1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = (self.cnt + 1) % maxclients;
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
63 void SetDefaultAlpha()
65 if(autocvar_g_running_guns)
67 default_player_alpha = -1;
68 default_weapon_alpha = +1;
72 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73 default_weapon_alpha = default_player_alpha;
77 default_player_alpha = autocvar_g_player_alpha;
78 if(default_player_alpha == 0)
79 default_player_alpha = 1;
80 default_weapon_alpha = default_player_alpha;
89 // cvar_set("_sv_init", "0");
90 // we do NOT set this to 0 any more, so someone "accidentally" changing
91 // to this "init" map on a dedicated server will cause no permanent
93 if(autocvar_g_maplist_shuffle)
95 n = tokenizebyseparator(autocvar_g_maplist, " ");
96 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
99 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
101 if(!DoNextMapOverride(1))
109 self.nextthink = time;
113 self.nextthink = time + 1;
114 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
118 void cvar_changes_init()
122 float n, i, adding, pureadding;
125 strunzone(cvar_changes);
126 cvar_changes = string_null;
128 strunzone(cvar_purechanges);
129 cvar_purechanges = string_null;
130 cvar_purechanges_count = 0;
133 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
139 for(i = 0; i < n; ++i)
141 k = bufstr_get(h, i);
143 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
144 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
145 #define BADCVAR(p) if(k == p) continue
147 // general excludes and namespaces for server admin used cvars
148 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
152 BADPREFIX("cvar_check_");
154 BADCVAR("g_configversion");
155 BADCVAR("g_maplist_index");
156 BADCVAR("halflifebsp");
157 BADPREFIX("sv_world");
163 BADPREFIX("scoreboard_");
164 BADPREFIX("g_campaign");
165 BADPREFIX("g_waypointsprite_");
171 BADPREFIX("net_slist_");
177 BADPREFIX("sensitivity");
178 BADPREFIX("userbind");
181 BADPREFIX("crosshair");
182 BADCVAR("mod_q3bsp_lightmapmergepower");
183 BADCVAR("mod_q3bsp_nolightmaps");
185 BADCVAR("mastervolume");
187 BADCVAR("bgmvolume");
190 BADCVAR("developer");
191 BADCVAR("log_dest_udp");
192 BADCVAR("net_address");
193 BADCVAR("net_address_ipv6");
195 BADCVAR("savedgamecfg");
196 BADCVAR("serverconfig");
197 BADCVAR("sv_autoscreenshot");
198 BADCVAR("sv_heartbeatperiod");
199 BADCVAR("sv_vote_master_password");
200 BADCVAR("sys_colortranslation");
201 BADCVAR("sys_specialcharactertranslation");
202 BADCVAR("timeformat");
203 BADCVAR("timestamps");
204 BADPREFIX("developer_");
206 BADPREFIX("g_banned_list");
207 BADPREFIX("g_chat_flood_");
208 BADPREFIX("g_ghost_items");
209 BADPREFIX("g_playerstats_");
210 BADPREFIX("g_respawn_ghosts");
211 BADPREFIX("g_voice_flood_");
212 BADPREFIX("log_file");
214 BADPREFIX("sv_allowdownloads");
215 BADPREFIX("sv_autodemo");
216 BADPREFIX("sv_curl_");
217 BADPREFIX("sv_eventlog");
218 BADPREFIX("sv_logscores_");
219 BADPREFIX("sv_master");
220 BADPREFIX("sv_weaponstats_");
221 BADPREFIX("sv_waypointsprite_");
222 BADCVAR("rescan_pending");
224 // these can contain player IDs, so better hide
225 BADPREFIX("g_forced_team_");
228 BADCVAR("fraglimit");
229 BADCVAR("g_assault");
231 BADCVAR("g_ca_teams");
235 BADCVAR("g_domination");
236 BADCVAR("g_domination_default_teams");
237 BADCVAR("g_freezetag");
238 BADCVAR("g_freezetag_teams");
239 BADCVAR("g_keepaway");
240 BADCVAR("g_keyhunt");
241 BADCVAR("g_keyhunt_teams");
243 BADCVAR("g_nexball");
244 BADCVAR("g_onslaught");
246 BADCVAR("g_race_qualifying_timelimit");
248 BADCVAR("g_tdm_teams");
249 BADCVAR("leadlimit");
252 BADCVAR("timelimit");
256 BADCVAR("g_maplist");
257 BADCVAR("g_maplist_mostrecent");
261 d = cvar_defstring(k);
267 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
268 if(strlen(cvar_changes) > 16384)
270 cvar_changes = "// too many settings have been changed to show them here\n";
275 // now check if the changes are actually gameplay relevant
277 // does nothing visible
278 BADCVAR("captureleadlimit_override");
279 BADCVAR("g_balance_kill_delay");
280 BADCVAR("g_ca_point_leadlimit");
281 BADCVAR("g_ctf_captimerecord_always");
282 BADCVAR("g_ctf_flag_glowtrails");
283 BADCVAR("g_ctf_flag_pickup_verbosename");
284 BADCVAR("g_domination_point_leadlimit");
285 BADCVAR("g_forced_respawn");
286 BADCVAR("g_keyhunt_point_leadlimit");
288 BADCVAR("g_nexball_goalleadlimit");
289 BADCVAR("leadlimit_and_fraglimit");
290 BADCVAR("leadlimit_override");
292 BADCVAR("sv_allow_fullbright");
293 BADCVAR("sv_checkforpacketsduringsleep");
294 BADCVAR("sv_fraginfo");
295 BADCVAR("sv_timeout");
296 BADPREFIX("sv_timeout_");
297 BADPREFIX("crypto_");
298 BADPREFIX("g_chat_");
299 BADPREFIX("g_ctf_captimerecord_");
300 BADPREFIX("g_maplist_votable_");
304 BADPREFIX("sv_cullentities_");
305 BADPREFIX("sv_fraginfo_");
306 BADPREFIX("sv_maxidle_");
307 BADPREFIX("sv_vote_");
308 BADPREFIX("timelimit_");
309 BADCVAR("gameversion");
310 BADPREFIX("gameversion_");
311 BADCVAR("sv_namechangetimer");
313 // allowed changes to server admins (please sync this to server.cfg)
317 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
319 // yes, this does contain some redundant stuff, don't really care
320 BADCVAR("bot_config_file");
321 BADCVAR("bot_number");
322 BADCVAR("bot_prefix");
323 BADCVAR("bot_suffix");
324 BADCVAR("capturelimit_override");
325 BADCVAR("fraglimit_override");
327 BADCVAR("g_antilag");
328 BADCVAR("g_balance_teams");
329 BADCVAR("g_balance_teams_prevent_imbalance");
330 BADCVAR("g_balance_teams_scorefactor");
331 BADCVAR("g_ban_sync_trusted_servers");
332 BADCVAR("g_ban_sync_uri");
333 BADCVAR("g_ca_teams_override");
334 BADCVAR("g_ctf_ignore_frags");
335 BADCVAR("g_domination_point_limit");
336 BADCVAR("g_freezetag_teams_override");
337 BADCVAR("g_friendlyfire");
338 BADCVAR("g_fullbrightitems");
339 BADCVAR("g_fullbrightplayers");
340 BADCVAR("g_keyhunt_point_limit");
341 BADCVAR("g_keyhunt_teams_override");
342 BADCVAR("g_lms_lives_override");
343 BADCVAR("g_maplist");
344 BADCVAR("g_maplist_check_waypoints");
345 BADCVAR("g_maplist_mostrecent_count");
346 BADCVAR("g_maplist_shuffle");
347 BADCVAR("g_maplist_votable");
348 BADCVAR("g_maplist_votable_abstain");
349 BADCVAR("g_maplist_votable_nodetail");
350 BADCVAR("g_maplist_votable_suggestions");
351 BADCVAR("g_maxplayers");
352 BADCVAR("g_mirrordamage");
353 BADCVAR("g_nexball_goallimit");
354 BADCVAR("g_powerups");
355 BADCVAR("g_start_delay");
357 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
360 BADCVAR("maxplayers");
361 BADCVAR("minplayers");
362 BADCVAR("net_address");
364 BADCVAR("rcon_password");
365 BADCVAR("rcon_restricted_commands");
366 BADCVAR("rcon_restricted_password");
368 BADCVAR("sv_adminnick");
369 BADCVAR("sv_autoscreenshot");
370 BADCVAR("sv_autotaunt");
371 BADCVAR("sv_curl_defaulturl");
372 BADCVAR("sv_defaultcharacter");
373 BADCVAR("sv_defaultplayercolors");
374 BADCVAR("sv_defaultplayermodel");
375 BADCVAR("sv_defaultplayerskin");
376 BADCVAR("sv_maxidle");
377 BADCVAR("sv_maxrate");
379 BADCVAR("sv_public");
380 BADCVAR("sv_ready_restart");
381 BADCVAR("sv_status_privacy");
383 BADCVAR("sv_vote_call");
384 BADCVAR("sv_vote_commands");
385 BADCVAR("sv_vote_majority_factor");
386 BADCVAR("sv_vote_master");
387 BADCVAR("sv_vote_master_commands");
388 BADCVAR("sv_vote_master_password");
389 BADCVAR("sv_vote_simple_majority_factor");
390 BADCVAR("teamplay_mode");
391 BADCVAR("timelimit_override");
392 BADCVAR("g_spawnshieldtime");
393 BADPREFIX("g_warmup_");
394 BADPREFIX("sv_ready_restart_");
396 // mutators that announce themselves properly to the server browser
397 BADCVAR("g_instagib");
398 BADCVAR("g_new_toys");
400 BADCVAR("g_grappling_hook");
401 BADCVAR("g_jetpack");
408 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
409 if(strlen(cvar_purechanges) > 16384)
411 cvar_purechanges = "// too many settings have been changed to show them here\n";
415 ++cvar_purechanges_count;
416 // WARNING: this variable is used for the server list
417 // NEVER dare to skip this code!
418 // Hacks to intentionally appearing as "pure server" even though you DO have
419 // modified settings may be punished by removal from the server list.
420 // You can do to the variables cvar_changes and cvar_purechanges all you want,
424 if(cvar_changes == "")
425 cvar_changes = "// this server runs at default server settings\n";
427 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
428 cvar_changes = strzone(cvar_changes);
429 if(cvar_purechanges == "")
430 cvar_purechanges = "// this server runs at default gameplay settings\n";
432 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
433 cvar_purechanges = strzone(cvar_purechanges);
436 void detect_maptype()
445 o_x += random() * (world.maxs_x - world.mins_x);
446 o_y += random() * (world.maxs_y - world.mins_y);
447 o_z += random() * (world.maxs_z - world.mins_z);
449 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
450 if(trace_fraction == 1)
455 for(i = 0; i < 64; i += 4)
457 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
458 if(trace_fraction == 1)
460 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
469 float RandomSeed_Send(entity to, float sf)
471 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
472 WriteShort(MSG_ENTITY, self.cnt);
475 void RandomSeed_Think()
477 self.cnt = bound(0, floor(random() * 65536), 65535);
478 self.nextthink = time + 5;
482 void RandomSeed_Spawn()
484 randomseed = spawn();
485 randomseed.think = RandomSeed_Think;
486 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
491 self.think(); // sets random seed and nextthink
495 void spawnfunc___init_dedicated_server(void)
497 // handler for _init/_init map (only for dedicated server initialization)
499 world_initialized = -1; // don't complain
501 cvar_string = cvar_string_normal;
502 cvar_set = cvar_set_normal;
504 remove = remove_unsafely;
508 e.think = GotoFirstMap;
509 e.nextthink = time; // this is usually 1 at this point
512 e.classname = "info_player_deathmatch"; // safeguard against player joining
514 self.classname = "worldspawn"; // safeguard against various stuff ;)
516 // needs to be done so early because of the constants they create
517 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
518 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
519 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
520 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
521 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
522 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
523 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
526 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
529 void Map_MarkAsRecent(string m);
530 float world_already_spawned;
532 void ClientInit_Spawn();
533 void WeaponStats_Init();
534 void WeaponStats_Shutdown();
535 void spawnfunc_worldspawn (void)
537 float fd, l, i, j, n;
541 cvar_string = cvar_string_normal;
542 cvar_set = cvar_set_normal;
544 if(world_already_spawned)
545 error("world already spawned - you may have EXACTLY ONE worldspawn!");
546 world_already_spawned = TRUE;
548 remove = remove_safely; // during spawning, watch what you remove!
550 cvar_changes_init(); // do this very early now so it REALLY matches the server config
552 compressShortVector_init();
555 head = nextent(world);
560 head = nextent(head);
563 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
565 // needs to be done so early because of the constants they create
566 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
567 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
568 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
569 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
570 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
571 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
572 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
574 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
576 TemporaryDB = db_create();
581 // 1 FLICKER (first variety)
582 lightstyle(1, "mmnmmommommnonmmonqnmmo");
584 // 2 SLOW STRONG PULSE
585 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
587 // 3 CANDLE (first variety)
588 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
591 lightstyle(4, "mamamamamama");
594 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
596 // 6 FLICKER (second variety)
597 lightstyle(6, "nmonqnmomnmomomno");
599 // 7 CANDLE (second variety)
600 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
602 // 8 CANDLE (third variety)
603 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
605 // 9 SLOW STROBE (fourth variety)
606 lightstyle(9, "aaaaaaaazzzzzzzz");
608 // 10 FLUORESCENT FLICKER
609 lightstyle(10, "mmamammmmammamamaaamammma");
611 // 11 SLOW PULSE NOT FADE TO BLACK
612 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
614 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
619 if(autocvar_g_campaign)
622 Map_MarkAsRecent(mapname);
624 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
626 precache_model ("null"); // we need this one before InitGameplayMode
632 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
633 if(bot_waypoints_for_items == 1)
634 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
635 bot_waypoints_for_items = 0;
639 WaypointSprite_Init();
641 GameLogInit(); // prepare everything
643 // changing the logic generating it is okay. But:
644 // it HAS to stay <= 64 chars
645 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
646 if(autocvar_sv_eventlog)
648 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
649 matchid = strzone(s);
651 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
652 s = ":gameinfo:mutators:LIST";
655 MUTATOR_CALLHOOK(BuildMutatorsString);
658 // simple, probably not good in the mutator system
659 if(autocvar_g_grappling_hook)
660 s = strcat(s, ":grappling_hook");
662 // initialiation stuff, not good in the mutator system
663 if(!autocvar_g_use_ammunition)
664 s = strcat(s, ":no_use_ammunition");
666 // initialiation stuff, not good in the mutator system
667 if(autocvar_g_pickup_items == 0)
668 s = strcat(s, ":no_pickup_items");
669 if(autocvar_g_pickup_items > 0)
670 s = strcat(s, ":pickup_items");
672 // initialiation stuff, not good in the mutator system
673 if(autocvar_g_weaponarena != "0")
674 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
676 // TODO to mutator system
677 if(autocvar_g_norecoil)
678 s = strcat(s, ":norecoil");
680 // TODO to mutator system
681 if(autocvar_g_powerups == 0)
682 s = strcat(s, ":no_powerups");
683 if(autocvar_g_powerups > 0)
684 s = strcat(s, ":powerups");
687 GameLogEcho(":gameinfo:end");
690 matchid = strzone(ftos(random()));
692 cvar_set("nextmap", "");
696 if(autocvar_g_campaign)
702 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
704 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
706 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
709 while((s = fgets(fd)))
711 l = tokenize_console(s);
716 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
717 print(" cdtrack ", argv(2), "\n");
719 else if(argv(0) == "fog")
721 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
722 print(" \"fog\" \"", s, "\"\n");
724 else if(argv(0) == "set")
726 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
727 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
729 else if(argv(0) != "//")
731 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
732 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
742 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
743 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
744 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
745 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
746 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
749 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
750 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
751 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
752 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
753 addstat(STAT_FUEL, AS_INT, ammo_fuel);
754 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
755 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
756 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
757 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
758 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
759 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
760 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
761 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
762 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
763 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
765 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
766 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
768 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
770 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
773 addstat(STAT_FROZEN, AS_INT, frozen);
774 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
776 // g_movementspeed hack
777 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
778 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
779 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
780 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
783 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
784 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
787 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
788 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
791 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
793 next_pingtime = time + 5;
797 // set up information replies for clients and server to use
798 maplist_reply = strzone(getmaplist());
799 lsmaps_reply = strzone(getlsmaps());
800 monsterlist_reply = strzone(getmonsterlist());
801 for(i = 0; i < 10; ++i)
805 records_reply[i] = strzone(s);
807 ladder_reply = strzone(getladder());
808 rankings_reply = strzone(getrankings());
813 PingPLReport_Spawn();
817 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
819 // fill sv_curl_serverpackages from .serverpackage files
820 if(autocvar_sv_curl_serverpackages_auto)
823 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
824 for(i = 0; i < n; ++i)
825 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
826 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
827 s = strcat(s, " ", argv(i));
828 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
831 j = search_getsize(fd);
832 for(i = 0; i < j; ++i)
833 s = strcat(s, " ", search_getfilename(fd, i));
836 fd = search_begin("*.serverpackage", TRUE, FALSE);
839 j = search_getsize(fd);
840 for(i = 0; i < j; ++i)
841 s = strcat(s, " ", search_getfilename(fd, i));
844 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
847 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
849 // physics/balance/config changes that count as mod
850 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
851 modname = cvar_string("g_mod_physics");
852 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
853 modname = cvar_string("g_mod_balance");
854 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
855 modname = cvar_string("g_mod_config");
856 // extra mutators that deserve to count as mod
857 MUTATOR_CALLHOOK(SetModname);
860 modname = strzone(modname);
862 WinningConditionHelper(); // set worldstatus
864 world_initialized = 1;
867 void spawnfunc_light (void)
869 //makestatic (self); // Who the f___ did that?
875 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
883 float Map_Count, Map_Current;
884 string Map_Current_Name;
886 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
887 float GetMaplistPosition()
893 idx = autocvar_g_maplist_index;
900 for(pos = 0; pos < Map_Count; ++pos)
904 // resume normal maplist rotation if current map is not in g_maplist
908 float MapHasRightSize(string map)
911 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
912 if(autocvar_g_maplist_check_waypoints)
914 dprint("checkwp "); dprint(map);
915 if(!fexists(strcat("maps/", map, ".waypoints")))
917 dprint(": no waypoints\n");
920 dprint(": has waypoints\n");
923 // open map size restriction file
924 dprint("opensize "); dprint(map);
925 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
928 float mapmin, mapmax;
930 mapmin = stof(fgets(fh));
931 mapmax = stof(fgets(fh));
933 if(player_count < mapmin)
935 dprint("not enough\n");
938 if(player_count > mapmax)
940 dprint("too many\n");
943 dprint("right size\n");
946 dprint(": not found\n");
950 string Map_Filename(float position)
952 return strcat("maps/", argv(position), ".bsp");
955 string strwords(string s, float w)
958 for(endpos = 0; w && endpos >= 0; --w)
959 endpos = strstrofs(s, " ", endpos + 1);
963 return substring(s, 0, endpos);
966 float strhasword(string s, string w)
968 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
971 void Map_MarkAsRecent(string m)
973 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
976 float Map_IsRecent(string m)
978 return strhasword(autocvar_g_maplist_mostrecent, m);
981 float Map_Check(float position, float pass)
985 map_next = argv(position);
988 if(Map_IsRecent(map_next))
991 filename = Map_Filename(position);
992 if(MapInfo_CheckMap(map_next))
996 if(MapHasRightSize(map_next))
1001 dprint( "Couldn't select '", filename, "'..\n" );
1006 void Map_Goto_SetStr(string nextmapname)
1008 if(getmapname_stored != "")
1009 strunzone(getmapname_stored);
1010 if(nextmapname == "")
1011 getmapname_stored = "";
1013 getmapname_stored = strzone(nextmapname);
1016 void Map_Goto_SetFloat(float position)
1018 cvar_set("g_maplist_index", ftos(position));
1019 Map_Goto_SetStr(argv(position));
1022 void Map_Goto(float reinit)
1024 MapInfo_LoadMap(getmapname_stored, reinit);
1027 // return codes of map selectors:
1028 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1029 // -2 = permanent failure
1030 float() MaplistMethod_Iterate = // usual method
1034 dprint("Trying MaplistMethod_Iterate\n");
1036 for(pass = 1; pass <= 2; ++pass)
1038 for(i = 1; i < Map_Count; ++i)
1041 mapindex = (i + Map_Current) % Map_Count;
1042 if(Map_Check(mapindex, pass))
1049 float() MaplistMethod_Repeat = // fallback method
1051 dprint("Trying MaplistMethod_Repeat\n");
1053 if(Map_Check(Map_Current, 2))
1058 float() MaplistMethod_Random = // random map selection
1062 dprint("Trying MaplistMethod_Random\n");
1066 for(i = 0; i <= imax; ++i)
1069 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1070 if(Map_Check(mapindex, 1))
1076 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1077 // the exponent sets a bias on the map selection:
1078 // the higher the exponent, the less likely "shortly repeated" same maps are
1080 float i, j, imax, insertpos;
1082 dprint("Trying MaplistMethod_Shuffle\n");
1086 for(i = 0; i <= imax; ++i)
1090 // now reinsert this at another position
1091 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1092 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1093 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1094 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1096 // insert the current map there
1098 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1099 newlist = strcat(newlist, " ", argv(j));
1100 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1101 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1102 newlist = strcat(newlist, " ", argv(j));
1103 newlist = substring(newlist, 1, strlen(newlist) - 1);
1104 cvar_set("g_maplist", newlist);
1105 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1107 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1108 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1109 if(Map_Check(Map_Current, 1))
1117 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1119 for (i = 0; i < Map_Count; ++i)
1120 if (Map_Check(i, 2))
1124 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1125 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1126 if(autocvar_g_maplist_shuffle)
1128 localcmd("\nmenu_cmd sync\n");
1129 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1132 error("empty maplist, cannot select a new map");
1133 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1135 if(Map_Current_Name)
1136 strunzone(Map_Current_Name);
1137 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1138 // this may or may not be correct, but who cares, in the worst case a map
1139 // isn't chosen in the first pass that should have been
1150 if(autocvar_g_maplist_shuffle > 0)
1151 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1154 if(autocvar_g_maplist_selectrandom)
1155 nextMap = MaplistMethod_Random();
1158 nextMap = MaplistMethod_Iterate();
1161 nextMap = MaplistMethod_Repeat();
1165 Map_Goto_SetFloat(nextMap);
1166 return getmapname_stored;
1172 float DoNextMapOverride(float reinit)
1174 if(autocvar_g_campaign)
1176 CampaignPostIntermission();
1177 alreadychangedlevel = TRUE;
1180 if(autocvar_quit_when_empty)
1182 if(player_count <= currentbots)
1185 alreadychangedlevel = TRUE;
1189 if(autocvar_quit_and_redirect != "")
1191 redirection_target = strzone(autocvar_quit_and_redirect);
1192 alreadychangedlevel = TRUE;
1195 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1197 localcmd("restart\n");
1198 alreadychangedlevel = TRUE;
1201 if(autocvar_nextmap != "")
1204 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1205 cvar_set("nextmap",m);
1207 if(!m || gametypevote)
1209 if(autocvar_sv_vote_gametype)
1215 if(MapInfo_CheckMap(m))
1219 alreadychangedlevel = TRUE;
1223 if(!reinit && autocvar_lastlevel)
1225 cvar_settemp_restore();
1226 localcmd("set lastlevel 0\ntogglemenu 1\n");
1227 alreadychangedlevel = TRUE;
1233 void GotoNextMap(float reinit)
1238 if (alreadychangedlevel)
1240 alreadychangedlevel = TRUE;
1244 nextMap = GetNextMap();
1246 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1255 When the player presses attack or jump, change to the next level
1258 .float autoscreenshot;
1259 void IntermissionThink()
1261 FixIntermissionClient(self);
1263 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1264 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1266 if( (server_screenshot || client_screenshot)
1267 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1269 self.autoscreenshot = -1;
1270 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1274 if (time < intermission_exittime)
1277 if(!mapvote_initialized)
1278 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1288 Returns the entity to view from
1292 entity FindIntermission()
1297 // look for info_intermission first
1298 spot = find (world, classname, "info_intermission");
1300 { // pick a random one
1304 spot = find (spot, classname, "info_intermission");
1306 spot = find (spot, classname, "info_intermission");
1312 // then look for the start position
1313 spot = find (world, classname, "info_player_start");
1317 // testinfo_player_start is only found in regioned levels
1318 spot = find (world, classname, "testplayerstart");
1322 // then look for the start position
1323 spot = find (world, classname, "info_player_deathmatch");
1327 //objerror ("FindIntermission: no spot");
1333 ===============================================================================
1337 ===============================================================================
1340 void DumpStats(float final)
1349 to_console = autocvar_sv_logscores_console;
1350 to_eventlog = autocvar_sv_eventlog;
1351 to_file = autocvar_sv_logscores_file;
1355 to_console = TRUE; // always print printstats replies
1356 to_eventlog = FALSE; // but never print them to the event log
1360 if(autocvar_sv_eventlog_console)
1361 to_console = FALSE; // otherwise we get the output twice
1367 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1377 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1381 fputs(file, strcat(s, "\n"));
1384 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1390 fputs(file, strcat(s, "\n"));
1392 FOR_EACH_CLIENT(other)
1394 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1396 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1397 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1398 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1399 s = strcat(s, ftos(other.team), ":");
1401 s = strcat(s, "spectator:");
1404 print(s, other.netname, "\n");
1406 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1408 fputs(file, strcat(s, other.netname, "\n"));
1414 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1420 fputs(file, strcat(s, "\n"));
1422 for(i = 1; i < 16; ++i)
1424 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1425 s = strcat(s, ":", ftos(i));
1431 fputs(file, strcat(s, "\n"));
1438 GameLogEcho(":end");
1441 fputs(file, ":end\n");
1446 void FixIntermissionClient(entity e)
1449 if(!e.autoscreenshot) // initial call
1451 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1453 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1454 e.solid = SOLID_NOT;
1455 e.movetype = MOVETYPE_NONE;
1456 e.takedamage = DAMAGE_NO;
1459 e.weaponentity.effects = EF_NODRAW;
1460 if (e.weaponentity.weaponentity)
1461 e.weaponentity.weaponentity.effects = EF_NODRAW;
1463 if(IS_REAL_CLIENT(e))
1465 stuffcmd(e, "\nscr_printspeed 1000000\n");
1466 s = autocvar_sv_intermission_cdtrack;
1468 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1470 WriteByte(MSG_ONE, SVC_INTERMISSION);
1476 go to the next level for deathmatch
1477 only called if a time or frag limit has expired
1483 intermission_running = 1;
1485 // enforce a wait time before allowing changelevel
1486 if(player_count > 0)
1487 intermission_exittime = time + autocvar_sv_mapchange_delay;
1489 intermission_exittime = -1;
1492 WriteByte (MSG_ALL, SVC_CDTRACK);
1493 WriteByte (MSG_ALL, 3);
1494 WriteByte (MSG_ALL, 3);
1495 // done in FixIntermission
1498 //pos = FindIntermission ();
1505 PlayerStats_GameReport(TRUE);
1506 WeaponStats_Shutdown();
1508 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1510 if(autocvar_sv_eventlog)
1511 GameLogEcho(":gameover");
1515 FOR_EACH_PLAYER(other) {
1516 FixIntermissionClient(other);
1518 bprint(other.netname, " ^7wins.\n");
1521 if(autocvar_g_campaign)
1522 CampaignPreIntermission();
1524 MUTATOR_CALLHOOK(MatchEnd);
1526 localcmd("\nsv_hook_gameend\n");
1533 Exit deathmatch games upon conditions
1536 void CheckRules_Player()
1538 if (gameover) // someone else quit the game already
1541 if(self.deadflag == DEAD_NO)
1542 self.play_time += frametime;
1544 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1545 // (div0: and that in CheckRules_World please)
1548 float checkrules_equality;
1549 float checkrules_suddendeathwarning;
1550 float checkrules_suddendeathend;
1551 float checkrules_overtimesadded; //how many overtimes have been already added
1553 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1554 const float WINNING_YES = 1; // winner found
1555 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1556 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1558 float InitiateSuddenDeath()
1560 // Check first whether normal overtimes could be added before initiating suddendeath mode
1561 // - for this timelimit_overtime needs to be >0 of course
1562 // - also check the winning condition calculated in the previous frame and only add normal overtime
1563 // again, if at the point at which timelimit would be extended again, still no winner was found
1564 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1566 return 1; // need to call InitiateOvertime later
1570 if(!checkrules_suddendeathend)
1572 if(autocvar_g_campaign)
1573 checkrules_suddendeathend = time; // no suddendeath in campaign
1575 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1576 if(g_race && !g_race_qualifying)
1577 race_StartCompleting();
1583 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1585 ++checkrules_overtimesadded;
1586 //add one more overtime by simply extending the timelimit
1588 tl = autocvar_timelimit;
1589 tl += autocvar_timelimit_overtime;
1590 cvar_set("timelimit", ftos(tl));
1592 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1595 float GetWinningCode(float fraglimitreached, float equality)
1597 if(autocvar_g_campaign == 1)
1598 if(fraglimitreached)
1605 if(fraglimitreached)
1606 return WINNING_STARTSUDDENDEATHOVERTIME;
1608 return WINNING_NEVER;
1610 if(fraglimitreached)
1616 // set the .winning flag for exactly those players with a given field value
1617 void SetWinners(.float field, float value)
1620 FOR_EACH_PLAYER(head)
1621 head.winning = (head.field == value);
1624 // set the .winning flag for those players with a given field value
1625 void AddWinners(.float field, float value)
1628 FOR_EACH_PLAYER(head)
1629 if(head.field == value)
1633 // clear the .winning flags
1634 void ClearWinners(void)
1637 FOR_EACH_PLAYER(head)
1641 // Onslaught winning condition:
1642 // game terminates if only one team has a working generator (or none)
1643 float WinningCondition_Onslaught()
1646 float t1, t2, t3, t4;
1648 WinningConditionHelper(); // set worldstatus
1653 // first check if the game has ended
1654 t1 = t2 = t3 = t4 = 0;
1655 head = find(world, classname, "onslaught_generator");
1658 if (head.health > 0)
1660 if (head.team == NUM_TEAM_1) t1 = 1;
1661 if (head.team == NUM_TEAM_2) t2 = 1;
1662 if (head.team == NUM_TEAM_3) t3 = 1;
1663 if (head.team == NUM_TEAM_4) t4 = 1;
1665 head = find(head, classname, "onslaught_generator");
1667 if (t1 + t2 + t3 + t4 < 2)
1669 // game over, only one team remains (or none)
1671 if (t1) SetWinners(team, NUM_TEAM_1);
1672 if (t2) SetWinners(team, NUM_TEAM_2);
1673 if (t3) SetWinners(team, NUM_TEAM_3);
1674 if (t4) SetWinners(team, NUM_TEAM_4);
1675 dprint("Have a winner, ending game.\n");
1679 // Two or more teams remain
1683 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1684 // they win. Otherwise the defending team wins once the timelimit passes.
1685 void assault_new_round();
1686 float WinningCondition_Assault()
1690 WinningConditionHelper(); // set worldstatus
1692 status = WINNING_NO;
1693 // as the timelimit has not yet passed just assume the defending team will win
1694 if(assault_attacker_team == NUM_TEAM_1)
1696 SetWinners(team, NUM_TEAM_2);
1700 SetWinners(team, NUM_TEAM_1);
1704 ent = find(world, classname, "target_assault_roundend");
1707 if(ent.winning) // round end has been triggered by attacking team
1709 bprint("ASSAULT: round completed...\n");
1710 SetWinners(team, assault_attacker_team);
1712 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1714 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1716 status = WINNING_YES;
1723 assault_new_round();
1732 // LMS winning condition: game terminates if and only if there's at most one
1733 // one player who's living lives. Top two scores being equal cancels the time
1735 float WinningCondition_LMS()
1742 have_player = FALSE;
1743 have_players = FALSE;
1744 l = LMS_NewPlayerLives();
1746 head = find(world, classname, "player");
1749 head2 = find(head, classname, "player");
1751 have_players = TRUE;
1755 // we have at least one player
1758 // two or more active players - continue with the game
1762 // exactly one player?
1765 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1769 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1775 // and assign him his first place
1776 PlayerScore_Add(head, SP_LMS_RANK, 1);
1783 // nobody is playing at all...
1786 // wait for players...
1790 // SNAFU (maybe a draw game?)
1792 dprint("No players, ending game.\n");
1797 // When we get here, we have at least two players who are actually LIVING,
1798 // now check if the top two players have equal score.
1799 WinningConditionHelper();
1802 if(WinningConditionHelper_winner)
1803 WinningConditionHelper_winner.winning = TRUE;
1804 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1805 return WINNING_NEVER;
1807 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1811 void ShuffleMaplist()
1813 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1817 float WinningCondition_Scores(float limit, float leadlimit)
1821 // TODO make everything use THIS winning condition (except LMS)
1822 WinningConditionHelper();
1826 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1827 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1828 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1829 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1833 if(WinningConditionHelper_winner)
1834 WinningConditionHelper_winner.winning = 1;
1835 if(WinningConditionHelper_winnerteam >= 0)
1836 SetWinners(team, WinningConditionHelper_winnerteam);
1838 if(WinningConditionHelper_lowerisbetter)
1840 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1841 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1845 if(WinningConditionHelper_zeroisworst)
1846 leadlimit = 0; // not supported in this mode
1848 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1849 // these modes always score in increments of 1, thus this makes sense
1851 if(leaderfrags != WinningConditionHelper_topscore)
1853 leaderfrags = WinningConditionHelper_topscore;
1856 if (leaderfrags == limit - 1)
1857 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1858 else if (leaderfrags == limit - 2)
1859 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1860 else if (leaderfrags == limit - 3)
1861 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1865 limitreached = FALSE;
1867 if(WinningConditionHelper_topscore >= limit)
1868 limitreached = TRUE;
1871 float leadlimitreached;
1872 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1873 if(autocvar_leadlimit_and_fraglimit)
1874 limitreached = (limitreached && leadlimitreached);
1876 limitreached = (limitreached || leadlimitreached);
1880 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1882 return GetWinningCode(
1883 WinningConditionHelper_topscore && limitreached,
1884 WinningConditionHelper_equality
1888 float WinningCondition_Race(float fraglimit)
1899 if(p.race_completed)
1904 wc = WinningCondition_Scores(fraglimit, 0);
1906 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1907 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1908 // do NOT support equality when the laps are all raced!
1909 return WINNING_STARTSUDDENDEATHOVERTIME;
1911 return WINNING_NEVER;
1914 float WinningCondition_QualifyingThenRace(float limit)
1917 wc = WinningCondition_Scores(limit, 0);
1919 // NEVER initiate overtime
1920 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1928 float WinningCondition_RanOutOfSpawns()
1932 if(have_team_spawns <= 0)
1935 if(autocvar_g_spawn_useallspawns <= 0)
1938 if(!some_spawn_has_been_used)
1941 team1_score = team2_score = team3_score = team4_score = 0;
1943 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1945 if(head.team == NUM_TEAM_1)
1947 else if(head.team == NUM_TEAM_2)
1949 else if(head.team == NUM_TEAM_3)
1951 else if(head.team == NUM_TEAM_4)
1955 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1957 if(head.team == NUM_TEAM_1)
1959 else if(head.team == NUM_TEAM_2)
1961 else if(head.team == NUM_TEAM_3)
1963 else if(head.team == NUM_TEAM_4)
1968 if(team1_score + team2_score + team3_score + team4_score == 0)
1970 checkrules_equality = TRUE;
1973 else if(team1_score + team2_score + team3_score + team4_score == 1)
1978 else if(team2_score)
1980 else if(team3_score)
1982 else // if(team4_score)
1984 CheckAllowedTeams(world);
1985 for(i = 0; i < MAX_TEAMSCORE; ++i)
1987 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1988 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1989 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1990 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1993 AddWinners(team, t);
2004 Exit deathmatch games upon conditions
2007 void ReadyRestart();
2008 void CheckRules_World()
2019 if (gameover) // someone else quit the game already
2021 if(player_count == 0) // Nobody there? Then let's go to the next map
2023 // this will actually check the player count in the next frame
2024 // again, but this shouldn't hurt
2028 timelimit = autocvar_timelimit * 60;
2029 fraglimit = autocvar_fraglimit;
2030 leadlimit = autocvar_leadlimit;
2032 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2035 timelimit = 0; // timelimit is not made for warmup
2037 fraglimit = 0; // no fraglimit for now
2038 leadlimit = 0; // no leadlimit for now
2043 timelimit += game_starttime;
2045 else if (timelimit < 0)
2053 timelimit = 0; // ONS has its own overtime rule
2058 if(timelimit > game_starttime)
2059 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2061 game_completion_ratio = 0;
2063 if(checkrules_suddendeathend)
2065 if(!checkrules_suddendeathwarning)
2067 checkrules_suddendeathwarning = TRUE;
2068 if(g_race && !g_race_qualifying)
2069 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2071 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2076 if (timelimit && time >= timelimit)
2078 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2081 float playerswithlaps;
2084 totalplayers = playerswithlaps = readyplayers = 0;
2085 FOR_EACH_PLAYER(head)
2088 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2094 // at least 2 of the players have completed a lap: start the RACE
2095 // otherwise, the players should end the qualifying on their own
2096 if(readyplayers || playerswithlaps >= 2)
2098 checkrules_suddendeathend = 0;
2099 ReadyRestart(); // go to race
2103 wantovertime |= InitiateSuddenDeath();
2106 wantovertime |= InitiateSuddenDeath();
2110 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2116 float checkrules_status;
2117 checkrules_status = WinningCondition_RanOutOfSpawns();
2118 if(checkrules_status == WINNING_YES)
2120 bprint("Hey! Someone ran out of spawns!\n");
2122 else if(g_race && !g_race_qualifying && timelimit >= 0)
2124 checkrules_status = WinningCondition_Race(fraglimit);
2125 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2127 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2129 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2130 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2134 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2138 checkrules_status = WinningCondition_LMS();
2140 else if (g_onslaught)
2142 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2146 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2147 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2150 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2152 checkrules_status = WINNING_NEVER;
2153 checkrules_overtimesadded = -1;
2154 wantovertime |= InitiateSuddenDeath();
2157 if(checkrules_status == WINNING_NEVER)
2158 // equality cases! Nobody wins if the overtime ends in a draw.
2163 if(checkrules_status == WINNING_NEVER)
2166 checkrules_status = WINNING_YES;
2169 if(checkrules_suddendeathend)
2170 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2171 checkrules_status = WINNING_YES;
2173 if(checkrules_status == WINNING_YES)
2175 //print("WINNING\n");
2180 string GotoMap(string m)
2182 m = GameTypeVote_MapInfo_FixName(m);
2184 return "The map you suggested is not available on this server.";
2185 if (!autocvar_sv_vote_gametype)
2186 if(!MapInfo_CheckMap(m))
2187 return "The map you suggested does not support the current game mode.";
2188 cvar_set("nextmap", m);
2189 cvar_set("timelimit", "-1");
2190 if(mapvote_initialized || alreadychangedlevel)
2192 if(DoNextMapOverride(0))
2193 return "Map switch initiated.";
2195 return "Hm... no. For some reason I like THIS map more.";
2198 return "Map switch will happen after scoreboard.";
2204 anticheat_endframe();
2207 FOR_EACH_REALCLIENT(self)
2209 entity e = IS_SPEC(self) ? self.enemy : self;
2211 self.typehit_time = time;
2212 else if(e.damage_dealt)
2214 self.hit_time = time;
2215 self.damage_dealt_total += ceil(e.damage_dealt);
2218 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2219 // add 1 frametime because after this, engine SV_Physics
2220 // increases time by a frametime and then networks the frame
2221 // add another frametime because client shows everything with
2222 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2224 FOR_EACH_CLIENT(self)
2226 self.typehitsound = FALSE;
2227 self.damage_dealt = 0;
2228 antilag_record(self, altime);
2230 FOR_EACH_MONSTER(self)
2231 antilag_record(self, altime);
2237 * returns TRUE if redirecting
2239 float redirection_timeout;
2240 float redirection_nextthink;
2241 float RedirectionThink()
2243 float clients_found;
2245 if(redirection_target == "")
2248 if(!redirection_timeout)
2250 cvar_set("sv_public", "-2");
2251 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2252 if(redirection_target == "self")
2253 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2255 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2258 if(time < redirection_nextthink)
2261 redirection_nextthink = time + 1;
2264 FOR_EACH_REALCLIENT(self)
2267 print("Redirecting: sending connect command to ", self.netname, "\n");
2268 if(redirection_target == "self")
2269 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2271 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2275 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2277 if(time > redirection_timeout || clients_found == 0)
2278 localcmd("\nwait; wait; wait; quit\n");
2283 void TargetMusic_RestoreGame();
2286 // Loaded from a save game
2287 // some things then break, so let's work around them...
2289 // Progs DB (capture records)
2290 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2294 MapInfo_Enumerate();
2295 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2298 TargetMusic_RestoreGame();
2305 if(world_initialized > 0)
2307 world_initialized = 0;
2308 print("Saving persistent data...\n");
2311 // playerstats with unfinished match
2312 PlayerStats_GameReport(FALSE);
2314 if(!cheatcount_total)
2316 if(autocvar_sv_db_saveasdump)
2317 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2319 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2321 if(autocvar_developer)
2323 if(autocvar_sv_db_saveasdump)
2324 db_dump(TemporaryDB, "server-temp.db");
2326 db_save(TemporaryDB, "server-temp.db");
2328 CheatShutdown(); // must be after cheatcount check
2329 db_close(ServerProgsDB);
2330 db_close(TemporaryDB);
2332 // tell the bot system the game is ending now
2335 WeaponStats_Shutdown();
2338 else if(world_initialized == 0)
2340 print("NOTE: crashed before even initializing the world, not saving persistent data\n");