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sv_autopause: don't pause during intermission, unpause on endmatch command
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / main.qc
1 #include "main.qh"
2
3 #include <common/command/generic.qh>
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/debug.qh>
7 #include <common/mapinfo.qh>
8 #include <common/monsters/sv_monsters.qh>
9 #include <common/util.qh>
10 #include <common/vehicles/all.qh>
11 #include <common/weapons/_all.qh>
12 #include <lib/csqcmodel/sv_model.qh>
13 #include <lib/warpzone/common.qh>
14 #include <lib/warpzone/server.qh>
15 #include <server/anticheat.qh>
16 #include <server/bot/api.qh>
17 #include <server/command/common.qh>
18 #include <server/compat/quake3.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/hook.qh>
22 #include <server/ipban.qh>
23 #include <server/mutators/_mod.qh>
24 #include <server/spawnpoints.qh>
25 #include <server/weapons/common.qh>
26 #include <server/weapons/csqcprojectile.qh>
27 #include <server/world.qh>
28
29 void dropclient_do(entity this)
30 {
31         if (this.owner)
32                 dropclient(this.owner);
33         delete(this);
34 }
35
36 /**
37  * Schedules dropclient for a player and returns true;
38  * if dropclient is already scheduled (for that player) it does nothing and returns false.
39  *
40  * NOTE: this function exists only to allow sending a message to the kicked player with
41  * Send_Notification, which doesn't work if called together with dropclient
42  */
43 bool dropclient_schedule(entity this)
44 {
45         bool scheduled = false;
46         FOREACH_ENTITY_CLASS("dropclient_handler", true,
47         {
48                 if(it.owner == this)
49                 {
50                         scheduled = true;
51                         break; // can't use return here, compiler shows a warning
52                 }
53         });
54         if (scheduled)
55                 return false;
56
57         entity e = new_pure(dropclient_handler);
58         setthink(e, dropclient_do);
59         e.owner = this;
60         e.nextthink = time + 0.1;
61         return true;
62 }
63
64 void CreatureFrame_hotliquids(entity this)
65 {
66         if (this.contents_damagetime >= time)
67         {
68                 return;
69         }
70
71         this.contents_damagetime = time + autocvar_g_balance_contents_damagerate;
72
73         if (this.flags & FL_PROJECTILE)
74         {
75                 if (this.watertype == CONTENT_LAVA)
76                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
77                 else if (this.watertype == CONTENT_SLIME)
78                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
79         }
80         else
81         {
82                 if (STAT(FROZEN, this))
83                 {
84                         if (this.watertype == CONTENT_LAVA)
85                                 Damage(this, NULL, NULL, 10000, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
86                         else if (this.watertype == CONTENT_SLIME)
87                                 Damage(this, NULL, NULL, 10000, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
88                 }
89                 else if (this.watertype == CONTENT_LAVA)
90                 {
91                         if (this.watersound_finished < time)
92                         {
93                                 this.watersound_finished = time + 0.5;
94                                 sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
95                         }
96                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
97                         if(autocvar_g_balance_contents_playerdamage_lava_burn)
98                                 Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
99                 }
100                 else if (this.watertype == CONTENT_SLIME)
101                 {
102                         if (this.watersound_finished < time)
103                         {
104                                 this.watersound_finished = time + 0.5;
105                                 sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
106                         }
107                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
108                 }
109         }
110 }
111
112 void CreatureFrame_Liquids(entity this)
113 {
114         if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
115         {
116                 if (!(this.flags & FL_INWATER))
117                 {
118                         this.flags |= FL_INWATER;
119                         this.contents_damagetime = 0;
120                 }
121
122                 CreatureFrame_hotliquids(this);
123         }
124         else
125         {
126                 if (this.flags & FL_INWATER)
127                 {
128                         // play leave water sound
129                         this.flags &= ~FL_INWATER;
130                         this.contents_damagetime = 0;
131                 }
132         }
133 }
134
135 void CreatureFrame_FallDamage(entity this)
136 {
137         if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
138                 return; // vehicles and projectiles don't receive fall damage
139         if(!(this.velocity || this.oldvelocity))
140                 return; // if the entity hasn't moved and isn't moving, then don't do anything
141
142         // check for falling damage
143         bool have_hook = false;
144         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
145         {
146                 .entity weaponentity = weaponentities[slot];
147                 if(this.(weaponentity).hook && this.(weaponentity).hook.state)
148                 {
149                         have_hook = true;
150                         break;
151                 }
152         }
153         if(!have_hook)
154         {
155                 float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
156                 if(autocvar_g_balance_falldamage_onlyvertical)
157                         dm = fabs(this.oldvelocity.z) - vlen(this.velocity);
158                 else
159                         dm = vlen(this.oldvelocity) - vlen(this.velocity);
160                 if (IS_DEAD(this))
161                         dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
162                 else
163                         dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
164                 if (dm > 0)
165                 {
166                         tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
167                         if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODAMAGE))
168                                 Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
169                 }
170         }
171
172         if(autocvar_g_maxspeed > 0 && vdist(this.velocity, >, autocvar_g_maxspeed))
173                 Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
174 }
175
176 void CreatureFrame_All()
177 {
178         if(game_stopped || time < game_starttime)
179                 return;
180
181         IL_EACH(g_damagedbycontents, it.damagedbycontents,
182         {
183                 if (it.move_movetype == MOVETYPE_NOCLIP) continue;
184                 CreatureFrame_Liquids(it);
185                 CreatureFrame_FallDamage(it);
186                 it.oldvelocity = it.velocity;
187         });
188 }
189
190 // called shortly after map change in dedicated
191 void Pause_TryPause_Dedicated(entity this)
192 {
193         if (player_count == 0 && !intermission_running && !autocvar__endmatch)
194                 setpause(1);
195 }
196
197 // called every normal frame in singleplayer/listen
198 void Pause_TryPause()
199 {
200         int n = 0, p = 0;
201         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
202                 if (PHYS_INPUT_BUTTON_CHAT(it)) ++p;
203                 ++n;
204         });
205         if (!n) return;
206         if (n == p)
207                 setpause(1);
208         else
209                 setpause(0);
210 }
211
212 // called every paused frame by DP
213 void SV_PausedTic(float elapsedtime)
214 {
215         if (autocvar__endmatch) // `endmatch` while paused
216                 setpause(0); // proceed to intermission
217         else if (!server_is_dedicated)
218         {
219                 if (autocvar_sv_autopause)
220                         Pause_TryPause();
221                 else
222                         setpause(0);
223         }
224 }
225
226 void dedicated_print(string input)
227 {
228         if (server_is_dedicated) print(input);
229 }
230
231 void make_safe_for_remove(entity e)
232 {
233         if (e.initialize_entity)
234         {
235                 entity ent, prev = NULL;
236                 for (ent = initialize_entity_first; ent; )
237                 {
238                         if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
239                         {
240                                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
241                                 // skip it in linked list
242                                 if (prev)
243                                 {
244                                         prev.initialize_entity_next = ent.initialize_entity_next;
245                                         ent = prev.initialize_entity_next;
246                                 }
247                                 else
248                                 {
249                                         initialize_entity_first = ent.initialize_entity_next;
250                                         ent = initialize_entity_first;
251                                 }
252                         }
253                         else
254                         {
255                                 prev = ent;
256                                 ent = ent.initialize_entity_next;
257                         }
258                 }
259         }
260 }
261
262 void remove_except_protected(entity e)
263 {
264         if(e.remove_except_protected_forbidden)
265                 error("not allowed to remove this at this point");
266         builtin_remove(e);
267 }
268
269 void remove_unsafely(entity e)
270 {
271         if(e.classname == "spike")
272                 error("Removing spikes is forbidden (crylink bug), please report");
273         builtin_remove(e);
274 }
275
276 void remove_safely(entity e)
277 {
278         make_safe_for_remove(e);
279         builtin_remove(e);
280 }
281
282 /*
283 =============
284 StartFrame
285
286 Called before each frame by the server
287 =============
288 */
289
290 bool game_delay_last;
291
292 void systems_update();
293 void sys_phys_update(entity this, float dt);
294 void StartFrame()
295 {
296         // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
297         IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
298         IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
299
300         execute_next_frame();
301
302         delete_fn = remove_unsafely; // not during spawning!
303         serverprevtime = servertime;
304         servertime = time;
305         serverframetime = frametime;
306
307 #ifdef PROFILING
308         if(time > client_cefc_accumulatortime + 1)
309         {
310                 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
311                 int c_seeing = 0;
312                 int c_seen = 0;
313                 FOREACH_CLIENT(true, {
314                         if(IS_REAL_CLIENT(it))
315                                 ++c_seeing;
316                         if(IS_PLAYER(it))
317                                 ++c_seen;
318                 });
319                 LOG_INFO(
320                         "CEFC time: ", ftos(t * 1000), "ms; ",
321                         "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
322                         "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
323                 );
324                 client_cefc_accumulatortime = time;
325                 client_cefc_accumulator = 0;
326         }
327 #endif
328
329         IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
330
331         if (RedirectionThink()) return;
332
333         UncustomizeEntitiesRun();
334         InitializeEntitiesRun();
335
336         WarpZone_StartFrame();
337
338         sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
339         if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
340
341         if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
342                 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
343
344         // detect when the pre-game countdown (if any) has ended and the game has started
345         bool game_delay = (time < game_starttime);
346         if (autocvar_sv_eventlog && game_delay_last && !game_delay)
347                 GameLogEcho(":startdelay_ended");
348         game_delay_last = game_delay;
349
350         CreatureFrame_All();
351         CheckRules_World();
352
353         // after CheckRules_World() as it may set intermission_running, and after RedirectionThink() in case listen server is closing
354         if (autocvar_sv_autopause && !server_is_dedicated && !intermission_running)
355                 Pause_TryPause();
356
357         if (warmup_stage && !game_stopped && warmup_limit > 0 && time - game_starttime >= warmup_limit) {
358                 ReadyRestart(true);
359                 return;
360         }
361
362         bot_serverframe();
363         anticheat_startframe();
364         MUTATOR_CALLHOOK(SV_StartFrame);
365
366         GlobalStats_updateglobal();
367         FOREACH_CLIENT(true, GlobalStats_update(it));
368         IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
369 }
370
371 .vector originjitter;
372 .vector anglesjitter;
373 .float anglejitter;
374 .string gametypefilter;
375 .string cvarfilter;
376
377 void SV_OnEntityPreSpawnFunction(entity this)
378 {
379         if (this)
380         if (this.gametypefilter != "")
381         if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
382         {
383                 delete(this);
384                 return;
385         }
386         if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
387                 delete(this);
388                 return;
389         }
390
391         if (q3compat && DoesQ3ARemoveThisEntity(this)) {
392                 delete(this);
393                 return;
394         }
395
396         set_movetype(this, this.movetype);
397
398         if (this.monster_attack) {
399                 IL_PUSH(g_monster_targets, this);
400         }
401
402         // support special -1 and -2 angle from radiant
403         if (this.angles == '0 -1 0') {
404                 this.angles = '-90 0 0';
405         } else if (this.angles == '0 -2 0') {
406                 this.angles = '+90 0 0';
407         }
408
409         #define X(out, in) MACRO_BEGIN \
410                 if (in != 0) { out = out + (random() * 2 - 1) * in; } \
411         MACRO_END
412         X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
413         X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
414         X(this.angles.y, this.anglejitter);
415         #undef X
416
417         if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
418                 delete(this);
419                 return;
420         }
421 }
422
423 string GetField_fullspawndata(entity e, string f, ...)
424 /* Retrieves the value of a map entity field from fullspawndata
425  * This bypasses field value changes made by the engine,
426  * eg string-to-float and escape sequence substitution.
427  *
428  * Avoids the need to declare fields just to read them once :)
429  *
430  * Returns the last instance of the field to match DarkPlaces behaviour.
431  * Path support: converts \ to / and tests the file if a third (bool, true) arg is passed.
432  * Returns string_null if the entity does not have the field, or the file is not in the VFS.
433  *
434  * FIXME: entities with //comments are not supported.
435  */
436 {
437         string v = string_null;
438
439         if (!e.fullspawndata)
440         {
441                 //LOG_WARNF("^1EDICT %s (classname %s) has no fullspawndata, engine lacks support?", ftos(num_for_edict(e)), e.classname);
442                 return v;
443         }
444
445         if (strstrofs(e.fullspawndata, "//", 0) >= 0)
446         {
447                 // tokenize and tokenize_console return early if "//" is reached,
448                 // which can leave an odd number of tokens and break key:value pairing.
449                 LOG_WARNF("^1EDICT %s fullspawndata contains unsupported //comment^7%s", ftos(num_for_edict(e)), e.fullspawndata);
450                 return v;
451         }
452
453         //print(sprintf("%s(EDICT %s, FIELD %s)\n", __FUNC__, ftos(num_for_edict(e)), f));
454         //print(strcat("FULLSPAWNDATA:", e.fullspawndata, "\n"));
455
456         // tokenize treats \ as an escape, but tokenize_console returns the required literal
457         for (int t = tokenize_console(e.fullspawndata) - 3; t > 0; t -= 2)
458         {
459                 //print(sprintf("\tTOKEN %s:%s\t%s:%s\n", ftos(t), ftos(t + 1), argv(t), argv(t + 1)));
460                 if (argv(t) == f)
461                 {
462                         v = argv(t + 1);
463                         break;
464                 }
465         }
466
467         //print(strcat("RESULT: ", v, "\n\n"));
468
469         if (v && ...(0, bool) == true)
470         {
471                 v = strreplace("\\", "/", v);
472                 if (whichpack(v) == "")
473                         return string_null;
474         }
475
476         return v;
477 }
478
479 void WarpZone_PostInitialize_Callback()
480 {
481         // create waypoint links for warpzones
482         entity tracetest_ent = spawn();
483         setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
484         tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
485         //for(entity e = warpzone_first; e; e = e.warpzone_next)
486         for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
487                 waypoint_spawnforteleporter_wz(e, tracetest_ent);
488         delete(tracetest_ent);
489 }
490
491 /** engine callback */
492 void URI_Get_Callback(float id, float status, string data)
493 {
494         if(url_URI_Get_Callback(id, status, data))
495         {
496                 // handled
497         }
498         else if (id == URI_GET_DISCARD)
499         {
500                 // discard
501         }
502         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
503         {
504                 // sv_cmd curl
505                 Curl_URI_Get_Callback(id, status, data);
506         }
507         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
508         {
509                 // online ban list
510                 OnlineBanList_URI_Get_Callback(id, status, data);
511         }
512         else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
513         {
514                 // handled by a mutator
515         }
516         else
517         {
518                 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
519         }
520 }
521
522 /*
523 ==================
524 main
525
526 unused but required by the engine
527 ==================
528 */
529 void main ()
530 {
531
532 }