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Merge remote branch 'origin/terencehill/misc_bugfixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (autocvar_r_showbboxes)
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471
472                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473                 p = p + strlen(replacement);
474         }
475         return msg;
476 }
477
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479         return (value == 0) ? FALSE : TRUE;
480 }
481
482 /*
483 =============
484 GetCvars
485 =============
486 Called with:
487   0:  sends the request
488   >0: receives a cvar from name=argv(f) value=argv(f+1)
489 */
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 {
492         if (f < 0)
493         {
494                 if (self.field)
495                         strunzone(self.field);
496                 self.field = string_null;
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                 {
502                         if (self.field)
503                                 strunzone(self.field);
504                         self.field = strzone(argv(f + 1));
505                 }
506         }
507         else
508                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
509 }
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
511 {
512         GetCvars_handleString(thisname, f, field, name);
513         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514                 if (thisname == name)
515                 {
516                         string s;
517                         s = func(strcat1(self.field));
518                         if (s != self.field)
519                         {
520                                 strunzone(self.field);
521                                 self.field = strzone(s);
522                         }
523                 }
524 }
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
526 {
527         if (f < 0)
528         {
529         }
530         else if (f > 0)
531         {
532                 if (thisname == name)
533                         self.field = stof(argv(f + 1));
534         }
535         else
536                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
537 }
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
539 {
540         if (f < 0)
541         {
542         }
543         else if (f > 0)
544         {
545                 if (thisname == name)
546                 {
547                         if(!self.field)
548                         {
549                                 self.field = stof(argv(f + 1));
550                                 if(!self.field)
551                                         self.field = -1;
552                         }
553                 }
554         }
555         else
556         {
557                 if(!self.field)
558                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559         }
560 }
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
563 {
564         string o;
565         o = W_FixWeaponOrder_ForceComplete(wo);
566         if(self.weaponorder_byimpulse)
567         {
568                 strunzone(self.weaponorder_byimpulse);
569                 self.weaponorder_byimpulse = string_null;
570         }
571         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
572         return o;
573 }
574 void GetCvars(float f)
575 {
576         string s;
577
578         if (f > 0)
579                 s = strcat1(argv(f));
580
581         get_cvars_f = f;
582         get_cvars_s = s;
583         MUTATOR_CALLHOOK(GetCvars);
584         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
608
609         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
611
612 #ifdef ALLOW_FORCEMODELS
613         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
615 #endif
616         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
619
620         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
621         if (f > 0)
622         {
623                 if (s == "cl_weaponpriority")
624                         self.switchweapon = w_getbestweapon(self);
625         }
626 }
627
628 float fexists(string f)
629 {
630     float fh;
631     fh = fopen(f, FILE_READ);
632     if (fh < 0)
633         return FALSE;
634     fclose(fh);
635     return TRUE;
636 }
637
638 void backtrace(string msg)
639 {
640     float dev, war;
641     dev = autocvar_developer;
642     war = autocvar_prvm_backtraceforwarnings;
643     cvar_set("developer", "1");
644     cvar_set("prvm_backtraceforwarnings", "1");
645     print("\n");
646     print("--- CUT HERE ---\nWARNING: ");
647     print(msg);
648     print("\n");
649     remove(world); // isn't there any better way to cause a backtrace?
650     print("\n--- CUT UNTIL HERE ---\n");
651     cvar_set("developer", ftos(dev));
652     cvar_set("prvm_backtraceforwarnings", ftos(war));
653 }
654
655 string Team_ColorCode(float teamid)
656 {
657     if (teamid == COLOR_TEAM1)
658         return "^1";
659     else if (teamid == COLOR_TEAM2)
660         return "^4";
661     else if (teamid == COLOR_TEAM3)
662         return "^3";
663     else if (teamid == COLOR_TEAM4)
664         return "^6";
665     else
666         return "^7";
667 }
668
669 string Team_ColorName(float t)
670 {
671     // fixme: Search for team entities and get their .netname's!
672     if (t == COLOR_TEAM1)
673         return "Red";
674     if (t == COLOR_TEAM2)
675         return "Blue";
676     if (t == COLOR_TEAM3)
677         return "Yellow";
678     if (t == COLOR_TEAM4)
679         return "Pink";
680     return "Neutral";
681 }
682
683 string Team_ColorNameLowerCase(float t)
684 {
685     // fixme: Search for team entities and get their .netname's!
686     if (t == COLOR_TEAM1)
687         return "red";
688     if (t == COLOR_TEAM2)
689         return "blue";
690     if (t == COLOR_TEAM3)
691         return "yellow";
692     if (t == COLOR_TEAM4)
693         return "pink";
694     return "neutral";
695 }
696
697 float ColourToNumber(string team_colour)
698 {
699         if (team_colour == "red")
700                 return COLOR_TEAM1;
701
702         if (team_colour == "blue")
703                 return COLOR_TEAM2;
704
705         if (team_colour == "yellow")
706                 return COLOR_TEAM3;
707
708         if (team_colour == "pink")
709                 return COLOR_TEAM4;
710
711         if (team_colour == "auto")
712                 return 0;
713
714         return -1;
715 }
716
717 float NumberToTeamNumber(float number)
718 {
719         if (number == 1)
720                 return COLOR_TEAM1;
721
722         if (number == 2)
723                 return COLOR_TEAM2;
724
725         if (number == 3)
726                 return COLOR_TEAM3;
727
728         if (number == 4)
729                 return COLOR_TEAM4;
730
731         return -1;
732 }
733
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
745 {
746     if (intermission_running)
747         if (prio < CENTERPRIO_MAPVOTE)
748             return;
749     if (time > e.centerprint_expires)
750         e.centerprint_priority = 0;
751     if (prio >= e.centerprint_priority)
752     {
753         e.centerprint_priority = prio;
754         if (timeoutStatus == 2)
755             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
756         else
757             e.centerprint_expires = time + e.cvar_scr_centertime;
758         centerprint_builtin(e, s);
759     }
760 }
761 void centerprint_expire(entity e, float prio)
762 {
763     if (prio == e.centerprint_priority)
764     {
765         e.centerprint_priority = 0;
766         centerprint_builtin(e, "");
767     }
768 }
769 void centerprint(entity e, string s)
770 {
771     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
772 }
773
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
776 {
777     string t;
778     if (teams_matter && !intermission_running && p.classname == "player")
779     {
780         t = Team_ColorCode(p.team);
781         return strcat(t, strdecolorize(p.netname));
782     }
783     else
784         return p.netname;
785 }
786
787 vector randompos(vector m1, vector m2)
788 {
789     local vector v;
790     m2 = m2 - m1;
791     v_x = m2_x * random() + m1_x;
792     v_y = m2_y * random() + m1_y;
793     v_z = m2_z * random() + m1_z;
794     return  v;
795 };
796
797 //#NO AUTOCVARS START
798
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
807 float g_pickup_fuel;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
836 float g_weaponarena;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
845
846 float start_weapons;
847 float start_items;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
853 float start_health;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
863 float g_weapon_stay;
864 float g_ghost_items;
865
866 entity get_weaponinfo(float w);
867
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 {
870         var float i = weaponinfo.weapon;
871
872         if (!i)
873                 return 0;
874
875         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876
877         if (t < 0) // "default" weapon selection
878         {
879                 if (g_lms || g_ca || allguns)
880                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881                 else if(t < -1)
882                         t = 0;
883                 else if (g_cts)
884                         t = (i == WEP_SHOTGUN);
885                 else if (g_nexball)
886                         t = 0; // weapon is set a few lines later
887                 else
888                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
889                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890                         t |= (i == WEP_HOOK);
891         }
892
893         // we cannot disable porto in Nexball, we must force it
894         if(g_nexball && i == WEP_PORTO)
895                 t = 1;
896
897         return t;
898 }
899
900 void readplayerstartcvars()
901 {
902         entity e;
903         float i, j, t;
904         string s;
905
906         // initialize starting values for players
907         start_weapons = 0;
908         start_items = 0;
909         start_ammo_shells = 0;
910         start_ammo_nails = 0;
911         start_ammo_rockets = 0;
912         start_ammo_cells = 0;
913         start_health = cvar("g_balance_health_start");
914         start_armorvalue = cvar("g_balance_armor_start");
915
916         g_weaponarena = 0;
917         s = cvar_string("g_weaponarena");
918         if (s == "0" || s == "")
919         {
920                 if(g_lms || g_ca)
921                         s = "most";
922         }
923
924         if (s == "0" || s == "")
925         {
926                 // no arena
927         }
928         else if (s == "off")
929         {
930                 // forcibly turn off weaponarena
931         }
932         else if (s == "all")
933         {
934                 g_weaponarena_list = "All Weapons";
935                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936                 {
937                         e = get_weaponinfo(j);
938                         g_weaponarena |= e.weapons;
939                         weapon_action(e.weapon, WR_PRECACHE);
940                 }
941         }
942         else if (s == "most")
943         {
944                 g_weaponarena_list = "Most Weapons";
945                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
946                 {
947                         e = get_weaponinfo(j);
948                         if (e.spawnflags & WEP_FLAG_NORMAL)
949                         {
950                                 g_weaponarena |= e.weapons;
951                                 weapon_action(e.weapon, WR_PRECACHE);
952                         }
953                 }
954         }
955         else if (s == "none")
956         {
957                 g_weaponarena_list = "No Weapons";
958                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
959         }
960         else
961         {
962                 t = tokenize_console(s);
963                 g_weaponarena_list = "";
964                 for (i = 0; i < t; ++i)
965                 {
966                         s = argv(i);
967                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
968                         {
969                                 e = get_weaponinfo(j);
970                                 if (e.netname == s)
971                                 {
972                                         g_weaponarena |= e.weapons;
973                                         weapon_action(e.weapon, WR_PRECACHE);
974                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
975                                         break;
976                                 }
977                         }
978                         if (j > WEP_LAST)
979                         {
980                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
981                         }
982                 }
983                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
984         }
985
986         if(g_weaponarena)
987                 g_weaponarena_random = cvar("g_weaponarena_random");
988         else
989                 g_weaponarena_random = 0;
990         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
991
992         if (g_weaponarena)
993         {
994                 start_weapons = g_weaponarena;
995                 if(!(g_lms || g_ca))
996                         start_items |= IT_UNLIMITED_AMMO;
997         }
998         else if (g_minstagib)
999         {
1000                 start_health = 100;
1001                 start_armorvalue = 0;
1002                 start_weapons = WEPBIT_MINSTANEX;
1003                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1004                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1005
1006                 if (g_minstagib_invis_alpha <= 0)
1007                         g_minstagib_invis_alpha = -1;
1008         }
1009         else
1010         {
1011                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1012                 {
1013                         e = get_weaponinfo(i);
1014                         if(want_weapon("g_start_weapon_", e, FALSE))
1015                                 start_weapons |= e.weapons;
1016                 }
1017         }
1018
1019         if(!cvar("g_use_ammunition"))
1020                 start_items |= IT_UNLIMITED_AMMO;
1021
1022         if(g_minstagib)
1023         {
1024                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1025                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1026         }
1027         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1028         {
1029                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1030                 {
1031                         e = get_weaponinfo(j);
1032                         if(start_weapons & e.weapons)
1033                         {
1034                                 if(e.items & IT_ROCKETS)
1035                                         start_ammo_rockets = 999;
1036                                 if(e.items & IT_SHELLS)
1037                                         start_ammo_shells = 999;
1038                                 if(e.items & IT_CELLS)
1039                                         start_ammo_cells = 999;
1040                                 if(e.items & IT_NAILS)
1041                                         start_ammo_nails = 999;
1042                                 if(e.items & IT_FUEL)
1043                                         start_ammo_fuel = 999;
1044                         }
1045                 }
1046         }
1047         else
1048         {
1049                 if(g_lms || g_ca)
1050                 {
1051                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1052                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1053                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1054                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1055                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1056                 }
1057                 else
1058                 {
1059                         start_ammo_shells = cvar("g_start_ammo_shells");
1060                         start_ammo_nails = cvar("g_start_ammo_nails");
1061                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1062                         start_ammo_cells = cvar("g_start_ammo_cells");
1063                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1064                 }
1065         }
1066
1067         if (g_lms || g_ca)
1068         {
1069                 start_health = cvar("g_lms_start_health");
1070                 start_armorvalue = cvar("g_lms_start_armor");
1071         }
1072
1073         if (inWarmupStage)
1074         {
1075                 warmup_start_ammo_shells = start_ammo_shells;
1076                 warmup_start_ammo_nails = start_ammo_nails;
1077                 warmup_start_ammo_rockets = start_ammo_rockets;
1078                 warmup_start_ammo_cells = start_ammo_cells;
1079                 warmup_start_ammo_fuel = start_ammo_fuel;
1080                 warmup_start_health = start_health;
1081                 warmup_start_armorvalue = start_armorvalue;
1082                 warmup_start_weapons = start_weapons;
1083
1084                 if (!g_weaponarena && !g_minstagib && !g_ca)
1085                 {
1086                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1087                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1088                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1089                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1090                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1091                         warmup_start_health = cvar("g_warmup_start_health");
1092                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1093                         warmup_start_weapons = 0;
1094                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1095                         {
1096                                 e = get_weaponinfo(i);
1097                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1098                                         warmup_start_weapons |= e.weapons;
1099                         }
1100                 }
1101         }
1102
1103         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1104         {
1105                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1106                 start_items |= IT_FUEL_REGEN;
1107                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1108                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1109         }
1110
1111         if (g_jetpack)
1112                 start_items |= IT_JETPACK;
1113
1114         if (g_weapon_stay == 2)
1115         {
1116                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1117                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1118                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1119                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1120                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1121                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1122                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1123                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1124                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1125                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1126         }
1127
1128         MUTATOR_CALLHOOK(SetStartItems);
1129
1130         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1131         {
1132                 e = get_weaponinfo(i);
1133                 if(e.weapons & (start_weapons | warmup_start_weapons))
1134                         weapon_action(e.weapon, WR_PRECACHE);
1135         }
1136
1137         start_ammo_shells = max(0, start_ammo_shells);
1138         start_ammo_nails = max(0, start_ammo_nails);
1139         start_ammo_cells = max(0, start_ammo_cells);
1140         start_ammo_rockets = max(0, start_ammo_rockets);
1141         start_ammo_fuel = max(0, start_ammo_fuel);
1142
1143         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1144         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1145         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1146         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1147         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1148 }
1149
1150 float g_bugrigs;
1151 float g_bugrigs_planar_movement;
1152 float g_bugrigs_planar_movement_car_jumping;
1153 float g_bugrigs_reverse_spinning;
1154 float g_bugrigs_reverse_speeding;
1155 float g_bugrigs_reverse_stopping;
1156 float g_bugrigs_air_steering;
1157 float g_bugrigs_angle_smoothing;
1158 float g_bugrigs_friction_floor;
1159 float g_bugrigs_friction_brake;
1160 float g_bugrigs_friction_air;
1161 float g_bugrigs_accel;
1162 float g_bugrigs_speed_ref;
1163 float g_bugrigs_speed_pow;
1164 float g_bugrigs_steer;
1165
1166 float g_touchexplode;
1167 float g_touchexplode_radius;
1168 float g_touchexplode_damage;
1169 float g_touchexplode_edgedamage;
1170 float g_touchexplode_force;
1171
1172 float sv_autotaunt;
1173 float sv_taunt;
1174
1175 float sv_pitch_min;
1176 float sv_pitch_max;
1177 float sv_pitch_fixyaw;
1178
1179 string GetGametype(); // g_world.qc
1180 void readlevelcvars(void)
1181 {
1182         // first load all the mutators
1183         if(cvar("g_nix"))
1184                 MUTATOR_ADD(mutator_nix);
1185         if(cvar("g_dodging"))
1186                 MUTATOR_ADD(mutator_dodging);
1187         if(cvar("g_rocket_flying"))
1188                 MUTATOR_ADD(mutator_rocketflying);
1189         if(cvar("g_vampire"))
1190                 MUTATOR_ADD(mutator_vampire);
1191
1192         if(cvar("sv_allow_fullbright"))
1193                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1194
1195     g_bugrigs = cvar("g_bugrigs");
1196     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1197     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1198     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1199     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1200     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1201     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1202     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1203     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1204     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1205     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1206     g_bugrigs_accel = cvar("g_bugrigs_accel");
1207     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1208     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1209     g_bugrigs_steer = cvar("g_bugrigs_steer");
1210
1211     g_touchexplode = cvar("g_touchexplode");
1212     g_touchexplode_radius = cvar("g_touchexplode_radius");
1213     g_touchexplode_damage = cvar("g_touchexplode_damage");
1214     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1215     g_touchexplode_force = cvar("g_touchexplode_force");
1216
1217 #ifdef ALLOW_FORCEMODELS
1218         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1219 #endif
1220         sv_loddistance1 = cvar("sv_loddistance1");
1221         sv_loddistance2 = cvar("sv_loddistance2");
1222
1223         if(sv_loddistance2 <= sv_loddistance1)
1224                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1225
1226         sv_clones = cvar("sv_clones");
1227         sv_gentle = cvar("sv_gentle");
1228         sv_foginterval = cvar("sv_foginterval");
1229         g_cloaked = cvar("g_cloaked");
1230     if(g_cts)
1231         g_cloaked = 1; // always enable cloak in CTS
1232         g_jump_grunt = cvar("g_jump_grunt");
1233         g_footsteps = cvar("g_footsteps");
1234         g_grappling_hook = cvar("g_grappling_hook");
1235         g_jetpack = cvar("g_jetpack");
1236         g_midair = cvar("g_midair");
1237         g_minstagib = cvar("g_minstagib");
1238         g_norecoil = cvar("g_norecoil");
1239         g_bloodloss = cvar("g_bloodloss");
1240         sv_maxidle = cvar("sv_maxidle");
1241         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1242         sv_pogostick = cvar("sv_pogostick");
1243         g_ctf_reverse = cvar("g_ctf_reverse");
1244         sv_autotaunt = cvar("sv_autotaunt");
1245         sv_taunt = cvar("sv_taunt");
1246
1247         inWarmupStage = cvar("g_warmup");
1248         g_warmup_limit = cvar("g_warmup_limit");
1249         g_warmup_allguns = cvar("g_warmup_allguns");
1250         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1251
1252         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1253                 inWarmupStage = 0; // these modes cannot work together, sorry
1254
1255         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1256         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1257         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1258         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1259         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1260         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1261         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1262         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1263         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1264         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1265         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1266         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1267
1268         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1269         g_weaponratefactor = cvar("g_weaponratefactor");
1270         g_weapondamagefactor = cvar("g_weapondamagefactor");
1271         g_weaponforcefactor = cvar("g_weaponforcefactor");
1272         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1273
1274         g_pickup_shells = cvar("g_pickup_shells");
1275         g_pickup_shells_max = cvar("g_pickup_shells_max");
1276         g_pickup_nails = cvar("g_pickup_nails");
1277         g_pickup_nails_max = cvar("g_pickup_nails_max");
1278         g_pickup_rockets = cvar("g_pickup_rockets");
1279         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1280         g_pickup_cells = cvar("g_pickup_cells");
1281         g_pickup_cells_max = cvar("g_pickup_cells_max");
1282         g_pickup_fuel = cvar("g_pickup_fuel");
1283         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1284         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1285         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1286         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1287         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1288         g_pickup_armormedium = cvar("g_pickup_armormedium");
1289         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1290         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1291         g_pickup_armorbig = cvar("g_pickup_armorbig");
1292         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1293         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1294         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1295         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1296         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1297         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1298         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1299         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1300         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1301         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1302         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1303         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1304         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1305         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1306         g_pickup_healthmega = cvar("g_pickup_healthmega");
1307         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1308         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1309
1310         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1311         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1312
1313         g_pinata = cvar("g_pinata");
1314
1315     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1316     if(!g_weapon_stay)
1317         g_weapon_stay = cvar("g_weapon_stay");
1318
1319         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1320                 g_weapon_stay = 1;
1321
1322         g_ghost_items = cvar("g_ghost_items");
1323
1324         if(g_ghost_items >= 1)
1325                 g_ghost_items = 0.25; // default alpha value
1326
1327         if not(inWarmupStage && !g_ca)
1328                 game_starttime = cvar("g_start_delay");
1329
1330         sv_pitch_min = cvar("sv_pitch_min");
1331         sv_pitch_max = cvar("sv_pitch_max");
1332         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1333
1334         readplayerstartcvars();
1335 }
1336
1337 //#NO AUTOCVARS END
1338
1339 // Sound functions
1340 string precache_sound (string s) = #19;
1341 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1342 float precache_sound_index (string s) = #19;
1343
1344 #define SND_VOLUME      1
1345 #define SND_ATTENUATION 2
1346 #define SND_LARGEENTITY 8
1347 #define SND_LARGESOUND  16
1348
1349 float sound_allowed(float dest, entity e)
1350 {
1351     // sounds from world may always pass
1352     for (;;)
1353     {
1354         if (e.classname == "body")
1355             e = e.enemy;
1356         if (e.owner && e.owner != e)
1357             e = e.owner;
1358         else
1359             break;
1360     }
1361     // sounds to self may always pass
1362     if (dest == MSG_ONE)
1363         if (e == msg_entity)
1364             return TRUE;
1365     // sounds by players can be removed
1366     if (autocvar_bot_sound_monopoly)
1367         if (clienttype(e) == CLIENTTYPE_REAL)
1368             return FALSE;
1369     // anything else may pass
1370     return TRUE;
1371 }
1372
1373 void sound(entity e, float chan, string samp, float vol, float atten)
1374 {
1375     if (!sound_allowed(MSG_BROADCAST, e))
1376         return;
1377     sound_builtin(e, chan, samp, vol, atten);
1378 }
1379 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1380 {
1381     float entno, idx;
1382
1383     if (!sound_allowed(dest, e))
1384         return;
1385
1386     entno = num_for_edict(e);
1387     idx = precache_sound_index(samp);
1388
1389     float sflags;
1390     sflags = 0;
1391
1392     atten = floor(atten * 64);
1393     vol = floor(vol * 255);
1394
1395     if (vol != 255)
1396         sflags |= SND_VOLUME;
1397     if (atten != 64)
1398         sflags |= SND_ATTENUATION;
1399     if (entno >= 8192)
1400         sflags |= SND_LARGEENTITY;
1401     if (idx >= 256)
1402         sflags |= SND_LARGESOUND;
1403
1404     WriteByte(dest, SVC_SOUND);
1405     WriteByte(dest, sflags);
1406     if (sflags & SND_VOLUME)
1407         WriteByte(dest, vol);
1408     if (sflags & SND_ATTENUATION)
1409         WriteByte(dest, atten);
1410     if (sflags & SND_LARGEENTITY)
1411     {
1412         WriteShort(dest, entno);
1413         WriteByte(dest, chan);
1414     }
1415     else
1416     {
1417         WriteShort(dest, entno * 8 + chan);
1418     }
1419     if (sflags & SND_LARGESOUND)
1420         WriteShort(dest, idx);
1421     else
1422         WriteByte(dest, idx);
1423
1424     WriteCoord(dest, o_x);
1425     WriteCoord(dest, o_y);
1426     WriteCoord(dest, o_z);
1427 }
1428 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1429 {
1430     vector o;
1431
1432     if (!sound_allowed(dest, e))
1433         return;
1434
1435     o = e.origin + 0.5 * (e.mins + e.maxs);
1436     soundtoat(dest, e, o, chan, samp, vol, atten);
1437 }
1438 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1439 {
1440     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1441 }
1442 void stopsoundto(float dest, entity e, float chan)
1443 {
1444     float entno;
1445
1446     if (!sound_allowed(dest, e))
1447         return;
1448
1449     entno = num_for_edict(e);
1450
1451     if (entno >= 8192)
1452     {
1453         float idx, sflags;
1454         idx = precache_sound_index("misc/null.wav");
1455         sflags = SND_LARGEENTITY;
1456         if (idx >= 256)
1457             sflags |= SND_LARGESOUND;
1458         WriteByte(dest, SVC_SOUND);
1459         WriteByte(dest, sflags);
1460         WriteShort(dest, entno);
1461         WriteByte(dest, chan);
1462         if (sflags & SND_LARGESOUND)
1463             WriteShort(dest, idx);
1464         else
1465             WriteByte(dest, idx);
1466         WriteCoord(dest, e.origin_x);
1467         WriteCoord(dest, e.origin_y);
1468         WriteCoord(dest, e.origin_z);
1469     }
1470     else
1471     {
1472         WriteByte(dest, SVC_STOPSOUND);
1473         WriteShort(dest, entno * 8 + chan);
1474     }
1475 }
1476 void stopsound(entity e, float chan)
1477 {
1478     if (!sound_allowed(MSG_BROADCAST, e))
1479         return;
1480
1481     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1482     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1483 }
1484
1485 void play2(entity e, string filename)
1486 {
1487     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1488     msg_entity = e;
1489     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1490 }
1491
1492 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1493 .float spamtime;
1494 float spamsound(entity e, float chan, string samp, float vol, float atten)
1495 {
1496     if (!sound_allowed(MSG_BROADCAST, e))
1497         return FALSE;
1498
1499     if (time > e.spamtime)
1500     {
1501         e.spamtime = time;
1502         sound(e, chan, samp, vol, atten);
1503         return TRUE;
1504     }
1505     return FALSE;
1506 }
1507
1508 void play2team(float t, string filename)
1509 {
1510     local entity head;
1511
1512     if (autocvar_bot_sound_monopoly)
1513         return;
1514
1515     FOR_EACH_REALPLAYER(head)
1516     {
1517         if (head.team == t)
1518             play2(head, filename);
1519     }
1520 }
1521
1522 void play2all(string samp)
1523 {
1524     if (autocvar_bot_sound_monopoly)
1525         return;
1526
1527     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1528 }
1529
1530 void PrecachePlayerSounds(string f);
1531 void precache_playermodel(string m)
1532 {
1533         float globhandle, i, n;
1534         string f;
1535
1536         if(substring(m, -9,5) == "_lod1")
1537                 return;
1538         if(substring(m, -9,5) == "_lod2")
1539                 return;
1540         precache_model(m);
1541         if(sv_loddistance1)
1542         {
1543                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1544                 if(fexists(f))
1545                         precache_model(f);
1546                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1547                 if(fexists(f))
1548                         precache_model(f);
1549         }
1550
1551         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1552         if (globhandle < 0)
1553                 return;
1554         n = search_getsize(globhandle);
1555         for (i = 0; i < n; ++i)
1556         {
1557                 //print(search_getfilename(globhandle, i), "\n");
1558                 f = search_getfilename(globhandle, i);
1559                 PrecachePlayerSounds(f);
1560         }
1561         search_end(globhandle);
1562 }
1563 void precache_all_playermodels(string pattern)
1564 {
1565         float globhandle, i, n;
1566         string f;
1567
1568         globhandle = search_begin(pattern, TRUE, FALSE);
1569         if (globhandle < 0)
1570                 return;
1571         n = search_getsize(globhandle);
1572         for (i = 0; i < n; ++i)
1573         {
1574                 //print(search_getfilename(globhandle, i), "\n");
1575                 f = search_getfilename(globhandle, i);
1576                 precache_playermodel(f);
1577         }
1578         search_end(globhandle);
1579 }
1580
1581 void precache()
1582 {
1583     // gamemode related things
1584     precache_model ("models/misc/chatbubble.spr");
1585     precache_model ("models/misc/teambubble.spr");
1586     if (g_runematch)
1587     {
1588         precache_model ("models/runematch/curse.mdl");
1589         precache_model ("models/runematch/rune.mdl");
1590     }
1591
1592 #ifdef TTURRETS_ENABLED
1593     if (autocvar_g_turrets)
1594         turrets_precash();
1595 #endif
1596
1597     // Precache all player models if desired
1598     if (autocvar_sv_precacheplayermodels)
1599     {
1600         PrecachePlayerSounds("sound/player/default.sounds");
1601         precache_all_playermodels("models/player/*.zym");
1602         precache_all_playermodels("models/player/*.dpm");
1603         precache_all_playermodels("models/player/*.md3");
1604         precache_all_playermodels("models/player/*.psk");
1605         precache_all_playermodels("models/player/*.iqm");
1606     }
1607
1608     if (autocvar_sv_defaultcharacter)
1609     {
1610         string s;
1611         s = autocvar_sv_defaultplayermodel_red;
1612         if (s != "")
1613             precache_playermodel(s);
1614         s = autocvar_sv_defaultplayermodel_blue;
1615         if (s != "")
1616             precache_playermodel(s);
1617         s = autocvar_sv_defaultplayermodel_yellow;
1618         if (s != "")
1619             precache_playermodel(s);
1620         s = autocvar_sv_defaultplayermodel_pink;
1621         if (s != "")
1622             precache_playermodel(s);
1623         s = autocvar_sv_defaultplayermodel;
1624         if (s != "")
1625             precache_playermodel(s);
1626     }
1627
1628     if (g_footsteps)
1629     {
1630         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1631         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1632     }
1633
1634     // gore and miscellaneous sounds
1635     //precache_sound ("misc/h2ohit.wav");
1636     precache_model ("models/hook.md3");
1637     precache_sound ("misc/armorimpact.wav");
1638     precache_sound ("misc/bodyimpact1.wav");
1639     precache_sound ("misc/bodyimpact2.wav");
1640     precache_sound ("misc/gib.wav");
1641     precache_sound ("misc/gib_splat01.wav");
1642     precache_sound ("misc/gib_splat02.wav");
1643     precache_sound ("misc/gib_splat03.wav");
1644     precache_sound ("misc/gib_splat04.wav");
1645     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1646     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1647     precache_sound ("misc/null.wav");
1648     precache_sound ("misc/spawn.wav");
1649     precache_sound ("misc/talk.wav");
1650     precache_sound ("misc/teleport.wav");
1651     precache_sound ("misc/poweroff.wav");
1652     precache_sound ("player/lava.wav");
1653     precache_sound ("player/slime.wav");
1654
1655     if (g_jetpack)
1656         precache_sound ("misc/jetpack_fly.wav");
1657
1658     precache_model ("models/sprites/0.spr32");
1659     precache_model ("models/sprites/1.spr32");
1660     precache_model ("models/sprites/2.spr32");
1661     precache_model ("models/sprites/3.spr32");
1662     precache_model ("models/sprites/4.spr32");
1663     precache_model ("models/sprites/5.spr32");
1664     precache_model ("models/sprites/6.spr32");
1665     precache_model ("models/sprites/7.spr32");
1666     precache_model ("models/sprites/8.spr32");
1667     precache_model ("models/sprites/9.spr32");
1668     precache_model ("models/sprites/10.spr32");
1669
1670     // common weapon precaches
1671     precache_sound ("weapons/weapon_switch.wav");
1672     precache_sound ("weapons/weaponpickup.wav");
1673     precache_sound ("weapons/unavailable.wav");
1674     precache_sound ("weapons/dryfire.wav");
1675     if (g_grappling_hook)
1676     {
1677         precache_sound ("weapons/hook_fire.wav"); // hook
1678         precache_sound ("weapons/hook_impact.wav"); // hook
1679     }
1680
1681     if(autocvar_sv_precacheweapons)
1682     {
1683         //precache weapon models/sounds
1684         local float wep;
1685         wep = WEP_FIRST;
1686         while (wep <= WEP_LAST)
1687         {
1688             weapon_action(wep, WR_PRECACHE);
1689             wep = wep + 1;
1690         }
1691     }
1692
1693     precache_model("models/elaser.mdl");
1694     precache_model("models/laser.mdl");
1695     precache_model("models/ebomb.mdl");
1696
1697 #if 0
1698     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1699
1700     if (!self.noise && self.music) // quake 3 uses the music field
1701         self.noise = self.music;
1702
1703     // plays music for the level if there is any
1704     if (self.noise)
1705     {
1706         precache_sound (self.noise);
1707         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1708     }
1709 #endif
1710 }
1711
1712 // sorry, but using \ in macros breaks line numbers
1713 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1714 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1715 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1716
1717 // WARNING: this kills the trace globals
1718 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1719 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1720
1721 #define INITPRIO_FIRST              0
1722 #define INITPRIO_GAMETYPE           0
1723 #define INITPRIO_GAMETYPE_FALLBACK  1
1724 #define INITPRIO_FINDTARGET        10
1725 #define INITPRIO_DROPTOFLOOR       20
1726 #define INITPRIO_SETLOCATION       90
1727 #define INITPRIO_LINKDOORS         91
1728 #define INITPRIO_LAST              99
1729
1730 .void(void) initialize_entity;
1731 .float initialize_entity_order;
1732 .entity initialize_entity_next;
1733 entity initialize_entity_first;
1734
1735 void make_safe_for_remove(entity e)
1736 {
1737     if (e.initialize_entity)
1738     {
1739         entity ent, prev;
1740         for (ent = initialize_entity_first; ent; )
1741         {
1742             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1743             {
1744                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1745                 // skip it in linked list
1746                 if (prev)
1747                 {
1748                     prev.initialize_entity_next = ent.initialize_entity_next;
1749                     ent = prev.initialize_entity_next;
1750                 }
1751                 else
1752                 {
1753                     initialize_entity_first = ent.initialize_entity_next;
1754                     ent = initialize_entity_first;
1755                 }
1756             }
1757             else
1758             {
1759                 prev = ent;
1760                 ent = ent.initialize_entity_next;
1761             }
1762         }
1763     }
1764 }
1765
1766 void objerror(string s)
1767 {
1768     make_safe_for_remove(self);
1769     objerror_builtin(s);
1770 }
1771
1772 .float remove_except_protected_forbidden;
1773 void remove_except_protected(entity e)
1774 {
1775         if(e.remove_except_protected_forbidden)
1776                 error("not allowed to remove this at this point");
1777         remove_builtin(e);
1778 }
1779
1780 void remove_unsafely(entity e)
1781 {
1782     remove_builtin(e);
1783 }
1784
1785 void remove_safely(entity e)
1786 {
1787     make_safe_for_remove(e);
1788     remove_builtin(e);
1789 }
1790
1791 void InitializeEntity(entity e, void(void) func, float order)
1792 {
1793     entity prev, cur;
1794
1795     if (!e || e.initialize_entity)
1796     {
1797         // make a proxy initializer entity
1798         entity e_old;
1799         e_old = e;
1800         e = spawn();
1801         e.classname = "initialize_entity";
1802         e.enemy = e_old;
1803     }
1804
1805     e.initialize_entity = func;
1806     e.initialize_entity_order = order;
1807
1808     cur = initialize_entity_first;
1809     for (;;)
1810     {
1811         if (!cur || cur.initialize_entity_order > order)
1812         {
1813             // insert between prev and cur
1814             if (prev)
1815                 prev.initialize_entity_next = e;
1816             else
1817                 initialize_entity_first = e;
1818             e.initialize_entity_next = cur;
1819             return;
1820         }
1821         prev = cur;
1822         cur = cur.initialize_entity_next;
1823     }
1824 }
1825 void InitializeEntitiesRun()
1826 {
1827     entity startoflist;
1828     startoflist = initialize_entity_first;
1829     initialize_entity_first = world;
1830     remove = remove_except_protected;
1831     for (self = startoflist; self; self = self.initialize_entity_next)
1832     {
1833         self.remove_except_protected_forbidden = 1;
1834     }
1835     for (self = startoflist; self; )
1836     {
1837         entity e;
1838         var void(void) func;
1839         e = self.initialize_entity_next;
1840         func = self.initialize_entity;
1841         self.initialize_entity_order = 0;
1842         self.initialize_entity = func_null;
1843         self.initialize_entity_next = world;
1844         self.remove_except_protected_forbidden = 0;
1845         if (self.classname == "initialize_entity")
1846         {
1847             entity e_old;
1848             e_old = self.enemy;
1849             remove_builtin(self);
1850             self = e_old;
1851         }
1852         //dprint("Delayed initialization: ", self.classname, "\n");
1853         if(func != func_null)
1854             func();
1855         else
1856         {
1857             eprint(self);
1858             backtrace(strcat("Null function in: ", self.classname, "\n"));
1859         }
1860         self = e;
1861     }
1862     remove = remove_unsafely;
1863 }
1864
1865 .float uncustomizeentityforclient_set;
1866 .void(void) uncustomizeentityforclient;
1867 void(void) SUB_Nullpointer = #0;
1868 void UncustomizeEntitiesRun()
1869 {
1870     entity oldself;
1871     oldself = self;
1872     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1873         self.uncustomizeentityforclient();
1874     self = oldself;
1875 }
1876 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1877 {
1878     e.customizeentityforclient = customizer;
1879     e.uncustomizeentityforclient = uncustomizer;
1880     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1881 }
1882
1883 .float nottargeted;
1884 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1885
1886 void() SUB_Remove;
1887 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1888 {
1889     vector mi, ma;
1890
1891     if (e.classname == "")
1892         e.classname = "net_linked";
1893
1894     if (e.model == "" || self.modelindex == 0)
1895     {
1896         mi = e.mins;
1897         ma = e.maxs;
1898         setmodel(e, "null");
1899         setsize(e, mi, ma);
1900     }
1901
1902     e.SendEntity = sendfunc;
1903     e.SendFlags = 0xFFFFFF;
1904
1905     if (!docull)
1906         e.effects |= EF_NODEPTHTEST;
1907
1908     if (dt)
1909     {
1910         e.nextthink = time + dt;
1911         e.think = SUB_Remove;
1912     }
1913 }
1914
1915 void adaptor_think2touch()
1916 {
1917     entity o;
1918     o = other;
1919     other = world;
1920     self.touch();
1921     other = o;
1922 }
1923
1924 void adaptor_think2use()
1925 {
1926     entity o, a;
1927     o = other;
1928     a = activator;
1929     activator = world;
1930     other = world;
1931     self.use();
1932     other = o;
1933     activator = a;
1934 }
1935
1936 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1937 {
1938         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1939                 self.projectiledeathtype |= HITTYPE_SPLASH;
1940         adaptor_think2use();
1941 }
1942
1943 // deferred dropping
1944 void DropToFloor_Handler()
1945 {
1946     droptofloor_builtin();
1947     self.dropped_origin = self.origin;
1948 }
1949
1950 void droptofloor()
1951 {
1952     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1953 }
1954
1955
1956
1957 float trace_hits_box_a0, trace_hits_box_a1;
1958
1959 float trace_hits_box_1d(float end, float thmi, float thma)
1960 {
1961     if (end == 0)
1962     {
1963         // just check if x is in range
1964         if (0 < thmi)
1965             return FALSE;
1966         if (0 > thma)
1967             return FALSE;
1968     }
1969     else
1970     {
1971         // do the trace with respect to x
1972         // 0 -> end has to stay in thmi -> thma
1973         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1974         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1975         if (trace_hits_box_a0 > trace_hits_box_a1)
1976             return FALSE;
1977     }
1978     return TRUE;
1979 }
1980
1981 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1982 {
1983     end -= start;
1984     thmi -= start;
1985     thma -= start;
1986     // now it is a trace from 0 to end
1987
1988     trace_hits_box_a0 = 0;
1989     trace_hits_box_a1 = 1;
1990
1991     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1992         return FALSE;
1993     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1994         return FALSE;
1995     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1996         return FALSE;
1997
1998     return TRUE;
1999 }
2000
2001 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2002 {
2003     return trace_hits_box(start, end, thmi - ma, thma - mi);
2004 }
2005
2006 float SUB_NoImpactCheck()
2007 {
2008         // zero hitcontents = this is not the real impact, but either the
2009         // mirror-impact of something hitting the projectile instead of the
2010         // projectile hitting the something, or a touchareagrid one. Neither of
2011         // these stop the projectile from moving, so...
2012         if(trace_dphitcontents == 0)
2013         {
2014                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2015                 checkclient();
2016         }
2017     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2018         return 1;
2019     if (other == world && self.size != '0 0 0')
2020     {
2021         vector tic;
2022         tic = self.velocity * sys_frametime;
2023         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2024         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2025         if (trace_fraction >= 1)
2026         {
2027             dprint("Odd... did not hit...?\n");
2028         }
2029         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2030         {
2031             dprint("Detected and prevented the sky-grapple bug.\n");
2032             return 1;
2033         }
2034     }
2035
2036     return 0;
2037 }
2038
2039 #define SUB_OwnerCheck() (other && (other == self.owner))
2040
2041 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2042 {
2043         if(SUB_OwnerCheck())
2044                 return TRUE;
2045         if(SUB_NoImpactCheck())
2046         {
2047                 remove(self);
2048                 return TRUE;
2049         }
2050         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2051                 UpdateCSQCProjectileNextFrame(self);
2052         return FALSE;
2053 }
2054 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2055
2056 float MAX_IPBAN_URIS           = 16;
2057                               
2058 float URI_GET_DISCARD          = 0;
2059 float URI_GET_IPBAN            = 1;
2060 float URI_GET_IPBAN_END        = 16;
2061 float URI_GET_PLAYERSTATS_SENT = 17;
2062
2063 void URI_Get_Callback(float id, float status, string data)
2064 {
2065     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2066     dprint(data);
2067     dprint("\nEnd of data.\n");
2068
2069     if (id == URI_GET_DISCARD)
2070     {
2071         // discard
2072     }
2073     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2074     {
2075         // online ban list
2076         OnlineBanList_URI_Get_Callback(id, status, data);
2077     }
2078     else if (id == URI_GET_PLAYERSTATS_SENT)
2079     {
2080         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2081     }
2082     else
2083     {
2084         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2085     }
2086 }
2087
2088 void print_to(entity e, string s)
2089 {
2090     if (e)
2091         sprint(e, strcat(s, "\n"));
2092     else
2093         print(s, "\n");
2094 }
2095
2096 string uid2name(string myuid) {
2097         string s;
2098         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2099         
2100         if(s == "")
2101                 s = "^1Unregistered Player";
2102         return s;
2103 }
2104
2105 float race_readTime(string map, float pos)
2106 {
2107         string rr;
2108         if(g_cts)
2109                 rr = CTS_RECORD;
2110         else
2111                 rr = RACE_RECORD;
2112
2113         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2114 }
2115
2116 string race_readUID(string map, float pos)
2117 {
2118         string rr;
2119         if(g_cts)
2120                 rr = CTS_RECORD;
2121         else
2122                 rr = RACE_RECORD;
2123
2124         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2125 }
2126
2127 float race_readPos(string map, float t) {
2128         float i;
2129         for (i = 1; i <= RANKINGS_CNT; ++i)
2130                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2131                         return i;
2132
2133         return 0; // pos is zero if unranked
2134 }
2135
2136 void race_writeTime(string map, float t, string myuid)
2137 {
2138         string rr;
2139         if(g_cts)
2140                 rr = CTS_RECORD;
2141         else
2142                 rr = RACE_RECORD;
2143
2144         float newpos;
2145         newpos = race_readPos(map, t);
2146
2147         float i, prevpos;
2148         for(i = 1; i <= RANKINGS_CNT; ++i)
2149         {
2150                 if(race_readUID(map, i) == myuid)
2151                         prevpos = i;
2152         }
2153         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2154                 for (i = prevpos; i > newpos; --i) {
2155                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2156                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2157                 }
2158         } else { // player has no ranked record yet
2159                 for (i = RANKINGS_CNT; i > newpos; --i) {
2160                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2161                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2162                 }
2163         }
2164
2165         // store new time itself
2166         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2167         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2168 }
2169
2170 string race_readName(string map, float pos)
2171 {
2172         string rr;
2173         if(g_cts)
2174                 rr = CTS_RECORD;
2175         else
2176                 rr = RACE_RECORD;
2177
2178         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2179 }
2180
2181 string race_placeName(float pos) {
2182         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2183         {
2184                 if(mod(pos, 10) == 1)
2185                         return strcat(ftos(pos), "st");
2186                 else if(mod(pos, 10) == 2)
2187                         return strcat(ftos(pos), "nd");
2188                 else if(mod(pos, 10) == 3)
2189                         return strcat(ftos(pos), "rd");
2190                 else
2191                         return strcat(ftos(pos), "th");
2192         }
2193         else
2194                 return strcat(ftos(pos), "th");
2195 }
2196 string getrecords(float page) // 50 records per page
2197 {
2198     float rec;
2199     string h;
2200     float r;
2201     float i;
2202     string s;
2203
2204     rec = 0;
2205
2206     s = "";
2207
2208     if (g_ctf)
2209     {
2210         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2211         {
2212             if (MapInfo_Get_ByID(i))
2213             {
2214                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2215                 if (r == 0)
2216                     continue;
2217                 // TODO: uid2name
2218                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2219                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2220                 ++rec;
2221             }
2222         }
2223     }
2224
2225     if (g_race)
2226     {
2227         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2228         {
2229             if (MapInfo_Get_ByID(i))
2230             {
2231                 r = race_readTime(MapInfo_Map_bspname, 1);
2232                 if (r == 0)
2233                     continue;
2234                 h = race_readName(MapInfo_Map_bspname, 1);
2235                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2236                 ++rec;
2237             }
2238         }
2239     }
2240
2241     if (g_cts)
2242     {
2243         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2244         {
2245             if (MapInfo_Get_ByID(i))
2246             {
2247                 r = race_readTime(MapInfo_Map_bspname, 1);
2248                 if (r == 0)
2249                     continue;
2250                 h = race_readName(MapInfo_Map_bspname, 1);
2251                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2252                 ++rec;
2253             }
2254         }
2255     }
2256
2257     MapInfo_ClearTemps();
2258
2259     if (s == "" && page == 0)
2260         return "No records are available on this server.\n";
2261     else
2262         return s;
2263 }
2264
2265 string getrankings()
2266 {
2267     string n;
2268     float t;
2269     float i;
2270     string s;
2271     string p;
2272     string map;
2273
2274     s = "";
2275
2276     map = GetMapname();
2277
2278     for (i = 1; i <= RANKINGS_CNT; ++i)
2279     {
2280         t = race_readTime(map, i);
2281         if (t == 0)
2282             continue;
2283         n = race_readName(map, i);
2284         p = race_placeName(i);
2285         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2286     }
2287
2288     MapInfo_ClearTemps();
2289
2290     if (s == "")
2291         return strcat("No records are available for the map: ", map, "\n");
2292     else
2293         return strcat("Records for ", map, ":\n", s);
2294 }
2295
2296 #define LADDER_FIRSTPOINT 100
2297 #define LADDER_CNT 10
2298         // position X still gives LADDER_FIRSTPOINT/X points
2299 #define LADDER_SIZE 30
2300         // ladder shows the top X players
2301 string top_uids[LADDER_SIZE];
2302 float top_scores[LADDER_SIZE];
2303 string getladder()
2304 {
2305     float i, j, k, uidcnt;
2306     string s, temp_s;
2307
2308     s = "";
2309     temp_s = "";
2310
2311     string rr;
2312     if(g_cts)
2313         rr = CTS_RECORD;
2314     else
2315         rr = RACE_RECORD;
2316
2317     string myuid;
2318
2319     for (k = 0; k < MapInfo_count; ++k)
2320     {
2321         if (MapInfo_Get_ByID(k))
2322         {
2323                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2324                         if(i == 0) // speed award
2325                         {
2326                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2327                                         continue;
2328
2329                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2330                         }
2331                         else // normal record, if it exists (else break)
2332                         {
2333                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2334                                         continue;
2335
2336                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2337                         }
2338
2339                         // string s contains:
2340                         // arg 0 = # of speed recs
2341                         // arg 1 = # of 1st place recs
2342                         // arg 2 = # of 2nd place recs
2343                         // ... etc
2344                         // LADDER_CNT+1 = total points
2345
2346                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2347                         if (temp_s == "")
2348                         {
2349                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2350                             ++uidcnt;
2351                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2352                             {
2353                                 if(j != LADDER_CNT + 1)
2354                                     temp_s = strcat(temp_s, "0 ");
2355                                 else
2356                                     temp_s = strcat(temp_s, "0");
2357                             }
2358                         }
2359
2360                         tokenize_console(temp_s);
2361                         s = "";
2362
2363                         if(i == 0) // speed award
2364                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2365                             {
2366                                 if(j == 0) // speed award
2367                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2368                                 else
2369                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2370                             }
2371                         else // record
2372                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2373                             {
2374                                 if(j == 0)
2375                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2376                                 else if(j == i) // wanted rec!
2377                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2378                                 else
2379                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2380                             }
2381
2382                         // total points are (by default) calculated like this:
2383                         // speedrec = floor(100 / 10) = 10 points
2384                         // 1st place = floor(100 / 1) = 100 points
2385                         // 2nd place = floor(100 / 2) = 50 points
2386                         // 3rd place = floor(100 / 3) = 33 points
2387                         // 4th place = floor(100 / 4) = 25 points
2388                         // 5th place = floor(100 / 5) = 20 points
2389                         // ... etc
2390
2391                         if(i == 0)
2392                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2393                         else
2394                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2395
2396                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2397                 }
2398         }
2399     }
2400
2401     float thiscnt;
2402     string thisuid;
2403     for (i = 0; i <= uidcnt; ++i) // for each known uid
2404     {
2405         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2406         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2407         tokenize_console(temp_s);
2408         thiscnt = stof(argv(LADDER_CNT+1));
2409
2410         if(thiscnt > top_scores[LADDER_SIZE-1])
2411         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2412         {
2413             if(thiscnt > top_scores[j])
2414             {
2415                 for (k = LADDER_SIZE-1; k >= j; --k)
2416                 {
2417                     top_uids[k] = top_uids[k-1];
2418                     top_scores[k] = top_scores[k-1];
2419                 }
2420                 top_uids[j] = thisuid;
2421                 top_scores[j] = thiscnt;
2422                 break;
2423             }
2424         }
2425     }
2426
2427     s = "^3-----------------------\n\n";
2428
2429     s = strcat(s, "Pos ^3|");
2430     s = strcat(s, " ^7Total  ^3|");
2431     for (i = 1; i <= LADDER_CNT; ++i)
2432     {
2433         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2434     }
2435     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2436
2437     s = strcat(s, "\n^3----+--------");
2438     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2439     {
2440         s = strcat(s, "+-----");
2441     }
2442 #if LADDER_CNT > 9
2443     for (i = 1; i <= LADDER_CNT - 9; ++i)
2444     {
2445         s = strcat(s, "+------");
2446     }
2447 #endif
2448
2449     s = strcat(s, "+--------------+--------------------\n");
2450
2451     for (i = 0; i < LADDER_SIZE; ++i)
2452     {
2453         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2454         tokenize_console(temp_s);
2455         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2456             continue;
2457         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2458         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2459         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2460         {
2461             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2462         }
2463 #if LADDER_CNT > 9
2464         for (j = 10; j <= LADDER_CNT; ++j)
2465         {
2466             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2467         }
2468 #endif
2469
2470         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2471         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2472     }
2473
2474     MapInfo_ClearTemps();
2475
2476     if (s == "")
2477         return "No ladder on this server!\n";
2478     else
2479         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2480 }
2481
2482
2483 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2484 {
2485     float m, i;
2486     vector start, org, delta, end, enddown, mstart;
2487
2488     m = e.dphitcontentsmask;
2489     e.dphitcontentsmask = goodcontents | badcontents;
2490
2491     org = world.mins;
2492     delta = world.maxs - world.mins;
2493
2494     for (i = 0; i < attempts; ++i)
2495     {
2496         start_x = org_x + random() * delta_x;
2497         start_y = org_y + random() * delta_y;
2498         start_z = org_z + random() * delta_z;
2499
2500         // rule 1: start inside world bounds, and outside
2501         // solid, and don't start from somewhere where you can
2502         // fall down to evil
2503         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2504         if (trace_fraction >= 1)
2505             continue;
2506         if (trace_startsolid)
2507             continue;
2508         if (trace_dphitcontents & badcontents)
2509             continue;
2510         if (trace_dphitq3surfaceflags & badsurfaceflags)
2511             continue;
2512
2513         // rule 2: if we are too high, lower the point
2514         if (trace_fraction * delta_z > maxaboveground)
2515             start = trace_endpos + '0 0 1' * maxaboveground;
2516         enddown = trace_endpos;
2517
2518         // rule 3: make sure we aren't outside the map. This only works
2519         // for somewhat well formed maps. A good rule of thumb is that
2520         // the map should have a convex outside hull.
2521         // these can be traceLINES as we already verified the starting box
2522         mstart = start + 0.5 * (e.mins + e.maxs);
2523         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2524         if (trace_fraction >= 1)
2525             continue;
2526         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2527         if (trace_fraction >= 1)
2528             continue;
2529         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2530         if (trace_fraction >= 1)
2531             continue;
2532         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2533         if (trace_fraction >= 1)
2534             continue;
2535         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2536         if (trace_fraction >= 1)
2537             continue;
2538
2539         // find a random vector to "look at"
2540         end_x = org_x + random() * delta_x;
2541         end_y = org_y + random() * delta_y;
2542         end_z = org_z + random() * delta_z;
2543         end = start + normalize(end - start) * vlen(delta);
2544
2545         // rule 4: start TO end must not be too short
2546         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2547         if (trace_startsolid)
2548             continue;
2549         if (trace_fraction < minviewdistance / vlen(delta))
2550             continue;
2551
2552         // rule 5: don't want to look at sky
2553         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2554             continue;
2555
2556         // rule 6: we must not end up in trigger_hurt
2557         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2558             continue;
2559
2560         break;
2561     }
2562
2563     e.dphitcontentsmask = m;
2564
2565     if (i < attempts)
2566     {
2567         setorigin(e, start);
2568         e.angles = vectoangles(end - start);
2569         dprint("Needed ", ftos(i + 1), " attempts\n");
2570         return TRUE;
2571     }
2572     else
2573         return FALSE;
2574 }
2575
2576 float zcurveparticles_effectno;
2577 vector zcurveparticles_start;
2578 float zcurveparticles_spd;
2579
2580 void endzcurveparticles()
2581 {
2582         if(zcurveparticles_effectno)
2583         {
2584                 // terminator
2585                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2586         }
2587         zcurveparticles_effectno = 0;
2588 }
2589
2590 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2591 {
2592         spd = bound(0, floor(spd / 16), 32767);
2593         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2594         {
2595                 endzcurveparticles();
2596                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2597                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2598                 WriteShort(MSG_BROADCAST, effectno);
2599                 WriteCoord(MSG_BROADCAST, start_x);
2600                 WriteCoord(MSG_BROADCAST, start_y);
2601                 WriteCoord(MSG_BROADCAST, start_z);
2602                 zcurveparticles_effectno = effectno;
2603                 zcurveparticles_start = start;
2604         }
2605         else
2606                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2607         WriteCoord(MSG_BROADCAST, end_x);
2608         WriteCoord(MSG_BROADCAST, end_y);
2609         WriteCoord(MSG_BROADCAST, end_z);
2610         WriteCoord(MSG_BROADCAST, end_dz);
2611         zcurveparticles_spd = spd;
2612 }
2613
2614 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2615 {
2616         float end_dz;
2617         vector vecxy, velxy;
2618
2619         vecxy = end - start;
2620         vecxy_z = 0;
2621         velxy = vel;
2622         velxy_z = 0;
2623
2624         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2625         {
2626                 endzcurveparticles();
2627                 trailparticles(world, effectno, start, end);
2628                 return;
2629         }
2630
2631         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2632         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2633 }
2634
2635 void write_recordmarker(entity pl, float tstart, float dt)
2636 {
2637     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2638
2639     // also write a marker into demo files for demotc-race-record-extractor to find
2640     stuffcmd(pl,
2641              strcat(
2642                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2643                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2644 }
2645
2646 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2647 {
2648         switch(algn)
2649         {
2650                 case 1: // right
2651                         break;
2652
2653                 case 2: // left
2654                         vecs_y = -vecs_y;
2655                         break;
2656
2657                 default:
2658                 case 3:
2659                         if(allowcenter) // 2: allow center handedness
2660                         {
2661                                 // center
2662                                 vecs_y = 0;
2663                                 vecs_z -= 2;
2664                         }
2665                         else
2666                         {
2667                                 // right
2668                         }
2669                         break;
2670
2671                 case 4:
2672                         if(allowcenter) // 2: allow center handedness
2673                         {
2674                                 // center
2675                                 vecs_y = 0;
2676                                 vecs_z -= 2;
2677                         }
2678                         else
2679                         {
2680                                 // left
2681                                 vecs_y = -vecs_y;
2682                         }
2683                         break;
2684         }
2685         return vecs;
2686 }
2687
2688 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2689 {
2690         string s;
2691         vector v;
2692
2693         if (autocvar_g_shootfromeye)
2694         {
2695                 if (visual)
2696                 {
2697                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2698                 }
2699                 else
2700                 {
2701                         vecs_y = 0;
2702                         vecs_z = 0;
2703                 }
2704         }
2705         else if (autocvar_g_shootfromcenter)
2706         {
2707                 if (visual)
2708                 {
2709                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2710                 }
2711                 else
2712                 {
2713                         vecs_y = 0;
2714                         vecs_z -= 2;
2715                 }
2716         }
2717         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2718         {
2719                 v = stov(s);
2720                 if (y_is_right)
2721                         v_y = -v_y;
2722                 if (v_x != 0)
2723                         vecs_x = v_x;
2724                 vecs_y = v_y;
2725                 vecs_z = v_z;
2726         }
2727         else if (autocvar_g_shootfromclient)
2728         {
2729                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2730         }
2731         return vecs;
2732 }
2733
2734 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2735 {
2736         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2737 }
2738
2739
2740 void attach_sameorigin(entity e, entity to, string tag)
2741 {
2742     vector org, t_forward, t_left, t_up, e_forward, e_up;
2743     vector org0, ang0;
2744     float tagscale;
2745
2746     ang0 = e.angles;
2747     org0 = e.origin;
2748
2749     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2750     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2751     t_forward = v_forward * tagscale;
2752     t_left = v_right * -tagscale;
2753     t_up = v_up * tagscale;
2754
2755     e.origin_x = org * t_forward;
2756     e.origin_y = org * t_left;
2757     e.origin_z = org * t_up;
2758
2759     // current forward and up directions
2760     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2761                 e.angles = AnglesTransform_FromVAngles(e.angles);
2762         else
2763                 e.angles = AnglesTransform_FromAngles(e.angles);
2764     fixedmakevectors(e.angles);
2765
2766     // untransform forward, up!
2767     e_forward_x = v_forward * t_forward;
2768     e_forward_y = v_forward * t_left;
2769     e_forward_z = v_forward * t_up;
2770     e_up_x = v_up * t_forward;
2771     e_up_y = v_up * t_left;
2772     e_up_z = v_up * t_up;
2773
2774     e.angles = fixedvectoangles2(e_forward, e_up);
2775     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2776                 e.angles = AnglesTransform_ToVAngles(e.angles);
2777         else
2778                 e.angles = AnglesTransform_ToAngles(e.angles);
2779
2780     setattachment(e, to, tag);
2781     setorigin(e, e.origin);
2782 }
2783
2784 void detach_sameorigin(entity e)
2785 {
2786     vector org;
2787     org = gettaginfo(e, 0);
2788     e.angles = fixedvectoangles2(v_forward, v_up);
2789     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2790                 e.angles = AnglesTransform_ToVAngles(e.angles);
2791         else
2792                 e.angles = AnglesTransform_ToAngles(e.angles);
2793     setorigin(e, org);
2794     setattachment(e, world, "");
2795     setorigin(e, e.origin);
2796 }
2797
2798 void follow_sameorigin(entity e, entity to)
2799 {
2800     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2801     e.aiment = to; // make the hole follow bmodel
2802     e.punchangle = to.angles; // the original angles of bmodel
2803     e.view_ofs = e.origin - to.origin; // relative origin
2804     e.v_angle = e.angles - to.angles; // relative angles
2805 }
2806
2807 void unfollow_sameorigin(entity e)
2808 {
2809     e.movetype = MOVETYPE_NONE;
2810 }
2811
2812 entity gettaginfo_relative_ent;
2813 vector gettaginfo_relative(entity e, float tag)
2814 {
2815     if (!gettaginfo_relative_ent)
2816     {
2817         gettaginfo_relative_ent = spawn();
2818         gettaginfo_relative_ent.effects = EF_NODRAW;
2819     }
2820     gettaginfo_relative_ent.model = e.model;
2821     gettaginfo_relative_ent.modelindex = e.modelindex;
2822     gettaginfo_relative_ent.frame = e.frame;
2823     return gettaginfo(gettaginfo_relative_ent, tag);
2824 }
2825
2826 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2827 {
2828     float p;
2829     p = pow(2, chan);
2830     if (pl.soundentity.cnt & p)
2831         return;
2832     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2833     pl.soundentity.cnt |= p;
2834 }
2835
2836 void SoundEntity_StopSound(entity pl, float chan)
2837 {
2838     float p;
2839     p = pow(2, chan);
2840     if (pl.soundentity.cnt & p)
2841     {
2842         stopsoundto(MSG_ALL, pl.soundentity, chan);
2843         pl.soundentity.cnt &~= p;
2844     }
2845 }
2846
2847 void SoundEntity_Attach(entity pl)
2848 {
2849     pl.soundentity = spawn();
2850     pl.soundentity.classname = "soundentity";
2851     pl.soundentity.owner = pl;
2852     setattachment(pl.soundentity, pl, "");
2853     setmodel(pl.soundentity, "null");
2854 }
2855
2856 void SoundEntity_Detach(entity pl)
2857 {
2858     float i;
2859     for (i = 0; i <= 7; ++i)
2860         SoundEntity_StopSound(pl, i);
2861 }
2862
2863
2864 float ParseCommandPlayerSlotTarget_firsttoken;
2865 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2866 {
2867         string s;
2868         entity e, head;
2869         float n;
2870
2871         s = string_null;
2872
2873         ParseCommandPlayerSlotTarget_firsttoken = -1;
2874
2875         if (tokens > idx)
2876         {
2877                 if (substring(argv(idx), 0, 1) == "#")
2878                 {
2879                         s = substring(argv(idx), 1, -1);
2880                         ++idx;
2881                         if (s == "") if (tokens > idx)
2882                         {
2883                                 s = argv(idx);
2884                                 ++idx;
2885                         }
2886                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2887                         n = stof(s);
2888                         if (s == ftos(n) && n > 0 && n <= maxclients)
2889                         {
2890                                 e = edict_num(n);
2891                                 if (e.flags & FL_CLIENT)
2892                                         return e;
2893                         }
2894                 }
2895                 else
2896                 {
2897                         // it must be a nick name
2898                         s = argv(idx);
2899                         ++idx;
2900                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2901
2902                         n = 0;
2903                         FOR_EACH_CLIENT(head)
2904                                 if (head.netname == s)
2905                                 {
2906                                         e = head;
2907                                         ++n;
2908                                 }
2909                         if (n == 1)
2910                                 return e;
2911
2912                         s = strdecolorize(s);
2913                         n = 0;
2914                         FOR_EACH_CLIENT(head)
2915                                 if (strdecolorize(head.netname) == s)
2916                                 {
2917                                         e = head;
2918                                         ++n;
2919                                 }
2920                         if (n == 1)
2921                                 return e;
2922                 }
2923         }
2924
2925         return world;
2926 }
2927
2928 .float scale2;
2929
2930 float modeleffect_SendEntity(entity to, float sf)
2931 {
2932         float f;
2933         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2934
2935         f = 0;
2936         if(self.velocity != '0 0 0')
2937                 f |= 1;
2938         if(self.angles != '0 0 0')
2939                 f |= 2;
2940         if(self.avelocity != '0 0 0')
2941                 f |= 4;
2942
2943         WriteByte(MSG_ENTITY, f);
2944         WriteShort(MSG_ENTITY, self.modelindex);
2945         WriteByte(MSG_ENTITY, self.skin);
2946         WriteByte(MSG_ENTITY, self.frame);
2947         WriteCoord(MSG_ENTITY, self.origin_x);
2948         WriteCoord(MSG_ENTITY, self.origin_y);
2949         WriteCoord(MSG_ENTITY, self.origin_z);
2950         if(f & 1)
2951         {
2952                 WriteCoord(MSG_ENTITY, self.velocity_x);
2953                 WriteCoord(MSG_ENTITY, self.velocity_y);
2954                 WriteCoord(MSG_ENTITY, self.velocity_z);
2955         }
2956         if(f & 2)
2957         {
2958                 WriteCoord(MSG_ENTITY, self.angles_x);
2959                 WriteCoord(MSG_ENTITY, self.angles_y);
2960                 WriteCoord(MSG_ENTITY, self.angles_z);
2961         }
2962         if(f & 4)
2963         {
2964                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2965                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2966                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2967         }
2968         WriteShort(MSG_ENTITY, self.scale * 256.0);
2969         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2970         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2971         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2972         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2973
2974         return TRUE;
2975 }
2976
2977 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2978 {
2979         entity e;
2980         float sz;
2981         e = spawn();
2982         e.classname = "modeleffect";
2983         setmodel(e, m);
2984         e.frame = f;
2985         setorigin(e, o);
2986         e.velocity = v;
2987         e.angles = ang;
2988         e.avelocity = angv;
2989         e.alpha = a;
2990         e.teleport_time = t1;
2991         e.fade_time = t2;
2992         e.skin = s;
2993         if(s0 >= 0)
2994                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2995         else
2996                 e.scale = -s0;
2997         if(s2 >= 0)
2998                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2999         else
3000                 e.scale2 = -s2;
3001         sz = max(e.scale, e.scale2);
3002         setsize(e, e.mins * sz, e.maxs * sz);
3003         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3004 }
3005
3006 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3007 {
3008         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3009 }
3010
3011 float randombit(float bits)
3012 {
3013         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3014                 return bits;
3015
3016         float n, f, b, r;
3017
3018         r = random();
3019         b = 0;
3020         n = 0;
3021
3022         for(f = 1; f <= bits; f *= 2)
3023         {
3024                 if(bits & f)
3025                 {
3026                         ++n;
3027                         r *= n;
3028                         if(r <= 1)
3029                                 b = f;
3030                         else
3031                                 r = (r - 1) / (n - 1);
3032                 }
3033         }
3034
3035         return b;
3036 }
3037
3038 float randombits(float bits, float k, float error_return)
3039 {
3040         float r;
3041         r = 0;
3042         while(k > 0 && bits != r)
3043         {
3044                 r += randombit(bits - r);
3045                 --k;
3046         }
3047         if(error_return)
3048                 if(k > 0)
3049                         return -1; // all
3050         return r;
3051 }
3052
3053 void randombit_test(float bits, float iter)
3054 {
3055         while(iter > 0)
3056         {
3057                 print(ftos(randombit(bits)), "\n");
3058                 --iter;
3059         }
3060 }
3061
3062 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3063 {
3064         if(halflifedist > 0)
3065                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3066         else if(halflifedist < 0)
3067                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3068         else
3069                 return 1;
3070 }
3071
3072
3073
3074
3075 #ifdef RELEASE
3076 #define cvar_string_normal cvar_string_builtin
3077 #define cvar_normal cvar_builtin
3078 #else
3079 string cvar_string_normal(string n)
3080 {
3081         if not(cvar_type(n) & 1)
3082                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3083         return cvar_string_builtin(n);
3084 }
3085
3086 float cvar_normal(string n)
3087 {
3088         return stof(cvar_string_normal(n));
3089 }
3090 #endif
3091 #define cvar_set_normal cvar_set_builtin
3092
3093 void defer_think()
3094 {
3095     entity oself;
3096
3097     oself           = self;
3098     self            = self.owner;
3099     oself.think     = SUB_Remove;
3100     oself.nextthink = time;
3101
3102     oself.use();
3103 }
3104
3105 /*
3106     Execute func() after time + fdelay.
3107     self when func is executed = self when defer is called
3108 */
3109 void defer(float fdelay, void() func)
3110 {
3111     entity e;
3112
3113     e           = spawn();
3114     e.owner     = self;
3115     e.use       = func;
3116     e.think     = defer_think;
3117     e.nextthink = time + fdelay;
3118 }