1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 float w_getbestweapon(entity e);
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 o = W_FixWeaponOrder_ForceComplete(wo);
466 if(self.weaponorder_byimpulse)
468 strunzone(self.weaponorder_byimpulse);
469 self.weaponorder_byimpulse = string_null;
471 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474 void GetCvars(float f)
476 string s = string_null;
479 s = strcat1(argv(f));
484 MUTATOR_CALLHOOK(GetCvars);
486 Notification_GetCvars();
488 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
491 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
492 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
505 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
506 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
508 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
510 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
512 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
513 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
515 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
517 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
518 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
519 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
521 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524 if (s == "cl_weaponpriority")
525 self.switchweapon = w_getbestweapon(self);
526 if (s == "cl_allow_uidtracking")
527 PlayerStats_AddPlayer(self);
531 // decolorizes and team colors the player name when needed
532 string playername(entity p)
535 if (teamplay && !intermission_running && IS_PLAYER(p))
537 t = Team_ColorCode(p.team);
538 return strcat(t, strdecolorize(p.netname));
544 vector randompos(vector m1, vector m2)
548 v_x = m2_x * random() + m1_x;
549 v_y = m2_y * random() + m1_y;
550 v_z = m2_z * random() + m1_z;
554 //#NO AUTOCVARS START
556 float g_pickup_shells;
557 float g_pickup_shells_max;
558 float g_pickup_nails;
559 float g_pickup_nails_max;
560 float g_pickup_rockets;
561 float g_pickup_rockets_max;
562 float g_pickup_cells;
563 float g_pickup_cells_max;
565 float g_pickup_fuel_jetpack;
566 float g_pickup_fuel_max;
567 float g_pickup_armorsmall;
568 float g_pickup_armorsmall_max;
569 float g_pickup_armorsmall_anyway;
570 float g_pickup_armormedium;
571 float g_pickup_armormedium_max;
572 float g_pickup_armormedium_anyway;
573 float g_pickup_armorbig;
574 float g_pickup_armorbig_max;
575 float g_pickup_armorbig_anyway;
576 float g_pickup_armorlarge;
577 float g_pickup_armorlarge_max;
578 float g_pickup_armorlarge_anyway;
579 float g_pickup_healthsmall;
580 float g_pickup_healthsmall_max;
581 float g_pickup_healthsmall_anyway;
582 float g_pickup_healthmedium;
583 float g_pickup_healthmedium_max;
584 float g_pickup_healthmedium_anyway;
585 float g_pickup_healthlarge;
586 float g_pickup_healthlarge_max;
587 float g_pickup_healthlarge_anyway;
588 float g_pickup_healthmega;
589 float g_pickup_healthmega_max;
590 float g_pickup_healthmega_anyway;
591 float g_pickup_ammo_anyway;
592 float g_pickup_weapons_anyway;
594 WEPSET_DECLARE_A(g_weaponarena_weapons);
595 float g_weaponarena_random;
596 float g_weaponarena_random_with_laser;
597 string g_weaponarena_list;
598 float g_weaponspeedfactor;
599 float g_weaponratefactor;
600 float g_weapondamagefactor;
601 float g_weaponforcefactor;
602 float g_weaponspreadfactor;
604 WEPSET_DECLARE_A(start_weapons);
605 WEPSET_DECLARE_A(start_weapons_default);
606 WEPSET_DECLARE_A(start_weapons_defaultmask);
608 float start_ammo_shells;
609 float start_ammo_nails;
610 float start_ammo_rockets;
611 float start_ammo_cells;
612 float start_ammo_fuel;
614 float start_armorvalue;
615 WEPSET_DECLARE_A(warmup_start_weapons);
616 WEPSET_DECLARE_A(warmup_start_weapons_default);
617 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
618 float warmup_start_ammo_shells;
619 float warmup_start_ammo_nails;
620 float warmup_start_ammo_rockets;
621 float warmup_start_ammo_cells;
622 float warmup_start_ammo_fuel;
623 float warmup_start_health;
624 float warmup_start_armorvalue;
627 entity get_weaponinfo(float w);
629 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
631 var float i = weaponinfo.weapon;
637 if (g_lms || g_ca || allguns)
639 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645 d = (i == WEP_SHOTGUN);
647 d = 0; // weapon is set a few lines later
649 d = (i == WEP_LASER || i == WEP_SHOTGUN);
651 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652 d |= (i == WEP_HOOK);
653 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
656 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
658 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
663 // 4: is set by default?
672 void readplayerstartcvars()
678 // initialize starting values for players
679 WEPSET_CLEAR_A(start_weapons);
680 WEPSET_CLEAR_A(start_weapons_default);
681 WEPSET_CLEAR_A(start_weapons_defaultmask);
683 start_ammo_shells = 0;
684 start_ammo_nails = 0;
685 start_ammo_rockets = 0;
686 start_ammo_cells = 0;
687 start_health = cvar("g_balance_health_start");
688 start_armorvalue = cvar("g_balance_armor_start");
691 WEPSET_CLEAR_A(g_weaponarena_weapons);
693 s = cvar_string("g_weaponarena");
694 if (s == "0" || s == "")
700 if (s == "0" || s == "")
706 // forcibly turn off weaponarena
711 g_weaponarena_list = "All Weapons";
712 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
714 e = get_weaponinfo(j);
715 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
716 WEPSET_OR_AW(g_weaponarena_weapons, j);
719 else if (s == "most")
722 g_weaponarena_list = "Most Weapons";
723 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
725 e = get_weaponinfo(j);
726 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
727 if (e.spawnflags & WEP_FLAG_NORMAL)
728 WEPSET_OR_AW(g_weaponarena_weapons, j);
731 else if (s == "none")
734 g_weaponarena_list = "No Weapons";
739 t = tokenize_console(s);
740 g_weaponarena_list = "";
741 for (i = 0; i < t; ++i)
744 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
746 e = get_weaponinfo(j);
749 WEPSET_OR_AW(g_weaponarena_weapons, j);
750 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
756 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
759 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
763 g_weaponarena_random = cvar("g_weaponarena_random");
765 g_weaponarena_random = 0;
766 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
770 g_weapon_stay = 0; // incompatible
771 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
772 start_items |= IT_UNLIMITED_AMMO;
776 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
778 e = get_weaponinfo(i);
779 float w = want_weapon("g_start_weapon_", e, FALSE);
781 WEPSET_OR_AW(start_weapons, i);
783 WEPSET_OR_AW(start_weapons_default, i);
785 WEPSET_OR_AW(start_weapons_defaultmask, i);
789 if(!cvar("g_use_ammunition"))
790 start_items |= IT_UNLIMITED_AMMO;
792 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
794 start_ammo_rockets = 999;
795 start_ammo_shells = 999;
796 start_ammo_cells = 999;
797 start_ammo_nails = 999;
798 start_ammo_fuel = 999;
802 start_ammo_shells = cvar("g_start_ammo_shells");
803 start_ammo_nails = cvar("g_start_ammo_nails");
804 start_ammo_rockets = cvar("g_start_ammo_rockets");
805 start_ammo_cells = cvar("g_start_ammo_cells");
806 start_ammo_fuel = cvar("g_start_ammo_fuel");
811 warmup_start_ammo_shells = start_ammo_shells;
812 warmup_start_ammo_nails = start_ammo_nails;
813 warmup_start_ammo_rockets = start_ammo_rockets;
814 warmup_start_ammo_cells = start_ammo_cells;
815 warmup_start_ammo_fuel = start_ammo_fuel;
816 warmup_start_health = start_health;
817 warmup_start_armorvalue = start_armorvalue;
818 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
819 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
820 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
822 if (!g_weaponarena && !g_ca)
824 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
825 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
826 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
827 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
828 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
829 warmup_start_health = cvar("g_warmup_start_health");
830 warmup_start_armorvalue = cvar("g_warmup_start_armor");
831 WEPSET_CLEAR_A(warmup_start_weapons);
832 WEPSET_CLEAR_A(warmup_start_weapons_default);
833 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
834 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
836 e = get_weaponinfo(i);
837 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
839 WEPSET_OR_AW(warmup_start_weapons, i);
841 WEPSET_OR_AW(warmup_start_weapons_default, i);
843 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
849 start_items |= IT_JETPACK;
851 MUTATOR_CALLHOOK(SetStartItems);
853 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
855 g_grappling_hook = 0; // these two can't coexist, as they use the same button
856 start_items |= IT_FUEL_REGEN;
857 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
858 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
863 e = get_weaponinfo(i);
864 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
865 weapon_action(i, WR_PRECACHE);
868 start_ammo_shells = max(0, start_ammo_shells);
869 start_ammo_nails = max(0, start_ammo_nails);
870 start_ammo_cells = max(0, start_ammo_cells);
871 start_ammo_rockets = max(0, start_ammo_rockets);
872 start_ammo_fuel = max(0, start_ammo_fuel);
874 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
875 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
876 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
877 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
878 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
882 float g_bugrigs_planar_movement;
883 float g_bugrigs_planar_movement_car_jumping;
884 float g_bugrigs_reverse_spinning;
885 float g_bugrigs_reverse_speeding;
886 float g_bugrigs_reverse_stopping;
887 float g_bugrigs_air_steering;
888 float g_bugrigs_angle_smoothing;
889 float g_bugrigs_friction_floor;
890 float g_bugrigs_friction_brake;
891 float g_bugrigs_friction_air;
892 float g_bugrigs_accel;
893 float g_bugrigs_speed_ref;
894 float g_bugrigs_speed_pow;
895 float g_bugrigs_steer;
900 string GetGametype(); // g_world.qc
901 void readlevelcvars(void)
904 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
905 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
907 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
908 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
909 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
910 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
911 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
912 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
913 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
914 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
915 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
916 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
918 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
920 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
922 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
923 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
924 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
925 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
926 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
928 #undef CHECK_MUTATOR_ADD
930 if(cvar("sv_allow_fullbright"))
931 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
933 g_bugrigs = cvar("g_bugrigs");
934 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
935 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
936 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
937 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
938 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
939 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
940 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
941 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
942 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
943 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
944 g_bugrigs_accel = cvar("g_bugrigs_accel");
945 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
946 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
947 g_bugrigs_steer = cvar("g_bugrigs_steer");
949 g_minstagib = cvar("g_minstagib");
951 sv_clones = cvar("sv_clones");
952 sv_foginterval = cvar("sv_foginterval");
953 g_cloaked = cvar("g_cloaked");
955 g_cloaked = 1; // always enable cloak in CTS
956 g_footsteps = cvar("g_footsteps");
957 g_grappling_hook = cvar("g_grappling_hook");
958 g_jetpack = cvar("g_jetpack");
959 sv_maxidle = cvar("sv_maxidle");
960 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
961 sv_autotaunt = cvar("sv_autotaunt");
962 sv_taunt = cvar("sv_taunt");
964 inWarmupStage = cvar("g_warmup");
965 g_warmup_limit = cvar("g_warmup_limit");
966 g_warmup_allguns = cvar("g_warmup_allguns");
967 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
969 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
970 inWarmupStage = 0; // these modes cannot work together, sorry
972 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
973 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
974 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
975 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
976 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
977 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
978 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
979 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
980 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
981 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
982 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
983 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
984 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
985 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
987 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
988 g_weaponratefactor = cvar("g_weaponratefactor");
989 g_weapondamagefactor = cvar("g_weapondamagefactor");
990 g_weaponforcefactor = cvar("g_weaponforcefactor");
991 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
993 g_pickup_shells = cvar("g_pickup_shells");
994 g_pickup_shells_max = cvar("g_pickup_shells_max");
995 g_pickup_nails = cvar("g_pickup_nails");
996 g_pickup_nails_max = cvar("g_pickup_nails_max");
997 g_pickup_rockets = cvar("g_pickup_rockets");
998 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
999 g_pickup_cells = cvar("g_pickup_cells");
1000 g_pickup_cells_max = cvar("g_pickup_cells_max");
1001 g_pickup_fuel = cvar("g_pickup_fuel");
1002 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1003 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1004 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1005 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1006 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1007 g_pickup_armormedium = cvar("g_pickup_armormedium");
1008 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1009 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1010 g_pickup_armorbig = cvar("g_pickup_armorbig");
1011 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1012 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1013 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1014 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1015 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1016 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1017 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1018 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1019 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1020 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1021 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1022 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1023 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1024 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1025 g_pickup_healthmega = cvar("g_pickup_healthmega");
1026 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1027 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1029 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1030 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1032 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1034 g_weapon_stay = cvar("g_weapon_stay");
1036 if not(inWarmupStage)
1037 game_starttime = time + cvar("g_start_delay");
1039 readplayerstartcvars();
1045 string precache_sound (string s) = #19;
1046 float precache_sound_index (string s) = #19;
1048 #define SND_VOLUME 1
1049 #define SND_ATTENUATION 2
1050 #define SND_LARGEENTITY 8
1051 #define SND_LARGESOUND 16
1053 float sound_allowed(float dest, entity e)
1055 // sounds from world may always pass
1058 if (e.classname == "body")
1060 else if (e.realowner && e.realowner != e)
1062 else if (e.owner && e.owner != e)
1067 // sounds to self may always pass
1068 if (dest == MSG_ONE)
1069 if (e == msg_entity)
1071 // sounds by players can be removed
1072 if (autocvar_bot_sound_monopoly)
1073 if (IS_REAL_CLIENT(e))
1075 // anything else may pass
1079 #ifdef COMPAT_XON010_CHANNELS
1080 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1081 void sound(entity e, float chan, string samp, float vol, float atten)
1083 if (!sound_allowed(MSG_BROADCAST, e))
1085 builtin_sound(e, chan, samp, vol, atten);
1089 void sound(entity e, float chan, string samp, float vol, float atten)
1091 if (!sound_allowed(MSG_BROADCAST, e))
1093 sound7(e, chan, samp, vol, atten, 0, 0);
1097 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1101 if (!sound_allowed(dest, e))
1104 entno = num_for_edict(e);
1105 idx = precache_sound_index(samp);
1110 atten = floor(atten * 64);
1111 vol = floor(vol * 255);
1114 sflags |= SND_VOLUME;
1116 sflags |= SND_ATTENUATION;
1117 if (entno >= 8192 || chan < 0 || chan > 7)
1118 sflags |= SND_LARGEENTITY;
1120 sflags |= SND_LARGESOUND;
1122 WriteByte(dest, SVC_SOUND);
1123 WriteByte(dest, sflags);
1124 if (sflags & SND_VOLUME)
1125 WriteByte(dest, vol);
1126 if (sflags & SND_ATTENUATION)
1127 WriteByte(dest, atten);
1128 if (sflags & SND_LARGEENTITY)
1130 WriteShort(dest, entno);
1131 WriteByte(dest, chan);
1135 WriteShort(dest, entno * 8 + chan);
1137 if (sflags & SND_LARGESOUND)
1138 WriteShort(dest, idx);
1140 WriteByte(dest, idx);
1142 WriteCoord(dest, o_x);
1143 WriteCoord(dest, o_y);
1144 WriteCoord(dest, o_z);
1146 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1150 if (!sound_allowed(dest, e))
1153 o = e.origin + 0.5 * (e.mins + e.maxs);
1154 soundtoat(dest, e, o, chan, samp, vol, atten);
1156 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1158 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1160 void stopsoundto(float dest, entity e, float chan)
1164 if (!sound_allowed(dest, e))
1167 entno = num_for_edict(e);
1169 if (entno >= 8192 || chan < 0 || chan > 7)
1172 idx = precache_sound_index("misc/null.wav");
1173 sflags = SND_LARGEENTITY;
1175 sflags |= SND_LARGESOUND;
1176 WriteByte(dest, SVC_SOUND);
1177 WriteByte(dest, sflags);
1178 WriteShort(dest, entno);
1179 WriteByte(dest, chan);
1180 if (sflags & SND_LARGESOUND)
1181 WriteShort(dest, idx);
1183 WriteByte(dest, idx);
1184 WriteCoord(dest, e.origin_x);
1185 WriteCoord(dest, e.origin_y);
1186 WriteCoord(dest, e.origin_z);
1190 WriteByte(dest, SVC_STOPSOUND);
1191 WriteShort(dest, entno * 8 + chan);
1194 void stopsound(entity e, float chan)
1196 if (!sound_allowed(MSG_BROADCAST, e))
1199 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1200 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1203 void play2(entity e, string filename)
1205 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1207 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1210 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1212 float spamsound(entity e, float chan, string samp, float vol, float atten)
1214 if (!sound_allowed(MSG_BROADCAST, e))
1217 if (time > e.spamtime)
1220 sound(e, chan, samp, vol, atten);
1226 void play2team(float t, string filename)
1230 if (autocvar_bot_sound_monopoly)
1233 FOR_EACH_REALPLAYER(head)
1236 play2(head, filename);
1240 void play2all(string samp)
1242 if (autocvar_bot_sound_monopoly)
1245 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1248 void PrecachePlayerSounds(string f);
1249 void precache_playermodel(string m)
1251 float globhandle, i, n;
1254 if(substring(m, -9,5) == "_lod1")
1256 if(substring(m, -9,5) == "_lod2")
1259 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1262 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1266 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1269 n = search_getsize(globhandle);
1270 for (i = 0; i < n; ++i)
1272 //print(search_getfilename(globhandle, i), "\n");
1273 f = search_getfilename(globhandle, i);
1274 PrecachePlayerSounds(f);
1276 search_end(globhandle);
1278 void precache_all_playermodels(string pattern)
1280 float globhandle, i, n;
1283 globhandle = search_begin(pattern, TRUE, FALSE);
1286 n = search_getsize(globhandle);
1287 for (i = 0; i < n; ++i)
1289 //print(search_getfilename(globhandle, i), "\n");
1290 f = search_getfilename(globhandle, i);
1291 precache_playermodel(f);
1293 search_end(globhandle);
1298 // gamemode related things
1299 precache_model ("models/misc/chatbubble.spr");
1301 #ifdef TTURRETS_ENABLED
1302 if (autocvar_g_turrets)
1306 // Precache all player models if desired
1307 if (autocvar_sv_precacheplayermodels)
1309 PrecachePlayerSounds("sound/player/default.sounds");
1310 precache_all_playermodels("models/player/*.zym");
1311 precache_all_playermodels("models/player/*.dpm");
1312 precache_all_playermodels("models/player/*.md3");
1313 precache_all_playermodels("models/player/*.psk");
1314 precache_all_playermodels("models/player/*.iqm");
1317 if (autocvar_sv_defaultcharacter)
1320 s = autocvar_sv_defaultplayermodel_red;
1322 precache_playermodel(s);
1323 s = autocvar_sv_defaultplayermodel_blue;
1325 precache_playermodel(s);
1326 s = autocvar_sv_defaultplayermodel_yellow;
1328 precache_playermodel(s);
1329 s = autocvar_sv_defaultplayermodel_pink;
1331 precache_playermodel(s);
1332 s = autocvar_sv_defaultplayermodel;
1334 precache_playermodel(s);
1339 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1340 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1343 // gore and miscellaneous sounds
1344 //precache_sound ("misc/h2ohit.wav");
1345 precache_model ("models/hook.md3");
1346 precache_sound ("misc/armorimpact.wav");
1347 precache_sound ("misc/bodyimpact1.wav");
1348 precache_sound ("misc/bodyimpact2.wav");
1349 precache_sound ("misc/gib.wav");
1350 precache_sound ("misc/gib_splat01.wav");
1351 precache_sound ("misc/gib_splat02.wav");
1352 precache_sound ("misc/gib_splat03.wav");
1353 precache_sound ("misc/gib_splat04.wav");
1354 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1355 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1356 precache_sound ("misc/null.wav");
1357 precache_sound ("misc/spawn.wav");
1358 precache_sound ("misc/talk.wav");
1359 precache_sound ("misc/teleport.wav");
1360 precache_sound ("misc/poweroff.wav");
1361 precache_sound ("player/lava.wav");
1362 precache_sound ("player/slime.wav");
1364 precache_model ("models/sprites/0.spr32");
1365 precache_model ("models/sprites/1.spr32");
1366 precache_model ("models/sprites/2.spr32");
1367 precache_model ("models/sprites/3.spr32");
1368 precache_model ("models/sprites/4.spr32");
1369 precache_model ("models/sprites/5.spr32");
1370 precache_model ("models/sprites/6.spr32");
1371 precache_model ("models/sprites/7.spr32");
1372 precache_model ("models/sprites/8.spr32");
1373 precache_model ("models/sprites/9.spr32");
1374 precache_model ("models/sprites/10.spr32");
1376 // common weapon precaches
1377 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1378 precache_sound ("weapons/weapon_switch.wav");
1379 precache_sound ("weapons/weaponpickup.wav");
1380 precache_sound ("weapons/unavailable.wav");
1381 precache_sound ("weapons/dryfire.wav");
1382 if (g_grappling_hook)
1384 precache_sound ("weapons/hook_fire.wav"); // hook
1385 precache_sound ("weapons/hook_impact.wav"); // hook
1388 if(autocvar_sv_precacheweapons)
1390 //precache weapon models/sounds
1393 while (wep <= WEP_LAST)
1395 weapon_action(wep, WR_PRECACHE);
1400 precache_model("models/elaser.mdl");
1401 precache_model("models/laser.mdl");
1402 precache_model("models/ebomb.mdl");
1405 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1407 if (!self.noise && self.music) // quake 3 uses the music field
1408 self.noise = self.music;
1410 // plays music for the level if there is any
1413 precache_sound (self.noise);
1414 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1418 #include "precache-for-csqc.inc"
1421 // WARNING: this kills the trace globals
1422 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1423 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1425 #define INITPRIO_FIRST 0
1426 #define INITPRIO_GAMETYPE 0
1427 #define INITPRIO_GAMETYPE_FALLBACK 1
1428 #define INITPRIO_FINDTARGET 10
1429 #define INITPRIO_DROPTOFLOOR 20
1430 #define INITPRIO_SETLOCATION 90
1431 #define INITPRIO_LINKDOORS 91
1432 #define INITPRIO_LAST 99
1434 .void(void) initialize_entity;
1435 .float initialize_entity_order;
1436 .entity initialize_entity_next;
1437 entity initialize_entity_first;
1439 void make_safe_for_remove(entity e)
1441 if (e.initialize_entity)
1443 entity ent, prev = world;
1444 for (ent = initialize_entity_first; ent; )
1446 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1448 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1449 // skip it in linked list
1452 prev.initialize_entity_next = ent.initialize_entity_next;
1453 ent = prev.initialize_entity_next;
1457 initialize_entity_first = ent.initialize_entity_next;
1458 ent = initialize_entity_first;
1464 ent = ent.initialize_entity_next;
1470 void objerror(string s)
1472 make_safe_for_remove(self);
1473 builtin_objerror(s);
1476 .float remove_except_protected_forbidden;
1477 void remove_except_protected(entity e)
1479 if(e.remove_except_protected_forbidden)
1480 error("not allowed to remove this at this point");
1484 void remove_unsafely(entity e)
1486 if(e.classname == "spike")
1487 error("Removing spikes is forbidden (crylink bug), please report");
1491 void remove_safely(entity e)
1493 make_safe_for_remove(e);
1497 void InitializeEntity(entity e, void(void) func, float order)
1501 if (!e || e.initialize_entity)
1503 // make a proxy initializer entity
1507 e.classname = "initialize_entity";
1511 e.initialize_entity = func;
1512 e.initialize_entity_order = order;
1514 cur = initialize_entity_first;
1518 if (!cur || cur.initialize_entity_order > order)
1520 // insert between prev and cur
1522 prev.initialize_entity_next = e;
1524 initialize_entity_first = e;
1525 e.initialize_entity_next = cur;
1529 cur = cur.initialize_entity_next;
1532 void InitializeEntitiesRun()
1535 startoflist = initialize_entity_first;
1536 initialize_entity_first = world;
1537 remove = remove_except_protected;
1538 for (self = startoflist; self; self = self.initialize_entity_next)
1540 self.remove_except_protected_forbidden = 1;
1542 for (self = startoflist; self; )
1545 var void(void) func;
1546 e = self.initialize_entity_next;
1547 func = self.initialize_entity;
1548 self.initialize_entity_order = 0;
1549 self.initialize_entity = func_null;
1550 self.initialize_entity_next = world;
1551 self.remove_except_protected_forbidden = 0;
1552 if (self.classname == "initialize_entity")
1556 builtin_remove(self);
1559 //dprint("Delayed initialization: ", self.classname, "\n");
1565 backtrace(strcat("Null function in: ", self.classname, "\n"));
1569 remove = remove_unsafely;
1572 .float uncustomizeentityforclient_set;
1573 .void(void) uncustomizeentityforclient;
1574 void UncustomizeEntitiesRun()
1578 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1579 self.uncustomizeentityforclient();
1582 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1584 e.customizeentityforclient = customizer;
1585 e.uncustomizeentityforclient = uncustomizer;
1586 e.uncustomizeentityforclient_set = !!uncustomizer;
1590 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1593 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1597 if (e.classname == "")
1598 e.classname = "net_linked";
1600 if (e.model == "" || self.modelindex == 0)
1604 setmodel(e, "null");
1608 e.SendEntity = sendfunc;
1609 e.SendFlags = 0xFFFFFF;
1612 e.effects |= EF_NODEPTHTEST;
1616 e.nextthink = time + dt;
1617 e.think = SUB_Remove;
1621 void adaptor_think2touch()
1630 void adaptor_think2use()
1642 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1644 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1645 self.projectiledeathtype |= HITTYPE_SPLASH;
1646 adaptor_think2use();
1649 // deferred dropping
1650 void DropToFloor_Handler()
1652 builtin_droptofloor();
1653 self.dropped_origin = self.origin;
1658 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1663 float trace_hits_box_a0, trace_hits_box_a1;
1665 float trace_hits_box_1d(float end, float thmi, float thma)
1669 // just check if x is in range
1677 // do the trace with respect to x
1678 // 0 -> end has to stay in thmi -> thma
1679 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1680 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1681 if (trace_hits_box_a0 > trace_hits_box_a1)
1687 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1692 // now it is a trace from 0 to end
1694 trace_hits_box_a0 = 0;
1695 trace_hits_box_a1 = 1;
1697 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1699 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1701 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1707 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1709 return trace_hits_box(start, end, thmi - ma, thma - mi);
1712 float SUB_NoImpactCheck()
1714 // zero hitcontents = this is not the real impact, but either the
1715 // mirror-impact of something hitting the projectile instead of the
1716 // projectile hitting the something, or a touchareagrid one. Neither of
1717 // these stop the projectile from moving, so...
1718 if(trace_dphitcontents == 0)
1720 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1721 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1724 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1726 if (other == world && self.size != '0 0 0')
1729 tic = self.velocity * sys_frametime;
1730 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1731 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1732 if (trace_fraction >= 1)
1734 dprint("Odd... did not hit...?\n");
1736 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1738 dprint("Detected and prevented the sky-grapple bug.\n");
1746 #define SUB_OwnerCheck() (other && (other == self.owner))
1748 void RemoveGrapplingHook(entity pl);
1749 void W_Crylink_Dequeue(entity e);
1750 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1752 if(SUB_OwnerCheck())
1754 if(SUB_NoImpactCheck())
1756 if(self.classname == "grapplinghook")
1757 RemoveGrapplingHook(self.realowner);
1758 else if(self.classname == "spike")
1760 W_Crylink_Dequeue(self);
1767 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1768 UpdateCSQCProjectile(self);
1771 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1773 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1774 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1776 void URI_Get_Callback(float id, float status, string data)
1778 if(url_URI_Get_Callback(id, status, data))
1782 else if (id == URI_GET_DISCARD)
1786 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1789 Curl_URI_Get_Callback(id, status, data);
1791 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1794 OnlineBanList_URI_Get_Callback(id, status, data);
1798 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1802 string uid2name(string myuid) {
1804 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1806 // FIXME remove this later after 0.6 release
1807 // convert old style broken records to correct style
1810 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1813 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1814 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1819 s = "^1Unregistered Player";
1823 float race_readTime(string map, float pos)
1831 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1834 string race_readUID(string map, float pos)
1842 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1845 float race_readPos(string map, float t) {
1847 for (i = 1; i <= RANKINGS_CNT; ++i)
1848 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1851 return 0; // pos is zero if unranked
1854 void race_writeTime(string map, float t, string myuid)
1863 newpos = race_readPos(map, t);
1865 float i, prevpos = 0;
1866 for(i = 1; i <= RANKINGS_CNT; ++i)
1868 if(race_readUID(map, i) == myuid)
1871 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1872 for (i = prevpos; i > newpos; --i) {
1873 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1874 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1876 } else { // player has no ranked record yet
1877 for (i = RANKINGS_CNT; i > newpos; --i) {
1878 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1879 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1883 // store new time itself
1884 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1885 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1888 string race_readName(string map, float pos)
1896 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1899 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1902 vector start, org, delta, end, enddown, mstart;
1905 m = e.dphitcontentsmask;
1906 e.dphitcontentsmask = goodcontents | badcontents;
1909 delta = world.maxs - world.mins;
1913 for (i = 0; i < attempts; ++i)
1915 start_x = org_x + random() * delta_x;
1916 start_y = org_y + random() * delta_y;
1917 start_z = org_z + random() * delta_z;
1919 // rule 1: start inside world bounds, and outside
1920 // solid, and don't start from somewhere where you can
1921 // fall down to evil
1922 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1923 if (trace_fraction >= 1)
1925 if (trace_startsolid)
1927 if (trace_dphitcontents & badcontents)
1929 if (trace_dphitq3surfaceflags & badsurfaceflags)
1932 // rule 2: if we are too high, lower the point
1933 if (trace_fraction * delta_z > maxaboveground)
1934 start = trace_endpos + '0 0 1' * maxaboveground;
1935 enddown = trace_endpos;
1937 // rule 3: make sure we aren't outside the map. This only works
1938 // for somewhat well formed maps. A good rule of thumb is that
1939 // the map should have a convex outside hull.
1940 // these can be traceLINES as we already verified the starting box
1941 mstart = start + 0.5 * (e.mins + e.maxs);
1942 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1943 if (trace_fraction >= 1)
1945 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1946 if (trace_fraction >= 1)
1948 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1949 if (trace_fraction >= 1)
1951 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1952 if (trace_fraction >= 1)
1954 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1955 if (trace_fraction >= 1)
1958 // rule 4: we must "see" some spawnpoint
1959 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1960 if(checkpvs(mstart, sp))
1964 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1965 if(checkpvs(mstart, sp))
1971 // find a random vector to "look at"
1972 end_x = org_x + random() * delta_x;
1973 end_y = org_y + random() * delta_y;
1974 end_z = org_z + random() * delta_z;
1975 end = start + normalize(end - start) * vlen(delta);
1977 // rule 4: start TO end must not be too short
1978 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1979 if (trace_startsolid)
1981 if (trace_fraction < minviewdistance / vlen(delta))
1984 // rule 5: don't want to look at sky
1985 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1988 // rule 6: we must not end up in trigger_hurt
1989 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1995 e.dphitcontentsmask = m;
1999 setorigin(e, start);
2000 e.angles = vectoangles(end - start);
2001 dprint("Needed ", ftos(i + 1), " attempts\n");
2008 float zcurveparticles_effectno;
2009 vector zcurveparticles_start;
2010 float zcurveparticles_spd;
2012 void endzcurveparticles()
2014 if(zcurveparticles_effectno)
2017 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2019 zcurveparticles_effectno = 0;
2022 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2024 spd = bound(0, floor(spd / 16), 32767);
2025 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2027 endzcurveparticles();
2028 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2029 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2030 WriteShort(MSG_BROADCAST, effectno);
2031 WriteCoord(MSG_BROADCAST, start_x);
2032 WriteCoord(MSG_BROADCAST, start_y);
2033 WriteCoord(MSG_BROADCAST, start_z);
2034 zcurveparticles_effectno = effectno;
2035 zcurveparticles_start = start;
2038 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2039 WriteCoord(MSG_BROADCAST, end_x);
2040 WriteCoord(MSG_BROADCAST, end_y);
2041 WriteCoord(MSG_BROADCAST, end_z);
2042 WriteCoord(MSG_BROADCAST, end_dz);
2043 zcurveparticles_spd = spd;
2046 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2049 vector vecxy, velxy;
2051 vecxy = end - start;
2056 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2058 endzcurveparticles();
2059 trailparticles(world, effectno, start, end);
2063 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2064 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2067 void write_recordmarker(entity pl, float tstart, float dt)
2069 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2071 // also write a marker into demo files for demotc-race-record-extractor to find
2074 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2075 " ", ftos(tstart), " ", ftos(dt), "\n"));
2078 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2091 if(allowcenter) // 2: allow center handedness
2104 if(allowcenter) // 2: allow center handedness
2120 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2125 if (autocvar_g_shootfromeye)
2129 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2130 else { vecs_y = 0; vecs_z -= 2; }
2138 else if (autocvar_g_shootfromcenter)
2143 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2153 else if (autocvar_g_shootfromclient)
2155 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2160 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2162 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2166 void attach_sameorigin(entity e, entity to, string tag)
2168 vector org, t_forward, t_left, t_up, e_forward, e_up;
2171 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2172 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2173 t_forward = v_forward * tagscale;
2174 t_left = v_right * -tagscale;
2175 t_up = v_up * tagscale;
2177 e.origin_x = org * t_forward;
2178 e.origin_y = org * t_left;
2179 e.origin_z = org * t_up;
2181 // current forward and up directions
2182 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2183 e.angles = AnglesTransform_FromVAngles(e.angles);
2185 e.angles = AnglesTransform_FromAngles(e.angles);
2186 fixedmakevectors(e.angles);
2188 // untransform forward, up!
2189 e_forward_x = v_forward * t_forward;
2190 e_forward_y = v_forward * t_left;
2191 e_forward_z = v_forward * t_up;
2192 e_up_x = v_up * t_forward;
2193 e_up_y = v_up * t_left;
2194 e_up_z = v_up * t_up;
2196 e.angles = fixedvectoangles2(e_forward, e_up);
2197 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2198 e.angles = AnglesTransform_ToVAngles(e.angles);
2200 e.angles = AnglesTransform_ToAngles(e.angles);
2202 setattachment(e, to, tag);
2203 setorigin(e, e.origin);
2206 void detach_sameorigin(entity e)
2209 org = gettaginfo(e, 0);
2210 e.angles = fixedvectoangles2(v_forward, v_up);
2211 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2212 e.angles = AnglesTransform_ToVAngles(e.angles);
2214 e.angles = AnglesTransform_ToAngles(e.angles);
2216 setattachment(e, world, "");
2217 setorigin(e, e.origin);
2220 void follow_sameorigin(entity e, entity to)
2222 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2223 e.aiment = to; // make the hole follow bmodel
2224 e.punchangle = to.angles; // the original angles of bmodel
2225 e.view_ofs = e.origin - to.origin; // relative origin
2226 e.v_angle = e.angles - to.angles; // relative angles
2229 void unfollow_sameorigin(entity e)
2231 e.movetype = MOVETYPE_NONE;
2234 entity gettaginfo_relative_ent;
2235 vector gettaginfo_relative(entity e, float tag)
2237 if (!gettaginfo_relative_ent)
2239 gettaginfo_relative_ent = spawn();
2240 gettaginfo_relative_ent.effects = EF_NODRAW;
2242 gettaginfo_relative_ent.model = e.model;
2243 gettaginfo_relative_ent.modelindex = e.modelindex;
2244 gettaginfo_relative_ent.frame = e.frame;
2245 return gettaginfo(gettaginfo_relative_ent, tag);
2250 float modeleffect_SendEntity(entity to, float sf)
2253 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2256 if(self.velocity != '0 0 0')
2258 if(self.angles != '0 0 0')
2260 if(self.avelocity != '0 0 0')
2263 WriteByte(MSG_ENTITY, f);
2264 WriteShort(MSG_ENTITY, self.modelindex);
2265 WriteByte(MSG_ENTITY, self.skin);
2266 WriteByte(MSG_ENTITY, self.frame);
2267 WriteCoord(MSG_ENTITY, self.origin_x);
2268 WriteCoord(MSG_ENTITY, self.origin_y);
2269 WriteCoord(MSG_ENTITY, self.origin_z);
2272 WriteCoord(MSG_ENTITY, self.velocity_x);
2273 WriteCoord(MSG_ENTITY, self.velocity_y);
2274 WriteCoord(MSG_ENTITY, self.velocity_z);
2278 WriteCoord(MSG_ENTITY, self.angles_x);
2279 WriteCoord(MSG_ENTITY, self.angles_y);
2280 WriteCoord(MSG_ENTITY, self.angles_z);
2284 WriteCoord(MSG_ENTITY, self.avelocity_x);
2285 WriteCoord(MSG_ENTITY, self.avelocity_y);
2286 WriteCoord(MSG_ENTITY, self.avelocity_z);
2288 WriteShort(MSG_ENTITY, self.scale * 256.0);
2289 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2290 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2291 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2292 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2297 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2302 e.classname = "modeleffect";
2310 e.teleport_time = t1;
2314 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2318 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2321 sz = max(e.scale, e.scale2);
2322 setsize(e, e.mins * sz, e.maxs * sz);
2323 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2326 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2328 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2331 float randombit(float bits)
2333 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2342 for(f = 1; f <= bits; f *= 2)
2351 r = (r - 1) / (n - 1);
2358 float randombits(float bits, float k, float error_return)
2362 while(k > 0 && bits != r)
2364 r += randombit(bits - r);
2373 void randombit_test(float bits, float iter)
2377 print(ftos(randombit(bits)), "\n");
2382 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2384 if(halflifedist > 0)
2385 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2386 else if(halflifedist < 0)
2387 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2396 #define cvar_string_normal builtin_cvar_string
2397 #define cvar_normal builtin_cvar
2399 string cvar_string_normal(string n)
2401 if not(cvar_type(n) & 1)
2402 backtrace(strcat("Attempt to access undefined cvar: ", n));
2403 return builtin_cvar_string(n);
2406 float cvar_normal(string n)
2408 return stof(cvar_string_normal(n));
2411 #define cvar_set_normal builtin_cvar_set
2419 oself.think = SUB_Remove;
2420 oself.nextthink = time;
2426 Execute func() after time + fdelay.
2427 self when func is executed = self when defer is called
2429 void defer(float fdelay, void() func)
2436 e.think = defer_think;
2437 e.nextthink = time + fdelay;
2440 .string aiment_classname;
2441 .float aiment_deadflag;
2442 void SetMovetypeFollow(entity ent, entity e)
2444 // FIXME this may not be warpzone aware
2445 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2446 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2447 ent.aiment = e; // make the hole follow bmodel
2448 ent.punchangle = e.angles; // the original angles of bmodel
2449 ent.view_ofs = ent.origin - e.origin; // relative origin
2450 ent.v_angle = ent.angles - e.angles; // relative angles
2451 ent.aiment_classname = strzone(e.classname);
2452 ent.aiment_deadflag = e.deadflag;
2454 void UnsetMovetypeFollow(entity ent)
2456 ent.movetype = MOVETYPE_FLY;
2457 PROJECTILE_MAKETRIGGER(ent);
2460 float LostMovetypeFollow(entity ent)
2463 if(ent.movetype != MOVETYPE_FOLLOW)
2469 if(ent.aiment.classname != ent.aiment_classname)
2471 if(ent.aiment.deadflag != ent.aiment_deadflag)
2477 float isPushable(entity e)
2486 case "droppedweapon":
2487 case "keepawayball":
2488 case "nexball_basketball":
2489 case "nexball_football":
2491 case "bullet": // antilagged bullets can't hit this either
2494 if (e.projectiledeathtype)