name(string myuid) {
1795 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1797 // FIXME remove this later after 0.6 release
1798 // convert old style broken records to correct style
1801 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1804 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1805 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1810 s = "^1Unregistered Player";
1814 float race_readTime(string map, float pos)
1822 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1825 string race_readUID(string map, float pos)
1833 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1836 float race_readPos(string map, float t) {
1838 for (i = 1; i <= RANKINGS_CNT; ++i)
1839 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1842 return 0; // pos is zero if unranked
1845 void race_writeTime(string map, float t, string myuid)
1854 newpos = race_readPos(map, t);
1856 float i, prevpos = 0;
1857 for(i = 1; i <= RANKINGS_CNT; ++i)
1859 if(race_readUID(map, i) == myuid)
1862 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1863 for (i = prevpos; i > newpos; --i) {
1864 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1865 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1867 } else { // player has no ranked record yet
1868 for (i = RANKINGS_CNT; i > newpos; --i) {
1869 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1870 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1874 // store new time itself
1875 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1876 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1879 string race_readName(string map, float pos)
1887 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1890 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1893 vector start, org, delta, end, enddown, mstart;
1896 m = e.dphitcontentsmask;
1897 e.dphitcontentsmask = goodcontents | badcontents;
1900 delta = world.maxs - world.mins;
1904 for (i = 0; i < attempts; ++i)
1906 start_x = org_x + random() * delta_x;
1907 start_y = org_y + random() * delta_y;
1908 start_z = org_z + random() * delta_z;
1910 // rule 1: start inside world bounds, and outside
1911 // solid, and don't start from somewhere where you can
1912 // fall down to evil
1913 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1914 if (trace_fraction >= 1)
1916 if (trace_startsolid)
1918 if (trace_dphitcontents & badcontents)
1920 if (trace_dphitq3surfaceflags & badsurfaceflags)
1923 // rule 2: if we are too high, lower the point
1924 if (trace_fraction * delta_z > maxaboveground)
1925 start = trace_endpos + '0 0 1' * maxaboveground;
1926 enddown = trace_endpos;
1928 // rule 3: make sure we aren't outside the map. This only works
1929 // for somewhat well formed maps. A good rule of thumb is that
1930 // the map should have a convex outside hull.
1931 // these can be traceLINES as we already verified the starting box
1932 mstart = start + 0.5 * (e.mins + e.maxs);
1933 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1934 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1936 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1937 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1939 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1940 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1942 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1943 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1945 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1946 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1949 // rule 4: we must "see" some spawnpoint or item
1950 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1951 if(checkpvs(mstart, sp))
1952 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1956 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1957 if(checkpvs(mstart, sp))
1958 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1964 // find a random vector to "look at"
1965 end_x = org_x + random() * delta_x;
1966 end_y = org_y + random() * delta_y;
1967 end_z = org_z + random() * delta_z;
1968 end = start + normalize(end - start) * vlen(delta);
1970 // rule 4: start TO end must not be too short
1971 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1972 if (trace_startsolid)
1974 if (trace_fraction < minviewdistance / vlen(delta))
1977 // rule 5: don't want to look at sky
1978 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1981 // rule 6: we must not end up in trigger_hurt
1982 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1988 e.dphitcontentsmask = m;
1992 setorigin(e, start);
1993 e.angles = vectoangles(end - start);
1994 dprint("Needed ", ftos(i + 1), " attempts\n");
2001 void write_recordmarker(entity pl, float tstart, float dt)
2003 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2005 // also write a marker into demo files for demotc-race-record-extractor to find
2008 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2009 " ", ftos(tstart), " ", ftos(dt), "\n"));
2012 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2025 if(allowcenter) // 2: allow center handedness
2038 if(allowcenter) // 2: allow center handedness
2054 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2059 if (autocvar_g_shootfromeye)
2063 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2064 else { vecs_y = 0; vecs_z -= 2; }
2072 else if (autocvar_g_shootfromcenter)
2077 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2087 else if (autocvar_g_shootfromclient)
2089 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2094 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2096 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2100 void attach_sameorigin(entity e, entity to, string tag)
2102 vector org, t_forward, t_left, t_up, e_forward, e_up;
2105 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2106 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2107 t_forward = v_forward * tagscale;
2108 t_left = v_right * -tagscale;
2109 t_up = v_up * tagscale;
2111 e.origin_x = org * t_forward;
2112 e.origin_y = org * t_left;
2113 e.origin_z = org * t_up;
2115 // current forward and up directions
2116 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2117 e.angles = AnglesTransform_FromVAngles(e.angles);
2119 e.angles = AnglesTransform_FromAngles(e.angles);
2120 fixedmakevectors(e.angles);
2122 // untransform forward, up!
2123 e_forward_x = v_forward * t_forward;
2124 e_forward_y = v_forward * t_left;
2125 e_forward_z = v_forward * t_up;
2126 e_up_x = v_up * t_forward;
2127 e_up_y = v_up * t_left;
2128 e_up_z = v_up * t_up;
2130 e.angles = fixedvectoangles2(e_forward, e_up);
2131 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2132 e.angles = AnglesTransform_ToVAngles(e.angles);
2134 e.angles = AnglesTransform_ToAngles(e.angles);
2136 setattachment(e, to, tag);
2137 setorigin(e, e.origin);
2140 void detach_sameorigin(entity e)
2143 org = gettaginfo(e, 0);
2144 e.angles = fixedvectoangles2(v_forward, v_up);
2145 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2146 e.angles = AnglesTransform_ToVAngles(e.angles);
2148 e.angles = AnglesTransform_ToAngles(e.angles);
2150 setattachment(e, world, "");
2151 setorigin(e, e.origin);
2154 void follow_sameorigin(entity e, entity to)
2156 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2157 e.aiment = to; // make the hole follow bmodel
2158 e.punchangle = to.angles; // the original angles of bmodel
2159 e.view_ofs = e.origin - to.origin; // relative origin
2160 e.v_angle = e.angles - to.angles; // relative angles
2163 void unfollow_sameorigin(entity e)
2165 e.movetype = MOVETYPE_NONE;
2168 entity gettaginfo_relative_ent;
2169 vector gettaginfo_relative(entity e, float tag)
2171 if (!gettaginfo_relative_ent)
2173 gettaginfo_relative_ent = spawn();
2174 gettaginfo_relative_ent.effects = EF_NODRAW;
2176 gettaginfo_relative_ent.model = e.model;
2177 gettaginfo_relative_ent.modelindex = e.modelindex;
2178 gettaginfo_relative_ent.frame = e.frame;
2179 return gettaginfo(gettaginfo_relative_ent, tag);
2184 float modeleffect_SendEntity(entity to, float sf)
2187 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2190 if(self.velocity != '0 0 0')
2192 if(self.angles != '0 0 0')
2194 if(self.avelocity != '0 0 0')
2197 WriteByte(MSG_ENTITY, f);
2198 WriteShort(MSG_ENTITY, self.modelindex);
2199 WriteByte(MSG_ENTITY, self.skin);
2200 WriteByte(MSG_ENTITY, self.frame);
2201 WriteCoord(MSG_ENTITY, self.origin_x);
2202 WriteCoord(MSG_ENTITY, self.origin_y);
2203 WriteCoord(MSG_ENTITY, self.origin_z);
2206 WriteCoord(MSG_ENTITY, self.velocity_x);
2207 WriteCoord(MSG_ENTITY, self.velocity_y);
2208 WriteCoord(MSG_ENTITY, self.velocity_z);
2212 WriteCoord(MSG_ENTITY, self.angles_x);
2213 WriteCoord(MSG_ENTITY, self.angles_y);
2214 WriteCoord(MSG_ENTITY, self.angles_z);
2218 WriteCoord(MSG_ENTITY, self.avelocity_x);
2219 WriteCoord(MSG_ENTITY, self.avelocity_y);
2220 WriteCoord(MSG_ENTITY, self.avelocity_z);
2222 WriteShort(MSG_ENTITY, self.scale * 256.0);
2223 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2224 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2225 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2226 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2231 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2236 e.classname = "modeleffect";
2244 e.teleport_time = t1;
2248 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2252 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2255 sz = max(e.scale, e.scale2);
2256 setsize(e, e.mins * sz, e.maxs * sz);
2257 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2260 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2262 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2265 float randombit(float bits)
2267 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2276 for(f = 1; f <= bits; f *= 2)
2285 r = (r - 1) / (n - 1);
2292 float randombits(float bits, float k, float error_return)
2296 while(k > 0 && bits != r)
2298 r += randombit(bits - r);
2307 void randombit_test(float bits, float iter)
2311 print(ftos(randombit(bits)), "\n");
2316 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2318 if(halflifedist > 0)
2319 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2320 else if(halflifedist < 0)
2321 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2330 #define cvar_string_normal builtin_cvar_string
2331 #define cvar_normal builtin_cvar
2333 string cvar_string_normal(string n)
2335 if (!(cvar_type(n) & 1))
2336 backtrace(strcat("Attempt to access undefined cvar: ", n));
2337 return builtin_cvar_string(n);
2340 float cvar_normal(string n)
2342 return stof(cvar_string_normal(n));
2345 #define cvar_set_normal builtin_cvar_set
2353 oself.think = SUB_Remove;
2354 oself.nextthink = time;
2360 Execute func() after time + fdelay.
2361 self when func is executed = self when defer is called
2363 void defer(float fdelay, void() func)
2370 e.think = defer_think;
2371 e.nextthink = time + fdelay;
2374 .string aiment_classname;
2375 .float aiment_deadflag;
2376 void SetMovetypeFollow(entity ent, entity e)
2378 // FIXME this may not be warpzone aware
2379 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2380 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2381 ent.aiment = e; // make the hole follow bmodel
2382 ent.punchangle = e.angles; // the original angles of bmodel
2383 ent.view_ofs = ent.origin - e.origin; // relative origin
2384 ent.v_angle = ent.angles - e.angles; // relative angles
2385 ent.aiment_classname = strzone(e.classname);
2386 ent.aiment_deadflag = e.deadflag;
2388 void UnsetMovetypeFollow(entity ent)
2390 ent.movetype = MOVETYPE_FLY;
2391 PROJECTILE_MAKETRIGGER(ent);
2394 float LostMovetypeFollow(entity ent)
2397 if(ent.movetype != MOVETYPE_FOLLOW)
2403 if(ent.aiment.classname != ent.aiment_classname)
2405 if(ent.aiment.deadflag != ent.aiment_deadflag)
2411 float isPushable(entity e)
2420 case "droppedweapon":
2421 case "keepawayball":
2422 case "nexball_basketball":
2423 case "nexball_football":
2425 case "bullet": // antilagged bullets can't hit this either
2428 if (e.projectiledeathtype)