1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 //#NO AUTOCVARS START
548 float g_pickup_shells;
549 float g_pickup_shells_max;
550 float g_pickup_nails;
551 float g_pickup_nails_max;
552 float g_pickup_rockets;
553 float g_pickup_rockets_max;
554 float g_pickup_cells;
555 float g_pickup_cells_max;
557 float g_pickup_fuel_jetpack;
558 float g_pickup_fuel_max;
559 float g_pickup_armorsmall;
560 float g_pickup_armorsmall_max;
561 float g_pickup_armorsmall_anyway;
562 float g_pickup_armormedium;
563 float g_pickup_armormedium_max;
564 float g_pickup_armormedium_anyway;
565 float g_pickup_armorbig;
566 float g_pickup_armorbig_max;
567 float g_pickup_armorbig_anyway;
568 float g_pickup_armorlarge;
569 float g_pickup_armorlarge_max;
570 float g_pickup_armorlarge_anyway;
571 float g_pickup_healthsmall;
572 float g_pickup_healthsmall_max;
573 float g_pickup_healthsmall_anyway;
574 float g_pickup_healthmedium;
575 float g_pickup_healthmedium_max;
576 float g_pickup_healthmedium_anyway;
577 float g_pickup_healthlarge;
578 float g_pickup_healthlarge_max;
579 float g_pickup_healthlarge_anyway;
580 float g_pickup_healthmega;
581 float g_pickup_healthmega_max;
582 float g_pickup_healthmega_anyway;
583 float g_pickup_ammo_anyway;
584 float g_pickup_weapons_anyway;
586 WepSet g_weaponarena_weapons;
587 float g_weaponarena_random;
588 float g_weaponarena_random_with_laser;
589 string g_weaponarena_list;
590 float g_weaponspeedfactor;
591 float g_weaponratefactor;
592 float g_weapondamagefactor;
593 float g_weaponforcefactor;
594 float g_weaponspreadfactor;
596 WepSet start_weapons;
597 WepSet start_weapons_default;
598 WepSet start_weapons_defaultmask;
600 float start_ammo_shells;
601 float start_ammo_nails;
602 float start_ammo_rockets;
603 float start_ammo_cells;
604 float start_ammo_fuel;
606 float start_armorvalue;
607 WepSet warmup_start_weapons;
608 WepSet warmup_start_weapons_default;
609 WepSet warmup_start_weapons_defaultmask;
610 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
611 float warmup_start_ammo_shells;
612 float warmup_start_ammo_nails;
613 float warmup_start_ammo_rockets;
614 float warmup_start_ammo_cells;
615 float warmup_start_ammo_fuel;
616 float warmup_start_health;
617 float warmup_start_armorvalue;
620 entity get_weaponinfo(float w);
622 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
624 var float i = weaponinfo.weapon;
630 if (g_lms || g_ca || allguns)
632 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
638 d = (i == WEP_SHOTGUN);
640 d = 0; // weapon is set a few lines later
642 d = (i == WEP_LASER || i == WEP_SHOTGUN);
644 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
645 d |= (i == WEP_HOOK);
646 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
649 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
651 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
656 // 4: is set by default?
665 void readplayerstartcvars()
671 // initialize starting values for players
672 start_weapons = '0 0 0';
673 start_weapons_default = '0 0 0';
674 start_weapons_defaultmask = '0 0 0';
676 start_ammo_shells = 0;
677 start_ammo_nails = 0;
678 start_ammo_rockets = 0;
679 start_ammo_cells = 0;
680 start_health = cvar("g_balance_health_start");
681 start_armorvalue = cvar("g_balance_armor_start");
684 g_weaponarena_weapons = '0 0 0';
686 s = cvar_string("g_weaponarena");
687 if (s == "0" || s == "")
693 if (s == "0" || s == "")
699 // forcibly turn off weaponarena
704 g_weaponarena_list = "All Weapons";
705 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
707 e = get_weaponinfo(j);
708 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
709 g_weaponarena_weapons |= WepSet_FromWeapon(j);
712 else if (s == "most")
715 g_weaponarena_list = "Most Weapons";
716 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
718 e = get_weaponinfo(j);
719 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
720 if (e.spawnflags & WEP_FLAG_NORMAL)
721 g_weaponarena_weapons |= WepSet_FromWeapon(j);
724 else if (s == "none")
727 g_weaponarena_list = "No Weapons";
732 t = tokenize_console(s);
733 g_weaponarena_list = "";
734 for (i = 0; i < t; ++i)
737 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
739 e = get_weaponinfo(j);
742 g_weaponarena_weapons |= WepSet_FromWeapon(j);
743 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
749 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
752 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
756 g_weaponarena_random = cvar("g_weaponarena_random");
758 g_weaponarena_random = 0;
759 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
763 g_weapon_stay = 0; // incompatible
764 start_weapons = g_weaponarena_weapons;
765 start_items |= IT_UNLIMITED_AMMO;
769 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
771 e = get_weaponinfo(i);
772 float w = want_weapon("g_start_weapon_", e, FALSE);
774 start_weapons |= WepSet_FromWeapon(i);
776 start_weapons_default |= WepSet_FromWeapon(i);
778 start_weapons_defaultmask |= WepSet_FromWeapon(i);
782 if(!cvar("g_use_ammunition"))
783 start_items |= IT_UNLIMITED_AMMO;
785 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
787 start_ammo_rockets = 999;
788 start_ammo_shells = 999;
789 start_ammo_cells = 999;
790 start_ammo_nails = 999;
791 start_ammo_fuel = 999;
795 start_ammo_shells = cvar("g_start_ammo_shells");
796 start_ammo_nails = cvar("g_start_ammo_nails");
797 start_ammo_rockets = cvar("g_start_ammo_rockets");
798 start_ammo_cells = cvar("g_start_ammo_cells");
799 start_ammo_fuel = cvar("g_start_ammo_fuel");
804 warmup_start_ammo_shells = start_ammo_shells;
805 warmup_start_ammo_nails = start_ammo_nails;
806 warmup_start_ammo_rockets = start_ammo_rockets;
807 warmup_start_ammo_cells = start_ammo_cells;
808 warmup_start_ammo_fuel = start_ammo_fuel;
809 warmup_start_health = start_health;
810 warmup_start_armorvalue = start_armorvalue;
811 warmup_start_weapons = start_weapons;
812 warmup_start_weapons_default = start_weapons_default;
813 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
815 if (!g_weaponarena && !g_ca)
817 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
818 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
819 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
820 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
821 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
822 warmup_start_health = cvar("g_warmup_start_health");
823 warmup_start_armorvalue = cvar("g_warmup_start_armor");
824 warmup_start_weapons = '0 0 0';
825 warmup_start_weapons_default = '0 0 0';
826 warmup_start_weapons_defaultmask = '0 0 0';
827 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
829 e = get_weaponinfo(i);
830 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
832 warmup_start_weapons |= WepSet_FromWeapon(i);
834 warmup_start_weapons_default |= WepSet_FromWeapon(i);
836 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
842 start_items |= IT_JETPACK;
844 MUTATOR_CALLHOOK(SetStartItems);
846 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
848 g_grappling_hook = 0; // these two can't coexist, as they use the same button
849 start_items |= IT_FUEL_REGEN;
850 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
851 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
854 WepSet precache_weapons = start_weapons;
855 if (g_warmup_allguns != 1)
856 precache_weapons |= warmup_start_weapons;
857 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
859 e = get_weaponinfo(i);
860 if(precache_weapons & WepSet_FromWeapon(i))
861 weapon_action(i, WR_PRECACHE);
864 start_ammo_shells = max(0, start_ammo_shells);
865 start_ammo_nails = max(0, start_ammo_nails);
866 start_ammo_cells = max(0, start_ammo_cells);
867 start_ammo_rockets = max(0, start_ammo_rockets);
868 start_ammo_fuel = max(0, start_ammo_fuel);
870 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
871 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
872 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
873 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
874 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
878 float g_bugrigs_planar_movement;
879 float g_bugrigs_planar_movement_car_jumping;
880 float g_bugrigs_reverse_spinning;
881 float g_bugrigs_reverse_speeding;
882 float g_bugrigs_reverse_stopping;
883 float g_bugrigs_air_steering;
884 float g_bugrigs_angle_smoothing;
885 float g_bugrigs_friction_floor;
886 float g_bugrigs_friction_brake;
887 float g_bugrigs_friction_air;
888 float g_bugrigs_accel;
889 float g_bugrigs_speed_ref;
890 float g_bugrigs_speed_pow;
891 float g_bugrigs_steer;
896 string GetGametype(); // g_world.qc
897 void readlevelcvars(void)
900 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
901 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
903 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
904 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
905 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
906 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
907 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
908 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
909 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
910 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
911 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
912 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
913 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
914 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
915 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
916 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
918 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
919 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
921 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
922 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
924 #undef CHECK_MUTATOR_ADD
926 if(cvar("sv_allow_fullbright"))
927 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
929 g_bugrigs = cvar("g_bugrigs");
930 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
931 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
932 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
933 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
934 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
935 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
936 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
937 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
938 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
939 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
940 g_bugrigs_accel = cvar("g_bugrigs_accel");
941 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
942 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
943 g_bugrigs_steer = cvar("g_bugrigs_steer");
945 g_minstagib = cvar("g_minstagib");
947 sv_clones = cvar("sv_clones");
948 sv_foginterval = cvar("sv_foginterval");
949 g_cloaked = cvar("g_cloaked");
951 g_cloaked = 1; // always enable cloak in CTS
952 g_footsteps = cvar("g_footsteps");
953 g_grappling_hook = cvar("g_grappling_hook");
954 g_jetpack = cvar("g_jetpack");
955 sv_maxidle = cvar("sv_maxidle");
956 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
957 sv_autotaunt = cvar("sv_autotaunt");
958 sv_taunt = cvar("sv_taunt");
960 warmup_stage = cvar("g_warmup");
961 g_warmup_limit = cvar("g_warmup_limit");
962 g_warmup_allguns = cvar("g_warmup_allguns");
963 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
965 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
966 warmup_stage = 0; // these modes cannot work together, sorry
968 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
969 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
970 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
971 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
972 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
973 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
974 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
975 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
976 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
977 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
978 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
979 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
980 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
981 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
983 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
984 g_weaponratefactor = cvar("g_weaponratefactor");
985 g_weapondamagefactor = cvar("g_weapondamagefactor");
986 g_weaponforcefactor = cvar("g_weaponforcefactor");
987 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
989 g_pickup_shells = cvar("g_pickup_shells");
990 g_pickup_shells_max = cvar("g_pickup_shells_max");
991 g_pickup_nails = cvar("g_pickup_nails");
992 g_pickup_nails_max = cvar("g_pickup_nails_max");
993 g_pickup_rockets = cvar("g_pickup_rockets");
994 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
995 g_pickup_cells = cvar("g_pickup_cells");
996 g_pickup_cells_max = cvar("g_pickup_cells_max");
997 g_pickup_fuel = cvar("g_pickup_fuel");
998 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
999 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1000 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1001 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1002 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1003 g_pickup_armormedium = cvar("g_pickup_armormedium");
1004 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1005 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1006 g_pickup_armorbig = cvar("g_pickup_armorbig");
1007 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1008 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1009 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1010 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1011 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1012 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1013 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1014 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1015 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1016 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1017 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1018 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1019 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1020 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1021 g_pickup_healthmega = cvar("g_pickup_healthmega");
1022 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1023 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1025 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1026 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1028 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1030 g_weapon_stay = cvar("g_weapon_stay");
1033 game_starttime = time + cvar("g_start_delay");
1035 readplayerstartcvars();
1041 string precache_sound (string s) = #19;
1042 float precache_sound_index (string s) = #19;
1044 #define SND_VOLUME 1
1045 #define SND_ATTENUATION 2
1046 #define SND_LARGEENTITY 8
1047 #define SND_LARGESOUND 16
1049 float sound_allowed(float dest, entity e)
1051 // sounds from world may always pass
1054 if (e.classname == "body")
1056 else if (e.realowner && e.realowner != e)
1058 else if (e.owner && e.owner != e)
1063 // sounds to self may always pass
1064 if (dest == MSG_ONE)
1065 if (e == msg_entity)
1067 // sounds by players can be removed
1068 if (autocvar_bot_sound_monopoly)
1069 if (IS_REAL_CLIENT(e))
1071 // anything else may pass
1075 #ifdef COMPAT_XON010_CHANNELS
1076 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1077 void sound(entity e, float chan, string samp, float vol, float atten)
1079 if (!sound_allowed(MSG_BROADCAST, e))
1081 builtin_sound(e, chan, samp, vol, atten);
1085 void sound(entity e, float chan, string samp, float vol, float atten)
1087 if (!sound_allowed(MSG_BROADCAST, e))
1089 sound7(e, chan, samp, vol, atten, 0, 0);
1093 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1097 if (!sound_allowed(dest, e))
1100 entno = num_for_edict(e);
1101 idx = precache_sound_index(samp);
1106 atten = floor(atten * 64);
1107 vol = floor(vol * 255);
1110 sflags |= SND_VOLUME;
1112 sflags |= SND_ATTENUATION;
1113 if (entno >= 8192 || chan < 0 || chan > 7)
1114 sflags |= SND_LARGEENTITY;
1116 sflags |= SND_LARGESOUND;
1118 WriteByte(dest, SVC_SOUND);
1119 WriteByte(dest, sflags);
1120 if (sflags & SND_VOLUME)
1121 WriteByte(dest, vol);
1122 if (sflags & SND_ATTENUATION)
1123 WriteByte(dest, atten);
1124 if (sflags & SND_LARGEENTITY)
1126 WriteShort(dest, entno);
1127 WriteByte(dest, chan);
1131 WriteShort(dest, entno * 8 + chan);
1133 if (sflags & SND_LARGESOUND)
1134 WriteShort(dest, idx);
1136 WriteByte(dest, idx);
1138 WriteCoord(dest, o_x);
1139 WriteCoord(dest, o_y);
1140 WriteCoord(dest, o_z);
1142 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1146 if (!sound_allowed(dest, e))
1149 o = e.origin + 0.5 * (e.mins + e.maxs);
1150 soundtoat(dest, e, o, chan, samp, vol, atten);
1152 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1154 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1156 void stopsoundto(float dest, entity e, float chan)
1160 if (!sound_allowed(dest, e))
1163 entno = num_for_edict(e);
1165 if (entno >= 8192 || chan < 0 || chan > 7)
1168 idx = precache_sound_index("misc/null.wav");
1169 sflags = SND_LARGEENTITY;
1171 sflags |= SND_LARGESOUND;
1172 WriteByte(dest, SVC_SOUND);
1173 WriteByte(dest, sflags);
1174 WriteShort(dest, entno);
1175 WriteByte(dest, chan);
1176 if (sflags & SND_LARGESOUND)
1177 WriteShort(dest, idx);
1179 WriteByte(dest, idx);
1180 WriteCoord(dest, e.origin_x);
1181 WriteCoord(dest, e.origin_y);
1182 WriteCoord(dest, e.origin_z);
1186 WriteByte(dest, SVC_STOPSOUND);
1187 WriteShort(dest, entno * 8 + chan);
1190 void stopsound(entity e, float chan)
1192 if (!sound_allowed(MSG_BROADCAST, e))
1195 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1196 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1199 void play2(entity e, string filename)
1201 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1203 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1206 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1208 float spamsound(entity e, float chan, string samp, float vol, float atten)
1210 if (!sound_allowed(MSG_BROADCAST, e))
1213 if (time > e.spamtime)
1216 sound(e, chan, samp, vol, atten);
1222 void play2team(float t, string filename)
1226 if (autocvar_bot_sound_monopoly)
1229 FOR_EACH_REALPLAYER(head)
1232 play2(head, filename);
1236 void play2all(string samp)
1238 if (autocvar_bot_sound_monopoly)
1241 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1244 void PrecachePlayerSounds(string f);
1245 void precache_playermodel(string m)
1247 float globhandle, i, n;
1250 if(substring(m, -9,5) == "_lod1")
1252 if(substring(m, -9,5) == "_lod2")
1255 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1258 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1262 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1265 n = search_getsize(globhandle);
1266 for (i = 0; i < n; ++i)
1268 //print(search_getfilename(globhandle, i), "\n");
1269 f = search_getfilename(globhandle, i);
1270 PrecachePlayerSounds(f);
1272 search_end(globhandle);
1274 void precache_all_playermodels(string pattern)
1276 float globhandle, i, n;
1279 globhandle = search_begin(pattern, TRUE, FALSE);
1282 n = search_getsize(globhandle);
1283 for (i = 0; i < n; ++i)
1285 //print(search_getfilename(globhandle, i), "\n");
1286 f = search_getfilename(globhandle, i);
1287 precache_playermodel(f);
1289 search_end(globhandle);
1294 // gamemode related things
1295 precache_model ("models/misc/chatbubble.spr");
1297 #ifdef TTURRETS_ENABLED
1298 if (autocvar_g_turrets)
1302 // Precache all player models if desired
1303 if (autocvar_sv_precacheplayermodels)
1305 PrecachePlayerSounds("sound/player/default.sounds");
1306 precache_all_playermodels("models/player/*.zym");
1307 precache_all_playermodels("models/player/*.dpm");
1308 precache_all_playermodels("models/player/*.md3");
1309 precache_all_playermodels("models/player/*.psk");
1310 precache_all_playermodels("models/player/*.iqm");
1313 if (autocvar_sv_defaultcharacter)
1316 s = autocvar_sv_defaultplayermodel_red;
1318 precache_playermodel(s);
1319 s = autocvar_sv_defaultplayermodel_blue;
1321 precache_playermodel(s);
1322 s = autocvar_sv_defaultplayermodel_yellow;
1324 precache_playermodel(s);
1325 s = autocvar_sv_defaultplayermodel_pink;
1327 precache_playermodel(s);
1328 s = autocvar_sv_defaultplayermodel;
1330 precache_playermodel(s);
1335 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1336 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1339 // gore and miscellaneous sounds
1340 //precache_sound ("misc/h2ohit.wav");
1341 precache_model ("models/hook.md3");
1342 precache_sound ("misc/armorimpact.wav");
1343 precache_sound ("misc/bodyimpact1.wav");
1344 precache_sound ("misc/bodyimpact2.wav");
1345 precache_sound ("misc/gib.wav");
1346 precache_sound ("misc/gib_splat01.wav");
1347 precache_sound ("misc/gib_splat02.wav");
1348 precache_sound ("misc/gib_splat03.wav");
1349 precache_sound ("misc/gib_splat04.wav");
1350 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1351 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1352 precache_sound ("misc/null.wav");
1353 precache_sound ("misc/spawn.wav");
1354 precache_sound ("misc/talk.wav");
1355 precache_sound ("misc/teleport.wav");
1356 precache_sound ("misc/poweroff.wav");
1357 precache_sound ("player/lava.wav");
1358 precache_sound ("player/slime.wav");
1360 precache_model ("models/sprites/0.spr32");
1361 precache_model ("models/sprites/1.spr32");
1362 precache_model ("models/sprites/2.spr32");
1363 precache_model ("models/sprites/3.spr32");
1364 precache_model ("models/sprites/4.spr32");
1365 precache_model ("models/sprites/5.spr32");
1366 precache_model ("models/sprites/6.spr32");
1367 precache_model ("models/sprites/7.spr32");
1368 precache_model ("models/sprites/8.spr32");
1369 precache_model ("models/sprites/9.spr32");
1370 precache_model ("models/sprites/10.spr32");
1372 // common weapon precaches
1373 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1374 precache_sound ("weapons/weapon_switch.wav");
1375 precache_sound ("weapons/weaponpickup.wav");
1376 precache_sound ("weapons/unavailable.wav");
1377 precache_sound ("weapons/dryfire.wav");
1378 if (g_grappling_hook)
1380 precache_sound ("weapons/hook_fire.wav"); // hook
1381 precache_sound ("weapons/hook_impact.wav"); // hook
1384 if(autocvar_sv_precacheweapons)
1386 //precache weapon models/sounds
1389 while (wep <= WEP_LAST)
1391 weapon_action(wep, WR_PRECACHE);
1396 precache_model("models/elaser.mdl");
1397 precache_model("models/laser.mdl");
1398 precache_model("models/ebomb.mdl");
1401 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1403 if (!self.noise && self.music) // quake 3 uses the music field
1404 self.noise = self.music;
1406 // plays music for the level if there is any
1409 precache_sound (self.noise);
1410 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1414 #include "precache-for-csqc.inc"
1417 // WARNING: this kills the trace globals
1418 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1419 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1421 #define INITPRIO_FIRST 0
1422 #define INITPRIO_GAMETYPE 0
1423 #define INITPRIO_GAMETYPE_FALLBACK 1
1424 #define INITPRIO_FINDTARGET 10
1425 #define INITPRIO_DROPTOFLOOR 20
1426 #define INITPRIO_SETLOCATION 90
1427 #define INITPRIO_LINKDOORS 91
1428 #define INITPRIO_LAST 99
1430 .void(void) initialize_entity;
1431 .float initialize_entity_order;
1432 .entity initialize_entity_next;
1433 entity initialize_entity_first;
1435 void make_safe_for_remove(entity e)
1437 if (e.initialize_entity)
1439 entity ent, prev = world;
1440 for (ent = initialize_entity_first; ent; )
1442 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1444 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1445 // skip it in linked list
1448 prev.initialize_entity_next = ent.initialize_entity_next;
1449 ent = prev.initialize_entity_next;
1453 initialize_entity_first = ent.initialize_entity_next;
1454 ent = initialize_entity_first;
1460 ent = ent.initialize_entity_next;
1466 void objerror(string s)
1468 make_safe_for_remove(self);
1469 builtin_objerror(s);
1472 .float remove_except_protected_forbidden;
1473 void remove_except_protected(entity e)
1475 if(e.remove_except_protected_forbidden)
1476 error("not allowed to remove this at this point");
1480 void remove_unsafely(entity e)
1482 if(e.classname == "spike")
1483 error("Removing spikes is forbidden (crylink bug), please report");
1487 void remove_safely(entity e)
1489 make_safe_for_remove(e);
1493 void InitializeEntity(entity e, void(void) func, float order)
1497 if (!e || e.initialize_entity)
1499 // make a proxy initializer entity
1503 e.classname = "initialize_entity";
1507 e.initialize_entity = func;
1508 e.initialize_entity_order = order;
1510 cur = initialize_entity_first;
1514 if (!cur || cur.initialize_entity_order > order)
1516 // insert between prev and cur
1518 prev.initialize_entity_next = e;
1520 initialize_entity_first = e;
1521 e.initialize_entity_next = cur;
1525 cur = cur.initialize_entity_next;
1528 void InitializeEntitiesRun()
1531 startoflist = initialize_entity_first;
1532 initialize_entity_first = world;
1533 remove = remove_except_protected;
1534 for (self = startoflist; self; self = self.initialize_entity_next)
1536 self.remove_except_protected_forbidden = 1;
1538 for (self = startoflist; self; )
1541 var void(void) func;
1542 e = self.initialize_entity_next;
1543 func = self.initialize_entity;
1544 self.initialize_entity_order = 0;
1545 self.initialize_entity = func_null;
1546 self.initialize_entity_next = world;
1547 self.remove_except_protected_forbidden = 0;
1548 if (self.classname == "initialize_entity")
1552 builtin_remove(self);
1555 //dprint("Delayed initialization: ", self.classname, "\n");
1561 backtrace(strcat("Null function in: ", self.classname, "\n"));
1565 remove = remove_unsafely;
1568 .float uncustomizeentityforclient_set;
1569 .void(void) uncustomizeentityforclient;
1570 void UncustomizeEntitiesRun()
1574 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1575 self.uncustomizeentityforclient();
1578 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1580 e.customizeentityforclient = customizer;
1581 e.uncustomizeentityforclient = uncustomizer;
1582 e.uncustomizeentityforclient_set = !!uncustomizer;
1586 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1589 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1593 if (e.classname == "")
1594 e.classname = "net_linked";
1596 if (e.model == "" || self.modelindex == 0)
1600 setmodel(e, "null");
1604 e.SendEntity = sendfunc;
1605 e.SendFlags = 0xFFFFFF;
1608 e.effects |= EF_NODEPTHTEST;
1612 e.nextthink = time + dt;
1613 e.think = SUB_Remove;
1617 void adaptor_think2touch()
1626 void adaptor_think2use()
1638 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1640 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1641 self.projectiledeathtype |= HITTYPE_SPLASH;
1642 adaptor_think2use();
1645 // deferred dropping
1646 void DropToFloor_Handler()
1648 builtin_droptofloor();
1649 self.dropped_origin = self.origin;
1654 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1659 float trace_hits_box_a0, trace_hits_box_a1;
1661 float trace_hits_box_1d(float end, float thmi, float thma)
1665 // just check if x is in range
1673 // do the trace with respect to x
1674 // 0 -> end has to stay in thmi -> thma
1675 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1676 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1677 if (trace_hits_box_a0 > trace_hits_box_a1)
1683 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1688 // now it is a trace from 0 to end
1690 trace_hits_box_a0 = 0;
1691 trace_hits_box_a1 = 1;
1693 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1695 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1697 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1703 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1705 return trace_hits_box(start, end, thmi - ma, thma - mi);
1708 float SUB_NoImpactCheck()
1710 // zero hitcontents = this is not the real impact, but either the
1711 // mirror-impact of something hitting the projectile instead of the
1712 // projectile hitting the something, or a touchareagrid one. Neither of
1713 // these stop the projectile from moving, so...
1714 if(trace_dphitcontents == 0)
1716 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1717 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1720 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1722 if (other == world && self.size != '0 0 0')
1725 tic = self.velocity * sys_frametime;
1726 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1727 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1728 if (trace_fraction >= 1)
1730 dprint("Odd... did not hit...?\n");
1732 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1734 dprint("Detected and prevented the sky-grapple bug.\n");
1742 #define SUB_OwnerCheck() (other && (other == self.owner))
1744 void RemoveGrapplingHook(entity pl);
1745 void W_Crylink_Dequeue(entity e);
1746 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1748 if(SUB_OwnerCheck())
1750 if(SUB_NoImpactCheck())
1752 if(self.classname == "grapplinghook")
1753 RemoveGrapplingHook(self.realowner);
1754 else if(self.classname == "spike")
1756 W_Crylink_Dequeue(self);
1763 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1764 UpdateCSQCProjectile(self);
1767 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1769 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1770 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1772 void URI_Get_Callback(float id, float status, string data)
1774 if(url_URI_Get_Callback(id, status, data))
1778 else if (id == URI_GET_DISCARD)
1782 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1785 Curl_URI_Get_Callback(id, status, data);
1787 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1790 OnlineBanList_URI_Get_Callback(id, status, data);
1794 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1798 string uid2name(string myuid) {
1800 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1802 // FIXME remove this later after 0.6 release
1803 // convert old style broken records to correct style
1806 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1809 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1810 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1815 s = "^1Unregistered Player";
1819 float race_readTime(string map, float pos)
1827 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1830 string race_readUID(string map, float pos)
1838 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1841 float race_readPos(string map, float t) {
1843 for (i = 1; i <= RANKINGS_CNT; ++i)
1844 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1847 return 0; // pos is zero if unranked
1850 void race_writeTime(string map, float t, string myuid)
1859 newpos = race_readPos(map, t);
1861 float i, prevpos = 0;
1862 for(i = 1; i <= RANKINGS_CNT; ++i)
1864 if(race_readUID(map, i) == myuid)
1867 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1868 for (i = prevpos; i > newpos; --i) {
1869 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1870 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1872 } else { // player has no ranked record yet
1873 for (i = RANKINGS_CNT; i > newpos; --i) {
1874 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1875 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1879 // store new time itself
1880 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1881 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1884 string race_readName(string map, float pos)
1892 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1895 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1898 vector start, org, delta, end, enddown, mstart;
1901 m = e.dphitcontentsmask;
1902 e.dphitcontentsmask = goodcontents | badcontents;
1905 delta = world.maxs - world.mins;
1909 for (i = 0; i < attempts; ++i)
1911 start_x = org_x + random() * delta_x;
1912 start_y = org_y + random() * delta_y;
1913 start_z = org_z + random() * delta_z;
1915 // rule 1: start inside world bounds, and outside
1916 // solid, and don't start from somewhere where you can
1917 // fall down to evil
1918 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1919 if (trace_fraction >= 1)
1921 if (trace_startsolid)
1923 if (trace_dphitcontents & badcontents)
1925 if (trace_dphitq3surfaceflags & badsurfaceflags)
1928 // rule 2: if we are too high, lower the point
1929 if (trace_fraction * delta_z > maxaboveground)
1930 start = trace_endpos + '0 0 1' * maxaboveground;
1931 enddown = trace_endpos;
1933 // rule 3: make sure we aren't outside the map. This only works
1934 // for somewhat well formed maps. A good rule of thumb is that
1935 // the map should have a convex outside hull.
1936 // these can be traceLINES as we already verified the starting box
1937 mstart = start + 0.5 * (e.mins + e.maxs);
1938 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1939 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1941 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1942 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1944 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1945 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1947 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1948 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1950 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1951 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1954 // rule 4: we must "see" some spawnpoint or item
1955 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1956 if(checkpvs(mstart, sp))
1957 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1961 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1962 if(checkpvs(mstart, sp))
1963 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1969 // find a random vector to "look at"
1970 end_x = org_x + random() * delta_x;
1971 end_y = org_y + random() * delta_y;
1972 end_z = org_z + random() * delta_z;
1973 end = start + normalize(end - start) * vlen(delta);
1975 // rule 4: start TO end must not be too short
1976 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1977 if (trace_startsolid)
1979 if (trace_fraction < minviewdistance / vlen(delta))
1982 // rule 5: don't want to look at sky
1983 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1986 // rule 6: we must not end up in trigger_hurt
1987 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1993 e.dphitcontentsmask = m;
1997 setorigin(e, start);
1998 e.angles = vectoangles(end - start);
1999 dprint("Needed ", ftos(i + 1), " attempts\n");
2006 void write_recordmarker(entity pl, float tstart, float dt)
2008 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2010 // also write a marker into demo files for demotc-race-record-extractor to find
2013 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2014 " ", ftos(tstart), " ", ftos(dt), "\n"));
2017 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2030 if(allowcenter) // 2: allow center handedness
2043 if(allowcenter) // 2: allow center handedness
2059 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2064 if (autocvar_g_shootfromeye)
2068 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2069 else { vecs_y = 0; vecs_z -= 2; }
2077 else if (autocvar_g_shootfromcenter)
2082 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2092 else if (autocvar_g_shootfromclient)
2094 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2099 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2101 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2105 void attach_sameorigin(entity e, entity to, string tag)
2107 vector org, t_forward, t_left, t_up, e_forward, e_up;
2110 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2111 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2112 t_forward = v_forward * tagscale;
2113 t_left = v_right * -tagscale;
2114 t_up = v_up * tagscale;
2116 e.origin_x = org * t_forward;
2117 e.origin_y = org * t_left;
2118 e.origin_z = org * t_up;
2120 // current forward and up directions
2121 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2122 e.angles = AnglesTransform_FromVAngles(e.angles);
2124 e.angles = AnglesTransform_FromAngles(e.angles);
2125 fixedmakevectors(e.angles);
2127 // untransform forward, up!
2128 e_forward_x = v_forward * t_forward;
2129 e_forward_y = v_forward * t_left;
2130 e_forward_z = v_forward * t_up;
2131 e_up_x = v_up * t_forward;
2132 e_up_y = v_up * t_left;
2133 e_up_z = v_up * t_up;
2135 e.angles = fixedvectoangles2(e_forward, e_up);
2136 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2137 e.angles = AnglesTransform_ToVAngles(e.angles);
2139 e.angles = AnglesTransform_ToAngles(e.angles);
2141 setattachment(e, to, tag);
2142 setorigin(e, e.origin);
2145 void detach_sameorigin(entity e)
2148 org = gettaginfo(e, 0);
2149 e.angles = fixedvectoangles2(v_forward, v_up);
2150 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2151 e.angles = AnglesTransform_ToVAngles(e.angles);
2153 e.angles = AnglesTransform_ToAngles(e.angles);
2155 setattachment(e, world, "");
2156 setorigin(e, e.origin);
2159 void follow_sameorigin(entity e, entity to)
2161 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2162 e.aiment = to; // make the hole follow bmodel
2163 e.punchangle = to.angles; // the original angles of bmodel
2164 e.view_ofs = e.origin - to.origin; // relative origin
2165 e.v_angle = e.angles - to.angles; // relative angles
2168 void unfollow_sameorigin(entity e)
2170 e.movetype = MOVETYPE_NONE;
2173 entity gettaginfo_relative_ent;
2174 vector gettaginfo_relative(entity e, float tag)
2176 if (!gettaginfo_relative_ent)
2178 gettaginfo_relative_ent = spawn();
2179 gettaginfo_relative_ent.effects = EF_NODRAW;
2181 gettaginfo_relative_ent.model = e.model;
2182 gettaginfo_relative_ent.modelindex = e.modelindex;
2183 gettaginfo_relative_ent.frame = e.frame;
2184 return gettaginfo(gettaginfo_relative_ent, tag);
2189 float modeleffect_SendEntity(entity to, float sf)
2192 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2195 if(self.velocity != '0 0 0')
2197 if(self.angles != '0 0 0')
2199 if(self.avelocity != '0 0 0')
2202 WriteByte(MSG_ENTITY, f);
2203 WriteShort(MSG_ENTITY, self.modelindex);
2204 WriteByte(MSG_ENTITY, self.skin);
2205 WriteByte(MSG_ENTITY, self.frame);
2206 WriteCoord(MSG_ENTITY, self.origin_x);
2207 WriteCoord(MSG_ENTITY, self.origin_y);
2208 WriteCoord(MSG_ENTITY, self.origin_z);
2211 WriteCoord(MSG_ENTITY, self.velocity_x);
2212 WriteCoord(MSG_ENTITY, self.velocity_y);
2213 WriteCoord(MSG_ENTITY, self.velocity_z);
2217 WriteCoord(MSG_ENTITY, self.angles_x);
2218 WriteCoord(MSG_ENTITY, self.angles_y);
2219 WriteCoord(MSG_ENTITY, self.angles_z);
2223 WriteCoord(MSG_ENTITY, self.avelocity_x);
2224 WriteCoord(MSG_ENTITY, self.avelocity_y);
2225 WriteCoord(MSG_ENTITY, self.avelocity_z);
2227 WriteShort(MSG_ENTITY, self.scale * 256.0);
2228 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2229 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2230 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2231 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2236 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2241 e.classname = "modeleffect";
2249 e.teleport_time = t1;
2253 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2257 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2260 sz = max(e.scale, e.scale2);
2261 setsize(e, e.mins * sz, e.maxs * sz);
2262 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2265 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2267 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2270 float randombit(float bits)
2272 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2281 for(f = 1; f <= bits; f *= 2)
2290 r = (r - 1) / (n - 1);
2297 float randombits(float bits, float k, float error_return)
2301 while(k > 0 && bits != r)
2303 r += randombit(bits - r);
2312 void randombit_test(float bits, float iter)
2316 print(ftos(randombit(bits)), "\n");
2321 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2323 if(halflifedist > 0)
2324 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2325 else if(halflifedist < 0)
2326 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2335 #define cvar_string_normal builtin_cvar_string
2336 #define cvar_normal builtin_cvar
2338 string cvar_string_normal(string n)
2340 if (!(cvar_type(n) & 1))
2341 backtrace(strcat("Attempt to access undefined cvar: ", n));
2342 return builtin_cvar_string(n);
2345 float cvar_normal(string n)
2347 return stof(cvar_string_normal(n));
2350 #define cvar_set_normal builtin_cvar_set
2358 oself.think = SUB_Remove;
2359 oself.nextthink = time;
2365 Execute func() after time + fdelay.
2366 self when func is executed = self when defer is called
2368 void defer(float fdelay, void() func)
2375 e.think = defer_think;
2376 e.nextthink = time + fdelay;
2379 .string aiment_classname;
2380 .float aiment_deadflag;
2381 void SetMovetypeFollow(entity ent, entity e)
2383 // FIXME this may not be warpzone aware
2384 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2385 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2386 ent.aiment = e; // make the hole follow bmodel
2387 ent.punchangle = e.angles; // the original angles of bmodel
2388 ent.view_ofs = ent.origin - e.origin; // relative origin
2389 ent.v_angle = ent.angles - e.angles; // relative angles
2390 ent.aiment_classname = strzone(e.classname);
2391 ent.aiment_deadflag = e.deadflag;
2393 void UnsetMovetypeFollow(entity ent)
2395 ent.movetype = MOVETYPE_FLY;
2396 PROJECTILE_MAKETRIGGER(ent);
2399 float LostMovetypeFollow(entity ent)
2402 if(ent.movetype != MOVETYPE_FOLLOW)
2408 if(ent.aiment.classname != ent.aiment_classname)
2410 if(ent.aiment.deadflag != ent.aiment_deadflag)
2416 float isPushable(entity e)
2425 case "droppedweapon":
2426 case "keepawayball":
2427 case "nexball_basketball":
2428 case "nexball_football":
2430 case "bullet": // antilagged bullets can't hit this either
2433 if (e.projectiledeathtype)