2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
181 if(autocvar__sv_init)
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(autocvar_g_maplist_shuffle)
189 n = tokenizebyseparator(autocvar_g_maplist, " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
241 // general excludes and namespaces for server admin used cvars
242 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
246 BADPREFIX("cvar_check_");
248 BADCVAR("g_configversion");
249 BADCVAR("g_maplist_index");
250 BADCVAR("halflifebsp");
251 BADPREFIX("sv_world");
257 BADPREFIX("scoreboard_");
258 BADPREFIX("g_campaign");
264 BADPREFIX("net_slist_");
270 BADPREFIX("sensitivity");
271 BADPREFIX("userbind");
274 BADPREFIX("crosshair");
275 BADCVAR("mod_q3bsp_lightmapmergepower");
276 BADCVAR("mod_q3bsp_nolightmaps");
278 BADCVAR("mastervolume");
280 BADCVAR("bgmvolume");
283 BADCVAR("developer");
284 BADCVAR("g_banned_list");
285 BADCVAR("log_dest_udp");
287 BADCVAR("net_address");
288 BADCVAR("net_address_ipv6");
290 BADCVAR("savedgamecfg");
291 BADCVAR("serverconfig");
292 BADCVAR("sv_heartbeatperiod");
293 BADCVAR("sv_vote_master_password");
294 BADCVAR("sys_colortranslation");
295 BADCVAR("sys_specialcharactertranslation");
296 BADCVAR("timestamps");
297 BADPREFIX("developer_");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_voice_flood_");
302 BADPREFIX("settemp_");
303 BADPREFIX("sv_allowdownloads_");
304 BADPREFIX("sv_autodemo");
305 BADPREFIX("sv_curl_");
306 BADPREFIX("sv_eventlog");
307 BADPREFIX("sv_logscores_");
308 BADPREFIX("sv_master");
309 BADPREFIX("sv_weaponstats_");
311 // these can contain player IDs, so better hide
312 BADCVAR("g_forced_team_red");
313 BADCVAR("g_forced_team_blue");
314 BADCVAR("g_forced_team_yellow");
315 BADCVAR("g_forced_team_pink");
318 BADCVAR("fraglimit");
320 BADCVAR("g_assault");
325 BADCVAR("g_domination");
326 BADCVAR("g_domination_default_teams");
327 BADCVAR("g_freezetag");
328 BADCVAR("g_keepaway");
329 BADCVAR("g_keyhunt");
330 BADCVAR("g_keyhunt_teams");
331 BADCVAR("g_keyhunt_teams");
333 BADCVAR("g_nexball");
334 BADCVAR("g_onslaught");
336 BADCVAR("g_race_qualifying_timelimit");
337 BADCVAR("g_runematch");
339 BADCVAR("g_tdm_teams");
340 BADCVAR("leadlimit");
343 BADCVAR("timelimit");
347 BADCVAR("g_maplist");
348 BADCVAR("g_maplist_mostrecent");
352 d = cvar_defstring(k);
358 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359 if(strlen(cvar_changes) > 16384)
361 cvar_changes = "// too many settings have been changed to show them here\n";
366 // now check if the changes are actually gameplay relevant
368 // does nothing visible
369 BADCVAR("captureleadlimit_override");
370 BADCVAR("g_arena_point_leadlimit");
371 BADCVAR("g_balance_kill_delay");
372 BADCVAR("g_ca_point_leadlimit");
373 BADCVAR("g_ctf_captimerecord_always");
374 BADCVAR("g_ctf_capture_leadlimit");
375 BADCVAR("g_ctf_flag_capture_effects");
376 BADCVAR("g_ctf_flag_glowtrails");
377 BADCVAR("g_ctf_flag_pickup_effects");
378 BADCVAR("g_domination_point_leadlimit");
379 BADCVAR("g_forced_respawn");
380 BADCVAR("g_keyhunt_point_leadlimit");
381 BADCVAR("g_nexball_goalleadlimit");
382 BADCVAR("g_runematch_point_leadlimit");
383 BADCVAR("leadlimit_and_fraglimit");
384 BADCVAR("leadlimit_override");
386 BADCVAR("sv_checkforpacketsduringsleep");
387 BADCVAR("sv_timeout");
388 BADCVAR("welcome_message_time");
389 BADPREFIX("crypto_");
390 BADPREFIX("g_chat_");
391 BADPREFIX("g_ctf_captimerecord_");
392 BADPREFIX("g_maplist_votable_");
396 BADPREFIX("sv_fragmessage_");
397 BADPREFIX("sv_maxidle_");
398 BADPREFIX("sv_vote_");
399 BADPREFIX("timelimit_");
401 // allowed changes to server admins (please sync this to server.cfg)
405 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
407 // yes, this does contain some redundant stuff, don't really care
408 BADCVAR("bot_number");
409 BADCVAR("bot_prefix");
410 BADCVAR("bot_suffix");
411 BADCVAR("capturelimit_override");
412 BADCVAR("fraglimit_override");
414 BADCVAR("g_antilag");
415 BADCVAR("g_balance_teams");
416 BADCVAR("g_balance_teams_force");
417 BADCVAR("g_ban_sync_trusted_servers");
418 BADCVAR("g_ban_sync_uri");
419 BADCVAR("g_ctf_capture_limit");
420 BADCVAR("g_ctf_ignore_frags");
421 BADCVAR("g_ctf_win_mode");
422 BADCVAR("g_domination_point_limit");
423 BADCVAR("g_fullbrightitems");
424 BADCVAR("g_fullbrightplayers");
425 BADCVAR("g_keyhunt_point_limit");
426 BADCVAR("g_keyhunt_teams_override");
427 BADCVAR("g_lms_lives_override");
428 BADCVAR("g_maplist");
429 BADCVAR("g_maplist_check_waypoints");
430 BADCVAR("g_maplist_mostrecent_count");
431 BADCVAR("g_maplist_shuffle");
432 BADCVAR("g_maplist_votable");
433 BADCVAR("g_maplist_votable_abstain");
434 BADCVAR("g_maplist_votable_nodetail");
435 BADCVAR("g_maplist_votable_suggestions");
436 BADCVAR("g_minstagib");
437 BADCVAR("g_nexball_goallimit");
438 BADCVAR("g_runematch_point_limit");
439 BADCVAR("g_start_delay");
440 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
443 BADCVAR("maxplayers");
444 BADCVAR("g_maxplayers");
445 BADCVAR("minplayers");
446 BADCVAR("net_address");
448 BADCVAR("rcon_password");
449 BADCVAR("rcon_restricted_commands");
450 BADCVAR("rcon_restricted_password");
452 BADCVAR("sv_adminnick");
453 BADCVAR("sv_autoscreenshot");
454 BADCVAR("sv_curl_defaulturl");
455 BADCVAR("sv_defaultcharacter");
456 BADCVAR("sv_defaultplayercolors");
457 BADCVAR("sv_defaultplayermodel");
458 BADCVAR("sv_defaultplayerskin");
459 BADCVAR("sv_maxidle");
460 BADCVAR("sv_maxrate");
462 BADCVAR("sv_public");
463 BADCVAR("sv_ready_restart");
464 BADCVAR("sv_status_privacy");
465 BADCVAR("sv_vote_call");
466 BADCVAR("sv_vote_commands");
467 BADCVAR("sv_vote_majority_factor");
468 BADCVAR("sv_vote_master");
469 BADCVAR("sv_vote_master_commands");
470 BADCVAR("sv_vote_master_password");
471 BADCVAR("sv_vote_simple_majority_factor");
472 BADCVAR("timelimit_override");
474 BADPREFIX("g_warmup_");
475 BADCVAR("teamplay_mode");
477 if(autocvar_g_minstagib)
479 BADCVAR("g_grappling_hook");
480 BADCVAR("g_jetpack");
487 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
488 if(strlen(cvar_purechanges) > 16384)
490 cvar_purechanges = "// too many settings have been changed to show them here\n";
494 ++cvar_purechanges_count;
495 // WARNING: this variable is used for the server list
496 // NEVER dare to skip this code!
497 // Hacks to intentionally appearing as "pure server" even though you DO have
498 // modified settings may be punished by removal from the server list.
499 // You can do to the variables cvar_changes and cvar_purechanges all you want,
503 if(cvar_changes == "")
504 cvar_changes = "// this server runs at default server settings\n";
506 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
507 cvar_changes = strzone(cvar_changes);
508 if(cvar_purechanges == "")
509 cvar_purechanges = "// this server runs at default gameplay settings\n";
511 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
512 cvar_purechanges = strzone(cvar_purechanges);
515 void detect_maptype()
524 o_x += random() * (world.maxs_x - world.mins_x);
525 o_y += random() * (world.maxs_y - world.mins_y);
526 o_z += random() * (world.maxs_z - world.mins_z);
528 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
529 if(trace_fraction == 1)
534 for(i = 0; i < 64; i += 4)
536 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
537 if(trace_fraction == 1)
539 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
548 float RandomSeed_Send(entity to, float sf)
550 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551 WriteShort(MSG_ENTITY, self.cnt);
554 void RandomSeed_Think()
556 self.cnt = bound(0, floor(random() * 65536), 65535);
557 self.nextthink = time + 5;
561 void RandomSeed_Spawn()
563 randomseed = spawn();
564 randomseed.think = RandomSeed_Think;
565 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
570 self.think(); // sets random seed and nextthink
574 void spawnfunc___init_dedicated_server(void)
576 // handler for _init/_init map (only for dedicated server initialization)
578 world_initialized = -1; // don't complain
580 cvar_string = cvar_string_normal;
581 cvar_set = cvar_set_normal;
583 remove = remove_unsafely;
587 e.think = GotoFirstMap;
588 e.nextthink = time; // this is usually 1 at this point
591 e.classname = "info_player_deathmatch"; // safeguard against player joining
593 self.classname = "worldspawn"; // safeguard against various stuff ;)
596 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
599 void Map_MarkAsRecent(string m);
600 float world_already_spawned;
601 void RegisterWeapons();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 void spawnfunc_worldspawn (void)
608 float fd, l, i, j, n;
612 cvar_string = cvar_string_normal;
613 cvar_set = cvar_set_normal;
615 if(world_already_spawned)
616 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617 world_already_spawned = TRUE;
619 remove = remove_safely; // during spawning, watch what you remove!
621 check_unacceptable_compiler_bugs();
623 cvar_changes_init(); // do this very early now so it REALLY matches the server config
625 compressShortVector_init();
627 allowed_to_spawn = TRUE;
630 head = nextent(world);
635 head = nextent(head);
638 // needs to be done so early as they would still spawn
641 ServerProgsDB = db_load("server.db");
643 TemporaryDB = db_create();
648 // 1 FLICKER (first variety)
649 lightstyle(1, "mmnmmommommnonmmonqnmmo");
651 // 2 SLOW STRONG PULSE
652 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
654 // 3 CANDLE (first variety)
655 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
658 lightstyle(4, "mamamamamama");
661 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
663 // 6 FLICKER (second variety)
664 lightstyle(6, "nmonqnmomnmomomno");
666 // 7 CANDLE (second variety)
667 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
669 // 8 CANDLE (third variety)
670 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
672 // 9 SLOW STROBE (fourth variety)
673 lightstyle(9, "aaaaaaaazzzzzzzz");
675 // 10 FLUORESCENT FLICKER
676 lightstyle(10, "mmamammmmammamamaaamammma");
678 // 11 SLOW PULSE NOT FADE TO BLACK
679 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
681 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
686 if(autocvar_g_campaign)
689 Map_MarkAsRecent(mapname);
691 precache_model ("null"); // we need this one before InitGameplayMode
699 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
700 if(bot_waypoints_for_items == 1)
701 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
702 bot_waypoints_for_items = 0;
704 // for setting by mapinfo
705 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
706 cvar_set("sv_q3acompat_machineshotgunswap", "0");
710 WaypointSprite_Init();
715 GameLogInit(); // prepare everything
716 if(autocvar_sv_eventlog)
718 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
719 s = strcat(s, ftos(random()));
720 matchid = strzone(s);
722 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723 s = ":gameinfo:mutators:LIST";
726 MUTATOR_CALLHOOK(BuildMutatorsString);
729 // simple, probably not good in the mutator system
730 if(autocvar_g_grappling_hook)
731 s = strcat(s, ":grappling_hook");
733 // initialiation stuff, not good in the mutator system
734 if(!autocvar_g_use_ammunition)
735 s = strcat(s, ":no_use_ammunition");
737 // initialiation stuff, not good in the mutator system
738 if(!autocvar_g_pickup_items)
739 s = strcat(s, ":no_pickup_items");
741 // initialiation stuff, not good in the mutator system
742 if(autocvar_g_weaponarena != "0")
743 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
745 // TODO to mutator system
746 if(autocvar_g_norecoil)
747 s = strcat(s, ":norecoil");
749 // TODO to mutator system
750 if(autocvar_g_midair)
751 s = strcat(s, ":midair");
753 // TODO to mutator system
754 if(autocvar_g_minstagib)
755 s = strcat(s, ":minstagib");
758 GameLogEcho(":gameinfo:end");
761 matchid = strzone(ftos(random()));
763 cvar_set("nextmap", "");
767 if(autocvar_g_campaign)
775 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
777 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
779 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
782 while((s = fgets(fd)))
784 l = tokenize_console(s);
789 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790 print(" cdtrack ", argv(2), "\n");
792 else if(argv(0) == "fog")
794 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795 print(" \"fog\" \"", s, "\"\n");
797 else if(argv(0) == "set")
799 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
802 else if(argv(0) != "//")
804 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
814 addstat(STAT_WEAPONS, AS_INT, weapons);
815 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
820 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823 addstat(STAT_FUEL, AS_INT, ammo_fuel);
824 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826 addstat(STAT_BULLETS_LOADED, AS_INT, sniperrifle_bulletcounter);
827 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
828 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
829 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
831 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
832 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
834 if(g_ca || g_freezetag)
836 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
837 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
838 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
839 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
843 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
844 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
847 // g_movementspeed hack
848 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
849 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
850 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
851 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
853 next_pingtime = time + 5;
857 lsmaps_reply = "^7Maps available: ";
858 lsnewmaps_reply = "^7Maps without a record set: ";
859 for(i = 0, j = 0; i < MapInfo_count; ++i)
861 if(MapInfo_Get_ByID(i))
862 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
869 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
870 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
871 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
872 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
873 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
876 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
877 if (!g_race && !g_cts)
878 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
879 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
881 maplist_reply = "^7Maps in list: ";
882 n = tokenize_console(autocvar_g_maplist);
883 for(i = 0, j = 0; i < n; ++i)
885 if(MapInfo_CheckMap(argv(i)))
891 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
895 maplist_reply = strzone(strcat(maplist_reply, "\n"));
896 MapInfo_ClearTemps();
898 for(i = 0; i < 10; ++i)
900 records_reply[i] = strzone(getrecords(i));
903 ladder_reply = strzone(getladder());
905 rankings_reply = strzone(getrankings());
909 PingPLReport_Spawn();
913 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
915 // fill sv_curl_serverpackages from .serverpackage files
916 if(autocvar_sv_curl_serverpackages_auto)
918 fd = search_begin("*.serverpackage", TRUE, FALSE);
922 j = search_getsize(fd);
923 for(i = 0; i < j; ++i)
924 s = strcat(s, " ", search_getfilename(fd, i));
927 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
932 world_initialized = 1;
935 void spawnfunc_light (void)
937 //makestatic (self); // Who the f___ did that?
941 float TryFile( string pFilename )
944 dprint("TryFile(\"", pFilename, "\")\n");
945 lHandle = fopen( pFilename, FILE_READ );
946 if( lHandle != -1 ) {
956 return GametypeNameFromType(game);
959 string getmapname_stored;
965 float Map_Count, Map_Current;
966 string Map_Current_Name;
968 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
969 float GetMaplistPosition()
975 idx = autocvar_g_maplist_index;
982 for(pos = 0; pos < Map_Count; ++pos)
986 // resume normal maplist rotation if current map is not in g_maplist
990 float MapHasRightSize(string map)
993 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
994 if(autocvar_g_maplist_check_waypoints)
996 dprint("checkwp "); dprint(map);
997 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
1000 dprint(": no waypoints\n");
1003 dprint(": has waypoints\n");
1007 // open map size restriction file
1008 dprint("opensize "); dprint(map);
1009 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1012 float mapmin, mapmax;
1014 mapmin = stof(fgets(fh));
1015 mapmax = stof(fgets(fh));
1017 if(player_count < mapmin)
1019 dprint("not enough\n");
1022 if(player_count > mapmax)
1024 dprint("too many\n");
1027 dprint("right size\n");
1030 dprint(": not found\n");
1034 string Map_Filename(float position)
1036 return strcat("maps/", argv(position), ".bsp");
1039 string strwords(string s, float w)
1042 for(endpos = 0; w && endpos >= 0; --w)
1043 endpos = strstrofs(s, " ", endpos + 1);
1047 return substring(s, 0, endpos);
1050 float strhasword(string s, string w)
1052 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1055 void Map_MarkAsRecent(string m)
1057 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1060 float Map_IsRecent(string m)
1062 return strhasword(autocvar_g_maplist_mostrecent, m);
1065 float Map_Check(float position, float pass)
1069 map_next = argv(position);
1072 if(Map_IsRecent(map_next))
1075 filename = Map_Filename(position);
1076 if(MapInfo_CheckMap(map_next))
1080 if(MapHasRightSize(map_next))
1085 dprint( "Couldn't select '", filename, "'..\n" );
1090 void Map_Goto_SetStr(string nextmapname)
1092 if(getmapname_stored != "")
1093 strunzone(getmapname_stored);
1094 if(nextmapname == "")
1095 getmapname_stored = "";
1097 getmapname_stored = strzone(nextmapname);
1100 void Map_Goto_SetFloat(float position)
1102 cvar_set("g_maplist_index", ftos(position));
1103 Map_Goto_SetStr(argv(position));
1108 // settings persist, except...
1109 localcmd("\nsettemp_restore\n");
1115 MapInfo_LoadMap(getmapname_stored);
1118 // return codes of map selectors:
1119 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1120 // -2 = permanent failure
1121 float() MaplistMethod_Iterate = // usual method
1125 for(pass = 1; pass <= 2; ++pass)
1127 for(i = 1; i < Map_Count; ++i)
1130 mapindex = mod(i + Map_Current, Map_Count);
1131 if(Map_Check(mapindex, pass))
1138 float() MaplistMethod_Repeat = // fallback method
1140 if(Map_Check(Map_Current, 2))
1145 float() MaplistMethod_Random = // random map selection
1151 for(i = 0; i <= imax; ++i)
1154 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1155 if(Map_Check(mapindex, 1))
1161 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1162 // the exponent sets a bias on the map selection:
1163 // the higher the exponent, the less likely "shortly repeated" same maps are
1165 float i, j, imax, insertpos;
1169 for(i = 0; i <= imax; ++i)
1173 // now reinsert this at another position
1174 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1175 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1176 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1177 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1179 // insert the current map there
1181 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1182 newlist = strcat(newlist, " ", argv(j));
1183 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1184 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1185 newlist = strcat(newlist, " ", argv(j));
1186 newlist = substring(newlist, 1, strlen(newlist) - 1);
1187 cvar_set("g_maplist", newlist);
1188 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1190 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1191 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1192 if(Map_Check(Map_Current, 1))
1200 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1203 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1204 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1205 if(autocvar_g_maplist_shuffle)
1207 localcmd("\nmenu_cmd sync\n");
1208 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1211 error("empty maplist, cannot select a new map");
1212 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1214 if(Map_Current_Name)
1215 strunzone(Map_Current_Name);
1216 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1217 // this may or may not be correct, but who cares, in the worst case a map
1218 // isn't chosen in the first pass that should have been
1229 if(autocvar_g_maplist_shuffle > 0)
1230 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1233 if(autocvar_g_maplist_selectrandom)
1234 nextMap = MaplistMethod_Random();
1237 nextMap = MaplistMethod_Iterate();
1240 nextMap = MaplistMethod_Repeat();
1244 Map_Goto_SetFloat(nextMap);
1245 return getmapname_stored;
1251 float DoNextMapOverride()
1253 if(autocvar_g_campaign)
1255 CampaignPostIntermission();
1256 alreadychangedlevel = TRUE;
1259 if(autocvar_quit_when_empty)
1261 if(player_count <= currentbots)
1264 alreadychangedlevel = TRUE;
1268 if(autocvar_quit_and_redirect != "")
1270 redirection_target = strzone(autocvar_quit_and_redirect);
1271 alreadychangedlevel = TRUE;
1274 if (autocvar_samelevel) // if samelevel is set, stay on same level
1276 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1277 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1278 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1279 localcmd("restart\n");
1280 //changelevel (mapname);
1281 alreadychangedlevel = TRUE;
1284 if(autocvar_nextmap != "")
1285 if(MapInfo_CheckMap(autocvar_nextmap))
1287 Map_Goto_SetStr(autocvar_nextmap);
1289 alreadychangedlevel = TRUE;
1292 if(autocvar_lastlevel)
1295 localcmd("set lastlevel 0\ntogglemenu\n");
1296 alreadychangedlevel = TRUE;
1304 //local string nextmap;
1305 //local float n, nummaps;
1307 if (alreadychangedlevel)
1309 alreadychangedlevel = TRUE;
1315 for(allowReset = 1; allowReset >= 0; --allowReset)
1317 nextMap = GetNextMap();
1323 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1324 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1325 if(autocvar_g_maplist_shuffle)
1327 localcmd("\nmenu_cmd sync\n");
1331 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1343 When the player presses attack or jump, change to the next level
1346 .float autoscreenshot;
1347 void() MapVote_Start;
1348 void() MapVote_Think;
1349 float mapvote_initialized;
1350 void IntermissionThink()
1352 FixIntermissionClient(self);
1354 if(autocvar_sv_autoscreenshot)
1355 if(self.autoscreenshot > 0)
1356 if(time > self.autoscreenshot)
1358 self.autoscreenshot = -1;
1359 if(clienttype(self) == CLIENTTYPE_REAL)
1360 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1364 if (time < intermission_exittime)
1367 if(!mapvote_initialized)
1368 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1378 Returns the entity to view from
1382 entity FindIntermission()
1387 // look for info_intermission first
1388 spot = find (world, classname, "info_intermission");
1390 { // pick a random one
1394 spot = find (spot, classname, "info_intermission");
1396 spot = find (spot, classname, "info_intermission");
1402 // then look for the start position
1403 spot = find (world, classname, "info_player_start");
1407 // testinfo_player_start is only found in regioned levels
1408 spot = find (world, classname, "testplayerstart");
1412 // then look for the start position
1413 spot = find (world, classname, "info_player_deathmatch");
1417 //objerror ("FindIntermission: no spot");
1423 ===============================================================================
1427 ===============================================================================
1430 void DumpStats(float final)
1440 to_console = autocvar_sv_logscores_console;
1441 to_eventlog = autocvar_sv_eventlog;
1442 to_file = autocvar_sv_logscores_file;
1446 to_console = TRUE; // always print printstats replies
1447 to_eventlog = FALSE; // but never print them to the event log
1451 if(autocvar_sv_eventlog_console)
1452 to_console = FALSE; // otherwise we get the output twice
1458 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1466 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1470 fputs(file, strcat(s, "\n"));
1473 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1479 fputs(file, strcat(s, "\n"));
1481 FOR_EACH_CLIENT(other)
1483 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1485 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1486 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1487 if(other.classname == "player" || g_arena || g_ca || g_lms)
1488 s = strcat(s, ftos(other.team), ":");
1490 s = strcat(s, "spectator:");
1493 print(s, other.netname, "\n");
1495 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1497 fputs(file, strcat(s, other.netname, "\n"));
1503 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1509 fputs(file, strcat(s, "\n"));
1511 for(i = 1; i < 16; ++i)
1513 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1514 s = strcat(s, ":", ftos(i));
1520 fputs(file, strcat(s, "\n"));
1527 GameLogEcho(":end");
1530 fputs(file, ":end\n");
1535 void FixIntermissionClient(entity e)
1538 if(!e.autoscreenshot) // initial call
1540 e.angles = e.v_angle;
1541 e.angles_x = -e.angles_x;
1542 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1544 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1545 e.solid = SOLID_NOT;
1546 e.movetype = MOVETYPE_NONE;
1547 e.takedamage = DAMAGE_NO;
1550 e.weaponentity.effects = EF_NODRAW;
1551 if (e.weaponentity.weaponentity)
1552 e.weaponentity.weaponentity.effects = EF_NODRAW;
1554 if(clienttype(e) == CLIENTTYPE_REAL)
1556 stuffcmd(e, "\nscr_printspeed 1000000\n");
1557 s = autocvar_sv_intermission_cdtrack;
1559 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1561 WriteByte(MSG_ONE, SVC_INTERMISSION);
1565 //e.velocity = '0 0 0';
1566 //e.fixangle = TRUE;
1568 // TODO halt weapon animation
1573 go to the next level for deathmatch
1574 only called if a time or frag limit has expired
1580 intermission_running = 1;
1582 // enforce a wait time before allowing changelevel
1583 if(player_count > 0)
1584 intermission_exittime = time + autocvar_sv_mapchange_delay;
1586 intermission_exittime = -1;
1589 WriteByte (MSG_ALL, SVC_CDTRACK);
1590 WriteByte (MSG_ALL, 3);
1591 WriteByte (MSG_ALL, 3);
1592 // done in FixIntermission
1595 //pos = FindIntermission ();
1603 PlayerStats_EndMatch(1);
1605 PlayerStats_AddGlobalInfo(e);
1606 PlayerStats_Shutdown();
1608 if(autocvar_sv_eventlog)
1609 GameLogEcho(":gameover");
1613 FOR_EACH_PLAYER(other) {
1614 FixIntermissionClient(other);
1616 bprint(other.netname, " ^7wins.\n");
1619 if(autocvar_g_campaign)
1620 CampaignPreIntermission();
1622 localcmd("\nsv_hook_gameend\n");
1629 Exit deathmatch games upon conditions
1632 void CheckRules_Player()
1634 if (gameover) // someone else quit the game already
1637 if(self.deadflag == DEAD_NO)
1638 self.play_time += frametime;
1640 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1641 // (div0: and that in CheckRules_World please)
1644 float checkrules_equality;
1645 float checkrules_suddendeathwarning;
1646 float checkrules_suddendeathend;
1647 float checkrules_overtimesadded; //how many overtimes have been already added
1649 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1650 float WINNING_YES = 1; // winner found
1651 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1652 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1654 float InitiateSuddenDeath()
1656 // Check first whether normal overtimes could be added before initiating suddendeath mode
1657 // - for this timelimit_overtime needs to be >0 of course
1658 // - also check the winning condition calculated in the previous frame and only add normal overtime
1659 // again, if at the point at which timelimit would be extended again, still no winner was found
1660 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1662 return 1; // need to call InitiateOvertime later
1666 if(!checkrules_suddendeathend)
1668 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1669 if(g_race && !g_race_qualifying)
1670 race_StartCompleting();
1676 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1678 ++checkrules_overtimesadded;
1679 //add one more overtime by simply extending the timelimit
1681 tl = autocvar_timelimit;
1682 tl += autocvar_timelimit_overtime;
1683 cvar_set("timelimit", ftos(tl));
1684 string minutesPlural;
1685 if (autocvar_timelimit_overtime == 1)
1686 minutesPlural = " ^3minute";
1688 minutesPlural = " ^3minutes";
1692 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1693 ftos(autocvar_timelimit_overtime),
1700 float GetWinningCode(float fraglimitreached, float equality)
1702 if(autocvar_g_campaign == 1)
1703 if(fraglimitreached)
1710 if(fraglimitreached)
1711 return WINNING_STARTSUDDENDEATHOVERTIME;
1713 return WINNING_NEVER;
1715 if(fraglimitreached)
1721 // set the .winning flag for exactly those players with a given field value
1722 void SetWinners(.float field, float value)
1725 FOR_EACH_PLAYER(head)
1726 head.winning = (head.field == value);
1729 // set the .winning flag for those players with a given field value
1730 void AddWinners(.float field, float value)
1733 FOR_EACH_PLAYER(head)
1734 if(head.field == value)
1738 // clear the .winning flags
1739 void ClearWinners(void)
1742 FOR_EACH_PLAYER(head)
1746 // Onslaught winning condition:
1747 // game terminates if only one team has a working generator (or none)
1748 float WinningCondition_Onslaught()
1751 local float t1, t2, t3, t4;
1753 WinningConditionHelper(); // set worldstatus
1758 // first check if the game has ended
1759 t1 = t2 = t3 = t4 = 0;
1760 head = find(world, classname, "onslaught_generator");
1763 if (head.health > 0)
1765 if (head.team == COLOR_TEAM1) t1 = 1;
1766 if (head.team == COLOR_TEAM2) t2 = 1;
1767 if (head.team == COLOR_TEAM3) t3 = 1;
1768 if (head.team == COLOR_TEAM4) t4 = 1;
1770 head = find(head, classname, "onslaught_generator");
1772 if (t1 + t2 + t3 + t4 < 2)
1774 // game over, only one team remains (or none)
1776 if (t1) SetWinners(team, COLOR_TEAM1);
1777 if (t2) SetWinners(team, COLOR_TEAM2);
1778 if (t3) SetWinners(team, COLOR_TEAM3);
1779 if (t4) SetWinners(team, COLOR_TEAM4);
1780 dprint("Have a winner, ending game.\n");
1784 // Two or more teams remain
1788 float LMS_NewPlayerLives()
1791 fl = autocvar_fraglimit;
1795 // first player has left the game for dying too much? Nobody else can get in.
1796 if(lms_lowest_lives < 1)
1799 if(!autocvar_g_lms_join_anytime)
1800 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1803 return bound(1, lms_lowest_lives, fl);
1806 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1807 // they win. Otherwise the defending team wins once the timelimit passes.
1808 void assault_new_round();
1809 float WinningCondition_Assault()
1813 WinningConditionHelper(); // set worldstatus
1815 status = WINNING_NO;
1816 // as the timelimit has not yet passed just assume the defending team will win
1817 if(assault_attacker_team == COLOR_TEAM1)
1819 SetWinners(team, COLOR_TEAM2);
1823 SetWinners(team, COLOR_TEAM1);
1827 ent = find(world, classname, "target_assault_roundend");
1830 if(ent.winning) // round end has been triggered by attacking team
1832 bprint("ASSAULT: round completed...\n");
1833 SetWinners(team, assault_attacker_team);
1835 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1837 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1839 status = WINNING_YES;
1843 local entity oldself;
1846 assault_new_round();
1855 // LMS winning condition: game terminates if and only if there's at most one
1856 // one player who's living lives. Top two scores being equal cancels the time
1858 float WinningCondition_LMS()
1865 have_player = FALSE;
1866 have_players = FALSE;
1867 l = LMS_NewPlayerLives();
1869 head = find(world, classname, "player");
1872 head2 = find(head, classname, "player");
1874 have_players = TRUE;
1878 // we have at least one player
1881 // two or more active players - continue with the game
1885 // exactly one player?
1888 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1892 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1898 // and assign him his first place
1899 PlayerScore_Add(head, SP_LMS_RANK, 1);
1906 // nobody is playing at all...
1909 // wait for players...
1913 // SNAFU (maybe a draw game?)
1915 dprint("No players, ending game.\n");
1920 // When we get here, we have at least two players who are actually LIVING,
1921 // now check if the top two players have equal score.
1922 WinningConditionHelper();
1925 if(WinningConditionHelper_winner)
1926 WinningConditionHelper_winner.winning = TRUE;
1927 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1928 return WINNING_NEVER;
1930 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1934 void ShuffleMaplist()
1936 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1940 float WinningCondition_Scores(float limit, float leadlimit)
1944 // TODO make everything use THIS winning condition (except LMS)
1945 WinningConditionHelper();
1949 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1950 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1951 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1952 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1956 if(WinningConditionHelper_winner)
1957 WinningConditionHelper_winner.winning = 1;
1958 if(WinningConditionHelper_winnerteam >= 0)
1959 SetWinners(team, WinningConditionHelper_winnerteam);
1961 if(WinningConditionHelper_lowerisbetter)
1963 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1964 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1968 if(WinningConditionHelper_zeroisworst)
1969 leadlimit = 0; // not supported in this mode
1971 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1972 // these modes always score in increments of 1, thus this makes sense
1974 if(leaderfrags != WinningConditionHelper_topscore)
1976 leaderfrags = WinningConditionHelper_topscore;
1979 if (leaderfrags == limit - 1)
1980 Announce("1fragleft");
1981 else if (leaderfrags == limit - 2)
1982 Announce("2fragsleft");
1983 else if (leaderfrags == limit - 3)
1984 Announce("3fragsleft");
1988 limitreached = FALSE;
1990 if(WinningConditionHelper_topscore >= limit)
1991 limitreached = TRUE;
1994 float leadlimitreached;
1995 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1996 if(autocvar_leadlimit_and_fraglimit)
1997 limitreached = (limitreached && leadlimitreached);
1999 limitreached = (limitreached || leadlimitreached);
2002 return GetWinningCode(
2003 WinningConditionHelper_topscore && limitreached,
2004 WinningConditionHelper_equality
2008 float WinningCondition_Race(float fraglimit)
2019 if(p.race_completed)
2024 wc = WinningCondition_Scores(fraglimit, 0);
2026 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2027 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2028 // do NOT support equality when the laps are all raced!
2029 return WINNING_STARTSUDDENDEATHOVERTIME;
2031 return WINNING_NEVER;
2035 void ReadyRestart();
2036 float WinningCondition_QualifyingThenRace(float limit)
2039 wc = WinningCondition_Scores(limit, 0);
2041 // NEVER initiate overtime
2042 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2050 float WinningCondition_RanOutOfSpawns()
2054 if(have_team_spawns <= 0)
2057 if(!some_spawn_has_been_used)
2060 team1_score = team2_score = team3_score = team4_score = 0;
2062 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2064 if(head.team == COLOR_TEAM1)
2066 else if(head.team == COLOR_TEAM2)
2068 else if(head.team == COLOR_TEAM3)
2070 else if(head.team == COLOR_TEAM4)
2074 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2076 if(head.team == COLOR_TEAM1)
2078 else if(head.team == COLOR_TEAM2)
2080 else if(head.team == COLOR_TEAM3)
2082 else if(head.team == COLOR_TEAM4)
2087 if(team1_score + team2_score + team3_score + team4_score == 0)
2089 checkrules_equality = TRUE;
2092 else if(team1_score + team2_score + team3_score + team4_score == 1)
2095 if(team1_score) t = COLOR_TEAM1;
2096 if(team2_score) t = COLOR_TEAM2;
2097 if(team3_score) t = COLOR_TEAM3;
2098 if(team4_score) t = COLOR_TEAM4;
2099 CheckAllowedTeams(world);
2100 for(i = 0; i < MAX_TEAMSCORE; ++i)
2102 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2103 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2104 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2105 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2108 AddWinners(team, t);
2119 Exit deathmatch games upon conditions
2122 void CheckRules_World()
2134 MapVote_Think should now do that part
2135 if (intermission_running)
2136 if (time >= intermission_exittime + 60)
2138 if(!DoNextMapOverride())
2144 if (gameover) // someone else quit the game already
2146 if(player_count == 0) // Nobody there? Then let's go to the next map
2148 // this will actually check the player count in the next frame
2149 // again, but this shouldn't hurt
2153 timelimit = autocvar_timelimit * 60;
2154 fraglimit = autocvar_fraglimit;
2155 leadlimit = autocvar_leadlimit;
2157 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2160 timelimit = 0; // timelimit is not made for warmup
2162 fraglimit = 0; // no fraglimit for now
2163 leadlimit = 0; // no leadlimit for now
2167 timelimit = 0; // ONS has its own overtime rule
2171 timelimit += game_starttime;
2173 else if (timelimit < 0)
2183 if(checkrules_suddendeathend)
2185 if(!checkrules_suddendeathwarning)
2187 checkrules_suddendeathwarning = TRUE;
2188 if(g_race && !g_race_qualifying)
2189 bcenterprint("^3Everyone, finish your lap! The race is over!");
2191 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2196 if (timelimit && time >= timelimit)
2198 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2201 float playerswithlaps;
2204 totalplayers = playerswithlaps = readyplayers = 0;
2205 FOR_EACH_PLAYER(head)
2208 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2214 // at least 2 of the players have completed a lap: start the RACE
2215 // otherwise, the players should end the qualifying on their own
2216 if(readyplayers || playerswithlaps >= 2)
2218 checkrules_suddendeathend = 0;
2219 ReadyRestart(); // go to race
2223 wantovertime |= InitiateSuddenDeath();
2226 wantovertime |= InitiateSuddenDeath();
2230 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2236 float checkrules_status;
2237 checkrules_status = WinningCondition_RanOutOfSpawns();
2238 if(checkrules_status == WINNING_YES)
2240 bprint("Hey! Someone ran out of spawns!\n");
2242 else if(g_race && !g_race_qualifying && timelimit >= 0)
2244 checkrules_status = WinningCondition_Race(fraglimit);
2245 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2247 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2249 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2250 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2254 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2258 checkrules_status = WinningCondition_LMS();
2260 else if (g_onslaught)
2262 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2266 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2267 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2270 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2272 checkrules_status = WINNING_NEVER;
2273 checkrules_overtimesadded = -1;
2274 wantovertime |= InitiateSuddenDeath();
2277 if(checkrules_status == WINNING_NEVER)
2278 // equality cases! Nobody wins if the overtime ends in a draw.
2283 if(checkrules_status == WINNING_NEVER)
2286 checkrules_status = WINNING_YES;
2289 if(checkrules_suddendeathend)
2290 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2291 checkrules_status = WINNING_YES;
2293 if(checkrules_status == WINNING_YES)
2295 //print("WINNING\n");
2300 float mapvote_nextthink;
2301 float mapvote_initialized;
2302 float mapvote_keeptwotime;
2303 float mapvote_timeout;
2304 string mapvote_message;
2305 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2306 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2307 float mapvote_screenshot_dirs_count;
2309 float mapvote_count;
2310 float mapvote_count_real;
2311 string mapvote_maps[MAPVOTE_COUNT];
2312 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2313 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2314 float mapvote_maps_suggested[MAPVOTE_COUNT];
2315 string mapvote_suggestions[MAPVOTE_COUNT];
2316 float mapvote_suggestion_ptr;
2317 float mapvote_maxlen;
2318 float mapvote_voters;
2319 float mapvote_votes[MAPVOTE_COUNT];
2321 float mapvote_detail;
2322 float mapvote_abstain;
2325 void MapVote_ClearAllVotes()
2327 FOR_EACH_CLIENT(other)
2331 string MapVote_Suggest(string m)
2335 return "That's not how to use this command.";
2336 if(!autocvar_g_maplist_votable_suggestions)
2337 return "Suggestions are not accepted on this server.";
2338 if(mapvote_initialized)
2339 return "Can't suggest - voting is already in progress!";
2340 m = MapInfo_FixName(m);
2342 return "The map you suggested is not available on this server.";
2343 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2345 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2347 if(!MapInfo_CheckMap(m))
2348 return "The map you suggested does not support the current game mode.";
2349 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2350 if(mapvote_suggestions[i] == m)
2351 return "This map was already suggested.";
2352 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2354 i = floor(random() * mapvote_suggestion_ptr);
2358 i = mapvote_suggestion_ptr;
2359 mapvote_suggestion_ptr += 1;
2361 if(mapvote_suggestions[i] != "")
2362 strunzone(mapvote_suggestions[i]);
2363 mapvote_suggestions[i] = strzone(m);
2364 if(autocvar_sv_eventlog)
2365 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2366 return strcat("Suggestion of ", m, " accepted.");
2369 void MapVote_AddVotable(string nextMap, float isSuggestion)
2372 string pakfile, mapfile;
2376 for(j = 0; j < mapvote_count; ++j)
2377 if(mapvote_maps[j] == nextMap)
2379 if(strlen(nextMap) > mapvote_maxlen)
2380 mapvote_maxlen = strlen(nextMap);
2381 mapvote_maps[mapvote_count] = strzone(nextMap);
2382 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2384 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2386 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2387 pakfile = whichpack(strcat(mapfile, ".tga"));
2389 pakfile = whichpack(strcat(mapfile, ".jpg"));
2391 pakfile = whichpack(strcat(mapfile, ".png"));
2395 if(i >= mapvote_screenshot_dirs_count)
2396 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2397 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2398 pakfile = substring(pakfile, o, -1);
2400 mapvote_maps_screenshot_dir[mapvote_count] = i;
2401 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2406 void MapVote_Spawn();
2412 MapVote_ClearAllVotes();
2415 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2416 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2419 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2421 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2422 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2424 // we need this for AddVotable, as that cycles through the screenshot dirs
2425 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2426 if(mapvote_screenshot_dirs_count == 0)
2427 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2428 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2429 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2430 mapvote_screenshot_dirs[i] = strzone(argv(i));
2432 if(mapvote_suggestion_ptr)
2433 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2434 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2436 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2437 MapVote_AddVotable(GetNextMap(), FALSE);
2439 if(mapvote_count == 0)
2441 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2442 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2443 if(autocvar_g_maplist_shuffle)
2445 localcmd("\nmenu_cmd sync\n");
2446 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2447 MapVote_AddVotable(GetNextMap(), FALSE);
2450 mapvote_count_real = mapvote_count;
2452 MapVote_AddVotable("don't care", 0);
2454 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2456 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2457 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2458 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2459 mapvote_keeptwotime = 0;
2460 mapvote_message = "Choose a map and press its key!";
2465 void MapVote_SendPicture(float id)
2468 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2469 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2470 WriteByte(MSG_ONE, id);
2471 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2474 float GameCommand_MapVote(string cmd)
2476 if(!intermission_running)
2479 if(cmd == "mv_getpic")
2481 MapVote_SendPicture(stof(argv(1)));
2488 float MapVote_GetMapMask()
2490 float mask, i, power;
2492 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2493 if(mapvote_maps[i] != "")
2499 float MapVote_SendEntity(entity to, float sf)
2504 sf &~= 2; // if we send 1, we don't need to also send 2
2506 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2507 WriteByte(MSG_ENTITY, sf);
2511 // flag 1 == initialization
2512 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2513 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2514 WriteString(MSG_ENTITY, "");
2515 WriteByte(MSG_ENTITY, mapvote_count);
2516 WriteByte(MSG_ENTITY, mapvote_abstain);
2517 WriteByte(MSG_ENTITY, mapvote_detail);
2518 WriteCoord(MSG_ENTITY, mapvote_timeout);
2519 if(mapvote_count <= 8)
2520 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2522 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2523 for(i = 0; i < mapvote_count; ++i)
2524 if(mapvote_maps[i] != "")
2526 if(mapvote_abstain && i == mapvote_count - 1)
2528 WriteString(MSG_ENTITY, ""); // abstain needs no text
2529 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2530 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2534 WriteString(MSG_ENTITY, mapvote_maps[i]);
2535 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2536 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2543 // flag 2 == update of mask
2544 if(mapvote_count <= 8)
2545 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2547 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2553 for(i = 0; i < mapvote_count; ++i)
2554 if(mapvote_maps[i] != "")
2555 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2557 WriteByte(MSG_ENTITY, to.mapvote);
2563 void MapVote_Spawn()
2565 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2568 void MapVote_TouchMask()
2570 mapvote_ent.SendFlags |= 2;
2573 void MapVote_TouchVotes(entity voter)
2575 mapvote_ent.SendFlags |= 4;
2578 float MapVote_Finished(float mappos)
2584 if(autocvar_sv_eventlog)
2586 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2587 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2588 didntvote = mapvote_voters;
2589 for(i = 0; i < mapvote_count; ++i)
2590 if(mapvote_maps[i] != "")
2592 didntvote -= mapvote_votes[i];
2595 result = strcat(result, ":", mapvote_maps[i]);
2596 result = strcat(result, ":", ftos(mapvote_votes[i]));
2599 result = strcat(result, ":didn't vote:", ftos(didntvote));
2601 GameLogEcho(result);
2602 if(mapvote_maps_suggested[mappos])
2603 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2606 FOR_EACH_REALCLIENT(other)
2607 FixClientCvars(other);
2609 Map_Goto_SetStr(mapvote_maps[mappos]);
2611 alreadychangedlevel = TRUE;
2614 void MapVote_CheckRules_1()
2618 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2620 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2621 mapvote_votes[i] = 0;
2625 FOR_EACH_REALCLIENT(other)
2630 i = other.mapvote - 1;
2631 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2632 mapvote_votes[i] = mapvote_votes[i] + 1;
2637 float MapVote_CheckRules_2()
2640 float firstPlace, secondPlace;
2641 float firstPlaceVotes, secondPlaceVotes;
2642 float mapvote_voters_real;
2645 if(mapvote_count_real == 1)
2646 return MapVote_Finished(0);
2648 mapvote_voters_real = mapvote_voters;
2650 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2652 RandomSelection_Init();
2653 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2654 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2655 firstPlace = RandomSelection_chosen_float;
2656 firstPlaceVotes = RandomSelection_best_priority;
2657 //dprint("First place: ", ftos(firstPlace), "\n");
2658 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2660 RandomSelection_Init();
2661 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2663 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2664 secondPlace = RandomSelection_chosen_float;
2665 secondPlaceVotes = RandomSelection_best_priority;
2666 //dprint("Second place: ", ftos(secondPlace), "\n");
2667 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2669 if(firstPlace == -1)
2670 error("No first place in map vote... WTF?");
2672 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2673 return MapVote_Finished(firstPlace);
2675 if(mapvote_keeptwotime)
2676 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2679 MapVote_TouchMask();
2680 mapvote_message = "Now decide between the TOP TWO!";
2681 mapvote_keeptwotime = 0;
2682 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2683 result = strcat(result, ":", ftos(firstPlaceVotes));
2684 result = strcat(result, ":", mapvote_maps[secondPlace]);
2685 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2686 didntvote = mapvote_voters;
2687 for(i = 0; i < mapvote_count; ++i)
2688 if(mapvote_maps[i] != "")
2690 didntvote -= mapvote_votes[i];
2692 if(i != secondPlace)
2694 result = strcat(result, ":", mapvote_maps[i]);
2695 result = strcat(result, ":", ftos(mapvote_votes[i]));
2696 if(i < mapvote_count_real)
2698 strunzone(mapvote_maps[i]);
2699 mapvote_maps[i] = "";
2700 strunzone(mapvote_maps_pakfile[i]);
2701 mapvote_maps_pakfile[i] = "";
2705 result = strcat(result, ":didn't vote:", ftos(didntvote));
2706 if(autocvar_sv_eventlog)
2707 GameLogEcho(result);
2717 keeptwo = mapvote_keeptwotime;
2718 MapVote_CheckRules_1(); // count
2719 if(MapVote_CheckRules_2()) // decide
2723 FOR_EACH_REALCLIENT(other)
2725 // hide scoreboard again
2726 if(other.health != 2342)
2728 other.health = 2342;
2730 if(clienttype(other) == CLIENTTYPE_REAL)
2733 WriteByte(MSG_ONE, SVC_FINALE);
2734 WriteString(MSG_ONE, "");
2738 // clear possibly invalid votes
2739 if(mapvote_maps[other.mapvote - 1] == "")
2741 // use impulses as new vote
2742 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2743 if(mapvote_maps[other.impulse - 1] != "")
2745 other.mapvote = other.impulse;
2746 MapVote_TouchVotes(other);
2754 MapVote_CheckRules_1(); // just count
2756 void MapVote_Start()
2761 // wait for stats to be sent first
2762 if(!playerstats_waitforme)
2765 MapInfo_Enumerate();
2766 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2769 void MapVote_Think()
2774 if(alreadychangedlevel)
2777 if(time < mapvote_nextthink)
2781 mapvote_nextthink = time + 0.5;
2783 if(!mapvote_initialized)
2785 if(autocvar_rescan_pending == 1)
2787 cvar_set("rescan_pending", "2");
2788 localcmd("fs_rescan\nrescan_pending 3\n");
2791 else if(autocvar_rescan_pending == 2)
2795 else if(autocvar_rescan_pending == 3)
2797 // now build missing mapinfo files
2798 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2801 // we're done, start the timer
2802 cvar_set("rescan_pending", "0");
2805 mapvote_initialized = TRUE;
2806 if(DoNextMapOverride())
2808 if(!autocvar_g_maplist_votable || player_count <= 0)
2819 string GotoMap(string m)
2821 if(!MapInfo_CheckMap(m))
2822 return "The map you chose is not available on this server.";
2823 cvar_set("nextmap", m);
2824 cvar_set("timelimit", "-1");
2825 if(mapvote_initialized || alreadychangedlevel)
2827 if(DoNextMapOverride())
2828 return "Map switch initiated.";
2830 return "Hm... no. For some reason I like THIS map more.";
2833 return "Map switch will happen after scoreboard.";
2840 FOR_EACH_REALCLIENT(self)
2842 if(self.classname == "spectator")
2844 if(self.enemy.typehitsound)
2845 self.typehit_time = time;
2846 else if(self.enemy.hitsound)
2847 self.hit_time = time;
2851 if(self.typehitsound)
2852 self.typehit_time = time;
2853 else if(self.hitsound)
2854 self.hit_time = time;
2857 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2858 // add 1 frametime because after this, engine SV_Physics
2859 // increases time by a frametime and then networks the frame
2860 // add another frametime because client shows everything with
2861 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2863 FOR_EACH_CLIENT(self)
2865 self.hitsound = FALSE;
2866 self.typehitsound = FALSE;
2867 antilag_record(self, altime);
2874 * returns TRUE if redirecting
2876 float redirection_timeout;
2877 float redirection_nextthink;
2878 float RedirectionThink()
2880 float clients_found;
2882 if(redirection_target == "")
2885 if(!redirection_timeout)
2887 cvar_set("sv_public", "-2");
2888 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2889 if(redirection_target == "self")
2890 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2892 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2895 if(time < redirection_nextthink)
2898 redirection_nextthink = time + 1;
2901 FOR_EACH_REALCLIENT(self)
2903 print("Redirecting: sending connect command to ", self.netname, "\n");
2904 if(redirection_target == "self")
2905 stuffcmd(self, "\ndisconnect; reconnect\n");
2907 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2911 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2913 if(time > redirection_timeout || clients_found == 0)
2914 localcmd("\nwait; wait; wait; quit\n");
2919 void TargetMusic_RestoreGame();
2922 // Loaded from a save game
2923 // some things then break, so let's work around them...
2925 // Progs DB (capture records)
2926 ServerProgsDB = db_load("server.db");
2930 MapInfo_Enumerate();
2931 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2934 TargetMusic_RestoreGame();
2941 if(gameover > 1) // shutting down already?
2944 gameover = 2; // 2 = server shutting down
2946 if(world_initialized > 0)
2948 world_initialized = 0;
2949 print("Saving persistent data...\n");
2952 PlayerStats_EndMatch(0);
2954 PlayerStats_AddGlobalInfo(e);
2955 PlayerStats_Shutdown();
2957 if(!cheatcount_total)
2959 if(autocvar_sv_db_saveasdump)
2960 db_dump(ServerProgsDB, "server.db");
2962 db_save(ServerProgsDB, "server.db");
2964 if(autocvar_developer)
2966 if(autocvar_sv_db_saveasdump)
2967 db_dump(TemporaryDB, "server-temp.db");
2969 db_save(TemporaryDB, "server-temp.db");
2971 CheatShutdown(); // must be after cheatcount check
2972 db_close(ServerProgsDB);
2973 db_close(TemporaryDB);
2975 // tell the bot system the game is ending now
2978 WeaponStats_Shutdown();
2981 else if(world_initialized == 0)
2983 print("NOTE: crashed before even initializing the world, not saving persistent data\n");