1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
601 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
602 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
603 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
605 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
608 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
609 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
611 #ifdef ALLOW_FORCEMODELS
612 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
615 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
616 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
619 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
622 if (s == "cl_weaponpriority")
623 self.switchweapon = w_getbestweapon(self);
624 if (s == "cl_allow_uidtracking")
625 PlayerStats_AddPlayer(self);
629 void backtrace(string msg)
632 dev = autocvar_developer;
633 war = autocvar_prvm_backtraceforwarnings;
634 cvar_set("developer", "1");
635 cvar_set("prvm_backtraceforwarnings", "1");
637 print("--- CUT HERE ---\nWARNING: ");
640 remove(world); // isn't there any better way to cause a backtrace?
641 print("\n--- CUT UNTIL HERE ---\n");
642 cvar_set("developer", ftos(dev));
643 cvar_set("prvm_backtraceforwarnings", ftos(war));
646 string Team_ColorCode(float teamid)
648 if (teamid == COLOR_TEAM1)
650 else if (teamid == COLOR_TEAM2)
652 else if (teamid == COLOR_TEAM3)
654 else if (teamid == COLOR_TEAM4)
660 string Team_ColorName(float t)
662 // fixme: Search for team entities and get their .netname's!
663 if (t == COLOR_TEAM1)
665 if (t == COLOR_TEAM2)
667 if (t == COLOR_TEAM3)
669 if (t == COLOR_TEAM4)
674 string Team_ColorNameLowerCase(float t)
676 // fixme: Search for team entities and get their .netname's!
677 if (t == COLOR_TEAM1)
679 if (t == COLOR_TEAM2)
681 if (t == COLOR_TEAM3)
683 if (t == COLOR_TEAM4)
688 float ColourToNumber(string team_colour)
690 if (team_colour == "red")
693 if (team_colour == "blue")
696 if (team_colour == "yellow")
699 if (team_colour == "pink")
702 if (team_colour == "auto")
708 float NumberToTeamNumber(float number)
725 // decolorizes and team colors the player name when needed
726 string playername(entity p)
729 if (teamplay && !intermission_running && p.classname == "player")
731 t = Team_ColorCode(p.team);
732 return strcat(t, strdecolorize(p.netname));
738 vector randompos(vector m1, vector m2)
742 v_x = m2_x * random() + m1_x;
743 v_y = m2_y * random() + m1_y;
744 v_z = m2_z * random() + m1_z;
748 //#NO AUTOCVARS START
750 float g_pickup_shells;
751 float g_pickup_shells_max;
752 float g_pickup_nails;
753 float g_pickup_nails_max;
754 float g_pickup_rockets;
755 float g_pickup_rockets_max;
756 float g_pickup_cells;
757 float g_pickup_cells_max;
759 float g_pickup_fuel_jetpack;
760 float g_pickup_fuel_max;
761 float g_pickup_armorsmall;
762 float g_pickup_armorsmall_max;
763 float g_pickup_armorsmall_anyway;
764 float g_pickup_armormedium;
765 float g_pickup_armormedium_max;
766 float g_pickup_armormedium_anyway;
767 float g_pickup_armorbig;
768 float g_pickup_armorbig_max;
769 float g_pickup_armorbig_anyway;
770 float g_pickup_armorlarge;
771 float g_pickup_armorlarge_max;
772 float g_pickup_armorlarge_anyway;
773 float g_pickup_healthsmall;
774 float g_pickup_healthsmall_max;
775 float g_pickup_healthsmall_anyway;
776 float g_pickup_healthmedium;
777 float g_pickup_healthmedium_max;
778 float g_pickup_healthmedium_anyway;
779 float g_pickup_healthlarge;
780 float g_pickup_healthlarge_max;
781 float g_pickup_healthlarge_anyway;
782 float g_pickup_healthmega;
783 float g_pickup_healthmega_max;
784 float g_pickup_healthmega_anyway;
785 float g_pickup_ammo_anyway;
786 float g_pickup_weapons_anyway;
788 float g_weaponarena_random;
789 float g_weaponarena_random_with_laser;
790 string g_weaponarena_list;
791 float g_weaponspeedfactor;
792 float g_weaponratefactor;
793 float g_weapondamagefactor;
794 float g_weaponforcefactor;
795 float g_weaponspreadfactor;
799 float start_ammo_shells;
800 float start_ammo_nails;
801 float start_ammo_rockets;
802 float start_ammo_cells;
803 float start_ammo_fuel;
805 float start_armorvalue;
806 float warmup_start_weapons;
807 float warmup_start_ammo_shells;
808 float warmup_start_ammo_nails;
809 float warmup_start_ammo_rockets;
810 float warmup_start_ammo_cells;
811 float warmup_start_ammo_fuel;
812 float warmup_start_health;
813 float warmup_start_armorvalue;
817 entity get_weaponinfo(float w);
819 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
821 var float i = weaponinfo.weapon;
826 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
828 if (t < 0) // "default" weapon selection
830 if (g_lms || g_ca || allguns)
831 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
835 t = (i == WEP_SHOTGUN);
837 t = 0; // weapon is set a few lines later
839 t = (i == WEP_LASER || i == WEP_SHOTGUN);
840 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
841 t |= (i == WEP_HOOK);
844 // we cannot disable porto in Nexball, we must force it
845 if(g_nexball && i == WEP_PORTO)
851 void readplayerstartcvars()
857 // initialize starting values for players
860 start_ammo_shells = 0;
861 start_ammo_nails = 0;
862 start_ammo_rockets = 0;
863 start_ammo_cells = 0;
864 start_health = cvar("g_balance_health_start");
865 start_armorvalue = cvar("g_balance_armor_start");
868 s = cvar_string("g_weaponarena");
869 if (s == "0" || s == "")
875 if (s == "0" || s == "")
881 // forcibly turn off weaponarena
885 g_weaponarena_list = "All Weapons";
886 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
888 e = get_weaponinfo(j);
889 g_weaponarena |= e.weapons;
890 weapon_action(e.weapon, WR_PRECACHE);
893 else if (s == "most")
895 g_weaponarena_list = "Most Weapons";
896 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
898 e = get_weaponinfo(j);
899 if (e.spawnflags & WEP_FLAG_NORMAL)
901 g_weaponarena |= e.weapons;
902 weapon_action(e.weapon, WR_PRECACHE);
906 else if (s == "none")
908 g_weaponarena_list = "No Weapons";
909 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
913 t = tokenize_console(s);
914 g_weaponarena_list = "";
915 for (i = 0; i < t; ++i)
918 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
920 e = get_weaponinfo(j);
923 g_weaponarena |= e.weapons;
924 weapon_action(e.weapon, WR_PRECACHE);
925 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
931 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
934 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
938 g_weaponarena_random = cvar("g_weaponarena_random");
940 g_weaponarena_random = 0;
941 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
945 start_weapons = g_weaponarena;
947 start_items |= IT_UNLIMITED_AMMO;
949 else if (g_minstagib)
952 start_armorvalue = 0;
953 start_weapons = WEPBIT_MINSTANEX;
954 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
955 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
957 if (g_minstagib_invis_alpha <= 0)
958 g_minstagib_invis_alpha = -1;
962 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
964 e = get_weaponinfo(i);
965 if(want_weapon("g_start_weapon_", e, FALSE))
966 start_weapons |= e.weapons;
970 if(!cvar("g_use_ammunition"))
971 start_items |= IT_UNLIMITED_AMMO;
975 start_ammo_cells = cvar("g_minstagib_ammo_start");
976 start_ammo_fuel = cvar("g_start_ammo_fuel");
978 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
980 start_ammo_rockets = 999;
981 start_ammo_shells = 999;
982 start_ammo_cells = 999;
983 start_ammo_nails = 999;
984 start_ammo_fuel = 999;
990 start_ammo_shells = cvar("g_lms_start_ammo_shells");
991 start_ammo_nails = cvar("g_lms_start_ammo_nails");
992 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
993 start_ammo_cells = cvar("g_lms_start_ammo_cells");
994 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
998 start_ammo_shells = cvar("g_start_ammo_shells");
999 start_ammo_nails = cvar("g_start_ammo_nails");
1000 start_ammo_rockets = cvar("g_start_ammo_rockets");
1001 start_ammo_cells = cvar("g_start_ammo_cells");
1002 start_ammo_fuel = cvar("g_start_ammo_fuel");
1008 start_health = cvar("g_lms_start_health");
1009 start_armorvalue = cvar("g_lms_start_armor");
1014 warmup_start_ammo_shells = start_ammo_shells;
1015 warmup_start_ammo_nails = start_ammo_nails;
1016 warmup_start_ammo_rockets = start_ammo_rockets;
1017 warmup_start_ammo_cells = start_ammo_cells;
1018 warmup_start_ammo_fuel = start_ammo_fuel;
1019 warmup_start_health = start_health;
1020 warmup_start_armorvalue = start_armorvalue;
1021 warmup_start_weapons = start_weapons;
1023 if (!g_weaponarena && !g_minstagib && !g_ca)
1025 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1026 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1027 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1028 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1029 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1030 warmup_start_health = cvar("g_warmup_start_health");
1031 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1032 warmup_start_weapons = 0;
1033 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1035 e = get_weaponinfo(i);
1036 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1037 warmup_start_weapons |= e.weapons;
1042 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1044 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1045 start_items |= IT_FUEL_REGEN;
1046 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1047 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1051 start_items |= IT_JETPACK;
1053 if (g_weapon_stay == 2)
1055 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1056 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1057 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1058 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1059 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1060 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1061 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1062 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1063 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1064 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1067 MUTATOR_CALLHOOK(SetStartItems);
1069 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1071 e = get_weaponinfo(i);
1072 if(e.weapons & (start_weapons | warmup_start_weapons))
1073 weapon_action(e.weapon, WR_PRECACHE);
1076 start_ammo_shells = max(0, start_ammo_shells);
1077 start_ammo_nails = max(0, start_ammo_nails);
1078 start_ammo_cells = max(0, start_ammo_cells);
1079 start_ammo_rockets = max(0, start_ammo_rockets);
1080 start_ammo_fuel = max(0, start_ammo_fuel);
1082 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1083 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1084 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1085 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1086 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1090 float g_bugrigs_planar_movement;
1091 float g_bugrigs_planar_movement_car_jumping;
1092 float g_bugrigs_reverse_spinning;
1093 float g_bugrigs_reverse_speeding;
1094 float g_bugrigs_reverse_stopping;
1095 float g_bugrigs_air_steering;
1096 float g_bugrigs_angle_smoothing;
1097 float g_bugrigs_friction_floor;
1098 float g_bugrigs_friction_brake;
1099 float g_bugrigs_friction_air;
1100 float g_bugrigs_accel;
1101 float g_bugrigs_speed_ref;
1102 float g_bugrigs_speed_pow;
1103 float g_bugrigs_steer;
1105 float g_touchexplode;
1106 float g_touchexplode_radius;
1107 float g_touchexplode_damage;
1108 float g_touchexplode_edgedamage;
1109 float g_touchexplode_force;
1116 float sv_pitch_fixyaw;
1118 string GetGametype(); // g_world.qc
1119 void readlevelcvars(void)
1121 // first load all the mutators
1123 MUTATOR_ADD(mutator_nix);
1124 if(cvar("g_dodging"))
1125 MUTATOR_ADD(mutator_dodging);
1126 if(cvar("g_rocket_flying"))
1127 MUTATOR_ADD(mutator_rocketflying);
1128 if(cvar("g_vampire"))
1129 MUTATOR_ADD(mutator_vampire);
1131 if(cvar("sv_allow_fullbright"))
1132 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1134 g_bugrigs = cvar("g_bugrigs");
1135 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1136 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1137 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1138 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1139 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1140 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1141 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1142 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1143 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1144 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1145 g_bugrigs_accel = cvar("g_bugrigs_accel");
1146 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1147 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1148 g_bugrigs_steer = cvar("g_bugrigs_steer");
1150 g_touchexplode = cvar("g_touchexplode");
1151 g_touchexplode_radius = cvar("g_touchexplode_radius");
1152 g_touchexplode_damage = cvar("g_touchexplode_damage");
1153 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1154 g_touchexplode_force = cvar("g_touchexplode_force");
1156 #ifdef ALLOW_FORCEMODELS
1157 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1159 sv_loddistance1 = cvar("sv_loddistance1");
1160 sv_loddistance2 = cvar("sv_loddistance2");
1162 if(sv_loddistance2 <= sv_loddistance1)
1163 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1165 sv_clones = cvar("sv_clones");
1166 sv_gentle = cvar("sv_gentle");
1167 sv_foginterval = cvar("sv_foginterval");
1168 g_cloaked = cvar("g_cloaked");
1170 g_cloaked = 1; // always enable cloak in CTS
1171 g_jump_grunt = cvar("g_jump_grunt");
1172 g_footsteps = cvar("g_footsteps");
1173 g_grappling_hook = cvar("g_grappling_hook");
1174 g_jetpack = cvar("g_jetpack");
1175 g_midair = cvar("g_midair");
1176 g_minstagib = cvar("g_minstagib");
1177 g_norecoil = cvar("g_norecoil");
1178 g_bloodloss = cvar("g_bloodloss");
1179 sv_maxidle = cvar("sv_maxidle");
1180 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1181 sv_pogostick = cvar("sv_pogostick");
1182 g_ctf_reverse = cvar("g_ctf_reverse");
1183 sv_autotaunt = cvar("sv_autotaunt");
1184 sv_taunt = cvar("sv_taunt");
1186 inWarmupStage = cvar("g_warmup");
1187 g_warmup_limit = cvar("g_warmup_limit");
1188 g_warmup_allguns = cvar("g_warmup_allguns");
1189 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1191 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1192 inWarmupStage = 0; // these modes cannot work together, sorry
1194 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1195 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1196 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1197 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1198 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1199 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1200 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1201 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1202 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1203 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1204 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1205 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1207 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1208 g_weaponratefactor = cvar("g_weaponratefactor");
1209 g_weapondamagefactor = cvar("g_weapondamagefactor");
1210 g_weaponforcefactor = cvar("g_weaponforcefactor");
1211 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1213 g_pickup_shells = cvar("g_pickup_shells");
1214 g_pickup_shells_max = cvar("g_pickup_shells_max");
1215 g_pickup_nails = cvar("g_pickup_nails");
1216 g_pickup_nails_max = cvar("g_pickup_nails_max");
1217 g_pickup_rockets = cvar("g_pickup_rockets");
1218 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1219 g_pickup_cells = cvar("g_pickup_cells");
1220 g_pickup_cells_max = cvar("g_pickup_cells_max");
1221 g_pickup_fuel = cvar("g_pickup_fuel");
1222 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1223 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1224 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1225 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1226 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1227 g_pickup_armormedium = cvar("g_pickup_armormedium");
1228 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1229 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1230 g_pickup_armorbig = cvar("g_pickup_armorbig");
1231 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1232 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1233 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1234 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1235 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1236 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1237 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1238 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1239 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1240 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1241 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1242 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1243 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1244 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1245 g_pickup_healthmega = cvar("g_pickup_healthmega");
1246 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1247 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1249 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1250 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1252 g_pinata = cvar("g_pinata");
1254 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1256 g_weapon_stay = cvar("g_weapon_stay");
1258 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1261 g_ghost_items = cvar("g_ghost_items");
1263 if(g_ghost_items >= 1)
1264 g_ghost_items = 0.25; // default alpha value
1266 if not(inWarmupStage && !g_ca)
1267 game_starttime = cvar("g_start_delay");
1269 sv_pitch_min = cvar("sv_pitch_min");
1270 sv_pitch_max = cvar("sv_pitch_max");
1271 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1273 readplayerstartcvars();
1279 string precache_sound (string s) = #19;
1280 float precache_sound_index (string s) = #19;
1282 #define SND_VOLUME 1
1283 #define SND_ATTENUATION 2
1284 #define SND_LARGEENTITY 8
1285 #define SND_LARGESOUND 16
1287 float sound_allowed(float dest, entity e)
1289 // sounds from world may always pass
1292 if (e.classname == "body")
1294 if (e.owner && e.owner != e)
1299 // sounds to self may always pass
1300 if (dest == MSG_ONE)
1301 if (e == msg_entity)
1303 // sounds by players can be removed
1304 if (autocvar_bot_sound_monopoly)
1305 if (clienttype(e) == CLIENTTYPE_REAL)
1307 // anything else may pass
1311 #ifdef COMPAT_XON010_CHANNELS
1312 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1315 if (!sound_allowed(MSG_BROADCAST, e))
1317 sound_builtin(e, chan, samp, vol, atten);
1321 void sound(entity e, float chan, string samp, float vol, float atten)
1323 if (!sound_allowed(MSG_BROADCAST, e))
1325 sound7(e, chan, samp, vol, atten, 0, 0);
1329 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1333 if (!sound_allowed(dest, e))
1336 entno = num_for_edict(e);
1337 idx = precache_sound_index(samp);
1342 atten = floor(atten * 64);
1343 vol = floor(vol * 255);
1346 sflags |= SND_VOLUME;
1348 sflags |= SND_ATTENUATION;
1349 if (entno >= 8192 || chan < 0 || chan > 7)
1350 sflags |= SND_LARGEENTITY;
1352 sflags |= SND_LARGESOUND;
1354 WriteByte(dest, SVC_SOUND);
1355 WriteByte(dest, sflags);
1356 if (sflags & SND_VOLUME)
1357 WriteByte(dest, vol);
1358 if (sflags & SND_ATTENUATION)
1359 WriteByte(dest, atten);
1360 if (sflags & SND_LARGEENTITY)
1362 WriteShort(dest, entno);
1363 WriteByte(dest, chan);
1367 WriteShort(dest, entno * 8 + chan);
1369 if (sflags & SND_LARGESOUND)
1370 WriteShort(dest, idx);
1372 WriteByte(dest, idx);
1374 WriteCoord(dest, o_x);
1375 WriteCoord(dest, o_y);
1376 WriteCoord(dest, o_z);
1378 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1382 if (!sound_allowed(dest, e))
1385 o = e.origin + 0.5 * (e.mins + e.maxs);
1386 soundtoat(dest, e, o, chan, samp, vol, atten);
1388 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1390 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1392 void stopsoundto(float dest, entity e, float chan)
1396 if (!sound_allowed(dest, e))
1399 entno = num_for_edict(e);
1401 if (entno >= 8192 || chan < 0 || chan > 7)
1404 idx = precache_sound_index("misc/null.wav");
1405 sflags = SND_LARGEENTITY;
1407 sflags |= SND_LARGESOUND;
1408 WriteByte(dest, SVC_SOUND);
1409 WriteByte(dest, sflags);
1410 WriteShort(dest, entno);
1411 WriteByte(dest, chan);
1412 if (sflags & SND_LARGESOUND)
1413 WriteShort(dest, idx);
1415 WriteByte(dest, idx);
1416 WriteCoord(dest, e.origin_x);
1417 WriteCoord(dest, e.origin_y);
1418 WriteCoord(dest, e.origin_z);
1422 WriteByte(dest, SVC_STOPSOUND);
1423 WriteShort(dest, entno * 8 + chan);
1426 void stopsound(entity e, float chan)
1428 if (!sound_allowed(MSG_BROADCAST, e))
1431 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1432 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1435 void play2(entity e, string filename)
1437 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1439 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1442 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1444 float spamsound(entity e, float chan, string samp, float vol, float atten)
1446 if (!sound_allowed(MSG_BROADCAST, e))
1449 if (time > e.spamtime)
1452 sound(e, chan, samp, vol, atten);
1458 void play2team(float t, string filename)
1462 if (autocvar_bot_sound_monopoly)
1465 FOR_EACH_REALPLAYER(head)
1468 play2(head, filename);
1472 void play2all(string samp)
1474 if (autocvar_bot_sound_monopoly)
1477 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1480 void PrecachePlayerSounds(string f);
1481 void precache_playermodel(string m)
1483 float globhandle, i, n;
1486 if(substring(m, -9,5) == "_lod1")
1488 if(substring(m, -9,5) == "_lod2")
1493 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1496 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1501 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1504 n = search_getsize(globhandle);
1505 for (i = 0; i < n; ++i)
1507 //print(search_getfilename(globhandle, i), "\n");
1508 f = search_getfilename(globhandle, i);
1509 PrecachePlayerSounds(f);
1511 search_end(globhandle);
1513 void precache_all_playermodels(string pattern)
1515 float globhandle, i, n;
1518 globhandle = search_begin(pattern, TRUE, FALSE);
1521 n = search_getsize(globhandle);
1522 for (i = 0; i < n; ++i)
1524 //print(search_getfilename(globhandle, i), "\n");
1525 f = search_getfilename(globhandle, i);
1526 precache_playermodel(f);
1528 search_end(globhandle);
1533 // gamemode related things
1534 precache_model ("models/misc/chatbubble.spr");
1537 precache_model ("models/runematch/curse.mdl");
1538 precache_model ("models/runematch/rune.mdl");
1541 #ifdef TTURRETS_ENABLED
1542 if (autocvar_g_turrets)
1546 // Precache all player models if desired
1547 if (autocvar_sv_precacheplayermodels)
1549 PrecachePlayerSounds("sound/player/default.sounds");
1550 precache_all_playermodels("models/player/*.zym");
1551 precache_all_playermodels("models/player/*.dpm");
1552 precache_all_playermodels("models/player/*.md3");
1553 precache_all_playermodels("models/player/*.psk");
1554 precache_all_playermodels("models/player/*.iqm");
1557 if (autocvar_sv_defaultcharacter)
1560 s = autocvar_sv_defaultplayermodel_red;
1562 precache_playermodel(s);
1563 s = autocvar_sv_defaultplayermodel_blue;
1565 precache_playermodel(s);
1566 s = autocvar_sv_defaultplayermodel_yellow;
1568 precache_playermodel(s);
1569 s = autocvar_sv_defaultplayermodel_pink;
1571 precache_playermodel(s);
1572 s = autocvar_sv_defaultplayermodel;
1574 precache_playermodel(s);
1579 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1580 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1583 // gore and miscellaneous sounds
1584 //precache_sound ("misc/h2ohit.wav");
1585 precache_model ("models/hook.md3");
1586 precache_sound ("misc/armorimpact.wav");
1587 precache_sound ("misc/bodyimpact1.wav");
1588 precache_sound ("misc/bodyimpact2.wav");
1589 precache_sound ("misc/gib.wav");
1590 precache_sound ("misc/gib_splat01.wav");
1591 precache_sound ("misc/gib_splat02.wav");
1592 precache_sound ("misc/gib_splat03.wav");
1593 precache_sound ("misc/gib_splat04.wav");
1594 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1595 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1596 precache_sound ("misc/null.wav");
1597 precache_sound ("misc/spawn.wav");
1598 precache_sound ("misc/talk.wav");
1599 precache_sound ("misc/teleport.wav");
1600 precache_sound ("misc/poweroff.wav");
1601 precache_sound ("player/lava.wav");
1602 precache_sound ("player/slime.wav");
1605 precache_sound ("misc/jetpack_fly.wav");
1607 precache_model ("models/sprites/0.spr32");
1608 precache_model ("models/sprites/1.spr32");
1609 precache_model ("models/sprites/2.spr32");
1610 precache_model ("models/sprites/3.spr32");
1611 precache_model ("models/sprites/4.spr32");
1612 precache_model ("models/sprites/5.spr32");
1613 precache_model ("models/sprites/6.spr32");
1614 precache_model ("models/sprites/7.spr32");
1615 precache_model ("models/sprites/8.spr32");
1616 precache_model ("models/sprites/9.spr32");
1617 precache_model ("models/sprites/10.spr32");
1619 // common weapon precaches
1620 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1621 precache_sound ("weapons/weapon_switch.wav");
1622 precache_sound ("weapons/weaponpickup.wav");
1623 precache_sound ("weapons/unavailable.wav");
1624 precache_sound ("weapons/dryfire.wav");
1625 if (g_grappling_hook)
1627 precache_sound ("weapons/hook_fire.wav"); // hook
1628 precache_sound ("weapons/hook_impact.wav"); // hook
1631 if(autocvar_sv_precacheweapons)
1633 //precache weapon models/sounds
1636 while (wep <= WEP_LAST)
1638 weapon_action(wep, WR_PRECACHE);
1643 precache_model("models/elaser.mdl");
1644 precache_model("models/laser.mdl");
1645 precache_model("models/ebomb.mdl");
1648 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1650 if (!self.noise && self.music) // quake 3 uses the music field
1651 self.noise = self.music;
1653 // plays music for the level if there is any
1656 precache_sound (self.noise);
1657 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1662 // sorry, but using \ in macros breaks line numbers
1663 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1664 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1665 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1668 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1670 if (clienttype(e) == CLIENTTYPE_REAL)
1673 WRITESPECTATABLE_MSG_ONE({
1674 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1675 WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1676 WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1677 WriteByte(MSG_ONE, id);
1678 WriteString(MSG_ONE, s);
1679 if (id != 0 && s != "")
1681 WriteByte(MSG_ONE, duration);
1682 WriteByte(MSG_ONE, countdown_num);
1687 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1689 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1691 // WARNING: this kills the trace globals
1692 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1693 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1695 #define INITPRIO_FIRST 0
1696 #define INITPRIO_GAMETYPE 0
1697 #define INITPRIO_GAMETYPE_FALLBACK 1
1698 #define INITPRIO_FINDTARGET 10
1699 #define INITPRIO_DROPTOFLOOR 20
1700 #define INITPRIO_SETLOCATION 90
1701 #define INITPRIO_LINKDOORS 91
1702 #define INITPRIO_LAST 99
1704 .void(void) initialize_entity;
1705 .float initialize_entity_order;
1706 .entity initialize_entity_next;
1707 entity initialize_entity_first;
1709 void make_safe_for_remove(entity e)
1711 if (e.initialize_entity)
1714 for (ent = initialize_entity_first; ent; )
1716 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1718 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1719 // skip it in linked list
1722 prev.initialize_entity_next = ent.initialize_entity_next;
1723 ent = prev.initialize_entity_next;
1727 initialize_entity_first = ent.initialize_entity_next;
1728 ent = initialize_entity_first;
1734 ent = ent.initialize_entity_next;
1740 void objerror(string s)
1742 make_safe_for_remove(self);
1743 objerror_builtin(s);
1746 .float remove_except_protected_forbidden;
1747 void remove_except_protected(entity e)
1749 if(e.remove_except_protected_forbidden)
1750 error("not allowed to remove this at this point");
1754 void remove_unsafely(entity e)
1759 void remove_safely(entity e)
1761 make_safe_for_remove(e);
1765 void InitializeEntity(entity e, void(void) func, float order)
1769 if (!e || e.initialize_entity)
1771 // make a proxy initializer entity
1775 e.classname = "initialize_entity";
1779 e.initialize_entity = func;
1780 e.initialize_entity_order = order;
1782 cur = initialize_entity_first;
1785 if (!cur || cur.initialize_entity_order > order)
1787 // insert between prev and cur
1789 prev.initialize_entity_next = e;
1791 initialize_entity_first = e;
1792 e.initialize_entity_next = cur;
1796 cur = cur.initialize_entity_next;
1799 void InitializeEntitiesRun()
1802 startoflist = initialize_entity_first;
1803 initialize_entity_first = world;
1804 remove = remove_except_protected;
1805 for (self = startoflist; self; self = self.initialize_entity_next)
1807 self.remove_except_protected_forbidden = 1;
1809 for (self = startoflist; self; )
1812 var void(void) func;
1813 e = self.initialize_entity_next;
1814 func = self.initialize_entity;
1815 self.initialize_entity_order = 0;
1816 self.initialize_entity = func_null;
1817 self.initialize_entity_next = world;
1818 self.remove_except_protected_forbidden = 0;
1819 if (self.classname == "initialize_entity")
1823 remove_builtin(self);
1826 //dprint("Delayed initialization: ", self.classname, "\n");
1827 if(func != func_null)
1832 backtrace(strcat("Null function in: ", self.classname, "\n"));
1836 remove = remove_unsafely;
1839 .float uncustomizeentityforclient_set;
1840 .void(void) uncustomizeentityforclient;
1841 void(void) SUB_Nullpointer = #0;
1842 void UncustomizeEntitiesRun()
1846 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1847 self.uncustomizeentityforclient();
1850 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1852 e.customizeentityforclient = customizer;
1853 e.uncustomizeentityforclient = uncustomizer;
1854 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1858 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1861 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1865 if (e.classname == "")
1866 e.classname = "net_linked";
1868 if (e.model == "" || self.modelindex == 0)
1872 setmodel(e, "null");
1876 e.SendEntity = sendfunc;
1877 e.SendFlags = 0xFFFFFF;
1880 e.effects |= EF_NODEPTHTEST;
1884 e.nextthink = time + dt;
1885 e.think = SUB_Remove;
1889 void adaptor_think2touch()
1898 void adaptor_think2use()
1910 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1912 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1913 self.projectiledeathtype |= HITTYPE_SPLASH;
1914 adaptor_think2use();
1917 // deferred dropping
1918 void DropToFloor_Handler()
1920 droptofloor_builtin();
1921 self.dropped_origin = self.origin;
1926 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1931 float trace_hits_box_a0, trace_hits_box_a1;
1933 float trace_hits_box_1d(float end, float thmi, float thma)
1937 // just check if x is in range
1945 // do the trace with respect to x
1946 // 0 -> end has to stay in thmi -> thma
1947 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1948 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1949 if (trace_hits_box_a0 > trace_hits_box_a1)
1955 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1960 // now it is a trace from 0 to end
1962 trace_hits_box_a0 = 0;
1963 trace_hits_box_a1 = 1;
1965 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1967 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1969 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1975 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1977 return trace_hits_box(start, end, thmi - ma, thma - mi);
1980 float SUB_NoImpactCheck()
1982 // zero hitcontents = this is not the real impact, but either the
1983 // mirror-impact of something hitting the projectile instead of the
1984 // projectile hitting the something, or a touchareagrid one. Neither of
1985 // these stop the projectile from moving, so...
1986 if(trace_dphitcontents == 0)
1988 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1989 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1992 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994 if (other == world && self.size != '0 0 0')
1997 tic = self.velocity * sys_frametime;
1998 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1999 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2000 if (trace_fraction >= 1)
2002 dprint("Odd... did not hit...?\n");
2004 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2006 dprint("Detected and prevented the sky-grapple bug.\n");
2014 #define SUB_OwnerCheck() (other && (other == self.owner))
2016 void RemoveGrapplingHook(entity pl);
2017 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2019 if(SUB_OwnerCheck())
2021 if(SUB_NoImpactCheck())
2023 if(self.classname == "grapplinghook")
2024 RemoveGrapplingHook(self.realowner);
2029 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2030 UpdateCSQCProjectile(self);
2033 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2035 float MAX_IPBAN_URIS = 16;
2037 float URI_GET_DISCARD = 0;
2038 float URI_GET_IPBAN = 1;
2039 float URI_GET_IPBAN_END = 16;
2040 float URI_GET_PLAYERSTATS_SENT = 17;
2042 void URI_Get_Callback(float id, float status, string data)
2044 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2046 dprint("\nEnd of data.\n");
2048 if(url_URI_Get_Callback(id, status, data))
2052 else if (id == URI_GET_DISCARD)
2056 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2059 OnlineBanList_URI_Get_Callback(id, status, data);
2061 else if (id == URI_GET_PLAYERSTATS_SENT)
2063 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2067 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2071 void print_to(entity e, string s)
2074 sprint(e, strcat(s, "\n"));
2079 string uid2name(string myuid) {
2081 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2084 s = "^1Unregistered Player";
2088 float race_readTime(string map, float pos)
2096 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2099 string race_readUID(string map, float pos)
2107 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2110 float race_readPos(string map, float t) {
2112 for (i = 1; i <= RANKINGS_CNT; ++i)
2113 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2116 return 0; // pos is zero if unranked
2119 void race_writeTime(string map, float t, string myuid)
2128 newpos = race_readPos(map, t);
2131 for(i = 1; i <= RANKINGS_CNT; ++i)
2133 if(race_readUID(map, i) == myuid)
2136 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2137 for (i = prevpos; i > newpos; --i) {
2138 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2139 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2141 } else { // player has no ranked record yet
2142 for (i = RANKINGS_CNT; i > newpos; --i) {
2143 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2144 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2148 // store new time itself
2149 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2150 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2153 string race_readName(string map, float pos)
2161 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2164 string race_placeName(float pos) {
2165 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2167 if(mod(pos, 10) == 1)
2168 return strcat(ftos(pos), "st");
2169 else if(mod(pos, 10) == 2)
2170 return strcat(ftos(pos), "nd");
2171 else if(mod(pos, 10) == 3)
2172 return strcat(ftos(pos), "rd");
2174 return strcat(ftos(pos), "th");
2177 return strcat(ftos(pos), "th");
2179 string getrecords(float page) // 50 records per page
2193 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2195 if (MapInfo_Get_ByID(i))
2197 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2201 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2202 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2210 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2212 if (MapInfo_Get_ByID(i))
2214 r = race_readTime(MapInfo_Map_bspname, 1);
2217 h = race_readName(MapInfo_Map_bspname, 1);
2218 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2226 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2228 if (MapInfo_Get_ByID(i))
2230 r = race_readTime(MapInfo_Map_bspname, 1);
2233 h = race_readName(MapInfo_Map_bspname, 1);
2234 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2240 MapInfo_ClearTemps();
2242 if (s == "" && page == 0)
2243 return "No records are available on this server.\n";
2248 string getrankings()
2261 for (i = 1; i <= RANKINGS_CNT; ++i)
2263 t = race_readTime(map, i);
2266 n = race_readName(map, i);
2267 p = race_placeName(i);
2268 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2271 MapInfo_ClearTemps();
2274 return strcat("No records are available for the map: ", map, "\n");
2276 return strcat("Records for ", map, ":\n", s);
2279 #define LADDER_FIRSTPOINT 100
2280 #define LADDER_CNT 10
2281 // position X still gives LADDER_FIRSTPOINT/X points
2282 #define LADDER_SIZE 30
2283 // ladder shows the top X players
2284 string top_uids[LADDER_SIZE];
2285 float top_scores[LADDER_SIZE];
2288 float i, j, k, uidcnt;
2302 for (k = 0; k < MapInfo_count; ++k)
2304 if (MapInfo_Get_ByID(k))
2306 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2307 if(i == 0) // speed award
2309 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2312 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2314 else // normal record, if it exists (else break)
2316 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2319 myuid = race_readUID(MapInfo_Map_bspname, i);
2322 // string s contains:
2323 // arg 0 = # of speed recs
2324 // arg 1 = # of 1st place recs
2325 // arg 2 = # of 2nd place recs
2327 // LADDER_CNT+1 = total points
2329 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2332 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2334 for (j = 0; j <= LADDER_CNT + 1; ++j)
2336 if(j != LADDER_CNT + 1)
2337 temp_s = strcat(temp_s, "0 ");
2339 temp_s = strcat(temp_s, "0");
2343 tokenize_console(temp_s);
2346 if(i == 0) // speed award
2347 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2349 if(j == 0) // speed award
2350 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2352 s = strcat(s, " ", argv(j)); // just copy over everything else
2355 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2358 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2359 else if(j == i) // wanted rec!
2360 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2362 s = strcat(s, " ", argv(j)); // just copy over everything else
2365 // total points are (by default) calculated like this:
2366 // speedrec = floor(100 / 10) = 10 points
2367 // 1st place = floor(100 / 1) = 100 points
2368 // 2nd place = floor(100 / 2) = 50 points
2369 // 3rd place = floor(100 / 3) = 33 points
2370 // 4th place = floor(100 / 4) = 25 points
2371 // 5th place = floor(100 / 5) = 20 points
2375 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2377 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2379 db_put(TemporaryDB, strcat("ladder", myuid), s);
2386 for (i = 0; i <= uidcnt; ++i) // for each known uid
2388 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2389 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2390 tokenize_console(temp_s);
2391 thiscnt = stof(argv(LADDER_CNT+1));
2393 if(thiscnt > top_scores[LADDER_SIZE-1])
2394 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2396 if(thiscnt > top_scores[j])
2398 for (k = LADDER_SIZE-1; k >= j; --k)
2400 top_uids[k] = top_uids[k-1];
2401 top_scores[k] = top_scores[k-1];
2403 top_uids[j] = thisuid;
2404 top_scores[j] = thiscnt;
2410 s = "^3-----------------------\n\n";
2412 s = strcat(s, "Pos ^3|");
2413 s = strcat(s, " ^7Total ^3|");
2414 for (i = 1; i <= LADDER_CNT; ++i)
2416 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2418 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2420 s = strcat(s, "\n^3----+--------");
2421 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2423 s = strcat(s, "+-----");
2426 for (i = 1; i <= LADDER_CNT - 9; ++i)
2428 s = strcat(s, "+------");
2432 s = strcat(s, "+--------------+--------------------\n");
2434 for (i = 0; i < LADDER_SIZE; ++i)
2436 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2437 tokenize_console(temp_s);
2438 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2440 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2441 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2442 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2444 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2447 for (j = 10; j <= LADDER_CNT; ++j)
2449 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2454 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2457 MapInfo_ClearTemps();
2460 return "No ladder on this server!\n";
2462 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2466 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2469 vector start, org, delta, end, enddown, mstart;
2471 m = e.dphitcontentsmask;
2472 e.dphitcontentsmask = goodcontents | badcontents;
2475 delta = world.maxs - world.mins;
2477 for (i = 0; i < attempts; ++i)
2479 start_x = org_x + random() * delta_x;
2480 start_y = org_y + random() * delta_y;
2481 start_z = org_z + random() * delta_z;
2483 // rule 1: start inside world bounds, and outside
2484 // solid, and don't start from somewhere where you can
2485 // fall down to evil
2486 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2487 if (trace_fraction >= 1)
2489 if (trace_startsolid)
2491 if (trace_dphitcontents & badcontents)
2493 if (trace_dphitq3surfaceflags & badsurfaceflags)
2496 // rule 2: if we are too high, lower the point
2497 if (trace_fraction * delta_z > maxaboveground)
2498 start = trace_endpos + '0 0 1' * maxaboveground;
2499 enddown = trace_endpos;
2501 // rule 3: make sure we aren't outside the map. This only works
2502 // for somewhat well formed maps. A good rule of thumb is that
2503 // the map should have a convex outside hull.
2504 // these can be traceLINES as we already verified the starting box
2505 mstart = start + 0.5 * (e.mins + e.maxs);
2506 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2507 if (trace_fraction >= 1)
2509 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2510 if (trace_fraction >= 1)
2512 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2513 if (trace_fraction >= 1)
2515 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2518 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2522 // find a random vector to "look at"
2523 end_x = org_x + random() * delta_x;
2524 end_y = org_y + random() * delta_y;
2525 end_z = org_z + random() * delta_z;
2526 end = start + normalize(end - start) * vlen(delta);
2528 // rule 4: start TO end must not be too short
2529 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2530 if (trace_startsolid)
2532 if (trace_fraction < minviewdistance / vlen(delta))
2535 // rule 5: don't want to look at sky
2536 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2539 // rule 6: we must not end up in trigger_hurt
2540 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2546 e.dphitcontentsmask = m;
2550 setorigin(e, start);
2551 e.angles = vectoangles(end - start);
2552 dprint("Needed ", ftos(i + 1), " attempts\n");
2559 float zcurveparticles_effectno;
2560 vector zcurveparticles_start;
2561 float zcurveparticles_spd;
2563 void endzcurveparticles()
2565 if(zcurveparticles_effectno)
2568 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2570 zcurveparticles_effectno = 0;
2573 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2575 spd = bound(0, floor(spd / 16), 32767);
2576 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2578 endzcurveparticles();
2579 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2580 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2581 WriteShort(MSG_BROADCAST, effectno);
2582 WriteCoord(MSG_BROADCAST, start_x);
2583 WriteCoord(MSG_BROADCAST, start_y);
2584 WriteCoord(MSG_BROADCAST, start_z);
2585 zcurveparticles_effectno = effectno;
2586 zcurveparticles_start = start;
2589 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2590 WriteCoord(MSG_BROADCAST, end_x);
2591 WriteCoord(MSG_BROADCAST, end_y);
2592 WriteCoord(MSG_BROADCAST, end_z);
2593 WriteCoord(MSG_BROADCAST, end_dz);
2594 zcurveparticles_spd = spd;
2597 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2600 vector vecxy, velxy;
2602 vecxy = end - start;
2607 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2609 endzcurveparticles();
2610 trailparticles(world, effectno, start, end);
2614 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2615 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2618 void write_recordmarker(entity pl, float tstart, float dt)
2620 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2622 // also write a marker into demo files for demotc-race-record-extractor to find
2625 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2626 " ", ftos(tstart), " ", ftos(dt), "\n"));
2629 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2642 if(allowcenter) // 2: allow center handedness
2655 if(allowcenter) // 2: allow center handedness
2671 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2676 if (autocvar_g_shootfromeye)
2689 else if (autocvar_g_shootfromcenter)
2694 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2704 else if (autocvar_g_shootfromclient)
2706 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2711 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2713 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2717 void attach_sameorigin(entity e, entity to, string tag)
2719 vector org, t_forward, t_left, t_up, e_forward, e_up;
2726 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2727 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2728 t_forward = v_forward * tagscale;
2729 t_left = v_right * -tagscale;
2730 t_up = v_up * tagscale;
2732 e.origin_x = org * t_forward;
2733 e.origin_y = org * t_left;
2734 e.origin_z = org * t_up;
2736 // current forward and up directions
2737 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2738 e.angles = AnglesTransform_FromVAngles(e.angles);
2740 e.angles = AnglesTransform_FromAngles(e.angles);
2741 fixedmakevectors(e.angles);
2743 // untransform forward, up!
2744 e_forward_x = v_forward * t_forward;
2745 e_forward_y = v_forward * t_left;
2746 e_forward_z = v_forward * t_up;
2747 e_up_x = v_up * t_forward;
2748 e_up_y = v_up * t_left;
2749 e_up_z = v_up * t_up;
2751 e.angles = fixedvectoangles2(e_forward, e_up);
2752 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2753 e.angles = AnglesTransform_ToVAngles(e.angles);
2755 e.angles = AnglesTransform_ToAngles(e.angles);
2757 setattachment(e, to, tag);
2758 setorigin(e, e.origin);
2761 void detach_sameorigin(entity e)
2764 org = gettaginfo(e, 0);
2765 e.angles = fixedvectoangles2(v_forward, v_up);
2766 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2767 e.angles = AnglesTransform_ToVAngles(e.angles);
2769 e.angles = AnglesTransform_ToAngles(e.angles);
2771 setattachment(e, world, "");
2772 setorigin(e, e.origin);
2775 void follow_sameorigin(entity e, entity to)
2777 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2778 e.aiment = to; // make the hole follow bmodel
2779 e.punchangle = to.angles; // the original angles of bmodel
2780 e.view_ofs = e.origin - to.origin; // relative origin
2781 e.v_angle = e.angles - to.angles; // relative angles
2784 void unfollow_sameorigin(entity e)
2786 e.movetype = MOVETYPE_NONE;
2789 entity gettaginfo_relative_ent;
2790 vector gettaginfo_relative(entity e, float tag)
2792 if (!gettaginfo_relative_ent)
2794 gettaginfo_relative_ent = spawn();
2795 gettaginfo_relative_ent.effects = EF_NODRAW;
2797 gettaginfo_relative_ent.model = e.model;
2798 gettaginfo_relative_ent.modelindex = e.modelindex;
2799 gettaginfo_relative_ent.frame = e.frame;
2800 return gettaginfo(gettaginfo_relative_ent, tag);
2803 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2807 if (pl.soundentity.cnt & p)
2809 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2810 pl.soundentity.cnt |= p;
2813 void SoundEntity_StopSound(entity pl, float chan)
2817 if (pl.soundentity.cnt & p)
2819 stopsoundto(MSG_ALL, pl.soundentity, chan);
2820 pl.soundentity.cnt &~= p;
2824 void SoundEntity_Attach(entity pl)
2826 pl.soundentity = spawn();
2827 pl.soundentity.classname = "soundentity";
2828 pl.soundentity.owner = pl;
2829 setattachment(pl.soundentity, pl, "");
2830 setmodel(pl.soundentity, "null");
2833 void SoundEntity_Detach(entity pl)
2836 for (i = 0; i <= 7; ++i)
2837 SoundEntity_StopSound(pl, i);
2841 float ParseCommandPlayerSlotTarget_firsttoken;
2842 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2850 ParseCommandPlayerSlotTarget_firsttoken = -1;
2854 if (substring(argv(idx), 0, 1) == "#")
2856 s = substring(argv(idx), 1, -1);
2858 if (s == "") if (tokens > idx)
2863 ParseCommandPlayerSlotTarget_firsttoken = idx;
2865 if (s == ftos(n) && n > 0 && n <= maxclients)
2868 if (e.flags & FL_CLIENT)
2874 // it must be a nick name
2877 ParseCommandPlayerSlotTarget_firsttoken = idx;
2880 FOR_EACH_CLIENT(head)
2881 if (head.netname == s)
2889 s = strdecolorize(s);
2891 FOR_EACH_CLIENT(head)
2892 if (strdecolorize(head.netname) == s)
2907 float modeleffect_SendEntity(entity to, float sf)
2910 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2913 if(self.velocity != '0 0 0')
2915 if(self.angles != '0 0 0')
2917 if(self.avelocity != '0 0 0')
2920 WriteByte(MSG_ENTITY, f);
2921 WriteShort(MSG_ENTITY, self.modelindex);
2922 WriteByte(MSG_ENTITY, self.skin);
2923 WriteByte(MSG_ENTITY, self.frame);
2924 WriteCoord(MSG_ENTITY, self.origin_x);
2925 WriteCoord(MSG_ENTITY, self.origin_y);
2926 WriteCoord(MSG_ENTITY, self.origin_z);
2929 WriteCoord(MSG_ENTITY, self.velocity_x);
2930 WriteCoord(MSG_ENTITY, self.velocity_y);
2931 WriteCoord(MSG_ENTITY, self.velocity_z);
2935 WriteCoord(MSG_ENTITY, self.angles_x);
2936 WriteCoord(MSG_ENTITY, self.angles_y);
2937 WriteCoord(MSG_ENTITY, self.angles_z);
2941 WriteCoord(MSG_ENTITY, self.avelocity_x);
2942 WriteCoord(MSG_ENTITY, self.avelocity_y);
2943 WriteCoord(MSG_ENTITY, self.avelocity_z);
2945 WriteShort(MSG_ENTITY, self.scale * 256.0);
2946 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2947 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2948 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2949 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2954 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2959 e.classname = "modeleffect";
2967 e.teleport_time = t1;
2971 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2975 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2978 sz = max(e.scale, e.scale2);
2979 setsize(e, e.mins * sz, e.maxs * sz);
2980 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2983 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2985 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2988 float randombit(float bits)
2990 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2999 for(f = 1; f <= bits; f *= 2)
3008 r = (r - 1) / (n - 1);
3015 float randombits(float bits, float k, float error_return)
3019 while(k > 0 && bits != r)
3021 r += randombit(bits - r);
3030 void randombit_test(float bits, float iter)
3034 print(ftos(randombit(bits)), "\n");
3039 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3041 if(halflifedist > 0)
3042 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3043 else if(halflifedist < 0)
3044 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3053 #define cvar_string_normal cvar_string_builtin
3054 #define cvar_normal cvar_builtin
3056 string cvar_string_normal(string n)
3058 if not(cvar_type(n) & 1)
3059 backtrace(strcat("Attempt to access undefined cvar: ", n));
3060 return cvar_string_builtin(n);
3063 float cvar_normal(string n)
3065 return stof(cvar_string_normal(n));
3068 #define cvar_set_normal cvar_set_builtin
3076 oself.think = SUB_Remove;
3077 oself.nextthink = time;
3083 Execute func() after time + fdelay.
3084 self when func is executed = self when defer is called
3086 void defer(float fdelay, void() func)
3093 e.think = defer_think;
3094 e.nextthink = time + fdelay;
3097 .string aiment_classname;
3098 .float aiment_deadflag;
3099 void SetMovetypeFollow(entity ent, entity e)
3101 // FIXME this may not be warpzone aware
3102 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3103 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3104 ent.aiment = e; // make the hole follow bmodel
3105 ent.punchangle = e.angles; // the original angles of bmodel
3106 ent.view_ofs = ent.origin - e.origin; // relative origin
3107 ent.v_angle = ent.angles - e.angles; // relative angles
3108 ent.aiment_classname = strzone(e.classname);
3109 ent.aiment_deadflag = e.deadflag;
3111 void UnsetMovetypeFollow(entity ent)
3113 ent.movetype = MOVETYPE_FLY;
3114 PROJECTILE_MAKETRIGGER(ent);
3117 float LostMovetypeFollow(entity ent)
3120 if(ent.movetype != MOVETYPE_FOLLOW)
3126 if(ent.aiment.classname != ent.aiment_classname)
3128 if(ent.aiment.deadflag != ent.aiment_deadflag)
3134 float isPushable(entity e)
3141 case "droppedweapon":
3142 case "keepawayball":
3143 case "nexball_basketball":
3144 case "nexball_football":
3146 case "bullet": // antilagged bullets can't hit this either
3149 if (e.projectiledeathtype)