1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_LASER || i == WEP_SHOTGUN);
886 t = (i == WEP_SHOTGUN);
888 t = 0; // weapon is set a few lines later
890 t = (i == WEP_LASER || i == WEP_SHOTGUN);
891 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892 t |= (i == WEP_HOOK);
895 // we cannot disable porto in Nexball, we must force it
896 if(g_nexball && i == WEP_PORTO)
902 void readplayerstartcvars()
908 // initialize starting values for players
911 start_ammo_shells = 0;
912 start_ammo_nails = 0;
913 start_ammo_rockets = 0;
914 start_ammo_cells = 0;
915 start_health = cvar("g_balance_health_start");
916 start_armorvalue = cvar("g_balance_armor_start");
919 s = cvar_string("g_weaponarena");
925 g_weaponarena_list = "All Weapons";
926 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
928 e = get_weaponinfo(j);
929 g_weaponarena |= e.weapons;
930 weapon_action(e.weapon, WR_PRECACHE);
933 else if (s == "most")
935 g_weaponarena_list = "Most Weapons";
936 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
938 e = get_weaponinfo(j);
939 if (e.spawnflags & WEP_FLAG_NORMAL)
941 g_weaponarena |= e.weapons;
942 weapon_action(e.weapon, WR_PRECACHE);
946 else if (s == "none")
948 g_weaponarena_list = "No Weapons";
949 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
953 t = tokenize_console(s);
954 g_weaponarena_list = "";
955 for (i = 0; i < t; ++i)
958 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
960 e = get_weaponinfo(j);
963 g_weaponarena |= e.weapons;
964 weapon_action(e.weapon, WR_PRECACHE);
965 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
971 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
974 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
978 g_weaponarena_random = cvar("g_weaponarena_random");
980 g_weaponarena_random = 0;
981 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
985 start_weapons = g_weaponarena;
986 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
987 start_ammo_rockets = 999;
988 if (g_weaponarena & WEPBIT_SHOTGUN)
989 start_ammo_shells = 999;
990 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
991 start_ammo_cells = 999;
992 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
993 start_ammo_nails = 999;
994 if (g_weaponarena & WEPBIT_HOOK)
995 start_ammo_fuel = 999;
996 start_items |= IT_UNLIMITED_AMMO;
998 else if (g_minstagib)
1001 start_armorvalue = 0;
1002 start_weapons = WEPBIT_MINSTANEX;
1003 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1004 start_ammo_cells = cvar("g_minstagib_ammo_start");
1005 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1006 start_ammo_fuel = cvar("g_start_ammo_fuel");
1008 if (g_minstagib_invis_alpha <= 0)
1009 g_minstagib_invis_alpha = -1;
1015 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1016 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1017 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1018 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1019 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1020 start_health = cvar("g_lms_start_health");
1021 start_armorvalue = cvar("g_lms_start_armor");
1025 start_ammo_shells = cvar("g_start_ammo_shells");
1026 start_ammo_nails = cvar("g_start_ammo_nails");
1027 start_ammo_rockets = cvar("g_start_ammo_rockets");
1028 start_ammo_cells = cvar("g_start_ammo_cells");
1029 start_ammo_fuel = cvar("g_start_ammo_fuel");
1032 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1034 e = get_weaponinfo(i);
1035 if(want_weapon("g_start_weapon_", e, FALSE))
1036 start_weapons |= e.weapons;
1042 warmup_start_ammo_shells = start_ammo_shells;
1043 warmup_start_ammo_nails = start_ammo_nails;
1044 warmup_start_ammo_rockets = start_ammo_rockets;
1045 warmup_start_ammo_cells = start_ammo_cells;
1046 warmup_start_ammo_fuel = start_ammo_fuel;
1047 warmup_start_health = start_health;
1048 warmup_start_armorvalue = start_armorvalue;
1049 warmup_start_weapons = start_weapons;
1051 if (!g_weaponarena && !g_minstagib && !g_ca)
1053 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1054 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1055 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1056 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1057 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1058 warmup_start_health = cvar("g_warmup_start_health");
1059 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1060 warmup_start_weapons = 0;
1061 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1063 e = get_weaponinfo(i);
1064 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1065 warmup_start_weapons |= e.weapons;
1070 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1072 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1073 start_items |= IT_FUEL_REGEN;
1074 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1075 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1078 if(!cvar("g_use_ammunition"))
1080 start_ammo_shells = cvar("g_pickup_shells_max");
1081 start_ammo_nails = cvar("g_pickup_nails_max");
1082 start_ammo_rockets = cvar("g_pickup_rockets_max");
1083 start_ammo_cells = cvar("g_pickup_cells_max");
1084 start_ammo_fuel = cvar("g_pickup_fuel_max");
1085 start_items |= IT_UNLIMITED_AMMO;
1086 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1087 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1088 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1089 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1090 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1091 //warmup_start_items |= IT_UNLIMITED_AMMO;
1095 start_items |= IT_JETPACK;
1097 if (g_weapon_stay == 2)
1099 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1100 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1101 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1102 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1103 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1104 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1105 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1106 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1107 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1108 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1111 MUTATOR_CALLHOOK(SetStartItems);
1113 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1115 e = get_weaponinfo(i);
1116 if(e.weapons & (start_weapons | warmup_start_weapons))
1117 weapon_action(e.weapon, WR_PRECACHE);
1120 start_ammo_shells = max(0, start_ammo_shells);
1121 start_ammo_nails = max(0, start_ammo_nails);
1122 start_ammo_cells = max(0, start_ammo_cells);
1123 start_ammo_rockets = max(0, start_ammo_rockets);
1124 start_ammo_fuel = max(0, start_ammo_fuel);
1126 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1127 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1128 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1129 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1130 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1134 float g_bugrigs_planar_movement;
1135 float g_bugrigs_planar_movement_car_jumping;
1136 float g_bugrigs_reverse_spinning;
1137 float g_bugrigs_reverse_speeding;
1138 float g_bugrigs_reverse_stopping;
1139 float g_bugrigs_air_steering;
1140 float g_bugrigs_angle_smoothing;
1141 float g_bugrigs_friction_floor;
1142 float g_bugrigs_friction_brake;
1143 float g_bugrigs_friction_air;
1144 float g_bugrigs_accel;
1145 float g_bugrigs_speed_ref;
1146 float g_bugrigs_speed_pow;
1147 float g_bugrigs_steer;
1149 float g_touchexplode;
1150 float g_touchexplode_radius;
1151 float g_touchexplode_damage;
1152 float g_touchexplode_edgedamage;
1153 float g_touchexplode_force;
1160 float sv_pitch_fixyaw;
1162 void readlevelcvars(void)
1164 // first load all the mutators
1166 MUTATOR_ADD(mutator_nix);
1167 if(cvar("g_dodging"))
1168 MUTATOR_ADD(mutator_dodging);
1169 if(cvar("g_rocket_flying"))
1170 MUTATOR_ADD(mutator_rocketflying);
1171 if(cvar("g_vampire"))
1172 MUTATOR_ADD(mutator_vampire);
1174 if(cvar("sv_allow_fullbright"))
1175 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1177 g_bugrigs = cvar("g_bugrigs");
1178 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1179 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1180 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1181 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1182 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1183 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1184 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1185 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1186 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1187 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1188 g_bugrigs_accel = cvar("g_bugrigs_accel");
1189 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1190 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1191 g_bugrigs_steer = cvar("g_bugrigs_steer");
1193 g_touchexplode = cvar("g_touchexplode");
1194 g_touchexplode_radius = cvar("g_touchexplode_radius");
1195 g_touchexplode_damage = cvar("g_touchexplode_damage");
1196 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1197 g_touchexplode_force = cvar("g_touchexplode_force");
1199 #ifdef ALLOW_FORCEMODELS
1200 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1202 sv_loddistance1 = cvar("sv_loddistance1");
1203 sv_loddistance2 = cvar("sv_loddistance2");
1205 if(sv_loddistance2 <= sv_loddistance1)
1206 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1208 sv_clones = cvar("sv_clones");
1209 sv_gentle = cvar("sv_gentle");
1210 sv_foginterval = cvar("sv_foginterval");
1211 g_cloaked = cvar("g_cloaked");
1212 g_jump_grunt = cvar("g_jump_grunt");
1213 g_footsteps = cvar("g_footsteps");
1214 g_grappling_hook = cvar("g_grappling_hook");
1215 g_jetpack = cvar("g_jetpack");
1216 g_midair = cvar("g_midair");
1217 g_minstagib = cvar("g_minstagib");
1218 g_norecoil = cvar("g_norecoil");
1219 g_bloodloss = cvar("g_bloodloss");
1220 sv_maxidle = cvar("sv_maxidle");
1221 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1222 sv_pogostick = cvar("sv_pogostick");
1223 g_ctf_reverse = cvar("g_ctf_reverse");
1224 sv_autotaunt = cvar("sv_autotaunt");
1225 sv_taunt = cvar("sv_taunt");
1227 inWarmupStage = cvar("g_warmup");
1228 g_warmup_limit = cvar("g_warmup_limit");
1229 g_warmup_allguns = cvar("g_warmup_allguns");
1230 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1232 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1233 inWarmupStage = 0; // these modes cannot work together, sorry
1235 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1236 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1237 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1238 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1239 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1240 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1241 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1242 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1243 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1244 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1245 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1246 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1248 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1249 g_weaponratefactor = cvar("g_weaponratefactor");
1250 g_weapondamagefactor = cvar("g_weapondamagefactor");
1251 g_weaponforcefactor = cvar("g_weaponforcefactor");
1252 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1254 g_pickup_shells = cvar("g_pickup_shells");
1255 g_pickup_shells_max = cvar("g_pickup_shells_max");
1256 g_pickup_nails = cvar("g_pickup_nails");
1257 g_pickup_nails_max = cvar("g_pickup_nails_max");
1258 g_pickup_rockets = cvar("g_pickup_rockets");
1259 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1260 g_pickup_cells = cvar("g_pickup_cells");
1261 g_pickup_cells_max = cvar("g_pickup_cells_max");
1262 g_pickup_fuel = cvar("g_pickup_fuel");
1263 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1264 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1265 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1266 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1267 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1268 g_pickup_armormedium = cvar("g_pickup_armormedium");
1269 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1270 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1271 g_pickup_armorbig = cvar("g_pickup_armorbig");
1272 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1273 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1274 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1275 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1276 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1277 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1278 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1279 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1280 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1281 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1282 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1283 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1284 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1285 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1286 g_pickup_healthmega = cvar("g_pickup_healthmega");
1287 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1288 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1290 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1291 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1293 g_pinata = cvar("g_pinata");
1295 g_weapon_stay = cvar("g_weapon_stay");
1297 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1300 if (!g_weapon_stay && g_cts)
1303 g_ghost_items = cvar("g_ghost_items");
1305 if(g_ghost_items >= 1)
1306 g_ghost_items = 0.25; // default alpha value
1308 if not(inWarmupStage && !g_ca)
1309 game_starttime = cvar("g_start_delay");
1311 sv_pitch_min = cvar("sv_pitch_min");
1312 sv_pitch_max = cvar("sv_pitch_max");
1313 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1315 readplayerstartcvars();
1321 string precache_sound (string s) = #19;
1322 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1323 float precache_sound_index (string s) = #19;
1325 #define SND_VOLUME 1
1326 #define SND_ATTENUATION 2
1327 #define SND_LARGEENTITY 8
1328 #define SND_LARGESOUND 16
1330 float sound_allowed(float dest, entity e)
1332 // sounds from world may always pass
1335 if (e.classname == "body")
1337 if (e.owner && e.owner != e)
1342 // sounds to self may always pass
1343 if (dest == MSG_ONE)
1344 if (e == msg_entity)
1346 // sounds by players can be removed
1347 if (autocvar_bot_sound_monopoly)
1348 if (clienttype(e) == CLIENTTYPE_REAL)
1350 // anything else may pass
1354 void sound(entity e, float chan, string samp, float vol, float atten)
1356 if (!sound_allowed(MSG_BROADCAST, e))
1358 sound_builtin(e, chan, samp, vol, atten);
1360 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1364 if (!sound_allowed(dest, e))
1367 entno = num_for_edict(e);
1368 idx = precache_sound_index(samp);
1373 atten = floor(atten * 64);
1374 vol = floor(vol * 255);
1377 sflags |= SND_VOLUME;
1379 sflags |= SND_ATTENUATION;
1381 sflags |= SND_LARGEENTITY;
1383 sflags |= SND_LARGESOUND;
1385 WriteByte(dest, SVC_SOUND);
1386 WriteByte(dest, sflags);
1387 if (sflags & SND_VOLUME)
1388 WriteByte(dest, vol);
1389 if (sflags & SND_ATTENUATION)
1390 WriteByte(dest, atten);
1391 if (sflags & SND_LARGEENTITY)
1393 WriteShort(dest, entno);
1394 WriteByte(dest, chan);
1398 WriteShort(dest, entno * 8 + chan);
1400 if (sflags & SND_LARGESOUND)
1401 WriteShort(dest, idx);
1403 WriteByte(dest, idx);
1405 WriteCoord(dest, o_x);
1406 WriteCoord(dest, o_y);
1407 WriteCoord(dest, o_z);
1409 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1413 if (!sound_allowed(dest, e))
1416 o = e.origin + 0.5 * (e.mins + e.maxs);
1417 soundtoat(dest, e, o, chan, samp, vol, atten);
1419 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1421 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1423 void stopsoundto(float dest, entity e, float chan)
1427 if (!sound_allowed(dest, e))
1430 entno = num_for_edict(e);
1435 idx = precache_sound_index("misc/null.wav");
1436 sflags = SND_LARGEENTITY;
1438 sflags |= SND_LARGESOUND;
1439 WriteByte(dest, SVC_SOUND);
1440 WriteByte(dest, sflags);
1441 WriteShort(dest, entno);
1442 WriteByte(dest, chan);
1443 if (sflags & SND_LARGESOUND)
1444 WriteShort(dest, idx);
1446 WriteByte(dest, idx);
1447 WriteCoord(dest, e.origin_x);
1448 WriteCoord(dest, e.origin_y);
1449 WriteCoord(dest, e.origin_z);
1453 WriteByte(dest, SVC_STOPSOUND);
1454 WriteShort(dest, entno * 8 + chan);
1457 void stopsound(entity e, float chan)
1459 if (!sound_allowed(MSG_BROADCAST, e))
1462 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1463 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1466 void play2(entity e, string filename)
1468 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1470 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1473 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1475 float spamsound(entity e, float chan, string samp, float vol, float atten)
1477 if (!sound_allowed(MSG_BROADCAST, e))
1480 if (time > e.spamtime)
1483 sound(e, chan, samp, vol, atten);
1489 void play2team(float t, string filename)
1493 if (autocvar_bot_sound_monopoly)
1496 FOR_EACH_REALPLAYER(head)
1499 play2(head, filename);
1503 void play2all(string samp)
1505 if (autocvar_bot_sound_monopoly)
1508 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1511 void PrecachePlayerSounds(string f);
1512 void precache_playermodel(string m)
1514 float globhandle, i, n;
1517 if(substring(m, -9,5) == "_lod1")
1519 if(substring(m, -9,5) == "_lod2")
1524 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1525 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1528 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1531 n = search_getsize(globhandle);
1532 for (i = 0; i < n; ++i)
1534 //print(search_getfilename(globhandle, i), "\n");
1535 f = search_getfilename(globhandle, i);
1536 PrecachePlayerSounds(f);
1538 search_end(globhandle);
1540 void precache_all_playermodels(string pattern)
1542 float globhandle, i, n;
1545 globhandle = search_begin(pattern, TRUE, FALSE);
1548 n = search_getsize(globhandle);
1549 for (i = 0; i < n; ++i)
1551 //print(search_getfilename(globhandle, i), "\n");
1552 f = search_getfilename(globhandle, i);
1553 precache_playermodel(f);
1555 search_end(globhandle);
1560 // gamemode related things
1561 precache_model ("models/misc/chatbubble.spr");
1562 precache_model ("models/misc/teambubble.spr");
1565 precache_model ("models/runematch/curse.mdl");
1566 precache_model ("models/runematch/rune.mdl");
1569 #ifdef TTURRETS_ENABLED
1570 if (autocvar_g_turrets)
1574 // Precache all player models if desired
1575 if (autocvar_sv_precacheplayermodels)
1577 PrecachePlayerSounds("sound/player/default.sounds");
1578 precache_all_playermodels("models/player/*.zym");
1579 precache_all_playermodels("models/player/*.dpm");
1580 precache_all_playermodels("models/player/*.md3");
1581 precache_all_playermodels("models/player/*.psk");
1582 precache_all_playermodels("models/player/*.iqm");
1585 if (autocvar_sv_defaultcharacter)
1588 s = autocvar_sv_defaultplayermodel_red;
1590 precache_playermodel(s);
1591 s = autocvar_sv_defaultplayermodel_blue;
1593 precache_playermodel(s);
1594 s = autocvar_sv_defaultplayermodel_yellow;
1596 precache_playermodel(s);
1597 s = autocvar_sv_defaultplayermodel_pink;
1599 precache_playermodel(s);
1600 s = autocvar_sv_defaultplayermodel;
1602 precache_playermodel(s);
1607 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1608 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1611 // gore and miscellaneous sounds
1612 //precache_sound ("misc/h2ohit.wav");
1613 precache_model ("models/hook.md3");
1614 precache_sound ("misc/armorimpact.wav");
1615 precache_sound ("misc/bodyimpact1.wav");
1616 precache_sound ("misc/bodyimpact2.wav");
1617 precache_sound ("misc/gib.wav");
1618 precache_sound ("misc/gib_splat01.wav");
1619 precache_sound ("misc/gib_splat02.wav");
1620 precache_sound ("misc/gib_splat03.wav");
1621 precache_sound ("misc/gib_splat04.wav");
1622 precache_sound ("misc/hit.wav");
1623 precache_sound ("misc/typehit.wav");
1624 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1625 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1626 precache_sound ("misc/null.wav");
1627 precache_sound ("misc/spawn.wav");
1628 precache_sound ("misc/talk.wav");
1629 precache_sound ("misc/teleport.wav");
1630 precache_sound ("misc/poweroff.wav");
1631 precache_sound ("player/lava.wav");
1632 precache_sound ("player/slime.wav");
1635 precache_sound ("misc/jetpack_fly.wav");
1637 precache_model ("models/sprites/0.spr32");
1638 precache_model ("models/sprites/1.spr32");
1639 precache_model ("models/sprites/2.spr32");
1640 precache_model ("models/sprites/3.spr32");
1641 precache_model ("models/sprites/4.spr32");
1642 precache_model ("models/sprites/5.spr32");
1643 precache_model ("models/sprites/6.spr32");
1644 precache_model ("models/sprites/7.spr32");
1645 precache_model ("models/sprites/8.spr32");
1646 precache_model ("models/sprites/9.spr32");
1647 precache_model ("models/sprites/10.spr32");
1649 // common weapon precaches
1650 precache_sound ("weapons/weapon_switch.wav");
1651 precache_sound ("weapons/weaponpickup.wav");
1652 precache_sound ("weapons/unavailable.wav");
1653 precache_sound ("weapons/dryfire.wav");
1654 if (g_grappling_hook)
1656 precache_sound ("weapons/hook_fire.wav"); // hook
1657 precache_sound ("weapons/hook_impact.wav"); // hook
1660 if(autocvar_sv_precacheweapons)
1662 //precache weapon models/sounds
1665 while (wep <= WEP_LAST)
1667 weapon_action(wep, WR_PRECACHE);
1672 precache_model("models/elaser.mdl");
1673 precache_model("models/laser.mdl");
1674 precache_model("models/ebomb.mdl");
1677 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1679 if (!self.noise && self.music) // quake 3 uses the music field
1680 self.noise = self.music;
1682 // plays music for the level if there is any
1685 precache_sound (self.noise);
1686 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1691 // sorry, but using \ in macros breaks line numbers
1692 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1693 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1694 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1696 // WARNING: this kills the trace globals
1697 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1698 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1700 #define INITPRIO_FIRST 0
1701 #define INITPRIO_GAMETYPE 0
1702 #define INITPRIO_GAMETYPE_FALLBACK 1
1703 #define INITPRIO_FINDTARGET 10
1704 #define INITPRIO_DROPTOFLOOR 20
1705 #define INITPRIO_SETLOCATION 90
1706 #define INITPRIO_LINKDOORS 91
1707 #define INITPRIO_LAST 99
1709 .void(void) initialize_entity;
1710 .float initialize_entity_order;
1711 .entity initialize_entity_next;
1712 entity initialize_entity_first;
1714 void make_safe_for_remove(entity e)
1716 if (e.initialize_entity)
1719 for (ent = initialize_entity_first; ent; )
1721 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1723 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1724 // skip it in linked list
1727 prev.initialize_entity_next = ent.initialize_entity_next;
1728 ent = prev.initialize_entity_next;
1732 initialize_entity_first = ent.initialize_entity_next;
1733 ent = initialize_entity_first;
1739 ent = ent.initialize_entity_next;
1745 void objerror(string s)
1747 make_safe_for_remove(self);
1748 objerror_builtin(s);
1751 void remove_unsafely(entity e)
1756 void remove_safely(entity e)
1758 make_safe_for_remove(e);
1762 void InitializeEntity(entity e, void(void) func, float order)
1766 if (!e || e.initialize_entity)
1768 // make a proxy initializer entity
1772 e.classname = "initialize_entity";
1776 e.initialize_entity = func;
1777 e.initialize_entity_order = order;
1779 cur = initialize_entity_first;
1782 if (!cur || cur.initialize_entity_order > order)
1784 // insert between prev and cur
1786 prev.initialize_entity_next = e;
1788 initialize_entity_first = e;
1789 e.initialize_entity_next = cur;
1793 cur = cur.initialize_entity_next;
1796 void InitializeEntitiesRun()
1799 startoflist = initialize_entity_first;
1800 initialize_entity_first = world;
1801 for (self = startoflist; self; )
1804 var void(void) func;
1805 e = self.initialize_entity_next;
1806 func = self.initialize_entity;
1807 self.initialize_entity_order = 0;
1808 self.initialize_entity = func_null;
1809 self.initialize_entity_next = world;
1810 if (self.classname == "initialize_entity")
1814 remove_builtin(self);
1817 //dprint("Delayed initialization: ", self.classname, "\n");
1818 if(func != func_null)
1823 backtrace(strcat("Null function in: ", self.classname, "\n"));
1829 .float uncustomizeentityforclient_set;
1830 .void(void) uncustomizeentityforclient;
1831 void(void) SUB_Nullpointer = #0;
1832 void UncustomizeEntitiesRun()
1836 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1837 self.uncustomizeentityforclient();
1840 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1842 e.customizeentityforclient = customizer;
1843 e.uncustomizeentityforclient = uncustomizer;
1844 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1848 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1851 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1855 if (e.classname == "")
1856 e.classname = "net_linked";
1858 if (e.model == "" || self.modelindex == 0)
1862 setmodel(e, "null");
1866 e.SendEntity = sendfunc;
1867 e.SendFlags = 0xFFFFFF;
1870 e.effects |= EF_NODEPTHTEST;
1874 e.nextthink = time + dt;
1875 e.think = SUB_Remove;
1879 void adaptor_think2touch()
1888 void adaptor_think2use()
1900 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1902 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1903 self.projectiledeathtype |= HITTYPE_SPLASH;
1904 adaptor_think2use();
1907 // deferred dropping
1908 void DropToFloor_Handler()
1910 droptofloor_builtin();
1911 self.dropped_origin = self.origin;
1916 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1921 float trace_hits_box_a0, trace_hits_box_a1;
1923 float trace_hits_box_1d(float end, float thmi, float thma)
1927 // just check if x is in range
1935 // do the trace with respect to x
1936 // 0 -> end has to stay in thmi -> thma
1937 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1938 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1939 if (trace_hits_box_a0 > trace_hits_box_a1)
1945 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1950 // now it is a trace from 0 to end
1952 trace_hits_box_a0 = 0;
1953 trace_hits_box_a1 = 1;
1955 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1957 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1959 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1965 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1967 return trace_hits_box(start, end, thmi - ma, thma - mi);
1970 float SUB_NoImpactCheck()
1972 // zero hitcontents = this is not the real impact, but either the
1973 // mirror-impact of something hitting the projectile instead of the
1974 // projectile hitting the something, or a touchareagrid one. Neither of
1975 // these stop the projectile from moving, so...
1976 if(trace_dphitcontents == 0)
1978 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1981 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1983 if (other == world && self.size != '0 0 0')
1986 tic = self.velocity * sys_frametime;
1987 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1988 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1989 if (trace_fraction >= 1)
1991 dprint("Odd... did not hit...?\n");
1993 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1995 dprint("Detected and prevented the sky-grapple bug.\n");
2003 #define SUB_OwnerCheck() (other && (other == self.owner))
2005 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2007 if(SUB_OwnerCheck())
2009 if(SUB_NoImpactCheck())
2014 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2015 UpdateCSQCProjectileNextFrame(self);
2018 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2020 float MAX_IPBAN_URIS = 16;
2022 float URI_GET_DISCARD = 0;
2023 float URI_GET_IPBAN = 1;
2024 float URI_GET_IPBAN_END = 16;
2025 float URI_GET_PLAYERSTATS_SENT = 17;
2027 void URI_Get_Callback(float id, float status, string data)
2029 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2031 dprint("\nEnd of data.\n");
2033 if (id == URI_GET_DISCARD)
2037 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2040 OnlineBanList_URI_Get_Callback(id, status, data);
2042 else if (id == URI_GET_PLAYERSTATS_SENT)
2044 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2048 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2052 void print_to(entity e, string s)
2055 sprint(e, strcat(s, "\n"));
2060 string uid2name(string myuid) {
2062 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2065 s = "^1Unregistered Player";
2069 float race_readTime(string map, float pos)
2077 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2080 string race_readUID(string map, float pos)
2088 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2091 float race_readPos(string map, float t) {
2093 for (i = 1; i <= RANKINGS_CNT; ++i)
2094 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2097 return 0; // pos is zero if unranked
2100 void race_writeTime(string map, float t, string myuid)
2109 newpos = race_readPos(map, t);
2112 for(i = 1; i <= RANKINGS_CNT; ++i)
2114 if(race_readUID(map, i) == myuid)
2117 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2118 for (i = prevpos; i > newpos; --i) {
2119 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2120 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2122 } else { // player has no ranked record yet
2123 for (i = RANKINGS_CNT; i > newpos; --i) {
2124 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2125 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2129 // store new time itself
2130 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2131 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2134 string race_readName(string map, float pos)
2142 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2145 string race_placeName(float pos) {
2146 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2148 if(mod(pos, 10) == 1)
2149 return strcat(ftos(pos), "st");
2150 else if(mod(pos, 10) == 2)
2151 return strcat(ftos(pos), "nd");
2152 else if(mod(pos, 10) == 3)
2153 return strcat(ftos(pos), "rd");
2155 return strcat(ftos(pos), "th");
2158 return strcat(ftos(pos), "th");
2160 string getrecords(float page) // 50 records per page
2174 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2176 if (MapInfo_Get_ByID(i))
2178 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2182 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2183 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2191 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2193 if (MapInfo_Get_ByID(i))
2195 r = race_readTime(MapInfo_Map_bspname, 1);
2198 h = race_readName(MapInfo_Map_bspname, 1);
2199 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2207 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2209 if (MapInfo_Get_ByID(i))
2211 r = race_readTime(MapInfo_Map_bspname, 1);
2214 h = race_readName(MapInfo_Map_bspname, 1);
2215 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2221 MapInfo_ClearTemps();
2223 if (s == "" && page == 0)
2224 return "No records are available on this server.\n";
2229 string getrankings()
2242 for (i = 1; i <= RANKINGS_CNT; ++i)
2244 t = race_readTime(map, i);
2247 n = race_readName(map, i);
2248 p = race_placeName(i);
2249 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2252 MapInfo_ClearTemps();
2255 return strcat("No records are available for the map: ", map, "\n");
2257 return strcat("Records for ", map, ":\n", s);
2260 #define LADDER_FIRSTPOINT 100
2261 #define LADDER_CNT 10
2262 // position X still gives LADDER_FIRSTPOINT/X points
2263 #define LADDER_SIZE 30
2264 // ladder shows the top X players
2265 string top_uids[LADDER_SIZE];
2266 float top_scores[LADDER_SIZE];
2269 float i, j, k, uidcnt;
2283 for (k = 0; k < MapInfo_count; ++k)
2285 if (MapInfo_Get_ByID(k))
2287 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2288 if(i == 0) // speed award
2290 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2293 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2295 else // normal record, if it exists (else break)
2297 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2300 myuid = race_readUID(MapInfo_Map_bspname, i);
2303 // string s contains:
2304 // arg 0 = # of speed recs
2305 // arg 1 = # of 1st place recs
2306 // arg 2 = # of 2nd place recs
2308 // LADDER_CNT+1 = total points
2310 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2313 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2315 for (j = 0; j <= LADDER_CNT + 1; ++j)
2317 if(j != LADDER_CNT + 1)
2318 temp_s = strcat(temp_s, "0 ");
2320 temp_s = strcat(temp_s, "0");
2324 tokenize_console(temp_s);
2327 if(i == 0) // speed award
2328 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2330 if(j == 0) // speed award
2331 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2333 s = strcat(s, " ", argv(j)); // just copy over everything else
2336 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2339 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2340 else if(j == i) // wanted rec!
2341 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2343 s = strcat(s, " ", argv(j)); // just copy over everything else
2346 // total points are (by default) calculated like this:
2347 // speedrec = floor(100 / 10) = 10 points
2348 // 1st place = floor(100 / 1) = 100 points
2349 // 2nd place = floor(100 / 2) = 50 points
2350 // 3rd place = floor(100 / 3) = 33 points
2351 // 4th place = floor(100 / 4) = 25 points
2352 // 5th place = floor(100 / 5) = 20 points
2356 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2358 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2360 db_put(TemporaryDB, strcat("ladder", myuid), s);
2367 for (i = 0; i <= uidcnt; ++i) // for each known uid
2369 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2370 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2371 tokenize_console(temp_s);
2372 thiscnt = stof(argv(LADDER_CNT+1));
2374 if(thiscnt > top_scores[LADDER_SIZE-1])
2375 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2377 if(thiscnt > top_scores[j])
2379 for (k = LADDER_SIZE-1; k >= j; --k)
2381 top_uids[k] = top_uids[k-1];
2382 top_scores[k] = top_scores[k-1];
2384 top_uids[j] = thisuid;
2385 top_scores[j] = thiscnt;
2391 s = "^3-----------------------\n\n";
2393 s = strcat(s, "Pos ^3|");
2394 s = strcat(s, " ^7Total ^3|");
2395 for (i = 1; i <= LADDER_CNT; ++i)
2397 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2399 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2401 s = strcat(s, "\n^3----+--------");
2402 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2404 s = strcat(s, "+-----");
2407 for (i = 1; i <= LADDER_CNT - 9; ++i)
2409 s = strcat(s, "+------");
2413 s = strcat(s, "+--------------+--------------------\n");
2415 for (i = 0; i < LADDER_SIZE; ++i)
2417 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2418 tokenize_console(temp_s);
2419 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2421 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2422 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2423 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2425 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2428 for (j = 10; j <= LADDER_CNT; ++j)
2430 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2434 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2435 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2438 MapInfo_ClearTemps();
2441 return "No ladder on this server!\n";
2443 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2447 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2450 vector start, org, delta, end, enddown, mstart;
2452 m = e.dphitcontentsmask;
2453 e.dphitcontentsmask = goodcontents | badcontents;
2456 delta = world.maxs - world.mins;
2458 for (i = 0; i < attempts; ++i)
2460 start_x = org_x + random() * delta_x;
2461 start_y = org_y + random() * delta_y;
2462 start_z = org_z + random() * delta_z;
2464 // rule 1: start inside world bounds, and outside
2465 // solid, and don't start from somewhere where you can
2466 // fall down to evil
2467 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2468 if (trace_fraction >= 1)
2470 if (trace_startsolid)
2472 if (trace_dphitcontents & badcontents)
2474 if (trace_dphitq3surfaceflags & badsurfaceflags)
2477 // rule 2: if we are too high, lower the point
2478 if (trace_fraction * delta_z > maxaboveground)
2479 start = trace_endpos + '0 0 1' * maxaboveground;
2480 enddown = trace_endpos;
2482 // rule 3: make sure we aren't outside the map. This only works
2483 // for somewhat well formed maps. A good rule of thumb is that
2484 // the map should have a convex outside hull.
2485 // these can be traceLINES as we already verified the starting box
2486 mstart = start + 0.5 * (e.mins + e.maxs);
2487 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2488 if (trace_fraction >= 1)
2490 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2491 if (trace_fraction >= 1)
2493 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2494 if (trace_fraction >= 1)
2496 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2497 if (trace_fraction >= 1)
2499 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2500 if (trace_fraction >= 1)
2503 // find a random vector to "look at"
2504 end_x = org_x + random() * delta_x;
2505 end_y = org_y + random() * delta_y;
2506 end_z = org_z + random() * delta_z;
2507 end = start + normalize(end - start) * vlen(delta);
2509 // rule 4: start TO end must not be too short
2510 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2511 if (trace_startsolid)
2513 if (trace_fraction < minviewdistance / vlen(delta))
2516 // rule 5: don't want to look at sky
2517 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2520 // rule 6: we must not end up in trigger_hurt
2521 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2523 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2530 e.dphitcontentsmask = m;
2534 setorigin(e, start);
2535 e.angles = vectoangles(end - start);
2536 dprint("Needed ", ftos(i + 1), " attempts\n");
2543 float zcurveparticles_effectno;
2544 vector zcurveparticles_start;
2545 float zcurveparticles_spd;
2547 void endzcurveparticles()
2549 if(zcurveparticles_effectno)
2552 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2554 zcurveparticles_effectno = 0;
2557 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2559 spd = bound(0, floor(spd / 16), 32767);
2560 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2562 endzcurveparticles();
2563 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2564 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2565 WriteShort(MSG_BROADCAST, effectno);
2566 WriteCoord(MSG_BROADCAST, start_x);
2567 WriteCoord(MSG_BROADCAST, start_y);
2568 WriteCoord(MSG_BROADCAST, start_z);
2569 zcurveparticles_effectno = effectno;
2570 zcurveparticles_start = start;
2573 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2574 WriteCoord(MSG_BROADCAST, end_x);
2575 WriteCoord(MSG_BROADCAST, end_y);
2576 WriteCoord(MSG_BROADCAST, end_z);
2577 WriteCoord(MSG_BROADCAST, end_dz);
2578 zcurveparticles_spd = spd;
2581 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2584 vector vecxy, velxy;
2586 vecxy = end - start;
2591 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2593 endzcurveparticles();
2594 trailparticles(world, effectno, start, end);
2598 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2599 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2602 string GetGametype(); // g_world.qc
2603 void write_recordmarker(entity pl, float tstart, float dt)
2605 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2607 // also write a marker into demo files for demotc-race-record-extractor to find
2610 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2611 " ", ftos(tstart), " ", ftos(dt), "\n"));
2614 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2627 if(allowcenter) // 2: allow center handedness
2640 if(allowcenter) // 2: allow center handedness
2656 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2661 if (autocvar_g_shootfromeye)
2665 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2673 else if (autocvar_g_shootfromcenter)
2677 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2685 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2695 else if (autocvar_g_shootfromclient)
2697 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2702 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2704 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2708 void attach_sameorigin(entity e, entity to, string tag)
2710 vector org, t_forward, t_left, t_up, e_forward, e_up;
2717 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2718 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2719 t_forward = v_forward * tagscale;
2720 t_left = v_right * -tagscale;
2721 t_up = v_up * tagscale;
2723 e.origin_x = org * t_forward;
2724 e.origin_y = org * t_left;
2725 e.origin_z = org * t_up;
2727 // current forward and up directions
2728 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2729 e.angles = AnglesTransform_FromVAngles(e.angles);
2731 e.angles = AnglesTransform_FromAngles(e.angles);
2732 fixedmakevectors(e.angles);
2734 // untransform forward, up!
2735 e_forward_x = v_forward * t_forward;
2736 e_forward_y = v_forward * t_left;
2737 e_forward_z = v_forward * t_up;
2738 e_up_x = v_up * t_forward;
2739 e_up_y = v_up * t_left;
2740 e_up_z = v_up * t_up;
2742 e.angles = fixedvectoangles2(e_forward, e_up);
2743 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2744 e.angles = AnglesTransform_ToVAngles(e.angles);
2746 e.angles = AnglesTransform_ToAngles(e.angles);
2748 setattachment(e, to, tag);
2749 setorigin(e, e.origin);
2752 void detach_sameorigin(entity e)
2755 org = gettaginfo(e, 0);
2756 e.angles = fixedvectoangles2(v_forward, v_up);
2757 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2758 e.angles = AnglesTransform_ToVAngles(e.angles);
2760 e.angles = AnglesTransform_ToAngles(e.angles);
2762 setattachment(e, world, "");
2763 setorigin(e, e.origin);
2766 void follow_sameorigin(entity e, entity to)
2768 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2769 e.aiment = to; // make the hole follow bmodel
2770 e.punchangle = to.angles; // the original angles of bmodel
2771 e.view_ofs = e.origin - to.origin; // relative origin
2772 e.v_angle = e.angles - to.angles; // relative angles
2775 void unfollow_sameorigin(entity e)
2777 e.movetype = MOVETYPE_NONE;
2780 entity gettaginfo_relative_ent;
2781 vector gettaginfo_relative(entity e, float tag)
2783 if (!gettaginfo_relative_ent)
2785 gettaginfo_relative_ent = spawn();
2786 gettaginfo_relative_ent.effects = EF_NODRAW;
2788 gettaginfo_relative_ent.model = e.model;
2789 gettaginfo_relative_ent.modelindex = e.modelindex;
2790 gettaginfo_relative_ent.frame = e.frame;
2791 return gettaginfo(gettaginfo_relative_ent, tag);
2794 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2798 if (pl.soundentity.cnt & p)
2800 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2801 pl.soundentity.cnt |= p;
2804 void SoundEntity_StopSound(entity pl, float chan)
2808 if (pl.soundentity.cnt & p)
2810 stopsoundto(MSG_ALL, pl.soundentity, chan);
2811 pl.soundentity.cnt &~= p;
2815 void SoundEntity_Attach(entity pl)
2817 pl.soundentity = spawn();
2818 pl.soundentity.classname = "soundentity";
2819 pl.soundentity.owner = pl;
2820 setattachment(pl.soundentity, pl, "");
2821 setmodel(pl.soundentity, "null");
2824 void SoundEntity_Detach(entity pl)
2827 for (i = 0; i <= 7; ++i)
2828 SoundEntity_StopSound(pl, i);
2832 float ParseCommandPlayerSlotTarget_firsttoken;
2833 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2841 ParseCommandPlayerSlotTarget_firsttoken = -1;
2845 if (substring(argv(idx), 0, 1) == "#")
2847 s = substring(argv(idx), 1, -1);
2855 ParseCommandPlayerSlotTarget_firsttoken = idx;
2856 if (s == ftos(stof(s)))
2858 e = edict_num(stof(s));
2859 if (e.flags & FL_CLIENT)
2865 // it must be a nick name
2868 ParseCommandPlayerSlotTarget_firsttoken = idx;
2871 FOR_EACH_CLIENT(head)
2872 if (head.netname == s)
2880 s = strdecolorize(s);
2882 FOR_EACH_CLIENT(head)
2883 if (strdecolorize(head.netname) == s)
2898 float modeleffect_SendEntity(entity to, float sf)
2901 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2904 if(self.velocity != '0 0 0')
2906 if(self.angles != '0 0 0')
2908 if(self.avelocity != '0 0 0')
2911 WriteByte(MSG_ENTITY, f);
2912 WriteShort(MSG_ENTITY, self.modelindex);
2913 WriteByte(MSG_ENTITY, self.skin);
2914 WriteByte(MSG_ENTITY, self.frame);
2915 WriteCoord(MSG_ENTITY, self.origin_x);
2916 WriteCoord(MSG_ENTITY, self.origin_y);
2917 WriteCoord(MSG_ENTITY, self.origin_z);
2920 WriteCoord(MSG_ENTITY, self.velocity_x);
2921 WriteCoord(MSG_ENTITY, self.velocity_y);
2922 WriteCoord(MSG_ENTITY, self.velocity_z);
2926 WriteCoord(MSG_ENTITY, self.angles_x);
2927 WriteCoord(MSG_ENTITY, self.angles_y);
2928 WriteCoord(MSG_ENTITY, self.angles_z);
2932 WriteCoord(MSG_ENTITY, self.avelocity_x);
2933 WriteCoord(MSG_ENTITY, self.avelocity_y);
2934 WriteCoord(MSG_ENTITY, self.avelocity_z);
2936 WriteShort(MSG_ENTITY, self.scale * 256.0);
2937 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2938 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2939 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2940 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2945 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2950 e.classname = "modeleffect";
2958 e.teleport_time = t1;
2962 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2966 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2969 sz = max(e.scale, e.scale2);
2970 setsize(e, e.mins * sz, e.maxs * sz);
2971 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2974 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2976 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2979 float randombit(float bits)
2981 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2990 for(f = 1; f <= bits; f *= 2)
2999 r = (r - 1) / (n - 1);
3006 float randombits(float bits, float k, float error_return)
3010 while(k > 0 && bits != r)
3012 r += randombit(bits - r);
3021 void randombit_test(float bits, float iter)
3025 print(ftos(randombit(bits)), "\n");
3030 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3032 if(halflifedist > 0)
3033 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3034 else if(halflifedist < 0)
3035 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3044 #define cvar_string_normal cvar_string_builtin
3045 #define cvar_normal cvar_builtin
3047 string cvar_string_normal(string n)
3049 if not(cvar_type(n) & 1)
3050 backtrace(strcat("Attempt to access undefined cvar: ", n));
3051 return cvar_string_builtin(n);
3054 float cvar_normal(string n)
3056 return stof(cvar_string_normal(n));
3059 #define cvar_set_normal cvar_set_builtin
3067 oself.think = SUB_Remove;
3068 oself.nextthink = time;
3074 Execute func() after time + fdelay.
3075 self when func is executed = self when defer is called
3077 void defer(float fdelay, void() func)
3084 e.think = defer_think;
3085 e.nextthink = time + fdelay;