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Combine client/server waypointsprites
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1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_invasion_teams");
277                 BADCVAR("g_keepaway");
278                 BADCVAR("g_keyhunt");
279                 BADCVAR("g_keyhunt_teams");
280                 BADCVAR("g_lms");
281                 BADCVAR("g_nexball");
282                 BADCVAR("g_onslaught");
283                 BADCVAR("g_race");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("leadlimit");
288                 BADCVAR("nextmap");
289                 BADCVAR("teamplay");
290                 BADCVAR("timelimit");
291
292                 // long
293                 BADCVAR("hostname");
294                 BADCVAR("g_maplist");
295                 BADCVAR("g_maplist_mostrecent");
296                 BADCVAR("sv_motd");
297
298                 v = cvar_string(k);
299                 d = cvar_defstring(k);
300                 if(v == d)
301                         continue;
302
303                 if(adding)
304                 {
305                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306                         if(strlen(cvar_changes) > 16384)
307                         {
308                                 cvar_changes = "// too many settings have been changed to show them here\n";
309                                 adding = 0;
310                         }
311                 }
312
313                 // now check if the changes are actually gameplay relevant
314
315                 // does nothing visible
316                 BADCVAR("captureleadlimit_override");
317                 BADCVAR("g_balance_kill_delay");
318                 BADCVAR("g_ca_point_limit");
319                 BADCVAR("g_ca_point_leadlimit");
320                 BADCVAR("g_ctf_captimerecord_always");
321                 BADCVAR("g_ctf_flag_glowtrails");
322                 BADCVAR("g_ctf_flag_pickup_verbosename");
323                 BADCVAR("g_domination_point_leadlimit");
324                 BADCVAR("g_forced_respawn");
325                 BADCVAR("g_freezetag_point_limit");
326                 BADCVAR("g_freezetag_point_leadlimit");
327                 BADCVAR("g_keyhunt_point_leadlimit");
328                 BADPREFIX("g_mod_");
329                 BADCVAR("g_invasion_point_limit");
330                 BADCVAR("g_nexball_goalleadlimit");
331                 BADCVAR("g_tdm_point_limit");
332                 BADCVAR("g_tdm_point_leadlimit");
333                 BADCVAR("leadlimit_and_fraglimit");
334                 BADCVAR("leadlimit_override");
335                 BADCVAR("pausable");
336                 BADCVAR("sv_allow_fullbright");
337                 BADCVAR("sv_checkforpacketsduringsleep");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351                 BADCVAR("gameversion");
352                 BADPREFIX("gameversion_");
353                 BADCVAR("sv_namechangetimer");
354
355                 // allowed changes to server admins (please sync this to server.cfg)
356                 // vi commands:
357                 //   :/"impure"/,$d
358                 //   :g!,^\/\/[^ /],d
359                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
360                 //   :%!sort
361                 // yes, this does contain some redundant stuff, don't really care
362                 BADCVAR("bot_config_file");
363                 BADCVAR("bot_number");
364                 BADCVAR("bot_prefix");
365                 BADCVAR("bot_suffix");
366                 BADCVAR("capturelimit_override");
367                 BADCVAR("fraglimit_override");
368                 BADCVAR("gametype");
369                 BADCVAR("g_antilag");
370                 BADCVAR("g_balance_teams");
371                 BADCVAR("g_balance_teams_prevent_imbalance");
372                 BADCVAR("g_balance_teams_scorefactor");
373                 BADCVAR("g_ban_sync_trusted_servers");
374                 BADCVAR("g_ban_sync_uri");
375                 BADCVAR("g_ca_teams_override");
376                 BADCVAR("g_ctf_ignore_frags");
377                 BADCVAR("g_domination_point_limit");
378                 BADCVAR("g_domination_teams_override");
379                 BADCVAR("g_freezetag_teams_override");
380                 BADCVAR("g_friendlyfire");
381                 BADCVAR("g_fullbrightitems");
382                 BADCVAR("g_fullbrightplayers");
383                 BADCVAR("g_keyhunt_point_limit");
384                 BADCVAR("g_keyhunt_teams_override");
385                 BADCVAR("g_lms_lives_override");
386                 BADCVAR("g_maplist");
387                 BADCVAR("g_maplist_check_waypoints");
388                 BADCVAR("g_maplist_mostrecent_count");
389                 BADCVAR("g_maplist_shuffle");
390                 BADCVAR("g_maplist_votable");
391                 BADCVAR("g_maplist_votable_abstain");
392                 BADCVAR("g_maplist_votable_nodetail");
393                 BADCVAR("g_maplist_votable_suggestions");
394                 BADCVAR("g_maxplayers");
395                 BADCVAR("g_mirrordamage");
396                 BADCVAR("g_nexball_goallimit");
397                 BADCVAR("g_powerups");
398                 BADCVAR("g_start_delay");
399                 BADCVAR("g_tdm_teams_override");
400                 BADCVAR("g_warmup");
401                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
402                 BADCVAR("hostname");
403                 BADCVAR("log_file");
404                 BADCVAR("maxplayers");
405                 BADCVAR("minplayers");
406                 BADCVAR("net_address");
407                 BADCVAR("port");
408                 BADCVAR("rcon_password");
409                 BADCVAR("rcon_restricted_commands");
410                 BADCVAR("rcon_restricted_password");
411                 BADCVAR("skill");
412                 BADCVAR("sv_adminnick");
413                 BADCVAR("sv_autoscreenshot");
414                 BADCVAR("sv_autotaunt");
415                 BADCVAR("sv_curl_defaulturl");
416                 BADCVAR("sv_defaultcharacter");
417                 BADCVAR("sv_defaultplayercolors");
418                 BADCVAR("sv_defaultplayermodel");
419                 BADCVAR("sv_defaultplayerskin");
420                 BADCVAR("sv_maxidle");
421                 BADCVAR("sv_maxrate");
422                 BADCVAR("sv_motd");
423                 BADCVAR("sv_public");
424                 BADCVAR("sv_ready_restart");
425                 BADCVAR("sv_status_privacy");
426                 BADCVAR("sv_taunt");
427                 BADCVAR("sv_vote_call");
428                 BADCVAR("sv_vote_commands");
429                 BADCVAR("sv_vote_majority_factor");
430                 BADCVAR("sv_vote_master");
431                 BADCVAR("sv_vote_master_commands");
432                 BADCVAR("sv_vote_master_password");
433                 BADCVAR("sv_vote_simple_majority_factor");
434                 BADCVAR("teamplay_mode");
435                 BADCVAR("timelimit_override");
436                 BADCVAR("g_spawnshieldtime");
437                 BADPREFIX("g_warmup_");
438                 BADPREFIX("sv_ready_restart_");
439
440                 // mutators that announce themselves properly to the server browser
441                 BADCVAR("g_instagib");
442                 BADCVAR("g_new_toys");
443                 BADCVAR("g_nix");
444                 BADCVAR("g_grappling_hook");
445                 BADCVAR("g_jetpack");
446
447 #undef BADPREFIX
448 #undef BADCVAR
449
450                 if(pureadding)
451                 {
452                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
453                         if(strlen(cvar_purechanges) > 16384)
454                         {
455                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
456                                 pureadding = 0;
457                         }
458                 }
459                 ++cvar_purechanges_count;
460                 // WARNING: this variable is used for the server list
461                 // NEVER dare to skip this code!
462                 // Hacks to intentionally appearing as "pure server" even though you DO have
463                 // modified settings may be punished by removal from the server list.
464                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
465                 // though.
466         }
467         buf_del(h);
468         if(cvar_changes == "")
469                 cvar_changes = "// this server runs at default server settings\n";
470         else
471                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
472         cvar_changes = strzone(cvar_changes);
473         if(cvar_purechanges == "")
474                 cvar_purechanges = "// this server runs at default gameplay settings\n";
475         else
476                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
477         cvar_purechanges = strzone(cvar_purechanges);
478 }
479
480 void detect_maptype()
481 {
482 #if 0
483         vector o, v;
484         float i;
485
486         for (;;)
487         {
488                 o = world.mins;
489                 o.x += random() * (world.maxs.x - world.mins.x);
490                 o.y += random() * (world.maxs.y - world.mins.y);
491                 o.z += random() * (world.maxs.z - world.mins.z);
492
493                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
494                 if(trace_fraction == 1)
495                         continue;
496
497                 v = trace_endpos;
498
499                 for(i = 0; i < 64; i += 4)
500                 {
501                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
502         if(trace_fraction == 1)
503                 continue;
504                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
505                 }
506
507                 break;
508         }
509 #endif
510 }
511
512 entity randomseed;
513 float RandomSeed_Send(entity to, int sf)
514 {
515         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
516         WriteShort(MSG_ENTITY, self.cnt);
517         return true;
518 }
519 void RandomSeed_Think()
520 {
521         self.cnt = bound(0, floor(random() * 65536), 65535);
522         self.nextthink = time + 5;
523
524         self.SendFlags |= 1;
525 }
526 void RandomSeed_Spawn()
527 {
528         randomseed = spawn();
529         randomseed.think = RandomSeed_Think;
530         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
531
532         entity oldself;
533         oldself = self;
534         self = randomseed;
535         self.think(); // sets random seed and nextthink
536         self = oldself;
537 }
538
539 void spawnfunc___init_dedicated_server(void)
540 {
541         // handler for _init/_init map (only for dedicated server initialization)
542
543         world_initialized = -1; // don't complain
544         cvar = cvar_normal;
545         cvar_string = cvar_string_normal;
546         cvar_set = cvar_set_normal;
547
548         remove = remove_unsafely;
549
550         entity e;
551         e = spawn();
552         e.think = GotoFirstMap;
553         e.nextthink = time; // this is usually 1 at this point
554
555         e = spawn();
556         e.classname = "info_player_deathmatch"; // safeguard against player joining
557
558         self.classname = "worldspawn"; // safeguard against various stuff ;)
559
560         // needs to be done so early because of the constants they create
561         static_init();
562         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
563         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
564         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
565         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
566
567         MapInfo_Enumerate();
568         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
569 }
570
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
573 void Nagger_Init();
574 void ClientInit_Spawn();
575 void WeaponStats_Init();
576 void WeaponStats_Shutdown();
577 void Physics_AddStats();
578 void spawnfunc_worldspawn (void)
579 {
580         float fd, l, j, n;
581         string s;
582
583         cvar = cvar_normal;
584         cvar_string = cvar_string_normal;
585         cvar_set = cvar_set_normal;
586
587         if(world_already_spawned)
588                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
589         world_already_spawned = true;
590
591         remove = remove_safely; // during spawning, watch what you remove!
592
593         cvar_changes_init(); // do this very early now so it REALLY matches the server config
594
595         compressShortVector_init();
596
597         entity head;
598         head = nextent(world);
599         maxclients = 0;
600         while(head)
601         {
602                 ++maxclients;
603                 head = nextent(head);
604         }
605
606         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
607
608         // needs to be done so early because of the constants they create
609         static_init();
610         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
611         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
612         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
613         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
614
615         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
616
617         TemporaryDB = db_create();
618
619         // 0 normal
620         lightstyle(0, "m");
621
622         // 1 FLICKER (first variety)
623         lightstyle(1, "mmnmmommommnonmmonqnmmo");
624
625         // 2 SLOW STRONG PULSE
626         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
627
628         // 3 CANDLE (first variety)
629         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
630
631         // 4 FAST STROBE
632         lightstyle(4, "mamamamamama");
633
634         // 5 GENTLE PULSE 1
635         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
636
637         // 6 FLICKER (second variety)
638         lightstyle(6, "nmonqnmomnmomomno");
639
640         // 7 CANDLE (second variety)
641         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
642
643         // 8 CANDLE (third variety)
644         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
645
646         // 9 SLOW STROBE (fourth variety)
647         lightstyle(9, "aaaaaaaazzzzzzzz");
648
649         // 10 FLUORESCENT FLICKER
650         lightstyle(10, "mmamammmmammamamaaamammma");
651
652         // 11 SLOW PULSE NOT FADE TO BLACK
653         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
654
655         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
656
657         // 63 testing
658         lightstyle(63, "a");
659
660         if(autocvar_g_campaign)
661                 CampaignPreInit();
662
663         Map_MarkAsRecent(mapname);
664
665         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
666
667         precache_model ("null"); // we need this one before InitGameplayMode
668         InitGameplayMode();
669         readlevelcvars();
670         GrappleHookInit();
671
672         player_count = 0;
673         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674         if(bot_waypoints_for_items == 1)
675                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676                         bot_waypoints_for_items = 0;
677
678         precache();
679
680         WaypointSprite_Init();
681
682         GameLogInit(); // prepare everything
683         // NOTE for matchid:
684         // changing the logic generating it is okay. But:
685         // it HAS to stay <= 64 chars
686         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687         if(autocvar_sv_eventlog)
688         {
689                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690                 matchid = strzone(s);
691
692                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693                 s = ":gameinfo:mutators:LIST";
694
695                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
696                 s = ret_string;
697
698                 // simple, probably not good in the mutator system
699                 if(autocvar_g_grappling_hook)
700                         s = strcat(s, ":grappling_hook");
701
702                 // initialiation stuff, not good in the mutator system
703                 if(!autocvar_g_use_ammunition)
704                         s = strcat(s, ":no_use_ammunition");
705
706                 // initialiation stuff, not good in the mutator system
707                 if(autocvar_g_pickup_items == 0)
708                         s = strcat(s, ":no_pickup_items");
709                 if(autocvar_g_pickup_items > 0)
710                         s = strcat(s, ":pickup_items");
711
712                 // initialiation stuff, not good in the mutator system
713                 if(autocvar_g_weaponarena != "0")
714                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
715
716                 // TODO to mutator system
717                 if(autocvar_g_norecoil)
718                         s = strcat(s, ":norecoil");
719
720                 // TODO to mutator system
721                 if(autocvar_g_powerups == 0)
722                         s = strcat(s, ":no_powerups");
723                 if(autocvar_g_powerups > 0)
724                         s = strcat(s, ":powerups");
725
726                 GameLogEcho(s);
727                 GameLogEcho(":gameinfo:end");
728         }
729         else
730                 matchid = strzone(ftos(random()));
731
732         cvar_set("nextmap", "");
733
734         SetDefaultAlpha();
735
736         if(autocvar_g_campaign)
737                 CampaignPostInit();
738
739         Ban_LoadBans();
740
741         MapInfo_Enumerate();
742         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
743
744         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
745         {
746                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
747                 if(fd != -1)
748                 {
749                         while((s = fgets(fd)))
750                         {
751                                 l = tokenize_console(s);
752                                 if(l < 2)
753                                         continue;
754                                 if(argv(0) == "cd")
755                                 {
756                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
757                                         print("  cdtrack ", argv(2), "\n");
758                                 }
759                                 else if(argv(0) == "fog")
760                                 {
761                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
762                                         print("  \"fog\" \"", s, "\"\n");
763                                 }
764                                 else if(argv(0) == "set")
765                                 {
766                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
767                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
768                                 }
769                                 else if(argv(0) != "//")
770                                 {
771                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
772                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
773                                 }
774                         }
775                         fclose(fd);
776                 }
777         }
778
779         WeaponStats_Init();
780
781         WepSet_AddStat();
782         WepSet_AddStat_InMap();
783         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
788         Nagger_Init();
789
790         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794         addstat(STAT_FUEL, AS_INT, ammo_fuel);
795         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
805
806         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
808
809         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
810
811         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
812
813         // freeze attacks
814         addstat(STAT_FROZEN, AS_INT, frozen);
815         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
816
817         // physics
818         Physics_AddStats();
819
820         // new properties
821         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
822         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
823         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
824         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
825         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
826         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
827         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
828         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
829         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
830         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
831         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
832         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
833         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
834         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
835         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
836         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
837         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
838         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
839         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
840
841         // secrets
842         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
843         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
844
845         // monsters
846         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
847         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
848
849         // misc
850         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
851
852         next_pingtime = time + 5;
853
854         detect_maptype();
855
856         // set up information replies for clients and server to use
857         maplist_reply = strzone(getmaplist());
858         lsmaps_reply = strzone(getlsmaps());
859         monsterlist_reply = strzone(getmonsterlist());
860         for(int i = 0; i < 10; ++i)
861         {
862                 s = getrecords(i);
863                 if (s)
864                         records_reply[i] = strzone(s);
865         }
866         ladder_reply = strzone(getladder());
867         rankings_reply = strzone(getrankings());
868
869         // begin other init
870         ClientInit_Spawn();
871         RandomSeed_Spawn();
872         PingPLReport_Spawn();
873
874         CheatInit();
875
876         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
877
878         // fill sv_curl_serverpackages from .serverpackage files
879         if(autocvar_sv_curl_serverpackages_auto)
880         {
881                 s = "";
882                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
883                 for(int i = 0; i < n; ++i)
884                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
885                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
886                                 s = strcat(s, " ", argv(i));
887                 fd = search_begin("*-serverpackage.txt", true, false);
888                 if(fd >= 0)
889                 {
890                         j = search_getsize(fd);
891                         for(int i = 0; i < j; ++i)
892                                 s = strcat(s, " ", search_getfilename(fd, i));
893                         search_end(fd);
894                 }
895                 fd = search_begin("*.serverpackage", true, false);
896                 if(fd >= 0)
897                 {
898                         j = search_getsize(fd);
899                         for(int i = 0; i < j; ++i)
900                                 s = strcat(s, " ", search_getfilename(fd, i));
901                         search_end(fd);
902                 }
903                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
904         }
905
906         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
907         modname = "Xonotic";
908         // physics/balance/config changes that count as mod
909         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
910                 modname = cvar_string("g_mod_physics");
911         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
912                 modname = cvar_string("g_mod_balance");
913         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
914                 modname = cvar_string("g_mod_config");
915         // extra mutators that deserve to count as mod
916         MUTATOR_CALLHOOK(SetModname);
917
918         // save it for later
919         modname = strzone(modname);
920
921         WinningConditionHelper(); // set worldstatus
922
923         world_initialized = 1;
924 }
925
926 void spawnfunc_light (void)
927 {
928         //makestatic (self); // Who the f___ did that?
929         remove(self);
930 }
931
932 string GetGametype()
933 {
934         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
935 }
936
937 string GetMapname()
938 {
939         return mapname;
940 }
941
942 float Map_Count, Map_Current;
943 string Map_Current_Name;
944
945 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
946 float GetMaplistPosition()
947 {
948         float pos, idx;
949         string map;
950
951         map = GetMapname();
952         idx = autocvar_g_maplist_index;
953
954         if(idx >= 0)
955                 if(idx < Map_Count)
956                         if(map == argv(idx))
957                                 return idx;
958
959         for(pos = 0; pos < Map_Count; ++pos)
960                 if(map == argv(pos))
961                         return pos;
962
963         // resume normal maplist rotation if current map is not in g_maplist
964         return idx;
965 }
966
967 float MapHasRightSize(string map)
968 {
969         float fh;
970         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
971         if(autocvar_g_maplist_check_waypoints)
972         {
973                 dprint("checkwp "); dprint(map);
974                 if(!fexists(strcat("maps/", map, ".waypoints")))
975                 {
976                         dprint(": no waypoints\n");
977                         return false;
978                 }
979                 dprint(": has waypoints\n");
980         }
981
982         // open map size restriction file
983         dprint("opensize "); dprint(map);
984         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
985         if(fh >= 0)
986         {
987                 float mapmin, mapmax;
988                 dprint(": ok, ");
989                 mapmin = stof(fgets(fh));
990                 mapmax = stof(fgets(fh));
991                 fclose(fh);
992                 if(player_count < mapmin)
993                 {
994                         dprint("not enough\n");
995                         return false;
996                 }
997                 if(player_count > mapmax)
998                 {
999                         dprint("too many\n");
1000                         return false;
1001                 }
1002                 dprint("right size\n");
1003                 return true;
1004         }
1005         dprint(": not found\n");
1006         return true;
1007 }
1008
1009 string Map_Filename(float position)
1010 {
1011         return strcat("maps/", argv(position), ".bsp");
1012 }
1013
1014 string strwords(string s, float w)
1015 {
1016         float endpos;
1017         for(endpos = 0; w && endpos >= 0; --w)
1018                 endpos = strstrofs(s, " ", endpos + 1);
1019         if(endpos < 0)
1020                 return s;
1021         else
1022                 return substring(s, 0, endpos);
1023 }
1024
1025 float strhasword(string s, string w)
1026 {
1027         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1028 }
1029
1030 void Map_MarkAsRecent(string m)
1031 {
1032         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1033 }
1034
1035 float Map_IsRecent(string m)
1036 {
1037         return strhasword(autocvar_g_maplist_mostrecent, m);
1038 }
1039
1040 float Map_Check(float position, float pass)
1041 {
1042         string filename;
1043         string map_next;
1044         map_next = argv(position);
1045         if(pass <= 1)
1046         {
1047                 if(Map_IsRecent(map_next))
1048                         return 0;
1049         }
1050         filename = Map_Filename(position);
1051         if(MapInfo_CheckMap(map_next))
1052         {
1053                 if(pass == 2)
1054                         return 1;
1055                 if(MapHasRightSize(map_next))
1056                         return 1;
1057                 return 0;
1058         }
1059         else
1060                 dprint( "Couldn't select '", filename, "'..\n" );
1061
1062         return 0;
1063 }
1064
1065 void Map_Goto_SetStr(string nextmapname)
1066 {
1067         if(getmapname_stored != "")
1068                 strunzone(getmapname_stored);
1069         if(nextmapname == "")
1070                 getmapname_stored = "";
1071         else
1072                 getmapname_stored = strzone(nextmapname);
1073 }
1074
1075 void Map_Goto_SetFloat(float position)
1076 {
1077         cvar_set("g_maplist_index", ftos(position));
1078         Map_Goto_SetStr(argv(position));
1079 }
1080
1081 void Map_Goto(float reinit)
1082 {
1083         MapInfo_LoadMap(getmapname_stored, reinit);
1084 }
1085
1086 // return codes of map selectors:
1087 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1088 //   -2 = permanent failure
1089 float() MaplistMethod_Iterate = // usual method
1090 {
1091         float pass, i;
1092
1093         dprint("Trying MaplistMethod_Iterate\n");
1094
1095         for(pass = 1; pass <= 2; ++pass)
1096         {
1097                 for(i = 1; i < Map_Count; ++i)
1098                 {
1099                         float mapindex;
1100                         mapindex = (i + Map_Current) % Map_Count;
1101                         if(Map_Check(mapindex, pass))
1102                                 return mapindex;
1103                 }
1104         }
1105         return -1;
1106 }
1107
1108 float() MaplistMethod_Repeat = // fallback method
1109 {
1110         dprint("Trying MaplistMethod_Repeat\n");
1111
1112         if(Map_Check(Map_Current, 2))
1113                 return Map_Current;
1114         return -2;
1115 }
1116
1117 float() MaplistMethod_Random = // random map selection
1118 {
1119         float i, imax;
1120
1121         dprint("Trying MaplistMethod_Random\n");
1122
1123         imax = 42;
1124
1125         for(i = 0; i <= imax; ++i)
1126         {
1127                 float mapindex;
1128                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1129                 if(Map_Check(mapindex, 1))
1130                         return mapindex;
1131         }
1132         return -1;
1133 }
1134
1135 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1136 // the exponent sets a bias on the map selection:
1137 // the higher the exponent, the less likely "shortly repeated" same maps are
1138 {
1139         float i, j, imax, insertpos;
1140
1141         dprint("Trying MaplistMethod_Shuffle\n");
1142
1143         imax = 42;
1144
1145         for(i = 0; i <= imax; ++i)
1146         {
1147                 string newlist;
1148
1149                 // now reinsert this at another position
1150                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1151                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1152                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1153                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1154
1155                 // insert the current map there
1156                 newlist = "";
1157                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1158                         newlist = strcat(newlist, " ", argv(j));
1159                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1160                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1161                         newlist = strcat(newlist, " ", argv(j));
1162                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1163                 cvar_set("g_maplist", newlist);
1164                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1165
1166                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1167                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1168                 if(Map_Check(Map_Current, 1))
1169                         return Map_Current;
1170         }
1171         return -1;
1172 }
1173
1174 void Maplist_Init()
1175 {
1176         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1177         float i;
1178         for (i = 0; i < Map_Count; ++i)
1179                 if (Map_Check(i, 2))
1180                         break;
1181         if (i == Map_Count)
1182         {
1183                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1184                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1185                 if(autocvar_g_maplist_shuffle)
1186                         ShuffleMaplist();
1187                 localcmd("\nmenu_cmd sync\n");
1188                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189         }
1190         if(Map_Count == 0)
1191                 error("empty maplist, cannot select a new map");
1192         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1193
1194         if(Map_Current_Name)
1195                 strunzone(Map_Current_Name);
1196         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1197         // this may or may not be correct, but who cares, in the worst case a map
1198         // isn't chosen in the first pass that should have been
1199 }
1200
1201 string GetNextMap()
1202 {
1203         float nextMap;
1204
1205         Maplist_Init();
1206         nextMap = -1;
1207
1208         if(nextMap == -1)
1209                 if(autocvar_g_maplist_shuffle > 0)
1210                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1211
1212         if(nextMap == -1)
1213                 if(autocvar_g_maplist_selectrandom)
1214                         nextMap = MaplistMethod_Random();
1215
1216         if(nextMap == -1)
1217                 nextMap = MaplistMethod_Iterate();
1218
1219         if(nextMap == -1)
1220                 nextMap = MaplistMethod_Repeat();
1221
1222         if(nextMap >= 0)
1223         {
1224                 Map_Goto_SetFloat(nextMap);
1225                 return getmapname_stored;
1226         }
1227
1228         return "";
1229 }
1230
1231 float DoNextMapOverride(float reinit)
1232 {
1233         if(autocvar_g_campaign)
1234         {
1235                 CampaignPostIntermission();
1236                 alreadychangedlevel = true;
1237                 return true;
1238         }
1239         if(autocvar_quit_when_empty)
1240         {
1241                 if(player_count <= currentbots)
1242                 {
1243                         localcmd("quit\n");
1244                         alreadychangedlevel = true;
1245                         return true;
1246                 }
1247         }
1248         if(autocvar_quit_and_redirect != "")
1249         {
1250                 redirection_target = strzone(autocvar_quit_and_redirect);
1251                 alreadychangedlevel = true;
1252                 return true;
1253         }
1254         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1255         {
1256                 localcmd("restart\n");
1257                 alreadychangedlevel = true;
1258                 return true;
1259         }
1260         if(autocvar_nextmap != "")
1261         {
1262                 string m;
1263                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1264                 cvar_set("nextmap",m);
1265
1266                 if(!m || gametypevote)
1267                         return false;
1268                 if(autocvar_sv_vote_gametype)
1269                 {
1270                         Map_Goto_SetStr(m);
1271                         return false;
1272                 }
1273
1274                 if(MapInfo_CheckMap(m))
1275                 {
1276                         Map_Goto_SetStr(m);
1277                         Map_Goto(reinit);
1278                         alreadychangedlevel = true;
1279                         return true;
1280                 }
1281         }
1282         if(!reinit && autocvar_lastlevel)
1283         {
1284                 cvar_settemp_restore();
1285                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1286                 alreadychangedlevel = true;
1287                 return true;
1288         }
1289         return false;
1290 }
1291
1292 void GotoNextMap(float reinit)
1293 {
1294         //string nextmap;
1295         //float n, nummaps;
1296         //string s;
1297         if (alreadychangedlevel)
1298                 return;
1299         alreadychangedlevel = true;
1300
1301         string nextMap;
1302
1303         nextMap = GetNextMap();
1304         if(nextMap == "")
1305                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1306         Map_Goto(reinit);
1307 }
1308
1309
1310 /*
1311 ============
1312 IntermissionThink
1313
1314 When the player presses attack or jump, change to the next level
1315 ============
1316 */
1317 .float autoscreenshot;
1318 void IntermissionThink()
1319 {
1320         FixIntermissionClient(self);
1321
1322         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1323         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1324
1325         if( (server_screenshot || client_screenshot)
1326                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1327         {
1328                 self.autoscreenshot = -1;
1329                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1330                 return;
1331         }
1332
1333         if (time < intermission_exittime)
1334                 return;
1335
1336         if(!mapvote_initialized)
1337                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1338                         return;
1339
1340         MapVote_Start();
1341 }
1342
1343 /*
1344 ============
1345 FindIntermission
1346
1347 Returns the entity to view from
1348 ============
1349 */
1350 /*
1351 entity FindIntermission()
1352 {
1353         local   entity spot;
1354         local   float cyc;
1355
1356 // look for info_intermission first
1357         spot = find (world, classname, "info_intermission");
1358         if (spot)
1359         {       // pick a random one
1360                 cyc = random() * 4;
1361                 while (cyc > 1)
1362                 {
1363                         spot = find (spot, classname, "info_intermission");
1364                         if (!spot)
1365                                 spot = find (spot, classname, "info_intermission");
1366                         cyc = cyc - 1;
1367                 }
1368                 return spot;
1369         }
1370
1371 // then look for the start position
1372         spot = find (world, classname, "info_player_start");
1373         if (spot)
1374                 return spot;
1375
1376 // testinfo_player_start is only found in regioned levels
1377         spot = find (world, classname, "testplayerstart");
1378         if (spot)
1379                 return spot;
1380
1381 // then look for the start position
1382         spot = find (world, classname, "info_player_deathmatch");
1383         if (spot)
1384                 return spot;
1385
1386         //objerror ("FindIntermission: no spot");
1387         return world;
1388 }
1389 */
1390
1391 /*
1392 ===============================================================================
1393
1394 RULES
1395
1396 ===============================================================================
1397 */
1398
1399 void DumpStats(float final)
1400 {
1401         float file;
1402         string s;
1403         float to_console;
1404         float to_eventlog;
1405         float to_file;
1406         float i;
1407
1408         to_console = autocvar_sv_logscores_console;
1409         to_eventlog = autocvar_sv_eventlog;
1410         to_file = autocvar_sv_logscores_file;
1411
1412         if(!final)
1413         {
1414                 to_console = true; // always print printstats replies
1415                 to_eventlog = false; // but never print them to the event log
1416         }
1417
1418         if(to_eventlog)
1419                 if(autocvar_sv_eventlog_console)
1420                         to_console = false; // otherwise we get the output twice
1421
1422         if(final)
1423                 s = ":scores:";
1424         else
1425                 s = ":status:";
1426         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1427
1428         if(to_console)
1429                 print(s, "\n");
1430         if(to_eventlog)
1431                 GameLogEcho(s);
1432
1433         file = -1;
1434         if(to_file)
1435         {
1436                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1437                 if(file == -1)
1438                         to_file = false;
1439                 else
1440                         fputs(file, strcat(s, "\n"));
1441         }
1442
1443         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1444         if(to_console)
1445                 print(s, "\n");
1446         if(to_eventlog)
1447                 GameLogEcho(s);
1448         if(to_file)
1449                 fputs(file, strcat(s, "\n"));
1450
1451         FOR_EACH_CLIENT(other)
1452         {
1453                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1454                 {
1455                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1456                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1457                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1458                                 s = strcat(s, ftos(other.team), ":");
1459                         else
1460                                 s = strcat(s, "spectator:");
1461
1462                         if(to_console)
1463                                 print(s, other.netname, "\n");
1464                         if(to_eventlog)
1465                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1466                         if(to_file)
1467                                 fputs(file, strcat(s, other.netname, "\n"));
1468                 }
1469         }
1470
1471         if(teamplay)
1472         {
1473                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1474                 if(to_console)
1475                         print(s, "\n");
1476                 if(to_eventlog)
1477                         GameLogEcho(s);
1478                 if(to_file)
1479                         fputs(file, strcat(s, "\n"));
1480
1481                 for(i = 1; i < 16; ++i)
1482                 {
1483                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1484                         s = strcat(s, ":", ftos(i));
1485                         if(to_console)
1486                                 print(s, "\n");
1487                         if(to_eventlog)
1488                                 GameLogEcho(s);
1489                         if(to_file)
1490                                 fputs(file, strcat(s, "\n"));
1491                 }
1492         }
1493
1494         if(to_console)
1495                 print(":end\n");
1496         if(to_eventlog)
1497                 GameLogEcho(":end");
1498         if(to_file)
1499         {
1500                 fputs(file, ":end\n");
1501                 fclose(file);
1502         }
1503 }
1504
1505 void FixIntermissionClient(entity e)
1506 {
1507         string s;
1508         if(!e.autoscreenshot) // initial call
1509         {
1510                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1511                 e.health = -2342;
1512                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1513                 e.solid = SOLID_NOT;
1514                 e.movetype = MOVETYPE_NONE;
1515                 e.takedamage = DAMAGE_NO;
1516                 if(e.weaponentity)
1517                 {
1518                         e.weaponentity.effects = EF_NODRAW;
1519                         if (e.weaponentity.weaponentity)
1520                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1521                 }
1522                 if(IS_REAL_CLIENT(e))
1523                 {
1524                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1525                         s = autocvar_sv_intermission_cdtrack;
1526                         if(s != "")
1527                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1528                         msg_entity = e;
1529                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1530                 }
1531         }
1532 }
1533
1534 /*
1535 go to the next level for deathmatch
1536 only called if a time or frag limit has expired
1537 */
1538 void NextLevel()
1539 {
1540         gameover = true;
1541
1542         intermission_running = 1;
1543
1544 // enforce a wait time before allowing changelevel
1545         if(player_count > 0)
1546                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1547         else
1548                 intermission_exittime = -1;
1549
1550         /*
1551         WriteByte (MSG_ALL, SVC_CDTRACK);
1552         WriteByte (MSG_ALL, 3);
1553         WriteByte (MSG_ALL, 3);
1554         // done in FixIntermission
1555         */
1556
1557         //pos = FindIntermission ();
1558
1559         VoteReset();
1560
1561         DumpStats(true);
1562
1563         // send statistics
1564         PlayerStats_GameReport(true);
1565         WeaponStats_Shutdown();
1566
1567         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1568
1569         if(autocvar_sv_eventlog)
1570                 GameLogEcho(":gameover");
1571
1572         GameLogClose();
1573
1574         FOR_EACH_PLAYER(other) {
1575                 FixIntermissionClient(other);
1576                 if(other.winning)
1577                         bprint(other.netname, " ^7wins.\n");
1578         }
1579
1580         if(autocvar_g_campaign)
1581                 CampaignPreIntermission();
1582
1583         MUTATOR_CALLHOOK(MatchEnd);
1584
1585         localcmd("\nsv_hook_gameend\n");
1586 }
1587
1588 /*
1589 ============
1590 CheckRules_Player
1591
1592 Exit deathmatch games upon conditions
1593 ============
1594 */
1595 void CheckRules_Player()
1596 {
1597         if (gameover)   // someone else quit the game already
1598                 return;
1599
1600         if(self.deadflag == DEAD_NO)
1601                 self.play_time += frametime;
1602
1603         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1604         //   (div0: and that in CheckRules_World please)
1605 }
1606
1607
1608 float InitiateSuddenDeath()
1609 {
1610         // Check first whether normal overtimes could be added before initiating suddendeath mode
1611         // - for this timelimit_overtime needs to be >0 of course
1612         // - also check the winning condition calculated in the previous frame and only add normal overtime
1613         //   again, if at the point at which timelimit would be extended again, still no winner was found
1614         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1615         {
1616                 return 1; // need to call InitiateOvertime later
1617         }
1618         else
1619         {
1620                 if(!checkrules_suddendeathend)
1621                 {
1622                         if(autocvar_g_campaign)
1623                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1624                         else
1625                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1626                         if(g_race && !g_race_qualifying)
1627                                 race_StartCompleting();
1628                 }
1629                 return 0;
1630         }
1631 }
1632
1633 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1634 {
1635         ++checkrules_overtimesadded;
1636         //add one more overtime by simply extending the timelimit
1637         float tl;
1638         tl = autocvar_timelimit;
1639         tl += autocvar_timelimit_overtime;
1640         cvar_set("timelimit", ftos(tl));
1641
1642         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1643 }
1644
1645 float GetWinningCode(float fraglimitreached, float equality)
1646 {
1647         if(autocvar_g_campaign == 1)
1648                 if(fraglimitreached)
1649                         return WINNING_YES;
1650                 else
1651                         return WINNING_NO;
1652
1653         else
1654                 if(equality)
1655                         if(fraglimitreached)
1656                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1657                         else
1658                                 return WINNING_NEVER;
1659                 else
1660                         if(fraglimitreached)
1661                                 return WINNING_YES;
1662                         else
1663                                 return WINNING_NO;
1664 }
1665
1666 // set the .winning flag for exactly those players with a given field value
1667 void SetWinners(.float field, float value)
1668 {
1669         entity head;
1670         FOR_EACH_PLAYER(head)
1671                 head.winning = (head.(field) == value);
1672 }
1673
1674 // set the .winning flag for those players with a given field value
1675 void AddWinners(.float field, float value)
1676 {
1677         entity head;
1678         FOR_EACH_PLAYER(head)
1679                 if (head.(field) == value)
1680                         head.winning = 1;
1681 }
1682
1683 // clear the .winning flags
1684 void ClearWinners(void)
1685 {
1686         entity head;
1687         FOR_EACH_PLAYER(head)
1688                 head.winning = 0;
1689 }
1690
1691 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1692 // they win. Otherwise the defending team wins once the timelimit passes.
1693 void assault_new_round();
1694 float WinningCondition_Assault()
1695 {
1696         float status;
1697
1698         WinningConditionHelper(); // set worldstatus
1699
1700         status = WINNING_NO;
1701         // as the timelimit has not yet passed just assume the defending team will win
1702         if(assault_attacker_team == NUM_TEAM_1)
1703         {
1704                 SetWinners(team, NUM_TEAM_2);
1705         }
1706         else
1707         {
1708                 SetWinners(team, NUM_TEAM_1);
1709         }
1710
1711         entity ent;
1712         ent = find(world, classname, "target_assault_roundend");
1713         if(ent)
1714         {
1715                 if(ent.winning) // round end has been triggered by attacking team
1716                 {
1717                         bprint("ASSAULT: round completed...\n");
1718                         SetWinners(team, assault_attacker_team);
1719
1720                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1721
1722                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1723                         {
1724                                 status = WINNING_YES;
1725                         }
1726                         else
1727                         {
1728                                 entity oldself;
1729                                 oldself = self;
1730                                 self = ent;
1731                                 assault_new_round();
1732                                 self = oldself;
1733                         }
1734                 }
1735         }
1736
1737         return status;
1738 }
1739
1740 // LMS winning condition: game terminates if and only if there's at most one
1741 // one player who's living lives. Top two scores being equal cancels the time
1742 // limit.
1743 float WinningCondition_LMS()
1744 {
1745         entity head, head2;
1746         float have_player;
1747         float have_players;
1748         float l;
1749
1750         have_player = false;
1751         have_players = false;
1752         l = LMS_NewPlayerLives();
1753
1754         head = find(world, classname, "player");
1755         if(head)
1756                 have_player = true;
1757         head2 = find(head, classname, "player");
1758         if(head2)
1759                 have_players = true;
1760
1761         if(have_player)
1762         {
1763                 // we have at least one player
1764                 if(have_players)
1765                 {
1766                         // two or more active players - continue with the game
1767                 }
1768                 else
1769                 {
1770                         // exactly one player?
1771
1772                         ClearWinners();
1773                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1774
1775                         if(l)
1776                         {
1777                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1778                                 return WINNING_NO;
1779                         }
1780                         else
1781                         {
1782                                 // a winner!
1783                                 // and assign him his first place
1784                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1785                                 return WINNING_YES;
1786                         }
1787                 }
1788         }
1789         else
1790         {
1791                 // nobody is playing at all...
1792                 if(l)
1793                 {
1794                         // wait for players...
1795                 }
1796                 else
1797                 {
1798                         // SNAFU (maybe a draw game?)
1799                         ClearWinners();
1800                         dprint("No players, ending game.\n");
1801                         return WINNING_YES;
1802                 }
1803         }
1804
1805         // When we get here, we have at least two players who are actually LIVING,
1806         // now check if the top two players have equal score.
1807         WinningConditionHelper();
1808
1809         ClearWinners();
1810         if(WinningConditionHelper_winner)
1811                 WinningConditionHelper_winner.winning = true;
1812         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1813                 return WINNING_NEVER;
1814
1815         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1816         return WINNING_NO;
1817 }
1818
1819 void ShuffleMaplist()
1820 {
1821         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1822 }
1823
1824 float leaderfrags;
1825 float WinningCondition_Scores(float limit, float leadlimit)
1826 {
1827         float limitreached;
1828
1829         // TODO make everything use THIS winning condition (except LMS)
1830         WinningConditionHelper();
1831
1832         if(teamplay)
1833         {
1834                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1835                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1836                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1837                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1838         }
1839
1840         ClearWinners();
1841         if(WinningConditionHelper_winner)
1842                 WinningConditionHelper_winner.winning = 1;
1843         if(WinningConditionHelper_winnerteam >= 0)
1844                 SetWinners(team, WinningConditionHelper_winnerteam);
1845
1846         if(WinningConditionHelper_lowerisbetter)
1847         {
1848                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1849                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1850                 limit = -limit;
1851         }
1852
1853         if(WinningConditionHelper_zeroisworst)
1854                 leadlimit = 0; // not supported in this mode
1855
1856         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1857         // these modes always score in increments of 1, thus this makes sense
1858         {
1859                 if(leaderfrags != WinningConditionHelper_topscore)
1860                 {
1861                         leaderfrags = WinningConditionHelper_topscore;
1862
1863                         if (limit)
1864                         if (leaderfrags == limit - 1)
1865                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1866                         else if (leaderfrags == limit - 2)
1867                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1868                         else if (leaderfrags == limit - 3)
1869                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1870                 }
1871         }
1872
1873         limitreached = false;
1874         if(limit)
1875                 if(WinningConditionHelper_topscore >= limit)
1876                         limitreached = true;
1877         if(leadlimit)
1878         {
1879                 float leadlimitreached;
1880                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1881                 if(autocvar_leadlimit_and_fraglimit)
1882                         limitreached = (limitreached && leadlimitreached);
1883                 else
1884                         limitreached = (limitreached || leadlimitreached);
1885         }
1886
1887         if(limit)
1888                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1889
1890         return GetWinningCode(
1891                 WinningConditionHelper_topscore && limitreached,
1892                 WinningConditionHelper_equality
1893         );
1894 }
1895
1896 float WinningCondition_Race(float fraglimit)
1897 {
1898         float wc;
1899         entity p;
1900         float n, c;
1901
1902         n = 0;
1903         c = 0;
1904         FOR_EACH_PLAYER(p)
1905         {
1906                 ++n;
1907                 if(p.race_completed)
1908                         ++c;
1909         }
1910         if(n && (n == c))
1911                 return WINNING_YES;
1912         wc = WinningCondition_Scores(fraglimit, 0);
1913
1914         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1915         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1916         // do NOT support equality when the laps are all raced!
1917                 return WINNING_STARTSUDDENDEATHOVERTIME;
1918         else
1919                 return WINNING_NEVER;
1920 }
1921
1922 float WinningCondition_QualifyingThenRace(float limit)
1923 {
1924         float wc;
1925         wc = WinningCondition_Scores(limit, 0);
1926
1927         // NEVER initiate overtime
1928         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1929         {
1930                 return WINNING_YES;
1931         }
1932
1933         return wc;
1934 }
1935
1936 float WinningCondition_RanOutOfSpawns()
1937 {
1938         entity head;
1939
1940         if(have_team_spawns <= 0)
1941                 return WINNING_NO;
1942
1943         if(!autocvar_g_spawn_useallspawns)
1944                 return WINNING_NO;
1945
1946         if(!some_spawn_has_been_used)
1947                 return WINNING_NO;
1948
1949         team1_score = team2_score = team3_score = team4_score = 0;
1950
1951         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1952         {
1953                 if(head.team == NUM_TEAM_1)
1954                         team1_score = 1;
1955                 else if(head.team == NUM_TEAM_2)
1956                         team2_score = 1;
1957                 else if(head.team == NUM_TEAM_3)
1958                         team3_score = 1;
1959                 else if(head.team == NUM_TEAM_4)
1960                         team4_score = 1;
1961         }
1962
1963         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1964         {
1965                 if(head.team == NUM_TEAM_1)
1966                         team1_score = 1;
1967                 else if(head.team == NUM_TEAM_2)
1968                         team2_score = 1;
1969                 else if(head.team == NUM_TEAM_3)
1970                         team3_score = 1;
1971                 else if(head.team == NUM_TEAM_4)
1972                         team4_score = 1;
1973         }
1974
1975         ClearWinners();
1976         if(team1_score + team2_score + team3_score + team4_score == 0)
1977         {
1978                 checkrules_equality = true;
1979                 return WINNING_YES;
1980         }
1981         else if(team1_score + team2_score + team3_score + team4_score == 1)
1982         {
1983                 float t, i;
1984                 if(team1_score)
1985                         t = NUM_TEAM_1;
1986                 else if(team2_score)
1987                         t = NUM_TEAM_2;
1988                 else if(team3_score)
1989                         t = NUM_TEAM_3;
1990                 else // if(team4_score)
1991                         t = NUM_TEAM_4;
1992                 CheckAllowedTeams(world);
1993                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1994                 {
1995                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1996                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1997                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1998                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1999                 }
2000
2001                 AddWinners(team, t);
2002                 return WINNING_YES;
2003         }
2004         else
2005                 return WINNING_NO;
2006 }
2007
2008 /*
2009 ============
2010 CheckRules_World
2011
2012 Exit deathmatch games upon conditions
2013 ============
2014 */
2015 void CheckRules_World()
2016 {
2017         float timelimit;
2018         float fraglimit;
2019         float leadlimit;
2020
2021         VoteThink();
2022         MapVote_Think();
2023
2024         SetDefaultAlpha();
2025
2026         if (gameover)   // someone else quit the game already
2027         {
2028                 if(player_count == 0) // Nobody there? Then let's go to the next map
2029                         MapVote_Start();
2030                         // this will actually check the player count in the next frame
2031                         // again, but this shouldn't hurt
2032                 return;
2033         }
2034
2035         timelimit = autocvar_timelimit * 60;
2036         fraglimit = autocvar_fraglimit;
2037         leadlimit = autocvar_leadlimit;
2038
2039         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2040         {
2041                 if(timelimit > 0)
2042                         timelimit = 0; // timelimit is not made for warmup
2043                 if(fraglimit > 0)
2044                         fraglimit = 0; // no fraglimit for now
2045                 leadlimit = 0; // no leadlimit for now
2046         }
2047
2048         if(timelimit > 0)
2049         {
2050                 timelimit += game_starttime;
2051         }
2052         else if (timelimit < 0)
2053         {
2054                 // endmatch
2055                 NextLevel();
2056                 return;
2057         }
2058
2059         float wantovertime;
2060         wantovertime = 0;
2061
2062         if(timelimit > game_starttime)
2063                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2064         else
2065                 game_completion_ratio = 0;
2066
2067         if(checkrules_suddendeathend)
2068         {
2069                 if(!checkrules_suddendeathwarning)
2070                 {
2071                         checkrules_suddendeathwarning = true;
2072                         if(g_race && !g_race_qualifying)
2073                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2074                         else
2075                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2076                 }
2077         }
2078         else
2079         {
2080                 if (timelimit && time >= timelimit)
2081                 {
2082                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2083                         {
2084                                 float totalplayers;
2085                                 float playerswithlaps;
2086                                 float readyplayers;
2087                                 entity head;
2088                                 totalplayers = playerswithlaps = readyplayers = 0;
2089                                 FOR_EACH_PLAYER(head)
2090                                 {
2091                                         ++totalplayers;
2092                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2093                                                 ++playerswithlaps;
2094                                         if(head.ready)
2095                                                 ++readyplayers;
2096                                 }
2097
2098                                 // at least 2 of the players have completed a lap: start the RACE
2099                                 // otherwise, the players should end the qualifying on their own
2100                                 if(readyplayers || playerswithlaps >= 2)
2101                                 {
2102                                         checkrules_suddendeathend = 0;
2103                                         ReadyRestart(); // go to race
2104                                         return;
2105                                 }
2106                                 else
2107                                         wantovertime |= InitiateSuddenDeath();
2108                         }
2109                         else
2110                                 wantovertime |= InitiateSuddenDeath();
2111                 }
2112         }
2113
2114         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2115         {
2116                 NextLevel();
2117                 return;
2118         }
2119
2120         float checkrules_status;
2121         checkrules_status = WinningCondition_RanOutOfSpawns();
2122         if(checkrules_status == WINNING_YES)
2123         {
2124                 bprint("Hey! Someone ran out of spawns!\n");
2125         }
2126         else if(g_race && !g_race_qualifying && timelimit >= 0)
2127         {
2128                 checkrules_status = WinningCondition_Race(fraglimit);
2129                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2130         }
2131         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2132         {
2133                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2134                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2135         }
2136         else if(g_assault)
2137         {
2138                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2139         }
2140         else if(g_lms)
2141         {
2142                 checkrules_status = WinningCondition_LMS();
2143         }
2144         else
2145         {
2146                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2147                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2148         }
2149
2150         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2151         {
2152                 checkrules_status = WINNING_NEVER;
2153                 checkrules_overtimesadded = -1;
2154                 wantovertime |= InitiateSuddenDeath();
2155         }
2156
2157         if(checkrules_status == WINNING_NEVER)
2158                 // equality cases! Nobody wins if the overtime ends in a draw.
2159                 ClearWinners();
2160
2161         if(wantovertime)
2162         {
2163                 if(checkrules_status == WINNING_NEVER)
2164                         InitiateOvertime();
2165                 else
2166                         checkrules_status = WINNING_YES;
2167         }
2168
2169         if(checkrules_suddendeathend)
2170                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2171                         checkrules_status = WINNING_YES;
2172
2173         if(checkrules_status == WINNING_YES)
2174         {
2175                 //print("WINNING\n");
2176                 NextLevel();
2177         }
2178 }
2179
2180 string GotoMap(string m)
2181 {
2182         m = GameTypeVote_MapInfo_FixName(m);
2183         if (!m)
2184                 return "The map you suggested is not available on this server.";
2185         if (!autocvar_sv_vote_gametype)
2186         if(!MapInfo_CheckMap(m))
2187                 return "The map you suggested does not support the current game mode.";
2188         cvar_set("nextmap", m);
2189         cvar_set("timelimit", "-1");
2190         if(mapvote_initialized || alreadychangedlevel)
2191         {
2192                 if(DoNextMapOverride(0))
2193                         return "Map switch initiated.";
2194                 else
2195                         return "Hm... no. For some reason I like THIS map more.";
2196         }
2197         else
2198                 return "Map switch will happen after scoreboard.";
2199 }
2200
2201
2202 void EndFrame()
2203 {
2204         anticheat_endframe();
2205
2206         float altime;
2207         FOR_EACH_REALCLIENT(self)
2208         {
2209                 entity e = IS_SPEC(self) ? self.enemy : self;
2210                 if(e.typehitsound)
2211                         self.typehit_time = time;
2212                 else if(e.damage_dealt)
2213                 {
2214                         self.hit_time = time;
2215                         self.damage_dealt_total += ceil(e.damage_dealt);
2216                 }
2217         }
2218         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2219         // add 1 frametime because after this, engine SV_Physics
2220         // increases time by a frametime and then networks the frame
2221         // add another frametime because client shows everything with
2222         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2223         // needed!
2224         FOR_EACH_CLIENT(self)
2225         {
2226                 self.typehitsound = false;
2227                 self.damage_dealt = 0;
2228                 antilag_record(self, altime);
2229         }
2230         FOR_EACH_MONSTER(self)
2231                 antilag_record(self, altime);
2232 }
2233
2234
2235 /*
2236  * RedirectionThink:
2237  * returns true if redirecting
2238  */
2239 float redirection_timeout;
2240 float redirection_nextthink;
2241 float RedirectionThink()
2242 {
2243         float clients_found;
2244
2245         if(redirection_target == "")
2246                 return false;
2247
2248         if(!redirection_timeout)
2249         {
2250                 cvar_set("sv_public", "-2");
2251                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2252                 if(redirection_target == "self")
2253                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2254                 else
2255                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2256         }
2257
2258         if(time < redirection_nextthink)
2259                 return true;
2260
2261         redirection_nextthink = time + 1;
2262
2263         clients_found = 0;
2264         FOR_EACH_REALCLIENT(self)
2265         {
2266                 // TODO add timer
2267                 print("Redirecting: sending connect command to ", self.netname, "\n");
2268                 if(redirection_target == "self")
2269                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2270                 else
2271                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2272                 ++clients_found;
2273         }
2274
2275         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2276
2277         if(time > redirection_timeout || clients_found == 0)
2278                 localcmd("\nwait; wait; wait; quit\n");
2279
2280         return true;
2281 }
2282
2283 void TargetMusic_RestoreGame();
2284 void RestoreGame()
2285 {
2286         // Loaded from a save game
2287         // some things then break, so let's work around them...
2288
2289         // Progs DB (capture records)
2290         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2291
2292         // Mapinfo
2293         MapInfo_Shutdown();
2294         MapInfo_Enumerate();
2295         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2296         WeaponStats_Init();
2297
2298         TargetMusic_RestoreGame();
2299 }
2300
2301 void Shutdown()
2302 {
2303         gameover = 2;
2304
2305         if(world_initialized > 0)
2306         {
2307                 world_initialized = 0;
2308                 print("Saving persistent data...\n");
2309                 Ban_SaveBans();
2310
2311                 // playerstats with unfinished match
2312                 PlayerStats_GameReport(false);
2313
2314                 if(!cheatcount_total)
2315                 {
2316                         if(autocvar_sv_db_saveasdump)
2317                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2318                         else
2319                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2320                 }
2321                 if(autocvar_developer)
2322                 {
2323                         if(autocvar_sv_db_saveasdump)
2324                                 db_dump(TemporaryDB, "server-temp.db");
2325                         else
2326                                 db_save(TemporaryDB, "server-temp.db");
2327                 }
2328                 CheatShutdown(); // must be after cheatcount check
2329                 db_close(ServerProgsDB);
2330                 db_close(TemporaryDB);
2331                 print("done!\n");
2332                 // tell the bot system the game is ending now
2333                 bot_endgame();
2334
2335                 WeaponStats_Shutdown();
2336                 MapInfo_Shutdown();
2337         }
2338         else if(world_initialized == 0)
2339         {
2340                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2341         }
2342 }