1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 // copies a string to a tempstring (so one can strunzone it)
103 string strcat1(string s) = #115; // FRIK_FILE
108 void bcenterprint(string s)
110 // TODO replace by MSG_ALL (would show it to spectators too, though)?
112 FOR_EACH_PLAYER(head)
113 if (clienttype(head) == CLIENTTYPE_REAL)
114 centerprint(head, s);
117 void GameLogEcho(string s)
122 if (autocvar_sv_eventlog_files)
127 matches = autocvar_sv_eventlog_files_counter + 1;
128 cvar_set("sv_eventlog_files_counter", ftos(matches));
131 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
132 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
133 logfile = fopen(fn, FILE_APPEND);
134 fputs(logfile, ":logversion:3\n");
138 if (autocvar_sv_eventlog_files_timestamps)
139 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
141 fputs(logfile, strcat(s, "\n"));
144 if (autocvar_sv_eventlog_console)
153 // will be opened later
158 if (logfile_open && logfile >= 0)
165 float spawnpoint_nag;
166 void relocate_spawnpoint()
168 // nudge off the floor
169 setorigin(self, self.origin + '0 0 1');
171 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
172 if (trace_startsolid)
178 if (!move_out_of_solid(self))
179 objerror("could not get out of solid at all!");
180 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
181 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
182 print(" ", ftos(self.origin_y - o_y));
183 print(" ", ftos(self.origin_z - o_z), "'\n");
184 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
187 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
193 self.mins = self.maxs = '0 0 0';
194 objerror("player spawn point in solid, mapper sucks!\n");
199 self.use = spawnpoint_use;
200 self.team_saved = self.team;
204 if (have_team_spawns != 0)
206 have_team_spawns = 1;
207 have_team_spawns_forteam[self.team] = 1;
209 if (autocvar_r_showbboxes)
211 // show where spawnpoints point at too
212 makevectors(self.angles);
215 e.classname = "info_player_foo";
216 setorigin(e, self.origin + v_forward * 24);
217 setsize(e, '-8 -8 -8', '8 8 8');
218 e.solid = SOLID_TRIGGER;
222 #define strstr strstrofs
224 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
225 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
226 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
227 // BE CONSTANT OR strzoneD!
228 float strstr(string haystack, string needle, float offset)
232 len = strlen(needle);
233 endpos = strlen(haystack) - len;
234 while(offset <= endpos)
236 found = substring(haystack, offset, len);
245 float NUM_NEAREST_ENTITIES = 4;
246 entity nearest_entity[NUM_NEAREST_ENTITIES];
247 float nearest_length[NUM_NEAREST_ENTITIES];
248 entity findnearest(vector point, .string field, string value, vector axismod)
259 localhead = find(world, field, value);
262 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
263 dist = localhead.oldorigin;
265 dist = localhead.origin;
267 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
270 for (i = 0; i < num_nearest; ++i)
272 if (len < nearest_length[i])
276 // now i tells us where to insert at
277 // INSERTION SORT! YOU'VE SEEN IT! RUN!
278 if (i < NUM_NEAREST_ENTITIES)
280 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
282 nearest_length[j + 1] = nearest_length[j];
283 nearest_entity[j + 1] = nearest_entity[j];
285 nearest_length[i] = len;
286 nearest_entity[i] = localhead;
287 if (num_nearest < NUM_NEAREST_ENTITIES)
288 num_nearest = num_nearest + 1;
291 localhead = find(localhead, field, value);
294 // now use the first one from our list that we can see
295 for (i = 0; i < num_nearest; ++i)
297 traceline(point, nearest_entity[i].origin, TRUE, world);
298 if (trace_fraction == 1)
302 dprint("Nearest point (");
303 dprint(nearest_entity[0].netname);
304 dprint(") is not visible, using a visible one.\n");
306 return nearest_entity[i];
310 if (num_nearest == 0)
313 dprint("Not seeing any location point, using nearest as fallback.\n");
315 dprint("Candidates were: ");
316 for(j = 0; j < num_nearest; ++j)
320 dprint(nearest_entity[j].netname);
325 return nearest_entity[0];
328 void spawnfunc_target_location()
330 self.classname = "target_location";
331 // location name in netname
332 // eventually support: count, teamgame selectors, line of sight?
335 void spawnfunc_info_location()
337 self.classname = "target_location";
338 self.message = self.netname;
341 string NearestLocation(vector p)
346 loc = findnearest(p, classname, "target_location", '1 1 1');
353 loc = findnearest(p, target, "###item###", '1 1 4');
360 string formatmessage(string msg)
371 WarpZone_crosshair_trace(self);
372 cursor = trace_endpos;
373 cursor_ent = trace_ent;
377 break; // too many replacements
380 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
381 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
394 replacement = substring(msg, p, 2);
395 escape = substring(msg, p + 1, 1);
399 else if (escape == "\\")
401 else if (escape == "n")
403 else if (escape == "a")
404 replacement = ftos(floor(self.armorvalue));
405 else if (escape == "h")
406 replacement = ftos(floor(self.health));
407 else if (escape == "l")
408 replacement = NearestLocation(self.origin);
409 else if (escape == "y")
410 replacement = NearestLocation(cursor);
411 else if (escape == "d")
412 replacement = NearestLocation(self.death_origin);
413 else if (escape == "w") {
417 wep = self.switchweapon;
420 replacement = W_Name(wep);
421 } else if (escape == "W") {
422 if (self.items & IT_SHELLS) replacement = "shells";
423 else if (self.items & IT_NAILS) replacement = "bullets";
424 else if (self.items & IT_ROCKETS) replacement = "rockets";
425 else if (self.items & IT_CELLS) replacement = "cells";
426 else replacement = "batteries"; // ;)
427 } else if (escape == "x") {
428 replacement = cursor_ent.netname;
429 if (!replacement || !cursor_ent)
430 replacement = "nothing";
431 } else if (escape == "s")
432 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
433 else if (escape == "S")
434 replacement = ftos(vlen(self.velocity));
436 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
437 p = p + strlen(replacement);
442 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
443 return (value == 0) ? FALSE : TRUE;
452 >0: receives a cvar from name=argv(f) value=argv(f+1)
454 void GetCvars_handleString(string thisname, float f, .string field, string name)
459 strunzone(self.field);
460 self.field = string_null;
464 if (thisname == name)
467 strunzone(self.field);
468 self.field = strzone(argv(f + 1));
472 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
474 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
476 GetCvars_handleString(thisname, f, field, name);
477 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
478 if (thisname == name)
481 s = func(strcat1(self.field));
484 strunzone(self.field);
485 self.field = strzone(s);
489 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
496 if (thisname == name)
497 self.field = stof(argv(f + 1));
500 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
502 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
509 if (thisname == name)
513 self.field = stof(argv(f + 1));
522 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
525 float w_getbestweapon(entity e);
526 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
529 o = W_FixWeaponOrder_ForceComplete(wo);
530 if(self.weaponorder_byimpulse)
532 strunzone(self.weaponorder_byimpulse);
533 self.weaponorder_byimpulse = string_null;
535 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
538 void GetCvars(float f)
540 string s = string_null;
543 s = strcat1(argv(f));
547 MUTATOR_CALLHOOK(GetCvars);
548 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
549 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
550 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
551 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
552 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
565 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
566 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
567 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
568 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
569 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
570 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
572 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
573 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
575 #ifdef ALLOW_FORCEMODELS
576 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
577 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
579 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
580 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
581 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
582 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
583 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
585 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
588 if (s == "cl_weaponpriority")
589 self.switchweapon = w_getbestweapon(self);
590 if (s == "cl_allow_uidtracking")
591 PlayerStats_AddPlayer(self);
595 void backtrace(string msg)
598 dev = autocvar_developer;
599 war = autocvar_prvm_backtraceforwarnings;
600 cvar_set("developer", "1");
601 cvar_set("prvm_backtraceforwarnings", "1");
603 print("--- CUT HERE ---\nWARNING: ");
606 remove(world); // isn't there any better way to cause a backtrace?
607 print("\n--- CUT UNTIL HERE ---\n");
608 cvar_set("developer", ftos(dev));
609 cvar_set("prvm_backtraceforwarnings", ftos(war));
612 string Team_ColorCode(float teamid)
614 if (teamid == COLOR_TEAM1)
616 else if (teamid == COLOR_TEAM2)
618 else if (teamid == COLOR_TEAM3)
620 else if (teamid == COLOR_TEAM4)
626 string Team_ColorName(float t)
628 // fixme: Search for team entities and get their .netname's!
629 if (t == COLOR_TEAM1)
631 if (t == COLOR_TEAM2)
633 if (t == COLOR_TEAM3)
635 if (t == COLOR_TEAM4)
640 string Team_ColorNameLowerCase(float t)
642 // fixme: Search for team entities and get their .netname's!
643 if (t == COLOR_TEAM1)
645 if (t == COLOR_TEAM2)
647 if (t == COLOR_TEAM3)
649 if (t == COLOR_TEAM4)
654 float ColourToNumber(string team_colour)
656 if (team_colour == "red")
659 if (team_colour == "blue")
662 if (team_colour == "yellow")
665 if (team_colour == "pink")
668 if (team_colour == "auto")
674 float NumberToTeamNumber(float number)
691 // decolorizes and team colors the player name when needed
692 string playername(entity p)
695 if (teamplay && !intermission_running && p.classname == "player")
697 t = Team_ColorCode(p.team);
698 return strcat(t, strdecolorize(p.netname));
704 vector randompos(vector m1, vector m2)
708 v_x = m2_x * random() + m1_x;
709 v_y = m2_y * random() + m1_y;
710 v_z = m2_z * random() + m1_z;
714 //#NO AUTOCVARS START
716 float g_pickup_shells;
717 float g_pickup_shells_max;
718 float g_pickup_nails;
719 float g_pickup_nails_max;
720 float g_pickup_rockets;
721 float g_pickup_rockets_max;
722 float g_pickup_cells;
723 float g_pickup_cells_max;
725 float g_pickup_fuel_jetpack;
726 float g_pickup_fuel_max;
727 float g_pickup_armorsmall;
728 float g_pickup_armorsmall_max;
729 float g_pickup_armorsmall_anyway;
730 float g_pickup_armormedium;
731 float g_pickup_armormedium_max;
732 float g_pickup_armormedium_anyway;
733 float g_pickup_armorbig;
734 float g_pickup_armorbig_max;
735 float g_pickup_armorbig_anyway;
736 float g_pickup_armorlarge;
737 float g_pickup_armorlarge_max;
738 float g_pickup_armorlarge_anyway;
739 float g_pickup_healthsmall;
740 float g_pickup_healthsmall_max;
741 float g_pickup_healthsmall_anyway;
742 float g_pickup_healthmedium;
743 float g_pickup_healthmedium_max;
744 float g_pickup_healthmedium_anyway;
745 float g_pickup_healthlarge;
746 float g_pickup_healthlarge_max;
747 float g_pickup_healthlarge_anyway;
748 float g_pickup_healthmega;
749 float g_pickup_healthmega_max;
750 float g_pickup_healthmega_anyway;
751 float g_pickup_ammo_anyway;
752 float g_pickup_weapons_anyway;
754 WEPSET_DECLARE_A(g_weaponarena_weapons);
755 float g_weaponarena_random;
756 float g_weaponarena_random_with_laser;
757 string g_weaponarena_list;
758 float g_weaponspeedfactor;
759 float g_weaponratefactor;
760 float g_weapondamagefactor;
761 float g_weaponforcefactor;
762 float g_weaponspreadfactor;
764 WEPSET_DECLARE_A(start_weapons);
765 WEPSET_DECLARE_A(start_weapons_default);
766 WEPSET_DECLARE_A(start_weapons_defaultmask);
768 float start_ammo_shells;
769 float start_ammo_nails;
770 float start_ammo_rockets;
771 float start_ammo_cells;
772 float start_ammo_fuel;
774 float start_armorvalue;
775 WEPSET_DECLARE_A(warmup_start_weapons);
776 WEPSET_DECLARE_A(warmup_start_weapons_default);
777 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
778 float warmup_start_ammo_shells;
779 float warmup_start_ammo_nails;
780 float warmup_start_ammo_rockets;
781 float warmup_start_ammo_cells;
782 float warmup_start_ammo_fuel;
783 float warmup_start_health;
784 float warmup_start_armorvalue;
787 entity get_weaponinfo(float w);
789 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
791 var float i = weaponinfo.weapon;
797 if (g_lms || g_ca || allguns)
799 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
805 d = (i == WEP_SHOTGUN);
807 d = 0; // weapon is set a few lines later
809 d = (i == WEP_LASER || i == WEP_SHOTGUN);
811 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
812 d |= (i == WEP_HOOK);
813 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
816 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
818 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
823 // 4: is set by default?
832 void readplayerstartcvars()
838 // initialize starting values for players
839 WEPSET_CLEAR_A(start_weapons);
840 WEPSET_CLEAR_A(start_weapons_default);
841 WEPSET_CLEAR_A(start_weapons_defaultmask);
843 start_ammo_shells = 0;
844 start_ammo_nails = 0;
845 start_ammo_rockets = 0;
846 start_ammo_cells = 0;
847 start_health = cvar("g_balance_health_start");
848 start_armorvalue = cvar("g_balance_armor_start");
851 WEPSET_CLEAR_A(g_weaponarena_weapons);
853 s = cvar_string("g_weaponarena");
854 if (s == "0" || s == "")
860 if (s == "0" || s == "")
866 // forcibly turn off weaponarena
871 g_weaponarena_list = "All Weapons";
872 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
874 e = get_weaponinfo(j);
875 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
876 WEPSET_OR_AW(g_weaponarena_weapons, j);
879 else if (s == "most")
882 g_weaponarena_list = "Most Weapons";
883 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
885 e = get_weaponinfo(j);
886 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
887 if (e.spawnflags & WEP_FLAG_NORMAL)
888 WEPSET_OR_AW(g_weaponarena_weapons, j);
891 else if (s == "none")
894 g_weaponarena_list = "No Weapons";
899 t = tokenize_console(s);
900 g_weaponarena_list = "";
901 for (i = 0; i < t; ++i)
904 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
906 e = get_weaponinfo(j);
909 WEPSET_OR_AW(g_weaponarena_weapons, j);
910 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
916 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
919 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
923 g_weaponarena_random = cvar("g_weaponarena_random");
925 g_weaponarena_random = 0;
926 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
930 g_minstagib = 0; // incompatible
931 g_pinata = 0; // incompatible
932 g_weapon_stay = 0; // incompatible
933 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
935 start_items |= IT_UNLIMITED_AMMO;
937 else if (g_minstagib)
939 g_pinata = 0; // incompatible
940 g_weapon_stay = 0; // incompatible
941 g_bloodloss = 0; // incompatible
943 start_armorvalue = 0;
944 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
945 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
946 start_items |= IT_UNLIMITED_SUPERWEAPONS;
948 if (g_minstagib_invis_alpha <= 0)
949 g_minstagib_invis_alpha = -1;
953 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
955 e = get_weaponinfo(i);
956 float w = want_weapon("g_start_weapon_", e, FALSE);
958 WEPSET_OR_AW(start_weapons, i);
960 WEPSET_OR_AW(start_weapons_default, i);
962 WEPSET_OR_AW(start_weapons_defaultmask, i);
966 if(!cvar("g_use_ammunition"))
967 start_items |= IT_UNLIMITED_AMMO;
969 if(cvar("g_nexball"))
970 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
974 start_ammo_cells = cvar("g_minstagib_ammo_start");
975 start_ammo_fuel = cvar("g_start_ammo_fuel");
977 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
979 start_ammo_rockets = 999;
980 start_ammo_shells = 999;
981 start_ammo_cells = 999;
982 start_ammo_nails = 999;
983 start_ammo_fuel = 999;
989 start_ammo_shells = cvar("g_lms_start_ammo_shells");
990 start_ammo_nails = cvar("g_lms_start_ammo_nails");
991 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
992 start_ammo_cells = cvar("g_lms_start_ammo_cells");
993 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
997 start_ammo_shells = cvar("g_start_ammo_shells");
998 start_ammo_nails = cvar("g_start_ammo_nails");
999 start_ammo_rockets = cvar("g_start_ammo_rockets");
1000 start_ammo_cells = cvar("g_start_ammo_cells");
1001 start_ammo_fuel = cvar("g_start_ammo_fuel");
1007 start_health = cvar("g_lms_start_health");
1008 start_armorvalue = cvar("g_lms_start_armor");
1013 warmup_start_ammo_shells = start_ammo_shells;
1014 warmup_start_ammo_nails = start_ammo_nails;
1015 warmup_start_ammo_rockets = start_ammo_rockets;
1016 warmup_start_ammo_cells = start_ammo_cells;
1017 warmup_start_ammo_fuel = start_ammo_fuel;
1018 warmup_start_health = start_health;
1019 warmup_start_armorvalue = start_armorvalue;
1020 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1021 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1022 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1024 if (!g_weaponarena && !g_minstagib && !g_ca)
1026 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1027 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1028 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1029 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1030 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1031 warmup_start_health = cvar("g_warmup_start_health");
1032 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1033 WEPSET_CLEAR_A(warmup_start_weapons);
1034 WEPSET_CLEAR_A(warmup_start_weapons_default);
1035 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1036 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1038 e = get_weaponinfo(i);
1039 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1041 WEPSET_OR_AW(warmup_start_weapons, i);
1043 WEPSET_OR_AW(warmup_start_weapons_default, i);
1045 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1051 start_items |= IT_JETPACK;
1053 MUTATOR_CALLHOOK(SetStartItems);
1055 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1057 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1058 start_items |= IT_FUEL_REGEN;
1059 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1060 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1063 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1065 e = get_weaponinfo(i);
1066 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1067 weapon_action(i, WR_PRECACHE);
1070 start_ammo_shells = max(0, start_ammo_shells);
1071 start_ammo_nails = max(0, start_ammo_nails);
1072 start_ammo_cells = max(0, start_ammo_cells);
1073 start_ammo_rockets = max(0, start_ammo_rockets);
1074 start_ammo_fuel = max(0, start_ammo_fuel);
1076 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1077 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1078 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1079 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1080 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1084 float g_bugrigs_planar_movement;
1085 float g_bugrigs_planar_movement_car_jumping;
1086 float g_bugrigs_reverse_spinning;
1087 float g_bugrigs_reverse_speeding;
1088 float g_bugrigs_reverse_stopping;
1089 float g_bugrigs_air_steering;
1090 float g_bugrigs_angle_smoothing;
1091 float g_bugrigs_friction_floor;
1092 float g_bugrigs_friction_brake;
1093 float g_bugrigs_friction_air;
1094 float g_bugrigs_accel;
1095 float g_bugrigs_speed_ref;
1096 float g_bugrigs_speed_pow;
1097 float g_bugrigs_steer;
1099 float g_touchexplode;
1100 float g_touchexplode_radius;
1101 float g_touchexplode_damage;
1102 float g_touchexplode_edgedamage;
1103 float g_touchexplode_force;
1110 float sv_pitch_fixyaw;
1112 string GetGametype(); // g_world.qc
1113 void readlevelcvars(void)
1115 g_minstagib = cvar("g_minstagib");
1117 // load ALL the mutators
1118 if(cvar("g_dodging"))
1119 MUTATOR_ADD(mutator_dodging);
1120 if(cvar("g_spawn_near_teammate"))
1121 MUTATOR_ADD(mutator_spawn_near_teammate);
1124 if(cvar("g_invincible_projectiles"))
1125 MUTATOR_ADD(mutator_invincibleprojectiles);
1126 if(cvar("g_new_toys"))
1127 MUTATOR_ADD(mutator_new_toys);
1129 MUTATOR_ADD(mutator_nix);
1130 if(cvar("g_rocket_flying"))
1131 MUTATOR_ADD(mutator_rocketflying);
1132 if(cvar("g_vampire"))
1133 MUTATOR_ADD(mutator_vampire);
1134 if(cvar("g_superspectate"))
1135 MUTATOR_ADD(mutator_superspec);
1138 // is this a mutator? is this a mode?
1139 if(cvar("g_sandbox"))
1140 MUTATOR_ADD(sandbox);
1142 if(cvar("sv_allow_fullbright"))
1143 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1145 g_bugrigs = cvar("g_bugrigs");
1146 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1147 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1148 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1149 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1150 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1151 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1152 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1153 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1154 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1155 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1156 g_bugrigs_accel = cvar("g_bugrigs_accel");
1157 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1158 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1159 g_bugrigs_steer = cvar("g_bugrigs_steer");
1161 g_touchexplode = cvar("g_touchexplode");
1162 g_touchexplode_radius = cvar("g_touchexplode_radius");
1163 g_touchexplode_damage = cvar("g_touchexplode_damage");
1164 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1165 g_touchexplode_force = cvar("g_touchexplode_force");
1167 #ifdef ALLOW_FORCEMODELS
1168 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1171 sv_clones = cvar("sv_clones");
1172 sv_gentle = cvar("sv_gentle");
1173 sv_foginterval = cvar("sv_foginterval");
1174 g_cloaked = cvar("g_cloaked");
1176 g_cloaked = 1; // always enable cloak in CTS
1177 g_jump_grunt = cvar("g_jump_grunt");
1178 g_footsteps = cvar("g_footsteps");
1179 g_grappling_hook = cvar("g_grappling_hook");
1180 g_jetpack = cvar("g_jetpack");
1181 g_midair = cvar("g_midair");
1182 g_norecoil = cvar("g_norecoil");
1183 g_bloodloss = cvar("g_bloodloss");
1184 sv_maxidle = cvar("sv_maxidle");
1185 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1186 g_ctf_reverse = cvar("g_ctf_reverse");
1187 sv_autotaunt = cvar("sv_autotaunt");
1188 sv_taunt = cvar("sv_taunt");
1190 inWarmupStage = cvar("g_warmup");
1191 g_warmup_limit = cvar("g_warmup_limit");
1192 g_warmup_allguns = cvar("g_warmup_allguns");
1193 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1195 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1196 inWarmupStage = 0; // these modes cannot work together, sorry
1198 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1199 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1200 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1201 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1202 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1203 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1204 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1205 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1206 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1207 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1208 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1209 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1210 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1211 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1213 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1214 g_weaponratefactor = cvar("g_weaponratefactor");
1215 g_weapondamagefactor = cvar("g_weapondamagefactor");
1216 g_weaponforcefactor = cvar("g_weaponforcefactor");
1217 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1219 g_pickup_shells = cvar("g_pickup_shells");
1220 g_pickup_shells_max = cvar("g_pickup_shells_max");
1221 g_pickup_nails = cvar("g_pickup_nails");
1222 g_pickup_nails_max = cvar("g_pickup_nails_max");
1223 g_pickup_rockets = cvar("g_pickup_rockets");
1224 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1225 g_pickup_cells = cvar("g_pickup_cells");
1226 g_pickup_cells_max = cvar("g_pickup_cells_max");
1227 g_pickup_fuel = cvar("g_pickup_fuel");
1228 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1229 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1230 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1231 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1232 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1233 g_pickup_armormedium = cvar("g_pickup_armormedium");
1234 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1235 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1236 g_pickup_armorbig = cvar("g_pickup_armorbig");
1237 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1238 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1239 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1240 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1241 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1242 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1243 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1244 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1245 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1246 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1247 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1248 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1249 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1250 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1251 g_pickup_healthmega = cvar("g_pickup_healthmega");
1252 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1253 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1255 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1256 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1258 g_pinata = cvar("g_pinata");
1260 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1262 g_weapon_stay = cvar("g_weapon_stay");
1264 if not(inWarmupStage && !g_ca)
1265 game_starttime = cvar("g_start_delay");
1267 sv_pitch_min = cvar("sv_pitch_min");
1268 sv_pitch_max = cvar("sv_pitch_max");
1269 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1271 readplayerstartcvars();
1277 string precache_sound (string s) = #19;
1278 float precache_sound_index (string s) = #19;
1280 #define SND_VOLUME 1
1281 #define SND_ATTENUATION 2
1282 #define SND_LARGEENTITY 8
1283 #define SND_LARGESOUND 16
1285 float sound_allowed(float dest, entity e)
1287 // sounds from world may always pass
1290 if (e.classname == "body")
1292 else if (e.realowner && e.realowner != e)
1294 else if (e.owner && e.owner != e)
1299 // sounds to self may always pass
1300 if (dest == MSG_ONE)
1301 if (e == msg_entity)
1303 // sounds by players can be removed
1304 if (autocvar_bot_sound_monopoly)
1305 if (clienttype(e) == CLIENTTYPE_REAL)
1307 // anything else may pass
1311 #ifdef COMPAT_XON010_CHANNELS
1312 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1315 if (!sound_allowed(MSG_BROADCAST, e))
1317 builtin_sound(e, chan, samp, vol, atten);
1321 void sound(entity e, float chan, string samp, float vol, float atten)
1323 if (!sound_allowed(MSG_BROADCAST, e))
1325 sound7(e, chan, samp, vol, atten, 0, 0);
1329 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1333 if (!sound_allowed(dest, e))
1336 entno = num_for_edict(e);
1337 idx = precache_sound_index(samp);
1342 atten = floor(atten * 64);
1343 vol = floor(vol * 255);
1346 sflags |= SND_VOLUME;
1348 sflags |= SND_ATTENUATION;
1349 if (entno >= 8192 || chan < 0 || chan > 7)
1350 sflags |= SND_LARGEENTITY;
1352 sflags |= SND_LARGESOUND;
1354 WriteByte(dest, SVC_SOUND);
1355 WriteByte(dest, sflags);
1356 if (sflags & SND_VOLUME)
1357 WriteByte(dest, vol);
1358 if (sflags & SND_ATTENUATION)
1359 WriteByte(dest, atten);
1360 if (sflags & SND_LARGEENTITY)
1362 WriteShort(dest, entno);
1363 WriteByte(dest, chan);
1367 WriteShort(dest, entno * 8 + chan);
1369 if (sflags & SND_LARGESOUND)
1370 WriteShort(dest, idx);
1372 WriteByte(dest, idx);
1374 WriteCoord(dest, o_x);
1375 WriteCoord(dest, o_y);
1376 WriteCoord(dest, o_z);
1378 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1382 if (!sound_allowed(dest, e))
1385 o = e.origin + 0.5 * (e.mins + e.maxs);
1386 soundtoat(dest, e, o, chan, samp, vol, atten);
1388 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1390 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1392 void stopsoundto(float dest, entity e, float chan)
1396 if (!sound_allowed(dest, e))
1399 entno = num_for_edict(e);
1401 if (entno >= 8192 || chan < 0 || chan > 7)
1404 idx = precache_sound_index("misc/null.wav");
1405 sflags = SND_LARGEENTITY;
1407 sflags |= SND_LARGESOUND;
1408 WriteByte(dest, SVC_SOUND);
1409 WriteByte(dest, sflags);
1410 WriteShort(dest, entno);
1411 WriteByte(dest, chan);
1412 if (sflags & SND_LARGESOUND)
1413 WriteShort(dest, idx);
1415 WriteByte(dest, idx);
1416 WriteCoord(dest, e.origin_x);
1417 WriteCoord(dest, e.origin_y);
1418 WriteCoord(dest, e.origin_z);
1422 WriteByte(dest, SVC_STOPSOUND);
1423 WriteShort(dest, entno * 8 + chan);
1426 void stopsound(entity e, float chan)
1428 if (!sound_allowed(MSG_BROADCAST, e))
1431 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1432 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1435 void play2(entity e, string filename)
1437 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1439 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1442 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1444 float spamsound(entity e, float chan, string samp, float vol, float atten)
1446 if (!sound_allowed(MSG_BROADCAST, e))
1449 if (time > e.spamtime)
1452 sound(e, chan, samp, vol, atten);
1458 void play2team(float t, string filename)
1462 if (autocvar_bot_sound_monopoly)
1465 FOR_EACH_REALPLAYER(head)
1468 play2(head, filename);
1472 void play2all(string samp)
1474 if (autocvar_bot_sound_monopoly)
1477 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1480 void PrecachePlayerSounds(string f);
1481 void precache_playermodel(string m)
1483 float globhandle, i, n;
1486 if(substring(m, -9,5) == "_lod1")
1488 if(substring(m, -9,5) == "_lod2")
1491 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1494 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1498 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1501 n = search_getsize(globhandle);
1502 for (i = 0; i < n; ++i)
1504 //print(search_getfilename(globhandle, i), "\n");
1505 f = search_getfilename(globhandle, i);
1506 PrecachePlayerSounds(f);
1508 search_end(globhandle);
1510 void precache_all_playermodels(string pattern)
1512 float globhandle, i, n;
1515 globhandle = search_begin(pattern, TRUE, FALSE);
1518 n = search_getsize(globhandle);
1519 for (i = 0; i < n; ++i)
1521 //print(search_getfilename(globhandle, i), "\n");
1522 f = search_getfilename(globhandle, i);
1523 precache_playermodel(f);
1525 search_end(globhandle);
1530 // gamemode related things
1531 precache_model ("models/misc/chatbubble.spr");
1534 precache_model ("models/runematch/curse.mdl");
1535 precache_model ("models/runematch/rune.mdl");
1538 #ifdef TTURRETS_ENABLED
1539 if (autocvar_g_turrets)
1543 // Precache all player models if desired
1544 if (autocvar_sv_precacheplayermodels)
1546 PrecachePlayerSounds("sound/player/default.sounds");
1547 precache_all_playermodels("models/player/*.zym");
1548 precache_all_playermodels("models/player/*.dpm");
1549 precache_all_playermodels("models/player/*.md3");
1550 precache_all_playermodels("models/player/*.psk");
1551 precache_all_playermodels("models/player/*.iqm");
1554 if (autocvar_sv_defaultcharacter)
1557 s = autocvar_sv_defaultplayermodel_red;
1559 precache_playermodel(s);
1560 s = autocvar_sv_defaultplayermodel_blue;
1562 precache_playermodel(s);
1563 s = autocvar_sv_defaultplayermodel_yellow;
1565 precache_playermodel(s);
1566 s = autocvar_sv_defaultplayermodel_pink;
1568 precache_playermodel(s);
1569 s = autocvar_sv_defaultplayermodel;
1571 precache_playermodel(s);
1576 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1577 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1580 // gore and miscellaneous sounds
1581 //precache_sound ("misc/h2ohit.wav");
1582 precache_model ("models/hook.md3");
1583 precache_sound ("misc/armorimpact.wav");
1584 precache_sound ("misc/bodyimpact1.wav");
1585 precache_sound ("misc/bodyimpact2.wav");
1586 precache_sound ("misc/gib.wav");
1587 precache_sound ("misc/gib_splat01.wav");
1588 precache_sound ("misc/gib_splat02.wav");
1589 precache_sound ("misc/gib_splat03.wav");
1590 precache_sound ("misc/gib_splat04.wav");
1591 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1592 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1593 precache_sound ("misc/null.wav");
1594 precache_sound ("misc/spawn.wav");
1595 precache_sound ("misc/talk.wav");
1596 precache_sound ("misc/teleport.wav");
1597 precache_sound ("misc/poweroff.wav");
1598 precache_sound ("player/lava.wav");
1599 precache_sound ("player/slime.wav");
1602 precache_sound ("misc/jetpack_fly.wav");
1604 precache_model ("models/sprites/0.spr32");
1605 precache_model ("models/sprites/1.spr32");
1606 precache_model ("models/sprites/2.spr32");
1607 precache_model ("models/sprites/3.spr32");
1608 precache_model ("models/sprites/4.spr32");
1609 precache_model ("models/sprites/5.spr32");
1610 precache_model ("models/sprites/6.spr32");
1611 precache_model ("models/sprites/7.spr32");
1612 precache_model ("models/sprites/8.spr32");
1613 precache_model ("models/sprites/9.spr32");
1614 precache_model ("models/sprites/10.spr32");
1616 // common weapon precaches
1617 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1618 precache_sound ("weapons/weapon_switch.wav");
1619 precache_sound ("weapons/weaponpickup.wav");
1620 precache_sound ("weapons/unavailable.wav");
1621 precache_sound ("weapons/dryfire.wav");
1622 if (g_grappling_hook)
1624 precache_sound ("weapons/hook_fire.wav"); // hook
1625 precache_sound ("weapons/hook_impact.wav"); // hook
1628 if(autocvar_sv_precacheweapons)
1630 //precache weapon models/sounds
1633 while (wep <= WEP_LAST)
1635 weapon_action(wep, WR_PRECACHE);
1640 precache_model("models/elaser.mdl");
1641 precache_model("models/laser.mdl");
1642 precache_model("models/ebomb.mdl");
1645 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1647 if (!self.noise && self.music) // quake 3 uses the music field
1648 self.noise = self.music;
1650 // plays music for the level if there is any
1653 precache_sound (self.noise);
1654 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1659 // sorry, but using \ in macros breaks line numbers
1660 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1661 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1662 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1665 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1667 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1670 WRITESPECTATABLE_MSG_ONE({
1671 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1672 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1673 WriteByte(MSG_ONE, id);
1674 WriteString(MSG_ONE, s);
1675 if (id != 0 && s != "")
1677 WriteByte(MSG_ONE, duration);
1678 WriteByte(MSG_ONE, countdown_num);
1683 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1685 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1687 // WARNING: this kills the trace globals
1688 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1689 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1691 #define INITPRIO_FIRST 0
1692 #define INITPRIO_GAMETYPE 0
1693 #define INITPRIO_GAMETYPE_FALLBACK 1
1694 #define INITPRIO_FINDTARGET 10
1695 #define INITPRIO_DROPTOFLOOR 20
1696 #define INITPRIO_SETLOCATION 90
1697 #define INITPRIO_LINKDOORS 91
1698 #define INITPRIO_LAST 99
1700 .void(void) initialize_entity;
1701 .float initialize_entity_order;
1702 .entity initialize_entity_next;
1703 entity initialize_entity_first;
1705 void make_safe_for_remove(entity e)
1707 if (e.initialize_entity)
1709 entity ent, prev = world;
1710 for (ent = initialize_entity_first; ent; )
1712 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1714 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1715 // skip it in linked list
1718 prev.initialize_entity_next = ent.initialize_entity_next;
1719 ent = prev.initialize_entity_next;
1723 initialize_entity_first = ent.initialize_entity_next;
1724 ent = initialize_entity_first;
1730 ent = ent.initialize_entity_next;
1736 void objerror(string s)
1738 make_safe_for_remove(self);
1739 builtin_objerror(s);
1742 .float remove_except_protected_forbidden;
1743 void remove_except_protected(entity e)
1745 if(e.remove_except_protected_forbidden)
1746 error("not allowed to remove this at this point");
1750 void remove_unsafely(entity e)
1752 if(e.classname == "spike")
1753 error("Removing spikes is forbidden (crylink bug), please report");
1757 void remove_safely(entity e)
1759 make_safe_for_remove(e);
1763 void InitializeEntity(entity e, void(void) func, float order)
1767 if (!e || e.initialize_entity)
1769 // make a proxy initializer entity
1773 e.classname = "initialize_entity";
1777 e.initialize_entity = func;
1778 e.initialize_entity_order = order;
1780 cur = initialize_entity_first;
1784 if (!cur || cur.initialize_entity_order > order)
1786 // insert between prev and cur
1788 prev.initialize_entity_next = e;
1790 initialize_entity_first = e;
1791 e.initialize_entity_next = cur;
1795 cur = cur.initialize_entity_next;
1798 void InitializeEntitiesRun()
1801 startoflist = initialize_entity_first;
1802 initialize_entity_first = world;
1803 remove = remove_except_protected;
1804 for (self = startoflist; self; self = self.initialize_entity_next)
1806 self.remove_except_protected_forbidden = 1;
1808 for (self = startoflist; self; )
1811 var void(void) func;
1812 e = self.initialize_entity_next;
1813 func = self.initialize_entity;
1814 self.initialize_entity_order = 0;
1815 self.initialize_entity = func_null;
1816 self.initialize_entity_next = world;
1817 self.remove_except_protected_forbidden = 0;
1818 if (self.classname == "initialize_entity")
1822 builtin_remove(self);
1825 //dprint("Delayed initialization: ", self.classname, "\n");
1826 if(func != func_null)
1831 backtrace(strcat("Null function in: ", self.classname, "\n"));
1835 remove = remove_unsafely;
1838 .float uncustomizeentityforclient_set;
1839 .void(void) uncustomizeentityforclient;
1840 void(void) SUB_Nullpointer = #0;
1841 void UncustomizeEntitiesRun()
1845 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1846 self.uncustomizeentityforclient();
1849 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1851 e.customizeentityforclient = customizer;
1852 e.uncustomizeentityforclient = uncustomizer;
1853 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1857 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1860 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1864 if (e.classname == "")
1865 e.classname = "net_linked";
1867 if (e.model == "" || self.modelindex == 0)
1871 setmodel(e, "null");
1875 e.SendEntity = sendfunc;
1876 e.SendFlags = 0xFFFFFF;
1879 e.effects |= EF_NODEPTHTEST;
1883 e.nextthink = time + dt;
1884 e.think = SUB_Remove;
1888 void adaptor_think2touch()
1897 void adaptor_think2use()
1909 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1911 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1912 self.projectiledeathtype |= HITTYPE_SPLASH;
1913 adaptor_think2use();
1916 // deferred dropping
1917 void DropToFloor_Handler()
1919 builtin_droptofloor();
1920 self.dropped_origin = self.origin;
1925 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1930 float trace_hits_box_a0, trace_hits_box_a1;
1932 float trace_hits_box_1d(float end, float thmi, float thma)
1936 // just check if x is in range
1944 // do the trace with respect to x
1945 // 0 -> end has to stay in thmi -> thma
1946 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1947 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1948 if (trace_hits_box_a0 > trace_hits_box_a1)
1954 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1959 // now it is a trace from 0 to end
1961 trace_hits_box_a0 = 0;
1962 trace_hits_box_a1 = 1;
1964 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1966 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1968 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1974 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1976 return trace_hits_box(start, end, thmi - ma, thma - mi);
1979 float SUB_NoImpactCheck()
1981 // zero hitcontents = this is not the real impact, but either the
1982 // mirror-impact of something hitting the projectile instead of the
1983 // projectile hitting the something, or a touchareagrid one. Neither of
1984 // these stop the projectile from moving, so...
1985 if(trace_dphitcontents == 0)
1987 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1988 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1991 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993 if (other == world && self.size != '0 0 0')
1996 tic = self.velocity * sys_frametime;
1997 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1998 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1999 if (trace_fraction >= 1)
2001 dprint("Odd... did not hit...?\n");
2003 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2005 dprint("Detected and prevented the sky-grapple bug.\n");
2013 #define SUB_OwnerCheck() (other && (other == self.owner))
2015 void RemoveGrapplingHook(entity pl);
2016 void W_Crylink_Dequeue(entity e);
2017 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2019 if(SUB_OwnerCheck())
2021 if(SUB_NoImpactCheck())
2023 if(self.classname == "grapplinghook")
2024 RemoveGrapplingHook(self.realowner);
2025 else if(self.classname == "spike")
2027 W_Crylink_Dequeue(self);
2034 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2035 UpdateCSQCProjectile(self);
2038 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2040 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2041 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2043 void URI_Get_Callback(float id, float status, string data)
2045 if(url_URI_Get_Callback(id, status, data))
2049 else if (id == URI_GET_DISCARD)
2053 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2056 Curl_URI_Get_Callback(id, status, data);
2058 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2061 OnlineBanList_URI_Get_Callback(id, status, data);
2065 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2069 string uid2name(string myuid) {
2071 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2073 // FIXME remove this later after 0.6 release
2074 // convert old style broken records to correct style
2077 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2080 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2081 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2086 s = "^1Unregistered Player";
2090 float race_readTime(string map, float pos)
2098 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2101 string race_readUID(string map, float pos)
2109 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2112 float race_readPos(string map, float t) {
2114 for (i = 1; i <= RANKINGS_CNT; ++i)
2115 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2118 return 0; // pos is zero if unranked
2121 void race_writeTime(string map, float t, string myuid)
2130 newpos = race_readPos(map, t);
2132 float i, prevpos = 0;
2133 for(i = 1; i <= RANKINGS_CNT; ++i)
2135 if(race_readUID(map, i) == myuid)
2138 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2139 for (i = prevpos; i > newpos; --i) {
2140 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2141 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2143 } else { // player has no ranked record yet
2144 for (i = RANKINGS_CNT; i > newpos; --i) {
2145 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2146 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2150 // store new time itself
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2155 string race_readName(string map, float pos)
2163 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2166 string race_placeName(float pos) {
2167 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2169 if(mod(pos, 10) == 1)
2170 return strcat(ftos(pos), "st");
2171 else if(mod(pos, 10) == 2)
2172 return strcat(ftos(pos), "nd");
2173 else if(mod(pos, 10) == 3)
2174 return strcat(ftos(pos), "rd");
2176 return strcat(ftos(pos), "th");
2179 return strcat(ftos(pos), "th");
2182 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2185 vector start, org, delta, end, enddown, mstart;
2188 m = e.dphitcontentsmask;
2189 e.dphitcontentsmask = goodcontents | badcontents;
2192 delta = world.maxs - world.mins;
2196 for (i = 0; i < attempts; ++i)
2198 start_x = org_x + random() * delta_x;
2199 start_y = org_y + random() * delta_y;
2200 start_z = org_z + random() * delta_z;
2202 // rule 1: start inside world bounds, and outside
2203 // solid, and don't start from somewhere where you can
2204 // fall down to evil
2205 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2206 if (trace_fraction >= 1)
2208 if (trace_startsolid)
2210 if (trace_dphitcontents & badcontents)
2212 if (trace_dphitq3surfaceflags & badsurfaceflags)
2215 // rule 2: if we are too high, lower the point
2216 if (trace_fraction * delta_z > maxaboveground)
2217 start = trace_endpos + '0 0 1' * maxaboveground;
2218 enddown = trace_endpos;
2220 // rule 3: make sure we aren't outside the map. This only works
2221 // for somewhat well formed maps. A good rule of thumb is that
2222 // the map should have a convex outside hull.
2223 // these can be traceLINES as we already verified the starting box
2224 mstart = start + 0.5 * (e.mins + e.maxs);
2225 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2226 if (trace_fraction >= 1)
2228 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2229 if (trace_fraction >= 1)
2231 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2232 if (trace_fraction >= 1)
2234 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2235 if (trace_fraction >= 1)
2237 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2238 if (trace_fraction >= 1)
2241 // rule 4: we must "see" some spawnpoint
2242 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2243 if(checkpvs(mstart, sp))
2247 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2248 if(checkpvs(mstart, sp))
2254 // find a random vector to "look at"
2255 end_x = org_x + random() * delta_x;
2256 end_y = org_y + random() * delta_y;
2257 end_z = org_z + random() * delta_z;
2258 end = start + normalize(end - start) * vlen(delta);
2260 // rule 4: start TO end must not be too short
2261 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2262 if (trace_startsolid)
2264 if (trace_fraction < minviewdistance / vlen(delta))
2267 // rule 5: don't want to look at sky
2268 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2271 // rule 6: we must not end up in trigger_hurt
2272 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2278 e.dphitcontentsmask = m;
2282 setorigin(e, start);
2283 e.angles = vectoangles(end - start);
2284 dprint("Needed ", ftos(i + 1), " attempts\n");
2291 float zcurveparticles_effectno;
2292 vector zcurveparticles_start;
2293 float zcurveparticles_spd;
2295 void endzcurveparticles()
2297 if(zcurveparticles_effectno)
2300 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2302 zcurveparticles_effectno = 0;
2305 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2307 spd = bound(0, floor(spd / 16), 32767);
2308 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2310 endzcurveparticles();
2311 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2312 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2313 WriteShort(MSG_BROADCAST, effectno);
2314 WriteCoord(MSG_BROADCAST, start_x);
2315 WriteCoord(MSG_BROADCAST, start_y);
2316 WriteCoord(MSG_BROADCAST, start_z);
2317 zcurveparticles_effectno = effectno;
2318 zcurveparticles_start = start;
2321 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2322 WriteCoord(MSG_BROADCAST, end_x);
2323 WriteCoord(MSG_BROADCAST, end_y);
2324 WriteCoord(MSG_BROADCAST, end_z);
2325 WriteCoord(MSG_BROADCAST, end_dz);
2326 zcurveparticles_spd = spd;
2329 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2332 vector vecxy, velxy;
2334 vecxy = end - start;
2339 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2341 endzcurveparticles();
2342 trailparticles(world, effectno, start, end);
2346 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2347 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2350 void write_recordmarker(entity pl, float tstart, float dt)
2352 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2354 // also write a marker into demo files for demotc-race-record-extractor to find
2357 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2358 " ", ftos(tstart), " ", ftos(dt), "\n"));
2361 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2374 if(allowcenter) // 2: allow center handedness
2387 if(allowcenter) // 2: allow center handedness
2403 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2408 if (autocvar_g_shootfromeye)
2421 else if (autocvar_g_shootfromcenter)
2426 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2436 else if (autocvar_g_shootfromclient)
2438 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2443 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2445 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2449 void attach_sameorigin(entity e, entity to, string tag)
2451 vector org, t_forward, t_left, t_up, e_forward, e_up;
2454 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2455 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2456 t_forward = v_forward * tagscale;
2457 t_left = v_right * -tagscale;
2458 t_up = v_up * tagscale;
2460 e.origin_x = org * t_forward;
2461 e.origin_y = org * t_left;
2462 e.origin_z = org * t_up;
2464 // current forward and up directions
2465 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2466 e.angles = AnglesTransform_FromVAngles(e.angles);
2468 e.angles = AnglesTransform_FromAngles(e.angles);
2469 fixedmakevectors(e.angles);
2471 // untransform forward, up!
2472 e_forward_x = v_forward * t_forward;
2473 e_forward_y = v_forward * t_left;
2474 e_forward_z = v_forward * t_up;
2475 e_up_x = v_up * t_forward;
2476 e_up_y = v_up * t_left;
2477 e_up_z = v_up * t_up;
2479 e.angles = fixedvectoangles2(e_forward, e_up);
2480 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2481 e.angles = AnglesTransform_ToVAngles(e.angles);
2483 e.angles = AnglesTransform_ToAngles(e.angles);
2485 setattachment(e, to, tag);
2486 setorigin(e, e.origin);
2489 void detach_sameorigin(entity e)
2492 org = gettaginfo(e, 0);
2493 e.angles = fixedvectoangles2(v_forward, v_up);
2494 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2495 e.angles = AnglesTransform_ToVAngles(e.angles);
2497 e.angles = AnglesTransform_ToAngles(e.angles);
2499 setattachment(e, world, "");
2500 setorigin(e, e.origin);
2503 void follow_sameorigin(entity e, entity to)
2505 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2506 e.aiment = to; // make the hole follow bmodel
2507 e.punchangle = to.angles; // the original angles of bmodel
2508 e.view_ofs = e.origin - to.origin; // relative origin
2509 e.v_angle = e.angles - to.angles; // relative angles
2512 void unfollow_sameorigin(entity e)
2514 e.movetype = MOVETYPE_NONE;
2517 entity gettaginfo_relative_ent;
2518 vector gettaginfo_relative(entity e, float tag)
2520 if (!gettaginfo_relative_ent)
2522 gettaginfo_relative_ent = spawn();
2523 gettaginfo_relative_ent.effects = EF_NODRAW;
2525 gettaginfo_relative_ent.model = e.model;
2526 gettaginfo_relative_ent.modelindex = e.modelindex;
2527 gettaginfo_relative_ent.frame = e.frame;
2528 return gettaginfo(gettaginfo_relative_ent, tag);
2531 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2535 if (pl.soundentity.cnt & p)
2537 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2538 pl.soundentity.cnt |= p;
2541 void SoundEntity_StopSound(entity pl, float chan)
2545 if (pl.soundentity.cnt & p)
2547 stopsoundto(MSG_ALL, pl.soundentity, chan);
2548 pl.soundentity.cnt &~= p;
2552 void SoundEntity_Attach(entity pl)
2554 pl.soundentity = spawn();
2555 pl.soundentity.classname = "soundentity";
2556 pl.soundentity.owner = pl;
2557 setattachment(pl.soundentity, pl, "");
2558 setmodel(pl.soundentity, "null");
2561 void SoundEntity_Detach(entity pl)
2564 for (i = 0; i <= 7; ++i)
2565 SoundEntity_StopSound(pl, i);
2570 float modeleffect_SendEntity(entity to, float sf)
2573 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2576 if(self.velocity != '0 0 0')
2578 if(self.angles != '0 0 0')
2580 if(self.avelocity != '0 0 0')
2583 WriteByte(MSG_ENTITY, f);
2584 WriteShort(MSG_ENTITY, self.modelindex);
2585 WriteByte(MSG_ENTITY, self.skin);
2586 WriteByte(MSG_ENTITY, self.frame);
2587 WriteCoord(MSG_ENTITY, self.origin_x);
2588 WriteCoord(MSG_ENTITY, self.origin_y);
2589 WriteCoord(MSG_ENTITY, self.origin_z);
2592 WriteCoord(MSG_ENTITY, self.velocity_x);
2593 WriteCoord(MSG_ENTITY, self.velocity_y);
2594 WriteCoord(MSG_ENTITY, self.velocity_z);
2598 WriteCoord(MSG_ENTITY, self.angles_x);
2599 WriteCoord(MSG_ENTITY, self.angles_y);
2600 WriteCoord(MSG_ENTITY, self.angles_z);
2604 WriteCoord(MSG_ENTITY, self.avelocity_x);
2605 WriteCoord(MSG_ENTITY, self.avelocity_y);
2606 WriteCoord(MSG_ENTITY, self.avelocity_z);
2608 WriteShort(MSG_ENTITY, self.scale * 256.0);
2609 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2610 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2611 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2612 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2617 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2622 e.classname = "modeleffect";
2630 e.teleport_time = t1;
2634 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2638 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2641 sz = max(e.scale, e.scale2);
2642 setsize(e, e.mins * sz, e.maxs * sz);
2643 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2646 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2648 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2651 float randombit(float bits)
2653 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2662 for(f = 1; f <= bits; f *= 2)
2671 r = (r - 1) / (n - 1);
2678 float randombits(float bits, float k, float error_return)
2682 while(k > 0 && bits != r)
2684 r += randombit(bits - r);
2693 void randombit_test(float bits, float iter)
2697 print(ftos(randombit(bits)), "\n");
2702 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2704 if(halflifedist > 0)
2705 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2706 else if(halflifedist < 0)
2707 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2716 #define cvar_string_normal builtin_cvar_string
2717 #define cvar_normal builtin_cvar
2719 string cvar_string_normal(string n)
2721 if not(cvar_type(n) & 1)
2722 backtrace(strcat("Attempt to access undefined cvar: ", n));
2723 return builtin_cvar_string(n);
2726 float cvar_normal(string n)
2728 return stof(cvar_string_normal(n));
2731 #define cvar_set_normal builtin_cvar_set
2739 oself.think = SUB_Remove;
2740 oself.nextthink = time;
2746 Execute func() after time + fdelay.
2747 self when func is executed = self when defer is called
2749 void defer(float fdelay, void() func)
2756 e.think = defer_think;
2757 e.nextthink = time + fdelay;
2760 .string aiment_classname;
2761 .float aiment_deadflag;
2762 void SetMovetypeFollow(entity ent, entity e)
2764 // FIXME this may not be warpzone aware
2765 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2766 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2767 ent.aiment = e; // make the hole follow bmodel
2768 ent.punchangle = e.angles; // the original angles of bmodel
2769 ent.view_ofs = ent.origin - e.origin; // relative origin
2770 ent.v_angle = ent.angles - e.angles; // relative angles
2771 ent.aiment_classname = strzone(e.classname);
2772 ent.aiment_deadflag = e.deadflag;
2774 void UnsetMovetypeFollow(entity ent)
2776 ent.movetype = MOVETYPE_FLY;
2777 PROJECTILE_MAKETRIGGER(ent);
2780 float LostMovetypeFollow(entity ent)
2783 if(ent.movetype != MOVETYPE_FOLLOW)
2789 if(ent.aiment.classname != ent.aiment_classname)
2791 if(ent.aiment.deadflag != ent.aiment_deadflag)
2797 float isPushable(entity e)
2804 case "droppedweapon":
2805 case "keepawayball":
2806 case "nexball_basketball":
2807 case "nexball_football":
2809 case "bullet": // antilagged bullets can't hit this either
2812 if (e.projectiledeathtype)