4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/monsters.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/weapons/weapons.qh"
37 const float LATENCY_THINKRATE = 10;
42 void PingPLReport_Think()
47 delta = 3 / maxclients;
48 if(delta < sys_frametime)
50 self.nextthink = time + delta;
52 e = edict_num(self.cnt + 1);
55 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = spawn();
85 pingplreport.classname = "pingplreport";
86 pingplreport.think = PingPLReport_Think;
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if(autocvar_g_running_guns)
101 default_player_alpha = -1;
102 default_weapon_alpha = +1;
106 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107 default_weapon_alpha = default_player_alpha;
111 default_player_alpha = autocvar_g_player_alpha;
112 if(default_player_alpha == 0)
113 default_player_alpha = 1;
114 default_weapon_alpha = default_player_alpha;
121 if(autocvar__sv_init)
123 // cvar_set("_sv_init", "0");
124 // we do NOT set this to 0 any more, so someone "accidentally" changing
125 // to this "init" map on a dedicated server will cause no permanent
127 if(autocvar_g_maplist_shuffle)
129 n = tokenizebyseparator(autocvar_g_maplist, " ");
130 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135 if(!DoNextMapOverride(1))
143 self.nextthink = time;
147 self.nextthink = time + 1;
148 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
152 void cvar_changes_init()
156 float n, i, adding, pureadding;
159 strunzone(cvar_changes);
160 cvar_changes = string_null;
162 strunzone(cvar_purechanges);
163 cvar_purechanges = string_null;
164 cvar_purechanges_count = 0;
167 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
173 for(i = 0; i < n; ++i)
175 k = bufstr_get(h, i);
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
181 // general excludes and namespaces for server admin used cvars
182 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
186 BADPREFIX("cvar_check_");
188 BADCVAR("g_configversion");
189 BADCVAR("g_maplist_index");
190 BADCVAR("halflifebsp");
191 BADPREFIX("sv_world");
197 BADPREFIX("scoreboard_");
198 BADPREFIX("g_campaign");
199 BADPREFIX("g_waypointsprite_");
205 BADPREFIX("net_slist_");
211 BADPREFIX("sensitivity");
212 BADPREFIX("userbind");
215 BADPREFIX("crosshair");
216 BADCVAR("mod_q3bsp_lightmapmergepower");
217 BADCVAR("mod_q3bsp_nolightmaps");
219 BADCVAR("mastervolume");
221 BADCVAR("bgmvolume");
224 BADCVAR("developer");
225 BADCVAR("log_dest_udp");
226 BADCVAR("net_address");
227 BADCVAR("net_address_ipv6");
229 BADCVAR("savedgamecfg");
230 BADCVAR("serverconfig");
231 BADCVAR("sv_autoscreenshot");
232 BADCVAR("sv_heartbeatperiod");
233 BADCVAR("sv_vote_master_password");
234 BADCVAR("sys_colortranslation");
235 BADCVAR("sys_specialcharactertranslation");
236 BADCVAR("timeformat");
237 BADCVAR("timestamps");
238 BADPREFIX("developer_");
240 BADPREFIX("g_banned_list");
241 BADPREFIX("g_chat_flood_");
242 BADPREFIX("g_ghost_items");
243 BADPREFIX("g_playerstats_");
244 BADPREFIX("g_respawn_ghosts");
245 BADPREFIX("g_voice_flood_");
246 BADPREFIX("log_file");
248 BADPREFIX("sv_allowdownloads");
249 BADPREFIX("sv_autodemo");
250 BADPREFIX("sv_curl_");
251 BADPREFIX("sv_eventlog");
252 BADPREFIX("sv_logscores_");
253 BADPREFIX("sv_master");
254 BADPREFIX("sv_weaponstats_");
255 BADPREFIX("sv_waypointsprite_");
256 BADCVAR("rescan_pending");
258 // these can contain player IDs, so better hide
259 BADPREFIX("g_forced_team_");
262 BADCVAR("fraglimit");
263 BADCVAR("g_assault");
265 BADCVAR("g_ca_teams");
269 BADCVAR("g_domination");
270 BADCVAR("g_domination_default_teams");
271 BADCVAR("g_freezetag");
272 BADCVAR("g_freezetag_teams");
273 BADCVAR("g_keepaway");
274 BADCVAR("g_keyhunt");
275 BADCVAR("g_keyhunt_teams");
277 BADCVAR("g_nexball");
278 BADCVAR("g_onslaught");
280 BADCVAR("g_race_qualifying_timelimit");
282 BADCVAR("g_tdm_teams");
283 BADCVAR("leadlimit");
286 BADCVAR("timelimit");
290 BADCVAR("g_maplist");
291 BADCVAR("g_maplist_mostrecent");
295 d = cvar_defstring(k);
301 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
302 if(strlen(cvar_changes) > 16384)
304 cvar_changes = "// too many settings have been changed to show them here\n";
309 // now check if the changes are actually gameplay relevant
311 // does nothing visible
312 BADCVAR("captureleadlimit_override");
313 BADCVAR("g_balance_kill_delay");
314 BADCVAR("g_ca_point_limit");
315 BADCVAR("g_ca_point_leadlimit");
316 BADCVAR("g_ctf_captimerecord_always");
317 BADCVAR("g_ctf_flag_glowtrails");
318 BADCVAR("g_ctf_flag_pickup_verbosename");
319 BADCVAR("g_domination_point_leadlimit");
320 BADCVAR("g_forced_respawn");
321 BADCVAR("g_freezetag_point_limit");
322 BADCVAR("g_freezetag_point_leadlimit");
323 BADCVAR("g_keyhunt_point_leadlimit");
325 BADCVAR("g_invasion_point_limit");
326 BADCVAR("g_nexball_goalleadlimit");
327 BADCVAR("g_tdm_point_limit");
328 BADCVAR("g_tdm_point_leadlimit");
329 BADCVAR("leadlimit_and_fraglimit");
330 BADCVAR("leadlimit_override");
332 BADCVAR("sv_allow_fullbright");
333 BADCVAR("sv_checkforpacketsduringsleep");
334 BADCVAR("sv_fraginfo");
335 BADCVAR("sv_timeout");
336 BADPREFIX("sv_timeout_");
337 BADPREFIX("crypto_");
338 BADPREFIX("g_chat_");
339 BADPREFIX("g_ctf_captimerecord_");
340 BADPREFIX("g_maplist_votable_");
344 BADPREFIX("sv_cullentities_");
345 BADPREFIX("sv_fraginfo_");
346 BADPREFIX("sv_maxidle_");
347 BADPREFIX("sv_vote_");
348 BADPREFIX("timelimit_");
349 BADCVAR("gameversion");
350 BADPREFIX("gameversion_");
351 BADCVAR("sv_namechangetimer");
353 // allowed changes to server admins (please sync this to server.cfg)
357 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
359 // yes, this does contain some redundant stuff, don't really care
360 BADCVAR("bot_config_file");
361 BADCVAR("bot_number");
362 BADCVAR("bot_prefix");
363 BADCVAR("bot_suffix");
364 BADCVAR("capturelimit_override");
365 BADCVAR("fraglimit_override");
367 BADCVAR("g_antilag");
368 BADCVAR("g_balance_teams");
369 BADCVAR("g_balance_teams_prevent_imbalance");
370 BADCVAR("g_balance_teams_scorefactor");
371 BADCVAR("g_ban_sync_trusted_servers");
372 BADCVAR("g_ban_sync_uri");
373 BADCVAR("g_ca_teams_override");
374 BADCVAR("g_ctf_ignore_frags");
375 BADCVAR("g_domination_point_limit");
376 BADCVAR("g_freezetag_teams_override");
377 BADCVAR("g_friendlyfire");
378 BADCVAR("g_fullbrightitems");
379 BADCVAR("g_fullbrightplayers");
380 BADCVAR("g_keyhunt_point_limit");
381 BADCVAR("g_keyhunt_teams_override");
382 BADCVAR("g_lms_lives_override");
383 BADCVAR("g_maplist");
384 BADCVAR("g_maplist_check_waypoints");
385 BADCVAR("g_maplist_mostrecent_count");
386 BADCVAR("g_maplist_shuffle");
387 BADCVAR("g_maplist_votable");
388 BADCVAR("g_maplist_votable_abstain");
389 BADCVAR("g_maplist_votable_nodetail");
390 BADCVAR("g_maplist_votable_suggestions");
391 BADCVAR("g_maxplayers");
392 BADCVAR("g_mirrordamage");
393 BADCVAR("g_nexball_goallimit");
394 BADCVAR("g_powerups");
395 BADCVAR("g_start_delay");
397 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
400 BADCVAR("maxplayers");
401 BADCVAR("minplayers");
402 BADCVAR("net_address");
404 BADCVAR("rcon_password");
405 BADCVAR("rcon_restricted_commands");
406 BADCVAR("rcon_restricted_password");
408 BADCVAR("sv_adminnick");
409 BADCVAR("sv_autoscreenshot");
410 BADCVAR("sv_autotaunt");
411 BADCVAR("sv_curl_defaulturl");
412 BADCVAR("sv_defaultcharacter");
413 BADCVAR("sv_defaultplayercolors");
414 BADCVAR("sv_defaultplayermodel");
415 BADCVAR("sv_defaultplayerskin");
416 BADCVAR("sv_maxidle");
417 BADCVAR("sv_maxrate");
419 BADCVAR("sv_public");
420 BADCVAR("sv_ready_restart");
421 BADCVAR("sv_status_privacy");
423 BADCVAR("sv_vote_call");
424 BADCVAR("sv_vote_commands");
425 BADCVAR("sv_vote_majority_factor");
426 BADCVAR("sv_vote_master");
427 BADCVAR("sv_vote_master_commands");
428 BADCVAR("sv_vote_master_password");
429 BADCVAR("sv_vote_simple_majority_factor");
430 BADCVAR("teamplay_mode");
431 BADCVAR("timelimit_override");
432 BADCVAR("g_spawnshieldtime");
433 BADPREFIX("g_warmup_");
434 BADPREFIX("sv_ready_restart_");
436 // mutators that announce themselves properly to the server browser
437 BADCVAR("g_instagib");
438 BADCVAR("g_new_toys");
440 BADCVAR("g_grappling_hook");
441 BADCVAR("g_jetpack");
448 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
449 if(strlen(cvar_purechanges) > 16384)
451 cvar_purechanges = "// too many settings have been changed to show them here\n";
455 ++cvar_purechanges_count;
456 // WARNING: this variable is used for the server list
457 // NEVER dare to skip this code!
458 // Hacks to intentionally appearing as "pure server" even though you DO have
459 // modified settings may be punished by removal from the server list.
460 // You can do to the variables cvar_changes and cvar_purechanges all you want,
464 if(cvar_changes == "")
465 cvar_changes = "// this server runs at default server settings\n";
467 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
468 cvar_changes = strzone(cvar_changes);
469 if(cvar_purechanges == "")
470 cvar_purechanges = "// this server runs at default gameplay settings\n";
472 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
473 cvar_purechanges = strzone(cvar_purechanges);
476 void detect_maptype()
485 o.x += random() * (world.maxs.x - world.mins.x);
486 o.y += random() * (world.maxs.y - world.mins.y);
487 o.z += random() * (world.maxs.z - world.mins.z);
489 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
490 if(trace_fraction == 1)
495 for(i = 0; i < 64; i += 4)
497 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
498 if(trace_fraction == 1)
500 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
509 float RandomSeed_Send(entity to, int sf)
511 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
512 WriteShort(MSG_ENTITY, self.cnt);
515 void RandomSeed_Think()
517 self.cnt = bound(0, floor(random() * 65536), 65535);
518 self.nextthink = time + 5;
522 void RandomSeed_Spawn()
524 randomseed = spawn();
525 randomseed.think = RandomSeed_Think;
526 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
531 self.think(); // sets random seed and nextthink
535 void spawnfunc___init_dedicated_server(void)
537 // handler for _init/_init map (only for dedicated server initialization)
539 world_initialized = -1; // don't complain
541 cvar_string = cvar_string_normal;
542 cvar_set = cvar_set_normal;
544 remove = remove_unsafely;
548 e.think = GotoFirstMap;
549 e.nextthink = time; // this is usually 1 at this point
552 e.classname = "info_player_deathmatch"; // safeguard against player joining
554 self.classname = "worldspawn"; // safeguard against various stuff ;)
556 // needs to be done so early because of the constants they create
557 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
558 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
559 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
560 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
561 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
562 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
565 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
568 void Map_MarkAsRecent(string m);
569 float world_already_spawned;
571 void Item_ItemsTime_Init();
572 void ClientInit_Spawn();
573 void WeaponStats_Init();
574 void WeaponStats_Shutdown();
575 void spawnfunc_worldspawn (void)
581 cvar_string = cvar_string_normal;
582 cvar_set = cvar_set_normal;
584 if(world_already_spawned)
585 error("world already spawned - you may have EXACTLY ONE worldspawn!");
586 world_already_spawned = true;
588 remove = remove_safely; // during spawning, watch what you remove!
590 cvar_changes_init(); // do this very early now so it REALLY matches the server config
592 compressShortVector_init();
595 head = nextent(world);
600 head = nextent(head);
603 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
605 // needs to be done so early because of the constants they create
606 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
607 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
608 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
609 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
610 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
611 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
613 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
615 TemporaryDB = db_create();
620 // 1 FLICKER (first variety)
621 lightstyle(1, "mmnmmommommnonmmonqnmmo");
623 // 2 SLOW STRONG PULSE
624 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
626 // 3 CANDLE (first variety)
627 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
630 lightstyle(4, "mamamamamama");
633 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
635 // 6 FLICKER (second variety)
636 lightstyle(6, "nmonqnmomnmomomno");
638 // 7 CANDLE (second variety)
639 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
641 // 8 CANDLE (third variety)
642 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
644 // 9 SLOW STROBE (fourth variety)
645 lightstyle(9, "aaaaaaaazzzzzzzz");
647 // 10 FLUORESCENT FLICKER
648 lightstyle(10, "mmamammmmammamamaaamammma");
650 // 11 SLOW PULSE NOT FADE TO BLACK
651 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
653 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
658 if(autocvar_g_campaign)
661 Map_MarkAsRecent(mapname);
663 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
665 precache_model ("null"); // we need this one before InitGameplayMode
671 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
672 if(bot_waypoints_for_items == 1)
673 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
674 bot_waypoints_for_items = 0;
678 WaypointSprite_Init();
680 GameLogInit(); // prepare everything
682 // changing the logic generating it is okay. But:
683 // it HAS to stay <= 64 chars
684 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
685 if(autocvar_sv_eventlog)
687 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
688 matchid = strzone(s);
690 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
691 s = ":gameinfo:mutators:LIST";
694 MUTATOR_CALLHOOK(BuildMutatorsString);
697 // simple, probably not good in the mutator system
698 if(autocvar_g_grappling_hook)
699 s = strcat(s, ":grappling_hook");
701 // initialiation stuff, not good in the mutator system
702 if(!autocvar_g_use_ammunition)
703 s = strcat(s, ":no_use_ammunition");
705 // initialiation stuff, not good in the mutator system
706 if(autocvar_g_pickup_items == 0)
707 s = strcat(s, ":no_pickup_items");
708 if(autocvar_g_pickup_items > 0)
709 s = strcat(s, ":pickup_items");
711 // initialiation stuff, not good in the mutator system
712 if(autocvar_g_weaponarena != "0")
713 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
715 // TODO to mutator system
716 if(autocvar_g_norecoil)
717 s = strcat(s, ":norecoil");
719 // TODO to mutator system
720 if(autocvar_g_powerups == 0)
721 s = strcat(s, ":no_powerups");
722 if(autocvar_g_powerups > 0)
723 s = strcat(s, ":powerups");
726 GameLogEcho(":gameinfo:end");
729 matchid = strzone(ftos(random()));
731 cvar_set("nextmap", "");
735 if(autocvar_g_campaign)
741 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
743 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
745 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
748 while((s = fgets(fd)))
750 l = tokenize_console(s);
755 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
756 print(" cdtrack ", argv(2), "\n");
758 else if(argv(0) == "fog")
760 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
761 print(" \"fog\" \"", s, "\"\n");
763 else if(argv(0) == "set")
765 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
766 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
768 else if(argv(0) != "//")
770 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
771 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
781 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
782 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
783 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
784 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
785 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
788 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
789 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
790 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
791 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
792 addstat(STAT_FUEL, AS_INT, ammo_fuel);
793 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
794 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
795 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
796 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
797 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
798 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
799 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
800 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
801 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
802 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
804 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
805 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
807 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
809 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
812 addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
813 addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
814 addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
815 addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
816 addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
817 addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
818 addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
819 addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
820 addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
821 addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
822 Item_ItemsTime_Init();
825 addstat(STAT_FROZEN, AS_INT, frozen);
826 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
828 // g_movementspeed hack
829 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
830 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
831 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
832 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
835 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
836 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
839 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
840 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
843 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
845 next_pingtime = time + 5;
849 // set up information replies for clients and server to use
850 maplist_reply = strzone(getmaplist());
851 lsmaps_reply = strzone(getlsmaps());
852 monsterlist_reply = strzone(getmonsterlist());
853 for(int i = 0; i < 10; ++i)
857 records_reply[i] = strzone(s);
859 ladder_reply = strzone(getladder());
860 rankings_reply = strzone(getrankings());
865 PingPLReport_Spawn();
869 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
871 // fill sv_curl_serverpackages from .serverpackage files
872 if(autocvar_sv_curl_serverpackages_auto)
875 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
876 for(int i = 0; i < n; ++i)
877 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
878 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
879 s = strcat(s, " ", argv(i));
880 fd = search_begin("*-serverpackage.txt", true, false);
883 j = search_getsize(fd);
884 for(int i = 0; i < j; ++i)
885 s = strcat(s, " ", search_getfilename(fd, i));
888 fd = search_begin("*.serverpackage", true, false);
891 j = search_getsize(fd);
892 for(int i = 0; i < j; ++i)
893 s = strcat(s, " ", search_getfilename(fd, i));
896 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
899 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
901 // physics/balance/config changes that count as mod
902 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
903 modname = cvar_string("g_mod_physics");
904 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
905 modname = cvar_string("g_mod_balance");
906 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
907 modname = cvar_string("g_mod_config");
908 // extra mutators that deserve to count as mod
909 MUTATOR_CALLHOOK(SetModname);
912 modname = strzone(modname);
914 WinningConditionHelper(); // set worldstatus
916 world_initialized = 1;
919 void spawnfunc_light (void)
921 //makestatic (self); // Who the f___ did that?
927 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
935 float Map_Count, Map_Current;
936 string Map_Current_Name;
938 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
939 float GetMaplistPosition()
945 idx = autocvar_g_maplist_index;
952 for(pos = 0; pos < Map_Count; ++pos)
956 // resume normal maplist rotation if current map is not in g_maplist
960 float MapHasRightSize(string map)
963 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
964 if(autocvar_g_maplist_check_waypoints)
966 dprint("checkwp "); dprint(map);
967 if(!fexists(strcat("maps/", map, ".waypoints")))
969 dprint(": no waypoints\n");
972 dprint(": has waypoints\n");
975 // open map size restriction file
976 dprint("opensize "); dprint(map);
977 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
980 float mapmin, mapmax;
982 mapmin = stof(fgets(fh));
983 mapmax = stof(fgets(fh));
985 if(player_count < mapmin)
987 dprint("not enough\n");
990 if(player_count > mapmax)
992 dprint("too many\n");
995 dprint("right size\n");
998 dprint(": not found\n");
1002 string Map_Filename(float position)
1004 return strcat("maps/", argv(position), ".bsp");
1007 string strwords(string s, float w)
1010 for(endpos = 0; w && endpos >= 0; --w)
1011 endpos = strstrofs(s, " ", endpos + 1);
1015 return substring(s, 0, endpos);
1018 float strhasword(string s, string w)
1020 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1023 void Map_MarkAsRecent(string m)
1025 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1028 float Map_IsRecent(string m)
1030 return strhasword(autocvar_g_maplist_mostrecent, m);
1033 float Map_Check(float position, float pass)
1037 map_next = argv(position);
1040 if(Map_IsRecent(map_next))
1043 filename = Map_Filename(position);
1044 if(MapInfo_CheckMap(map_next))
1048 if(MapHasRightSize(map_next))
1053 dprint( "Couldn't select '", filename, "'..\n" );
1058 void Map_Goto_SetStr(string nextmapname)
1060 if(getmapname_stored != "")
1061 strunzone(getmapname_stored);
1062 if(nextmapname == "")
1063 getmapname_stored = "";
1065 getmapname_stored = strzone(nextmapname);
1068 void Map_Goto_SetFloat(float position)
1070 cvar_set("g_maplist_index", ftos(position));
1071 Map_Goto_SetStr(argv(position));
1074 void Map_Goto(float reinit)
1076 MapInfo_LoadMap(getmapname_stored, reinit);
1079 // return codes of map selectors:
1080 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1081 // -2 = permanent failure
1082 float() MaplistMethod_Iterate = // usual method
1086 dprint("Trying MaplistMethod_Iterate\n");
1088 for(pass = 1; pass <= 2; ++pass)
1090 for(i = 1; i < Map_Count; ++i)
1093 mapindex = (i + Map_Current) % Map_Count;
1094 if(Map_Check(mapindex, pass))
1101 float() MaplistMethod_Repeat = // fallback method
1103 dprint("Trying MaplistMethod_Repeat\n");
1105 if(Map_Check(Map_Current, 2))
1110 float() MaplistMethod_Random = // random map selection
1114 dprint("Trying MaplistMethod_Random\n");
1118 for(i = 0; i <= imax; ++i)
1121 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1122 if(Map_Check(mapindex, 1))
1128 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1129 // the exponent sets a bias on the map selection:
1130 // the higher the exponent, the less likely "shortly repeated" same maps are
1132 float i, j, imax, insertpos;
1134 dprint("Trying MaplistMethod_Shuffle\n");
1138 for(i = 0; i <= imax; ++i)
1142 // now reinsert this at another position
1143 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1144 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1145 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1146 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1148 // insert the current map there
1150 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1151 newlist = strcat(newlist, " ", argv(j));
1152 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1153 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1154 newlist = strcat(newlist, " ", argv(j));
1155 newlist = substring(newlist, 1, strlen(newlist) - 1);
1156 cvar_set("g_maplist", newlist);
1157 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1159 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1160 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1161 if(Map_Check(Map_Current, 1))
1169 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1171 for (i = 0; i < Map_Count; ++i)
1172 if (Map_Check(i, 2))
1176 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1177 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1178 if(autocvar_g_maplist_shuffle)
1180 localcmd("\nmenu_cmd sync\n");
1181 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1184 error("empty maplist, cannot select a new map");
1185 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1187 if(Map_Current_Name)
1188 strunzone(Map_Current_Name);
1189 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1190 // this may or may not be correct, but who cares, in the worst case a map
1191 // isn't chosen in the first pass that should have been
1202 if(autocvar_g_maplist_shuffle > 0)
1203 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1206 if(autocvar_g_maplist_selectrandom)
1207 nextMap = MaplistMethod_Random();
1210 nextMap = MaplistMethod_Iterate();
1213 nextMap = MaplistMethod_Repeat();
1217 Map_Goto_SetFloat(nextMap);
1218 return getmapname_stored;
1224 float DoNextMapOverride(float reinit)
1226 if(autocvar_g_campaign)
1228 CampaignPostIntermission();
1229 alreadychangedlevel = true;
1232 if(autocvar_quit_when_empty)
1234 if(player_count <= currentbots)
1237 alreadychangedlevel = true;
1241 if(autocvar_quit_and_redirect != "")
1243 redirection_target = strzone(autocvar_quit_and_redirect);
1244 alreadychangedlevel = true;
1247 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1249 localcmd("restart\n");
1250 alreadychangedlevel = true;
1253 if(autocvar_nextmap != "")
1256 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1257 cvar_set("nextmap",m);
1259 if(!m || gametypevote)
1261 if(autocvar_sv_vote_gametype)
1267 if(MapInfo_CheckMap(m))
1271 alreadychangedlevel = true;
1275 if(!reinit && autocvar_lastlevel)
1277 cvar_settemp_restore();
1278 localcmd("set lastlevel 0\ntogglemenu 1\n");
1279 alreadychangedlevel = true;
1285 void GotoNextMap(float reinit)
1290 if (alreadychangedlevel)
1292 alreadychangedlevel = true;
1296 nextMap = GetNextMap();
1298 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1307 When the player presses attack or jump, change to the next level
1310 .float autoscreenshot;
1311 void IntermissionThink()
1313 FixIntermissionClient(self);
1315 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1316 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1318 if( (server_screenshot || client_screenshot)
1319 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1321 self.autoscreenshot = -1;
1322 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1326 if (time < intermission_exittime)
1329 if(!mapvote_initialized)
1330 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1340 Returns the entity to view from
1344 entity FindIntermission()
1349 // look for info_intermission first
1350 spot = find (world, classname, "info_intermission");
1352 { // pick a random one
1356 spot = find (spot, classname, "info_intermission");
1358 spot = find (spot, classname, "info_intermission");
1364 // then look for the start position
1365 spot = find (world, classname, "info_player_start");
1369 // testinfo_player_start is only found in regioned levels
1370 spot = find (world, classname, "testplayerstart");
1374 // then look for the start position
1375 spot = find (world, classname, "info_player_deathmatch");
1379 //objerror ("FindIntermission: no spot");
1385 ===============================================================================
1389 ===============================================================================
1392 void DumpStats(float final)
1401 to_console = autocvar_sv_logscores_console;
1402 to_eventlog = autocvar_sv_eventlog;
1403 to_file = autocvar_sv_logscores_file;
1407 to_console = true; // always print printstats replies
1408 to_eventlog = false; // but never print them to the event log
1412 if(autocvar_sv_eventlog_console)
1413 to_console = false; // otherwise we get the output twice
1419 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1429 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1433 fputs(file, strcat(s, "\n"));
1436 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1442 fputs(file, strcat(s, "\n"));
1444 FOR_EACH_CLIENT(other)
1446 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1448 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1449 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1450 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1451 s = strcat(s, ftos(other.team), ":");
1453 s = strcat(s, "spectator:");
1456 print(s, other.netname, "\n");
1458 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1460 fputs(file, strcat(s, other.netname, "\n"));
1466 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1472 fputs(file, strcat(s, "\n"));
1474 for(i = 1; i < 16; ++i)
1476 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1477 s = strcat(s, ":", ftos(i));
1483 fputs(file, strcat(s, "\n"));
1490 GameLogEcho(":end");
1493 fputs(file, ":end\n");
1498 void FixIntermissionClient(entity e)
1501 if(!e.autoscreenshot) // initial call
1503 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1505 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1506 e.solid = SOLID_NOT;
1507 e.movetype = MOVETYPE_NONE;
1508 e.takedamage = DAMAGE_NO;
1511 e.weaponentity.effects = EF_NODRAW;
1512 if (e.weaponentity.weaponentity)
1513 e.weaponentity.weaponentity.effects = EF_NODRAW;
1515 if(IS_REAL_CLIENT(e))
1517 stuffcmd(e, "\nscr_printspeed 1000000\n");
1518 s = autocvar_sv_intermission_cdtrack;
1520 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1522 WriteByte(MSG_ONE, SVC_INTERMISSION);
1528 go to the next level for deathmatch
1529 only called if a time or frag limit has expired
1535 intermission_running = 1;
1537 // enforce a wait time before allowing changelevel
1538 if(player_count > 0)
1539 intermission_exittime = time + autocvar_sv_mapchange_delay;
1541 intermission_exittime = -1;
1544 WriteByte (MSG_ALL, SVC_CDTRACK);
1545 WriteByte (MSG_ALL, 3);
1546 WriteByte (MSG_ALL, 3);
1547 // done in FixIntermission
1550 //pos = FindIntermission ();
1557 PlayerStats_GameReport(true);
1558 WeaponStats_Shutdown();
1560 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1562 if(autocvar_sv_eventlog)
1563 GameLogEcho(":gameover");
1567 FOR_EACH_PLAYER(other) {
1568 FixIntermissionClient(other);
1570 bprint(other.netname, " ^7wins.\n");
1573 if(autocvar_g_campaign)
1574 CampaignPreIntermission();
1576 MUTATOR_CALLHOOK(MatchEnd);
1578 localcmd("\nsv_hook_gameend\n");
1585 Exit deathmatch games upon conditions
1588 void CheckRules_Player()
1590 if (gameover) // someone else quit the game already
1593 if(self.deadflag == DEAD_NO)
1594 self.play_time += frametime;
1596 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1597 // (div0: and that in CheckRules_World please)
1601 float InitiateSuddenDeath()
1603 // Check first whether normal overtimes could be added before initiating suddendeath mode
1604 // - for this timelimit_overtime needs to be >0 of course
1605 // - also check the winning condition calculated in the previous frame and only add normal overtime
1606 // again, if at the point at which timelimit would be extended again, still no winner was found
1607 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1609 return 1; // need to call InitiateOvertime later
1613 if(!checkrules_suddendeathend)
1615 if(autocvar_g_campaign)
1616 checkrules_suddendeathend = time; // no suddendeath in campaign
1618 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1619 if(g_race && !g_race_qualifying)
1620 race_StartCompleting();
1626 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1628 ++checkrules_overtimesadded;
1629 //add one more overtime by simply extending the timelimit
1631 tl = autocvar_timelimit;
1632 tl += autocvar_timelimit_overtime;
1633 cvar_set("timelimit", ftos(tl));
1635 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1638 float GetWinningCode(float fraglimitreached, float equality)
1640 if(autocvar_g_campaign == 1)
1641 if(fraglimitreached)
1648 if(fraglimitreached)
1649 return WINNING_STARTSUDDENDEATHOVERTIME;
1651 return WINNING_NEVER;
1653 if(fraglimitreached)
1659 // set the .winning flag for exactly those players with a given field value
1660 void SetWinners(.float field, float value)
1663 FOR_EACH_PLAYER(head)
1664 head.winning = (head.(field) == value);
1667 // set the .winning flag for those players with a given field value
1668 void AddWinners(.float field, float value)
1671 FOR_EACH_PLAYER(head)
1672 if (head.(field) == value)
1676 // clear the .winning flags
1677 void ClearWinners(void)
1680 FOR_EACH_PLAYER(head)
1684 // Onslaught winning condition:
1685 // game terminates if only one team has a working generator (or none)
1686 float WinningCondition_Onslaught()
1689 float t1, t2, t3, t4;
1691 WinningConditionHelper(); // set worldstatus
1696 // first check if the game has ended
1697 t1 = t2 = t3 = t4 = 0;
1698 head = find(world, classname, "onslaught_generator");
1701 if (head.health > 0)
1703 if (head.team == NUM_TEAM_1) t1 = 1;
1704 if (head.team == NUM_TEAM_2) t2 = 1;
1705 if (head.team == NUM_TEAM_3) t3 = 1;
1706 if (head.team == NUM_TEAM_4) t4 = 1;
1708 head = find(head, classname, "onslaught_generator");
1710 if (t1 + t2 + t3 + t4 < 2)
1712 // game over, only one team remains (or none)
1714 if (t1) SetWinners(team, NUM_TEAM_1);
1715 if (t2) SetWinners(team, NUM_TEAM_2);
1716 if (t3) SetWinners(team, NUM_TEAM_3);
1717 if (t4) SetWinners(team, NUM_TEAM_4);
1718 dprint("Have a winner, ending game.\n");
1722 // Two or more teams remain
1726 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1727 // they win. Otherwise the defending team wins once the timelimit passes.
1728 void assault_new_round();
1729 float WinningCondition_Assault()
1733 WinningConditionHelper(); // set worldstatus
1735 status = WINNING_NO;
1736 // as the timelimit has not yet passed just assume the defending team will win
1737 if(assault_attacker_team == NUM_TEAM_1)
1739 SetWinners(team, NUM_TEAM_2);
1743 SetWinners(team, NUM_TEAM_1);
1747 ent = find(world, classname, "target_assault_roundend");
1750 if(ent.winning) // round end has been triggered by attacking team
1752 bprint("ASSAULT: round completed...\n");
1753 SetWinners(team, assault_attacker_team);
1755 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1757 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1759 status = WINNING_YES;
1766 assault_new_round();
1775 // LMS winning condition: game terminates if and only if there's at most one
1776 // one player who's living lives. Top two scores being equal cancels the time
1778 float WinningCondition_LMS()
1785 have_player = false;
1786 have_players = false;
1787 l = LMS_NewPlayerLives();
1789 head = find(world, classname, "player");
1792 head2 = find(head, classname, "player");
1794 have_players = true;
1798 // we have at least one player
1801 // two or more active players - continue with the game
1805 // exactly one player?
1808 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1812 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1818 // and assign him his first place
1819 PlayerScore_Add(head, SP_LMS_RANK, 1);
1826 // nobody is playing at all...
1829 // wait for players...
1833 // SNAFU (maybe a draw game?)
1835 dprint("No players, ending game.\n");
1840 // When we get here, we have at least two players who are actually LIVING,
1841 // now check if the top two players have equal score.
1842 WinningConditionHelper();
1845 if(WinningConditionHelper_winner)
1846 WinningConditionHelper_winner.winning = true;
1847 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1848 return WINNING_NEVER;
1850 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1854 void ShuffleMaplist()
1856 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1860 float WinningCondition_Scores(float limit, float leadlimit)
1864 // TODO make everything use THIS winning condition (except LMS)
1865 WinningConditionHelper();
1869 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1870 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1871 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1872 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1876 if(WinningConditionHelper_winner)
1877 WinningConditionHelper_winner.winning = 1;
1878 if(WinningConditionHelper_winnerteam >= 0)
1879 SetWinners(team, WinningConditionHelper_winnerteam);
1881 if(WinningConditionHelper_lowerisbetter)
1883 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1884 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1888 if(WinningConditionHelper_zeroisworst)
1889 leadlimit = 0; // not supported in this mode
1891 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1892 // these modes always score in increments of 1, thus this makes sense
1894 if(leaderfrags != WinningConditionHelper_topscore)
1896 leaderfrags = WinningConditionHelper_topscore;
1899 if (leaderfrags == limit - 1)
1900 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1901 else if (leaderfrags == limit - 2)
1902 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1903 else if (leaderfrags == limit - 3)
1904 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1908 limitreached = false;
1910 if(WinningConditionHelper_topscore >= limit)
1911 limitreached = true;
1914 float leadlimitreached;
1915 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1916 if(autocvar_leadlimit_and_fraglimit)
1917 limitreached = (limitreached && leadlimitreached);
1919 limitreached = (limitreached || leadlimitreached);
1923 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1925 return GetWinningCode(
1926 WinningConditionHelper_topscore && limitreached,
1927 WinningConditionHelper_equality
1931 float WinningCondition_Race(float fraglimit)
1942 if(p.race_completed)
1947 wc = WinningCondition_Scores(fraglimit, 0);
1949 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1950 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1951 // do NOT support equality when the laps are all raced!
1952 return WINNING_STARTSUDDENDEATHOVERTIME;
1954 return WINNING_NEVER;
1957 float WinningCondition_QualifyingThenRace(float limit)
1960 wc = WinningCondition_Scores(limit, 0);
1962 // NEVER initiate overtime
1963 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1971 float WinningCondition_RanOutOfSpawns()
1975 if(have_team_spawns <= 0)
1978 if(!autocvar_g_spawn_useallspawns)
1981 if(!some_spawn_has_been_used)
1984 team1_score = team2_score = team3_score = team4_score = 0;
1986 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1988 if(head.team == NUM_TEAM_1)
1990 else if(head.team == NUM_TEAM_2)
1992 else if(head.team == NUM_TEAM_3)
1994 else if(head.team == NUM_TEAM_4)
1998 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2000 if(head.team == NUM_TEAM_1)
2002 else if(head.team == NUM_TEAM_2)
2004 else if(head.team == NUM_TEAM_3)
2006 else if(head.team == NUM_TEAM_4)
2011 if(team1_score + team2_score + team3_score + team4_score == 0)
2013 checkrules_equality = true;
2016 else if(team1_score + team2_score + team3_score + team4_score == 1)
2021 else if(team2_score)
2023 else if(team3_score)
2025 else // if(team4_score)
2027 CheckAllowedTeams(world);
2028 for(i = 0; i < MAX_TEAMSCORE; ++i)
2030 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2031 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2032 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2033 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2036 AddWinners(team, t);
2047 Exit deathmatch games upon conditions
2050 void CheckRules_World()
2061 if (gameover) // someone else quit the game already
2063 if(player_count == 0) // Nobody there? Then let's go to the next map
2065 // this will actually check the player count in the next frame
2066 // again, but this shouldn't hurt
2070 timelimit = autocvar_timelimit * 60;
2071 fraglimit = autocvar_fraglimit;
2072 leadlimit = autocvar_leadlimit;
2074 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2077 timelimit = 0; // timelimit is not made for warmup
2079 fraglimit = 0; // no fraglimit for now
2080 leadlimit = 0; // no leadlimit for now
2085 timelimit += game_starttime;
2087 else if (timelimit < 0)
2095 timelimit = 0; // ONS has its own overtime rule
2100 if(timelimit > game_starttime)
2101 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2103 game_completion_ratio = 0;
2105 if(checkrules_suddendeathend)
2107 if(!checkrules_suddendeathwarning)
2109 checkrules_suddendeathwarning = true;
2110 if(g_race && !g_race_qualifying)
2111 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2113 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2118 if (timelimit && time >= timelimit)
2120 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2123 float playerswithlaps;
2126 totalplayers = playerswithlaps = readyplayers = 0;
2127 FOR_EACH_PLAYER(head)
2130 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2136 // at least 2 of the players have completed a lap: start the RACE
2137 // otherwise, the players should end the qualifying on their own
2138 if(readyplayers || playerswithlaps >= 2)
2140 checkrules_suddendeathend = 0;
2141 ReadyRestart(); // go to race
2145 wantovertime |= InitiateSuddenDeath();
2148 wantovertime |= InitiateSuddenDeath();
2152 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2158 float checkrules_status;
2159 checkrules_status = WinningCondition_RanOutOfSpawns();
2160 if(checkrules_status == WINNING_YES)
2162 bprint("Hey! Someone ran out of spawns!\n");
2164 else if(g_race && !g_race_qualifying && timelimit >= 0)
2166 checkrules_status = WinningCondition_Race(fraglimit);
2167 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2169 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2171 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2172 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2176 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2180 checkrules_status = WinningCondition_LMS();
2182 else if (g_onslaught)
2184 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2188 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2189 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2192 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2194 checkrules_status = WINNING_NEVER;
2195 checkrules_overtimesadded = -1;
2196 wantovertime |= InitiateSuddenDeath();
2199 if(checkrules_status == WINNING_NEVER)
2200 // equality cases! Nobody wins if the overtime ends in a draw.
2205 if(checkrules_status == WINNING_NEVER)
2208 checkrules_status = WINNING_YES;
2211 if(checkrules_suddendeathend)
2212 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2213 checkrules_status = WINNING_YES;
2215 if(checkrules_status == WINNING_YES)
2217 //print("WINNING\n");
2222 string GotoMap(string m)
2224 m = GameTypeVote_MapInfo_FixName(m);
2226 return "The map you suggested is not available on this server.";
2227 if (!autocvar_sv_vote_gametype)
2228 if(!MapInfo_CheckMap(m))
2229 return "The map you suggested does not support the current game mode.";
2230 cvar_set("nextmap", m);
2231 cvar_set("timelimit", "-1");
2232 if(mapvote_initialized || alreadychangedlevel)
2234 if(DoNextMapOverride(0))
2235 return "Map switch initiated.";
2237 return "Hm... no. For some reason I like THIS map more.";
2240 return "Map switch will happen after scoreboard.";
2246 anticheat_endframe();
2249 FOR_EACH_REALCLIENT(self)
2251 entity e = IS_SPEC(self) ? self.enemy : self;
2253 self.typehit_time = time;
2254 else if(e.damage_dealt)
2256 self.hit_time = time;
2257 self.damage_dealt_total += ceil(e.damage_dealt);
2260 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2261 // add 1 frametime because after this, engine SV_Physics
2262 // increases time by a frametime and then networks the frame
2263 // add another frametime because client shows everything with
2264 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2266 FOR_EACH_CLIENT(self)
2268 self.typehitsound = false;
2269 self.damage_dealt = 0;
2270 antilag_record(self, altime);
2272 FOR_EACH_MONSTER(self)
2273 antilag_record(self, altime);
2279 * returns true if redirecting
2281 float redirection_timeout;
2282 float redirection_nextthink;
2283 float RedirectionThink()
2285 float clients_found;
2287 if(redirection_target == "")
2290 if(!redirection_timeout)
2292 cvar_set("sv_public", "-2");
2293 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2294 if(redirection_target == "self")
2295 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2297 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2300 if(time < redirection_nextthink)
2303 redirection_nextthink = time + 1;
2306 FOR_EACH_REALCLIENT(self)
2309 print("Redirecting: sending connect command to ", self.netname, "\n");
2310 if(redirection_target == "self")
2311 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2313 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2317 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2319 if(time > redirection_timeout || clients_found == 0)
2320 localcmd("\nwait; wait; wait; quit\n");
2325 void TargetMusic_RestoreGame();
2328 // Loaded from a save game
2329 // some things then break, so let's work around them...
2331 // Progs DB (capture records)
2332 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2336 MapInfo_Enumerate();
2337 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2340 TargetMusic_RestoreGame();
2347 if(world_initialized > 0)
2349 world_initialized = 0;
2350 print("Saving persistent data...\n");
2353 // playerstats with unfinished match
2354 PlayerStats_GameReport(false);
2356 if(!cheatcount_total)
2358 if(autocvar_sv_db_saveasdump)
2359 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2361 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2363 if(autocvar_developer)
2365 if(autocvar_sv_db_saveasdump)
2366 db_dump(TemporaryDB, "server-temp.db");
2368 db_save(TemporaryDB, "server-temp.db");
2370 CheatShutdown(); // must be after cheatcount check
2371 db_close(ServerProgsDB);
2372 db_close(TemporaryDB);
2374 // tell the bot system the game is ending now
2377 WeaponStats_Shutdown();
2380 else if(world_initialized == 0)
2382 print("NOTE: crashed before even initializing the world, not saving persistent data\n");