1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADPREFIX("crypto_");
327 BADPREFIX("g_chat_");
328 BADPREFIX("g_ctf_captimerecord_");
329 BADPREFIX("g_maplist_votable_");
333 BADPREFIX("sv_cullentities_");
334 BADPREFIX("sv_fraginfo_");
335 BADPREFIX("sv_maxidle_");
336 BADPREFIX("sv_vote_");
337 BADPREFIX("timelimit_");
338 BADCVAR("gameversion");
339 BADPREFIX("gameversion_");
340 BADCVAR("sv_namechangetimer");
342 // allowed changes to server admins (please sync this to server.cfg)
346 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
348 // yes, this does contain some redundant stuff, don't really care
349 BADCVAR("bot_config_file");
350 BADCVAR("bot_number");
351 BADCVAR("bot_prefix");
352 BADCVAR("bot_suffix");
353 BADCVAR("capturelimit_override");
354 BADCVAR("fraglimit_override");
356 BADCVAR("g_antilag");
357 BADCVAR("g_balance_teams");
358 BADCVAR("g_balance_teams_prevent_imbalance");
359 BADCVAR("g_balance_teams_scorefactor");
360 BADCVAR("g_ban_sync_trusted_servers");
361 BADCVAR("g_ban_sync_uri");
362 BADCVAR("g_ca_teams_override");
363 BADCVAR("g_ctf_ignore_frags");
364 BADCVAR("g_domination_point_limit");
365 BADCVAR("g_freezetag_teams_override");
366 BADCVAR("g_friendlyfire");
367 BADCVAR("g_fullbrightitems");
368 BADCVAR("g_fullbrightplayers");
369 BADCVAR("g_keyhunt_point_limit");
370 BADCVAR("g_keyhunt_teams_override");
371 BADCVAR("g_lms_lives_override");
372 BADCVAR("g_maplist");
373 BADCVAR("g_maplist_check_waypoints");
374 BADCVAR("g_maplist_mostrecent_count");
375 BADCVAR("g_maplist_shuffle");
376 BADCVAR("g_maplist_votable");
377 BADCVAR("g_maplist_votable_abstain");
378 BADCVAR("g_maplist_votable_nodetail");
379 BADCVAR("g_maplist_votable_suggestions");
380 BADCVAR("g_maxplayers");
381 BADCVAR("g_mirrordamage");
382 BADCVAR("g_nexball_goallimit");
383 BADCVAR("g_powerups");
384 BADCVAR("g_start_delay");
386 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
389 BADCVAR("maxplayers");
390 BADCVAR("minplayers");
391 BADCVAR("net_address");
393 BADCVAR("rcon_password");
394 BADCVAR("rcon_restricted_commands");
395 BADCVAR("rcon_restricted_password");
397 BADCVAR("sv_adminnick");
398 BADCVAR("sv_autoscreenshot");
399 BADCVAR("sv_autotaunt");
400 BADCVAR("sv_curl_defaulturl");
401 BADCVAR("sv_defaultcharacter");
402 BADCVAR("sv_defaultplayercolors");
403 BADCVAR("sv_defaultplayermodel");
404 BADCVAR("sv_defaultplayerskin");
405 BADCVAR("sv_maxidle");
406 BADCVAR("sv_maxrate");
408 BADCVAR("sv_public");
409 BADCVAR("sv_ready_restart");
410 BADCVAR("sv_status_privacy");
412 BADCVAR("sv_vote_call");
413 BADCVAR("sv_vote_commands");
414 BADCVAR("sv_vote_majority_factor");
415 BADCVAR("sv_vote_master");
416 BADCVAR("sv_vote_master_commands");
417 BADCVAR("sv_vote_master_password");
418 BADCVAR("sv_vote_simple_majority_factor");
419 BADCVAR("teamplay_mode");
420 BADCVAR("timelimit_override");
421 BADCVAR("g_spawnshieldtime");
422 BADPREFIX("g_warmup_");
423 BADPREFIX("sv_ready_restart_");
425 // mutators that announce themselves properly to the server browser
426 BADCVAR("g_minstagib");
427 BADCVAR("g_new_toys");
429 BADCVAR("g_grappling_hook");
430 BADCVAR("g_jetpack");
437 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
438 if(strlen(cvar_purechanges) > 16384)
440 cvar_purechanges = "// too many settings have been changed to show them here\n";
444 ++cvar_purechanges_count;
445 // WARNING: this variable is used for the server list
446 // NEVER dare to skip this code!
447 // Hacks to intentionally appearing as "pure server" even though you DO have
448 // modified settings may be punished by removal from the server list.
449 // You can do to the variables cvar_changes and cvar_purechanges all you want,
453 if(cvar_changes == "")
454 cvar_changes = "// this server runs at default server settings\n";
456 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
457 cvar_changes = strzone(cvar_changes);
458 if(cvar_purechanges == "")
459 cvar_purechanges = "// this server runs at default gameplay settings\n";
461 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
462 cvar_purechanges = strzone(cvar_purechanges);
465 void detect_maptype()
474 o_x += random() * (world.maxs_x - world.mins_x);
475 o_y += random() * (world.maxs_y - world.mins_y);
476 o_z += random() * (world.maxs_z - world.mins_z);
478 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
479 if(trace_fraction == 1)
484 for(i = 0; i < 64; i += 4)
486 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
489 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498 float RandomSeed_Send(entity to, float sf)
500 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
501 WriteShort(MSG_ENTITY, self.cnt);
504 void RandomSeed_Think()
506 self.cnt = bound(0, floor(random() * 65536), 65535);
507 self.nextthink = time + 5;
511 void RandomSeed_Spawn()
513 randomseed = spawn();
514 randomseed.think = RandomSeed_Think;
515 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
520 self.think(); // sets random seed and nextthink
524 void spawnfunc___init_dedicated_server(void)
526 // handler for _init/_init map (only for dedicated server initialization)
528 world_initialized = -1; // don't complain
530 cvar_string = cvar_string_normal;
531 cvar_set = cvar_set_normal;
533 remove = remove_unsafely;
537 e.think = GotoFirstMap;
538 e.nextthink = time; // this is usually 1 at this point
541 e.classname = "info_player_deathmatch"; // safeguard against player joining
543 self.classname = "worldspawn"; // safeguard against various stuff ;)
545 // needs to be done so early because of the constants they create
546 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
547 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
548 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
549 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
552 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void spawnfunc_worldspawn (void)
563 float fd, l, i, j, n;
567 cvar_string = cvar_string_normal;
568 cvar_set = cvar_set_normal;
570 if(world_already_spawned)
571 error("world already spawned - you may have EXACTLY ONE worldspawn!");
572 world_already_spawned = TRUE;
574 remove = remove_safely; // during spawning, watch what you remove!
576 check_unacceptable_compiler_bugs();
578 cvar_changes_init(); // do this very early now so it REALLY matches the server config
580 compressShortVector_init();
583 head = nextent(world);
588 head = nextent(head);
591 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
593 // needs to be done so early because of the constants they create
594 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
595 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
599 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
601 TemporaryDB = db_create();
606 // 1 FLICKER (first variety)
607 lightstyle(1, "mmnmmommommnonmmonqnmmo");
609 // 2 SLOW STRONG PULSE
610 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
612 // 3 CANDLE (first variety)
613 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616 lightstyle(4, "mamamamamama");
619 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
621 // 6 FLICKER (second variety)
622 lightstyle(6, "nmonqnmomnmomomno");
624 // 7 CANDLE (second variety)
625 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
627 // 8 CANDLE (third variety)
628 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
630 // 9 SLOW STROBE (fourth variety)
631 lightstyle(9, "aaaaaaaazzzzzzzz");
633 // 10 FLUORESCENT FLICKER
634 lightstyle(10, "mmamammmmammamamaaamammma");
636 // 11 SLOW PULSE NOT FADE TO BLACK
637 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
639 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
644 if(autocvar_g_campaign)
647 Map_MarkAsRecent(mapname);
649 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
651 precache_model ("null"); // we need this one before InitGameplayMode
659 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
660 if(bot_waypoints_for_items == 1)
661 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
662 bot_waypoints_for_items = 0;
666 WaypointSprite_Init();
668 GameLogInit(); // prepare everything
670 // changing the logic generating it is okay. But:
671 // it HAS to stay <= 64 chars
672 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
673 if(autocvar_sv_eventlog)
675 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
676 matchid = strzone(s);
678 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
679 s = ":gameinfo:mutators:LIST";
682 MUTATOR_CALLHOOK(BuildMutatorsString);
685 // simple, probably not good in the mutator system
686 if(autocvar_g_grappling_hook)
687 s = strcat(s, ":grappling_hook");
689 // initialiation stuff, not good in the mutator system
690 if(!autocvar_g_use_ammunition)
691 s = strcat(s, ":no_use_ammunition");
693 // initialiation stuff, not good in the mutator system
694 if(autocvar_g_pickup_items == 0)
695 s = strcat(s, ":no_pickup_items");
696 if(autocvar_g_pickup_items > 0)
697 s = strcat(s, ":pickup_items");
699 // initialiation stuff, not good in the mutator system
700 if(autocvar_g_weaponarena != "0")
701 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
703 // TODO to mutator system
704 if(autocvar_g_norecoil)
705 s = strcat(s, ":norecoil");
707 // TODO to mutator system
708 if(autocvar_g_powerups == 0)
709 s = strcat(s, ":no_powerups");
710 if(autocvar_g_powerups > 0)
711 s = strcat(s, ":powerups");
714 GameLogEcho(":gameinfo:end");
717 matchid = strzone(ftos(random()));
719 cvar_set("nextmap", "");
723 if(autocvar_g_campaign)
731 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
738 while((s = fgets(fd)))
740 l = tokenize_console(s);
745 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746 print(" cdtrack ", argv(2), "\n");
748 else if(argv(0) == "fog")
750 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751 print(" \"fog\" \"", s, "\"\n");
753 else if(argv(0) == "set")
755 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758 else if(argv(0) != "//")
760 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
771 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
778 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782 addstat(STAT_FUEL, AS_INT, ammo_fuel);
783 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
795 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797 // g_movementspeed hack
798 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
799 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
800 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
801 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
804 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
805 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
808 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
810 next_pingtime = time + 5;
814 // set up information replies for clients and server to use
815 maplist_reply = strzone(getmaplist());
816 lsmaps_reply = strzone(getlsmaps());
817 for(i = 0; i < 10; ++i)
821 records_reply[i] = strzone(s);
823 ladder_reply = strzone(getladder());
824 rankings_reply = strzone(getrankings());
829 PingPLReport_Spawn();
833 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
835 // fill sv_curl_serverpackages from .serverpackage files
836 if(autocvar_sv_curl_serverpackages_auto)
839 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
840 for(i = 0; i < n; ++i)
841 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
842 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
843 s = strcat(s, " ", argv(i));
844 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
847 j = search_getsize(fd);
848 for(i = 0; i < j; ++i)
849 s = strcat(s, " ", search_getfilename(fd, i));
852 fd = search_begin("*.serverpackage", TRUE, FALSE);
855 j = search_getsize(fd);
856 for(i = 0; i < j; ++i)
857 s = strcat(s, " ", search_getfilename(fd, i));
860 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
863 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
865 // physics/balance/config changes that count as mod
866 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
867 modname = cvar_string("g_mod_physics");
868 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
869 modname = cvar_string("g_mod_balance");
870 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
871 modname = cvar_string("g_mod_config");
872 // extra mutators that deserve to count as mod
873 MUTATOR_CALLHOOK(SetModname);
876 modname = strzone(modname);
878 WinningConditionHelper(); // set worldstatus
880 world_initialized = 1;
883 void spawnfunc_light (void)
885 //makestatic (self); // Who the f___ did that?
891 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
894 string getmapname_stored;
900 float Map_Count, Map_Current;
901 string Map_Current_Name;
903 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
904 float GetMaplistPosition()
910 idx = autocvar_g_maplist_index;
917 for(pos = 0; pos < Map_Count; ++pos)
921 // resume normal maplist rotation if current map is not in g_maplist
925 float MapHasRightSize(string map)
928 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
929 if(autocvar_g_maplist_check_waypoints)
931 dprint("checkwp "); dprint(map);
932 if(!fexists(strcat("maps/", map, ".waypoints")))
934 dprint(": no waypoints\n");
937 dprint(": has waypoints\n");
940 // open map size restriction file
941 dprint("opensize "); dprint(map);
942 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
945 float mapmin, mapmax;
947 mapmin = stof(fgets(fh));
948 mapmax = stof(fgets(fh));
950 if(player_count < mapmin)
952 dprint("not enough\n");
955 if(player_count > mapmax)
957 dprint("too many\n");
960 dprint("right size\n");
963 dprint(": not found\n");
967 string Map_Filename(float position)
969 return strcat("maps/", argv(position), ".bsp");
972 string strwords(string s, float w)
975 for(endpos = 0; w && endpos >= 0; --w)
976 endpos = strstrofs(s, " ", endpos + 1);
980 return substring(s, 0, endpos);
983 float strhasword(string s, string w)
985 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
988 void Map_MarkAsRecent(string m)
990 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
993 float Map_IsRecent(string m)
995 return strhasword(autocvar_g_maplist_mostrecent, m);
998 float Map_Check(float position, float pass)
1002 map_next = argv(position);
1005 if(Map_IsRecent(map_next))
1008 filename = Map_Filename(position);
1009 if(MapInfo_CheckMap(map_next))
1013 if(MapHasRightSize(map_next))
1018 dprint( "Couldn't select '", filename, "'..\n" );
1023 void Map_Goto_SetStr(string nextmapname)
1025 if(getmapname_stored != "")
1026 strunzone(getmapname_stored);
1027 if(nextmapname == "")
1028 getmapname_stored = "";
1030 getmapname_stored = strzone(nextmapname);
1033 void Map_Goto_SetFloat(float position)
1035 cvar_set("g_maplist_index", ftos(position));
1036 Map_Goto_SetStr(argv(position));
1039 void Map_Goto(float reinit)
1041 MapInfo_LoadMap(getmapname_stored, reinit);
1044 // return codes of map selectors:
1045 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1046 // -2 = permanent failure
1047 float() MaplistMethod_Iterate = // usual method
1051 dprint("Trying MaplistMethod_Iterate\n");
1053 for(pass = 1; pass <= 2; ++pass)
1055 for(i = 1; i < Map_Count; ++i)
1058 mapindex = mod(i + Map_Current, Map_Count);
1059 if(Map_Check(mapindex, pass))
1066 float() MaplistMethod_Repeat = // fallback method
1068 dprint("Trying MaplistMethod_Repeat\n");
1070 if(Map_Check(Map_Current, 2))
1075 float() MaplistMethod_Random = // random map selection
1079 dprint("Trying MaplistMethod_Random\n");
1083 for(i = 0; i <= imax; ++i)
1086 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1087 if(Map_Check(mapindex, 1))
1093 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1094 // the exponent sets a bias on the map selection:
1095 // the higher the exponent, the less likely "shortly repeated" same maps are
1097 float i, j, imax, insertpos;
1099 dprint("Trying MaplistMethod_Shuffle\n");
1103 for(i = 0; i <= imax; ++i)
1107 // now reinsert this at another position
1108 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1109 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1110 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1111 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1113 // insert the current map there
1115 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1116 newlist = strcat(newlist, " ", argv(j));
1117 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1118 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1119 newlist = strcat(newlist, " ", argv(j));
1120 newlist = substring(newlist, 1, strlen(newlist) - 1);
1121 cvar_set("g_maplist", newlist);
1122 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1124 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1125 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1126 if(Map_Check(Map_Current, 1))
1134 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1136 for (i = 0; i < Map_Count; ++i)
1137 if (Map_Check(i, 2))
1141 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1142 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1143 if(autocvar_g_maplist_shuffle)
1145 localcmd("\nmenu_cmd sync\n");
1146 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1149 error("empty maplist, cannot select a new map");
1150 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1152 if(Map_Current_Name)
1153 strunzone(Map_Current_Name);
1154 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1155 // this may or may not be correct, but who cares, in the worst case a map
1156 // isn't chosen in the first pass that should have been
1167 if(autocvar_g_maplist_shuffle > 0)
1168 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1171 if(autocvar_g_maplist_selectrandom)
1172 nextMap = MaplistMethod_Random();
1175 nextMap = MaplistMethod_Iterate();
1178 nextMap = MaplistMethod_Repeat();
1182 Map_Goto_SetFloat(nextMap);
1183 return getmapname_stored;
1189 float DoNextMapOverride(float reinit)
1191 if(autocvar_g_campaign)
1193 CampaignPostIntermission();
1194 alreadychangedlevel = TRUE;
1197 if(autocvar_quit_when_empty)
1199 if(player_count <= currentbots)
1202 alreadychangedlevel = TRUE;
1206 if(autocvar_quit_and_redirect != "")
1208 redirection_target = strzone(autocvar_quit_and_redirect);
1209 alreadychangedlevel = TRUE;
1212 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1214 localcmd("restart\n");
1215 alreadychangedlevel = TRUE;
1218 if(autocvar_nextmap != "")
1219 if(MapInfo_CheckMap(autocvar_nextmap))
1221 Map_Goto_SetStr(autocvar_nextmap);
1223 alreadychangedlevel = TRUE;
1226 if(!reinit && autocvar_lastlevel)
1228 cvar_settemp_restore();
1229 localcmd("set lastlevel 0\ntogglemenu 1\n");
1230 alreadychangedlevel = TRUE;
1236 void GotoNextMap(float reinit)
1241 if (alreadychangedlevel)
1243 alreadychangedlevel = TRUE;
1247 nextMap = GetNextMap();
1249 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1257 When the player presses attack or jump, change to the next level
1260 .float autoscreenshot;
1261 void() MapVote_Start;
1262 void() MapVote_Think;
1263 float mapvote_initialized;
1264 void IntermissionThink()
1266 FixIntermissionClient(self);
1268 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1269 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1271 if( (server_screenshot || client_screenshot)
1272 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1274 self.autoscreenshot = -1;
1275 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1279 if (time < intermission_exittime)
1282 if(!mapvote_initialized)
1283 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1293 Returns the entity to view from
1297 entity FindIntermission()
1302 // look for info_intermission first
1303 spot = find (world, classname, "info_intermission");
1305 { // pick a random one
1309 spot = find (spot, classname, "info_intermission");
1311 spot = find (spot, classname, "info_intermission");
1317 // then look for the start position
1318 spot = find (world, classname, "info_player_start");
1322 // testinfo_player_start is only found in regioned levels
1323 spot = find (world, classname, "testplayerstart");
1327 // then look for the start position
1328 spot = find (world, classname, "info_player_deathmatch");
1332 //objerror ("FindIntermission: no spot");
1338 ===============================================================================
1342 ===============================================================================
1345 void DumpStats(float final)
1354 to_console = autocvar_sv_logscores_console;
1355 to_eventlog = autocvar_sv_eventlog;
1356 to_file = autocvar_sv_logscores_file;
1360 to_console = TRUE; // always print printstats replies
1361 to_eventlog = FALSE; // but never print them to the event log
1365 if(autocvar_sv_eventlog_console)
1366 to_console = FALSE; // otherwise we get the output twice
1372 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1382 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1386 fputs(file, strcat(s, "\n"));
1389 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1395 fputs(file, strcat(s, "\n"));
1397 FOR_EACH_CLIENT(other)
1399 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1401 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1402 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1403 if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1404 s = strcat(s, ftos(other.team), ":");
1406 s = strcat(s, "spectator:");
1409 print(s, other.netname, "\n");
1411 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1413 fputs(file, strcat(s, other.netname, "\n"));
1419 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1425 fputs(file, strcat(s, "\n"));
1427 for(i = 1; i < 16; ++i)
1429 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1430 s = strcat(s, ":", ftos(i));
1436 fputs(file, strcat(s, "\n"));
1443 GameLogEcho(":end");
1446 fputs(file, ":end\n");
1451 void FixIntermissionClient(entity e)
1454 if(!e.autoscreenshot) // initial call
1456 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1458 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1459 e.solid = SOLID_NOT;
1460 e.movetype = MOVETYPE_NONE;
1461 e.takedamage = DAMAGE_NO;
1464 e.weaponentity.effects = EF_NODRAW;
1465 if (e.weaponentity.weaponentity)
1466 e.weaponentity.weaponentity.effects = EF_NODRAW;
1468 if(IS_REAL_CLIENT(e))
1470 stuffcmd(e, "\nscr_printspeed 1000000\n");
1471 s = autocvar_sv_intermission_cdtrack;
1473 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1475 WriteByte(MSG_ONE, SVC_INTERMISSION);
1481 go to the next level for deathmatch
1482 only called if a time or frag limit has expired
1488 intermission_running = 1;
1490 // enforce a wait time before allowing changelevel
1491 if(player_count > 0)
1492 intermission_exittime = time + autocvar_sv_mapchange_delay;
1494 intermission_exittime = -1;
1497 WriteByte (MSG_ALL, SVC_CDTRACK);
1498 WriteByte (MSG_ALL, 3);
1499 WriteByte (MSG_ALL, 3);
1500 // done in FixIntermission
1503 //pos = FindIntermission ();
1511 PlayerStats_EndMatch(1);
1513 PlayerStats_AddGlobalInfo(e);
1514 PlayerStats_Shutdown();
1515 WeaponStats_Shutdown();
1517 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1519 if(autocvar_sv_eventlog)
1520 GameLogEcho(":gameover");
1524 FOR_EACH_PLAYER(other) {
1525 FixIntermissionClient(other);
1527 bprint(other.netname, " ^7wins.\n");
1530 if(autocvar_g_campaign)
1531 CampaignPreIntermission();
1533 MUTATOR_CALLHOOK(MatchEnd);
1535 localcmd("\nsv_hook_gameend\n");
1542 Exit deathmatch games upon conditions
1545 void CheckRules_Player()
1547 if (gameover) // someone else quit the game already
1550 if(self.deadflag == DEAD_NO)
1551 self.play_time += frametime;
1553 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1554 // (div0: and that in CheckRules_World please)
1557 float checkrules_equality;
1558 float checkrules_suddendeathwarning;
1559 float checkrules_suddendeathend;
1560 float checkrules_overtimesadded; //how many overtimes have been already added
1562 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1563 const float WINNING_YES = 1; // winner found
1564 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1565 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1567 float InitiateSuddenDeath()
1569 // Check first whether normal overtimes could be added before initiating suddendeath mode
1570 // - for this timelimit_overtime needs to be >0 of course
1571 // - also check the winning condition calculated in the previous frame and only add normal overtime
1572 // again, if at the point at which timelimit would be extended again, still no winner was found
1573 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1575 return 1; // need to call InitiateOvertime later
1579 if(!checkrules_suddendeathend)
1581 if(autocvar_g_campaign)
1582 checkrules_suddendeathend = time; // no suddendeath in campaign
1584 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1585 if(g_race && !g_race_qualifying)
1586 race_StartCompleting();
1592 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1594 ++checkrules_overtimesadded;
1595 //add one more overtime by simply extending the timelimit
1597 tl = autocvar_timelimit;
1598 tl += autocvar_timelimit_overtime;
1599 cvar_set("timelimit", ftos(tl));
1601 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1604 float GetWinningCode(float fraglimitreached, float equality)
1606 if(autocvar_g_campaign == 1)
1607 if(fraglimitreached)
1614 if(fraglimitreached)
1615 return WINNING_STARTSUDDENDEATHOVERTIME;
1617 return WINNING_NEVER;
1619 if(fraglimitreached)
1625 // set the .winning flag for exactly those players with a given field value
1626 void SetWinners(.float field, float value)
1629 FOR_EACH_PLAYER(head)
1630 head.winning = (head.field == value);
1633 // set the .winning flag for those players with a given field value
1634 void AddWinners(.float field, float value)
1637 FOR_EACH_PLAYER(head)
1638 if(head.field == value)
1642 // clear the .winning flags
1643 void ClearWinners(void)
1646 FOR_EACH_PLAYER(head)
1650 // Onslaught winning condition:
1651 // game terminates if only one team has a working generator (or none)
1652 float WinningCondition_Onslaught()
1655 float t1, t2, t3, t4;
1657 WinningConditionHelper(); // set worldstatus
1662 // first check if the game has ended
1663 t1 = t2 = t3 = t4 = 0;
1664 head = find(world, classname, "onslaught_generator");
1667 if (head.health > 0)
1669 if (head.team == NUM_TEAM_1) t1 = 1;
1670 if (head.team == NUM_TEAM_2) t2 = 1;
1671 if (head.team == NUM_TEAM_3) t3 = 1;
1672 if (head.team == NUM_TEAM_4) t4 = 1;
1674 head = find(head, classname, "onslaught_generator");
1676 if (t1 + t2 + t3 + t4 < 2)
1678 // game over, only one team remains (or none)
1680 if (t1) SetWinners(team, NUM_TEAM_1);
1681 if (t2) SetWinners(team, NUM_TEAM_2);
1682 if (t3) SetWinners(team, NUM_TEAM_3);
1683 if (t4) SetWinners(team, NUM_TEAM_4);
1684 dprint("Have a winner, ending game.\n");
1688 // Two or more teams remain
1692 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1693 // they win. Otherwise the defending team wins once the timelimit passes.
1694 void assault_new_round();
1695 float WinningCondition_Assault()
1699 WinningConditionHelper(); // set worldstatus
1701 status = WINNING_NO;
1702 // as the timelimit has not yet passed just assume the defending team will win
1703 if(assault_attacker_team == NUM_TEAM_1)
1705 SetWinners(team, NUM_TEAM_2);
1709 SetWinners(team, NUM_TEAM_1);
1713 ent = find(world, classname, "target_assault_roundend");
1716 if(ent.winning) // round end has been triggered by attacking team
1718 bprint("ASSAULT: round completed...\n");
1719 SetWinners(team, assault_attacker_team);
1721 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1723 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1725 status = WINNING_YES;
1732 assault_new_round();
1741 // LMS winning condition: game terminates if and only if there's at most one
1742 // one player who's living lives. Top two scores being equal cancels the time
1744 float WinningCondition_LMS()
1751 have_player = FALSE;
1752 have_players = FALSE;
1753 l = LMS_NewPlayerLives();
1755 head = find(world, classname, "player");
1758 head2 = find(head, classname, "player");
1760 have_players = TRUE;
1764 // we have at least one player
1767 // two or more active players - continue with the game
1771 // exactly one player?
1774 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1778 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1784 // and assign him his first place
1785 PlayerScore_Add(head, SP_LMS_RANK, 1);
1792 // nobody is playing at all...
1795 // wait for players...
1799 // SNAFU (maybe a draw game?)
1801 dprint("No players, ending game.\n");
1806 // When we get here, we have at least two players who are actually LIVING,
1807 // now check if the top two players have equal score.
1808 WinningConditionHelper();
1811 if(WinningConditionHelper_winner)
1812 WinningConditionHelper_winner.winning = TRUE;
1813 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1814 return WINNING_NEVER;
1816 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1820 void ShuffleMaplist()
1822 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1826 float WinningCondition_Scores(float limit, float leadlimit)
1830 // TODO make everything use THIS winning condition (except LMS)
1831 WinningConditionHelper();
1835 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1836 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1837 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1838 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1842 if(WinningConditionHelper_winner)
1843 WinningConditionHelper_winner.winning = 1;
1844 if(WinningConditionHelper_winnerteam >= 0)
1845 SetWinners(team, WinningConditionHelper_winnerteam);
1847 if(WinningConditionHelper_lowerisbetter)
1849 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1850 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1854 if(WinningConditionHelper_zeroisworst)
1855 leadlimit = 0; // not supported in this mode
1857 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1858 // these modes always score in increments of 1, thus this makes sense
1860 if(leaderfrags != WinningConditionHelper_topscore)
1862 leaderfrags = WinningConditionHelper_topscore;
1865 if (leaderfrags == limit - 1)
1866 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1867 else if (leaderfrags == limit - 2)
1868 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1869 else if (leaderfrags == limit - 3)
1870 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1874 limitreached = FALSE;
1876 if(WinningConditionHelper_topscore >= limit)
1877 limitreached = TRUE;
1880 float leadlimitreached;
1881 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1882 if(autocvar_leadlimit_and_fraglimit)
1883 limitreached = (limitreached && leadlimitreached);
1885 limitreached = (limitreached || leadlimitreached);
1889 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1891 return GetWinningCode(
1892 WinningConditionHelper_topscore && limitreached,
1893 WinningConditionHelper_equality
1897 float WinningCondition_Race(float fraglimit)
1908 if(p.race_completed)
1913 wc = WinningCondition_Scores(fraglimit, 0);
1915 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1916 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1917 // do NOT support equality when the laps are all raced!
1918 return WINNING_STARTSUDDENDEATHOVERTIME;
1920 return WINNING_NEVER;
1923 float WinningCondition_QualifyingThenRace(float limit)
1926 wc = WinningCondition_Scores(limit, 0);
1928 // NEVER initiate overtime
1929 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1937 float WinningCondition_RanOutOfSpawns()
1941 if(have_team_spawns <= 0)
1944 if(autocvar_g_spawn_useallspawns <= 0)
1947 if(!some_spawn_has_been_used)
1950 team1_score = team2_score = team3_score = team4_score = 0;
1952 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1954 if(head.team == NUM_TEAM_1)
1956 else if(head.team == NUM_TEAM_2)
1958 else if(head.team == NUM_TEAM_3)
1960 else if(head.team == NUM_TEAM_4)
1964 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1966 if(head.team == NUM_TEAM_1)
1968 else if(head.team == NUM_TEAM_2)
1970 else if(head.team == NUM_TEAM_3)
1972 else if(head.team == NUM_TEAM_4)
1977 if(team1_score + team2_score + team3_score + team4_score == 0)
1979 checkrules_equality = TRUE;
1982 else if(team1_score + team2_score + team3_score + team4_score == 1)
1987 else if(team2_score)
1989 else if(team3_score)
1991 else // if(team4_score)
1993 CheckAllowedTeams(world);
1994 for(i = 0; i < MAX_TEAMSCORE; ++i)
1996 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1997 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1998 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1999 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2002 AddWinners(team, t);
2013 Exit deathmatch games upon conditions
2016 void ReadyRestart();
2017 void CheckRules_World()
2029 MapVote_Think should now do that part
2030 if (intermission_running)
2031 if (time >= intermission_exittime + 60)
2033 if(!DoNextMapOverride())
2039 if (gameover) // someone else quit the game already
2041 if(player_count == 0) // Nobody there? Then let's go to the next map
2043 // this will actually check the player count in the next frame
2044 // again, but this shouldn't hurt
2048 timelimit = autocvar_timelimit * 60;
2049 fraglimit = autocvar_fraglimit;
2050 leadlimit = autocvar_leadlimit;
2052 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2055 timelimit = 0; // timelimit is not made for warmup
2057 fraglimit = 0; // no fraglimit for now
2058 leadlimit = 0; // no leadlimit for now
2063 timelimit += game_starttime;
2065 else if (timelimit < 0)
2073 timelimit = 0; // ONS has its own overtime rule
2078 if(timelimit > game_starttime)
2079 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2081 game_completion_ratio = 0;
2083 if(checkrules_suddendeathend)
2085 if(!checkrules_suddendeathwarning)
2087 checkrules_suddendeathwarning = TRUE;
2088 if(g_race && !g_race_qualifying)
2089 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2091 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2096 if (timelimit && time >= timelimit)
2098 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2101 float playerswithlaps;
2104 totalplayers = playerswithlaps = readyplayers = 0;
2105 FOR_EACH_PLAYER(head)
2108 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2114 // at least 2 of the players have completed a lap: start the RACE
2115 // otherwise, the players should end the qualifying on their own
2116 if(readyplayers || playerswithlaps >= 2)
2118 checkrules_suddendeathend = 0;
2119 ReadyRestart(); // go to race
2123 wantovertime |= InitiateSuddenDeath();
2126 wantovertime |= InitiateSuddenDeath();
2130 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2136 float checkrules_status;
2137 checkrules_status = WinningCondition_RanOutOfSpawns();
2138 if(checkrules_status == WINNING_YES)
2140 bprint("Hey! Someone ran out of spawns!\n");
2142 else if(g_race && !g_race_qualifying && timelimit >= 0)
2144 checkrules_status = WinningCondition_Race(fraglimit);
2145 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2147 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2149 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2150 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2154 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2158 checkrules_status = WinningCondition_LMS();
2160 else if (g_onslaught)
2162 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2166 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2167 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2170 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2172 checkrules_status = WINNING_NEVER;
2173 checkrules_overtimesadded = -1;
2174 wantovertime |= InitiateSuddenDeath();
2177 if(checkrules_status == WINNING_NEVER)
2178 // equality cases! Nobody wins if the overtime ends in a draw.
2183 if(checkrules_status == WINNING_NEVER)
2186 checkrules_status = WINNING_YES;
2189 if(checkrules_suddendeathend)
2190 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2191 checkrules_status = WINNING_YES;
2193 if(checkrules_status == WINNING_YES)
2195 //print("WINNING\n");
2200 float mapvote_nextthink;
2201 float mapvote_initialized;
2202 float mapvote_keeptwotime;
2203 float mapvote_timeout;
2204 string mapvote_message;
2205 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2206 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2207 float mapvote_screenshot_dirs_count;
2209 float mapvote_count;
2210 float mapvote_count_real;
2211 string mapvote_maps[MAPVOTE_COUNT];
2212 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2213 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2214 float mapvote_maps_suggested[MAPVOTE_COUNT];
2215 string mapvote_suggestions[MAPVOTE_COUNT];
2216 float mapvote_suggestion_ptr;
2217 float mapvote_voters;
2218 float mapvote_selections[MAPVOTE_COUNT];
2220 float mapvote_detail;
2221 float mapvote_abstain;
2224 void MapVote_ClearAllVotes()
2226 FOR_EACH_CLIENT(other)
2230 string MapVote_Suggest(string m)
2234 return "That's not how to use this command.";
2235 if(!autocvar_g_maplist_votable_suggestions)
2236 return "Suggestions are not accepted on this server.";
2237 if(mapvote_initialized)
2238 return "Can't suggest - voting is already in progress!";
2239 m = MapInfo_FixName(m);
2241 return "The map you suggested is not available on this server.";
2242 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2244 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2246 if(!MapInfo_CheckMap(m))
2247 return "The map you suggested does not support the current game mode.";
2248 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2249 if(mapvote_suggestions[i] == m)
2250 return "This map was already suggested.";
2251 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2253 i = floor(random() * mapvote_suggestion_ptr);
2257 i = mapvote_suggestion_ptr;
2258 mapvote_suggestion_ptr += 1;
2260 if(mapvote_suggestions[i] != "")
2261 strunzone(mapvote_suggestions[i]);
2262 mapvote_suggestions[i] = strzone(m);
2263 if(autocvar_sv_eventlog)
2264 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2265 return strcat("Suggestion of ", m, " accepted.");
2268 void MapVote_AddVotable(string nextMap, float isSuggestion)
2271 string pakfile, mapfile;
2275 for(j = 0; j < mapvote_count; ++j)
2276 if(mapvote_maps[j] == nextMap)
2278 // suggestions might be no longer valid/allowed after gametype switch!
2280 if(!MapInfo_CheckMap(nextMap))
2282 mapvote_maps[mapvote_count] = strzone(nextMap);
2283 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2285 pakfile = string_null;
2286 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2288 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2289 pakfile = whichpack(strcat(mapfile, ".tga"));
2291 pakfile = whichpack(strcat(mapfile, ".jpg"));
2293 pakfile = whichpack(strcat(mapfile, ".png"));
2297 if(i >= mapvote_screenshot_dirs_count)
2298 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2299 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2300 pakfile = substring(pakfile, o, -1);
2302 mapvote_maps_screenshot_dir[mapvote_count] = i;
2303 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2308 void MapVote_Spawn();
2314 MapVote_ClearAllVotes();
2317 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2318 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2321 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2323 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2324 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2326 // we need this for AddVotable, as that cycles through the screenshot dirs
2327 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2328 if(mapvote_screenshot_dirs_count == 0)
2329 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2330 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2331 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2332 mapvote_screenshot_dirs[i] = strzone(argv(i));
2334 if(mapvote_suggestion_ptr)
2335 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2336 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2338 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2339 MapVote_AddVotable(GetNextMap(), FALSE);
2341 if(mapvote_count == 0)
2343 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2344 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2345 if(autocvar_g_maplist_shuffle)
2347 localcmd("\nmenu_cmd sync\n");
2348 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2349 MapVote_AddVotable(GetNextMap(), FALSE);
2352 mapvote_count_real = mapvote_count;
2354 MapVote_AddVotable("don't care", 0);
2356 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2358 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2359 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2360 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2361 mapvote_keeptwotime = 0;
2362 mapvote_message = "Choose a map and press its key!";
2367 void MapVote_SendPicture(float id)
2370 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2371 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2372 WriteByte(MSG_ONE, id);
2373 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2376 float MapVote_GetMapMask()
2378 float mask, i, power;
2380 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2381 if(mapvote_maps[i] != "")
2387 float MapVote_SendEntity(entity to, float sf)
2392 sf &= ~2; // if we send 1, we don't need to also send 2
2394 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2395 WriteByte(MSG_ENTITY, sf);
2399 // flag 1 == initialization
2400 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2401 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2402 WriteString(MSG_ENTITY, "");
2403 WriteByte(MSG_ENTITY, mapvote_count);
2404 WriteByte(MSG_ENTITY, mapvote_abstain);
2405 WriteByte(MSG_ENTITY, mapvote_detail);
2406 WriteCoord(MSG_ENTITY, mapvote_timeout);
2407 if(mapvote_count <= 8)
2408 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2410 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2411 for(i = 0; i < mapvote_count; ++i)
2412 if(mapvote_maps[i] != "")
2414 if(mapvote_abstain && i == mapvote_count - 1)
2416 WriteString(MSG_ENTITY, ""); // abstain needs no text
2417 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2418 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2422 WriteString(MSG_ENTITY, mapvote_maps[i]);
2423 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2424 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2431 // flag 2 == update of mask
2432 if(mapvote_count <= 8)
2433 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2435 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2441 for(i = 0; i < mapvote_count; ++i)
2442 if(mapvote_maps[i] != "")
2443 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2445 WriteByte(MSG_ENTITY, to.mapvote);
2451 void MapVote_Spawn()
2453 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2456 void MapVote_TouchMask()
2458 mapvote_ent.SendFlags |= 2;
2461 void MapVote_TouchVotes(entity voter)
2463 mapvote_ent.SendFlags |= 4;
2466 float MapVote_Finished(float mappos)
2472 if(autocvar_sv_eventlog)
2474 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2475 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2476 didntvote = mapvote_voters;
2477 for(i = 0; i < mapvote_count; ++i)
2478 if(mapvote_maps[i] != "")
2480 didntvote -= mapvote_selections[i];
2483 result = strcat(result, ":", mapvote_maps[i]);
2484 result = strcat(result, ":", ftos(mapvote_selections[i]));
2487 result = strcat(result, ":didn't vote:", ftos(didntvote));
2489 GameLogEcho(result);
2490 if(mapvote_maps_suggested[mappos])
2491 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2494 FOR_EACH_REALCLIENT(other)
2495 FixClientCvars(other);
2497 Map_Goto_SetStr(mapvote_maps[mappos]);
2499 alreadychangedlevel = TRUE;
2502 void MapVote_CheckRules_1()
2506 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2508 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2509 mapvote_selections[i] = 0;
2513 FOR_EACH_REALCLIENT(other)
2518 i = other.mapvote - 1;
2519 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2520 mapvote_selections[i] = mapvote_selections[i] + 1;
2525 float MapVote_CheckRules_2()
2528 float firstPlace, secondPlace;
2529 float firstPlaceVotes, secondPlaceVotes;
2530 float mapvote_voters_real;
2533 if(mapvote_count_real == 1)
2534 return MapVote_Finished(0);
2536 mapvote_voters_real = mapvote_voters;
2538 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2540 RandomSelection_Init();
2541 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2542 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2543 firstPlace = RandomSelection_chosen_float;
2544 firstPlaceVotes = RandomSelection_best_priority;
2545 //dprint("First place: ", ftos(firstPlace), "\n");
2546 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2548 RandomSelection_Init();
2549 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2551 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2552 secondPlace = RandomSelection_chosen_float;
2553 secondPlaceVotes = RandomSelection_best_priority;
2554 //dprint("Second place: ", ftos(secondPlace), "\n");
2555 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2557 if(firstPlace == -1)
2558 error("No first place in map vote... WTF?");
2560 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2561 return MapVote_Finished(firstPlace);
2563 if(mapvote_keeptwotime)
2564 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2567 MapVote_TouchMask();
2568 mapvote_message = "Now decide between the TOP TWO!";
2569 mapvote_keeptwotime = 0;
2570 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2571 result = strcat(result, ":", ftos(firstPlaceVotes));
2572 result = strcat(result, ":", mapvote_maps[secondPlace]);
2573 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2574 didntvote = mapvote_voters;
2575 for(i = 0; i < mapvote_count; ++i)
2576 if(mapvote_maps[i] != "")
2578 didntvote -= mapvote_selections[i];
2580 if(i != secondPlace)
2582 result = strcat(result, ":", mapvote_maps[i]);
2583 result = strcat(result, ":", ftos(mapvote_selections[i]));
2584 if(i < mapvote_count_real)
2586 strunzone(mapvote_maps[i]);
2587 mapvote_maps[i] = "";
2588 strunzone(mapvote_maps_pakfile[i]);
2589 mapvote_maps_pakfile[i] = "";
2593 result = strcat(result, ":didn't vote:", ftos(didntvote));
2594 if(autocvar_sv_eventlog)
2595 GameLogEcho(result);
2605 keeptwo = mapvote_keeptwotime;
2606 MapVote_CheckRules_1(); // count
2607 if(MapVote_CheckRules_2()) // decide
2611 FOR_EACH_REALCLIENT(other)
2613 // hide scoreboard again
2614 if(other.health != 2342)
2616 other.health = 2342;
2618 if(IS_REAL_CLIENT(other))
2621 WriteByte(MSG_ONE, SVC_FINALE);
2622 WriteString(MSG_ONE, "");
2626 // clear possibly invalid votes
2627 if(mapvote_maps[other.mapvote - 1] == "")
2629 // use impulses as new vote
2630 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2631 if(mapvote_maps[other.impulse - 1] != "")
2633 other.mapvote = other.impulse;
2634 MapVote_TouchVotes(other);
2642 MapVote_CheckRules_1(); // just count
2644 void MapVote_Start()
2649 // wait for stats to be sent first
2650 if(!playerstats_waitforme)
2653 MapInfo_Enumerate();
2654 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2657 void MapVote_Think()
2662 if(alreadychangedlevel)
2665 if(time < mapvote_nextthink)
2669 mapvote_nextthink = time + 0.5;
2671 if(!mapvote_initialized)
2673 if(autocvar_rescan_pending == 1)
2675 cvar_set("rescan_pending", "2");
2676 localcmd("fs_rescan\nrescan_pending 3\n");
2679 else if(autocvar_rescan_pending == 2)
2683 else if(autocvar_rescan_pending == 3)
2685 // now build missing mapinfo files
2686 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2689 // we're done, start the timer
2690 cvar_set("rescan_pending", "0");
2693 mapvote_initialized = TRUE;
2694 if(DoNextMapOverride(0))
2696 if(!autocvar_g_maplist_votable || player_count <= 0)
2707 string GotoMap(string m)
2709 if(!MapInfo_CheckMap(m))
2710 return "The map you chose is not available on this server.";
2711 cvar_set("nextmap", m);
2712 cvar_set("timelimit", "-1");
2713 if(mapvote_initialized || alreadychangedlevel)
2715 if(DoNextMapOverride(0))
2716 return "Map switch initiated.";
2718 return "Hm... no. For some reason I like THIS map more.";
2721 return "Map switch will happen after scoreboard.";
2728 FOR_EACH_REALCLIENT(self)
2732 if(self.enemy.typehitsound)
2733 self.typehit_time = time;
2734 else if(self.enemy.hitsound)
2735 self.hit_time = time;
2739 if(self.typehitsound)
2740 self.typehit_time = time;
2741 else if(self.hitsound)
2742 self.hit_time = time;
2745 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2746 // add 1 frametime because after this, engine SV_Physics
2747 // increases time by a frametime and then networks the frame
2748 // add another frametime because client shows everything with
2749 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2751 FOR_EACH_CLIENT(self)
2753 self.hitsound = FALSE;
2754 self.typehitsound = FALSE;
2755 antilag_record(self, altime);
2762 * returns TRUE if redirecting
2764 float redirection_timeout;
2765 float redirection_nextthink;
2766 float RedirectionThink()
2768 float clients_found;
2770 if(redirection_target == "")
2773 if(!redirection_timeout)
2775 cvar_set("sv_public", "-2");
2776 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2777 if(redirection_target == "self")
2778 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2780 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2783 if(time < redirection_nextthink)
2786 redirection_nextthink = time + 1;
2789 FOR_EACH_REALCLIENT(self)
2792 print("Redirecting: sending connect command to ", self.netname, "\n");
2793 if(redirection_target == "self")
2794 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2796 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2800 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2802 if(time > redirection_timeout || clients_found == 0)
2803 localcmd("\nwait; wait; wait; quit\n");
2808 void TargetMusic_RestoreGame();
2811 // Loaded from a save game
2812 // some things then break, so let's work around them...
2814 // Progs DB (capture records)
2815 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2819 MapInfo_Enumerate();
2820 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2823 TargetMusic_RestoreGame();
2832 if(world_initialized > 0)
2834 world_initialized = 0;
2835 print("Saving persistent data...\n");
2838 PlayerStats_EndMatch(0);
2840 PlayerStats_AddGlobalInfo(e);
2841 PlayerStats_Shutdown();
2843 if(!cheatcount_total)
2845 if(autocvar_sv_db_saveasdump)
2846 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2848 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2850 if(autocvar_developer)
2852 if(autocvar_sv_db_saveasdump)
2853 db_dump(TemporaryDB, "server-temp.db");
2855 db_save(TemporaryDB, "server-temp.db");
2857 CheatShutdown(); // must be after cheatcount check
2858 db_close(ServerProgsDB);
2859 db_close(TemporaryDB);
2861 // tell the bot system the game is ending now
2864 WeaponStats_Shutdown();
2867 else if(world_initialized == 0)
2869 print("NOTE: crashed before even initializing the world, not saving persistent data\n");