1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_SHOTGUN);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
918 if (s == "0" || s == "")
924 if (s == "0" || s == "")
930 // forcibly turn off weaponarena
934 g_weaponarena_list = "All Weapons";
935 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937 e = get_weaponinfo(j);
938 g_weaponarena |= e.weapons;
939 weapon_action(e.weapon, WR_PRECACHE);
942 else if (s == "most")
944 g_weaponarena_list = "Most Weapons";
945 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
947 e = get_weaponinfo(j);
948 if (e.spawnflags & WEP_FLAG_NORMAL)
950 g_weaponarena |= e.weapons;
951 weapon_action(e.weapon, WR_PRECACHE);
955 else if (s == "none")
957 g_weaponarena_list = "No Weapons";
958 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
962 t = tokenize_console(s);
963 g_weaponarena_list = "";
964 for (i = 0; i < t; ++i)
967 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
969 e = get_weaponinfo(j);
972 g_weaponarena |= e.weapons;
973 weapon_action(e.weapon, WR_PRECACHE);
974 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
980 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
983 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
987 g_weaponarena_random = cvar("g_weaponarena_random");
989 g_weaponarena_random = 0;
990 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
994 start_weapons = g_weaponarena;
996 start_items |= IT_UNLIMITED_AMMO;
998 else if (g_minstagib)
1001 start_armorvalue = 0;
1002 start_weapons = WEPBIT_MINSTANEX;
1003 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1004 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1006 if (g_minstagib_invis_alpha <= 0)
1007 g_minstagib_invis_alpha = -1;
1011 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1013 e = get_weaponinfo(i);
1014 if(want_weapon("g_start_weapon_", e, FALSE))
1015 start_weapons |= e.weapons;
1019 if(!cvar("g_use_ammunition"))
1020 start_items |= IT_UNLIMITED_AMMO;
1024 start_ammo_cells = cvar("g_minstagib_ammo_start");
1025 start_ammo_fuel = cvar("g_start_ammo_fuel");
1027 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1029 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1031 e = get_weaponinfo(j);
1032 if(start_weapons & e.weapons)
1034 if(e.items & IT_ROCKETS)
1035 start_ammo_rockets = 999;
1036 if(e.items & IT_SHELLS)
1037 start_ammo_shells = 999;
1038 if(e.items & IT_CELLS)
1039 start_ammo_cells = 999;
1040 if(e.items & IT_NAILS)
1041 start_ammo_nails = 999;
1042 if(e.items & IT_FUEL)
1043 start_ammo_fuel = 999;
1051 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1052 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1053 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1054 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1055 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1059 start_ammo_shells = cvar("g_start_ammo_shells");
1060 start_ammo_nails = cvar("g_start_ammo_nails");
1061 start_ammo_rockets = cvar("g_start_ammo_rockets");
1062 start_ammo_cells = cvar("g_start_ammo_cells");
1063 start_ammo_fuel = cvar("g_start_ammo_fuel");
1069 start_health = cvar("g_lms_start_health");
1070 start_armorvalue = cvar("g_lms_start_armor");
1075 warmup_start_ammo_shells = start_ammo_shells;
1076 warmup_start_ammo_nails = start_ammo_nails;
1077 warmup_start_ammo_rockets = start_ammo_rockets;
1078 warmup_start_ammo_cells = start_ammo_cells;
1079 warmup_start_ammo_fuel = start_ammo_fuel;
1080 warmup_start_health = start_health;
1081 warmup_start_armorvalue = start_armorvalue;
1082 warmup_start_weapons = start_weapons;
1084 if (!g_weaponarena && !g_minstagib && !g_ca)
1086 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1087 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1088 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1089 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1090 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1091 warmup_start_health = cvar("g_warmup_start_health");
1092 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1093 warmup_start_weapons = 0;
1094 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1096 e = get_weaponinfo(i);
1097 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1098 warmup_start_weapons |= e.weapons;
1103 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1105 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1106 start_items |= IT_FUEL_REGEN;
1107 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1108 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1112 start_items |= IT_JETPACK;
1114 if (g_weapon_stay == 2)
1116 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1117 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1118 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1119 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1120 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1121 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1122 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1123 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1124 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1125 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1128 MUTATOR_CALLHOOK(SetStartItems);
1130 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1132 e = get_weaponinfo(i);
1133 if(e.weapons & (start_weapons | warmup_start_weapons))
1134 weapon_action(e.weapon, WR_PRECACHE);
1137 start_ammo_shells = max(0, start_ammo_shells);
1138 start_ammo_nails = max(0, start_ammo_nails);
1139 start_ammo_cells = max(0, start_ammo_cells);
1140 start_ammo_rockets = max(0, start_ammo_rockets);
1141 start_ammo_fuel = max(0, start_ammo_fuel);
1143 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1144 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1145 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1146 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1147 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1151 float g_bugrigs_planar_movement;
1152 float g_bugrigs_planar_movement_car_jumping;
1153 float g_bugrigs_reverse_spinning;
1154 float g_bugrigs_reverse_speeding;
1155 float g_bugrigs_reverse_stopping;
1156 float g_bugrigs_air_steering;
1157 float g_bugrigs_angle_smoothing;
1158 float g_bugrigs_friction_floor;
1159 float g_bugrigs_friction_brake;
1160 float g_bugrigs_friction_air;
1161 float g_bugrigs_accel;
1162 float g_bugrigs_speed_ref;
1163 float g_bugrigs_speed_pow;
1164 float g_bugrigs_steer;
1166 float g_touchexplode;
1167 float g_touchexplode_radius;
1168 float g_touchexplode_damage;
1169 float g_touchexplode_edgedamage;
1170 float g_touchexplode_force;
1177 float sv_pitch_fixyaw;
1179 string GetGametype(); // g_world.qc
1180 void readlevelcvars(void)
1182 // first load all the mutators
1184 MUTATOR_ADD(mutator_nix);
1185 if(cvar("g_dodging"))
1186 MUTATOR_ADD(mutator_dodging);
1187 if(cvar("g_rocket_flying"))
1188 MUTATOR_ADD(mutator_rocketflying);
1189 if(cvar("g_vampire"))
1190 MUTATOR_ADD(mutator_vampire);
1192 if(cvar("sv_allow_fullbright"))
1193 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1195 g_bugrigs = cvar("g_bugrigs");
1196 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1197 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1198 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1199 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1200 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1201 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1202 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1203 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1204 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1205 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1206 g_bugrigs_accel = cvar("g_bugrigs_accel");
1207 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1208 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1209 g_bugrigs_steer = cvar("g_bugrigs_steer");
1211 g_touchexplode = cvar("g_touchexplode");
1212 g_touchexplode_radius = cvar("g_touchexplode_radius");
1213 g_touchexplode_damage = cvar("g_touchexplode_damage");
1214 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1215 g_touchexplode_force = cvar("g_touchexplode_force");
1217 #ifdef ALLOW_FORCEMODELS
1218 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1220 sv_loddistance1 = cvar("sv_loddistance1");
1221 sv_loddistance2 = cvar("sv_loddistance2");
1223 if(sv_loddistance2 <= sv_loddistance1)
1224 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1226 sv_clones = cvar("sv_clones");
1227 sv_gentle = cvar("sv_gentle");
1228 sv_foginterval = cvar("sv_foginterval");
1229 g_cloaked = cvar("g_cloaked");
1231 g_cloaked = 1; // always enable cloak in CTS
1232 g_jump_grunt = cvar("g_jump_grunt");
1233 g_footsteps = cvar("g_footsteps");
1234 g_grappling_hook = cvar("g_grappling_hook");
1235 g_jetpack = cvar("g_jetpack");
1236 g_midair = cvar("g_midair");
1237 g_minstagib = cvar("g_minstagib");
1238 g_norecoil = cvar("g_norecoil");
1239 g_bloodloss = cvar("g_bloodloss");
1240 sv_maxidle = cvar("sv_maxidle");
1241 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1242 sv_pogostick = cvar("sv_pogostick");
1243 g_ctf_reverse = cvar("g_ctf_reverse");
1244 sv_autotaunt = cvar("sv_autotaunt");
1245 sv_taunt = cvar("sv_taunt");
1247 inWarmupStage = cvar("g_warmup");
1248 g_warmup_limit = cvar("g_warmup_limit");
1249 g_warmup_allguns = cvar("g_warmup_allguns");
1250 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1252 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1253 inWarmupStage = 0; // these modes cannot work together, sorry
1255 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1256 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1257 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1258 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1259 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1260 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1261 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1262 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1263 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1264 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1265 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1266 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1268 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1269 g_weaponratefactor = cvar("g_weaponratefactor");
1270 g_weapondamagefactor = cvar("g_weapondamagefactor");
1271 g_weaponforcefactor = cvar("g_weaponforcefactor");
1272 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1274 g_pickup_shells = cvar("g_pickup_shells");
1275 g_pickup_shells_max = cvar("g_pickup_shells_max");
1276 g_pickup_nails = cvar("g_pickup_nails");
1277 g_pickup_nails_max = cvar("g_pickup_nails_max");
1278 g_pickup_rockets = cvar("g_pickup_rockets");
1279 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1280 g_pickup_cells = cvar("g_pickup_cells");
1281 g_pickup_cells_max = cvar("g_pickup_cells_max");
1282 g_pickup_fuel = cvar("g_pickup_fuel");
1283 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1284 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1285 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1286 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1287 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1288 g_pickup_armormedium = cvar("g_pickup_armormedium");
1289 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1290 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1291 g_pickup_armorbig = cvar("g_pickup_armorbig");
1292 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1293 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1294 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1295 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1296 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1297 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1298 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1299 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1300 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1301 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1302 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1303 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1304 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1305 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1306 g_pickup_healthmega = cvar("g_pickup_healthmega");
1307 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1308 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1310 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1311 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1313 g_pinata = cvar("g_pinata");
1315 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1317 g_weapon_stay = cvar("g_weapon_stay");
1319 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1322 g_ghost_items = cvar("g_ghost_items");
1324 if(g_ghost_items >= 1)
1325 g_ghost_items = 0.25; // default alpha value
1327 if not(inWarmupStage && !g_ca)
1328 game_starttime = cvar("g_start_delay");
1330 sv_pitch_min = cvar("sv_pitch_min");
1331 sv_pitch_max = cvar("sv_pitch_max");
1332 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1334 readplayerstartcvars();
1340 string precache_sound (string s) = #19;
1341 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1342 float precache_sound_index (string s) = #19;
1344 #define SND_VOLUME 1
1345 #define SND_ATTENUATION 2
1346 #define SND_LARGEENTITY 8
1347 #define SND_LARGESOUND 16
1349 float sound_allowed(float dest, entity e)
1351 // sounds from world may always pass
1354 if (e.classname == "body")
1356 if (e.owner && e.owner != e)
1361 // sounds to self may always pass
1362 if (dest == MSG_ONE)
1363 if (e == msg_entity)
1365 // sounds by players can be removed
1366 if (autocvar_bot_sound_monopoly)
1367 if (clienttype(e) == CLIENTTYPE_REAL)
1369 // anything else may pass
1373 void sound(entity e, float chan, string samp, float vol, float atten)
1375 if (!sound_allowed(MSG_BROADCAST, e))
1377 sound_builtin(e, chan, samp, vol, atten);
1379 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1383 if (!sound_allowed(dest, e))
1386 entno = num_for_edict(e);
1387 idx = precache_sound_index(samp);
1392 atten = floor(atten * 64);
1393 vol = floor(vol * 255);
1396 sflags |= SND_VOLUME;
1398 sflags |= SND_ATTENUATION;
1400 sflags |= SND_LARGEENTITY;
1402 sflags |= SND_LARGESOUND;
1404 WriteByte(dest, SVC_SOUND);
1405 WriteByte(dest, sflags);
1406 if (sflags & SND_VOLUME)
1407 WriteByte(dest, vol);
1408 if (sflags & SND_ATTENUATION)
1409 WriteByte(dest, atten);
1410 if (sflags & SND_LARGEENTITY)
1412 WriteShort(dest, entno);
1413 WriteByte(dest, chan);
1417 WriteShort(dest, entno * 8 + chan);
1419 if (sflags & SND_LARGESOUND)
1420 WriteShort(dest, idx);
1422 WriteByte(dest, idx);
1424 WriteCoord(dest, o_x);
1425 WriteCoord(dest, o_y);
1426 WriteCoord(dest, o_z);
1428 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1432 if (!sound_allowed(dest, e))
1435 o = e.origin + 0.5 * (e.mins + e.maxs);
1436 soundtoat(dest, e, o, chan, samp, vol, atten);
1438 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1440 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1442 void stopsoundto(float dest, entity e, float chan)
1446 if (!sound_allowed(dest, e))
1449 entno = num_for_edict(e);
1454 idx = precache_sound_index("misc/null.wav");
1455 sflags = SND_LARGEENTITY;
1457 sflags |= SND_LARGESOUND;
1458 WriteByte(dest, SVC_SOUND);
1459 WriteByte(dest, sflags);
1460 WriteShort(dest, entno);
1461 WriteByte(dest, chan);
1462 if (sflags & SND_LARGESOUND)
1463 WriteShort(dest, idx);
1465 WriteByte(dest, idx);
1466 WriteCoord(dest, e.origin_x);
1467 WriteCoord(dest, e.origin_y);
1468 WriteCoord(dest, e.origin_z);
1472 WriteByte(dest, SVC_STOPSOUND);
1473 WriteShort(dest, entno * 8 + chan);
1476 void stopsound(entity e, float chan)
1478 if (!sound_allowed(MSG_BROADCAST, e))
1481 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1482 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1485 void play2(entity e, string filename)
1487 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1489 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1492 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1494 float spamsound(entity e, float chan, string samp, float vol, float atten)
1496 if (!sound_allowed(MSG_BROADCAST, e))
1499 if (time > e.spamtime)
1502 sound(e, chan, samp, vol, atten);
1508 void play2team(float t, string filename)
1512 if (autocvar_bot_sound_monopoly)
1515 FOR_EACH_REALPLAYER(head)
1518 play2(head, filename);
1522 void play2all(string samp)
1524 if (autocvar_bot_sound_monopoly)
1527 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1530 void PrecachePlayerSounds(string f);
1531 void precache_playermodel(string m)
1533 float globhandle, i, n;
1536 if(substring(m, -9,5) == "_lod1")
1538 if(substring(m, -9,5) == "_lod2")
1543 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1546 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1551 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1554 n = search_getsize(globhandle);
1555 for (i = 0; i < n; ++i)
1557 //print(search_getfilename(globhandle, i), "\n");
1558 f = search_getfilename(globhandle, i);
1559 PrecachePlayerSounds(f);
1561 search_end(globhandle);
1563 void precache_all_playermodels(string pattern)
1565 float globhandle, i, n;
1568 globhandle = search_begin(pattern, TRUE, FALSE);
1571 n = search_getsize(globhandle);
1572 for (i = 0; i < n; ++i)
1574 //print(search_getfilename(globhandle, i), "\n");
1575 f = search_getfilename(globhandle, i);
1576 precache_playermodel(f);
1578 search_end(globhandle);
1583 // gamemode related things
1584 precache_model ("models/misc/chatbubble.spr");
1585 precache_model ("models/misc/teambubble.spr");
1588 precache_model ("models/runematch/curse.mdl");
1589 precache_model ("models/runematch/rune.mdl");
1592 #ifdef TTURRETS_ENABLED
1593 if (autocvar_g_turrets)
1597 // Precache all player models if desired
1598 if (autocvar_sv_precacheplayermodels)
1600 PrecachePlayerSounds("sound/player/default.sounds");
1601 precache_all_playermodels("models/player/*.zym");
1602 precache_all_playermodels("models/player/*.dpm");
1603 precache_all_playermodels("models/player/*.md3");
1604 precache_all_playermodels("models/player/*.psk");
1605 precache_all_playermodels("models/player/*.iqm");
1608 if (autocvar_sv_defaultcharacter)
1611 s = autocvar_sv_defaultplayermodel_red;
1613 precache_playermodel(s);
1614 s = autocvar_sv_defaultplayermodel_blue;
1616 precache_playermodel(s);
1617 s = autocvar_sv_defaultplayermodel_yellow;
1619 precache_playermodel(s);
1620 s = autocvar_sv_defaultplayermodel_pink;
1622 precache_playermodel(s);
1623 s = autocvar_sv_defaultplayermodel;
1625 precache_playermodel(s);
1630 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1631 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1634 // gore and miscellaneous sounds
1635 //precache_sound ("misc/h2ohit.wav");
1636 precache_model ("models/hook.md3");
1637 precache_sound ("misc/armorimpact.wav");
1638 precache_sound ("misc/bodyimpact1.wav");
1639 precache_sound ("misc/bodyimpact2.wav");
1640 precache_sound ("misc/gib.wav");
1641 precache_sound ("misc/gib_splat01.wav");
1642 precache_sound ("misc/gib_splat02.wav");
1643 precache_sound ("misc/gib_splat03.wav");
1644 precache_sound ("misc/gib_splat04.wav");
1645 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1646 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1647 precache_sound ("misc/null.wav");
1648 precache_sound ("misc/spawn.wav");
1649 precache_sound ("misc/talk.wav");
1650 precache_sound ("misc/teleport.wav");
1651 precache_sound ("misc/poweroff.wav");
1652 precache_sound ("player/lava.wav");
1653 precache_sound ("player/slime.wav");
1656 precache_sound ("misc/jetpack_fly.wav");
1658 precache_model ("models/sprites/0.spr32");
1659 precache_model ("models/sprites/1.spr32");
1660 precache_model ("models/sprites/2.spr32");
1661 precache_model ("models/sprites/3.spr32");
1662 precache_model ("models/sprites/4.spr32");
1663 precache_model ("models/sprites/5.spr32");
1664 precache_model ("models/sprites/6.spr32");
1665 precache_model ("models/sprites/7.spr32");
1666 precache_model ("models/sprites/8.spr32");
1667 precache_model ("models/sprites/9.spr32");
1668 precache_model ("models/sprites/10.spr32");
1670 // common weapon precaches
1671 precache_sound ("weapons/weapon_switch.wav");
1672 precache_sound ("weapons/weaponpickup.wav");
1673 precache_sound ("weapons/unavailable.wav");
1674 precache_sound ("weapons/dryfire.wav");
1675 if (g_grappling_hook)
1677 precache_sound ("weapons/hook_fire.wav"); // hook
1678 precache_sound ("weapons/hook_impact.wav"); // hook
1681 if(autocvar_sv_precacheweapons)
1683 //precache weapon models/sounds
1686 while (wep <= WEP_LAST)
1688 weapon_action(wep, WR_PRECACHE);
1693 precache_model("models/elaser.mdl");
1694 precache_model("models/laser.mdl");
1695 precache_model("models/ebomb.mdl");
1698 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1700 if (!self.noise && self.music) // quake 3 uses the music field
1701 self.noise = self.music;
1703 // plays music for the level if there is any
1706 precache_sound (self.noise);
1707 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1712 // sorry, but using \ in macros breaks line numbers
1713 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1714 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1715 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1717 // WARNING: this kills the trace globals
1718 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1719 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1721 #define INITPRIO_FIRST 0
1722 #define INITPRIO_GAMETYPE 0
1723 #define INITPRIO_GAMETYPE_FALLBACK 1
1724 #define INITPRIO_FINDTARGET 10
1725 #define INITPRIO_DROPTOFLOOR 20
1726 #define INITPRIO_SETLOCATION 90
1727 #define INITPRIO_LINKDOORS 91
1728 #define INITPRIO_LAST 99
1730 .void(void) initialize_entity;
1731 .float initialize_entity_order;
1732 .entity initialize_entity_next;
1733 entity initialize_entity_first;
1735 void make_safe_for_remove(entity e)
1737 if (e.initialize_entity)
1740 for (ent = initialize_entity_first; ent; )
1742 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1744 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1745 // skip it in linked list
1748 prev.initialize_entity_next = ent.initialize_entity_next;
1749 ent = prev.initialize_entity_next;
1753 initialize_entity_first = ent.initialize_entity_next;
1754 ent = initialize_entity_first;
1760 ent = ent.initialize_entity_next;
1766 void objerror(string s)
1768 make_safe_for_remove(self);
1769 objerror_builtin(s);
1772 .float remove_except_protected_forbidden;
1773 void remove_except_protected(entity e)
1775 if(e.remove_except_protected_forbidden)
1776 error("not allowed to remove this at this point");
1780 void remove_unsafely(entity e)
1785 void remove_safely(entity e)
1787 make_safe_for_remove(e);
1791 void InitializeEntity(entity e, void(void) func, float order)
1795 if (!e || e.initialize_entity)
1797 // make a proxy initializer entity
1801 e.classname = "initialize_entity";
1805 e.initialize_entity = func;
1806 e.initialize_entity_order = order;
1808 cur = initialize_entity_first;
1811 if (!cur || cur.initialize_entity_order > order)
1813 // insert between prev and cur
1815 prev.initialize_entity_next = e;
1817 initialize_entity_first = e;
1818 e.initialize_entity_next = cur;
1822 cur = cur.initialize_entity_next;
1825 void InitializeEntitiesRun()
1828 startoflist = initialize_entity_first;
1829 initialize_entity_first = world;
1830 remove = remove_except_protected;
1831 for (self = startoflist; self; self = self.initialize_entity_next)
1833 self.remove_except_protected_forbidden = 1;
1835 for (self = startoflist; self; )
1838 var void(void) func;
1839 e = self.initialize_entity_next;
1840 func = self.initialize_entity;
1841 self.initialize_entity_order = 0;
1842 self.initialize_entity = func_null;
1843 self.initialize_entity_next = world;
1844 self.remove_except_protected_forbidden = 0;
1845 if (self.classname == "initialize_entity")
1849 remove_builtin(self);
1852 //dprint("Delayed initialization: ", self.classname, "\n");
1853 if(func != func_null)
1858 backtrace(strcat("Null function in: ", self.classname, "\n"));
1862 remove = remove_unsafely;
1865 .float uncustomizeentityforclient_set;
1866 .void(void) uncustomizeentityforclient;
1867 void(void) SUB_Nullpointer = #0;
1868 void UncustomizeEntitiesRun()
1872 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1873 self.uncustomizeentityforclient();
1876 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1878 e.customizeentityforclient = customizer;
1879 e.uncustomizeentityforclient = uncustomizer;
1880 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1884 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1887 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1891 if (e.classname == "")
1892 e.classname = "net_linked";
1894 if (e.model == "" || self.modelindex == 0)
1898 setmodel(e, "null");
1902 e.SendEntity = sendfunc;
1903 e.SendFlags = 0xFFFFFF;
1906 e.effects |= EF_NODEPTHTEST;
1910 e.nextthink = time + dt;
1911 e.think = SUB_Remove;
1915 void adaptor_think2touch()
1924 void adaptor_think2use()
1936 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1938 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1939 self.projectiledeathtype |= HITTYPE_SPLASH;
1940 adaptor_think2use();
1943 // deferred dropping
1944 void DropToFloor_Handler()
1946 droptofloor_builtin();
1947 self.dropped_origin = self.origin;
1952 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1957 float trace_hits_box_a0, trace_hits_box_a1;
1959 float trace_hits_box_1d(float end, float thmi, float thma)
1963 // just check if x is in range
1971 // do the trace with respect to x
1972 // 0 -> end has to stay in thmi -> thma
1973 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1974 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1975 if (trace_hits_box_a0 > trace_hits_box_a1)
1981 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1986 // now it is a trace from 0 to end
1988 trace_hits_box_a0 = 0;
1989 trace_hits_box_a1 = 1;
1991 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1993 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1995 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
2001 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2003 return trace_hits_box(start, end, thmi - ma, thma - mi);
2006 float SUB_NoImpactCheck()
2008 // zero hitcontents = this is not the real impact, but either the
2009 // mirror-impact of something hitting the projectile instead of the
2010 // projectile hitting the something, or a touchareagrid one. Neither of
2011 // these stop the projectile from moving, so...
2012 if(trace_dphitcontents == 0)
2014 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2017 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2019 if (other == world && self.size != '0 0 0')
2022 tic = self.velocity * sys_frametime;
2023 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2024 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2025 if (trace_fraction >= 1)
2027 dprint("Odd... did not hit...?\n");
2029 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2031 dprint("Detected and prevented the sky-grapple bug.\n");
2039 #define SUB_OwnerCheck() (other && (other == self.owner))
2041 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2043 if(SUB_OwnerCheck())
2045 if(SUB_NoImpactCheck())
2050 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2051 UpdateCSQCProjectileNextFrame(self);
2054 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2056 float MAX_IPBAN_URIS = 16;
2058 float URI_GET_DISCARD = 0;
2059 float URI_GET_IPBAN = 1;
2060 float URI_GET_IPBAN_END = 16;
2061 float URI_GET_PLAYERSTATS_SENT = 17;
2063 void URI_Get_Callback(float id, float status, string data)
2065 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2067 dprint("\nEnd of data.\n");
2069 if (id == URI_GET_DISCARD)
2073 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2076 OnlineBanList_URI_Get_Callback(id, status, data);
2078 else if (id == URI_GET_PLAYERSTATS_SENT)
2080 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2084 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2088 void print_to(entity e, string s)
2091 sprint(e, strcat(s, "\n"));
2096 string uid2name(string myuid) {
2098 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2101 s = "^1Unregistered Player";
2105 float race_readTime(string map, float pos)
2113 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2116 string race_readUID(string map, float pos)
2124 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2127 float race_readPos(string map, float t) {
2129 for (i = 1; i <= RANKINGS_CNT; ++i)
2130 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2133 return 0; // pos is zero if unranked
2136 void race_writeTime(string map, float t, string myuid)
2145 newpos = race_readPos(map, t);
2148 for(i = 1; i <= RANKINGS_CNT; ++i)
2150 if(race_readUID(map, i) == myuid)
2153 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2154 for (i = prevpos; i > newpos; --i) {
2155 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2156 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2158 } else { // player has no ranked record yet
2159 for (i = RANKINGS_CNT; i > newpos; --i) {
2160 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2161 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2165 // store new time itself
2166 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2167 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2170 string race_readName(string map, float pos)
2178 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2181 string race_placeName(float pos) {
2182 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2184 if(mod(pos, 10) == 1)
2185 return strcat(ftos(pos), "st");
2186 else if(mod(pos, 10) == 2)
2187 return strcat(ftos(pos), "nd");
2188 else if(mod(pos, 10) == 3)
2189 return strcat(ftos(pos), "rd");
2191 return strcat(ftos(pos), "th");
2194 return strcat(ftos(pos), "th");
2196 string getrecords(float page) // 50 records per page
2210 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2212 if (MapInfo_Get_ByID(i))
2214 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2218 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2219 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2227 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2229 if (MapInfo_Get_ByID(i))
2231 r = race_readTime(MapInfo_Map_bspname, 1);
2234 h = race_readName(MapInfo_Map_bspname, 1);
2235 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2243 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2245 if (MapInfo_Get_ByID(i))
2247 r = race_readTime(MapInfo_Map_bspname, 1);
2250 h = race_readName(MapInfo_Map_bspname, 1);
2251 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2257 MapInfo_ClearTemps();
2259 if (s == "" && page == 0)
2260 return "No records are available on this server.\n";
2265 string getrankings()
2278 for (i = 1; i <= RANKINGS_CNT; ++i)
2280 t = race_readTime(map, i);
2283 n = race_readName(map, i);
2284 p = race_placeName(i);
2285 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2288 MapInfo_ClearTemps();
2291 return strcat("No records are available for the map: ", map, "\n");
2293 return strcat("Records for ", map, ":\n", s);
2296 #define LADDER_FIRSTPOINT 100
2297 #define LADDER_CNT 10
2298 // position X still gives LADDER_FIRSTPOINT/X points
2299 #define LADDER_SIZE 30
2300 // ladder shows the top X players
2301 string top_uids[LADDER_SIZE];
2302 float top_scores[LADDER_SIZE];
2305 float i, j, k, uidcnt;
2319 for (k = 0; k < MapInfo_count; ++k)
2321 if (MapInfo_Get_ByID(k))
2323 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2324 if(i == 0) // speed award
2326 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2329 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2331 else // normal record, if it exists (else break)
2333 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2336 myuid = race_readUID(MapInfo_Map_bspname, i);
2339 // string s contains:
2340 // arg 0 = # of speed recs
2341 // arg 1 = # of 1st place recs
2342 // arg 2 = # of 2nd place recs
2344 // LADDER_CNT+1 = total points
2346 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2349 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2351 for (j = 0; j <= LADDER_CNT + 1; ++j)
2353 if(j != LADDER_CNT + 1)
2354 temp_s = strcat(temp_s, "0 ");
2356 temp_s = strcat(temp_s, "0");
2360 tokenize_console(temp_s);
2363 if(i == 0) // speed award
2364 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2366 if(j == 0) // speed award
2367 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2369 s = strcat(s, " ", argv(j)); // just copy over everything else
2372 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2375 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2376 else if(j == i) // wanted rec!
2377 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2379 s = strcat(s, " ", argv(j)); // just copy over everything else
2382 // total points are (by default) calculated like this:
2383 // speedrec = floor(100 / 10) = 10 points
2384 // 1st place = floor(100 / 1) = 100 points
2385 // 2nd place = floor(100 / 2) = 50 points
2386 // 3rd place = floor(100 / 3) = 33 points
2387 // 4th place = floor(100 / 4) = 25 points
2388 // 5th place = floor(100 / 5) = 20 points
2392 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2394 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2396 db_put(TemporaryDB, strcat("ladder", myuid), s);
2403 for (i = 0; i <= uidcnt; ++i) // for each known uid
2405 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2406 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2407 tokenize_console(temp_s);
2408 thiscnt = stof(argv(LADDER_CNT+1));
2410 if(thiscnt > top_scores[LADDER_SIZE-1])
2411 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2413 if(thiscnt > top_scores[j])
2415 for (k = LADDER_SIZE-1; k >= j; --k)
2417 top_uids[k] = top_uids[k-1];
2418 top_scores[k] = top_scores[k-1];
2420 top_uids[j] = thisuid;
2421 top_scores[j] = thiscnt;
2427 s = "^3-----------------------\n\n";
2429 s = strcat(s, "Pos ^3|");
2430 s = strcat(s, " ^7Total ^3|");
2431 for (i = 1; i <= LADDER_CNT; ++i)
2433 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2435 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2437 s = strcat(s, "\n^3----+--------");
2438 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2440 s = strcat(s, "+-----");
2443 for (i = 1; i <= LADDER_CNT - 9; ++i)
2445 s = strcat(s, "+------");
2449 s = strcat(s, "+--------------+--------------------\n");
2451 for (i = 0; i < LADDER_SIZE; ++i)
2453 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2454 tokenize_console(temp_s);
2455 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2457 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2458 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2459 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2461 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2464 for (j = 10; j <= LADDER_CNT; ++j)
2466 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2470 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2471 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2474 MapInfo_ClearTemps();
2477 return "No ladder on this server!\n";
2479 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2483 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2486 vector start, org, delta, end, enddown, mstart;
2488 m = e.dphitcontentsmask;
2489 e.dphitcontentsmask = goodcontents | badcontents;
2492 delta = world.maxs - world.mins;
2494 for (i = 0; i < attempts; ++i)
2496 start_x = org_x + random() * delta_x;
2497 start_y = org_y + random() * delta_y;
2498 start_z = org_z + random() * delta_z;
2500 // rule 1: start inside world bounds, and outside
2501 // solid, and don't start from somewhere where you can
2502 // fall down to evil
2503 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2504 if (trace_fraction >= 1)
2506 if (trace_startsolid)
2508 if (trace_dphitcontents & badcontents)
2510 if (trace_dphitq3surfaceflags & badsurfaceflags)
2513 // rule 2: if we are too high, lower the point
2514 if (trace_fraction * delta_z > maxaboveground)
2515 start = trace_endpos + '0 0 1' * maxaboveground;
2516 enddown = trace_endpos;
2518 // rule 3: make sure we aren't outside the map. This only works
2519 // for somewhat well formed maps. A good rule of thumb is that
2520 // the map should have a convex outside hull.
2521 // these can be traceLINES as we already verified the starting box
2522 mstart = start + 0.5 * (e.mins + e.maxs);
2523 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2524 if (trace_fraction >= 1)
2526 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2527 if (trace_fraction >= 1)
2529 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2530 if (trace_fraction >= 1)
2532 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2533 if (trace_fraction >= 1)
2535 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2536 if (trace_fraction >= 1)
2539 // find a random vector to "look at"
2540 end_x = org_x + random() * delta_x;
2541 end_y = org_y + random() * delta_y;
2542 end_z = org_z + random() * delta_z;
2543 end = start + normalize(end - start) * vlen(delta);
2545 // rule 4: start TO end must not be too short
2546 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2547 if (trace_startsolid)
2549 if (trace_fraction < minviewdistance / vlen(delta))
2552 // rule 5: don't want to look at sky
2553 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2556 // rule 6: we must not end up in trigger_hurt
2557 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2563 e.dphitcontentsmask = m;
2567 setorigin(e, start);
2568 e.angles = vectoangles(end - start);
2569 dprint("Needed ", ftos(i + 1), " attempts\n");
2576 float zcurveparticles_effectno;
2577 vector zcurveparticles_start;
2578 float zcurveparticles_spd;
2580 void endzcurveparticles()
2582 if(zcurveparticles_effectno)
2585 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2587 zcurveparticles_effectno = 0;
2590 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2592 spd = bound(0, floor(spd / 16), 32767);
2593 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2595 endzcurveparticles();
2596 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2597 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2598 WriteShort(MSG_BROADCAST, effectno);
2599 WriteCoord(MSG_BROADCAST, start_x);
2600 WriteCoord(MSG_BROADCAST, start_y);
2601 WriteCoord(MSG_BROADCAST, start_z);
2602 zcurveparticles_effectno = effectno;
2603 zcurveparticles_start = start;
2606 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2607 WriteCoord(MSG_BROADCAST, end_x);
2608 WriteCoord(MSG_BROADCAST, end_y);
2609 WriteCoord(MSG_BROADCAST, end_z);
2610 WriteCoord(MSG_BROADCAST, end_dz);
2611 zcurveparticles_spd = spd;
2614 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2617 vector vecxy, velxy;
2619 vecxy = end - start;
2624 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2626 endzcurveparticles();
2627 trailparticles(world, effectno, start, end);
2631 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2632 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2635 void write_recordmarker(entity pl, float tstart, float dt)
2637 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2639 // also write a marker into demo files for demotc-race-record-extractor to find
2642 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2643 " ", ftos(tstart), " ", ftos(dt), "\n"));
2646 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2659 if(allowcenter) // 2: allow center handedness
2672 if(allowcenter) // 2: allow center handedness
2688 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2693 if (autocvar_g_shootfromeye)
2697 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2705 else if (autocvar_g_shootfromcenter)
2709 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2717 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2727 else if (autocvar_g_shootfromclient)
2729 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2734 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2736 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2740 void attach_sameorigin(entity e, entity to, string tag)
2742 vector org, t_forward, t_left, t_up, e_forward, e_up;
2749 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2750 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2751 t_forward = v_forward * tagscale;
2752 t_left = v_right * -tagscale;
2753 t_up = v_up * tagscale;
2755 e.origin_x = org * t_forward;
2756 e.origin_y = org * t_left;
2757 e.origin_z = org * t_up;
2759 // current forward and up directions
2760 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2761 e.angles = AnglesTransform_FromVAngles(e.angles);
2763 e.angles = AnglesTransform_FromAngles(e.angles);
2764 fixedmakevectors(e.angles);
2766 // untransform forward, up!
2767 e_forward_x = v_forward * t_forward;
2768 e_forward_y = v_forward * t_left;
2769 e_forward_z = v_forward * t_up;
2770 e_up_x = v_up * t_forward;
2771 e_up_y = v_up * t_left;
2772 e_up_z = v_up * t_up;
2774 e.angles = fixedvectoangles2(e_forward, e_up);
2775 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2776 e.angles = AnglesTransform_ToVAngles(e.angles);
2778 e.angles = AnglesTransform_ToAngles(e.angles);
2780 setattachment(e, to, tag);
2781 setorigin(e, e.origin);
2784 void detach_sameorigin(entity e)
2787 org = gettaginfo(e, 0);
2788 e.angles = fixedvectoangles2(v_forward, v_up);
2789 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2790 e.angles = AnglesTransform_ToVAngles(e.angles);
2792 e.angles = AnglesTransform_ToAngles(e.angles);
2794 setattachment(e, world, "");
2795 setorigin(e, e.origin);
2798 void follow_sameorigin(entity e, entity to)
2800 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2801 e.aiment = to; // make the hole follow bmodel
2802 e.punchangle = to.angles; // the original angles of bmodel
2803 e.view_ofs = e.origin - to.origin; // relative origin
2804 e.v_angle = e.angles - to.angles; // relative angles
2807 void unfollow_sameorigin(entity e)
2809 e.movetype = MOVETYPE_NONE;
2812 entity gettaginfo_relative_ent;
2813 vector gettaginfo_relative(entity e, float tag)
2815 if (!gettaginfo_relative_ent)
2817 gettaginfo_relative_ent = spawn();
2818 gettaginfo_relative_ent.effects = EF_NODRAW;
2820 gettaginfo_relative_ent.model = e.model;
2821 gettaginfo_relative_ent.modelindex = e.modelindex;
2822 gettaginfo_relative_ent.frame = e.frame;
2823 return gettaginfo(gettaginfo_relative_ent, tag);
2826 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2830 if (pl.soundentity.cnt & p)
2832 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2833 pl.soundentity.cnt |= p;
2836 void SoundEntity_StopSound(entity pl, float chan)
2840 if (pl.soundentity.cnt & p)
2842 stopsoundto(MSG_ALL, pl.soundentity, chan);
2843 pl.soundentity.cnt &~= p;
2847 void SoundEntity_Attach(entity pl)
2849 pl.soundentity = spawn();
2850 pl.soundentity.classname = "soundentity";
2851 pl.soundentity.owner = pl;
2852 setattachment(pl.soundentity, pl, "");
2853 setmodel(pl.soundentity, "null");
2856 void SoundEntity_Detach(entity pl)
2859 for (i = 0; i <= 7; ++i)
2860 SoundEntity_StopSound(pl, i);
2864 float ParseCommandPlayerSlotTarget_firsttoken;
2865 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2873 ParseCommandPlayerSlotTarget_firsttoken = -1;
2877 if (substring(argv(idx), 0, 1) == "#")
2879 s = substring(argv(idx), 1, -1);
2881 if (s == "") if (tokens > idx)
2886 ParseCommandPlayerSlotTarget_firsttoken = idx;
2888 if (s == ftos(n) && n > 0 && n <= maxclients)
2891 if (e.flags & FL_CLIENT)
2897 // it must be a nick name
2900 ParseCommandPlayerSlotTarget_firsttoken = idx;
2903 FOR_EACH_CLIENT(head)
2904 if (head.netname == s)
2912 s = strdecolorize(s);
2914 FOR_EACH_CLIENT(head)
2915 if (strdecolorize(head.netname) == s)
2930 float modeleffect_SendEntity(entity to, float sf)
2933 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2936 if(self.velocity != '0 0 0')
2938 if(self.angles != '0 0 0')
2940 if(self.avelocity != '0 0 0')
2943 WriteByte(MSG_ENTITY, f);
2944 WriteShort(MSG_ENTITY, self.modelindex);
2945 WriteByte(MSG_ENTITY, self.skin);
2946 WriteByte(MSG_ENTITY, self.frame);
2947 WriteCoord(MSG_ENTITY, self.origin_x);
2948 WriteCoord(MSG_ENTITY, self.origin_y);
2949 WriteCoord(MSG_ENTITY, self.origin_z);
2952 WriteCoord(MSG_ENTITY, self.velocity_x);
2953 WriteCoord(MSG_ENTITY, self.velocity_y);
2954 WriteCoord(MSG_ENTITY, self.velocity_z);
2958 WriteCoord(MSG_ENTITY, self.angles_x);
2959 WriteCoord(MSG_ENTITY, self.angles_y);
2960 WriteCoord(MSG_ENTITY, self.angles_z);
2964 WriteCoord(MSG_ENTITY, self.avelocity_x);
2965 WriteCoord(MSG_ENTITY, self.avelocity_y);
2966 WriteCoord(MSG_ENTITY, self.avelocity_z);
2968 WriteShort(MSG_ENTITY, self.scale * 256.0);
2969 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2970 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2971 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2972 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2977 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2982 e.classname = "modeleffect";
2990 e.teleport_time = t1;
2994 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2998 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3001 sz = max(e.scale, e.scale2);
3002 setsize(e, e.mins * sz, e.maxs * sz);
3003 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3006 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3008 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3011 float randombit(float bits)
3013 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3022 for(f = 1; f <= bits; f *= 2)
3031 r = (r - 1) / (n - 1);
3038 float randombits(float bits, float k, float error_return)
3042 while(k > 0 && bits != r)
3044 r += randombit(bits - r);
3053 void randombit_test(float bits, float iter)
3057 print(ftos(randombit(bits)), "\n");
3062 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3064 if(halflifedist > 0)
3065 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3066 else if(halflifedist < 0)
3067 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3076 #define cvar_string_normal cvar_string_builtin
3077 #define cvar_normal cvar_builtin
3079 string cvar_string_normal(string n)
3081 if not(cvar_type(n) & 1)
3082 backtrace(strcat("Attempt to access undefined cvar: ", n));
3083 return cvar_string_builtin(n);
3086 float cvar_normal(string n)
3088 return stof(cvar_string_normal(n));
3091 #define cvar_set_normal cvar_set_builtin
3099 oself.think = SUB_Remove;
3100 oself.nextthink = time;
3106 Execute func() after time + fdelay.
3107 self when func is executed = self when defer is called
3109 void defer(float fdelay, void() func)
3116 e.think = defer_think;
3117 e.nextthink = time + fdelay;