1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, " ^7(^2Bot");
105 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 self.use = spawnpoint_use;
233 self.team_saved = self.team;
237 if (have_team_spawns != 0)
239 have_team_spawns = 1;
241 if (cvar("r_showbboxes"))
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "p") {
464 if (self.last_selected_player)
465 replacement = self.last_selected_player.netname;
467 replacement = "(nobody)";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
472 else if (escape == "v") {
476 if(self.classname == "spectator")
481 weapon_number = stats.weapon;
484 weapon_number = stats.switchweapon;
487 weapon_number = stats.cnt;
489 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
490 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
492 replacement = "~"; // or something to indicate NULL, not available
495 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
496 p = p + strlen(replacement);
501 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
502 return (value == 0) ? FALSE : TRUE;
511 >0: receives a cvar from name=argv(f) value=argv(f+1)
513 void GetCvars_handleString(string thisname, float f, .string field, string name)
518 strunzone(self.field);
519 self.field = string_null;
523 if (thisname == name)
526 strunzone(self.field);
527 self.field = strzone(argv(f + 1));
531 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
535 GetCvars_handleString(thisname, f, field, name);
536 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
537 if (thisname == name)
540 s = func(strcat1(self.field));
543 strunzone(self.field);
544 self.field = strzone(s);
548 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 if (thisname == name)
556 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 if (thisname == name)
572 self.field = stof(argv(f + 1));
581 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
584 string W_FixWeaponOrder_ForceComplete(string s);
585 string W_FixWeaponOrder_AllowIncomplete(string s);
586 float w_getbestweapon(entity e);
587 void GetCvars(float f)
592 s = strcat1(argv(f));
596 MUTATOR_CALLHOOK(GetCvars);
597 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
598 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
599 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
600 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
601 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
602 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
603 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
604 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
615 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
616 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
617 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
618 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
619 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
620 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
621 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
623 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
624 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
626 #ifdef ALLOW_FORCEMODELS
627 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
628 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
630 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
632 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
635 if (s == "cl_weaponpriority")
636 self.switchweapon = w_getbestweapon(self);
640 float fexists(string f)
643 fh = fopen(f, FILE_READ);
650 void backtrace(string msg)
653 dev = cvar("developer");
654 war = cvar("prvm_backtraceforwarnings");
655 cvar_set("developer", "1");
656 cvar_set("prvm_backtraceforwarnings", "1");
658 print("--- CUT HERE ---\nWARNING: ");
661 remove(world); // isn't there any better way to cause a backtrace?
662 print("\n--- CUT UNTIL HERE ---\n");
663 cvar_set("developer", ftos(dev));
664 cvar_set("prvm_backtraceforwarnings", ftos(war));
667 string Team_ColorCode(float teamid)
669 if (teamid == COLOR_TEAM1)
671 else if (teamid == COLOR_TEAM2)
673 else if (teamid == COLOR_TEAM3)
675 else if (teamid == COLOR_TEAM4)
681 string Team_ColorName(float t)
683 // fixme: Search for team entities and get their .netname's!
684 if (t == COLOR_TEAM1)
686 if (t == COLOR_TEAM2)
688 if (t == COLOR_TEAM3)
690 if (t == COLOR_TEAM4)
695 string Team_ColorNameLowerCase(float t)
697 // fixme: Search for team entities and get their .netname's!
698 if (t == COLOR_TEAM1)
700 if (t == COLOR_TEAM2)
702 if (t == COLOR_TEAM3)
704 if (t == COLOR_TEAM4)
709 float ColourToNumber(string team_colour)
711 if (team_colour == "red")
714 if (team_colour == "blue")
717 if (team_colour == "yellow")
720 if (team_colour == "pink")
723 if (team_colour == "auto")
729 float NumberToTeamNumber(float number)
746 #define CENTERPRIO_POINT 1
747 #define CENTERPRIO_SPAM 2
748 #define CENTERPRIO_VOTE 4
749 #define CENTERPRIO_NORMAL 5
750 #define CENTERPRIO_SHIELDING 7
751 #define CENTERPRIO_MAPVOTE 9
752 #define CENTERPRIO_IDLEKICK 50
753 #define CENTERPRIO_ADMIN 99
754 .float centerprint_priority;
755 .float centerprint_expires;
756 void centerprint_atprio(entity e, float prio, string s)
758 if (intermission_running)
759 if (prio < CENTERPRIO_MAPVOTE)
761 if (time > e.centerprint_expires)
762 e.centerprint_priority = 0;
763 if (prio >= e.centerprint_priority)
765 e.centerprint_priority = prio;
766 if (timeoutStatus == 2)
767 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
769 e.centerprint_expires = time + e.cvar_scr_centertime;
770 centerprint_builtin(e, s);
773 void centerprint_expire(entity e, float prio)
775 if (prio == e.centerprint_priority)
777 e.centerprint_priority = 0;
778 centerprint_builtin(e, "");
781 void centerprint(entity e, string s)
783 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
786 // decolorizes and team colors the player name when needed
787 string playername(entity p)
790 if (teams_matter && !intermission_running && p.classname == "player")
792 t = Team_ColorCode(p.team);
793 return strcat(t, strdecolorize(p.netname));
799 vector randompos(vector m1, vector m2)
803 v_x = m2_x * random() + m1_x;
804 v_y = m2_y * random() + m1_y;
805 v_z = m2_z * random() + m1_z;
809 float g_pickup_shells;
810 float g_pickup_shells_max;
811 float g_pickup_nails;
812 float g_pickup_nails_max;
813 float g_pickup_rockets;
814 float g_pickup_rockets_max;
815 float g_pickup_cells;
816 float g_pickup_cells_max;
818 float g_pickup_fuel_jetpack;
819 float g_pickup_fuel_max;
820 float g_pickup_armorsmall;
821 float g_pickup_armorsmall_max;
822 float g_pickup_armorsmall_anyway;
823 float g_pickup_armormedium;
824 float g_pickup_armormedium_max;
825 float g_pickup_armormedium_anyway;
826 float g_pickup_armorbig;
827 float g_pickup_armorbig_max;
828 float g_pickup_armorbig_anyway;
829 float g_pickup_armorlarge;
830 float g_pickup_armorlarge_max;
831 float g_pickup_armorlarge_anyway;
832 float g_pickup_healthsmall;
833 float g_pickup_healthsmall_max;
834 float g_pickup_healthsmall_anyway;
835 float g_pickup_healthmedium;
836 float g_pickup_healthmedium_max;
837 float g_pickup_healthmedium_anyway;
838 float g_pickup_healthlarge;
839 float g_pickup_healthlarge_max;
840 float g_pickup_healthlarge_anyway;
841 float g_pickup_healthmega;
842 float g_pickup_healthmega_max;
843 float g_pickup_healthmega_anyway;
844 float g_pickup_ammo_anyway;
845 float g_pickup_weapons_anyway;
847 float g_weaponarena_random;
848 string g_weaponarena_list;
849 float g_weaponspeedfactor;
850 float g_weaponratefactor;
851 float g_weapondamagefactor;
852 float g_weaponforcefactor;
853 float g_weaponspreadfactor;
857 float start_ammo_shells;
858 float start_ammo_nails;
859 float start_ammo_rockets;
860 float start_ammo_cells;
861 float start_ammo_fuel;
863 float start_armorvalue;
864 float warmup_start_weapons;
865 float warmup_start_ammo_shells;
866 float warmup_start_ammo_nails;
867 float warmup_start_ammo_rockets;
868 float warmup_start_ammo_cells;
869 float warmup_start_ammo_fuel;
870 float warmup_start_health;
871 float warmup_start_armorvalue;
875 entity get_weaponinfo(float w);
877 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
879 var float i = weaponinfo.weapon;
884 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
886 if (t < 0) // "default" weapon selection
888 if (g_lms || g_ca || allguns)
889 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
892 else if (g_race || g_cts)
893 t = (i == WEP_LASER);
895 t = 0; // weapon is set a few lines later
897 t = (i == WEP_LASER || i == WEP_SHOTGUN);
898 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
899 t |= (i == WEP_HOOK);
902 // we cannot disable porto in Nexball, we must force it
903 if(g_nexball && i == WEP_PORTO)
909 void readplayerstartcvars()
915 // initialize starting values for players
918 start_ammo_shells = 0;
919 start_ammo_nails = 0;
920 start_ammo_rockets = 0;
921 start_ammo_cells = 0;
922 start_health = cvar("g_balance_health_start");
923 start_armorvalue = cvar("g_balance_armor_start");
926 s = cvar_string("g_weaponarena");
932 g_weaponarena_list = "All Weapons";
933 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
935 e = get_weaponinfo(j);
936 g_weaponarena |= e.weapons;
937 weapon_action(e.weapon, WR_PRECACHE);
940 else if (s == "most")
942 g_weaponarena_list = "Most Weapons";
943 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
945 e = get_weaponinfo(j);
946 if (e.spawnflags & WEP_FLAG_NORMAL)
948 g_weaponarena |= e.weapons;
949 weapon_action(e.weapon, WR_PRECACHE);
953 else if (s == "none")
955 g_weaponarena_list = "No Weapons";
956 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
960 t = tokenize_console(s);
961 g_weaponarena_list = "";
962 for (i = 0; i < t; ++i)
965 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
967 e = get_weaponinfo(j);
970 g_weaponarena |= e.weapons;
971 weapon_action(e.weapon, WR_PRECACHE);
972 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
978 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
981 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
985 g_weaponarena_random = cvar("g_weaponarena_random");
987 g_weaponarena_random = 0;
991 start_weapons = g_weaponarena;
992 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
993 start_ammo_rockets = 999;
994 if (g_weaponarena & WEPBIT_SHOTGUN)
995 start_ammo_shells = 999;
996 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
997 start_ammo_cells = 999;
998 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
999 start_ammo_nails = 999;
1000 if (g_weaponarena & WEPBIT_HOOK)
1001 start_ammo_fuel = 999;
1002 start_items |= IT_UNLIMITED_AMMO;
1004 else if (g_minstagib)
1007 start_armorvalue = 0;
1008 start_weapons = WEPBIT_MINSTANEX;
1009 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1010 start_ammo_cells = cvar("g_minstagib_ammo_start");
1011 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1012 start_ammo_fuel = cvar("g_start_ammo_fuel");
1014 if (g_minstagib_invis_alpha <= 0)
1015 g_minstagib_invis_alpha = -1;
1021 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1022 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1023 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1024 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1025 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1026 start_health = cvar("g_lms_start_health");
1027 start_armorvalue = cvar("g_lms_start_armor");
1031 start_ammo_shells = cvar("g_start_ammo_shells");
1032 start_ammo_nails = cvar("g_start_ammo_nails");
1033 start_ammo_rockets = cvar("g_start_ammo_rockets");
1034 start_ammo_cells = cvar("g_start_ammo_cells");
1035 start_ammo_fuel = cvar("g_start_ammo_fuel");
1038 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1040 e = get_weaponinfo(i);
1041 if(want_weapon("g_start_weapon_", e, FALSE))
1042 start_weapons |= e.weapons;
1048 warmup_start_ammo_shells = start_ammo_shells;
1049 warmup_start_ammo_nails = start_ammo_nails;
1050 warmup_start_ammo_rockets = start_ammo_rockets;
1051 warmup_start_ammo_cells = start_ammo_cells;
1052 warmup_start_ammo_fuel = start_ammo_fuel;
1053 warmup_start_health = start_health;
1054 warmup_start_armorvalue = start_armorvalue;
1055 warmup_start_weapons = start_weapons;
1057 if (!g_weaponarena && !g_minstagib && !g_ca)
1059 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1060 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1061 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1062 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1063 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1064 warmup_start_health = cvar("g_warmup_start_health");
1065 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1066 warmup_start_weapons = 0;
1067 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1069 e = get_weaponinfo(i);
1070 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1071 warmup_start_weapons |= e.weapons;
1076 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1078 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1079 start_items |= IT_FUEL_REGEN;
1080 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1081 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1084 if(!cvar("g_use_ammunition"))
1086 start_ammo_shells = cvar("g_pickup_shells_max");
1087 start_ammo_nails = cvar("g_pickup_nails_max");
1088 start_ammo_rockets = cvar("g_pickup_rockets_max");
1089 start_ammo_cells = cvar("g_pickup_cells_max");
1090 start_ammo_fuel = cvar("g_pickup_fuel_max");
1091 start_items |= IT_UNLIMITED_AMMO;
1092 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1093 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1094 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1095 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1096 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1097 //warmup_start_items |= IT_UNLIMITED_AMMO;
1101 start_items |= IT_JETPACK;
1103 if (g_weapon_stay == 2)
1105 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1106 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1107 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1108 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1109 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1110 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1111 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1112 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1113 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1114 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1117 MUTATOR_CALLHOOK(SetStartItems);
1119 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1121 e = get_weaponinfo(i);
1122 if(e.weapons & (start_weapons | warmup_start_weapons))
1123 weapon_action(e.weapon, WR_PRECACHE);
1126 start_ammo_shells = max(0, start_ammo_shells);
1127 start_ammo_nails = max(0, start_ammo_nails);
1128 start_ammo_cells = max(0, start_ammo_cells);
1129 start_ammo_rockets = max(0, start_ammo_rockets);
1130 start_ammo_fuel = max(0, start_ammo_fuel);
1132 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1133 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1134 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1135 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1136 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1140 float g_bugrigs_planar_movement;
1141 float g_bugrigs_planar_movement_car_jumping;
1142 float g_bugrigs_reverse_spinning;
1143 float g_bugrigs_reverse_speeding;
1144 float g_bugrigs_reverse_stopping;
1145 float g_bugrigs_air_steering;
1146 float g_bugrigs_angle_smoothing;
1147 float g_bugrigs_friction_floor;
1148 float g_bugrigs_friction_brake;
1149 float g_bugrigs_friction_air;
1150 float g_bugrigs_accel;
1151 float g_bugrigs_speed_ref;
1152 float g_bugrigs_speed_pow;
1153 float g_bugrigs_steer;
1155 float g_touchexplode;
1156 float g_touchexplode_radius;
1157 float g_touchexplode_damage;
1158 float g_touchexplode_edgedamage;
1159 float g_touchexplode_force;
1166 float sv_pitch_fixyaw;
1168 float sv_accuracy_data_share;
1170 void readlevelcvars(void)
1172 // first load all the mutators
1174 MUTATOR_ADD(mutator_nix);
1176 g_bugrigs = cvar("g_bugrigs");
1177 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1178 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1179 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1180 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1181 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1182 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1183 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1184 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1185 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1186 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1187 g_bugrigs_accel = cvar("g_bugrigs_accel");
1188 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1189 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1190 g_bugrigs_steer = cvar("g_bugrigs_steer");
1192 g_touchexplode = cvar("g_touchexplode");
1193 g_touchexplode_radius = cvar("g_touchexplode_radius");
1194 g_touchexplode_damage = cvar("g_touchexplode_damage");
1195 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1196 g_touchexplode_force = cvar("g_touchexplode_force");
1198 #ifdef ALLOW_FORCEMODELS
1199 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1201 sv_loddistance1 = cvar("sv_loddistance1");
1202 sv_loddistance2 = cvar("sv_loddistance2");
1204 if(sv_loddistance2 <= sv_loddistance1)
1205 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1207 sv_clones = cvar("sv_clones");
1208 sv_gentle = cvar("sv_gentle");
1209 sv_foginterval = cvar("sv_foginterval");
1210 g_cloaked = cvar("g_cloaked");
1211 g_jump_grunt = cvar("g_jump_grunt");
1212 g_footsteps = cvar("g_footsteps");
1213 g_grappling_hook = cvar("g_grappling_hook");
1214 g_jetpack = cvar("g_jetpack");
1215 g_laserguided_missile = cvar("g_laserguided_missile");
1216 g_midair = cvar("g_midair");
1217 g_minstagib = cvar("g_minstagib");
1218 g_norecoil = cvar("g_norecoil");
1219 g_vampire = cvar("g_vampire");
1220 g_bloodloss = cvar("g_bloodloss");
1221 sv_maxidle = cvar("sv_maxidle");
1222 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1223 sv_pogostick = cvar("sv_pogostick");
1224 g_ctf_reverse = cvar("g_ctf_reverse");
1225 sv_autotaunt = cvar("sv_autotaunt");
1226 sv_taunt = cvar("sv_taunt");
1228 inWarmupStage = cvar("g_warmup");
1229 g_warmup_limit = cvar("g_warmup_limit");
1230 g_warmup_allguns = cvar("g_warmup_allguns");
1231 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1233 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1234 inWarmupStage = 0; // these modes cannot work together, sorry
1236 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1237 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1238 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1239 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1240 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1241 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1242 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1243 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1244 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1245 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1246 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1247 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1249 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1250 g_weaponratefactor = cvar("g_weaponratefactor");
1251 g_weapondamagefactor = cvar("g_weapondamagefactor");
1252 g_weaponforcefactor = cvar("g_weaponforcefactor");
1253 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1255 g_pickup_shells = cvar("g_pickup_shells");
1256 g_pickup_shells_max = cvar("g_pickup_shells_max");
1257 g_pickup_nails = cvar("g_pickup_nails");
1258 g_pickup_nails_max = cvar("g_pickup_nails_max");
1259 g_pickup_rockets = cvar("g_pickup_rockets");
1260 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1261 g_pickup_cells = cvar("g_pickup_cells");
1262 g_pickup_cells_max = cvar("g_pickup_cells_max");
1263 g_pickup_fuel = cvar("g_pickup_fuel");
1264 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1265 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1266 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1267 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1268 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1269 g_pickup_armormedium = cvar("g_pickup_armormedium");
1270 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1271 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1272 g_pickup_armorbig = cvar("g_pickup_armorbig");
1273 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1274 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1275 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1276 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1277 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1278 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1279 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1280 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1281 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1282 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1283 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1284 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1285 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1286 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1287 g_pickup_healthmega = cvar("g_pickup_healthmega");
1288 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1289 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1291 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1292 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1294 g_pinata = cvar("g_pinata");
1296 g_weapon_stay = cvar("g_weapon_stay");
1298 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1301 g_ghost_items = cvar("g_ghost_items");
1303 if(g_ghost_items >= 1)
1304 g_ghost_items = 0.25; // default alpha value
1306 if not(inWarmupStage && !g_ca)
1307 game_starttime = cvar("g_start_delay");
1309 sv_pitch_min = cvar("sv_pitch_min");
1310 sv_pitch_max = cvar("sv_pitch_max");
1311 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1313 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1315 readplayerstartcvars();
1319 // TODO sound pack system
1322 string precache_sound_builtin (string s) = #19;
1323 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1324 string precache_sound(string s)
1326 return precache_sound_builtin(strcat(soundpack, s));
1328 void play2(entity e, string filename)
1330 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1332 void sound(entity e, float chan, string samp, float vol, float atten)
1334 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1339 string precache_sound (string s) = #19;
1340 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1341 float precache_sound_index (string s) = #19;
1343 #define SND_VOLUME 1
1344 #define SND_ATTENUATION 2
1345 #define SND_LARGEENTITY 8
1346 #define SND_LARGESOUND 16
1348 float sound_allowed(float dest, entity e)
1350 // sounds from world may always pass
1353 if (e.classname == "body")
1355 if (e.owner && e.owner != e)
1360 // sounds to self may always pass
1361 if (dest == MSG_ONE)
1362 if (e == msg_entity)
1364 // sounds by players can be removed
1365 if (cvar("bot_sound_monopoly"))
1366 if (clienttype(e) == CLIENTTYPE_REAL)
1368 // anything else may pass
1372 void sound(entity e, float chan, string samp, float vol, float atten)
1374 if (!sound_allowed(MSG_BROADCAST, e))
1376 sound_builtin(e, chan, samp, vol, atten);
1378 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1382 if (!sound_allowed(dest, e))
1385 entno = num_for_edict(e);
1386 idx = precache_sound_index(samp);
1391 atten = floor(atten * 64);
1392 vol = floor(vol * 255);
1395 sflags |= SND_VOLUME;
1397 sflags |= SND_ATTENUATION;
1399 sflags |= SND_LARGEENTITY;
1401 sflags |= SND_LARGESOUND;
1403 WriteByte(dest, SVC_SOUND);
1404 WriteByte(dest, sflags);
1405 if (sflags & SND_VOLUME)
1406 WriteByte(dest, vol);
1407 if (sflags & SND_ATTENUATION)
1408 WriteByte(dest, atten);
1409 if (sflags & SND_LARGEENTITY)
1411 WriteShort(dest, entno);
1412 WriteByte(dest, chan);
1416 WriteShort(dest, entno * 8 + chan);
1418 if (sflags & SND_LARGESOUND)
1419 WriteShort(dest, idx);
1421 WriteByte(dest, idx);
1423 WriteCoord(dest, o_x);
1424 WriteCoord(dest, o_y);
1425 WriteCoord(dest, o_z);
1427 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1431 if (!sound_allowed(dest, e))
1434 o = e.origin + 0.5 * (e.mins + e.maxs);
1435 soundtoat(dest, e, o, chan, samp, vol, atten);
1437 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1439 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1441 void stopsoundto(float dest, entity e, float chan)
1445 if (!sound_allowed(dest, e))
1448 entno = num_for_edict(e);
1453 idx = precache_sound_index("misc/null.wav");
1454 sflags = SND_LARGEENTITY;
1456 sflags |= SND_LARGESOUND;
1457 WriteByte(dest, SVC_SOUND);
1458 WriteByte(dest, sflags);
1459 WriteShort(dest, entno);
1460 WriteByte(dest, chan);
1461 if (sflags & SND_LARGESOUND)
1462 WriteShort(dest, idx);
1464 WriteByte(dest, idx);
1465 WriteCoord(dest, e.origin_x);
1466 WriteCoord(dest, e.origin_y);
1467 WriteCoord(dest, e.origin_z);
1471 WriteByte(dest, SVC_STOPSOUND);
1472 WriteShort(dest, entno * 8 + chan);
1475 void stopsound(entity e, float chan)
1477 if (!sound_allowed(MSG_BROADCAST, e))
1480 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1481 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1484 void play2(entity e, string filename)
1486 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1488 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1491 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1493 float spamsound(entity e, float chan, string samp, float vol, float atten)
1495 if (!sound_allowed(MSG_BROADCAST, e))
1498 if (time > e.spamtime)
1501 sound(e, chan, samp, vol, atten);
1507 void play2team(float t, string filename)
1511 if (cvar("bot_sound_monopoly"))
1514 FOR_EACH_REALPLAYER(head)
1517 play2(head, filename);
1521 void play2all(string samp)
1523 if (cvar("bot_sound_monopoly"))
1526 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1529 void PrecachePlayerSounds(string f);
1530 void precache_playermodel(string m)
1532 float globhandle, i, n;
1535 if(substring(m, -9,5) == "_lod1")
1537 if(substring(m, -9,5) == "_lod2")
1542 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1543 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1546 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1549 n = search_getsize(globhandle);
1550 for (i = 0; i < n; ++i)
1552 //print(search_getfilename(globhandle, i), "\n");
1553 f = search_getfilename(globhandle, i);
1554 PrecachePlayerSounds(f);
1556 search_end(globhandle);
1558 void precache_all_playermodels(string pattern)
1560 float globhandle, i, n;
1563 globhandle = search_begin(pattern, TRUE, FALSE);
1566 n = search_getsize(globhandle);
1567 for (i = 0; i < n; ++i)
1569 //print(search_getfilename(globhandle, i), "\n");
1570 f = search_getfilename(globhandle, i);
1571 precache_playermodel(f);
1573 search_end(globhandle);
1578 // gamemode related things
1579 precache_model ("models/misc/chatbubble.spr");
1580 precache_model ("models/misc/teambubble.spr");
1583 precache_model ("models/runematch/curse.mdl");
1584 precache_model ("models/runematch/rune.mdl");
1587 #ifdef TTURRETS_ENABLED
1588 if (cvar("g_turrets"))
1592 // Precache all player models if desired
1593 if (cvar("sv_precacheplayermodels"))
1595 PrecachePlayerSounds("sound/player/default.sounds");
1596 precache_all_playermodels("models/player/*.zym");
1597 precache_all_playermodels("models/player/*.dpm");
1598 precache_all_playermodels("models/player/*.md3");
1599 precache_all_playermodels("models/player/*.psk");
1600 precache_all_playermodels("models/player/*.iqm");
1603 if (cvar("sv_defaultcharacter"))
1606 s = cvar_string("sv_defaultplayermodel_red");
1608 precache_playermodel(s);
1609 s = cvar_string("sv_defaultplayermodel_blue");
1611 precache_playermodel(s);
1612 s = cvar_string("sv_defaultplayermodel_yellow");
1614 precache_playermodel(s);
1615 s = cvar_string("sv_defaultplayermodel_pink");
1617 precache_playermodel(s);
1618 s = cvar_string("sv_defaultplayermodel");
1620 precache_playermodel(s);
1625 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1626 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1629 // gore and miscellaneous sounds
1630 //precache_sound ("misc/h2ohit.wav");
1631 precache_model ("models/hook.md3");
1632 precache_sound ("misc/armorimpact.wav");
1633 precache_sound ("misc/bodyimpact1.wav");
1634 precache_sound ("misc/bodyimpact2.wav");
1635 precache_sound ("misc/gib.wav");
1636 precache_sound ("misc/gib_splat01.wav");
1637 precache_sound ("misc/gib_splat02.wav");
1638 precache_sound ("misc/gib_splat03.wav");
1639 precache_sound ("misc/gib_splat04.wav");
1640 precache_sound ("misc/hit.wav");
1641 precache_sound ("misc/typehit.wav");
1642 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1643 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1644 precache_sound ("misc/null.wav");
1645 precache_sound ("misc/spawn.wav");
1646 precache_sound ("misc/talk.wav");
1647 precache_sound ("misc/teleport.wav");
1648 precache_sound ("misc/poweroff.wav");
1649 precache_sound ("player/lava.wav");
1650 precache_sound ("player/slime.wav");
1653 precache_sound ("misc/jetpack_fly.wav");
1655 precache_model ("models/sprites/0.spr32");
1656 precache_model ("models/sprites/1.spr32");
1657 precache_model ("models/sprites/2.spr32");
1658 precache_model ("models/sprites/3.spr32");
1659 precache_model ("models/sprites/4.spr32");
1660 precache_model ("models/sprites/5.spr32");
1661 precache_model ("models/sprites/6.spr32");
1662 precache_model ("models/sprites/7.spr32");
1663 precache_model ("models/sprites/8.spr32");
1664 precache_model ("models/sprites/9.spr32");
1665 precache_model ("models/sprites/10.spr32");
1667 // common weapon precaches
1668 precache_sound ("weapons/weapon_switch.wav");
1669 precache_sound ("weapons/weaponpickup.wav");
1670 precache_sound ("weapons/unavailable.wav");
1671 if (g_grappling_hook)
1673 precache_sound ("weapons/hook_fire.wav"); // hook
1674 precache_sound ("weapons/hook_impact.wav"); // hook
1677 if(cvar("sv_precacheweapons"))
1679 //precache weapon models/sounds
1682 while (wep <= WEP_LAST)
1684 weapon_action(wep, WR_PRECACHE);
1689 precache_model("models/elaser.mdl");
1690 precache_model("models/laser.mdl");
1691 precache_model("models/ebomb.mdl");
1694 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1696 if (!self.noise && self.music) // quake 3 uses the music field
1697 self.noise = self.music;
1699 // plays music for the level if there is any
1702 precache_sound (self.noise);
1703 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1708 // sorry, but using \ in macros breaks line numbers
1709 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1710 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1711 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1713 // WARNING: this kills the trace globals
1714 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1715 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1717 #define INITPRIO_FIRST 0
1718 #define INITPRIO_GAMETYPE 0
1719 #define INITPRIO_GAMETYPE_FALLBACK 1
1720 #define INITPRIO_CVARS 5
1721 #define INITPRIO_FINDTARGET 10
1722 #define INITPRIO_DROPTOFLOOR 20
1723 #define INITPRIO_SETLOCATION 90
1724 #define INITPRIO_LINKDOORS 91
1725 #define INITPRIO_LAST 99
1727 .void(void) initialize_entity;
1728 .float initialize_entity_order;
1729 .entity initialize_entity_next;
1730 entity initialize_entity_first;
1732 void make_safe_for_remove(entity e)
1734 if (e.initialize_entity)
1737 for (ent = initialize_entity_first; ent; )
1739 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1741 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1742 // skip it in linked list
1745 prev.initialize_entity_next = ent.initialize_entity_next;
1746 ent = prev.initialize_entity_next;
1750 initialize_entity_first = ent.initialize_entity_next;
1751 ent = initialize_entity_first;
1757 ent = ent.initialize_entity_next;
1763 void objerror(string s)
1765 make_safe_for_remove(self);
1766 objerror_builtin(s);
1769 void remove_unsafely(entity e)
1774 void remove_safely(entity e)
1776 make_safe_for_remove(e);
1780 void InitializeEntity(entity e, void(void) func, float order)
1784 if (!e || e.initialize_entity)
1786 // make a proxy initializer entity
1790 e.classname = "initialize_entity";
1794 e.initialize_entity = func;
1795 e.initialize_entity_order = order;
1797 cur = initialize_entity_first;
1800 if (!cur || cur.initialize_entity_order > order)
1802 // insert between prev and cur
1804 prev.initialize_entity_next = e;
1806 initialize_entity_first = e;
1807 e.initialize_entity_next = cur;
1811 cur = cur.initialize_entity_next;
1814 void InitializeEntitiesRun()
1817 startoflist = initialize_entity_first;
1818 initialize_entity_first = world;
1819 for (self = startoflist; self; )
1822 var void(void) func;
1823 e = self.initialize_entity_next;
1824 func = self.initialize_entity;
1825 self.initialize_entity_order = 0;
1826 self.initialize_entity = func_null;
1827 self.initialize_entity_next = world;
1828 if (self.classname == "initialize_entity")
1832 remove_builtin(self);
1835 //dprint("Delayed initialization: ", self.classname, "\n");
1841 .float uncustomizeentityforclient_set;
1842 .void(void) uncustomizeentityforclient;
1843 void(void) SUB_Nullpointer = #0;
1844 void UncustomizeEntitiesRun()
1848 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1849 self.uncustomizeentityforclient();
1852 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1854 e.customizeentityforclient = customizer;
1855 e.uncustomizeentityforclient = uncustomizer;
1856 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1860 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1863 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1867 if (e.classname == "")
1868 e.classname = "net_linked";
1870 if (e.model == "" || self.modelindex == 0)
1874 setmodel(e, "null");
1878 e.SendEntity = sendfunc;
1879 e.SendFlags = 0xFFFFFF;
1882 e.effects |= EF_NODEPTHTEST;
1886 e.nextthink = time + dt;
1887 e.think = SUB_Remove;
1891 void adaptor_think2touch()
1900 void adaptor_think2use()
1912 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1914 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1915 self.projectiledeathtype |= HITTYPE_SPLASH;
1916 adaptor_think2use();
1919 // deferred dropping
1920 void DropToFloor_Handler()
1922 droptofloor_builtin();
1923 self.dropped_origin = self.origin;
1928 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1933 float trace_hits_box_a0, trace_hits_box_a1;
1935 float trace_hits_box_1d(float end, float thmi, float thma)
1939 // just check if x is in range
1947 // do the trace with respect to x
1948 // 0 -> end has to stay in thmi -> thma
1949 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1950 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1951 if (trace_hits_box_a0 > trace_hits_box_a1)
1957 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1962 // now it is a trace from 0 to end
1964 trace_hits_box_a0 = 0;
1965 trace_hits_box_a1 = 1;
1967 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1969 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1971 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1977 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1979 return trace_hits_box(start, end, thmi - ma, thma - mi);
1982 float SUB_NoImpactCheck()
1984 // zero hitcontents = this is not the real impact, but either the
1985 // mirror-impact of something hitting the projectile instead of the
1986 // projectile hitting the something, or a touchareagrid one. Neither of
1987 // these stop the projectile from moving, so...
1988 if(trace_dphitcontents == 0)
1990 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1993 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1995 if (other == world && self.size != '0 0 0')
1998 tic = self.velocity * sys_frametime;
1999 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2000 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2001 if (trace_fraction >= 1)
2003 dprint("Odd... did not hit...?\n");
2005 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2007 dprint("Detected and prevented the sky-grapple bug.\n");
2015 #define SUB_OwnerCheck() (other && (other == self.owner))
2017 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2019 if(SUB_OwnerCheck())
2021 if(SUB_NoImpactCheck())
2026 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2027 UpdateCSQCProjectileNextFrame(self);
2030 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2032 float MAX_IPBAN_URIS = 16;
2034 float URI_GET_DISCARD = 0;
2035 float URI_GET_IPBAN = 1;
2036 float URI_GET_IPBAN_END = 16;
2038 void URI_Get_Callback(float id, float status, string data)
2040 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2042 dprint("\nEnd of data.\n");
2044 if (id == URI_GET_DISCARD)
2048 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2051 OnlineBanList_URI_Get_Callback(id, status, data);
2055 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2059 void print_to(entity e, string s)
2062 sprint(e, strcat(s, "\n"));
2067 string getrecords(float page) // 50 records per page
2081 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2083 if (MapInfo_Get_ByID(i))
2085 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2088 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2089 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2097 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2099 if (MapInfo_Get_ByID(i))
2101 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2104 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2105 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2113 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2115 if (MapInfo_Get_ByID(i))
2117 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2120 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2121 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2127 MapInfo_ClearTemps();
2129 if (s == "" && page == 0)
2130 return "No records are available on this server.\n";
2135 string getrankings()
2148 for (i = 1; i <= RANKINGS_CNT; ++i)
2150 t = race_GetTime(i);
2153 n = race_GetName(i);
2154 p = race_PlaceName(i);
2155 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2158 MapInfo_ClearTemps();
2161 return strcat("No records are available for the map: ", map, "\n");
2163 return strcat("Records for ", map, ":\n", s);
2166 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2169 vector start, org, delta, end, enddown, mstart;
2171 m = e.dphitcontentsmask;
2172 e.dphitcontentsmask = goodcontents | badcontents;
2175 delta = world.maxs - world.mins;
2177 for (i = 0; i < attempts; ++i)
2179 start_x = org_x + random() * delta_x;
2180 start_y = org_y + random() * delta_y;
2181 start_z = org_z + random() * delta_z;
2183 // rule 1: start inside world bounds, and outside
2184 // solid, and don't start from somewhere where you can
2185 // fall down to evil
2186 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2187 if (trace_fraction >= 1)
2189 if (trace_startsolid)
2191 if (trace_dphitcontents & badcontents)
2193 if (trace_dphitq3surfaceflags & badsurfaceflags)
2196 // rule 2: if we are too high, lower the point
2197 if (trace_fraction * delta_z > maxaboveground)
2198 start = trace_endpos + '0 0 1' * maxaboveground;
2199 enddown = trace_endpos;
2201 // rule 3: make sure we aren't outside the map. This only works
2202 // for somewhat well formed maps. A good rule of thumb is that
2203 // the map should have a convex outside hull.
2204 // these can be traceLINES as we already verified the starting box
2205 mstart = start + 0.5 * (e.mins + e.maxs);
2206 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2207 if (trace_fraction >= 1)
2209 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2210 if (trace_fraction >= 1)
2212 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2213 if (trace_fraction >= 1)
2215 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2216 if (trace_fraction >= 1)
2218 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2219 if (trace_fraction >= 1)
2222 // find a random vector to "look at"
2223 end_x = org_x + random() * delta_x;
2224 end_y = org_y + random() * delta_y;
2225 end_z = org_z + random() * delta_z;
2226 end = start + normalize(end - start) * vlen(delta);
2228 // rule 4: start TO end must not be too short
2229 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2230 if (trace_startsolid)
2232 if (trace_fraction < minviewdistance / vlen(delta))
2235 // rule 5: don't want to look at sky
2236 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2239 // rule 6: we must not end up in trigger_hurt
2240 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2242 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2249 e.dphitcontentsmask = m;
2253 setorigin(e, start);
2254 e.angles = vectoangles(end - start);
2255 dprint("Needed ", ftos(i + 1), " attempts\n");
2262 float zcurveparticles_effectno;
2263 vector zcurveparticles_start;
2264 float zcurveparticles_spd;
2266 void endzcurveparticles()
2268 if(zcurveparticles_effectno)
2271 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2273 zcurveparticles_effectno = 0;
2276 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2278 spd = bound(0, floor(spd / 16), 32767);
2279 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2281 endzcurveparticles();
2282 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2283 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2284 WriteShort(MSG_BROADCAST, effectno);
2285 WriteCoord(MSG_BROADCAST, start_x);
2286 WriteCoord(MSG_BROADCAST, start_y);
2287 WriteCoord(MSG_BROADCAST, start_z);
2288 zcurveparticles_effectno = effectno;
2289 zcurveparticles_start = start;
2292 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2293 WriteCoord(MSG_BROADCAST, end_x);
2294 WriteCoord(MSG_BROADCAST, end_y);
2295 WriteCoord(MSG_BROADCAST, end_z);
2296 WriteCoord(MSG_BROADCAST, end_dz);
2297 zcurveparticles_spd = spd;
2300 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2303 vector vecxy, velxy;
2305 vecxy = end - start;
2310 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2312 endzcurveparticles();
2313 trailparticles(world, effectno, start, end);
2317 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2318 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2321 string GetGametype(); // g_world.qc
2322 void write_recordmarker(entity pl, float tstart, float dt)
2324 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2326 // also write a marker into demo files for demotc-race-record-extractor to find
2329 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2330 " ", ftos(tstart), " ", ftos(dt), "\n"));
2333 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2346 if(allowcenter) // 2: allow center handedness
2359 if(allowcenter) // 2: allow center handedness
2375 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2380 if (cvar("g_shootfromeye"))
2384 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2392 else if (cvar("g_shootfromcenter"))
2396 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2404 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2414 else if (cvar("g_shootfromclient"))
2416 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2421 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2423 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2427 void attach_sameorigin(entity e, entity to, string tag)
2429 vector org, t_forward, t_left, t_up, e_forward, e_up;
2436 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2437 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2438 t_forward = v_forward * tagscale;
2439 t_left = v_right * -tagscale;
2440 t_up = v_up * tagscale;
2442 e.origin_x = org * t_forward;
2443 e.origin_y = org * t_left;
2444 e.origin_z = org * t_up;
2446 // current forward and up directions
2447 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2448 e.angles = AnglesTransform_FromVAngles(e.angles);
2450 e.angles = AnglesTransform_FromAngles(e.angles);
2451 fixedmakevectors(e.angles);
2453 // untransform forward, up!
2454 e_forward_x = v_forward * t_forward;
2455 e_forward_y = v_forward * t_left;
2456 e_forward_z = v_forward * t_up;
2457 e_up_x = v_up * t_forward;
2458 e_up_y = v_up * t_left;
2459 e_up_z = v_up * t_up;
2461 e.angles = fixedvectoangles2(e_forward, e_up);
2462 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2463 e.angles = AnglesTransform_ToVAngles(e.angles);
2465 e.angles = AnglesTransform_ToAngles(e.angles);
2467 setattachment(e, to, tag);
2468 setorigin(e, e.origin);
2471 void detach_sameorigin(entity e)
2474 org = gettaginfo(e, 0);
2475 e.angles = fixedvectoangles2(v_forward, v_up);
2476 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2477 e.angles = AnglesTransform_ToVAngles(e.angles);
2479 e.angles = AnglesTransform_ToAngles(e.angles);
2481 setattachment(e, world, "");
2482 setorigin(e, e.origin);
2485 void follow_sameorigin(entity e, entity to)
2487 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2488 e.aiment = to; // make the hole follow bmodel
2489 e.punchangle = to.angles; // the original angles of bmodel
2490 e.view_ofs = e.origin - to.origin; // relative origin
2491 e.v_angle = e.angles - to.angles; // relative angles
2494 void unfollow_sameorigin(entity e)
2496 e.movetype = MOVETYPE_NONE;
2499 entity gettaginfo_relative_ent;
2500 vector gettaginfo_relative(entity e, float tag)
2502 if (!gettaginfo_relative_ent)
2504 gettaginfo_relative_ent = spawn();
2505 gettaginfo_relative_ent.effects = EF_NODRAW;
2507 gettaginfo_relative_ent.model = e.model;
2508 gettaginfo_relative_ent.modelindex = e.modelindex;
2509 gettaginfo_relative_ent.frame = e.frame;
2510 return gettaginfo(gettaginfo_relative_ent, tag);
2513 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2517 if (pl.soundentity.cnt & p)
2519 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2520 pl.soundentity.cnt |= p;
2523 void SoundEntity_StopSound(entity pl, float chan)
2527 if (pl.soundentity.cnt & p)
2529 stopsoundto(MSG_ALL, pl.soundentity, chan);
2530 pl.soundentity.cnt &~= p;
2534 void SoundEntity_Attach(entity pl)
2536 pl.soundentity = spawn();
2537 pl.soundentity.classname = "soundentity";
2538 pl.soundentity.owner = pl;
2539 setattachment(pl.soundentity, pl, "");
2540 setmodel(pl.soundentity, "null");
2543 void SoundEntity_Detach(entity pl)
2546 for (i = 0; i <= 7; ++i)
2547 SoundEntity_StopSound(pl, i);
2551 float ParseCommandPlayerSlotTarget_firsttoken;
2552 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2560 ParseCommandPlayerSlotTarget_firsttoken = -1;
2564 if (substring(argv(idx), 0, 1) == "#")
2566 s = substring(argv(idx), 1, -1);
2574 ParseCommandPlayerSlotTarget_firsttoken = idx;
2575 if (s == ftos(stof(s)))
2577 e = edict_num(stof(s));
2578 if (e.flags & FL_CLIENT)
2584 // it must be a nick name
2587 ParseCommandPlayerSlotTarget_firsttoken = idx;
2590 FOR_EACH_CLIENT(head)
2591 if (head.netname == s)
2599 s = strdecolorize(s);
2601 FOR_EACH_CLIENT(head)
2602 if (strdecolorize(head.netname) == s)
2617 float modeleffect_SendEntity(entity to, float sf)
2620 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2623 if(self.velocity != '0 0 0')
2625 if(self.angles != '0 0 0')
2627 if(self.avelocity != '0 0 0')
2630 WriteByte(MSG_ENTITY, f);
2631 WriteShort(MSG_ENTITY, self.modelindex);
2632 WriteByte(MSG_ENTITY, self.skin);
2633 WriteByte(MSG_ENTITY, self.frame);
2634 WriteCoord(MSG_ENTITY, self.origin_x);
2635 WriteCoord(MSG_ENTITY, self.origin_y);
2636 WriteCoord(MSG_ENTITY, self.origin_z);
2639 WriteCoord(MSG_ENTITY, self.velocity_x);
2640 WriteCoord(MSG_ENTITY, self.velocity_y);
2641 WriteCoord(MSG_ENTITY, self.velocity_z);
2645 WriteCoord(MSG_ENTITY, self.angles_x);
2646 WriteCoord(MSG_ENTITY, self.angles_y);
2647 WriteCoord(MSG_ENTITY, self.angles_z);
2651 WriteCoord(MSG_ENTITY, self.avelocity_x);
2652 WriteCoord(MSG_ENTITY, self.avelocity_y);
2653 WriteCoord(MSG_ENTITY, self.avelocity_z);
2655 WriteShort(MSG_ENTITY, self.scale * 256.0);
2656 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2657 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2658 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2659 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2664 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2669 e.classname = "modeleffect";
2677 e.teleport_time = t1;
2681 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2685 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2688 sz = max(e.scale, e.scale2);
2689 setsize(e, e.mins * sz, e.maxs * sz);
2690 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2693 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2695 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2698 float randombit(float bits)
2700 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2709 for(f = 1; f <= bits; f *= 2)
2718 r = (r - 1) / (n - 1);
2725 float randombits(float bits, float k, float error_return)
2729 while(k > 0 && bits != r)
2731 r += randombit(bits - r);
2740 void randombit_test(float bits, float iter)
2744 print(ftos(randombit(bits)), "\n");
2749 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2751 if(halflifedist > 0)
2752 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2753 else if(halflifedist < 0)
2754 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2763 #define cvar_string_normal cvar_string_builtin
2764 #define cvar_normal cvar_builtin
2766 string cvar_string_normal(string n)
2768 if not(cvar_type(n) & 1)
2769 backtrace(strcat("Attempt to access undefined cvar: ", n));
2770 return cvar_string_builtin(n);
2773 float cvar_normal(string n)
2775 return stof(cvar_string_normal(n));
2778 #define cvar_set_normal cvar_set_builtin
2786 oself.think = SUB_Remove;
2787 oself.nextthink = time;
2793 Execute func() after time + fdelay.
2794 self when func is executed = self when defer is called
2796 void defer(float fdelay, void() func)
2803 e.think = defer_think;
2804 e.nextthink = time + fdelay;