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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 void bcenterprint(string s)
83 {
84     // TODO replace by MSG_ALL (would show it to spectators too, though)?
85     entity head;
86     FOR_EACH_PLAYER(head)
87     if (clienttype(head) == CLIENTTYPE_REAL)
88         centerprint(head, s);
89 }
90
91 void GameLogEcho(string s)
92 {
93     string fn;
94     float matches;
95
96     if (autocvar_sv_eventlog_files)
97     {
98         if (!logfile_open)
99         {
100             logfile_open = TRUE;
101             matches = autocvar_sv_eventlog_files_counter + 1;
102             cvar_set("sv_eventlog_files_counter", ftos(matches));
103             fn = ftos(matches);
104             if (strlen(fn) < 8)
105                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
106             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
107             logfile = fopen(fn, FILE_APPEND);
108             fputs(logfile, ":logversion:3\n");
109         }
110         if (logfile >= 0)
111         {
112             if (autocvar_sv_eventlog_files_timestamps)
113                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
114             else
115                 fputs(logfile, strcat(s, "\n"));
116         }
117     }
118     if (autocvar_sv_eventlog_console)
119     {
120         print(s, "\n");
121     }
122 }
123
124 void GameLogInit()
125 {
126     logfile_open = 0;
127     // will be opened later
128 }
129
130 void GameLogClose()
131 {
132     if (logfile_open && logfile >= 0)
133     {
134         fclose(logfile);
135         logfile = -1;
136     }
137 }
138
139 vector PL_VIEW_OFS;
140 vector PL_MIN;
141 vector PL_MAX;
142 vector PL_HEAD;
143 vector PL_CROUCH_VIEW_OFS;
144 vector PL_CROUCH_MIN;
145 vector PL_CROUCH_MAX;
146
147 float spawnpoint_nag;
148 void relocate_spawnpoint()
149 {
150     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
151     PL_MIN                                  = stov(autocvar_sv_player_mins);
152     PL_MAX                                  = stov(autocvar_sv_player_maxs);
153     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
154     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
155     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
156     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
157
158     // nudge off the floor
159     setorigin(self, self.origin + '0 0 1');
160
161     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
162     if (trace_startsolid)
163     {
164         vector o;
165         o = self.origin;
166         self.mins = PL_MIN;
167         self.maxs = PL_MAX;
168         if (!move_out_of_solid(self))
169             objerror("could not get out of solid at all!");
170         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
171         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
172         print(" ", ftos(self.origin_y - o_y));
173         print(" ", ftos(self.origin_z - o_z), "'\n");
174         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
175         {
176             if (!spawnpoint_nag)
177                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
178             spawnpoint_nag = 1;
179         }
180         else
181         {
182             setorigin(self, o);
183             self.mins = self.maxs = '0 0 0';
184             objerror("player spawn point in solid, mapper sucks!\n");
185             return;
186         }
187     }
188
189     self.use = spawnpoint_use;
190     self.team_saved = self.team;
191     if (!self.cnt)
192         self.cnt = 1;
193
194     if (have_team_spawns != 0)
195         if (self.team)
196             have_team_spawns = 1;
197     have_team_spawns_forteam[self.team] = 1;
198
199     if (autocvar_r_showbboxes)
200     {
201         // show where spawnpoints point at too
202         makevectors(self.angles);
203         entity e;
204         e = spawn();
205         e.classname = "info_player_foo";
206         setorigin(e, self.origin + v_forward * 24);
207         setsize(e, '-8 -8 -8', '8 8 8');
208         e.solid = SOLID_TRIGGER;
209     }
210 }
211
212 #define strstr strstrofs
213 /*
214 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
215 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
216 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
217 // BE CONSTANT OR strzoneD!
218 float strstr(string haystack, string needle, float offset)
219 {
220         float len, endpos;
221         string found;
222         len = strlen(needle);
223         endpos = strlen(haystack) - len;
224         while(offset <= endpos)
225         {
226                 found = substring(haystack, offset, len);
227                 if(found == needle)
228                         return offset;
229                 offset = offset + 1;
230         }
231         return -1;
232 }
233 */
234
235 float NUM_NEAREST_ENTITIES = 4;
236 entity nearest_entity[NUM_NEAREST_ENTITIES];
237 float nearest_length[NUM_NEAREST_ENTITIES];
238 entity findnearest(vector point, .string field, string value, vector axismod)
239 {
240     entity localhead;
241     float i;
242     float j;
243     float len;
244     vector dist;
245
246     float num_nearest;
247     num_nearest = 0;
248
249     localhead = find(world, field, value);
250     while (localhead)
251     {
252         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
253             dist = localhead.oldorigin;
254         else
255             dist = localhead.origin;
256         dist = dist - point;
257         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
258         len = vlen(dist);
259
260         for (i = 0; i < num_nearest; ++i)
261         {
262             if (len < nearest_length[i])
263                 break;
264         }
265
266         // now i tells us where to insert at
267         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
268         if (i < NUM_NEAREST_ENTITIES)
269         {
270             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271             {
272                 nearest_length[j + 1] = nearest_length[j];
273                 nearest_entity[j + 1] = nearest_entity[j];
274             }
275             nearest_length[i] = len;
276             nearest_entity[i] = localhead;
277             if (num_nearest < NUM_NEAREST_ENTITIES)
278                 num_nearest = num_nearest + 1;
279         }
280
281         localhead = find(localhead, field, value);
282     }
283
284     // now use the first one from our list that we can see
285     for (i = 0; i < num_nearest; ++i)
286     {
287         traceline(point, nearest_entity[i].origin, TRUE, world);
288         if (trace_fraction == 1)
289         {
290             if (i != 0)
291             {
292                 dprint("Nearest point (");
293                 dprint(nearest_entity[0].netname);
294                 dprint(") is not visible, using a visible one.\n");
295             }
296             return nearest_entity[i];
297         }
298     }
299
300     if (num_nearest == 0)
301         return world;
302
303     dprint("Not seeing any location point, using nearest as fallback.\n");
304     /* DEBUGGING CODE:
305     dprint("Candidates were: ");
306     for(j = 0; j < num_nearest; ++j)
307     {
308         if(j != 0)
309                 dprint(", ");
310         dprint(nearest_entity[j].netname);
311     }
312     dprint("\n");
313     */
314
315     return nearest_entity[0];
316 }
317
318 void spawnfunc_target_location()
319 {
320     self.classname = "target_location";
321     // location name in netname
322     // eventually support: count, teamgame selectors, line of sight?
323 }
324
325 void spawnfunc_info_location()
326 {
327     self.classname = "target_location";
328     self.message = self.netname;
329 }
330
331 string NearestLocation(vector p)
332 {
333     entity loc;
334     string ret;
335     ret = "somewhere";
336     loc = findnearest(p, classname, "target_location", '1 1 1');
337     if (loc)
338     {
339         ret = loc.message;
340     }
341     else
342     {
343         loc = findnearest(p, target, "###item###", '1 1 4');
344         if (loc)
345             ret = loc.netname;
346     }
347     return ret;
348 }
349
350 string formatmessage(string msg)
351 {
352         float p, p1, p2;
353         float n;
354         vector cursor;
355         entity cursor_ent;
356         string escape;
357         string replacement;
358         p = 0;
359         n = 7;
360
361         WarpZone_crosshair_trace(self);
362         cursor = trace_endpos;
363         cursor_ent = trace_ent;
364
365         while (1) {
366                 if (n < 1)
367                         break; // too many replacements
368
369                 n = n - 1;
370                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
371                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
372
373                 if (p1 < 0)
374                         p1 = p2;
375
376                 if (p2 < 0)
377                         p2 = p1;
378
379                 p = min(p1, p2);
380
381                 if (p < 0)
382                         break;
383
384                 replacement = substring(msg, p, 2);
385                 escape = substring(msg, p + 1, 1);
386
387                 if (escape == "%")
388                         replacement = "%";
389                 else if (escape == "\\")
390                         replacement = "\\";
391                 else if (escape == "n")
392                         replacement = "\n";
393                 else if (escape == "a")
394                         replacement = ftos(floor(self.armorvalue));
395                 else if (escape == "h")
396                         replacement = ftos(floor(self.health));
397                 else if (escape == "l")
398                         replacement = NearestLocation(self.origin);
399                 else if (escape == "y")
400                         replacement = NearestLocation(cursor);
401                 else if (escape == "d")
402                         replacement = NearestLocation(self.death_origin);
403                 else if (escape == "w") {
404                         float wep;
405                         wep = self.weapon;
406                         if (!wep)
407                                 wep = self.switchweapon;
408                         if (!wep)
409                                 wep = self.cnt;
410                         replacement = W_Name(wep);
411                 } else if (escape == "W") {
412                         if (self.items & IT_SHELLS) replacement = "shells";
413                         else if (self.items & IT_NAILS) replacement = "bullets";
414                         else if (self.items & IT_ROCKETS) replacement = "rockets";
415                         else if (self.items & IT_CELLS) replacement = "cells";
416                         else replacement = "batteries"; // ;)
417                 } else if (escape == "x") {
418                         replacement = cursor_ent.netname;
419                         if (!replacement || !cursor_ent)
420                                 replacement = "nothing";
421                 } else if (escape == "s")
422                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
423                 else if (escape == "S")
424                         replacement = ftos(vlen(self.velocity));
425
426                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
427                 p = p + strlen(replacement);
428         }
429         return msg;
430 }
431
432 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
433         return (value == 0) ? FALSE : TRUE;
434 }
435
436 /*
437 =============
438 GetCvars
439 =============
440 Called with:
441   0:  sends the request
442   >0: receives a cvar from name=argv(f) value=argv(f+1)
443 */
444 void GetCvars_handleString(string thisname, float f, .string field, string name)
445 {
446         if (f < 0)
447         {
448                 if (self.field)
449                         strunzone(self.field);
450                 self.field = string_null;
451         }
452         else if (f > 0)
453         {
454                 if (thisname == name)
455                 {
456                         if (self.field)
457                                 strunzone(self.field);
458                         self.field = strzone(argv(f + 1));
459                 }
460         }
461         else
462                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 }
464 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 {
466         GetCvars_handleString(thisname, f, field, name);
467         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
468                 if (thisname == name)
469                 {
470                         string s;
471                         s = func(strcat1(self.field));
472                         if (s != self.field)
473                         {
474                                 strunzone(self.field);
475                                 self.field = strzone(s);
476                         }
477                 }
478 }
479 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
480 {
481         if (f < 0)
482         {
483         }
484         else if (f > 0)
485         {
486                 if (thisname == name)
487                         self.field = stof(argv(f + 1));
488         }
489         else
490                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 }
492 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
493 {
494         if (f < 0)
495         {
496         }
497         else if (f > 0)
498         {
499                 if (thisname == name)
500                 {
501                         if(!self.field)
502                         {
503                                 self.field = stof(argv(f + 1));
504                                 if(!self.field)
505                                         self.field = -1;
506                         }
507                 }
508         }
509         else
510         {
511                 if(!self.field)
512                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
513         }
514 }
515 float w_getbestweapon(entity e);
516 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
517 {
518         string o;
519         o = W_FixWeaponOrder_ForceComplete(wo);
520         if(self.weaponorder_byimpulse)
521         {
522                 strunzone(self.weaponorder_byimpulse);
523                 self.weaponorder_byimpulse = string_null;
524         }
525         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
526         return o;
527 }
528 void GetCvars(float f)
529 {
530         string s;
531
532         if (f > 0)
533                 s = strcat1(argv(f));
534
535         get_cvars_f = f;
536         get_cvars_s = s;
537         MUTATOR_CALLHOOK(GetCvars);
538         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
539         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
540         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
541         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
542         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
555         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
556         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
558         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
560         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561
562         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
563         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564
565 #ifdef ALLOW_FORCEMODELS
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
567         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 #endif
569         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
571         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
572         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
573         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574
575         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
576         if (f > 0)
577         {
578                 if (s == "cl_weaponpriority")
579                         self.switchweapon = w_getbestweapon(self);
580                 if (s == "cl_allow_uidtracking")
581                         PlayerStats_AddPlayer(self);
582         }
583 }
584
585 void backtrace(string msg)
586 {
587     float dev, war;
588     dev = autocvar_developer;
589     war = autocvar_prvm_backtraceforwarnings;
590     cvar_set("developer", "1");
591     cvar_set("prvm_backtraceforwarnings", "1");
592     print("\n");
593     print("--- CUT HERE ---\nWARNING: ");
594     print(msg);
595     print("\n");
596     remove(world); // isn't there any better way to cause a backtrace?
597     print("\n--- CUT UNTIL HERE ---\n");
598     cvar_set("developer", ftos(dev));
599     cvar_set("prvm_backtraceforwarnings", ftos(war));
600 }
601
602 string Team_ColorCode(float teamid)
603 {
604     if (teamid == COLOR_TEAM1)
605         return "^1";
606     else if (teamid == COLOR_TEAM2)
607         return "^4";
608     else if (teamid == COLOR_TEAM3)
609         return "^3";
610     else if (teamid == COLOR_TEAM4)
611         return "^6";
612     else
613         return "^7";
614 }
615
616 string Team_ColorName(float t)
617 {
618     // fixme: Search for team entities and get their .netname's!
619     if (t == COLOR_TEAM1)
620         return "Red";
621     if (t == COLOR_TEAM2)
622         return "Blue";
623     if (t == COLOR_TEAM3)
624         return "Yellow";
625     if (t == COLOR_TEAM4)
626         return "Pink";
627     return "Neutral";
628 }
629
630 string Team_ColorNameLowerCase(float t)
631 {
632     // fixme: Search for team entities and get their .netname's!
633     if (t == COLOR_TEAM1)
634         return "red";
635     if (t == COLOR_TEAM2)
636         return "blue";
637     if (t == COLOR_TEAM3)
638         return "yellow";
639     if (t == COLOR_TEAM4)
640         return "pink";
641     return "neutral";
642 }
643
644 float ColourToNumber(string team_colour)
645 {
646         if (team_colour == "red")
647                 return COLOR_TEAM1;
648
649         if (team_colour == "blue")
650                 return COLOR_TEAM2;
651
652         if (team_colour == "yellow")
653                 return COLOR_TEAM3;
654
655         if (team_colour == "pink")
656                 return COLOR_TEAM4;
657
658         if (team_colour == "auto")
659                 return 0;
660
661         return -1;
662 }
663
664 float NumberToTeamNumber(float number)
665 {
666         if (number == 1)
667                 return COLOR_TEAM1;
668
669         if (number == 2)
670                 return COLOR_TEAM2;
671
672         if (number == 3)
673                 return COLOR_TEAM3;
674
675         if (number == 4)
676                 return COLOR_TEAM4;
677
678         return -1;
679 }
680
681 // decolorizes and team colors the player name when needed
682 string playername(entity p)
683 {
684     string t;
685     if (teamplay && !intermission_running && p.classname == "player")
686     {
687         t = Team_ColorCode(p.team);
688         return strcat(t, strdecolorize(p.netname));
689     }
690     else
691         return p.netname;
692 }
693
694 vector randompos(vector m1, vector m2)
695 {
696     vector v;
697     m2 = m2 - m1;
698     v_x = m2_x * random() + m1_x;
699     v_y = m2_y * random() + m1_y;
700     v_z = m2_z * random() + m1_z;
701     return  v;
702 }
703
704 //#NO AUTOCVARS START
705
706 float g_pickup_shells;
707 float g_pickup_shells_max;
708 float g_pickup_nails;
709 float g_pickup_nails_max;
710 float g_pickup_rockets;
711 float g_pickup_rockets_max;
712 float g_pickup_cells;
713 float g_pickup_cells_max;
714 float g_pickup_fuel;
715 float g_pickup_fuel_jetpack;
716 float g_pickup_fuel_max;
717 float g_pickup_armorsmall;
718 float g_pickup_armorsmall_max;
719 float g_pickup_armorsmall_anyway;
720 float g_pickup_armormedium;
721 float g_pickup_armormedium_max;
722 float g_pickup_armormedium_anyway;
723 float g_pickup_armorbig;
724 float g_pickup_armorbig_max;
725 float g_pickup_armorbig_anyway;
726 float g_pickup_armorlarge;
727 float g_pickup_armorlarge_max;
728 float g_pickup_armorlarge_anyway;
729 float g_pickup_healthsmall;
730 float g_pickup_healthsmall_max;
731 float g_pickup_healthsmall_anyway;
732 float g_pickup_healthmedium;
733 float g_pickup_healthmedium_max;
734 float g_pickup_healthmedium_anyway;
735 float g_pickup_healthlarge;
736 float g_pickup_healthlarge_max;
737 float g_pickup_healthlarge_anyway;
738 float g_pickup_healthmega;
739 float g_pickup_healthmega_max;
740 float g_pickup_healthmega_anyway;
741 float g_pickup_ammo_anyway;
742 float g_pickup_weapons_anyway;
743 float g_weaponarena;
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
752
753 float start_weapons;
754 float start_items;
755 float start_ammo_shells;
756 float start_ammo_nails;
757 float start_ammo_rockets;
758 float start_ammo_cells;
759 float start_ammo_fuel;
760 float start_health;
761 float start_armorvalue;
762 float warmup_start_weapons;
763 float warmup_start_ammo_shells;
764 float warmup_start_ammo_nails;
765 float warmup_start_ammo_rockets;
766 float warmup_start_ammo_cells;
767 float warmup_start_ammo_fuel;
768 float warmup_start_health;
769 float warmup_start_armorvalue;
770 float g_weapon_stay;
771 float g_ghost_items;
772
773 entity get_weaponinfo(float w);
774
775 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 {
777         var float i = weaponinfo.weapon;
778
779         if (!i)
780                 return 0;
781
782         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783
784         if (t < 0) // "default" weapon selection
785         {
786                 if (g_lms || g_ca || allguns)
787                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
788                 else if(t < -1)
789                         t = 0;
790                 else if (g_cts)
791                         t = (i == WEP_SHOTGUN);
792                 else if (g_nexball)
793                         t = 0; // weapon is set a few lines later
794                 else
795                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
796                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
797                         t |= (i == WEP_HOOK);
798         }
799
800         // we cannot disable porto in Nexball, we must force it
801         if(g_nexball && i == WEP_PORTO)
802                 t = 1;
803
804         return t;
805 }
806
807 void readplayerstartcvars()
808 {
809         entity e;
810         float i, j, t;
811         string s;
812
813         // initialize starting values for players
814         start_weapons = 0;
815         start_items = 0;
816         start_ammo_shells = 0;
817         start_ammo_nails = 0;
818         start_ammo_rockets = 0;
819         start_ammo_cells = 0;
820         start_health = cvar("g_balance_health_start");
821         start_armorvalue = cvar("g_balance_armor_start");
822
823         g_weaponarena = 0;
824         s = cvar_string("g_weaponarena");
825         if (s == "0" || s == "")
826         {
827                 if(g_lms || g_ca)
828                         s = "most";
829         }
830
831         if (s == "0" || s == "")
832         {
833                 // no arena
834         }
835         else if (s == "off")
836         {
837                 // forcibly turn off weaponarena
838         }
839         else if (s == "all")
840         {
841                 g_weaponarena_list = "All Weapons";
842                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
843                 {
844                         e = get_weaponinfo(j);
845                         g_weaponarena |= e.weapons;
846                         weapon_action(e.weapon, WR_PRECACHE);
847                 }
848         }
849         else if (s == "most")
850         {
851                 g_weaponarena_list = "Most Weapons";
852                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
853                 {
854                         e = get_weaponinfo(j);
855                         if (e.spawnflags & WEP_FLAG_NORMAL)
856                         {
857                                 g_weaponarena |= e.weapons;
858                                 weapon_action(e.weapon, WR_PRECACHE);
859                         }
860                 }
861         }
862         else if (s == "none")
863         {
864                 g_weaponarena_list = "No Weapons";
865                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
866         }
867         else
868         {
869                 t = tokenize_console(s);
870                 g_weaponarena_list = "";
871                 for (i = 0; i < t; ++i)
872                 {
873                         s = argv(i);
874                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875                         {
876                                 e = get_weaponinfo(j);
877                                 if (e.netname == s)
878                                 {
879                                         g_weaponarena |= e.weapons;
880                                         weapon_action(e.weapon, WR_PRECACHE);
881                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
882                                         break;
883                                 }
884                         }
885                         if (j > WEP_LAST)
886                         {
887                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
888                         }
889                 }
890                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
891         }
892
893         if(g_weaponarena)
894                 g_weaponarena_random = cvar("g_weaponarena_random");
895         else
896                 g_weaponarena_random = 0;
897         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
898
899         if (g_weaponarena)
900         {
901                 start_weapons = g_weaponarena;
902                 if(!(g_lms || g_ca))
903                         start_items |= IT_UNLIMITED_AMMO;
904         }
905         else if (g_minstagib)
906         {
907                 start_health = 100;
908                 start_armorvalue = 0;
909                 start_weapons = WEPBIT_MINSTANEX;
910                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
911                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
912
913                 if (g_minstagib_invis_alpha <= 0)
914                         g_minstagib_invis_alpha = -1;
915         }
916         else
917         {
918                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
919                 {
920                         e = get_weaponinfo(i);
921                         if(want_weapon("g_start_weapon_", e, FALSE))
922                                 start_weapons |= e.weapons;
923                 }
924         }
925
926         if(!cvar("g_use_ammunition"))
927                 start_items |= IT_UNLIMITED_AMMO;
928
929         if(g_minstagib)
930         {
931                 start_ammo_cells = cvar("g_minstagib_ammo_start");
932                 start_ammo_fuel = cvar("g_start_ammo_fuel");
933         }
934         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
935         {
936                 start_ammo_rockets = 999;
937                 start_ammo_shells = 999;
938                 start_ammo_cells = 999;
939                 start_ammo_nails = 999;
940                 start_ammo_fuel = 999;
941         }
942         else
943         {
944                 if(g_lms || g_ca)
945                 {
946                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
947                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
948                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
949                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
950                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
951                 }
952                 else
953                 {
954                         start_ammo_shells = cvar("g_start_ammo_shells");
955                         start_ammo_nails = cvar("g_start_ammo_nails");
956                         start_ammo_rockets = cvar("g_start_ammo_rockets");
957                         start_ammo_cells = cvar("g_start_ammo_cells");
958                         start_ammo_fuel = cvar("g_start_ammo_fuel");
959                 }
960         }
961
962         if (g_lms || g_ca)
963         {
964                 start_health = cvar("g_lms_start_health");
965                 start_armorvalue = cvar("g_lms_start_armor");
966         }
967
968         if (inWarmupStage)
969         {
970                 warmup_start_ammo_shells = start_ammo_shells;
971                 warmup_start_ammo_nails = start_ammo_nails;
972                 warmup_start_ammo_rockets = start_ammo_rockets;
973                 warmup_start_ammo_cells = start_ammo_cells;
974                 warmup_start_ammo_fuel = start_ammo_fuel;
975                 warmup_start_health = start_health;
976                 warmup_start_armorvalue = start_armorvalue;
977                 warmup_start_weapons = start_weapons;
978
979                 if (!g_weaponarena && !g_minstagib && !g_ca)
980                 {
981                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
982                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
983                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
984                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
985                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
986                         warmup_start_health = cvar("g_warmup_start_health");
987                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
988                         warmup_start_weapons = 0;
989                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
990                         {
991                                 e = get_weaponinfo(i);
992                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
993                                         warmup_start_weapons |= e.weapons;
994                         }
995                 }
996         }
997
998         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
999         {
1000                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1001                 start_items |= IT_FUEL_REGEN;
1002                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1003                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1004         }
1005
1006         if (g_jetpack)
1007                 start_items |= IT_JETPACK;
1008
1009         if (g_weapon_stay == 2)
1010         {
1011                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1012                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1013                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1014                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1015                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1016                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1017                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1018                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1019                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1020                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1021         }
1022
1023         MUTATOR_CALLHOOK(SetStartItems);
1024
1025         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1026         {
1027                 e = get_weaponinfo(i);
1028                 if(e.weapons & (start_weapons | warmup_start_weapons))
1029                         weapon_action(e.weapon, WR_PRECACHE);
1030         }
1031
1032         start_ammo_shells = max(0, start_ammo_shells);
1033         start_ammo_nails = max(0, start_ammo_nails);
1034         start_ammo_cells = max(0, start_ammo_cells);
1035         start_ammo_rockets = max(0, start_ammo_rockets);
1036         start_ammo_fuel = max(0, start_ammo_fuel);
1037
1038         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1039         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1040         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1041         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1042         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1043 }
1044
1045 float g_bugrigs;
1046 float g_bugrigs_planar_movement;
1047 float g_bugrigs_planar_movement_car_jumping;
1048 float g_bugrigs_reverse_spinning;
1049 float g_bugrigs_reverse_speeding;
1050 float g_bugrigs_reverse_stopping;
1051 float g_bugrigs_air_steering;
1052 float g_bugrigs_angle_smoothing;
1053 float g_bugrigs_friction_floor;
1054 float g_bugrigs_friction_brake;
1055 float g_bugrigs_friction_air;
1056 float g_bugrigs_accel;
1057 float g_bugrigs_speed_ref;
1058 float g_bugrigs_speed_pow;
1059 float g_bugrigs_steer;
1060
1061 float g_touchexplode;
1062 float g_touchexplode_radius;
1063 float g_touchexplode_damage;
1064 float g_touchexplode_edgedamage;
1065 float g_touchexplode_force;
1066
1067 float sv_autotaunt;
1068 float sv_taunt;
1069
1070 float sv_pitch_min;
1071 float sv_pitch_max;
1072 float sv_pitch_fixyaw;
1073
1074 string GetGametype(); // g_world.qc
1075 void readlevelcvars(void)
1076 {
1077         // first load all the mutators
1078         if(cvar("g_invincible_projectiles"))
1079                 MUTATOR_ADD(mutator_invincibleprojectiles);
1080         if(cvar("g_nix"))
1081                 MUTATOR_ADD(mutator_nix);
1082         if(cvar("g_dodging"))
1083                 MUTATOR_ADD(mutator_dodging);
1084         if(cvar("g_rocket_flying"))
1085                 MUTATOR_ADD(mutator_rocketflying);
1086         if(cvar("g_vampire"))
1087                 MUTATOR_ADD(mutator_vampire);
1088
1089         if(cvar("sv_allow_fullbright"))
1090                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1091
1092     g_bugrigs = cvar("g_bugrigs");
1093     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1094     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1095     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1096     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1097     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1098     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1099     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1100     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1101     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1102     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1103     g_bugrigs_accel = cvar("g_bugrigs_accel");
1104     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1105     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1106     g_bugrigs_steer = cvar("g_bugrigs_steer");
1107
1108     g_touchexplode = cvar("g_touchexplode");
1109     g_touchexplode_radius = cvar("g_touchexplode_radius");
1110     g_touchexplode_damage = cvar("g_touchexplode_damage");
1111     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1112     g_touchexplode_force = cvar("g_touchexplode_force");
1113
1114 #ifdef ALLOW_FORCEMODELS
1115         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1116 #endif
1117         sv_loddistance1 = cvar("sv_loddistance1");
1118         sv_loddistance2 = cvar("sv_loddistance2");
1119
1120         if(sv_loddistance2 <= sv_loddistance1)
1121                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1122
1123         sv_clones = cvar("sv_clones");
1124         sv_gentle = cvar("sv_gentle");
1125         sv_foginterval = cvar("sv_foginterval");
1126         g_cloaked = cvar("g_cloaked");
1127     if(g_cts)
1128         g_cloaked = 1; // always enable cloak in CTS
1129         g_jump_grunt = cvar("g_jump_grunt");
1130         g_footsteps = cvar("g_footsteps");
1131         g_grappling_hook = cvar("g_grappling_hook");
1132         g_jetpack = cvar("g_jetpack");
1133         g_midair = cvar("g_midair");
1134         g_minstagib = cvar("g_minstagib");
1135         g_norecoil = cvar("g_norecoil");
1136         g_bloodloss = cvar("g_bloodloss");
1137         sv_maxidle = cvar("sv_maxidle");
1138         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1139         g_ctf_reverse = cvar("g_ctf_reverse");
1140         sv_autotaunt = cvar("sv_autotaunt");
1141         sv_taunt = cvar("sv_taunt");
1142
1143         inWarmupStage = cvar("g_warmup");
1144         g_warmup_limit = cvar("g_warmup_limit");
1145         g_warmup_allguns = cvar("g_warmup_allguns");
1146         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1147
1148         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1149                 inWarmupStage = 0; // these modes cannot work together, sorry
1150
1151         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1152         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1153         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1154         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1155         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1156         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1157         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1158         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1159         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1160         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1161         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1162         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1163
1164         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1165         g_weaponratefactor = cvar("g_weaponratefactor");
1166         g_weapondamagefactor = cvar("g_weapondamagefactor");
1167         g_weaponforcefactor = cvar("g_weaponforcefactor");
1168         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1169
1170         g_pickup_shells = cvar("g_pickup_shells");
1171         g_pickup_shells_max = cvar("g_pickup_shells_max");
1172         g_pickup_nails = cvar("g_pickup_nails");
1173         g_pickup_nails_max = cvar("g_pickup_nails_max");
1174         g_pickup_rockets = cvar("g_pickup_rockets");
1175         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1176         g_pickup_cells = cvar("g_pickup_cells");
1177         g_pickup_cells_max = cvar("g_pickup_cells_max");
1178         g_pickup_fuel = cvar("g_pickup_fuel");
1179         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1180         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1181         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1182         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1183         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1184         g_pickup_armormedium = cvar("g_pickup_armormedium");
1185         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1186         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1187         g_pickup_armorbig = cvar("g_pickup_armorbig");
1188         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1189         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1190         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1191         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1192         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1193         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1194         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1195         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1196         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1197         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1198         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1199         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1200         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1201         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1202         g_pickup_healthmega = cvar("g_pickup_healthmega");
1203         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1204         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1205
1206         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1207         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1208
1209         g_pinata = cvar("g_pinata");
1210
1211     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1212     if(!g_weapon_stay)
1213         g_weapon_stay = cvar("g_weapon_stay");
1214
1215         g_ghost_items = cvar("g_ghost_items");
1216
1217         if(g_ghost_items >= 1)
1218                 g_ghost_items = 0.25; // default alpha value
1219
1220         if not(inWarmupStage && !g_ca)
1221                 game_starttime = cvar("g_start_delay");
1222
1223         sv_pitch_min = cvar("sv_pitch_min");
1224         sv_pitch_max = cvar("sv_pitch_max");
1225         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1226
1227         readplayerstartcvars();
1228 }
1229
1230 //#NO AUTOCVARS END
1231
1232 // Sound functions
1233 string precache_sound (string s) = #19;
1234 float precache_sound_index (string s) = #19;
1235
1236 #define SND_VOLUME      1
1237 #define SND_ATTENUATION 2
1238 #define SND_LARGEENTITY 8
1239 #define SND_LARGESOUND  16
1240
1241 float sound_allowed(float dest, entity e)
1242 {
1243     // sounds from world may always pass
1244     for (;;)
1245     {
1246         if (e.classname == "body")
1247             e = e.enemy;
1248         if (e.owner && e.owner != e)
1249             e = e.owner;
1250         else
1251             break;
1252     }
1253     // sounds to self may always pass
1254     if (dest == MSG_ONE)
1255         if (e == msg_entity)
1256             return TRUE;
1257     // sounds by players can be removed
1258     if (autocvar_bot_sound_monopoly)
1259         if (clienttype(e) == CLIENTTYPE_REAL)
1260             return FALSE;
1261     // anything else may pass
1262     return TRUE;
1263 }
1264
1265 #ifdef COMPAT_XON010_CHANNELS
1266 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1267 void sound(entity e, float chan, string samp, float vol, float atten)
1268 {
1269     if (!sound_allowed(MSG_BROADCAST, e))
1270         return;
1271     sound_builtin(e, chan, samp, vol, atten);
1272 }
1273 #else
1274 #undef sound
1275 void sound(entity e, float chan, string samp, float vol, float atten)
1276 {
1277     if (!sound_allowed(MSG_BROADCAST, e))
1278         return;
1279     sound7(e, chan, samp, vol, atten, 0, 0);
1280 }
1281 #endif
1282
1283 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1284 {
1285     float entno, idx;
1286
1287     if (!sound_allowed(dest, e))
1288         return;
1289
1290     entno = num_for_edict(e);
1291     idx = precache_sound_index(samp);
1292
1293     float sflags;
1294     sflags = 0;
1295
1296     atten = floor(atten * 64);
1297     vol = floor(vol * 255);
1298
1299     if (vol != 255)
1300         sflags |= SND_VOLUME;
1301     if (atten != 64)
1302         sflags |= SND_ATTENUATION;
1303     if (entno >= 8192 || chan < 0 || chan > 7)
1304         sflags |= SND_LARGEENTITY;
1305     if (idx >= 256)
1306         sflags |= SND_LARGESOUND;
1307
1308     WriteByte(dest, SVC_SOUND);
1309     WriteByte(dest, sflags);
1310     if (sflags & SND_VOLUME)
1311         WriteByte(dest, vol);
1312     if (sflags & SND_ATTENUATION)
1313         WriteByte(dest, atten);
1314     if (sflags & SND_LARGEENTITY)
1315     {
1316         WriteShort(dest, entno);
1317         WriteByte(dest, chan);
1318     }
1319     else
1320     {
1321         WriteShort(dest, entno * 8 + chan);
1322     }
1323     if (sflags & SND_LARGESOUND)
1324         WriteShort(dest, idx);
1325     else
1326         WriteByte(dest, idx);
1327
1328     WriteCoord(dest, o_x);
1329     WriteCoord(dest, o_y);
1330     WriteCoord(dest, o_z);
1331 }
1332 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1333 {
1334     vector o;
1335
1336     if (!sound_allowed(dest, e))
1337         return;
1338
1339     o = e.origin + 0.5 * (e.mins + e.maxs);
1340     soundtoat(dest, e, o, chan, samp, vol, atten);
1341 }
1342 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1343 {
1344     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1345 }
1346 void stopsoundto(float dest, entity e, float chan)
1347 {
1348     float entno;
1349
1350     if (!sound_allowed(dest, e))
1351         return;
1352
1353     entno = num_for_edict(e);
1354
1355     if (entno >= 8192 || chan < 0 || chan > 7)
1356     {
1357         float idx, sflags;
1358         idx = precache_sound_index("misc/null.wav");
1359         sflags = SND_LARGEENTITY;
1360         if (idx >= 256)
1361             sflags |= SND_LARGESOUND;
1362         WriteByte(dest, SVC_SOUND);
1363         WriteByte(dest, sflags);
1364         WriteShort(dest, entno);
1365         WriteByte(dest, chan);
1366         if (sflags & SND_LARGESOUND)
1367             WriteShort(dest, idx);
1368         else
1369             WriteByte(dest, idx);
1370         WriteCoord(dest, e.origin_x);
1371         WriteCoord(dest, e.origin_y);
1372         WriteCoord(dest, e.origin_z);
1373     }
1374     else
1375     {
1376         WriteByte(dest, SVC_STOPSOUND);
1377         WriteShort(dest, entno * 8 + chan);
1378     }
1379 }
1380 void stopsound(entity e, float chan)
1381 {
1382     if (!sound_allowed(MSG_BROADCAST, e))
1383         return;
1384
1385     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1386     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1387 }
1388
1389 void play2(entity e, string filename)
1390 {
1391     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1392     msg_entity = e;
1393     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1394 }
1395
1396 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1397 .float spamtime;
1398 float spamsound(entity e, float chan, string samp, float vol, float atten)
1399 {
1400     if (!sound_allowed(MSG_BROADCAST, e))
1401         return FALSE;
1402
1403     if (time > e.spamtime)
1404     {
1405         e.spamtime = time;
1406         sound(e, chan, samp, vol, atten);
1407         return TRUE;
1408     }
1409     return FALSE;
1410 }
1411
1412 void play2team(float t, string filename)
1413 {
1414     entity head;
1415
1416     if (autocvar_bot_sound_monopoly)
1417         return;
1418
1419     FOR_EACH_REALPLAYER(head)
1420     {
1421         if (head.team == t)
1422             play2(head, filename);
1423     }
1424 }
1425
1426 void play2all(string samp)
1427 {
1428     if (autocvar_bot_sound_monopoly)
1429         return;
1430
1431     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1432 }
1433
1434 void PrecachePlayerSounds(string f);
1435 void precache_playermodel(string m)
1436 {
1437         float globhandle, i, n;
1438         string f;
1439
1440         if(substring(m, -9,5) == "_lod1")
1441                 return;
1442         if(substring(m, -9,5) == "_lod2")
1443                 return;
1444         precache_model(m);
1445         if(sv_loddistance1)
1446         {
1447                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1448                 if(fexists(f))
1449                         precache_model(f);
1450                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1451                 if(fexists(f))
1452                         precache_model(f);
1453         }
1454
1455         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1456         if (globhandle < 0)
1457                 return;
1458         n = search_getsize(globhandle);
1459         for (i = 0; i < n; ++i)
1460         {
1461                 //print(search_getfilename(globhandle, i), "\n");
1462                 f = search_getfilename(globhandle, i);
1463                 PrecachePlayerSounds(f);
1464         }
1465         search_end(globhandle);
1466 }
1467 void precache_all_playermodels(string pattern)
1468 {
1469         float globhandle, i, n;
1470         string f;
1471
1472         globhandle = search_begin(pattern, TRUE, FALSE);
1473         if (globhandle < 0)
1474                 return;
1475         n = search_getsize(globhandle);
1476         for (i = 0; i < n; ++i)
1477         {
1478                 //print(search_getfilename(globhandle, i), "\n");
1479                 f = search_getfilename(globhandle, i);
1480                 precache_playermodel(f);
1481         }
1482         search_end(globhandle);
1483 }
1484
1485 void precache()
1486 {
1487     // gamemode related things
1488     precache_model ("models/misc/chatbubble.spr");
1489     if (g_runematch)
1490     {
1491         precache_model ("models/runematch/curse.mdl");
1492         precache_model ("models/runematch/rune.mdl");
1493     }
1494
1495 #ifdef TTURRETS_ENABLED
1496     if (autocvar_g_turrets)
1497         turrets_precash();
1498 #endif
1499
1500     // Precache all player models if desired
1501     if (autocvar_sv_precacheplayermodels)
1502     {
1503         PrecachePlayerSounds("sound/player/default.sounds");
1504         precache_all_playermodels("models/player/*.zym");
1505         precache_all_playermodels("models/player/*.dpm");
1506         precache_all_playermodels("models/player/*.md3");
1507         precache_all_playermodels("models/player/*.psk");
1508         precache_all_playermodels("models/player/*.iqm");
1509     }
1510
1511     if (autocvar_sv_defaultcharacter)
1512     {
1513         string s;
1514         s = autocvar_sv_defaultplayermodel_red;
1515         if (s != "")
1516             precache_playermodel(s);
1517         s = autocvar_sv_defaultplayermodel_blue;
1518         if (s != "")
1519             precache_playermodel(s);
1520         s = autocvar_sv_defaultplayermodel_yellow;
1521         if (s != "")
1522             precache_playermodel(s);
1523         s = autocvar_sv_defaultplayermodel_pink;
1524         if (s != "")
1525             precache_playermodel(s);
1526         s = autocvar_sv_defaultplayermodel;
1527         if (s != "")
1528             precache_playermodel(s);
1529     }
1530
1531     if (g_footsteps)
1532     {
1533         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1534         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1535     }
1536
1537     // gore and miscellaneous sounds
1538     //precache_sound ("misc/h2ohit.wav");
1539     precache_model ("models/hook.md3");
1540     precache_sound ("misc/armorimpact.wav");
1541     precache_sound ("misc/bodyimpact1.wav");
1542     precache_sound ("misc/bodyimpact2.wav");
1543     precache_sound ("misc/gib.wav");
1544     precache_sound ("misc/gib_splat01.wav");
1545     precache_sound ("misc/gib_splat02.wav");
1546     precache_sound ("misc/gib_splat03.wav");
1547     precache_sound ("misc/gib_splat04.wav");
1548     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1549     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1550     precache_sound ("misc/null.wav");
1551     precache_sound ("misc/spawn.wav");
1552     precache_sound ("misc/talk.wav");
1553     precache_sound ("misc/teleport.wav");
1554     precache_sound ("misc/poweroff.wav");
1555     precache_sound ("player/lava.wav");
1556     precache_sound ("player/slime.wav");
1557
1558     if (g_jetpack)
1559         precache_sound ("misc/jetpack_fly.wav");
1560
1561     precache_model ("models/sprites/0.spr32");
1562     precache_model ("models/sprites/1.spr32");
1563     precache_model ("models/sprites/2.spr32");
1564     precache_model ("models/sprites/3.spr32");
1565     precache_model ("models/sprites/4.spr32");
1566     precache_model ("models/sprites/5.spr32");
1567     precache_model ("models/sprites/6.spr32");
1568     precache_model ("models/sprites/7.spr32");
1569     precache_model ("models/sprites/8.spr32");
1570     precache_model ("models/sprites/9.spr32");
1571     precache_model ("models/sprites/10.spr32");
1572
1573     // common weapon precaches
1574         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1575     precache_sound ("weapons/weapon_switch.wav");
1576     precache_sound ("weapons/weaponpickup.wav");
1577     precache_sound ("weapons/unavailable.wav");
1578     precache_sound ("weapons/dryfire.wav");
1579     if (g_grappling_hook)
1580     {
1581         precache_sound ("weapons/hook_fire.wav"); // hook
1582         precache_sound ("weapons/hook_impact.wav"); // hook
1583     }
1584
1585     if(autocvar_sv_precacheweapons)
1586     {
1587         //precache weapon models/sounds
1588         float wep;
1589         wep = WEP_FIRST;
1590         while (wep <= WEP_LAST)
1591         {
1592             weapon_action(wep, WR_PRECACHE);
1593             wep = wep + 1;
1594         }
1595     }
1596
1597     precache_model("models/elaser.mdl");
1598     precache_model("models/laser.mdl");
1599     precache_model("models/ebomb.mdl");
1600
1601 #if 0
1602     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1603
1604     if (!self.noise && self.music) // quake 3 uses the music field
1605         self.noise = self.music;
1606
1607     // plays music for the level if there is any
1608     if (self.noise)
1609     {
1610         precache_sound (self.noise);
1611         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1612     }
1613 #endif
1614 }
1615
1616 // sorry, but using \ in macros breaks line numbers
1617 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1618 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1619 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1620
1621
1622 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1623 {
1624         if (clienttype(e) == CLIENTTYPE_REAL)
1625         {
1626                 msg_entity = e;
1627                 WRITESPECTATABLE_MSG_ONE({
1628                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1629                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1630                         WriteByte(MSG_ONE, id);
1631                         WriteString(MSG_ONE, s);
1632                         if (id != 0 && s != "")
1633                         {
1634                                 WriteByte(MSG_ONE, duration);
1635                                 WriteByte(MSG_ONE, countdown_num);
1636                         }
1637                 });
1638         }
1639 }
1640 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1641 {
1642         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1643 }
1644 // WARNING: this kills the trace globals
1645 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1646 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1647
1648 #define INITPRIO_FIRST              0
1649 #define INITPRIO_GAMETYPE           0
1650 #define INITPRIO_GAMETYPE_FALLBACK  1
1651 #define INITPRIO_FINDTARGET        10
1652 #define INITPRIO_DROPTOFLOOR       20
1653 #define INITPRIO_SETLOCATION       90
1654 #define INITPRIO_LINKDOORS         91
1655 #define INITPRIO_LAST              99
1656
1657 .void(void) initialize_entity;
1658 .float initialize_entity_order;
1659 .entity initialize_entity_next;
1660 entity initialize_entity_first;
1661
1662 void make_safe_for_remove(entity e)
1663 {
1664     if (e.initialize_entity)
1665     {
1666         entity ent, prev;
1667         for (ent = initialize_entity_first; ent; )
1668         {
1669             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1670             {
1671                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1672                 // skip it in linked list
1673                 if (prev)
1674                 {
1675                     prev.initialize_entity_next = ent.initialize_entity_next;
1676                     ent = prev.initialize_entity_next;
1677                 }
1678                 else
1679                 {
1680                     initialize_entity_first = ent.initialize_entity_next;
1681                     ent = initialize_entity_first;
1682                 }
1683             }
1684             else
1685             {
1686                 prev = ent;
1687                 ent = ent.initialize_entity_next;
1688             }
1689         }
1690     }
1691 }
1692
1693 void objerror(string s)
1694 {
1695     make_safe_for_remove(self);
1696     objerror_builtin(s);
1697 }
1698
1699 .float remove_except_protected_forbidden;
1700 void remove_except_protected(entity e)
1701 {
1702         if(e.remove_except_protected_forbidden)
1703                 error("not allowed to remove this at this point");
1704         remove_builtin(e);
1705 }
1706
1707 void remove_unsafely(entity e)
1708 {
1709     if(e.classname == "spike")
1710         error("Removing spikes is forbidden (crylink bug), please report");
1711     remove_builtin(e);
1712 }
1713
1714 void remove_safely(entity e)
1715 {
1716     make_safe_for_remove(e);
1717     remove_builtin(e);
1718 }
1719
1720 void InitializeEntity(entity e, void(void) func, float order)
1721 {
1722     entity prev, cur;
1723
1724     if (!e || e.initialize_entity)
1725     {
1726         // make a proxy initializer entity
1727         entity e_old;
1728         e_old = e;
1729         e = spawn();
1730         e.classname = "initialize_entity";
1731         e.enemy = e_old;
1732     }
1733
1734     e.initialize_entity = func;
1735     e.initialize_entity_order = order;
1736
1737     cur = initialize_entity_first;
1738     for (;;)
1739     {
1740         if (!cur || cur.initialize_entity_order > order)
1741         {
1742             // insert between prev and cur
1743             if (prev)
1744                 prev.initialize_entity_next = e;
1745             else
1746                 initialize_entity_first = e;
1747             e.initialize_entity_next = cur;
1748             return;
1749         }
1750         prev = cur;
1751         cur = cur.initialize_entity_next;
1752     }
1753 }
1754 void InitializeEntitiesRun()
1755 {
1756     entity startoflist;
1757     startoflist = initialize_entity_first;
1758     initialize_entity_first = world;
1759     remove = remove_except_protected;
1760     for (self = startoflist; self; self = self.initialize_entity_next)
1761     {
1762         self.remove_except_protected_forbidden = 1;
1763     }
1764     for (self = startoflist; self; )
1765     {
1766         entity e;
1767         var void(void) func;
1768         e = self.initialize_entity_next;
1769         func = self.initialize_entity;
1770         self.initialize_entity_order = 0;
1771         self.initialize_entity = func_null;
1772         self.initialize_entity_next = world;
1773         self.remove_except_protected_forbidden = 0;
1774         if (self.classname == "initialize_entity")
1775         {
1776             entity e_old;
1777             e_old = self.enemy;
1778             remove_builtin(self);
1779             self = e_old;
1780         }
1781         //dprint("Delayed initialization: ", self.classname, "\n");
1782         if(func != func_null)
1783             func();
1784         else
1785         {
1786             eprint(self);
1787             backtrace(strcat("Null function in: ", self.classname, "\n"));
1788         }
1789         self = e;
1790     }
1791     remove = remove_unsafely;
1792 }
1793
1794 .float uncustomizeentityforclient_set;
1795 .void(void) uncustomizeentityforclient;
1796 void(void) SUB_Nullpointer = #0;
1797 void UncustomizeEntitiesRun()
1798 {
1799     entity oldself;
1800     oldself = self;
1801     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1802         self.uncustomizeentityforclient();
1803     self = oldself;
1804 }
1805 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1806 {
1807     e.customizeentityforclient = customizer;
1808     e.uncustomizeentityforclient = uncustomizer;
1809     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1810 }
1811
1812 .float nottargeted;
1813 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1814
1815 void() SUB_Remove;
1816 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1817 {
1818     vector mi, ma;
1819
1820     if (e.classname == "")
1821         e.classname = "net_linked";
1822
1823     if (e.model == "" || self.modelindex == 0)
1824     {
1825         mi = e.mins;
1826         ma = e.maxs;
1827         setmodel(e, "null");
1828         setsize(e, mi, ma);
1829     }
1830
1831     e.SendEntity = sendfunc;
1832     e.SendFlags = 0xFFFFFF;
1833
1834     if (!docull)
1835         e.effects |= EF_NODEPTHTEST;
1836
1837     if (dt)
1838     {
1839         e.nextthink = time + dt;
1840         e.think = SUB_Remove;
1841     }
1842 }
1843
1844 void adaptor_think2touch()
1845 {
1846     entity o;
1847     o = other;
1848     other = world;
1849     self.touch();
1850     other = o;
1851 }
1852
1853 void adaptor_think2use()
1854 {
1855     entity o, a;
1856     o = other;
1857     a = activator;
1858     activator = world;
1859     other = world;
1860     self.use();
1861     other = o;
1862     activator = a;
1863 }
1864
1865 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1866 {
1867         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1868                 self.projectiledeathtype |= HITTYPE_SPLASH;
1869         adaptor_think2use();
1870 }
1871
1872 // deferred dropping
1873 void DropToFloor_Handler()
1874 {
1875     droptofloor_builtin();
1876     self.dropped_origin = self.origin;
1877 }
1878
1879 void droptofloor()
1880 {
1881     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1882 }
1883
1884
1885
1886 float trace_hits_box_a0, trace_hits_box_a1;
1887
1888 float trace_hits_box_1d(float end, float thmi, float thma)
1889 {
1890     if (end == 0)
1891     {
1892         // just check if x is in range
1893         if (0 < thmi)
1894             return FALSE;
1895         if (0 > thma)
1896             return FALSE;
1897     }
1898     else
1899     {
1900         // do the trace with respect to x
1901         // 0 -> end has to stay in thmi -> thma
1902         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1903         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1904         if (trace_hits_box_a0 > trace_hits_box_a1)
1905             return FALSE;
1906     }
1907     return TRUE;
1908 }
1909
1910 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1911 {
1912     end -= start;
1913     thmi -= start;
1914     thma -= start;
1915     // now it is a trace from 0 to end
1916
1917     trace_hits_box_a0 = 0;
1918     trace_hits_box_a1 = 1;
1919
1920     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1921         return FALSE;
1922     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1923         return FALSE;
1924     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1925         return FALSE;
1926
1927     return TRUE;
1928 }
1929
1930 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1931 {
1932     return trace_hits_box(start, end, thmi - ma, thma - mi);
1933 }
1934
1935 float SUB_NoImpactCheck()
1936 {
1937         // zero hitcontents = this is not the real impact, but either the
1938         // mirror-impact of something hitting the projectile instead of the
1939         // projectile hitting the something, or a touchareagrid one. Neither of
1940         // these stop the projectile from moving, so...
1941         if(trace_dphitcontents == 0)
1942         {
1943                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1944                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1945                 checkclient();
1946         }
1947     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1948         return 1;
1949     if (other == world && self.size != '0 0 0')
1950     {
1951         vector tic;
1952         tic = self.velocity * sys_frametime;
1953         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1954         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1955         if (trace_fraction >= 1)
1956         {
1957             dprint("Odd... did not hit...?\n");
1958         }
1959         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1960         {
1961             dprint("Detected and prevented the sky-grapple bug.\n");
1962             return 1;
1963         }
1964     }
1965
1966     return 0;
1967 }
1968
1969 #define SUB_OwnerCheck() (other && (other == self.owner))
1970
1971 void RemoveGrapplingHook(entity pl);
1972 void W_Crylink_Dequeue(entity e);
1973 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1974 {
1975         if(SUB_OwnerCheck())
1976                 return TRUE;
1977         if(SUB_NoImpactCheck())
1978         {
1979                 if(self.classname == "grapplinghook")
1980                         RemoveGrapplingHook(self.realowner);
1981                 else if(self.classname == "spike")
1982                 {
1983                         W_Crylink_Dequeue(self);
1984                         remove(self);
1985                 }
1986                 else
1987                         remove(self);
1988                 return TRUE;
1989         }
1990         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1991                 UpdateCSQCProjectile(self);
1992         return FALSE;
1993 }
1994 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1995
1996 float MAX_IPBAN_URIS           = 16;
1997                               
1998 float URI_GET_DISCARD          = 0;
1999 float URI_GET_IPBAN            = 1;
2000 float URI_GET_IPBAN_END        = 16;
2001
2002 void URI_Get_Callback(float id, float status, string data)
2003 {
2004     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2005     dprint(data);
2006     dprint("\nEnd of data.\n");
2007
2008     if(url_URI_Get_Callback(id, status, data))
2009     {
2010         // handled
2011     }
2012     else if (id == URI_GET_DISCARD)
2013     {
2014         // discard
2015     }
2016     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2017     {
2018         // online ban list
2019         OnlineBanList_URI_Get_Callback(id, status, data);
2020     }
2021     else
2022     {
2023         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2024     }
2025 }
2026
2027 void print_to(entity e, string s)
2028 {
2029     if (e)
2030         sprint(e, strcat(s, "\n"));
2031     else
2032         print(s, "\n");
2033 }
2034
2035 string uid2name(string myuid) {
2036         string s;
2037         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2038         
2039         if(s == "")
2040                 s = "^1Unregistered Player";
2041         return s;
2042 }
2043
2044 float race_readTime(string map, float pos)
2045 {
2046         string rr;
2047         if(g_cts)
2048                 rr = CTS_RECORD;
2049         else
2050                 rr = RACE_RECORD;
2051
2052         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2053 }
2054
2055 string race_readUID(string map, float pos)
2056 {
2057         string rr;
2058         if(g_cts)
2059                 rr = CTS_RECORD;
2060         else
2061                 rr = RACE_RECORD;
2062
2063         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2064 }
2065
2066 float race_readPos(string map, float t) {
2067         float i;
2068         for (i = 1; i <= RANKINGS_CNT; ++i)
2069                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2070                         return i;
2071
2072         return 0; // pos is zero if unranked
2073 }
2074
2075 void race_writeTime(string map, float t, string myuid)
2076 {
2077         string rr;
2078         if(g_cts)
2079                 rr = CTS_RECORD;
2080         else
2081                 rr = RACE_RECORD;
2082
2083         float newpos;
2084         newpos = race_readPos(map, t);
2085
2086         float i, prevpos;
2087         for(i = 1; i <= RANKINGS_CNT; ++i)
2088         {
2089                 if(race_readUID(map, i) == myuid)
2090                         prevpos = i;
2091         }
2092         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2093                 for (i = prevpos; i > newpos; --i) {
2094                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2095                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2096                 }
2097         } else { // player has no ranked record yet
2098                 for (i = RANKINGS_CNT; i > newpos; --i) {
2099                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2100                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2101                 }
2102         }
2103
2104         // store new time itself
2105         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2106         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2107 }
2108
2109 string race_readName(string map, float pos)
2110 {
2111         string rr;
2112         if(g_cts)
2113                 rr = CTS_RECORD;
2114         else
2115                 rr = RACE_RECORD;
2116
2117         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2118 }
2119
2120 string race_placeName(float pos) {
2121         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2122         {
2123                 if(mod(pos, 10) == 1)
2124                         return strcat(ftos(pos), "st");
2125                 else if(mod(pos, 10) == 2)
2126                         return strcat(ftos(pos), "nd");
2127                 else if(mod(pos, 10) == 3)
2128                         return strcat(ftos(pos), "rd");
2129                 else
2130                         return strcat(ftos(pos), "th");
2131         }
2132         else
2133                 return strcat(ftos(pos), "th");
2134 }
2135 string getrecords(float page) // 50 records per page
2136 {
2137     float rec;
2138     string h;
2139     float r;
2140     float i;
2141     string s;
2142
2143     rec = 0;
2144
2145     s = "";
2146
2147     if (g_ctf)
2148     {
2149         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2150         {
2151             if (MapInfo_Get_ByID(i))
2152             {
2153                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2154                 if (r == 0)
2155                     continue;
2156                 // TODO: uid2name
2157                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2158                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2159                 ++rec;
2160             }
2161         }
2162     }
2163
2164     if (g_race)
2165     {
2166         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2167         {
2168             if (MapInfo_Get_ByID(i))
2169             {
2170                 r = race_readTime(MapInfo_Map_bspname, 1);
2171                 if (r == 0)
2172                     continue;
2173                 h = race_readName(MapInfo_Map_bspname, 1);
2174                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2175                 ++rec;
2176             }
2177         }
2178     }
2179
2180     if (g_cts)
2181     {
2182         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2183         {
2184             if (MapInfo_Get_ByID(i))
2185             {
2186                 r = race_readTime(MapInfo_Map_bspname, 1);
2187                 if (r == 0)
2188                     continue;
2189                 h = race_readName(MapInfo_Map_bspname, 1);
2190                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2191                 ++rec;
2192             }
2193         }
2194     }
2195
2196     MapInfo_ClearTemps();
2197
2198     if (s == "" && page == 0)
2199         return "No records are available on this server.\n";
2200     else
2201         return s;
2202 }
2203
2204 string getrankings()
2205 {
2206     string n;
2207     float t;
2208     float i;
2209     string s;
2210     string p;
2211     string map;
2212
2213     s = "";
2214
2215     map = GetMapname();
2216
2217     for (i = 1; i <= RANKINGS_CNT; ++i)
2218     {
2219         t = race_readTime(map, i);
2220         if (t == 0)
2221             continue;
2222         n = race_readName(map, i);
2223         p = race_placeName(i);
2224         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2225     }
2226
2227     MapInfo_ClearTemps();
2228
2229     if (s == "")
2230         return strcat("No records are available for the map: ", map, "\n");
2231     else
2232         return strcat("Records for ", map, ":\n", s);
2233 }
2234
2235 #define LADDER_FIRSTPOINT 100
2236 #define LADDER_CNT 10
2237         // position X still gives LADDER_FIRSTPOINT/X points
2238 #define LADDER_SIZE 30
2239         // ladder shows the top X players
2240 string top_uids[LADDER_SIZE];
2241 float top_scores[LADDER_SIZE];
2242 string getladder()
2243 {
2244     float i, j, k, uidcnt;
2245     string s, temp_s;
2246
2247     s = "";
2248     temp_s = "";
2249
2250     string rr;
2251     if(g_cts)
2252         rr = CTS_RECORD;
2253     else
2254         rr = RACE_RECORD;
2255
2256     string myuid;
2257
2258     for (k = 0; k < MapInfo_count; ++k)
2259     {
2260         if (MapInfo_Get_ByID(k))
2261         {
2262                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2263                         if(i == 0) // speed award
2264                         {
2265                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2266                                         continue;
2267
2268                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2269                         }
2270                         else // normal record, if it exists (else break)
2271                         {
2272                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2273                                         continue;
2274
2275                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2276                         }
2277
2278                         // string s contains:
2279                         // arg 0 = # of speed recs
2280                         // arg 1 = # of 1st place recs
2281                         // arg 2 = # of 2nd place recs
2282                         // ... etc
2283                         // LADDER_CNT+1 = total points
2284
2285                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2286                         if (temp_s == "")
2287                         {
2288                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2289                             ++uidcnt;
2290                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2291                             {
2292                                 if(j != LADDER_CNT + 1)
2293                                     temp_s = strcat(temp_s, "0 ");
2294                                 else
2295                                     temp_s = strcat(temp_s, "0");
2296                             }
2297                         }
2298
2299                         tokenize_console(temp_s);
2300                         s = "";
2301
2302                         if(i == 0) // speed award
2303                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2304                             {
2305                                 if(j == 0) // speed award
2306                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2307                                 else
2308                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2309                             }
2310                         else // record
2311                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2312                             {
2313                                 if(j == 0)
2314                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2315                                 else if(j == i) // wanted rec!
2316                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2317                                 else
2318                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2319                             }
2320
2321                         // total points are (by default) calculated like this:
2322                         // speedrec = floor(100 / 10) = 10 points
2323                         // 1st place = floor(100 / 1) = 100 points
2324                         // 2nd place = floor(100 / 2) = 50 points
2325                         // 3rd place = floor(100 / 3) = 33 points
2326                         // 4th place = floor(100 / 4) = 25 points
2327                         // 5th place = floor(100 / 5) = 20 points
2328                         // ... etc
2329
2330                         if(i == 0)
2331                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2332                         else
2333                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2334
2335                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2336                 }
2337         }
2338     }
2339
2340     float thiscnt;
2341     string thisuid;
2342     for (i = 0; i <= uidcnt; ++i) // for each known uid
2343     {
2344         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2345         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2346         tokenize_console(temp_s);
2347         thiscnt = stof(argv(LADDER_CNT+1));
2348
2349         if(thiscnt > top_scores[LADDER_SIZE-1])
2350         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2351         {
2352             if(thiscnt > top_scores[j])
2353             {
2354                 for (k = LADDER_SIZE-1; k >= j; --k)
2355                 {
2356                     top_uids[k] = top_uids[k-1];
2357                     top_scores[k] = top_scores[k-1];
2358                 }
2359                 top_uids[j] = thisuid;
2360                 top_scores[j] = thiscnt;
2361                 break;
2362             }
2363         }
2364     }
2365
2366     s = "^3-----------------------\n\n";
2367
2368     s = strcat(s, "Pos ^3|");
2369     s = strcat(s, " ^7Total  ^3|");
2370     for (i = 1; i <= LADDER_CNT; ++i)
2371     {
2372         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2373     }
2374     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2375
2376     s = strcat(s, "\n^3----+--------");
2377     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2378     {
2379         s = strcat(s, "+-----");
2380     }
2381 #if LADDER_CNT > 9
2382     for (i = 1; i <= LADDER_CNT - 9; ++i)
2383     {
2384         s = strcat(s, "+------");
2385     }
2386 #endif
2387
2388     s = strcat(s, "+--------------+--------------------\n");
2389
2390     for (i = 0; i < LADDER_SIZE; ++i)
2391     {
2392         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2393         tokenize_console(temp_s);
2394         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2395             continue;
2396         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2397         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2398         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2399         {
2400             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2401         }
2402 #if LADDER_CNT > 9
2403         for (j = 10; j <= LADDER_CNT; ++j)
2404         {
2405             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2406         }
2407 #endif
2408
2409         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2410         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2411     }
2412
2413     MapInfo_ClearTemps();
2414
2415     if (s == "")
2416         return "No ladder on this server!\n";
2417     else
2418         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2419 }
2420
2421
2422 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2423 {
2424     float m, i;
2425     vector start, org, delta, end, enddown, mstart;
2426     entity sp;
2427
2428     m = e.dphitcontentsmask;
2429     e.dphitcontentsmask = goodcontents | badcontents;
2430
2431     org = world.mins;
2432     delta = world.maxs - world.mins;
2433
2434     for (i = 0; i < attempts; ++i)
2435     {
2436         start_x = org_x + random() * delta_x;
2437         start_y = org_y + random() * delta_y;
2438         start_z = org_z + random() * delta_z;
2439
2440         // rule 1: start inside world bounds, and outside
2441         // solid, and don't start from somewhere where you can
2442         // fall down to evil
2443         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2444         if (trace_fraction >= 1)
2445             continue;
2446         if (trace_startsolid)
2447             continue;
2448         if (trace_dphitcontents & badcontents)
2449             continue;
2450         if (trace_dphitq3surfaceflags & badsurfaceflags)
2451             continue;
2452
2453         // rule 2: if we are too high, lower the point
2454         if (trace_fraction * delta_z > maxaboveground)
2455             start = trace_endpos + '0 0 1' * maxaboveground;
2456         enddown = trace_endpos;
2457
2458         // rule 3: make sure we aren't outside the map. This only works
2459         // for somewhat well formed maps. A good rule of thumb is that
2460         // the map should have a convex outside hull.
2461         // these can be traceLINES as we already verified the starting box
2462         mstart = start + 0.5 * (e.mins + e.maxs);
2463         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2464         if (trace_fraction >= 1)
2465             continue;
2466         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2467         if (trace_fraction >= 1)
2468             continue;
2469         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2470         if (trace_fraction >= 1)
2471             continue;
2472         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2473         if (trace_fraction >= 1)
2474             continue;
2475         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2476         if (trace_fraction >= 1)
2477             continue;
2478
2479         // rule 4: we must "see" some spawnpoint
2480         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2481                 if(checkpvs(mstart, sp))
2482                         break;
2483         if(!sp)
2484         {
2485                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2486                         if(checkpvs(mstart, sp))
2487                                 break;
2488                 if(!sp)
2489                         continue;
2490         }
2491
2492         // find a random vector to "look at"
2493         end_x = org_x + random() * delta_x;
2494         end_y = org_y + random() * delta_y;
2495         end_z = org_z + random() * delta_z;
2496         end = start + normalize(end - start) * vlen(delta);
2497
2498         // rule 4: start TO end must not be too short
2499         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2500         if (trace_startsolid)
2501             continue;
2502         if (trace_fraction < minviewdistance / vlen(delta))
2503             continue;
2504
2505         // rule 5: don't want to look at sky
2506         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2507             continue;
2508
2509         // rule 6: we must not end up in trigger_hurt
2510         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2511             continue;
2512
2513         break;
2514     }
2515
2516     e.dphitcontentsmask = m;
2517
2518     if (i < attempts)
2519     {
2520         setorigin(e, start);
2521         e.angles = vectoangles(end - start);
2522         dprint("Needed ", ftos(i + 1), " attempts\n");
2523         return TRUE;
2524     }
2525     else
2526         return FALSE;
2527 }
2528
2529 float zcurveparticles_effectno;
2530 vector zcurveparticles_start;
2531 float zcurveparticles_spd;
2532
2533 void endzcurveparticles()
2534 {
2535         if(zcurveparticles_effectno)
2536         {
2537                 // terminator
2538                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2539         }
2540         zcurveparticles_effectno = 0;
2541 }
2542
2543 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2544 {
2545         spd = bound(0, floor(spd / 16), 32767);
2546         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2547         {
2548                 endzcurveparticles();
2549                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2550                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2551                 WriteShort(MSG_BROADCAST, effectno);
2552                 WriteCoord(MSG_BROADCAST, start_x);
2553                 WriteCoord(MSG_BROADCAST, start_y);
2554                 WriteCoord(MSG_BROADCAST, start_z);
2555                 zcurveparticles_effectno = effectno;
2556                 zcurveparticles_start = start;
2557         }
2558         else
2559                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2560         WriteCoord(MSG_BROADCAST, end_x);
2561         WriteCoord(MSG_BROADCAST, end_y);
2562         WriteCoord(MSG_BROADCAST, end_z);
2563         WriteCoord(MSG_BROADCAST, end_dz);
2564         zcurveparticles_spd = spd;
2565 }
2566
2567 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2568 {
2569         float end_dz;
2570         vector vecxy, velxy;
2571
2572         vecxy = end - start;
2573         vecxy_z = 0;
2574         velxy = vel;
2575         velxy_z = 0;
2576
2577         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2578         {
2579                 endzcurveparticles();
2580                 trailparticles(world, effectno, start, end);
2581                 return;
2582         }
2583
2584         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2585         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2586 }
2587
2588 void write_recordmarker(entity pl, float tstart, float dt)
2589 {
2590     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2591
2592     // also write a marker into demo files for demotc-race-record-extractor to find
2593     stuffcmd(pl,
2594              strcat(
2595                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2596                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2597 }
2598
2599 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2600 {
2601         switch(algn)
2602         {
2603                 default:
2604                 case 3: // right
2605                         break;
2606
2607                 case 4: // left
2608                         vecs_y = -vecs_y;
2609                         break;
2610
2611                 case 1:
2612                         if(allowcenter) // 2: allow center handedness
2613                         {
2614                                 // center
2615                                 vecs_y = 0;
2616                                 vecs_z -= 2;
2617                         }
2618                         else
2619                         {
2620                                 // right
2621                         }
2622                         break;
2623
2624                 case 2:
2625                         if(allowcenter) // 2: allow center handedness
2626                         {
2627                                 // center
2628                                 vecs_y = 0;
2629                                 vecs_z -= 2;
2630                         }
2631                         else
2632                         {
2633                                 // left
2634                                 vecs_y = -vecs_y;
2635                         }
2636                         break;
2637         }
2638         return vecs;
2639 }
2640
2641 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2642 {
2643         string s;
2644         vector v;
2645
2646         if (autocvar_g_shootfromeye)
2647         {
2648                 if (visual)
2649                 {
2650                         vecs_y = 0;
2651                         vecs_z -= 2;
2652                 }
2653                 else
2654                 {
2655                         vecs_y = 0;
2656                         vecs_z = 0;
2657                 }
2658         }
2659         else if (autocvar_g_shootfromcenter)
2660         {
2661                 vecs_y = 0;
2662                 vecs_z -= 2;
2663         }
2664         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2665         {
2666                 v = stov(s);
2667                 if (y_is_right)
2668                         v_y = -v_y;
2669                 if (v_x != 0)
2670                         vecs_x = v_x;
2671                 vecs_y = v_y;
2672                 vecs_z = v_z;
2673         }
2674         else if (autocvar_g_shootfromclient)
2675         {
2676                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2677         }
2678         return vecs;
2679 }
2680
2681 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2682 {
2683         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2684 }
2685
2686
2687 void attach_sameorigin(entity e, entity to, string tag)
2688 {
2689     vector org, t_forward, t_left, t_up, e_forward, e_up;
2690     vector org0, ang0;
2691     float tagscale;
2692
2693     ang0 = e.angles;
2694     org0 = e.origin;
2695
2696     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2697     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2698     t_forward = v_forward * tagscale;
2699     t_left = v_right * -tagscale;
2700     t_up = v_up * tagscale;
2701
2702     e.origin_x = org * t_forward;
2703     e.origin_y = org * t_left;
2704     e.origin_z = org * t_up;
2705
2706     // current forward and up directions
2707     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2708                 e.angles = AnglesTransform_FromVAngles(e.angles);
2709         else
2710                 e.angles = AnglesTransform_FromAngles(e.angles);
2711     fixedmakevectors(e.angles);
2712
2713     // untransform forward, up!
2714     e_forward_x = v_forward * t_forward;
2715     e_forward_y = v_forward * t_left;
2716     e_forward_z = v_forward * t_up;
2717     e_up_x = v_up * t_forward;
2718     e_up_y = v_up * t_left;
2719     e_up_z = v_up * t_up;
2720
2721     e.angles = fixedvectoangles2(e_forward, e_up);
2722     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2723                 e.angles = AnglesTransform_ToVAngles(e.angles);
2724         else
2725                 e.angles = AnglesTransform_ToAngles(e.angles);
2726
2727     setattachment(e, to, tag);
2728     setorigin(e, e.origin);
2729 }
2730
2731 void detach_sameorigin(entity e)
2732 {
2733     vector org;
2734     org = gettaginfo(e, 0);
2735     e.angles = fixedvectoangles2(v_forward, v_up);
2736     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2737                 e.angles = AnglesTransform_ToVAngles(e.angles);
2738         else
2739                 e.angles = AnglesTransform_ToAngles(e.angles);
2740     setorigin(e, org);
2741     setattachment(e, world, "");
2742     setorigin(e, e.origin);
2743 }
2744
2745 void follow_sameorigin(entity e, entity to)
2746 {
2747     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2748     e.aiment = to; // make the hole follow bmodel
2749     e.punchangle = to.angles; // the original angles of bmodel
2750     e.view_ofs = e.origin - to.origin; // relative origin
2751     e.v_angle = e.angles - to.angles; // relative angles
2752 }
2753
2754 void unfollow_sameorigin(entity e)
2755 {
2756     e.movetype = MOVETYPE_NONE;
2757 }
2758
2759 entity gettaginfo_relative_ent;
2760 vector gettaginfo_relative(entity e, float tag)
2761 {
2762     if (!gettaginfo_relative_ent)
2763     {
2764         gettaginfo_relative_ent = spawn();
2765         gettaginfo_relative_ent.effects = EF_NODRAW;
2766     }
2767     gettaginfo_relative_ent.model = e.model;
2768     gettaginfo_relative_ent.modelindex = e.modelindex;
2769     gettaginfo_relative_ent.frame = e.frame;
2770     return gettaginfo(gettaginfo_relative_ent, tag);
2771 }
2772
2773 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2774 {
2775     float p;
2776     p = pow(2, chan);
2777     if (pl.soundentity.cnt & p)
2778         return;
2779     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2780     pl.soundentity.cnt |= p;
2781 }
2782
2783 void SoundEntity_StopSound(entity pl, float chan)
2784 {
2785     float p;
2786     p = pow(2, chan);
2787     if (pl.soundentity.cnt & p)
2788     {
2789         stopsoundto(MSG_ALL, pl.soundentity, chan);
2790         pl.soundentity.cnt &~= p;
2791     }
2792 }
2793
2794 void SoundEntity_Attach(entity pl)
2795 {
2796     pl.soundentity = spawn();
2797     pl.soundentity.classname = "soundentity";
2798     pl.soundentity.owner = pl;
2799     setattachment(pl.soundentity, pl, "");
2800     setmodel(pl.soundentity, "null");
2801 }
2802
2803 void SoundEntity_Detach(entity pl)
2804 {
2805     float i;
2806     for (i = 0; i <= 7; ++i)
2807         SoundEntity_StopSound(pl, i);
2808 }
2809
2810
2811 float ParseCommandPlayerSlotTarget_firsttoken;
2812 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2813 {
2814         string s;
2815         entity e, head;
2816         float n;
2817
2818         s = string_null;
2819
2820         ParseCommandPlayerSlotTarget_firsttoken = -1;
2821
2822         if (tokens > idx)
2823         {
2824                 if (substring(argv(idx), 0, 1) == "#")
2825                 {
2826                         s = substring(argv(idx), 1, -1);
2827                         ++idx;
2828                         if (s == "") if (tokens > idx)
2829                         {
2830                                 s = argv(idx);
2831                                 ++idx;
2832                         }
2833                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2834                         n = stof(s);
2835                         if (s == ftos(n) && n > 0 && n <= maxclients)
2836                         {
2837                                 e = edict_num(n);
2838                                 if (e.flags & FL_CLIENT)
2839                                         return e;
2840                         }
2841                 }
2842                 else
2843                 {
2844                         // it must be a nick name
2845                         s = argv(idx);
2846                         ++idx;
2847                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2848
2849                         n = 0;
2850                         FOR_EACH_CLIENT(head)
2851                                 if (head.netname == s)
2852                                 {
2853                                         e = head;
2854                                         ++n;
2855                                 }
2856                         if (n == 1)
2857                                 return e;
2858
2859                         s = strdecolorize(s);
2860                         n = 0;
2861                         FOR_EACH_CLIENT(head)
2862                                 if (strdecolorize(head.netname) == s)
2863                                 {
2864                                         e = head;
2865                                         ++n;
2866                                 }
2867                         if (n == 1)
2868                                 return e;
2869                 }
2870         }
2871
2872         return world;
2873 }
2874
2875 .float scale2;
2876
2877 float modeleffect_SendEntity(entity to, float sf)
2878 {
2879         float f;
2880         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2881
2882         f = 0;
2883         if(self.velocity != '0 0 0')
2884                 f |= 1;
2885         if(self.angles != '0 0 0')
2886                 f |= 2;
2887         if(self.avelocity != '0 0 0')
2888                 f |= 4;
2889
2890         WriteByte(MSG_ENTITY, f);
2891         WriteShort(MSG_ENTITY, self.modelindex);
2892         WriteByte(MSG_ENTITY, self.skin);
2893         WriteByte(MSG_ENTITY, self.frame);
2894         WriteCoord(MSG_ENTITY, self.origin_x);
2895         WriteCoord(MSG_ENTITY, self.origin_y);
2896         WriteCoord(MSG_ENTITY, self.origin_z);
2897         if(f & 1)
2898         {
2899                 WriteCoord(MSG_ENTITY, self.velocity_x);
2900                 WriteCoord(MSG_ENTITY, self.velocity_y);
2901                 WriteCoord(MSG_ENTITY, self.velocity_z);
2902         }
2903         if(f & 2)
2904         {
2905                 WriteCoord(MSG_ENTITY, self.angles_x);
2906                 WriteCoord(MSG_ENTITY, self.angles_y);
2907                 WriteCoord(MSG_ENTITY, self.angles_z);
2908         }
2909         if(f & 4)
2910         {
2911                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2912                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2913                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2914         }
2915         WriteShort(MSG_ENTITY, self.scale * 256.0);
2916         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2917         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2918         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2919         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2920
2921         return TRUE;
2922 }
2923
2924 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2925 {
2926         entity e;
2927         float sz;
2928         e = spawn();
2929         e.classname = "modeleffect";
2930         setmodel(e, m);
2931         e.frame = f;
2932         setorigin(e, o);
2933         e.velocity = v;
2934         e.angles = ang;
2935         e.avelocity = angv;
2936         e.alpha = a;
2937         e.teleport_time = t1;
2938         e.fade_time = t2;
2939         e.skin = s;
2940         if(s0 >= 0)
2941                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2942         else
2943                 e.scale = -s0;
2944         if(s2 >= 0)
2945                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2946         else
2947                 e.scale2 = -s2;
2948         sz = max(e.scale, e.scale2);
2949         setsize(e, e.mins * sz, e.maxs * sz);
2950         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2951 }
2952
2953 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2954 {
2955         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2956 }
2957
2958 float randombit(float bits)
2959 {
2960         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2961                 return bits;
2962
2963         float n, f, b, r;
2964
2965         r = random();
2966         b = 0;
2967         n = 0;
2968
2969         for(f = 1; f <= bits; f *= 2)
2970         {
2971                 if(bits & f)
2972                 {
2973                         ++n;
2974                         r *= n;
2975                         if(r <= 1)
2976                                 b = f;
2977                         else
2978                                 r = (r - 1) / (n - 1);
2979                 }
2980         }
2981
2982         return b;
2983 }
2984
2985 float randombits(float bits, float k, float error_return)
2986 {
2987         float r;
2988         r = 0;
2989         while(k > 0 && bits != r)
2990         {
2991                 r += randombit(bits - r);
2992                 --k;
2993         }
2994         if(error_return)
2995                 if(k > 0)
2996                         return -1; // all
2997         return r;
2998 }
2999
3000 void randombit_test(float bits, float iter)
3001 {
3002         while(iter > 0)
3003         {
3004                 print(ftos(randombit(bits)), "\n");
3005                 --iter;
3006         }
3007 }
3008
3009 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3010 {
3011         if(halflifedist > 0)
3012                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3013         else if(halflifedist < 0)
3014                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3015         else
3016                 return 1;
3017 }
3018
3019
3020
3021
3022 #ifdef RELEASE
3023 #define cvar_string_normal cvar_string_builtin
3024 #define cvar_normal cvar_builtin
3025 #else
3026 string cvar_string_normal(string n)
3027 {
3028         if not(cvar_type(n) & 1)
3029                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3030         return cvar_string_builtin(n);
3031 }
3032
3033 float cvar_normal(string n)
3034 {
3035         return stof(cvar_string_normal(n));
3036 }
3037 #endif
3038 #define cvar_set_normal cvar_set_builtin
3039
3040 void defer_think()
3041 {
3042     entity oself;
3043
3044     oself           = self;
3045     self            = self.owner;
3046     oself.think     = SUB_Remove;
3047     oself.nextthink = time;
3048
3049     oself.use();
3050 }
3051
3052 /*
3053     Execute func() after time + fdelay.
3054     self when func is executed = self when defer is called
3055 */
3056 void defer(float fdelay, void() func)
3057 {
3058     entity e;
3059
3060     e           = spawn();
3061     e.owner     = self;
3062     e.use       = func;
3063     e.think     = defer_think;
3064     e.nextthink = time + fdelay;
3065 }
3066
3067 .string aiment_classname;
3068 .float aiment_deadflag;
3069 void SetMovetypeFollow(entity ent, entity e)
3070 {
3071         // FIXME this may not be warpzone aware
3072         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3073         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3074         ent.aiment = e; // make the hole follow bmodel
3075         ent.punchangle = e.angles; // the original angles of bmodel
3076         ent.view_ofs = ent.origin - e.origin; // relative origin
3077         ent.v_angle = ent.angles - e.angles; // relative angles
3078         ent.aiment_classname = strzone(e.classname);
3079         ent.aiment_deadflag = e.deadflag;
3080 }
3081 void UnsetMovetypeFollow(entity ent)
3082 {
3083         ent.movetype = MOVETYPE_FLY;
3084         PROJECTILE_MAKETRIGGER(ent);
3085         ent.aiment = world;
3086 }
3087 float LostMovetypeFollow(entity ent)
3088 {
3089 /*
3090         if(ent.movetype != MOVETYPE_FOLLOW)
3091                 if(ent.aiment)
3092                         error("???");
3093 */
3094         if(ent.aiment)
3095         {
3096                 if(ent.aiment.classname != ent.aiment_classname)
3097                         return 1;
3098                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3099                         return 1;
3100         }
3101         return 0;
3102 }
3103
3104 float isPushable(entity e)
3105 {
3106         if(e.iscreature)
3107                 return TRUE;
3108         switch(e.classname)
3109         {
3110                 case "body":
3111                 case "droppedweapon":
3112                 case "keepawayball":
3113                 case "nexball_basketball":
3114                 case "nexball_football":
3115                         return TRUE;
3116                 case "bullet": // antilagged bullets can't hit this either
3117                         return FALSE;
3118         }
3119         if (e.projectiledeathtype)
3120                 return TRUE;
3121         return FALSE;
3122 }