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Client-selectable physics configs
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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
103
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
105
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
108
109 float logfile_open;
110 float logfile;
111
112 void GameLogEcho(string s)
113 {
114     string fn;
115     float matches;
116
117     if (autocvar_sv_eventlog_files)
118     {
119         if (!logfile_open)
120         {
121             logfile_open = TRUE;
122             matches = autocvar_sv_eventlog_files_counter + 1;
123             cvar_set("sv_eventlog_files_counter", ftos(matches));
124             fn = ftos(matches);
125             if (strlen(fn) < 8)
126                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128             logfile = fopen(fn, FILE_APPEND);
129             fputs(logfile, ":logversion:3\n");
130         }
131         if (logfile >= 0)
132         {
133             if (autocvar_sv_eventlog_files_timestamps)
134                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
135             else
136                 fputs(logfile, strcat(s, "\n"));
137         }
138     }
139     if (autocvar_sv_eventlog_console)
140     {
141         print(s, "\n");
142     }
143 }
144
145 void GameLogInit()
146 {
147     logfile_open = 0;
148     // will be opened later
149 }
150
151 void GameLogClose()
152 {
153     if (logfile_open && logfile >= 0)
154     {
155         fclose(logfile);
156         logfile = -1;
157     }
158 }
159
160 #define strstr strstrofs
161 /*
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
167 {
168         float len, endpos;
169         string found;
170         len = strlen(needle);
171         endpos = strlen(haystack) - len;
172         while(offset <= endpos)
173         {
174                 found = substring(haystack, offset, len);
175                 if(found == needle)
176                         return offset;
177                 offset = offset + 1;
178         }
179         return -1;
180 }
181 */
182
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
187 {
188     entity localhead;
189     float i;
190     float j;
191     float len;
192     vector dist;
193
194     float num_nearest;
195     num_nearest = 0;
196
197     localhead = find(world, field, value);
198     while (localhead)
199     {
200         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201             dist = localhead.oldorigin;
202         else
203             dist = localhead.origin;
204         dist = dist - point;
205         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206         len = vlen(dist);
207
208         for (i = 0; i < num_nearest; ++i)
209         {
210             if (len < nearest_length[i])
211                 break;
212         }
213
214         // now i tells us where to insert at
215         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
216         if (i < NUM_NEAREST_ENTITIES)
217         {
218             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
219             {
220                 nearest_length[j + 1] = nearest_length[j];
221                 nearest_entity[j + 1] = nearest_entity[j];
222             }
223             nearest_length[i] = len;
224             nearest_entity[i] = localhead;
225             if (num_nearest < NUM_NEAREST_ENTITIES)
226                 num_nearest = num_nearest + 1;
227         }
228
229         localhead = find(localhead, field, value);
230     }
231
232     // now use the first one from our list that we can see
233     for (i = 0; i < num_nearest; ++i)
234     {
235         traceline(point, nearest_entity[i].origin, TRUE, world);
236         if (trace_fraction == 1)
237         {
238             if (i != 0)
239             {
240                 dprint("Nearest point (");
241                 dprint(nearest_entity[0].netname);
242                 dprint(") is not visible, using a visible one.\n");
243             }
244             return nearest_entity[i];
245         }
246     }
247
248     if (num_nearest == 0)
249         return world;
250
251     dprint("Not seeing any location point, using nearest as fallback.\n");
252     /* DEBUGGING CODE:
253     dprint("Candidates were: ");
254     for(j = 0; j < num_nearest; ++j)
255     {
256         if(j != 0)
257                 dprint(", ");
258         dprint(nearest_entity[j].netname);
259     }
260     dprint("\n");
261     */
262
263     return nearest_entity[0];
264 }
265
266 void spawnfunc_target_location()
267 {
268     self.classname = "target_location";
269     // location name in netname
270     // eventually support: count, teamgame selectors, line of sight?
271 }
272
273 void spawnfunc_info_location()
274 {
275     self.classname = "target_location";
276     self.message = self.netname;
277 }
278
279 string NearestLocation(vector p)
280 {
281     entity loc;
282     string ret;
283     ret = "somewhere";
284     loc = findnearest(p, classname, "target_location", '1 1 1');
285     if (loc)
286     {
287         ret = loc.message;
288     }
289     else
290     {
291         loc = findnearest(p, target, "###item###", '1 1 4');
292         if (loc)
293             ret = loc.netname;
294     }
295     return ret;
296 }
297
298 string formatmessage(string msg)
299 {
300         float p, p1, p2;
301         float n;
302         vector cursor;
303         entity cursor_ent;
304         string escape;
305         string replacement;
306         p = 0;
307         n = 7;
308
309         WarpZone_crosshair_trace(self);
310         cursor = trace_endpos;
311         cursor_ent = trace_ent;
312
313         while (1) {
314                 if (n < 1)
315                         break; // too many replacements
316
317                 n = n - 1;
318                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
320
321                 if (p1 < 0)
322                         p1 = p2;
323
324                 if (p2 < 0)
325                         p2 = p1;
326
327                 p = min(p1, p2);
328
329                 if (p < 0)
330                         break;
331
332                 replacement = substring(msg, p, 2);
333                 escape = substring(msg, p + 1, 1);
334
335                 if (escape == "%")
336                         replacement = "%";
337                 else if (escape == "\\")
338                         replacement = "\\";
339                 else if (escape == "n")
340                         replacement = "\n";
341                 else if (escape == "a")
342                         replacement = ftos(floor(self.armorvalue));
343                 else if (escape == "h")
344                         replacement = ftos(floor(self.health));
345                 else if (escape == "l")
346                         replacement = NearestLocation(self.origin);
347                 else if (escape == "y")
348                         replacement = NearestLocation(cursor);
349                 else if (escape == "d")
350                         replacement = NearestLocation(self.death_origin);
351                 else if (escape == "w") {
352                         float wep;
353                         wep = self.weapon;
354                         if (!wep)
355                                 wep = self.switchweapon;
356                         if (!wep)
357                                 wep = self.cnt;
358                         replacement = W_Name(wep);
359                 } else if (escape == "W") {
360                         if (self.items & IT_SHELLS) replacement = "shells";
361                         else if (self.items & IT_NAILS) replacement = "bullets";
362                         else if (self.items & IT_ROCKETS) replacement = "rockets";
363                         else if (self.items & IT_CELLS) replacement = "cells";
364                         else replacement = "batteries"; // ;)
365                 } else if (escape == "x") {
366                         replacement = cursor_ent.netname;
367                         if (replacement == "" || !cursor_ent)
368                                 replacement = "nothing";
369                 } else if (escape == "s")
370                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371                 else if (escape == "S")
372                         replacement = ftos(vlen(self.velocity));
373
374                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375                 p = p + strlen(replacement);
376         }
377         return msg;
378 }
379
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381         return (value == 0) ? FALSE : TRUE;
382 }
383
384 /*
385 =============
386 GetCvars
387 =============
388 Called with:
389   0:  sends the request
390   >0: receives a cvar from name=argv(f) value=argv(f+1)
391 */
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
393 {
394         if (f < 0)
395         {
396                 if (self.field)
397                         strunzone(self.field);
398                 self.field = string_null;
399         }
400         else if (f > 0)
401         {
402                 if (thisname == name)
403                 {
404                         if (self.field)
405                                 strunzone(self.field);
406                         self.field = strzone(argv(f + 1));
407                 }
408         }
409         else
410                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
411 }
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
413 {
414         GetCvars_handleString(thisname, f, field, name);
415         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416                 if (thisname == name)
417                 {
418                         string s;
419                         s = func(strcat1(self.field));
420                         if (s != self.field)
421                         {
422                                 strunzone(self.field);
423                                 self.field = strzone(s);
424                         }
425                 }
426 }
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
428 {
429         if (f < 0)
430         {
431         }
432         else if (f > 0)
433         {
434                 if (thisname == name)
435                         self.field = stof(argv(f + 1));
436         }
437         else
438                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
439 }
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
441 {
442         if (f < 0)
443         {
444         }
445         else if (f > 0)
446         {
447                 if (thisname == name)
448                 {
449                         if(!self.field)
450                         {
451                                 self.field = stof(argv(f + 1));
452                                 if(!self.field)
453                                         self.field = -1;
454                         }
455                 }
456         }
457         else
458         {
459                 if(!self.field)
460                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461         }
462 }
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 {
466         string o;
467         o = W_FixWeaponOrder_ForceComplete(wo);
468         if(self.weaponorder_byimpulse)
469         {
470                 strunzone(self.weaponorder_byimpulse);
471                 self.weaponorder_byimpulse = string_null;
472         }
473         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474         return o;
475 }
476 void GetCvars(float f)
477 {
478         string s = string_null;
479
480         if (f > 0)
481                 s = strcat1(argv(f));
482
483         get_cvars_f = f;
484         get_cvars_s = s;
485
486         MUTATOR_CALLHOOK(GetCvars);
487
488         Notification_GetCvars();
489
490         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493         GetCvars_handleString(s, f, cvar_cl_physics, "cl_physics");
494         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
495         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
496         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
497         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
498         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
499         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
500         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
501         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
502         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
503         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
504         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
505         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
506         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
507         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
508         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
509         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
510         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
511         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
512         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
513         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514
515         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
516         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517
518         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
519         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
520         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
521         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
522         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523
524         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
525         if (f > 0)
526         {
527                 if (s == "cl_weaponpriority")
528                         self.switchweapon = w_getbestweapon(self);
529                 if (s == "cl_allow_uidtracking")
530                         PlayerStats_AddPlayer(self);
531         }
532 }
533
534 // decolorizes and team colors the player name when needed
535 string playername(entity p)
536 {
537     string t;
538     if (teamplay && !intermission_running && IS_PLAYER(p))
539     {
540         t = Team_ColorCode(p.team);
541         return strcat(t, strdecolorize(p.netname));
542     }
543     else
544         return p.netname;
545 }
546
547 vector randompos(vector m1, vector m2)
548 {
549     vector v;
550     m2 = m2 - m1;
551     v_x = m2_x * random() + m1_x;
552     v_y = m2_y * random() + m1_y;
553     v_z = m2_z * random() + m1_z;
554     return  v;
555 }
556
557 //#NO AUTOCVARS START
558
559 float g_pickup_shells;
560 float g_pickup_shells_max;
561 float g_pickup_nails;
562 float g_pickup_nails_max;
563 float g_pickup_rockets;
564 float g_pickup_rockets_max;
565 float g_pickup_cells;
566 float g_pickup_cells_max;
567 float g_pickup_fuel;
568 float g_pickup_fuel_jetpack;
569 float g_pickup_fuel_max;
570 float g_pickup_armorsmall;
571 float g_pickup_armorsmall_max;
572 float g_pickup_armorsmall_anyway;
573 float g_pickup_armormedium;
574 float g_pickup_armormedium_max;
575 float g_pickup_armormedium_anyway;
576 float g_pickup_armorbig;
577 float g_pickup_armorbig_max;
578 float g_pickup_armorbig_anyway;
579 float g_pickup_armorlarge;
580 float g_pickup_armorlarge_max;
581 float g_pickup_armorlarge_anyway;
582 float g_pickup_healthsmall;
583 float g_pickup_healthsmall_max;
584 float g_pickup_healthsmall_anyway;
585 float g_pickup_healthmedium;
586 float g_pickup_healthmedium_max;
587 float g_pickup_healthmedium_anyway;
588 float g_pickup_healthlarge;
589 float g_pickup_healthlarge_max;
590 float g_pickup_healthlarge_anyway;
591 float g_pickup_healthmega;
592 float g_pickup_healthmega_max;
593 float g_pickup_healthmega_anyway;
594 float g_pickup_ammo_anyway;
595 float g_pickup_weapons_anyway;
596 float g_weaponarena;
597 WepSet g_weaponarena_weapons;
598 float g_weaponarena_random;
599 float g_weaponarena_random_with_laser;
600 string g_weaponarena_list;
601 float g_weaponspeedfactor;
602 float g_weaponratefactor;
603 float g_weapondamagefactor;
604 float g_weaponforcefactor;
605 float g_weaponspreadfactor;
606
607 WepSet start_weapons;
608 WepSet start_weapons_default;
609 WepSet start_weapons_defaultmask;
610 float start_items;
611 float start_ammo_shells;
612 float start_ammo_nails;
613 float start_ammo_rockets;
614 float start_ammo_cells;
615 float start_ammo_fuel;
616 float start_health;
617 float start_armorvalue;
618 WepSet warmup_start_weapons;
619 WepSet warmup_start_weapons_default;
620 WepSet warmup_start_weapons_defaultmask;
621 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
622 float warmup_start_ammo_shells;
623 float warmup_start_ammo_nails;
624 float warmup_start_ammo_rockets;
625 float warmup_start_ammo_cells;
626 float warmup_start_ammo_fuel;
627 float warmup_start_health;
628 float warmup_start_armorvalue;
629 float g_weapon_stay;
630
631 entity get_weaponinfo(float w);
632
633 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
634 {
635         var float i = weaponinfo.weapon;
636         var float d = 0;
637
638         if (!i)
639                 return 0;
640
641         if (g_lms || g_ca || allguns)
642         {
643                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
644                         d = TRUE;
645                 else
646                         d = FALSE;
647         }
648         else if (g_cts)
649                 d = (i == WEP_SHOTGUN);
650         else if (g_nexball)
651                 d = 0; // weapon is set a few lines later
652         else
653                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
654
655         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
656                 d |= (i == WEP_HOOK);
657         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
658                 d = 0;
659
660         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
661
662         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
663
664         // bit order in t:
665         // 1: want or not
666         // 2: is default?
667         // 4: is set by default?
668         if(t < 0)
669                 t = 4 | (3 * d);
670         else
671                 t |= (2 * d);
672
673         return t;
674 }
675
676 void readplayerstartcvars()
677 {
678         entity e;
679         float i, j, t;
680         string s;
681
682         // initialize starting values for players
683         start_weapons = '0 0 0';
684         start_weapons_default = '0 0 0';
685         start_weapons_defaultmask = '0 0 0';
686         start_items = 0;
687         start_ammo_shells = 0;
688         start_ammo_nails = 0;
689         start_ammo_rockets = 0;
690         start_ammo_cells = 0;
691         start_health = cvar("g_balance_health_start");
692         start_armorvalue = cvar("g_balance_armor_start");
693
694         g_weaponarena = 0;
695         g_weaponarena_weapons = '0 0 0';
696
697         s = cvar_string("g_weaponarena");
698         if (s == "0" || s == "")
699         {
700                 if(g_ca)
701                         s = "most";
702         }
703
704         if (s == "0" || s == "")
705         {
706                 // no arena
707         }
708         else if (s == "off")
709         {
710                 // forcibly turn off weaponarena
711         }
712         else if (s == "all")
713         {
714                 g_weaponarena = 1;
715                 g_weaponarena_list = "All Weapons";
716                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
717                 {
718                         e = get_weaponinfo(j);
719                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
720                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
721                 }
722         }
723         else if (s == "most")
724         {
725                 g_weaponarena = 1;
726                 g_weaponarena_list = "Most Weapons";
727                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
728                 {
729                         e = get_weaponinfo(j);
730                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
731                                 if (e.spawnflags & WEP_FLAG_NORMAL)
732                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
733                 }
734         }
735         else if (s == "none")
736         {
737                 g_weaponarena = 1;
738                 g_weaponarena_list = "No Weapons";
739         }
740         else
741         {
742                 g_weaponarena = 1;
743                 t = tokenize_console(s);
744                 g_weaponarena_list = "";
745                 for (i = 0; i < t; ++i)
746                 {
747                         s = argv(i);
748                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
749                         {
750                                 e = get_weaponinfo(j);
751                                 if (e.netname == s)
752                                 {
753                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
754                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
755                                         break;
756                                 }
757                         }
758                         if (j > WEP_LAST)
759                         {
760                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
761                         }
762                 }
763                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
764         }
765
766         if(g_weaponarena)
767                 g_weaponarena_random = cvar("g_weaponarena_random");
768         else
769                 g_weaponarena_random = 0;
770         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
771
772         if (g_weaponarena)
773         {
774                 g_weapon_stay = 0; // incompatible
775                 start_weapons = g_weaponarena_weapons;
776                 start_items |= IT_UNLIMITED_AMMO;
777         }
778         else
779         {
780                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
781                 {
782                         e = get_weaponinfo(i);
783                         float w = want_weapon("g_start_weapon_", e, FALSE);
784                         if(w & 1)
785                                 start_weapons |= WepSet_FromWeapon(i);
786                         if(w & 2)
787                                 start_weapons_default |= WepSet_FromWeapon(i);
788                         if(w & 4)
789                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
790                 }
791         }
792
793         if(!cvar("g_use_ammunition"))
794                 start_items |= IT_UNLIMITED_AMMO;
795
796         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797         {
798                 start_ammo_rockets = 999;
799                 start_ammo_shells = 999;
800                 start_ammo_cells = 999;
801                 start_ammo_nails = 999;
802                 start_ammo_fuel = 999;
803         }
804         else
805         {
806                 start_ammo_shells = cvar("g_start_ammo_shells");
807                 start_ammo_nails = cvar("g_start_ammo_nails");
808                 start_ammo_rockets = cvar("g_start_ammo_rockets");
809                 start_ammo_cells = cvar("g_start_ammo_cells");
810                 start_ammo_fuel = cvar("g_start_ammo_fuel");
811         }
812
813         if (warmup_stage)
814         {
815                 warmup_start_ammo_shells = start_ammo_shells;
816                 warmup_start_ammo_nails = start_ammo_nails;
817                 warmup_start_ammo_rockets = start_ammo_rockets;
818                 warmup_start_ammo_cells = start_ammo_cells;
819                 warmup_start_ammo_fuel = start_ammo_fuel;
820                 warmup_start_health = start_health;
821                 warmup_start_armorvalue = start_armorvalue;
822                 warmup_start_weapons = start_weapons;
823                 warmup_start_weapons_default = start_weapons_default;
824                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
825
826                 if (!g_weaponarena && !g_ca)
827                 {
828                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
829                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
830                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
831                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
832                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
833                         warmup_start_health = cvar("g_warmup_start_health");
834                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
835                         warmup_start_weapons = '0 0 0';
836                         warmup_start_weapons_default = '0 0 0';
837                         warmup_start_weapons_defaultmask = '0 0 0';
838                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839                         {
840                                 e = get_weaponinfo(i);
841                                 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
842                                 if(w & 1)
843                                         warmup_start_weapons |= WepSet_FromWeapon(i);
844                                 if(w & 2)
845                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
846                                 if(w & 4)
847                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
848                         }
849                 }
850         }
851
852         if (g_jetpack)
853                 start_items |= IT_JETPACK;
854
855         MUTATOR_CALLHOOK(SetStartItems);
856
857         if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
858         {
859                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
860                 start_items |= IT_FUEL_REGEN;
861                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
862                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
863         }
864
865         WepSet precache_weapons = start_weapons;
866         if (g_warmup_allguns != 1)
867                 precache_weapons |= warmup_start_weapons;
868         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
869         {
870                 e = get_weaponinfo(i);
871                 if(precache_weapons & WepSet_FromWeapon(i))
872                         weapon_action(i, WR_PRECACHE);
873         }
874
875         start_ammo_shells = max(0, start_ammo_shells);
876         start_ammo_nails = max(0, start_ammo_nails);
877         start_ammo_cells = max(0, start_ammo_cells);
878         start_ammo_rockets = max(0, start_ammo_rockets);
879         start_ammo_fuel = max(0, start_ammo_fuel);
880
881         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
882         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
883         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
884         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
885         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
886 }
887
888 float g_bugrigs;
889 float g_bugrigs_planar_movement;
890 float g_bugrigs_planar_movement_car_jumping;
891 float g_bugrigs_reverse_spinning;
892 float g_bugrigs_reverse_speeding;
893 float g_bugrigs_reverse_stopping;
894 float g_bugrigs_air_steering;
895 float g_bugrigs_angle_smoothing;
896 float g_bugrigs_friction_floor;
897 float g_bugrigs_friction_brake;
898 float g_bugrigs_friction_air;
899 float g_bugrigs_accel;
900 float g_bugrigs_speed_ref;
901 float g_bugrigs_speed_pow;
902 float g_bugrigs_steer;
903
904 float sv_autotaunt;
905 float sv_taunt;
906
907 string GetGametype(); // g_world.qc
908 void readlevelcvars(void)
909 {
910         // load mutators
911         #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
912                 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
913
914         CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
915         CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
916         CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
917         CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
918         CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
919         CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
920         CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
921         CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
922         CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
923         CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
924         CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
925         CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
926         CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
927         CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
928         CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
929         CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
930         CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
931         CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
932         CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
933         CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
934
935         #undef CHECK_MUTATOR_ADD
936
937         if(cvar("sv_allow_fullbright"))
938                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
939
940     g_bugrigs = cvar("g_bugrigs");
941     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
942     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
943     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
944     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
945     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
946     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
947     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
948     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
949     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
950     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
951     g_bugrigs_accel = cvar("g_bugrigs_accel");
952     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
953     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
954     g_bugrigs_steer = cvar("g_bugrigs_steer");
955
956         g_minstagib = cvar("g_minstagib");
957
958         sv_clones = cvar("sv_clones");
959         sv_foginterval = cvar("sv_foginterval");
960         g_cloaked = cvar("g_cloaked");
961     if(g_cts)
962         g_cloaked = 1; // always enable cloak in CTS
963         g_footsteps = cvar("g_footsteps");
964         g_grappling_hook = cvar("g_grappling_hook");
965         g_jetpack = cvar("g_jetpack");
966         sv_maxidle = cvar("sv_maxidle");
967         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
968         sv_autotaunt = cvar("sv_autotaunt");
969         sv_taunt = cvar("sv_taunt");
970
971         warmup_stage = cvar("g_warmup");
972         g_warmup_limit = cvar("g_warmup_limit");
973         g_warmup_allguns = cvar("g_warmup_allguns");
974         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
975
976         if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
977                 warmup_stage = 0; // these modes cannot work together, sorry
978
979         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
980         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
981         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
982         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
983         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
984         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
985         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
986         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
987         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
988         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
989         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
990         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
991         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
992         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
993
994         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
995         g_weaponratefactor = cvar("g_weaponratefactor");
996         g_weapondamagefactor = cvar("g_weapondamagefactor");
997         g_weaponforcefactor = cvar("g_weaponforcefactor");
998         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
999
1000         g_pickup_shells = cvar("g_pickup_shells");
1001         g_pickup_shells_max = cvar("g_pickup_shells_max");
1002         g_pickup_nails = cvar("g_pickup_nails");
1003         g_pickup_nails_max = cvar("g_pickup_nails_max");
1004         g_pickup_rockets = cvar("g_pickup_rockets");
1005         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1006         g_pickup_cells = cvar("g_pickup_cells");
1007         g_pickup_cells_max = cvar("g_pickup_cells_max");
1008         g_pickup_fuel = cvar("g_pickup_fuel");
1009         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1010         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1011         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1012         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1013         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1014         g_pickup_armormedium = cvar("g_pickup_armormedium");
1015         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1016         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1017         g_pickup_armorbig = cvar("g_pickup_armorbig");
1018         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1019         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1020         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1021         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1022         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1023         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1024         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1025         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1026         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1027         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1028         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1029         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1030         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1031         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1032         g_pickup_healthmega = cvar("g_pickup_healthmega");
1033         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1034         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1035
1036         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1037         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1038
1039     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1040     if(!g_weapon_stay)
1041         g_weapon_stay = cvar("g_weapon_stay");
1042
1043         if (!warmup_stage)
1044                 game_starttime = time + cvar("g_start_delay");
1045
1046         readplayerstartcvars();
1047 }
1048
1049 //#NO AUTOCVARS END
1050
1051 // Sound functions
1052 string precache_sound (string s) = #19;
1053 float precache_sound_index (string s) = #19;
1054
1055 #define SND_VOLUME      1
1056 #define SND_ATTENUATION 2
1057 #define SND_LARGEENTITY 8
1058 #define SND_LARGESOUND  16
1059
1060 float sound_allowed(float dest, entity e)
1061 {
1062     // sounds from world may always pass
1063     for (;;)
1064     {
1065         if (e.classname == "body")
1066             e = e.enemy;
1067         else if (e.realowner && e.realowner != e)
1068             e = e.realowner;
1069         else if (e.owner && e.owner != e)
1070             e = e.owner;
1071         else
1072             break;
1073     }
1074     // sounds to self may always pass
1075     if (dest == MSG_ONE)
1076         if (e == msg_entity)
1077             return TRUE;
1078     // sounds by players can be removed
1079     if (autocvar_bot_sound_monopoly)
1080         if (IS_REAL_CLIENT(e))
1081             return FALSE;
1082     // anything else may pass
1083     return TRUE;
1084 }
1085
1086 #ifdef COMPAT_XON010_CHANNELS
1087 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1088 void sound(entity e, float chan, string samp, float vol, float atten)
1089 {
1090     if (!sound_allowed(MSG_BROADCAST, e))
1091         return;
1092     builtin_sound(e, chan, samp, vol, atten);
1093 }
1094 #else
1095 #undef sound
1096 void sound(entity e, float chan, string samp, float vol, float atten)
1097 {
1098     if (!sound_allowed(MSG_BROADCAST, e))
1099         return;
1100     sound7(e, chan, samp, vol, atten, 0, 0);
1101 }
1102 #endif
1103
1104 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1105 {
1106     float entno, idx;
1107
1108     if (!sound_allowed(dest, e))
1109         return;
1110
1111     entno = num_for_edict(e);
1112     idx = precache_sound_index(samp);
1113
1114     float sflags;
1115     sflags = 0;
1116
1117     atten = floor(atten * 64);
1118     vol = floor(vol * 255);
1119
1120     if (vol != 255)
1121         sflags |= SND_VOLUME;
1122     if (atten != 64)
1123         sflags |= SND_ATTENUATION;
1124     if (entno >= 8192 || chan < 0 || chan > 7)
1125         sflags |= SND_LARGEENTITY;
1126     if (idx >= 256)
1127         sflags |= SND_LARGESOUND;
1128
1129     WriteByte(dest, SVC_SOUND);
1130     WriteByte(dest, sflags);
1131     if (sflags & SND_VOLUME)
1132         WriteByte(dest, vol);
1133     if (sflags & SND_ATTENUATION)
1134         WriteByte(dest, atten);
1135     if (sflags & SND_LARGEENTITY)
1136     {
1137         WriteShort(dest, entno);
1138         WriteByte(dest, chan);
1139     }
1140     else
1141     {
1142         WriteShort(dest, entno * 8 + chan);
1143     }
1144     if (sflags & SND_LARGESOUND)
1145         WriteShort(dest, idx);
1146     else
1147         WriteByte(dest, idx);
1148
1149     WriteCoord(dest, o_x);
1150     WriteCoord(dest, o_y);
1151     WriteCoord(dest, o_z);
1152 }
1153 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1154 {
1155     vector o;
1156
1157     if (!sound_allowed(dest, e))
1158         return;
1159
1160     o = e.origin + 0.5 * (e.mins + e.maxs);
1161     soundtoat(dest, e, o, chan, samp, vol, atten);
1162 }
1163 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1164 {
1165     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1166 }
1167 void stopsoundto(float dest, entity e, float chan)
1168 {
1169     float entno;
1170
1171     if (!sound_allowed(dest, e))
1172         return;
1173
1174     entno = num_for_edict(e);
1175
1176     if (entno >= 8192 || chan < 0 || chan > 7)
1177     {
1178         float idx, sflags;
1179         idx = precache_sound_index("misc/null.wav");
1180         sflags = SND_LARGEENTITY;
1181         if (idx >= 256)
1182             sflags |= SND_LARGESOUND;
1183         WriteByte(dest, SVC_SOUND);
1184         WriteByte(dest, sflags);
1185         WriteShort(dest, entno);
1186         WriteByte(dest, chan);
1187         if (sflags & SND_LARGESOUND)
1188             WriteShort(dest, idx);
1189         else
1190             WriteByte(dest, idx);
1191         WriteCoord(dest, e.origin_x);
1192         WriteCoord(dest, e.origin_y);
1193         WriteCoord(dest, e.origin_z);
1194     }
1195     else
1196     {
1197         WriteByte(dest, SVC_STOPSOUND);
1198         WriteShort(dest, entno * 8 + chan);
1199     }
1200 }
1201 void stopsound(entity e, float chan)
1202 {
1203     if (!sound_allowed(MSG_BROADCAST, e))
1204         return;
1205
1206     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1207     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1208 }
1209
1210 void play2(entity e, string filename)
1211 {
1212     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1213     msg_entity = e;
1214     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1215 }
1216
1217 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1218 .float spamtime;
1219 float spamsound(entity e, float chan, string samp, float vol, float atten)
1220 {
1221     if (!sound_allowed(MSG_BROADCAST, e))
1222         return FALSE;
1223
1224     if (time > e.spamtime)
1225     {
1226         e.spamtime = time;
1227         sound(e, chan, samp, vol, atten);
1228         return TRUE;
1229     }
1230     return FALSE;
1231 }
1232
1233 void play2team(float t, string filename)
1234 {
1235     entity head;
1236
1237     if (autocvar_bot_sound_monopoly)
1238         return;
1239
1240     FOR_EACH_REALPLAYER(head)
1241     {
1242         if (head.team == t)
1243             play2(head, filename);
1244     }
1245 }
1246
1247 void play2all(string samp)
1248 {
1249     if (autocvar_bot_sound_monopoly)
1250         return;
1251
1252     sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1253 }
1254
1255 void PrecachePlayerSounds(string f);
1256 void precache_playermodel(string m)
1257 {
1258         float globhandle, i, n;
1259         string f;
1260
1261         if(substring(m, -9,5) == "_lod1")
1262                 return;
1263         if(substring(m, -9,5) == "_lod2")
1264                 return;
1265         precache_model(m);
1266         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1267         if(fexists(f))
1268                 precache_model(f);
1269         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1270         if(fexists(f))
1271                 precache_model(f);
1272
1273         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1274         if (globhandle < 0)
1275                 return;
1276         n = search_getsize(globhandle);
1277         for (i = 0; i < n; ++i)
1278         {
1279                 //print(search_getfilename(globhandle, i), "\n");
1280                 f = search_getfilename(globhandle, i);
1281                 PrecachePlayerSounds(f);
1282         }
1283         search_end(globhandle);
1284 }
1285 void precache_all_playermodels(string pattern)
1286 {
1287         float globhandle, i, n;
1288         string f;
1289
1290         globhandle = search_begin(pattern, TRUE, FALSE);
1291         if (globhandle < 0)
1292                 return;
1293         n = search_getsize(globhandle);
1294         for (i = 0; i < n; ++i)
1295         {
1296                 //print(search_getfilename(globhandle, i), "\n");
1297                 f = search_getfilename(globhandle, i);
1298                 precache_playermodel(f);
1299         }
1300         search_end(globhandle);
1301 }
1302
1303 void precache()
1304 {
1305     // gamemode related things
1306     precache_model ("models/misc/chatbubble.spr");
1307
1308 #ifdef TTURRETS_ENABLED
1309     if (autocvar_g_turrets)
1310         turrets_precash();
1311 #endif
1312
1313     // Precache all player models if desired
1314     if (autocvar_sv_precacheplayermodels)
1315     {
1316         PrecachePlayerSounds("sound/player/default.sounds");
1317         precache_all_playermodels("models/player/*.zym");
1318         precache_all_playermodels("models/player/*.dpm");
1319         precache_all_playermodels("models/player/*.md3");
1320         precache_all_playermodels("models/player/*.psk");
1321         precache_all_playermodels("models/player/*.iqm");
1322     }
1323
1324     if (autocvar_sv_defaultcharacter)
1325     {
1326         string s;
1327         s = autocvar_sv_defaultplayermodel_red;
1328         if (s != "")
1329             precache_playermodel(s);
1330         s = autocvar_sv_defaultplayermodel_blue;
1331         if (s != "")
1332             precache_playermodel(s);
1333         s = autocvar_sv_defaultplayermodel_yellow;
1334         if (s != "")
1335             precache_playermodel(s);
1336         s = autocvar_sv_defaultplayermodel_pink;
1337         if (s != "")
1338             precache_playermodel(s);
1339         s = autocvar_sv_defaultplayermodel;
1340         if (s != "")
1341             precache_playermodel(s);
1342     }
1343
1344     if (g_footsteps)
1345     {
1346         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1347         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1348     }
1349
1350     // gore and miscellaneous sounds
1351     //precache_sound ("misc/h2ohit.wav");
1352     precache_model ("models/hook.md3");
1353     precache_sound ("misc/armorimpact.wav");
1354     precache_sound ("misc/bodyimpact1.wav");
1355     precache_sound ("misc/bodyimpact2.wav");
1356     precache_sound ("misc/gib.wav");
1357     precache_sound ("misc/gib_splat01.wav");
1358     precache_sound ("misc/gib_splat02.wav");
1359     precache_sound ("misc/gib_splat03.wav");
1360     precache_sound ("misc/gib_splat04.wav");
1361     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1362     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1363     precache_sound ("misc/null.wav");
1364     precache_sound ("misc/spawn.wav");
1365     precache_sound ("misc/talk.wav");
1366     precache_sound ("misc/teleport.wav");
1367     precache_sound ("misc/poweroff.wav");
1368     precache_sound ("player/lava.wav");
1369     precache_sound ("player/slime.wav");
1370
1371     precache_model ("models/sprites/0.spr32");
1372     precache_model ("models/sprites/1.spr32");
1373     precache_model ("models/sprites/2.spr32");
1374     precache_model ("models/sprites/3.spr32");
1375     precache_model ("models/sprites/4.spr32");
1376     precache_model ("models/sprites/5.spr32");
1377     precache_model ("models/sprites/6.spr32");
1378     precache_model ("models/sprites/7.spr32");
1379     precache_model ("models/sprites/8.spr32");
1380     precache_model ("models/sprites/9.spr32");
1381     precache_model ("models/sprites/10.spr32");
1382
1383     // common weapon precaches
1384         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1385     precache_sound ("weapons/weapon_switch.wav");
1386     precache_sound ("weapons/weaponpickup.wav");
1387     precache_sound ("weapons/unavailable.wav");
1388     precache_sound ("weapons/dryfire.wav");
1389     if (g_grappling_hook)
1390     {
1391         precache_sound ("weapons/hook_fire.wav"); // hook
1392         precache_sound ("weapons/hook_impact.wav"); // hook
1393     }
1394
1395     if(autocvar_sv_precacheweapons)
1396     {
1397         //precache weapon models/sounds
1398         float wep;
1399         wep = WEP_FIRST;
1400         while (wep <= WEP_LAST)
1401         {
1402             weapon_action(wep, WR_PRECACHE);
1403             wep = wep + 1;
1404         }
1405     }
1406
1407     precache_model("models/elaser.mdl");
1408     precache_model("models/laser.mdl");
1409     precache_model("models/ebomb.mdl");
1410
1411 #if 0
1412     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1413
1414     if (!self.noise && self.music) // quake 3 uses the music field
1415         self.noise = self.music;
1416
1417     // plays music for the level if there is any
1418     if (self.noise)
1419     {
1420         precache_sound (self.noise);
1421         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1422     }
1423 #endif
1424
1425 #include "precache-for-csqc.inc"
1426 }
1427
1428 // WARNING: this kills the trace globals
1429 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1430 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1431
1432 #define INITPRIO_FIRST              0
1433 #define INITPRIO_GAMETYPE           0
1434 #define INITPRIO_GAMETYPE_FALLBACK  1
1435 #define INITPRIO_FINDTARGET        10
1436 #define INITPRIO_DROPTOFLOOR       20
1437 #define INITPRIO_SETLOCATION       90
1438 #define INITPRIO_LINKDOORS         91
1439 #define INITPRIO_LAST              99
1440
1441 .void(void) initialize_entity;
1442 .float initialize_entity_order;
1443 .entity initialize_entity_next;
1444 entity initialize_entity_first;
1445
1446 void make_safe_for_remove(entity e)
1447 {
1448     if (e.initialize_entity)
1449     {
1450         entity ent, prev = world;
1451         for (ent = initialize_entity_first; ent; )
1452         {
1453             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1454             {
1455                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1456                 // skip it in linked list
1457                 if (prev)
1458                 {
1459                     prev.initialize_entity_next = ent.initialize_entity_next;
1460                     ent = prev.initialize_entity_next;
1461                 }
1462                 else
1463                 {
1464                     initialize_entity_first = ent.initialize_entity_next;
1465                     ent = initialize_entity_first;
1466                 }
1467             }
1468             else
1469             {
1470                 prev = ent;
1471                 ent = ent.initialize_entity_next;
1472             }
1473         }
1474     }
1475 }
1476
1477 void objerror(string s)
1478 {
1479     make_safe_for_remove(self);
1480     builtin_objerror(s);
1481 }
1482
1483 .float remove_except_protected_forbidden;
1484 void remove_except_protected(entity e)
1485 {
1486         if(e.remove_except_protected_forbidden)
1487                 error("not allowed to remove this at this point");
1488         builtin_remove(e);
1489 }
1490
1491 void remove_unsafely(entity e)
1492 {
1493     if(e.classname == "spike")
1494         error("Removing spikes is forbidden (crylink bug), please report");
1495     builtin_remove(e);
1496 }
1497
1498 void remove_safely(entity e)
1499 {
1500     make_safe_for_remove(e);
1501     builtin_remove(e);
1502 }
1503
1504 void InitializeEntity(entity e, void(void) func, float order)
1505 {
1506     entity prev, cur;
1507
1508     if (!e || e.initialize_entity)
1509     {
1510         // make a proxy initializer entity
1511         entity e_old;
1512         e_old = e;
1513         e = spawn();
1514         e.classname = "initialize_entity";
1515         e.enemy = e_old;
1516     }
1517
1518     e.initialize_entity = func;
1519     e.initialize_entity_order = order;
1520
1521     cur = initialize_entity_first;
1522     prev = world;
1523     for (;;)
1524     {
1525         if (!cur || cur.initialize_entity_order > order)
1526         {
1527             // insert between prev and cur
1528             if (prev)
1529                 prev.initialize_entity_next = e;
1530             else
1531                 initialize_entity_first = e;
1532             e.initialize_entity_next = cur;
1533             return;
1534         }
1535         prev = cur;
1536         cur = cur.initialize_entity_next;
1537     }
1538 }
1539 void InitializeEntitiesRun()
1540 {
1541     entity startoflist;
1542     startoflist = initialize_entity_first;
1543     initialize_entity_first = world;
1544     remove = remove_except_protected;
1545     for (self = startoflist; self; self = self.initialize_entity_next)
1546     {
1547         self.remove_except_protected_forbidden = 1;
1548     }
1549     for (self = startoflist; self; )
1550     {
1551         entity e;
1552         var void(void) func;
1553         e = self.initialize_entity_next;
1554         func = self.initialize_entity;
1555         self.initialize_entity_order = 0;
1556         self.initialize_entity = func_null;
1557         self.initialize_entity_next = world;
1558         self.remove_except_protected_forbidden = 0;
1559         if (self.classname == "initialize_entity")
1560         {
1561             entity e_old;
1562             e_old = self.enemy;
1563             builtin_remove(self);
1564             self = e_old;
1565         }
1566         //dprint("Delayed initialization: ", self.classname, "\n");
1567         if(func)
1568             func();
1569         else
1570         {
1571             eprint(self);
1572             backtrace(strcat("Null function in: ", self.classname, "\n"));
1573         }
1574         self = e;
1575     }
1576     remove = remove_unsafely;
1577 }
1578
1579 .float uncustomizeentityforclient_set;
1580 .void(void) uncustomizeentityforclient;
1581 void UncustomizeEntitiesRun()
1582 {
1583     entity oldself;
1584     oldself = self;
1585     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1586         self.uncustomizeentityforclient();
1587     self = oldself;
1588 }
1589 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1590 {
1591     e.customizeentityforclient = customizer;
1592     e.uncustomizeentityforclient = uncustomizer;
1593     e.uncustomizeentityforclient_set = !!uncustomizer;
1594 }
1595
1596 .float nottargeted;
1597 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1598
1599 void() SUB_Remove;
1600 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1601 {
1602     vector mi, ma;
1603
1604     if (e.classname == "")
1605         e.classname = "net_linked";
1606
1607     if (e.model == "" || self.modelindex == 0)
1608     {
1609         mi = e.mins;
1610         ma = e.maxs;
1611         setmodel(e, "null");
1612         setsize(e, mi, ma);
1613     }
1614
1615     e.SendEntity = sendfunc;
1616     e.SendFlags = 0xFFFFFF;
1617
1618     if (!docull)
1619         e.effects |= EF_NODEPTHTEST;
1620
1621     if (dt)
1622     {
1623         e.nextthink = time + dt;
1624         e.think = SUB_Remove;
1625     }
1626 }
1627
1628 void adaptor_think2touch()
1629 {
1630     entity o;
1631     o = other;
1632     other = world;
1633     self.touch();
1634     other = o;
1635 }
1636
1637 void adaptor_think2use()
1638 {
1639     entity o, a;
1640     o = other;
1641     a = activator;
1642     activator = world;
1643     other = world;
1644     self.use();
1645     other = o;
1646     activator = a;
1647 }
1648
1649 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1650 {
1651         if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1652                 self.projectiledeathtype |= HITTYPE_SPLASH;
1653         adaptor_think2use();
1654 }
1655
1656 // deferred dropping
1657 void DropToFloor_Handler()
1658 {
1659     builtin_droptofloor();
1660     self.dropped_origin = self.origin;
1661 }
1662
1663 void droptofloor()
1664 {
1665     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1666 }
1667
1668
1669
1670 float trace_hits_box_a0, trace_hits_box_a1;
1671
1672 float trace_hits_box_1d(float end, float thmi, float thma)
1673 {
1674     if (end == 0)
1675     {
1676         // just check if x is in range
1677         if (0 < thmi)
1678             return FALSE;
1679         if (0 > thma)
1680             return FALSE;
1681     }
1682     else
1683     {
1684         // do the trace with respect to x
1685         // 0 -> end has to stay in thmi -> thma
1686         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1687         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1688         if (trace_hits_box_a0 > trace_hits_box_a1)
1689             return FALSE;
1690     }
1691     return TRUE;
1692 }
1693
1694 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1695 {
1696     end -= start;
1697     thmi -= start;
1698     thma -= start;
1699     // now it is a trace from 0 to end
1700
1701     trace_hits_box_a0 = 0;
1702     trace_hits_box_a1 = 1;
1703
1704     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1705         return FALSE;
1706     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1707         return FALSE;
1708     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1709         return FALSE;
1710
1711     return TRUE;
1712 }
1713
1714 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1715 {
1716     return trace_hits_box(start, end, thmi - ma, thma - mi);
1717 }
1718
1719 float SUB_NoImpactCheck()
1720 {
1721         // zero hitcontents = this is not the real impact, but either the
1722         // mirror-impact of something hitting the projectile instead of the
1723         // projectile hitting the something, or a touchareagrid one. Neither of
1724         // these stop the projectile from moving, so...
1725         if(trace_dphitcontents == 0)
1726         {
1727                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1728                 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1729                 checkclient();
1730         }
1731     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1732         return 1;
1733     if (other == world && self.size != '0 0 0')
1734     {
1735         vector tic;
1736         tic = self.velocity * sys_frametime;
1737         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1738         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1739         if (trace_fraction >= 1)
1740         {
1741             dprint("Odd... did not hit...?\n");
1742         }
1743         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1744         {
1745             dprint("Detected and prevented the sky-grapple bug.\n");
1746             return 1;
1747         }
1748     }
1749
1750     return 0;
1751 }
1752
1753 #define SUB_OwnerCheck() (other && (other == self.owner))
1754
1755 void RemoveGrapplingHook(entity pl);
1756 void W_Crylink_Dequeue(entity e);
1757 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1758 {
1759         if(SUB_OwnerCheck())
1760                 return TRUE;
1761         if(SUB_NoImpactCheck())
1762         {
1763                 if(self.classname == "grapplinghook")
1764                         RemoveGrapplingHook(self.realowner);
1765                 else if(self.classname == "spike")
1766                 {
1767                         W_Crylink_Dequeue(self);
1768                         remove(self);
1769                 }
1770                 else
1771                         remove(self);
1772                 return TRUE;
1773         }
1774         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1775                 UpdateCSQCProjectile(self);
1776         return FALSE;
1777 }
1778 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1779
1780 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1781 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1782
1783 void URI_Get_Callback(float id, float status, string data)
1784 {
1785         if(url_URI_Get_Callback(id, status, data))
1786         {
1787                 // handled
1788         }
1789         else if (id == URI_GET_DISCARD)
1790         {
1791                 // discard
1792         }
1793         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1794         {
1795                 // sv_cmd curl
1796                 Curl_URI_Get_Callback(id, status, data);
1797         }
1798         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1799         {
1800                 // online ban list
1801                 OnlineBanList_URI_Get_Callback(id, status, data);
1802         }
1803         else
1804         {
1805                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1806         }
1807 }
1808
1809 string uid2name(string myuid) {
1810         string s;
1811         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1812
1813         // FIXME remove this later after 0.6 release
1814         // convert old style broken records to correct style
1815         if(s == "")
1816         {
1817                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1818                 if(s != "")
1819                 {
1820                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1821                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1822                 }
1823         }
1824
1825         if(s == "")
1826                 s = "^1Unregistered Player";
1827         return s;
1828 }
1829
1830 float race_readTime(string map, float pos)
1831 {
1832         string rr;
1833         if(g_cts)
1834                 rr = CTS_RECORD;
1835         else
1836                 rr = RACE_RECORD;
1837
1838         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1839 }
1840
1841 string race_readUID(string map, float pos)
1842 {
1843         string rr;
1844         if(g_cts)
1845                 rr = CTS_RECORD;
1846         else
1847                 rr = RACE_RECORD;
1848
1849         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1850 }
1851
1852 float race_readPos(string map, float t) {
1853         float i;
1854         for (i = 1; i <= RANKINGS_CNT; ++i)
1855                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1856                         return i;
1857
1858         return 0; // pos is zero if unranked
1859 }
1860
1861 void race_writeTime(string map, float t, string myuid)
1862 {
1863         string rr;
1864         if(g_cts)
1865                 rr = CTS_RECORD;
1866         else
1867                 rr = RACE_RECORD;
1868
1869         float newpos;
1870         newpos = race_readPos(map, t);
1871
1872         float i, prevpos = 0;
1873         for(i = 1; i <= RANKINGS_CNT; ++i)
1874         {
1875                 if(race_readUID(map, i) == myuid)
1876                         prevpos = i;
1877         }
1878         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1879                 for (i = prevpos; i > newpos; --i) {
1880                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1881                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1882                 }
1883         } else { // player has no ranked record yet
1884                 for (i = RANKINGS_CNT; i > newpos; --i) {
1885                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1886                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1887                 }
1888         }
1889
1890         // store new time itself
1891         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1892         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1893 }
1894
1895 string race_readName(string map, float pos)
1896 {
1897         string rr;
1898         if(g_cts)
1899                 rr = CTS_RECORD;
1900         else
1901                 rr = RACE_RECORD;
1902
1903         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1904 }
1905
1906 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1907 {
1908     float m, i;
1909     vector start, org, delta, end, enddown, mstart;
1910     entity sp;
1911
1912     m = e.dphitcontentsmask;
1913     e.dphitcontentsmask = goodcontents | badcontents;
1914
1915     org = world.mins;
1916     delta = world.maxs - world.mins;
1917
1918     start = end = org;
1919
1920     for (i = 0; i < attempts; ++i)
1921     {
1922         start_x = org_x + random() * delta_x;
1923         start_y = org_y + random() * delta_y;
1924         start_z = org_z + random() * delta_z;
1925
1926         // rule 1: start inside world bounds, and outside
1927         // solid, and don't start from somewhere where you can
1928         // fall down to evil
1929         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1930         if (trace_fraction >= 1)
1931             continue;
1932         if (trace_startsolid)
1933             continue;
1934         if (trace_dphitcontents & badcontents)
1935             continue;
1936         if (trace_dphitq3surfaceflags & badsurfaceflags)
1937             continue;
1938
1939         // rule 2: if we are too high, lower the point
1940         if (trace_fraction * delta_z > maxaboveground)
1941             start = trace_endpos + '0 0 1' * maxaboveground;
1942         enddown = trace_endpos;
1943
1944         // rule 3: make sure we aren't outside the map. This only works
1945         // for somewhat well formed maps. A good rule of thumb is that
1946         // the map should have a convex outside hull.
1947         // these can be traceLINES as we already verified the starting box
1948         mstart = start + 0.5 * (e.mins + e.maxs);
1949         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1950         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1951             continue;
1952         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1953         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1954             continue;
1955         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1956         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1957             continue;
1958         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1959         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1960             continue;
1961         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1962         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1963             continue;
1964
1965         // rule 4: we must "see" some spawnpoint or item
1966         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1967                 if(checkpvs(mstart, sp))
1968                         if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1969                                 break;
1970         if(!sp)
1971         {
1972                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1973                         if(checkpvs(mstart, sp))
1974                                 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1975                                         break;
1976                 if(!sp)
1977                         continue;
1978         }
1979
1980         // find a random vector to "look at"
1981         end_x = org_x + random() * delta_x;
1982         end_y = org_y + random() * delta_y;
1983         end_z = org_z + random() * delta_z;
1984         end = start + normalize(end - start) * vlen(delta);
1985
1986         // rule 4: start TO end must not be too short
1987         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1988         if (trace_startsolid)
1989             continue;
1990         if (trace_fraction < minviewdistance / vlen(delta))
1991             continue;
1992
1993         // rule 5: don't want to look at sky
1994         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1995             continue;
1996
1997         // rule 6: we must not end up in trigger_hurt
1998         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1999             continue;
2000
2001         break;
2002     }
2003
2004     e.dphitcontentsmask = m;
2005
2006     if (i < attempts)
2007     {
2008         setorigin(e, start);
2009         e.angles = vectoangles(end - start);
2010         dprint("Needed ", ftos(i + 1), " attempts\n");
2011         return TRUE;
2012     }
2013     else
2014         return FALSE;
2015 }
2016
2017 void write_recordmarker(entity pl, float tstart, float dt)
2018 {
2019     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2020
2021     // also write a marker into demo files for demotc-race-record-extractor to find
2022     stuffcmd(pl,
2023              strcat(
2024                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2025                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2026 }
2027
2028 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2029 {
2030         switch(algn)
2031         {
2032                 default:
2033                 case 3: // right
2034                         break;
2035
2036                 case 4: // left
2037                         vecs_y = -vecs_y;
2038                         break;
2039
2040                 case 1:
2041                         if(allowcenter) // 2: allow center handedness
2042                         {
2043                                 // center
2044                                 vecs_y = 0;
2045                                 vecs_z -= 2;
2046                         }
2047                         else
2048                         {
2049                                 // right
2050                         }
2051                         break;
2052
2053                 case 2:
2054                         if(allowcenter) // 2: allow center handedness
2055                         {
2056                                 // center
2057                                 vecs_y = 0;
2058                                 vecs_z -= 2;
2059                         }
2060                         else
2061                         {
2062                                 // left
2063                                 vecs_y = -vecs_y;
2064                         }
2065                         break;
2066         }
2067         return vecs;
2068 }
2069
2070 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2071 {
2072         string s;
2073         vector v;
2074
2075         if (autocvar_g_shootfromeye)
2076         {
2077                 if (visual)
2078                 {
2079                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2080                         else { vecs_y = 0; vecs_z -= 2; }
2081                 }
2082                 else
2083                 {
2084                         vecs_y = 0;
2085                         vecs_z = 0;
2086                 }
2087         }
2088         else if (autocvar_g_shootfromcenter)
2089         {
2090                 vecs_y = 0;
2091                 vecs_z -= 2;
2092         }
2093         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2094         {
2095                 v = stov(s);
2096                 if (y_is_right)
2097                         v_y = -v_y;
2098                 if (v_x != 0)
2099                         vecs_x = v_x;
2100                 vecs_y = v_y;
2101                 vecs_z = v_z;
2102         }
2103         else if (autocvar_g_shootfromclient)
2104         {
2105                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2106         }
2107         return vecs;
2108 }
2109
2110 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2111 {
2112         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2113 }
2114
2115
2116 void attach_sameorigin(entity e, entity to, string tag)
2117 {
2118     vector org, t_forward, t_left, t_up, e_forward, e_up;
2119     float tagscale;
2120
2121     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2122     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2123     t_forward = v_forward * tagscale;
2124     t_left = v_right * -tagscale;
2125     t_up = v_up * tagscale;
2126
2127     e.origin_x = org * t_forward;
2128     e.origin_y = org * t_left;
2129     e.origin_z = org * t_up;
2130
2131     // current forward and up directions
2132     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2133                 e.angles = AnglesTransform_FromVAngles(e.angles);
2134         else
2135                 e.angles = AnglesTransform_FromAngles(e.angles);
2136     fixedmakevectors(e.angles);
2137
2138     // untransform forward, up!
2139     e_forward_x = v_forward * t_forward;
2140     e_forward_y = v_forward * t_left;
2141     e_forward_z = v_forward * t_up;
2142     e_up_x = v_up * t_forward;
2143     e_up_y = v_up * t_left;
2144     e_up_z = v_up * t_up;
2145
2146     e.angles = fixedvectoangles2(e_forward, e_up);
2147     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2148                 e.angles = AnglesTransform_ToVAngles(e.angles);
2149         else
2150                 e.angles = AnglesTransform_ToAngles(e.angles);
2151
2152     setattachment(e, to, tag);
2153     setorigin(e, e.origin);
2154 }
2155
2156 void detach_sameorigin(entity e)
2157 {
2158     vector org;
2159     org = gettaginfo(e, 0);
2160     e.angles = fixedvectoangles2(v_forward, v_up);
2161     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2162                 e.angles = AnglesTransform_ToVAngles(e.angles);
2163         else
2164                 e.angles = AnglesTransform_ToAngles(e.angles);
2165     setorigin(e, org);
2166     setattachment(e, world, "");
2167     setorigin(e, e.origin);
2168 }
2169
2170 void follow_sameorigin(entity e, entity to)
2171 {
2172     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2173     e.aiment = to; // make the hole follow bmodel
2174     e.punchangle = to.angles; // the original angles of bmodel
2175     e.view_ofs = e.origin - to.origin; // relative origin
2176     e.v_angle = e.angles - to.angles; // relative angles
2177 }
2178
2179 void unfollow_sameorigin(entity e)
2180 {
2181     e.movetype = MOVETYPE_NONE;
2182 }
2183
2184 entity gettaginfo_relative_ent;
2185 vector gettaginfo_relative(entity e, float tag)
2186 {
2187     if (!gettaginfo_relative_ent)
2188     {
2189         gettaginfo_relative_ent = spawn();
2190         gettaginfo_relative_ent.effects = EF_NODRAW;
2191     }
2192     gettaginfo_relative_ent.model = e.model;
2193     gettaginfo_relative_ent.modelindex = e.modelindex;
2194     gettaginfo_relative_ent.frame = e.frame;
2195     return gettaginfo(gettaginfo_relative_ent, tag);
2196 }
2197
2198 .float scale2;
2199
2200 float modeleffect_SendEntity(entity to, float sf)
2201 {
2202         float f;
2203         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2204
2205         f = 0;
2206         if(self.velocity != '0 0 0')
2207                 f |= 1;
2208         if(self.angles != '0 0 0')
2209                 f |= 2;
2210         if(self.avelocity != '0 0 0')
2211                 f |= 4;
2212
2213         WriteByte(MSG_ENTITY, f);
2214         WriteShort(MSG_ENTITY, self.modelindex);
2215         WriteByte(MSG_ENTITY, self.skin);
2216         WriteByte(MSG_ENTITY, self.frame);
2217         WriteCoord(MSG_ENTITY, self.origin_x);
2218         WriteCoord(MSG_ENTITY, self.origin_y);
2219         WriteCoord(MSG_ENTITY, self.origin_z);
2220         if(f & 1)
2221         {
2222                 WriteCoord(MSG_ENTITY, self.velocity_x);
2223                 WriteCoord(MSG_ENTITY, self.velocity_y);
2224                 WriteCoord(MSG_ENTITY, self.velocity_z);
2225         }
2226         if(f & 2)
2227         {
2228                 WriteCoord(MSG_ENTITY, self.angles_x);
2229                 WriteCoord(MSG_ENTITY, self.angles_y);
2230                 WriteCoord(MSG_ENTITY, self.angles_z);
2231         }
2232         if(f & 4)
2233         {
2234                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2235                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2236                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2237         }
2238         WriteShort(MSG_ENTITY, self.scale * 256.0);
2239         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2240         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2241         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2242         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2243
2244         return TRUE;
2245 }
2246
2247 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2248 {
2249         entity e;
2250         float sz;
2251         e = spawn();
2252         e.classname = "modeleffect";
2253         setmodel(e, m);
2254         e.frame = f;
2255         setorigin(e, o);
2256         e.velocity = v;
2257         e.angles = ang;
2258         e.avelocity = angv;
2259         e.alpha = a;
2260         e.teleport_time = t1;
2261         e.fade_time = t2;
2262         e.skin = s;
2263         if(s0 >= 0)
2264                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2265         else
2266                 e.scale = -s0;
2267         if(s2 >= 0)
2268                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2269         else
2270                 e.scale2 = -s2;
2271         sz = max(e.scale, e.scale2);
2272         setsize(e, e.mins * sz, e.maxs * sz);
2273         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2274 }
2275
2276 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2277 {
2278         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2279 }
2280
2281 float randombit(float bits)
2282 {
2283         if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2284                 return bits;
2285
2286         float n, f, b, r;
2287
2288         r = random();
2289         b = 0;
2290         n = 0;
2291
2292         for(f = 1; f <= bits; f *= 2)
2293         {
2294                 if(bits & f)
2295                 {
2296                         ++n;
2297                         r *= n;
2298                         if(r <= 1)
2299                                 b = f;
2300                         else
2301                                 r = (r - 1) / (n - 1);
2302                 }
2303         }
2304
2305         return b;
2306 }
2307
2308 float randombits(float bits, float k, float error_return)
2309 {
2310         float r;
2311         r = 0;
2312         while(k > 0 && bits != r)
2313         {
2314                 r += randombit(bits - r);
2315                 --k;
2316         }
2317         if(error_return)
2318                 if(k > 0)
2319                         return -1; // all
2320         return r;
2321 }
2322
2323 void randombit_test(float bits, float iter)
2324 {
2325         while(iter > 0)
2326         {
2327                 print(ftos(randombit(bits)), "\n");
2328                 --iter;
2329         }
2330 }
2331
2332 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2333 {
2334         if(halflifedist > 0)
2335                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2336         else if(halflifedist < 0)
2337                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2338         else
2339                 return 1;
2340 }
2341
2342
2343
2344
2345 #ifdef RELEASE
2346 #define cvar_string_normal builtin_cvar_string
2347 #define cvar_normal builtin_cvar
2348 #else
2349 string cvar_string_normal(string n)
2350 {
2351         if (!(cvar_type(n) & 1))
2352                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2353         return builtin_cvar_string(n);
2354 }
2355
2356 float cvar_normal(string n)
2357 {
2358         return stof(cvar_string_normal(n));
2359 }
2360 #endif
2361 #define cvar_set_normal builtin_cvar_set
2362
2363 void defer_think()
2364 {
2365     entity oself;
2366
2367     oself           = self;
2368     self            = self.owner;
2369     oself.think     = SUB_Remove;
2370     oself.nextthink = time;
2371
2372     oself.use();
2373 }
2374
2375 /*
2376     Execute func() after time + fdelay.
2377     self when func is executed = self when defer is called
2378 */
2379 void defer(float fdelay, void() func)
2380 {
2381     entity e;
2382
2383     e           = spawn();
2384     e.owner     = self;
2385     e.use       = func;
2386     e.think     = defer_think;
2387     e.nextthink = time + fdelay;
2388 }
2389
2390 .string aiment_classname;
2391 .float aiment_deadflag;
2392 void SetMovetypeFollow(entity ent, entity e)
2393 {
2394         // FIXME this may not be warpzone aware
2395         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2396         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2397         ent.aiment = e; // make the hole follow bmodel
2398         ent.punchangle = e.angles; // the original angles of bmodel
2399         ent.view_ofs = ent.origin - e.origin; // relative origin
2400         ent.v_angle = ent.angles - e.angles; // relative angles
2401         ent.aiment_classname = strzone(e.classname);
2402         ent.aiment_deadflag = e.deadflag;
2403 }
2404 void UnsetMovetypeFollow(entity ent)
2405 {
2406         ent.movetype = MOVETYPE_FLY;
2407         PROJECTILE_MAKETRIGGER(ent);
2408         ent.aiment = world;
2409 }
2410 float LostMovetypeFollow(entity ent)
2411 {
2412 /*
2413         if(ent.movetype != MOVETYPE_FOLLOW)
2414                 if(ent.aiment)
2415                         error("???");
2416 */
2417         if(ent.aiment)
2418         {
2419                 if(ent.aiment.classname != ent.aiment_classname)
2420                         return 1;
2421                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2422                         return 1;
2423         }
2424         return 0;
2425 }
2426
2427 float isPushable(entity e)
2428 {
2429         if(e.iscreature)
2430                 return TRUE;
2431         if(e.pushable)
2432                 return TRUE;
2433         switch(e.classname)
2434         {
2435                 case "body":
2436                 case "droppedweapon":
2437                 case "keepawayball":
2438                 case "nexball_basketball":
2439                 case "nexball_football":
2440                         return TRUE;
2441                 case "bullet": // antilagged bullets can't hit this either
2442                         return FALSE;
2443         }
2444         if (e.projectiledeathtype)
2445                 return TRUE;
2446         return FALSE;
2447 }