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change ALL sound calls AGAIN (damn Spike)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239     have_team_spawns_forteam[self.team] = 1;
240
241     if (autocvar_r_showbboxes)
242     {
243         // show where spawnpoints point at too
244         makevectors(self.angles);
245         entity e;
246         e = spawn();
247         e.classname = "info_player_foo";
248         setorigin(e, self.origin + v_forward * 24);
249         setsize(e, '-8 -8 -8', '8 8 8');
250         e.solid = SOLID_TRIGGER;
251     }
252 }
253
254 #define strstr strstrofs
255 /*
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
261 {
262         float len, endpos;
263         string found;
264         len = strlen(needle);
265         endpos = strlen(haystack) - len;
266         while(offset <= endpos)
267         {
268                 found = substring(haystack, offset, len);
269                 if(found == needle)
270                         return offset;
271                 offset = offset + 1;
272         }
273         return -1;
274 }
275 */
276
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
281 {
282     entity localhead;
283     float i;
284     float j;
285     float len;
286     vector dist;
287
288     float num_nearest;
289     num_nearest = 0;
290
291     localhead = find(world, field, value);
292     while (localhead)
293     {
294         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295             dist = localhead.oldorigin;
296         else
297             dist = localhead.origin;
298         dist = dist - point;
299         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
300         len = vlen(dist);
301
302         for (i = 0; i < num_nearest; ++i)
303         {
304             if (len < nearest_length[i])
305                 break;
306         }
307
308         // now i tells us where to insert at
309         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
310         if (i < NUM_NEAREST_ENTITIES)
311         {
312             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313             {
314                 nearest_length[j + 1] = nearest_length[j];
315                 nearest_entity[j + 1] = nearest_entity[j];
316             }
317             nearest_length[i] = len;
318             nearest_entity[i] = localhead;
319             if (num_nearest < NUM_NEAREST_ENTITIES)
320                 num_nearest = num_nearest + 1;
321         }
322
323         localhead = find(localhead, field, value);
324     }
325
326     // now use the first one from our list that we can see
327     for (i = 0; i < num_nearest; ++i)
328     {
329         traceline(point, nearest_entity[i].origin, TRUE, world);
330         if (trace_fraction == 1)
331         {
332             if (i != 0)
333             {
334                 dprint("Nearest point (");
335                 dprint(nearest_entity[0].netname);
336                 dprint(") is not visible, using a visible one.\n");
337             }
338             return nearest_entity[i];
339         }
340     }
341
342     if (num_nearest == 0)
343         return world;
344
345     dprint("Not seeing any location point, using nearest as fallback.\n");
346     /* DEBUGGING CODE:
347     dprint("Candidates were: ");
348     for(j = 0; j < num_nearest; ++j)
349     {
350         if(j != 0)
351                 dprint(", ");
352         dprint(nearest_entity[j].netname);
353     }
354     dprint("\n");
355     */
356
357     return nearest_entity[0];
358 }
359
360 void spawnfunc_target_location()
361 {
362     self.classname = "target_location";
363     // location name in netname
364     // eventually support: count, teamgame selectors, line of sight?
365 };
366
367 void spawnfunc_info_location()
368 {
369     self.classname = "target_location";
370     self.message = self.netname;
371 };
372
373 string NearestLocation(vector p)
374 {
375     entity loc;
376     string ret;
377     ret = "somewhere";
378     loc = findnearest(p, classname, "target_location", '1 1 1');
379     if (loc)
380     {
381         ret = loc.message;
382     }
383     else
384     {
385         loc = findnearest(p, target, "###item###", '1 1 4');
386         if (loc)
387             ret = loc.netname;
388     }
389     return ret;
390 }
391
392 string formatmessage(string msg)
393 {
394         float p, p1, p2;
395         float n;
396         vector cursor;
397         entity cursor_ent;
398         string escape;
399         string replacement;
400         p = 0;
401         n = 7;
402
403         WarpZone_crosshair_trace(self);
404         cursor = trace_endpos;
405         cursor_ent = trace_ent;
406
407         while (1) {
408                 if (n < 1)
409                         break; // too many replacements
410
411                 n = n - 1;
412                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
414
415                 if (p1 < 0)
416                         p1 = p2;
417
418                 if (p2 < 0)
419                         p2 = p1;
420
421                 p = min(p1, p2);
422
423                 if (p < 0)
424                         break;
425
426                 replacement = substring(msg, p, 2);
427                 escape = substring(msg, p + 1, 1);
428
429                 if (escape == "%")
430                         replacement = "%";
431                 else if (escape == "\\")
432                         replacement = "\\";
433                 else if (escape == "n")
434                         replacement = "\n";
435                 else if (escape == "a")
436                         replacement = ftos(floor(self.armorvalue));
437                 else if (escape == "h")
438                         replacement = ftos(floor(self.health));
439                 else if (escape == "l")
440                         replacement = NearestLocation(self.origin);
441                 else if (escape == "y")
442                         replacement = NearestLocation(cursor);
443                 else if (escape == "d")
444                         replacement = NearestLocation(self.death_origin);
445                 else if (escape == "w") {
446                         float wep;
447                         wep = self.weapon;
448                         if (!wep)
449                                 wep = self.switchweapon;
450                         if (!wep)
451                                 wep = self.cnt;
452                         replacement = W_Name(wep);
453                 } else if (escape == "W") {
454                         if (self.items & IT_SHELLS) replacement = "shells";
455                         else if (self.items & IT_NAILS) replacement = "bullets";
456                         else if (self.items & IT_ROCKETS) replacement = "rockets";
457                         else if (self.items & IT_CELLS) replacement = "cells";
458                         else replacement = "batteries"; // ;)
459                 } else if (escape == "x") {
460                         replacement = cursor_ent.netname;
461                         if (!replacement || !cursor_ent)
462                                 replacement = "nothing";
463                 } else if (escape == "s")
464                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465                 else if (escape == "S")
466                         replacement = ftos(vlen(self.velocity));
467
468                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469                 p = p + strlen(replacement);
470         }
471         return msg;
472 }
473
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475         return (value == 0) ? FALSE : TRUE;
476 }
477
478 /*
479 =============
480 GetCvars
481 =============
482 Called with:
483   0:  sends the request
484   >0: receives a cvar from name=argv(f) value=argv(f+1)
485 */
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
487 {
488         if (f < 0)
489         {
490                 if (self.field)
491                         strunzone(self.field);
492                 self.field = string_null;
493         }
494         else if (f > 0)
495         {
496                 if (thisname == name)
497                 {
498                         if (self.field)
499                                 strunzone(self.field);
500                         self.field = strzone(argv(f + 1));
501                 }
502         }
503         else
504                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
505 }
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
507 {
508         GetCvars_handleString(thisname, f, field, name);
509         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510                 if (thisname == name)
511                 {
512                         string s;
513                         s = func(strcat1(self.field));
514                         if (s != self.field)
515                         {
516                                 strunzone(self.field);
517                                 self.field = strzone(s);
518                         }
519                 }
520 }
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
522 {
523         if (f < 0)
524         {
525         }
526         else if (f > 0)
527         {
528                 if (thisname == name)
529                         self.field = stof(argv(f + 1));
530         }
531         else
532                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 }
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
535 {
536         if (f < 0)
537         {
538         }
539         else if (f > 0)
540         {
541                 if (thisname == name)
542                 {
543                         if(!self.field)
544                         {
545                                 self.field = stof(argv(f + 1));
546                                 if(!self.field)
547                                         self.field = -1;
548                         }
549                 }
550         }
551         else
552         {
553                 if(!self.field)
554                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
555         }
556 }
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
559 {
560         string o;
561         o = W_FixWeaponOrder_ForceComplete(wo);
562         if(self.weaponorder_byimpulse)
563         {
564                 strunzone(self.weaponorder_byimpulse);
565                 self.weaponorder_byimpulse = string_null;
566         }
567         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
568         return o;
569 }
570 void GetCvars(float f)
571 {
572         string s;
573
574         if (f > 0)
575                 s = strcat1(argv(f));
576
577         get_cvars_f = f;
578         get_cvars_s = s;
579         MUTATOR_CALLHOOK(GetCvars);
580         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
603
604         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
606
607 #ifdef ALLOW_FORCEMODELS
608         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
610 #endif
611         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
614
615         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
616         if (f > 0)
617         {
618                 if (s == "cl_weaponpriority")
619                         self.switchweapon = w_getbestweapon(self);
620                 if (s == "cl_allow_uidtracking")
621                         PlayerStats_AddPlayer(self);
622         }
623 }
624
625 void backtrace(string msg)
626 {
627     float dev, war;
628     dev = autocvar_developer;
629     war = autocvar_prvm_backtraceforwarnings;
630     cvar_set("developer", "1");
631     cvar_set("prvm_backtraceforwarnings", "1");
632     print("\n");
633     print("--- CUT HERE ---\nWARNING: ");
634     print(msg);
635     print("\n");
636     remove(world); // isn't there any better way to cause a backtrace?
637     print("\n--- CUT UNTIL HERE ---\n");
638     cvar_set("developer", ftos(dev));
639     cvar_set("prvm_backtraceforwarnings", ftos(war));
640 }
641
642 string Team_ColorCode(float teamid)
643 {
644     if (teamid == COLOR_TEAM1)
645         return "^1";
646     else if (teamid == COLOR_TEAM2)
647         return "^4";
648     else if (teamid == COLOR_TEAM3)
649         return "^3";
650     else if (teamid == COLOR_TEAM4)
651         return "^6";
652     else
653         return "^7";
654 }
655
656 string Team_ColorName(float t)
657 {
658     // fixme: Search for team entities and get their .netname's!
659     if (t == COLOR_TEAM1)
660         return "Red";
661     if (t == COLOR_TEAM2)
662         return "Blue";
663     if (t == COLOR_TEAM3)
664         return "Yellow";
665     if (t == COLOR_TEAM4)
666         return "Pink";
667     return "Neutral";
668 }
669
670 string Team_ColorNameLowerCase(float t)
671 {
672     // fixme: Search for team entities and get their .netname's!
673     if (t == COLOR_TEAM1)
674         return "red";
675     if (t == COLOR_TEAM2)
676         return "blue";
677     if (t == COLOR_TEAM3)
678         return "yellow";
679     if (t == COLOR_TEAM4)
680         return "pink";
681     return "neutral";
682 }
683
684 float ColourToNumber(string team_colour)
685 {
686         if (team_colour == "red")
687                 return COLOR_TEAM1;
688
689         if (team_colour == "blue")
690                 return COLOR_TEAM2;
691
692         if (team_colour == "yellow")
693                 return COLOR_TEAM3;
694
695         if (team_colour == "pink")
696                 return COLOR_TEAM4;
697
698         if (team_colour == "auto")
699                 return 0;
700
701         return -1;
702 }
703
704 float NumberToTeamNumber(float number)
705 {
706         if (number == 1)
707                 return COLOR_TEAM1;
708
709         if (number == 2)
710                 return COLOR_TEAM2;
711
712         if (number == 3)
713                 return COLOR_TEAM3;
714
715         if (number == 4)
716                 return COLOR_TEAM4;
717
718         return -1;
719 }
720
721 #define CENTERPRIO_POINT 1
722 #define CENTERPRIO_SPAM 2
723 #define CENTERPRIO_VOTE 4
724 #define CENTERPRIO_NORMAL 5
725 #define CENTERPRIO_SHIELDING 7
726 #define CENTERPRIO_MAPVOTE 9
727 #define CENTERPRIO_IDLEKICK 50
728 #define CENTERPRIO_ADMIN 99
729 .float centerprint_priority;
730 .float centerprint_expires;
731 void centerprint_atprio(entity e, float prio, string s)
732 {
733     if (intermission_running)
734         if (prio < CENTERPRIO_MAPVOTE)
735             return;
736     if (time > e.centerprint_expires)
737         e.centerprint_priority = 0;
738     if (prio >= e.centerprint_priority)
739     {
740         e.centerprint_priority = prio;
741         if (timeoutStatus == 2)
742             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
743         else
744             e.centerprint_expires = time + e.cvar_scr_centertime;
745         centerprint_builtin(e, s);
746     }
747 }
748 void centerprint_expire(entity e, float prio)
749 {
750     if (prio == e.centerprint_priority)
751     {
752         e.centerprint_priority = 0;
753         centerprint_builtin(e, "");
754     }
755 }
756 void centerprint(entity e, string s)
757 {
758     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
759 }
760
761 // decolorizes and team colors the player name when needed
762 string playername(entity p)
763 {
764     string t;
765     if (teamplay && !intermission_running && p.classname == "player")
766     {
767         t = Team_ColorCode(p.team);
768         return strcat(t, strdecolorize(p.netname));
769     }
770     else
771         return p.netname;
772 }
773
774 vector randompos(vector m1, vector m2)
775 {
776     local vector v;
777     m2 = m2 - m1;
778     v_x = m2_x * random() + m1_x;
779     v_y = m2_y * random() + m1_y;
780     v_z = m2_z * random() + m1_z;
781     return  v;
782 };
783
784 //#NO AUTOCVARS START
785
786 float g_pickup_shells;
787 float g_pickup_shells_max;
788 float g_pickup_nails;
789 float g_pickup_nails_max;
790 float g_pickup_rockets;
791 float g_pickup_rockets_max;
792 float g_pickup_cells;
793 float g_pickup_cells_max;
794 float g_pickup_fuel;
795 float g_pickup_fuel_jetpack;
796 float g_pickup_fuel_max;
797 float g_pickup_armorsmall;
798 float g_pickup_armorsmall_max;
799 float g_pickup_armorsmall_anyway;
800 float g_pickup_armormedium;
801 float g_pickup_armormedium_max;
802 float g_pickup_armormedium_anyway;
803 float g_pickup_armorbig;
804 float g_pickup_armorbig_max;
805 float g_pickup_armorbig_anyway;
806 float g_pickup_armorlarge;
807 float g_pickup_armorlarge_max;
808 float g_pickup_armorlarge_anyway;
809 float g_pickup_healthsmall;
810 float g_pickup_healthsmall_max;
811 float g_pickup_healthsmall_anyway;
812 float g_pickup_healthmedium;
813 float g_pickup_healthmedium_max;
814 float g_pickup_healthmedium_anyway;
815 float g_pickup_healthlarge;
816 float g_pickup_healthlarge_max;
817 float g_pickup_healthlarge_anyway;
818 float g_pickup_healthmega;
819 float g_pickup_healthmega_max;
820 float g_pickup_healthmega_anyway;
821 float g_pickup_ammo_anyway;
822 float g_pickup_weapons_anyway;
823 float g_weaponarena;
824 float g_weaponarena_random;
825 float g_weaponarena_random_with_laser;
826 string g_weaponarena_list;
827 float g_weaponspeedfactor;
828 float g_weaponratefactor;
829 float g_weapondamagefactor;
830 float g_weaponforcefactor;
831 float g_weaponspreadfactor;
832
833 float start_weapons;
834 float start_items;
835 float start_ammo_shells;
836 float start_ammo_nails;
837 float start_ammo_rockets;
838 float start_ammo_cells;
839 float start_ammo_fuel;
840 float start_health;
841 float start_armorvalue;
842 float warmup_start_weapons;
843 float warmup_start_ammo_shells;
844 float warmup_start_ammo_nails;
845 float warmup_start_ammo_rockets;
846 float warmup_start_ammo_cells;
847 float warmup_start_ammo_fuel;
848 float warmup_start_health;
849 float warmup_start_armorvalue;
850 float g_weapon_stay;
851 float g_ghost_items;
852
853 entity get_weaponinfo(float w);
854
855 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
856 {
857         var float i = weaponinfo.weapon;
858
859         if (!i)
860                 return 0;
861
862         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
863
864         if (t < 0) // "default" weapon selection
865         {
866                 if (g_lms || g_ca || allguns)
867                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
868                 else if(t < -1)
869                         t = 0;
870                 else if (g_cts)
871                         t = (i == WEP_SHOTGUN);
872                 else if (g_nexball)
873                         t = 0; // weapon is set a few lines later
874                 else
875                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
876                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
877                         t |= (i == WEP_HOOK);
878         }
879
880         // we cannot disable porto in Nexball, we must force it
881         if(g_nexball && i == WEP_PORTO)
882                 t = 1;
883
884         return t;
885 }
886
887 void readplayerstartcvars()
888 {
889         entity e;
890         float i, j, t;
891         string s;
892
893         // initialize starting values for players
894         start_weapons = 0;
895         start_items = 0;
896         start_ammo_shells = 0;
897         start_ammo_nails = 0;
898         start_ammo_rockets = 0;
899         start_ammo_cells = 0;
900         start_health = cvar("g_balance_health_start");
901         start_armorvalue = cvar("g_balance_armor_start");
902
903         g_weaponarena = 0;
904         s = cvar_string("g_weaponarena");
905         if (s == "0" || s == "")
906         {
907                 if(g_lms || g_ca)
908                         s = "most";
909         }
910
911         if (s == "0" || s == "")
912         {
913                 // no arena
914         }
915         else if (s == "off")
916         {
917                 // forcibly turn off weaponarena
918         }
919         else if (s == "all")
920         {
921                 g_weaponarena_list = "All Weapons";
922                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
923                 {
924                         e = get_weaponinfo(j);
925                         g_weaponarena |= e.weapons;
926                         weapon_action(e.weapon, WR_PRECACHE);
927                 }
928         }
929         else if (s == "most")
930         {
931                 g_weaponarena_list = "Most Weapons";
932                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933                 {
934                         e = get_weaponinfo(j);
935                         if (e.spawnflags & WEP_FLAG_NORMAL)
936                         {
937                                 g_weaponarena |= e.weapons;
938                                 weapon_action(e.weapon, WR_PRECACHE);
939                         }
940                 }
941         }
942         else if (s == "none")
943         {
944                 g_weaponarena_list = "No Weapons";
945                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
946         }
947         else
948         {
949                 t = tokenize_console(s);
950                 g_weaponarena_list = "";
951                 for (i = 0; i < t; ++i)
952                 {
953                         s = argv(i);
954                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
955                         {
956                                 e = get_weaponinfo(j);
957                                 if (e.netname == s)
958                                 {
959                                         g_weaponarena |= e.weapons;
960                                         weapon_action(e.weapon, WR_PRECACHE);
961                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
962                                         break;
963                                 }
964                         }
965                         if (j > WEP_LAST)
966                         {
967                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
968                         }
969                 }
970                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
971         }
972
973         if(g_weaponarena)
974                 g_weaponarena_random = cvar("g_weaponarena_random");
975         else
976                 g_weaponarena_random = 0;
977         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
978
979         if (g_weaponarena)
980         {
981                 start_weapons = g_weaponarena;
982                 if(!(g_lms || g_ca))
983                         start_items |= IT_UNLIMITED_AMMO;
984         }
985         else if (g_minstagib)
986         {
987                 start_health = 100;
988                 start_armorvalue = 0;
989                 start_weapons = WEPBIT_MINSTANEX;
990                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
991                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
992
993                 if (g_minstagib_invis_alpha <= 0)
994                         g_minstagib_invis_alpha = -1;
995         }
996         else
997         {
998                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
999                 {
1000                         e = get_weaponinfo(i);
1001                         if(want_weapon("g_start_weapon_", e, FALSE))
1002                                 start_weapons |= e.weapons;
1003                 }
1004         }
1005
1006         if(!cvar("g_use_ammunition"))
1007                 start_items |= IT_UNLIMITED_AMMO;
1008
1009         if(g_minstagib)
1010         {
1011                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1013         }
1014         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1015         {
1016                 start_ammo_rockets = 999;
1017                 start_ammo_shells = 999;
1018                 start_ammo_cells = 999;
1019                 start_ammo_nails = 999;
1020                 start_ammo_fuel = 999;
1021         }
1022         else
1023         {
1024                 if(g_lms || g_ca)
1025                 {
1026                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1027                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1028                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1029                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1030                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1031                 }
1032                 else
1033                 {
1034                         start_ammo_shells = cvar("g_start_ammo_shells");
1035                         start_ammo_nails = cvar("g_start_ammo_nails");
1036                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1037                         start_ammo_cells = cvar("g_start_ammo_cells");
1038                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1039                 }
1040         }
1041
1042         if (g_lms || g_ca)
1043         {
1044                 start_health = cvar("g_lms_start_health");
1045                 start_armorvalue = cvar("g_lms_start_armor");
1046         }
1047
1048         if (inWarmupStage)
1049         {
1050                 warmup_start_ammo_shells = start_ammo_shells;
1051                 warmup_start_ammo_nails = start_ammo_nails;
1052                 warmup_start_ammo_rockets = start_ammo_rockets;
1053                 warmup_start_ammo_cells = start_ammo_cells;
1054                 warmup_start_ammo_fuel = start_ammo_fuel;
1055                 warmup_start_health = start_health;
1056                 warmup_start_armorvalue = start_armorvalue;
1057                 warmup_start_weapons = start_weapons;
1058
1059                 if (!g_weaponarena && !g_minstagib && !g_ca)
1060                 {
1061                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1062                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1063                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1064                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1065                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1066                         warmup_start_health = cvar("g_warmup_start_health");
1067                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1068                         warmup_start_weapons = 0;
1069                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1070                         {
1071                                 e = get_weaponinfo(i);
1072                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1073                                         warmup_start_weapons |= e.weapons;
1074                         }
1075                 }
1076         }
1077
1078         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1079         {
1080                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1081                 start_items |= IT_FUEL_REGEN;
1082                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1084         }
1085
1086         if (g_jetpack)
1087                 start_items |= IT_JETPACK;
1088
1089         if (g_weapon_stay == 2)
1090         {
1091                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1092                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1093                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1094                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1095                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1096                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1097                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1098                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1099                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1100                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1101         }
1102
1103         MUTATOR_CALLHOOK(SetStartItems);
1104
1105         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1106         {
1107                 e = get_weaponinfo(i);
1108                 if(e.weapons & (start_weapons | warmup_start_weapons))
1109                         weapon_action(e.weapon, WR_PRECACHE);
1110         }
1111
1112         start_ammo_shells = max(0, start_ammo_shells);
1113         start_ammo_nails = max(0, start_ammo_nails);
1114         start_ammo_cells = max(0, start_ammo_cells);
1115         start_ammo_rockets = max(0, start_ammo_rockets);
1116         start_ammo_fuel = max(0, start_ammo_fuel);
1117
1118         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1119         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1120         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1121         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1122         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1123 }
1124
1125 float g_bugrigs;
1126 float g_bugrigs_planar_movement;
1127 float g_bugrigs_planar_movement_car_jumping;
1128 float g_bugrigs_reverse_spinning;
1129 float g_bugrigs_reverse_speeding;
1130 float g_bugrigs_reverse_stopping;
1131 float g_bugrigs_air_steering;
1132 float g_bugrigs_angle_smoothing;
1133 float g_bugrigs_friction_floor;
1134 float g_bugrigs_friction_brake;
1135 float g_bugrigs_friction_air;
1136 float g_bugrigs_accel;
1137 float g_bugrigs_speed_ref;
1138 float g_bugrigs_speed_pow;
1139 float g_bugrigs_steer;
1140
1141 float g_touchexplode;
1142 float g_touchexplode_radius;
1143 float g_touchexplode_damage;
1144 float g_touchexplode_edgedamage;
1145 float g_touchexplode_force;
1146
1147 float sv_autotaunt;
1148 float sv_taunt;
1149
1150 float sv_pitch_min;
1151 float sv_pitch_max;
1152 float sv_pitch_fixyaw;
1153
1154 string GetGametype(); // g_world.qc
1155 void readlevelcvars(void)
1156 {
1157         // first load all the mutators
1158         if(cvar("g_nix"))
1159                 MUTATOR_ADD(mutator_nix);
1160         if(cvar("g_dodging"))
1161                 MUTATOR_ADD(mutator_dodging);
1162         if(cvar("g_rocket_flying"))
1163                 MUTATOR_ADD(mutator_rocketflying);
1164         if(cvar("g_vampire"))
1165                 MUTATOR_ADD(mutator_vampire);
1166
1167         if(cvar("sv_allow_fullbright"))
1168                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1169
1170     g_bugrigs = cvar("g_bugrigs");
1171     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1172     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1173     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1174     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1175     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1176     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1177     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1178     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1179     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1180     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1181     g_bugrigs_accel = cvar("g_bugrigs_accel");
1182     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1183     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1184     g_bugrigs_steer = cvar("g_bugrigs_steer");
1185
1186     g_touchexplode = cvar("g_touchexplode");
1187     g_touchexplode_radius = cvar("g_touchexplode_radius");
1188     g_touchexplode_damage = cvar("g_touchexplode_damage");
1189     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1190     g_touchexplode_force = cvar("g_touchexplode_force");
1191
1192 #ifdef ALLOW_FORCEMODELS
1193         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1194 #endif
1195         sv_loddistance1 = cvar("sv_loddistance1");
1196         sv_loddistance2 = cvar("sv_loddistance2");
1197
1198         if(sv_loddistance2 <= sv_loddistance1)
1199                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1200
1201         sv_clones = cvar("sv_clones");
1202         sv_gentle = cvar("sv_gentle");
1203         sv_foginterval = cvar("sv_foginterval");
1204         g_cloaked = cvar("g_cloaked");
1205     if(g_cts)
1206         g_cloaked = 1; // always enable cloak in CTS
1207         g_jump_grunt = cvar("g_jump_grunt");
1208         g_footsteps = cvar("g_footsteps");
1209         g_grappling_hook = cvar("g_grappling_hook");
1210         g_jetpack = cvar("g_jetpack");
1211         g_midair = cvar("g_midair");
1212         g_minstagib = cvar("g_minstagib");
1213         g_norecoil = cvar("g_norecoil");
1214         g_bloodloss = cvar("g_bloodloss");
1215         sv_maxidle = cvar("sv_maxidle");
1216         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1217         sv_pogostick = cvar("sv_pogostick");
1218         g_ctf_reverse = cvar("g_ctf_reverse");
1219         sv_autotaunt = cvar("sv_autotaunt");
1220         sv_taunt = cvar("sv_taunt");
1221
1222         inWarmupStage = cvar("g_warmup");
1223         g_warmup_limit = cvar("g_warmup_limit");
1224         g_warmup_allguns = cvar("g_warmup_allguns");
1225         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1226
1227         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1228                 inWarmupStage = 0; // these modes cannot work together, sorry
1229
1230         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1231         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1232         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1233         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1234         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1235         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1236         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1237         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1238         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1239         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1240         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1241         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1242
1243         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1244         g_weaponratefactor = cvar("g_weaponratefactor");
1245         g_weapondamagefactor = cvar("g_weapondamagefactor");
1246         g_weaponforcefactor = cvar("g_weaponforcefactor");
1247         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1248
1249         g_pickup_shells = cvar("g_pickup_shells");
1250         g_pickup_shells_max = cvar("g_pickup_shells_max");
1251         g_pickup_nails = cvar("g_pickup_nails");
1252         g_pickup_nails_max = cvar("g_pickup_nails_max");
1253         g_pickup_rockets = cvar("g_pickup_rockets");
1254         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1255         g_pickup_cells = cvar("g_pickup_cells");
1256         g_pickup_cells_max = cvar("g_pickup_cells_max");
1257         g_pickup_fuel = cvar("g_pickup_fuel");
1258         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1259         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1260         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1261         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1262         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1263         g_pickup_armormedium = cvar("g_pickup_armormedium");
1264         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1265         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1266         g_pickup_armorbig = cvar("g_pickup_armorbig");
1267         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1268         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1269         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1270         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1271         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1272         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1273         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1274         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1275         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1276         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1277         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1278         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1279         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1280         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1281         g_pickup_healthmega = cvar("g_pickup_healthmega");
1282         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1283         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1284
1285         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1286         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1287
1288         g_pinata = cvar("g_pinata");
1289
1290     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1291     if(!g_weapon_stay)
1292         g_weapon_stay = cvar("g_weapon_stay");
1293
1294         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1295                 g_weapon_stay = 1;
1296
1297         g_ghost_items = cvar("g_ghost_items");
1298
1299         if(g_ghost_items >= 1)
1300                 g_ghost_items = 0.25; // default alpha value
1301
1302         if not(inWarmupStage && !g_ca)
1303                 game_starttime = cvar("g_start_delay");
1304
1305         sv_pitch_min = cvar("sv_pitch_min");
1306         sv_pitch_max = cvar("sv_pitch_max");
1307         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1308
1309         readplayerstartcvars();
1310 }
1311
1312 //#NO AUTOCVARS END
1313
1314 // Sound functions
1315 string precache_sound (string s) = #19;
1316 float precache_sound_index (string s) = #19;
1317
1318 #define SND_VOLUME      1
1319 #define SND_ATTENUATION 2
1320 #define SND_LARGEENTITY 8
1321 #define SND_LARGESOUND  16
1322
1323 float sound_allowed(float dest, entity e)
1324 {
1325     // sounds from world may always pass
1326     for (;;)
1327     {
1328         if (e.classname == "body")
1329             e = e.enemy;
1330         if (e.owner && e.owner != e)
1331             e = e.owner;
1332         else
1333             break;
1334     }
1335     // sounds to self may always pass
1336     if (dest == MSG_ONE)
1337         if (e == msg_entity)
1338             return TRUE;
1339     // sounds by players can be removed
1340     if (autocvar_bot_sound_monopoly)
1341         if (clienttype(e) == CLIENTTYPE_REAL)
1342             return FALSE;
1343     // anything else may pass
1344     return TRUE;
1345 }
1346
1347 #undef asound
1348 #undef csound
1349 #ifdef COMPAT_XON010_CHANNELS
1350 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1351 void asound(entity e, float chan, string samp, float vol, float atten)
1352 {
1353     if (!sound_allowed(MSG_BROADCAST, e))
1354         return;
1355     if(chan == CH_TRIGGER && e.flags & FL_CLIENT)
1356             chan = 0;
1357     sound_builtin(e, chan, samp, vol, atten);
1358 }
1359 void csound(entity e, float chan, string samp, float vol, float atten)
1360 {
1361     if (!sound_allowed(MSG_BROADCAST, e))
1362         return;
1363     sound_builtin(e, chan, samp, vol, atten);
1364 }
1365 #else
1366 void asound(entity e, float chan, string samp, float vol, float atten)
1367 {
1368     if (!sound_allowed(MSG_BROADCAST, e))
1369         return;
1370     sound7(e, chan, samp, vol, atten, 0, SOUNDFLAG_AUTO);
1371 }
1372 void csound(entity e, float chan, string samp, float vol, float atten)
1373 {
1374     if (!sound_allowed(MSG_BROADCAST, e))
1375         return;
1376     sound7(e, chan, samp, vol, atten, 0, 0);
1377 }
1378 #endif
1379 #define sound DONOTUSE
1380
1381 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten, float pitchshift, float fl)
1382 {
1383     float entno, idx;
1384
1385     if (!sound_allowed(dest, e))
1386         return;
1387
1388     entno = num_for_edict(e);
1389     idx = precache_sound_index(samp);
1390
1391     chan &~= 0x80;
1392     if(fl & SOUNDFLAG_AUTO)
1393     {
1394             if(chan != 0)
1395                     chan |= 0x80;
1396     }
1397     else
1398     {
1399             if(chan == 0)
1400                     chan |= 0x80;
1401     }
1402
1403     float sflags;
1404     sflags = 0;
1405
1406     atten = floor(atten * 64);
1407     vol = floor(vol * 255);
1408
1409     if (vol != 255)
1410         sflags |= SND_VOLUME;
1411     if (atten != 64)
1412         sflags |= SND_ATTENUATION;
1413     if (entno >= 8192 || chan < 0 || chan > 7)
1414         sflags |= SND_LARGEENTITY;
1415     if (idx >= 256)
1416         sflags |= SND_LARGESOUND;
1417
1418     WriteByte(dest, SVC_SOUND);
1419     WriteByte(dest, sflags);
1420     if (sflags & SND_VOLUME)
1421         WriteByte(dest, vol);
1422     if (sflags & SND_ATTENUATION)
1423         WriteByte(dest, atten);
1424     if (sflags & SND_LARGEENTITY)
1425     {
1426         WriteShort(dest, entno);
1427         WriteByte(dest, chan);
1428     }
1429     else
1430     {
1431         WriteShort(dest, entno * 8 + chan);
1432     }
1433     if (sflags & SND_LARGESOUND)
1434         WriteShort(dest, idx);
1435     else
1436         WriteByte(dest, idx);
1437
1438     WriteCoord(dest, o_x);
1439     WriteCoord(dest, o_y);
1440     WriteCoord(dest, o_z);
1441 }
1442 void soundto(float dest, entity e, float chan, string samp, float vol, float atten, float pitchshift, float pl)
1443 {
1444     vector o;
1445
1446     if (!sound_allowed(dest, e))
1447         return;
1448
1449     o = e.origin + 0.5 * (e.mins + e.maxs);
1450     soundtoat(dest, e, o, chan, samp, vol, atten, pitchshift, pl);
1451 }
1452 void soundat(entity e, vector o, float chan, string samp, float vol, float atten, float pitchshift, float pl)
1453 {
1454     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten, pitchshift, pl);
1455 }
1456 void stopsoundto(float dest, entity e, float chan)
1457 {
1458     float entno;
1459
1460     if (!sound_allowed(dest, e))
1461         return;
1462
1463     entno = num_for_edict(e);
1464
1465     if (entno >= 8192 || chan > 7)
1466     {
1467         float idx, sflags;
1468         idx = precache_sound_index("misc/null.wav");
1469         sflags = SND_LARGEENTITY;
1470         if (idx >= 256)
1471             sflags |= SND_LARGESOUND;
1472         WriteByte(dest, SVC_SOUND);
1473         WriteByte(dest, sflags);
1474         WriteShort(dest, entno);
1475         WriteByte(dest, chan);
1476         if (sflags & SND_LARGESOUND)
1477             WriteShort(dest, idx);
1478         else
1479             WriteByte(dest, idx);
1480         WriteCoord(dest, e.origin_x);
1481         WriteCoord(dest, e.origin_y);
1482         WriteCoord(dest, e.origin_z);
1483     }
1484     else
1485     {
1486         WriteByte(dest, SVC_STOPSOUND);
1487         WriteShort(dest, entno * 8 + chan);
1488     }
1489 }
1490 void stopsound(entity e, float chan)
1491 {
1492     if (!sound_allowed(MSG_BROADCAST, e))
1493         return;
1494
1495     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1496     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1497 }
1498
1499 void play2(entity e, string filename)
1500 {
1501     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1502     msg_entity = e;
1503     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE, 0, SOUNDFLAG_AUTO);
1504 }
1505
1506 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1507 .float spamtime;
1508 float spamsound(entity e, float chan, string samp, float vol, float atten)
1509 {
1510     if (!sound_allowed(MSG_BROADCAST, e))
1511         return FALSE;
1512
1513     if (time > e.spamtime)
1514     {
1515         e.spamtime = time;
1516         asound(e, chan, samp, vol, atten);
1517         return TRUE;
1518     }
1519     return FALSE;
1520 }
1521
1522 void play2team(float t, string filename)
1523 {
1524     local entity head;
1525
1526     if (autocvar_bot_sound_monopoly)
1527         return;
1528
1529     FOR_EACH_REALPLAYER(head)
1530     {
1531         if (head.team == t)
1532             play2(head, filename);
1533     }
1534 }
1535
1536 void play2all(string samp)
1537 {
1538     if (autocvar_bot_sound_monopoly)
1539         return;
1540
1541     asound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1542 }
1543
1544 void PrecachePlayerSounds(string f);
1545 void precache_playermodel(string m)
1546 {
1547         float globhandle, i, n;
1548         string f;
1549
1550         if(substring(m, -9,5) == "_lod1")
1551                 return;
1552         if(substring(m, -9,5) == "_lod2")
1553                 return;
1554         precache_model(m);
1555         if(sv_loddistance1)
1556         {
1557                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1558                 if(fexists(f))
1559                         precache_model(f);
1560                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1561                 if(fexists(f))
1562                         precache_model(f);
1563         }
1564
1565         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1566         if (globhandle < 0)
1567                 return;
1568         n = search_getsize(globhandle);
1569         for (i = 0; i < n; ++i)
1570         {
1571                 //print(search_getfilename(globhandle, i), "\n");
1572                 f = search_getfilename(globhandle, i);
1573                 PrecachePlayerSounds(f);
1574         }
1575         search_end(globhandle);
1576 }
1577 void precache_all_playermodels(string pattern)
1578 {
1579         float globhandle, i, n;
1580         string f;
1581
1582         globhandle = search_begin(pattern, TRUE, FALSE);
1583         if (globhandle < 0)
1584                 return;
1585         n = search_getsize(globhandle);
1586         for (i = 0; i < n; ++i)
1587         {
1588                 //print(search_getfilename(globhandle, i), "\n");
1589                 f = search_getfilename(globhandle, i);
1590                 precache_playermodel(f);
1591         }
1592         search_end(globhandle);
1593 }
1594
1595 void precache()
1596 {
1597     // gamemode related things
1598     precache_model ("models/misc/chatbubble.spr");
1599     if (g_runematch)
1600     {
1601         precache_model ("models/runematch/curse.mdl");
1602         precache_model ("models/runematch/rune.mdl");
1603     }
1604
1605 #ifdef TTURRETS_ENABLED
1606     if (autocvar_g_turrets)
1607         turrets_precash();
1608 #endif
1609
1610     // Precache all player models if desired
1611     if (autocvar_sv_precacheplayermodels)
1612     {
1613         PrecachePlayerSounds("sound/player/default.sounds");
1614         precache_all_playermodels("models/player/*.zym");
1615         precache_all_playermodels("models/player/*.dpm");
1616         precache_all_playermodels("models/player/*.md3");
1617         precache_all_playermodels("models/player/*.psk");
1618         precache_all_playermodels("models/player/*.iqm");
1619     }
1620
1621     if (autocvar_sv_defaultcharacter)
1622     {
1623         string s;
1624         s = autocvar_sv_defaultplayermodel_red;
1625         if (s != "")
1626             precache_playermodel(s);
1627         s = autocvar_sv_defaultplayermodel_blue;
1628         if (s != "")
1629             precache_playermodel(s);
1630         s = autocvar_sv_defaultplayermodel_yellow;
1631         if (s != "")
1632             precache_playermodel(s);
1633         s = autocvar_sv_defaultplayermodel_pink;
1634         if (s != "")
1635             precache_playermodel(s);
1636         s = autocvar_sv_defaultplayermodel;
1637         if (s != "")
1638             precache_playermodel(s);
1639     }
1640
1641     if (g_footsteps)
1642     {
1643         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1644         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1645     }
1646
1647     // gore and miscellaneous sounds
1648     //precache_sound ("misc/h2ohit.wav");
1649     precache_model ("models/hook.md3");
1650     precache_sound ("misc/armorimpact.wav");
1651     precache_sound ("misc/bodyimpact1.wav");
1652     precache_sound ("misc/bodyimpact2.wav");
1653     precache_sound ("misc/gib.wav");
1654     precache_sound ("misc/gib_splat01.wav");
1655     precache_sound ("misc/gib_splat02.wav");
1656     precache_sound ("misc/gib_splat03.wav");
1657     precache_sound ("misc/gib_splat04.wav");
1658     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1659     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1660     precache_sound ("misc/null.wav");
1661     precache_sound ("misc/spawn.wav");
1662     precache_sound ("misc/talk.wav");
1663     precache_sound ("misc/teleport.wav");
1664     precache_sound ("misc/poweroff.wav");
1665     precache_sound ("player/lava.wav");
1666     precache_sound ("player/slime.wav");
1667
1668     if (g_jetpack)
1669         precache_sound ("misc/jetpack_fly.wav");
1670
1671     precache_model ("models/sprites/0.spr32");
1672     precache_model ("models/sprites/1.spr32");
1673     precache_model ("models/sprites/2.spr32");
1674     precache_model ("models/sprites/3.spr32");
1675     precache_model ("models/sprites/4.spr32");
1676     precache_model ("models/sprites/5.spr32");
1677     precache_model ("models/sprites/6.spr32");
1678     precache_model ("models/sprites/7.spr32");
1679     precache_model ("models/sprites/8.spr32");
1680     precache_model ("models/sprites/9.spr32");
1681     precache_model ("models/sprites/10.spr32");
1682
1683     // common weapon precaches
1684         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1685     precache_sound ("weapons/weapon_switch.wav");
1686     precache_sound ("weapons/weaponpickup.wav");
1687     precache_sound ("weapons/unavailable.wav");
1688     precache_sound ("weapons/dryfire.wav");
1689     if (g_grappling_hook)
1690     {
1691         precache_sound ("weapons/hook_fire.wav"); // hook
1692         precache_sound ("weapons/hook_impact.wav"); // hook
1693     }
1694
1695     if(autocvar_sv_precacheweapons)
1696     {
1697         //precache weapon models/sounds
1698         local float wep;
1699         wep = WEP_FIRST;
1700         while (wep <= WEP_LAST)
1701         {
1702             weapon_action(wep, WR_PRECACHE);
1703             wep = wep + 1;
1704         }
1705     }
1706
1707     precache_model("models/elaser.mdl");
1708     precache_model("models/laser.mdl");
1709     precache_model("models/ebomb.mdl");
1710
1711 #if 0
1712     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1713
1714     if (!self.noise && self.music) // quake 3 uses the music field
1715         self.noise = self.music;
1716
1717     // plays music for the level if there is any
1718     if (self.noise)
1719     {
1720         precache_sound (self.noise);
1721         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1722     }
1723 #endif
1724 }
1725
1726 // sorry, but using \ in macros breaks line numbers
1727 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1728 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1729 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1730
1731 // WARNING: this kills the trace globals
1732 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1733 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1734
1735 #define INITPRIO_FIRST              0
1736 #define INITPRIO_GAMETYPE           0
1737 #define INITPRIO_GAMETYPE_FALLBACK  1
1738 #define INITPRIO_FINDTARGET        10
1739 #define INITPRIO_DROPTOFLOOR       20
1740 #define INITPRIO_SETLOCATION       90
1741 #define INITPRIO_LINKDOORS         91
1742 #define INITPRIO_LAST              99
1743
1744 .void(void) initialize_entity;
1745 .float initialize_entity_order;
1746 .entity initialize_entity_next;
1747 entity initialize_entity_first;
1748
1749 void make_safe_for_remove(entity e)
1750 {
1751     if (e.initialize_entity)
1752     {
1753         entity ent, prev;
1754         for (ent = initialize_entity_first; ent; )
1755         {
1756             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1757             {
1758                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1759                 // skip it in linked list
1760                 if (prev)
1761                 {
1762                     prev.initialize_entity_next = ent.initialize_entity_next;
1763                     ent = prev.initialize_entity_next;
1764                 }
1765                 else
1766                 {
1767                     initialize_entity_first = ent.initialize_entity_next;
1768                     ent = initialize_entity_first;
1769                 }
1770             }
1771             else
1772             {
1773                 prev = ent;
1774                 ent = ent.initialize_entity_next;
1775             }
1776         }
1777     }
1778 }
1779
1780 void objerror(string s)
1781 {
1782     make_safe_for_remove(self);
1783     objerror_builtin(s);
1784 }
1785
1786 .float remove_except_protected_forbidden;
1787 void remove_except_protected(entity e)
1788 {
1789         if(e.remove_except_protected_forbidden)
1790                 error("not allowed to remove this at this point");
1791         remove_builtin(e);
1792 }
1793
1794 void remove_unsafely(entity e)
1795 {
1796     remove_builtin(e);
1797 }
1798
1799 void remove_safely(entity e)
1800 {
1801     make_safe_for_remove(e);
1802     remove_builtin(e);
1803 }
1804
1805 void InitializeEntity(entity e, void(void) func, float order)
1806 {
1807     entity prev, cur;
1808
1809     if (!e || e.initialize_entity)
1810     {
1811         // make a proxy initializer entity
1812         entity e_old;
1813         e_old = e;
1814         e = spawn();
1815         e.classname = "initialize_entity";
1816         e.enemy = e_old;
1817     }
1818
1819     e.initialize_entity = func;
1820     e.initialize_entity_order = order;
1821
1822     cur = initialize_entity_first;
1823     for (;;)
1824     {
1825         if (!cur || cur.initialize_entity_order > order)
1826         {
1827             // insert between prev and cur
1828             if (prev)
1829                 prev.initialize_entity_next = e;
1830             else
1831                 initialize_entity_first = e;
1832             e.initialize_entity_next = cur;
1833             return;
1834         }
1835         prev = cur;
1836         cur = cur.initialize_entity_next;
1837     }
1838 }
1839 void InitializeEntitiesRun()
1840 {
1841     entity startoflist;
1842     startoflist = initialize_entity_first;
1843     initialize_entity_first = world;
1844     remove = remove_except_protected;
1845     for (self = startoflist; self; self = self.initialize_entity_next)
1846     {
1847         self.remove_except_protected_forbidden = 1;
1848     }
1849     for (self = startoflist; self; )
1850     {
1851         entity e;
1852         var void(void) func;
1853         e = self.initialize_entity_next;
1854         func = self.initialize_entity;
1855         self.initialize_entity_order = 0;
1856         self.initialize_entity = func_null;
1857         self.initialize_entity_next = world;
1858         self.remove_except_protected_forbidden = 0;
1859         if (self.classname == "initialize_entity")
1860         {
1861             entity e_old;
1862             e_old = self.enemy;
1863             remove_builtin(self);
1864             self = e_old;
1865         }
1866         //dprint("Delayed initialization: ", self.classname, "\n");
1867         if(func != func_null)
1868             func();
1869         else
1870         {
1871             eprint(self);
1872             backtrace(strcat("Null function in: ", self.classname, "\n"));
1873         }
1874         self = e;
1875     }
1876     remove = remove_unsafely;
1877 }
1878
1879 .float uncustomizeentityforclient_set;
1880 .void(void) uncustomizeentityforclient;
1881 void(void) SUB_Nullpointer = #0;
1882 void UncustomizeEntitiesRun()
1883 {
1884     entity oldself;
1885     oldself = self;
1886     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1887         self.uncustomizeentityforclient();
1888     self = oldself;
1889 }
1890 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1891 {
1892     e.customizeentityforclient = customizer;
1893     e.uncustomizeentityforclient = uncustomizer;
1894     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1895 }
1896
1897 .float nottargeted;
1898 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1899
1900 void() SUB_Remove;
1901 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1902 {
1903     vector mi, ma;
1904
1905     if (e.classname == "")
1906         e.classname = "net_linked";
1907
1908     if (e.model == "" || self.modelindex == 0)
1909     {
1910         mi = e.mins;
1911         ma = e.maxs;
1912         setmodel(e, "null");
1913         setsize(e, mi, ma);
1914     }
1915
1916     e.SendEntity = sendfunc;
1917     e.SendFlags = 0xFFFFFF;
1918
1919     if (!docull)
1920         e.effects |= EF_NODEPTHTEST;
1921
1922     if (dt)
1923     {
1924         e.nextthink = time + dt;
1925         e.think = SUB_Remove;
1926     }
1927 }
1928
1929 void adaptor_think2touch()
1930 {
1931     entity o;
1932     o = other;
1933     other = world;
1934     self.touch();
1935     other = o;
1936 }
1937
1938 void adaptor_think2use()
1939 {
1940     entity o, a;
1941     o = other;
1942     a = activator;
1943     activator = world;
1944     other = world;
1945     self.use();
1946     other = o;
1947     activator = a;
1948 }
1949
1950 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1951 {
1952         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1953                 self.projectiledeathtype |= HITTYPE_SPLASH;
1954         adaptor_think2use();
1955 }
1956
1957 // deferred dropping
1958 void DropToFloor_Handler()
1959 {
1960     droptofloor_builtin();
1961     self.dropped_origin = self.origin;
1962 }
1963
1964 void droptofloor()
1965 {
1966     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1967 }
1968
1969
1970
1971 float trace_hits_box_a0, trace_hits_box_a1;
1972
1973 float trace_hits_box_1d(float end, float thmi, float thma)
1974 {
1975     if (end == 0)
1976     {
1977         // just check if x is in range
1978         if (0 < thmi)
1979             return FALSE;
1980         if (0 > thma)
1981             return FALSE;
1982     }
1983     else
1984     {
1985         // do the trace with respect to x
1986         // 0 -> end has to stay in thmi -> thma
1987         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1988         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1989         if (trace_hits_box_a0 > trace_hits_box_a1)
1990             return FALSE;
1991     }
1992     return TRUE;
1993 }
1994
1995 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1996 {
1997     end -= start;
1998     thmi -= start;
1999     thma -= start;
2000     // now it is a trace from 0 to end
2001
2002     trace_hits_box_a0 = 0;
2003     trace_hits_box_a1 = 1;
2004
2005     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
2006         return FALSE;
2007     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
2008         return FALSE;
2009     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
2010         return FALSE;
2011
2012     return TRUE;
2013 }
2014
2015 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2016 {
2017     return trace_hits_box(start, end, thmi - ma, thma - mi);
2018 }
2019
2020 float SUB_NoImpactCheck()
2021 {
2022         // zero hitcontents = this is not the real impact, but either the
2023         // mirror-impact of something hitting the projectile instead of the
2024         // projectile hitting the something, or a touchareagrid one. Neither of
2025         // these stop the projectile from moving, so...
2026         if(trace_dphitcontents == 0)
2027         {
2028                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2029                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
2030                 checkclient();
2031         }
2032     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2033         return 1;
2034     if (other == world && self.size != '0 0 0')
2035     {
2036         vector tic;
2037         tic = self.velocity * sys_frametime;
2038         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2039         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2040         if (trace_fraction >= 1)
2041         {
2042             dprint("Odd... did not hit...?\n");
2043         }
2044         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2045         {
2046             dprint("Detected and prevented the sky-grapple bug.\n");
2047             return 1;
2048         }
2049     }
2050
2051     return 0;
2052 }
2053
2054 #define SUB_OwnerCheck() (other && (other == self.owner))
2055
2056 void RemoveGrapplingHook(entity pl);
2057 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2058 {
2059         if(SUB_OwnerCheck())
2060                 return TRUE;
2061         if(SUB_NoImpactCheck())
2062         {
2063                 if(self.classname == "grapplinghook")
2064                         RemoveGrapplingHook(self.realowner);
2065                 else
2066                         remove(self);
2067                 return TRUE;
2068         }
2069         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2070                 UpdateCSQCProjectileNextFrame(self);
2071         return FALSE;
2072 }
2073 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2074
2075 float MAX_IPBAN_URIS           = 16;
2076                               
2077 float URI_GET_DISCARD          = 0;
2078 float URI_GET_IPBAN            = 1;
2079 float URI_GET_IPBAN_END        = 16;
2080 float URI_GET_PLAYERSTATS_SENT = 17;
2081
2082 void URI_Get_Callback(float id, float status, string data)
2083 {
2084     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2085     dprint(data);
2086     dprint("\nEnd of data.\n");
2087
2088     if (id == URI_GET_DISCARD)
2089     {
2090         // discard
2091     }
2092     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2093     {
2094         // online ban list
2095         OnlineBanList_URI_Get_Callback(id, status, data);
2096     }
2097     else if (id == URI_GET_PLAYERSTATS_SENT)
2098     {
2099         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2100     }
2101     else
2102     {
2103         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2104     }
2105 }
2106
2107 void print_to(entity e, string s)
2108 {
2109     if (e)
2110         sprint(e, strcat(s, "\n"));
2111     else
2112         print(s, "\n");
2113 }
2114
2115 string uid2name(string myuid) {
2116         string s;
2117         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2118         
2119         if(s == "")
2120                 s = "^1Unregistered Player";
2121         return s;
2122 }
2123
2124 float race_readTime(string map, float pos)
2125 {
2126         string rr;
2127         if(g_cts)
2128                 rr = CTS_RECORD;
2129         else
2130                 rr = RACE_RECORD;
2131
2132         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2133 }
2134
2135 string race_readUID(string map, float pos)
2136 {
2137         string rr;
2138         if(g_cts)
2139                 rr = CTS_RECORD;
2140         else
2141                 rr = RACE_RECORD;
2142
2143         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2144 }
2145
2146 float race_readPos(string map, float t) {
2147         float i;
2148         for (i = 1; i <= RANKINGS_CNT; ++i)
2149                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2150                         return i;
2151
2152         return 0; // pos is zero if unranked
2153 }
2154
2155 void race_writeTime(string map, float t, string myuid)
2156 {
2157         string rr;
2158         if(g_cts)
2159                 rr = CTS_RECORD;
2160         else
2161                 rr = RACE_RECORD;
2162
2163         float newpos;
2164         newpos = race_readPos(map, t);
2165
2166         float i, prevpos;
2167         for(i = 1; i <= RANKINGS_CNT; ++i)
2168         {
2169                 if(race_readUID(map, i) == myuid)
2170                         prevpos = i;
2171         }
2172         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2173                 for (i = prevpos; i > newpos; --i) {
2174                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2175                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2176                 }
2177         } else { // player has no ranked record yet
2178                 for (i = RANKINGS_CNT; i > newpos; --i) {
2179                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2180                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2181                 }
2182         }
2183
2184         // store new time itself
2185         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2186         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2187 }
2188
2189 string race_readName(string map, float pos)
2190 {
2191         string rr;
2192         if(g_cts)
2193                 rr = CTS_RECORD;
2194         else
2195                 rr = RACE_RECORD;
2196
2197         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2198 }
2199
2200 string race_placeName(float pos) {
2201         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2202         {
2203                 if(mod(pos, 10) == 1)
2204                         return strcat(ftos(pos), "st");
2205                 else if(mod(pos, 10) == 2)
2206                         return strcat(ftos(pos), "nd");
2207                 else if(mod(pos, 10) == 3)
2208                         return strcat(ftos(pos), "rd");
2209                 else
2210                         return strcat(ftos(pos), "th");
2211         }
2212         else
2213                 return strcat(ftos(pos), "th");
2214 }
2215 string getrecords(float page) // 50 records per page
2216 {
2217     float rec;
2218     string h;
2219     float r;
2220     float i;
2221     string s;
2222
2223     rec = 0;
2224
2225     s = "";
2226
2227     if (g_ctf)
2228     {
2229         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2230         {
2231             if (MapInfo_Get_ByID(i))
2232             {
2233                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2234                 if (r == 0)
2235                     continue;
2236                 // TODO: uid2name
2237                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2238                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2239                 ++rec;
2240             }
2241         }
2242     }
2243
2244     if (g_race)
2245     {
2246         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2247         {
2248             if (MapInfo_Get_ByID(i))
2249             {
2250                 r = race_readTime(MapInfo_Map_bspname, 1);
2251                 if (r == 0)
2252                     continue;
2253                 h = race_readName(MapInfo_Map_bspname, 1);
2254                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2255                 ++rec;
2256             }
2257         }
2258     }
2259
2260     if (g_cts)
2261     {
2262         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2263         {
2264             if (MapInfo_Get_ByID(i))
2265             {
2266                 r = race_readTime(MapInfo_Map_bspname, 1);
2267                 if (r == 0)
2268                     continue;
2269                 h = race_readName(MapInfo_Map_bspname, 1);
2270                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2271                 ++rec;
2272             }
2273         }
2274     }
2275
2276     MapInfo_ClearTemps();
2277
2278     if (s == "" && page == 0)
2279         return "No records are available on this server.\n";
2280     else
2281         return s;
2282 }
2283
2284 string getrankings()
2285 {
2286     string n;
2287     float t;
2288     float i;
2289     string s;
2290     string p;
2291     string map;
2292
2293     s = "";
2294
2295     map = GetMapname();
2296
2297     for (i = 1; i <= RANKINGS_CNT; ++i)
2298     {
2299         t = race_readTime(map, i);
2300         if (t == 0)
2301             continue;
2302         n = race_readName(map, i);
2303         p = race_placeName(i);
2304         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2305     }
2306
2307     MapInfo_ClearTemps();
2308
2309     if (s == "")
2310         return strcat("No records are available for the map: ", map, "\n");
2311     else
2312         return strcat("Records for ", map, ":\n", s);
2313 }
2314
2315 #define LADDER_FIRSTPOINT 100
2316 #define LADDER_CNT 10
2317         // position X still gives LADDER_FIRSTPOINT/X points
2318 #define LADDER_SIZE 30
2319         // ladder shows the top X players
2320 string top_uids[LADDER_SIZE];
2321 float top_scores[LADDER_SIZE];
2322 string getladder()
2323 {
2324     float i, j, k, uidcnt;
2325     string s, temp_s;
2326
2327     s = "";
2328     temp_s = "";
2329
2330     string rr;
2331     if(g_cts)
2332         rr = CTS_RECORD;
2333     else
2334         rr = RACE_RECORD;
2335
2336     string myuid;
2337
2338     for (k = 0; k < MapInfo_count; ++k)
2339     {
2340         if (MapInfo_Get_ByID(k))
2341         {
2342                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2343                         if(i == 0) // speed award
2344                         {
2345                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2346                                         continue;
2347
2348                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2349                         }
2350                         else // normal record, if it exists (else break)
2351                         {
2352                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2353                                         continue;
2354
2355                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2356                         }
2357
2358                         // string s contains:
2359                         // arg 0 = # of speed recs
2360                         // arg 1 = # of 1st place recs
2361                         // arg 2 = # of 2nd place recs
2362                         // ... etc
2363                         // LADDER_CNT+1 = total points
2364
2365                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2366                         if (temp_s == "")
2367                         {
2368                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2369                             ++uidcnt;
2370                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2371                             {
2372                                 if(j != LADDER_CNT + 1)
2373                                     temp_s = strcat(temp_s, "0 ");
2374                                 else
2375                                     temp_s = strcat(temp_s, "0");
2376                             }
2377                         }
2378
2379                         tokenize_console(temp_s);
2380                         s = "";
2381
2382                         if(i == 0) // speed award
2383                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2384                             {
2385                                 if(j == 0) // speed award
2386                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2387                                 else
2388                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2389                             }
2390                         else // record
2391                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2392                             {
2393                                 if(j == 0)
2394                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2395                                 else if(j == i) // wanted rec!
2396                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2397                                 else
2398                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2399                             }
2400
2401                         // total points are (by default) calculated like this:
2402                         // speedrec = floor(100 / 10) = 10 points
2403                         // 1st place = floor(100 / 1) = 100 points
2404                         // 2nd place = floor(100 / 2) = 50 points
2405                         // 3rd place = floor(100 / 3) = 33 points
2406                         // 4th place = floor(100 / 4) = 25 points
2407                         // 5th place = floor(100 / 5) = 20 points
2408                         // ... etc
2409
2410                         if(i == 0)
2411                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2412                         else
2413                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2414
2415                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2416                 }
2417         }
2418     }
2419
2420     float thiscnt;
2421     string thisuid;
2422     for (i = 0; i <= uidcnt; ++i) // for each known uid
2423     {
2424         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2425         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2426         tokenize_console(temp_s);
2427         thiscnt = stof(argv(LADDER_CNT+1));
2428
2429         if(thiscnt > top_scores[LADDER_SIZE-1])
2430         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2431         {
2432             if(thiscnt > top_scores[j])
2433             {
2434                 for (k = LADDER_SIZE-1; k >= j; --k)
2435                 {
2436                     top_uids[k] = top_uids[k-1];
2437                     top_scores[k] = top_scores[k-1];
2438                 }
2439                 top_uids[j] = thisuid;
2440                 top_scores[j] = thiscnt;
2441                 break;
2442             }
2443         }
2444     }
2445
2446     s = "^3-----------------------\n\n";
2447
2448     s = strcat(s, "Pos ^3|");
2449     s = strcat(s, " ^7Total  ^3|");
2450     for (i = 1; i <= LADDER_CNT; ++i)
2451     {
2452         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2453     }
2454     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2455
2456     s = strcat(s, "\n^3----+--------");
2457     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2458     {
2459         s = strcat(s, "+-----");
2460     }
2461 #if LADDER_CNT > 9
2462     for (i = 1; i <= LADDER_CNT - 9; ++i)
2463     {
2464         s = strcat(s, "+------");
2465     }
2466 #endif
2467
2468     s = strcat(s, "+--------------+--------------------\n");
2469
2470     for (i = 0; i < LADDER_SIZE; ++i)
2471     {
2472         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2473         tokenize_console(temp_s);
2474         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2475             continue;
2476         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2477         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2478         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2479         {
2480             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2481         }
2482 #if LADDER_CNT > 9
2483         for (j = 10; j <= LADDER_CNT; ++j)
2484         {
2485             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2486         }
2487 #endif
2488
2489         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2490         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2491     }
2492
2493     MapInfo_ClearTemps();
2494
2495     if (s == "")
2496         return "No ladder on this server!\n";
2497     else
2498         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2499 }
2500
2501
2502 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2503 {
2504     float m, i;
2505     vector start, org, delta, end, enddown, mstart;
2506
2507     m = e.dphitcontentsmask;
2508     e.dphitcontentsmask = goodcontents | badcontents;
2509
2510     org = world.mins;
2511     delta = world.maxs - world.mins;
2512
2513     for (i = 0; i < attempts; ++i)
2514     {
2515         start_x = org_x + random() * delta_x;
2516         start_y = org_y + random() * delta_y;
2517         start_z = org_z + random() * delta_z;
2518
2519         // rule 1: start inside world bounds, and outside
2520         // solid, and don't start from somewhere where you can
2521         // fall down to evil
2522         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2523         if (trace_fraction >= 1)
2524             continue;
2525         if (trace_startsolid)
2526             continue;
2527         if (trace_dphitcontents & badcontents)
2528             continue;
2529         if (trace_dphitq3surfaceflags & badsurfaceflags)
2530             continue;
2531
2532         // rule 2: if we are too high, lower the point
2533         if (trace_fraction * delta_z > maxaboveground)
2534             start = trace_endpos + '0 0 1' * maxaboveground;
2535         enddown = trace_endpos;
2536
2537         // rule 3: make sure we aren't outside the map. This only works
2538         // for somewhat well formed maps. A good rule of thumb is that
2539         // the map should have a convex outside hull.
2540         // these can be traceLINES as we already verified the starting box
2541         mstart = start + 0.5 * (e.mins + e.maxs);
2542         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2543         if (trace_fraction >= 1)
2544             continue;
2545         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2546         if (trace_fraction >= 1)
2547             continue;
2548         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2549         if (trace_fraction >= 1)
2550             continue;
2551         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2552         if (trace_fraction >= 1)
2553             continue;
2554         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2555         if (trace_fraction >= 1)
2556             continue;
2557
2558         // find a random vector to "look at"
2559         end_x = org_x + random() * delta_x;
2560         end_y = org_y + random() * delta_y;
2561         end_z = org_z + random() * delta_z;
2562         end = start + normalize(end - start) * vlen(delta);
2563
2564         // rule 4: start TO end must not be too short
2565         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2566         if (trace_startsolid)
2567             continue;
2568         if (trace_fraction < minviewdistance / vlen(delta))
2569             continue;
2570
2571         // rule 5: don't want to look at sky
2572         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2573             continue;
2574
2575         // rule 6: we must not end up in trigger_hurt
2576         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2577             continue;
2578
2579         break;
2580     }
2581
2582     e.dphitcontentsmask = m;
2583
2584     if (i < attempts)
2585     {
2586         setorigin(e, start);
2587         e.angles = vectoangles(end - start);
2588         dprint("Needed ", ftos(i + 1), " attempts\n");
2589         return TRUE;
2590     }
2591     else
2592         return FALSE;
2593 }
2594
2595 float zcurveparticles_effectno;
2596 vector zcurveparticles_start;
2597 float zcurveparticles_spd;
2598
2599 void endzcurveparticles()
2600 {
2601         if(zcurveparticles_effectno)
2602         {
2603                 // terminator
2604                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2605         }
2606         zcurveparticles_effectno = 0;
2607 }
2608
2609 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2610 {
2611         spd = bound(0, floor(spd / 16), 32767);
2612         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2613         {
2614                 endzcurveparticles();
2615                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2616                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2617                 WriteShort(MSG_BROADCAST, effectno);
2618                 WriteCoord(MSG_BROADCAST, start_x);
2619                 WriteCoord(MSG_BROADCAST, start_y);
2620                 WriteCoord(MSG_BROADCAST, start_z);
2621                 zcurveparticles_effectno = effectno;
2622                 zcurveparticles_start = start;
2623         }
2624         else
2625                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2626         WriteCoord(MSG_BROADCAST, end_x);
2627         WriteCoord(MSG_BROADCAST, end_y);
2628         WriteCoord(MSG_BROADCAST, end_z);
2629         WriteCoord(MSG_BROADCAST, end_dz);
2630         zcurveparticles_spd = spd;
2631 }
2632
2633 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2634 {
2635         float end_dz;
2636         vector vecxy, velxy;
2637
2638         vecxy = end - start;
2639         vecxy_z = 0;
2640         velxy = vel;
2641         velxy_z = 0;
2642
2643         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2644         {
2645                 endzcurveparticles();
2646                 trailparticles(world, effectno, start, end);
2647                 return;
2648         }
2649
2650         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2651         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2652 }
2653
2654 void write_recordmarker(entity pl, float tstart, float dt)
2655 {
2656     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2657
2658     // also write a marker into demo files for demotc-race-record-extractor to find
2659     stuffcmd(pl,
2660              strcat(
2661                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2662                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2663 }
2664
2665 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2666 {
2667         switch(algn)
2668         {
2669                 default:
2670                 case 3: // right
2671                         break;
2672
2673                 case 4: // left
2674                         vecs_y = -vecs_y;
2675                         break;
2676
2677                 case 1:
2678                         if(allowcenter) // 2: allow center handedness
2679                         {
2680                                 // center
2681                                 vecs_y = 0;
2682                                 vecs_z -= 2;
2683                         }
2684                         else
2685                         {
2686                                 // right
2687                         }
2688                         break;
2689
2690                 case 2:
2691                         if(allowcenter) // 2: allow center handedness
2692                         {
2693                                 // center
2694                                 vecs_y = 0;
2695                                 vecs_z -= 2;
2696                         }
2697                         else
2698                         {
2699                                 // left
2700                                 vecs_y = -vecs_y;
2701                         }
2702                         break;
2703         }
2704         return vecs;
2705 }
2706
2707 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2708 {
2709         string s;
2710         vector v;
2711
2712         if (autocvar_g_shootfromeye)
2713         {
2714                 if (visual)
2715                 {
2716                         vecs_y = 0;
2717                         vecs_z -= 2;
2718                 }
2719                 else
2720                 {
2721                         vecs_y = 0;
2722                         vecs_z = 0;
2723                 }
2724         }
2725         else if (autocvar_g_shootfromcenter)
2726         {
2727                 vecs_y = 0;
2728                 vecs_z -= 2;
2729         }
2730         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2731         {
2732                 v = stov(s);
2733                 if (y_is_right)
2734                         v_y = -v_y;
2735                 if (v_x != 0)
2736                         vecs_x = v_x;
2737                 vecs_y = v_y;
2738                 vecs_z = v_z;
2739         }
2740         else if (autocvar_g_shootfromclient)
2741         {
2742                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2743         }
2744         return vecs;
2745 }
2746
2747 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2748 {
2749         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2750 }
2751
2752
2753 void attach_sameorigin(entity e, entity to, string tag)
2754 {
2755     vector org, t_forward, t_left, t_up, e_forward, e_up;
2756     vector org0, ang0;
2757     float tagscale;
2758
2759     ang0 = e.angles;
2760     org0 = e.origin;
2761
2762     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2763     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2764     t_forward = v_forward * tagscale;
2765     t_left = v_right * -tagscale;
2766     t_up = v_up * tagscale;
2767
2768     e.origin_x = org * t_forward;
2769     e.origin_y = org * t_left;
2770     e.origin_z = org * t_up;
2771
2772     // current forward and up directions
2773     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2774                 e.angles = AnglesTransform_FromVAngles(e.angles);
2775         else
2776                 e.angles = AnglesTransform_FromAngles(e.angles);
2777     fixedmakevectors(e.angles);
2778
2779     // untransform forward, up!
2780     e_forward_x = v_forward * t_forward;
2781     e_forward_y = v_forward * t_left;
2782     e_forward_z = v_forward * t_up;
2783     e_up_x = v_up * t_forward;
2784     e_up_y = v_up * t_left;
2785     e_up_z = v_up * t_up;
2786
2787     e.angles = fixedvectoangles2(e_forward, e_up);
2788     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2789                 e.angles = AnglesTransform_ToVAngles(e.angles);
2790         else
2791                 e.angles = AnglesTransform_ToAngles(e.angles);
2792
2793     setattachment(e, to, tag);
2794     setorigin(e, e.origin);
2795 }
2796
2797 void detach_sameorigin(entity e)
2798 {
2799     vector org;
2800     org = gettaginfo(e, 0);
2801     e.angles = fixedvectoangles2(v_forward, v_up);
2802     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2803                 e.angles = AnglesTransform_ToVAngles(e.angles);
2804         else
2805                 e.angles = AnglesTransform_ToAngles(e.angles);
2806     setorigin(e, org);
2807     setattachment(e, world, "");
2808     setorigin(e, e.origin);
2809 }
2810
2811 void follow_sameorigin(entity e, entity to)
2812 {
2813     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2814     e.aiment = to; // make the hole follow bmodel
2815     e.punchangle = to.angles; // the original angles of bmodel
2816     e.view_ofs = e.origin - to.origin; // relative origin
2817     e.v_angle = e.angles - to.angles; // relative angles
2818 }
2819
2820 void unfollow_sameorigin(entity e)
2821 {
2822     e.movetype = MOVETYPE_NONE;
2823 }
2824
2825 entity gettaginfo_relative_ent;
2826 vector gettaginfo_relative(entity e, float tag)
2827 {
2828     if (!gettaginfo_relative_ent)
2829     {
2830         gettaginfo_relative_ent = spawn();
2831         gettaginfo_relative_ent.effects = EF_NODRAW;
2832     }
2833     gettaginfo_relative_ent.model = e.model;
2834     gettaginfo_relative_ent.modelindex = e.modelindex;
2835     gettaginfo_relative_ent.frame = e.frame;
2836     return gettaginfo(gettaginfo_relative_ent, tag);
2837 }
2838
2839 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2840 {
2841     float p;
2842     p = pow(2, chan);
2843     if (pl.soundentity.cnt & p)
2844         return;
2845     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn, 0, 0);
2846     pl.soundentity.cnt |= p;
2847 }
2848
2849 void SoundEntity_StopSound(entity pl, float chan)
2850 {
2851     float p;
2852     p = pow(2, chan);
2853     if (pl.soundentity.cnt & p)
2854     {
2855         stopsoundto(MSG_ALL, pl.soundentity, chan);
2856         pl.soundentity.cnt &~= p;
2857     }
2858 }
2859
2860 void SoundEntity_Attach(entity pl)
2861 {
2862     pl.soundentity = spawn();
2863     pl.soundentity.classname = "soundentity";
2864     pl.soundentity.owner = pl;
2865     setattachment(pl.soundentity, pl, "");
2866     setmodel(pl.soundentity, "null");
2867 }
2868
2869 void SoundEntity_Detach(entity pl)
2870 {
2871     float i;
2872     for (i = 0; i <= 7; ++i)
2873         SoundEntity_StopSound(pl, i);
2874 }
2875
2876
2877 float ParseCommandPlayerSlotTarget_firsttoken;
2878 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2879 {
2880         string s;
2881         entity e, head;
2882         float n;
2883
2884         s = string_null;
2885
2886         ParseCommandPlayerSlotTarget_firsttoken = -1;
2887
2888         if (tokens > idx)
2889         {
2890                 if (substring(argv(idx), 0, 1) == "#")
2891                 {
2892                         s = substring(argv(idx), 1, -1);
2893                         ++idx;
2894                         if (s == "") if (tokens > idx)
2895                         {
2896                                 s = argv(idx);
2897                                 ++idx;
2898                         }
2899                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2900                         n = stof(s);
2901                         if (s == ftos(n) && n > 0 && n <= maxclients)
2902                         {
2903                                 e = edict_num(n);
2904                                 if (e.flags & FL_CLIENT)
2905                                         return e;
2906                         }
2907                 }
2908                 else
2909                 {
2910                         // it must be a nick name
2911                         s = argv(idx);
2912                         ++idx;
2913                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2914
2915                         n = 0;
2916                         FOR_EACH_CLIENT(head)
2917                                 if (head.netname == s)
2918                                 {
2919                                         e = head;
2920                                         ++n;
2921                                 }
2922                         if (n == 1)
2923                                 return e;
2924
2925                         s = strdecolorize(s);
2926                         n = 0;
2927                         FOR_EACH_CLIENT(head)
2928                                 if (strdecolorize(head.netname) == s)
2929                                 {
2930                                         e = head;
2931                                         ++n;
2932                                 }
2933                         if (n == 1)
2934                                 return e;
2935                 }
2936         }
2937
2938         return world;
2939 }
2940
2941 .float scale2;
2942
2943 float modeleffect_SendEntity(entity to, float sf)
2944 {
2945         float f;
2946         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2947
2948         f = 0;
2949         if(self.velocity != '0 0 0')
2950                 f |= 1;
2951         if(self.angles != '0 0 0')
2952                 f |= 2;
2953         if(self.avelocity != '0 0 0')
2954                 f |= 4;
2955
2956         WriteByte(MSG_ENTITY, f);
2957         WriteShort(MSG_ENTITY, self.modelindex);
2958         WriteByte(MSG_ENTITY, self.skin);
2959         WriteByte(MSG_ENTITY, self.frame);
2960         WriteCoord(MSG_ENTITY, self.origin_x);
2961         WriteCoord(MSG_ENTITY, self.origin_y);
2962         WriteCoord(MSG_ENTITY, self.origin_z);
2963         if(f & 1)
2964         {
2965                 WriteCoord(MSG_ENTITY, self.velocity_x);
2966                 WriteCoord(MSG_ENTITY, self.velocity_y);
2967                 WriteCoord(MSG_ENTITY, self.velocity_z);
2968         }
2969         if(f & 2)
2970         {
2971                 WriteCoord(MSG_ENTITY, self.angles_x);
2972                 WriteCoord(MSG_ENTITY, self.angles_y);
2973                 WriteCoord(MSG_ENTITY, self.angles_z);
2974         }
2975         if(f & 4)
2976         {
2977                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2978                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2979                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2980         }
2981         WriteShort(MSG_ENTITY, self.scale * 256.0);
2982         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2983         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2984         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2985         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2986
2987         return TRUE;
2988 }
2989
2990 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2991 {
2992         entity e;
2993         float sz;
2994         e = spawn();
2995         e.classname = "modeleffect";
2996         setmodel(e, m);
2997         e.frame = f;
2998         setorigin(e, o);
2999         e.velocity = v;
3000         e.angles = ang;
3001         e.avelocity = angv;
3002         e.alpha = a;
3003         e.teleport_time = t1;
3004         e.fade_time = t2;
3005         e.skin = s;
3006         if(s0 >= 0)
3007                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3008         else
3009                 e.scale = -s0;
3010         if(s2 >= 0)
3011                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3012         else
3013                 e.scale2 = -s2;
3014         sz = max(e.scale, e.scale2);
3015         setsize(e, e.mins * sz, e.maxs * sz);
3016         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3017 }
3018
3019 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3020 {
3021         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3022 }
3023
3024 float randombit(float bits)
3025 {
3026         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3027                 return bits;
3028
3029         float n, f, b, r;
3030
3031         r = random();
3032         b = 0;
3033         n = 0;
3034
3035         for(f = 1; f <= bits; f *= 2)
3036         {
3037                 if(bits & f)
3038                 {
3039                         ++n;
3040                         r *= n;
3041                         if(r <= 1)
3042                                 b = f;
3043                         else
3044                                 r = (r - 1) / (n - 1);
3045                 }
3046         }
3047
3048         return b;
3049 }
3050
3051 float randombits(float bits, float k, float error_return)
3052 {
3053         float r;
3054         r = 0;
3055         while(k > 0 && bits != r)
3056         {
3057                 r += randombit(bits - r);
3058                 --k;
3059         }
3060         if(error_return)
3061                 if(k > 0)
3062                         return -1; // all
3063         return r;
3064 }
3065
3066 void randombit_test(float bits, float iter)
3067 {
3068         while(iter > 0)
3069         {
3070                 print(ftos(randombit(bits)), "\n");
3071                 --iter;
3072         }
3073 }
3074
3075 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3076 {
3077         if(halflifedist > 0)
3078                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3079         else if(halflifedist < 0)
3080                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3081         else
3082                 return 1;
3083 }
3084
3085
3086
3087
3088 #ifdef RELEASE
3089 #define cvar_string_normal cvar_string_builtin
3090 #define cvar_normal cvar_builtin
3091 #else
3092 string cvar_string_normal(string n)
3093 {
3094         if not(cvar_type(n) & 1)
3095                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3096         return cvar_string_builtin(n);
3097 }
3098
3099 float cvar_normal(string n)
3100 {
3101         return stof(cvar_string_normal(n));
3102 }
3103 #endif
3104 #define cvar_set_normal cvar_set_builtin
3105
3106 void defer_think()
3107 {
3108     entity oself;
3109
3110     oself           = self;
3111     self            = self.owner;
3112     oself.think     = SUB_Remove;
3113     oself.nextthink = time;
3114
3115     oself.use();
3116 }
3117
3118 /*
3119     Execute func() after time + fdelay.
3120     self when func is executed = self when defer is called
3121 */
3122 void defer(float fdelay, void() func)
3123 {
3124     entity e;
3125
3126     e           = spawn();
3127     e.owner     = self;
3128     e.use       = func;
3129     e.think     = defer_think;
3130     e.nextthink = time + fdelay;
3131 }
3132
3133 .string aiment_classname;
3134 .float aiment_deadflag;
3135 void SetMovetypeFollow(entity ent, entity e)
3136 {
3137         // FIXME this may not be warpzone aware
3138         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3139         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3140         ent.aiment = e; // make the hole follow bmodel
3141         ent.punchangle = e.angles; // the original angles of bmodel
3142         ent.view_ofs = ent.origin - e.origin; // relative origin
3143         ent.v_angle = ent.angles - e.angles; // relative angles
3144         ent.aiment_classname = strzone(e.classname);
3145         ent.aiment_deadflag = e.deadflag;
3146 }
3147 void UnsetMovetypeFollow(entity ent)
3148 {
3149         ent.movetype = MOVETYPE_FLY;
3150         PROJECTILE_MAKETRIGGER(ent);
3151         ent.aiment = world;
3152 }
3153 float LostMovetypeFollow(entity ent)
3154 {
3155 /*
3156         if(ent.movetype != MOVETYPE_FOLLOW)
3157                 if(ent.aiment)
3158                         error("???");
3159 */
3160         if(ent.aiment)
3161         {
3162                 if(ent.aiment.classname != ent.aiment_classname)
3163                         return 1;
3164                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3165                         return 1;
3166         }
3167         return 0;
3168 }
3169
3170 float isPushable(entity e)
3171 {
3172         if(e.iscreature)
3173                 return TRUE;
3174         switch(e.classname)
3175         {
3176                 case "body":
3177                 case "droppedweapon":
3178                 case "keepawayball":
3179                 case "nexball_basketball":
3180                 case "nexball_football":
3181                         return TRUE;
3182                 case "bullet": // antilagged bullets can't hit this either
3183                         return FALSE;
3184         }
3185         if (e.projectiledeathtype)
3186                 return TRUE;
3187         return FALSE;
3188 }