1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleString(s, f, cvar_cl_physics, "cl_physics");
494 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
495 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
507 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
508 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
509 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
511 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
513 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
515 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
516 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
518 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
520 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
521 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
522 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
524 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
527 if (s == "cl_weaponpriority")
528 self.switchweapon = w_getbestweapon(self);
529 if (s == "cl_allow_uidtracking")
530 PlayerStats_AddPlayer(self);
534 // decolorizes and team colors the player name when needed
535 string playername(entity p)
538 if (teamplay && !intermission_running && IS_PLAYER(p))
540 t = Team_ColorCode(p.team);
541 return strcat(t, strdecolorize(p.netname));
547 vector randompos(vector m1, vector m2)
551 v_x = m2_x * random() + m1_x;
552 v_y = m2_y * random() + m1_y;
553 v_z = m2_z * random() + m1_z;
557 //#NO AUTOCVARS START
559 float g_pickup_shells;
560 float g_pickup_shells_max;
561 float g_pickup_nails;
562 float g_pickup_nails_max;
563 float g_pickup_rockets;
564 float g_pickup_rockets_max;
565 float g_pickup_cells;
566 float g_pickup_cells_max;
568 float g_pickup_fuel_jetpack;
569 float g_pickup_fuel_max;
570 float g_pickup_armorsmall;
571 float g_pickup_armorsmall_max;
572 float g_pickup_armorsmall_anyway;
573 float g_pickup_armormedium;
574 float g_pickup_armormedium_max;
575 float g_pickup_armormedium_anyway;
576 float g_pickup_armorbig;
577 float g_pickup_armorbig_max;
578 float g_pickup_armorbig_anyway;
579 float g_pickup_armorlarge;
580 float g_pickup_armorlarge_max;
581 float g_pickup_armorlarge_anyway;
582 float g_pickup_healthsmall;
583 float g_pickup_healthsmall_max;
584 float g_pickup_healthsmall_anyway;
585 float g_pickup_healthmedium;
586 float g_pickup_healthmedium_max;
587 float g_pickup_healthmedium_anyway;
588 float g_pickup_healthlarge;
589 float g_pickup_healthlarge_max;
590 float g_pickup_healthlarge_anyway;
591 float g_pickup_healthmega;
592 float g_pickup_healthmega_max;
593 float g_pickup_healthmega_anyway;
594 float g_pickup_ammo_anyway;
595 float g_pickup_weapons_anyway;
597 WepSet g_weaponarena_weapons;
598 float g_weaponarena_random;
599 float g_weaponarena_random_with_laser;
600 string g_weaponarena_list;
601 float g_weaponspeedfactor;
602 float g_weaponratefactor;
603 float g_weapondamagefactor;
604 float g_weaponforcefactor;
605 float g_weaponspreadfactor;
607 WepSet start_weapons;
608 WepSet start_weapons_default;
609 WepSet start_weapons_defaultmask;
611 float start_ammo_shells;
612 float start_ammo_nails;
613 float start_ammo_rockets;
614 float start_ammo_cells;
615 float start_ammo_fuel;
617 float start_armorvalue;
618 WepSet warmup_start_weapons;
619 WepSet warmup_start_weapons_default;
620 WepSet warmup_start_weapons_defaultmask;
621 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
622 float warmup_start_ammo_shells;
623 float warmup_start_ammo_nails;
624 float warmup_start_ammo_rockets;
625 float warmup_start_ammo_cells;
626 float warmup_start_ammo_fuel;
627 float warmup_start_health;
628 float warmup_start_armorvalue;
631 entity get_weaponinfo(float w);
633 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
635 var float i = weaponinfo.weapon;
641 if (g_lms || g_ca || allguns)
643 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
649 d = (i == WEP_SHOTGUN);
651 d = 0; // weapon is set a few lines later
653 d = (i == WEP_LASER || i == WEP_SHOTGUN);
655 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
656 d |= (i == WEP_HOOK);
657 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
660 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
662 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
667 // 4: is set by default?
676 void readplayerstartcvars()
682 // initialize starting values for players
683 start_weapons = '0 0 0';
684 start_weapons_default = '0 0 0';
685 start_weapons_defaultmask = '0 0 0';
687 start_ammo_shells = 0;
688 start_ammo_nails = 0;
689 start_ammo_rockets = 0;
690 start_ammo_cells = 0;
691 start_health = cvar("g_balance_health_start");
692 start_armorvalue = cvar("g_balance_armor_start");
695 g_weaponarena_weapons = '0 0 0';
697 s = cvar_string("g_weaponarena");
698 if (s == "0" || s == "")
704 if (s == "0" || s == "")
710 // forcibly turn off weaponarena
715 g_weaponarena_list = "All Weapons";
716 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
718 e = get_weaponinfo(j);
719 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
720 g_weaponarena_weapons |= WepSet_FromWeapon(j);
723 else if (s == "most")
726 g_weaponarena_list = "Most Weapons";
727 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
729 e = get_weaponinfo(j);
730 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
731 if (e.spawnflags & WEP_FLAG_NORMAL)
732 g_weaponarena_weapons |= WepSet_FromWeapon(j);
735 else if (s == "none")
738 g_weaponarena_list = "No Weapons";
743 t = tokenize_console(s);
744 g_weaponarena_list = "";
745 for (i = 0; i < t; ++i)
748 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
750 e = get_weaponinfo(j);
753 g_weaponarena_weapons |= WepSet_FromWeapon(j);
754 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
760 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
763 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
767 g_weaponarena_random = cvar("g_weaponarena_random");
769 g_weaponarena_random = 0;
770 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
774 g_weapon_stay = 0; // incompatible
775 start_weapons = g_weaponarena_weapons;
776 start_items |= IT_UNLIMITED_AMMO;
780 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
782 e = get_weaponinfo(i);
783 float w = want_weapon("g_start_weapon_", e, FALSE);
785 start_weapons |= WepSet_FromWeapon(i);
787 start_weapons_default |= WepSet_FromWeapon(i);
789 start_weapons_defaultmask |= WepSet_FromWeapon(i);
793 if(!cvar("g_use_ammunition"))
794 start_items |= IT_UNLIMITED_AMMO;
796 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
798 start_ammo_rockets = 999;
799 start_ammo_shells = 999;
800 start_ammo_cells = 999;
801 start_ammo_nails = 999;
802 start_ammo_fuel = 999;
806 start_ammo_shells = cvar("g_start_ammo_shells");
807 start_ammo_nails = cvar("g_start_ammo_nails");
808 start_ammo_rockets = cvar("g_start_ammo_rockets");
809 start_ammo_cells = cvar("g_start_ammo_cells");
810 start_ammo_fuel = cvar("g_start_ammo_fuel");
815 warmup_start_ammo_shells = start_ammo_shells;
816 warmup_start_ammo_nails = start_ammo_nails;
817 warmup_start_ammo_rockets = start_ammo_rockets;
818 warmup_start_ammo_cells = start_ammo_cells;
819 warmup_start_ammo_fuel = start_ammo_fuel;
820 warmup_start_health = start_health;
821 warmup_start_armorvalue = start_armorvalue;
822 warmup_start_weapons = start_weapons;
823 warmup_start_weapons_default = start_weapons_default;
824 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
826 if (!g_weaponarena && !g_ca)
828 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
829 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
830 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
831 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
832 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
833 warmup_start_health = cvar("g_warmup_start_health");
834 warmup_start_armorvalue = cvar("g_warmup_start_armor");
835 warmup_start_weapons = '0 0 0';
836 warmup_start_weapons_default = '0 0 0';
837 warmup_start_weapons_defaultmask = '0 0 0';
838 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
840 e = get_weaponinfo(i);
841 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
843 warmup_start_weapons |= WepSet_FromWeapon(i);
845 warmup_start_weapons_default |= WepSet_FromWeapon(i);
847 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
853 start_items |= IT_JETPACK;
855 MUTATOR_CALLHOOK(SetStartItems);
857 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
859 g_grappling_hook = 0; // these two can't coexist, as they use the same button
860 start_items |= IT_FUEL_REGEN;
861 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
862 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
865 WepSet precache_weapons = start_weapons;
866 if (g_warmup_allguns != 1)
867 precache_weapons |= warmup_start_weapons;
868 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
870 e = get_weaponinfo(i);
871 if(precache_weapons & WepSet_FromWeapon(i))
872 weapon_action(i, WR_PRECACHE);
875 start_ammo_shells = max(0, start_ammo_shells);
876 start_ammo_nails = max(0, start_ammo_nails);
877 start_ammo_cells = max(0, start_ammo_cells);
878 start_ammo_rockets = max(0, start_ammo_rockets);
879 start_ammo_fuel = max(0, start_ammo_fuel);
881 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
882 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
883 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
884 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
885 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
889 float g_bugrigs_planar_movement;
890 float g_bugrigs_planar_movement_car_jumping;
891 float g_bugrigs_reverse_spinning;
892 float g_bugrigs_reverse_speeding;
893 float g_bugrigs_reverse_stopping;
894 float g_bugrigs_air_steering;
895 float g_bugrigs_angle_smoothing;
896 float g_bugrigs_friction_floor;
897 float g_bugrigs_friction_brake;
898 float g_bugrigs_friction_air;
899 float g_bugrigs_accel;
900 float g_bugrigs_speed_ref;
901 float g_bugrigs_speed_pow;
902 float g_bugrigs_steer;
907 string GetGametype(); // g_world.qc
908 void readlevelcvars(void)
911 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
912 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
914 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
915 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
916 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
917 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
918 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
919 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
923 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
924 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
925 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
926 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
927 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
928 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
929 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
930 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
931 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
932 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
933 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
935 #undef CHECK_MUTATOR_ADD
937 if(cvar("sv_allow_fullbright"))
938 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
940 g_bugrigs = cvar("g_bugrigs");
941 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
942 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
943 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
944 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
945 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
946 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
947 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
948 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
949 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
950 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
951 g_bugrigs_accel = cvar("g_bugrigs_accel");
952 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
953 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
954 g_bugrigs_steer = cvar("g_bugrigs_steer");
956 g_minstagib = cvar("g_minstagib");
958 sv_clones = cvar("sv_clones");
959 sv_foginterval = cvar("sv_foginterval");
960 g_cloaked = cvar("g_cloaked");
962 g_cloaked = 1; // always enable cloak in CTS
963 g_footsteps = cvar("g_footsteps");
964 g_grappling_hook = cvar("g_grappling_hook");
965 g_jetpack = cvar("g_jetpack");
966 sv_maxidle = cvar("sv_maxidle");
967 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
968 sv_autotaunt = cvar("sv_autotaunt");
969 sv_taunt = cvar("sv_taunt");
971 warmup_stage = cvar("g_warmup");
972 g_warmup_limit = cvar("g_warmup_limit");
973 g_warmup_allguns = cvar("g_warmup_allguns");
974 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
976 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
977 warmup_stage = 0; // these modes cannot work together, sorry
979 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
980 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
981 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
982 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
983 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
984 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
985 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
986 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
987 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
988 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
989 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
990 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
991 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
992 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
994 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
995 g_weaponratefactor = cvar("g_weaponratefactor");
996 g_weapondamagefactor = cvar("g_weapondamagefactor");
997 g_weaponforcefactor = cvar("g_weaponforcefactor");
998 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1000 g_pickup_shells = cvar("g_pickup_shells");
1001 g_pickup_shells_max = cvar("g_pickup_shells_max");
1002 g_pickup_nails = cvar("g_pickup_nails");
1003 g_pickup_nails_max = cvar("g_pickup_nails_max");
1004 g_pickup_rockets = cvar("g_pickup_rockets");
1005 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1006 g_pickup_cells = cvar("g_pickup_cells");
1007 g_pickup_cells_max = cvar("g_pickup_cells_max");
1008 g_pickup_fuel = cvar("g_pickup_fuel");
1009 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1010 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1011 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1012 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1013 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1014 g_pickup_armormedium = cvar("g_pickup_armormedium");
1015 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1016 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1017 g_pickup_armorbig = cvar("g_pickup_armorbig");
1018 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1019 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1020 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1021 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1022 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1023 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1024 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1025 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1026 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1027 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1028 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1029 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1030 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1031 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1032 g_pickup_healthmega = cvar("g_pickup_healthmega");
1033 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1034 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1036 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1037 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1039 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1041 g_weapon_stay = cvar("g_weapon_stay");
1044 game_starttime = time + cvar("g_start_delay");
1046 readplayerstartcvars();
1052 string precache_sound (string s) = #19;
1053 float precache_sound_index (string s) = #19;
1055 #define SND_VOLUME 1
1056 #define SND_ATTENUATION 2
1057 #define SND_LARGEENTITY 8
1058 #define SND_LARGESOUND 16
1060 float sound_allowed(float dest, entity e)
1062 // sounds from world may always pass
1065 if (e.classname == "body")
1067 else if (e.realowner && e.realowner != e)
1069 else if (e.owner && e.owner != e)
1074 // sounds to self may always pass
1075 if (dest == MSG_ONE)
1076 if (e == msg_entity)
1078 // sounds by players can be removed
1079 if (autocvar_bot_sound_monopoly)
1080 if (IS_REAL_CLIENT(e))
1082 // anything else may pass
1086 #ifdef COMPAT_XON010_CHANNELS
1087 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1088 void sound(entity e, float chan, string samp, float vol, float atten)
1090 if (!sound_allowed(MSG_BROADCAST, e))
1092 builtin_sound(e, chan, samp, vol, atten);
1096 void sound(entity e, float chan, string samp, float vol, float atten)
1098 if (!sound_allowed(MSG_BROADCAST, e))
1100 sound7(e, chan, samp, vol, atten, 0, 0);
1104 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1108 if (!sound_allowed(dest, e))
1111 entno = num_for_edict(e);
1112 idx = precache_sound_index(samp);
1117 atten = floor(atten * 64);
1118 vol = floor(vol * 255);
1121 sflags |= SND_VOLUME;
1123 sflags |= SND_ATTENUATION;
1124 if (entno >= 8192 || chan < 0 || chan > 7)
1125 sflags |= SND_LARGEENTITY;
1127 sflags |= SND_LARGESOUND;
1129 WriteByte(dest, SVC_SOUND);
1130 WriteByte(dest, sflags);
1131 if (sflags & SND_VOLUME)
1132 WriteByte(dest, vol);
1133 if (sflags & SND_ATTENUATION)
1134 WriteByte(dest, atten);
1135 if (sflags & SND_LARGEENTITY)
1137 WriteShort(dest, entno);
1138 WriteByte(dest, chan);
1142 WriteShort(dest, entno * 8 + chan);
1144 if (sflags & SND_LARGESOUND)
1145 WriteShort(dest, idx);
1147 WriteByte(dest, idx);
1149 WriteCoord(dest, o_x);
1150 WriteCoord(dest, o_y);
1151 WriteCoord(dest, o_z);
1153 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1157 if (!sound_allowed(dest, e))
1160 o = e.origin + 0.5 * (e.mins + e.maxs);
1161 soundtoat(dest, e, o, chan, samp, vol, atten);
1163 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1165 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1167 void stopsoundto(float dest, entity e, float chan)
1171 if (!sound_allowed(dest, e))
1174 entno = num_for_edict(e);
1176 if (entno >= 8192 || chan < 0 || chan > 7)
1179 idx = precache_sound_index("misc/null.wav");
1180 sflags = SND_LARGEENTITY;
1182 sflags |= SND_LARGESOUND;
1183 WriteByte(dest, SVC_SOUND);
1184 WriteByte(dest, sflags);
1185 WriteShort(dest, entno);
1186 WriteByte(dest, chan);
1187 if (sflags & SND_LARGESOUND)
1188 WriteShort(dest, idx);
1190 WriteByte(dest, idx);
1191 WriteCoord(dest, e.origin_x);
1192 WriteCoord(dest, e.origin_y);
1193 WriteCoord(dest, e.origin_z);
1197 WriteByte(dest, SVC_STOPSOUND);
1198 WriteShort(dest, entno * 8 + chan);
1201 void stopsound(entity e, float chan)
1203 if (!sound_allowed(MSG_BROADCAST, e))
1206 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1207 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1210 void play2(entity e, string filename)
1212 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1214 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1217 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1219 float spamsound(entity e, float chan, string samp, float vol, float atten)
1221 if (!sound_allowed(MSG_BROADCAST, e))
1224 if (time > e.spamtime)
1227 sound(e, chan, samp, vol, atten);
1233 void play2team(float t, string filename)
1237 if (autocvar_bot_sound_monopoly)
1240 FOR_EACH_REALPLAYER(head)
1243 play2(head, filename);
1247 void play2all(string samp)
1249 if (autocvar_bot_sound_monopoly)
1252 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1255 void PrecachePlayerSounds(string f);
1256 void precache_playermodel(string m)
1258 float globhandle, i, n;
1261 if(substring(m, -9,5) == "_lod1")
1263 if(substring(m, -9,5) == "_lod2")
1266 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1269 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1273 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1276 n = search_getsize(globhandle);
1277 for (i = 0; i < n; ++i)
1279 //print(search_getfilename(globhandle, i), "\n");
1280 f = search_getfilename(globhandle, i);
1281 PrecachePlayerSounds(f);
1283 search_end(globhandle);
1285 void precache_all_playermodels(string pattern)
1287 float globhandle, i, n;
1290 globhandle = search_begin(pattern, TRUE, FALSE);
1293 n = search_getsize(globhandle);
1294 for (i = 0; i < n; ++i)
1296 //print(search_getfilename(globhandle, i), "\n");
1297 f = search_getfilename(globhandle, i);
1298 precache_playermodel(f);
1300 search_end(globhandle);
1305 // gamemode related things
1306 precache_model ("models/misc/chatbubble.spr");
1308 #ifdef TTURRETS_ENABLED
1309 if (autocvar_g_turrets)
1313 // Precache all player models if desired
1314 if (autocvar_sv_precacheplayermodels)
1316 PrecachePlayerSounds("sound/player/default.sounds");
1317 precache_all_playermodels("models/player/*.zym");
1318 precache_all_playermodels("models/player/*.dpm");
1319 precache_all_playermodels("models/player/*.md3");
1320 precache_all_playermodels("models/player/*.psk");
1321 precache_all_playermodels("models/player/*.iqm");
1324 if (autocvar_sv_defaultcharacter)
1327 s = autocvar_sv_defaultplayermodel_red;
1329 precache_playermodel(s);
1330 s = autocvar_sv_defaultplayermodel_blue;
1332 precache_playermodel(s);
1333 s = autocvar_sv_defaultplayermodel_yellow;
1335 precache_playermodel(s);
1336 s = autocvar_sv_defaultplayermodel_pink;
1338 precache_playermodel(s);
1339 s = autocvar_sv_defaultplayermodel;
1341 precache_playermodel(s);
1346 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1347 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1350 // gore and miscellaneous sounds
1351 //precache_sound ("misc/h2ohit.wav");
1352 precache_model ("models/hook.md3");
1353 precache_sound ("misc/armorimpact.wav");
1354 precache_sound ("misc/bodyimpact1.wav");
1355 precache_sound ("misc/bodyimpact2.wav");
1356 precache_sound ("misc/gib.wav");
1357 precache_sound ("misc/gib_splat01.wav");
1358 precache_sound ("misc/gib_splat02.wav");
1359 precache_sound ("misc/gib_splat03.wav");
1360 precache_sound ("misc/gib_splat04.wav");
1361 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1362 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1363 precache_sound ("misc/null.wav");
1364 precache_sound ("misc/spawn.wav");
1365 precache_sound ("misc/talk.wav");
1366 precache_sound ("misc/teleport.wav");
1367 precache_sound ("misc/poweroff.wav");
1368 precache_sound ("player/lava.wav");
1369 precache_sound ("player/slime.wav");
1371 precache_model ("models/sprites/0.spr32");
1372 precache_model ("models/sprites/1.spr32");
1373 precache_model ("models/sprites/2.spr32");
1374 precache_model ("models/sprites/3.spr32");
1375 precache_model ("models/sprites/4.spr32");
1376 precache_model ("models/sprites/5.spr32");
1377 precache_model ("models/sprites/6.spr32");
1378 precache_model ("models/sprites/7.spr32");
1379 precache_model ("models/sprites/8.spr32");
1380 precache_model ("models/sprites/9.spr32");
1381 precache_model ("models/sprites/10.spr32");
1383 // common weapon precaches
1384 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1385 precache_sound ("weapons/weapon_switch.wav");
1386 precache_sound ("weapons/weaponpickup.wav");
1387 precache_sound ("weapons/unavailable.wav");
1388 precache_sound ("weapons/dryfire.wav");
1389 if (g_grappling_hook)
1391 precache_sound ("weapons/hook_fire.wav"); // hook
1392 precache_sound ("weapons/hook_impact.wav"); // hook
1395 if(autocvar_sv_precacheweapons)
1397 //precache weapon models/sounds
1400 while (wep <= WEP_LAST)
1402 weapon_action(wep, WR_PRECACHE);
1407 precache_model("models/elaser.mdl");
1408 precache_model("models/laser.mdl");
1409 precache_model("models/ebomb.mdl");
1412 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1414 if (!self.noise && self.music) // quake 3 uses the music field
1415 self.noise = self.music;
1417 // plays music for the level if there is any
1420 precache_sound (self.noise);
1421 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1425 #include "precache-for-csqc.inc"
1428 // WARNING: this kills the trace globals
1429 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1430 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1432 #define INITPRIO_FIRST 0
1433 #define INITPRIO_GAMETYPE 0
1434 #define INITPRIO_GAMETYPE_FALLBACK 1
1435 #define INITPRIO_FINDTARGET 10
1436 #define INITPRIO_DROPTOFLOOR 20
1437 #define INITPRIO_SETLOCATION 90
1438 #define INITPRIO_LINKDOORS 91
1439 #define INITPRIO_LAST 99
1441 .void(void) initialize_entity;
1442 .float initialize_entity_order;
1443 .entity initialize_entity_next;
1444 entity initialize_entity_first;
1446 void make_safe_for_remove(entity e)
1448 if (e.initialize_entity)
1450 entity ent, prev = world;
1451 for (ent = initialize_entity_first; ent; )
1453 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1455 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1456 // skip it in linked list
1459 prev.initialize_entity_next = ent.initialize_entity_next;
1460 ent = prev.initialize_entity_next;
1464 initialize_entity_first = ent.initialize_entity_next;
1465 ent = initialize_entity_first;
1471 ent = ent.initialize_entity_next;
1477 void objerror(string s)
1479 make_safe_for_remove(self);
1480 builtin_objerror(s);
1483 .float remove_except_protected_forbidden;
1484 void remove_except_protected(entity e)
1486 if(e.remove_except_protected_forbidden)
1487 error("not allowed to remove this at this point");
1491 void remove_unsafely(entity e)
1493 if(e.classname == "spike")
1494 error("Removing spikes is forbidden (crylink bug), please report");
1498 void remove_safely(entity e)
1500 make_safe_for_remove(e);
1504 void InitializeEntity(entity e, void(void) func, float order)
1508 if (!e || e.initialize_entity)
1510 // make a proxy initializer entity
1514 e.classname = "initialize_entity";
1518 e.initialize_entity = func;
1519 e.initialize_entity_order = order;
1521 cur = initialize_entity_first;
1525 if (!cur || cur.initialize_entity_order > order)
1527 // insert between prev and cur
1529 prev.initialize_entity_next = e;
1531 initialize_entity_first = e;
1532 e.initialize_entity_next = cur;
1536 cur = cur.initialize_entity_next;
1539 void InitializeEntitiesRun()
1542 startoflist = initialize_entity_first;
1543 initialize_entity_first = world;
1544 remove = remove_except_protected;
1545 for (self = startoflist; self; self = self.initialize_entity_next)
1547 self.remove_except_protected_forbidden = 1;
1549 for (self = startoflist; self; )
1552 var void(void) func;
1553 e = self.initialize_entity_next;
1554 func = self.initialize_entity;
1555 self.initialize_entity_order = 0;
1556 self.initialize_entity = func_null;
1557 self.initialize_entity_next = world;
1558 self.remove_except_protected_forbidden = 0;
1559 if (self.classname == "initialize_entity")
1563 builtin_remove(self);
1566 //dprint("Delayed initialization: ", self.classname, "\n");
1572 backtrace(strcat("Null function in: ", self.classname, "\n"));
1576 remove = remove_unsafely;
1579 .float uncustomizeentityforclient_set;
1580 .void(void) uncustomizeentityforclient;
1581 void UncustomizeEntitiesRun()
1585 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1586 self.uncustomizeentityforclient();
1589 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1591 e.customizeentityforclient = customizer;
1592 e.uncustomizeentityforclient = uncustomizer;
1593 e.uncustomizeentityforclient_set = !!uncustomizer;
1597 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1600 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1604 if (e.classname == "")
1605 e.classname = "net_linked";
1607 if (e.model == "" || self.modelindex == 0)
1611 setmodel(e, "null");
1615 e.SendEntity = sendfunc;
1616 e.SendFlags = 0xFFFFFF;
1619 e.effects |= EF_NODEPTHTEST;
1623 e.nextthink = time + dt;
1624 e.think = SUB_Remove;
1628 void adaptor_think2touch()
1637 void adaptor_think2use()
1649 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1651 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1652 self.projectiledeathtype |= HITTYPE_SPLASH;
1653 adaptor_think2use();
1656 // deferred dropping
1657 void DropToFloor_Handler()
1659 builtin_droptofloor();
1660 self.dropped_origin = self.origin;
1665 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1670 float trace_hits_box_a0, trace_hits_box_a1;
1672 float trace_hits_box_1d(float end, float thmi, float thma)
1676 // just check if x is in range
1684 // do the trace with respect to x
1685 // 0 -> end has to stay in thmi -> thma
1686 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1687 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1688 if (trace_hits_box_a0 > trace_hits_box_a1)
1694 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1699 // now it is a trace from 0 to end
1701 trace_hits_box_a0 = 0;
1702 trace_hits_box_a1 = 1;
1704 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1706 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1708 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1714 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1716 return trace_hits_box(start, end, thmi - ma, thma - mi);
1719 float SUB_NoImpactCheck()
1721 // zero hitcontents = this is not the real impact, but either the
1722 // mirror-impact of something hitting the projectile instead of the
1723 // projectile hitting the something, or a touchareagrid one. Neither of
1724 // these stop the projectile from moving, so...
1725 if(trace_dphitcontents == 0)
1727 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1728 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1731 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1733 if (other == world && self.size != '0 0 0')
1736 tic = self.velocity * sys_frametime;
1737 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1738 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1739 if (trace_fraction >= 1)
1741 dprint("Odd... did not hit...?\n");
1743 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1745 dprint("Detected and prevented the sky-grapple bug.\n");
1753 #define SUB_OwnerCheck() (other && (other == self.owner))
1755 void RemoveGrapplingHook(entity pl);
1756 void W_Crylink_Dequeue(entity e);
1757 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1759 if(SUB_OwnerCheck())
1761 if(SUB_NoImpactCheck())
1763 if(self.classname == "grapplinghook")
1764 RemoveGrapplingHook(self.realowner);
1765 else if(self.classname == "spike")
1767 W_Crylink_Dequeue(self);
1774 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1775 UpdateCSQCProjectile(self);
1778 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1780 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1781 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1783 void URI_Get_Callback(float id, float status, string data)
1785 if(url_URI_Get_Callback(id, status, data))
1789 else if (id == URI_GET_DISCARD)
1793 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1796 Curl_URI_Get_Callback(id, status, data);
1798 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1801 OnlineBanList_URI_Get_Callback(id, status, data);
1805 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1809 string uid2name(string myuid) {
1811 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1813 // FIXME remove this later after 0.6 release
1814 // convert old style broken records to correct style
1817 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1820 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1821 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1826 s = "^1Unregistered Player";
1830 float race_readTime(string map, float pos)
1838 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1841 string race_readUID(string map, float pos)
1849 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1852 float race_readPos(string map, float t) {
1854 for (i = 1; i <= RANKINGS_CNT; ++i)
1855 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1858 return 0; // pos is zero if unranked
1861 void race_writeTime(string map, float t, string myuid)
1870 newpos = race_readPos(map, t);
1872 float i, prevpos = 0;
1873 for(i = 1; i <= RANKINGS_CNT; ++i)
1875 if(race_readUID(map, i) == myuid)
1878 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1879 for (i = prevpos; i > newpos; --i) {
1880 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1881 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1883 } else { // player has no ranked record yet
1884 for (i = RANKINGS_CNT; i > newpos; --i) {
1885 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1886 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1890 // store new time itself
1891 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1892 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1895 string race_readName(string map, float pos)
1903 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1906 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1909 vector start, org, delta, end, enddown, mstart;
1912 m = e.dphitcontentsmask;
1913 e.dphitcontentsmask = goodcontents | badcontents;
1916 delta = world.maxs - world.mins;
1920 for (i = 0; i < attempts; ++i)
1922 start_x = org_x + random() * delta_x;
1923 start_y = org_y + random() * delta_y;
1924 start_z = org_z + random() * delta_z;
1926 // rule 1: start inside world bounds, and outside
1927 // solid, and don't start from somewhere where you can
1928 // fall down to evil
1929 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1930 if (trace_fraction >= 1)
1932 if (trace_startsolid)
1934 if (trace_dphitcontents & badcontents)
1936 if (trace_dphitq3surfaceflags & badsurfaceflags)
1939 // rule 2: if we are too high, lower the point
1940 if (trace_fraction * delta_z > maxaboveground)
1941 start = trace_endpos + '0 0 1' * maxaboveground;
1942 enddown = trace_endpos;
1944 // rule 3: make sure we aren't outside the map. This only works
1945 // for somewhat well formed maps. A good rule of thumb is that
1946 // the map should have a convex outside hull.
1947 // these can be traceLINES as we already verified the starting box
1948 mstart = start + 0.5 * (e.mins + e.maxs);
1949 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1950 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1952 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1953 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1955 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1956 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1958 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1959 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1961 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1962 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1965 // rule 4: we must "see" some spawnpoint or item
1966 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1967 if(checkpvs(mstart, sp))
1968 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1972 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1973 if(checkpvs(mstart, sp))
1974 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1980 // find a random vector to "look at"
1981 end_x = org_x + random() * delta_x;
1982 end_y = org_y + random() * delta_y;
1983 end_z = org_z + random() * delta_z;
1984 end = start + normalize(end - start) * vlen(delta);
1986 // rule 4: start TO end must not be too short
1987 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1988 if (trace_startsolid)
1990 if (trace_fraction < minviewdistance / vlen(delta))
1993 // rule 5: don't want to look at sky
1994 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1997 // rule 6: we must not end up in trigger_hurt
1998 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2004 e.dphitcontentsmask = m;
2008 setorigin(e, start);
2009 e.angles = vectoangles(end - start);
2010 dprint("Needed ", ftos(i + 1), " attempts\n");
2017 void write_recordmarker(entity pl, float tstart, float dt)
2019 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2021 // also write a marker into demo files for demotc-race-record-extractor to find
2024 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2025 " ", ftos(tstart), " ", ftos(dt), "\n"));
2028 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2041 if(allowcenter) // 2: allow center handedness
2054 if(allowcenter) // 2: allow center handedness
2070 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2075 if (autocvar_g_shootfromeye)
2079 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2080 else { vecs_y = 0; vecs_z -= 2; }
2088 else if (autocvar_g_shootfromcenter)
2093 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2103 else if (autocvar_g_shootfromclient)
2105 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2110 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2112 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2116 void attach_sameorigin(entity e, entity to, string tag)
2118 vector org, t_forward, t_left, t_up, e_forward, e_up;
2121 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2122 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2123 t_forward = v_forward * tagscale;
2124 t_left = v_right * -tagscale;
2125 t_up = v_up * tagscale;
2127 e.origin_x = org * t_forward;
2128 e.origin_y = org * t_left;
2129 e.origin_z = org * t_up;
2131 // current forward and up directions
2132 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2133 e.angles = AnglesTransform_FromVAngles(e.angles);
2135 e.angles = AnglesTransform_FromAngles(e.angles);
2136 fixedmakevectors(e.angles);
2138 // untransform forward, up!
2139 e_forward_x = v_forward * t_forward;
2140 e_forward_y = v_forward * t_left;
2141 e_forward_z = v_forward * t_up;
2142 e_up_x = v_up * t_forward;
2143 e_up_y = v_up * t_left;
2144 e_up_z = v_up * t_up;
2146 e.angles = fixedvectoangles2(e_forward, e_up);
2147 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2148 e.angles = AnglesTransform_ToVAngles(e.angles);
2150 e.angles = AnglesTransform_ToAngles(e.angles);
2152 setattachment(e, to, tag);
2153 setorigin(e, e.origin);
2156 void detach_sameorigin(entity e)
2159 org = gettaginfo(e, 0);
2160 e.angles = fixedvectoangles2(v_forward, v_up);
2161 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2162 e.angles = AnglesTransform_ToVAngles(e.angles);
2164 e.angles = AnglesTransform_ToAngles(e.angles);
2166 setattachment(e, world, "");
2167 setorigin(e, e.origin);
2170 void follow_sameorigin(entity e, entity to)
2172 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2173 e.aiment = to; // make the hole follow bmodel
2174 e.punchangle = to.angles; // the original angles of bmodel
2175 e.view_ofs = e.origin - to.origin; // relative origin
2176 e.v_angle = e.angles - to.angles; // relative angles
2179 void unfollow_sameorigin(entity e)
2181 e.movetype = MOVETYPE_NONE;
2184 entity gettaginfo_relative_ent;
2185 vector gettaginfo_relative(entity e, float tag)
2187 if (!gettaginfo_relative_ent)
2189 gettaginfo_relative_ent = spawn();
2190 gettaginfo_relative_ent.effects = EF_NODRAW;
2192 gettaginfo_relative_ent.model = e.model;
2193 gettaginfo_relative_ent.modelindex = e.modelindex;
2194 gettaginfo_relative_ent.frame = e.frame;
2195 return gettaginfo(gettaginfo_relative_ent, tag);
2200 float modeleffect_SendEntity(entity to, float sf)
2203 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2206 if(self.velocity != '0 0 0')
2208 if(self.angles != '0 0 0')
2210 if(self.avelocity != '0 0 0')
2213 WriteByte(MSG_ENTITY, f);
2214 WriteShort(MSG_ENTITY, self.modelindex);
2215 WriteByte(MSG_ENTITY, self.skin);
2216 WriteByte(MSG_ENTITY, self.frame);
2217 WriteCoord(MSG_ENTITY, self.origin_x);
2218 WriteCoord(MSG_ENTITY, self.origin_y);
2219 WriteCoord(MSG_ENTITY, self.origin_z);
2222 WriteCoord(MSG_ENTITY, self.velocity_x);
2223 WriteCoord(MSG_ENTITY, self.velocity_y);
2224 WriteCoord(MSG_ENTITY, self.velocity_z);
2228 WriteCoord(MSG_ENTITY, self.angles_x);
2229 WriteCoord(MSG_ENTITY, self.angles_y);
2230 WriteCoord(MSG_ENTITY, self.angles_z);
2234 WriteCoord(MSG_ENTITY, self.avelocity_x);
2235 WriteCoord(MSG_ENTITY, self.avelocity_y);
2236 WriteCoord(MSG_ENTITY, self.avelocity_z);
2238 WriteShort(MSG_ENTITY, self.scale * 256.0);
2239 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2240 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2241 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2242 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2247 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2252 e.classname = "modeleffect";
2260 e.teleport_time = t1;
2264 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2268 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2271 sz = max(e.scale, e.scale2);
2272 setsize(e, e.mins * sz, e.maxs * sz);
2273 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2276 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2278 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2281 float randombit(float bits)
2283 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2292 for(f = 1; f <= bits; f *= 2)
2301 r = (r - 1) / (n - 1);
2308 float randombits(float bits, float k, float error_return)
2312 while(k > 0 && bits != r)
2314 r += randombit(bits - r);
2323 void randombit_test(float bits, float iter)
2327 print(ftos(randombit(bits)), "\n");
2332 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2334 if(halflifedist > 0)
2335 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2336 else if(halflifedist < 0)
2337 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2346 #define cvar_string_normal builtin_cvar_string
2347 #define cvar_normal builtin_cvar
2349 string cvar_string_normal(string n)
2351 if (!(cvar_type(n) & 1))
2352 backtrace(strcat("Attempt to access undefined cvar: ", n));
2353 return builtin_cvar_string(n);
2356 float cvar_normal(string n)
2358 return stof(cvar_string_normal(n));
2361 #define cvar_set_normal builtin_cvar_set
2369 oself.think = SUB_Remove;
2370 oself.nextthink = time;
2376 Execute func() after time + fdelay.
2377 self when func is executed = self when defer is called
2379 void defer(float fdelay, void() func)
2386 e.think = defer_think;
2387 e.nextthink = time + fdelay;
2390 .string aiment_classname;
2391 .float aiment_deadflag;
2392 void SetMovetypeFollow(entity ent, entity e)
2394 // FIXME this may not be warpzone aware
2395 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2396 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2397 ent.aiment = e; // make the hole follow bmodel
2398 ent.punchangle = e.angles; // the original angles of bmodel
2399 ent.view_ofs = ent.origin - e.origin; // relative origin
2400 ent.v_angle = ent.angles - e.angles; // relative angles
2401 ent.aiment_classname = strzone(e.classname);
2402 ent.aiment_deadflag = e.deadflag;
2404 void UnsetMovetypeFollow(entity ent)
2406 ent.movetype = MOVETYPE_FLY;
2407 PROJECTILE_MAKETRIGGER(ent);
2410 float LostMovetypeFollow(entity ent)
2413 if(ent.movetype != MOVETYPE_FOLLOW)
2419 if(ent.aiment.classname != ent.aiment_classname)
2421 if(ent.aiment.deadflag != ent.aiment_deadflag)
2427 float isPushable(entity e)
2436 case "droppedweapon":
2437 case "keepawayball":
2438 case "nexball_basketball":
2439 case "nexball_football":
2441 case "bullet": // antilagged bullets can't hit this either
2444 if (e.projectiledeathtype)