2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
181 if(autocvar__sv_init)
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(autocvar_g_maplist_shuffle)
189 n = tokenizebyseparator(autocvar_g_maplist, " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
241 // general excludes and namespaces for server admin used cvars
242 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
246 BADPREFIX("cvar_check_");
248 BADCVAR("g_configversion");
249 BADCVAR("g_maplist_index");
250 BADCVAR("halflifebsp");
251 BADPREFIX("sv_world");
257 BADPREFIX("scoreboard_");
258 BADPREFIX("g_campaign");
264 BADPREFIX("net_slist_");
270 BADPREFIX("sensitivity");
271 BADPREFIX("userbind");
274 BADPREFIX("crosshair");
275 BADCVAR("mod_q3bsp_lightmapmergepower");
276 BADCVAR("mod_q3bsp_nolightmaps");
278 BADCVAR("mastervolume");
280 BADCVAR("bgmvolume");
283 BADCVAR("developer");
284 BADCVAR("g_banned_list");
285 BADCVAR("log_dest_udp");
287 BADCVAR("net_address");
288 BADCVAR("net_address_ipv6");
290 BADCVAR("savedgamecfg");
291 BADCVAR("serverconfig");
292 BADCVAR("sv_heartbeatperiod");
293 BADCVAR("sv_vote_master_password");
294 BADCVAR("sys_colortranslation");
295 BADCVAR("sys_specialcharactertranslation");
296 BADCVAR("timestamps");
297 BADPREFIX("developer_");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_voice_flood_");
302 BADPREFIX("settemp_");
303 BADPREFIX("sv_allowdownloads_");
304 BADPREFIX("sv_autodemo");
305 BADPREFIX("sv_curl_");
306 BADPREFIX("sv_eventlog");
307 BADPREFIX("sv_logscores_");
308 BADPREFIX("sv_master");
309 BADPREFIX("sv_weaponstats_");
311 // these can contain player IDs, so better hide
312 BADCVAR("g_forced_team_red");
313 BADCVAR("g_forced_team_blue");
314 BADCVAR("g_forced_team_yellow");
315 BADCVAR("g_forced_team_pink");
318 BADCVAR("fraglimit");
320 BADCVAR("g_assault");
325 BADCVAR("g_domination");
326 BADCVAR("g_domination_default_teams");
327 BADCVAR("g_freezetag");
328 BADCVAR("g_keepaway");
329 BADCVAR("g_keyhunt");
330 BADCVAR("g_keyhunt_teams");
331 BADCVAR("g_keyhunt_teams");
333 BADCVAR("g_nexball");
334 BADCVAR("g_onslaught");
336 BADCVAR("g_race_qualifying_timelimit");
337 BADCVAR("g_runematch");
339 BADCVAR("g_tdm_teams");
340 BADCVAR("leadlimit");
343 BADCVAR("timelimit");
347 BADCVAR("g_maplist");
348 BADCVAR("g_maplist_mostrecent");
352 d = cvar_defstring(k);
358 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359 if(strlen(cvar_changes) > 16384)
361 cvar_changes = "// too many settings have been changed to show them here\n";
366 // now check if the changes are actually gameplay relevant
368 // does nothing visible
369 BADCVAR("captureleadlimit_override");
370 BADCVAR("g_arena_point_leadlimit");
371 BADCVAR("g_balance_kill_delay");
372 BADCVAR("g_ca_point_leadlimit");
373 BADCVAR("g_ctf_captimerecord_always");
374 BADCVAR("g_ctf_capture_leadlimit");
375 BADCVAR("g_ctf_flag_capture_effects");
376 BADCVAR("g_ctf_flag_glowtrails");
377 BADCVAR("g_ctf_flag_pickup_effects");
378 BADCVAR("g_domination_point_leadlimit");
379 BADCVAR("g_forced_respawn");
380 BADCVAR("g_keyhunt_point_leadlimit");
381 BADCVAR("g_nexball_goalleadlimit");
382 BADCVAR("g_runematch_point_leadlimit");
383 BADCVAR("leadlimit_and_fraglimit");
384 BADCVAR("leadlimit_override");
386 BADCVAR("sv_checkforpacketsduringsleep");
387 BADCVAR("sv_timeout");
388 BADCVAR("welcome_message_time");
389 BADPREFIX("crypto_");
390 BADPREFIX("g_chat_");
391 BADPREFIX("g_ctf_captimerecord_");
392 BADPREFIX("g_maplist_votable_");
396 BADPREFIX("sv_fragmessage_");
397 BADPREFIX("sv_maxidle_");
398 BADPREFIX("sv_vote_");
399 BADPREFIX("timelimit_");
401 // allowed changes to server admins (please sync this to server.cfg)
405 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
407 // yes, this does contain some redundant stuff, don't really care
408 BADCVAR("bot_number");
409 BADCVAR("bot_prefix");
410 BADCVAR("bot_suffix");
411 BADCVAR("capturelimit_override");
412 BADCVAR("fraglimit_override");
414 BADCVAR("g_antilag");
415 BADCVAR("g_balance_teams");
416 BADCVAR("g_balance_teams_force");
417 BADCVAR("g_ban_sync_trusted_servers");
418 BADCVAR("g_ban_sync_uri");
419 BADCVAR("g_ctf_capture_limit");
420 BADCVAR("g_ctf_ignore_frags");
421 BADCVAR("g_ctf_win_mode");
422 BADCVAR("g_domination_point_limit");
423 BADCVAR("g_fullbrightitems");
424 BADCVAR("g_fullbrightplayers");
425 BADCVAR("g_keyhunt_point_limit");
426 BADCVAR("g_keyhunt_teams_override");
427 BADCVAR("g_lms_lives_override");
428 BADCVAR("g_maplist");
429 BADCVAR("g_maplist_check_waypoints");
430 BADCVAR("g_maplist_mostrecent_count");
431 BADCVAR("g_maplist_shuffle");
432 BADCVAR("g_maplist_votable");
433 BADCVAR("g_maplist_votable_abstain");
434 BADCVAR("g_maplist_votable_nodetail");
435 BADCVAR("g_maplist_votable_suggestions");
436 BADCVAR("g_minstagib");
437 BADCVAR("g_nexball_goallimit");
438 BADCVAR("g_runematch_point_limit");
439 BADCVAR("g_start_delay");
440 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
443 BADCVAR("maxplayers");
444 BADCVAR("g_maxplayers");
445 BADCVAR("minplayers");
446 BADCVAR("net_address");
448 BADCVAR("rcon_password");
449 BADCVAR("rcon_restricted_commands");
450 BADCVAR("rcon_restricted_password");
452 BADCVAR("sv_adminnick");
453 BADCVAR("sv_autoscreenshot");
454 BADCVAR("sv_curl_defaulturl");
455 BADCVAR("sv_defaultcharacter");
456 BADCVAR("sv_defaultplayercolors");
457 BADCVAR("sv_defaultplayermodel");
458 BADCVAR("sv_defaultplayerskin");
459 BADCVAR("sv_maxidle");
460 BADCVAR("sv_maxrate");
462 BADCVAR("sv_public");
463 BADCVAR("sv_ready_restart");
464 BADCVAR("sv_status_privacy");
465 BADCVAR("sv_vote_call");
466 BADCVAR("sv_vote_commands");
467 BADCVAR("sv_vote_majority_factor");
468 BADCVAR("sv_vote_master");
469 BADCVAR("sv_vote_master_commands");
470 BADCVAR("sv_vote_master_password");
471 BADCVAR("sv_vote_simple_majority_factor");
472 BADCVAR("timelimit_override");
474 BADPREFIX("g_warmup_");
475 BADCVAR("teamplay_mode");
477 if(autocvar_g_minstagib)
479 BADCVAR("g_grappling_hook");
480 BADCVAR("g_jetpack");
487 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
488 if(strlen(cvar_purechanges) > 16384)
490 cvar_purechanges = "// too many settings have been changed to show them here\n";
494 ++cvar_purechanges_count;
495 // WARNING: this variable is used for the server list
496 // NEVER dare to skip this code!
497 // Hacks to intentionally appearing as "pure server" even though you DO have
498 // modified settings may be punished by removal from the server list.
499 // You can do to the variables cvar_changes and cvar_purechanges all you want,
503 if(cvar_changes == "")
504 cvar_changes = "// this server runs at default server settings\n";
506 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
507 cvar_changes = strzone(cvar_changes);
508 if(cvar_purechanges == "")
509 cvar_purechanges = "// this server runs at default gameplay settings\n";
511 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
512 cvar_purechanges = strzone(cvar_purechanges);
515 void detect_maptype()
524 o_x += random() * (world.maxs_x - world.mins_x);
525 o_y += random() * (world.maxs_y - world.mins_y);
526 o_z += random() * (world.maxs_z - world.mins_z);
528 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
529 if(trace_fraction == 1)
534 for(i = 0; i < 64; i += 4)
536 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
537 if(trace_fraction == 1)
539 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
548 float RandomSeed_Send(entity to, float sf)
550 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551 WriteShort(MSG_ENTITY, self.cnt);
554 void RandomSeed_Think()
556 self.cnt = bound(0, floor(random() * 65536), 65535);
557 self.nextthink = time + 5;
561 void RandomSeed_Spawn()
563 randomseed = spawn();
564 randomseed.think = RandomSeed_Think;
565 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
570 self.think(); // sets random seed and nextthink
574 void spawnfunc___init_dedicated_server(void)
576 // handler for _init/_init map (only for dedicated server initialization)
578 world_initialized = -1; // don't complain
580 cvar_string = cvar_string_normal;
581 cvar_set = cvar_set_normal;
583 remove = remove_unsafely;
587 e.think = GotoFirstMap;
588 e.nextthink = time; // this is usually 1 at this point
591 e.classname = "info_player_deathmatch"; // safeguard against player joining
593 self.classname = "worldspawn"; // safeguard against various stuff ;)
596 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
599 void Map_MarkAsRecent(string m);
600 float world_already_spawned;
601 void RegisterWeapons();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 void spawnfunc_worldspawn (void)
608 float fd, l, i, j, n;
612 cvar_string = cvar_string_normal;
613 cvar_set = cvar_set_normal;
615 if(world_already_spawned)
616 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617 world_already_spawned = TRUE;
619 remove = remove_safely; // during spawning, watch what you remove!
621 check_unacceptable_compiler_bugs();
623 cvar_changes_init(); // do this very early now so it REALLY matches the server config
625 compressShortVector_init();
627 allowed_to_spawn = TRUE;
630 head = nextent(world);
635 head = nextent(head);
638 // needs to be done so early as they would still spawn
641 ServerProgsDB = db_load("server.db");
643 TemporaryDB = db_create();
648 // 1 FLICKER (first variety)
649 lightstyle(1, "mmnmmommommnonmmonqnmmo");
651 // 2 SLOW STRONG PULSE
652 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
654 // 3 CANDLE (first variety)
655 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
658 lightstyle(4, "mamamamamama");
661 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
663 // 6 FLICKER (second variety)
664 lightstyle(6, "nmonqnmomnmomomno");
666 // 7 CANDLE (second variety)
667 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
669 // 8 CANDLE (third variety)
670 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
672 // 9 SLOW STROBE (fourth variety)
673 lightstyle(9, "aaaaaaaazzzzzzzz");
675 // 10 FLUORESCENT FLICKER
676 lightstyle(10, "mmamammmmammamamaaamammma");
678 // 11 SLOW PULSE NOT FADE TO BLACK
679 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
681 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
686 if(autocvar_g_campaign)
689 Map_MarkAsRecent(mapname);
691 precache_model ("null"); // we need this one before InitGameplayMode
699 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
700 if(bot_waypoints_for_items == 1)
701 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
702 bot_waypoints_for_items = 0;
704 // for setting by mapinfo
705 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
706 cvar_set("sv_q3acompat_machineshotgunswap", "0");
710 WaypointSprite_Init();
715 GameLogInit(); // prepare everything
716 if(autocvar_sv_eventlog)
718 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
719 s = strcat(s, ftos(random()));
720 matchid = strzone(s);
722 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723 s = ":gameinfo:mutators:LIST";
726 MUTATOR_CALLHOOK(BuildMutatorsString);
729 // simple, probably not good in the mutator system
730 if(autocvar_g_grappling_hook)
731 s = strcat(s, ":grappling_hook");
733 // initialiation stuff, not good in the mutator system
734 if(!autocvar_g_use_ammunition)
735 s = strcat(s, ":no_use_ammunition");
737 // initialiation stuff, not good in the mutator system
738 if(!autocvar_g_pickup_items)
739 s = strcat(s, ":no_pickup_items");
741 // initialiation stuff, not good in the mutator system
742 if(autocvar_g_weaponarena != "0")
743 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
745 // TODO to mutator system
746 if(autocvar_g_norecoil)
747 s = strcat(s, ":norecoil");
749 // TODO to mutator system
750 if(autocvar_g_midair)
751 s = strcat(s, ":midair");
753 // TODO to mutator system
754 if(autocvar_g_minstagib)
755 s = strcat(s, ":minstagib");
758 GameLogEcho(":gameinfo:end");
761 matchid = strzone(ftos(random()));
763 cvar_set("nextmap", "");
767 if(autocvar_g_campaign)
775 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
777 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
779 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
782 while((s = fgets(fd)))
784 l = tokenize_console(s);
789 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790 print(" cdtrack ", argv(2), "\n");
792 else if(argv(0) == "fog")
794 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795 print(" \"fog\" \"", s, "\"\n");
797 else if(argv(0) == "set")
799 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
802 else if(argv(0) != "//")
804 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
814 addstat(STAT_WEAPONS, AS_INT, weapons);
815 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
820 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823 addstat(STAT_FUEL, AS_INT, ammo_fuel);
824 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
827 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
828 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
830 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
831 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
833 if(g_ca || g_freezetag)
835 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
836 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
837 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
838 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
842 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
843 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
846 // g_movementspeed hack
847 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
848 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
849 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
850 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
852 next_pingtime = time + 5;
856 lsmaps_reply = "^7Maps available: ";
857 lsnewmaps_reply = "^7Maps without a record set: ";
858 for(i = 0, j = 0; i < MapInfo_count; ++i)
860 if(MapInfo_Get_ByID(i))
861 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
868 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
869 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
870 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
871 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
872 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
875 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
876 if (!g_race && !g_cts)
877 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
878 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
880 maplist_reply = "^7Maps in list: ";
881 n = tokenize_console(autocvar_g_maplist);
882 for(i = 0, j = 0; i < n; ++i)
884 if(MapInfo_CheckMap(argv(i)))
890 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
894 maplist_reply = strzone(strcat(maplist_reply, "\n"));
895 MapInfo_ClearTemps();
897 for(i = 0; i < 10; ++i)
899 records_reply[i] = strzone(getrecords(i));
902 ladder_reply = strzone(getladder());
904 rankings_reply = strzone(getrankings());
908 PingPLReport_Spawn();
912 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
914 // fill sv_curl_serverpackages from .serverpackage files
915 if(autocvar_sv_curl_serverpackages_auto)
917 fd = search_begin("*.serverpackage", TRUE, FALSE);
921 j = search_getsize(fd);
922 for(i = 0; i < j; ++i)
923 s = strcat(s, " ", search_getfilename(fd, i));
926 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
931 world_initialized = 1;
934 void spawnfunc_light (void)
936 //makestatic (self); // Who the f___ did that?
940 float TryFile( string pFilename )
943 dprint("TryFile(\"", pFilename, "\")\n");
944 lHandle = fopen( pFilename, FILE_READ );
945 if( lHandle != -1 ) {
955 return GametypeNameFromType(game);
958 string getmapname_stored;
964 float Map_Count, Map_Current;
965 string Map_Current_Name;
967 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
968 float GetMaplistPosition()
974 idx = autocvar_g_maplist_index;
981 for(pos = 0; pos < Map_Count; ++pos)
985 // resume normal maplist rotation if current map is not in g_maplist
989 float MapHasRightSize(string map)
992 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
993 if(autocvar_g_maplist_check_waypoints)
995 dprint("checkwp "); dprint(map);
996 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
999 dprint(": no waypoints\n");
1002 dprint(": has waypoints\n");
1006 // open map size restriction file
1007 dprint("opensize "); dprint(map);
1008 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1011 float mapmin, mapmax;
1013 mapmin = stof(fgets(fh));
1014 mapmax = stof(fgets(fh));
1016 if(player_count < mapmin)
1018 dprint("not enough\n");
1021 if(player_count > mapmax)
1023 dprint("too many\n");
1026 dprint("right size\n");
1029 dprint(": not found\n");
1033 string Map_Filename(float position)
1035 return strcat("maps/", argv(position), ".bsp");
1038 string strwords(string s, float w)
1041 for(endpos = 0; w && endpos >= 0; --w)
1042 endpos = strstrofs(s, " ", endpos + 1);
1046 return substring(s, 0, endpos);
1049 float strhasword(string s, string w)
1051 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1054 void Map_MarkAsRecent(string m)
1056 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1059 float Map_IsRecent(string m)
1061 return strhasword(autocvar_g_maplist_mostrecent, m);
1064 float Map_Check(float position, float pass)
1068 map_next = argv(position);
1071 if(Map_IsRecent(map_next))
1074 filename = Map_Filename(position);
1075 if(MapInfo_CheckMap(map_next))
1079 if(MapHasRightSize(map_next))
1084 dprint( "Couldn't select '", filename, "'..\n" );
1089 void Map_Goto_SetStr(string nextmapname)
1091 if(getmapname_stored != "")
1092 strunzone(getmapname_stored);
1093 if(nextmapname == "")
1094 getmapname_stored = "";
1096 getmapname_stored = strzone(nextmapname);
1099 void Map_Goto_SetFloat(float position)
1101 cvar_set("g_maplist_index", ftos(position));
1102 Map_Goto_SetStr(argv(position));
1107 // settings persist, except...
1108 localcmd("\nsettemp_restore\n");
1114 MapInfo_LoadMap(getmapname_stored);
1117 // return codes of map selectors:
1118 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1119 // -2 = permanent failure
1120 float() MaplistMethod_Iterate = // usual method
1124 for(pass = 1; pass <= 2; ++pass)
1126 for(i = 1; i < Map_Count; ++i)
1129 mapindex = mod(i + Map_Current, Map_Count);
1130 if(Map_Check(mapindex, pass))
1137 float() MaplistMethod_Repeat = // fallback method
1139 if(Map_Check(Map_Current, 2))
1144 float() MaplistMethod_Random = // random map selection
1150 for(i = 0; i <= imax; ++i)
1153 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1154 if(Map_Check(mapindex, 1))
1160 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1161 // the exponent sets a bias on the map selection:
1162 // the higher the exponent, the less likely "shortly repeated" same maps are
1164 float i, j, imax, insertpos;
1168 for(i = 0; i <= imax; ++i)
1172 // now reinsert this at another position
1173 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1174 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1175 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1176 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1178 // insert the current map there
1180 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1181 newlist = strcat(newlist, " ", argv(j));
1182 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1183 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1184 newlist = strcat(newlist, " ", argv(j));
1185 newlist = substring(newlist, 1, strlen(newlist) - 1);
1186 cvar_set("g_maplist", newlist);
1187 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1190 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1191 if(Map_Check(Map_Current, 1))
1199 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1203 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1204 if(autocvar_g_maplist_shuffle)
1206 localcmd("\nmenu_cmd sync\n");
1207 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1210 error("empty maplist, cannot select a new map");
1211 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1213 if(Map_Current_Name)
1214 strunzone(Map_Current_Name);
1215 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1216 // this may or may not be correct, but who cares, in the worst case a map
1217 // isn't chosen in the first pass that should have been
1228 if(autocvar_g_maplist_shuffle > 0)
1229 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1232 if(autocvar_g_maplist_selectrandom)
1233 nextMap = MaplistMethod_Random();
1236 nextMap = MaplistMethod_Iterate();
1239 nextMap = MaplistMethod_Repeat();
1243 Map_Goto_SetFloat(nextMap);
1244 return getmapname_stored;
1250 float DoNextMapOverride()
1252 if(autocvar_g_campaign)
1254 CampaignPostIntermission();
1255 alreadychangedlevel = TRUE;
1258 if(autocvar_quit_when_empty)
1260 if(player_count <= currentbots)
1263 alreadychangedlevel = TRUE;
1267 if(autocvar_quit_and_redirect != "")
1269 redirection_target = strzone(autocvar_quit_and_redirect);
1270 alreadychangedlevel = TRUE;
1273 if (autocvar_samelevel) // if samelevel is set, stay on same level
1275 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1276 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1277 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1278 localcmd("restart\n");
1279 //changelevel (mapname);
1280 alreadychangedlevel = TRUE;
1283 if(autocvar_nextmap != "")
1284 if(MapInfo_CheckMap(autocvar_nextmap))
1286 Map_Goto_SetStr(autocvar_nextmap);
1288 alreadychangedlevel = TRUE;
1291 if(autocvar_lastlevel)
1294 localcmd("set lastlevel 0\ntogglemenu\n");
1295 alreadychangedlevel = TRUE;
1303 //local string nextmap;
1304 //local float n, nummaps;
1306 if (alreadychangedlevel)
1308 alreadychangedlevel = TRUE;
1314 for(allowReset = 1; allowReset >= 0; --allowReset)
1316 nextMap = GetNextMap();
1322 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1323 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1324 if(autocvar_g_maplist_shuffle)
1326 localcmd("\nmenu_cmd sync\n");
1330 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1342 When the player presses attack or jump, change to the next level
1345 .float autoscreenshot;
1346 void() MapVote_Start;
1347 void() MapVote_Think;
1348 float mapvote_initialized;
1349 void IntermissionThink()
1351 FixIntermissionClient(self);
1353 if(autocvar_sv_autoscreenshot)
1354 if(self.autoscreenshot > 0)
1355 if(time > self.autoscreenshot)
1357 self.autoscreenshot = -1;
1358 if(clienttype(self) == CLIENTTYPE_REAL)
1359 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1363 if (time < intermission_exittime)
1366 if(!mapvote_initialized)
1367 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1377 Returns the entity to view from
1381 entity FindIntermission()
1386 // look for info_intermission first
1387 spot = find (world, classname, "info_intermission");
1389 { // pick a random one
1393 spot = find (spot, classname, "info_intermission");
1395 spot = find (spot, classname, "info_intermission");
1401 // then look for the start position
1402 spot = find (world, classname, "info_player_start");
1406 // testinfo_player_start is only found in regioned levels
1407 spot = find (world, classname, "testplayerstart");
1411 // then look for the start position
1412 spot = find (world, classname, "info_player_deathmatch");
1416 //objerror ("FindIntermission: no spot");
1422 ===============================================================================
1426 ===============================================================================
1429 void DumpStats(float final)
1439 to_console = autocvar_sv_logscores_console;
1440 to_eventlog = autocvar_sv_eventlog;
1441 to_file = autocvar_sv_logscores_file;
1445 to_console = TRUE; // always print printstats replies
1446 to_eventlog = FALSE; // but never print them to the event log
1450 if(autocvar_sv_eventlog_console)
1451 to_console = FALSE; // otherwise we get the output twice
1457 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1465 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1469 fputs(file, strcat(s, "\n"));
1472 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1478 fputs(file, strcat(s, "\n"));
1480 FOR_EACH_CLIENT(other)
1482 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1484 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1485 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1486 if(other.classname == "player" || g_arena || g_ca || g_lms)
1487 s = strcat(s, ftos(other.team), ":");
1489 s = strcat(s, "spectator:");
1492 print(s, other.netname, "\n");
1494 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1496 fputs(file, strcat(s, other.netname, "\n"));
1502 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1508 fputs(file, strcat(s, "\n"));
1510 for(i = 1; i < 16; ++i)
1512 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1513 s = strcat(s, ":", ftos(i));
1519 fputs(file, strcat(s, "\n"));
1526 GameLogEcho(":end");
1529 fputs(file, ":end\n");
1534 void FixIntermissionClient(entity e)
1537 if(!e.autoscreenshot) // initial call
1539 e.angles = e.v_angle;
1540 e.angles_x = -e.angles_x;
1541 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1543 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1544 e.solid = SOLID_NOT;
1545 e.movetype = MOVETYPE_NONE;
1546 e.takedamage = DAMAGE_NO;
1549 e.weaponentity.effects = EF_NODRAW;
1550 if (e.weaponentity.weaponentity)
1551 e.weaponentity.weaponentity.effects = EF_NODRAW;
1553 if(clienttype(e) == CLIENTTYPE_REAL)
1555 stuffcmd(e, "\nscr_printspeed 1000000\n");
1556 s = autocvar_sv_intermission_cdtrack;
1558 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1560 WriteByte(MSG_ONE, SVC_INTERMISSION);
1564 //e.velocity = '0 0 0';
1565 //e.fixangle = TRUE;
1567 // TODO halt weapon animation
1572 go to the next level for deathmatch
1573 only called if a time or frag limit has expired
1579 intermission_running = 1;
1581 // enforce a wait time before allowing changelevel
1582 if(player_count > 0)
1583 intermission_exittime = time + autocvar_sv_mapchange_delay;
1585 intermission_exittime = -1;
1588 WriteByte (MSG_ALL, SVC_CDTRACK);
1589 WriteByte (MSG_ALL, 3);
1590 WriteByte (MSG_ALL, 3);
1591 // done in FixIntermission
1594 //pos = FindIntermission ();
1602 PlayerStats_EndMatch(1);
1604 PlayerStats_AddGlobalInfo(e);
1605 PlayerStats_Shutdown();
1607 if(autocvar_sv_eventlog)
1608 GameLogEcho(":gameover");
1612 FOR_EACH_PLAYER(other) {
1613 FixIntermissionClient(other);
1615 bprint(other.netname, " ^7wins.\n");
1618 if(autocvar_g_campaign)
1619 CampaignPreIntermission();
1621 localcmd("\nsv_hook_gameend\n");
1628 Exit deathmatch games upon conditions
1631 void CheckRules_Player()
1633 if (gameover) // someone else quit the game already
1636 if(self.deadflag == DEAD_NO)
1637 self.play_time += frametime;
1639 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1640 // (div0: and that in CheckRules_World please)
1643 float checkrules_equality;
1644 float checkrules_suddendeathwarning;
1645 float checkrules_suddendeathend;
1646 float checkrules_overtimesadded; //how many overtimes have been already added
1648 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1649 float WINNING_YES = 1; // winner found
1650 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1651 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1653 float InitiateSuddenDeath()
1655 // Check first whether normal overtimes could be added before initiating suddendeath mode
1656 // - for this timelimit_overtime needs to be >0 of course
1657 // - also check the winning condition calculated in the previous frame and only add normal overtime
1658 // again, if at the point at which timelimit would be extended again, still no winner was found
1659 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1661 return 1; // need to call InitiateOvertime later
1665 if(!checkrules_suddendeathend)
1667 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1668 if(g_race && !g_race_qualifying)
1669 race_StartCompleting();
1675 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1677 ++checkrules_overtimesadded;
1678 //add one more overtime by simply extending the timelimit
1680 tl = autocvar_timelimit;
1681 tl += autocvar_timelimit_overtime;
1682 cvar_set("timelimit", ftos(tl));
1683 string minutesPlural;
1684 if (autocvar_timelimit_overtime == 1)
1685 minutesPlural = " ^3minute";
1687 minutesPlural = " ^3minutes";
1691 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1692 ftos(autocvar_timelimit_overtime),
1699 float GetWinningCode(float fraglimitreached, float equality)
1701 if(autocvar_g_campaign == 1)
1702 if(fraglimitreached)
1709 if(fraglimitreached)
1710 return WINNING_STARTSUDDENDEATHOVERTIME;
1712 return WINNING_NEVER;
1714 if(fraglimitreached)
1720 // set the .winning flag for exactly those players with a given field value
1721 void SetWinners(.float field, float value)
1724 FOR_EACH_PLAYER(head)
1725 head.winning = (head.field == value);
1728 // set the .winning flag for those players with a given field value
1729 void AddWinners(.float field, float value)
1732 FOR_EACH_PLAYER(head)
1733 if(head.field == value)
1737 // clear the .winning flags
1738 void ClearWinners(void)
1741 FOR_EACH_PLAYER(head)
1745 // Onslaught winning condition:
1746 // game terminates if only one team has a working generator (or none)
1747 float WinningCondition_Onslaught()
1750 local float t1, t2, t3, t4;
1752 WinningConditionHelper(); // set worldstatus
1757 // first check if the game has ended
1758 t1 = t2 = t3 = t4 = 0;
1759 head = find(world, classname, "onslaught_generator");
1762 if (head.health > 0)
1764 if (head.team == COLOR_TEAM1) t1 = 1;
1765 if (head.team == COLOR_TEAM2) t2 = 1;
1766 if (head.team == COLOR_TEAM3) t3 = 1;
1767 if (head.team == COLOR_TEAM4) t4 = 1;
1769 head = find(head, classname, "onslaught_generator");
1771 if (t1 + t2 + t3 + t4 < 2)
1773 // game over, only one team remains (or none)
1775 if (t1) SetWinners(team, COLOR_TEAM1);
1776 if (t2) SetWinners(team, COLOR_TEAM2);
1777 if (t3) SetWinners(team, COLOR_TEAM3);
1778 if (t4) SetWinners(team, COLOR_TEAM4);
1779 dprint("Have a winner, ending game.\n");
1783 // Two or more teams remain
1787 float LMS_NewPlayerLives()
1790 fl = autocvar_fraglimit;
1794 // first player has left the game for dying too much? Nobody else can get in.
1795 if(lms_lowest_lives < 1)
1798 if(!autocvar_g_lms_join_anytime)
1799 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1802 return bound(1, lms_lowest_lives, fl);
1805 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1806 // they win. Otherwise the defending team wins once the timelimit passes.
1807 void assault_new_round();
1808 float WinningCondition_Assault()
1812 WinningConditionHelper(); // set worldstatus
1814 status = WINNING_NO;
1815 // as the timelimit has not yet passed just assume the defending team will win
1816 if(assault_attacker_team == COLOR_TEAM1)
1818 SetWinners(team, COLOR_TEAM2);
1822 SetWinners(team, COLOR_TEAM1);
1826 ent = find(world, classname, "target_assault_roundend");
1829 if(ent.winning) // round end has been triggered by attacking team
1831 bprint("ASSAULT: round completed...\n");
1832 SetWinners(team, assault_attacker_team);
1834 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1836 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1838 status = WINNING_YES;
1842 local entity oldself;
1845 assault_new_round();
1854 // LMS winning condition: game terminates if and only if there's at most one
1855 // one player who's living lives. Top two scores being equal cancels the time
1857 float WinningCondition_LMS()
1864 have_player = FALSE;
1865 have_players = FALSE;
1866 l = LMS_NewPlayerLives();
1868 head = find(world, classname, "player");
1871 head2 = find(head, classname, "player");
1873 have_players = TRUE;
1877 // we have at least one player
1880 // two or more active players - continue with the game
1884 // exactly one player?
1887 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1891 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1897 // and assign him his first place
1898 PlayerScore_Add(head, SP_LMS_RANK, 1);
1905 // nobody is playing at all...
1908 // wait for players...
1912 // SNAFU (maybe a draw game?)
1914 dprint("No players, ending game.\n");
1919 // When we get here, we have at least two players who are actually LIVING,
1920 // now check if the top two players have equal score.
1921 WinningConditionHelper();
1924 if(WinningConditionHelper_winner)
1925 WinningConditionHelper_winner.winning = TRUE;
1926 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1927 return WINNING_NEVER;
1929 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1933 void ShuffleMaplist()
1935 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1939 float WinningCondition_Scores(float limit, float leadlimit)
1943 // TODO make everything use THIS winning condition (except LMS)
1944 WinningConditionHelper();
1948 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1949 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1950 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1951 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1955 if(WinningConditionHelper_winner)
1956 WinningConditionHelper_winner.winning = 1;
1957 if(WinningConditionHelper_winnerteam >= 0)
1958 SetWinners(team, WinningConditionHelper_winnerteam);
1960 if(WinningConditionHelper_lowerisbetter)
1962 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1963 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1967 if(WinningConditionHelper_zeroisworst)
1968 leadlimit = 0; // not supported in this mode
1970 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1971 // these modes always score in increments of 1, thus this makes sense
1973 if(leaderfrags != WinningConditionHelper_topscore)
1975 leaderfrags = WinningConditionHelper_topscore;
1978 if (leaderfrags == limit - 1)
1979 Announce("1fragleft");
1980 else if (leaderfrags == limit - 2)
1981 Announce("2fragsleft");
1982 else if (leaderfrags == limit - 3)
1983 Announce("3fragsleft");
1987 limitreached = FALSE;
1989 if(WinningConditionHelper_topscore >= limit)
1990 limitreached = TRUE;
1993 float leadlimitreached;
1994 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1995 if(autocvar_leadlimit_and_fraglimit)
1996 limitreached = (limitreached && leadlimitreached);
1998 limitreached = (limitreached || leadlimitreached);
2001 return GetWinningCode(
2002 WinningConditionHelper_topscore && limitreached,
2003 WinningConditionHelper_equality
2007 float WinningCondition_Race(float fraglimit)
2018 if(p.race_completed)
2023 wc = WinningCondition_Scores(fraglimit, 0);
2025 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2026 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2027 // do NOT support equality when the laps are all raced!
2028 return WINNING_STARTSUDDENDEATHOVERTIME;
2030 return WINNING_NEVER;
2034 void ReadyRestart();
2035 float WinningCondition_QualifyingThenRace(float limit)
2038 wc = WinningCondition_Scores(limit, 0);
2040 // NEVER initiate overtime
2041 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2049 float WinningCondition_RanOutOfSpawns()
2053 if(have_team_spawns <= 0)
2056 if(!some_spawn_has_been_used)
2059 team1_score = team2_score = team3_score = team4_score = 0;
2061 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2063 if(head.team == COLOR_TEAM1)
2065 else if(head.team == COLOR_TEAM2)
2067 else if(head.team == COLOR_TEAM3)
2069 else if(head.team == COLOR_TEAM4)
2073 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2075 if(head.team == COLOR_TEAM1)
2077 else if(head.team == COLOR_TEAM2)
2079 else if(head.team == COLOR_TEAM3)
2081 else if(head.team == COLOR_TEAM4)
2086 if(team1_score + team2_score + team3_score + team4_score == 0)
2088 checkrules_equality = TRUE;
2091 else if(team1_score + team2_score + team3_score + team4_score == 1)
2094 if(team1_score) t = COLOR_TEAM1;
2095 if(team2_score) t = COLOR_TEAM2;
2096 if(team3_score) t = COLOR_TEAM3;
2097 if(team4_score) t = COLOR_TEAM4;
2098 CheckAllowedTeams(world);
2099 for(i = 0; i < MAX_TEAMSCORE; ++i)
2101 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2102 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2103 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2104 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2107 AddWinners(team, t);
2118 Exit deathmatch games upon conditions
2121 void CheckRules_World()
2133 MapVote_Think should now do that part
2134 if (intermission_running)
2135 if (time >= intermission_exittime + 60)
2137 if(!DoNextMapOverride())
2143 if (gameover) // someone else quit the game already
2145 if(player_count == 0) // Nobody there? Then let's go to the next map
2147 // this will actually check the player count in the next frame
2148 // again, but this shouldn't hurt
2152 timelimit = autocvar_timelimit * 60;
2153 fraglimit = autocvar_fraglimit;
2154 leadlimit = autocvar_leadlimit;
2156 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2159 timelimit = 0; // timelimit is not made for warmup
2161 fraglimit = 0; // no fraglimit for now
2162 leadlimit = 0; // no leadlimit for now
2166 timelimit = 0; // ONS has its own overtime rule
2170 timelimit += game_starttime;
2172 else if (timelimit < 0)
2182 if(checkrules_suddendeathend)
2184 if(!checkrules_suddendeathwarning)
2186 checkrules_suddendeathwarning = TRUE;
2187 if(g_race && !g_race_qualifying)
2188 bcenterprint("^3Everyone, finish your lap! The race is over!");
2190 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2195 if (timelimit && time >= timelimit)
2197 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2200 float playerswithlaps;
2203 totalplayers = playerswithlaps = readyplayers = 0;
2204 FOR_EACH_PLAYER(head)
2207 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2213 // at least 2 of the players have completed a lap: start the RACE
2214 // otherwise, the players should end the qualifying on their own
2215 if(readyplayers || playerswithlaps >= 2)
2217 checkrules_suddendeathend = 0;
2218 ReadyRestart(); // go to race
2222 wantovertime |= InitiateSuddenDeath();
2225 wantovertime |= InitiateSuddenDeath();
2229 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2235 float checkrules_status;
2236 checkrules_status = WinningCondition_RanOutOfSpawns();
2237 if(checkrules_status == WINNING_YES)
2239 bprint("Hey! Someone ran out of spawns!\n");
2241 else if(g_race && !g_race_qualifying && timelimit >= 0)
2243 checkrules_status = WinningCondition_Race(fraglimit);
2244 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2246 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2248 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2249 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2253 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2257 checkrules_status = WinningCondition_LMS();
2259 else if (g_onslaught)
2261 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2265 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2266 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2269 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2271 checkrules_status = WINNING_NEVER;
2272 checkrules_overtimesadded = -1;
2273 wantovertime |= InitiateSuddenDeath();
2276 if(checkrules_status == WINNING_NEVER)
2277 // equality cases! Nobody wins if the overtime ends in a draw.
2282 if(checkrules_status == WINNING_NEVER)
2285 checkrules_status = WINNING_YES;
2288 if(checkrules_suddendeathend)
2289 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2290 checkrules_status = WINNING_YES;
2292 if(checkrules_status == WINNING_YES)
2294 //print("WINNING\n");
2299 float mapvote_nextthink;
2300 float mapvote_initialized;
2301 float mapvote_keeptwotime;
2302 float mapvote_timeout;
2303 string mapvote_message;
2304 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2305 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2306 float mapvote_screenshot_dirs_count;
2308 float mapvote_count;
2309 float mapvote_count_real;
2310 string mapvote_maps[MAPVOTE_COUNT];
2311 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2312 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2313 float mapvote_maps_suggested[MAPVOTE_COUNT];
2314 string mapvote_suggestions[MAPVOTE_COUNT];
2315 float mapvote_suggestion_ptr;
2316 float mapvote_maxlen;
2317 float mapvote_voters;
2318 float mapvote_votes[MAPVOTE_COUNT];
2320 float mapvote_detail;
2321 float mapvote_abstain;
2324 void MapVote_ClearAllVotes()
2326 FOR_EACH_CLIENT(other)
2330 string MapVote_Suggest(string m)
2334 return "That's not how to use this command.";
2335 if(!autocvar_g_maplist_votable_suggestions)
2336 return "Suggestions are not accepted on this server.";
2337 if(mapvote_initialized)
2338 return "Can't suggest - voting is already in progress!";
2339 m = MapInfo_FixName(m);
2341 return "The map you suggested is not available on this server.";
2342 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2344 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2346 if(!MapInfo_CheckMap(m))
2347 return "The map you suggested does not support the current game mode.";
2348 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2349 if(mapvote_suggestions[i] == m)
2350 return "This map was already suggested.";
2351 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2353 i = floor(random() * mapvote_suggestion_ptr);
2357 i = mapvote_suggestion_ptr;
2358 mapvote_suggestion_ptr += 1;
2360 if(mapvote_suggestions[i] != "")
2361 strunzone(mapvote_suggestions[i]);
2362 mapvote_suggestions[i] = strzone(m);
2363 if(autocvar_sv_eventlog)
2364 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2365 return strcat("Suggestion of ", m, " accepted.");
2368 void MapVote_AddVotable(string nextMap, float isSuggestion)
2371 string pakfile, mapfile;
2375 for(j = 0; j < mapvote_count; ++j)
2376 if(mapvote_maps[j] == nextMap)
2378 if(strlen(nextMap) > mapvote_maxlen)
2379 mapvote_maxlen = strlen(nextMap);
2380 mapvote_maps[mapvote_count] = strzone(nextMap);
2381 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2383 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2385 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2386 pakfile = whichpack(strcat(mapfile, ".tga"));
2388 pakfile = whichpack(strcat(mapfile, ".jpg"));
2390 pakfile = whichpack(strcat(mapfile, ".png"));
2394 if(i >= mapvote_screenshot_dirs_count)
2395 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2396 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2397 pakfile = substring(pakfile, o, -1);
2399 mapvote_maps_screenshot_dir[mapvote_count] = i;
2400 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2405 void MapVote_Spawn();
2411 MapVote_ClearAllVotes();
2414 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2415 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2418 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2420 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2421 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2423 // we need this for AddVotable, as that cycles through the screenshot dirs
2424 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2425 if(mapvote_screenshot_dirs_count == 0)
2426 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2427 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2428 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2429 mapvote_screenshot_dirs[i] = strzone(argv(i));
2431 if(mapvote_suggestion_ptr)
2432 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2433 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2435 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2436 MapVote_AddVotable(GetNextMap(), FALSE);
2438 if(mapvote_count == 0)
2440 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2441 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2442 if(autocvar_g_maplist_shuffle)
2444 localcmd("\nmenu_cmd sync\n");
2445 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2446 MapVote_AddVotable(GetNextMap(), FALSE);
2449 mapvote_count_real = mapvote_count;
2451 MapVote_AddVotable("don't care", 0);
2453 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2455 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2456 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2457 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2458 mapvote_keeptwotime = 0;
2459 mapvote_message = "Choose a map and press its key!";
2464 void MapVote_SendPicture(float id)
2467 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2468 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2469 WriteByte(MSG_ONE, id);
2470 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2473 float GameCommand_MapVote(string cmd)
2475 if(!intermission_running)
2478 if(cmd == "mv_getpic")
2480 MapVote_SendPicture(stof(argv(1)));
2487 float MapVote_GetMapMask()
2489 float mask, i, power;
2491 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2492 if(mapvote_maps[i] != "")
2498 float MapVote_SendEntity(entity to, float sf)
2503 sf &~= 2; // if we send 1, we don't need to also send 2
2505 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2506 WriteByte(MSG_ENTITY, sf);
2510 // flag 1 == initialization
2511 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2512 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2513 WriteString(MSG_ENTITY, "");
2514 WriteByte(MSG_ENTITY, mapvote_count);
2515 WriteByte(MSG_ENTITY, mapvote_abstain);
2516 WriteByte(MSG_ENTITY, mapvote_detail);
2517 WriteCoord(MSG_ENTITY, mapvote_timeout);
2518 if(mapvote_count <= 8)
2519 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2521 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2522 for(i = 0; i < mapvote_count; ++i)
2523 if(mapvote_maps[i] != "")
2525 if(mapvote_abstain && i == mapvote_count - 1)
2527 WriteString(MSG_ENTITY, ""); // abstain needs no text
2528 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2529 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2533 WriteString(MSG_ENTITY, mapvote_maps[i]);
2534 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2535 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2542 // flag 2 == update of mask
2543 if(mapvote_count <= 8)
2544 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2546 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2552 for(i = 0; i < mapvote_count; ++i)
2553 if(mapvote_maps[i] != "")
2554 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2556 WriteByte(MSG_ENTITY, to.mapvote);
2562 void MapVote_Spawn()
2564 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2567 void MapVote_TouchMask()
2569 mapvote_ent.SendFlags |= 2;
2572 void MapVote_TouchVotes(entity voter)
2574 mapvote_ent.SendFlags |= 4;
2577 float MapVote_Finished(float mappos)
2583 if(autocvar_sv_eventlog)
2585 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2586 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2587 didntvote = mapvote_voters;
2588 for(i = 0; i < mapvote_count; ++i)
2589 if(mapvote_maps[i] != "")
2591 didntvote -= mapvote_votes[i];
2594 result = strcat(result, ":", mapvote_maps[i]);
2595 result = strcat(result, ":", ftos(mapvote_votes[i]));
2598 result = strcat(result, ":didn't vote:", ftos(didntvote));
2600 GameLogEcho(result);
2601 if(mapvote_maps_suggested[mappos])
2602 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2605 FOR_EACH_REALCLIENT(other)
2606 FixClientCvars(other);
2608 Map_Goto_SetStr(mapvote_maps[mappos]);
2610 alreadychangedlevel = TRUE;
2613 void MapVote_CheckRules_1()
2617 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2619 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2620 mapvote_votes[i] = 0;
2624 FOR_EACH_REALCLIENT(other)
2629 i = other.mapvote - 1;
2630 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2631 mapvote_votes[i] = mapvote_votes[i] + 1;
2636 float MapVote_CheckRules_2()
2639 float firstPlace, secondPlace;
2640 float firstPlaceVotes, secondPlaceVotes;
2641 float mapvote_voters_real;
2644 if(mapvote_count_real == 1)
2645 return MapVote_Finished(0);
2647 mapvote_voters_real = mapvote_voters;
2649 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2651 RandomSelection_Init();
2652 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2653 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2654 firstPlace = RandomSelection_chosen_float;
2655 firstPlaceVotes = RandomSelection_best_priority;
2656 //dprint("First place: ", ftos(firstPlace), "\n");
2657 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2659 RandomSelection_Init();
2660 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2662 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2663 secondPlace = RandomSelection_chosen_float;
2664 secondPlaceVotes = RandomSelection_best_priority;
2665 //dprint("Second place: ", ftos(secondPlace), "\n");
2666 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2668 if(firstPlace == -1)
2669 error("No first place in map vote... WTF?");
2671 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2672 return MapVote_Finished(firstPlace);
2674 if(mapvote_keeptwotime)
2675 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2678 MapVote_TouchMask();
2679 mapvote_message = "Now decide between the TOP TWO!";
2680 mapvote_keeptwotime = 0;
2681 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2682 result = strcat(result, ":", ftos(firstPlaceVotes));
2683 result = strcat(result, ":", mapvote_maps[secondPlace]);
2684 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2685 didntvote = mapvote_voters;
2686 for(i = 0; i < mapvote_count; ++i)
2687 if(mapvote_maps[i] != "")
2689 didntvote -= mapvote_votes[i];
2691 if(i != secondPlace)
2693 result = strcat(result, ":", mapvote_maps[i]);
2694 result = strcat(result, ":", ftos(mapvote_votes[i]));
2695 if(i < mapvote_count_real)
2697 strunzone(mapvote_maps[i]);
2698 mapvote_maps[i] = "";
2699 strunzone(mapvote_maps_pakfile[i]);
2700 mapvote_maps_pakfile[i] = "";
2704 result = strcat(result, ":didn't vote:", ftos(didntvote));
2705 if(autocvar_sv_eventlog)
2706 GameLogEcho(result);
2716 keeptwo = mapvote_keeptwotime;
2717 MapVote_CheckRules_1(); // count
2718 if(MapVote_CheckRules_2()) // decide
2722 FOR_EACH_REALCLIENT(other)
2724 // hide scoreboard again
2725 if(other.health != 2342)
2727 other.health = 2342;
2729 if(clienttype(other) == CLIENTTYPE_REAL)
2732 WriteByte(MSG_ONE, SVC_FINALE);
2733 WriteString(MSG_ONE, "");
2737 // clear possibly invalid votes
2738 if(mapvote_maps[other.mapvote - 1] == "")
2740 // use impulses as new vote
2741 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2742 if(mapvote_maps[other.impulse - 1] != "")
2744 other.mapvote = other.impulse;
2745 MapVote_TouchVotes(other);
2753 MapVote_CheckRules_1(); // just count
2755 void MapVote_Start()
2760 // wait for stats to be sent first
2761 if(!playerstats_waitforme)
2764 MapInfo_Enumerate();
2765 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2768 void MapVote_Think()
2773 if(alreadychangedlevel)
2776 if(time < mapvote_nextthink)
2780 mapvote_nextthink = time + 0.5;
2782 if(!mapvote_initialized)
2784 if(autocvar_rescan_pending == 1)
2786 cvar_set("rescan_pending", "2");
2787 localcmd("fs_rescan\nrescan_pending 3\n");
2790 else if(autocvar_rescan_pending == 2)
2794 else if(autocvar_rescan_pending == 3)
2796 // now build missing mapinfo files
2797 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2800 // we're done, start the timer
2801 cvar_set("rescan_pending", "0");
2804 mapvote_initialized = TRUE;
2805 if(DoNextMapOverride())
2807 if(!autocvar_g_maplist_votable || player_count <= 0)
2818 string GotoMap(string m)
2820 if(!MapInfo_CheckMap(m))
2821 return "The map you chose is not available on this server.";
2822 cvar_set("nextmap", m);
2823 cvar_set("timelimit", "-1");
2824 if(mapvote_initialized || alreadychangedlevel)
2826 if(DoNextMapOverride())
2827 return "Map switch initiated.";
2829 return "Hm... no. For some reason I like THIS map more.";
2832 return "Map switch will happen after scoreboard.";
2839 FOR_EACH_REALCLIENT(self)
2841 if(self.classname == "spectator")
2843 if(self.enemy.typehitsound)
2844 play2(self, "misc/typehit.wav");
2845 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2846 play2(self, "misc/hit.wav");
2850 if(self.typehitsound)
2851 play2(self, "misc/typehit.wav");
2852 else if(self.hitsound && self.cvar_cl_hitsound)
2853 play2(self, "misc/hit.wav");
2856 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2857 // add 1 frametime because after this, engine SV_Physics
2858 // increases time by a frametime and then networks the frame
2859 // add another frametime because client shows everything with
2860 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2862 FOR_EACH_CLIENT(self)
2864 self.hitsound = FALSE;
2865 self.typehitsound = FALSE;
2866 antilag_record(self, altime);
2873 * returns TRUE if redirecting
2875 float redirection_timeout;
2876 float redirection_nextthink;
2877 float RedirectionThink()
2879 float clients_found;
2881 if(redirection_target == "")
2884 if(!redirection_timeout)
2886 cvar_set("sv_public", "-2");
2887 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2888 if(redirection_target == "self")
2889 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2891 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2894 if(time < redirection_nextthink)
2897 redirection_nextthink = time + 1;
2900 FOR_EACH_REALCLIENT(self)
2902 print("Redirecting: sending connect command to ", self.netname, "\n");
2903 if(redirection_target == "self")
2904 stuffcmd(self, "\ndisconnect; reconnect\n");
2906 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2910 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2912 if(time > redirection_timeout || clients_found == 0)
2913 localcmd("\nwait; wait; wait; quit\n");
2918 void TargetMusic_RestoreGame();
2921 // Loaded from a save game
2922 // some things then break, so let's work around them...
2924 // Progs DB (capture records)
2925 ServerProgsDB = db_load("server.db");
2929 MapInfo_Enumerate();
2930 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2933 TargetMusic_RestoreGame();
2940 if(gameover > 1) // shutting down already?
2943 gameover = 2; // 2 = server shutting down
2945 if(world_initialized > 0)
2947 world_initialized = 0;
2948 print("Saving persistent data...\n");
2951 PlayerStats_EndMatch(0);
2953 PlayerStats_AddGlobalInfo(e);
2954 PlayerStats_Shutdown();
2956 if(!cheatcount_total)
2958 if(autocvar_sv_db_saveasdump)
2959 db_dump(ServerProgsDB, "server.db");
2961 db_save(ServerProgsDB, "server.db");
2963 if(autocvar_developer)
2965 if(autocvar_sv_db_saveasdump)
2966 db_dump(TemporaryDB, "server-temp.db");
2968 db_save(TemporaryDB, "server-temp.db");
2970 CheatShutdown(); // must be after cheatcount check
2971 db_close(ServerProgsDB);
2972 db_close(TemporaryDB);
2974 // tell the bot system the game is ending now
2977 WeaponStats_Shutdown();
2980 else if(world_initialized == 0)
2982 print("NOTE: crashed before even initializing the world, not saving persistent data\n");