]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'TimePath/vehicles_cleanup' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "waypointsprites.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/buffs.qh"
24 #include "../common/constants.qh"
25 #include "../common/deathtypes.qh"
26 #include "../common/effects.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/vehicles/all.qh"
31 #include "../common/notifications.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, self.cnt);
60                 WriteShort(MSG_BROADCAST, max(1, e.ping));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77                 WriteByte(MSG_BROADCAST, self.cnt);
78                 WriteShort(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81         }
82         self.cnt = (self.cnt + 1) % maxclients;
83 }
84 void PingPLReport_Spawn()
85 {
86         pingplreport = spawn();
87         pingplreport.classname = "pingplreport";
88         pingplreport.think = PingPLReport_Think;
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 string GetGametype();
97 void ShuffleMaplist();
98
99 void SetDefaultAlpha()
100 {
101         if(autocvar_g_running_guns)
102         {
103                 default_player_alpha = -1;
104                 default_weapon_alpha = +1;
105         }
106         else if(g_cloaked)
107         {
108                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109                 default_weapon_alpha = default_player_alpha;
110         }
111         else
112         {
113                 default_player_alpha = autocvar_g_player_alpha;
114                 if(default_player_alpha == 0)
115                         default_player_alpha = 1;
116                 default_weapon_alpha = default_player_alpha;
117         }
118 }
119
120 void GotoFirstMap()
121 {
122         float n;
123         if(autocvar__sv_init)
124         {
125                 // cvar_set("_sv_init", "0");
126                 // we do NOT set this to 0 any more, so someone "accidentally" changing
127                 // to this "init" map on a dedicated server will cause no permanent
128                 // harm
129                 if(autocvar_g_maplist_shuffle)
130                         ShuffleMaplist();
131                 n = tokenizebyseparator(autocvar_g_maplist, " ");
132                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133
134                 MapInfo_Enumerate();
135                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136
137                 if(!DoNextMapOverride(1))
138                         GotoNextMap(1);
139
140                 return;
141         }
142
143         if(time < 5)
144         {
145                 self.nextthink = time;
146         }
147         else
148         {
149                 self.nextthink = time + 1;
150                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
151         }
152 }
153
154 void cvar_changes_init()
155 {
156         float h;
157         string k, v, d;
158         float n, i, adding, pureadding;
159
160         if(cvar_changes)
161                 strunzone(cvar_changes);
162         cvar_changes = string_null;
163         if(cvar_purechanges)
164                 strunzone(cvar_purechanges);
165         cvar_purechanges = string_null;
166         cvar_purechanges_count = 0;
167
168         h = buf_create();
169         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
170         n = buf_getsize(h);
171
172         adding = true;
173         pureadding = true;
174
175         for(i = 0; i < n; ++i)
176         {
177                 k = bufstr_get(h, i);
178
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
182
183                 // general excludes and namespaces for server admin used cvars
184                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
185
186                 // internal
187                 BADPREFIX("csqc_");
188                 BADPREFIX("cvar_check_");
189                 BADCVAR("gamecfg");
190                 BADCVAR("g_configversion");
191                 BADCVAR("g_maplist_index");
192                 BADCVAR("halflifebsp");
193                 BADCVAR("sv_mapformat_is_quake2");
194                 BADCVAR("sv_mapformat_is_quake3");
195                 BADPREFIX("sv_world");
196
197                 // client
198                 BADPREFIX("chase_");
199                 BADPREFIX("cl_");
200                 BADPREFIX("con_");
201                 BADPREFIX("scoreboard_");
202                 BADPREFIX("g_campaign");
203                 BADPREFIX("g_waypointsprite_");
204                 BADPREFIX("gl_");
205                 BADPREFIX("joy");
206                 BADPREFIX("hud_");
207                 BADPREFIX("m_");
208                 BADPREFIX("menu_");
209                 BADPREFIX("net_slist_");
210                 BADPREFIX("r_");
211                 BADPREFIX("sbar_");
212                 BADPREFIX("scr_");
213                 BADPREFIX("snd_");
214                 BADPREFIX("show");
215                 BADPREFIX("sensitivity");
216                 BADPREFIX("userbind");
217                 BADPREFIX("v_");
218                 BADPREFIX("vid_");
219                 BADPREFIX("crosshair");
220                 BADCVAR("mod_q3bsp_lightmapmergepower");
221                 BADCVAR("mod_q3bsp_nolightmaps");
222                 BADCVAR("fov");
223                 BADCVAR("mastervolume");
224                 BADCVAR("volume");
225                 BADCVAR("bgmvolume");
226
227                 // private
228                 BADCVAR("developer");
229                 BADCVAR("log_dest_udp");
230                 BADCVAR("net_address");
231                 BADCVAR("net_address_ipv6");
232                 BADCVAR("port");
233                 BADCVAR("savedgamecfg");
234                 BADCVAR("serverconfig");
235                 BADCVAR("sv_autoscreenshot");
236                 BADCVAR("sv_heartbeatperiod");
237                 BADCVAR("sv_vote_master_password");
238                 BADCVAR("sys_colortranslation");
239                 BADCVAR("sys_specialcharactertranslation");
240                 BADCVAR("timeformat");
241                 BADCVAR("timestamps");
242                 BADPREFIX("developer_");
243                 BADPREFIX("g_ban_");
244                 BADPREFIX("g_banned_list");
245                 BADPREFIX("g_chat_flood_");
246                 BADPREFIX("g_ghost_items");
247                 BADPREFIX("g_playerstats_");
248                 BADPREFIX("g_respawn_ghosts");
249                 BADPREFIX("g_voice_flood_");
250                 BADPREFIX("log_file");
251                 BADPREFIX("rcon_");
252                 BADPREFIX("sv_allowdownloads");
253                 BADPREFIX("sv_autodemo");
254                 BADPREFIX("sv_curl_");
255                 BADPREFIX("sv_eventlog");
256                 BADPREFIX("sv_logscores_");
257                 BADPREFIX("sv_master");
258                 BADPREFIX("sv_weaponstats_");
259                 BADPREFIX("sv_waypointsprite_");
260                 BADCVAR("rescan_pending");
261
262                 // these can contain player IDs, so better hide
263                 BADPREFIX("g_forced_team_");
264
265                 // mapinfo
266                 BADCVAR("fraglimit");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dm");
273                 BADCVAR("g_domination");
274                 BADCVAR("g_domination_default_teams");
275                 BADCVAR("g_freezetag");
276                 BADCVAR("g_freezetag_teams");
277                 BADCVAR("g_invasion_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_qualifying_timelimit");
286                 BADCVAR("g_tdm");
287                 BADCVAR("g_tdm_teams");
288                 BADCVAR("leadlimit");
289                 BADCVAR("nextmap");
290                 BADCVAR("teamplay");
291                 BADCVAR("timelimit");
292
293                 // long
294                 BADCVAR("hostname");
295                 BADCVAR("g_maplist");
296                 BADCVAR("g_maplist_mostrecent");
297                 BADCVAR("sv_motd");
298
299                 v = cvar_string(k);
300                 d = cvar_defstring(k);
301                 if(v == d)
302                         continue;
303
304                 if(adding)
305                 {
306                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307                         if(strlen(cvar_changes) > 16384)
308                         {
309                                 cvar_changes = "// too many settings have been changed to show them here\n";
310                                 adding = 0;
311                         }
312                 }
313
314                 // now check if the changes are actually gameplay relevant
315
316                 // does nothing visible
317                 BADCVAR("captureleadlimit_override");
318                 BADCVAR("g_balance_kill_delay");
319                 BADCVAR("g_ca_point_limit");
320                 BADCVAR("g_ca_point_leadlimit");
321                 BADCVAR("g_ctf_captimerecord_always");
322                 BADCVAR("g_ctf_flag_glowtrails");
323                 BADCVAR("g_ctf_flag_pickup_verbosename");
324                 BADCVAR("g_domination_point_leadlimit");
325                 BADCVAR("g_forced_respawn");
326                 BADCVAR("g_freezetag_point_limit");
327                 BADCVAR("g_freezetag_point_leadlimit");
328                 BADCVAR("g_keyhunt_point_leadlimit");
329                 BADPREFIX("g_mod_");
330                 BADCVAR("g_invasion_point_limit");
331                 BADCVAR("g_nexball_goalleadlimit");
332                 BADCVAR("g_tdm_point_limit");
333                 BADCVAR("g_tdm_point_leadlimit");
334                 BADCVAR("leadlimit_and_fraglimit");
335                 BADCVAR("leadlimit_override");
336                 BADCVAR("pausable");
337                 BADCVAR("sv_allow_fullbright");
338                 BADCVAR("sv_checkforpacketsduringsleep");
339                 BADCVAR("sv_fraginfo");
340                 BADCVAR("sv_timeout");
341                 BADPREFIX("sv_timeout_");
342                 BADPREFIX("crypto_");
343                 BADPREFIX("g_chat_");
344                 BADPREFIX("g_ctf_captimerecord_");
345                 BADPREFIX("g_maplist_votable_");
346                 BADPREFIX("net_");
347                 BADPREFIX("prvm_");
348                 BADPREFIX("skill_");
349                 BADPREFIX("sv_cullentities_");
350                 BADPREFIX("sv_fraginfo_");
351                 BADPREFIX("sv_maxidle_");
352                 BADPREFIX("sv_vote_");
353                 BADPREFIX("timelimit_");
354                 BADCVAR("gameversion");
355                 BADPREFIX("gameversion_");
356                 BADCVAR("sv_namechangetimer");
357
358                 // allowed changes to server admins (please sync this to server.cfg)
359                 // vi commands:
360                 //   :/"impure"/,$d
361                 //   :g!,^\/\/[^ /],d
362                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
363                 //   :%!sort
364                 // yes, this does contain some redundant stuff, don't really care
365                 BADCVAR("bot_config_file");
366                 BADCVAR("bot_number");
367                 BADCVAR("bot_prefix");
368                 BADCVAR("bot_suffix");
369                 BADCVAR("capturelimit_override");
370                 BADCVAR("fraglimit_override");
371                 BADCVAR("gametype");
372                 BADCVAR("g_antilag");
373                 BADCVAR("g_balance_teams");
374                 BADCVAR("g_balance_teams_prevent_imbalance");
375                 BADCVAR("g_balance_teams_scorefactor");
376                 BADCVAR("g_ban_sync_trusted_servers");
377                 BADCVAR("g_ban_sync_uri");
378                 BADCVAR("g_ca_teams_override");
379                 BADCVAR("g_ctf_ignore_frags");
380                 BADCVAR("g_domination_point_limit");
381                 BADCVAR("g_domination_teams_override");
382                 BADCVAR("g_freezetag_teams_override");
383                 BADCVAR("g_friendlyfire");
384                 BADCVAR("g_fullbrightitems");
385                 BADCVAR("g_fullbrightplayers");
386                 BADCVAR("g_keyhunt_point_limit");
387                 BADCVAR("g_keyhunt_teams_override");
388                 BADCVAR("g_lms_lives_override");
389                 BADCVAR("g_maplist");
390                 BADCVAR("g_maplist_check_waypoints");
391                 BADCVAR("g_maplist_mostrecent_count");
392                 BADCVAR("g_maplist_shuffle");
393                 BADCVAR("g_maplist_votable");
394                 BADCVAR("g_maplist_votable_abstain");
395                 BADCVAR("g_maplist_votable_nodetail");
396                 BADCVAR("g_maplist_votable_suggestions");
397                 BADCVAR("g_maxplayers");
398                 BADCVAR("g_mirrordamage");
399                 BADCVAR("g_nexball_goallimit");
400                 BADCVAR("g_powerups");
401                 BADCVAR("g_start_delay");
402                 BADCVAR("g_tdm_teams_override");
403                 BADCVAR("g_warmup");
404                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405                 BADCVAR("hostname");
406                 BADCVAR("log_file");
407                 BADCVAR("maxplayers");
408                 BADCVAR("minplayers");
409                 BADCVAR("net_address");
410                 BADCVAR("port");
411                 BADCVAR("rcon_password");
412                 BADCVAR("rcon_restricted_commands");
413                 BADCVAR("rcon_restricted_password");
414                 BADCVAR("skill");
415                 BADCVAR("sv_adminnick");
416                 BADCVAR("sv_autoscreenshot");
417                 BADCVAR("sv_autotaunt");
418                 BADCVAR("sv_curl_defaulturl");
419                 BADCVAR("sv_defaultcharacter");
420                 BADCVAR("sv_defaultplayercolors");
421                 BADCVAR("sv_defaultplayermodel");
422                 BADCVAR("sv_defaultplayerskin");
423                 BADCVAR("sv_maxidle");
424                 BADCVAR("sv_maxrate");
425                 BADCVAR("sv_motd");
426                 BADCVAR("sv_public");
427                 BADCVAR("sv_ready_restart");
428                 BADCVAR("sv_status_privacy");
429                 BADCVAR("sv_taunt");
430                 BADCVAR("sv_vote_call");
431                 BADCVAR("sv_vote_commands");
432                 BADCVAR("sv_vote_majority_factor");
433                 BADCVAR("sv_vote_master");
434                 BADCVAR("sv_vote_master_commands");
435                 BADCVAR("sv_vote_master_password");
436                 BADCVAR("sv_vote_simple_majority_factor");
437                 BADCVAR("teamplay_mode");
438                 BADCVAR("timelimit_override");
439                 BADCVAR("g_spawnshieldtime");
440                 BADPREFIX("g_warmup_");
441                 BADPREFIX("sv_ready_restart_");
442
443                 // mutators that announce themselves properly to the server browser
444                 BADCVAR("g_instagib");
445                 BADCVAR("g_new_toys");
446                 BADCVAR("g_nix");
447                 BADCVAR("g_grappling_hook");
448                 BADCVAR("g_jetpack");
449
450 #undef BADPREFIX
451 #undef BADCVAR
452
453                 if(pureadding)
454                 {
455                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456                         if(strlen(cvar_purechanges) > 16384)
457                         {
458                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
459                                 pureadding = 0;
460                         }
461                 }
462                 ++cvar_purechanges_count;
463                 // WARNING: this variable is used for the server list
464                 // NEVER dare to skip this code!
465                 // Hacks to intentionally appearing as "pure server" even though you DO have
466                 // modified settings may be punished by removal from the server list.
467                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
468                 // though.
469         }
470         buf_del(h);
471         if(cvar_changes == "")
472                 cvar_changes = "// this server runs at default server settings\n";
473         else
474                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475         cvar_changes = strzone(cvar_changes);
476         if(cvar_purechanges == "")
477                 cvar_purechanges = "// this server runs at default gameplay settings\n";
478         else
479                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480         cvar_purechanges = strzone(cvar_purechanges);
481 }
482
483 void detect_maptype()
484 {
485 #if 0
486         vector o, v;
487         float i;
488
489         for (;;)
490         {
491                 o = world.mins;
492                 o.x += random() * (world.maxs.x - world.mins.x);
493                 o.y += random() * (world.maxs.y - world.mins.y);
494                 o.z += random() * (world.maxs.z - world.mins.z);
495
496                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
497                 if(trace_fraction == 1)
498                         continue;
499
500                 v = trace_endpos;
501
502                 for(i = 0; i < 64; i += 4)
503                 {
504                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
505         if(trace_fraction == 1)
506                 continue;
507                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
508                 }
509
510                 break;
511         }
512 #endif
513 }
514
515 entity randomseed;
516 float RandomSeed_Send(entity to, int sf)
517 {
518         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519         WriteShort(MSG_ENTITY, self.cnt);
520         return true;
521 }
522 void RandomSeed_Think()
523 {
524         self.cnt = bound(0, floor(random() * 65536), 65535);
525         self.nextthink = time + 5;
526
527         self.SendFlags |= 1;
528 }
529 void RandomSeed_Spawn()
530 {
531         randomseed = spawn();
532         randomseed.think = RandomSeed_Think;
533         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534
535         entity oldself;
536         oldself = self;
537         self = randomseed;
538         self.think(); // sets random seed and nextthink
539         self = oldself;
540 }
541
542 void spawnfunc___init_dedicated_server(void)
543 {
544         // handler for _init/_init map (only for dedicated server initialization)
545
546         world_initialized = -1; // don't complain
547         cvar = cvar_normal;
548         cvar_string = cvar_string_normal;
549         cvar_set = cvar_set_normal;
550
551         remove = remove_unsafely;
552
553         entity e;
554         e = spawn();
555         e.think = GotoFirstMap;
556         e.nextthink = time; // this is usually 1 at this point
557
558         e = spawn();
559         e.classname = "info_player_deathmatch"; // safeguard against player joining
560
561         self.classname = "worldspawn"; // safeguard against various stuff ;)
562
563         // needs to be done so early because of the constants they create
564         static_init();
565         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
566         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
567         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
568
569         MapInfo_Enumerate();
570         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
571 }
572
573 void Map_MarkAsRecent(string m);
574 float world_already_spawned;
575 void Nagger_Init();
576 void Item_ItemsTime_Init();
577 void ClientInit_Spawn();
578 void WeaponStats_Init();
579 void WeaponStats_Shutdown();
580 void Physics_AddStats();
581 void spawnfunc_worldspawn (void)
582 {
583         float fd, l, j, n;
584         string s;
585
586         cvar = cvar_normal;
587         cvar_string = cvar_string_normal;
588         cvar_set = cvar_set_normal;
589
590         if(world_already_spawned)
591                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
592         world_already_spawned = true;
593
594         remove = remove_safely; // during spawning, watch what you remove!
595
596         cvar_changes_init(); // do this very early now so it REALLY matches the server config
597
598         compressShortVector_init();
599
600         entity head;
601         head = nextent(world);
602         maxclients = 0;
603         while(head)
604         {
605                 ++maxclients;
606                 head = nextent(head);
607         }
608
609         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
610
611         // needs to be done so early because of the constants they create
612         static_init();
613         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
614         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
615         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
616
617         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
618
619         TemporaryDB = db_create();
620
621         // 0 normal
622         lightstyle(0, "m");
623
624         // 1 FLICKER (first variety)
625         lightstyle(1, "mmnmmommommnonmmonqnmmo");
626
627         // 2 SLOW STRONG PULSE
628         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
629
630         // 3 CANDLE (first variety)
631         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632
633         // 4 FAST STROBE
634         lightstyle(4, "mamamamamama");
635
636         // 5 GENTLE PULSE 1
637         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
638
639         // 6 FLICKER (second variety)
640         lightstyle(6, "nmonqnmomnmomomno");
641
642         // 7 CANDLE (second variety)
643         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
644
645         // 8 CANDLE (third variety)
646         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
647
648         // 9 SLOW STROBE (fourth variety)
649         lightstyle(9, "aaaaaaaazzzzzzzz");
650
651         // 10 FLUORESCENT FLICKER
652         lightstyle(10, "mmamammmmammamamaaamammma");
653
654         // 11 SLOW PULSE NOT FADE TO BLACK
655         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
656
657         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
658
659         // 63 testing
660         lightstyle(63, "a");
661
662         if(autocvar_g_campaign)
663                 CampaignPreInit();
664
665         Map_MarkAsRecent(mapname);
666
667         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
668
669         precache_model ("null"); // we need this one before InitGameplayMode
670         InitGameplayMode();
671         readlevelcvars();
672         GrappleHookInit();
673
674         player_count = 0;
675         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
676         if(bot_waypoints_for_items == 1)
677                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
678                         bot_waypoints_for_items = 0;
679
680         precache();
681
682         WaypointSprite_Init();
683
684         GameLogInit(); // prepare everything
685         // NOTE for matchid:
686         // changing the logic generating it is okay. But:
687         // it HAS to stay <= 64 chars
688         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
689         if(autocvar_sv_eventlog)
690         {
691                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
692                 matchid = strzone(s);
693
694                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
695                 s = ":gameinfo:mutators:LIST";
696
697                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
698                 s = ret_string;
699
700                 // simple, probably not good in the mutator system
701                 if(autocvar_g_grappling_hook)
702                         s = strcat(s, ":grappling_hook");
703
704                 // initialiation stuff, not good in the mutator system
705                 if(!autocvar_g_use_ammunition)
706                         s = strcat(s, ":no_use_ammunition");
707
708                 // initialiation stuff, not good in the mutator system
709                 if(autocvar_g_pickup_items == 0)
710                         s = strcat(s, ":no_pickup_items");
711                 if(autocvar_g_pickup_items > 0)
712                         s = strcat(s, ":pickup_items");
713
714                 // initialiation stuff, not good in the mutator system
715                 if(autocvar_g_weaponarena != "0")
716                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
717
718                 // TODO to mutator system
719                 if(autocvar_g_norecoil)
720                         s = strcat(s, ":norecoil");
721
722                 // TODO to mutator system
723                 if(autocvar_g_powerups == 0)
724                         s = strcat(s, ":no_powerups");
725                 if(autocvar_g_powerups > 0)
726                         s = strcat(s, ":powerups");
727
728                 GameLogEcho(s);
729                 GameLogEcho(":gameinfo:end");
730         }
731         else
732                 matchid = strzone(ftos(random()));
733
734         cvar_set("nextmap", "");
735
736         SetDefaultAlpha();
737
738         if(autocvar_g_campaign)
739                 CampaignPostInit();
740
741         Ban_LoadBans();
742
743         MapInfo_Enumerate();
744         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745
746         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747         {
748                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
749                 if(fd != -1)
750                 {
751                         while((s = fgets(fd)))
752                         {
753                                 l = tokenize_console(s);
754                                 if(l < 2)
755                                         continue;
756                                 if(argv(0) == "cd")
757                                 {
758                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
759                                         print("  cdtrack ", argv(2), "\n");
760                                 }
761                                 else if(argv(0) == "fog")
762                                 {
763                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
764                                         print("  \"fog\" \"", s, "\"\n");
765                                 }
766                                 else if(argv(0) == "set")
767                                 {
768                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
769                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770                                 }
771                                 else if(argv(0) != "//")
772                                 {
773                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
775                                 }
776                         }
777                         fclose(fd);
778                 }
779         }
780
781         WeaponStats_Init();
782
783         WepSet_AddStat();
784         WepSet_AddStat_InMap();
785         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
786         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
787         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
788         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
789         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
790         Nagger_Init();
791
792         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
793         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
794         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
795         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
796         addstat(STAT_FUEL, AS_INT, ammo_fuel);
797         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
798         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
799         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
800         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
801         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
802         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
803         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
804         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
805         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
806         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
807
808         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
809         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
810
811         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
812
813         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
814
815         // items time
816         addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
817         addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
818         addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
819         addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
820         addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
821         addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
822         addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
823         addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
824         addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
825         addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
826         Item_ItemsTime_Init();
827
828         // freeze attacks
829         addstat(STAT_FROZEN, AS_INT, frozen);
830         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
831
832         // physics
833         Physics_AddStats();
834
835         // new properties
836         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
837         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
838         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
839         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
840         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
841         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
842         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
843         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
844         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
845         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
846         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
847         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
848         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
849         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
850         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
851         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
852         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
853         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
854         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
855
856         // secrets
857         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
858         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
859
860         // monsters
861         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
862         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
863
864         // misc
865         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
866
867         next_pingtime = time + 5;
868
869         detect_maptype();
870
871         // set up information replies for clients and server to use
872         maplist_reply = strzone(getmaplist());
873         lsmaps_reply = strzone(getlsmaps());
874         monsterlist_reply = strzone(getmonsterlist());
875         for(int i = 0; i < 10; ++i)
876         {
877                 s = getrecords(i);
878                 if (s)
879                         records_reply[i] = strzone(s);
880         }
881         ladder_reply = strzone(getladder());
882         rankings_reply = strzone(getrankings());
883
884         // begin other init
885         ClientInit_Spawn();
886         RandomSeed_Spawn();
887         PingPLReport_Spawn();
888
889         CheatInit();
890
891         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
892
893         // fill sv_curl_serverpackages from .serverpackage files
894         if(autocvar_sv_curl_serverpackages_auto)
895         {
896                 s = "";
897                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
898                 for(int i = 0; i < n; ++i)
899                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
900                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
901                                 s = strcat(s, " ", argv(i));
902                 fd = search_begin("*-serverpackage.txt", true, false);
903                 if(fd >= 0)
904                 {
905                         j = search_getsize(fd);
906                         for(int i = 0; i < j; ++i)
907                                 s = strcat(s, " ", search_getfilename(fd, i));
908                         search_end(fd);
909                 }
910                 fd = search_begin("*.serverpackage", true, false);
911                 if(fd >= 0)
912                 {
913                         j = search_getsize(fd);
914                         for(int i = 0; i < j; ++i)
915                                 s = strcat(s, " ", search_getfilename(fd, i));
916                         search_end(fd);
917                 }
918                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
919         }
920
921         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
922         modname = "Xonotic";
923         // physics/balance/config changes that count as mod
924         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
925                 modname = cvar_string("g_mod_physics");
926         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
927                 modname = cvar_string("g_mod_balance");
928         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
929                 modname = cvar_string("g_mod_config");
930         // extra mutators that deserve to count as mod
931         MUTATOR_CALLHOOK(SetModname);
932
933         // save it for later
934         modname = strzone(modname);
935
936         WinningConditionHelper(); // set worldstatus
937
938         world_initialized = 1;
939 }
940
941 void spawnfunc_light (void)
942 {
943         //makestatic (self); // Who the f___ did that?
944         remove(self);
945 }
946
947 string GetGametype()
948 {
949         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
950 }
951
952 string GetMapname()
953 {
954         return mapname;
955 }
956
957 float Map_Count, Map_Current;
958 string Map_Current_Name;
959
960 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
961 float GetMaplistPosition()
962 {
963         float pos, idx;
964         string map;
965
966         map = GetMapname();
967         idx = autocvar_g_maplist_index;
968
969         if(idx >= 0)
970                 if(idx < Map_Count)
971                         if(map == argv(idx))
972                                 return idx;
973
974         for(pos = 0; pos < Map_Count; ++pos)
975                 if(map == argv(pos))
976                         return pos;
977
978         // resume normal maplist rotation if current map is not in g_maplist
979         return idx;
980 }
981
982 float MapHasRightSize(string map)
983 {
984         float fh;
985         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
986         if(autocvar_g_maplist_check_waypoints)
987         {
988                 dprint("checkwp "); dprint(map);
989                 if(!fexists(strcat("maps/", map, ".waypoints")))
990                 {
991                         dprint(": no waypoints\n");
992                         return false;
993                 }
994                 dprint(": has waypoints\n");
995         }
996
997         // open map size restriction file
998         dprint("opensize "); dprint(map);
999         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1000         if(fh >= 0)
1001         {
1002                 float mapmin, mapmax;
1003                 dprint(": ok, ");
1004                 mapmin = stof(fgets(fh));
1005                 mapmax = stof(fgets(fh));
1006                 fclose(fh);
1007                 if(player_count < mapmin)
1008                 {
1009                         dprint("not enough\n");
1010                         return false;
1011                 }
1012                 if(player_count > mapmax)
1013                 {
1014                         dprint("too many\n");
1015                         return false;
1016                 }
1017                 dprint("right size\n");
1018                 return true;
1019         }
1020         dprint(": not found\n");
1021         return true;
1022 }
1023
1024 string Map_Filename(float position)
1025 {
1026         return strcat("maps/", argv(position), ".bsp");
1027 }
1028
1029 string strwords(string s, float w)
1030 {
1031         float endpos;
1032         for(endpos = 0; w && endpos >= 0; --w)
1033                 endpos = strstrofs(s, " ", endpos + 1);
1034         if(endpos < 0)
1035                 return s;
1036         else
1037                 return substring(s, 0, endpos);
1038 }
1039
1040 float strhasword(string s, string w)
1041 {
1042         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1043 }
1044
1045 void Map_MarkAsRecent(string m)
1046 {
1047         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1048 }
1049
1050 float Map_IsRecent(string m)
1051 {
1052         return strhasword(autocvar_g_maplist_mostrecent, m);
1053 }
1054
1055 float Map_Check(float position, float pass)
1056 {
1057         string filename;
1058         string map_next;
1059         map_next = argv(position);
1060         if(pass <= 1)
1061         {
1062                 if(Map_IsRecent(map_next))
1063                         return 0;
1064         }
1065         filename = Map_Filename(position);
1066         if(MapInfo_CheckMap(map_next))
1067         {
1068                 if(pass == 2)
1069                         return 1;
1070                 if(MapHasRightSize(map_next))
1071                         return 1;
1072                 return 0;
1073         }
1074         else
1075                 dprint( "Couldn't select '", filename, "'..\n" );
1076
1077         return 0;
1078 }
1079
1080 void Map_Goto_SetStr(string nextmapname)
1081 {
1082         if(getmapname_stored != "")
1083                 strunzone(getmapname_stored);
1084         if(nextmapname == "")
1085                 getmapname_stored = "";
1086         else
1087                 getmapname_stored = strzone(nextmapname);
1088 }
1089
1090 void Map_Goto_SetFloat(float position)
1091 {
1092         cvar_set("g_maplist_index", ftos(position));
1093         Map_Goto_SetStr(argv(position));
1094 }
1095
1096 void Map_Goto(float reinit)
1097 {
1098         MapInfo_LoadMap(getmapname_stored, reinit);
1099 }
1100
1101 // return codes of map selectors:
1102 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1103 //   -2 = permanent failure
1104 float() MaplistMethod_Iterate = // usual method
1105 {
1106         float pass, i;
1107
1108         dprint("Trying MaplistMethod_Iterate\n");
1109
1110         for(pass = 1; pass <= 2; ++pass)
1111         {
1112                 for(i = 1; i < Map_Count; ++i)
1113                 {
1114                         float mapindex;
1115                         mapindex = (i + Map_Current) % Map_Count;
1116                         if(Map_Check(mapindex, pass))
1117                                 return mapindex;
1118                 }
1119         }
1120         return -1;
1121 }
1122
1123 float() MaplistMethod_Repeat = // fallback method
1124 {
1125         dprint("Trying MaplistMethod_Repeat\n");
1126
1127         if(Map_Check(Map_Current, 2))
1128                 return Map_Current;
1129         return -2;
1130 }
1131
1132 float() MaplistMethod_Random = // random map selection
1133 {
1134         float i, imax;
1135
1136         dprint("Trying MaplistMethod_Random\n");
1137
1138         imax = 42;
1139
1140         for(i = 0; i <= imax; ++i)
1141         {
1142                 float mapindex;
1143                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1144                 if(Map_Check(mapindex, 1))
1145                         return mapindex;
1146         }
1147         return -1;
1148 }
1149
1150 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1151 // the exponent sets a bias on the map selection:
1152 // the higher the exponent, the less likely "shortly repeated" same maps are
1153 {
1154         float i, j, imax, insertpos;
1155
1156         dprint("Trying MaplistMethod_Shuffle\n");
1157
1158         imax = 42;
1159
1160         for(i = 0; i <= imax; ++i)
1161         {
1162                 string newlist;
1163
1164                 // now reinsert this at another position
1165                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1166                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1167                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1168                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1169
1170                 // insert the current map there
1171                 newlist = "";
1172                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1173                         newlist = strcat(newlist, " ", argv(j));
1174                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1175                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1176                         newlist = strcat(newlist, " ", argv(j));
1177                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1178                 cvar_set("g_maplist", newlist);
1179                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180
1181                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1182                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1183                 if(Map_Check(Map_Current, 1))
1184                         return Map_Current;
1185         }
1186         return -1;
1187 }
1188
1189 void Maplist_Init()
1190 {
1191         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1192         float i;
1193         for (i = 0; i < Map_Count; ++i)
1194                 if (Map_Check(i, 2))
1195                         break;
1196         if (i == Map_Count)
1197         {
1198                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1199                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1200                 if(autocvar_g_maplist_shuffle)
1201                         ShuffleMaplist();
1202                 localcmd("\nmenu_cmd sync\n");
1203                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1204         }
1205         if(Map_Count == 0)
1206                 error("empty maplist, cannot select a new map");
1207         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1208
1209         if(Map_Current_Name)
1210                 strunzone(Map_Current_Name);
1211         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1212         // this may or may not be correct, but who cares, in the worst case a map
1213         // isn't chosen in the first pass that should have been
1214 }
1215
1216 string GetNextMap()
1217 {
1218         float nextMap;
1219
1220         Maplist_Init();
1221         nextMap = -1;
1222
1223         if(nextMap == -1)
1224                 if(autocvar_g_maplist_shuffle > 0)
1225                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1226
1227         if(nextMap == -1)
1228                 if(autocvar_g_maplist_selectrandom)
1229                         nextMap = MaplistMethod_Random();
1230
1231         if(nextMap == -1)
1232                 nextMap = MaplistMethod_Iterate();
1233
1234         if(nextMap == -1)
1235                 nextMap = MaplistMethod_Repeat();
1236
1237         if(nextMap >= 0)
1238         {
1239                 Map_Goto_SetFloat(nextMap);
1240                 return getmapname_stored;
1241         }
1242
1243         return "";
1244 }
1245
1246 float DoNextMapOverride(float reinit)
1247 {
1248         if(autocvar_g_campaign)
1249         {
1250                 CampaignPostIntermission();
1251                 alreadychangedlevel = true;
1252                 return true;
1253         }
1254         if(autocvar_quit_when_empty)
1255         {
1256                 if(player_count <= currentbots)
1257                 {
1258                         localcmd("quit\n");
1259                         alreadychangedlevel = true;
1260                         return true;
1261                 }
1262         }
1263         if(autocvar_quit_and_redirect != "")
1264         {
1265                 redirection_target = strzone(autocvar_quit_and_redirect);
1266                 alreadychangedlevel = true;
1267                 return true;
1268         }
1269         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1270         {
1271                 localcmd("restart\n");
1272                 alreadychangedlevel = true;
1273                 return true;
1274         }
1275         if(autocvar_nextmap != "")
1276         {
1277                 string m;
1278                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1279                 cvar_set("nextmap",m);
1280
1281                 if(!m || gametypevote)
1282                         return false;
1283                 if(autocvar_sv_vote_gametype)
1284                 {
1285                         Map_Goto_SetStr(m);
1286                         return false;
1287                 }
1288
1289                 if(MapInfo_CheckMap(m))
1290                 {
1291                         Map_Goto_SetStr(m);
1292                         Map_Goto(reinit);
1293                         alreadychangedlevel = true;
1294                         return true;
1295                 }
1296         }
1297         if(!reinit && autocvar_lastlevel)
1298         {
1299                 cvar_settemp_restore();
1300                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1301                 alreadychangedlevel = true;
1302                 return true;
1303         }
1304         return false;
1305 }
1306
1307 void GotoNextMap(float reinit)
1308 {
1309         //string nextmap;
1310         //float n, nummaps;
1311         //string s;
1312         if (alreadychangedlevel)
1313                 return;
1314         alreadychangedlevel = true;
1315
1316         string nextMap;
1317
1318         nextMap = GetNextMap();
1319         if(nextMap == "")
1320                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1321         Map_Goto(reinit);
1322 }
1323
1324
1325 /*
1326 ============
1327 IntermissionThink
1328
1329 When the player presses attack or jump, change to the next level
1330 ============
1331 */
1332 .float autoscreenshot;
1333 void IntermissionThink()
1334 {
1335         FixIntermissionClient(self);
1336
1337         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1338         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1339
1340         if( (server_screenshot || client_screenshot)
1341                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1342         {
1343                 self.autoscreenshot = -1;
1344                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1345                 return;
1346         }
1347
1348         if (time < intermission_exittime)
1349                 return;
1350
1351         if(!mapvote_initialized)
1352                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1353                         return;
1354
1355         MapVote_Start();
1356 }
1357
1358 /*
1359 ============
1360 FindIntermission
1361
1362 Returns the entity to view from
1363 ============
1364 */
1365 /*
1366 entity FindIntermission()
1367 {
1368         local   entity spot;
1369         local   float cyc;
1370
1371 // look for info_intermission first
1372         spot = find (world, classname, "info_intermission");
1373         if (spot)
1374         {       // pick a random one
1375                 cyc = random() * 4;
1376                 while (cyc > 1)
1377                 {
1378                         spot = find (spot, classname, "info_intermission");
1379                         if (!spot)
1380                                 spot = find (spot, classname, "info_intermission");
1381                         cyc = cyc - 1;
1382                 }
1383                 return spot;
1384         }
1385
1386 // then look for the start position
1387         spot = find (world, classname, "info_player_start");
1388         if (spot)
1389                 return spot;
1390
1391 // testinfo_player_start is only found in regioned levels
1392         spot = find (world, classname, "testplayerstart");
1393         if (spot)
1394                 return spot;
1395
1396 // then look for the start position
1397         spot = find (world, classname, "info_player_deathmatch");
1398         if (spot)
1399                 return spot;
1400
1401         //objerror ("FindIntermission: no spot");
1402         return world;
1403 }
1404 */
1405
1406 /*
1407 ===============================================================================
1408
1409 RULES
1410
1411 ===============================================================================
1412 */
1413
1414 void DumpStats(float final)
1415 {
1416         float file;
1417         string s;
1418         float to_console;
1419         float to_eventlog;
1420         float to_file;
1421         float i;
1422
1423         to_console = autocvar_sv_logscores_console;
1424         to_eventlog = autocvar_sv_eventlog;
1425         to_file = autocvar_sv_logscores_file;
1426
1427         if(!final)
1428         {
1429                 to_console = true; // always print printstats replies
1430                 to_eventlog = false; // but never print them to the event log
1431         }
1432
1433         if(to_eventlog)
1434                 if(autocvar_sv_eventlog_console)
1435                         to_console = false; // otherwise we get the output twice
1436
1437         if(final)
1438                 s = ":scores:";
1439         else
1440                 s = ":status:";
1441         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1442
1443         if(to_console)
1444                 print(s, "\n");
1445         if(to_eventlog)
1446                 GameLogEcho(s);
1447
1448         file = -1;
1449         if(to_file)
1450         {
1451                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1452                 if(file == -1)
1453                         to_file = false;
1454                 else
1455                         fputs(file, strcat(s, "\n"));
1456         }
1457
1458         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1459         if(to_console)
1460                 print(s, "\n");
1461         if(to_eventlog)
1462                 GameLogEcho(s);
1463         if(to_file)
1464                 fputs(file, strcat(s, "\n"));
1465
1466         FOR_EACH_CLIENT(other)
1467         {
1468                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1469                 {
1470                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1471                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1472                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1473                                 s = strcat(s, ftos(other.team), ":");
1474                         else
1475                                 s = strcat(s, "spectator:");
1476
1477                         if(to_console)
1478                                 print(s, other.netname, "\n");
1479                         if(to_eventlog)
1480                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1481                         if(to_file)
1482                                 fputs(file, strcat(s, other.netname, "\n"));
1483                 }
1484         }
1485
1486         if(teamplay)
1487         {
1488                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1489                 if(to_console)
1490                         print(s, "\n");
1491                 if(to_eventlog)
1492                         GameLogEcho(s);
1493                 if(to_file)
1494                         fputs(file, strcat(s, "\n"));
1495
1496                 for(i = 1; i < 16; ++i)
1497                 {
1498                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1499                         s = strcat(s, ":", ftos(i));
1500                         if(to_console)
1501                                 print(s, "\n");
1502                         if(to_eventlog)
1503                                 GameLogEcho(s);
1504                         if(to_file)
1505                                 fputs(file, strcat(s, "\n"));
1506                 }
1507         }
1508
1509         if(to_console)
1510                 print(":end\n");
1511         if(to_eventlog)
1512                 GameLogEcho(":end");
1513         if(to_file)
1514         {
1515                 fputs(file, ":end\n");
1516                 fclose(file);
1517         }
1518 }
1519
1520 void FixIntermissionClient(entity e)
1521 {
1522         string s;
1523         if(!e.autoscreenshot) // initial call
1524         {
1525                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1526                 e.health = -2342;
1527                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1528                 e.solid = SOLID_NOT;
1529                 e.movetype = MOVETYPE_NONE;
1530                 e.takedamage = DAMAGE_NO;
1531                 if(e.weaponentity)
1532                 {
1533                         e.weaponentity.effects = EF_NODRAW;
1534                         if (e.weaponentity.weaponentity)
1535                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1536                 }
1537                 if(IS_REAL_CLIENT(e))
1538                 {
1539                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1540                         s = autocvar_sv_intermission_cdtrack;
1541                         if(s != "")
1542                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1543                         msg_entity = e;
1544                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1545                 }
1546         }
1547 }
1548
1549 /*
1550 go to the next level for deathmatch
1551 only called if a time or frag limit has expired
1552 */
1553 void NextLevel()
1554 {
1555         gameover = true;
1556
1557         intermission_running = 1;
1558
1559 // enforce a wait time before allowing changelevel
1560         if(player_count > 0)
1561                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1562         else
1563                 intermission_exittime = -1;
1564
1565         /*
1566         WriteByte (MSG_ALL, SVC_CDTRACK);
1567         WriteByte (MSG_ALL, 3);
1568         WriteByte (MSG_ALL, 3);
1569         // done in FixIntermission
1570         */
1571
1572         //pos = FindIntermission ();
1573
1574         VoteReset();
1575
1576         DumpStats(true);
1577
1578         // send statistics
1579         PlayerStats_GameReport(true);
1580         WeaponStats_Shutdown();
1581
1582         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1583
1584         if(autocvar_sv_eventlog)
1585                 GameLogEcho(":gameover");
1586
1587         GameLogClose();
1588
1589         FOR_EACH_PLAYER(other) {
1590                 FixIntermissionClient(other);
1591                 if(other.winning)
1592                         bprint(other.netname, " ^7wins.\n");
1593         }
1594
1595         if(autocvar_g_campaign)
1596                 CampaignPreIntermission();
1597
1598         MUTATOR_CALLHOOK(MatchEnd);
1599
1600         localcmd("\nsv_hook_gameend\n");
1601 }
1602
1603 /*
1604 ============
1605 CheckRules_Player
1606
1607 Exit deathmatch games upon conditions
1608 ============
1609 */
1610 void CheckRules_Player()
1611 {
1612         if (gameover)   // someone else quit the game already
1613                 return;
1614
1615         if(self.deadflag == DEAD_NO)
1616                 self.play_time += frametime;
1617
1618         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1619         //   (div0: and that in CheckRules_World please)
1620 }
1621
1622
1623 float InitiateSuddenDeath()
1624 {
1625         // Check first whether normal overtimes could be added before initiating suddendeath mode
1626         // - for this timelimit_overtime needs to be >0 of course
1627         // - also check the winning condition calculated in the previous frame and only add normal overtime
1628         //   again, if at the point at which timelimit would be extended again, still no winner was found
1629         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1630         {
1631                 return 1; // need to call InitiateOvertime later
1632         }
1633         else
1634         {
1635                 if(!checkrules_suddendeathend)
1636                 {
1637                         if(autocvar_g_campaign)
1638                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1639                         else
1640                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1641                         if(g_race && !g_race_qualifying)
1642                                 race_StartCompleting();
1643                 }
1644                 return 0;
1645         }
1646 }
1647
1648 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1649 {
1650         ++checkrules_overtimesadded;
1651         //add one more overtime by simply extending the timelimit
1652         float tl;
1653         tl = autocvar_timelimit;
1654         tl += autocvar_timelimit_overtime;
1655         cvar_set("timelimit", ftos(tl));
1656
1657         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1658 }
1659
1660 float GetWinningCode(float fraglimitreached, float equality)
1661 {
1662         if(autocvar_g_campaign == 1)
1663                 if(fraglimitreached)
1664                         return WINNING_YES;
1665                 else
1666                         return WINNING_NO;
1667
1668         else
1669                 if(equality)
1670                         if(fraglimitreached)
1671                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1672                         else
1673                                 return WINNING_NEVER;
1674                 else
1675                         if(fraglimitreached)
1676                                 return WINNING_YES;
1677                         else
1678                                 return WINNING_NO;
1679 }
1680
1681 // set the .winning flag for exactly those players with a given field value
1682 void SetWinners(.float field, float value)
1683 {
1684         entity head;
1685         FOR_EACH_PLAYER(head)
1686                 head.winning = (head.(field) == value);
1687 }
1688
1689 // set the .winning flag for those players with a given field value
1690 void AddWinners(.float field, float value)
1691 {
1692         entity head;
1693         FOR_EACH_PLAYER(head)
1694                 if (head.(field) == value)
1695                         head.winning = 1;
1696 }
1697
1698 // clear the .winning flags
1699 void ClearWinners(void)
1700 {
1701         entity head;
1702         FOR_EACH_PLAYER(head)
1703                 head.winning = 0;
1704 }
1705
1706 // Onslaught winning condition:
1707 // game terminates if only one team has a working generator (or none)
1708 float WinningCondition_Onslaught()
1709 {
1710         entity head;
1711         float t1, t2, t3, t4;
1712
1713         WinningConditionHelper(); // set worldstatus
1714
1715         if(warmup_stage)
1716                 return WINNING_NO;
1717
1718         // first check if the game has ended
1719         t1 = t2 = t3 = t4 = 0;
1720         head = find(world, classname, "onslaught_generator");
1721         while (head)
1722         {
1723                 if (head.health > 0)
1724                 {
1725                         if (head.team == NUM_TEAM_1) t1 = 1;
1726                         if (head.team == NUM_TEAM_2) t2 = 1;
1727                         if (head.team == NUM_TEAM_3) t3 = 1;
1728                         if (head.team == NUM_TEAM_4) t4 = 1;
1729                 }
1730                 head = find(head, classname, "onslaught_generator");
1731         }
1732         if (t1 + t2 + t3 + t4 < 2)
1733         {
1734                 // game over, only one team remains (or none)
1735                 ClearWinners();
1736                 if (t1) SetWinners(team, NUM_TEAM_1);
1737                 if (t2) SetWinners(team, NUM_TEAM_2);
1738                 if (t3) SetWinners(team, NUM_TEAM_3);
1739                 if (t4) SetWinners(team, NUM_TEAM_4);
1740                 dprint("Have a winner, ending game.\n");
1741                 return WINNING_YES;
1742         }
1743
1744         // Two or more teams remain
1745         return WINNING_NO;
1746 }
1747
1748 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1749 // they win. Otherwise the defending team wins once the timelimit passes.
1750 void assault_new_round();
1751 float WinningCondition_Assault()
1752 {
1753         float status;
1754
1755         WinningConditionHelper(); // set worldstatus
1756
1757         status = WINNING_NO;
1758         // as the timelimit has not yet passed just assume the defending team will win
1759         if(assault_attacker_team == NUM_TEAM_1)
1760         {
1761                 SetWinners(team, NUM_TEAM_2);
1762         }
1763         else
1764         {
1765                 SetWinners(team, NUM_TEAM_1);
1766         }
1767
1768         entity ent;
1769         ent = find(world, classname, "target_assault_roundend");
1770         if(ent)
1771         {
1772                 if(ent.winning) // round end has been triggered by attacking team
1773                 {
1774                         bprint("ASSAULT: round completed...\n");
1775                         SetWinners(team, assault_attacker_team);
1776
1777                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1778
1779                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1780                         {
1781                                 status = WINNING_YES;
1782                         }
1783                         else
1784                         {
1785                                 entity oldself;
1786                                 oldself = self;
1787                                 self = ent;
1788                                 assault_new_round();
1789                                 self = oldself;
1790                         }
1791                 }
1792         }
1793
1794         return status;
1795 }
1796
1797 // LMS winning condition: game terminates if and only if there's at most one
1798 // one player who's living lives. Top two scores being equal cancels the time
1799 // limit.
1800 float WinningCondition_LMS()
1801 {
1802         entity head, head2;
1803         float have_player;
1804         float have_players;
1805         float l;
1806
1807         have_player = false;
1808         have_players = false;
1809         l = LMS_NewPlayerLives();
1810
1811         head = find(world, classname, "player");
1812         if(head)
1813                 have_player = true;
1814         head2 = find(head, classname, "player");
1815         if(head2)
1816                 have_players = true;
1817
1818         if(have_player)
1819         {
1820                 // we have at least one player
1821                 if(have_players)
1822                 {
1823                         // two or more active players - continue with the game
1824                 }
1825                 else
1826                 {
1827                         // exactly one player?
1828
1829                         ClearWinners();
1830                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1831
1832                         if(l)
1833                         {
1834                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1835                                 return WINNING_NO;
1836                         }
1837                         else
1838                         {
1839                                 // a winner!
1840                                 // and assign him his first place
1841                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1842                                 return WINNING_YES;
1843                         }
1844                 }
1845         }
1846         else
1847         {
1848                 // nobody is playing at all...
1849                 if(l)
1850                 {
1851                         // wait for players...
1852                 }
1853                 else
1854                 {
1855                         // SNAFU (maybe a draw game?)
1856                         ClearWinners();
1857                         dprint("No players, ending game.\n");
1858                         return WINNING_YES;
1859                 }
1860         }
1861
1862         // When we get here, we have at least two players who are actually LIVING,
1863         // now check if the top two players have equal score.
1864         WinningConditionHelper();
1865
1866         ClearWinners();
1867         if(WinningConditionHelper_winner)
1868                 WinningConditionHelper_winner.winning = true;
1869         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1870                 return WINNING_NEVER;
1871
1872         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1873         return WINNING_NO;
1874 }
1875
1876 void ShuffleMaplist()
1877 {
1878         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1879 }
1880
1881 float leaderfrags;
1882 float WinningCondition_Scores(float limit, float leadlimit)
1883 {
1884         float limitreached;
1885
1886         // TODO make everything use THIS winning condition (except LMS)
1887         WinningConditionHelper();
1888
1889         if(teamplay)
1890         {
1891                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1892                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1893                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1894                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1895         }
1896
1897         ClearWinners();
1898         if(WinningConditionHelper_winner)
1899                 WinningConditionHelper_winner.winning = 1;
1900         if(WinningConditionHelper_winnerteam >= 0)
1901                 SetWinners(team, WinningConditionHelper_winnerteam);
1902
1903         if(WinningConditionHelper_lowerisbetter)
1904         {
1905                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1906                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1907                 limit = -limit;
1908         }
1909
1910         if(WinningConditionHelper_zeroisworst)
1911                 leadlimit = 0; // not supported in this mode
1912
1913         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1914         // these modes always score in increments of 1, thus this makes sense
1915         {
1916                 if(leaderfrags != WinningConditionHelper_topscore)
1917                 {
1918                         leaderfrags = WinningConditionHelper_topscore;
1919
1920                         if (limit)
1921                         if (leaderfrags == limit - 1)
1922                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1923                         else if (leaderfrags == limit - 2)
1924                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1925                         else if (leaderfrags == limit - 3)
1926                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1927                 }
1928         }
1929
1930         limitreached = false;
1931         if(limit)
1932                 if(WinningConditionHelper_topscore >= limit)
1933                         limitreached = true;
1934         if(leadlimit)
1935         {
1936                 float leadlimitreached;
1937                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1938                 if(autocvar_leadlimit_and_fraglimit)
1939                         limitreached = (limitreached && leadlimitreached);
1940                 else
1941                         limitreached = (limitreached || leadlimitreached);
1942         }
1943
1944         if(limit)
1945                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1946
1947         return GetWinningCode(
1948                 WinningConditionHelper_topscore && limitreached,
1949                 WinningConditionHelper_equality
1950         );
1951 }
1952
1953 float WinningCondition_Race(float fraglimit)
1954 {
1955         float wc;
1956         entity p;
1957         float n, c;
1958
1959         n = 0;
1960         c = 0;
1961         FOR_EACH_PLAYER(p)
1962         {
1963                 ++n;
1964                 if(p.race_completed)
1965                         ++c;
1966         }
1967         if(n && (n == c))
1968                 return WINNING_YES;
1969         wc = WinningCondition_Scores(fraglimit, 0);
1970
1971         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1972         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1973         // do NOT support equality when the laps are all raced!
1974                 return WINNING_STARTSUDDENDEATHOVERTIME;
1975         else
1976                 return WINNING_NEVER;
1977 }
1978
1979 float WinningCondition_QualifyingThenRace(float limit)
1980 {
1981         float wc;
1982         wc = WinningCondition_Scores(limit, 0);
1983
1984         // NEVER initiate overtime
1985         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1986         {
1987                 return WINNING_YES;
1988         }
1989
1990         return wc;
1991 }
1992
1993 float WinningCondition_RanOutOfSpawns()
1994 {
1995         entity head;
1996
1997         if(have_team_spawns <= 0)
1998                 return WINNING_NO;
1999
2000         if(!autocvar_g_spawn_useallspawns)
2001                 return WINNING_NO;
2002
2003         if(!some_spawn_has_been_used)
2004                 return WINNING_NO;
2005
2006         team1_score = team2_score = team3_score = team4_score = 0;
2007
2008         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2009         {
2010                 if(head.team == NUM_TEAM_1)
2011                         team1_score = 1;
2012                 else if(head.team == NUM_TEAM_2)
2013                         team2_score = 1;
2014                 else if(head.team == NUM_TEAM_3)
2015                         team3_score = 1;
2016                 else if(head.team == NUM_TEAM_4)
2017                         team4_score = 1;
2018         }
2019
2020         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2021         {
2022                 if(head.team == NUM_TEAM_1)
2023                         team1_score = 1;
2024                 else if(head.team == NUM_TEAM_2)
2025                         team2_score = 1;
2026                 else if(head.team == NUM_TEAM_3)
2027                         team3_score = 1;
2028                 else if(head.team == NUM_TEAM_4)
2029                         team4_score = 1;
2030         }
2031
2032         ClearWinners();
2033         if(team1_score + team2_score + team3_score + team4_score == 0)
2034         {
2035                 checkrules_equality = true;
2036                 return WINNING_YES;
2037         }
2038         else if(team1_score + team2_score + team3_score + team4_score == 1)
2039         {
2040                 float t, i;
2041                 if(team1_score)
2042                         t = NUM_TEAM_1;
2043                 else if(team2_score)
2044                         t = NUM_TEAM_2;
2045                 else if(team3_score)
2046                         t = NUM_TEAM_3;
2047                 else // if(team4_score)
2048                         t = NUM_TEAM_4;
2049                 CheckAllowedTeams(world);
2050                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2051                 {
2052                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2053                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2054                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2055                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2056                 }
2057
2058                 AddWinners(team, t);
2059                 return WINNING_YES;
2060         }
2061         else
2062                 return WINNING_NO;
2063 }
2064
2065 /*
2066 ============
2067 CheckRules_World
2068
2069 Exit deathmatch games upon conditions
2070 ============
2071 */
2072 void CheckRules_World()
2073 {
2074         float timelimit;
2075         float fraglimit;
2076         float leadlimit;
2077
2078         VoteThink();
2079         MapVote_Think();
2080
2081         SetDefaultAlpha();
2082
2083         if (gameover)   // someone else quit the game already
2084         {
2085                 if(player_count == 0) // Nobody there? Then let's go to the next map
2086                         MapVote_Start();
2087                         // this will actually check the player count in the next frame
2088                         // again, but this shouldn't hurt
2089                 return;
2090         }
2091
2092         timelimit = autocvar_timelimit * 60;
2093         fraglimit = autocvar_fraglimit;
2094         leadlimit = autocvar_leadlimit;
2095
2096         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2097         {
2098                 if(timelimit > 0)
2099                         timelimit = 0; // timelimit is not made for warmup
2100                 if(fraglimit > 0)
2101                         fraglimit = 0; // no fraglimit for now
2102                 leadlimit = 0; // no leadlimit for now
2103         }
2104
2105         if(timelimit > 0)
2106         {
2107                 timelimit += game_starttime;
2108         }
2109         else if (timelimit < 0)
2110         {
2111                 // endmatch
2112                 NextLevel();
2113                 return;
2114         }
2115
2116         if(g_onslaught)
2117                 timelimit = 0; // ONS has its own overtime rule
2118
2119         float wantovertime;
2120         wantovertime = 0;
2121
2122         if(timelimit > game_starttime)
2123                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2124         else
2125                 game_completion_ratio = 0;
2126
2127         if(checkrules_suddendeathend)
2128         {
2129                 if(!checkrules_suddendeathwarning)
2130                 {
2131                         checkrules_suddendeathwarning = true;
2132                         if(g_race && !g_race_qualifying)
2133                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2134                         else
2135                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2136                 }
2137         }
2138         else
2139         {
2140                 if (timelimit && time >= timelimit)
2141                 {
2142                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2143                         {
2144                                 float totalplayers;
2145                                 float playerswithlaps;
2146                                 float readyplayers;
2147                                 entity head;
2148                                 totalplayers = playerswithlaps = readyplayers = 0;
2149                                 FOR_EACH_PLAYER(head)
2150                                 {
2151                                         ++totalplayers;
2152                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2153                                                 ++playerswithlaps;
2154                                         if(head.ready)
2155                                                 ++readyplayers;
2156                                 }
2157
2158                                 // at least 2 of the players have completed a lap: start the RACE
2159                                 // otherwise, the players should end the qualifying on their own
2160                                 if(readyplayers || playerswithlaps >= 2)
2161                                 {
2162                                         checkrules_suddendeathend = 0;
2163                                         ReadyRestart(); // go to race
2164                                         return;
2165                                 }
2166                                 else
2167                                         wantovertime |= InitiateSuddenDeath();
2168                         }
2169                         else
2170                                 wantovertime |= InitiateSuddenDeath();
2171                 }
2172         }
2173
2174         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2175         {
2176                 NextLevel();
2177                 return;
2178         }
2179
2180         float checkrules_status;
2181         checkrules_status = WinningCondition_RanOutOfSpawns();
2182         if(checkrules_status == WINNING_YES)
2183         {
2184                 bprint("Hey! Someone ran out of spawns!\n");
2185         }
2186         else if(g_race && !g_race_qualifying && timelimit >= 0)
2187         {
2188                 checkrules_status = WinningCondition_Race(fraglimit);
2189                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2190         }
2191         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2192         {
2193                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2194                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2195         }
2196         else if(g_assault)
2197         {
2198                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2199         }
2200         else if(g_lms)
2201         {
2202                 checkrules_status = WinningCondition_LMS();
2203         }
2204         else if (g_onslaught)
2205         {
2206                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2207         }
2208         else
2209         {
2210                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2211                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2212         }
2213
2214         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2215         {
2216                 checkrules_status = WINNING_NEVER;
2217                 checkrules_overtimesadded = -1;
2218                 wantovertime |= InitiateSuddenDeath();
2219         }
2220
2221         if(checkrules_status == WINNING_NEVER)
2222                 // equality cases! Nobody wins if the overtime ends in a draw.
2223                 ClearWinners();
2224
2225         if(wantovertime)
2226         {
2227                 if(checkrules_status == WINNING_NEVER)
2228                         InitiateOvertime();
2229                 else
2230                         checkrules_status = WINNING_YES;
2231         }
2232
2233         if(checkrules_suddendeathend)
2234                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2235                         checkrules_status = WINNING_YES;
2236
2237         if(checkrules_status == WINNING_YES)
2238         {
2239                 //print("WINNING\n");
2240                 NextLevel();
2241         }
2242 }
2243
2244 string GotoMap(string m)
2245 {
2246         m = GameTypeVote_MapInfo_FixName(m);
2247         if (!m)
2248                 return "The map you suggested is not available on this server.";
2249         if (!autocvar_sv_vote_gametype)
2250         if(!MapInfo_CheckMap(m))
2251                 return "The map you suggested does not support the current game mode.";
2252         cvar_set("nextmap", m);
2253         cvar_set("timelimit", "-1");
2254         if(mapvote_initialized || alreadychangedlevel)
2255         {
2256                 if(DoNextMapOverride(0))
2257                         return "Map switch initiated.";
2258                 else
2259                         return "Hm... no. For some reason I like THIS map more.";
2260         }
2261         else
2262                 return "Map switch will happen after scoreboard.";
2263 }
2264
2265
2266 void EndFrame()
2267 {
2268         anticheat_endframe();
2269
2270         float altime;
2271         FOR_EACH_REALCLIENT(self)
2272         {
2273                 entity e = IS_SPEC(self) ? self.enemy : self;
2274                 if(e.typehitsound)
2275                         self.typehit_time = time;
2276                 else if(e.damage_dealt)
2277                 {
2278                         self.hit_time = time;
2279                         self.damage_dealt_total += ceil(e.damage_dealt);
2280                 }
2281         }
2282         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2283         // add 1 frametime because after this, engine SV_Physics
2284         // increases time by a frametime and then networks the frame
2285         // add another frametime because client shows everything with
2286         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2287         // needed!
2288         FOR_EACH_CLIENT(self)
2289         {
2290                 self.typehitsound = false;
2291                 self.damage_dealt = 0;
2292                 antilag_record(self, altime);
2293         }
2294         FOR_EACH_MONSTER(self)
2295                 antilag_record(self, altime);
2296 }
2297
2298
2299 /*
2300  * RedirectionThink:
2301  * returns true if redirecting
2302  */
2303 float redirection_timeout;
2304 float redirection_nextthink;
2305 float RedirectionThink()
2306 {
2307         float clients_found;
2308
2309         if(redirection_target == "")
2310                 return false;
2311
2312         if(!redirection_timeout)
2313         {
2314                 cvar_set("sv_public", "-2");
2315                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2316                 if(redirection_target == "self")
2317                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2318                 else
2319                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2320         }
2321
2322         if(time < redirection_nextthink)
2323                 return true;
2324
2325         redirection_nextthink = time + 1;
2326
2327         clients_found = 0;
2328         FOR_EACH_REALCLIENT(self)
2329         {
2330                 // TODO add timer
2331                 print("Redirecting: sending connect command to ", self.netname, "\n");
2332                 if(redirection_target == "self")
2333                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2334                 else
2335                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2336                 ++clients_found;
2337         }
2338
2339         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2340
2341         if(time > redirection_timeout || clients_found == 0)
2342                 localcmd("\nwait; wait; wait; quit\n");
2343
2344         return true;
2345 }
2346
2347 void TargetMusic_RestoreGame();
2348 void RestoreGame()
2349 {
2350         // Loaded from a save game
2351         // some things then break, so let's work around them...
2352
2353         // Progs DB (capture records)
2354         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2355
2356         // Mapinfo
2357         MapInfo_Shutdown();
2358         MapInfo_Enumerate();
2359         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2360         WeaponStats_Init();
2361
2362         TargetMusic_RestoreGame();
2363 }
2364
2365 void Shutdown()
2366 {
2367         gameover = 2;
2368
2369         if(world_initialized > 0)
2370         {
2371                 world_initialized = 0;
2372                 print("Saving persistent data...\n");
2373                 Ban_SaveBans();
2374
2375                 // playerstats with unfinished match
2376                 PlayerStats_GameReport(false);
2377
2378                 if(!cheatcount_total)
2379                 {
2380                         if(autocvar_sv_db_saveasdump)
2381                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2382                         else
2383                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2384                 }
2385                 if(autocvar_developer)
2386                 {
2387                         if(autocvar_sv_db_saveasdump)
2388                                 db_dump(TemporaryDB, "server-temp.db");
2389                         else
2390                                 db_save(TemporaryDB, "server-temp.db");
2391                 }
2392                 CheatShutdown(); // must be after cheatcount check
2393                 db_close(ServerProgsDB);
2394                 db_close(TemporaryDB);
2395                 print("done!\n");
2396                 // tell the bot system the game is ending now
2397                 bot_endgame();
2398
2399                 WeaponStats_Shutdown();
2400                 MapInfo_Shutdown();
2401         }
2402         else if(world_initialized == 0)
2403         {
2404                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2405         }
2406 }