1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_LASER || i == WEP_SHOTGUN);
886 t = (i == WEP_SHOTGUN);
888 t = 0; // weapon is set a few lines later
890 t = (i == WEP_LASER || i == WEP_SHOTGUN);
891 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892 t |= (i == WEP_HOOK);
895 // we cannot disable porto in Nexball, we must force it
896 if(g_nexball && i == WEP_PORTO)
902 void readplayerstartcvars()
908 // initialize starting values for players
911 start_ammo_shells = 0;
912 start_ammo_nails = 0;
913 start_ammo_rockets = 0;
914 start_ammo_cells = 0;
915 start_health = cvar("g_balance_health_start");
916 start_armorvalue = cvar("g_balance_armor_start");
919 s = cvar_string("g_weaponarena");
925 g_weaponarena_list = "All Weapons";
926 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
928 e = get_weaponinfo(j);
929 g_weaponarena |= e.weapons;
930 weapon_action(e.weapon, WR_PRECACHE);
933 else if (s == "most")
935 g_weaponarena_list = "Most Weapons";
936 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
938 e = get_weaponinfo(j);
939 if (e.spawnflags & WEP_FLAG_NORMAL)
941 g_weaponarena |= e.weapons;
942 weapon_action(e.weapon, WR_PRECACHE);
946 else if (s == "none")
948 g_weaponarena_list = "No Weapons";
949 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
953 t = tokenize_console(s);
954 g_weaponarena_list = "";
955 for (i = 0; i < t; ++i)
958 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
960 e = get_weaponinfo(j);
963 g_weaponarena |= e.weapons;
964 weapon_action(e.weapon, WR_PRECACHE);
965 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
971 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
974 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
978 g_weaponarena_random = cvar("g_weaponarena_random");
980 g_weaponarena_random = 0;
981 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
985 start_weapons = g_weaponarena;
986 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
988 e = get_weaponinfo(j);
989 if(start_weapons & e.weapons)
991 if(e.items & IT_ROCKETS)
992 start_ammo_rockets = 999;
993 if(e.items & IT_SHELLS)
994 start_ammo_shells = 999;
995 if(e.items & IT_CELLS)
996 start_ammo_cells = 999;
997 if(e.items & IT_NAILS)
998 start_ammo_nails = 999;
999 if(e.items & IT_FUEL)
1000 start_ammo_fuel = 999;
1003 start_items |= IT_UNLIMITED_AMMO;
1005 else if (g_minstagib)
1008 start_armorvalue = 0;
1009 start_weapons = WEPBIT_MINSTANEX;
1010 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1011 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1013 start_ammo_fuel = cvar("g_start_ammo_fuel");
1015 if (g_minstagib_invis_alpha <= 0)
1016 g_minstagib_invis_alpha = -1;
1022 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1023 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1024 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1025 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1026 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1027 start_health = cvar("g_lms_start_health");
1028 start_armorvalue = cvar("g_lms_start_armor");
1032 start_ammo_shells = cvar("g_start_ammo_shells");
1033 start_ammo_nails = cvar("g_start_ammo_nails");
1034 start_ammo_rockets = cvar("g_start_ammo_rockets");
1035 start_ammo_cells = cvar("g_start_ammo_cells");
1036 start_ammo_fuel = cvar("g_start_ammo_fuel");
1039 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1041 e = get_weaponinfo(i);
1042 if(want_weapon("g_start_weapon_", e, FALSE))
1043 start_weapons |= e.weapons;
1049 warmup_start_ammo_shells = start_ammo_shells;
1050 warmup_start_ammo_nails = start_ammo_nails;
1051 warmup_start_ammo_rockets = start_ammo_rockets;
1052 warmup_start_ammo_cells = start_ammo_cells;
1053 warmup_start_ammo_fuel = start_ammo_fuel;
1054 warmup_start_health = start_health;
1055 warmup_start_armorvalue = start_armorvalue;
1056 warmup_start_weapons = start_weapons;
1058 if (!g_weaponarena && !g_minstagib && !g_ca)
1060 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1061 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1062 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1063 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1064 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1065 warmup_start_health = cvar("g_warmup_start_health");
1066 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1067 warmup_start_weapons = 0;
1068 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1070 e = get_weaponinfo(i);
1071 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1072 warmup_start_weapons |= e.weapons;
1077 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1079 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1080 start_items |= IT_FUEL_REGEN;
1081 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1082 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1085 if(!cvar("g_use_ammunition"))
1087 start_ammo_shells = cvar("g_pickup_shells_max");
1088 start_ammo_nails = cvar("g_pickup_nails_max");
1089 start_ammo_rockets = cvar("g_pickup_rockets_max");
1090 start_ammo_cells = cvar("g_pickup_cells_max");
1091 start_ammo_fuel = cvar("g_pickup_fuel_max");
1092 start_items |= IT_UNLIMITED_AMMO;
1093 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1094 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1095 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1096 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1097 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1098 //warmup_start_items |= IT_UNLIMITED_AMMO;
1102 start_items |= IT_JETPACK;
1104 if (g_weapon_stay == 2)
1106 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1107 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1108 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1109 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1110 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1111 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1112 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1113 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1114 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1115 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1118 MUTATOR_CALLHOOK(SetStartItems);
1120 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1122 e = get_weaponinfo(i);
1123 if(e.weapons & (start_weapons | warmup_start_weapons))
1124 weapon_action(e.weapon, WR_PRECACHE);
1127 start_ammo_shells = max(0, start_ammo_shells);
1128 start_ammo_nails = max(0, start_ammo_nails);
1129 start_ammo_cells = max(0, start_ammo_cells);
1130 start_ammo_rockets = max(0, start_ammo_rockets);
1131 start_ammo_fuel = max(0, start_ammo_fuel);
1133 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1134 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1135 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1136 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1137 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1141 float g_bugrigs_planar_movement;
1142 float g_bugrigs_planar_movement_car_jumping;
1143 float g_bugrigs_reverse_spinning;
1144 float g_bugrigs_reverse_speeding;
1145 float g_bugrigs_reverse_stopping;
1146 float g_bugrigs_air_steering;
1147 float g_bugrigs_angle_smoothing;
1148 float g_bugrigs_friction_floor;
1149 float g_bugrigs_friction_brake;
1150 float g_bugrigs_friction_air;
1151 float g_bugrigs_accel;
1152 float g_bugrigs_speed_ref;
1153 float g_bugrigs_speed_pow;
1154 float g_bugrigs_steer;
1156 float g_touchexplode;
1157 float g_touchexplode_radius;
1158 float g_touchexplode_damage;
1159 float g_touchexplode_edgedamage;
1160 float g_touchexplode_force;
1167 float sv_pitch_fixyaw;
1169 void readlevelcvars(void)
1171 // first load all the mutators
1173 MUTATOR_ADD(mutator_nix);
1174 if(cvar("g_dodging"))
1175 MUTATOR_ADD(mutator_dodging);
1176 if(cvar("g_rocket_flying"))
1177 MUTATOR_ADD(mutator_rocketflying);
1178 if(cvar("g_vampire"))
1179 MUTATOR_ADD(mutator_vampire);
1181 if(cvar("sv_allow_fullbright"))
1182 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1184 g_bugrigs = cvar("g_bugrigs");
1185 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1186 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1187 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1188 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1189 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1190 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1191 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1192 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1193 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1194 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1195 g_bugrigs_accel = cvar("g_bugrigs_accel");
1196 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1197 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1198 g_bugrigs_steer = cvar("g_bugrigs_steer");
1200 g_touchexplode = cvar("g_touchexplode");
1201 g_touchexplode_radius = cvar("g_touchexplode_radius");
1202 g_touchexplode_damage = cvar("g_touchexplode_damage");
1203 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1204 g_touchexplode_force = cvar("g_touchexplode_force");
1206 #ifdef ALLOW_FORCEMODELS
1207 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1209 sv_loddistance1 = cvar("sv_loddistance1");
1210 sv_loddistance2 = cvar("sv_loddistance2");
1212 if(sv_loddistance2 <= sv_loddistance1)
1213 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1215 sv_clones = cvar("sv_clones");
1216 sv_gentle = cvar("sv_gentle");
1217 sv_foginterval = cvar("sv_foginterval");
1218 g_cloaked = cvar("g_cloaked");
1220 g_cloaked = 1; // always enable cloak in CTS
1221 g_jump_grunt = cvar("g_jump_grunt");
1222 g_footsteps = cvar("g_footsteps");
1223 g_grappling_hook = cvar("g_grappling_hook");
1224 g_jetpack = cvar("g_jetpack");
1225 g_midair = cvar("g_midair");
1226 g_minstagib = cvar("g_minstagib");
1227 g_norecoil = cvar("g_norecoil");
1228 g_bloodloss = cvar("g_bloodloss");
1229 sv_maxidle = cvar("sv_maxidle");
1230 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1231 sv_pogostick = cvar("sv_pogostick");
1232 g_ctf_reverse = cvar("g_ctf_reverse");
1233 sv_autotaunt = cvar("sv_autotaunt");
1234 sv_taunt = cvar("sv_taunt");
1236 inWarmupStage = cvar("g_warmup");
1237 g_warmup_limit = cvar("g_warmup_limit");
1238 g_warmup_allguns = cvar("g_warmup_allguns");
1239 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1241 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1242 inWarmupStage = 0; // these modes cannot work together, sorry
1244 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1245 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1246 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1247 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1248 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1249 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1250 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1251 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1252 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1253 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1254 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1255 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1257 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1258 g_weaponratefactor = cvar("g_weaponratefactor");
1259 g_weapondamagefactor = cvar("g_weapondamagefactor");
1260 g_weaponforcefactor = cvar("g_weaponforcefactor");
1261 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1263 g_pickup_shells = cvar("g_pickup_shells");
1264 g_pickup_shells_max = cvar("g_pickup_shells_max");
1265 g_pickup_nails = cvar("g_pickup_nails");
1266 g_pickup_nails_max = cvar("g_pickup_nails_max");
1267 g_pickup_rockets = cvar("g_pickup_rockets");
1268 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1269 g_pickup_cells = cvar("g_pickup_cells");
1270 g_pickup_cells_max = cvar("g_pickup_cells_max");
1271 g_pickup_fuel = cvar("g_pickup_fuel");
1272 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1273 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1274 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1275 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1276 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1277 g_pickup_armormedium = cvar("g_pickup_armormedium");
1278 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1279 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1280 g_pickup_armorbig = cvar("g_pickup_armorbig");
1281 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1282 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1283 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1284 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1285 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1286 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1287 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1288 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1289 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1290 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1291 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1292 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1293 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1294 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1295 g_pickup_healthmega = cvar("g_pickup_healthmega");
1296 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1297 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1299 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1300 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1302 g_pinata = cvar("g_pinata");
1304 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1306 g_weapon_stay = cvar("g_weapon_stay");
1308 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1311 g_ghost_items = cvar("g_ghost_items");
1313 if(g_ghost_items >= 1)
1314 g_ghost_items = 0.25; // default alpha value
1316 if not(inWarmupStage && !g_ca)
1317 game_starttime = cvar("g_start_delay");
1319 sv_pitch_min = cvar("sv_pitch_min");
1320 sv_pitch_max = cvar("sv_pitch_max");
1321 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1323 readplayerstartcvars();
1329 string precache_sound (string s) = #19;
1330 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1331 float precache_sound_index (string s) = #19;
1333 #define SND_VOLUME 1
1334 #define SND_ATTENUATION 2
1335 #define SND_LARGEENTITY 8
1336 #define SND_LARGESOUND 16
1338 float sound_allowed(float dest, entity e)
1340 // sounds from world may always pass
1343 if (e.classname == "body")
1345 if (e.owner && e.owner != e)
1350 // sounds to self may always pass
1351 if (dest == MSG_ONE)
1352 if (e == msg_entity)
1354 // sounds by players can be removed
1355 if (autocvar_bot_sound_monopoly)
1356 if (clienttype(e) == CLIENTTYPE_REAL)
1358 // anything else may pass
1362 void sound(entity e, float chan, string samp, float vol, float atten)
1364 if (!sound_allowed(MSG_BROADCAST, e))
1366 sound_builtin(e, chan, samp, vol, atten);
1368 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1372 if (!sound_allowed(dest, e))
1375 entno = num_for_edict(e);
1376 idx = precache_sound_index(samp);
1381 atten = floor(atten * 64);
1382 vol = floor(vol * 255);
1385 sflags |= SND_VOLUME;
1387 sflags |= SND_ATTENUATION;
1389 sflags |= SND_LARGEENTITY;
1391 sflags |= SND_LARGESOUND;
1393 WriteByte(dest, SVC_SOUND);
1394 WriteByte(dest, sflags);
1395 if (sflags & SND_VOLUME)
1396 WriteByte(dest, vol);
1397 if (sflags & SND_ATTENUATION)
1398 WriteByte(dest, atten);
1399 if (sflags & SND_LARGEENTITY)
1401 WriteShort(dest, entno);
1402 WriteByte(dest, chan);
1406 WriteShort(dest, entno * 8 + chan);
1408 if (sflags & SND_LARGESOUND)
1409 WriteShort(dest, idx);
1411 WriteByte(dest, idx);
1413 WriteCoord(dest, o_x);
1414 WriteCoord(dest, o_y);
1415 WriteCoord(dest, o_z);
1417 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1421 if (!sound_allowed(dest, e))
1424 o = e.origin + 0.5 * (e.mins + e.maxs);
1425 soundtoat(dest, e, o, chan, samp, vol, atten);
1427 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1429 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1431 void stopsoundto(float dest, entity e, float chan)
1435 if (!sound_allowed(dest, e))
1438 entno = num_for_edict(e);
1443 idx = precache_sound_index("misc/null.wav");
1444 sflags = SND_LARGEENTITY;
1446 sflags |= SND_LARGESOUND;
1447 WriteByte(dest, SVC_SOUND);
1448 WriteByte(dest, sflags);
1449 WriteShort(dest, entno);
1450 WriteByte(dest, chan);
1451 if (sflags & SND_LARGESOUND)
1452 WriteShort(dest, idx);
1454 WriteByte(dest, idx);
1455 WriteCoord(dest, e.origin_x);
1456 WriteCoord(dest, e.origin_y);
1457 WriteCoord(dest, e.origin_z);
1461 WriteByte(dest, SVC_STOPSOUND);
1462 WriteShort(dest, entno * 8 + chan);
1465 void stopsound(entity e, float chan)
1467 if (!sound_allowed(MSG_BROADCAST, e))
1470 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1471 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1474 void play2(entity e, string filename)
1476 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1478 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1481 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1483 float spamsound(entity e, float chan, string samp, float vol, float atten)
1485 if (!sound_allowed(MSG_BROADCAST, e))
1488 if (time > e.spamtime)
1491 sound(e, chan, samp, vol, atten);
1497 void play2team(float t, string filename)
1501 if (autocvar_bot_sound_monopoly)
1504 FOR_EACH_REALPLAYER(head)
1507 play2(head, filename);
1511 void play2all(string samp)
1513 if (autocvar_bot_sound_monopoly)
1516 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1519 void PrecachePlayerSounds(string f);
1520 void precache_playermodel(string m)
1522 float globhandle, i, n;
1525 if(substring(m, -9,5) == "_lod1")
1527 if(substring(m, -9,5) == "_lod2")
1532 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1533 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1536 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1539 n = search_getsize(globhandle);
1540 for (i = 0; i < n; ++i)
1542 //print(search_getfilename(globhandle, i), "\n");
1543 f = search_getfilename(globhandle, i);
1544 PrecachePlayerSounds(f);
1546 search_end(globhandle);
1548 void precache_all_playermodels(string pattern)
1550 float globhandle, i, n;
1553 globhandle = search_begin(pattern, TRUE, FALSE);
1556 n = search_getsize(globhandle);
1557 for (i = 0; i < n; ++i)
1559 //print(search_getfilename(globhandle, i), "\n");
1560 f = search_getfilename(globhandle, i);
1561 precache_playermodel(f);
1563 search_end(globhandle);
1568 // gamemode related things
1569 precache_model ("models/misc/chatbubble.spr");
1570 precache_model ("models/misc/teambubble.spr");
1573 precache_model ("models/runematch/curse.mdl");
1574 precache_model ("models/runematch/rune.mdl");
1577 #ifdef TTURRETS_ENABLED
1578 if (autocvar_g_turrets)
1582 // Precache all player models if desired
1583 if (autocvar_sv_precacheplayermodels)
1585 PrecachePlayerSounds("sound/player/default.sounds");
1586 precache_all_playermodels("models/player/*.zym");
1587 precache_all_playermodels("models/player/*.dpm");
1588 precache_all_playermodels("models/player/*.md3");
1589 precache_all_playermodels("models/player/*.psk");
1590 precache_all_playermodels("models/player/*.iqm");
1593 if (autocvar_sv_defaultcharacter)
1596 s = autocvar_sv_defaultplayermodel_red;
1598 precache_playermodel(s);
1599 s = autocvar_sv_defaultplayermodel_blue;
1601 precache_playermodel(s);
1602 s = autocvar_sv_defaultplayermodel_yellow;
1604 precache_playermodel(s);
1605 s = autocvar_sv_defaultplayermodel_pink;
1607 precache_playermodel(s);
1608 s = autocvar_sv_defaultplayermodel;
1610 precache_playermodel(s);
1615 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1616 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1619 // gore and miscellaneous sounds
1620 //precache_sound ("misc/h2ohit.wav");
1621 precache_model ("models/hook.md3");
1622 precache_sound ("misc/armorimpact.wav");
1623 precache_sound ("misc/bodyimpact1.wav");
1624 precache_sound ("misc/bodyimpact2.wav");
1625 precache_sound ("misc/gib.wav");
1626 precache_sound ("misc/gib_splat01.wav");
1627 precache_sound ("misc/gib_splat02.wav");
1628 precache_sound ("misc/gib_splat03.wav");
1629 precache_sound ("misc/gib_splat04.wav");
1630 precache_sound ("misc/hit.wav");
1631 precache_sound ("misc/typehit.wav");
1632 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1633 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1634 precache_sound ("misc/null.wav");
1635 precache_sound ("misc/spawn.wav");
1636 precache_sound ("misc/talk.wav");
1637 precache_sound ("misc/teleport.wav");
1638 precache_sound ("misc/poweroff.wav");
1639 precache_sound ("player/lava.wav");
1640 precache_sound ("player/slime.wav");
1643 precache_sound ("misc/jetpack_fly.wav");
1645 precache_model ("models/sprites/0.spr32");
1646 precache_model ("models/sprites/1.spr32");
1647 precache_model ("models/sprites/2.spr32");
1648 precache_model ("models/sprites/3.spr32");
1649 precache_model ("models/sprites/4.spr32");
1650 precache_model ("models/sprites/5.spr32");
1651 precache_model ("models/sprites/6.spr32");
1652 precache_model ("models/sprites/7.spr32");
1653 precache_model ("models/sprites/8.spr32");
1654 precache_model ("models/sprites/9.spr32");
1655 precache_model ("models/sprites/10.spr32");
1657 // common weapon precaches
1658 precache_sound ("weapons/weapon_switch.wav");
1659 precache_sound ("weapons/weaponpickup.wav");
1660 precache_sound ("weapons/unavailable.wav");
1661 precache_sound ("weapons/dryfire.wav");
1662 if (g_grappling_hook)
1664 precache_sound ("weapons/hook_fire.wav"); // hook
1665 precache_sound ("weapons/hook_impact.wav"); // hook
1668 if(autocvar_sv_precacheweapons)
1670 //precache weapon models/sounds
1673 while (wep <= WEP_LAST)
1675 weapon_action(wep, WR_PRECACHE);
1680 precache_model("models/elaser.mdl");
1681 precache_model("models/laser.mdl");
1682 precache_model("models/ebomb.mdl");
1685 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1687 if (!self.noise && self.music) // quake 3 uses the music field
1688 self.noise = self.music;
1690 // plays music for the level if there is any
1693 precache_sound (self.noise);
1694 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1699 // sorry, but using \ in macros breaks line numbers
1700 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1701 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1702 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1704 // WARNING: this kills the trace globals
1705 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1706 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1708 #define INITPRIO_FIRST 0
1709 #define INITPRIO_GAMETYPE 0
1710 #define INITPRIO_GAMETYPE_FALLBACK 1
1711 #define INITPRIO_FINDTARGET 10
1712 #define INITPRIO_DROPTOFLOOR 20
1713 #define INITPRIO_SETLOCATION 90
1714 #define INITPRIO_LINKDOORS 91
1715 #define INITPRIO_LAST 99
1717 .void(void) initialize_entity;
1718 .float initialize_entity_order;
1719 .entity initialize_entity_next;
1720 entity initialize_entity_first;
1722 void make_safe_for_remove(entity e)
1724 if (e.initialize_entity)
1727 for (ent = initialize_entity_first; ent; )
1729 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1731 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1732 // skip it in linked list
1735 prev.initialize_entity_next = ent.initialize_entity_next;
1736 ent = prev.initialize_entity_next;
1740 initialize_entity_first = ent.initialize_entity_next;
1741 ent = initialize_entity_first;
1747 ent = ent.initialize_entity_next;
1753 void objerror(string s)
1755 make_safe_for_remove(self);
1756 objerror_builtin(s);
1759 .float remove_except_protected_forbidden;
1760 void remove_except_protected(entity e)
1762 if(e.remove_except_protected_forbidden)
1763 error("not allowed to remove this at this point");
1767 void remove_unsafely(entity e)
1772 void remove_safely(entity e)
1774 make_safe_for_remove(e);
1778 void InitializeEntity(entity e, void(void) func, float order)
1782 if (!e || e.initialize_entity)
1784 // make a proxy initializer entity
1788 e.classname = "initialize_entity";
1792 e.initialize_entity = func;
1793 e.initialize_entity_order = order;
1795 cur = initialize_entity_first;
1798 if (!cur || cur.initialize_entity_order > order)
1800 // insert between prev and cur
1802 prev.initialize_entity_next = e;
1804 initialize_entity_first = e;
1805 e.initialize_entity_next = cur;
1809 cur = cur.initialize_entity_next;
1812 void InitializeEntitiesRun()
1815 startoflist = initialize_entity_first;
1816 initialize_entity_first = world;
1817 remove = remove_except_protected;
1818 for (self = startoflist; self; self = self.initialize_entity_next)
1820 self.remove_except_protected_forbidden = 1;
1822 for (self = startoflist; self; )
1825 var void(void) func;
1826 e = self.initialize_entity_next;
1827 func = self.initialize_entity;
1828 self.initialize_entity_order = 0;
1829 self.initialize_entity = func_null;
1830 self.initialize_entity_next = world;
1831 self.remove_except_protected_forbidden = 0;
1832 if (self.classname == "initialize_entity")
1836 remove_builtin(self);
1839 //dprint("Delayed initialization: ", self.classname, "\n");
1840 if(func != func_null)
1845 backtrace(strcat("Null function in: ", self.classname, "\n"));
1849 remove = remove_unsafely;
1852 .float uncustomizeentityforclient_set;
1853 .void(void) uncustomizeentityforclient;
1854 void(void) SUB_Nullpointer = #0;
1855 void UncustomizeEntitiesRun()
1859 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1860 self.uncustomizeentityforclient();
1863 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1865 e.customizeentityforclient = customizer;
1866 e.uncustomizeentityforclient = uncustomizer;
1867 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1871 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1874 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1878 if (e.classname == "")
1879 e.classname = "net_linked";
1881 if (e.model == "" || self.modelindex == 0)
1885 setmodel(e, "null");
1889 e.SendEntity = sendfunc;
1890 e.SendFlags = 0xFFFFFF;
1893 e.effects |= EF_NODEPTHTEST;
1897 e.nextthink = time + dt;
1898 e.think = SUB_Remove;
1902 void adaptor_think2touch()
1911 void adaptor_think2use()
1923 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1925 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1926 self.projectiledeathtype |= HITTYPE_SPLASH;
1927 adaptor_think2use();
1930 // deferred dropping
1931 void DropToFloor_Handler()
1933 droptofloor_builtin();
1934 self.dropped_origin = self.origin;
1939 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1944 float trace_hits_box_a0, trace_hits_box_a1;
1946 float trace_hits_box_1d(float end, float thmi, float thma)
1950 // just check if x is in range
1958 // do the trace with respect to x
1959 // 0 -> end has to stay in thmi -> thma
1960 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1961 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1962 if (trace_hits_box_a0 > trace_hits_box_a1)
1968 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1973 // now it is a trace from 0 to end
1975 trace_hits_box_a0 = 0;
1976 trace_hits_box_a1 = 1;
1978 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1980 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1982 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1988 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1990 return trace_hits_box(start, end, thmi - ma, thma - mi);
1993 float SUB_NoImpactCheck()
1995 // zero hitcontents = this is not the real impact, but either the
1996 // mirror-impact of something hitting the projectile instead of the
1997 // projectile hitting the something, or a touchareagrid one. Neither of
1998 // these stop the projectile from moving, so...
1999 if(trace_dphitcontents == 0)
2001 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2004 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2006 if (other == world && self.size != '0 0 0')
2009 tic = self.velocity * sys_frametime;
2010 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2011 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2012 if (trace_fraction >= 1)
2014 dprint("Odd... did not hit...?\n");
2016 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2018 dprint("Detected and prevented the sky-grapple bug.\n");
2026 #define SUB_OwnerCheck() (other && (other == self.owner))
2028 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2030 if(SUB_OwnerCheck())
2032 if(SUB_NoImpactCheck())
2037 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2038 UpdateCSQCProjectileNextFrame(self);
2041 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2043 float MAX_IPBAN_URIS = 16;
2045 float URI_GET_DISCARD = 0;
2046 float URI_GET_IPBAN = 1;
2047 float URI_GET_IPBAN_END = 16;
2048 float URI_GET_PLAYERSTATS_SENT = 17;
2050 void URI_Get_Callback(float id, float status, string data)
2052 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2054 dprint("\nEnd of data.\n");
2056 if (id == URI_GET_DISCARD)
2060 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2063 OnlineBanList_URI_Get_Callback(id, status, data);
2065 else if (id == URI_GET_PLAYERSTATS_SENT)
2067 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2071 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2075 void print_to(entity e, string s)
2078 sprint(e, strcat(s, "\n"));
2083 string uid2name(string myuid) {
2085 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2088 s = "^1Unregistered Player";
2092 float race_readTime(string map, float pos)
2100 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2103 string race_readUID(string map, float pos)
2111 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2114 float race_readPos(string map, float t) {
2116 for (i = 1; i <= RANKINGS_CNT; ++i)
2117 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2120 return 0; // pos is zero if unranked
2123 void race_writeTime(string map, float t, string myuid)
2132 newpos = race_readPos(map, t);
2135 for(i = 1; i <= RANKINGS_CNT; ++i)
2137 if(race_readUID(map, i) == myuid)
2140 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2141 for (i = prevpos; i > newpos; --i) {
2142 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2143 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2145 } else { // player has no ranked record yet
2146 for (i = RANKINGS_CNT; i > newpos; --i) {
2147 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2148 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2152 // store new time itself
2153 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2154 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2157 string race_readName(string map, float pos)
2165 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2168 string race_placeName(float pos) {
2169 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2171 if(mod(pos, 10) == 1)
2172 return strcat(ftos(pos), "st");
2173 else if(mod(pos, 10) == 2)
2174 return strcat(ftos(pos), "nd");
2175 else if(mod(pos, 10) == 3)
2176 return strcat(ftos(pos), "rd");
2178 return strcat(ftos(pos), "th");
2181 return strcat(ftos(pos), "th");
2183 string getrecords(float page) // 50 records per page
2197 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2199 if (MapInfo_Get_ByID(i))
2201 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2205 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2206 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2214 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2216 if (MapInfo_Get_ByID(i))
2218 r = race_readTime(MapInfo_Map_bspname, 1);
2221 h = race_readName(MapInfo_Map_bspname, 1);
2222 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2230 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2232 if (MapInfo_Get_ByID(i))
2234 r = race_readTime(MapInfo_Map_bspname, 1);
2237 h = race_readName(MapInfo_Map_bspname, 1);
2238 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2244 MapInfo_ClearTemps();
2246 if (s == "" && page == 0)
2247 return "No records are available on this server.\n";
2252 string getrankings()
2265 for (i = 1; i <= RANKINGS_CNT; ++i)
2267 t = race_readTime(map, i);
2270 n = race_readName(map, i);
2271 p = race_placeName(i);
2272 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2275 MapInfo_ClearTemps();
2278 return strcat("No records are available for the map: ", map, "\n");
2280 return strcat("Records for ", map, ":\n", s);
2283 #define LADDER_FIRSTPOINT 100
2284 #define LADDER_CNT 10
2285 // position X still gives LADDER_FIRSTPOINT/X points
2286 #define LADDER_SIZE 30
2287 // ladder shows the top X players
2288 string top_uids[LADDER_SIZE];
2289 float top_scores[LADDER_SIZE];
2292 float i, j, k, uidcnt;
2306 for (k = 0; k < MapInfo_count; ++k)
2308 if (MapInfo_Get_ByID(k))
2310 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2311 if(i == 0) // speed award
2313 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2316 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2318 else // normal record, if it exists (else break)
2320 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2323 myuid = race_readUID(MapInfo_Map_bspname, i);
2326 // string s contains:
2327 // arg 0 = # of speed recs
2328 // arg 1 = # of 1st place recs
2329 // arg 2 = # of 2nd place recs
2331 // LADDER_CNT+1 = total points
2333 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2336 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2338 for (j = 0; j <= LADDER_CNT + 1; ++j)
2340 if(j != LADDER_CNT + 1)
2341 temp_s = strcat(temp_s, "0 ");
2343 temp_s = strcat(temp_s, "0");
2347 tokenize_console(temp_s);
2350 if(i == 0) // speed award
2351 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2353 if(j == 0) // speed award
2354 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2356 s = strcat(s, " ", argv(j)); // just copy over everything else
2359 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2362 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2363 else if(j == i) // wanted rec!
2364 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2366 s = strcat(s, " ", argv(j)); // just copy over everything else
2369 // total points are (by default) calculated like this:
2370 // speedrec = floor(100 / 10) = 10 points
2371 // 1st place = floor(100 / 1) = 100 points
2372 // 2nd place = floor(100 / 2) = 50 points
2373 // 3rd place = floor(100 / 3) = 33 points
2374 // 4th place = floor(100 / 4) = 25 points
2375 // 5th place = floor(100 / 5) = 20 points
2379 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2381 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2383 db_put(TemporaryDB, strcat("ladder", myuid), s);
2390 for (i = 0; i <= uidcnt; ++i) // for each known uid
2392 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2393 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2394 tokenize_console(temp_s);
2395 thiscnt = stof(argv(LADDER_CNT+1));
2397 if(thiscnt > top_scores[LADDER_SIZE-1])
2398 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2400 if(thiscnt > top_scores[j])
2402 for (k = LADDER_SIZE-1; k >= j; --k)
2404 top_uids[k] = top_uids[k-1];
2405 top_scores[k] = top_scores[k-1];
2407 top_uids[j] = thisuid;
2408 top_scores[j] = thiscnt;
2414 s = "^3-----------------------\n\n";
2416 s = strcat(s, "Pos ^3|");
2417 s = strcat(s, " ^7Total ^3|");
2418 for (i = 1; i <= LADDER_CNT; ++i)
2420 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2422 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2424 s = strcat(s, "\n^3----+--------");
2425 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2427 s = strcat(s, "+-----");
2430 for (i = 1; i <= LADDER_CNT - 9; ++i)
2432 s = strcat(s, "+------");
2436 s = strcat(s, "+--------------+--------------------\n");
2438 for (i = 0; i < LADDER_SIZE; ++i)
2440 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2441 tokenize_console(temp_s);
2442 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2444 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2445 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2446 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2448 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2451 for (j = 10; j <= LADDER_CNT; ++j)
2453 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2457 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2458 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2461 MapInfo_ClearTemps();
2464 return "No ladder on this server!\n";
2466 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2470 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2473 vector start, org, delta, end, enddown, mstart;
2475 m = e.dphitcontentsmask;
2476 e.dphitcontentsmask = goodcontents | badcontents;
2479 delta = world.maxs - world.mins;
2481 for (i = 0; i < attempts; ++i)
2483 start_x = org_x + random() * delta_x;
2484 start_y = org_y + random() * delta_y;
2485 start_z = org_z + random() * delta_z;
2487 // rule 1: start inside world bounds, and outside
2488 // solid, and don't start from somewhere where you can
2489 // fall down to evil
2490 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2491 if (trace_fraction >= 1)
2493 if (trace_startsolid)
2495 if (trace_dphitcontents & badcontents)
2497 if (trace_dphitq3surfaceflags & badsurfaceflags)
2500 // rule 2: if we are too high, lower the point
2501 if (trace_fraction * delta_z > maxaboveground)
2502 start = trace_endpos + '0 0 1' * maxaboveground;
2503 enddown = trace_endpos;
2505 // rule 3: make sure we aren't outside the map. This only works
2506 // for somewhat well formed maps. A good rule of thumb is that
2507 // the map should have a convex outside hull.
2508 // these can be traceLINES as we already verified the starting box
2509 mstart = start + 0.5 * (e.mins + e.maxs);
2510 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2511 if (trace_fraction >= 1)
2513 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2514 if (trace_fraction >= 1)
2516 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2517 if (trace_fraction >= 1)
2519 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2520 if (trace_fraction >= 1)
2522 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2526 // find a random vector to "look at"
2527 end_x = org_x + random() * delta_x;
2528 end_y = org_y + random() * delta_y;
2529 end_z = org_z + random() * delta_z;
2530 end = start + normalize(end - start) * vlen(delta);
2532 // rule 4: start TO end must not be too short
2533 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2534 if (trace_startsolid)
2536 if (trace_fraction < minviewdistance / vlen(delta))
2539 // rule 5: don't want to look at sky
2540 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2543 // rule 6: we must not end up in trigger_hurt
2544 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2546 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2553 e.dphitcontentsmask = m;
2557 setorigin(e, start);
2558 e.angles = vectoangles(end - start);
2559 dprint("Needed ", ftos(i + 1), " attempts\n");
2566 float zcurveparticles_effectno;
2567 vector zcurveparticles_start;
2568 float zcurveparticles_spd;
2570 void endzcurveparticles()
2572 if(zcurveparticles_effectno)
2575 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2577 zcurveparticles_effectno = 0;
2580 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2582 spd = bound(0, floor(spd / 16), 32767);
2583 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2585 endzcurveparticles();
2586 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2587 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2588 WriteShort(MSG_BROADCAST, effectno);
2589 WriteCoord(MSG_BROADCAST, start_x);
2590 WriteCoord(MSG_BROADCAST, start_y);
2591 WriteCoord(MSG_BROADCAST, start_z);
2592 zcurveparticles_effectno = effectno;
2593 zcurveparticles_start = start;
2596 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2597 WriteCoord(MSG_BROADCAST, end_x);
2598 WriteCoord(MSG_BROADCAST, end_y);
2599 WriteCoord(MSG_BROADCAST, end_z);
2600 WriteCoord(MSG_BROADCAST, end_dz);
2601 zcurveparticles_spd = spd;
2604 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2607 vector vecxy, velxy;
2609 vecxy = end - start;
2614 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2616 endzcurveparticles();
2617 trailparticles(world, effectno, start, end);
2621 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2622 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2625 string GetGametype(); // g_world.qc
2626 void write_recordmarker(entity pl, float tstart, float dt)
2628 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2630 // also write a marker into demo files for demotc-race-record-extractor to find
2633 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2634 " ", ftos(tstart), " ", ftos(dt), "\n"));
2637 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2650 if(allowcenter) // 2: allow center handedness
2663 if(allowcenter) // 2: allow center handedness
2679 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2684 if (autocvar_g_shootfromeye)
2688 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2696 else if (autocvar_g_shootfromcenter)
2700 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2708 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2718 else if (autocvar_g_shootfromclient)
2720 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2725 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2727 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2731 void attach_sameorigin(entity e, entity to, string tag)
2733 vector org, t_forward, t_left, t_up, e_forward, e_up;
2740 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2741 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2742 t_forward = v_forward * tagscale;
2743 t_left = v_right * -tagscale;
2744 t_up = v_up * tagscale;
2746 e.origin_x = org * t_forward;
2747 e.origin_y = org * t_left;
2748 e.origin_z = org * t_up;
2750 // current forward and up directions
2751 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2752 e.angles = AnglesTransform_FromVAngles(e.angles);
2754 e.angles = AnglesTransform_FromAngles(e.angles);
2755 fixedmakevectors(e.angles);
2757 // untransform forward, up!
2758 e_forward_x = v_forward * t_forward;
2759 e_forward_y = v_forward * t_left;
2760 e_forward_z = v_forward * t_up;
2761 e_up_x = v_up * t_forward;
2762 e_up_y = v_up * t_left;
2763 e_up_z = v_up * t_up;
2765 e.angles = fixedvectoangles2(e_forward, e_up);
2766 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2767 e.angles = AnglesTransform_ToVAngles(e.angles);
2769 e.angles = AnglesTransform_ToAngles(e.angles);
2771 setattachment(e, to, tag);
2772 setorigin(e, e.origin);
2775 void detach_sameorigin(entity e)
2778 org = gettaginfo(e, 0);
2779 e.angles = fixedvectoangles2(v_forward, v_up);
2780 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2781 e.angles = AnglesTransform_ToVAngles(e.angles);
2783 e.angles = AnglesTransform_ToAngles(e.angles);
2785 setattachment(e, world, "");
2786 setorigin(e, e.origin);
2789 void follow_sameorigin(entity e, entity to)
2791 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2792 e.aiment = to; // make the hole follow bmodel
2793 e.punchangle = to.angles; // the original angles of bmodel
2794 e.view_ofs = e.origin - to.origin; // relative origin
2795 e.v_angle = e.angles - to.angles; // relative angles
2798 void unfollow_sameorigin(entity e)
2800 e.movetype = MOVETYPE_NONE;
2803 entity gettaginfo_relative_ent;
2804 vector gettaginfo_relative(entity e, float tag)
2806 if (!gettaginfo_relative_ent)
2808 gettaginfo_relative_ent = spawn();
2809 gettaginfo_relative_ent.effects = EF_NODRAW;
2811 gettaginfo_relative_ent.model = e.model;
2812 gettaginfo_relative_ent.modelindex = e.modelindex;
2813 gettaginfo_relative_ent.frame = e.frame;
2814 return gettaginfo(gettaginfo_relative_ent, tag);
2817 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2821 if (pl.soundentity.cnt & p)
2823 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2824 pl.soundentity.cnt |= p;
2827 void SoundEntity_StopSound(entity pl, float chan)
2831 if (pl.soundentity.cnt & p)
2833 stopsoundto(MSG_ALL, pl.soundentity, chan);
2834 pl.soundentity.cnt &~= p;
2838 void SoundEntity_Attach(entity pl)
2840 pl.soundentity = spawn();
2841 pl.soundentity.classname = "soundentity";
2842 pl.soundentity.owner = pl;
2843 setattachment(pl.soundentity, pl, "");
2844 setmodel(pl.soundentity, "null");
2847 void SoundEntity_Detach(entity pl)
2850 for (i = 0; i <= 7; ++i)
2851 SoundEntity_StopSound(pl, i);
2855 float ParseCommandPlayerSlotTarget_firsttoken;
2856 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2864 ParseCommandPlayerSlotTarget_firsttoken = -1;
2868 if (substring(argv(idx), 0, 1) == "#")
2870 s = substring(argv(idx), 1, -1);
2878 ParseCommandPlayerSlotTarget_firsttoken = idx;
2879 if (s == ftos(stof(s)))
2881 e = edict_num(stof(s));
2882 if (e.flags & FL_CLIENT)
2888 // it must be a nick name
2891 ParseCommandPlayerSlotTarget_firsttoken = idx;
2894 FOR_EACH_CLIENT(head)
2895 if (head.netname == s)
2903 s = strdecolorize(s);
2905 FOR_EACH_CLIENT(head)
2906 if (strdecolorize(head.netname) == s)
2921 float modeleffect_SendEntity(entity to, float sf)
2924 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2927 if(self.velocity != '0 0 0')
2929 if(self.angles != '0 0 0')
2931 if(self.avelocity != '0 0 0')
2934 WriteByte(MSG_ENTITY, f);
2935 WriteShort(MSG_ENTITY, self.modelindex);
2936 WriteByte(MSG_ENTITY, self.skin);
2937 WriteByte(MSG_ENTITY, self.frame);
2938 WriteCoord(MSG_ENTITY, self.origin_x);
2939 WriteCoord(MSG_ENTITY, self.origin_y);
2940 WriteCoord(MSG_ENTITY, self.origin_z);
2943 WriteCoord(MSG_ENTITY, self.velocity_x);
2944 WriteCoord(MSG_ENTITY, self.velocity_y);
2945 WriteCoord(MSG_ENTITY, self.velocity_z);
2949 WriteCoord(MSG_ENTITY, self.angles_x);
2950 WriteCoord(MSG_ENTITY, self.angles_y);
2951 WriteCoord(MSG_ENTITY, self.angles_z);
2955 WriteCoord(MSG_ENTITY, self.avelocity_x);
2956 WriteCoord(MSG_ENTITY, self.avelocity_y);
2957 WriteCoord(MSG_ENTITY, self.avelocity_z);
2959 WriteShort(MSG_ENTITY, self.scale * 256.0);
2960 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2961 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2962 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2963 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2968 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2973 e.classname = "modeleffect";
2981 e.teleport_time = t1;
2985 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2989 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2992 sz = max(e.scale, e.scale2);
2993 setsize(e, e.mins * sz, e.maxs * sz);
2994 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2997 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2999 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3002 float randombit(float bits)
3004 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3013 for(f = 1; f <= bits; f *= 2)
3022 r = (r - 1) / (n - 1);
3029 float randombits(float bits, float k, float error_return)
3033 while(k > 0 && bits != r)
3035 r += randombit(bits - r);
3044 void randombit_test(float bits, float iter)
3048 print(ftos(randombit(bits)), "\n");
3053 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3055 if(halflifedist > 0)
3056 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3057 else if(halflifedist < 0)
3058 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3067 #define cvar_string_normal cvar_string_builtin
3068 #define cvar_normal cvar_builtin
3070 string cvar_string_normal(string n)
3072 if not(cvar_type(n) & 1)
3073 backtrace(strcat("Attempt to access undefined cvar: ", n));
3074 return cvar_string_builtin(n);
3077 float cvar_normal(string n)
3079 return stof(cvar_string_normal(n));
3082 #define cvar_set_normal cvar_set_builtin
3090 oself.think = SUB_Remove;
3091 oself.nextthink = time;
3097 Execute func() after time + fdelay.
3098 self when func is executed = self when defer is called
3100 void defer(float fdelay, void() func)
3107 e.think = defer_think;
3108 e.nextthink = time + fdelay;