1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 float spawnpoint_nag;
161 void relocate_spawnpoint()
163 // nudge off the floor
164 setorigin(self, self.origin + '0 0 1');
166 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
167 if (trace_startsolid)
173 if (!move_out_of_solid(self))
174 objerror("could not get out of solid at all!");
175 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
176 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
177 print(" ", ftos(self.origin_y - o_y));
178 print(" ", ftos(self.origin_z - o_z), "'\n");
179 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
182 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
188 self.mins = self.maxs = '0 0 0';
189 objerror("player spawn point in solid, mapper sucks!\n");
194 self.use = spawnpoint_use;
195 self.team_saved = self.team;
199 if (have_team_spawns != 0)
201 have_team_spawns = 1;
202 have_team_spawns_forteam[self.team] = 1;
204 if (autocvar_r_showbboxes)
206 // show where spawnpoints point at too
207 makevectors(self.angles);
210 e.classname = "info_player_foo";
211 setorigin(e, self.origin + v_forward * 24);
212 setsize(e, '-8 -8 -8', '8 8 8');
213 e.solid = SOLID_TRIGGER;
217 #define strstr strstrofs
219 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
220 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
221 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
222 // BE CONSTANT OR strzoneD!
223 float strstr(string haystack, string needle, float offset)
227 len = strlen(needle);
228 endpos = strlen(haystack) - len;
229 while(offset <= endpos)
231 found = substring(haystack, offset, len);
240 float NUM_NEAREST_ENTITIES = 4;
241 entity nearest_entity[NUM_NEAREST_ENTITIES];
242 float nearest_length[NUM_NEAREST_ENTITIES];
243 entity findnearest(vector point, .string field, string value, vector axismod)
254 localhead = find(world, field, value);
257 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
258 dist = localhead.oldorigin;
260 dist = localhead.origin;
262 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
265 for (i = 0; i < num_nearest; ++i)
267 if (len < nearest_length[i])
271 // now i tells us where to insert at
272 // INSERTION SORT! YOU'VE SEEN IT! RUN!
273 if (i < NUM_NEAREST_ENTITIES)
275 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
277 nearest_length[j + 1] = nearest_length[j];
278 nearest_entity[j + 1] = nearest_entity[j];
280 nearest_length[i] = len;
281 nearest_entity[i] = localhead;
282 if (num_nearest < NUM_NEAREST_ENTITIES)
283 num_nearest = num_nearest + 1;
286 localhead = find(localhead, field, value);
289 // now use the first one from our list that we can see
290 for (i = 0; i < num_nearest; ++i)
292 traceline(point, nearest_entity[i].origin, TRUE, world);
293 if (trace_fraction == 1)
297 dprint("Nearest point (");
298 dprint(nearest_entity[0].netname);
299 dprint(") is not visible, using a visible one.\n");
301 return nearest_entity[i];
305 if (num_nearest == 0)
308 dprint("Not seeing any location point, using nearest as fallback.\n");
310 dprint("Candidates were: ");
311 for(j = 0; j < num_nearest; ++j)
315 dprint(nearest_entity[j].netname);
320 return nearest_entity[0];
323 void spawnfunc_target_location()
325 self.classname = "target_location";
326 // location name in netname
327 // eventually support: count, teamgame selectors, line of sight?
330 void spawnfunc_info_location()
332 self.classname = "target_location";
333 self.message = self.netname;
336 string NearestLocation(vector p)
341 loc = findnearest(p, classname, "target_location", '1 1 1');
348 loc = findnearest(p, target, "###item###", '1 1 4');
355 string formatmessage(string msg)
366 WarpZone_crosshair_trace(self);
367 cursor = trace_endpos;
368 cursor_ent = trace_ent;
372 break; // too many replacements
375 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
376 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
389 replacement = substring(msg, p, 2);
390 escape = substring(msg, p + 1, 1);
394 else if (escape == "\\")
396 else if (escape == "n")
398 else if (escape == "a")
399 replacement = ftos(floor(self.armorvalue));
400 else if (escape == "h")
401 replacement = ftos(floor(self.health));
402 else if (escape == "l")
403 replacement = NearestLocation(self.origin);
404 else if (escape == "y")
405 replacement = NearestLocation(cursor);
406 else if (escape == "d")
407 replacement = NearestLocation(self.death_origin);
408 else if (escape == "w") {
412 wep = self.switchweapon;
415 replacement = W_Name(wep);
416 } else if (escape == "W") {
417 if (self.items & IT_SHELLS) replacement = "shells";
418 else if (self.items & IT_NAILS) replacement = "bullets";
419 else if (self.items & IT_ROCKETS) replacement = "rockets";
420 else if (self.items & IT_CELLS) replacement = "cells";
421 else replacement = "batteries"; // ;)
422 } else if (escape == "x") {
423 replacement = cursor_ent.netname;
424 if (replacement == "" || !cursor_ent)
425 replacement = "nothing";
426 } else if (escape == "s")
427 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
428 else if (escape == "S")
429 replacement = ftos(vlen(self.velocity));
431 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
432 p = p + strlen(replacement);
437 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
438 return (value == 0) ? FALSE : TRUE;
447 >0: receives a cvar from name=argv(f) value=argv(f+1)
449 void GetCvars_handleString(string thisname, float f, .string field, string name)
454 strunzone(self.field);
455 self.field = string_null;
459 if (thisname == name)
462 strunzone(self.field);
463 self.field = strzone(argv(f + 1));
467 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
469 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
471 GetCvars_handleString(thisname, f, field, name);
472 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
473 if (thisname == name)
476 s = func(strcat1(self.field));
479 strunzone(self.field);
480 self.field = strzone(s);
484 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
491 if (thisname == name)
492 self.field = stof(argv(f + 1));
495 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
497 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
504 if (thisname == name)
508 self.field = stof(argv(f + 1));
517 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
520 float w_getbestweapon(entity e);
521 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
524 o = W_FixWeaponOrder_ForceComplete(wo);
525 if(self.weaponorder_byimpulse)
527 strunzone(self.weaponorder_byimpulse);
528 self.weaponorder_byimpulse = string_null;
530 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
533 void GetCvars(float f)
535 string s = string_null;
538 s = strcat1(argv(f));
543 MUTATOR_CALLHOOK(GetCvars);
545 Notification_GetCvars();
547 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
548 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
549 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
550 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
551 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
564 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
565 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
566 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
567 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
568 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
569 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
571 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
572 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
574 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
575 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
576 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
577 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
578 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
580 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
583 if (s == "cl_weaponpriority")
584 self.switchweapon = w_getbestweapon(self);
585 if (s == "cl_allow_uidtracking")
586 PlayerStats_AddPlayer(self);
590 // decolorizes and team colors the player name when needed
591 string playername(entity p)
594 if (teamplay && !intermission_running && p.classname == "player")
596 t = Team_ColorCode(p.team);
597 return strcat(t, strdecolorize(p.netname));
603 vector randompos(vector m1, vector m2)
607 v_x = m2_x * random() + m1_x;
608 v_y = m2_y * random() + m1_y;
609 v_z = m2_z * random() + m1_z;
613 //#NO AUTOCVARS START
615 float g_pickup_shells;
616 float g_pickup_shells_max;
617 float g_pickup_nails;
618 float g_pickup_nails_max;
619 float g_pickup_rockets;
620 float g_pickup_rockets_max;
621 float g_pickup_cells;
622 float g_pickup_cells_max;
624 float g_pickup_fuel_jetpack;
625 float g_pickup_fuel_max;
626 float g_pickup_armorsmall;
627 float g_pickup_armorsmall_max;
628 float g_pickup_armorsmall_anyway;
629 float g_pickup_armormedium;
630 float g_pickup_armormedium_max;
631 float g_pickup_armormedium_anyway;
632 float g_pickup_armorbig;
633 float g_pickup_armorbig_max;
634 float g_pickup_armorbig_anyway;
635 float g_pickup_armorlarge;
636 float g_pickup_armorlarge_max;
637 float g_pickup_armorlarge_anyway;
638 float g_pickup_healthsmall;
639 float g_pickup_healthsmall_max;
640 float g_pickup_healthsmall_anyway;
641 float g_pickup_healthmedium;
642 float g_pickup_healthmedium_max;
643 float g_pickup_healthmedium_anyway;
644 float g_pickup_healthlarge;
645 float g_pickup_healthlarge_max;
646 float g_pickup_healthlarge_anyway;
647 float g_pickup_healthmega;
648 float g_pickup_healthmega_max;
649 float g_pickup_healthmega_anyway;
650 float g_pickup_ammo_anyway;
651 float g_pickup_weapons_anyway;
653 WEPSET_DECLARE_A(g_weaponarena_weapons);
654 float g_weaponarena_random;
655 float g_weaponarena_random_with_laser;
656 string g_weaponarena_list;
657 float g_weaponspeedfactor;
658 float g_weaponratefactor;
659 float g_weapondamagefactor;
660 float g_weaponforcefactor;
661 float g_weaponspreadfactor;
663 WEPSET_DECLARE_A(start_weapons);
664 WEPSET_DECLARE_A(start_weapons_default);
665 WEPSET_DECLARE_A(start_weapons_defaultmask);
667 float start_ammo_shells;
668 float start_ammo_nails;
669 float start_ammo_rockets;
670 float start_ammo_cells;
671 float start_ammo_fuel;
673 float start_armorvalue;
674 WEPSET_DECLARE_A(warmup_start_weapons);
675 WEPSET_DECLARE_A(warmup_start_weapons_default);
676 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
677 float warmup_start_ammo_shells;
678 float warmup_start_ammo_nails;
679 float warmup_start_ammo_rockets;
680 float warmup_start_ammo_cells;
681 float warmup_start_ammo_fuel;
682 float warmup_start_health;
683 float warmup_start_armorvalue;
686 entity get_weaponinfo(float w);
688 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
690 var float i = weaponinfo.weapon;
696 if (g_lms || g_ca || allguns)
698 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
704 d = (i == WEP_SHOTGUN);
706 d = 0; // weapon is set a few lines later
708 d = (i == WEP_LASER || i == WEP_SHOTGUN);
710 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
711 d |= (i == WEP_HOOK);
712 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
715 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
717 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
722 // 4: is set by default?
731 void readplayerstartcvars()
737 // initialize starting values for players
738 WEPSET_CLEAR_A(start_weapons);
739 WEPSET_CLEAR_A(start_weapons_default);
740 WEPSET_CLEAR_A(start_weapons_defaultmask);
742 start_ammo_shells = 0;
743 start_ammo_nails = 0;
744 start_ammo_rockets = 0;
745 start_ammo_cells = 0;
746 start_health = cvar("g_balance_health_start");
747 start_armorvalue = cvar("g_balance_armor_start");
750 WEPSET_CLEAR_A(g_weaponarena_weapons);
752 s = cvar_string("g_weaponarena");
753 if (s == "0" || s == "")
759 if (s == "0" || s == "")
765 // forcibly turn off weaponarena
770 g_weaponarena_list = "All Weapons";
771 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
773 e = get_weaponinfo(j);
774 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
775 WEPSET_OR_AW(g_weaponarena_weapons, j);
778 else if (s == "most")
781 g_weaponarena_list = "Most Weapons";
782 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
784 e = get_weaponinfo(j);
785 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
786 if (e.spawnflags & WEP_FLAG_NORMAL)
787 WEPSET_OR_AW(g_weaponarena_weapons, j);
790 else if (s == "none")
793 g_weaponarena_list = "No Weapons";
798 t = tokenize_console(s);
799 g_weaponarena_list = "";
800 for (i = 0; i < t; ++i)
803 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
805 e = get_weaponinfo(j);
808 WEPSET_OR_AW(g_weaponarena_weapons, j);
809 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
815 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
818 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
822 g_weaponarena_random = cvar("g_weaponarena_random");
824 g_weaponarena_random = 0;
825 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
829 g_minstagib = 0; // incompatible
830 g_pinata = 0; // incompatible
831 g_weapon_stay = 0; // incompatible
832 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
834 start_items |= IT_UNLIMITED_AMMO;
836 else if (g_minstagib)
838 g_pinata = 0; // incompatible
839 g_weapon_stay = 0; // incompatible
840 g_bloodloss = 0; // incompatible
842 start_armorvalue = 0;
843 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
844 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
845 start_items |= IT_UNLIMITED_SUPERWEAPONS;
847 if (g_minstagib_invis_alpha <= 0)
848 g_minstagib_invis_alpha = -1;
852 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
854 e = get_weaponinfo(i);
855 float w = want_weapon("g_start_weapon_", e, FALSE);
857 WEPSET_OR_AW(start_weapons, i);
859 WEPSET_OR_AW(start_weapons_default, i);
861 WEPSET_OR_AW(start_weapons_defaultmask, i);
865 if(!cvar("g_use_ammunition"))
866 start_items |= IT_UNLIMITED_AMMO;
868 if(cvar("g_nexball"))
869 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
873 start_ammo_cells = cvar("g_minstagib_ammo_start");
874 start_ammo_fuel = cvar("g_start_ammo_fuel");
876 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
878 start_ammo_rockets = 999;
879 start_ammo_shells = 999;
880 start_ammo_cells = 999;
881 start_ammo_nails = 999;
882 start_ammo_fuel = 999;
888 start_ammo_shells = cvar("g_lms_start_ammo_shells");
889 start_ammo_nails = cvar("g_lms_start_ammo_nails");
890 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
891 start_ammo_cells = cvar("g_lms_start_ammo_cells");
892 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
896 start_ammo_shells = cvar("g_start_ammo_shells");
897 start_ammo_nails = cvar("g_start_ammo_nails");
898 start_ammo_rockets = cvar("g_start_ammo_rockets");
899 start_ammo_cells = cvar("g_start_ammo_cells");
900 start_ammo_fuel = cvar("g_start_ammo_fuel");
906 start_health = cvar("g_lms_start_health");
907 start_armorvalue = cvar("g_lms_start_armor");
912 warmup_start_ammo_shells = start_ammo_shells;
913 warmup_start_ammo_nails = start_ammo_nails;
914 warmup_start_ammo_rockets = start_ammo_rockets;
915 warmup_start_ammo_cells = start_ammo_cells;
916 warmup_start_ammo_fuel = start_ammo_fuel;
917 warmup_start_health = start_health;
918 warmup_start_armorvalue = start_armorvalue;
919 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
920 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
921 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
923 if (!g_weaponarena && !g_minstagib && !g_ca)
925 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
926 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
927 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
928 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
929 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
930 warmup_start_health = cvar("g_warmup_start_health");
931 warmup_start_armorvalue = cvar("g_warmup_start_armor");
932 WEPSET_CLEAR_A(warmup_start_weapons);
933 WEPSET_CLEAR_A(warmup_start_weapons_default);
934 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
935 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
937 e = get_weaponinfo(i);
938 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
940 WEPSET_OR_AW(warmup_start_weapons, i);
942 WEPSET_OR_AW(warmup_start_weapons_default, i);
944 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
950 start_items |= IT_JETPACK;
952 MUTATOR_CALLHOOK(SetStartItems);
954 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
956 g_grappling_hook = 0; // these two can't coexist, as they use the same button
957 start_items |= IT_FUEL_REGEN;
958 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
959 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
962 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
964 e = get_weaponinfo(i);
965 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
966 weapon_action(i, WR_PRECACHE);
969 start_ammo_shells = max(0, start_ammo_shells);
970 start_ammo_nails = max(0, start_ammo_nails);
971 start_ammo_cells = max(0, start_ammo_cells);
972 start_ammo_rockets = max(0, start_ammo_rockets);
973 start_ammo_fuel = max(0, start_ammo_fuel);
975 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
976 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
977 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
978 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
979 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
983 float g_bugrigs_planar_movement;
984 float g_bugrigs_planar_movement_car_jumping;
985 float g_bugrigs_reverse_spinning;
986 float g_bugrigs_reverse_speeding;
987 float g_bugrigs_reverse_stopping;
988 float g_bugrigs_air_steering;
989 float g_bugrigs_angle_smoothing;
990 float g_bugrigs_friction_floor;
991 float g_bugrigs_friction_brake;
992 float g_bugrigs_friction_air;
993 float g_bugrigs_accel;
994 float g_bugrigs_speed_ref;
995 float g_bugrigs_speed_pow;
996 float g_bugrigs_steer;
998 float g_touchexplode;
999 float g_touchexplode_radius;
1000 float g_touchexplode_damage;
1001 float g_touchexplode_edgedamage;
1002 float g_touchexplode_force;
1007 string GetGametype(); // g_world.qc
1008 void readlevelcvars(void)
1010 g_minstagib = cvar("g_minstagib");
1012 monster_skill = cvar("g_monsters_skill");
1014 // load ALL the mutators
1015 if(cvar("g_dodging"))
1016 MUTATOR_ADD(mutator_dodging);
1017 if(cvar("g_spawn_near_teammate"))
1018 MUTATOR_ADD(mutator_spawn_near_teammate);
1019 if(cvar("g_physical_items"))
1020 MUTATOR_ADD(mutator_physical_items);
1023 if(cvar("g_invincible_projectiles"))
1024 MUTATOR_ADD(mutator_invincibleprojectiles);
1025 if(cvar("g_new_toys"))
1026 MUTATOR_ADD(mutator_new_toys);
1028 MUTATOR_ADD(mutator_nix);
1029 if(cvar("g_rocket_flying"))
1030 MUTATOR_ADD(mutator_rocketflying);
1031 if(cvar("g_vampire"))
1032 MUTATOR_ADD(mutator_vampire);
1033 if(cvar("g_superspectate"))
1034 MUTATOR_ADD(mutator_superspec);
1037 // is this a mutator? is this a mode?
1038 if(cvar("g_sandbox"))
1039 MUTATOR_ADD(sandbox);
1042 MUTATOR_ADD(mutator_zombie_apocalypse);
1044 if(cvar("sv_allow_fullbright"))
1045 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1047 g_bugrigs = cvar("g_bugrigs");
1048 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1049 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1050 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1051 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1052 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1053 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1054 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1055 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1056 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1057 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1058 g_bugrigs_accel = cvar("g_bugrigs_accel");
1059 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1060 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1061 g_bugrigs_steer = cvar("g_bugrigs_steer");
1063 g_touchexplode = cvar("g_touchexplode");
1064 g_touchexplode_radius = cvar("g_touchexplode_radius");
1065 g_touchexplode_damage = cvar("g_touchexplode_damage");
1066 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1067 g_touchexplode_force = cvar("g_touchexplode_force");
1069 sv_clones = cvar("sv_clones");
1070 sv_foginterval = cvar("sv_foginterval");
1071 g_cloaked = cvar("g_cloaked");
1073 g_cloaked = 1; // always enable cloak in CTS
1074 g_jump_grunt = cvar("g_jump_grunt");
1075 g_footsteps = cvar("g_footsteps");
1076 g_grappling_hook = cvar("g_grappling_hook");
1077 g_jetpack = cvar("g_jetpack");
1078 g_midair = cvar("g_midair");
1079 g_norecoil = cvar("g_norecoil");
1080 g_bloodloss = cvar("g_bloodloss");
1081 sv_maxidle = cvar("sv_maxidle");
1082 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1083 sv_autotaunt = cvar("sv_autotaunt");
1084 sv_taunt = cvar("sv_taunt");
1086 inWarmupStage = cvar("g_warmup");
1087 g_warmup_limit = cvar("g_warmup_limit");
1088 g_warmup_allguns = cvar("g_warmup_allguns");
1089 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1091 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
1092 inWarmupStage = 0; // these modes cannot work together, sorry
1094 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1095 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1096 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1097 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1098 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1099 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1100 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1101 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1102 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1103 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1104 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1105 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1106 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1107 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1109 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1110 g_weaponratefactor = cvar("g_weaponratefactor");
1111 g_weapondamagefactor = cvar("g_weapondamagefactor");
1112 g_weaponforcefactor = cvar("g_weaponforcefactor");
1113 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1115 g_pickup_shells = cvar("g_pickup_shells");
1116 g_pickup_shells_max = cvar("g_pickup_shells_max");
1117 g_pickup_nails = cvar("g_pickup_nails");
1118 g_pickup_nails_max = cvar("g_pickup_nails_max");
1119 g_pickup_rockets = cvar("g_pickup_rockets");
1120 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1121 g_pickup_cells = cvar("g_pickup_cells");
1122 g_pickup_cells_max = cvar("g_pickup_cells_max");
1123 g_pickup_fuel = cvar("g_pickup_fuel");
1124 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1125 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1126 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1127 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1128 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1129 g_pickup_armormedium = cvar("g_pickup_armormedium");
1130 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1131 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1132 g_pickup_armorbig = cvar("g_pickup_armorbig");
1133 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1134 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1135 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1136 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1137 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1138 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1139 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1140 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1141 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1142 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1143 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1144 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1145 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1146 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1147 g_pickup_healthmega = cvar("g_pickup_healthmega");
1148 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1149 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1151 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1152 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1154 g_pinata = cvar("g_pinata");
1156 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1158 g_weapon_stay = cvar("g_weapon_stay");
1160 if not(inWarmupStage && !g_ca)
1161 game_starttime = cvar("g_start_delay");
1163 readplayerstartcvars();
1169 string precache_sound (string s) = #19;
1170 float precache_sound_index (string s) = #19;
1172 #define SND_VOLUME 1
1173 #define SND_ATTENUATION 2
1174 #define SND_LARGEENTITY 8
1175 #define SND_LARGESOUND 16
1177 float sound_allowed(float dest, entity e)
1179 // sounds from world may always pass
1182 if (e.classname == "body")
1184 else if (e.realowner && e.realowner != e)
1186 else if (e.owner && e.owner != e)
1191 // sounds to self may always pass
1192 if (dest == MSG_ONE)
1193 if (e == msg_entity)
1195 // sounds by players can be removed
1196 if (autocvar_bot_sound_monopoly)
1197 if (clienttype(e) == CLIENTTYPE_REAL)
1199 // anything else may pass
1203 #ifdef COMPAT_XON010_CHANNELS
1204 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1205 void sound(entity e, float chan, string samp, float vol, float atten)
1207 if (!sound_allowed(MSG_BROADCAST, e))
1209 builtin_sound(e, chan, samp, vol, atten);
1213 void sound(entity e, float chan, string samp, float vol, float atten)
1215 if (!sound_allowed(MSG_BROADCAST, e))
1217 sound7(e, chan, samp, vol, atten, 0, 0);
1221 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1225 if (!sound_allowed(dest, e))
1228 entno = num_for_edict(e);
1229 idx = precache_sound_index(samp);
1234 atten = floor(atten * 64);
1235 vol = floor(vol * 255);
1238 sflags |= SND_VOLUME;
1240 sflags |= SND_ATTENUATION;
1241 if (entno >= 8192 || chan < 0 || chan > 7)
1242 sflags |= SND_LARGEENTITY;
1244 sflags |= SND_LARGESOUND;
1246 WriteByte(dest, SVC_SOUND);
1247 WriteByte(dest, sflags);
1248 if (sflags & SND_VOLUME)
1249 WriteByte(dest, vol);
1250 if (sflags & SND_ATTENUATION)
1251 WriteByte(dest, atten);
1252 if (sflags & SND_LARGEENTITY)
1254 WriteShort(dest, entno);
1255 WriteByte(dest, chan);
1259 WriteShort(dest, entno * 8 + chan);
1261 if (sflags & SND_LARGESOUND)
1262 WriteShort(dest, idx);
1264 WriteByte(dest, idx);
1266 WriteCoord(dest, o_x);
1267 WriteCoord(dest, o_y);
1268 WriteCoord(dest, o_z);
1270 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1274 if (!sound_allowed(dest, e))
1277 o = e.origin + 0.5 * (e.mins + e.maxs);
1278 soundtoat(dest, e, o, chan, samp, vol, atten);
1280 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1282 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1284 void stopsoundto(float dest, entity e, float chan)
1288 if (!sound_allowed(dest, e))
1291 entno = num_for_edict(e);
1293 if (entno >= 8192 || chan < 0 || chan > 7)
1296 idx = precache_sound_index("misc/null.wav");
1297 sflags = SND_LARGEENTITY;
1299 sflags |= SND_LARGESOUND;
1300 WriteByte(dest, SVC_SOUND);
1301 WriteByte(dest, sflags);
1302 WriteShort(dest, entno);
1303 WriteByte(dest, chan);
1304 if (sflags & SND_LARGESOUND)
1305 WriteShort(dest, idx);
1307 WriteByte(dest, idx);
1308 WriteCoord(dest, e.origin_x);
1309 WriteCoord(dest, e.origin_y);
1310 WriteCoord(dest, e.origin_z);
1314 WriteByte(dest, SVC_STOPSOUND);
1315 WriteShort(dest, entno * 8 + chan);
1318 void stopsound(entity e, float chan)
1320 if (!sound_allowed(MSG_BROADCAST, e))
1323 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1324 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1327 void play2(entity e, string filename)
1329 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1331 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1334 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1336 float spamsound(entity e, float chan, string samp, float vol, float atten)
1338 if (!sound_allowed(MSG_BROADCAST, e))
1341 if (time > e.spamtime)
1344 sound(e, chan, samp, vol, atten);
1350 void play2team(float t, string filename)
1354 if (autocvar_bot_sound_monopoly)
1357 FOR_EACH_REALPLAYER(head)
1360 play2(head, filename);
1364 void play2all(string samp)
1366 if (autocvar_bot_sound_monopoly)
1369 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1372 void PrecachePlayerSounds(string f);
1373 void precache_playermodel(string m)
1375 float globhandle, i, n;
1378 if(substring(m, -9,5) == "_lod1")
1380 if(substring(m, -9,5) == "_lod2")
1383 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1386 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1390 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1393 n = search_getsize(globhandle);
1394 for (i = 0; i < n; ++i)
1396 //print(search_getfilename(globhandle, i), "\n");
1397 f = search_getfilename(globhandle, i);
1398 PrecachePlayerSounds(f);
1400 search_end(globhandle);
1402 void precache_all_playermodels(string pattern)
1404 float globhandle, i, n;
1407 globhandle = search_begin(pattern, TRUE, FALSE);
1410 n = search_getsize(globhandle);
1411 for (i = 0; i < n; ++i)
1413 //print(search_getfilename(globhandle, i), "\n");
1414 f = search_getfilename(globhandle, i);
1415 precache_playermodel(f);
1417 search_end(globhandle);
1422 // gamemode related things
1423 precache_model ("models/misc/chatbubble.spr");
1425 #ifdef TTURRETS_ENABLED
1426 if (autocvar_g_turrets)
1430 // Precache all player models if desired
1431 if (autocvar_sv_precacheplayermodels)
1433 PrecachePlayerSounds("sound/player/default.sounds");
1434 precache_all_playermodels("models/player/*.zym");
1435 precache_all_playermodels("models/player/*.dpm");
1436 precache_all_playermodels("models/player/*.md3");
1437 precache_all_playermodels("models/player/*.psk");
1438 precache_all_playermodels("models/player/*.iqm");
1441 if (autocvar_sv_defaultcharacter)
1444 s = autocvar_sv_defaultplayermodel_red;
1446 precache_playermodel(s);
1447 s = autocvar_sv_defaultplayermodel_blue;
1449 precache_playermodel(s);
1450 s = autocvar_sv_defaultplayermodel_yellow;
1452 precache_playermodel(s);
1453 s = autocvar_sv_defaultplayermodel_pink;
1455 precache_playermodel(s);
1456 s = autocvar_sv_defaultplayermodel;
1458 precache_playermodel(s);
1463 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1464 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1467 // gore and miscellaneous sounds
1468 //precache_sound ("misc/h2ohit.wav");
1469 precache_model ("models/hook.md3");
1470 precache_sound ("misc/armorimpact.wav");
1471 precache_sound ("misc/bodyimpact1.wav");
1472 precache_sound ("misc/bodyimpact2.wav");
1473 precache_sound ("misc/gib.wav");
1474 precache_sound ("misc/gib_splat01.wav");
1475 precache_sound ("misc/gib_splat02.wav");
1476 precache_sound ("misc/gib_splat03.wav");
1477 precache_sound ("misc/gib_splat04.wav");
1478 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1479 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1480 precache_sound ("misc/null.wav");
1481 precache_sound ("misc/spawn.wav");
1482 precache_sound ("misc/talk.wav");
1483 precache_sound ("misc/teleport.wav");
1484 precache_sound ("misc/poweroff.wav");
1485 precache_sound ("player/lava.wav");
1486 precache_sound ("player/slime.wav");
1488 precache_model ("models/sprites/0.spr32");
1489 precache_model ("models/sprites/1.spr32");
1490 precache_model ("models/sprites/2.spr32");
1491 precache_model ("models/sprites/3.spr32");
1492 precache_model ("models/sprites/4.spr32");
1493 precache_model ("models/sprites/5.spr32");
1494 precache_model ("models/sprites/6.spr32");
1495 precache_model ("models/sprites/7.spr32");
1496 precache_model ("models/sprites/8.spr32");
1497 precache_model ("models/sprites/9.spr32");
1498 precache_model ("models/sprites/10.spr32");
1500 // common weapon precaches
1501 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1502 precache_sound ("weapons/weapon_switch.wav");
1503 precache_sound ("weapons/weaponpickup.wav");
1504 precache_sound ("weapons/unavailable.wav");
1505 precache_sound ("weapons/dryfire.wav");
1506 if (g_grappling_hook)
1508 precache_sound ("weapons/hook_fire.wav"); // hook
1509 precache_sound ("weapons/hook_impact.wav"); // hook
1512 if(autocvar_sv_precacheweapons)
1514 //precache weapon models/sounds
1517 while (wep <= WEP_LAST)
1519 weapon_action(wep, WR_PRECACHE);
1524 precache_model("models/elaser.mdl");
1525 precache_model("models/laser.mdl");
1526 precache_model("models/ebomb.mdl");
1529 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1531 if (!self.noise && self.music) // quake 3 uses the music field
1532 self.noise = self.music;
1534 // plays music for the level if there is any
1537 precache_sound (self.noise);
1538 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1543 // WARNING: this kills the trace globals
1544 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1545 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1547 #define INITPRIO_FIRST 0
1548 #define INITPRIO_GAMETYPE 0
1549 #define INITPRIO_GAMETYPE_FALLBACK 1
1550 #define INITPRIO_FINDTARGET 10
1551 #define INITPRIO_DROPTOFLOOR 20
1552 #define INITPRIO_SETLOCATION 90
1553 #define INITPRIO_LINKDOORS 91
1554 #define INITPRIO_LAST 99
1556 .void(void) initialize_entity;
1557 .float initialize_entity_order;
1558 .entity initialize_entity_next;
1559 entity initialize_entity_first;
1561 void make_safe_for_remove(entity e)
1563 if (e.initialize_entity)
1565 entity ent, prev = world;
1566 for (ent = initialize_entity_first; ent; )
1568 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1570 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1571 // skip it in linked list
1574 prev.initialize_entity_next = ent.initialize_entity_next;
1575 ent = prev.initialize_entity_next;
1579 initialize_entity_first = ent.initialize_entity_next;
1580 ent = initialize_entity_first;
1586 ent = ent.initialize_entity_next;
1592 void objerror(string s)
1594 make_safe_for_remove(self);
1595 builtin_objerror(s);
1598 .float remove_except_protected_forbidden;
1599 void remove_except_protected(entity e)
1601 if(e.remove_except_protected_forbidden)
1602 error("not allowed to remove this at this point");
1606 void remove_unsafely(entity e)
1608 if(e.classname == "spike")
1609 error("Removing spikes is forbidden (crylink bug), please report");
1613 void remove_safely(entity e)
1615 make_safe_for_remove(e);
1619 void InitializeEntity(entity e, void(void) func, float order)
1623 if (!e || e.initialize_entity)
1625 // make a proxy initializer entity
1629 e.classname = "initialize_entity";
1633 e.initialize_entity = func;
1634 e.initialize_entity_order = order;
1636 cur = initialize_entity_first;
1640 if (!cur || cur.initialize_entity_order > order)
1642 // insert between prev and cur
1644 prev.initialize_entity_next = e;
1646 initialize_entity_first = e;
1647 e.initialize_entity_next = cur;
1651 cur = cur.initialize_entity_next;
1654 void InitializeEntitiesRun()
1657 startoflist = initialize_entity_first;
1658 initialize_entity_first = world;
1659 remove = remove_except_protected;
1660 for (self = startoflist; self; self = self.initialize_entity_next)
1662 self.remove_except_protected_forbidden = 1;
1664 for (self = startoflist; self; )
1667 var void(void) func;
1668 e = self.initialize_entity_next;
1669 func = self.initialize_entity;
1670 self.initialize_entity_order = 0;
1671 self.initialize_entity = func_null;
1672 self.initialize_entity_next = world;
1673 self.remove_except_protected_forbidden = 0;
1674 if (self.classname == "initialize_entity")
1678 builtin_remove(self);
1681 //dprint("Delayed initialization: ", self.classname, "\n");
1687 backtrace(strcat("Null function in: ", self.classname, "\n"));
1691 remove = remove_unsafely;
1694 .float uncustomizeentityforclient_set;
1695 .void(void) uncustomizeentityforclient;
1696 void UncustomizeEntitiesRun()
1700 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1701 self.uncustomizeentityforclient();
1704 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1706 e.customizeentityforclient = customizer;
1707 e.uncustomizeentityforclient = uncustomizer;
1708 e.uncustomizeentityforclient_set = !!uncustomizer;
1712 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1715 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1719 if (e.classname == "")
1720 e.classname = "net_linked";
1722 if (e.model == "" || self.modelindex == 0)
1726 setmodel(e, "null");
1730 e.SendEntity = sendfunc;
1731 e.SendFlags = 0xFFFFFF;
1734 e.effects |= EF_NODEPTHTEST;
1738 e.nextthink = time + dt;
1739 e.think = SUB_Remove;
1743 void adaptor_think2touch()
1752 void adaptor_think2use()
1764 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1766 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1767 self.projectiledeathtype |= HITTYPE_SPLASH;
1768 adaptor_think2use();
1771 // deferred dropping
1772 void DropToFloor_Handler()
1774 builtin_droptofloor();
1775 self.dropped_origin = self.origin;
1780 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1785 float trace_hits_box_a0, trace_hits_box_a1;
1787 float trace_hits_box_1d(float end, float thmi, float thma)
1791 // just check if x is in range
1799 // do the trace with respect to x
1800 // 0 -> end has to stay in thmi -> thma
1801 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1802 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1803 if (trace_hits_box_a0 > trace_hits_box_a1)
1809 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1814 // now it is a trace from 0 to end
1816 trace_hits_box_a0 = 0;
1817 trace_hits_box_a1 = 1;
1819 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1821 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1823 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1829 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1831 return trace_hits_box(start, end, thmi - ma, thma - mi);
1834 float SUB_NoImpactCheck()
1836 // zero hitcontents = this is not the real impact, but either the
1837 // mirror-impact of something hitting the projectile instead of the
1838 // projectile hitting the something, or a touchareagrid one. Neither of
1839 // these stop the projectile from moving, so...
1840 if(trace_dphitcontents == 0)
1842 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1843 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1846 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1848 if (other == world && self.size != '0 0 0')
1851 tic = self.velocity * sys_frametime;
1852 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1853 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1854 if (trace_fraction >= 1)
1856 dprint("Odd... did not hit...?\n");
1858 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1860 dprint("Detected and prevented the sky-grapple bug.\n");
1868 #define SUB_OwnerCheck() (other && (other == self.owner))
1870 void RemoveGrapplingHook(entity pl);
1871 void W_Crylink_Dequeue(entity e);
1872 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1874 if(SUB_OwnerCheck())
1876 if(SUB_NoImpactCheck())
1878 if(self.classname == "grapplinghook")
1879 RemoveGrapplingHook(self.realowner);
1880 else if(self.classname == "spike")
1882 W_Crylink_Dequeue(self);
1889 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1890 UpdateCSQCProjectile(self);
1893 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1895 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1896 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1898 void URI_Get_Callback(float id, float status, string data)
1900 if(url_URI_Get_Callback(id, status, data))
1904 else if (id == URI_GET_DISCARD)
1908 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1911 Curl_URI_Get_Callback(id, status, data);
1913 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1916 OnlineBanList_URI_Get_Callback(id, status, data);
1920 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1924 string uid2name(string myuid) {
1926 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1928 // FIXME remove this later after 0.6 release
1929 // convert old style broken records to correct style
1932 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1935 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1936 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1941 s = "^1Unregistered Player";
1945 float race_readTime(string map, float pos)
1953 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1956 string race_readUID(string map, float pos)
1964 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1967 float race_readPos(string map, float t) {
1969 for (i = 1; i <= RANKINGS_CNT; ++i)
1970 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1973 return 0; // pos is zero if unranked
1976 void race_writeTime(string map, float t, string myuid)
1985 newpos = race_readPos(map, t);
1987 float i, prevpos = 0;
1988 for(i = 1; i <= RANKINGS_CNT; ++i)
1990 if(race_readUID(map, i) == myuid)
1993 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1994 for (i = prevpos; i > newpos; --i) {
1995 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1996 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1998 } else { // player has no ranked record yet
1999 for (i = RANKINGS_CNT; i > newpos; --i) {
2000 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2001 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2005 // store new time itself
2006 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2007 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2010 string race_readName(string map, float pos)
2018 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2021 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2024 vector start, org, delta, end, enddown, mstart;
2027 m = e.dphitcontentsmask;
2028 e.dphitcontentsmask = goodcontents | badcontents;
2031 delta = world.maxs - world.mins;
2035 for (i = 0; i < attempts; ++i)
2037 start_x = org_x + random() * delta_x;
2038 start_y = org_y + random() * delta_y;
2039 start_z = org_z + random() * delta_z;
2041 // rule 1: start inside world bounds, and outside
2042 // solid, and don't start from somewhere where you can
2043 // fall down to evil
2044 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2045 if (trace_fraction >= 1)
2047 if (trace_startsolid)
2049 if (trace_dphitcontents & badcontents)
2051 if (trace_dphitq3surfaceflags & badsurfaceflags)
2054 // rule 2: if we are too high, lower the point
2055 if (trace_fraction * delta_z > maxaboveground)
2056 start = trace_endpos + '0 0 1' * maxaboveground;
2057 enddown = trace_endpos;
2059 // rule 3: make sure we aren't outside the map. This only works
2060 // for somewhat well formed maps. A good rule of thumb is that
2061 // the map should have a convex outside hull.
2062 // these can be traceLINES as we already verified the starting box
2063 mstart = start + 0.5 * (e.mins + e.maxs);
2064 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2065 if (trace_fraction >= 1)
2067 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2068 if (trace_fraction >= 1)
2070 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2071 if (trace_fraction >= 1)
2073 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2074 if (trace_fraction >= 1)
2076 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2077 if (trace_fraction >= 1)
2080 // rule 4: we must "see" some spawnpoint
2081 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2082 if(checkpvs(mstart, sp))
2086 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2087 if(checkpvs(mstart, sp))
2093 // find a random vector to "look at"
2094 end_x = org_x + random() * delta_x;
2095 end_y = org_y + random() * delta_y;
2096 end_z = org_z + random() * delta_z;
2097 end = start + normalize(end - start) * vlen(delta);
2099 // rule 4: start TO end must not be too short
2100 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2101 if (trace_startsolid)
2103 if (trace_fraction < minviewdistance / vlen(delta))
2106 // rule 5: don't want to look at sky
2107 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2110 // rule 6: we must not end up in trigger_hurt
2111 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2117 e.dphitcontentsmask = m;
2121 setorigin(e, start);
2122 e.angles = vectoangles(end - start);
2123 dprint("Needed ", ftos(i + 1), " attempts\n");
2130 float zcurveparticles_effectno;
2131 vector zcurveparticles_start;
2132 float zcurveparticles_spd;
2134 void endzcurveparticles()
2136 if(zcurveparticles_effectno)
2139 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2141 zcurveparticles_effectno = 0;
2144 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2146 spd = bound(0, floor(spd / 16), 32767);
2147 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2149 endzcurveparticles();
2150 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2151 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2152 WriteShort(MSG_BROADCAST, effectno);
2153 WriteCoord(MSG_BROADCAST, start_x);
2154 WriteCoord(MSG_BROADCAST, start_y);
2155 WriteCoord(MSG_BROADCAST, start_z);
2156 zcurveparticles_effectno = effectno;
2157 zcurveparticles_start = start;
2160 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2161 WriteCoord(MSG_BROADCAST, end_x);
2162 WriteCoord(MSG_BROADCAST, end_y);
2163 WriteCoord(MSG_BROADCAST, end_z);
2164 WriteCoord(MSG_BROADCAST, end_dz);
2165 zcurveparticles_spd = spd;
2168 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2171 vector vecxy, velxy;
2173 vecxy = end - start;
2178 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2180 endzcurveparticles();
2181 trailparticles(world, effectno, start, end);
2185 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2186 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2189 void write_recordmarker(entity pl, float tstart, float dt)
2191 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2193 // also write a marker into demo files for demotc-race-record-extractor to find
2196 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2197 " ", ftos(tstart), " ", ftos(dt), "\n"));
2200 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2213 if(allowcenter) // 2: allow center handedness
2226 if(allowcenter) // 2: allow center handedness
2242 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2247 if (autocvar_g_shootfromeye)
2251 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2252 else { vecs_y = 0; vecs_z -= 2; }
2260 else if (autocvar_g_shootfromcenter)
2265 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2275 else if (autocvar_g_shootfromclient)
2277 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2282 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2284 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2288 void attach_sameorigin(entity e, entity to, string tag)
2290 vector org, t_forward, t_left, t_up, e_forward, e_up;
2293 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2294 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2295 t_forward = v_forward * tagscale;
2296 t_left = v_right * -tagscale;
2297 t_up = v_up * tagscale;
2299 e.origin_x = org * t_forward;
2300 e.origin_y = org * t_left;
2301 e.origin_z = org * t_up;
2303 // current forward and up directions
2304 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2305 e.angles = AnglesTransform_FromVAngles(e.angles);
2307 e.angles = AnglesTransform_FromAngles(e.angles);
2308 fixedmakevectors(e.angles);
2310 // untransform forward, up!
2311 e_forward_x = v_forward * t_forward;
2312 e_forward_y = v_forward * t_left;
2313 e_forward_z = v_forward * t_up;
2314 e_up_x = v_up * t_forward;
2315 e_up_y = v_up * t_left;
2316 e_up_z = v_up * t_up;
2318 e.angles = fixedvectoangles2(e_forward, e_up);
2319 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2320 e.angles = AnglesTransform_ToVAngles(e.angles);
2322 e.angles = AnglesTransform_ToAngles(e.angles);
2324 setattachment(e, to, tag);
2325 setorigin(e, e.origin);
2328 void detach_sameorigin(entity e)
2331 org = gettaginfo(e, 0);
2332 e.angles = fixedvectoangles2(v_forward, v_up);
2333 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2334 e.angles = AnglesTransform_ToVAngles(e.angles);
2336 e.angles = AnglesTransform_ToAngles(e.angles);
2338 setattachment(e, world, "");
2339 setorigin(e, e.origin);
2342 void follow_sameorigin(entity e, entity to)
2344 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2345 e.aiment = to; // make the hole follow bmodel
2346 e.punchangle = to.angles; // the original angles of bmodel
2347 e.view_ofs = e.origin - to.origin; // relative origin
2348 e.v_angle = e.angles - to.angles; // relative angles
2351 void unfollow_sameorigin(entity e)
2353 e.movetype = MOVETYPE_NONE;
2356 entity gettaginfo_relative_ent;
2357 vector gettaginfo_relative(entity e, float tag)
2359 if (!gettaginfo_relative_ent)
2361 gettaginfo_relative_ent = spawn();
2362 gettaginfo_relative_ent.effects = EF_NODRAW;
2364 gettaginfo_relative_ent.model = e.model;
2365 gettaginfo_relative_ent.modelindex = e.modelindex;
2366 gettaginfo_relative_ent.frame = e.frame;
2367 return gettaginfo(gettaginfo_relative_ent, tag);
2372 float modeleffect_SendEntity(entity to, float sf)
2375 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2378 if(self.velocity != '0 0 0')
2380 if(self.angles != '0 0 0')
2382 if(self.avelocity != '0 0 0')
2385 WriteByte(MSG_ENTITY, f);
2386 WriteShort(MSG_ENTITY, self.modelindex);
2387 WriteByte(MSG_ENTITY, self.skin);
2388 WriteByte(MSG_ENTITY, self.frame);
2389 WriteCoord(MSG_ENTITY, self.origin_x);
2390 WriteCoord(MSG_ENTITY, self.origin_y);
2391 WriteCoord(MSG_ENTITY, self.origin_z);
2394 WriteCoord(MSG_ENTITY, self.velocity_x);
2395 WriteCoord(MSG_ENTITY, self.velocity_y);
2396 WriteCoord(MSG_ENTITY, self.velocity_z);
2400 WriteCoord(MSG_ENTITY, self.angles_x);
2401 WriteCoord(MSG_ENTITY, self.angles_y);
2402 WriteCoord(MSG_ENTITY, self.angles_z);
2406 WriteCoord(MSG_ENTITY, self.avelocity_x);
2407 WriteCoord(MSG_ENTITY, self.avelocity_y);
2408 WriteCoord(MSG_ENTITY, self.avelocity_z);
2410 WriteShort(MSG_ENTITY, self.scale * 256.0);
2411 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2412 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2413 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2414 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2419 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2424 e.classname = "modeleffect";
2432 e.teleport_time = t1;
2436 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2440 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2443 sz = max(e.scale, e.scale2);
2444 setsize(e, e.mins * sz, e.maxs * sz);
2445 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2448 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2450 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2453 float randombit(float bits)
2455 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2464 for(f = 1; f <= bits; f *= 2)
2473 r = (r - 1) / (n - 1);
2480 float randombits(float bits, float k, float error_return)
2484 while(k > 0 && bits != r)
2486 r += randombit(bits - r);
2495 void randombit_test(float bits, float iter)
2499 print(ftos(randombit(bits)), "\n");
2504 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2506 if(halflifedist > 0)
2507 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2508 else if(halflifedist < 0)
2509 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2518 #define cvar_string_normal builtin_cvar_string
2519 #define cvar_normal builtin_cvar
2521 string cvar_string_normal(string n)
2523 if not(cvar_type(n) & 1)
2524 backtrace(strcat("Attempt to access undefined cvar: ", n));
2525 return builtin_cvar_string(n);
2528 float cvar_normal(string n)
2530 return stof(cvar_string_normal(n));
2533 #define cvar_set_normal builtin_cvar_set
2541 oself.think = SUB_Remove;
2542 oself.nextthink = time;
2548 Execute func() after time + fdelay.
2549 self when func is executed = self when defer is called
2551 void defer(float fdelay, void() func)
2558 e.think = defer_think;
2559 e.nextthink = time + fdelay;
2562 .string aiment_classname;
2563 .float aiment_deadflag;
2564 void SetMovetypeFollow(entity ent, entity e)
2566 // FIXME this may not be warpzone aware
2567 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2568 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2569 ent.aiment = e; // make the hole follow bmodel
2570 ent.punchangle = e.angles; // the original angles of bmodel
2571 ent.view_ofs = ent.origin - e.origin; // relative origin
2572 ent.v_angle = ent.angles - e.angles; // relative angles
2573 ent.aiment_classname = strzone(e.classname);
2574 ent.aiment_deadflag = e.deadflag;
2576 void UnsetMovetypeFollow(entity ent)
2578 ent.movetype = MOVETYPE_FLY;
2579 PROJECTILE_MAKETRIGGER(ent);
2582 float LostMovetypeFollow(entity ent)
2585 if(ent.movetype != MOVETYPE_FOLLOW)
2591 if(ent.aiment.classname != ent.aiment_classname)
2593 if(ent.aiment.deadflag != ent.aiment_deadflag)
2599 float isPushable(entity e)
2608 case "droppedweapon":
2609 case "keepawayball":
2610 case "nexball_basketball":
2611 case "nexball_football":
2613 case "bullet": // antilagged bullets can't hit this either
2616 if (e.projectiledeathtype)