3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
14 #include <server/gamelog.qh>
15 #include <server/g_damage.qh>
17 #include "mapvoting.qh"
18 #include <server/mutators/_mod.qh>
21 #include "scores_rules.qh"
22 #include "spawnpoints.qh"
23 #include "teamplay.qh"
24 #include "weapons/weaponstats.qh"
25 #include "../common/constants.qh"
26 #include <common/net_linked.qh>
27 #include "../common/deathtypes/all.qh"
28 #include <common/gamemodes/_mod.qh>
29 #include "../common/gamemodes/sv_rules.qh"
30 #include "../common/mapinfo.qh"
31 #include "../common/monsters/_mod.qh"
32 #include "../common/monsters/sv_monsters.qh"
33 #include "../common/vehicles/all.qh"
34 #include "../common/notifications/all.qh"
35 #include "../common/physics/player.qh"
36 #include "../common/playerstats.qh"
37 #include "../common/stats.qh"
38 #include "../common/teams.qh"
39 #include <common/mapobjects/triggers.qh>
40 #include "../common/mapobjects/trigger/secret.qh"
41 #include "../common/mapobjects/target/music.qh"
42 #include "../common/util.qh"
43 #include "../common/items/_mod.qh"
44 #include <common/weapons/_all.qh>
45 #include "../common/state.qh"
47 const float LATENCY_THINKRATE = 10;
52 void PingPLReport_Think(entity this)
57 delta = 3 / maxclients;
58 if(delta < sys_frametime)
60 this.nextthink = time + delta;
62 e = edict_num(this.cnt + 1);
63 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
65 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
66 WriteByte(MSG_BROADCAST, this.cnt);
67 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
68 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
69 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
71 // record latency times for clients throughout the match so we can report it to playerstats
72 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
74 CS(e).latency_sum += CS(e).ping;
75 CS(e).latency_cnt += 1;
76 CS(e).latency_time = time;
77 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
82 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
83 WriteByte(MSG_BROADCAST, this.cnt);
84 WriteShort(MSG_BROADCAST, 0);
85 WriteByte(MSG_BROADCAST, 0);
86 WriteByte(MSG_BROADCAST, 0);
88 this.cnt = (this.cnt + 1) % maxclients;
90 void PingPLReport_Spawn()
92 pingplreport = new_pure(pingplreport);
93 setthink(pingplreport, PingPLReport_Think);
94 pingplreport.nextthink = time;
97 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
98 string redirection_target;
99 float world_initialized;
101 void SetDefaultAlpha()
103 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
105 default_player_alpha = autocvar_g_player_alpha;
106 if(default_player_alpha == 0)
107 default_player_alpha = 1;
108 default_weapon_alpha = default_player_alpha;
112 void GotoFirstMap(entity this)
115 if(autocvar__sv_init)
117 // cvar_set("_sv_init", "0");
118 // we do NOT set this to 0 any more, so someone "accidentally" changing
119 // to this "init" map on a dedicated server will cause no permanent
121 if(autocvar_g_maplist_shuffle)
123 n = tokenizebyseparator(autocvar_g_maplist, " ");
124 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
127 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
129 if(!DoNextMapOverride(1))
137 this.nextthink = time;
141 this.nextthink = time + 1;
142 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146 void cvar_changes_init()
150 float n, i, adding, pureadding;
152 strfree(cvar_changes);
153 strfree(cvar_purechanges);
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
213 BADCVAR("in_pitch_min");
214 BADCVAR("in_pitch_max");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
219 BADCVAR("net_address");
220 BADCVAR("net_address_ipv6");
222 BADCVAR("savedgamecfg");
223 BADCVAR("serverconfig");
224 BADCVAR("sv_autoscreenshot");
225 BADCVAR("sv_heartbeatperiod");
226 BADCVAR("sv_vote_master_password");
227 BADCVAR("sys_colortranslation");
228 BADCVAR("sys_specialcharactertranslation");
229 BADCVAR("timeformat");
230 BADCVAR("timestamps");
231 BADCVAR("g_require_stats");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_require_stats_");
236 BADPREFIX("g_chat_flood_");
237 BADPREFIX("g_ghost_items");
238 BADPREFIX("g_playerstats_");
239 BADPREFIX("g_voice_flood_");
240 BADPREFIX("log_file");
243 BADPREFIX("sv_allowdownloads");
244 BADPREFIX("sv_autodemo");
245 BADPREFIX("sv_curl_");
246 BADPREFIX("sv_eventlog");
247 BADPREFIX("sv_logscores_");
248 BADPREFIX("sv_master");
249 BADPREFIX("sv_weaponstats_");
250 BADPREFIX("sv_waypointsprite_");
251 BADCVAR("rescan_pending");
253 // these can contain player IDs, so better hide
254 BADPREFIX("g_forced_team_");
255 BADCVAR("sv_muteban_list");
256 BADCVAR("sv_voteban_list");
257 BADCVAR("sv_allow_customplayermodels_idlist");
258 BADCVAR("sv_allow_customplayermodels_speciallist");
261 BADCVAR("fraglimit");
263 BADCVAR("g_assault");
265 BADCVAR("g_ca_teams");
266 BADCVAR("g_conquest");
267 BADCVAR("g_conquest_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
275 BADCVAR("g_duel_not_dm_maps");
276 BADCVAR("g_freezetag");
277 BADCVAR("g_freezetag_teams");
278 BADCVAR("g_invasion_teams");
279 BADCVAR("g_invasion_type");
280 BADCVAR("g_jailbreak");
281 BADCVAR("g_jailbreak_teams");
282 BADCVAR("g_keepaway");
283 BADCVAR("g_keyhunt");
284 BADCVAR("g_keyhunt_teams");
286 BADCVAR("g_nexball");
287 BADCVAR("g_onslaught");
289 BADCVAR("g_race_laps_limit");
290 BADCVAR("g_race_qualifying_timelimit");
291 BADCVAR("g_race_qualifying_timelimit_override");
292 BADCVAR("g_runematch");
293 BADCVAR("g_shootfromeye");
295 BADCVAR("g_survival");
296 BADCVAR("g_survival_not_dm_maps");
298 BADCVAR("g_tdm_on_dm_maps");
299 BADCVAR("g_tdm_teams");
301 BADCVAR("leadlimit");
304 BADCVAR("timelimit");
305 BADCVAR("g_mapinfo_settemp_acl");
306 BADCVAR("g_mapinfo_ignore_warnings");
307 BADCVAR("g_maplist_ignore_sizes");
308 BADCVAR("g_maplist_sizes_count_bots");
312 BADCVAR("g_maplist");
313 BADCVAR("g_maplist_mostrecent");
317 d = cvar_defstring(k);
323 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
324 if(strlen(cvar_changes) > 16384)
326 cvar_changes = "// too many settings have been changed to show them here\n";
331 // now check if the changes are actually gameplay relevant
333 // does nothing gameplay relevant
334 BADCVAR("captureleadlimit_override");
335 BADCVAR("condump_stripcolors");
336 BADCVAR("gameversion");
337 BADCVAR("fs_gamedir");
338 BADCVAR("g_allow_oldvortexbeam");
339 BADCVAR("g_balance_kill_delay");
340 BADCVAR("g_buffs_pickup_anyway");
341 BADCVAR("g_buffs_randomize");
342 BADCVAR("g_buffs_randomize_teamplay");
343 BADCVAR("g_campcheck_distance");
344 BADCVAR("g_chatsounds");
345 BADCVAR("g_ca_point_leadlimit");
346 BADCVAR("g_ca_point_limit");
347 BADCVAR("g_ctf_captimerecord_always");
348 BADCVAR("g_ctf_flag_glowtrails");
349 BADCVAR("g_ctf_dynamiclights");
350 BADCVAR("g_ctf_flag_pickup_verbosename");
351 BADPRESUFFIX("g_ctf_flag_", "_model");
352 BADPRESUFFIX("g_ctf_flag_", "_skin");
353 BADCVAR("g_domination_point_leadlimit");
354 BADCVAR("g_forced_respawn");
355 BADCVAR("g_freezetag_point_leadlimit");
356 BADCVAR("g_freezetag_point_limit");
357 BADCVAR("g_glowtrails");
359 BADCVAR("g_casings");
360 BADCVAR("g_invasion_point_limit");
361 BADCVAR("g_jump_grunt");
362 BADCVAR("g_keepaway_ballcarrier_effects");
363 BADCVAR("g_keepawayball_effects");
364 BADCVAR("g_keyhunt_point_leadlimit");
365 BADCVAR("g_nexball_goalleadlimit");
366 BADCVAR("g_new_toys_autoreplace");
367 BADCVAR("g_new_toys_use_pickupsound");
368 BADCVAR("g_physics_predictall");
369 BADCVAR("g_piggyback");
370 BADCVAR("g_playerclip_collisions");
371 BADCVAR("g_spawn_alloweffects");
372 BADCVAR("g_tdm_point_leadlimit");
373 BADCVAR("g_tdm_point_limit");
374 BADCVAR("leadlimit_and_fraglimit");
375 BADCVAR("leadlimit_override");
377 BADCVAR("sv_announcer");
378 BADCVAR("sv_checkforpacketsduringsleep");
379 BADCVAR("sv_damagetext");
380 BADCVAR("sv_db_saveasdump");
381 BADCVAR("sv_intermission_cdtrack");
382 BADCVAR("sv_mapchange_delay");
383 BADCVAR("sv_minigames");
384 BADCVAR("sv_namechangetimer");
385 BADCVAR("sv_precacheplayermodels");
387 BADCVAR("sv_stepheight");
388 BADCVAR("sv_timeout");
389 BADCVAR("sv_weapons_modeloverride");
390 BADCVAR("w_prop_interval");
392 BADPREFIX("crypto_");
393 BADPREFIX("gameversion_");
394 BADPREFIX("g_chat_");
395 BADPREFIX("g_ctf_captimerecord_");
396 BADPREFIX("g_hats_");
397 BADPREFIX("g_maplist_");
399 BADPREFIX("g_respawn_");
401 BADPREFIX("notification_");
404 BADPREFIX("sv_allow_");
405 BADPREFIX("sv_cullentities_");
406 BADPREFIX("sv_maxidle_");
407 BADPREFIX("sv_minigames_");
408 BADPREFIX("sv_radio_");
409 BADPREFIX("sv_timeout_");
410 BADPREFIX("sv_vote_");
411 BADPREFIX("timelimit_");
413 // allowed changes to server admins (please sync this to server.cfg)
417 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
419 // yes, this does contain some redundant stuff, don't really care
420 BADPREFIX("bot_ai_");
421 BADCVAR("bot_config_file");
422 BADCVAR("bot_number");
423 BADCVAR("bot_prefix");
424 BADCVAR("bot_suffix");
425 BADCVAR("capturelimit_override");
426 BADCVAR("fraglimit_override");
428 BADCVAR("g_antilag");
429 BADCVAR("g_balance_teams");
430 BADCVAR("g_balance_teams_prevent_imbalance");
431 BADCVAR("g_balance_teams_scorefactor");
432 BADCVAR("g_ban_sync_trusted_servers");
433 BADCVAR("g_ban_sync_uri");
435 BADCVAR("g_ca_teams_override");
436 BADCVAR("g_ctf_fullbrightflags");
437 BADCVAR("g_ctf_ignore_frags");
438 BADCVAR("g_ctf_leaderboard");
439 BADCVAR("g_domination_point_limit");
440 BADCVAR("g_domination_teams_override");
441 BADCVAR("g_freezetag_teams_override");
442 BADCVAR("g_friendlyfire");
443 BADCVAR("g_fullbrightitems");
444 BADCVAR("g_fullbrightplayers");
445 BADCVAR("g_keyhunt_point_limit");
446 BADCVAR("g_keyhunt_teams_override");
447 BADCVAR("g_lms_lives_override");
448 BADCVAR("g_maplist");
449 BADCVAR("g_maxplayers");
450 BADCVAR("g_mirrordamage");
451 BADCVAR("g_nexball_goallimit");
452 BADCVAR("g_norecoil");
453 BADCVAR("g_physics_clientselect");
455 BADCVAR("g_powerups");
456 BADCVAR("g_player_brightness");
457 BADCVAR("g_rocket_flying");
458 BADCVAR("g_rocket_flying_disabledelays");
459 BADCVAR("g_spawnshieldtime");
460 BADCVAR("g_start_delay");
461 BADCVAR("g_superspectate");
462 BADCVAR("g_tdm_teams_override");
464 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
467 BADCVAR("maxplayers");
468 BADCVAR("minplayers");
469 BADCVAR("minplayers_per_team");
470 BADCVAR("net_address");
472 BADCVAR("rcon_password");
473 BADCVAR("rcon_restricted_commands");
474 BADCVAR("rcon_restricted_password");
476 BADCVAR("sv_adminnick");
477 BADCVAR("sv_autoscreenshot");
478 BADCVAR("sv_autotaunt");
479 BADCVAR("sv_curl_defaulturl");
480 BADCVAR("sv_defaultcharacter");
481 BADCVAR("sv_defaultcharacterskin");
482 BADCVAR("sv_defaultplayercolors");
483 BADCVAR("sv_defaultplayermodel");
484 BADCVAR("sv_defaultplayerskin");
485 BADCVAR("sv_maxidle");
486 BADCVAR("sv_maxrate");
488 BADCVAR("sv_public");
489 BADCVAR("sv_ready_restart");
490 BADCVAR("sv_status_privacy");
492 BADCVAR("sv_vote_call");
493 BADCVAR("sv_vote_commands");
494 BADCVAR("sv_vote_majority_factor");
495 BADCVAR("sv_vote_master");
496 BADCVAR("sv_vote_master_commands");
497 BADCVAR("sv_vote_master_password");
498 BADCVAR("sv_vote_simple_majority_factor");
499 BADCVAR("teamplay_mode");
500 BADCVAR("timelimit_override");
501 BADPREFIX("g_warmup_");
502 BADPREFIX("sv_info_");
503 BADPREFIX("sv_ready_restart_");
505 // mutators that announce themselves properly to the server browser
506 BADCVAR("g_instagib");
507 BADCVAR("g_new_toys");
509 BADCVAR("g_grappling_hook");
510 BADCVAR("g_jetpack");
512 // temporary for testing
513 // TODO remove before 0.8.3 release
514 BADCVAR("g_ca_weaponarena");
515 BADCVAR("g_freezetag_weaponarena");
516 BADCVAR("g_lms_weaponarena");
517 BADCVAR("g_ctf_stalemate_time");
519 if(cvar_string("g_mod_balance") == "Testing")
521 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
522 BADPREFIX("g_balance_");
531 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
532 if(strlen(cvar_purechanges) > 16384)
534 cvar_purechanges = "// too many settings have been changed to show them here\n";
538 ++cvar_purechanges_count;
539 // WARNING: this variable is used for the server list
540 // NEVER dare to skip this code!
541 // Hacks to intentionally appearing as "pure server" even though you DO have
542 // modified settings may be punished by removal from the server list.
543 // You can do to the variables cvar_changes and cvar_purechanges all you want,
547 if(cvar_changes == "")
548 cvar_changes = "// this server runs at default server settings\n";
550 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
551 cvar_changes = strzone(cvar_changes);
552 if(cvar_purechanges == "")
553 cvar_purechanges = "// this server runs at default gameplay settings\n";
555 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
556 cvar_purechanges = strzone(cvar_purechanges);
560 bool RandomSeed_Send(entity this, entity to, int sf)
562 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
563 WriteShort(MSG_ENTITY, this.cnt);
566 void RandomSeed_Think(entity this)
568 this.cnt = bound(0, floor(random() * 65536), 65535);
569 this.nextthink = time + 5;
573 void RandomSeed_Spawn()
575 randomseed = new_pure(randomseed);
576 setthink(randomseed, RandomSeed_Think);
577 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
579 getthink(randomseed)(randomseed); // sets random seed and nextthink
582 spawnfunc(__init_dedicated_server)
584 // handler for _init/_init map (only for dedicated server initialization)
586 world_initialized = -1; // don't complain
588 delete_fn = remove_unsafely;
591 setthink(e, GotoFirstMap);
592 e.nextthink = time; // this is usually 1 at this point
594 e = new(info_player_deathmatch); // safeguard against player joining
596 // assign reflectively to avoid "assignment to world" warning
597 for (int i = 0, n = numentityfields(); i < n; ++i) {
598 string k = entityfieldname(i);
599 if (k == "classname") {
600 // safeguard against various stuff ;)
601 putentityfieldstring(i, this, "worldspawn");
606 // needs to be done so early because of the constants they create
609 static_init_precache();
611 IL_PUSH(g_spawnpoints, e); // just incase
614 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
617 void __init_dedicated_server_shutdown() {
621 STATIC_INIT_EARLY(maxclients)
624 for (entity head = nextent(NULL); head; head = nextent(head)) {
629 void default_delayedinit(entity this)
631 if(!scores_initialized)
632 ScoreRules_generic();
635 void InitGameplayMode()
639 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
641 // assign reflectively to avoid "assignment to world" warning
642 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
643 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
645 putentityfieldstring(i, world, sprintf("%v", v));
646 if (++done == 2) break;
649 // currently, NetRadiant's limit is 131072 qu for each side
650 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
651 // set the distance according to map size but don't go over the limit to avoid issues with float precision
652 // in case somebody makes extremely large maps
653 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
655 MapInfo_LoadMapSettings(mapname);
656 GameRules_teams(false);
658 if (!cvar_value_issafe(world.fog))
660 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
661 world.fog = string_null;
663 if(MapInfo_Map_fog != "")
665 if(MapInfo_Map_fog == "none")
666 world.fog = string_null;
668 world.fog = strzone(MapInfo_Map_fog);
670 clientstuff = strzone(MapInfo_Map_clientstuff);
672 MapInfo_ClearTemps();
674 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
676 cache_mutatormsg = strzone("");
677 cache_lastmutatormsg = strzone("");
679 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
682 void Map_MarkAsRecent(string m);
683 float world_already_spawned;
684 spawnfunc(worldspawn)
686 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
688 bool wantrestart = false;
690 if (!server_is_dedicated)
692 // force unloading of server pk3 files when starting a listen server
693 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
694 // restore csqc_progname too
695 string expect = "csprogs.dat";
696 wantrestart = cvar_string("csqc_progname") != expect;
697 cvar_set("csqc_progname", expect);
701 // Try to use versioned csprogs from pk3
702 // Only ever use versioned csprogs.dat files on dedicated servers;
703 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
704 string pk3csprogs = "csprogs-" WATERMARK ".dat";
705 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
706 string select = "csprogs.dat";
707 if (fexists(pk3csprogs)) select = pk3csprogs;
708 if (cvar_string("csqc_progname") != select)
710 cvar_set("csqc_progname", select);
713 // Check for updates on startup
714 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
715 int sentinel = fopen("progs.txt", FILE_READ);
718 string switchversion = fgets(sentinel);
720 if (switchversion != "" && switchversion != WATERMARK)
722 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
723 // if it doesn't exist, assume either:
724 // a) the current program was overwritten
725 // b) this is a client only update
726 string newprogs = sprintf("progs-%s.dat", switchversion);
727 if (fexists(newprogs))
729 cvar_set("sv_progs", newprogs);
732 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
733 if (fexists(newcsprogs))
735 cvar_set("csqc_progname", newcsprogs);
743 LOG_INFO("Restart requested");
744 changelevel(mapname);
745 // let initialization continue, shutdown depends on it
749 if(world_already_spawned)
750 error("world already spawned - you may have EXACTLY ONE worldspawn!");
751 world_already_spawned = true;
753 delete_fn = remove_safely; // during spawning, watch what you remove!
755 cvar_changes_init(); // do this very early now so it REALLY matches the server config
757 // needs to be done so early because of the constants they create
760 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
762 TemporaryDB = db_create();
767 // 1 FLICKER (first variety)
768 lightstyle(1, "mmnmmommommnonmmonqnmmo");
770 // 2 SLOW STRONG PULSE
771 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
773 // 3 CANDLE (first variety)
774 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
777 lightstyle(4, "mamamamamama");
780 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
782 // 6 FLICKER (second variety)
783 lightstyle(6, "nmonqnmomnmomomno");
785 // 7 CANDLE (second variety)
786 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
788 // 8 CANDLE (third variety)
789 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
791 // 9 SLOW STROBE (fourth variety)
792 lightstyle(9, "aaaaaaaazzzzzzzz");
794 // 10 FLUORESCENT FLICKER
795 lightstyle(10, "mmamammmmammamamaaamammma");
797 // 11 SLOW PULSE NOT FADE TO BLACK
798 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
800 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
805 if(autocvar_g_campaign)
808 Map_MarkAsRecent(mapname);
810 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
814 static_init_precache();
818 GameRules_limit_fallbacks();
820 if(warmup_limit == 0)
821 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
824 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
825 if(bot_waypoints_for_items == 1)
826 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
827 bot_waypoints_for_items = 0;
829 WaypointSprite_Init();
831 GameLogInit(); // prepare everything
833 // changing the logic generating it is okay. But:
834 // it HAS to stay <= 64 chars
835 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
836 if(autocvar_sv_eventlog)
838 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
839 matchid = strzone(s);
841 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
842 s = ":gameinfo:mutators:LIST";
844 MUTATOR_CALLHOOK(BuildMutatorsString, s);
845 s = M_ARGV(0, string);
847 // initialiation stuff, not good in the mutator system
848 if(!autocvar_g_use_ammunition)
849 s = strcat(s, ":no_use_ammunition");
851 // initialiation stuff, not good in the mutator system
852 if(autocvar_g_pickup_items == 0)
853 s = strcat(s, ":no_pickup_items");
854 if(autocvar_g_pickup_items > 0)
855 s = strcat(s, ":pickup_items");
857 // initialiation stuff, not good in the mutator system
858 if(autocvar_g_weaponarena != "0")
859 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
861 // TODO to mutator system
862 if(autocvar_g_norecoil)
863 s = strcat(s, ":norecoil");
865 // TODO to mutator system
866 if(autocvar_g_powerups == 0)
867 s = strcat(s, ":no_powerups");
868 if(autocvar_g_powerups > 0)
869 s = strcat(s, ":powerups");
872 GameLogEcho(":gameinfo:end");
875 matchid = strzone(ftos(random()));
877 cvar_set("nextmap", "");
881 if(autocvar_g_campaign)
887 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889 if(fexists(strcat("scripts/", mapname, ".arena")))
890 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
892 if(fexists(strcat("scripts/", mapname, ".defi")))
893 cvar_settemp("sv_q3defragcompat", "1");
895 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
897 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
901 while((s = fgets(fd)))
903 int l = tokenize_console(s);
908 string trackname = argv(2);
909 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
910 LOG_INFO(" cdtrack ", trackname);
911 if (cvar_value_issafe(trackname))
913 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
914 strcpy(clientstuff, newstuff);
917 else if(argv(0) == "fog")
919 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
920 LOG_INFO(" \"fog\" \"", s, "\"");
922 else if(argv(0) == "set")
924 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
925 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
927 else if(argv(0) != "//")
929 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
930 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
941 // set up information replies for clients and server to use
942 maplist_reply = strzone(getmaplist());
943 lsmaps_reply = strzone(getlsmaps());
944 monsterlist_reply = strzone(getmonsterlist());
945 for(int i = 0; i < 10; ++i)
947 string s = getrecords(i);
949 records_reply[i] = strzone(s);
951 ladder_reply = strzone(getladder());
952 rankings_reply = strzone(getrankings());
957 PingPLReport_Spawn();
961 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
963 // fill sv_curl_serverpackages from .serverpackage files
964 if (autocvar_sv_curl_serverpackages_auto)
966 string s = "csprogs-" WATERMARK ".txt";
967 // remove automatically managed files from the list to prevent duplicates
968 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
970 string pkg = argv(i);
971 if (startsWith(pkg, "csprogs-")) continue;
972 if (endsWith(pkg, "-serverpackage.txt")) continue;
973 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
976 // add automatically managed files to the list
977 #define X(match) MACRO_BEGIN \
978 int fd = search_begin(match, true, false); \
981 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
983 s = cons(s, search_getfilename(fd, i)); \
988 X("*-serverpackage.txt");
989 X("*.serverpackage");
991 cvar_set("sv_curl_serverpackages", s);
994 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
996 // physics/balance/config changes that count as mod
997 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
998 modname = cvar_string("g_mod_physics");
999 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1000 modname = cvar_string("g_mod_balance");
1001 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1002 modname = cvar_string("g_mod_config");
1003 // extra mutators that deserve to count as mod
1004 MUTATOR_CALLHOOK(SetModname, modname);
1005 modname = M_ARGV(0, string);
1007 // save it for later
1008 modname = strzone(modname);
1010 WinningConditionHelper(this); // set worldstatus
1012 world_initialized = 1;
1013 __spawnfunc_spawn_all();
1018 //makestatic (this); // Who the f___ did that?
1022 string GetGametype()
1024 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1032 float Map_Count, Map_Current;
1033 string Map_Current_Name;
1035 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1036 int GetMaplistPosition()
1038 string map = GetMapname();
1039 int idx = autocvar_g_maplist_index;
1045 if(map == argv(idx))
1052 for(int pos = 0; pos < Map_Count; ++pos)
1054 if(map == argv(pos))
1058 // resume normal maplist rotation if current map is not in g_maplist
1062 bool MapHasRightSize(string map)
1064 int minplayers = max(0, floor(autocvar_minplayers));
1066 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1067 if (autocvar_g_maplist_check_waypoints
1068 && (currentbots || autocvar_bot_number || player_count < minplayers))
1070 string checkwp_msg = strcat("checkwp ", map);
1071 if(!fexists(strcat("maps/", map, ".waypoints")))
1073 LOG_TRACE(checkwp_msg, ": no waypoints");
1076 LOG_TRACE(checkwp_msg, ": has waypoints");
1079 if(autocvar_g_maplist_ignore_sizes)
1082 // open map size restriction file
1083 string opensize_msg = strcat("opensize ", map);
1084 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1085 int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1086 int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1087 if(!autocvar_g_maplist_sizes_count_bots)
1088 pcount -= currentbots;
1091 opensize_msg = strcat(opensize_msg, ": ok, ");
1092 int mapmin = stoi(fgets(fh));
1093 int mapmax = stoi(fgets(fh));
1097 LOG_TRACE(opensize_msg, "not enough");
1100 if(mapmax && pcount > mapmax)
1102 LOG_TRACE(opensize_msg, "too many");
1105 LOG_TRACE(opensize_msg, "right size");
1108 LOG_TRACE(opensize_msg, ": not found");
1112 string Map_Filename(float position)
1114 return strcat("maps/", argv(position), ".bsp");
1117 void Map_MarkAsRecent(string m)
1119 cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1122 float Map_IsRecent(string m)
1124 return strhasword(autocvar_g_maplist_mostrecent, m);
1127 float Map_Check(float position, float pass)
1131 map_next = argv(position);
1134 if(Map_IsRecent(map_next))
1137 filename = Map_Filename(position);
1138 if(MapInfo_CheckMap(map_next))
1142 if(MapHasRightSize(map_next))
1147 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1152 void Map_Goto_SetStr(string nextmapname)
1154 if(getmapname_stored != "")
1155 strunzone(getmapname_stored);
1156 if(nextmapname == "")
1157 getmapname_stored = "";
1159 getmapname_stored = strzone(nextmapname);
1162 void Map_Goto_SetFloat(float position)
1164 cvar_set("g_maplist_index", ftos(position));
1165 Map_Goto_SetStr(argv(position));
1168 void Map_Goto(float reinit)
1170 MapInfo_LoadMap(getmapname_stored, reinit);
1173 // return codes of map selectors:
1174 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1175 // -2 = permanent failure
1176 float MaplistMethod_Iterate() // usual method
1180 LOG_TRACE("Trying MaplistMethod_Iterate");
1182 for(pass = 1; pass <= 2; ++pass)
1184 for(i = 1; i < Map_Count; ++i)
1187 mapindex = (i + Map_Current) % Map_Count;
1188 if(Map_Check(mapindex, pass))
1195 float MaplistMethod_Repeat() // fallback method
1197 LOG_TRACE("Trying MaplistMethod_Repeat");
1199 if(Map_Check(Map_Current, 2))
1204 float MaplistMethod_Random() // random map selection
1208 LOG_TRACE("Trying MaplistMethod_Random");
1212 for(i = 0; i <= imax; ++i)
1215 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1216 if(Map_Check(mapindex, 1))
1222 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1223 // the exponent sets a bias on the map selection:
1224 // the higher the exponent, the less likely "shortly repeated" same maps are
1226 float i, j, imax, insertpos;
1228 LOG_TRACE("Trying MaplistMethod_Shuffle");
1232 for(i = 0; i <= imax; ++i)
1236 // now reinsert this at another position
1237 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1238 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1239 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1240 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1242 // insert the current map there
1244 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1245 newlist = strcat(newlist, " ", argv(j));
1246 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1247 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1248 newlist = strcat(newlist, " ", argv(j));
1249 newlist = substring(newlist, 1, strlen(newlist) - 1);
1250 cvar_set("g_maplist", newlist);
1251 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1253 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1254 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1255 if(Map_Check(Map_Current, 1))
1263 float i = Map_Count = 0;
1264 if(autocvar_g_maplist != "")
1266 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1267 for (i = 0; i < Map_Count; ++i)
1269 if (Map_Check(i, 2))
1276 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1277 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1278 if(autocvar_g_maplist_shuffle)
1280 if(!server_is_dedicated)
1281 localcmd("\nmenu_cmd sync\n");
1282 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1285 error("empty maplist, cannot select a new map");
1286 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1288 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1289 // this may or may not be correct, but who cares, in the worst case a map
1290 // isn't chosen in the first pass that should have been
1299 if(autocvar_g_maplist_shuffle > 0)
1300 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1303 if(autocvar_g_maplist_selectrandom)
1304 nextMap = MaplistMethod_Random();
1307 nextMap = MaplistMethod_Iterate();
1310 nextMap = MaplistMethod_Repeat();
1314 Map_Goto_SetFloat(nextMap);
1315 return getmapname_stored;
1321 float DoNextMapOverride(float reinit)
1323 if(autocvar_g_campaign)
1325 CampaignPostIntermission();
1326 alreadychangedlevel = true;
1329 if(autocvar_quit_when_empty)
1331 if(player_count <= currentbots)
1334 alreadychangedlevel = true;
1338 if(autocvar_quit_and_redirect != "")
1340 redirection_target = strzone(autocvar_quit_and_redirect);
1341 alreadychangedlevel = true;
1344 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1346 localcmd("restart\n");
1347 alreadychangedlevel = true;
1350 if(autocvar_nextmap != "")
1353 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1354 cvar_set("nextmap",m);
1356 if(!m || gametypevote)
1358 if(autocvar_sv_vote_gametype)
1364 if(MapInfo_CheckMap(m))
1368 alreadychangedlevel = true;
1372 if(!reinit && autocvar_lastlevel)
1374 cvar_settemp_restore();
1375 localcmd("set lastlevel 0\ntogglemenu 1\n");
1376 alreadychangedlevel = true;
1382 void GotoNextMap(float reinit)
1387 if (alreadychangedlevel)
1389 alreadychangedlevel = true;
1391 string nextMap = GetNextMap();
1393 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1402 When the player presses attack or jump, change to the next level
1405 .float autoscreenshot;
1406 void IntermissionThink(entity this)
1408 FixIntermissionClient(this);
1410 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1411 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1413 if( (server_screenshot || client_screenshot)
1414 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1416 this.autoscreenshot = -1;
1417 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1421 if (time < intermission_exittime)
1424 if(!mapvote_initialized)
1425 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1432 ===============================================================================
1436 ===============================================================================
1439 void DumpStats(float final)
1448 to_console = autocvar_sv_logscores_console;
1449 to_eventlog = autocvar_sv_eventlog;
1450 to_file = autocvar_sv_logscores_file;
1454 to_console = true; // always print printstats replies
1455 to_eventlog = false; // but never print them to the event log
1459 if(autocvar_sv_eventlog_console)
1460 to_console = false; // otherwise we get the output twice
1466 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1476 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1480 fputs(file, strcat(s, "\n"));
1483 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1489 fputs(file, strcat(s, "\n"));
1491 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1492 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1493 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1494 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1495 s = strcat(s, ftos(it.team), ":");
1497 s = strcat(s, "spectator:");
1500 LOG_INFO(s, playername(it, false));
1502 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1504 fputs(file, strcat(s, playername(it, false), "\n"));
1509 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1515 fputs(file, strcat(s, "\n"));
1517 for(i = 1; i < 16; ++i)
1519 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1520 s = strcat(s, ":", ftos(i));
1526 fputs(file, strcat(s, "\n"));
1533 GameLogEcho(":end");
1536 fputs(file, ":end\n");
1541 void FixIntermissionClient(entity e)
1543 if(!e.autoscreenshot) // initial call
1545 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1546 SetResourceExplicit(e, RES_HEALTH, -2342);
1547 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1548 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1550 .entity weaponentity = weaponentities[slot];
1551 if(e.(weaponentity))
1553 e.(weaponentity).effects = EF_NODRAW;
1554 if (e.(weaponentity).weaponchild)
1555 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1558 if(IS_REAL_CLIENT(e))
1560 stuffcmd(e, "\nscr_printspeed 1000000\n");
1561 RandomSelection_Init();
1562 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1563 RandomSelection_AddString(it, 1, 1);
1565 if (RandomSelection_chosen_string != "")
1567 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1570 WriteByte(MSG_ONE, SVC_INTERMISSION);
1576 go to the next level for deathmatch
1577 only called if a time or frag limit has expired
1581 game_stopped = true;
1582 intermission_running = 1; // game over
1584 // enforce a wait time before allowing changelevel
1585 if(player_count > 0)
1586 intermission_exittime = time + autocvar_sv_mapchange_delay;
1588 intermission_exittime = -1;
1591 WriteByte (MSG_ALL, SVC_CDTRACK);
1592 WriteByte (MSG_ALL, 3);
1593 WriteByte (MSG_ALL, 3);
1594 // done in FixIntermission
1597 //pos = FindIntermission ();
1604 PlayerStats_GameReport(true);
1605 WeaponStats_Shutdown();
1607 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1609 if(autocvar_sv_eventlog)
1610 GameLogEcho(":gameover");
1614 FOREACH_CLIENT(IS_PLAYER(it), {
1615 FixIntermissionClient(it);
1617 bprint(playername(it, false), " ^7wins.\n");
1620 target_music_kill();
1622 if(autocvar_g_campaign)
1623 CampaignPreIntermission();
1625 MUTATOR_CALLHOOK(MatchEnd);
1627 localcmd("\nsv_hook_gameend\n");
1631 float InitiateSuddenDeath()
1633 // Check first whether normal overtimes could be added before initiating suddendeath mode
1634 // - for this timelimit_overtime needs to be >0 of course
1635 // - also check the winning condition calculated in the previous frame and only add normal overtime
1636 // again, if at the point at which timelimit would be extended again, still no winner was found
1637 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1638 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1639 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1641 return 1; // need to call InitiateOvertime later
1645 if(!checkrules_suddendeathend)
1647 if(autocvar_g_campaign)
1648 checkrules_suddendeathend = time; // no suddendeath in campaign
1650 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1651 if(g_race && !g_race_qualifying)
1652 race_StartCompleting();
1658 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1660 ++checkrules_overtimesadded;
1661 //add one more overtime by simply extending the timelimit
1662 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1663 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1666 float GetWinningCode(float fraglimitreached, float equality)
1668 if(autocvar_g_campaign == 1)
1670 if(fraglimitreached)
1679 if(fraglimitreached)
1680 return WINNING_STARTSUDDENDEATHOVERTIME;
1682 return WINNING_NEVER;
1686 if(fraglimitreached)
1694 // set the .winning flag for exactly those players with a given field value
1695 void SetWinners(.float field, float value)
1697 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1700 // set the .winning flag for those players with a given field value
1701 void AddWinners(.float field, float value)
1703 FOREACH_CLIENT(IS_PLAYER(it), {
1704 if(it.(field) == value)
1709 // clear the .winning flags
1712 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1715 void ShuffleMaplist()
1717 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1721 float WinningCondition_Scores(float limit, float leadlimit)
1723 // TODO make everything use THIS winning condition (except LMS)
1724 WinningConditionHelper(NULL);
1728 for (int i = 1; i < 5; ++i)
1730 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1731 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1736 if(WinningConditionHelper_winner)
1737 WinningConditionHelper_winner.winning = 1;
1738 if(WinningConditionHelper_winnerteam >= 0)
1739 SetWinners(team, WinningConditionHelper_winnerteam);
1741 if(WinningConditionHelper_lowerisbetter)
1743 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1744 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1748 if(WinningConditionHelper_zeroisworst)
1749 leadlimit = 0; // not supported in this mode
1751 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1754 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1760 fragsleft = FLOAT_MAX;
1761 float leadingfragsleft = FLOAT_MAX;
1763 fragsleft = limit - WinningConditionHelper_topscore;
1765 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1767 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1768 fragsleft = max(fragsleft, leadingfragsleft);
1770 fragsleft = min(fragsleft, leadingfragsleft);
1773 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1776 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1777 else if (fragsleft == 2)
1778 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1779 else if (fragsleft == 3)
1780 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1782 fragsleft_last = fragsleft;
1786 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1787 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1790 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1791 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1792 limit_reached = (fraglimit_reached && leadlimit_reached);
1794 limit_reached = (fraglimit_reached || leadlimit_reached);
1796 return GetWinningCode(
1797 WinningConditionHelper_topscore && limit_reached,
1798 WinningConditionHelper_equality
1802 float WinningCondition_RanOutOfSpawns()
1804 if(have_team_spawns <= 0)
1807 if(!autocvar_g_spawn_useallspawns)
1810 if(!some_spawn_has_been_used)
1813 for (int i = 1; i < 5; ++i)
1815 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1818 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1820 if (Team_IsValidTeam(it.team))
1822 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1826 IL_EACH(g_spawnpoints, true,
1828 if (Team_IsValidTeam(it.team))
1830 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1835 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1836 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1837 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1838 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1839 if(team1_score + team2_score + team3_score + team4_score == 0)
1841 checkrules_equality = true;
1844 else if(team1_score + team2_score + team3_score + team4_score == 1)
1849 else if(team2_score)
1851 else if(team3_score)
1853 else // if(team4_score)
1855 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1856 for(i = 0; i < MAX_TEAMSCORE; ++i)
1858 for (int j = 1; j <= NUM_TEAMS; ++j)
1864 if (!TeamBalance_IsTeamAllowed(balance, j))
1868 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1872 AddWinners(team, t);
1883 Exit deathmatch games upon conditions
1886 void CheckRules_World()
1893 if (intermission_running) // someone else quit the game already
1895 if(player_count == 0) // Nobody there? Then let's go to the next map
1897 // this will actually check the player count in the next frame
1898 // again, but this shouldn't hurt
1902 float timelimit = autocvar_timelimit * 60;
1903 float fraglimit = autocvar_fraglimit;
1904 float leadlimit = autocvar_leadlimit;
1905 if (leadlimit < 0) leadlimit = 0;
1907 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1910 timelimit = 0; // timelimit is not made for warmup
1912 fraglimit = 0; // no fraglimit for now
1913 leadlimit = 0; // no leadlimit for now
1918 timelimit += game_starttime;
1920 else if (timelimit < 0)
1930 if(checkrules_suddendeathend)
1932 if(!checkrules_suddendeathwarning)
1934 checkrules_suddendeathwarning = true;
1935 if(g_race && !g_race_qualifying)
1936 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1938 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1943 if (timelimit && time >= timelimit)
1945 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1948 float playerswithlaps;
1950 totalplayers = playerswithlaps = readyplayers = 0;
1951 FOREACH_CLIENT(IS_PLAYER(it), {
1953 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1959 // at least 2 of the players have completed a lap: start the RACE
1960 // otherwise, the players should end the qualifying on their own
1961 if(readyplayers || playerswithlaps >= 2)
1963 checkrules_suddendeathend = 0;
1964 ReadyRestart(); // go to race
1968 wantovertime |= InitiateSuddenDeath();
1971 wantovertime |= InitiateSuddenDeath();
1975 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1981 int checkrules_status = WinningCondition_RanOutOfSpawns();
1982 if(checkrules_status == WINNING_YES)
1983 bprint("Hey! Someone ran out of spawns!\n");
1984 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1985 checkrules_status = M_ARGV(0, float);
1987 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1989 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1991 checkrules_status = WINNING_NEVER;
1992 checkrules_overtimesadded = -1;
1993 wantovertime |= InitiateSuddenDeath();
1996 if(checkrules_status == WINNING_NEVER)
1997 // equality cases! Nobody wins if the overtime ends in a draw.
2002 if(checkrules_status == WINNING_NEVER)
2005 checkrules_status = WINNING_YES;
2008 if(checkrules_suddendeathend)
2009 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2010 checkrules_status = WINNING_YES;
2012 if(checkrules_status == WINNING_YES)
2014 //print("WINNING\n");
2019 string GotoMap(string m)
2021 m = GameTypeVote_MapInfo_FixName(m);
2023 return "The map you suggested is not available on this server.";
2024 if (!autocvar_sv_vote_gametype)
2025 if(!MapInfo_CheckMap(m))
2026 return "The map you suggested does not support the current game mode.";
2027 cvar_set("nextmap", m);
2028 cvar_set("timelimit", "-1");
2029 if(mapvote_initialized || alreadychangedlevel)
2031 if(DoNextMapOverride(0))
2032 return "Map switch initiated.";
2034 return "Hm... no. For some reason I like THIS map more.";
2037 return "Map switch will happen after scoreboard.";
2040 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2041 void RunThink(entity this)
2043 // don't let things stay in the past.
2044 // it is possible to start that way by a trigger with a local time.
2045 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2048 float oldtime = time; // do we need to save this?
2050 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2052 time = max(oldtime, this.nextthink);
2056 getthink(this)(this);
2057 // mods often set nextthink to time to cause a think every frame,
2058 // we don't want to loop in that case, so exit if the new nextthink is
2059 // <= the time the qc was told, also exit if it is past the end of the
2061 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2068 bool autocvar_sv_freezenonclients;
2069 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2070 void Physics_Frame()
2072 if(autocvar_sv_freezenonclients)
2075 IL_EACH(g_moveables, true,
2077 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PHYSICS)
2080 //set_movetype(it, it.move_movetype);
2081 // inline the set_movetype function, since this is called a lot
2082 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2084 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2085 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2087 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2089 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2090 continue; // these movetypes have no regular think function
2091 // handle thinking here
2092 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2097 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2100 IL_EACH(g_moveables, it.move_qcphysics,
2102 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2104 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2108 void systems_update();
2111 anticheat_endframe();
2115 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2116 entity e = IS_SPEC(it) ? it.enemy : it;
2117 if (e.typehitsound) {
2118 STAT(TYPEHIT_TIME, it) = time;
2119 } else if (e.killsound) {
2120 STAT(KILL_TIME, it) = time;
2121 } else if (e.damage_dealt) {
2122 STAT(HIT_TIME, it) = time;
2123 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2126 // add 1 frametime because after this, engine SV_Physics
2127 // increases time by a frametime and then networks the frame
2128 // add another frametime because client shows everything with
2129 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2131 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2132 FOREACH_CLIENT(true, {
2133 it.typehitsound = false;
2134 it.damage_dealt = 0;
2135 it.killsound = false;
2136 antilag_record(it, CS(it), altime);
2138 IL_EACH(g_monsters, true,
2140 antilag_record(it, it, altime);
2142 IL_EACH(g_projectiles, it.classname == "nade",
2144 antilag_record(it, it, altime);
2153 * returns true if redirecting
2155 float redirection_timeout;
2156 float redirection_nextthink;
2157 float RedirectionThink()
2159 float clients_found;
2161 if(redirection_target == "")
2164 if(!redirection_timeout)
2166 cvar_set("sv_public", "-2");
2167 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2168 if(redirection_target == "self")
2169 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2171 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2174 if(time < redirection_nextthink)
2177 redirection_nextthink = time + 1;
2180 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2182 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2183 if(redirection_target == "self")
2184 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2186 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2190 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2192 if(time > redirection_timeout || clients_found == 0)
2193 localcmd("\nwait; wait; wait; quit\n");
2200 // Loaded from a save game
2201 // some things then break, so let's work around them...
2203 // Progs DB (capture records)
2204 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2208 MapInfo_Enumerate();
2209 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2212 TargetMusic_RestoreGame();
2219 if(world_initialized > 0)
2221 world_initialized = 0;
2223 // if a timeout is active, reset the slowmo value to normal
2224 if(timeout_status == TIMEOUT_ACTIVE)
2225 cvar_set("slowmo", ftos(orig_slowmo));
2227 LOG_TRACE("Saving persistent data...");
2230 // playerstats with unfinished match
2231 PlayerStats_GameReport(false);
2233 if(!cheatcount_total)
2235 if(autocvar_sv_db_saveasdump)
2236 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2238 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2240 if(autocvar_developer > 0)
2242 if(autocvar_sv_db_saveasdump)
2243 db_dump(TemporaryDB, "server-temp.db");
2245 db_save(TemporaryDB, "server-temp.db");
2247 CheatShutdown(); // must be after cheatcount check
2248 db_close(ServerProgsDB);
2249 db_close(TemporaryDB);
2250 LOG_TRACE("Saving persistent data... done!");
2251 // tell the bot system the game is ending now
2254 WeaponStats_Shutdown();
2257 else if(world_initialized == 0)
2259 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2263 __init_dedicated_server_shutdown();