1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
625 if (s == "cl_allow_uidtracking")
626 PlayerStats_AddPlayer(self);
630 void backtrace(string msg)
633 dev = autocvar_developer;
634 war = autocvar_prvm_backtraceforwarnings;
635 cvar_set("developer", "1");
636 cvar_set("prvm_backtraceforwarnings", "1");
638 print("--- CUT HERE ---\nWARNING: ");
641 remove(world); // isn't there any better way to cause a backtrace?
642 print("\n--- CUT UNTIL HERE ---\n");
643 cvar_set("developer", ftos(dev));
644 cvar_set("prvm_backtraceforwarnings", ftos(war));
647 string Team_ColorCode(float teamid)
649 if (teamid == COLOR_TEAM1)
651 else if (teamid == COLOR_TEAM2)
653 else if (teamid == COLOR_TEAM3)
655 else if (teamid == COLOR_TEAM4)
661 string Team_ColorName(float t)
663 // fixme: Search for team entities and get their .netname's!
664 if (t == COLOR_TEAM1)
666 if (t == COLOR_TEAM2)
668 if (t == COLOR_TEAM3)
670 if (t == COLOR_TEAM4)
675 string Team_ColorNameLowerCase(float t)
677 // fixme: Search for team entities and get their .netname's!
678 if (t == COLOR_TEAM1)
680 if (t == COLOR_TEAM2)
682 if (t == COLOR_TEAM3)
684 if (t == COLOR_TEAM4)
689 float ColourToNumber(string team_colour)
691 if (team_colour == "red")
694 if (team_colour == "blue")
697 if (team_colour == "yellow")
700 if (team_colour == "pink")
703 if (team_colour == "auto")
709 float NumberToTeamNumber(float number)
726 // decolorizes and team colors the player name when needed
727 string playername(entity p)
730 if (teamplay && !intermission_running && p.classname == "player")
732 t = Team_ColorCode(p.team);
733 return strcat(t, strdecolorize(p.netname));
739 vector randompos(vector m1, vector m2)
743 v_x = m2_x * random() + m1_x;
744 v_y = m2_y * random() + m1_y;
745 v_z = m2_z * random() + m1_z;
749 //#NO AUTOCVARS START
751 float g_pickup_shells;
752 float g_pickup_shells_max;
753 float g_pickup_nails;
754 float g_pickup_nails_max;
755 float g_pickup_rockets;
756 float g_pickup_rockets_max;
757 float g_pickup_cells;
758 float g_pickup_cells_max;
760 float g_pickup_fuel_jetpack;
761 float g_pickup_fuel_max;
762 float g_pickup_armorsmall;
763 float g_pickup_armorsmall_max;
764 float g_pickup_armorsmall_anyway;
765 float g_pickup_armormedium;
766 float g_pickup_armormedium_max;
767 float g_pickup_armormedium_anyway;
768 float g_pickup_armorbig;
769 float g_pickup_armorbig_max;
770 float g_pickup_armorbig_anyway;
771 float g_pickup_armorlarge;
772 float g_pickup_armorlarge_max;
773 float g_pickup_armorlarge_anyway;
774 float g_pickup_healthsmall;
775 float g_pickup_healthsmall_max;
776 float g_pickup_healthsmall_anyway;
777 float g_pickup_healthmedium;
778 float g_pickup_healthmedium_max;
779 float g_pickup_healthmedium_anyway;
780 float g_pickup_healthlarge;
781 float g_pickup_healthlarge_max;
782 float g_pickup_healthlarge_anyway;
783 float g_pickup_healthmega;
784 float g_pickup_healthmega_max;
785 float g_pickup_healthmega_anyway;
786 float g_pickup_ammo_anyway;
787 float g_pickup_weapons_anyway;
789 float g_weaponarena_random;
790 float g_weaponarena_random_with_laser;
791 string g_weaponarena_list;
792 float g_weaponspeedfactor;
793 float g_weaponratefactor;
794 float g_weapondamagefactor;
795 float g_weaponforcefactor;
796 float g_weaponspreadfactor;
800 float start_ammo_shells;
801 float start_ammo_nails;
802 float start_ammo_rockets;
803 float start_ammo_cells;
804 float start_ammo_fuel;
806 float start_armorvalue;
807 float warmup_start_weapons;
808 float warmup_start_ammo_shells;
809 float warmup_start_ammo_nails;
810 float warmup_start_ammo_rockets;
811 float warmup_start_ammo_cells;
812 float warmup_start_ammo_fuel;
813 float warmup_start_health;
814 float warmup_start_armorvalue;
818 entity get_weaponinfo(float w);
820 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
822 var float i = weaponinfo.weapon;
827 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
829 if (t < 0) // "default" weapon selection
831 if (g_lms || g_ca || allguns)
832 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
836 t = (i == WEP_SHOTGUN);
838 t = 0; // weapon is set a few lines later
840 t = (i == WEP_LASER || i == WEP_SHOTGUN);
841 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
842 t |= (i == WEP_HOOK);
845 // we cannot disable porto in Nexball, we must force it
846 if(g_nexball && i == WEP_PORTO)
852 void readplayerstartcvars()
858 // initialize starting values for players
861 start_ammo_shells = 0;
862 start_ammo_nails = 0;
863 start_ammo_rockets = 0;
864 start_ammo_cells = 0;
865 start_health = cvar("g_balance_health_start");
866 start_armorvalue = cvar("g_balance_armor_start");
869 s = cvar_string("g_weaponarena");
870 if (s == "0" || s == "")
876 if (s == "0" || s == "")
882 // forcibly turn off weaponarena
886 g_weaponarena_list = "All Weapons";
887 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
889 e = get_weaponinfo(j);
890 g_weaponarena |= e.weapons;
891 weapon_action(e.weapon, WR_PRECACHE);
894 else if (s == "most")
896 g_weaponarena_list = "Most Weapons";
897 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
899 e = get_weaponinfo(j);
900 if (e.spawnflags & WEP_FLAG_NORMAL)
902 g_weaponarena |= e.weapons;
903 weapon_action(e.weapon, WR_PRECACHE);
907 else if (s == "none")
909 g_weaponarena_list = "No Weapons";
910 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
914 t = tokenize_console(s);
915 g_weaponarena_list = "";
916 for (i = 0; i < t; ++i)
919 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
921 e = get_weaponinfo(j);
924 g_weaponarena |= e.weapons;
925 weapon_action(e.weapon, WR_PRECACHE);
926 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
932 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
935 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
939 g_weaponarena_random = cvar("g_weaponarena_random");
941 g_weaponarena_random = 0;
942 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
946 start_weapons = g_weaponarena;
948 start_items |= IT_UNLIMITED_AMMO;
950 else if (g_minstagib)
953 start_armorvalue = 0;
954 start_weapons = WEPBIT_MINSTANEX;
955 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
956 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
958 if (g_minstagib_invis_alpha <= 0)
959 g_minstagib_invis_alpha = -1;
963 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
965 e = get_weaponinfo(i);
966 if(want_weapon("g_start_weapon_", e, FALSE))
967 start_weapons |= e.weapons;
971 if(!cvar("g_use_ammunition"))
972 start_items |= IT_UNLIMITED_AMMO;
976 start_ammo_cells = cvar("g_minstagib_ammo_start");
977 start_ammo_fuel = cvar("g_start_ammo_fuel");
979 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
981 start_ammo_rockets = 999;
982 start_ammo_shells = 999;
983 start_ammo_cells = 999;
984 start_ammo_nails = 999;
985 start_ammo_fuel = 999;
991 start_ammo_shells = cvar("g_lms_start_ammo_shells");
992 start_ammo_nails = cvar("g_lms_start_ammo_nails");
993 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994 start_ammo_cells = cvar("g_lms_start_ammo_cells");
995 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
999 start_ammo_shells = cvar("g_start_ammo_shells");
1000 start_ammo_nails = cvar("g_start_ammo_nails");
1001 start_ammo_rockets = cvar("g_start_ammo_rockets");
1002 start_ammo_cells = cvar("g_start_ammo_cells");
1003 start_ammo_fuel = cvar("g_start_ammo_fuel");
1009 start_health = cvar("g_lms_start_health");
1010 start_armorvalue = cvar("g_lms_start_armor");
1015 warmup_start_ammo_shells = start_ammo_shells;
1016 warmup_start_ammo_nails = start_ammo_nails;
1017 warmup_start_ammo_rockets = start_ammo_rockets;
1018 warmup_start_ammo_cells = start_ammo_cells;
1019 warmup_start_ammo_fuel = start_ammo_fuel;
1020 warmup_start_health = start_health;
1021 warmup_start_armorvalue = start_armorvalue;
1022 warmup_start_weapons = start_weapons;
1024 if (!g_weaponarena && !g_minstagib && !g_ca)
1026 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1027 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1028 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1029 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1030 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1031 warmup_start_health = cvar("g_warmup_start_health");
1032 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1033 warmup_start_weapons = 0;
1034 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1036 e = get_weaponinfo(i);
1037 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1038 warmup_start_weapons |= e.weapons;
1043 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1045 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1046 start_items |= IT_FUEL_REGEN;
1047 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1048 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1052 start_items |= IT_JETPACK;
1054 if (g_weapon_stay == 2)
1056 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1057 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1058 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1059 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1060 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1061 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1062 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1063 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1064 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1065 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1068 MUTATOR_CALLHOOK(SetStartItems);
1070 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1072 e = get_weaponinfo(i);
1073 if(e.weapons & (start_weapons | warmup_start_weapons))
1074 weapon_action(e.weapon, WR_PRECACHE);
1077 start_ammo_shells = max(0, start_ammo_shells);
1078 start_ammo_nails = max(0, start_ammo_nails);
1079 start_ammo_cells = max(0, start_ammo_cells);
1080 start_ammo_rockets = max(0, start_ammo_rockets);
1081 start_ammo_fuel = max(0, start_ammo_fuel);
1083 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1084 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1085 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1086 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1087 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1091 float g_bugrigs_planar_movement;
1092 float g_bugrigs_planar_movement_car_jumping;
1093 float g_bugrigs_reverse_spinning;
1094 float g_bugrigs_reverse_speeding;
1095 float g_bugrigs_reverse_stopping;
1096 float g_bugrigs_air_steering;
1097 float g_bugrigs_angle_smoothing;
1098 float g_bugrigs_friction_floor;
1099 float g_bugrigs_friction_brake;
1100 float g_bugrigs_friction_air;
1101 float g_bugrigs_accel;
1102 float g_bugrigs_speed_ref;
1103 float g_bugrigs_speed_pow;
1104 float g_bugrigs_steer;
1106 float g_touchexplode;
1107 float g_touchexplode_radius;
1108 float g_touchexplode_damage;
1109 float g_touchexplode_edgedamage;
1110 float g_touchexplode_force;
1117 float sv_pitch_fixyaw;
1119 string GetGametype(); // g_world.qc
1120 void readlevelcvars(void)
1122 // first load all the mutators
1124 MUTATOR_ADD(mutator_nix);
1125 if(cvar("g_dodging"))
1126 MUTATOR_ADD(mutator_dodging);
1127 if(cvar("g_rocket_flying"))
1128 MUTATOR_ADD(mutator_rocketflying);
1129 if(cvar("g_vampire"))
1130 MUTATOR_ADD(mutator_vampire);
1132 if(cvar("sv_allow_fullbright"))
1133 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1135 g_bugrigs = cvar("g_bugrigs");
1136 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1137 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1138 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1139 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1140 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1141 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1142 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1143 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1144 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1145 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1146 g_bugrigs_accel = cvar("g_bugrigs_accel");
1147 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1148 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1149 g_bugrigs_steer = cvar("g_bugrigs_steer");
1151 g_touchexplode = cvar("g_touchexplode");
1152 g_touchexplode_radius = cvar("g_touchexplode_radius");
1153 g_touchexplode_damage = cvar("g_touchexplode_damage");
1154 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1155 g_touchexplode_force = cvar("g_touchexplode_force");
1157 #ifdef ALLOW_FORCEMODELS
1158 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1160 sv_loddistance1 = cvar("sv_loddistance1");
1161 sv_loddistance2 = cvar("sv_loddistance2");
1163 if(sv_loddistance2 <= sv_loddistance1)
1164 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1166 sv_clones = cvar("sv_clones");
1167 sv_gentle = cvar("sv_gentle");
1168 sv_foginterval = cvar("sv_foginterval");
1169 g_cloaked = cvar("g_cloaked");
1171 g_cloaked = 1; // always enable cloak in CTS
1172 g_jump_grunt = cvar("g_jump_grunt");
1173 g_footsteps = cvar("g_footsteps");
1174 g_grappling_hook = cvar("g_grappling_hook");
1175 g_jetpack = cvar("g_jetpack");
1176 g_midair = cvar("g_midair");
1177 g_minstagib = cvar("g_minstagib");
1178 g_norecoil = cvar("g_norecoil");
1179 g_bloodloss = cvar("g_bloodloss");
1180 sv_maxidle = cvar("sv_maxidle");
1181 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1182 sv_pogostick = cvar("sv_pogostick");
1183 g_ctf_reverse = cvar("g_ctf_reverse");
1184 sv_autotaunt = cvar("sv_autotaunt");
1185 sv_taunt = cvar("sv_taunt");
1187 inWarmupStage = cvar("g_warmup");
1188 g_warmup_limit = cvar("g_warmup_limit");
1189 g_warmup_allguns = cvar("g_warmup_allguns");
1190 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1192 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1193 inWarmupStage = 0; // these modes cannot work together, sorry
1195 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1196 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1197 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1198 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1199 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1200 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1201 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1202 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1203 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1204 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1205 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1206 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1208 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1209 g_weaponratefactor = cvar("g_weaponratefactor");
1210 g_weapondamagefactor = cvar("g_weapondamagefactor");
1211 g_weaponforcefactor = cvar("g_weaponforcefactor");
1212 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1214 g_pickup_shells = cvar("g_pickup_shells");
1215 g_pickup_shells_max = cvar("g_pickup_shells_max");
1216 g_pickup_nails = cvar("g_pickup_nails");
1217 g_pickup_nails_max = cvar("g_pickup_nails_max");
1218 g_pickup_rockets = cvar("g_pickup_rockets");
1219 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1220 g_pickup_cells = cvar("g_pickup_cells");
1221 g_pickup_cells_max = cvar("g_pickup_cells_max");
1222 g_pickup_fuel = cvar("g_pickup_fuel");
1223 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1224 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1225 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1226 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1227 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1228 g_pickup_armormedium = cvar("g_pickup_armormedium");
1229 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1230 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1231 g_pickup_armorbig = cvar("g_pickup_armorbig");
1232 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1233 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1234 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1235 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1236 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1237 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1238 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1239 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1240 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1241 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1242 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1243 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1244 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1245 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1246 g_pickup_healthmega = cvar("g_pickup_healthmega");
1247 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1248 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1250 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1251 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1253 g_pinata = cvar("g_pinata");
1255 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1257 g_weapon_stay = cvar("g_weapon_stay");
1259 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1262 g_ghost_items = cvar("g_ghost_items");
1264 if(g_ghost_items >= 1)
1265 g_ghost_items = 0.25; // default alpha value
1267 if not(inWarmupStage && !g_ca)
1268 game_starttime = cvar("g_start_delay");
1270 sv_pitch_min = cvar("sv_pitch_min");
1271 sv_pitch_max = cvar("sv_pitch_max");
1272 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1274 readplayerstartcvars();
1280 string precache_sound (string s) = #19;
1281 float precache_sound_index (string s) = #19;
1283 #define SND_VOLUME 1
1284 #define SND_ATTENUATION 2
1285 #define SND_LARGEENTITY 8
1286 #define SND_LARGESOUND 16
1288 float sound_allowed(float dest, entity e)
1290 // sounds from world may always pass
1293 if (e.classname == "body")
1295 if (e.owner && e.owner != e)
1300 // sounds to self may always pass
1301 if (dest == MSG_ONE)
1302 if (e == msg_entity)
1304 // sounds by players can be removed
1305 if (autocvar_bot_sound_monopoly)
1306 if (clienttype(e) == CLIENTTYPE_REAL)
1308 // anything else may pass
1312 #ifdef COMPAT_XON010_CHANNELS
1313 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1314 void sound(entity e, float chan, string samp, float vol, float atten)
1316 if (!sound_allowed(MSG_BROADCAST, e))
1318 sound_builtin(e, chan, samp, vol, atten);
1322 void sound(entity e, float chan, string samp, float vol, float atten)
1324 if (!sound_allowed(MSG_BROADCAST, e))
1326 sound7(e, chan, samp, vol, atten, 0, 0);
1330 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1334 if (!sound_allowed(dest, e))
1337 entno = num_for_edict(e);
1338 idx = precache_sound_index(samp);
1343 atten = floor(atten * 64);
1344 vol = floor(vol * 255);
1347 sflags |= SND_VOLUME;
1349 sflags |= SND_ATTENUATION;
1350 if (entno >= 8192 || chan < 0 || chan > 7)
1351 sflags |= SND_LARGEENTITY;
1353 sflags |= SND_LARGESOUND;
1355 WriteByte(dest, SVC_SOUND);
1356 WriteByte(dest, sflags);
1357 if (sflags & SND_VOLUME)
1358 WriteByte(dest, vol);
1359 if (sflags & SND_ATTENUATION)
1360 WriteByte(dest, atten);
1361 if (sflags & SND_LARGEENTITY)
1363 WriteShort(dest, entno);
1364 WriteByte(dest, chan);
1368 WriteShort(dest, entno * 8 + chan);
1370 if (sflags & SND_LARGESOUND)
1371 WriteShort(dest, idx);
1373 WriteByte(dest, idx);
1375 WriteCoord(dest, o_x);
1376 WriteCoord(dest, o_y);
1377 WriteCoord(dest, o_z);
1379 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1383 if (!sound_allowed(dest, e))
1386 o = e.origin + 0.5 * (e.mins + e.maxs);
1387 soundtoat(dest, e, o, chan, samp, vol, atten);
1389 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1391 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1393 void stopsoundto(float dest, entity e, float chan)
1397 if (!sound_allowed(dest, e))
1400 entno = num_for_edict(e);
1402 if (entno >= 8192 || chan < 0 || chan > 7)
1405 idx = precache_sound_index("misc/null.wav");
1406 sflags = SND_LARGEENTITY;
1408 sflags |= SND_LARGESOUND;
1409 WriteByte(dest, SVC_SOUND);
1410 WriteByte(dest, sflags);
1411 WriteShort(dest, entno);
1412 WriteByte(dest, chan);
1413 if (sflags & SND_LARGESOUND)
1414 WriteShort(dest, idx);
1416 WriteByte(dest, idx);
1417 WriteCoord(dest, e.origin_x);
1418 WriteCoord(dest, e.origin_y);
1419 WriteCoord(dest, e.origin_z);
1423 WriteByte(dest, SVC_STOPSOUND);
1424 WriteShort(dest, entno * 8 + chan);
1427 void stopsound(entity e, float chan)
1429 if (!sound_allowed(MSG_BROADCAST, e))
1432 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1433 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1436 void play2(entity e, string filename)
1438 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1440 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1443 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1445 float spamsound(entity e, float chan, string samp, float vol, float atten)
1447 if (!sound_allowed(MSG_BROADCAST, e))
1450 if (time > e.spamtime)
1453 sound(e, chan, samp, vol, atten);
1459 void play2team(float t, string filename)
1463 if (autocvar_bot_sound_monopoly)
1466 FOR_EACH_REALPLAYER(head)
1469 play2(head, filename);
1473 void play2all(string samp)
1475 if (autocvar_bot_sound_monopoly)
1478 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1481 void PrecachePlayerSounds(string f);
1482 void precache_playermodel(string m)
1484 float globhandle, i, n;
1487 if(substring(m, -9,5) == "_lod1")
1489 if(substring(m, -9,5) == "_lod2")
1494 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1497 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1502 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1505 n = search_getsize(globhandle);
1506 for (i = 0; i < n; ++i)
1508 //print(search_getfilename(globhandle, i), "\n");
1509 f = search_getfilename(globhandle, i);
1510 PrecachePlayerSounds(f);
1512 search_end(globhandle);
1514 void precache_all_playermodels(string pattern)
1516 float globhandle, i, n;
1519 globhandle = search_begin(pattern, TRUE, FALSE);
1522 n = search_getsize(globhandle);
1523 for (i = 0; i < n; ++i)
1525 //print(search_getfilename(globhandle, i), "\n");
1526 f = search_getfilename(globhandle, i);
1527 precache_playermodel(f);
1529 search_end(globhandle);
1534 // gamemode related things
1535 precache_model ("models/misc/chatbubble.spr");
1538 precache_model ("models/runematch/curse.mdl");
1539 precache_model ("models/runematch/rune.mdl");
1542 #ifdef TTURRETS_ENABLED
1543 if (autocvar_g_turrets)
1547 // Precache all player models if desired
1548 if (autocvar_sv_precacheplayermodels)
1550 PrecachePlayerSounds("sound/player/default.sounds");
1551 precache_all_playermodels("models/player/*.zym");
1552 precache_all_playermodels("models/player/*.dpm");
1553 precache_all_playermodels("models/player/*.md3");
1554 precache_all_playermodels("models/player/*.psk");
1555 precache_all_playermodels("models/player/*.iqm");
1558 if (autocvar_sv_defaultcharacter)
1561 s = autocvar_sv_defaultplayermodel_red;
1563 precache_playermodel(s);
1564 s = autocvar_sv_defaultplayermodel_blue;
1566 precache_playermodel(s);
1567 s = autocvar_sv_defaultplayermodel_yellow;
1569 precache_playermodel(s);
1570 s = autocvar_sv_defaultplayermodel_pink;
1572 precache_playermodel(s);
1573 s = autocvar_sv_defaultplayermodel;
1575 precache_playermodel(s);
1580 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1581 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1584 // gore and miscellaneous sounds
1585 //precache_sound ("misc/h2ohit.wav");
1586 precache_model ("models/hook.md3");
1587 precache_sound ("misc/armorimpact.wav");
1588 precache_sound ("misc/bodyimpact1.wav");
1589 precache_sound ("misc/bodyimpact2.wav");
1590 precache_sound ("misc/gib.wav");
1591 precache_sound ("misc/gib_splat01.wav");
1592 precache_sound ("misc/gib_splat02.wav");
1593 precache_sound ("misc/gib_splat03.wav");
1594 precache_sound ("misc/gib_splat04.wav");
1595 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1596 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1597 precache_sound ("misc/null.wav");
1598 precache_sound ("misc/spawn.wav");
1599 precache_sound ("misc/talk.wav");
1600 precache_sound ("misc/teleport.wav");
1601 precache_sound ("misc/poweroff.wav");
1602 precache_sound ("player/lava.wav");
1603 precache_sound ("player/slime.wav");
1606 precache_sound ("misc/jetpack_fly.wav");
1608 precache_model ("models/sprites/0.spr32");
1609 precache_model ("models/sprites/1.spr32");
1610 precache_model ("models/sprites/2.spr32");
1611 precache_model ("models/sprites/3.spr32");
1612 precache_model ("models/sprites/4.spr32");
1613 precache_model ("models/sprites/5.spr32");
1614 precache_model ("models/sprites/6.spr32");
1615 precache_model ("models/sprites/7.spr32");
1616 precache_model ("models/sprites/8.spr32");
1617 precache_model ("models/sprites/9.spr32");
1618 precache_model ("models/sprites/10.spr32");
1620 // common weapon precaches
1621 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1622 precache_sound ("weapons/weapon_switch.wav");
1623 precache_sound ("weapons/weaponpickup.wav");
1624 precache_sound ("weapons/unavailable.wav");
1625 precache_sound ("weapons/dryfire.wav");
1626 if (g_grappling_hook)
1628 precache_sound ("weapons/hook_fire.wav"); // hook
1629 precache_sound ("weapons/hook_impact.wav"); // hook
1632 if(autocvar_sv_precacheweapons)
1634 //precache weapon models/sounds
1637 while (wep <= WEP_LAST)
1639 weapon_action(wep, WR_PRECACHE);
1644 precache_model("models/elaser.mdl");
1645 precache_model("models/laser.mdl");
1646 precache_model("models/ebomb.mdl");
1649 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1651 if (!self.noise && self.music) // quake 3 uses the music field
1652 self.noise = self.music;
1654 // plays music for the level if there is any
1657 precache_sound (self.noise);
1658 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1663 // sorry, but using \ in macros breaks line numbers
1664 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1665 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1666 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1669 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1671 if (clienttype(e) == CLIENTTYPE_REAL)
1674 WRITESPECTATABLE_MSG_ONE({
1675 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1676 WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1677 WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1678 WriteByte(MSG_ONE, id);
1679 WriteString(MSG_ONE, s);
1680 if (id != 0 && s != "")
1682 WriteByte(MSG_ONE, duration);
1683 WriteByte(MSG_ONE, countdown_num);
1688 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1690 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1692 // WARNING: this kills the trace globals
1693 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1694 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1696 #define INITPRIO_FIRST 0
1697 #define INITPRIO_GAMETYPE 0
1698 #define INITPRIO_GAMETYPE_FALLBACK 1
1699 #define INITPRIO_FINDTARGET 10
1700 #define INITPRIO_DROPTOFLOOR 20
1701 #define INITPRIO_SETLOCATION 90
1702 #define INITPRIO_LINKDOORS 91
1703 #define INITPRIO_LAST 99
1705 .void(void) initialize_entity;
1706 .float initialize_entity_order;
1707 .entity initialize_entity_next;
1708 entity initialize_entity_first;
1710 void make_safe_for_remove(entity e)
1712 if (e.initialize_entity)
1715 for (ent = initialize_entity_first; ent; )
1717 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1719 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1720 // skip it in linked list
1723 prev.initialize_entity_next = ent.initialize_entity_next;
1724 ent = prev.initialize_entity_next;
1728 initialize_entity_first = ent.initialize_entity_next;
1729 ent = initialize_entity_first;
1735 ent = ent.initialize_entity_next;
1741 void objerror(string s)
1743 make_safe_for_remove(self);
1744 objerror_builtin(s);
1747 .float remove_except_protected_forbidden;
1748 void remove_except_protected(entity e)
1750 if(e.remove_except_protected_forbidden)
1751 error("not allowed to remove this at this point");
1755 void remove_unsafely(entity e)
1757 if(e.classname == "spike")
1758 error("Removing spikes is forbidden (crylink bug), please report");
1762 void remove_safely(entity e)
1764 make_safe_for_remove(e);
1768 void InitializeEntity(entity e, void(void) func, float order)
1772 if (!e || e.initialize_entity)
1774 // make a proxy initializer entity
1778 e.classname = "initialize_entity";
1782 e.initialize_entity = func;
1783 e.initialize_entity_order = order;
1785 cur = initialize_entity_first;
1788 if (!cur || cur.initialize_entity_order > order)
1790 // insert between prev and cur
1792 prev.initialize_entity_next = e;
1794 initialize_entity_first = e;
1795 e.initialize_entity_next = cur;
1799 cur = cur.initialize_entity_next;
1802 void InitializeEntitiesRun()
1805 startoflist = initialize_entity_first;
1806 initialize_entity_first = world;
1807 remove = remove_except_protected;
1808 for (self = startoflist; self; self = self.initialize_entity_next)
1810 self.remove_except_protected_forbidden = 1;
1812 for (self = startoflist; self; )
1815 var void(void) func;
1816 e = self.initialize_entity_next;
1817 func = self.initialize_entity;
1818 self.initialize_entity_order = 0;
1819 self.initialize_entity = func_null;
1820 self.initialize_entity_next = world;
1821 self.remove_except_protected_forbidden = 0;
1822 if (self.classname == "initialize_entity")
1826 remove_builtin(self);
1829 //dprint("Delayed initialization: ", self.classname, "\n");
1830 if(func != func_null)
1835 backtrace(strcat("Null function in: ", self.classname, "\n"));
1839 remove = remove_unsafely;
1842 .float uncustomizeentityforclient_set;
1843 .void(void) uncustomizeentityforclient;
1844 void(void) SUB_Nullpointer = #0;
1845 void UncustomizeEntitiesRun()
1849 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1850 self.uncustomizeentityforclient();
1853 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1855 e.customizeentityforclient = customizer;
1856 e.uncustomizeentityforclient = uncustomizer;
1857 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1861 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1864 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1868 if (e.classname == "")
1869 e.classname = "net_linked";
1871 if (e.model == "" || self.modelindex == 0)
1875 setmodel(e, "null");
1879 e.SendEntity = sendfunc;
1880 e.SendFlags = 0xFFFFFF;
1883 e.effects |= EF_NODEPTHTEST;
1887 e.nextthink = time + dt;
1888 e.think = SUB_Remove;
1892 void adaptor_think2touch()
1901 void adaptor_think2use()
1913 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1915 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1916 self.projectiledeathtype |= HITTYPE_SPLASH;
1917 adaptor_think2use();
1920 // deferred dropping
1921 void DropToFloor_Handler()
1923 droptofloor_builtin();
1924 self.dropped_origin = self.origin;
1929 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1934 float trace_hits_box_a0, trace_hits_box_a1;
1936 float trace_hits_box_1d(float end, float thmi, float thma)
1940 // just check if x is in range
1948 // do the trace with respect to x
1949 // 0 -> end has to stay in thmi -> thma
1950 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1951 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1952 if (trace_hits_box_a0 > trace_hits_box_a1)
1958 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1963 // now it is a trace from 0 to end
1965 trace_hits_box_a0 = 0;
1966 trace_hits_box_a1 = 1;
1968 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1970 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1972 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1978 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1980 return trace_hits_box(start, end, thmi - ma, thma - mi);
1983 float SUB_NoImpactCheck()
1985 // zero hitcontents = this is not the real impact, but either the
1986 // mirror-impact of something hitting the projectile instead of the
1987 // projectile hitting the something, or a touchareagrid one. Neither of
1988 // these stop the projectile from moving, so...
1989 if(trace_dphitcontents == 0)
1991 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1992 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1995 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1997 if (other == world && self.size != '0 0 0')
2000 tic = self.velocity * sys_frametime;
2001 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2002 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2003 if (trace_fraction >= 1)
2005 dprint("Odd... did not hit...?\n");
2007 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2009 dprint("Detected and prevented the sky-grapple bug.\n");
2017 #define SUB_OwnerCheck() (other && (other == self.owner))
2019 void RemoveGrapplingHook(entity pl);
2020 void W_Crylink_Dequeue(entity e);
2021 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2023 if(SUB_OwnerCheck())
2025 if(SUB_NoImpactCheck())
2027 if(self.classname == "grapplinghook")
2028 RemoveGrapplingHook(self.realowner);
2029 else if(self.classname == "spike")
2031 W_Crylink_Dequeue(self);
2038 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2039 UpdateCSQCProjectile(self);
2042 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2044 float MAX_IPBAN_URIS = 16;
2046 float URI_GET_DISCARD = 0;
2047 float URI_GET_IPBAN = 1;
2048 float URI_GET_IPBAN_END = 16;
2049 float URI_GET_PLAYERSTATS_SENT = 17;
2051 void URI_Get_Callback(float id, float status, string data)
2053 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2055 dprint("\nEnd of data.\n");
2057 if(url_URI_Get_Callback(id, status, data))
2061 else if (id == URI_GET_DISCARD)
2065 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2068 OnlineBanList_URI_Get_Callback(id, status, data);
2070 else if (id == URI_GET_PLAYERSTATS_SENT)
2072 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2076 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2080 void print_to(entity e, string s)
2083 sprint(e, strcat(s, "\n"));
2088 string uid2name(string myuid) {
2090 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2093 s = "^1Unregistered Player";
2097 float race_readTime(string map, float pos)
2105 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2108 string race_readUID(string map, float pos)
2116 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2119 float race_readPos(string map, float t) {
2121 for (i = 1; i <= RANKINGS_CNT; ++i)
2122 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2125 return 0; // pos is zero if unranked
2128 void race_writeTime(string map, float t, string myuid)
2137 newpos = race_readPos(map, t);
2140 for(i = 1; i <= RANKINGS_CNT; ++i)
2142 if(race_readUID(map, i) == myuid)
2145 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2146 for (i = prevpos; i > newpos; --i) {
2147 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2148 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2150 } else { // player has no ranked record yet
2151 for (i = RANKINGS_CNT; i > newpos; --i) {
2152 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2153 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2157 // store new time itself
2158 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2159 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2162 string race_readName(string map, float pos)
2170 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2173 string race_placeName(float pos) {
2174 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2176 if(mod(pos, 10) == 1)
2177 return strcat(ftos(pos), "st");
2178 else if(mod(pos, 10) == 2)
2179 return strcat(ftos(pos), "nd");
2180 else if(mod(pos, 10) == 3)
2181 return strcat(ftos(pos), "rd");
2183 return strcat(ftos(pos), "th");
2186 return strcat(ftos(pos), "th");
2188 string getrecords(float page) // 50 records per page
2202 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2204 if (MapInfo_Get_ByID(i))
2206 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2210 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2211 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2219 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2221 if (MapInfo_Get_ByID(i))
2223 r = race_readTime(MapInfo_Map_bspname, 1);
2226 h = race_readName(MapInfo_Map_bspname, 1);
2227 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2235 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2237 if (MapInfo_Get_ByID(i))
2239 r = race_readTime(MapInfo_Map_bspname, 1);
2242 h = race_readName(MapInfo_Map_bspname, 1);
2243 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2249 MapInfo_ClearTemps();
2251 if (s == "" && page == 0)
2252 return "No records are available on this server.\n";
2257 string getrankings()
2270 for (i = 1; i <= RANKINGS_CNT; ++i)
2272 t = race_readTime(map, i);
2275 n = race_readName(map, i);
2276 p = race_placeName(i);
2277 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2280 MapInfo_ClearTemps();
2283 return strcat("No records are available for the map: ", map, "\n");
2285 return strcat("Records for ", map, ":\n", s);
2288 #define LADDER_FIRSTPOINT 100
2289 #define LADDER_CNT 10
2290 // position X still gives LADDER_FIRSTPOINT/X points
2291 #define LADDER_SIZE 30
2292 // ladder shows the top X players
2293 string top_uids[LADDER_SIZE];
2294 float top_scores[LADDER_SIZE];
2297 float i, j, k, uidcnt;
2311 for (k = 0; k < MapInfo_count; ++k)
2313 if (MapInfo_Get_ByID(k))
2315 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2316 if(i == 0) // speed award
2318 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2321 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2323 else // normal record, if it exists (else break)
2325 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2328 myuid = race_readUID(MapInfo_Map_bspname, i);
2331 // string s contains:
2332 // arg 0 = # of speed recs
2333 // arg 1 = # of 1st place recs
2334 // arg 2 = # of 2nd place recs
2336 // LADDER_CNT+1 = total points
2338 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2341 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2343 for (j = 0; j <= LADDER_CNT + 1; ++j)
2345 if(j != LADDER_CNT + 1)
2346 temp_s = strcat(temp_s, "0 ");
2348 temp_s = strcat(temp_s, "0");
2352 tokenize_console(temp_s);
2355 if(i == 0) // speed award
2356 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2358 if(j == 0) // speed award
2359 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2361 s = strcat(s, " ", argv(j)); // just copy over everything else
2364 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2367 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2368 else if(j == i) // wanted rec!
2369 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2371 s = strcat(s, " ", argv(j)); // just copy over everything else
2374 // total points are (by default) calculated like this:
2375 // speedrec = floor(100 / 10) = 10 points
2376 // 1st place = floor(100 / 1) = 100 points
2377 // 2nd place = floor(100 / 2) = 50 points
2378 // 3rd place = floor(100 / 3) = 33 points
2379 // 4th place = floor(100 / 4) = 25 points
2380 // 5th place = floor(100 / 5) = 20 points
2384 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2386 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2388 db_put(TemporaryDB, strcat("ladder", myuid), s);
2395 for (i = 0; i <= uidcnt; ++i) // for each known uid
2397 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2398 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2399 tokenize_console(temp_s);
2400 thiscnt = stof(argv(LADDER_CNT+1));
2402 if(thiscnt > top_scores[LADDER_SIZE-1])
2403 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2405 if(thiscnt > top_scores[j])
2407 for (k = LADDER_SIZE-1; k >= j; --k)
2409 top_uids[k] = top_uids[k-1];
2410 top_scores[k] = top_scores[k-1];
2412 top_uids[j] = thisuid;
2413 top_scores[j] = thiscnt;
2419 s = "^3-----------------------\n\n";
2421 s = strcat(s, "Pos ^3|");
2422 s = strcat(s, " ^7Total ^3|");
2423 for (i = 1; i <= LADDER_CNT; ++i)
2425 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2427 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2429 s = strcat(s, "\n^3----+--------");
2430 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2432 s = strcat(s, "+-----");
2435 for (i = 1; i <= LADDER_CNT - 9; ++i)
2437 s = strcat(s, "+------");
2441 s = strcat(s, "+--------------+--------------------\n");
2443 for (i = 0; i < LADDER_SIZE; ++i)
2445 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2446 tokenize_console(temp_s);
2447 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2449 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2450 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2451 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2453 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2456 for (j = 10; j <= LADDER_CNT; ++j)
2458 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2462 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2463 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2466 MapInfo_ClearTemps();
2469 return "No ladder on this server!\n";
2471 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2475 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2478 vector start, org, delta, end, enddown, mstart;
2480 m = e.dphitcontentsmask;
2481 e.dphitcontentsmask = goodcontents | badcontents;
2484 delta = world.maxs - world.mins;
2486 for (i = 0; i < attempts; ++i)
2488 start_x = org_x + random() * delta_x;
2489 start_y = org_y + random() * delta_y;
2490 start_z = org_z + random() * delta_z;
2492 // rule 1: start inside world bounds, and outside
2493 // solid, and don't start from somewhere where you can
2494 // fall down to evil
2495 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2496 if (trace_fraction >= 1)
2498 if (trace_startsolid)
2500 if (trace_dphitcontents & badcontents)
2502 if (trace_dphitq3surfaceflags & badsurfaceflags)
2505 // rule 2: if we are too high, lower the point
2506 if (trace_fraction * delta_z > maxaboveground)
2507 start = trace_endpos + '0 0 1' * maxaboveground;
2508 enddown = trace_endpos;
2510 // rule 3: make sure we aren't outside the map. This only works
2511 // for somewhat well formed maps. A good rule of thumb is that
2512 // the map should have a convex outside hull.
2513 // these can be traceLINES as we already verified the starting box
2514 mstart = start + 0.5 * (e.mins + e.maxs);
2515 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2518 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2521 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2522 if (trace_fraction >= 1)
2524 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2525 if (trace_fraction >= 1)
2527 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2528 if (trace_fraction >= 1)
2531 // find a random vector to "look at"
2532 end_x = org_x + random() * delta_x;
2533 end_y = org_y + random() * delta_y;
2534 end_z = org_z + random() * delta_z;
2535 end = start + normalize(end - start) * vlen(delta);
2537 // rule 4: start TO end must not be too short
2538 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2539 if (trace_startsolid)
2541 if (trace_fraction < minviewdistance / vlen(delta))
2544 // rule 5: don't want to look at sky
2545 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2548 // rule 6: we must not end up in trigger_hurt
2549 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2555 e.dphitcontentsmask = m;
2559 setorigin(e, start);
2560 e.angles = vectoangles(end - start);
2561 dprint("Needed ", ftos(i + 1), " attempts\n");
2568 float zcurveparticles_effectno;
2569 vector zcurveparticles_start;
2570 float zcurveparticles_spd;
2572 void endzcurveparticles()
2574 if(zcurveparticles_effectno)
2577 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2579 zcurveparticles_effectno = 0;
2582 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2584 spd = bound(0, floor(spd / 16), 32767);
2585 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2587 endzcurveparticles();
2588 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2589 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2590 WriteShort(MSG_BROADCAST, effectno);
2591 WriteCoord(MSG_BROADCAST, start_x);
2592 WriteCoord(MSG_BROADCAST, start_y);
2593 WriteCoord(MSG_BROADCAST, start_z);
2594 zcurveparticles_effectno = effectno;
2595 zcurveparticles_start = start;
2598 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2599 WriteCoord(MSG_BROADCAST, end_x);
2600 WriteCoord(MSG_BROADCAST, end_y);
2601 WriteCoord(MSG_BROADCAST, end_z);
2602 WriteCoord(MSG_BROADCAST, end_dz);
2603 zcurveparticles_spd = spd;
2606 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2609 vector vecxy, velxy;
2611 vecxy = end - start;
2616 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2618 endzcurveparticles();
2619 trailparticles(world, effectno, start, end);
2623 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2624 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2627 void write_recordmarker(entity pl, float tstart, float dt)
2629 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2631 // also write a marker into demo files for demotc-race-record-extractor to find
2634 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2635 " ", ftos(tstart), " ", ftos(dt), "\n"));
2638 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2651 if(allowcenter) // 2: allow center handedness
2664 if(allowcenter) // 2: allow center handedness
2680 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2685 if (autocvar_g_shootfromeye)
2698 else if (autocvar_g_shootfromcenter)
2703 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2713 else if (autocvar_g_shootfromclient)
2715 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2720 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2722 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2726 void attach_sameorigin(entity e, entity to, string tag)
2728 vector org, t_forward, t_left, t_up, e_forward, e_up;
2735 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2736 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2737 t_forward = v_forward * tagscale;
2738 t_left = v_right * -tagscale;
2739 t_up = v_up * tagscale;
2741 e.origin_x = org * t_forward;
2742 e.origin_y = org * t_left;
2743 e.origin_z = org * t_up;
2745 // current forward and up directions
2746 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2747 e.angles = AnglesTransform_FromVAngles(e.angles);
2749 e.angles = AnglesTransform_FromAngles(e.angles);
2750 fixedmakevectors(e.angles);
2752 // untransform forward, up!
2753 e_forward_x = v_forward * t_forward;
2754 e_forward_y = v_forward * t_left;
2755 e_forward_z = v_forward * t_up;
2756 e_up_x = v_up * t_forward;
2757 e_up_y = v_up * t_left;
2758 e_up_z = v_up * t_up;
2760 e.angles = fixedvectoangles2(e_forward, e_up);
2761 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2762 e.angles = AnglesTransform_ToVAngles(e.angles);
2764 e.angles = AnglesTransform_ToAngles(e.angles);
2766 setattachment(e, to, tag);
2767 setorigin(e, e.origin);
2770 void detach_sameorigin(entity e)
2773 org = gettaginfo(e, 0);
2774 e.angles = fixedvectoangles2(v_forward, v_up);
2775 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2776 e.angles = AnglesTransform_ToVAngles(e.angles);
2778 e.angles = AnglesTransform_ToAngles(e.angles);
2780 setattachment(e, world, "");
2781 setorigin(e, e.origin);
2784 void follow_sameorigin(entity e, entity to)
2786 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2787 e.aiment = to; // make the hole follow bmodel
2788 e.punchangle = to.angles; // the original angles of bmodel
2789 e.view_ofs = e.origin - to.origin; // relative origin
2790 e.v_angle = e.angles - to.angles; // relative angles
2793 void unfollow_sameorigin(entity e)
2795 e.movetype = MOVETYPE_NONE;
2798 entity gettaginfo_relative_ent;
2799 vector gettaginfo_relative(entity e, float tag)
2801 if (!gettaginfo_relative_ent)
2803 gettaginfo_relative_ent = spawn();
2804 gettaginfo_relative_ent.effects = EF_NODRAW;
2806 gettaginfo_relative_ent.model = e.model;
2807 gettaginfo_relative_ent.modelindex = e.modelindex;
2808 gettaginfo_relative_ent.frame = e.frame;
2809 return gettaginfo(gettaginfo_relative_ent, tag);
2812 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2816 if (pl.soundentity.cnt & p)
2818 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2819 pl.soundentity.cnt |= p;
2822 void SoundEntity_StopSound(entity pl, float chan)
2826 if (pl.soundentity.cnt & p)
2828 stopsoundto(MSG_ALL, pl.soundentity, chan);
2829 pl.soundentity.cnt &~= p;
2833 void SoundEntity_Attach(entity pl)
2835 pl.soundentity = spawn();
2836 pl.soundentity.classname = "soundentity";
2837 pl.soundentity.owner = pl;
2838 setattachment(pl.soundentity, pl, "");
2839 setmodel(pl.soundentity, "null");
2842 void SoundEntity_Detach(entity pl)
2845 for (i = 0; i <= 7; ++i)
2846 SoundEntity_StopSound(pl, i);
2850 float ParseCommandPlayerSlotTarget_firsttoken;
2851 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2859 ParseCommandPlayerSlotTarget_firsttoken = -1;
2863 if (substring(argv(idx), 0, 1) == "#")
2865 s = substring(argv(idx), 1, -1);
2867 if (s == "") if (tokens > idx)
2872 ParseCommandPlayerSlotTarget_firsttoken = idx;
2874 if (s == ftos(n) && n > 0 && n <= maxclients)
2877 if (e.flags & FL_CLIENT)
2883 // it must be a nick name
2886 ParseCommandPlayerSlotTarget_firsttoken = idx;
2889 FOR_EACH_CLIENT(head)
2890 if (head.netname == s)
2898 s = strdecolorize(s);
2900 FOR_EACH_CLIENT(head)
2901 if (strdecolorize(head.netname) == s)
2916 float modeleffect_SendEntity(entity to, float sf)
2919 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2922 if(self.velocity != '0 0 0')
2924 if(self.angles != '0 0 0')
2926 if(self.avelocity != '0 0 0')
2929 WriteByte(MSG_ENTITY, f);
2930 WriteShort(MSG_ENTITY, self.modelindex);
2931 WriteByte(MSG_ENTITY, self.skin);
2932 WriteByte(MSG_ENTITY, self.frame);
2933 WriteCoord(MSG_ENTITY, self.origin_x);
2934 WriteCoord(MSG_ENTITY, self.origin_y);
2935 WriteCoord(MSG_ENTITY, self.origin_z);
2938 WriteCoord(MSG_ENTITY, self.velocity_x);
2939 WriteCoord(MSG_ENTITY, self.velocity_y);
2940 WriteCoord(MSG_ENTITY, self.velocity_z);
2944 WriteCoord(MSG_ENTITY, self.angles_x);
2945 WriteCoord(MSG_ENTITY, self.angles_y);
2946 WriteCoord(MSG_ENTITY, self.angles_z);
2950 WriteCoord(MSG_ENTITY, self.avelocity_x);
2951 WriteCoord(MSG_ENTITY, self.avelocity_y);
2952 WriteCoord(MSG_ENTITY, self.avelocity_z);
2954 WriteShort(MSG_ENTITY, self.scale * 256.0);
2955 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2956 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2957 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2958 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2963 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2968 e.classname = "modeleffect";
2976 e.teleport_time = t1;
2980 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2984 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2987 sz = max(e.scale, e.scale2);
2988 setsize(e, e.mins * sz, e.maxs * sz);
2989 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2992 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2994 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2997 float randombit(float bits)
2999 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3008 for(f = 1; f <= bits; f *= 2)
3017 r = (r - 1) / (n - 1);
3024 float randombits(float bits, float k, float error_return)
3028 while(k > 0 && bits != r)
3030 r += randombit(bits - r);
3039 void randombit_test(float bits, float iter)
3043 print(ftos(randombit(bits)), "\n");
3048 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3050 if(halflifedist > 0)
3051 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3052 else if(halflifedist < 0)
3053 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3062 #define cvar_string_normal cvar_string_builtin
3063 #define cvar_normal cvar_builtin
3065 string cvar_string_normal(string n)
3067 if not(cvar_type(n) & 1)
3068 backtrace(strcat("Attempt to access undefined cvar: ", n));
3069 return cvar_string_builtin(n);
3072 float cvar_normal(string n)
3074 return stof(cvar_string_normal(n));
3077 #define cvar_set_normal cvar_set_builtin
3085 oself.think = SUB_Remove;
3086 oself.nextthink = time;
3092 Execute func() after time + fdelay.
3093 self when func is executed = self when defer is called
3095 void defer(float fdelay, void() func)
3102 e.think = defer_think;
3103 e.nextthink = time + fdelay;
3106 .string aiment_classname;
3107 .float aiment_deadflag;
3108 void SetMovetypeFollow(entity ent, entity e)
3110 // FIXME this may not be warpzone aware
3111 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3112 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3113 ent.aiment = e; // make the hole follow bmodel
3114 ent.punchangle = e.angles; // the original angles of bmodel
3115 ent.view_ofs = ent.origin - e.origin; // relative origin
3116 ent.v_angle = ent.angles - e.angles; // relative angles
3117 ent.aiment_classname = strzone(e.classname);
3118 ent.aiment_deadflag = e.deadflag;
3120 void UnsetMovetypeFollow(entity ent)
3122 ent.movetype = MOVETYPE_FLY;
3123 PROJECTILE_MAKETRIGGER(ent);
3126 float LostMovetypeFollow(entity ent)
3129 if(ent.movetype != MOVETYPE_FOLLOW)
3135 if(ent.aiment.classname != ent.aiment_classname)
3137 if(ent.aiment.deadflag != ent.aiment_deadflag)
3143 float isPushable(entity e)
3150 case "droppedweapon":
3151 case "keepawayball":
3152 case "nexball_basketball":
3153 case "nexball_football":
3155 case "bullet": // antilagged bullets can't hit this either
3158 if (e.projectiledeathtype)