1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
604 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
607 #ifdef ALLOW_FORCEMODELS
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
611 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
615 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
618 if (s == "cl_weaponpriority")
619 self.switchweapon = w_getbestweapon(self);
620 if (s == "cl_allow_uidtracking")
621 PlayerStats_AddPlayer(self);
625 void backtrace(string msg)
628 dev = autocvar_developer;
629 war = autocvar_prvm_backtraceforwarnings;
630 cvar_set("developer", "1");
631 cvar_set("prvm_backtraceforwarnings", "1");
633 print("--- CUT HERE ---\nWARNING: ");
636 remove(world); // isn't there any better way to cause a backtrace?
637 print("\n--- CUT UNTIL HERE ---\n");
638 cvar_set("developer", ftos(dev));
639 cvar_set("prvm_backtraceforwarnings", ftos(war));
642 string Team_ColorCode(float teamid)
644 if (teamid == COLOR_TEAM1)
646 else if (teamid == COLOR_TEAM2)
648 else if (teamid == COLOR_TEAM3)
650 else if (teamid == COLOR_TEAM4)
656 string Team_ColorName(float t)
658 // fixme: Search for team entities and get their .netname's!
659 if (t == COLOR_TEAM1)
661 if (t == COLOR_TEAM2)
663 if (t == COLOR_TEAM3)
665 if (t == COLOR_TEAM4)
670 string Team_ColorNameLowerCase(float t)
672 // fixme: Search for team entities and get their .netname's!
673 if (t == COLOR_TEAM1)
675 if (t == COLOR_TEAM2)
677 if (t == COLOR_TEAM3)
679 if (t == COLOR_TEAM4)
684 float ColourToNumber(string team_colour)
686 if (team_colour == "red")
689 if (team_colour == "blue")
692 if (team_colour == "yellow")
695 if (team_colour == "pink")
698 if (team_colour == "auto")
704 float NumberToTeamNumber(float number)
721 #define CENTERPRIO_POINT 1
722 #define CENTERPRIO_SPAM 2
723 #define CENTERPRIO_VOTE 4
724 #define CENTERPRIO_NORMAL 5
725 #define CENTERPRIO_SHIELDING 7
726 #define CENTERPRIO_MAPVOTE 9
727 #define CENTERPRIO_IDLEKICK 50
728 #define CENTERPRIO_ADMIN 99
729 .float centerprint_priority;
730 .float centerprint_expires;
731 void centerprint_atprio(entity e, float prio, string s)
733 if (intermission_running)
734 if (prio < CENTERPRIO_MAPVOTE)
736 if (time > e.centerprint_expires)
737 e.centerprint_priority = 0;
738 if (prio >= e.centerprint_priority)
740 e.centerprint_priority = prio;
741 if (timeoutStatus == 2)
742 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
744 e.centerprint_expires = time + e.cvar_scr_centertime;
745 centerprint_builtin(e, s);
748 void centerprint_expire(entity e, float prio)
750 if (prio == e.centerprint_priority)
752 e.centerprint_priority = 0;
753 centerprint_builtin(e, "");
756 void centerprint(entity e, string s)
758 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
761 // decolorizes and team colors the player name when needed
762 string playername(entity p)
765 if (teamplay && !intermission_running && p.classname == "player")
767 t = Team_ColorCode(p.team);
768 return strcat(t, strdecolorize(p.netname));
774 vector randompos(vector m1, vector m2)
778 v_x = m2_x * random() + m1_x;
779 v_y = m2_y * random() + m1_y;
780 v_z = m2_z * random() + m1_z;
784 //#NO AUTOCVARS START
786 float g_pickup_shells;
787 float g_pickup_shells_max;
788 float g_pickup_nails;
789 float g_pickup_nails_max;
790 float g_pickup_rockets;
791 float g_pickup_rockets_max;
792 float g_pickup_cells;
793 float g_pickup_cells_max;
795 float g_pickup_fuel_jetpack;
796 float g_pickup_fuel_max;
797 float g_pickup_armorsmall;
798 float g_pickup_armorsmall_max;
799 float g_pickup_armorsmall_anyway;
800 float g_pickup_armormedium;
801 float g_pickup_armormedium_max;
802 float g_pickup_armormedium_anyway;
803 float g_pickup_armorbig;
804 float g_pickup_armorbig_max;
805 float g_pickup_armorbig_anyway;
806 float g_pickup_armorlarge;
807 float g_pickup_armorlarge_max;
808 float g_pickup_armorlarge_anyway;
809 float g_pickup_healthsmall;
810 float g_pickup_healthsmall_max;
811 float g_pickup_healthsmall_anyway;
812 float g_pickup_healthmedium;
813 float g_pickup_healthmedium_max;
814 float g_pickup_healthmedium_anyway;
815 float g_pickup_healthlarge;
816 float g_pickup_healthlarge_max;
817 float g_pickup_healthlarge_anyway;
818 float g_pickup_healthmega;
819 float g_pickup_healthmega_max;
820 float g_pickup_healthmega_anyway;
821 float g_pickup_ammo_anyway;
822 float g_pickup_weapons_anyway;
824 float g_weaponarena_random;
825 float g_weaponarena_random_with_laser;
826 string g_weaponarena_list;
827 float g_weaponspeedfactor;
828 float g_weaponratefactor;
829 float g_weapondamagefactor;
830 float g_weaponforcefactor;
831 float g_weaponspreadfactor;
835 float start_ammo_shells;
836 float start_ammo_nails;
837 float start_ammo_rockets;
838 float start_ammo_cells;
839 float start_ammo_fuel;
841 float start_armorvalue;
842 float warmup_start_weapons;
843 float warmup_start_ammo_shells;
844 float warmup_start_ammo_nails;
845 float warmup_start_ammo_rockets;
846 float warmup_start_ammo_cells;
847 float warmup_start_ammo_fuel;
848 float warmup_start_health;
849 float warmup_start_armorvalue;
853 entity get_weaponinfo(float w);
855 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
857 var float i = weaponinfo.weapon;
862 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
864 if (t < 0) // "default" weapon selection
866 if (g_lms || g_ca || allguns)
867 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
871 t = (i == WEP_SHOTGUN);
873 t = 0; // weapon is set a few lines later
875 t = (i == WEP_LASER || i == WEP_SHOTGUN);
876 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
877 t |= (i == WEP_HOOK);
880 // we cannot disable porto in Nexball, we must force it
881 if(g_nexball && i == WEP_PORTO)
887 void readplayerstartcvars()
893 // initialize starting values for players
896 start_ammo_shells = 0;
897 start_ammo_nails = 0;
898 start_ammo_rockets = 0;
899 start_ammo_cells = 0;
900 start_health = cvar("g_balance_health_start");
901 start_armorvalue = cvar("g_balance_armor_start");
904 s = cvar_string("g_weaponarena");
905 if (s == "0" || s == "")
911 if (s == "0" || s == "")
917 // forcibly turn off weaponarena
921 g_weaponarena_list = "All Weapons";
922 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
924 e = get_weaponinfo(j);
925 g_weaponarena |= e.weapons;
926 weapon_action(e.weapon, WR_PRECACHE);
929 else if (s == "most")
931 g_weaponarena_list = "Most Weapons";
932 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
934 e = get_weaponinfo(j);
935 if (e.spawnflags & WEP_FLAG_NORMAL)
937 g_weaponarena |= e.weapons;
938 weapon_action(e.weapon, WR_PRECACHE);
942 else if (s == "none")
944 g_weaponarena_list = "No Weapons";
945 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
949 t = tokenize_console(s);
950 g_weaponarena_list = "";
951 for (i = 0; i < t; ++i)
954 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
956 e = get_weaponinfo(j);
959 g_weaponarena |= e.weapons;
960 weapon_action(e.weapon, WR_PRECACHE);
961 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
967 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
970 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
974 g_weaponarena_random = cvar("g_weaponarena_random");
976 g_weaponarena_random = 0;
977 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
981 start_weapons = g_weaponarena;
983 start_items |= IT_UNLIMITED_AMMO;
985 else if (g_minstagib)
988 start_armorvalue = 0;
989 start_weapons = WEPBIT_MINSTANEX;
990 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
991 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
993 if (g_minstagib_invis_alpha <= 0)
994 g_minstagib_invis_alpha = -1;
998 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1000 e = get_weaponinfo(i);
1001 if(want_weapon("g_start_weapon_", e, FALSE))
1002 start_weapons |= e.weapons;
1006 if(!cvar("g_use_ammunition"))
1007 start_items |= IT_UNLIMITED_AMMO;
1011 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012 start_ammo_fuel = cvar("g_start_ammo_fuel");
1014 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1016 start_ammo_rockets = 999;
1017 start_ammo_shells = 999;
1018 start_ammo_cells = 999;
1019 start_ammo_nails = 999;
1020 start_ammo_fuel = 999;
1026 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1027 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1028 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1029 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1030 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1034 start_ammo_shells = cvar("g_start_ammo_shells");
1035 start_ammo_nails = cvar("g_start_ammo_nails");
1036 start_ammo_rockets = cvar("g_start_ammo_rockets");
1037 start_ammo_cells = cvar("g_start_ammo_cells");
1038 start_ammo_fuel = cvar("g_start_ammo_fuel");
1044 start_health = cvar("g_lms_start_health");
1045 start_armorvalue = cvar("g_lms_start_armor");
1050 warmup_start_ammo_shells = start_ammo_shells;
1051 warmup_start_ammo_nails = start_ammo_nails;
1052 warmup_start_ammo_rockets = start_ammo_rockets;
1053 warmup_start_ammo_cells = start_ammo_cells;
1054 warmup_start_ammo_fuel = start_ammo_fuel;
1055 warmup_start_health = start_health;
1056 warmup_start_armorvalue = start_armorvalue;
1057 warmup_start_weapons = start_weapons;
1059 if (!g_weaponarena && !g_minstagib && !g_ca)
1061 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1062 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1063 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1064 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1065 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1066 warmup_start_health = cvar("g_warmup_start_health");
1067 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1068 warmup_start_weapons = 0;
1069 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1071 e = get_weaponinfo(i);
1072 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1073 warmup_start_weapons |= e.weapons;
1078 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1080 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1081 start_items |= IT_FUEL_REGEN;
1082 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1087 start_items |= IT_JETPACK;
1089 if (g_weapon_stay == 2)
1091 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1092 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1093 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1094 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1095 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1096 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1097 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1098 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1099 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1100 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1103 MUTATOR_CALLHOOK(SetStartItems);
1105 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1107 e = get_weaponinfo(i);
1108 if(e.weapons & (start_weapons | warmup_start_weapons))
1109 weapon_action(e.weapon, WR_PRECACHE);
1112 start_ammo_shells = max(0, start_ammo_shells);
1113 start_ammo_nails = max(0, start_ammo_nails);
1114 start_ammo_cells = max(0, start_ammo_cells);
1115 start_ammo_rockets = max(0, start_ammo_rockets);
1116 start_ammo_fuel = max(0, start_ammo_fuel);
1118 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1119 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1120 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1121 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1122 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1126 float g_bugrigs_planar_movement;
1127 float g_bugrigs_planar_movement_car_jumping;
1128 float g_bugrigs_reverse_spinning;
1129 float g_bugrigs_reverse_speeding;
1130 float g_bugrigs_reverse_stopping;
1131 float g_bugrigs_air_steering;
1132 float g_bugrigs_angle_smoothing;
1133 float g_bugrigs_friction_floor;
1134 float g_bugrigs_friction_brake;
1135 float g_bugrigs_friction_air;
1136 float g_bugrigs_accel;
1137 float g_bugrigs_speed_ref;
1138 float g_bugrigs_speed_pow;
1139 float g_bugrigs_steer;
1141 float g_touchexplode;
1142 float g_touchexplode_radius;
1143 float g_touchexplode_damage;
1144 float g_touchexplode_edgedamage;
1145 float g_touchexplode_force;
1152 float sv_pitch_fixyaw;
1154 string GetGametype(); // g_world.qc
1155 void readlevelcvars(void)
1157 // first load all the mutators
1159 MUTATOR_ADD(mutator_nix);
1160 if(cvar("g_dodging"))
1161 MUTATOR_ADD(mutator_dodging);
1162 if(cvar("g_rocket_flying"))
1163 MUTATOR_ADD(mutator_rocketflying);
1164 if(cvar("g_vampire"))
1165 MUTATOR_ADD(mutator_vampire);
1167 if(cvar("sv_allow_fullbright"))
1168 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1170 g_bugrigs = cvar("g_bugrigs");
1171 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1172 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1173 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1174 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1175 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1176 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1177 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1178 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1179 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1180 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1181 g_bugrigs_accel = cvar("g_bugrigs_accel");
1182 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1183 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1184 g_bugrigs_steer = cvar("g_bugrigs_steer");
1186 g_touchexplode = cvar("g_touchexplode");
1187 g_touchexplode_radius = cvar("g_touchexplode_radius");
1188 g_touchexplode_damage = cvar("g_touchexplode_damage");
1189 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1190 g_touchexplode_force = cvar("g_touchexplode_force");
1192 #ifdef ALLOW_FORCEMODELS
1193 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1195 sv_loddistance1 = cvar("sv_loddistance1");
1196 sv_loddistance2 = cvar("sv_loddistance2");
1198 if(sv_loddistance2 <= sv_loddistance1)
1199 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1201 sv_clones = cvar("sv_clones");
1202 sv_gentle = cvar("sv_gentle");
1203 sv_foginterval = cvar("sv_foginterval");
1204 g_cloaked = cvar("g_cloaked");
1206 g_cloaked = 1; // always enable cloak in CTS
1207 g_jump_grunt = cvar("g_jump_grunt");
1208 g_footsteps = cvar("g_footsteps");
1209 g_grappling_hook = cvar("g_grappling_hook");
1210 g_jetpack = cvar("g_jetpack");
1211 g_midair = cvar("g_midair");
1212 g_minstagib = cvar("g_minstagib");
1213 g_norecoil = cvar("g_norecoil");
1214 g_bloodloss = cvar("g_bloodloss");
1215 sv_maxidle = cvar("sv_maxidle");
1216 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1217 sv_pogostick = cvar("sv_pogostick");
1218 g_ctf_reverse = cvar("g_ctf_reverse");
1219 sv_autotaunt = cvar("sv_autotaunt");
1220 sv_taunt = cvar("sv_taunt");
1222 inWarmupStage = cvar("g_warmup");
1223 g_warmup_limit = cvar("g_warmup_limit");
1224 g_warmup_allguns = cvar("g_warmup_allguns");
1225 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1227 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1228 inWarmupStage = 0; // these modes cannot work together, sorry
1230 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1231 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1232 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1233 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1234 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1235 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1236 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1237 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1238 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1239 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1240 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1241 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1243 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1244 g_weaponratefactor = cvar("g_weaponratefactor");
1245 g_weapondamagefactor = cvar("g_weapondamagefactor");
1246 g_weaponforcefactor = cvar("g_weaponforcefactor");
1247 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1249 g_pickup_shells = cvar("g_pickup_shells");
1250 g_pickup_shells_max = cvar("g_pickup_shells_max");
1251 g_pickup_nails = cvar("g_pickup_nails");
1252 g_pickup_nails_max = cvar("g_pickup_nails_max");
1253 g_pickup_rockets = cvar("g_pickup_rockets");
1254 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1255 g_pickup_cells = cvar("g_pickup_cells");
1256 g_pickup_cells_max = cvar("g_pickup_cells_max");
1257 g_pickup_fuel = cvar("g_pickup_fuel");
1258 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1259 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1260 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1261 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1262 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1263 g_pickup_armormedium = cvar("g_pickup_armormedium");
1264 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1265 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1266 g_pickup_armorbig = cvar("g_pickup_armorbig");
1267 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1268 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1269 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1270 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1271 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1272 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1273 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1274 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1275 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1276 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1277 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1278 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1279 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1280 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1281 g_pickup_healthmega = cvar("g_pickup_healthmega");
1282 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1283 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1285 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1286 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1288 g_pinata = cvar("g_pinata");
1290 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1292 g_weapon_stay = cvar("g_weapon_stay");
1294 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1297 g_ghost_items = cvar("g_ghost_items");
1299 if(g_ghost_items >= 1)
1300 g_ghost_items = 0.25; // default alpha value
1302 if not(inWarmupStage && !g_ca)
1303 game_starttime = cvar("g_start_delay");
1305 sv_pitch_min = cvar("sv_pitch_min");
1306 sv_pitch_max = cvar("sv_pitch_max");
1307 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1309 readplayerstartcvars();
1315 string precache_sound (string s) = #19;
1316 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1317 float precache_sound_index (string s) = #19;
1319 #define SND_VOLUME 1
1320 #define SND_ATTENUATION 2
1321 #define SND_LARGEENTITY 8
1322 #define SND_LARGESOUND 16
1324 float sound_allowed(float dest, entity e)
1326 // sounds from world may always pass
1329 if (e.classname == "body")
1331 if (e.owner && e.owner != e)
1336 // sounds to self may always pass
1337 if (dest == MSG_ONE)
1338 if (e == msg_entity)
1340 // sounds by players can be removed
1341 if (autocvar_bot_sound_monopoly)
1342 if (clienttype(e) == CLIENTTYPE_REAL)
1344 // anything else may pass
1348 void sound(entity e, float chan, string samp, float vol, float atten)
1350 if (!sound_allowed(MSG_BROADCAST, e))
1352 sound_builtin(e, chan, samp, vol, atten);
1354 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1358 if (!sound_allowed(dest, e))
1361 entno = num_for_edict(e);
1362 idx = precache_sound_index(samp);
1367 atten = floor(atten * 64);
1368 vol = floor(vol * 255);
1371 sflags |= SND_VOLUME;
1373 sflags |= SND_ATTENUATION;
1375 sflags |= SND_LARGEENTITY;
1377 sflags |= SND_LARGESOUND;
1379 WriteByte(dest, SVC_SOUND);
1380 WriteByte(dest, sflags);
1381 if (sflags & SND_VOLUME)
1382 WriteByte(dest, vol);
1383 if (sflags & SND_ATTENUATION)
1384 WriteByte(dest, atten);
1385 if (sflags & SND_LARGEENTITY)
1387 WriteShort(dest, entno);
1388 WriteByte(dest, chan);
1392 WriteShort(dest, entno * 8 + chan);
1394 if (sflags & SND_LARGESOUND)
1395 WriteShort(dest, idx);
1397 WriteByte(dest, idx);
1399 WriteCoord(dest, o_x);
1400 WriteCoord(dest, o_y);
1401 WriteCoord(dest, o_z);
1403 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1407 if (!sound_allowed(dest, e))
1410 o = e.origin + 0.5 * (e.mins + e.maxs);
1411 soundtoat(dest, e, o, chan, samp, vol, atten);
1413 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1415 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1417 void stopsoundto(float dest, entity e, float chan)
1421 if (!sound_allowed(dest, e))
1424 entno = num_for_edict(e);
1429 idx = precache_sound_index("misc/null.wav");
1430 sflags = SND_LARGEENTITY;
1432 sflags |= SND_LARGESOUND;
1433 WriteByte(dest, SVC_SOUND);
1434 WriteByte(dest, sflags);
1435 WriteShort(dest, entno);
1436 WriteByte(dest, chan);
1437 if (sflags & SND_LARGESOUND)
1438 WriteShort(dest, idx);
1440 WriteByte(dest, idx);
1441 WriteCoord(dest, e.origin_x);
1442 WriteCoord(dest, e.origin_y);
1443 WriteCoord(dest, e.origin_z);
1447 WriteByte(dest, SVC_STOPSOUND);
1448 WriteShort(dest, entno * 8 + chan);
1451 void stopsound(entity e, float chan)
1453 if (!sound_allowed(MSG_BROADCAST, e))
1456 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1457 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1460 void play2(entity e, string filename)
1462 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1464 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1467 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1469 float spamsound(entity e, float chan, string samp, float vol, float atten)
1471 if (!sound_allowed(MSG_BROADCAST, e))
1474 if (time > e.spamtime)
1477 sound(e, chan, samp, vol, atten);
1483 void play2team(float t, string filename)
1487 if (autocvar_bot_sound_monopoly)
1490 FOR_EACH_REALPLAYER(head)
1493 play2(head, filename);
1497 void play2all(string samp)
1499 if (autocvar_bot_sound_monopoly)
1502 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1505 void PrecachePlayerSounds(string f);
1506 void precache_playermodel(string m)
1508 float globhandle, i, n;
1511 if(substring(m, -9,5) == "_lod1")
1513 if(substring(m, -9,5) == "_lod2")
1518 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1521 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1526 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1529 n = search_getsize(globhandle);
1530 for (i = 0; i < n; ++i)
1532 //print(search_getfilename(globhandle, i), "\n");
1533 f = search_getfilename(globhandle, i);
1534 PrecachePlayerSounds(f);
1536 search_end(globhandle);
1538 void precache_all_playermodels(string pattern)
1540 float globhandle, i, n;
1543 globhandle = search_begin(pattern, TRUE, FALSE);
1546 n = search_getsize(globhandle);
1547 for (i = 0; i < n; ++i)
1549 //print(search_getfilename(globhandle, i), "\n");
1550 f = search_getfilename(globhandle, i);
1551 precache_playermodel(f);
1553 search_end(globhandle);
1558 // gamemode related things
1559 precache_model ("models/misc/chatbubble.spr");
1562 precache_model ("models/runematch/curse.mdl");
1563 precache_model ("models/runematch/rune.mdl");
1566 #ifdef TTURRETS_ENABLED
1567 if (autocvar_g_turrets)
1571 // Precache all player models if desired
1572 if (autocvar_sv_precacheplayermodels)
1574 PrecachePlayerSounds("sound/player/default.sounds");
1575 precache_all_playermodels("models/player/*.zym");
1576 precache_all_playermodels("models/player/*.dpm");
1577 precache_all_playermodels("models/player/*.md3");
1578 precache_all_playermodels("models/player/*.psk");
1579 precache_all_playermodels("models/player/*.iqm");
1582 if (autocvar_sv_defaultcharacter)
1585 s = autocvar_sv_defaultplayermodel_red;
1587 precache_playermodel(s);
1588 s = autocvar_sv_defaultplayermodel_blue;
1590 precache_playermodel(s);
1591 s = autocvar_sv_defaultplayermodel_yellow;
1593 precache_playermodel(s);
1594 s = autocvar_sv_defaultplayermodel_pink;
1596 precache_playermodel(s);
1597 s = autocvar_sv_defaultplayermodel;
1599 precache_playermodel(s);
1604 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1605 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1608 // gore and miscellaneous sounds
1609 //precache_sound ("misc/h2ohit.wav");
1610 precache_model ("models/hook.md3");
1611 precache_sound ("misc/armorimpact.wav");
1612 precache_sound ("misc/bodyimpact1.wav");
1613 precache_sound ("misc/bodyimpact2.wav");
1614 precache_sound ("misc/gib.wav");
1615 precache_sound ("misc/gib_splat01.wav");
1616 precache_sound ("misc/gib_splat02.wav");
1617 precache_sound ("misc/gib_splat03.wav");
1618 precache_sound ("misc/gib_splat04.wav");
1619 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1620 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1621 precache_sound ("misc/null.wav");
1622 precache_sound ("misc/spawn.wav");
1623 precache_sound ("misc/talk.wav");
1624 precache_sound ("misc/teleport.wav");
1625 precache_sound ("misc/poweroff.wav");
1626 precache_sound ("player/lava.wav");
1627 precache_sound ("player/slime.wav");
1630 precache_sound ("misc/jetpack_fly.wav");
1632 precache_model ("models/sprites/0.spr32");
1633 precache_model ("models/sprites/1.spr32");
1634 precache_model ("models/sprites/2.spr32");
1635 precache_model ("models/sprites/3.spr32");
1636 precache_model ("models/sprites/4.spr32");
1637 precache_model ("models/sprites/5.spr32");
1638 precache_model ("models/sprites/6.spr32");
1639 precache_model ("models/sprites/7.spr32");
1640 precache_model ("models/sprites/8.spr32");
1641 precache_model ("models/sprites/9.spr32");
1642 precache_model ("models/sprites/10.spr32");
1644 // common weapon precaches
1645 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1646 precache_sound ("weapons/weapon_switch.wav");
1647 precache_sound ("weapons/weaponpickup.wav");
1648 precache_sound ("weapons/unavailable.wav");
1649 precache_sound ("weapons/dryfire.wav");
1650 if (g_grappling_hook)
1652 precache_sound ("weapons/hook_fire.wav"); // hook
1653 precache_sound ("weapons/hook_impact.wav"); // hook
1656 if(autocvar_sv_precacheweapons)
1658 //precache weapon models/sounds
1661 while (wep <= WEP_LAST)
1663 weapon_action(wep, WR_PRECACHE);
1668 precache_model("models/elaser.mdl");
1669 precache_model("models/laser.mdl");
1670 precache_model("models/ebomb.mdl");
1673 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1675 if (!self.noise && self.music) // quake 3 uses the music field
1676 self.noise = self.music;
1678 // plays music for the level if there is any
1681 precache_sound (self.noise);
1682 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1687 // sorry, but using \ in macros breaks line numbers
1688 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1689 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1690 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1692 // WARNING: this kills the trace globals
1693 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1694 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1696 #define INITPRIO_FIRST 0
1697 #define INITPRIO_GAMETYPE 0
1698 #define INITPRIO_GAMETYPE_FALLBACK 1
1699 #define INITPRIO_FINDTARGET 10
1700 #define INITPRIO_DROPTOFLOOR 20
1701 #define INITPRIO_SETLOCATION 90
1702 #define INITPRIO_LINKDOORS 91
1703 #define INITPRIO_LAST 99
1705 .void(void) initialize_entity;
1706 .float initialize_entity_order;
1707 .entity initialize_entity_next;
1708 entity initialize_entity_first;
1710 void make_safe_for_remove(entity e)
1712 if (e.initialize_entity)
1715 for (ent = initialize_entity_first; ent; )
1717 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1719 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1720 // skip it in linked list
1723 prev.initialize_entity_next = ent.initialize_entity_next;
1724 ent = prev.initialize_entity_next;
1728 initialize_entity_first = ent.initialize_entity_next;
1729 ent = initialize_entity_first;
1735 ent = ent.initialize_entity_next;
1741 void objerror(string s)
1743 make_safe_for_remove(self);
1744 objerror_builtin(s);
1747 .float remove_except_protected_forbidden;
1748 void remove_except_protected(entity e)
1750 if(e.remove_except_protected_forbidden)
1751 error("not allowed to remove this at this point");
1755 void remove_unsafely(entity e)
1760 void remove_safely(entity e)
1762 make_safe_for_remove(e);
1766 void InitializeEntity(entity e, void(void) func, float order)
1770 if (!e || e.initialize_entity)
1772 // make a proxy initializer entity
1776 e.classname = "initialize_entity";
1780 e.initialize_entity = func;
1781 e.initialize_entity_order = order;
1783 cur = initialize_entity_first;
1786 if (!cur || cur.initialize_entity_order > order)
1788 // insert between prev and cur
1790 prev.initialize_entity_next = e;
1792 initialize_entity_first = e;
1793 e.initialize_entity_next = cur;
1797 cur = cur.initialize_entity_next;
1800 void InitializeEntitiesRun()
1803 startoflist = initialize_entity_first;
1804 initialize_entity_first = world;
1805 remove = remove_except_protected;
1806 for (self = startoflist; self; self = self.initialize_entity_next)
1808 self.remove_except_protected_forbidden = 1;
1810 for (self = startoflist; self; )
1813 var void(void) func;
1814 e = self.initialize_entity_next;
1815 func = self.initialize_entity;
1816 self.initialize_entity_order = 0;
1817 self.initialize_entity = func_null;
1818 self.initialize_entity_next = world;
1819 self.remove_except_protected_forbidden = 0;
1820 if (self.classname == "initialize_entity")
1824 remove_builtin(self);
1827 //dprint("Delayed initialization: ", self.classname, "\n");
1828 if(func != func_null)
1833 backtrace(strcat("Null function in: ", self.classname, "\n"));
1837 remove = remove_unsafely;
1840 .float uncustomizeentityforclient_set;
1841 .void(void) uncustomizeentityforclient;
1842 void(void) SUB_Nullpointer = #0;
1843 void UncustomizeEntitiesRun()
1847 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1848 self.uncustomizeentityforclient();
1851 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1853 e.customizeentityforclient = customizer;
1854 e.uncustomizeentityforclient = uncustomizer;
1855 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1859 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1862 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1866 if (e.classname == "")
1867 e.classname = "net_linked";
1869 if (e.model == "" || self.modelindex == 0)
1873 setmodel(e, "null");
1877 e.SendEntity = sendfunc;
1878 e.SendFlags = 0xFFFFFF;
1881 e.effects |= EF_NODEPTHTEST;
1885 e.nextthink = time + dt;
1886 e.think = SUB_Remove;
1890 void adaptor_think2touch()
1899 void adaptor_think2use()
1911 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1913 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1914 self.projectiledeathtype |= HITTYPE_SPLASH;
1915 adaptor_think2use();
1918 // deferred dropping
1919 void DropToFloor_Handler()
1921 droptofloor_builtin();
1922 self.dropped_origin = self.origin;
1927 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1932 float trace_hits_box_a0, trace_hits_box_a1;
1934 float trace_hits_box_1d(float end, float thmi, float thma)
1938 // just check if x is in range
1946 // do the trace with respect to x
1947 // 0 -> end has to stay in thmi -> thma
1948 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1949 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1950 if (trace_hits_box_a0 > trace_hits_box_a1)
1956 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1961 // now it is a trace from 0 to end
1963 trace_hits_box_a0 = 0;
1964 trace_hits_box_a1 = 1;
1966 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1968 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1970 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1976 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1978 return trace_hits_box(start, end, thmi - ma, thma - mi);
1981 float SUB_NoImpactCheck()
1983 // zero hitcontents = this is not the real impact, but either the
1984 // mirror-impact of something hitting the projectile instead of the
1985 // projectile hitting the something, or a touchareagrid one. Neither of
1986 // these stop the projectile from moving, so...
1987 if(trace_dphitcontents == 0)
1989 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1990 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1993 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1995 if (other == world && self.size != '0 0 0')
1998 tic = self.velocity * sys_frametime;
1999 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2000 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2001 if (trace_fraction >= 1)
2003 dprint("Odd... did not hit...?\n");
2005 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2007 dprint("Detected and prevented the sky-grapple bug.\n");
2015 #define SUB_OwnerCheck() (other && (other == self.owner))
2017 void RemoveGrapplingHook(entity pl);
2018 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2020 if(SUB_OwnerCheck())
2022 if(SUB_NoImpactCheck())
2024 if(self.classname == "grapplinghook")
2025 RemoveGrapplingHook(self.realowner);
2030 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2031 UpdateCSQCProjectileNextFrame(self);
2034 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2036 float MAX_IPBAN_URIS = 16;
2038 float URI_GET_DISCARD = 0;
2039 float URI_GET_IPBAN = 1;
2040 float URI_GET_IPBAN_END = 16;
2041 float URI_GET_PLAYERSTATS_SENT = 17;
2043 void URI_Get_Callback(float id, float status, string data)
2045 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2047 dprint("\nEnd of data.\n");
2049 if (id == URI_GET_DISCARD)
2053 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2056 OnlineBanList_URI_Get_Callback(id, status, data);
2058 else if (id == URI_GET_PLAYERSTATS_SENT)
2060 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2064 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2068 void print_to(entity e, string s)
2071 sprint(e, strcat(s, "\n"));
2076 string uid2name(string myuid) {
2078 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2081 s = "^1Unregistered Player";
2085 float race_readTime(string map, float pos)
2093 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2096 string race_readUID(string map, float pos)
2104 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2107 float race_readPos(string map, float t) {
2109 for (i = 1; i <= RANKINGS_CNT; ++i)
2110 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2113 return 0; // pos is zero if unranked
2116 void race_writeTime(string map, float t, string myuid)
2125 newpos = race_readPos(map, t);
2128 for(i = 1; i <= RANKINGS_CNT; ++i)
2130 if(race_readUID(map, i) == myuid)
2133 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2134 for (i = prevpos; i > newpos; --i) {
2135 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2136 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2138 } else { // player has no ranked record yet
2139 for (i = RANKINGS_CNT; i > newpos; --i) {
2140 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2141 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2145 // store new time itself
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2150 string race_readName(string map, float pos)
2158 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2161 string race_placeName(float pos) {
2162 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2164 if(mod(pos, 10) == 1)
2165 return strcat(ftos(pos), "st");
2166 else if(mod(pos, 10) == 2)
2167 return strcat(ftos(pos), "nd");
2168 else if(mod(pos, 10) == 3)
2169 return strcat(ftos(pos), "rd");
2171 return strcat(ftos(pos), "th");
2174 return strcat(ftos(pos), "th");
2176 string getrecords(float page) // 50 records per page
2190 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2192 if (MapInfo_Get_ByID(i))
2194 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2198 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2199 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2207 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2209 if (MapInfo_Get_ByID(i))
2211 r = race_readTime(MapInfo_Map_bspname, 1);
2214 h = race_readName(MapInfo_Map_bspname, 1);
2215 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2223 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2225 if (MapInfo_Get_ByID(i))
2227 r = race_readTime(MapInfo_Map_bspname, 1);
2230 h = race_readName(MapInfo_Map_bspname, 1);
2231 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2237 MapInfo_ClearTemps();
2239 if (s == "" && page == 0)
2240 return "No records are available on this server.\n";
2245 string getrankings()
2258 for (i = 1; i <= RANKINGS_CNT; ++i)
2260 t = race_readTime(map, i);
2263 n = race_readName(map, i);
2264 p = race_placeName(i);
2265 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2268 MapInfo_ClearTemps();
2271 return strcat("No records are available for the map: ", map, "\n");
2273 return strcat("Records for ", map, ":\n", s);
2276 #define LADDER_FIRSTPOINT 100
2277 #define LADDER_CNT 10
2278 // position X still gives LADDER_FIRSTPOINT/X points
2279 #define LADDER_SIZE 30
2280 // ladder shows the top X players
2281 string top_uids[LADDER_SIZE];
2282 float top_scores[LADDER_SIZE];
2285 float i, j, k, uidcnt;
2299 for (k = 0; k < MapInfo_count; ++k)
2301 if (MapInfo_Get_ByID(k))
2303 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2304 if(i == 0) // speed award
2306 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2309 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2311 else // normal record, if it exists (else break)
2313 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2316 myuid = race_readUID(MapInfo_Map_bspname, i);
2319 // string s contains:
2320 // arg 0 = # of speed recs
2321 // arg 1 = # of 1st place recs
2322 // arg 2 = # of 2nd place recs
2324 // LADDER_CNT+1 = total points
2326 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2329 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2331 for (j = 0; j <= LADDER_CNT + 1; ++j)
2333 if(j != LADDER_CNT + 1)
2334 temp_s = strcat(temp_s, "0 ");
2336 temp_s = strcat(temp_s, "0");
2340 tokenize_console(temp_s);
2343 if(i == 0) // speed award
2344 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2346 if(j == 0) // speed award
2347 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2349 s = strcat(s, " ", argv(j)); // just copy over everything else
2352 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2355 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2356 else if(j == i) // wanted rec!
2357 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2359 s = strcat(s, " ", argv(j)); // just copy over everything else
2362 // total points are (by default) calculated like this:
2363 // speedrec = floor(100 / 10) = 10 points
2364 // 1st place = floor(100 / 1) = 100 points
2365 // 2nd place = floor(100 / 2) = 50 points
2366 // 3rd place = floor(100 / 3) = 33 points
2367 // 4th place = floor(100 / 4) = 25 points
2368 // 5th place = floor(100 / 5) = 20 points
2372 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2374 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2376 db_put(TemporaryDB, strcat("ladder", myuid), s);
2383 for (i = 0; i <= uidcnt; ++i) // for each known uid
2385 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2386 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2387 tokenize_console(temp_s);
2388 thiscnt = stof(argv(LADDER_CNT+1));
2390 if(thiscnt > top_scores[LADDER_SIZE-1])
2391 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2393 if(thiscnt > top_scores[j])
2395 for (k = LADDER_SIZE-1; k >= j; --k)
2397 top_uids[k] = top_uids[k-1];
2398 top_scores[k] = top_scores[k-1];
2400 top_uids[j] = thisuid;
2401 top_scores[j] = thiscnt;
2407 s = "^3-----------------------\n\n";
2409 s = strcat(s, "Pos ^3|");
2410 s = strcat(s, " ^7Total ^3|");
2411 for (i = 1; i <= LADDER_CNT; ++i)
2413 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2415 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2417 s = strcat(s, "\n^3----+--------");
2418 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2420 s = strcat(s, "+-----");
2423 for (i = 1; i <= LADDER_CNT - 9; ++i)
2425 s = strcat(s, "+------");
2429 s = strcat(s, "+--------------+--------------------\n");
2431 for (i = 0; i < LADDER_SIZE; ++i)
2433 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2434 tokenize_console(temp_s);
2435 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2437 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2438 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2439 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2441 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2444 for (j = 10; j <= LADDER_CNT; ++j)
2446 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2450 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2451 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2454 MapInfo_ClearTemps();
2457 return "No ladder on this server!\n";
2459 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2463 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2466 vector start, org, delta, end, enddown, mstart;
2468 m = e.dphitcontentsmask;
2469 e.dphitcontentsmask = goodcontents | badcontents;
2472 delta = world.maxs - world.mins;
2474 for (i = 0; i < attempts; ++i)
2476 start_x = org_x + random() * delta_x;
2477 start_y = org_y + random() * delta_y;
2478 start_z = org_z + random() * delta_z;
2480 // rule 1: start inside world bounds, and outside
2481 // solid, and don't start from somewhere where you can
2482 // fall down to evil
2483 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2484 if (trace_fraction >= 1)
2486 if (trace_startsolid)
2488 if (trace_dphitcontents & badcontents)
2490 if (trace_dphitq3surfaceflags & badsurfaceflags)
2493 // rule 2: if we are too high, lower the point
2494 if (trace_fraction * delta_z > maxaboveground)
2495 start = trace_endpos + '0 0 1' * maxaboveground;
2496 enddown = trace_endpos;
2498 // rule 3: make sure we aren't outside the map. This only works
2499 // for somewhat well formed maps. A good rule of thumb is that
2500 // the map should have a convex outside hull.
2501 // these can be traceLINES as we already verified the starting box
2502 mstart = start + 0.5 * (e.mins + e.maxs);
2503 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2504 if (trace_fraction >= 1)
2506 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2507 if (trace_fraction >= 1)
2509 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2510 if (trace_fraction >= 1)
2512 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2513 if (trace_fraction >= 1)
2515 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2519 // find a random vector to "look at"
2520 end_x = org_x + random() * delta_x;
2521 end_y = org_y + random() * delta_y;
2522 end_z = org_z + random() * delta_z;
2523 end = start + normalize(end - start) * vlen(delta);
2525 // rule 4: start TO end must not be too short
2526 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2527 if (trace_startsolid)
2529 if (trace_fraction < minviewdistance / vlen(delta))
2532 // rule 5: don't want to look at sky
2533 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2536 // rule 6: we must not end up in trigger_hurt
2537 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2543 e.dphitcontentsmask = m;
2547 setorigin(e, start);
2548 e.angles = vectoangles(end - start);
2549 dprint("Needed ", ftos(i + 1), " attempts\n");
2556 float zcurveparticles_effectno;
2557 vector zcurveparticles_start;
2558 float zcurveparticles_spd;
2560 void endzcurveparticles()
2562 if(zcurveparticles_effectno)
2565 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2567 zcurveparticles_effectno = 0;
2570 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2572 spd = bound(0, floor(spd / 16), 32767);
2573 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2575 endzcurveparticles();
2576 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2577 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2578 WriteShort(MSG_BROADCAST, effectno);
2579 WriteCoord(MSG_BROADCAST, start_x);
2580 WriteCoord(MSG_BROADCAST, start_y);
2581 WriteCoord(MSG_BROADCAST, start_z);
2582 zcurveparticles_effectno = effectno;
2583 zcurveparticles_start = start;
2586 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2587 WriteCoord(MSG_BROADCAST, end_x);
2588 WriteCoord(MSG_BROADCAST, end_y);
2589 WriteCoord(MSG_BROADCAST, end_z);
2590 WriteCoord(MSG_BROADCAST, end_dz);
2591 zcurveparticles_spd = spd;
2594 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2597 vector vecxy, velxy;
2599 vecxy = end - start;
2604 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2606 endzcurveparticles();
2607 trailparticles(world, effectno, start, end);
2611 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2612 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2615 void write_recordmarker(entity pl, float tstart, float dt)
2617 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2619 // also write a marker into demo files for demotc-race-record-extractor to find
2622 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2623 " ", ftos(tstart), " ", ftos(dt), "\n"));
2626 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2639 if(allowcenter) // 2: allow center handedness
2652 if(allowcenter) // 2: allow center handedness
2668 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2673 if (autocvar_g_shootfromeye)
2686 else if (autocvar_g_shootfromcenter)
2691 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2701 else if (autocvar_g_shootfromclient)
2703 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2708 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2710 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2714 void attach_sameorigin(entity e, entity to, string tag)
2716 vector org, t_forward, t_left, t_up, e_forward, e_up;
2723 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2724 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2725 t_forward = v_forward * tagscale;
2726 t_left = v_right * -tagscale;
2727 t_up = v_up * tagscale;
2729 e.origin_x = org * t_forward;
2730 e.origin_y = org * t_left;
2731 e.origin_z = org * t_up;
2733 // current forward and up directions
2734 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2735 e.angles = AnglesTransform_FromVAngles(e.angles);
2737 e.angles = AnglesTransform_FromAngles(e.angles);
2738 fixedmakevectors(e.angles);
2740 // untransform forward, up!
2741 e_forward_x = v_forward * t_forward;
2742 e_forward_y = v_forward * t_left;
2743 e_forward_z = v_forward * t_up;
2744 e_up_x = v_up * t_forward;
2745 e_up_y = v_up * t_left;
2746 e_up_z = v_up * t_up;
2748 e.angles = fixedvectoangles2(e_forward, e_up);
2749 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2750 e.angles = AnglesTransform_ToVAngles(e.angles);
2752 e.angles = AnglesTransform_ToAngles(e.angles);
2754 setattachment(e, to, tag);
2755 setorigin(e, e.origin);
2758 void detach_sameorigin(entity e)
2761 org = gettaginfo(e, 0);
2762 e.angles = fixedvectoangles2(v_forward, v_up);
2763 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2764 e.angles = AnglesTransform_ToVAngles(e.angles);
2766 e.angles = AnglesTransform_ToAngles(e.angles);
2768 setattachment(e, world, "");
2769 setorigin(e, e.origin);
2772 void follow_sameorigin(entity e, entity to)
2774 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2775 e.aiment = to; // make the hole follow bmodel
2776 e.punchangle = to.angles; // the original angles of bmodel
2777 e.view_ofs = e.origin - to.origin; // relative origin
2778 e.v_angle = e.angles - to.angles; // relative angles
2781 void unfollow_sameorigin(entity e)
2783 e.movetype = MOVETYPE_NONE;
2786 entity gettaginfo_relative_ent;
2787 vector gettaginfo_relative(entity e, float tag)
2789 if (!gettaginfo_relative_ent)
2791 gettaginfo_relative_ent = spawn();
2792 gettaginfo_relative_ent.effects = EF_NODRAW;
2794 gettaginfo_relative_ent.model = e.model;
2795 gettaginfo_relative_ent.modelindex = e.modelindex;
2796 gettaginfo_relative_ent.frame = e.frame;
2797 return gettaginfo(gettaginfo_relative_ent, tag);
2800 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2804 if (pl.soundentity.cnt & p)
2806 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2807 pl.soundentity.cnt |= p;
2810 void SoundEntity_StopSound(entity pl, float chan)
2814 if (pl.soundentity.cnt & p)
2816 stopsoundto(MSG_ALL, pl.soundentity, chan);
2817 pl.soundentity.cnt &~= p;
2821 void SoundEntity_Attach(entity pl)
2823 pl.soundentity = spawn();
2824 pl.soundentity.classname = "soundentity";
2825 pl.soundentity.owner = pl;
2826 setattachment(pl.soundentity, pl, "");
2827 setmodel(pl.soundentity, "null");
2830 void SoundEntity_Detach(entity pl)
2833 for (i = 0; i <= 7; ++i)
2834 SoundEntity_StopSound(pl, i);
2838 float ParseCommandPlayerSlotTarget_firsttoken;
2839 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2847 ParseCommandPlayerSlotTarget_firsttoken = -1;
2851 if (substring(argv(idx), 0, 1) == "#")
2853 s = substring(argv(idx), 1, -1);
2855 if (s == "") if (tokens > idx)
2860 ParseCommandPlayerSlotTarget_firsttoken = idx;
2862 if (s == ftos(n) && n > 0 && n <= maxclients)
2865 if (e.flags & FL_CLIENT)
2871 // it must be a nick name
2874 ParseCommandPlayerSlotTarget_firsttoken = idx;
2877 FOR_EACH_CLIENT(head)
2878 if (head.netname == s)
2886 s = strdecolorize(s);
2888 FOR_EACH_CLIENT(head)
2889 if (strdecolorize(head.netname) == s)
2904 float modeleffect_SendEntity(entity to, float sf)
2907 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2910 if(self.velocity != '0 0 0')
2912 if(self.angles != '0 0 0')
2914 if(self.avelocity != '0 0 0')
2917 WriteByte(MSG_ENTITY, f);
2918 WriteShort(MSG_ENTITY, self.modelindex);
2919 WriteByte(MSG_ENTITY, self.skin);
2920 WriteByte(MSG_ENTITY, self.frame);
2921 WriteCoord(MSG_ENTITY, self.origin_x);
2922 WriteCoord(MSG_ENTITY, self.origin_y);
2923 WriteCoord(MSG_ENTITY, self.origin_z);
2926 WriteCoord(MSG_ENTITY, self.velocity_x);
2927 WriteCoord(MSG_ENTITY, self.velocity_y);
2928 WriteCoord(MSG_ENTITY, self.velocity_z);
2932 WriteCoord(MSG_ENTITY, self.angles_x);
2933 WriteCoord(MSG_ENTITY, self.angles_y);
2934 WriteCoord(MSG_ENTITY, self.angles_z);
2938 WriteCoord(MSG_ENTITY, self.avelocity_x);
2939 WriteCoord(MSG_ENTITY, self.avelocity_y);
2940 WriteCoord(MSG_ENTITY, self.avelocity_z);
2942 WriteShort(MSG_ENTITY, self.scale * 256.0);
2943 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2944 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2945 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2946 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2951 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2956 e.classname = "modeleffect";
2964 e.teleport_time = t1;
2968 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2972 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2975 sz = max(e.scale, e.scale2);
2976 setsize(e, e.mins * sz, e.maxs * sz);
2977 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2980 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2982 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2985 float randombit(float bits)
2987 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2996 for(f = 1; f <= bits; f *= 2)
3005 r = (r - 1) / (n - 1);
3012 float randombits(float bits, float k, float error_return)
3016 while(k > 0 && bits != r)
3018 r += randombit(bits - r);
3027 void randombit_test(float bits, float iter)
3031 print(ftos(randombit(bits)), "\n");
3036 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3038 if(halflifedist > 0)
3039 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3040 else if(halflifedist < 0)
3041 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3050 #define cvar_string_normal cvar_string_builtin
3051 #define cvar_normal cvar_builtin
3053 string cvar_string_normal(string n)
3055 if not(cvar_type(n) & 1)
3056 backtrace(strcat("Attempt to access undefined cvar: ", n));
3057 return cvar_string_builtin(n);
3060 float cvar_normal(string n)
3062 return stof(cvar_string_normal(n));
3065 #define cvar_set_normal cvar_set_builtin
3073 oself.think = SUB_Remove;
3074 oself.nextthink = time;
3080 Execute func() after time + fdelay.
3081 self when func is executed = self when defer is called
3083 void defer(float fdelay, void() func)
3090 e.think = defer_think;
3091 e.nextthink = time + fdelay;
3094 .string aiment_classname;
3095 .float aiment_deadflag;
3096 void SetMovetypeFollow(entity ent, entity e)
3098 // FIXME this may not be warpzone aware
3099 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3100 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3101 ent.aiment = e; // make the hole follow bmodel
3102 ent.punchangle = e.angles; // the original angles of bmodel
3103 ent.view_ofs = ent.origin - e.origin; // relative origin
3104 ent.v_angle = ent.angles - e.angles; // relative angles
3105 ent.aiment_classname = strzone(e.classname);
3106 ent.aiment_deadflag = e.deadflag;
3108 void UnsetMovetypeFollow(entity ent)
3110 ent.movetype = MOVETYPE_FLY;
3111 PROJECTILE_MAKETRIGGER(ent);
3114 float LostMovetypeFollow(entity ent)
3117 if(ent.movetype != MOVETYPE_FOLLOW)
3123 if(ent.aiment.classname != ent.aiment_classname)
3125 if(ent.aiment.deadflag != ent.aiment_deadflag)
3131 float isPushable(entity e)
3138 case "droppedweapon":
3139 case "keepawayball":
3140 case "nexball_basketball":
3141 case "nexball_football":
3143 case "bullet": // antilagged bullets can't hit this either
3146 if (e.projectiledeathtype)