1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include "mutators/_mod.qh"
9 #include "../common/t_items.qh"
10 #include "weapons/accuracy.qh"
11 #include "weapons/csqcprojectile.qh"
12 #include "weapons/selection.qh"
13 #include "../common/command/_mod.qh"
14 #include "../common/constants.qh"
15 #include <common/net_linked.qh>
16 #include "../common/deathtypes/all.qh"
17 #include "../common/mapinfo.qh"
18 #include "../common/notifications/all.qh"
19 #include "../common/playerstats.qh"
20 #include "../common/teams.qh"
21 #include "../common/triggers/subs.qh"
22 #include "../common/util.qh"
23 #include "../common/turrets/sv_turrets.qh"
24 #include <common/weapons/_all.qh>
25 #include "../common/vehicles/sv_vehicles.qh"
26 #include "../common/vehicles/vehicle.qh"
27 #include "../common/items/_mod.qh"
28 #include "../common/state.qh"
29 #include "../common/effects/qc/globalsound.qh"
30 #include "../common/wepent.qh"
31 #include "../lib/csqcmodel/sv_model.qh"
32 #include "../lib/warpzone/anglestransform.qh"
33 #include "../lib/warpzone/server.qh"
35 void crosshair_trace(entity pl)
37 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
39 .bool ctrace_solidchanged;
40 void crosshair_trace_plusvisibletriggers(entity pl)
42 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
47 it.ctrace_solidchanged = true;
48 IL_PUSH(g_ctrace_changed, it);
54 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
56 it.solid = SOLID_TRIGGER;
57 it.ctrace_solidchanged = false;
60 IL_CLEAR(g_ctrace_changed);
62 void WarpZone_crosshair_trace(entity pl)
64 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
68 void GameLogEcho(string s)
73 if (autocvar_sv_eventlog_files)
78 matches = autocvar_sv_eventlog_files_counter + 1;
79 cvar_set("sv_eventlog_files_counter", itos(matches));
82 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
83 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
84 logfile = fopen(fn, FILE_APPEND);
85 fputs(logfile, ":logversion:3\n");
89 if (autocvar_sv_eventlog_files_timestamps)
90 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
92 fputs(logfile, strcat(s, "\n"));
95 if (autocvar_sv_eventlog_console)
97 dedicated_print(strcat(s, "\n"));
104 // will be opened later
109 if (logfile_open && logfile >= 0)
116 entity findnearest(vector point, bool checkitems, vector axismod)
121 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
123 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
128 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
129 float len = vlen2(dist);
132 for (l = 0; l < num_nearest; ++l)
134 if (len < nearest_length[l])
138 // now i tells us where to insert at
139 // INSERTION SORT! YOU'VE SEEN IT! RUN!
140 if (l < NUM_NEAREST_ENTITIES)
142 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
144 nearest_length[j + 1] = nearest_length[j];
145 nearest_entity[j + 1] = nearest_entity[j];
147 nearest_length[l] = len;
148 nearest_entity[l] = it;
149 if (num_nearest < NUM_NEAREST_ENTITIES)
150 num_nearest = num_nearest + 1;
154 // now use the first one from our list that we can see
155 for (int j = 0; j < num_nearest; ++j)
157 traceline(point, nearest_entity[j].origin, true, NULL);
158 if (trace_fraction == 1)
161 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
162 return nearest_entity[j];
166 if (num_nearest == 0)
169 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
171 dprint("Candidates were: ");
172 for(j = 0; j < num_nearest; ++j)
176 dprint(nearest_entity[j].netname);
181 return nearest_entity[0];
184 string NearestLocation(vector p)
186 string ret = "somewhere";
187 entity loc = findnearest(p, false, '1 1 1');
192 loc = findnearest(p, true, '1 1 4');
199 string AmmoNameFromWeaponentity(entity wpn)
201 string ammoitems = "batteries";
202 switch((wpn.m_weapon).ammo_field)
204 case ammo_shells: ammoitems = ITEM_Shells.m_name; break;
205 case ammo_nails: ammoitems = ITEM_Bullets.m_name; break;
206 case ammo_rockets: ammoitems = ITEM_Rockets.m_name; break;
207 case ammo_cells: ammoitems = ITEM_Cells.m_name; break;
208 case ammo_plasma: ammoitems = ITEM_Plasma.m_name; break;
209 case ammo_fuel: ammoitems = ITEM_JetpackFuel.m_name; break;
214 string formatmessage(entity this, string msg)
225 WarpZone_crosshair_trace(this);
226 cursor = trace_endpos;
227 cursor_ent = trace_ent;
229 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
230 msg = M_ARGV(1, string);
234 break; // too many replacements
237 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
238 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
251 replacement = substring(msg, p, 2);
252 escape = substring(msg, p + 1, 1);
254 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
258 case "%": replacement = "%"; break;
259 case "\\":replacement = "\\"; break;
260 case "n": replacement = "\n"; break;
261 case "a": replacement = ftos(floor(this.armorvalue)); break;
262 case "h": replacement = ftos(floor(this.health)); break;
263 case "l": replacement = NearestLocation(this.origin); break;
264 case "y": replacement = NearestLocation(cursor); break;
265 case "d": replacement = NearestLocation(this.death_origin); break;
266 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
267 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
268 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
269 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
270 case "S": replacement = ftos(vlen(this.velocity)); break;
271 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
272 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
275 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
276 replacement = M_ARGV(2, string);
281 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
282 p = p + strlen(replacement);
293 >0: receives a cvar from name=argv(f) value=argv(f+1)
295 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
300 strunzone(store.(field));
301 store.(field) = string_null;
305 if (thisname == name)
308 strunzone(store.(field));
309 store.(field) = strzone(argv(f + 1));
313 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
315 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
317 GetCvars_handleString(this, store, thisname, f, field, name);
318 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
319 if (thisname == name)
321 string s = func(this, strcat1(store.(field)));
322 if (s != store.(field))
324 strunzone(store.(field));
325 store.(field) = strzone(s);
329 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
336 if (thisname == name)
337 store.(field) = stof(argv(f + 1));
340 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
342 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
349 if (thisname == name)
353 store.(field) = stof(argv(f + 1));
362 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
365 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
368 o = W_FixWeaponOrder_ForceComplete(wo);
369 if(this.weaponorder_byimpulse)
371 strunzone(this.weaponorder_byimpulse);
372 this.weaponorder_byimpulse = string_null;
374 this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
378 REPLICATE(autoswitch, bool, "cl_autoswitch");
380 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
382 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
384 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
386 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
388 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
390 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
392 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
394 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
396 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
398 REPLICATE(cvar_cl_physics, string, "cl_physics");
400 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
402 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
404 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
406 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
409 * @param f -1: cleanup, 0: request, 1: receive
411 void GetCvars(entity this, entity store, int f)
413 string s = string_null;
416 s = strcat1(argv(f));
420 MUTATOR_CALLHOOK(GetCvars);
422 Notification_GetCvars(this);
424 ReplicateVars(this, store, s, f);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
429 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
431 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
432 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
433 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
434 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
435 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
436 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
438 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
440 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
443 if (s == "cl_weaponpriority")
445 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
447 .entity weaponentity = weaponentities[slot];
448 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
449 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
452 if (s == "cl_allow_uidtracking")
453 PlayerStats_GameReport_AddPlayer(this);
457 // decolorizes and team colors the player name when needed
458 string playername(entity p, bool team_colorize)
461 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
463 t = Team_ColorCode(p.team);
464 return strcat(t, strdecolorize(p.netname));
470 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
472 int i = weaponinfo.m_id;
474 bool allow_mutatorblocked = false;
479 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
480 d = M_ARGV(1, float);
481 allguns = M_ARGV(2, bool);
482 allow_mutatorblocked = M_ARGV(3, bool);
486 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
491 else if(!mutator_returnvalue)
492 d = !(!weaponinfo.weaponstart);
494 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
497 float t = weaponinfo.weaponstartoverride;
499 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
504 // 4: is set by default?
513 void readplayerstartcvars()
518 // initialize starting values for players
519 start_weapons = '0 0 0';
520 start_weapons_default = '0 0 0';
521 start_weapons_defaultmask = '0 0 0';
523 start_ammo_shells = 0;
524 start_ammo_nails = 0;
525 start_ammo_rockets = 0;
526 start_ammo_cells = 0;
527 start_ammo_plasma = 0;
528 start_health = cvar("g_balance_health_start");
529 start_armorvalue = cvar("g_balance_armor_start");
532 g_weaponarena_weapons = '0 0 0';
534 s = cvar_string("g_weaponarena");
536 MUTATOR_CALLHOOK(SetWeaponArena, s);
537 s = M_ARGV(0, string);
539 if (s == "0" || s == "")
545 // forcibly turn off weaponarena
547 else if (s == "all" || s == "1")
550 g_weaponarena_list = "All Weapons";
551 FOREACH(Weapons, it != WEP_Null, {
552 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
553 g_weaponarena_weapons |= (it.m_wepset);
556 else if (s == "devall")
559 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
560 FOREACH(Weapons, it != WEP_Null,
562 g_weaponarena_weapons |= (it.m_wepset);
565 else if (s == "most")
568 g_weaponarena_list = "Most Weapons";
569 FOREACH(Weapons, it != WEP_Null, {
570 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
571 if(it.spawnflags & WEP_FLAG_NORMAL)
572 g_weaponarena_weapons |= (it.m_wepset);
575 else if (s == "none")
578 g_weaponarena_list = "No Weapons";
583 t = tokenize_console(s);
584 g_weaponarena_list = "";
585 for (i = 0; i < t; ++i)
588 FOREACH(Weapons, it != WEP_Null, {
591 g_weaponarena_weapons |= (it.m_wepset);
592 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
597 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
601 g_weaponarena_random = cvar("g_weaponarena_random");
603 g_weaponarena_random = 0;
604 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
608 g_weapon_stay = 0; // incompatible
609 start_weapons = g_weaponarena_weapons;
610 start_items |= IT_UNLIMITED_AMMO;
614 FOREACH(Weapons, it != WEP_Null, {
615 int w = want_weapon(it, false);
616 WepSet s = it.m_wepset;
620 start_weapons_default |= s;
622 start_weapons_defaultmask |= s;
626 if(!cvar("g_use_ammunition"))
627 start_items |= IT_UNLIMITED_AMMO;
629 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
631 start_ammo_shells = 999;
632 start_ammo_nails = 999;
633 start_ammo_rockets = 999;
634 start_ammo_cells = 999;
635 start_ammo_plasma = 999;
636 start_ammo_fuel = 999;
640 start_ammo_shells = cvar("g_start_ammo_shells");
641 start_ammo_nails = cvar("g_start_ammo_nails");
642 start_ammo_rockets = cvar("g_start_ammo_rockets");
643 start_ammo_cells = cvar("g_start_ammo_cells");
644 start_ammo_plasma = cvar("g_start_ammo_plasma");
645 start_ammo_fuel = cvar("g_start_ammo_fuel");
646 random_start_weapons_count = cvar("g_random_start_weapons_count");
647 random_start_shells = cvar("g_random_start_shells");
648 random_start_bullets = cvar("g_random_start_bullets");
649 random_start_rockets = cvar("g_random_start_rockets");
650 random_start_cells = cvar("g_random_start_cells");
651 random_start_plasma = cvar("g_random_start_plasma");
656 warmup_start_ammo_shells = start_ammo_shells;
657 warmup_start_ammo_nails = start_ammo_nails;
658 warmup_start_ammo_rockets = start_ammo_rockets;
659 warmup_start_ammo_cells = start_ammo_cells;
660 warmup_start_ammo_plasma = start_ammo_plasma;
661 warmup_start_ammo_fuel = start_ammo_fuel;
662 warmup_start_health = start_health;
663 warmup_start_armorvalue = start_armorvalue;
664 warmup_start_weapons = start_weapons;
665 warmup_start_weapons_default = start_weapons_default;
666 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
668 if (!g_weaponarena && !g_ca && !g_freezetag)
670 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
671 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
672 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
673 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
674 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
675 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
676 warmup_start_health = cvar("g_warmup_start_health");
677 warmup_start_armorvalue = cvar("g_warmup_start_armor");
678 warmup_start_weapons = '0 0 0';
679 warmup_start_weapons_default = '0 0 0';
680 warmup_start_weapons_defaultmask = '0 0 0';
681 FOREACH(Weapons, it != WEP_Null, {
682 int w = want_weapon(it, g_warmup_allguns);
683 WepSet s = (it.m_wepset);
685 warmup_start_weapons |= s;
687 warmup_start_weapons_default |= s;
689 warmup_start_weapons_defaultmask |= s;
695 start_items |= ITEM_Jetpack.m_itemid;
697 MUTATOR_CALLHOOK(SetStartItems);
699 if (start_items & ITEM_Jetpack.m_itemid)
701 start_items |= ITEM_JetpackRegen.m_itemid;
702 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
703 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
706 WepSet precache_weapons = start_weapons;
707 if (g_warmup_allguns != 1)
708 precache_weapons |= warmup_start_weapons;
709 FOREACH(Weapons, it != WEP_Null, {
710 if(precache_weapons & (it.m_wepset))
714 start_ammo_shells = max(0, start_ammo_shells);
715 start_ammo_nails = max(0, start_ammo_nails);
716 start_ammo_rockets = max(0, start_ammo_rockets);
717 start_ammo_cells = max(0, start_ammo_cells);
718 start_ammo_plasma = max(0, start_ammo_plasma);
719 start_ammo_fuel = max(0, start_ammo_fuel);
720 random_start_shells = max(0, random_start_shells);
721 random_start_bullets = max(0, random_start_bullets);
722 random_start_rockets = max(0, random_start_rockets);
723 random_start_cells = max(0, random_start_cells);
724 random_start_plasma = max(0, random_start_plasma);
726 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
727 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
728 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
729 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
730 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
731 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
734 void precache_playermodel(string m)
736 float globhandle, i, n;
739 if(substring(m, -9,5) == "_lod1")
741 if(substring(m, -9,5) == "_lod2")
744 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
747 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
751 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
754 n = search_getsize(globhandle);
755 for (i = 0; i < n; ++i)
757 //print(search_getfilename(globhandle, i), "\n");
758 f = search_getfilename(globhandle, i);
759 PrecachePlayerSounds(f);
761 search_end(globhandle);
763 void precache_all_playermodels(string pattern)
765 int globhandle = search_begin(pattern, true, false);
766 if (globhandle < 0) return;
767 int n = search_getsize(globhandle);
768 for (int i = 0; i < n; ++i)
770 string s = search_getfilename(globhandle, i);
771 precache_playermodel(s);
773 search_end(globhandle);
776 void precache_playermodels(string s)
778 FOREACH_WORD(s, true, { precache_playermodel(it); });
783 // gamemode related things
785 // Precache all player models if desired
786 if (autocvar_sv_precacheplayermodels)
788 PrecachePlayerSounds("sound/player/default.sounds");
789 precache_all_playermodels("models/player/*.zym");
790 precache_all_playermodels("models/player/*.dpm");
791 precache_all_playermodels("models/player/*.md3");
792 precache_all_playermodels("models/player/*.psk");
793 precache_all_playermodels("models/player/*.iqm");
796 if (autocvar_sv_defaultcharacter)
798 precache_playermodels(autocvar_sv_defaultplayermodel_red);
799 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
800 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
801 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
802 precache_playermodels(autocvar_sv_defaultplayermodel);
806 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
808 if (!this.noise && this.music) // quake 3 uses the music field
809 this.noise = this.music;
811 // plays music for the level if there is any
814 precache_sound (this.noise);
815 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
821 void make_safe_for_remove(entity e)
823 if (e.initialize_entity)
825 entity ent, prev = NULL;
826 for (ent = initialize_entity_first; ent; )
828 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
830 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
831 // skip it in linked list
834 prev.initialize_entity_next = ent.initialize_entity_next;
835 ent = prev.initialize_entity_next;
839 initialize_entity_first = ent.initialize_entity_next;
840 ent = initialize_entity_first;
846 ent = ent.initialize_entity_next;
852 .float remove_except_protected_forbidden;
853 void remove_except_protected(entity e)
855 if(e.remove_except_protected_forbidden)
856 error("not allowed to remove this at this point");
860 void remove_unsafely(entity e)
862 if(e.classname == "spike")
863 error("Removing spikes is forbidden (crylink bug), please report");
867 void remove_safely(entity e)
869 make_safe_for_remove(e);
873 void InitializeEntity(entity e, void(entity this) func, float order)
877 if (!e || e.initialize_entity)
879 // make a proxy initializer entity
881 e = new(initialize_entity);
885 e.initialize_entity = func;
886 e.initialize_entity_order = order;
888 cur = initialize_entity_first;
892 if (!cur || cur.initialize_entity_order > order)
894 // insert between prev and cur
896 prev.initialize_entity_next = e;
898 initialize_entity_first = e;
899 e.initialize_entity_next = cur;
903 cur = cur.initialize_entity_next;
906 void InitializeEntitiesRun()
908 entity startoflist = initialize_entity_first;
909 initialize_entity_first = NULL;
910 delete_fn = remove_except_protected;
911 for (entity e = startoflist; e; e = e.initialize_entity_next)
913 e.remove_except_protected_forbidden = 1;
915 for (entity e = startoflist; e; )
917 e.remove_except_protected_forbidden = 0;
918 e.initialize_entity_order = 0;
919 entity next = e.initialize_entity_next;
920 e.initialize_entity_next = NULL;
921 var void(entity this) func = e.initialize_entity;
922 e.initialize_entity = func_null;
923 if (e.classname == "initialize_entity")
925 entity wrappee = e.enemy;
929 //dprint("Delayed initialization: ", e.classname, "\n");
937 backtrace(strcat("Null function in: ", e.classname, "\n"));
941 delete_fn = remove_unsafely;
944 .float(entity) isEliminated;
945 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
949 WriteHeader(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
950 WriteByte(MSG_ENTITY, sendflags);
954 for(i = 1; i <= maxclients; i += 8)
956 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
958 if(eliminatedPlayers.isEliminated(e))
961 WriteByte(MSG_ENTITY, f);
968 void EliminatedPlayers_Init(float(entity) isEliminated_func)
970 if(eliminatedPlayers)
972 backtrace("Can't spawn eliminatedPlayers again!");
975 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
976 eliminatedPlayers.isEliminated = isEliminated_func;
982 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
984 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
985 this.projectiledeathtype |= HITTYPE_SPLASH;
986 adaptor_think2use(this);
990 void DropToFloor_Handler(entity this)
992 WITHSELF(this, builtin_droptofloor());
993 this.dropped_origin = this.origin;
996 void droptofloor(entity this)
998 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1003 float trace_hits_box_a0, trace_hits_box_a1;
1005 float trace_hits_box_1d(float end, float thmi, float thma)
1009 // just check if x is in range
1017 // do the trace with respect to x
1018 // 0 -> end has to stay in thmi -> thma
1019 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1020 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1021 if (trace_hits_box_a0 > trace_hits_box_a1)
1027 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1032 // now it is a trace from 0 to end
1034 trace_hits_box_a0 = 0;
1035 trace_hits_box_a1 = 1;
1037 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1039 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1041 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1047 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1049 return trace_hits_box(start, end, thmi - ma, thma - mi);
1052 bool SUB_NoImpactCheck(entity this, entity toucher)
1054 // zero hitcontents = this is not the real impact, but either the
1055 // mirror-impact of something hitting the projectile instead of the
1056 // projectile hitting the something, or a touchareagrid one. Neither of
1057 // these stop the projectile from moving, so...
1058 if(trace_dphitcontents == 0)
1060 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1063 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1065 if (toucher == NULL && this.size != '0 0 0')
1068 tic = this.velocity * sys_frametime;
1069 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1070 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1071 if (trace_fraction >= 1)
1073 LOG_TRACE("Odd... did not hit...?");
1075 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1077 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1085 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1087 void W_Crylink_Dequeue(entity e);
1088 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1090 if(SUB_OwnerCheck(this, toucher))
1092 if(SUB_NoImpactCheck(this, toucher))
1094 if(this.classname == "nade")
1095 return false; // no checks here
1096 else if(this.classname == "grapplinghook")
1098 else if(this.classname == "spike")
1100 W_Crylink_Dequeue(this);
1107 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1108 UpdateCSQCProjectile(this);
1112 /** engine callback */
1113 void URI_Get_Callback(float id, float status, string data)
1115 if(url_URI_Get_Callback(id, status, data))
1119 else if (id == URI_GET_DISCARD)
1123 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1126 Curl_URI_Get_Callback(id, status, data);
1128 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1131 OnlineBanList_URI_Get_Callback(id, status, data);
1133 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1135 // handled by a mutator
1139 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1143 string uid2name(string myuid) {
1145 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1147 // FIXME remove this later after 0.6 release
1148 // convert old style broken records to correct style
1151 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1154 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1155 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1160 s = "^1Unregistered Player";
1164 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1167 vector start, org, delta, end, enddown, mstart;
1169 m = e.dphitcontentsmask;
1170 e.dphitcontentsmask = goodcontents | badcontents;
1173 delta = boundmax - boundmin;
1177 for (i = 0; i < attempts; ++i)
1179 start.x = org.x + random() * delta.x;
1180 start.y = org.y + random() * delta.y;
1181 start.z = org.z + random() * delta.z;
1183 // rule 1: start inside world bounds, and outside
1184 // solid, and don't start from somewhere where you can
1185 // fall down to evil
1186 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1187 if (trace_fraction >= 1)
1189 if (trace_startsolid)
1191 if (trace_dphitcontents & badcontents)
1193 if (trace_dphitq3surfaceflags & badsurfaceflags)
1196 // rule 2: if we are too high, lower the point
1197 if (trace_fraction * delta.z > maxaboveground)
1198 start = trace_endpos + '0 0 1' * maxaboveground;
1199 enddown = trace_endpos;
1201 // rule 3: make sure we aren't outside the map. This only works
1202 // for somewhat well formed maps. A good rule of thumb is that
1203 // the map should have a convex outside hull.
1204 // these can be traceLINES as we already verified the starting box
1205 mstart = start + 0.5 * (e.mins + e.maxs);
1206 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1207 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1209 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1210 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1212 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1213 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1215 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1216 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1218 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1219 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1222 // rule 4: we must "see" some spawnpoint or item
1224 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1226 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1234 IL_EACH(g_items, checkpvs(mstart, it),
1236 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1247 // find a random vector to "look at"
1248 end.x = org.x + random() * delta.x;
1249 end.y = org.y + random() * delta.y;
1250 end.z = org.z + random() * delta.z;
1251 end = start + normalize(end - start) * vlen(delta);
1253 // rule 4: start TO end must not be too short
1254 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1255 if (trace_startsolid)
1257 if (trace_fraction < minviewdistance / vlen(delta))
1260 // rule 5: don't want to look at sky
1261 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1264 // rule 6: we must not end up in trigger_hurt
1265 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1271 e.dphitcontentsmask = m;
1275 setorigin(e, start);
1276 e.angles = vectoangles(end - start);
1277 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1284 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1286 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1289 void write_recordmarker(entity pl, float tstart, float dt)
1291 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1293 // also write a marker into demo files for demotc-race-record-extractor to find
1296 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1297 " ", ftos(tstart), " ", ftos(dt), "\n"));
1300 void attach_sameorigin(entity e, entity to, string tag)
1302 vector org, t_forward, t_left, t_up, e_forward, e_up;
1305 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1306 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1307 t_forward = v_forward * tagscale;
1308 t_left = v_right * -tagscale;
1309 t_up = v_up * tagscale;
1311 e.origin_x = org * t_forward;
1312 e.origin_y = org * t_left;
1313 e.origin_z = org * t_up;
1315 // current forward and up directions
1316 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1317 e.angles = AnglesTransform_FromVAngles(e.angles);
1319 e.angles = AnglesTransform_FromAngles(e.angles);
1320 fixedmakevectors(e.angles);
1322 // untransform forward, up!
1323 e_forward.x = v_forward * t_forward;
1324 e_forward.y = v_forward * t_left;
1325 e_forward.z = v_forward * t_up;
1326 e_up.x = v_up * t_forward;
1327 e_up.y = v_up * t_left;
1328 e_up.z = v_up * t_up;
1330 e.angles = fixedvectoangles2(e_forward, e_up);
1331 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1332 e.angles = AnglesTransform_ToVAngles(e.angles);
1334 e.angles = AnglesTransform_ToAngles(e.angles);
1336 setattachment(e, to, tag);
1337 setorigin(e, e.origin);
1340 void detach_sameorigin(entity e)
1343 org = gettaginfo(e, 0);
1344 e.angles = fixedvectoangles2(v_forward, v_up);
1345 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1346 e.angles = AnglesTransform_ToVAngles(e.angles);
1348 e.angles = AnglesTransform_ToAngles(e.angles);
1350 setattachment(e, NULL, "");
1351 setorigin(e, e.origin);
1354 void follow_sameorigin(entity e, entity to)
1356 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1357 e.aiment = to; // make the hole follow bmodel
1358 e.punchangle = to.angles; // the original angles of bmodel
1359 e.view_ofs = e.origin - to.origin; // relative origin
1360 e.v_angle = e.angles - to.angles; // relative angles
1363 void unfollow_sameorigin(entity e)
1365 set_movetype(e, MOVETYPE_NONE);
1368 entity gettaginfo_relative_ent;
1369 vector gettaginfo_relative(entity e, float tag)
1371 if (!gettaginfo_relative_ent)
1373 gettaginfo_relative_ent = spawn();
1374 gettaginfo_relative_ent.effects = EF_NODRAW;
1376 gettaginfo_relative_ent.model = e.model;
1377 gettaginfo_relative_ent.modelindex = e.modelindex;
1378 gettaginfo_relative_ent.frame = e.frame;
1379 return gettaginfo(gettaginfo_relative_ent, tag);
1382 .string aiment_classname;
1383 .float aiment_deadflag;
1384 void SetMovetypeFollow(entity ent, entity e)
1386 // FIXME this may not be warpzone aware
1387 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1388 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1389 ent.aiment = e; // make the hole follow bmodel
1390 ent.punchangle = e.angles; // the original angles of bmodel
1391 ent.view_ofs = ent.origin - e.origin; // relative origin
1392 ent.v_angle = ent.angles - e.angles; // relative angles
1393 ent.aiment_classname = strzone(e.classname);
1394 ent.aiment_deadflag = e.deadflag;
1396 void UnsetMovetypeFollow(entity ent)
1398 set_movetype(ent, MOVETYPE_FLY);
1399 PROJECTILE_MAKETRIGGER(ent);
1402 float LostMovetypeFollow(entity ent)
1405 if(ent.move_movetype != MOVETYPE_FOLLOW)
1411 if(ent.aiment.classname != ent.aiment_classname)
1413 if(ent.aiment.deadflag != ent.aiment_deadflag)
1420 bool isPushable(entity e)
1431 case "droppedweapon":
1433 case "bullet": // antilagged bullets can't hit this either
1436 if (e.projectiledeathtype)