1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_SHOTGUN);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
918 if (s == "0" || s == "")
926 // forcibly turn off weaponarena
930 g_weaponarena_list = "All Weapons";
931 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933 e = get_weaponinfo(j);
934 g_weaponarena |= e.weapons;
935 weapon_action(e.weapon, WR_PRECACHE);
938 else if (s == "most")
940 g_weaponarena_list = "Most Weapons";
941 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
943 e = get_weaponinfo(j);
944 if (e.spawnflags & WEP_FLAG_NORMAL)
946 g_weaponarena |= e.weapons;
947 weapon_action(e.weapon, WR_PRECACHE);
951 else if (s == "none")
953 g_weaponarena_list = "No Weapons";
954 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
958 t = tokenize_console(s);
959 g_weaponarena_list = "";
960 for (i = 0; i < t; ++i)
963 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
965 e = get_weaponinfo(j);
968 g_weaponarena |= e.weapons;
969 weapon_action(e.weapon, WR_PRECACHE);
970 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
976 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
979 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
983 g_weaponarena_random = cvar("g_weaponarena_random");
985 g_weaponarena_random = 0;
986 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
990 start_weapons = g_weaponarena;
992 start_items |= IT_UNLIMITED_AMMO;
994 else if (g_minstagib)
997 start_armorvalue = 0;
998 start_weapons = WEPBIT_MINSTANEX;
999 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1000 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1002 if (g_minstagib_invis_alpha <= 0)
1003 g_minstagib_invis_alpha = -1;
1007 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1009 e = get_weaponinfo(i);
1010 if(want_weapon("g_start_weapon_", e, FALSE))
1011 start_weapons |= e.weapons;
1015 if(!cvar("g_use_ammunition"))
1016 start_items |= IT_UNLIMITED_AMMO;
1020 start_ammo_cells = cvar("g_minstagib_ammo_start");
1021 start_ammo_fuel = cvar("g_start_ammo_fuel");
1023 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1025 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1027 e = get_weaponinfo(j);
1028 if(start_weapons & e.weapons)
1030 if(e.items & IT_ROCKETS)
1031 start_ammo_rockets = 999;
1032 if(e.items & IT_SHELLS)
1033 start_ammo_shells = 999;
1034 if(e.items & IT_CELLS)
1035 start_ammo_cells = 999;
1036 if(e.items & IT_NAILS)
1037 start_ammo_nails = 999;
1038 if(e.items & IT_FUEL)
1039 start_ammo_fuel = 999;
1047 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1048 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1049 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1050 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1051 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1055 start_ammo_shells = cvar("g_start_ammo_shells");
1056 start_ammo_nails = cvar("g_start_ammo_nails");
1057 start_ammo_rockets = cvar("g_start_ammo_rockets");
1058 start_ammo_cells = cvar("g_start_ammo_cells");
1059 start_ammo_fuel = cvar("g_start_ammo_fuel");
1065 start_health = cvar("g_lms_start_health");
1066 start_armorvalue = cvar("g_lms_start_armor");
1071 warmup_start_ammo_shells = start_ammo_shells;
1072 warmup_start_ammo_nails = start_ammo_nails;
1073 warmup_start_ammo_rockets = start_ammo_rockets;
1074 warmup_start_ammo_cells = start_ammo_cells;
1075 warmup_start_ammo_fuel = start_ammo_fuel;
1076 warmup_start_health = start_health;
1077 warmup_start_armorvalue = start_armorvalue;
1078 warmup_start_weapons = start_weapons;
1080 if (!g_weaponarena && !g_minstagib && !g_ca)
1082 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1083 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1084 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1085 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1086 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1087 warmup_start_health = cvar("g_warmup_start_health");
1088 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1089 warmup_start_weapons = 0;
1090 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1092 e = get_weaponinfo(i);
1093 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1094 warmup_start_weapons |= e.weapons;
1099 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1101 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1102 start_items |= IT_FUEL_REGEN;
1103 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1104 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1108 start_items |= IT_JETPACK;
1110 if (g_weapon_stay == 2)
1112 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1113 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1114 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1115 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1116 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1117 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1118 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1119 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1120 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1121 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1124 MUTATOR_CALLHOOK(SetStartItems);
1126 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1128 e = get_weaponinfo(i);
1129 if(e.weapons & (start_weapons | warmup_start_weapons))
1130 weapon_action(e.weapon, WR_PRECACHE);
1133 start_ammo_shells = max(0, start_ammo_shells);
1134 start_ammo_nails = max(0, start_ammo_nails);
1135 start_ammo_cells = max(0, start_ammo_cells);
1136 start_ammo_rockets = max(0, start_ammo_rockets);
1137 start_ammo_fuel = max(0, start_ammo_fuel);
1139 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1140 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1141 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1142 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1143 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1147 float g_bugrigs_planar_movement;
1148 float g_bugrigs_planar_movement_car_jumping;
1149 float g_bugrigs_reverse_spinning;
1150 float g_bugrigs_reverse_speeding;
1151 float g_bugrigs_reverse_stopping;
1152 float g_bugrigs_air_steering;
1153 float g_bugrigs_angle_smoothing;
1154 float g_bugrigs_friction_floor;
1155 float g_bugrigs_friction_brake;
1156 float g_bugrigs_friction_air;
1157 float g_bugrigs_accel;
1158 float g_bugrigs_speed_ref;
1159 float g_bugrigs_speed_pow;
1160 float g_bugrigs_steer;
1162 float g_touchexplode;
1163 float g_touchexplode_radius;
1164 float g_touchexplode_damage;
1165 float g_touchexplode_edgedamage;
1166 float g_touchexplode_force;
1173 float sv_pitch_fixyaw;
1175 string GetGametype(); // g_world.qc
1176 void readlevelcvars(void)
1178 // first load all the mutators
1180 MUTATOR_ADD(mutator_nix);
1181 if(cvar("g_dodging"))
1182 MUTATOR_ADD(mutator_dodging);
1183 if(cvar("g_rocket_flying"))
1184 MUTATOR_ADD(mutator_rocketflying);
1185 if(cvar("g_vampire"))
1186 MUTATOR_ADD(mutator_vampire);
1188 if(cvar("sv_allow_fullbright"))
1189 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1191 g_bugrigs = cvar("g_bugrigs");
1192 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1193 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1194 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1195 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1196 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1197 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1198 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1199 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1200 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1201 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1202 g_bugrigs_accel = cvar("g_bugrigs_accel");
1203 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1204 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1205 g_bugrigs_steer = cvar("g_bugrigs_steer");
1207 g_touchexplode = cvar("g_touchexplode");
1208 g_touchexplode_radius = cvar("g_touchexplode_radius");
1209 g_touchexplode_damage = cvar("g_touchexplode_damage");
1210 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1211 g_touchexplode_force = cvar("g_touchexplode_force");
1213 #ifdef ALLOW_FORCEMODELS
1214 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1216 sv_loddistance1 = cvar("sv_loddistance1");
1217 sv_loddistance2 = cvar("sv_loddistance2");
1219 if(sv_loddistance2 <= sv_loddistance1)
1220 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1222 sv_clones = cvar("sv_clones");
1223 sv_gentle = cvar("sv_gentle");
1224 sv_foginterval = cvar("sv_foginterval");
1225 g_cloaked = cvar("g_cloaked");
1227 g_cloaked = 1; // always enable cloak in CTS
1228 g_jump_grunt = cvar("g_jump_grunt");
1229 g_footsteps = cvar("g_footsteps");
1230 g_grappling_hook = cvar("g_grappling_hook");
1231 g_jetpack = cvar("g_jetpack");
1232 g_midair = cvar("g_midair");
1233 g_minstagib = cvar("g_minstagib");
1234 g_norecoil = cvar("g_norecoil");
1235 g_bloodloss = cvar("g_bloodloss");
1236 sv_maxidle = cvar("sv_maxidle");
1237 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1238 sv_pogostick = cvar("sv_pogostick");
1239 g_ctf_reverse = cvar("g_ctf_reverse");
1240 sv_autotaunt = cvar("sv_autotaunt");
1241 sv_taunt = cvar("sv_taunt");
1243 inWarmupStage = cvar("g_warmup");
1244 g_warmup_limit = cvar("g_warmup_limit");
1245 g_warmup_allguns = cvar("g_warmup_allguns");
1246 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1248 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1249 inWarmupStage = 0; // these modes cannot work together, sorry
1251 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1252 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1253 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1254 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1255 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1256 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1257 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1258 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1259 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1260 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1261 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1262 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1264 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1265 g_weaponratefactor = cvar("g_weaponratefactor");
1266 g_weapondamagefactor = cvar("g_weapondamagefactor");
1267 g_weaponforcefactor = cvar("g_weaponforcefactor");
1268 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1270 g_pickup_shells = cvar("g_pickup_shells");
1271 g_pickup_shells_max = cvar("g_pickup_shells_max");
1272 g_pickup_nails = cvar("g_pickup_nails");
1273 g_pickup_nails_max = cvar("g_pickup_nails_max");
1274 g_pickup_rockets = cvar("g_pickup_rockets");
1275 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1276 g_pickup_cells = cvar("g_pickup_cells");
1277 g_pickup_cells_max = cvar("g_pickup_cells_max");
1278 g_pickup_fuel = cvar("g_pickup_fuel");
1279 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1280 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1281 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1282 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1283 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1284 g_pickup_armormedium = cvar("g_pickup_armormedium");
1285 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1286 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1287 g_pickup_armorbig = cvar("g_pickup_armorbig");
1288 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1289 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1290 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1291 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1292 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1293 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1294 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1295 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1296 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1297 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1298 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1299 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1300 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1301 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1302 g_pickup_healthmega = cvar("g_pickup_healthmega");
1303 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1304 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1306 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1307 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1309 g_pinata = cvar("g_pinata");
1311 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1313 g_weapon_stay = cvar("g_weapon_stay");
1315 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1318 g_ghost_items = cvar("g_ghost_items");
1320 if(g_ghost_items >= 1)
1321 g_ghost_items = 0.25; // default alpha value
1323 if not(inWarmupStage && !g_ca)
1324 game_starttime = cvar("g_start_delay");
1326 sv_pitch_min = cvar("sv_pitch_min");
1327 sv_pitch_max = cvar("sv_pitch_max");
1328 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1330 readplayerstartcvars();
1336 string precache_sound (string s) = #19;
1337 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1338 float precache_sound_index (string s) = #19;
1340 #define SND_VOLUME 1
1341 #define SND_ATTENUATION 2
1342 #define SND_LARGEENTITY 8
1343 #define SND_LARGESOUND 16
1345 float sound_allowed(float dest, entity e)
1347 // sounds from world may always pass
1350 if (e.classname == "body")
1352 if (e.owner && e.owner != e)
1357 // sounds to self may always pass
1358 if (dest == MSG_ONE)
1359 if (e == msg_entity)
1361 // sounds by players can be removed
1362 if (autocvar_bot_sound_monopoly)
1363 if (clienttype(e) == CLIENTTYPE_REAL)
1365 // anything else may pass
1369 void sound(entity e, float chan, string samp, float vol, float atten)
1371 if (!sound_allowed(MSG_BROADCAST, e))
1373 sound_builtin(e, chan, samp, vol, atten);
1375 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1379 if (!sound_allowed(dest, e))
1382 entno = num_for_edict(e);
1383 idx = precache_sound_index(samp);
1388 atten = floor(atten * 64);
1389 vol = floor(vol * 255);
1392 sflags |= SND_VOLUME;
1394 sflags |= SND_ATTENUATION;
1396 sflags |= SND_LARGEENTITY;
1398 sflags |= SND_LARGESOUND;
1400 WriteByte(dest, SVC_SOUND);
1401 WriteByte(dest, sflags);
1402 if (sflags & SND_VOLUME)
1403 WriteByte(dest, vol);
1404 if (sflags & SND_ATTENUATION)
1405 WriteByte(dest, atten);
1406 if (sflags & SND_LARGEENTITY)
1408 WriteShort(dest, entno);
1409 WriteByte(dest, chan);
1413 WriteShort(dest, entno * 8 + chan);
1415 if (sflags & SND_LARGESOUND)
1416 WriteShort(dest, idx);
1418 WriteByte(dest, idx);
1420 WriteCoord(dest, o_x);
1421 WriteCoord(dest, o_y);
1422 WriteCoord(dest, o_z);
1424 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1428 if (!sound_allowed(dest, e))
1431 o = e.origin + 0.5 * (e.mins + e.maxs);
1432 soundtoat(dest, e, o, chan, samp, vol, atten);
1434 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1436 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1438 void stopsoundto(float dest, entity e, float chan)
1442 if (!sound_allowed(dest, e))
1445 entno = num_for_edict(e);
1450 idx = precache_sound_index("misc/null.wav");
1451 sflags = SND_LARGEENTITY;
1453 sflags |= SND_LARGESOUND;
1454 WriteByte(dest, SVC_SOUND);
1455 WriteByte(dest, sflags);
1456 WriteShort(dest, entno);
1457 WriteByte(dest, chan);
1458 if (sflags & SND_LARGESOUND)
1459 WriteShort(dest, idx);
1461 WriteByte(dest, idx);
1462 WriteCoord(dest, e.origin_x);
1463 WriteCoord(dest, e.origin_y);
1464 WriteCoord(dest, e.origin_z);
1468 WriteByte(dest, SVC_STOPSOUND);
1469 WriteShort(dest, entno * 8 + chan);
1472 void stopsound(entity e, float chan)
1474 if (!sound_allowed(MSG_BROADCAST, e))
1477 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1478 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1481 void play2(entity e, string filename)
1483 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1485 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1488 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1490 float spamsound(entity e, float chan, string samp, float vol, float atten)
1492 if (!sound_allowed(MSG_BROADCAST, e))
1495 if (time > e.spamtime)
1498 sound(e, chan, samp, vol, atten);
1504 void play2team(float t, string filename)
1508 if (autocvar_bot_sound_monopoly)
1511 FOR_EACH_REALPLAYER(head)
1514 play2(head, filename);
1518 void play2all(string samp)
1520 if (autocvar_bot_sound_monopoly)
1523 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1526 void PrecachePlayerSounds(string f);
1527 void precache_playermodel(string m)
1529 float globhandle, i, n;
1532 if(substring(m, -9,5) == "_lod1")
1534 if(substring(m, -9,5) == "_lod2")
1539 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1542 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1547 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1550 n = search_getsize(globhandle);
1551 for (i = 0; i < n; ++i)
1553 //print(search_getfilename(globhandle, i), "\n");
1554 f = search_getfilename(globhandle, i);
1555 PrecachePlayerSounds(f);
1557 search_end(globhandle);
1559 void precache_all_playermodels(string pattern)
1561 float globhandle, i, n;
1564 globhandle = search_begin(pattern, TRUE, FALSE);
1567 n = search_getsize(globhandle);
1568 for (i = 0; i < n; ++i)
1570 //print(search_getfilename(globhandle, i), "\n");
1571 f = search_getfilename(globhandle, i);
1572 precache_playermodel(f);
1574 search_end(globhandle);
1579 // gamemode related things
1580 precache_model ("models/misc/chatbubble.spr");
1581 precache_model ("models/misc/teambubble.spr");
1584 precache_model ("models/runematch/curse.mdl");
1585 precache_model ("models/runematch/rune.mdl");
1588 #ifdef TTURRETS_ENABLED
1589 if (autocvar_g_turrets)
1593 // Precache all player models if desired
1594 if (autocvar_sv_precacheplayermodels)
1596 PrecachePlayerSounds("sound/player/default.sounds");
1597 precache_all_playermodels("models/player/*.zym");
1598 precache_all_playermodels("models/player/*.dpm");
1599 precache_all_playermodels("models/player/*.md3");
1600 precache_all_playermodels("models/player/*.psk");
1601 precache_all_playermodels("models/player/*.iqm");
1604 if (autocvar_sv_defaultcharacter)
1607 s = autocvar_sv_defaultplayermodel_red;
1609 precache_playermodel(s);
1610 s = autocvar_sv_defaultplayermodel_blue;
1612 precache_playermodel(s);
1613 s = autocvar_sv_defaultplayermodel_yellow;
1615 precache_playermodel(s);
1616 s = autocvar_sv_defaultplayermodel_pink;
1618 precache_playermodel(s);
1619 s = autocvar_sv_defaultplayermodel;
1621 precache_playermodel(s);
1626 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1627 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1630 // gore and miscellaneous sounds
1631 //precache_sound ("misc/h2ohit.wav");
1632 precache_model ("models/hook.md3");
1633 precache_sound ("misc/armorimpact.wav");
1634 precache_sound ("misc/bodyimpact1.wav");
1635 precache_sound ("misc/bodyimpact2.wav");
1636 precache_sound ("misc/gib.wav");
1637 precache_sound ("misc/gib_splat01.wav");
1638 precache_sound ("misc/gib_splat02.wav");
1639 precache_sound ("misc/gib_splat03.wav");
1640 precache_sound ("misc/gib_splat04.wav");
1641 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1642 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1643 precache_sound ("misc/null.wav");
1644 precache_sound ("misc/spawn.wav");
1645 precache_sound ("misc/talk.wav");
1646 precache_sound ("misc/teleport.wav");
1647 precache_sound ("misc/poweroff.wav");
1648 precache_sound ("player/lava.wav");
1649 precache_sound ("player/slime.wav");
1652 precache_sound ("misc/jetpack_fly.wav");
1654 precache_model ("models/sprites/0.spr32");
1655 precache_model ("models/sprites/1.spr32");
1656 precache_model ("models/sprites/2.spr32");
1657 precache_model ("models/sprites/3.spr32");
1658 precache_model ("models/sprites/4.spr32");
1659 precache_model ("models/sprites/5.spr32");
1660 precache_model ("models/sprites/6.spr32");
1661 precache_model ("models/sprites/7.spr32");
1662 precache_model ("models/sprites/8.spr32");
1663 precache_model ("models/sprites/9.spr32");
1664 precache_model ("models/sprites/10.spr32");
1666 // common weapon precaches
1667 precache_sound ("weapons/weapon_switch.wav");
1668 precache_sound ("weapons/weaponpickup.wav");
1669 precache_sound ("weapons/unavailable.wav");
1670 precache_sound ("weapons/dryfire.wav");
1671 if (g_grappling_hook)
1673 precache_sound ("weapons/hook_fire.wav"); // hook
1674 precache_sound ("weapons/hook_impact.wav"); // hook
1677 if(autocvar_sv_precacheweapons)
1679 //precache weapon models/sounds
1682 while (wep <= WEP_LAST)
1684 weapon_action(wep, WR_PRECACHE);
1689 precache_model("models/elaser.mdl");
1690 precache_model("models/laser.mdl");
1691 precache_model("models/ebomb.mdl");
1694 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1696 if (!self.noise && self.music) // quake 3 uses the music field
1697 self.noise = self.music;
1699 // plays music for the level if there is any
1702 precache_sound (self.noise);
1703 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1708 // sorry, but using \ in macros breaks line numbers
1709 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1710 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1711 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1713 // WARNING: this kills the trace globals
1714 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1715 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1717 #define INITPRIO_FIRST 0
1718 #define INITPRIO_GAMETYPE 0
1719 #define INITPRIO_GAMETYPE_FALLBACK 1
1720 #define INITPRIO_FINDTARGET 10
1721 #define INITPRIO_DROPTOFLOOR 20
1722 #define INITPRIO_SETLOCATION 90
1723 #define INITPRIO_LINKDOORS 91
1724 #define INITPRIO_LAST 99
1726 .void(void) initialize_entity;
1727 .float initialize_entity_order;
1728 .entity initialize_entity_next;
1729 entity initialize_entity_first;
1731 void make_safe_for_remove(entity e)
1733 if (e.initialize_entity)
1736 for (ent = initialize_entity_first; ent; )
1738 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1740 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1741 // skip it in linked list
1744 prev.initialize_entity_next = ent.initialize_entity_next;
1745 ent = prev.initialize_entity_next;
1749 initialize_entity_first = ent.initialize_entity_next;
1750 ent = initialize_entity_first;
1756 ent = ent.initialize_entity_next;
1762 void objerror(string s)
1764 make_safe_for_remove(self);
1765 objerror_builtin(s);
1768 .float remove_except_protected_forbidden;
1769 void remove_except_protected(entity e)
1771 if(e.remove_except_protected_forbidden)
1772 error("not allowed to remove this at this point");
1776 void remove_unsafely(entity e)
1781 void remove_safely(entity e)
1783 make_safe_for_remove(e);
1787 void InitializeEntity(entity e, void(void) func, float order)
1791 if (!e || e.initialize_entity)
1793 // make a proxy initializer entity
1797 e.classname = "initialize_entity";
1801 e.initialize_entity = func;
1802 e.initialize_entity_order = order;
1804 cur = initialize_entity_first;
1807 if (!cur || cur.initialize_entity_order > order)
1809 // insert between prev and cur
1811 prev.initialize_entity_next = e;
1813 initialize_entity_first = e;
1814 e.initialize_entity_next = cur;
1818 cur = cur.initialize_entity_next;
1821 void InitializeEntitiesRun()
1824 startoflist = initialize_entity_first;
1825 initialize_entity_first = world;
1826 remove = remove_except_protected;
1827 for (self = startoflist; self; self = self.initialize_entity_next)
1829 self.remove_except_protected_forbidden = 1;
1831 for (self = startoflist; self; )
1834 var void(void) func;
1835 e = self.initialize_entity_next;
1836 func = self.initialize_entity;
1837 self.initialize_entity_order = 0;
1838 self.initialize_entity = func_null;
1839 self.initialize_entity_next = world;
1840 self.remove_except_protected_forbidden = 0;
1841 if (self.classname == "initialize_entity")
1845 remove_builtin(self);
1848 //dprint("Delayed initialization: ", self.classname, "\n");
1849 if(func != func_null)
1854 backtrace(strcat("Null function in: ", self.classname, "\n"));
1858 remove = remove_unsafely;
1861 .float uncustomizeentityforclient_set;
1862 .void(void) uncustomizeentityforclient;
1863 void(void) SUB_Nullpointer = #0;
1864 void UncustomizeEntitiesRun()
1868 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1869 self.uncustomizeentityforclient();
1872 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1874 e.customizeentityforclient = customizer;
1875 e.uncustomizeentityforclient = uncustomizer;
1876 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1880 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1883 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1887 if (e.classname == "")
1888 e.classname = "net_linked";
1890 if (e.model == "" || self.modelindex == 0)
1894 setmodel(e, "null");
1898 e.SendEntity = sendfunc;
1899 e.SendFlags = 0xFFFFFF;
1902 e.effects |= EF_NODEPTHTEST;
1906 e.nextthink = time + dt;
1907 e.think = SUB_Remove;
1911 void adaptor_think2touch()
1920 void adaptor_think2use()
1932 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1934 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1935 self.projectiledeathtype |= HITTYPE_SPLASH;
1936 adaptor_think2use();
1939 // deferred dropping
1940 void DropToFloor_Handler()
1942 droptofloor_builtin();
1943 self.dropped_origin = self.origin;
1948 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1953 float trace_hits_box_a0, trace_hits_box_a1;
1955 float trace_hits_box_1d(float end, float thmi, float thma)
1959 // just check if x is in range
1967 // do the trace with respect to x
1968 // 0 -> end has to stay in thmi -> thma
1969 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1970 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1971 if (trace_hits_box_a0 > trace_hits_box_a1)
1977 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1982 // now it is a trace from 0 to end
1984 trace_hits_box_a0 = 0;
1985 trace_hits_box_a1 = 1;
1987 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1989 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1991 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1997 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1999 return trace_hits_box(start, end, thmi - ma, thma - mi);
2002 float SUB_NoImpactCheck()
2004 // zero hitcontents = this is not the real impact, but either the
2005 // mirror-impact of something hitting the projectile instead of the
2006 // projectile hitting the something, or a touchareagrid one. Neither of
2007 // these stop the projectile from moving, so...
2008 if(trace_dphitcontents == 0)
2010 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2013 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2015 if (other == world && self.size != '0 0 0')
2018 tic = self.velocity * sys_frametime;
2019 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2020 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2021 if (trace_fraction >= 1)
2023 dprint("Odd... did not hit...?\n");
2025 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2027 dprint("Detected and prevented the sky-grapple bug.\n");
2035 #define SUB_OwnerCheck() (other && (other == self.owner))
2037 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2039 if(SUB_OwnerCheck())
2041 if(SUB_NoImpactCheck())
2046 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2047 UpdateCSQCProjectileNextFrame(self);
2050 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2052 float MAX_IPBAN_URIS = 16;
2054 float URI_GET_DISCARD = 0;
2055 float URI_GET_IPBAN = 1;
2056 float URI_GET_IPBAN_END = 16;
2057 float URI_GET_PLAYERSTATS_SENT = 17;
2059 void URI_Get_Callback(float id, float status, string data)
2061 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2063 dprint("\nEnd of data.\n");
2065 if (id == URI_GET_DISCARD)
2069 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2072 OnlineBanList_URI_Get_Callback(id, status, data);
2074 else if (id == URI_GET_PLAYERSTATS_SENT)
2076 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2080 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2084 void print_to(entity e, string s)
2087 sprint(e, strcat(s, "\n"));
2092 string uid2name(string myuid) {
2094 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2097 s = "^1Unregistered Player";
2101 float race_readTime(string map, float pos)
2109 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2112 string race_readUID(string map, float pos)
2120 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2123 float race_readPos(string map, float t) {
2125 for (i = 1; i <= RANKINGS_CNT; ++i)
2126 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2129 return 0; // pos is zero if unranked
2132 void race_writeTime(string map, float t, string myuid)
2141 newpos = race_readPos(map, t);
2144 for(i = 1; i <= RANKINGS_CNT; ++i)
2146 if(race_readUID(map, i) == myuid)
2149 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2150 for (i = prevpos; i > newpos; --i) {
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2154 } else { // player has no ranked record yet
2155 for (i = RANKINGS_CNT; i > newpos; --i) {
2156 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2157 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2161 // store new time itself
2162 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2163 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2166 string race_readName(string map, float pos)
2174 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2177 string race_placeName(float pos) {
2178 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2180 if(mod(pos, 10) == 1)
2181 return strcat(ftos(pos), "st");
2182 else if(mod(pos, 10) == 2)
2183 return strcat(ftos(pos), "nd");
2184 else if(mod(pos, 10) == 3)
2185 return strcat(ftos(pos), "rd");
2187 return strcat(ftos(pos), "th");
2190 return strcat(ftos(pos), "th");
2192 string getrecords(float page) // 50 records per page
2206 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2208 if (MapInfo_Get_ByID(i))
2210 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2214 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2215 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2223 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2225 if (MapInfo_Get_ByID(i))
2227 r = race_readTime(MapInfo_Map_bspname, 1);
2230 h = race_readName(MapInfo_Map_bspname, 1);
2231 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2239 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2241 if (MapInfo_Get_ByID(i))
2243 r = race_readTime(MapInfo_Map_bspname, 1);
2246 h = race_readName(MapInfo_Map_bspname, 1);
2247 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2253 MapInfo_ClearTemps();
2255 if (s == "" && page == 0)
2256 return "No records are available on this server.\n";
2261 string getrankings()
2274 for (i = 1; i <= RANKINGS_CNT; ++i)
2276 t = race_readTime(map, i);
2279 n = race_readName(map, i);
2280 p = race_placeName(i);
2281 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2284 MapInfo_ClearTemps();
2287 return strcat("No records are available for the map: ", map, "\n");
2289 return strcat("Records for ", map, ":\n", s);
2292 #define LADDER_FIRSTPOINT 100
2293 #define LADDER_CNT 10
2294 // position X still gives LADDER_FIRSTPOINT/X points
2295 #define LADDER_SIZE 30
2296 // ladder shows the top X players
2297 string top_uids[LADDER_SIZE];
2298 float top_scores[LADDER_SIZE];
2301 float i, j, k, uidcnt;
2315 for (k = 0; k < MapInfo_count; ++k)
2317 if (MapInfo_Get_ByID(k))
2319 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2320 if(i == 0) // speed award
2322 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2325 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2327 else // normal record, if it exists (else break)
2329 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2332 myuid = race_readUID(MapInfo_Map_bspname, i);
2335 // string s contains:
2336 // arg 0 = # of speed recs
2337 // arg 1 = # of 1st place recs
2338 // arg 2 = # of 2nd place recs
2340 // LADDER_CNT+1 = total points
2342 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2345 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2347 for (j = 0; j <= LADDER_CNT + 1; ++j)
2349 if(j != LADDER_CNT + 1)
2350 temp_s = strcat(temp_s, "0 ");
2352 temp_s = strcat(temp_s, "0");
2356 tokenize_console(temp_s);
2359 if(i == 0) // speed award
2360 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2362 if(j == 0) // speed award
2363 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2365 s = strcat(s, " ", argv(j)); // just copy over everything else
2368 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2371 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2372 else if(j == i) // wanted rec!
2373 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2375 s = strcat(s, " ", argv(j)); // just copy over everything else
2378 // total points are (by default) calculated like this:
2379 // speedrec = floor(100 / 10) = 10 points
2380 // 1st place = floor(100 / 1) = 100 points
2381 // 2nd place = floor(100 / 2) = 50 points
2382 // 3rd place = floor(100 / 3) = 33 points
2383 // 4th place = floor(100 / 4) = 25 points
2384 // 5th place = floor(100 / 5) = 20 points
2388 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2390 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2392 db_put(TemporaryDB, strcat("ladder", myuid), s);
2399 for (i = 0; i <= uidcnt; ++i) // for each known uid
2401 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2402 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2403 tokenize_console(temp_s);
2404 thiscnt = stof(argv(LADDER_CNT+1));
2406 if(thiscnt > top_scores[LADDER_SIZE-1])
2407 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2409 if(thiscnt > top_scores[j])
2411 for (k = LADDER_SIZE-1; k >= j; --k)
2413 top_uids[k] = top_uids[k-1];
2414 top_scores[k] = top_scores[k-1];
2416 top_uids[j] = thisuid;
2417 top_scores[j] = thiscnt;
2423 s = "^3-----------------------\n\n";
2425 s = strcat(s, "Pos ^3|");
2426 s = strcat(s, " ^7Total ^3|");
2427 for (i = 1; i <= LADDER_CNT; ++i)
2429 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2431 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2433 s = strcat(s, "\n^3----+--------");
2434 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2436 s = strcat(s, "+-----");
2439 for (i = 1; i <= LADDER_CNT - 9; ++i)
2441 s = strcat(s, "+------");
2445 s = strcat(s, "+--------------+--------------------\n");
2447 for (i = 0; i < LADDER_SIZE; ++i)
2449 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2450 tokenize_console(temp_s);
2451 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2453 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2454 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2455 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2457 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2460 for (j = 10; j <= LADDER_CNT; ++j)
2462 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2466 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2467 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2470 MapInfo_ClearTemps();
2473 return "No ladder on this server!\n";
2475 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2479 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2482 vector start, org, delta, end, enddown, mstart;
2484 m = e.dphitcontentsmask;
2485 e.dphitcontentsmask = goodcontents | badcontents;
2488 delta = world.maxs - world.mins;
2490 for (i = 0; i < attempts; ++i)
2492 start_x = org_x + random() * delta_x;
2493 start_y = org_y + random() * delta_y;
2494 start_z = org_z + random() * delta_z;
2496 // rule 1: start inside world bounds, and outside
2497 // solid, and don't start from somewhere where you can
2498 // fall down to evil
2499 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2500 if (trace_fraction >= 1)
2502 if (trace_startsolid)
2504 if (trace_dphitcontents & badcontents)
2506 if (trace_dphitq3surfaceflags & badsurfaceflags)
2509 // rule 2: if we are too high, lower the point
2510 if (trace_fraction * delta_z > maxaboveground)
2511 start = trace_endpos + '0 0 1' * maxaboveground;
2512 enddown = trace_endpos;
2514 // rule 3: make sure we aren't outside the map. This only works
2515 // for somewhat well formed maps. A good rule of thumb is that
2516 // the map should have a convex outside hull.
2517 // these can be traceLINES as we already verified the starting box
2518 mstart = start + 0.5 * (e.mins + e.maxs);
2519 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2520 if (trace_fraction >= 1)
2522 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2525 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2526 if (trace_fraction >= 1)
2528 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2529 if (trace_fraction >= 1)
2531 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2532 if (trace_fraction >= 1)
2535 // find a random vector to "look at"
2536 end_x = org_x + random() * delta_x;
2537 end_y = org_y + random() * delta_y;
2538 end_z = org_z + random() * delta_z;
2539 end = start + normalize(end - start) * vlen(delta);
2541 // rule 4: start TO end must not be too short
2542 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2543 if (trace_startsolid)
2545 if (trace_fraction < minviewdistance / vlen(delta))
2548 // rule 5: don't want to look at sky
2549 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2552 // rule 6: we must not end up in trigger_hurt
2553 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2559 e.dphitcontentsmask = m;
2563 setorigin(e, start);
2564 e.angles = vectoangles(end - start);
2565 dprint("Needed ", ftos(i + 1), " attempts\n");
2572 float zcurveparticles_effectno;
2573 vector zcurveparticles_start;
2574 float zcurveparticles_spd;
2576 void endzcurveparticles()
2578 if(zcurveparticles_effectno)
2581 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2583 zcurveparticles_effectno = 0;
2586 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2588 spd = bound(0, floor(spd / 16), 32767);
2589 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2591 endzcurveparticles();
2592 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2593 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2594 WriteShort(MSG_BROADCAST, effectno);
2595 WriteCoord(MSG_BROADCAST, start_x);
2596 WriteCoord(MSG_BROADCAST, start_y);
2597 WriteCoord(MSG_BROADCAST, start_z);
2598 zcurveparticles_effectno = effectno;
2599 zcurveparticles_start = start;
2602 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2603 WriteCoord(MSG_BROADCAST, end_x);
2604 WriteCoord(MSG_BROADCAST, end_y);
2605 WriteCoord(MSG_BROADCAST, end_z);
2606 WriteCoord(MSG_BROADCAST, end_dz);
2607 zcurveparticles_spd = spd;
2610 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2613 vector vecxy, velxy;
2615 vecxy = end - start;
2620 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2622 endzcurveparticles();
2623 trailparticles(world, effectno, start, end);
2627 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2628 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2631 void write_recordmarker(entity pl, float tstart, float dt)
2633 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2635 // also write a marker into demo files for demotc-race-record-extractor to find
2638 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2639 " ", ftos(tstart), " ", ftos(dt), "\n"));
2642 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2655 if(allowcenter) // 2: allow center handedness
2668 if(allowcenter) // 2: allow center handedness
2684 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2689 if (autocvar_g_shootfromeye)
2693 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2701 else if (autocvar_g_shootfromcenter)
2705 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2713 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2723 else if (autocvar_g_shootfromclient)
2725 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2730 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2732 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2736 void attach_sameorigin(entity e, entity to, string tag)
2738 vector org, t_forward, t_left, t_up, e_forward, e_up;
2745 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2746 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2747 t_forward = v_forward * tagscale;
2748 t_left = v_right * -tagscale;
2749 t_up = v_up * tagscale;
2751 e.origin_x = org * t_forward;
2752 e.origin_y = org * t_left;
2753 e.origin_z = org * t_up;
2755 // current forward and up directions
2756 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2757 e.angles = AnglesTransform_FromVAngles(e.angles);
2759 e.angles = AnglesTransform_FromAngles(e.angles);
2760 fixedmakevectors(e.angles);
2762 // untransform forward, up!
2763 e_forward_x = v_forward * t_forward;
2764 e_forward_y = v_forward * t_left;
2765 e_forward_z = v_forward * t_up;
2766 e_up_x = v_up * t_forward;
2767 e_up_y = v_up * t_left;
2768 e_up_z = v_up * t_up;
2770 e.angles = fixedvectoangles2(e_forward, e_up);
2771 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2772 e.angles = AnglesTransform_ToVAngles(e.angles);
2774 e.angles = AnglesTransform_ToAngles(e.angles);
2776 setattachment(e, to, tag);
2777 setorigin(e, e.origin);
2780 void detach_sameorigin(entity e)
2783 org = gettaginfo(e, 0);
2784 e.angles = fixedvectoangles2(v_forward, v_up);
2785 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2786 e.angles = AnglesTransform_ToVAngles(e.angles);
2788 e.angles = AnglesTransform_ToAngles(e.angles);
2790 setattachment(e, world, "");
2791 setorigin(e, e.origin);
2794 void follow_sameorigin(entity e, entity to)
2796 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2797 e.aiment = to; // make the hole follow bmodel
2798 e.punchangle = to.angles; // the original angles of bmodel
2799 e.view_ofs = e.origin - to.origin; // relative origin
2800 e.v_angle = e.angles - to.angles; // relative angles
2803 void unfollow_sameorigin(entity e)
2805 e.movetype = MOVETYPE_NONE;
2808 entity gettaginfo_relative_ent;
2809 vector gettaginfo_relative(entity e, float tag)
2811 if (!gettaginfo_relative_ent)
2813 gettaginfo_relative_ent = spawn();
2814 gettaginfo_relative_ent.effects = EF_NODRAW;
2816 gettaginfo_relative_ent.model = e.model;
2817 gettaginfo_relative_ent.modelindex = e.modelindex;
2818 gettaginfo_relative_ent.frame = e.frame;
2819 return gettaginfo(gettaginfo_relative_ent, tag);
2822 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2826 if (pl.soundentity.cnt & p)
2828 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2829 pl.soundentity.cnt |= p;
2832 void SoundEntity_StopSound(entity pl, float chan)
2836 if (pl.soundentity.cnt & p)
2838 stopsoundto(MSG_ALL, pl.soundentity, chan);
2839 pl.soundentity.cnt &~= p;
2843 void SoundEntity_Attach(entity pl)
2845 pl.soundentity = spawn();
2846 pl.soundentity.classname = "soundentity";
2847 pl.soundentity.owner = pl;
2848 setattachment(pl.soundentity, pl, "");
2849 setmodel(pl.soundentity, "null");
2852 void SoundEntity_Detach(entity pl)
2855 for (i = 0; i <= 7; ++i)
2856 SoundEntity_StopSound(pl, i);
2860 float ParseCommandPlayerSlotTarget_firsttoken;
2861 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2869 ParseCommandPlayerSlotTarget_firsttoken = -1;
2873 if (substring(argv(idx), 0, 1) == "#")
2875 s = substring(argv(idx), 1, -1);
2877 if (s == "") if (tokens > idx)
2882 ParseCommandPlayerSlotTarget_firsttoken = idx;
2884 if (s == ftos(n) && n > 0 && n <= maxclients)
2887 if (e.flags & FL_CLIENT)
2893 // it must be a nick name
2896 ParseCommandPlayerSlotTarget_firsttoken = idx;
2899 FOR_EACH_CLIENT(head)
2900 if (head.netname == s)
2908 s = strdecolorize(s);
2910 FOR_EACH_CLIENT(head)
2911 if (strdecolorize(head.netname) == s)
2926 float modeleffect_SendEntity(entity to, float sf)
2929 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2932 if(self.velocity != '0 0 0')
2934 if(self.angles != '0 0 0')
2936 if(self.avelocity != '0 0 0')
2939 WriteByte(MSG_ENTITY, f);
2940 WriteShort(MSG_ENTITY, self.modelindex);
2941 WriteByte(MSG_ENTITY, self.skin);
2942 WriteByte(MSG_ENTITY, self.frame);
2943 WriteCoord(MSG_ENTITY, self.origin_x);
2944 WriteCoord(MSG_ENTITY, self.origin_y);
2945 WriteCoord(MSG_ENTITY, self.origin_z);
2948 WriteCoord(MSG_ENTITY, self.velocity_x);
2949 WriteCoord(MSG_ENTITY, self.velocity_y);
2950 WriteCoord(MSG_ENTITY, self.velocity_z);
2954 WriteCoord(MSG_ENTITY, self.angles_x);
2955 WriteCoord(MSG_ENTITY, self.angles_y);
2956 WriteCoord(MSG_ENTITY, self.angles_z);
2960 WriteCoord(MSG_ENTITY, self.avelocity_x);
2961 WriteCoord(MSG_ENTITY, self.avelocity_y);
2962 WriteCoord(MSG_ENTITY, self.avelocity_z);
2964 WriteShort(MSG_ENTITY, self.scale * 256.0);
2965 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2966 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2967 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2968 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2973 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2978 e.classname = "modeleffect";
2986 e.teleport_time = t1;
2990 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2994 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2997 sz = max(e.scale, e.scale2);
2998 setsize(e, e.mins * sz, e.maxs * sz);
2999 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3002 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3004 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3007 float randombit(float bits)
3009 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3018 for(f = 1; f <= bits; f *= 2)
3027 r = (r - 1) / (n - 1);
3034 float randombits(float bits, float k, float error_return)
3038 while(k > 0 && bits != r)
3040 r += randombit(bits - r);
3049 void randombit_test(float bits, float iter)
3053 print(ftos(randombit(bits)), "\n");
3058 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3060 if(halflifedist > 0)
3061 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3062 else if(halflifedist < 0)
3063 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3072 #define cvar_string_normal cvar_string_builtin
3073 #define cvar_normal cvar_builtin
3075 string cvar_string_normal(string n)
3077 if not(cvar_type(n) & 1)
3078 backtrace(strcat("Attempt to access undefined cvar: ", n));
3079 return cvar_string_builtin(n);
3082 float cvar_normal(string n)
3084 return stof(cvar_string_normal(n));
3087 #define cvar_set_normal cvar_set_builtin
3095 oself.think = SUB_Remove;
3096 oself.nextthink = time;
3102 Execute func() after time + fdelay.
3103 self when func is executed = self when defer is called
3105 void defer(float fdelay, void() func)
3112 e.think = defer_think;
3113 e.nextthink = time + fdelay;