1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADCVAR("welcome_message_time");
327 BADPREFIX("crypto_");
328 BADPREFIX("g_chat_");
329 BADPREFIX("g_ctf_captimerecord_");
330 BADPREFIX("g_maplist_votable_");
334 BADPREFIX("sv_cullentities_");
335 BADPREFIX("sv_fraginfo_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_namechangetimer");
343 // allowed changes to server admins (please sync this to server.cfg)
347 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
349 // yes, this does contain some redundant stuff, don't really care
350 BADCVAR("bot_config_file");
351 BADCVAR("bot_number");
352 BADCVAR("bot_prefix");
353 BADCVAR("bot_suffix");
354 BADCVAR("capturelimit_override");
355 BADCVAR("fraglimit_override");
357 BADCVAR("g_antilag");
358 BADCVAR("g_balance_teams");
359 BADCVAR("g_balance_teams_prevent_imbalance");
360 BADCVAR("g_balance_teams_scorefactor");
361 BADCVAR("g_ban_sync_trusted_servers");
362 BADCVAR("g_ban_sync_uri");
363 BADCVAR("g_ca_teams_override");
364 BADCVAR("g_ctf_ignore_frags");
365 BADCVAR("g_domination_point_limit");
366 BADCVAR("g_freezetag_teams_override");
367 BADCVAR("g_friendlyfire");
368 BADCVAR("g_fullbrightitems");
369 BADCVAR("g_fullbrightplayers");
370 BADCVAR("g_keyhunt_point_limit");
371 BADCVAR("g_keyhunt_teams_override");
372 BADCVAR("g_lms_lives_override");
373 BADCVAR("g_maplist");
374 BADCVAR("g_maplist_check_waypoints");
375 BADCVAR("g_maplist_mostrecent_count");
376 BADCVAR("g_maplist_shuffle");
377 BADCVAR("g_maplist_votable");
378 BADCVAR("g_maplist_votable_abstain");
379 BADCVAR("g_maplist_votable_nodetail");
380 BADCVAR("g_maplist_votable_suggestions");
381 BADCVAR("g_maxplayers");
382 BADCVAR("g_mirrordamage");
383 BADCVAR("g_nexball_goallimit");
384 BADCVAR("g_powerups");
385 BADCVAR("g_start_delay");
387 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
390 BADCVAR("maxplayers");
391 BADCVAR("minplayers");
392 BADCVAR("net_address");
394 BADCVAR("rcon_password");
395 BADCVAR("rcon_restricted_commands");
396 BADCVAR("rcon_restricted_password");
398 BADCVAR("sv_adminnick");
399 BADCVAR("sv_autoscreenshot");
400 BADCVAR("sv_autotaunt");
401 BADCVAR("sv_curl_defaulturl");
402 BADCVAR("sv_defaultcharacter");
403 BADCVAR("sv_defaultplayercolors");
404 BADCVAR("sv_defaultplayermodel");
405 BADCVAR("sv_defaultplayerskin");
406 BADCVAR("sv_maxidle");
407 BADCVAR("sv_maxrate");
409 BADCVAR("sv_public");
410 BADCVAR("sv_ready_restart");
411 BADCVAR("sv_status_privacy");
413 BADCVAR("sv_vote_call");
414 BADCVAR("sv_vote_commands");
415 BADCVAR("sv_vote_majority_factor");
416 BADCVAR("sv_vote_master");
417 BADCVAR("sv_vote_master_commands");
418 BADCVAR("sv_vote_master_password");
419 BADCVAR("sv_vote_simple_majority_factor");
420 BADCVAR("sys_ticrate");
421 BADCVAR("teamplay_mode");
422 BADCVAR("timelimit_override");
423 BADCVAR("g_spawnshieldtime");
424 BADPREFIX("g_warmup_");
425 BADPREFIX("sv_ready_restart_");
427 // mutators that announce themselves properly to the server browser
428 BADCVAR("g_minstagib");
429 BADCVAR("g_new_toys");
431 BADCVAR("g_grappling_hook");
432 BADCVAR("g_jetpack");
439 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
440 if(strlen(cvar_purechanges) > 16384)
442 cvar_purechanges = "// too many settings have been changed to show them here\n";
446 ++cvar_purechanges_count;
447 // WARNING: this variable is used for the server list
448 // NEVER dare to skip this code!
449 // Hacks to intentionally appearing as "pure server" even though you DO have
450 // modified settings may be punished by removal from the server list.
451 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455 if(cvar_changes == "")
456 cvar_changes = "// this server runs at default server settings\n";
458 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
459 cvar_changes = strzone(cvar_changes);
460 if(cvar_purechanges == "")
461 cvar_purechanges = "// this server runs at default gameplay settings\n";
463 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
464 cvar_purechanges = strzone(cvar_purechanges);
467 void detect_maptype()
476 o_x += random() * (world.maxs_x - world.mins_x);
477 o_y += random() * (world.maxs_y - world.mins_y);
478 o_z += random() * (world.maxs_z - world.mins_z);
480 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
481 if(trace_fraction == 1)
486 for(i = 0; i < 64; i += 4)
488 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
489 if(trace_fraction == 1)
491 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
500 float RandomSeed_Send(entity to, float sf)
502 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
503 WriteShort(MSG_ENTITY, self.cnt);
506 void RandomSeed_Think()
508 self.cnt = bound(0, floor(random() * 65536), 65535);
509 self.nextthink = time + 5;
513 void RandomSeed_Spawn()
515 randomseed = spawn();
516 randomseed.think = RandomSeed_Think;
517 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
522 self.think(); // sets random seed and nextthink
526 void spawnfunc___init_dedicated_server(void)
528 // handler for _init/_init map (only for dedicated server initialization)
530 world_initialized = -1; // don't complain
532 cvar_string = cvar_string_normal;
533 cvar_set = cvar_set_normal;
535 remove = remove_unsafely;
539 e.think = GotoFirstMap;
540 e.nextthink = time; // this is usually 1 at this point
543 e.classname = "info_player_deathmatch"; // safeguard against player joining
545 self.classname = "worldspawn"; // safeguard against various stuff ;)
547 // needs to be done so early because of the constants they create
548 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
549 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
550 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
551 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
554 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
560 void ClientInit_Spawn();
561 void WeaponStats_Init();
562 void WeaponStats_Shutdown();
563 void spawnfunc_worldspawn (void)
565 float fd, l, i, j, n;
569 cvar_string = cvar_string_normal;
570 cvar_set = cvar_set_normal;
572 if(world_already_spawned)
573 error("world already spawned - you may have EXACTLY ONE worldspawn!");
574 world_already_spawned = TRUE;
576 remove = remove_safely; // during spawning, watch what you remove!
578 check_unacceptable_compiler_bugs();
580 cvar_changes_init(); // do this very early now so it REALLY matches the server config
582 compressShortVector_init();
585 head = nextent(world);
590 head = nextent(head);
593 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
595 // needs to be done so early because of the constants they create
596 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
597 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
598 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
599 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
601 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
603 TemporaryDB = db_create();
608 // 1 FLICKER (first variety)
609 lightstyle(1, "mmnmmommommnonmmonqnmmo");
611 // 2 SLOW STRONG PULSE
612 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
614 // 3 CANDLE (first variety)
615 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618 lightstyle(4, "mamamamamama");
621 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
623 // 6 FLICKER (second variety)
624 lightstyle(6, "nmonqnmomnmomomno");
626 // 7 CANDLE (second variety)
627 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
629 // 8 CANDLE (third variety)
630 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
632 // 9 SLOW STROBE (fourth variety)
633 lightstyle(9, "aaaaaaaazzzzzzzz");
635 // 10 FLUORESCENT FLICKER
636 lightstyle(10, "mmamammmmammamamaaamammma");
638 // 11 SLOW PULSE NOT FADE TO BLACK
639 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
641 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
646 if(autocvar_g_campaign)
649 Map_MarkAsRecent(mapname);
651 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
653 precache_model ("null"); // we need this one before InitGameplayMode
661 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662 if(bot_waypoints_for_items == 1)
663 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664 bot_waypoints_for_items = 0;
668 WaypointSprite_Init();
670 GameLogInit(); // prepare everything
672 // changing the logic generating it is okay. But:
673 // it HAS to stay <= 64 chars
674 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
675 if(autocvar_sv_eventlog)
677 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
678 matchid = strzone(s);
680 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
681 s = ":gameinfo:mutators:LIST";
684 MUTATOR_CALLHOOK(BuildMutatorsString);
687 // simple, probably not good in the mutator system
688 if(autocvar_g_grappling_hook)
689 s = strcat(s, ":grappling_hook");
691 // initialiation stuff, not good in the mutator system
692 if(!autocvar_g_use_ammunition)
693 s = strcat(s, ":no_use_ammunition");
695 // initialiation stuff, not good in the mutator system
696 if(autocvar_g_pickup_items == 0)
697 s = strcat(s, ":no_pickup_items");
698 if(autocvar_g_pickup_items > 0)
699 s = strcat(s, ":pickup_items");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_weaponarena != "0")
703 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705 // TODO to mutator system
706 if(autocvar_g_norecoil)
707 s = strcat(s, ":norecoil");
709 // TODO to mutator system
710 if(autocvar_g_powerups == 0)
711 s = strcat(s, ":no_powerups");
712 if(autocvar_g_powerups > 0)
713 s = strcat(s, ":powerups");
716 GameLogEcho(":gameinfo:end");
719 matchid = strzone(ftos(random()));
721 cvar_set("nextmap", "");
725 if(autocvar_g_campaign)
733 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
735 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
737 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
740 while((s = fgets(fd)))
742 l = tokenize_console(s);
747 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
748 print(" cdtrack ", argv(2), "\n");
750 else if(argv(0) == "fog")
752 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
753 print(" \"fog\" \"", s, "\"\n");
755 else if(argv(0) == "set")
757 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
760 else if(argv(0) != "//")
762 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
773 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
777 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
780 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
781 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
782 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
783 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
784 addstat(STAT_FUEL, AS_INT, ammo_fuel);
785 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
786 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
787 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
788 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
789 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
790 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
791 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
794 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
795 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
797 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
800 addstat(STAT_FROZEN, AS_INT, frozen);
801 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
803 // g_movementspeed hack
804 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
805 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
806 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
807 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
810 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
811 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
814 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
815 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
818 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
820 next_pingtime = time + 5;
824 // set up information replies for clients and server to use
825 lsmaps_reply = "^7Maps available: ";
826 lsnewmaps_reply = "^7Maps without a record set: ";
827 for(i = 0, j = 0; i < MapInfo_count; ++i)
829 if(MapInfo_Get_ByID(i))
830 if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
839 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
841 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
842 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
843 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
844 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
848 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
849 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
851 maplist_reply = "^7Maps in list: ";
852 n = tokenize_console(autocvar_g_maplist);
853 for(i = 0, j = 0; i < n; ++i)
855 if(MapInfo_CheckMap(argv(i)))
861 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
865 maplist_reply = strzone(strcat(maplist_reply, "\n"));
866 MapInfo_ClearTemps();
868 for(i = 0; i < 10; ++i)
872 records_reply[i] = strzone(s);
875 ladder_reply = strzone(getladder());
877 rankings_reply = strzone(getrankings());
882 PingPLReport_Spawn();
886 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
888 // fill sv_curl_serverpackages from .serverpackage files
889 if(autocvar_sv_curl_serverpackages_auto)
892 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
893 for(i = 0; i < n; ++i)
894 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
895 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
896 s = strcat(s, " ", argv(i));
897 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
900 j = search_getsize(fd);
901 for(i = 0; i < j; ++i)
902 s = strcat(s, " ", search_getfilename(fd, i));
905 fd = search_begin("*.serverpackage", TRUE, FALSE);
908 j = search_getsize(fd);
909 for(i = 0; i < j; ++i)
910 s = strcat(s, " ", search_getfilename(fd, i));
913 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
916 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
918 // physics/balance/config changes that count as mod
919 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
920 modname = cvar_string("g_mod_physics");
921 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
922 modname = cvar_string("g_mod_balance");
923 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
924 modname = cvar_string("g_mod_config");
925 // extra mutators that deserve to count as mod
926 MUTATOR_CALLHOOK(SetModname);
929 modname = strzone(modname);
931 WinningConditionHelper(); // set worldstatus
933 world_initialized = 1;
936 void spawnfunc_light (void)
938 //makestatic (self); // Who the f___ did that?
944 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
947 string getmapname_stored;
953 float Map_Count, Map_Current;
954 string Map_Current_Name;
956 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
957 float GetMaplistPosition()
963 idx = autocvar_g_maplist_index;
970 for(pos = 0; pos < Map_Count; ++pos)
974 // resume normal maplist rotation if current map is not in g_maplist
978 float MapHasRightSize(string map)
981 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
982 if(autocvar_g_maplist_check_waypoints)
984 dprint("checkwp "); dprint(map);
985 if(!fexists(strcat("maps/", map, ".waypoints")))
987 dprint(": no waypoints\n");
990 dprint(": has waypoints\n");
993 // open map size restriction file
994 dprint("opensize "); dprint(map);
995 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
998 float mapmin, mapmax;
1000 mapmin = stof(fgets(fh));
1001 mapmax = stof(fgets(fh));
1003 if(player_count < mapmin)
1005 dprint("not enough\n");
1008 if(player_count > mapmax)
1010 dprint("too many\n");
1013 dprint("right size\n");
1016 dprint(": not found\n");
1020 string Map_Filename(float position)
1022 return strcat("maps/", argv(position), ".bsp");
1025 string strwords(string s, float w)
1028 for(endpos = 0; w && endpos >= 0; --w)
1029 endpos = strstrofs(s, " ", endpos + 1);
1033 return substring(s, 0, endpos);
1036 float strhasword(string s, string w)
1038 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1041 void Map_MarkAsRecent(string m)
1043 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1046 float Map_IsRecent(string m)
1048 return strhasword(autocvar_g_maplist_mostrecent, m);
1051 float Map_Check(float position, float pass)
1055 map_next = argv(position);
1058 if(Map_IsRecent(map_next))
1061 filename = Map_Filename(position);
1062 if(MapInfo_CheckMap(map_next))
1066 if(MapHasRightSize(map_next))
1071 dprint( "Couldn't select '", filename, "'..\n" );
1076 void Map_Goto_SetStr(string nextmapname)
1078 if(getmapname_stored != "")
1079 strunzone(getmapname_stored);
1080 if(nextmapname == "")
1081 getmapname_stored = "";
1083 getmapname_stored = strzone(nextmapname);
1086 void Map_Goto_SetFloat(float position)
1088 cvar_set("g_maplist_index", ftos(position));
1089 Map_Goto_SetStr(argv(position));
1092 void Map_Goto(float reinit)
1094 MapInfo_LoadMap(getmapname_stored, reinit);
1097 // return codes of map selectors:
1098 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1099 // -2 = permanent failure
1100 float() MaplistMethod_Iterate = // usual method
1104 for(pass = 1; pass <= 2; ++pass)
1106 for(i = 1; i < Map_Count; ++i)
1109 mapindex = mod(i + Map_Current, Map_Count);
1110 if(Map_Check(mapindex, pass))
1117 float() MaplistMethod_Repeat = // fallback method
1119 if(Map_Check(Map_Current, 2))
1124 float() MaplistMethod_Random = // random map selection
1130 for(i = 0; i <= imax; ++i)
1133 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1134 if(Map_Check(mapindex, 1))
1140 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1141 // the exponent sets a bias on the map selection:
1142 // the higher the exponent, the less likely "shortly repeated" same maps are
1144 float i, j, imax, insertpos;
1148 for(i = 0; i <= imax; ++i)
1152 // now reinsert this at another position
1153 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1154 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1155 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1156 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1158 // insert the current map there
1160 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1161 newlist = strcat(newlist, " ", argv(j));
1162 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1163 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1164 newlist = strcat(newlist, " ", argv(j));
1165 newlist = substring(newlist, 1, strlen(newlist) - 1);
1166 cvar_set("g_maplist", newlist);
1167 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1169 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1170 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1171 if(Map_Check(Map_Current, 1))
1179 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1182 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1183 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1184 if(autocvar_g_maplist_shuffle)
1186 localcmd("\nmenu_cmd sync\n");
1187 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1190 error("empty maplist, cannot select a new map");
1191 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1193 if(Map_Current_Name)
1194 strunzone(Map_Current_Name);
1195 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1196 // this may or may not be correct, but who cares, in the worst case a map
1197 // isn't chosen in the first pass that should have been
1208 if(autocvar_g_maplist_shuffle > 0)
1209 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1212 if(autocvar_g_maplist_selectrandom)
1213 nextMap = MaplistMethod_Random();
1216 nextMap = MaplistMethod_Iterate();
1219 nextMap = MaplistMethod_Repeat();
1223 Map_Goto_SetFloat(nextMap);
1224 return getmapname_stored;
1230 float DoNextMapOverride(float reinit)
1232 if(autocvar_g_campaign)
1234 CampaignPostIntermission();
1235 alreadychangedlevel = TRUE;
1238 if(autocvar_quit_when_empty)
1240 if(player_count <= currentbots)
1243 alreadychangedlevel = TRUE;
1247 if(autocvar_quit_and_redirect != "")
1249 redirection_target = strzone(autocvar_quit_and_redirect);
1250 alreadychangedlevel = TRUE;
1253 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1255 localcmd("restart\n");
1256 alreadychangedlevel = TRUE;
1259 if(autocvar_nextmap != "")
1260 if(MapInfo_CheckMap(autocvar_nextmap))
1262 Map_Goto_SetStr(autocvar_nextmap);
1264 alreadychangedlevel = TRUE;
1267 if(!reinit && autocvar_lastlevel)
1269 cvar_settemp_restore();
1270 localcmd("set lastlevel 0\ntogglemenu 1\n");
1271 alreadychangedlevel = TRUE;
1277 void GotoNextMap(float reinit)
1282 if (alreadychangedlevel)
1284 alreadychangedlevel = TRUE;
1290 for(allowReset = 1; allowReset >= 0; --allowReset)
1292 nextMap = GetNextMap();
1298 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1299 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1300 if(autocvar_g_maplist_shuffle)
1302 localcmd("\nmenu_cmd sync\n");
1306 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1318 When the player presses attack or jump, change to the next level
1321 .float autoscreenshot;
1322 void() MapVote_Start;
1323 void() MapVote_Think;
1324 float mapvote_initialized;
1325 void IntermissionThink()
1327 FixIntermissionClient(self);
1329 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1330 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1332 if( (server_screenshot || client_screenshot)
1333 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1335 self.autoscreenshot = -1;
1336 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1340 if (time < intermission_exittime)
1343 if(!mapvote_initialized)
1344 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1354 Returns the entity to view from
1358 entity FindIntermission()
1363 // look for info_intermission first
1364 spot = find (world, classname, "info_intermission");
1366 { // pick a random one
1370 spot = find (spot, classname, "info_intermission");
1372 spot = find (spot, classname, "info_intermission");
1378 // then look for the start position
1379 spot = find (world, classname, "info_player_start");
1383 // testinfo_player_start is only found in regioned levels
1384 spot = find (world, classname, "testplayerstart");
1388 // then look for the start position
1389 spot = find (world, classname, "info_player_deathmatch");
1393 //objerror ("FindIntermission: no spot");
1399 ===============================================================================
1403 ===============================================================================
1406 void DumpStats(float final)
1415 to_console = autocvar_sv_logscores_console;
1416 to_eventlog = autocvar_sv_eventlog;
1417 to_file = autocvar_sv_logscores_file;
1421 to_console = TRUE; // always print printstats replies
1422 to_eventlog = FALSE; // but never print them to the event log
1426 if(autocvar_sv_eventlog_console)
1427 to_console = FALSE; // otherwise we get the output twice
1433 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1443 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1447 fputs(file, strcat(s, "\n"));
1450 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1456 fputs(file, strcat(s, "\n"));
1458 FOR_EACH_CLIENT(other)
1460 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1462 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1463 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1464 if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1465 s = strcat(s, ftos(other.team), ":");
1467 s = strcat(s, "spectator:");
1470 print(s, other.netname, "\n");
1472 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1474 fputs(file, strcat(s, other.netname, "\n"));
1480 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1486 fputs(file, strcat(s, "\n"));
1488 for(i = 1; i < 16; ++i)
1490 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1491 s = strcat(s, ":", ftos(i));
1497 fputs(file, strcat(s, "\n"));
1504 GameLogEcho(":end");
1507 fputs(file, ":end\n");
1512 void FixIntermissionClient(entity e)
1515 if(!e.autoscreenshot) // initial call
1517 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1519 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1520 e.solid = SOLID_NOT;
1521 e.movetype = MOVETYPE_NONE;
1522 e.takedamage = DAMAGE_NO;
1525 e.weaponentity.effects = EF_NODRAW;
1526 if (e.weaponentity.weaponentity)
1527 e.weaponentity.weaponentity.effects = EF_NODRAW;
1529 if(IS_REAL_CLIENT(e))
1531 stuffcmd(e, "\nscr_printspeed 1000000\n");
1532 s = autocvar_sv_intermission_cdtrack;
1534 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1536 WriteByte(MSG_ONE, SVC_INTERMISSION);
1542 go to the next level for deathmatch
1543 only called if a time or frag limit has expired
1549 intermission_running = 1;
1551 // enforce a wait time before allowing changelevel
1552 if(player_count > 0)
1553 intermission_exittime = time + autocvar_sv_mapchange_delay;
1555 intermission_exittime = -1;
1558 WriteByte (MSG_ALL, SVC_CDTRACK);
1559 WriteByte (MSG_ALL, 3);
1560 WriteByte (MSG_ALL, 3);
1561 // done in FixIntermission
1564 //pos = FindIntermission ();
1572 PlayerStats_EndMatch(1);
1574 PlayerStats_AddGlobalInfo(e);
1575 PlayerStats_Shutdown();
1576 WeaponStats_Shutdown();
1578 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1580 if(autocvar_sv_eventlog)
1581 GameLogEcho(":gameover");
1585 FOR_EACH_PLAYER(other) {
1586 FixIntermissionClient(other);
1588 bprint(other.netname, " ^7wins.\n");
1591 if(autocvar_g_campaign)
1592 CampaignPreIntermission();
1594 MUTATOR_CALLHOOK(MatchEnd);
1596 localcmd("\nsv_hook_gameend\n");
1603 Exit deathmatch games upon conditions
1606 void CheckRules_Player()
1608 if (gameover) // someone else quit the game already
1611 if(self.deadflag == DEAD_NO)
1612 self.play_time += frametime;
1614 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1615 // (div0: and that in CheckRules_World please)
1618 float checkrules_equality;
1619 float checkrules_suddendeathwarning;
1620 float checkrules_suddendeathend;
1621 float checkrules_overtimesadded; //how many overtimes have been already added
1623 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1624 float WINNING_YES = 1; // winner found
1625 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1626 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1628 float InitiateSuddenDeath()
1630 // Check first whether normal overtimes could be added before initiating suddendeath mode
1631 // - for this timelimit_overtime needs to be >0 of course
1632 // - also check the winning condition calculated in the previous frame and only add normal overtime
1633 // again, if at the point at which timelimit would be extended again, still no winner was found
1634 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1636 return 1; // need to call InitiateOvertime later
1640 if(!checkrules_suddendeathend)
1642 if(autocvar_g_campaign)
1643 checkrules_suddendeathend = time; // no suddendeath in campaign
1645 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1646 if(g_race && !g_race_qualifying)
1647 race_StartCompleting();
1653 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1655 ++checkrules_overtimesadded;
1656 //add one more overtime by simply extending the timelimit
1658 tl = autocvar_timelimit;
1659 tl += autocvar_timelimit_overtime;
1660 cvar_set("timelimit", ftos(tl));
1662 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1665 float GetWinningCode(float fraglimitreached, float equality)
1667 if(autocvar_g_campaign == 1)
1668 if(fraglimitreached)
1675 if(fraglimitreached)
1676 return WINNING_STARTSUDDENDEATHOVERTIME;
1678 return WINNING_NEVER;
1680 if(fraglimitreached)
1686 // set the .winning flag for exactly those players with a given field value
1687 void SetWinners(.float field, float value)
1690 FOR_EACH_PLAYER(head)
1691 head.winning = (head.field == value);
1694 // set the .winning flag for those players with a given field value
1695 void AddWinners(.float field, float value)
1698 FOR_EACH_PLAYER(head)
1699 if(head.field == value)
1703 // clear the .winning flags
1704 void ClearWinners(void)
1707 FOR_EACH_PLAYER(head)
1711 // Onslaught winning condition:
1712 // game terminates if only one team has a working generator (or none)
1713 float WinningCondition_Onslaught()
1716 float t1, t2, t3, t4;
1718 WinningConditionHelper(); // set worldstatus
1723 // first check if the game has ended
1724 t1 = t2 = t3 = t4 = 0;
1725 head = find(world, classname, "onslaught_generator");
1728 if (head.health > 0)
1730 if (head.team == NUM_TEAM_1) t1 = 1;
1731 if (head.team == NUM_TEAM_2) t2 = 1;
1732 if (head.team == NUM_TEAM_3) t3 = 1;
1733 if (head.team == NUM_TEAM_4) t4 = 1;
1735 head = find(head, classname, "onslaught_generator");
1737 if (t1 + t2 + t3 + t4 < 2)
1739 // game over, only one team remains (or none)
1741 if (t1) SetWinners(team, NUM_TEAM_1);
1742 if (t2) SetWinners(team, NUM_TEAM_2);
1743 if (t3) SetWinners(team, NUM_TEAM_3);
1744 if (t4) SetWinners(team, NUM_TEAM_4);
1745 dprint("Have a winner, ending game.\n");
1749 // Two or more teams remain
1753 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1754 // they win. Otherwise the defending team wins once the timelimit passes.
1755 void assault_new_round();
1756 float WinningCondition_Assault()
1760 WinningConditionHelper(); // set worldstatus
1762 status = WINNING_NO;
1763 // as the timelimit has not yet passed just assume the defending team will win
1764 if(assault_attacker_team == NUM_TEAM_1)
1766 SetWinners(team, NUM_TEAM_2);
1770 SetWinners(team, NUM_TEAM_1);
1774 ent = find(world, classname, "target_assault_roundend");
1777 if(ent.winning) // round end has been triggered by attacking team
1779 bprint("ASSAULT: round completed...\n");
1780 SetWinners(team, assault_attacker_team);
1782 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1784 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1786 status = WINNING_YES;
1793 assault_new_round();
1802 // LMS winning condition: game terminates if and only if there's at most one
1803 // one player who's living lives. Top two scores being equal cancels the time
1805 float WinningCondition_LMS()
1812 have_player = FALSE;
1813 have_players = FALSE;
1814 l = LMS_NewPlayerLives();
1816 head = find(world, classname, "player");
1819 head2 = find(head, classname, "player");
1821 have_players = TRUE;
1825 // we have at least one player
1828 // two or more active players - continue with the game
1832 // exactly one player?
1835 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1839 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1845 // and assign him his first place
1846 PlayerScore_Add(head, SP_LMS_RANK, 1);
1853 // nobody is playing at all...
1856 // wait for players...
1860 // SNAFU (maybe a draw game?)
1862 dprint("No players, ending game.\n");
1867 // When we get here, we have at least two players who are actually LIVING,
1868 // now check if the top two players have equal score.
1869 WinningConditionHelper();
1872 if(WinningConditionHelper_winner)
1873 WinningConditionHelper_winner.winning = TRUE;
1874 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1875 return WINNING_NEVER;
1877 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1881 void ShuffleMaplist()
1883 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1887 float WinningCondition_Scores(float limit, float leadlimit)
1891 // TODO make everything use THIS winning condition (except LMS)
1892 WinningConditionHelper();
1896 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1897 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1898 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1899 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1903 if(WinningConditionHelper_winner)
1904 WinningConditionHelper_winner.winning = 1;
1905 if(WinningConditionHelper_winnerteam >= 0)
1906 SetWinners(team, WinningConditionHelper_winnerteam);
1908 if(WinningConditionHelper_lowerisbetter)
1910 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1911 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1915 if(WinningConditionHelper_zeroisworst)
1916 leadlimit = 0; // not supported in this mode
1918 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1919 // these modes always score in increments of 1, thus this makes sense
1921 if(leaderfrags != WinningConditionHelper_topscore)
1923 leaderfrags = WinningConditionHelper_topscore;
1926 if (leaderfrags == limit - 1)
1927 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1928 else if (leaderfrags == limit - 2)
1929 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1930 else if (leaderfrags == limit - 3)
1931 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1935 limitreached = FALSE;
1937 if(WinningConditionHelper_topscore >= limit)
1938 limitreached = TRUE;
1941 float leadlimitreached;
1942 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1943 if(autocvar_leadlimit_and_fraglimit)
1944 limitreached = (limitreached && leadlimitreached);
1946 limitreached = (limitreached || leadlimitreached);
1950 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1952 return GetWinningCode(
1953 WinningConditionHelper_topscore && limitreached,
1954 WinningConditionHelper_equality
1958 float WinningCondition_Race(float fraglimit)
1969 if(p.race_completed)
1974 wc = WinningCondition_Scores(fraglimit, 0);
1976 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1977 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1978 // do NOT support equality when the laps are all raced!
1979 return WINNING_STARTSUDDENDEATHOVERTIME;
1981 return WINNING_NEVER;
1984 float WinningCondition_QualifyingThenRace(float limit)
1987 wc = WinningCondition_Scores(limit, 0);
1989 // NEVER initiate overtime
1990 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1998 float WinningCondition_RanOutOfSpawns()
2002 if(have_team_spawns <= 0)
2005 if(autocvar_g_spawn_useallspawns <= 0)
2008 if(!some_spawn_has_been_used)
2011 team1_score = team2_score = team3_score = team4_score = 0;
2013 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2015 if(head.team == NUM_TEAM_1)
2017 else if(head.team == NUM_TEAM_2)
2019 else if(head.team == NUM_TEAM_3)
2021 else if(head.team == NUM_TEAM_4)
2025 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2027 if(head.team == NUM_TEAM_1)
2029 else if(head.team == NUM_TEAM_2)
2031 else if(head.team == NUM_TEAM_3)
2033 else if(head.team == NUM_TEAM_4)
2038 if(team1_score + team2_score + team3_score + team4_score == 0)
2040 checkrules_equality = TRUE;
2043 else if(team1_score + team2_score + team3_score + team4_score == 1)
2048 else if(team2_score)
2050 else if(team3_score)
2052 else // if(team4_score)
2054 CheckAllowedTeams(world);
2055 for(i = 0; i < MAX_TEAMSCORE; ++i)
2057 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2058 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2059 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2060 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2063 AddWinners(team, t);
2074 Exit deathmatch games upon conditions
2077 void ReadyRestart();
2078 void CheckRules_World()
2090 MapVote_Think should now do that part
2091 if (intermission_running)
2092 if (time >= intermission_exittime + 60)
2094 if(!DoNextMapOverride())
2100 if (gameover) // someone else quit the game already
2102 if(player_count == 0) // Nobody there? Then let's go to the next map
2104 // this will actually check the player count in the next frame
2105 // again, but this shouldn't hurt
2109 timelimit = autocvar_timelimit * 60;
2110 fraglimit = autocvar_fraglimit;
2111 leadlimit = autocvar_leadlimit;
2113 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2116 timelimit = 0; // timelimit is not made for warmup
2118 fraglimit = 0; // no fraglimit for now
2119 leadlimit = 0; // no leadlimit for now
2124 timelimit += game_starttime;
2126 else if (timelimit < 0)
2134 timelimit = 0; // ONS has its own overtime rule
2139 if(timelimit > game_starttime)
2140 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2142 game_completion_ratio = 0;
2144 if(checkrules_suddendeathend)
2146 if(!checkrules_suddendeathwarning)
2148 checkrules_suddendeathwarning = TRUE;
2149 if(g_race && !g_race_qualifying)
2150 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2152 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2157 if (timelimit && time >= timelimit)
2159 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2162 float playerswithlaps;
2165 totalplayers = playerswithlaps = readyplayers = 0;
2166 FOR_EACH_PLAYER(head)
2169 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2175 // at least 2 of the players have completed a lap: start the RACE
2176 // otherwise, the players should end the qualifying on their own
2177 if(readyplayers || playerswithlaps >= 2)
2179 checkrules_suddendeathend = 0;
2180 ReadyRestart(); // go to race
2184 wantovertime |= InitiateSuddenDeath();
2187 wantovertime |= InitiateSuddenDeath();
2191 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2197 float checkrules_status;
2198 checkrules_status = WinningCondition_RanOutOfSpawns();
2199 if(checkrules_status == WINNING_YES)
2201 bprint("Hey! Someone ran out of spawns!\n");
2203 else if(g_race && !g_race_qualifying && timelimit >= 0)
2205 checkrules_status = WinningCondition_Race(fraglimit);
2206 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2208 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2210 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2211 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2215 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2219 checkrules_status = WinningCondition_LMS();
2221 else if (g_onslaught)
2223 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2227 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2228 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2231 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2233 checkrules_status = WINNING_NEVER;
2234 checkrules_overtimesadded = -1;
2235 wantovertime |= InitiateSuddenDeath();
2238 if(checkrules_status == WINNING_NEVER)
2239 // equality cases! Nobody wins if the overtime ends in a draw.
2244 if(checkrules_status == WINNING_NEVER)
2247 checkrules_status = WINNING_YES;
2250 if(checkrules_suddendeathend)
2251 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2252 checkrules_status = WINNING_YES;
2254 if(checkrules_status == WINNING_YES)
2256 //print("WINNING\n");
2261 float mapvote_nextthink;
2262 float mapvote_initialized;
2263 float mapvote_keeptwotime;
2264 float mapvote_timeout;
2265 string mapvote_message;
2266 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2267 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2268 float mapvote_screenshot_dirs_count;
2270 float mapvote_count;
2271 float mapvote_count_real;
2272 string mapvote_maps[MAPVOTE_COUNT];
2273 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2274 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2275 float mapvote_maps_suggested[MAPVOTE_COUNT];
2276 string mapvote_suggestions[MAPVOTE_COUNT];
2277 float mapvote_suggestion_ptr;
2278 float mapvote_voters;
2279 float mapvote_selections[MAPVOTE_COUNT];
2281 float mapvote_detail;
2282 float mapvote_abstain;
2285 void MapVote_ClearAllVotes()
2287 FOR_EACH_CLIENT(other)
2291 string MapVote_Suggest(string m)
2295 return "That's not how to use this command.";
2296 if(!autocvar_g_maplist_votable_suggestions)
2297 return "Suggestions are not accepted on this server.";
2298 if(mapvote_initialized)
2299 return "Can't suggest - voting is already in progress!";
2300 m = MapInfo_FixName(m);
2302 return "The map you suggested is not available on this server.";
2303 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2305 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2307 if(!MapInfo_CheckMap(m))
2308 return "The map you suggested does not support the current game mode.";
2309 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2310 if(mapvote_suggestions[i] == m)
2311 return "This map was already suggested.";
2312 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2314 i = floor(random() * mapvote_suggestion_ptr);
2318 i = mapvote_suggestion_ptr;
2319 mapvote_suggestion_ptr += 1;
2321 if(mapvote_suggestions[i] != "")
2322 strunzone(mapvote_suggestions[i]);
2323 mapvote_suggestions[i] = strzone(m);
2324 if(autocvar_sv_eventlog)
2325 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2326 return strcat("Suggestion of ", m, " accepted.");
2329 void MapVote_AddVotable(string nextMap, float isSuggestion)
2332 string pakfile, mapfile;
2336 for(j = 0; j < mapvote_count; ++j)
2337 if(mapvote_maps[j] == nextMap)
2339 // suggestions might be no longer valid/allowed after gametype switch!
2341 if(!MapInfo_CheckMap(nextMap))
2343 mapvote_maps[mapvote_count] = strzone(nextMap);
2344 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2346 pakfile = string_null;
2347 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2349 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2350 pakfile = whichpack(strcat(mapfile, ".tga"));
2352 pakfile = whichpack(strcat(mapfile, ".jpg"));
2354 pakfile = whichpack(strcat(mapfile, ".png"));
2358 if(i >= mapvote_screenshot_dirs_count)
2359 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2360 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2361 pakfile = substring(pakfile, o, -1);
2363 mapvote_maps_screenshot_dir[mapvote_count] = i;
2364 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2369 void MapVote_Spawn();
2375 MapVote_ClearAllVotes();
2378 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2379 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2382 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2384 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2385 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2387 // we need this for AddVotable, as that cycles through the screenshot dirs
2388 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2389 if(mapvote_screenshot_dirs_count == 0)
2390 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2391 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2392 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2393 mapvote_screenshot_dirs[i] = strzone(argv(i));
2395 if(mapvote_suggestion_ptr)
2396 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2397 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2399 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2400 MapVote_AddVotable(GetNextMap(), FALSE);
2402 if(mapvote_count == 0)
2404 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2405 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2406 if(autocvar_g_maplist_shuffle)
2408 localcmd("\nmenu_cmd sync\n");
2409 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2410 MapVote_AddVotable(GetNextMap(), FALSE);
2413 mapvote_count_real = mapvote_count;
2415 MapVote_AddVotable("don't care", 0);
2417 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2419 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2420 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2421 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2422 mapvote_keeptwotime = 0;
2423 mapvote_message = "Choose a map and press its key!";
2428 void MapVote_SendPicture(float id)
2431 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2432 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2433 WriteByte(MSG_ONE, id);
2434 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2437 float MapVote_GetMapMask()
2439 float mask, i, power;
2441 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2442 if(mapvote_maps[i] != "")
2448 float MapVote_SendEntity(entity to, float sf)
2453 sf &~= 2; // if we send 1, we don't need to also send 2
2455 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2456 WriteByte(MSG_ENTITY, sf);
2460 // flag 1 == initialization
2461 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2462 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2463 WriteString(MSG_ENTITY, "");
2464 WriteByte(MSG_ENTITY, mapvote_count);
2465 WriteByte(MSG_ENTITY, mapvote_abstain);
2466 WriteByte(MSG_ENTITY, mapvote_detail);
2467 WriteCoord(MSG_ENTITY, mapvote_timeout);
2468 if(mapvote_count <= 8)
2469 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2471 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2472 for(i = 0; i < mapvote_count; ++i)
2473 if(mapvote_maps[i] != "")
2475 if(mapvote_abstain && i == mapvote_count - 1)
2477 WriteString(MSG_ENTITY, ""); // abstain needs no text
2478 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2479 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2483 WriteString(MSG_ENTITY, mapvote_maps[i]);
2484 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2485 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2492 // flag 2 == update of mask
2493 if(mapvote_count <= 8)
2494 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2496 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2502 for(i = 0; i < mapvote_count; ++i)
2503 if(mapvote_maps[i] != "")
2504 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2506 WriteByte(MSG_ENTITY, to.mapvote);
2512 void MapVote_Spawn()
2514 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2517 void MapVote_TouchMask()
2519 mapvote_ent.SendFlags |= 2;
2522 void MapVote_TouchVotes(entity voter)
2524 mapvote_ent.SendFlags |= 4;
2527 float MapVote_Finished(float mappos)
2533 if(autocvar_sv_eventlog)
2535 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2536 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2537 didntvote = mapvote_voters;
2538 for(i = 0; i < mapvote_count; ++i)
2539 if(mapvote_maps[i] != "")
2541 didntvote -= mapvote_selections[i];
2544 result = strcat(result, ":", mapvote_maps[i]);
2545 result = strcat(result, ":", ftos(mapvote_selections[i]));
2548 result = strcat(result, ":didn't vote:", ftos(didntvote));
2550 GameLogEcho(result);
2551 if(mapvote_maps_suggested[mappos])
2552 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2555 FOR_EACH_REALCLIENT(other)
2556 FixClientCvars(other);
2558 Map_Goto_SetStr(mapvote_maps[mappos]);
2560 alreadychangedlevel = TRUE;
2563 void MapVote_CheckRules_1()
2567 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2569 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2570 mapvote_selections[i] = 0;
2574 FOR_EACH_REALCLIENT(other)
2579 i = other.mapvote - 1;
2580 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2581 mapvote_selections[i] = mapvote_selections[i] + 1;
2586 float MapVote_CheckRules_2()
2589 float firstPlace, secondPlace;
2590 float firstPlaceVotes, secondPlaceVotes;
2591 float mapvote_voters_real;
2594 if(mapvote_count_real == 1)
2595 return MapVote_Finished(0);
2597 mapvote_voters_real = mapvote_voters;
2599 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2601 RandomSelection_Init();
2602 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2603 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2604 firstPlace = RandomSelection_chosen_float;
2605 firstPlaceVotes = RandomSelection_best_priority;
2606 //dprint("First place: ", ftos(firstPlace), "\n");
2607 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2609 RandomSelection_Init();
2610 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2612 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2613 secondPlace = RandomSelection_chosen_float;
2614 secondPlaceVotes = RandomSelection_best_priority;
2615 //dprint("Second place: ", ftos(secondPlace), "\n");
2616 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2618 if(firstPlace == -1)
2619 error("No first place in map vote... WTF?");
2621 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2622 return MapVote_Finished(firstPlace);
2624 if(mapvote_keeptwotime)
2625 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2628 MapVote_TouchMask();
2629 mapvote_message = "Now decide between the TOP TWO!";
2630 mapvote_keeptwotime = 0;
2631 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2632 result = strcat(result, ":", ftos(firstPlaceVotes));
2633 result = strcat(result, ":", mapvote_maps[secondPlace]);
2634 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2635 didntvote = mapvote_voters;
2636 for(i = 0; i < mapvote_count; ++i)
2637 if(mapvote_maps[i] != "")
2639 didntvote -= mapvote_selections[i];
2641 if(i != secondPlace)
2643 result = strcat(result, ":", mapvote_maps[i]);
2644 result = strcat(result, ":", ftos(mapvote_selections[i]));
2645 if(i < mapvote_count_real)
2647 strunzone(mapvote_maps[i]);
2648 mapvote_maps[i] = "";
2649 strunzone(mapvote_maps_pakfile[i]);
2650 mapvote_maps_pakfile[i] = "";
2654 result = strcat(result, ":didn't vote:", ftos(didntvote));
2655 if(autocvar_sv_eventlog)
2656 GameLogEcho(result);
2666 keeptwo = mapvote_keeptwotime;
2667 MapVote_CheckRules_1(); // count
2668 if(MapVote_CheckRules_2()) // decide
2672 FOR_EACH_REALCLIENT(other)
2674 // hide scoreboard again
2675 if(other.health != 2342)
2677 other.health = 2342;
2679 if(IS_REAL_CLIENT(other))
2682 WriteByte(MSG_ONE, SVC_FINALE);
2683 WriteString(MSG_ONE, "");
2687 // clear possibly invalid votes
2688 if(mapvote_maps[other.mapvote - 1] == "")
2690 // use impulses as new vote
2691 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2692 if(mapvote_maps[other.impulse - 1] != "")
2694 other.mapvote = other.impulse;
2695 MapVote_TouchVotes(other);
2703 MapVote_CheckRules_1(); // just count
2705 void MapVote_Start()
2710 // wait for stats to be sent first
2711 if(!playerstats_waitforme)
2714 MapInfo_Enumerate();
2715 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2718 void MapVote_Think()
2723 if(alreadychangedlevel)
2726 if(time < mapvote_nextthink)
2730 mapvote_nextthink = time + 0.5;
2732 if(!mapvote_initialized)
2734 if(autocvar_rescan_pending == 1)
2736 cvar_set("rescan_pending", "2");
2737 localcmd("fs_rescan\nrescan_pending 3\n");
2740 else if(autocvar_rescan_pending == 2)
2744 else if(autocvar_rescan_pending == 3)
2746 // now build missing mapinfo files
2747 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2750 // we're done, start the timer
2751 cvar_set("rescan_pending", "0");
2754 mapvote_initialized = TRUE;
2755 if(DoNextMapOverride(0))
2757 if(!autocvar_g_maplist_votable || player_count <= 0)
2768 string GotoMap(string m)
2770 if(!MapInfo_CheckMap(m))
2771 return "The map you chose is not available on this server.";
2772 cvar_set("nextmap", m);
2773 cvar_set("timelimit", "-1");
2774 if(mapvote_initialized || alreadychangedlevel)
2776 if(DoNextMapOverride(0))
2777 return "Map switch initiated.";
2779 return "Hm... no. For some reason I like THIS map more.";
2782 return "Map switch will happen after scoreboard.";
2789 FOR_EACH_REALCLIENT(self)
2793 if(self.enemy.typehitsound)
2794 self.typehit_time = time;
2795 else if(self.enemy.hitsound)
2796 self.hit_time = time;
2800 if(self.typehitsound)
2801 self.typehit_time = time;
2802 else if(self.hitsound)
2803 self.hit_time = time;
2806 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2807 // add 1 frametime because after this, engine SV_Physics
2808 // increases time by a frametime and then networks the frame
2809 // add another frametime because client shows everything with
2810 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2812 FOR_EACH_CLIENT(self)
2814 self.hitsound = FALSE;
2815 self.typehitsound = FALSE;
2816 antilag_record(self, altime);
2823 * returns TRUE if redirecting
2825 float redirection_timeout;
2826 float redirection_nextthink;
2827 float RedirectionThink()
2829 float clients_found;
2831 if(redirection_target == "")
2834 if(!redirection_timeout)
2836 cvar_set("sv_public", "-2");
2837 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2838 if(redirection_target == "self")
2839 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2841 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2844 if(time < redirection_nextthink)
2847 redirection_nextthink = time + 1;
2850 FOR_EACH_REALCLIENT(self)
2853 print("Redirecting: sending connect command to ", self.netname, "\n");
2854 if(redirection_target == "self")
2855 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2857 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2861 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2863 if(time > redirection_timeout || clients_found == 0)
2864 localcmd("\nwait; wait; wait; quit\n");
2869 void TargetMusic_RestoreGame();
2872 // Loaded from a save game
2873 // some things then break, so let's work around them...
2875 // Progs DB (capture records)
2876 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2880 MapInfo_Enumerate();
2881 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2884 TargetMusic_RestoreGame();
2893 if(world_initialized > 0)
2895 world_initialized = 0;
2896 print("Saving persistent data...\n");
2899 PlayerStats_EndMatch(0);
2901 PlayerStats_AddGlobalInfo(e);
2902 PlayerStats_Shutdown();
2904 if(!cheatcount_total)
2906 if(autocvar_sv_db_saveasdump)
2907 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2909 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2911 if(autocvar_developer)
2913 if(autocvar_sv_db_saveasdump)
2914 db_dump(TemporaryDB, "server-temp.db");
2916 db_save(TemporaryDB, "server-temp.db");
2918 CheatShutdown(); // must be after cheatcount check
2919 db_close(ServerProgsDB);
2920 db_close(TemporaryDB);
2922 // tell the bot system the game is ending now
2925 WeaponStats_Shutdown();
2928 else if(world_initialized == 0)
2930 print("NOTE: crashed before even initializing the world, not saving persistent data\n");