1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADCVAR("welcome_message_time");
327 BADPREFIX("crypto_");
328 BADPREFIX("g_chat_");
329 BADPREFIX("g_ctf_captimerecord_");
330 BADPREFIX("g_maplist_votable_");
334 BADPREFIX("sv_cullentities_");
335 BADPREFIX("sv_fraginfo_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_namechangetimer");
343 // allowed changes to server admins (please sync this to server.cfg)
347 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
349 // yes, this does contain some redundant stuff, don't really care
350 BADCVAR("bot_config_file");
351 BADCVAR("bot_number");
352 BADCVAR("bot_prefix");
353 BADCVAR("bot_suffix");
354 BADCVAR("capturelimit_override");
355 BADCVAR("fraglimit_override");
357 BADCVAR("g_antilag");
358 BADCVAR("g_balance_teams");
359 BADCVAR("g_balance_teams_prevent_imbalance");
360 BADCVAR("g_balance_teams_scorefactor");
361 BADCVAR("g_ban_sync_trusted_servers");
362 BADCVAR("g_ban_sync_uri");
363 BADCVAR("g_ca_teams_override");
364 BADCVAR("g_ctf_ignore_frags");
365 BADCVAR("g_domination_point_limit");
366 BADCVAR("g_freezetag_teams_override");
367 BADCVAR("g_friendlyfire");
368 BADCVAR("g_fullbrightitems");
369 BADCVAR("g_fullbrightplayers");
370 BADCVAR("g_keyhunt_point_limit");
371 BADCVAR("g_keyhunt_teams_override");
372 BADCVAR("g_lms_lives_override");
373 BADCVAR("g_maplist");
374 BADCVAR("g_maplist_check_waypoints");
375 BADCVAR("g_maplist_mostrecent_count");
376 BADCVAR("g_maplist_shuffle");
377 BADCVAR("g_maplist_votable");
378 BADCVAR("g_maplist_votable_abstain");
379 BADCVAR("g_maplist_votable_nodetail");
380 BADCVAR("g_maplist_votable_suggestions");
381 BADCVAR("g_maxplayers");
382 BADCVAR("g_mirrordamage");
383 BADCVAR("g_nexball_goallimit");
384 BADCVAR("g_powerups");
385 BADCVAR("g_start_delay");
387 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
390 BADCVAR("maxplayers");
391 BADCVAR("minplayers");
392 BADCVAR("net_address");
394 BADCVAR("rcon_password");
395 BADCVAR("rcon_restricted_commands");
396 BADCVAR("rcon_restricted_password");
398 BADCVAR("sv_adminnick");
399 BADCVAR("sv_autoscreenshot");
400 BADCVAR("sv_autotaunt");
401 BADCVAR("sv_curl_defaulturl");
402 BADCVAR("sv_defaultcharacter");
403 BADCVAR("sv_defaultplayercolors");
404 BADCVAR("sv_defaultplayermodel");
405 BADCVAR("sv_defaultplayerskin");
406 BADCVAR("sv_maxidle");
407 BADCVAR("sv_maxrate");
409 BADCVAR("sv_public");
410 BADCVAR("sv_ready_restart");
411 BADCVAR("sv_status_privacy");
413 BADCVAR("sv_vote_call");
414 BADCVAR("sv_vote_commands");
415 BADCVAR("sv_vote_majority_factor");
416 BADCVAR("sv_vote_master");
417 BADCVAR("sv_vote_master_commands");
418 BADCVAR("sv_vote_master_password");
419 BADCVAR("sv_vote_simple_majority_factor");
420 BADCVAR("teamplay_mode");
421 BADCVAR("timelimit_override");
422 BADCVAR("g_spawnshieldtime");
423 BADPREFIX("g_warmup_");
424 BADPREFIX("sv_ready_restart_");
426 // mutators that announce themselves properly to the server browser
427 BADCVAR("g_minstagib");
428 BADCVAR("g_new_toys");
430 BADCVAR("g_grappling_hook");
431 BADCVAR("g_jetpack");
438 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
439 if(strlen(cvar_purechanges) > 16384)
441 cvar_purechanges = "// too many settings have been changed to show them here\n";
445 ++cvar_purechanges_count;
446 // WARNING: this variable is used for the server list
447 // NEVER dare to skip this code!
448 // Hacks to intentionally appearing as "pure server" even though you DO have
449 // modified settings may be punished by removal from the server list.
450 // You can do to the variables cvar_changes and cvar_purechanges all you want,
454 if(cvar_changes == "")
455 cvar_changes = "// this server runs at default server settings\n";
457 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
458 cvar_changes = strzone(cvar_changes);
459 if(cvar_purechanges == "")
460 cvar_purechanges = "// this server runs at default gameplay settings\n";
462 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
463 cvar_purechanges = strzone(cvar_purechanges);
466 void detect_maptype()
475 o_x += random() * (world.maxs_x - world.mins_x);
476 o_y += random() * (world.maxs_y - world.mins_y);
477 o_z += random() * (world.maxs_z - world.mins_z);
479 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
480 if(trace_fraction == 1)
485 for(i = 0; i < 64; i += 4)
487 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
488 if(trace_fraction == 1)
490 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
499 float RandomSeed_Send(entity to, float sf)
501 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
502 WriteShort(MSG_ENTITY, self.cnt);
505 void RandomSeed_Think()
507 self.cnt = bound(0, floor(random() * 65536), 65535);
508 self.nextthink = time + 5;
512 void RandomSeed_Spawn()
514 randomseed = spawn();
515 randomseed.think = RandomSeed_Think;
516 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
521 self.think(); // sets random seed and nextthink
525 void spawnfunc___init_dedicated_server(void)
527 // handler for _init/_init map (only for dedicated server initialization)
529 world_initialized = -1; // don't complain
531 cvar_string = cvar_string_normal;
532 cvar_set = cvar_set_normal;
534 remove = remove_unsafely;
538 e.think = GotoFirstMap;
539 e.nextthink = time; // this is usually 1 at this point
542 e.classname = "info_player_deathmatch"; // safeguard against player joining
544 self.classname = "worldspawn"; // safeguard against various stuff ;)
546 // needs to be done so early because of the constants they create
547 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
548 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
549 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
550 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
551 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
554 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
560 void ClientInit_Spawn();
561 void WeaponStats_Init();
562 void WeaponStats_Shutdown();
563 void spawnfunc_worldspawn (void)
565 float fd, l, i, j, n;
569 cvar_string = cvar_string_normal;
570 cvar_set = cvar_set_normal;
572 if(world_already_spawned)
573 error("world already spawned - you may have EXACTLY ONE worldspawn!");
574 world_already_spawned = TRUE;
576 remove = remove_safely; // during spawning, watch what you remove!
578 check_unacceptable_compiler_bugs();
580 cvar_changes_init(); // do this very early now so it REALLY matches the server config
582 compressShortVector_init();
585 head = nextent(world);
590 head = nextent(head);
593 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
595 // needs to be done so early because of the constants they create
596 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
597 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
598 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
599 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
600 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
602 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
604 TemporaryDB = db_create();
609 // 1 FLICKER (first variety)
610 lightstyle(1, "mmnmmommommnonmmonqnmmo");
612 // 2 SLOW STRONG PULSE
613 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
615 // 3 CANDLE (first variety)
616 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
619 lightstyle(4, "mamamamamama");
622 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
624 // 6 FLICKER (second variety)
625 lightstyle(6, "nmonqnmomnmomomno");
627 // 7 CANDLE (second variety)
628 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
630 // 8 CANDLE (third variety)
631 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
633 // 9 SLOW STROBE (fourth variety)
634 lightstyle(9, "aaaaaaaazzzzzzzz");
636 // 10 FLUORESCENT FLICKER
637 lightstyle(10, "mmamammmmammamamaaamammma");
639 // 11 SLOW PULSE NOT FADE TO BLACK
640 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
642 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
647 if(autocvar_g_campaign)
650 Map_MarkAsRecent(mapname);
652 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
654 precache_model ("null"); // we need this one before InitGameplayMode
662 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
663 if(bot_waypoints_for_items == 1)
664 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
665 bot_waypoints_for_items = 0;
669 WaypointSprite_Init();
671 GameLogInit(); // prepare everything
673 // changing the logic generating it is okay. But:
674 // it HAS to stay <= 64 chars
675 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
676 if(autocvar_sv_eventlog)
678 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
679 matchid = strzone(s);
681 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
682 s = ":gameinfo:mutators:LIST";
685 MUTATOR_CALLHOOK(BuildMutatorsString);
688 // simple, probably not good in the mutator system
689 if(autocvar_g_grappling_hook)
690 s = strcat(s, ":grappling_hook");
692 // initialiation stuff, not good in the mutator system
693 if(!autocvar_g_use_ammunition)
694 s = strcat(s, ":no_use_ammunition");
696 // initialiation stuff, not good in the mutator system
697 if(autocvar_g_pickup_items == 0)
698 s = strcat(s, ":no_pickup_items");
699 if(autocvar_g_pickup_items > 0)
700 s = strcat(s, ":pickup_items");
702 // initialiation stuff, not good in the mutator system
703 if(autocvar_g_weaponarena != "0")
704 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
706 // TODO to mutator system
707 if(autocvar_g_norecoil)
708 s = strcat(s, ":norecoil");
710 // TODO to mutator system
711 if(autocvar_g_powerups == 0)
712 s = strcat(s, ":no_powerups");
713 if(autocvar_g_powerups > 0)
714 s = strcat(s, ":powerups");
717 GameLogEcho(":gameinfo:end");
720 matchid = strzone(ftos(random()));
722 cvar_set("nextmap", "");
726 if(autocvar_g_campaign)
734 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
736 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
738 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
741 while((s = fgets(fd)))
743 l = tokenize_console(s);
748 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
749 print(" cdtrack ", argv(2), "\n");
751 else if(argv(0) == "fog")
753 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
754 print(" \"fog\" \"", s, "\"\n");
756 else if(argv(0) == "set")
758 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
759 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
761 else if(argv(0) != "//")
763 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
764 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
774 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
775 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
776 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
777 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
778 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
781 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
782 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
783 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
784 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
785 addstat(STAT_FUEL, AS_INT, ammo_fuel);
786 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
787 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
788 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
789 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
790 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
791 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
792 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
793 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
795 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
796 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
798 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
801 addstat(STAT_FROZEN, AS_INT, frozen);
802 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
804 // g_movementspeed hack
805 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
806 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
807 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
808 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
811 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
812 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
815 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
816 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
819 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
821 next_pingtime = time + 5;
825 // set up information replies for clients and server to use
826 maplist_reply = strzone(getmaplist());
827 lsmaps_reply = strzone(getlsmaps());
828 for(i = 0; i < 10; ++i)
832 records_reply[i] = strzone(s);
834 ladder_reply = strzone(getladder());
835 rankings_reply = strzone(getrankings());
840 PingPLReport_Spawn();
844 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
846 // fill sv_curl_serverpackages from .serverpackage files
847 if(autocvar_sv_curl_serverpackages_auto)
850 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
851 for(i = 0; i < n; ++i)
852 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
853 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
854 s = strcat(s, " ", argv(i));
855 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
858 j = search_getsize(fd);
859 for(i = 0; i < j; ++i)
860 s = strcat(s, " ", search_getfilename(fd, i));
863 fd = search_begin("*.serverpackage", TRUE, FALSE);
866 j = search_getsize(fd);
867 for(i = 0; i < j; ++i)
868 s = strcat(s, " ", search_getfilename(fd, i));
871 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
874 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
876 // physics/balance/config changes that count as mod
877 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
878 modname = cvar_string("g_mod_physics");
879 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
880 modname = cvar_string("g_mod_balance");
881 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
882 modname = cvar_string("g_mod_config");
883 // extra mutators that deserve to count as mod
884 MUTATOR_CALLHOOK(SetModname);
887 modname = strzone(modname);
889 WinningConditionHelper(); // set worldstatus
891 world_initialized = 1;
894 void spawnfunc_light (void)
896 //makestatic (self); // Who the f___ did that?
902 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
905 string getmapname_stored;
911 float Map_Count, Map_Current;
912 string Map_Current_Name;
914 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
915 float GetMaplistPosition()
921 idx = autocvar_g_maplist_index;
928 for(pos = 0; pos < Map_Count; ++pos)
932 // resume normal maplist rotation if current map is not in g_maplist
936 float MapHasRightSize(string map)
939 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
940 if(autocvar_g_maplist_check_waypoints)
942 dprint("checkwp "); dprint(map);
943 if(!fexists(strcat("maps/", map, ".waypoints")))
945 dprint(": no waypoints\n");
948 dprint(": has waypoints\n");
951 // open map size restriction file
952 dprint("opensize "); dprint(map);
953 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
956 float mapmin, mapmax;
958 mapmin = stof(fgets(fh));
959 mapmax = stof(fgets(fh));
961 if(player_count < mapmin)
963 dprint("not enough\n");
966 if(player_count > mapmax)
968 dprint("too many\n");
971 dprint("right size\n");
974 dprint(": not found\n");
978 string Map_Filename(float position)
980 return strcat("maps/", argv(position), ".bsp");
983 string strwords(string s, float w)
986 for(endpos = 0; w && endpos >= 0; --w)
987 endpos = strstrofs(s, " ", endpos + 1);
991 return substring(s, 0, endpos);
994 float strhasword(string s, string w)
996 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
999 void Map_MarkAsRecent(string m)
1001 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1004 float Map_IsRecent(string m)
1006 return strhasword(autocvar_g_maplist_mostrecent, m);
1009 float Map_Check(float position, float pass)
1013 map_next = argv(position);
1016 if(Map_IsRecent(map_next))
1019 filename = Map_Filename(position);
1020 if(MapInfo_CheckMap(map_next))
1024 if(MapHasRightSize(map_next))
1029 dprint( "Couldn't select '", filename, "'..\n" );
1034 void Map_Goto_SetStr(string nextmapname)
1036 if(getmapname_stored != "")
1037 strunzone(getmapname_stored);
1038 if(nextmapname == "")
1039 getmapname_stored = "";
1041 getmapname_stored = strzone(nextmapname);
1044 void Map_Goto_SetFloat(float position)
1046 cvar_set("g_maplist_index", ftos(position));
1047 Map_Goto_SetStr(argv(position));
1050 void Map_Goto(float reinit)
1052 MapInfo_LoadMap(getmapname_stored, reinit);
1055 // return codes of map selectors:
1056 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1057 // -2 = permanent failure
1058 float() MaplistMethod_Iterate = // usual method
1062 for(pass = 1; pass <= 2; ++pass)
1064 for(i = 1; i < Map_Count; ++i)
1067 mapindex = mod(i + Map_Current, Map_Count);
1068 if(Map_Check(mapindex, pass))
1075 float() MaplistMethod_Repeat = // fallback method
1077 if(Map_Check(Map_Current, 2))
1082 float() MaplistMethod_Random = // random map selection
1088 for(i = 0; i <= imax; ++i)
1091 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1092 if(Map_Check(mapindex, 1))
1098 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1099 // the exponent sets a bias on the map selection:
1100 // the higher the exponent, the less likely "shortly repeated" same maps are
1102 float i, j, imax, insertpos;
1106 for(i = 0; i <= imax; ++i)
1110 // now reinsert this at another position
1111 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1112 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1113 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1114 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1116 // insert the current map there
1118 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1119 newlist = strcat(newlist, " ", argv(j));
1120 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1121 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1122 newlist = strcat(newlist, " ", argv(j));
1123 newlist = substring(newlist, 1, strlen(newlist) - 1);
1124 cvar_set("g_maplist", newlist);
1125 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1127 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1128 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1129 if(Map_Check(Map_Current, 1))
1137 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1140 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1141 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1142 if(autocvar_g_maplist_shuffle)
1144 localcmd("\nmenu_cmd sync\n");
1145 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1148 error("empty maplist, cannot select a new map");
1149 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1151 if(Map_Current_Name)
1152 strunzone(Map_Current_Name);
1153 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1154 // this may or may not be correct, but who cares, in the worst case a map
1155 // isn't chosen in the first pass that should have been
1166 if(autocvar_g_maplist_shuffle > 0)
1167 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1170 if(autocvar_g_maplist_selectrandom)
1171 nextMap = MaplistMethod_Random();
1174 nextMap = MaplistMethod_Iterate();
1177 nextMap = MaplistMethod_Repeat();
1181 Map_Goto_SetFloat(nextMap);
1182 return getmapname_stored;
1188 float DoNextMapOverride(float reinit)
1190 if(autocvar_g_campaign)
1192 CampaignPostIntermission();
1193 alreadychangedlevel = TRUE;
1196 if(autocvar_quit_when_empty)
1198 if(player_count <= currentbots)
1201 alreadychangedlevel = TRUE;
1205 if(autocvar_quit_and_redirect != "")
1207 redirection_target = strzone(autocvar_quit_and_redirect);
1208 alreadychangedlevel = TRUE;
1211 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1213 localcmd("restart\n");
1214 alreadychangedlevel = TRUE;
1217 if(autocvar_nextmap != "")
1218 if(MapInfo_CheckMap(autocvar_nextmap))
1220 Map_Goto_SetStr(autocvar_nextmap);
1222 alreadychangedlevel = TRUE;
1225 if(!reinit && autocvar_lastlevel)
1227 cvar_settemp_restore();
1228 localcmd("set lastlevel 0\ntogglemenu 1\n");
1229 alreadychangedlevel = TRUE;
1235 void GotoNextMap(float reinit)
1240 if (alreadychangedlevel)
1242 alreadychangedlevel = TRUE;
1248 for(allowReset = 1; allowReset >= 0; --allowReset)
1250 nextMap = GetNextMap();
1256 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1257 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1258 if(autocvar_g_maplist_shuffle)
1260 localcmd("\nmenu_cmd sync\n");
1264 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1276 When the player presses attack or jump, change to the next level
1279 .float autoscreenshot;
1280 void() MapVote_Start;
1281 void() MapVote_Think;
1282 float mapvote_initialized;
1283 void IntermissionThink()
1285 FixIntermissionClient(self);
1287 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1288 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1290 if( (server_screenshot || client_screenshot)
1291 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1293 self.autoscreenshot = -1;
1294 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1298 if (time < intermission_exittime)
1301 if(!mapvote_initialized)
1302 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1312 Returns the entity to view from
1316 entity FindIntermission()
1321 // look for info_intermission first
1322 spot = find (world, classname, "info_intermission");
1324 { // pick a random one
1328 spot = find (spot, classname, "info_intermission");
1330 spot = find (spot, classname, "info_intermission");
1336 // then look for the start position
1337 spot = find (world, classname, "info_player_start");
1341 // testinfo_player_start is only found in regioned levels
1342 spot = find (world, classname, "testplayerstart");
1346 // then look for the start position
1347 spot = find (world, classname, "info_player_deathmatch");
1351 //objerror ("FindIntermission: no spot");
1357 ===============================================================================
1361 ===============================================================================
1364 void DumpStats(float final)
1373 to_console = autocvar_sv_logscores_console;
1374 to_eventlog = autocvar_sv_eventlog;
1375 to_file = autocvar_sv_logscores_file;
1379 to_console = TRUE; // always print printstats replies
1380 to_eventlog = FALSE; // but never print them to the event log
1384 if(autocvar_sv_eventlog_console)
1385 to_console = FALSE; // otherwise we get the output twice
1391 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1401 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1405 fputs(file, strcat(s, "\n"));
1408 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1414 fputs(file, strcat(s, "\n"));
1416 FOR_EACH_CLIENT(other)
1418 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1420 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1421 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1422 if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1423 s = strcat(s, ftos(other.team), ":");
1425 s = strcat(s, "spectator:");
1428 print(s, other.netname, "\n");
1430 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1432 fputs(file, strcat(s, other.netname, "\n"));
1438 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1444 fputs(file, strcat(s, "\n"));
1446 for(i = 1; i < 16; ++i)
1448 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1449 s = strcat(s, ":", ftos(i));
1455 fputs(file, strcat(s, "\n"));
1462 GameLogEcho(":end");
1465 fputs(file, ":end\n");
1470 void FixIntermissionClient(entity e)
1473 if(!e.autoscreenshot) // initial call
1475 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1477 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1478 e.solid = SOLID_NOT;
1479 e.movetype = MOVETYPE_NONE;
1480 e.takedamage = DAMAGE_NO;
1483 e.weaponentity.effects = EF_NODRAW;
1484 if (e.weaponentity.weaponentity)
1485 e.weaponentity.weaponentity.effects = EF_NODRAW;
1487 if(IS_REAL_CLIENT(e))
1489 stuffcmd(e, "\nscr_printspeed 1000000\n");
1490 s = autocvar_sv_intermission_cdtrack;
1492 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1494 WriteByte(MSG_ONE, SVC_INTERMISSION);
1500 go to the next level for deathmatch
1501 only called if a time or frag limit has expired
1507 intermission_running = 1;
1509 // enforce a wait time before allowing changelevel
1510 if(player_count > 0)
1511 intermission_exittime = time + autocvar_sv_mapchange_delay;
1513 intermission_exittime = -1;
1516 WriteByte (MSG_ALL, SVC_CDTRACK);
1517 WriteByte (MSG_ALL, 3);
1518 WriteByte (MSG_ALL, 3);
1519 // done in FixIntermission
1522 //pos = FindIntermission ();
1530 PlayerStats_EndMatch(1);
1532 PlayerStats_AddGlobalInfo(e);
1533 PlayerStats_Shutdown();
1534 WeaponStats_Shutdown();
1536 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1538 if(autocvar_sv_eventlog)
1539 GameLogEcho(":gameover");
1543 FOR_EACH_PLAYER(other) {
1544 FixIntermissionClient(other);
1546 bprint(other.netname, " ^7wins.\n");
1549 if(autocvar_g_campaign)
1550 CampaignPreIntermission();
1552 MUTATOR_CALLHOOK(MatchEnd);
1554 localcmd("\nsv_hook_gameend\n");
1561 Exit deathmatch games upon conditions
1564 void CheckRules_Player()
1566 if (gameover) // someone else quit the game already
1569 if(self.deadflag == DEAD_NO)
1570 self.play_time += frametime;
1572 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1573 // (div0: and that in CheckRules_World please)
1576 float checkrules_equality;
1577 float checkrules_suddendeathwarning;
1578 float checkrules_suddendeathend;
1579 float checkrules_overtimesadded; //how many overtimes have been already added
1581 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1582 const float WINNING_YES = 1; // winner found
1583 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1584 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1586 float InitiateSuddenDeath()
1588 // Check first whether normal overtimes could be added before initiating suddendeath mode
1589 // - for this timelimit_overtime needs to be >0 of course
1590 // - also check the winning condition calculated in the previous frame and only add normal overtime
1591 // again, if at the point at which timelimit would be extended again, still no winner was found
1592 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1594 return 1; // need to call InitiateOvertime later
1598 if(!checkrules_suddendeathend)
1600 if(autocvar_g_campaign)
1601 checkrules_suddendeathend = time; // no suddendeath in campaign
1603 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1604 if(g_race && !g_race_qualifying)
1605 race_StartCompleting();
1611 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1613 ++checkrules_overtimesadded;
1614 //add one more overtime by simply extending the timelimit
1616 tl = autocvar_timelimit;
1617 tl += autocvar_timelimit_overtime;
1618 cvar_set("timelimit", ftos(tl));
1620 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1623 float GetWinningCode(float fraglimitreached, float equality)
1625 if(autocvar_g_campaign == 1)
1626 if(fraglimitreached)
1633 if(fraglimitreached)
1634 return WINNING_STARTSUDDENDEATHOVERTIME;
1636 return WINNING_NEVER;
1638 if(fraglimitreached)
1644 // set the .winning flag for exactly those players with a given field value
1645 void SetWinners(.float field, float value)
1648 FOR_EACH_PLAYER(head)
1649 head.winning = (head.field == value);
1652 // set the .winning flag for those players with a given field value
1653 void AddWinners(.float field, float value)
1656 FOR_EACH_PLAYER(head)
1657 if(head.field == value)
1661 // clear the .winning flags
1662 void ClearWinners(void)
1665 FOR_EACH_PLAYER(head)
1669 // Onslaught winning condition:
1670 // game terminates if only one team has a working generator (or none)
1671 float WinningCondition_Onslaught()
1674 float t1, t2, t3, t4;
1676 WinningConditionHelper(); // set worldstatus
1681 // first check if the game has ended
1682 t1 = t2 = t3 = t4 = 0;
1683 head = find(world, classname, "onslaught_generator");
1686 if (head.health > 0)
1688 if (head.team == NUM_TEAM_1) t1 = 1;
1689 if (head.team == NUM_TEAM_2) t2 = 1;
1690 if (head.team == NUM_TEAM_3) t3 = 1;
1691 if (head.team == NUM_TEAM_4) t4 = 1;
1693 head = find(head, classname, "onslaught_generator");
1695 if (t1 + t2 + t3 + t4 < 2)
1697 // game over, only one team remains (or none)
1699 if (t1) SetWinners(team, NUM_TEAM_1);
1700 if (t2) SetWinners(team, NUM_TEAM_2);
1701 if (t3) SetWinners(team, NUM_TEAM_3);
1702 if (t4) SetWinners(team, NUM_TEAM_4);
1703 dprint("Have a winner, ending game.\n");
1707 // Two or more teams remain
1711 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1712 // they win. Otherwise the defending team wins once the timelimit passes.
1713 void assault_new_round();
1714 float WinningCondition_Assault()
1718 WinningConditionHelper(); // set worldstatus
1720 status = WINNING_NO;
1721 // as the timelimit has not yet passed just assume the defending team will win
1722 if(assault_attacker_team == NUM_TEAM_1)
1724 SetWinners(team, NUM_TEAM_2);
1728 SetWinners(team, NUM_TEAM_1);
1732 ent = find(world, classname, "target_assault_roundend");
1735 if(ent.winning) // round end has been triggered by attacking team
1737 bprint("ASSAULT: round completed...\n");
1738 SetWinners(team, assault_attacker_team);
1740 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1742 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1744 status = WINNING_YES;
1751 assault_new_round();
1760 // LMS winning condition: game terminates if and only if there's at most one
1761 // one player who's living lives. Top two scores being equal cancels the time
1763 float WinningCondition_LMS()
1770 have_player = FALSE;
1771 have_players = FALSE;
1772 l = LMS_NewPlayerLives();
1774 head = find(world, classname, "player");
1777 head2 = find(head, classname, "player");
1779 have_players = TRUE;
1783 // we have at least one player
1786 // two or more active players - continue with the game
1790 // exactly one player?
1793 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1797 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1803 // and assign him his first place
1804 PlayerScore_Add(head, SP_LMS_RANK, 1);
1811 // nobody is playing at all...
1814 // wait for players...
1818 // SNAFU (maybe a draw game?)
1820 dprint("No players, ending game.\n");
1825 // When we get here, we have at least two players who are actually LIVING,
1826 // now check if the top two players have equal score.
1827 WinningConditionHelper();
1830 if(WinningConditionHelper_winner)
1831 WinningConditionHelper_winner.winning = TRUE;
1832 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1833 return WINNING_NEVER;
1835 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1839 void ShuffleMaplist()
1841 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1845 float WinningCondition_Scores(float limit, float leadlimit)
1849 // TODO make everything use THIS winning condition (except LMS)
1850 WinningConditionHelper();
1854 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1855 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1856 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1857 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1861 if(WinningConditionHelper_winner)
1862 WinningConditionHelper_winner.winning = 1;
1863 if(WinningConditionHelper_winnerteam >= 0)
1864 SetWinners(team, WinningConditionHelper_winnerteam);
1866 if(WinningConditionHelper_lowerisbetter)
1868 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1869 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1873 if(WinningConditionHelper_zeroisworst)
1874 leadlimit = 0; // not supported in this mode
1876 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1877 // these modes always score in increments of 1, thus this makes sense
1879 if(leaderfrags != WinningConditionHelper_topscore)
1881 leaderfrags = WinningConditionHelper_topscore;
1884 if (leaderfrags == limit - 1)
1885 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1886 else if (leaderfrags == limit - 2)
1887 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1888 else if (leaderfrags == limit - 3)
1889 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1893 limitreached = FALSE;
1895 if(WinningConditionHelper_topscore >= limit)
1896 limitreached = TRUE;
1899 float leadlimitreached;
1900 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1901 if(autocvar_leadlimit_and_fraglimit)
1902 limitreached = (limitreached && leadlimitreached);
1904 limitreached = (limitreached || leadlimitreached);
1908 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1910 return GetWinningCode(
1911 WinningConditionHelper_topscore && limitreached,
1912 WinningConditionHelper_equality
1916 float WinningCondition_Race(float fraglimit)
1927 if(p.race_completed)
1932 wc = WinningCondition_Scores(fraglimit, 0);
1934 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1935 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1936 // do NOT support equality when the laps are all raced!
1937 return WINNING_STARTSUDDENDEATHOVERTIME;
1939 return WINNING_NEVER;
1942 float WinningCondition_QualifyingThenRace(float limit)
1945 wc = WinningCondition_Scores(limit, 0);
1947 // NEVER initiate overtime
1948 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1956 float WinningCondition_RanOutOfSpawns()
1960 if(have_team_spawns <= 0)
1963 if(autocvar_g_spawn_useallspawns <= 0)
1966 if(!some_spawn_has_been_used)
1969 team1_score = team2_score = team3_score = team4_score = 0;
1971 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1973 if(head.team == NUM_TEAM_1)
1975 else if(head.team == NUM_TEAM_2)
1977 else if(head.team == NUM_TEAM_3)
1979 else if(head.team == NUM_TEAM_4)
1983 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1985 if(head.team == NUM_TEAM_1)
1987 else if(head.team == NUM_TEAM_2)
1989 else if(head.team == NUM_TEAM_3)
1991 else if(head.team == NUM_TEAM_4)
1996 if(team1_score + team2_score + team3_score + team4_score == 0)
1998 checkrules_equality = TRUE;
2001 else if(team1_score + team2_score + team3_score + team4_score == 1)
2006 else if(team2_score)
2008 else if(team3_score)
2010 else // if(team4_score)
2012 CheckAllowedTeams(world);
2013 for(i = 0; i < MAX_TEAMSCORE; ++i)
2015 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2016 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2017 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2018 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2021 AddWinners(team, t);
2032 Exit deathmatch games upon conditions
2035 void ReadyRestart();
2036 void CheckRules_World()
2048 MapVote_Think should now do that part
2049 if (intermission_running)
2050 if (time >= intermission_exittime + 60)
2052 if(!DoNextMapOverride())
2058 if (gameover) // someone else quit the game already
2060 if(player_count == 0) // Nobody there? Then let's go to the next map
2062 // this will actually check the player count in the next frame
2063 // again, but this shouldn't hurt
2067 timelimit = autocvar_timelimit * 60;
2068 fraglimit = autocvar_fraglimit;
2069 leadlimit = autocvar_leadlimit;
2071 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2074 timelimit = 0; // timelimit is not made for warmup
2076 fraglimit = 0; // no fraglimit for now
2077 leadlimit = 0; // no leadlimit for now
2082 timelimit += game_starttime;
2084 else if (timelimit < 0)
2092 timelimit = 0; // ONS has its own overtime rule
2097 if(timelimit > game_starttime)
2098 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2100 game_completion_ratio = 0;
2102 if(checkrules_suddendeathend)
2104 if(!checkrules_suddendeathwarning)
2106 checkrules_suddendeathwarning = TRUE;
2107 if(g_race && !g_race_qualifying)
2108 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2110 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2115 if (timelimit && time >= timelimit)
2117 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2120 float playerswithlaps;
2123 totalplayers = playerswithlaps = readyplayers = 0;
2124 FOR_EACH_PLAYER(head)
2127 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2133 // at least 2 of the players have completed a lap: start the RACE
2134 // otherwise, the players should end the qualifying on their own
2135 if(readyplayers || playerswithlaps >= 2)
2137 checkrules_suddendeathend = 0;
2138 ReadyRestart(); // go to race
2142 wantovertime |= InitiateSuddenDeath();
2145 wantovertime |= InitiateSuddenDeath();
2149 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2155 float checkrules_status;
2156 checkrules_status = WinningCondition_RanOutOfSpawns();
2157 if(checkrules_status == WINNING_YES)
2159 bprint("Hey! Someone ran out of spawns!\n");
2161 else if(g_race && !g_race_qualifying && timelimit >= 0)
2163 checkrules_status = WinningCondition_Race(fraglimit);
2164 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2166 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2168 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2169 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2173 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2177 checkrules_status = WinningCondition_LMS();
2179 else if (g_onslaught)
2181 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2185 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2186 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2189 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2191 checkrules_status = WINNING_NEVER;
2192 checkrules_overtimesadded = -1;
2193 wantovertime |= InitiateSuddenDeath();
2196 if(checkrules_status == WINNING_NEVER)
2197 // equality cases! Nobody wins if the overtime ends in a draw.
2202 if(checkrules_status == WINNING_NEVER)
2205 checkrules_status = WINNING_YES;
2208 if(checkrules_suddendeathend)
2209 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2210 checkrules_status = WINNING_YES;
2212 if(checkrules_status == WINNING_YES)
2214 //print("WINNING\n");
2219 float mapvote_nextthink;
2220 float mapvote_initialized;
2221 float mapvote_keeptwotime;
2222 float mapvote_timeout;
2223 string mapvote_message;
2224 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2225 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2226 float mapvote_screenshot_dirs_count;
2228 float mapvote_count;
2229 float mapvote_count_real;
2230 string mapvote_maps[MAPVOTE_COUNT];
2231 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2232 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2233 float mapvote_maps_suggested[MAPVOTE_COUNT];
2234 string mapvote_suggestions[MAPVOTE_COUNT];
2235 float mapvote_suggestion_ptr;
2236 float mapvote_voters;
2237 float mapvote_selections[MAPVOTE_COUNT];
2239 float mapvote_detail;
2240 float mapvote_abstain;
2243 void MapVote_ClearAllVotes()
2245 FOR_EACH_CLIENT(other)
2249 string MapVote_Suggest(string m)
2253 return "That's not how to use this command.";
2254 if(!autocvar_g_maplist_votable_suggestions)
2255 return "Suggestions are not accepted on this server.";
2256 if(mapvote_initialized)
2257 return "Can't suggest - voting is already in progress!";
2258 m = MapInfo_FixName(m);
2260 return "The map you suggested is not available on this server.";
2261 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2263 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2265 if(!MapInfo_CheckMap(m))
2266 return "The map you suggested does not support the current game mode.";
2267 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2268 if(mapvote_suggestions[i] == m)
2269 return "This map was already suggested.";
2270 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2272 i = floor(random() * mapvote_suggestion_ptr);
2276 i = mapvote_suggestion_ptr;
2277 mapvote_suggestion_ptr += 1;
2279 if(mapvote_suggestions[i] != "")
2280 strunzone(mapvote_suggestions[i]);
2281 mapvote_suggestions[i] = strzone(m);
2282 if(autocvar_sv_eventlog)
2283 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2284 return strcat("Suggestion of ", m, " accepted.");
2287 void MapVote_AddVotable(string nextMap, float isSuggestion)
2290 string pakfile, mapfile;
2294 for(j = 0; j < mapvote_count; ++j)
2295 if(mapvote_maps[j] == nextMap)
2297 // suggestions might be no longer valid/allowed after gametype switch!
2299 if(!MapInfo_CheckMap(nextMap))
2301 mapvote_maps[mapvote_count] = strzone(nextMap);
2302 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2304 pakfile = string_null;
2305 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2307 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2308 pakfile = whichpack(strcat(mapfile, ".tga"));
2310 pakfile = whichpack(strcat(mapfile, ".jpg"));
2312 pakfile = whichpack(strcat(mapfile, ".png"));
2316 if(i >= mapvote_screenshot_dirs_count)
2317 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2318 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2319 pakfile = substring(pakfile, o, -1);
2321 mapvote_maps_screenshot_dir[mapvote_count] = i;
2322 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2327 void MapVote_Spawn();
2333 MapVote_ClearAllVotes();
2336 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2337 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2340 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2342 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2343 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2345 // we need this for AddVotable, as that cycles through the screenshot dirs
2346 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2347 if(mapvote_screenshot_dirs_count == 0)
2348 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2349 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2350 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2351 mapvote_screenshot_dirs[i] = strzone(argv(i));
2353 if(mapvote_suggestion_ptr)
2354 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2355 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2357 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2358 MapVote_AddVotable(GetNextMap(), FALSE);
2360 if(mapvote_count == 0)
2362 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2363 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2364 if(autocvar_g_maplist_shuffle)
2366 localcmd("\nmenu_cmd sync\n");
2367 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2368 MapVote_AddVotable(GetNextMap(), FALSE);
2371 mapvote_count_real = mapvote_count;
2373 MapVote_AddVotable("don't care", 0);
2375 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2377 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2378 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2379 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2380 mapvote_keeptwotime = 0;
2381 mapvote_message = "Choose a map and press its key!";
2386 void MapVote_SendPicture(float id)
2389 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2390 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2391 WriteByte(MSG_ONE, id);
2392 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2395 float MapVote_GetMapMask()
2397 float mask, i, power;
2399 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2400 if(mapvote_maps[i] != "")
2406 float MapVote_SendEntity(entity to, float sf)
2411 sf &= ~2; // if we send 1, we don't need to also send 2
2413 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2414 WriteByte(MSG_ENTITY, sf);
2418 // flag 1 == initialization
2419 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2420 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2421 WriteString(MSG_ENTITY, "");
2422 WriteByte(MSG_ENTITY, mapvote_count);
2423 WriteByte(MSG_ENTITY, mapvote_abstain);
2424 WriteByte(MSG_ENTITY, mapvote_detail);
2425 WriteCoord(MSG_ENTITY, mapvote_timeout);
2426 if(mapvote_count <= 8)
2427 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2429 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2430 for(i = 0; i < mapvote_count; ++i)
2431 if(mapvote_maps[i] != "")
2433 if(mapvote_abstain && i == mapvote_count - 1)
2435 WriteString(MSG_ENTITY, ""); // abstain needs no text
2436 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2437 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2441 WriteString(MSG_ENTITY, mapvote_maps[i]);
2442 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2443 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2450 // flag 2 == update of mask
2451 if(mapvote_count <= 8)
2452 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2454 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2460 for(i = 0; i < mapvote_count; ++i)
2461 if(mapvote_maps[i] != "")
2462 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2464 WriteByte(MSG_ENTITY, to.mapvote);
2470 void MapVote_Spawn()
2472 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2475 void MapVote_TouchMask()
2477 mapvote_ent.SendFlags |= 2;
2480 void MapVote_TouchVotes(entity voter)
2482 mapvote_ent.SendFlags |= 4;
2485 float MapVote_Finished(float mappos)
2491 if(autocvar_sv_eventlog)
2493 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2494 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2495 didntvote = mapvote_voters;
2496 for(i = 0; i < mapvote_count; ++i)
2497 if(mapvote_maps[i] != "")
2499 didntvote -= mapvote_selections[i];
2502 result = strcat(result, ":", mapvote_maps[i]);
2503 result = strcat(result, ":", ftos(mapvote_selections[i]));
2506 result = strcat(result, ":didn't vote:", ftos(didntvote));
2508 GameLogEcho(result);
2509 if(mapvote_maps_suggested[mappos])
2510 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2513 FOR_EACH_REALCLIENT(other)
2514 FixClientCvars(other);
2516 Map_Goto_SetStr(mapvote_maps[mappos]);
2518 alreadychangedlevel = TRUE;
2521 void MapVote_CheckRules_1()
2525 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2527 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2528 mapvote_selections[i] = 0;
2532 FOR_EACH_REALCLIENT(other)
2537 i = other.mapvote - 1;
2538 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2539 mapvote_selections[i] = mapvote_selections[i] + 1;
2544 float MapVote_CheckRules_2()
2547 float firstPlace, secondPlace;
2548 float firstPlaceVotes, secondPlaceVotes;
2549 float mapvote_voters_real;
2552 if(mapvote_count_real == 1)
2553 return MapVote_Finished(0);
2555 mapvote_voters_real = mapvote_voters;
2557 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2559 RandomSelection_Init();
2560 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2561 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2562 firstPlace = RandomSelection_chosen_float;
2563 firstPlaceVotes = RandomSelection_best_priority;
2564 //dprint("First place: ", ftos(firstPlace), "\n");
2565 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2567 RandomSelection_Init();
2568 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2570 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2571 secondPlace = RandomSelection_chosen_float;
2572 secondPlaceVotes = RandomSelection_best_priority;
2573 //dprint("Second place: ", ftos(secondPlace), "\n");
2574 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2576 if(firstPlace == -1)
2577 error("No first place in map vote... WTF?");
2579 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2580 return MapVote_Finished(firstPlace);
2582 if(mapvote_keeptwotime)
2583 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2586 MapVote_TouchMask();
2587 mapvote_message = "Now decide between the TOP TWO!";
2588 mapvote_keeptwotime = 0;
2589 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2590 result = strcat(result, ":", ftos(firstPlaceVotes));
2591 result = strcat(result, ":", mapvote_maps[secondPlace]);
2592 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2593 didntvote = mapvote_voters;
2594 for(i = 0; i < mapvote_count; ++i)
2595 if(mapvote_maps[i] != "")
2597 didntvote -= mapvote_selections[i];
2599 if(i != secondPlace)
2601 result = strcat(result, ":", mapvote_maps[i]);
2602 result = strcat(result, ":", ftos(mapvote_selections[i]));
2603 if(i < mapvote_count_real)
2605 strunzone(mapvote_maps[i]);
2606 mapvote_maps[i] = "";
2607 strunzone(mapvote_maps_pakfile[i]);
2608 mapvote_maps_pakfile[i] = "";
2612 result = strcat(result, ":didn't vote:", ftos(didntvote));
2613 if(autocvar_sv_eventlog)
2614 GameLogEcho(result);
2624 keeptwo = mapvote_keeptwotime;
2625 MapVote_CheckRules_1(); // count
2626 if(MapVote_CheckRules_2()) // decide
2630 FOR_EACH_REALCLIENT(other)
2632 // hide scoreboard again
2633 if(other.health != 2342)
2635 other.health = 2342;
2637 if(IS_REAL_CLIENT(other))
2640 WriteByte(MSG_ONE, SVC_FINALE);
2641 WriteString(MSG_ONE, "");
2645 // clear possibly invalid votes
2646 if(mapvote_maps[other.mapvote - 1] == "")
2648 // use impulses as new vote
2649 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2650 if(mapvote_maps[other.impulse - 1] != "")
2652 other.mapvote = other.impulse;
2653 MapVote_TouchVotes(other);
2661 MapVote_CheckRules_1(); // just count
2663 void MapVote_Start()
2668 // wait for stats to be sent first
2669 if(!playerstats_waitforme)
2672 MapInfo_Enumerate();
2673 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2676 void MapVote_Think()
2681 if(alreadychangedlevel)
2684 if(time < mapvote_nextthink)
2688 mapvote_nextthink = time + 0.5;
2690 if(!mapvote_initialized)
2692 if(autocvar_rescan_pending == 1)
2694 cvar_set("rescan_pending", "2");
2695 localcmd("fs_rescan\nrescan_pending 3\n");
2698 else if(autocvar_rescan_pending == 2)
2702 else if(autocvar_rescan_pending == 3)
2704 // now build missing mapinfo files
2705 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2708 // we're done, start the timer
2709 cvar_set("rescan_pending", "0");
2712 mapvote_initialized = TRUE;
2713 if(DoNextMapOverride(0))
2715 if(!autocvar_g_maplist_votable || player_count <= 0)
2726 string GotoMap(string m)
2728 if(!MapInfo_CheckMap(m))
2729 return "The map you chose is not available on this server.";
2730 cvar_set("nextmap", m);
2731 cvar_set("timelimit", "-1");
2732 if(mapvote_initialized || alreadychangedlevel)
2734 if(DoNextMapOverride(0))
2735 return "Map switch initiated.";
2737 return "Hm... no. For some reason I like THIS map more.";
2740 return "Map switch will happen after scoreboard.";
2747 FOR_EACH_REALCLIENT(self)
2751 if(self.enemy.typehitsound)
2752 self.typehit_time = time;
2753 else if(self.enemy.hitsound)
2754 self.hit_time = time;
2758 if(self.typehitsound)
2759 self.typehit_time = time;
2760 else if(self.hitsound)
2761 self.hit_time = time;
2764 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2765 // add 1 frametime because after this, engine SV_Physics
2766 // increases time by a frametime and then networks the frame
2767 // add another frametime because client shows everything with
2768 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2770 FOR_EACH_CLIENT(self)
2772 self.hitsound = FALSE;
2773 self.typehitsound = FALSE;
2774 antilag_record(self, altime);
2781 * returns TRUE if redirecting
2783 float redirection_timeout;
2784 float redirection_nextthink;
2785 float RedirectionThink()
2787 float clients_found;
2789 if(redirection_target == "")
2792 if(!redirection_timeout)
2794 cvar_set("sv_public", "-2");
2795 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2796 if(redirection_target == "self")
2797 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2799 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2802 if(time < redirection_nextthink)
2805 redirection_nextthink = time + 1;
2808 FOR_EACH_REALCLIENT(self)
2811 print("Redirecting: sending connect command to ", self.netname, "\n");
2812 if(redirection_target == "self")
2813 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2815 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2819 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2821 if(time > redirection_timeout || clients_found == 0)
2822 localcmd("\nwait; wait; wait; quit\n");
2827 void TargetMusic_RestoreGame();
2830 // Loaded from a save game
2831 // some things then break, so let's work around them...
2833 // Progs DB (capture records)
2834 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2838 MapInfo_Enumerate();
2839 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2842 TargetMusic_RestoreGame();
2851 if(world_initialized > 0)
2853 world_initialized = 0;
2854 print("Saving persistent data...\n");
2857 PlayerStats_EndMatch(0);
2859 PlayerStats_AddGlobalInfo(e);
2860 PlayerStats_Shutdown();
2862 if(!cheatcount_total)
2864 if(autocvar_sv_db_saveasdump)
2865 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2867 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2869 if(autocvar_developer)
2871 if(autocvar_sv_db_saveasdump)
2872 db_dump(TemporaryDB, "server-temp.db");
2874 db_save(TemporaryDB, "server-temp.db");
2876 CheatShutdown(); // must be after cheatcount check
2877 db_close(ServerProgsDB);
2878 db_close(TemporaryDB);
2880 // tell the bot system the game is ending now
2883 WeaponStats_Shutdown();
2886 else if(world_initialized == 0)
2888 print("NOTE: crashed before even initializing the world, not saving persistent data\n");