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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_ctf");
261                 BADCVAR("g_cts");
262                 BADCVAR("g_dm");
263                 BADCVAR("g_domination");
264                 BADCVAR("g_domination_default_teams");
265                 BADCVAR("g_freezetag");
266                 BADCVAR("g_freezetag_teams");
267                 BADCVAR("g_keepaway");
268                 BADCVAR("g_keyhunt");
269                 BADCVAR("g_keyhunt_teams");
270                 BADCVAR("g_lms");
271                 BADCVAR("g_nexball");
272                 BADCVAR("g_onslaught");
273                 BADCVAR("g_race");
274                 BADCVAR("g_race_qualifying_timelimit");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("leadlimit_and_fraglimit");
319                 BADCVAR("leadlimit_override");
320                 BADCVAR("pausable");
321                 BADCVAR("sv_allow_fullbright");
322                 BADCVAR("sv_checkforpacketsduringsleep");
323                 BADCVAR("sv_fraginfo");
324                 BADCVAR("sv_timeout");
325                 BADPREFIX("sv_timeout_");
326                 BADCVAR("welcome_message_time");
327                 BADPREFIX("crypto_");
328                 BADPREFIX("g_chat_");
329                 BADPREFIX("g_ctf_captimerecord_");
330                 BADPREFIX("g_maplist_votable_");
331                 BADPREFIX("net_");
332                 BADPREFIX("prvm_");
333                 BADPREFIX("skill_");
334                 BADPREFIX("sv_cullentities_");
335                 BADPREFIX("sv_fraginfo_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_namechangetimer");
342
343                 // allowed changes to server admins (please sync this to server.cfg)
344                 // vi commands:
345                 //   :/"impure"/,$d
346                 //   :g!,^\/\/[^ /],d
347                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
348                 //   :%!sort
349                 // yes, this does contain some redundant stuff, don't really care
350                 BADCVAR("bot_config_file");
351                 BADCVAR("bot_number");
352                 BADCVAR("bot_prefix");
353                 BADCVAR("bot_suffix");
354                 BADCVAR("capturelimit_override");
355                 BADCVAR("fraglimit_override");
356                 BADCVAR("gametype");
357                 BADCVAR("g_antilag");
358                 BADCVAR("g_balance_teams");
359                 BADCVAR("g_balance_teams_prevent_imbalance");
360                 BADCVAR("g_balance_teams_scorefactor");
361                 BADCVAR("g_ban_sync_trusted_servers");
362                 BADCVAR("g_ban_sync_uri");
363                 BADCVAR("g_ca_teams_override");
364                 BADCVAR("g_ctf_ignore_frags");
365                 BADCVAR("g_domination_point_limit");
366                 BADCVAR("g_freezetag_teams_override");
367                 BADCVAR("g_friendlyfire");
368                 BADCVAR("g_fullbrightitems");
369                 BADCVAR("g_fullbrightplayers");
370                 BADCVAR("g_keyhunt_point_limit");
371                 BADCVAR("g_keyhunt_teams_override");
372                 BADCVAR("g_lms_lives_override");
373                 BADCVAR("g_maplist");
374                 BADCVAR("g_maplist_check_waypoints");
375                 BADCVAR("g_maplist_mostrecent_count");
376                 BADCVAR("g_maplist_shuffle");
377                 BADCVAR("g_maplist_votable");
378                 BADCVAR("g_maplist_votable_abstain");
379                 BADCVAR("g_maplist_votable_nodetail");
380                 BADCVAR("g_maplist_votable_suggestions");
381                 BADCVAR("g_maxplayers");
382                 BADCVAR("g_mirrordamage");
383                 BADCVAR("g_nexball_goallimit");
384                 BADCVAR("g_powerups");
385                 BADCVAR("g_start_delay");
386                 BADCVAR("g_warmup");
387                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
388                 BADCVAR("hostname");
389                 BADCVAR("log_file");
390                 BADCVAR("maxplayers");
391                 BADCVAR("minplayers");
392                 BADCVAR("net_address");
393                 BADCVAR("port");
394                 BADCVAR("rcon_password");
395                 BADCVAR("rcon_restricted_commands");
396                 BADCVAR("rcon_restricted_password");
397                 BADCVAR("skill");
398                 BADCVAR("sv_adminnick");
399                 BADCVAR("sv_autoscreenshot");
400                 BADCVAR("sv_autotaunt");
401                 BADCVAR("sv_curl_defaulturl");
402                 BADCVAR("sv_defaultcharacter");
403                 BADCVAR("sv_defaultplayercolors");
404                 BADCVAR("sv_defaultplayermodel");
405                 BADCVAR("sv_defaultplayerskin");
406                 BADCVAR("sv_maxidle");
407                 BADCVAR("sv_maxrate");
408                 BADCVAR("sv_motd");
409                 BADCVAR("sv_public");
410                 BADCVAR("sv_ready_restart");
411                 BADCVAR("sv_status_privacy");
412                 BADCVAR("sv_taunt");
413                 BADCVAR("sv_vote_call");
414                 BADCVAR("sv_vote_commands");
415                 BADCVAR("sv_vote_majority_factor");
416                 BADCVAR("sv_vote_master");
417                 BADCVAR("sv_vote_master_commands");
418                 BADCVAR("sv_vote_master_password");
419                 BADCVAR("sv_vote_simple_majority_factor");
420                 BADCVAR("sys_ticrate");
421                 BADCVAR("teamplay_mode");
422                 BADCVAR("timelimit_override");
423                 BADCVAR("g_spawnshieldtime");
424                 BADPREFIX("g_warmup_");
425                 BADPREFIX("sv_ready_restart_");
426
427                 // mutators that announce themselves properly to the server browser
428                 BADCVAR("g_minstagib");
429                 BADCVAR("g_new_toys");
430                 BADCVAR("g_nix");
431                 BADCVAR("g_grappling_hook");
432                 BADCVAR("g_jetpack");
433                 
434 #undef BADPREFIX
435 #undef BADCVAR
436
437                 if(pureadding)
438                 {
439                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
440                         if(strlen(cvar_purechanges) > 16384)
441                         {
442                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
443                                 pureadding = 0;
444                         }
445                 }
446                 ++cvar_purechanges_count;
447                 // WARNING: this variable is used for the server list
448                 // NEVER dare to skip this code!
449                 // Hacks to intentionally appearing as "pure server" even though you DO have
450                 // modified settings may be punished by removal from the server list.
451                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
452                 // though.
453         }
454         buf_del(h);
455         if(cvar_changes == "")
456                 cvar_changes = "// this server runs at default server settings\n";
457         else
458                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
459         cvar_changes = strzone(cvar_changes);
460         if(cvar_purechanges == "")
461                 cvar_purechanges = "// this server runs at default gameplay settings\n";
462         else
463                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
464         cvar_purechanges = strzone(cvar_purechanges);
465 }
466
467 void detect_maptype()
468 {
469 #if 0
470         vector o, v;
471         float i;
472
473         for(;;)
474         {
475                 o = world.mins;
476                 o_x += random() * (world.maxs_x - world.mins_x);
477                 o_y += random() * (world.maxs_y - world.mins_y);
478                 o_z += random() * (world.maxs_z - world.mins_z);
479
480                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
481                 if(trace_fraction == 1)
482                         continue;
483
484                 v = trace_endpos;
485
486                 for(i = 0; i < 64; i += 4)
487                 {
488                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
489         if(trace_fraction == 1)
490                 continue;
491                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
492                 }
493
494                 break;
495         }
496 #endif
497 }
498
499 entity randomseed;
500 float RandomSeed_Send(entity to, float sf)
501 {
502         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
503         WriteShort(MSG_ENTITY, self.cnt);
504         return TRUE;
505 }
506 void RandomSeed_Think()
507 {
508         self.cnt = bound(0, floor(random() * 65536), 65535);
509         self.nextthink = time + 5;
510
511         self.SendFlags |= 1;
512 }
513 void RandomSeed_Spawn()
514 {
515         randomseed = spawn();
516         randomseed.think = RandomSeed_Think;
517         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
518
519         entity oldself;
520         oldself = self;
521         self = randomseed;
522         self.think(); // sets random seed and nextthink
523         self = oldself;
524 }
525
526 void spawnfunc___init_dedicated_server(void)
527 {
528         // handler for _init/_init map (only for dedicated server initialization)
529
530         world_initialized = -1; // don't complain
531         cvar = cvar_normal;
532         cvar_string = cvar_string_normal;
533         cvar_set = cvar_set_normal;
534
535         remove = remove_unsafely;
536
537         entity e;
538         e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = spawn();
543         e.classname = "info_player_deathmatch"; // safeguard against player joining
544
545         self.classname = "worldspawn"; // safeguard against various stuff ;)
546
547         // needs to be done so early because of the constants they create
548         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
549         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
550         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
551         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
552
553         MapInfo_Enumerate();
554         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
555 }
556
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
559 void Nagger_Init();
560 void ClientInit_Spawn();
561 void WeaponStats_Init();
562 void WeaponStats_Shutdown();
563 void spawnfunc_worldspawn (void)
564 {
565         float fd, l, i, j, n;
566         string s, col;
567
568         cvar = cvar_normal;
569         cvar_string = cvar_string_normal;
570         cvar_set = cvar_set_normal;
571
572         if(world_already_spawned)
573                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
574         world_already_spawned = TRUE;
575
576         remove = remove_safely; // during spawning, watch what you remove!
577
578         check_unacceptable_compiler_bugs();
579
580         cvar_changes_init(); // do this very early now so it REALLY matches the server config
581
582         compressShortVector_init();
583
584         entity head;
585         head = nextent(world);
586         maxclients = 0;
587         while(head)
588         {
589                 ++maxclients;
590                 head = nextent(head);
591         }
592
593         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
594
595         // needs to be done so early because of the constants they create
596         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
597         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
598         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
599         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
600
601         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
602
603         TemporaryDB = db_create();
604
605         // 0 normal
606         lightstyle(0, "m");
607
608         // 1 FLICKER (first variety)
609         lightstyle(1, "mmnmmommommnonmmonqnmmo");
610
611         // 2 SLOW STRONG PULSE
612         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
613
614         // 3 CANDLE (first variety)
615         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616
617         // 4 FAST STROBE
618         lightstyle(4, "mamamamamama");
619
620         // 5 GENTLE PULSE 1
621         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
622
623         // 6 FLICKER (second variety)
624         lightstyle(6, "nmonqnmomnmomomno");
625
626         // 7 CANDLE (second variety)
627         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
628
629         // 8 CANDLE (third variety)
630         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
631
632         // 9 SLOW STROBE (fourth variety)
633         lightstyle(9, "aaaaaaaazzzzzzzz");
634
635         // 10 FLUORESCENT FLICKER
636         lightstyle(10, "mmamammmmammamamaaamammma");
637
638         // 11 SLOW PULSE NOT FADE TO BLACK
639         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
640
641         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
642
643         // 63 testing
644         lightstyle(63, "a");
645
646         if(autocvar_g_campaign)
647                 CampaignPreInit();
648
649         Map_MarkAsRecent(mapname);
650
651         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
652
653         precache_model ("null"); // we need this one before InitGameplayMode
654         InitGameplayMode();
655         readlevelcvars();
656         GrappleHookInit();
657         ElectroInit();
658
659         player_count = 0;
660         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
661         if(bot_waypoints_for_items == 1)
662                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
663                         bot_waypoints_for_items = 0;
664
665         precache();
666
667         WaypointSprite_Init();
668
669         GameLogInit(); // prepare everything
670         // NOTE for matchid:
671         // changing the logic generating it is okay. But:
672         // it HAS to stay <= 64 chars
673         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
674         if(autocvar_sv_eventlog)
675         {
676                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
677                 matchid = strzone(s);
678
679                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
680                 s = ":gameinfo:mutators:LIST";
681
682                 ret_string = s;
683                 MUTATOR_CALLHOOK(BuildMutatorsString);
684                 s = ret_string;
685
686                 // simple, probably not good in the mutator system
687                 if(autocvar_g_grappling_hook)
688                         s = strcat(s, ":grappling_hook");
689
690                 // initialiation stuff, not good in the mutator system
691                 if(!autocvar_g_use_ammunition)
692                         s = strcat(s, ":no_use_ammunition");
693
694                 // initialiation stuff, not good in the mutator system
695                 if(autocvar_g_pickup_items == 0)
696                         s = strcat(s, ":no_pickup_items");
697                 if(autocvar_g_pickup_items > 0)
698                         s = strcat(s, ":pickup_items");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(autocvar_g_weaponarena != "0")
702                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
703
704                 // TODO to mutator system
705                 if(autocvar_g_norecoil)
706                         s = strcat(s, ":norecoil");
707
708                 // TODO to mutator system
709                 if(autocvar_g_midair)
710                         s = strcat(s, ":midair");
711
712                 // TODO to mutator system
713                 if(autocvar_g_powerups == 0)
714                         s = strcat(s, ":no_powerups");
715                 if(autocvar_g_powerups > 0)
716                         s = strcat(s, ":powerups");
717
718                 GameLogEcho(s);
719                 GameLogEcho(":gameinfo:end");
720         }
721         else
722                 matchid = strzone(ftos(random()));
723
724         cvar_set("nextmap", "");
725
726         SetDefaultAlpha();
727
728         if(autocvar_g_campaign)
729                 CampaignPostInit();
730
731         fteqcc_testbugs();
732
733         Ban_LoadBans();
734
735         MapInfo_Enumerate();
736         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
737
738         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
739         {
740                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
741                 if(fd != -1)
742                 {
743                         while((s = fgets(fd)))
744                         {
745                                 l = tokenize_console(s);
746                                 if(l < 2)
747                                         continue;
748                                 if(argv(0) == "cd")
749                                 {
750                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
751                                         print("  cdtrack ", argv(2), "\n");
752                                 }
753                                 else if(argv(0) == "fog")
754                                 {
755                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
756                                         print("  \"fog\" \"", s, "\"\n");
757                                 }
758                                 else if(argv(0) == "set")
759                                 {
760                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
762                                 }
763                                 else if(argv(0) != "//")
764                                 {
765                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
766                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
767                                 }
768                         }
769                         fclose(fd);
770                 }
771         }
772
773         WeaponStats_Init();
774
775         WEPSET_ADDSTAT();
776         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
777         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
778         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
779         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
780         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
781         Nagger_Init();
782
783         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
784         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
785         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
786         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
787         addstat(STAT_FUEL, AS_INT, ammo_fuel);
788         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
789         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
790         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
791         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
792         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
793         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
794         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
795         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
796
797         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
798         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
799
800         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
801
802         // g_movementspeed hack
803         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
804         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
805         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
806         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
807
808         // secrets
809         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
810         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
811
812         // misc
813         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
814
815         next_pingtime = time + 5;
816
817         detect_maptype();
818
819         // set up information replies for clients and server to use
820         lsmaps_reply = "^7Maps available: ";
821         lsnewmaps_reply = "^7Maps without a record set: ";
822         for(i = 0, j = 0; i < MapInfo_count; ++i)
823         {
824                 if(MapInfo_Get_ByID(i))
825                         if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
826                         {
827                                 if(mod(i, 2))
828                                         col = "^2";
829                                 else
830                                         col = "^3";
831
832                                 ++j;
833
834                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
835
836                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
837                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
838                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
839                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
840                         }
841         }
842
843         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
844         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
845
846         maplist_reply = "^7Maps in list: ";
847         n = tokenize_console(autocvar_g_maplist);
848         for(i = 0, j = 0; i < n; ++i)
849         {
850                 if(MapInfo_CheckMap(argv(i)))
851                 {
852                         if(mod(j, 2))
853                                 col = "^2";
854                         else
855                                 col = "^3";
856                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
857                         ++j;
858                 }
859         }
860         maplist_reply = strzone(strcat(maplist_reply, "\n"));
861         MapInfo_ClearTemps();
862
863         for(i = 0; i < 10; ++i)
864         {
865                 s = getrecords(i);
866                 if (s)
867                         records_reply[i] = strzone(s);
868         }
869
870         ladder_reply = strzone(getladder());
871
872         rankings_reply = strzone(getrankings());
873
874         // begin other init
875         ClientInit_Spawn();
876         RandomSeed_Spawn();
877         PingPLReport_Spawn();
878
879         CheatInit();
880
881         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
882
883         // fill sv_curl_serverpackages from .serverpackage files
884         if(autocvar_sv_curl_serverpackages_auto)
885         {
886                 s = "";
887                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
888                 for(i = 0; i < n; ++i)
889                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
890                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
891                                 s = strcat(s, " ", argv(i));
892                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
893                 if(fd >= 0)
894                 {
895                         j = search_getsize(fd);
896                         for(i = 0; i < j; ++i)
897                                 s = strcat(s, " ", search_getfilename(fd, i));
898                         search_end(fd);
899                 }
900                 fd = search_begin("*.serverpackage", TRUE, FALSE);
901                 if(fd >= 0)
902                 {
903                         j = search_getsize(fd);
904                         for(i = 0; i < j; ++i)
905                                 s = strcat(s, " ", search_getfilename(fd, i));
906                         search_end(fd);
907                 }
908                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
909         }
910
911         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
912         modname = "Xonotic";
913         // physics/balance/config changes that count as mod
914         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
915                 modname = cvar_string("g_mod_physics");
916         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
917                 modname = cvar_string("g_mod_balance");
918         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
919                 modname = cvar_string("g_mod_config");
920         // extra mutators that deserve to count as mod
921         MUTATOR_CALLHOOK(SetModname);
922
923         // save it for later
924         modname = strzone(modname);
925
926         WinningConditionHelper(); // set worldstatus
927
928         world_initialized = 1;
929 }
930
931 void spawnfunc_light (void)
932 {
933         //makestatic (self); // Who the f___ did that?
934         remove(self);
935 }
936
937 string GetGametype()
938 {
939         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
940 }
941
942 string getmapname_stored;
943 string GetMapname()
944 {
945         return mapname;
946 }
947
948 float Map_Count, Map_Current;
949 string Map_Current_Name;
950
951 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
952 float GetMaplistPosition()
953 {
954         float pos, idx;
955         string map;
956
957         map = GetMapname();
958         idx = autocvar_g_maplist_index;
959
960         if(idx >= 0)
961                 if(idx < Map_Count)
962                         if(map == argv(idx))
963                                 return idx;
964
965         for(pos = 0; pos < Map_Count; ++pos)
966                 if(map == argv(pos))
967                         return pos;
968
969         // resume normal maplist rotation if current map is not in g_maplist
970         return idx;
971 }
972
973 float MapHasRightSize(string map)
974 {
975         float fh;
976         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
977         if(autocvar_g_maplist_check_waypoints)
978         {
979                 dprint("checkwp "); dprint(map);
980                 if(!fexists(strcat("maps/", map, ".waypoints")))
981                 {
982                         dprint(": no waypoints\n");
983                         return FALSE;
984                 }
985                 dprint(": has waypoints\n");
986         }
987
988         // open map size restriction file
989         dprint("opensize "); dprint(map);
990         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
991         if(fh >= 0)
992         {
993                 float mapmin, mapmax;
994                 dprint(": ok, ");
995                 mapmin = stof(fgets(fh));
996                 mapmax = stof(fgets(fh));
997                 fclose(fh);
998                 if(player_count < mapmin)
999                 {
1000                         dprint("not enough\n");
1001                         return FALSE;
1002                 }
1003                 if(player_count > mapmax)
1004                 {
1005                         dprint("too many\n");
1006                         return FALSE;
1007                 }
1008                 dprint("right size\n");
1009                 return TRUE;
1010         }
1011         dprint(": not found\n");
1012         return TRUE;
1013 }
1014
1015 string Map_Filename(float position)
1016 {
1017         return strcat("maps/", argv(position), ".bsp");
1018 }
1019
1020 string strwords(string s, float w)
1021 {
1022         float endpos;
1023         for(endpos = 0; w && endpos >= 0; --w)
1024                 endpos = strstrofs(s, " ", endpos + 1);
1025         if(endpos < 0)
1026                 return s;
1027         else
1028                 return substring(s, 0, endpos);
1029 }
1030
1031 float strhasword(string s, string w)
1032 {
1033         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1034 }
1035
1036 void Map_MarkAsRecent(string m)
1037 {
1038         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1039 }
1040
1041 float Map_IsRecent(string m)
1042 {
1043         return strhasword(autocvar_g_maplist_mostrecent, m);
1044 }
1045
1046 float Map_Check(float position, float pass)
1047 {
1048         string filename;
1049         string map_next;
1050         map_next = argv(position);
1051         if(pass <= 1)
1052         {
1053                 if(Map_IsRecent(map_next))
1054                         return 0;
1055         }
1056         filename = Map_Filename(position);
1057         if(MapInfo_CheckMap(map_next))
1058         {
1059                 if(pass == 2)
1060                         return 1;
1061                 if(MapHasRightSize(map_next))
1062                         return 1;
1063                 return 0;
1064         }
1065         else
1066                 dprint( "Couldn't select '", filename, "'..\n" );
1067
1068         return 0;
1069 }
1070
1071 void Map_Goto_SetStr(string nextmapname)
1072 {
1073         if(getmapname_stored != "")
1074                 strunzone(getmapname_stored);
1075         if(nextmapname == "")
1076                 getmapname_stored = "";
1077         else
1078                 getmapname_stored = strzone(nextmapname);
1079 }
1080
1081 void Map_Goto_SetFloat(float position)
1082 {
1083         cvar_set("g_maplist_index", ftos(position));
1084         Map_Goto_SetStr(argv(position));
1085 }
1086
1087 void Map_Goto(float reinit)
1088 {
1089         MapInfo_LoadMap(getmapname_stored, reinit);
1090 }
1091
1092 // return codes of map selectors:
1093 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1094 //   -2 = permanent failure
1095 float() MaplistMethod_Iterate = // usual method
1096 {
1097         float pass, i;
1098
1099         for(pass = 1; pass <= 2; ++pass)
1100         {
1101                 for(i = 1; i < Map_Count; ++i)
1102                 {
1103                         float mapindex;
1104                         mapindex = mod(i + Map_Current, Map_Count);
1105                         if(Map_Check(mapindex, pass))
1106                                 return mapindex;
1107                 }
1108         }
1109         return -1;
1110 }
1111
1112 float() MaplistMethod_Repeat = // fallback method
1113 {
1114         if(Map_Check(Map_Current, 2))
1115                 return Map_Current;
1116         return -2;
1117 }
1118
1119 float() MaplistMethod_Random = // random map selection
1120 {
1121         float i, imax;
1122
1123         imax = 42;
1124
1125         for(i = 0; i <= imax; ++i)
1126         {
1127                 float mapindex;
1128                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1129                 if(Map_Check(mapindex, 1))
1130                         return mapindex;
1131         }
1132         return -1;
1133 }
1134
1135 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1136 // the exponent sets a bias on the map selection:
1137 // the higher the exponent, the less likely "shortly repeated" same maps are
1138 {
1139         float i, j, imax, insertpos;
1140
1141         imax = 42;
1142
1143         for(i = 0; i <= imax; ++i)
1144         {
1145                 string newlist;
1146
1147                 // now reinsert this at another position
1148                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1149                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1150                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1151                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1152
1153                 // insert the current map there
1154                 newlist = "";
1155                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1156                         newlist = strcat(newlist, " ", argv(j));
1157                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1158                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1159                         newlist = strcat(newlist, " ", argv(j));
1160                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1161                 cvar_set("g_maplist", newlist);
1162                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1163
1164                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1165                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1166                 if(Map_Check(Map_Current, 1))
1167                         return Map_Current;
1168         }
1169         return -1;
1170 }
1171
1172 void Maplist_Init()
1173 {
1174         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1175         if(Map_Count == 0)
1176         {
1177                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1178                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1179                 if(autocvar_g_maplist_shuffle)
1180                         ShuffleMaplist();
1181                 localcmd("\nmenu_cmd sync\n");
1182                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1183         }
1184         if(Map_Count == 0)
1185                 error("empty maplist, cannot select a new map");
1186         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1187
1188         if(Map_Current_Name)
1189                 strunzone(Map_Current_Name);
1190         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1191         // this may or may not be correct, but who cares, in the worst case a map
1192         // isn't chosen in the first pass that should have been
1193 }
1194
1195 string GetNextMap()
1196 {
1197         float nextMap;
1198
1199         Maplist_Init();
1200         nextMap = -1;
1201
1202         if(nextMap == -1)
1203                 if(autocvar_g_maplist_shuffle > 0)
1204                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1205
1206         if(nextMap == -1)
1207                 if(autocvar_g_maplist_selectrandom)
1208                         nextMap = MaplistMethod_Random();
1209
1210         if(nextMap == -1)
1211                 nextMap = MaplistMethod_Iterate();
1212
1213         if(nextMap == -1)
1214                 nextMap = MaplistMethod_Repeat();
1215
1216         if(nextMap >= 0)
1217         {
1218                 Map_Goto_SetFloat(nextMap);
1219                 return getmapname_stored;
1220         }
1221
1222         return "";
1223 }
1224
1225 float DoNextMapOverride(float reinit)
1226 {
1227         if(autocvar_g_campaign)
1228         {
1229                 CampaignPostIntermission();
1230                 alreadychangedlevel = TRUE;
1231                 return TRUE;
1232         }
1233         if(autocvar_quit_when_empty)
1234         {
1235                 if(player_count <= currentbots)
1236                 {
1237                         localcmd("quit\n");
1238                         alreadychangedlevel = TRUE;
1239                         return TRUE;
1240                 }
1241         }
1242         if(autocvar_quit_and_redirect != "")
1243         {
1244                 redirection_target = strzone(autocvar_quit_and_redirect);
1245                 alreadychangedlevel = TRUE;
1246                 return TRUE;
1247         }
1248         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1249         {
1250                 localcmd("restart\n");
1251                 alreadychangedlevel = TRUE;
1252                 return TRUE;
1253         }
1254         if(autocvar_nextmap != "")
1255                 if(MapInfo_CheckMap(autocvar_nextmap))
1256                 {
1257                         Map_Goto_SetStr(autocvar_nextmap);
1258                         Map_Goto(reinit);
1259                         alreadychangedlevel = TRUE;
1260                         return TRUE;
1261                 }
1262         if(!reinit && autocvar_lastlevel)
1263         {
1264                 cvar_settemp_restore();
1265                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1266                 alreadychangedlevel = TRUE;
1267                 return TRUE;
1268         }
1269         return FALSE;
1270 }
1271
1272 void GotoNextMap(float reinit)
1273 {
1274         //string nextmap;
1275         //float n, nummaps;
1276         //string s;
1277         if (alreadychangedlevel)
1278                 return;
1279         alreadychangedlevel = TRUE;
1280
1281         {
1282                 string nextMap;
1283                 float allowReset;
1284
1285                 for(allowReset = 1; allowReset >= 0; --allowReset)
1286                 {
1287                         nextMap = GetNextMap();
1288                         if(nextMap != "")
1289                                 break;
1290
1291                         if(allowReset)
1292                         {
1293                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1294                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1295                                 if(autocvar_g_maplist_shuffle)
1296                                         ShuffleMaplist();
1297                                 localcmd("\nmenu_cmd sync\n");
1298                         }
1299                         else
1300                         {
1301                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1302                         }
1303                 }
1304                 Map_Goto(reinit);
1305         }
1306 }
1307
1308
1309 /*
1310 ============
1311 IntermissionThink
1312
1313 When the player presses attack or jump, change to the next level
1314 ============
1315 */
1316 .float autoscreenshot;
1317 void() MapVote_Start;
1318 void() MapVote_Think;
1319 float mapvote_initialized;
1320 void IntermissionThink()
1321 {
1322         FixIntermissionClient(self);
1323
1324         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1325         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1326
1327         if( (server_screenshot || client_screenshot)
1328                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1329         {
1330                 self.autoscreenshot = -1;
1331                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1332                 return;
1333         }
1334
1335         if (time < intermission_exittime)
1336                 return;
1337
1338         if(!mapvote_initialized)
1339                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1340                         return;
1341
1342         MapVote_Start();
1343 }
1344
1345 /*
1346 ============
1347 FindIntermission
1348
1349 Returns the entity to view from
1350 ============
1351 */
1352 /*
1353 entity FindIntermission()
1354 {
1355         local   entity spot;
1356         local   float cyc;
1357
1358 // look for info_intermission first
1359         spot = find (world, classname, "info_intermission");
1360         if (spot)
1361         {       // pick a random one
1362                 cyc = random() * 4;
1363                 while (cyc > 1)
1364                 {
1365                         spot = find (spot, classname, "info_intermission");
1366                         if (!spot)
1367                                 spot = find (spot, classname, "info_intermission");
1368                         cyc = cyc - 1;
1369                 }
1370                 return spot;
1371         }
1372
1373 // then look for the start position
1374         spot = find (world, classname, "info_player_start");
1375         if (spot)
1376                 return spot;
1377
1378 // testinfo_player_start is only found in regioned levels
1379         spot = find (world, classname, "testplayerstart");
1380         if (spot)
1381                 return spot;
1382
1383 // then look for the start position
1384         spot = find (world, classname, "info_player_deathmatch");
1385         if (spot)
1386                 return spot;
1387
1388         //objerror ("FindIntermission: no spot");
1389         return world;
1390 }
1391 */
1392
1393 /*
1394 ===============================================================================
1395
1396 RULES
1397
1398 ===============================================================================
1399 */
1400
1401 void DumpStats(float final)
1402 {
1403         float file;
1404         string s;
1405         float to_console;
1406         float to_eventlog;
1407         float to_file;
1408         float i;
1409
1410         to_console = autocvar_sv_logscores_console;
1411         to_eventlog = autocvar_sv_eventlog;
1412         to_file = autocvar_sv_logscores_file;
1413
1414         if(!final)
1415         {
1416                 to_console = TRUE; // always print printstats replies
1417                 to_eventlog = FALSE; // but never print them to the event log
1418         }
1419
1420         if(to_eventlog)
1421                 if(autocvar_sv_eventlog_console)
1422                         to_console = FALSE; // otherwise we get the output twice
1423
1424         if(final)
1425                 s = ":scores:";
1426         else
1427                 s = ":status:";
1428         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1429
1430         if(to_console)
1431                 print(s, "\n");
1432         if(to_eventlog)
1433                 GameLogEcho(s);
1434
1435         file = -1;
1436         if(to_file)
1437         {
1438                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1439                 if(file == -1)
1440                         to_file = FALSE;
1441                 else
1442                         fputs(file, strcat(s, "\n"));
1443         }
1444
1445         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1446         if(to_console)
1447                 print(s, "\n");
1448         if(to_eventlog)
1449                 GameLogEcho(s);
1450         if(to_file)
1451                 fputs(file, strcat(s, "\n"));
1452
1453         FOR_EACH_CLIENT(other)
1454         {
1455                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1456                 {
1457                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1458                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1459                         if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1460                                 s = strcat(s, ftos(other.team), ":");
1461                         else
1462                                 s = strcat(s, "spectator:");
1463
1464                         if(to_console)
1465                                 print(s, other.netname, "\n");
1466                         if(to_eventlog)
1467                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1468                         if(to_file)
1469                                 fputs(file, strcat(s, other.netname, "\n"));
1470                 }
1471         }
1472
1473         if(teamplay)
1474         {
1475                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1476                 if(to_console)
1477                         print(s, "\n");
1478                 if(to_eventlog)
1479                         GameLogEcho(s);
1480                 if(to_file)
1481                         fputs(file, strcat(s, "\n"));
1482
1483                 for(i = 1; i < 16; ++i)
1484                 {
1485                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1486                         s = strcat(s, ":", ftos(i));
1487                         if(to_console)
1488                                 print(s, "\n");
1489                         if(to_eventlog)
1490                                 GameLogEcho(s);
1491                         if(to_file)
1492                                 fputs(file, strcat(s, "\n"));
1493                 }
1494         }
1495
1496         if(to_console)
1497                 print(":end\n");
1498         if(to_eventlog)
1499                 GameLogEcho(":end");
1500         if(to_file)
1501         {
1502                 fputs(file, ":end\n");
1503                 fclose(file);
1504         }
1505 }
1506
1507 void FixIntermissionClient(entity e)
1508 {
1509         string s;
1510         if(!e.autoscreenshot) // initial call
1511         {
1512                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1513                 e.health = -2342;
1514                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1515                 e.solid = SOLID_NOT;
1516                 e.movetype = MOVETYPE_NONE;
1517                 e.takedamage = DAMAGE_NO;
1518                 if(e.weaponentity)
1519                 {
1520                         e.weaponentity.effects = EF_NODRAW;
1521                         if (e.weaponentity.weaponentity)
1522                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1523                 }
1524                 if(IS_REAL_CLIENT(e))
1525                 {
1526                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1527                         s = autocvar_sv_intermission_cdtrack;
1528                         if(s != "")
1529                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1530                         msg_entity = e;
1531                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1532                 }
1533         }
1534 }
1535
1536 /*
1537 go to the next level for deathmatch
1538 only called if a time or frag limit has expired
1539 */
1540 void NextLevel()
1541 {
1542         gameover = TRUE;
1543
1544         intermission_running = 1;
1545
1546 // enforce a wait time before allowing changelevel
1547         if(player_count > 0)
1548                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1549         else
1550                 intermission_exittime = -1;
1551
1552         /*
1553         WriteByte (MSG_ALL, SVC_CDTRACK);
1554         WriteByte (MSG_ALL, 3);
1555         WriteByte (MSG_ALL, 3);
1556         // done in FixIntermission
1557         */
1558
1559         //pos = FindIntermission ();
1560
1561         VoteReset();
1562
1563         DumpStats(TRUE);
1564
1565         // send statistics
1566         entity e;
1567         PlayerStats_EndMatch(1);
1568         FOR_EACH_CLIENT(e)
1569                 PlayerStats_AddGlobalInfo(e);
1570         PlayerStats_Shutdown();
1571         WeaponStats_Shutdown();
1572         
1573         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1574
1575         if(autocvar_sv_eventlog)
1576                 GameLogEcho(":gameover");
1577
1578         GameLogClose();
1579
1580         FOR_EACH_PLAYER(other) {
1581                 FixIntermissionClient(other);
1582                 if(other.winning)
1583                         bprint(other.netname, " ^7wins.\n");
1584         }
1585
1586         if(autocvar_g_campaign)
1587                 CampaignPreIntermission();
1588
1589         MUTATOR_CALLHOOK(MatchEnd);
1590
1591         localcmd("\nsv_hook_gameend\n");
1592 }
1593
1594 /*
1595 ============
1596 CheckRules_Player
1597
1598 Exit deathmatch games upon conditions
1599 ============
1600 */
1601 void CheckRules_Player()
1602 {
1603         if (gameover)   // someone else quit the game already
1604                 return;
1605
1606         if(self.deadflag == DEAD_NO)
1607                 self.play_time += frametime;
1608
1609         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1610         //   (div0: and that in CheckRules_World please)
1611 }
1612
1613 float checkrules_equality;
1614 float checkrules_suddendeathwarning;
1615 float checkrules_suddendeathend;
1616 float checkrules_overtimesadded; //how many overtimes have been already added
1617
1618 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1619 float WINNING_YES = 1; // winner found
1620 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1621 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1622
1623 float InitiateSuddenDeath()
1624 {
1625         // Check first whether normal overtimes could be added before initiating suddendeath mode
1626         // - for this timelimit_overtime needs to be >0 of course
1627         // - also check the winning condition calculated in the previous frame and only add normal overtime
1628         //   again, if at the point at which timelimit would be extended again, still no winner was found
1629         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1630         {
1631                 return 1; // need to call InitiateOvertime later
1632         }
1633         else
1634         {
1635                 if(!checkrules_suddendeathend)
1636                 {
1637                         if(autocvar_g_campaign)
1638                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1639                         else
1640                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1641                         if(g_race && !g_race_qualifying)
1642                                 race_StartCompleting();
1643                 }
1644                 return 0;
1645         }
1646 }
1647
1648 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1649 {
1650         ++checkrules_overtimesadded;
1651         //add one more overtime by simply extending the timelimit
1652         float tl;
1653         tl = autocvar_timelimit;
1654         tl += autocvar_timelimit_overtime;
1655         cvar_set("timelimit", ftos(tl));
1656
1657         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1658 }
1659
1660 float GetWinningCode(float fraglimitreached, float equality)
1661 {
1662         if(autocvar_g_campaign == 1)
1663                 if(fraglimitreached)
1664                         return WINNING_YES;
1665                 else
1666                         return WINNING_NO;
1667
1668         else
1669                 if(equality)
1670                         if(fraglimitreached)
1671                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1672                         else
1673                                 return WINNING_NEVER;
1674                 else
1675                         if(fraglimitreached)
1676                                 return WINNING_YES;
1677                         else
1678                                 return WINNING_NO;
1679 }
1680
1681 // set the .winning flag for exactly those players with a given field value
1682 void SetWinners(.float field, float value)
1683 {
1684         entity head;
1685         FOR_EACH_PLAYER(head)
1686                 head.winning = (head.field == value);
1687 }
1688
1689 // set the .winning flag for those players with a given field value
1690 void AddWinners(.float field, float value)
1691 {
1692         entity head;
1693         FOR_EACH_PLAYER(head)
1694                 if(head.field == value)
1695                         head.winning = 1;
1696 }
1697
1698 // clear the .winning flags
1699 void ClearWinners(void)
1700 {
1701         entity head;
1702         FOR_EACH_PLAYER(head)
1703                 head.winning = 0;
1704 }
1705
1706 // Onslaught winning condition:
1707 // game terminates if only one team has a working generator (or none)
1708 float WinningCondition_Onslaught()
1709 {
1710         entity head;
1711         float t1, t2, t3, t4;
1712
1713         WinningConditionHelper(); // set worldstatus
1714
1715         if(inWarmupStage)
1716                 return WINNING_NO;
1717
1718         // first check if the game has ended
1719         t1 = t2 = t3 = t4 = 0;
1720         head = find(world, classname, "onslaught_generator");
1721         while (head)
1722         {
1723                 if (head.health > 0)
1724                 {
1725                         if (head.team == NUM_TEAM_1) t1 = 1;
1726                         if (head.team == NUM_TEAM_2) t2 = 1;
1727                         if (head.team == NUM_TEAM_3) t3 = 1;
1728                         if (head.team == NUM_TEAM_4) t4 = 1;
1729                 }
1730                 head = find(head, classname, "onslaught_generator");
1731         }
1732         if (t1 + t2 + t3 + t4 < 2)
1733         {
1734                 // game over, only one team remains (or none)
1735                 ClearWinners();
1736                 if (t1) SetWinners(team, NUM_TEAM_1);
1737                 if (t2) SetWinners(team, NUM_TEAM_2);
1738                 if (t3) SetWinners(team, NUM_TEAM_3);
1739                 if (t4) SetWinners(team, NUM_TEAM_4);
1740                 dprint("Have a winner, ending game.\n");
1741                 return WINNING_YES;
1742         }
1743
1744         // Two or more teams remain
1745         return WINNING_NO;
1746 }
1747
1748 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1749 // they win. Otherwise the defending team wins once the timelimit passes.
1750 void assault_new_round();
1751 float WinningCondition_Assault()
1752 {
1753         float status;
1754
1755         WinningConditionHelper(); // set worldstatus
1756
1757         status = WINNING_NO;
1758         // as the timelimit has not yet passed just assume the defending team will win
1759         if(assault_attacker_team == NUM_TEAM_1)
1760         {
1761                 SetWinners(team, NUM_TEAM_2);
1762         }
1763         else
1764         {
1765                 SetWinners(team, NUM_TEAM_1);
1766         }
1767
1768         entity ent;
1769         ent = find(world, classname, "target_assault_roundend");
1770         if(ent)
1771         {
1772                 if(ent.winning) // round end has been triggered by attacking team
1773                 {
1774                         bprint("ASSAULT: round completed...\n");
1775                         SetWinners(team, assault_attacker_team);
1776
1777                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1778
1779                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1780                         {
1781                                 status = WINNING_YES;
1782                         }
1783                         else
1784                         {
1785                                 entity oldself;
1786                                 oldself = self;
1787                                 self = ent;
1788                                 assault_new_round();
1789                                 self = oldself;
1790                         }
1791                 }
1792         }
1793
1794         return status;
1795 }
1796
1797 // LMS winning condition: game terminates if and only if there's at most one
1798 // one player who's living lives. Top two scores being equal cancels the time
1799 // limit.
1800 float WinningCondition_LMS()
1801 {
1802         entity head, head2;
1803         float have_player;
1804         float have_players;
1805         float l;
1806
1807         have_player = FALSE;
1808         have_players = FALSE;
1809         l = LMS_NewPlayerLives();
1810
1811         head = find(world, classname, "player");
1812         if(head)
1813                 have_player = TRUE;
1814         head2 = find(head, classname, "player");
1815         if(head2)
1816                 have_players = TRUE;
1817
1818         if(have_player)
1819         {
1820                 // we have at least one player
1821                 if(have_players)
1822                 {
1823                         // two or more active players - continue with the game
1824                 }
1825                 else
1826                 {
1827                         // exactly one player?
1828
1829                         ClearWinners();
1830                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1831
1832                         if(l)
1833                         {
1834                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1835                                 return WINNING_NO;
1836                         }
1837                         else
1838                         {
1839                                 // a winner!
1840                                 // and assign him his first place
1841                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1842                                 return WINNING_YES;
1843                         }
1844                 }
1845         }
1846         else
1847         {
1848                 // nobody is playing at all...
1849                 if(l)
1850                 {
1851                         // wait for players...
1852                 }
1853                 else
1854                 {
1855                         // SNAFU (maybe a draw game?)
1856                         ClearWinners();
1857                         dprint("No players, ending game.\n");
1858                         return WINNING_YES;
1859                 }
1860         }
1861
1862         // When we get here, we have at least two players who are actually LIVING,
1863         // now check if the top two players have equal score.
1864         WinningConditionHelper();
1865
1866         ClearWinners();
1867         if(WinningConditionHelper_winner)
1868                 WinningConditionHelper_winner.winning = TRUE;
1869         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1870                 return WINNING_NEVER;
1871
1872         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1873         return WINNING_NO;
1874 }
1875
1876 void ShuffleMaplist()
1877 {
1878         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1879 }
1880
1881 float leaderfrags;
1882 float WinningCondition_Scores(float limit, float leadlimit)
1883 {
1884         float limitreached;
1885
1886         // TODO make everything use THIS winning condition (except LMS)
1887         WinningConditionHelper();
1888
1889         if(teamplay)
1890         {
1891                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1892                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1893                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1894                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1895         }
1896
1897         ClearWinners();
1898         if(WinningConditionHelper_winner)
1899                 WinningConditionHelper_winner.winning = 1;
1900         if(WinningConditionHelper_winnerteam >= 0)
1901                 SetWinners(team, WinningConditionHelper_winnerteam);
1902
1903         if(WinningConditionHelper_lowerisbetter)
1904         {
1905                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1906                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1907                 limit = -limit;
1908         }
1909
1910         if(WinningConditionHelper_zeroisworst)
1911                 leadlimit = 0; // not supported in this mode
1912
1913         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1914         // these modes always score in increments of 1, thus this makes sense
1915         {
1916                 if(leaderfrags != WinningConditionHelper_topscore)
1917                 {
1918                         leaderfrags = WinningConditionHelper_topscore;
1919
1920                         if (limit)
1921                         if (leaderfrags == limit - 1)
1922                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1923                         else if (leaderfrags == limit - 2)
1924                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1925                         else if (leaderfrags == limit - 3)
1926                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1927                 }
1928         }
1929
1930         limitreached = FALSE;
1931         if(limit)
1932                 if(WinningConditionHelper_topscore >= limit)
1933                         limitreached = TRUE;
1934         if(leadlimit)
1935         {
1936                 float leadlimitreached;
1937                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1938                 if(autocvar_leadlimit_and_fraglimit)
1939                         limitreached = (limitreached && leadlimitreached);
1940                 else
1941                         limitreached = (limitreached || leadlimitreached);
1942         }
1943
1944         if(limit)
1945                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1946
1947         return GetWinningCode(
1948                 WinningConditionHelper_topscore && limitreached,
1949                 WinningConditionHelper_equality
1950         );
1951 }
1952
1953 float WinningCondition_Race(float fraglimit)
1954 {
1955         float wc;
1956         entity p;
1957         float n, c;
1958
1959         n = 0;
1960         c = 0;
1961         FOR_EACH_PLAYER(p)
1962         {
1963                 ++n;
1964                 if(p.race_completed)
1965                         ++c;
1966         }
1967         if(n && (n == c))
1968                 return WINNING_YES;
1969         wc = WinningCondition_Scores(fraglimit, 0);
1970
1971         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1972         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1973         // do NOT support equality when the laps are all raced!
1974                 return WINNING_STARTSUDDENDEATHOVERTIME;
1975         else
1976                 return WINNING_NEVER;
1977 }
1978
1979 float WinningCondition_QualifyingThenRace(float limit)
1980 {
1981         float wc;
1982         wc = WinningCondition_Scores(limit, 0);
1983
1984         // NEVER initiate overtime
1985         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1986         {
1987                 return WINNING_YES;
1988         }
1989
1990         return wc;
1991 }
1992
1993 float WinningCondition_RanOutOfSpawns()
1994 {
1995         entity head;
1996
1997         if(have_team_spawns <= 0)
1998                 return WINNING_NO;
1999
2000         if(autocvar_g_spawn_useallspawns <= 0)
2001                 return WINNING_NO;
2002
2003         if(!some_spawn_has_been_used)
2004                 return WINNING_NO;
2005
2006         team1_score = team2_score = team3_score = team4_score = 0;
2007
2008         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2009         {
2010                 if(head.team == NUM_TEAM_1)
2011                         team1_score = 1;
2012                 else if(head.team == NUM_TEAM_2)
2013                         team2_score = 1;
2014                 else if(head.team == NUM_TEAM_3)
2015                         team3_score = 1;
2016                 else if(head.team == NUM_TEAM_4)
2017                         team4_score = 1;
2018         }
2019
2020         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2021         {
2022                 if(head.team == NUM_TEAM_1)
2023                         team1_score = 1;
2024                 else if(head.team == NUM_TEAM_2)
2025                         team2_score = 1;
2026                 else if(head.team == NUM_TEAM_3)
2027                         team3_score = 1;
2028                 else if(head.team == NUM_TEAM_4)
2029                         team4_score = 1;
2030         }
2031
2032         ClearWinners();
2033         if(team1_score + team2_score + team3_score + team4_score == 0)
2034         {
2035                 checkrules_equality = TRUE;
2036                 return WINNING_YES;
2037         }
2038         else if(team1_score + team2_score + team3_score + team4_score == 1)
2039         {
2040                 float t, i;
2041                 if(team1_score)
2042                         t = NUM_TEAM_1;
2043                 else if(team2_score)
2044                         t = NUM_TEAM_2;
2045                 else if(team3_score)
2046                         t = NUM_TEAM_3;
2047                 else // if(team4_score)
2048                         t = NUM_TEAM_4;
2049                 CheckAllowedTeams(world);
2050                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2051                 {
2052                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2053                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2054                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2055                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2056                 }
2057
2058                 AddWinners(team, t);
2059                 return WINNING_YES;
2060         }
2061         else
2062                 return WINNING_NO;
2063 }
2064
2065 /*
2066 ============
2067 CheckRules_World
2068
2069 Exit deathmatch games upon conditions
2070 ============
2071 */
2072 void ReadyRestart();
2073 void CheckRules_World()
2074 {
2075         float timelimit;
2076         float fraglimit;
2077         float leadlimit;
2078
2079         VoteThink();
2080         MapVote_Think();
2081
2082         SetDefaultAlpha();
2083
2084         /*
2085         MapVote_Think should now do that part
2086         if (intermission_running)
2087                 if (time >= intermission_exittime + 60)
2088                 {
2089                         if(!DoNextMapOverride())
2090                                 GotoNextMap();
2091                         return;
2092                 }
2093         */
2094
2095         if (gameover)   // someone else quit the game already
2096         {
2097                 if(player_count == 0) // Nobody there? Then let's go to the next map
2098                         MapVote_Start();
2099                         // this will actually check the player count in the next frame
2100                         // again, but this shouldn't hurt
2101                 return;
2102         }
2103
2104         timelimit = autocvar_timelimit * 60;
2105         fraglimit = autocvar_fraglimit;
2106         leadlimit = autocvar_leadlimit;
2107
2108         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2109         {
2110                 if(timelimit > 0)
2111                         timelimit = 0; // timelimit is not made for warmup
2112                 if(fraglimit > 0)
2113                         fraglimit = 0; // no fraglimit for now
2114                 leadlimit = 0; // no leadlimit for now
2115         }
2116
2117         if(timelimit > 0)
2118         {
2119                 timelimit += game_starttime;
2120         }
2121         else if (timelimit < 0)
2122         {
2123                 // endmatch
2124                 NextLevel();
2125                 return;
2126         }
2127
2128         if(g_onslaught)
2129                 timelimit = 0; // ONS has its own overtime rule
2130
2131         float wantovertime;
2132         wantovertime = 0;
2133
2134         if(timelimit > game_starttime)
2135                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2136         else
2137                 game_completion_ratio = 0;
2138
2139         if(checkrules_suddendeathend)
2140         {
2141                 if(!checkrules_suddendeathwarning)
2142                 {
2143                         checkrules_suddendeathwarning = TRUE;
2144                         if(g_race && !g_race_qualifying)
2145                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2146                         else
2147                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2148                 }
2149         }
2150         else
2151         {
2152                 if (timelimit && time >= timelimit)
2153                 {
2154                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2155                         {
2156                                 float totalplayers;
2157                                 float playerswithlaps;
2158                                 float readyplayers;
2159                                 entity head;
2160                                 totalplayers = playerswithlaps = readyplayers = 0;
2161                                 FOR_EACH_PLAYER(head)
2162                                 {
2163                                         ++totalplayers;
2164                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2165                                                 ++playerswithlaps;
2166                                         if(head.ready)
2167                                                 ++readyplayers;
2168                                 }
2169
2170                                 // at least 2 of the players have completed a lap: start the RACE
2171                                 // otherwise, the players should end the qualifying on their own
2172                                 if(readyplayers || playerswithlaps >= 2)
2173                                 {
2174                                         checkrules_suddendeathend = 0;
2175                                         ReadyRestart(); // go to race
2176                                         return;
2177                                 }
2178                                 else
2179                                         wantovertime |= InitiateSuddenDeath();
2180                         }
2181                         else
2182                                 wantovertime |= InitiateSuddenDeath();
2183                 }
2184         }
2185
2186         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2187         {
2188                 NextLevel();
2189                 return;
2190         }
2191
2192         float checkrules_status;
2193         checkrules_status = WinningCondition_RanOutOfSpawns();
2194         if(checkrules_status == WINNING_YES)
2195         {
2196                 bprint("Hey! Someone ran out of spawns!\n");
2197         }
2198         else if(g_race && !g_race_qualifying && timelimit >= 0)
2199         {
2200                 checkrules_status = WinningCondition_Race(fraglimit);
2201                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2202         }
2203         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2204         {
2205                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2206                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2207         }
2208         else if(g_assault)
2209         {
2210                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2211         }
2212         else if(g_lms)
2213         {
2214                 checkrules_status = WinningCondition_LMS();
2215         }
2216         else if (g_onslaught)
2217         {
2218                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2219         }
2220         else
2221         {
2222                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2223                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2224         }
2225
2226         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2227         {
2228                 checkrules_status = WINNING_NEVER;
2229                 checkrules_overtimesadded = -1;
2230                 wantovertime |= InitiateSuddenDeath();
2231         }
2232
2233         if(checkrules_status == WINNING_NEVER)
2234                 // equality cases! Nobody wins if the overtime ends in a draw.
2235                 ClearWinners();
2236
2237         if(wantovertime)
2238         {
2239                 if(checkrules_status == WINNING_NEVER)
2240                         InitiateOvertime();
2241                 else
2242                         checkrules_status = WINNING_YES;
2243         }
2244
2245         if(checkrules_suddendeathend)
2246                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2247                         checkrules_status = WINNING_YES;
2248
2249         if(checkrules_status == WINNING_YES)
2250         {
2251                 //print("WINNING\n");
2252                 NextLevel();
2253         }
2254 }
2255
2256 float mapvote_nextthink;
2257 float mapvote_initialized;
2258 float mapvote_keeptwotime;
2259 float mapvote_timeout;
2260 string mapvote_message;
2261 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2262 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2263 float mapvote_screenshot_dirs_count;
2264
2265 float mapvote_count;
2266 float mapvote_count_real;
2267 string mapvote_maps[MAPVOTE_COUNT];
2268 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2269 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2270 float mapvote_maps_suggested[MAPVOTE_COUNT];
2271 string mapvote_suggestions[MAPVOTE_COUNT];
2272 float mapvote_suggestion_ptr;
2273 float mapvote_voters;
2274 float mapvote_selections[MAPVOTE_COUNT];
2275 float mapvote_run;
2276 float mapvote_detail;
2277 float mapvote_abstain;
2278 .float mapvote;
2279
2280 void MapVote_ClearAllVotes()
2281 {
2282         FOR_EACH_CLIENT(other)
2283                 other.mapvote = 0;
2284 }
2285
2286 string MapVote_Suggest(string m)
2287 {
2288         float i;
2289         if(m == "")
2290                 return "That's not how to use this command.";
2291         if(!autocvar_g_maplist_votable_suggestions)
2292                 return "Suggestions are not accepted on this server.";
2293         if(mapvote_initialized)
2294                 return "Can't suggest - voting is already in progress!";
2295         m = MapInfo_FixName(m);
2296         if not(m)
2297                 return "The map you suggested is not available on this server.";
2298         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2299                 if(Map_IsRecent(m))
2300                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2301
2302         if(!MapInfo_CheckMap(m))
2303                 return "The map you suggested does not support the current game mode.";
2304         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2305                 if(mapvote_suggestions[i] == m)
2306                         return "This map was already suggested.";
2307         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2308         {
2309                 i = floor(random() * mapvote_suggestion_ptr);
2310         }
2311         else
2312         {
2313                 i = mapvote_suggestion_ptr;
2314                 mapvote_suggestion_ptr += 1;
2315         }
2316         if(mapvote_suggestions[i] != "")
2317                 strunzone(mapvote_suggestions[i]);
2318         mapvote_suggestions[i] = strzone(m);
2319         if(autocvar_sv_eventlog)
2320                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2321         return strcat("Suggestion of ", m, " accepted.");
2322 }
2323
2324 void MapVote_AddVotable(string nextMap, float isSuggestion)
2325 {
2326         float j, i, o;
2327         string pakfile, mapfile;
2328
2329         if(nextMap == "")
2330                 return;
2331         for(j = 0; j < mapvote_count; ++j)
2332                 if(mapvote_maps[j] == nextMap)
2333                         return;
2334         // suggestions might be no longer valid/allowed after gametype switch!
2335         if(isSuggestion)
2336                 if(!MapInfo_CheckMap(nextMap))
2337                         return;
2338         mapvote_maps[mapvote_count] = strzone(nextMap);
2339         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2340
2341         pakfile = string_null;
2342         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2343         {
2344                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2345                 pakfile = whichpack(strcat(mapfile, ".tga"));
2346                 if(pakfile == "")
2347                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2348                 if(pakfile == "")
2349                         pakfile = whichpack(strcat(mapfile, ".png"));
2350                 if(pakfile != "")
2351                         break;
2352         }
2353         if(i >= mapvote_screenshot_dirs_count)
2354                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2355         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2356                 pakfile = substring(pakfile, o, -1);
2357
2358         mapvote_maps_screenshot_dir[mapvote_count] = i;
2359         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2360
2361         mapvote_count += 1;
2362 }
2363
2364 void MapVote_Spawn();
2365 void MapVote_Init()
2366 {
2367         float i;
2368         float nmax, smax;
2369
2370         MapVote_ClearAllVotes();
2371
2372         mapvote_count = 0;
2373         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2374         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2375
2376         if(mapvote_abstain)
2377                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2378         else
2379                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2380         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2381
2382         // we need this for AddVotable, as that cycles through the screenshot dirs
2383         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2384         if(mapvote_screenshot_dirs_count == 0)
2385                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2386         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2387         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2388                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2389
2390         if(mapvote_suggestion_ptr)
2391                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2392                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2393
2394         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2395                 MapVote_AddVotable(GetNextMap(), FALSE);
2396
2397         if(mapvote_count == 0)
2398         {
2399                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2400                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2401                 if(autocvar_g_maplist_shuffle)
2402                         ShuffleMaplist();
2403                 localcmd("\nmenu_cmd sync\n");
2404                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2405                         MapVote_AddVotable(GetNextMap(), FALSE);
2406         }
2407
2408         mapvote_count_real = mapvote_count;
2409         if(mapvote_abstain)
2410                 MapVote_AddVotable("don't care", 0);
2411
2412         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2413
2414         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2415         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2416         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2417                 mapvote_keeptwotime = 0;
2418         mapvote_message = "Choose a map and press its key!";
2419
2420         MapVote_Spawn();
2421 }
2422
2423 void MapVote_SendPicture(float id)
2424 {
2425         msg_entity = self;
2426         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2427         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2428         WriteByte(MSG_ONE, id);
2429         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2430 }
2431
2432 float MapVote_GetMapMask()
2433 {
2434         float mask, i, power;
2435         mask = 0;
2436         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2437                 if(mapvote_maps[i] != "")
2438                         mask |= power;
2439         return mask;
2440 }
2441
2442 entity mapvote_ent;
2443 float MapVote_SendEntity(entity to, float sf)
2444 {
2445         float i;
2446
2447         if(sf & 1)
2448                 sf &~= 2; // if we send 1, we don't need to also send 2
2449
2450         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2451         WriteByte(MSG_ENTITY, sf);
2452
2453         if(sf & 1)
2454         {
2455                 // flag 1 == initialization
2456                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2457                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2458                 WriteString(MSG_ENTITY, "");
2459                 WriteByte(MSG_ENTITY, mapvote_count);
2460                 WriteByte(MSG_ENTITY, mapvote_abstain);
2461                 WriteByte(MSG_ENTITY, mapvote_detail);
2462                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2463                 if(mapvote_count <= 8)
2464                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2465                 else
2466                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2467                 for(i = 0; i < mapvote_count; ++i)
2468                         if(mapvote_maps[i] != "")
2469                         {
2470                                 if(mapvote_abstain && i == mapvote_count - 1)
2471                                 {
2472                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2473                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2474                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2475                                 }
2476                                 else
2477                                 {
2478                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2479                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2480                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2481                                 }
2482                         }
2483         }
2484
2485         if(sf & 2)
2486         {
2487                 // flag 2 == update of mask
2488                 if(mapvote_count <= 8)
2489                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2490                 else
2491                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2492         }
2493
2494         if(sf & 4)
2495         {
2496                 if(mapvote_detail)
2497                         for(i = 0; i < mapvote_count; ++i)
2498                                 if(mapvote_maps[i] != "")
2499                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2500
2501                 WriteByte(MSG_ENTITY, to.mapvote);
2502         }
2503
2504         return TRUE;
2505 }
2506
2507 void MapVote_Spawn()
2508 {
2509         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2510 }
2511
2512 void MapVote_TouchMask()
2513 {
2514         mapvote_ent.SendFlags |= 2;
2515 }
2516
2517 void MapVote_TouchVotes(entity voter)
2518 {
2519         mapvote_ent.SendFlags |= 4;
2520 }
2521
2522 float MapVote_Finished(float mappos)
2523 {
2524         string result;
2525         float i;
2526         float didntvote;
2527
2528         if(autocvar_sv_eventlog)
2529         {
2530                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2531                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2532                 didntvote = mapvote_voters;
2533                 for(i = 0; i < mapvote_count; ++i)
2534                         if(mapvote_maps[i] != "")
2535                         {
2536                                 didntvote -= mapvote_selections[i];
2537                                 if(i != mappos)
2538                                 {
2539                                         result = strcat(result, ":", mapvote_maps[i]);
2540                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2541                                 }
2542                         }
2543                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2544
2545                 GameLogEcho(result);
2546                 if(mapvote_maps_suggested[mappos])
2547                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2548         }
2549
2550         FOR_EACH_REALCLIENT(other)
2551                 FixClientCvars(other);
2552
2553         Map_Goto_SetStr(mapvote_maps[mappos]);
2554         Map_Goto(0);
2555         alreadychangedlevel = TRUE;
2556         return TRUE;
2557 }
2558 void MapVote_CheckRules_1()
2559 {
2560         float i;
2561
2562         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2563         {
2564                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2565                 mapvote_selections[i] = 0;
2566         }
2567
2568         mapvote_voters = 0;
2569         FOR_EACH_REALCLIENT(other)
2570         {
2571                 ++mapvote_voters;
2572                 if(other.mapvote)
2573                 {
2574                         i = other.mapvote - 1;
2575                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2576                         mapvote_selections[i] = mapvote_selections[i] + 1;
2577                 }
2578         }
2579 }
2580
2581 float MapVote_CheckRules_2()
2582 {
2583         float i;
2584         float firstPlace, secondPlace;
2585         float firstPlaceVotes, secondPlaceVotes;
2586         float mapvote_voters_real;
2587         string result;
2588
2589         if(mapvote_count_real == 1)
2590                 return MapVote_Finished(0);
2591
2592         mapvote_voters_real = mapvote_voters;
2593         if(mapvote_abstain)
2594                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2595
2596         RandomSelection_Init();
2597         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2598                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2599         firstPlace = RandomSelection_chosen_float;
2600         firstPlaceVotes = RandomSelection_best_priority;
2601         //dprint("First place: ", ftos(firstPlace), "\n");
2602         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2603
2604         RandomSelection_Init();
2605         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2606                 if(i != firstPlace)
2607                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2608         secondPlace = RandomSelection_chosen_float;
2609         secondPlaceVotes = RandomSelection_best_priority;
2610         //dprint("Second place: ", ftos(secondPlace), "\n");
2611         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2612
2613         if(firstPlace == -1)
2614                 error("No first place in map vote... WTF?");
2615
2616         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2617                 return MapVote_Finished(firstPlace);
2618
2619         if(mapvote_keeptwotime)
2620                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2621                 {
2622                         float didntvote;
2623                         MapVote_TouchMask();
2624                         mapvote_message = "Now decide between the TOP TWO!";
2625                         mapvote_keeptwotime = 0;
2626                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2627                         result = strcat(result, ":", ftos(firstPlaceVotes));
2628                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2629                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2630                         didntvote = mapvote_voters;
2631                         for(i = 0; i < mapvote_count; ++i)
2632                                 if(mapvote_maps[i] != "")
2633                                 {
2634                                         didntvote -= mapvote_selections[i];
2635                                         if(i != firstPlace)
2636                                                 if(i != secondPlace)
2637                                                 {
2638                                                         result = strcat(result, ":", mapvote_maps[i]);
2639                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2640                                                         if(i < mapvote_count_real)
2641                                                         {
2642                                                                 strunzone(mapvote_maps[i]);
2643                                                                 mapvote_maps[i] = "";
2644                                                                 strunzone(mapvote_maps_pakfile[i]);
2645                                                                 mapvote_maps_pakfile[i] = "";
2646                                                         }
2647                                                 }
2648                                 }
2649                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2650                         if(autocvar_sv_eventlog)
2651                                 GameLogEcho(result);
2652                 }
2653
2654         return FALSE;
2655 }
2656 void MapVote_Tick()
2657 {
2658         float keeptwo;
2659         float totalvotes;
2660
2661         keeptwo = mapvote_keeptwotime;
2662         MapVote_CheckRules_1(); // count
2663         if(MapVote_CheckRules_2()) // decide
2664                 return;
2665
2666         totalvotes = 0;
2667         FOR_EACH_REALCLIENT(other)
2668         {
2669                 // hide scoreboard again
2670                 if(other.health != 2342)
2671                 {
2672                         other.health = 2342;
2673                         other.impulse = 0;
2674                         if(IS_REAL_CLIENT(other))
2675                         {
2676                                 msg_entity = other;
2677                                 WriteByte(MSG_ONE, SVC_FINALE);
2678                                 WriteString(MSG_ONE, "");
2679                         }
2680                 }
2681
2682                 // clear possibly invalid votes
2683                 if(mapvote_maps[other.mapvote - 1] == "")
2684                         other.mapvote = 0;
2685                 // use impulses as new vote
2686                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2687                         if(mapvote_maps[other.impulse - 1] != "")
2688                         {
2689                                 other.mapvote = other.impulse;
2690                                 MapVote_TouchVotes(other);
2691                         }
2692                 other.impulse = 0;
2693
2694                 if(other.mapvote)
2695                         ++totalvotes;
2696         }
2697
2698         MapVote_CheckRules_1(); // just count
2699 }
2700 void MapVote_Start()
2701 {
2702         if(mapvote_run)
2703                 return;
2704
2705         // wait for stats to be sent first
2706         if(!playerstats_waitforme)
2707                 return;
2708
2709         MapInfo_Enumerate();
2710         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2711                 mapvote_run = TRUE;
2712 }
2713 void MapVote_Think()
2714 {
2715         if(!mapvote_run)
2716                 return;
2717
2718         if(alreadychangedlevel)
2719                 return;
2720
2721         if(time < mapvote_nextthink)
2722                 return;
2723         //dprint("tick\n");
2724
2725         mapvote_nextthink = time + 0.5;
2726
2727         if(!mapvote_initialized)
2728         {
2729                 if(autocvar_rescan_pending == 1)
2730                 {
2731                         cvar_set("rescan_pending", "2");
2732                         localcmd("fs_rescan\nrescan_pending 3\n");
2733                         return;
2734                 }
2735                 else if(autocvar_rescan_pending == 2)
2736                 {
2737                         return;
2738                 }
2739                 else if(autocvar_rescan_pending == 3)
2740                 {
2741                         // now build missing mapinfo files
2742                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2743                                 return;
2744
2745                         // we're done, start the timer
2746                         cvar_set("rescan_pending", "0");
2747                 }
2748
2749                 mapvote_initialized = TRUE;
2750                 if(DoNextMapOverride(0))
2751                         return;
2752                 if(!autocvar_g_maplist_votable || player_count <= 0)
2753                 {
2754                         GotoNextMap(0);
2755                         return;
2756                 }
2757                 MapVote_Init();
2758         }
2759
2760         MapVote_Tick();
2761 }
2762
2763 string GotoMap(string m)
2764 {
2765         if(!MapInfo_CheckMap(m))
2766                 return "The map you chose is not available on this server.";
2767         cvar_set("nextmap", m);
2768         cvar_set("timelimit", "-1");
2769         if(mapvote_initialized || alreadychangedlevel)
2770         {
2771                 if(DoNextMapOverride(0))
2772                         return "Map switch initiated.";
2773                 else
2774                         return "Hm... no. For some reason I like THIS map more.";
2775         }
2776         else
2777                 return "Map switch will happen after scoreboard.";
2778 }
2779
2780
2781 void EndFrame()
2782 {
2783         float altime;
2784         FOR_EACH_REALCLIENT(self)
2785         {
2786                 if(IS_SPEC(self))
2787                 {
2788                         if(self.enemy.typehitsound)
2789                                 self.typehit_time = time;
2790                         else if(self.enemy.hitsound)
2791                                 self.hit_time = time;
2792                 }
2793                 else
2794                 {
2795                         if(self.typehitsound)
2796                                 self.typehit_time = time;
2797                         else if(self.hitsound)
2798                                 self.hit_time = time;
2799                 }
2800         }
2801         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2802         // add 1 frametime because after this, engine SV_Physics
2803         // increases time by a frametime and then networks the frame
2804         // add another frametime because client shows everything with
2805         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2806         // needed!
2807         FOR_EACH_CLIENT(self)
2808         {
2809                 self.hitsound = FALSE;
2810                 self.typehitsound = FALSE;
2811                 antilag_record(self, altime);
2812         }
2813 }
2814
2815
2816 /*
2817  * RedirectionThink:
2818  * returns TRUE if redirecting
2819  */
2820 float redirection_timeout;
2821 float redirection_nextthink;
2822 float RedirectionThink()
2823 {
2824         float clients_found;
2825
2826         if(redirection_target == "")
2827                 return FALSE;
2828
2829         if(!redirection_timeout)
2830         {
2831                 cvar_set("sv_public", "-2");
2832                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2833                 if(redirection_target == "self")
2834                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2835                 else
2836                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2837         }
2838
2839         if(time < redirection_nextthink)
2840                 return TRUE;
2841
2842         redirection_nextthink = time + 1;
2843
2844         clients_found = 0;
2845         FOR_EACH_REALCLIENT(self)
2846         {
2847                 // TODO add timer
2848                 print("Redirecting: sending connect command to ", self.netname, "\n");
2849                 if(redirection_target == "self")
2850                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2851                 else
2852                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2853                 ++clients_found;
2854         }
2855
2856         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2857
2858         if(time > redirection_timeout || clients_found == 0)
2859                 localcmd("\nwait; wait; wait; quit\n");
2860
2861         return TRUE;
2862 }
2863
2864 void TargetMusic_RestoreGame();
2865 void RestoreGame()
2866 {
2867         // Loaded from a save game
2868         // some things then break, so let's work around them...
2869
2870         // Progs DB (capture records)
2871         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2872
2873         // Mapinfo
2874         MapInfo_Shutdown();
2875         MapInfo_Enumerate();
2876         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2877         WeaponStats_Init();
2878
2879         TargetMusic_RestoreGame();
2880 }
2881
2882 void Shutdown()
2883 {
2884         entity e;
2885
2886         gameover = 2;
2887
2888         if(world_initialized > 0)
2889         {
2890                 world_initialized = 0;
2891                 print("Saving persistent data...\n");
2892                 Ban_SaveBans();
2893
2894                 PlayerStats_EndMatch(0);
2895                 FOR_EACH_CLIENT(e)
2896                         PlayerStats_AddGlobalInfo(e);
2897                 PlayerStats_Shutdown();
2898
2899                 if(!cheatcount_total)
2900                 {
2901                         if(autocvar_sv_db_saveasdump)
2902                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2903                         else
2904                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2905                 }
2906                 if(autocvar_developer)
2907                 {
2908                         if(autocvar_sv_db_saveasdump)
2909                                 db_dump(TemporaryDB, "server-temp.db");
2910                         else
2911                                 db_save(TemporaryDB, "server-temp.db");
2912                 }
2913                 CheatShutdown(); // must be after cheatcount check
2914                 db_close(ServerProgsDB);
2915                 db_close(TemporaryDB);
2916                 print("done!\n");
2917                 // tell the bot system the game is ending now
2918                 bot_endgame();
2919
2920                 WeaponStats_Shutdown();
2921                 MapInfo_Shutdown();
2922         }
2923         else if(world_initialized == 0)
2924         {
2925                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2926         }
2927 }