3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("g_maplist_index");
180 BADCVAR("halflifebsp");
181 BADCVAR("sv_mapformat_is_quake2");
182 BADCVAR("sv_mapformat_is_quake3");
183 BADPREFIX("sv_world");
189 BADPREFIX("scoreboard_");
190 BADPREFIX("g_campaign");
191 BADPREFIX("g_waypointsprite_");
197 BADPREFIX("net_slist_");
203 BADPREFIX("sensitivity");
204 BADPREFIX("userbind");
207 BADPREFIX("crosshair");
208 BADCVAR("mod_q3bsp_lightmapmergepower");
209 BADCVAR("mod_q3bsp_nolightmaps");
211 BADCVAR("mastervolume");
213 BADCVAR("bgmvolume");
216 BADCVAR("developer");
217 BADCVAR("log_dest_udp");
218 BADCVAR("net_address");
219 BADCVAR("net_address_ipv6");
221 BADCVAR("savedgamecfg");
222 BADCVAR("serverconfig");
223 BADCVAR("sv_autoscreenshot");
224 BADCVAR("sv_heartbeatperiod");
225 BADCVAR("sv_vote_master_password");
226 BADCVAR("sys_colortranslation");
227 BADCVAR("sys_specialcharactertranslation");
228 BADCVAR("timeformat");
229 BADCVAR("timestamps");
230 BADPREFIX("developer_");
232 BADPREFIX("g_banned_list");
233 BADPREFIX("g_chat_flood_");
234 BADPREFIX("g_ghost_items");
235 BADPREFIX("g_playerstats_");
236 BADPREFIX("g_voice_flood_");
237 BADPREFIX("log_file");
239 BADPREFIX("sv_allowdownloads");
240 BADPREFIX("sv_autodemo");
241 BADPREFIX("sv_curl_");
242 BADPREFIX("sv_eventlog");
243 BADPREFIX("sv_logscores_");
244 BADPREFIX("sv_master");
245 BADPREFIX("sv_weaponstats_");
246 BADPREFIX("sv_waypointsprite_");
247 BADCVAR("rescan_pending");
249 // these can contain player IDs, so better hide
250 BADPREFIX("g_forced_team_");
253 BADCVAR("fraglimit");
254 BADCVAR("g_assault");
256 BADCVAR("g_ca_teams");
260 BADCVAR("g_domination");
261 BADCVAR("g_domination_default_teams");
262 BADCVAR("g_freezetag");
263 BADCVAR("g_freezetag_teams");
264 BADCVAR("g_invasion_teams");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_nexball");
270 BADCVAR("g_onslaught");
272 BADCVAR("g_race_laps_limit");
273 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_race_qualifying_timelimit_override");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing gameplay relevant
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("gameversion");
308 BADCVAR("g_allow_oldvortexbeam");
309 BADCVAR("g_balance_kill_delay");
310 BADCVAR("g_campcheck_distance");
311 BADCVAR("g_ca_point_leadlimit");
312 BADCVAR("g_ca_point_limit");
313 BADCVAR("g_ctf_captimerecord_always");
314 BADCVAR("g_ctf_flag_glowtrails");
315 BADCVAR("g_ctf_flag_pickup_verbosename");
316 BADCVAR("g_domination_point_leadlimit");
317 BADCVAR("g_forced_respawn");
318 BADCVAR("g_freezetag_point_leadlimit");
319 BADCVAR("g_freezetag_point_limit");
321 BADCVAR("g_invasion_point_limit");
322 BADCVAR("g_keyhunt_point_leadlimit");
323 BADCVAR("g_nexball_goalleadlimit");
324 BADCVAR("g_new_toys_use_pickupsound");
325 BADCVAR("g_physics_predictall");
326 BADCVAR("g_piggyback");
327 BADCVAR("g_tdm_point_leadlimit");
328 BADCVAR("g_tdm_point_limit");
329 BADCVAR("leadlimit_and_fraglimit");
330 BADCVAR("leadlimit_override");
332 BADCVAR("sv_checkforpacketsduringsleep");
333 BADCVAR("sv_intermission_cdtrack");
334 BADCVAR("sv_minigames");
335 BADCVAR("sv_namechangetimer");
336 BADCVAR("sv_precacheplayermodels");
337 BADCVAR("sv_stepheight");
338 BADCVAR("sv_timeout");
339 BADPREFIX("crypto_");
340 BADPREFIX("gameversion_");
341 BADPREFIX("g_chat_");
342 BADPREFIX("g_ctf_captimerecord_");
343 BADPREFIX("g_maplist_votable_");
345 BADPREFIX("g_respawn_");
349 BADPREFIX("sv_allow_");
350 BADPREFIX("sv_cullentities_");
351 BADPREFIX("sv_maxidle_");
352 BADPREFIX("sv_minigames_");
353 BADPREFIX("sv_radio_");
354 BADPREFIX("sv_timeout_");
355 BADPREFIX("sv_vote_");
356 BADPREFIX("timelimit_");
358 // allowed changes to server admins (please sync this to server.cfg)
362 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
364 // yes, this does contain some redundant stuff, don't really care
365 BADCVAR("bot_config_file");
366 BADCVAR("bot_number");
367 BADCVAR("bot_prefix");
368 BADCVAR("bot_suffix");
369 BADCVAR("capturelimit_override");
370 BADCVAR("fraglimit_override");
372 BADCVAR("g_antilag");
373 BADCVAR("g_balance_teams");
374 BADCVAR("g_balance_teams_prevent_imbalance");
375 BADCVAR("g_balance_teams_scorefactor");
376 BADCVAR("g_ban_sync_trusted_servers");
377 BADCVAR("g_ban_sync_uri");
379 BADCVAR("g_ca_teams_override");
380 BADCVAR("g_ctf_ignore_frags");
381 BADCVAR("g_domination_point_limit");
382 BADCVAR("g_domination_teams_override");
383 BADCVAR("g_freezetag_teams_override");
384 BADCVAR("g_friendlyfire");
385 BADCVAR("g_fullbrightitems");
386 BADCVAR("g_fullbrightplayers");
387 BADCVAR("g_keyhunt_point_limit");
388 BADCVAR("g_keyhunt_teams_override");
389 BADCVAR("g_lms_lives_override");
390 BADCVAR("g_maplist");
391 BADCVAR("g_maplist_check_waypoints");
392 BADCVAR("g_maplist_mostrecent_count");
393 BADCVAR("g_maplist_shuffle");
394 BADCVAR("g_maplist_votable");
395 BADCVAR("g_maplist_votable_abstain");
396 BADCVAR("g_maplist_votable_nodetail");
397 BADCVAR("g_maplist_votable_suggestions");
398 BADCVAR("g_maxplayers");
399 BADCVAR("g_mirrordamage");
400 BADCVAR("g_nexball_goallimit");
401 BADCVAR("g_norecoil");
402 BADCVAR("g_physics_clientselect");
403 BADCVAR("g_powerups");
404 BADCVAR("g_spawnshieldtime");
405 BADCVAR("g_start_delay");
406 BADCVAR("g_superspectate");
407 BADCVAR("g_tdm_teams_override");
409 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
412 BADCVAR("maxplayers");
413 BADCVAR("minplayers");
414 BADCVAR("net_address");
416 BADCVAR("rcon_password");
417 BADCVAR("rcon_restricted_commands");
418 BADCVAR("rcon_restricted_password");
420 BADCVAR("sv_adminnick");
421 BADCVAR("sv_autoscreenshot");
422 BADCVAR("sv_autotaunt");
423 BADCVAR("sv_curl_defaulturl");
424 BADCVAR("sv_defaultcharacter");
425 BADCVAR("sv_defaultcharacterskin");
426 BADCVAR("sv_defaultplayercolors");
427 BADCVAR("sv_defaultplayermodel");
428 BADCVAR("sv_defaultplayerskin");
429 BADCVAR("sv_maxidle");
430 BADCVAR("sv_maxrate");
432 BADCVAR("sv_public");
433 BADCVAR("sv_ready_restart");
434 BADCVAR("sv_status_privacy");
436 BADCVAR("sv_vote_call");
437 BADCVAR("sv_vote_commands");
438 BADCVAR("sv_vote_majority_factor");
439 BADCVAR("sv_vote_master");
440 BADCVAR("sv_vote_master_commands");
441 BADCVAR("sv_vote_master_password");
442 BADCVAR("sv_vote_simple_majority_factor");
443 BADCVAR("teamplay_mode");
444 BADCVAR("timelimit_override");
445 BADPREFIX("g_warmup_");
446 BADPREFIX("sv_ready_restart_");
448 // mutators that announce themselves properly to the server browser
449 BADCVAR("g_instagib");
450 BADCVAR("g_new_toys");
452 BADCVAR("g_grappling_hook");
453 BADCVAR("g_jetpack");
461 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
462 if(strlen(cvar_purechanges) > 16384)
464 cvar_purechanges = "// too many settings have been changed to show them here\n";
468 ++cvar_purechanges_count;
469 // WARNING: this variable is used for the server list
470 // NEVER dare to skip this code!
471 // Hacks to intentionally appearing as "pure server" even though you DO have
472 // modified settings may be punished by removal from the server list.
473 // You can do to the variables cvar_changes and cvar_purechanges all you want,
477 if(cvar_changes == "")
478 cvar_changes = "// this server runs at default server settings\n";
480 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
481 cvar_changes = strzone(cvar_changes);
482 if(cvar_purechanges == "")
483 cvar_purechanges = "// this server runs at default gameplay settings\n";
485 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
486 cvar_purechanges = strzone(cvar_purechanges);
489 void detect_maptype()
498 o.x += random() * (world.maxs.x - world.mins.x);
499 o.y += random() * (world.maxs.y - world.mins.y);
500 o.z += random() * (world.maxs.z - world.mins.z);
502 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
503 if(trace_fraction == 1)
508 for(i = 0; i < 64; i += 4)
510 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
511 if(trace_fraction == 1)
513 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
522 bool RandomSeed_Send(entity this, entity to, int sf)
524 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
525 WriteShort(MSG_ENTITY, this.cnt);
528 void RandomSeed_Think(entity this)
530 this.cnt = bound(0, floor(random() * 65536), 65535);
531 this.nextthink = time + 5;
535 void RandomSeed_Spawn()
537 randomseed = new_pure(randomseed);
538 setthink(randomseed, RandomSeed_Think);
539 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
541 getthink(randomseed)(randomseed); // sets random seed and nextthink
544 spawnfunc(__init_dedicated_server)
546 // handler for _init/_init map (only for dedicated server initialization)
548 world_initialized = -1; // don't complain
550 cvar_string = cvar_string_normal;
551 cvar_set = cvar_set_normal;
553 delete_fn = remove_unsafely;
556 setthink(e, GotoFirstMap);
557 e.nextthink = time; // this is usually 1 at this point
559 e = new(info_player_deathmatch); // safeguard against player joining
561 this.classname = "worldspawn"; // safeguard against various stuff ;)
563 // needs to be done so early because of the constants they create
566 static_init_precache();
568 IL_PUSH(g_spawnpoints, e); // just incase
571 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
574 void __init_dedicated_server_shutdown() {
578 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
580 if(!autocvar_g_campaign)
582 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
583 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
584 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
585 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
587 limits_are_set = true;
590 void Map_MarkAsRecent(string m);
591 float world_already_spawned;
593 void ClientInit_Spawn();
594 void WeaponStats_Init();
595 void WeaponStats_Shutdown();
596 spawnfunc(worldspawn)
598 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
600 bool wantrestart = false;
602 if (!server_is_dedicated)
604 // force unloading of server pk3 files when starting a listen server
605 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
606 // restore csqc_progname too
607 string expect = "csprogs.dat";
608 wantrestart = cvar_string_normal("csqc_progname") != expect;
609 cvar_set_normal("csqc_progname", expect);
613 // Try to use versioned csprogs from pk3
614 // Only ever use versioned csprogs.dat files on dedicated servers;
615 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
616 string pk3csprogs = "csprogs-" WATERMARK ".dat";
617 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
618 string select = "csprogs.dat";
619 if (fexists(pk3csprogs)) select = pk3csprogs;
620 if (cvar_string_normal("csqc_progname") != select)
622 cvar_set_normal("csqc_progname", select);
625 // Check for updates on startup
626 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
627 int sentinel = fopen("progs.txt", FILE_READ);
630 string switchversion = fgets(sentinel);
632 if (switchversion != "" && switchversion != WATERMARK)
634 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
635 // if it doesn't exist, assume either:
636 // a) the current program was overwritten
637 // b) this is a client only update
638 string newprogs = sprintf("progs-%s.dat", switchversion);
639 if (fexists(newprogs))
641 cvar_set_normal("sv_progs", newprogs);
644 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
645 if (fexists(newcsprogs))
647 cvar_set_normal("csqc_progname", newcsprogs);
655 LOG_INFOF("Restart requested\n");
656 changelevel(mapname);
657 // let initialization continue, shutdown depends on it
662 cvar_string = cvar_string_normal;
663 cvar_set = cvar_set_normal;
665 if(world_already_spawned)
666 error("world already spawned - you may have EXACTLY ONE worldspawn!");
667 world_already_spawned = true;
669 delete_fn = remove_safely; // during spawning, watch what you remove!
671 cvar_changes_init(); // do this very early now so it REALLY matches the server config
674 for (entity head = nextent(NULL); head; head = nextent(head))
679 // needs to be done so early because of the constants they create
682 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
684 TemporaryDB = db_create();
689 // 1 FLICKER (first variety)
690 lightstyle(1, "mmnmmommommnonmmonqnmmo");
692 // 2 SLOW STRONG PULSE
693 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
695 // 3 CANDLE (first variety)
696 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
699 lightstyle(4, "mamamamamama");
702 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
704 // 6 FLICKER (second variety)
705 lightstyle(6, "nmonqnmomnmomomno");
707 // 7 CANDLE (second variety)
708 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
710 // 8 CANDLE (third variety)
711 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
713 // 9 SLOW STROBE (fourth variety)
714 lightstyle(9, "aaaaaaaazzzzzzzz");
716 // 10 FLUORESCENT FLICKER
717 lightstyle(10, "mmamammmmammamamaaamammma");
719 // 11 SLOW PULSE NOT FADE TO BLACK
720 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
722 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
727 if(autocvar_g_campaign)
730 Map_MarkAsRecent(mapname);
732 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
736 static_init_precache();
741 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
743 if(warmup_limit == 0)
744 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
747 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
748 if(bot_waypoints_for_items == 1)
749 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
750 bot_waypoints_for_items = 0;
754 WaypointSprite_Init();
756 GameLogInit(); // prepare everything
758 // changing the logic generating it is okay. But:
759 // it HAS to stay <= 64 chars
760 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
761 if(autocvar_sv_eventlog)
763 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
764 matchid = strzone(s);
766 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
767 s = ":gameinfo:mutators:LIST";
769 MUTATOR_CALLHOOK(BuildMutatorsString, s);
770 s = M_ARGV(0, string);
772 // initialiation stuff, not good in the mutator system
773 if(!autocvar_g_use_ammunition)
774 s = strcat(s, ":no_use_ammunition");
776 // initialiation stuff, not good in the mutator system
777 if(autocvar_g_pickup_items == 0)
778 s = strcat(s, ":no_pickup_items");
779 if(autocvar_g_pickup_items > 0)
780 s = strcat(s, ":pickup_items");
782 // initialiation stuff, not good in the mutator system
783 if(autocvar_g_weaponarena != "0")
784 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
786 // TODO to mutator system
787 if(autocvar_g_norecoil)
788 s = strcat(s, ":norecoil");
790 // TODO to mutator system
791 if(autocvar_g_powerups == 0)
792 s = strcat(s, ":no_powerups");
793 if(autocvar_g_powerups > 0)
794 s = strcat(s, ":powerups");
797 GameLogEcho(":gameinfo:end");
800 matchid = strzone(ftos(random()));
802 cvar_set("nextmap", "");
806 if(autocvar_g_campaign)
812 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
814 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
816 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
820 while((s = fgets(fd)))
822 int l = tokenize_console(s);
827 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
828 LOG_INFO(" cdtrack ", argv(2), "\n");
830 else if(argv(0) == "fog")
832 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
833 LOG_INFO(" \"fog\" \"", s, "\"\n");
835 else if(argv(0) == "set")
837 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
838 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
840 else if(argv(0) != "//")
842 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
843 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
854 next_pingtime = time + 5;
858 // set up information replies for clients and server to use
859 maplist_reply = strzone(getmaplist());
860 lsmaps_reply = strzone(getlsmaps());
861 monsterlist_reply = strzone(getmonsterlist());
862 for(int i = 0; i < 10; ++i)
864 string s = getrecords(i);
866 records_reply[i] = strzone(s);
868 ladder_reply = strzone(getladder());
869 rankings_reply = strzone(getrankings());
874 PingPLReport_Spawn();
878 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
880 // fill sv_curl_serverpackages from .serverpackage files
881 if (autocvar_sv_curl_serverpackages_auto)
883 string s = "csprogs-" WATERMARK ".txt";
884 // remove automatically managed files from the list to prevent duplicates
885 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
887 string pkg = argv(i);
888 if (startsWith(pkg, "csprogs-")) continue;
889 if (endsWith(pkg, "-serverpackage.txt")) continue;
890 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
893 // add automatically managed files to the list
894 #define X(match) MACRO_BEGIN { \
895 int fd = search_begin(match, true, false); \
898 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
900 s = cons(s, search_getfilename(fd, i)); \
905 X("*-serverpackage.txt");
906 X("*.serverpackage");
908 cvar_set("sv_curl_serverpackages", s);
911 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
913 // physics/balance/config changes that count as mod
914 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
915 modname = cvar_string("g_mod_physics");
916 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
917 modname = cvar_string("g_mod_balance");
918 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
919 modname = cvar_string("g_mod_config");
920 // extra mutators that deserve to count as mod
921 MUTATOR_CALLHOOK(SetModname, modname);
922 modname = M_ARGV(0, string);
925 modname = strzone(modname);
927 WinningConditionHelper(this); // set worldstatus
929 world_initialized = 1;
934 //makestatic (this); // Who the f___ did that?
940 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
948 float Map_Count, Map_Current;
949 string Map_Current_Name;
951 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
952 float GetMaplistPosition()
958 idx = autocvar_g_maplist_index;
965 for(pos = 0; pos < Map_Count; ++pos)
969 // resume normal maplist rotation if current map is not in g_maplist
973 float MapHasRightSize(string map)
976 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
977 if(autocvar_g_maplist_check_waypoints)
979 LOG_TRACE("checkwp "); LOG_TRACE(map);
980 if(!fexists(strcat("maps/", map, ".waypoints")))
982 LOG_TRACE(": no waypoints");
985 LOG_TRACE(": has waypoints");
988 // open map size restriction file
989 LOG_TRACE("opensize "); LOG_TRACE(map);
990 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
993 float mapmin, mapmax;
995 mapmin = stof(fgets(fh));
996 mapmax = stof(fgets(fh));
998 if(player_count < mapmin)
1000 LOG_TRACE("not enough");
1003 if(player_count > mapmax)
1005 LOG_TRACE("too many");
1008 LOG_TRACE("right size");
1011 LOG_TRACE(": not found");
1015 string Map_Filename(float position)
1017 return strcat("maps/", argv(position), ".bsp");
1020 void Map_MarkAsRecent(string m)
1022 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1025 float Map_IsRecent(string m)
1027 return strhasword(autocvar_g_maplist_mostrecent, m);
1030 float Map_Check(float position, float pass)
1034 map_next = argv(position);
1037 if(Map_IsRecent(map_next))
1040 filename = Map_Filename(position);
1041 if(MapInfo_CheckMap(map_next))
1045 if(MapHasRightSize(map_next))
1050 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1055 void Map_Goto_SetStr(string nextmapname)
1057 if(getmapname_stored != "")
1058 strunzone(getmapname_stored);
1059 if(nextmapname == "")
1060 getmapname_stored = "";
1062 getmapname_stored = strzone(nextmapname);
1065 void Map_Goto_SetFloat(float position)
1067 cvar_set("g_maplist_index", ftos(position));
1068 Map_Goto_SetStr(argv(position));
1071 void Map_Goto(float reinit)
1073 MapInfo_LoadMap(getmapname_stored, reinit);
1076 // return codes of map selectors:
1077 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1078 // -2 = permanent failure
1079 float() MaplistMethod_Iterate = // usual method
1083 LOG_TRACE("Trying MaplistMethod_Iterate");
1085 for(pass = 1; pass <= 2; ++pass)
1087 for(i = 1; i < Map_Count; ++i)
1090 mapindex = (i + Map_Current) % Map_Count;
1091 if(Map_Check(mapindex, pass))
1098 float() MaplistMethod_Repeat = // fallback method
1100 LOG_TRACE("Trying MaplistMethod_Repeat");
1102 if(Map_Check(Map_Current, 2))
1107 float() MaplistMethod_Random = // random map selection
1111 LOG_TRACE("Trying MaplistMethod_Random");
1115 for(i = 0; i <= imax; ++i)
1118 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1119 if(Map_Check(mapindex, 1))
1125 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1126 // the exponent sets a bias on the map selection:
1127 // the higher the exponent, the less likely "shortly repeated" same maps are
1129 float i, j, imax, insertpos;
1131 LOG_TRACE("Trying MaplistMethod_Shuffle");
1135 for(i = 0; i <= imax; ++i)
1139 // now reinsert this at another position
1140 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1141 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1142 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1143 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1145 // insert the current map there
1147 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1148 newlist = strcat(newlist, " ", argv(j));
1149 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1150 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1151 newlist = strcat(newlist, " ", argv(j));
1152 newlist = substring(newlist, 1, strlen(newlist) - 1);
1153 cvar_set("g_maplist", newlist);
1154 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1156 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1157 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1158 if(Map_Check(Map_Current, 1))
1166 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168 for (i = 0; i < Map_Count; ++i)
1169 if (Map_Check(i, 2))
1173 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1174 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1175 if(autocvar_g_maplist_shuffle)
1177 localcmd("\nmenu_cmd sync\n");
1178 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1181 error("empty maplist, cannot select a new map");
1182 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1184 if(Map_Current_Name)
1185 strunzone(Map_Current_Name);
1186 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1187 // this may or may not be correct, but who cares, in the worst case a map
1188 // isn't chosen in the first pass that should have been
1199 if(autocvar_g_maplist_shuffle > 0)
1200 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1203 if(autocvar_g_maplist_selectrandom)
1204 nextMap = MaplistMethod_Random();
1207 nextMap = MaplistMethod_Iterate();
1210 nextMap = MaplistMethod_Repeat();
1214 Map_Goto_SetFloat(nextMap);
1215 return getmapname_stored;
1221 float DoNextMapOverride(float reinit)
1223 if(autocvar_g_campaign)
1225 CampaignPostIntermission();
1226 alreadychangedlevel = true;
1229 if(autocvar_quit_when_empty)
1231 if(player_count <= currentbots)
1234 alreadychangedlevel = true;
1238 if(autocvar_quit_and_redirect != "")
1240 redirection_target = strzone(autocvar_quit_and_redirect);
1241 alreadychangedlevel = true;
1244 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1246 localcmd("restart\n");
1247 alreadychangedlevel = true;
1250 if(autocvar_nextmap != "")
1253 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1254 cvar_set("nextmap",m);
1256 if(!m || gametypevote)
1258 if(autocvar_sv_vote_gametype)
1264 if(MapInfo_CheckMap(m))
1268 alreadychangedlevel = true;
1272 if(!reinit && autocvar_lastlevel)
1274 cvar_settemp_restore();
1275 localcmd("set lastlevel 0\ntogglemenu 1\n");
1276 alreadychangedlevel = true;
1282 void GotoNextMap(float reinit)
1287 if (alreadychangedlevel)
1289 alreadychangedlevel = true;
1293 nextMap = GetNextMap();
1295 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1304 When the player presses attack or jump, change to the next level
1307 .float autoscreenshot;
1308 void IntermissionThink(entity this)
1310 FixIntermissionClient(this);
1312 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1313 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1315 if( (server_screenshot || client_screenshot)
1316 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1318 this.autoscreenshot = -1;
1319 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1323 if (time < intermission_exittime)
1326 if(!mapvote_initialized)
1327 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1337 Returns the entity to view from
1341 entity FindIntermission()
1346 // look for info_intermission first
1347 spot = find(NULL, classname, "info_intermission");
1349 { // pick a random one
1353 spot = find(spot, classname, "info_intermission");
1355 spot = find(spot, classname, "info_intermission");
1361 // then look for the start position
1362 spot = find(NULL, classname, "info_player_start");
1366 // testinfo_player_start is only found in regioned levels
1367 spot = find(NULL, classname, "testplayerstart");
1371 // then look for the start position
1372 spot = find(NULL, classname, "info_player_deathmatch");
1376 //objerror ("FindIntermission: no spot");
1382 ===============================================================================
1386 ===============================================================================
1389 void DumpStats(float final)
1398 to_console = autocvar_sv_logscores_console;
1399 to_eventlog = autocvar_sv_eventlog;
1400 to_file = autocvar_sv_logscores_file;
1404 to_console = true; // always print printstats replies
1405 to_eventlog = false; // but never print them to the event log
1409 if(autocvar_sv_eventlog_console)
1410 to_console = false; // otherwise we get the output twice
1416 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1426 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1430 fputs(file, strcat(s, "\n"));
1433 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1439 fputs(file, strcat(s, "\n"));
1441 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1442 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1443 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1444 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1445 s = strcat(s, ftos(it.team), ":");
1447 s = strcat(s, "spectator:");
1450 LOG_INFO(s, it.netname, "\n");
1452 GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1454 fputs(file, strcat(s, it.netname, "\n"));
1459 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1465 fputs(file, strcat(s, "\n"));
1467 for(i = 1; i < 16; ++i)
1469 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1470 s = strcat(s, ":", ftos(i));
1476 fputs(file, strcat(s, "\n"));
1483 GameLogEcho(":end");
1486 fputs(file, ":end\n");
1491 void FixIntermissionClient(entity e)
1493 if(!e.autoscreenshot) // initial call
1495 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1497 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1498 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1500 .entity weaponentity = weaponentities[slot];
1501 if(e.(weaponentity))
1503 e.(weaponentity).effects = EF_NODRAW;
1504 if (e.(weaponentity).weaponchild)
1505 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1508 if(IS_REAL_CLIENT(e))
1510 stuffcmd(e, "\nscr_printspeed 1000000\n");
1511 RandomSelection_Init();
1512 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1513 RandomSelection_AddString(it, 1, 1);
1515 if (RandomSelection_chosen_string != "")
1517 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1520 WriteByte(MSG_ONE, SVC_INTERMISSION);
1526 go to the next level for deathmatch
1527 only called if a time or frag limit has expired
1533 intermission_running = 1;
1535 // enforce a wait time before allowing changelevel
1536 if(player_count > 0)
1537 intermission_exittime = time + autocvar_sv_mapchange_delay;
1539 intermission_exittime = -1;
1542 WriteByte (MSG_ALL, SVC_CDTRACK);
1543 WriteByte (MSG_ALL, 3);
1544 WriteByte (MSG_ALL, 3);
1545 // done in FixIntermission
1548 //pos = FindIntermission ();
1555 PlayerStats_GameReport(true);
1556 WeaponStats_Shutdown();
1558 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1560 if(autocvar_sv_eventlog)
1561 GameLogEcho(":gameover");
1565 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1566 FixIntermissionClient(it);
1568 bprint(it.netname, " ^7wins.\n");
1571 target_music_kill();
1573 if(autocvar_g_campaign)
1574 CampaignPreIntermission();
1576 MUTATOR_CALLHOOK(MatchEnd);
1578 localcmd("\nsv_hook_gameend\n");
1585 Exit deathmatch games upon conditions
1588 void CheckRules_Player(entity this)
1590 if (gameover) // someone else quit the game already
1594 this.play_time += frametime;
1596 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1597 // (div0: and that in CheckRules_World please)
1601 float InitiateSuddenDeath()
1603 // Check first whether normal overtimes could be added before initiating suddendeath mode
1604 // - for this timelimit_overtime needs to be >0 of course
1605 // - also check the winning condition calculated in the previous frame and only add normal overtime
1606 // again, if at the point at which timelimit would be extended again, still no winner was found
1607 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1609 return 1; // need to call InitiateOvertime later
1613 if(!checkrules_suddendeathend)
1615 if(autocvar_g_campaign)
1616 checkrules_suddendeathend = time; // no suddendeath in campaign
1618 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1619 if(g_race && !g_race_qualifying)
1620 race_StartCompleting();
1626 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1628 ++checkrules_overtimesadded;
1629 //add one more overtime by simply extending the timelimit
1631 tl = autocvar_timelimit;
1632 tl += autocvar_timelimit_overtime;
1633 cvar_set("timelimit", ftos(tl));
1635 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1638 float GetWinningCode(float fraglimitreached, float equality)
1640 if(autocvar_g_campaign == 1)
1641 if(fraglimitreached)
1648 if(fraglimitreached)
1649 return WINNING_STARTSUDDENDEATHOVERTIME;
1651 return WINNING_NEVER;
1653 if(fraglimitreached)
1659 // set the .winning flag for exactly those players with a given field value
1660 void SetWinners(.float field, float value)
1662 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1665 // set the .winning flag for those players with a given field value
1666 void AddWinners(.float field, float value)
1668 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1669 if(it.(field) == value)
1674 // clear the .winning flags
1677 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1680 void ShuffleMaplist()
1682 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1686 float WinningCondition_Scores(float limit, float leadlimit)
1690 // TODO make everything use THIS winning condition (except LMS)
1691 WinningConditionHelper(NULL);
1695 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1696 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1697 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1698 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1702 if(WinningConditionHelper_winner)
1703 WinningConditionHelper_winner.winning = 1;
1704 if(WinningConditionHelper_winnerteam >= 0)
1705 SetWinners(team, WinningConditionHelper_winnerteam);
1707 if(WinningConditionHelper_lowerisbetter)
1709 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1710 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1714 if(WinningConditionHelper_zeroisworst)
1715 leadlimit = 0; // not supported in this mode
1717 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1718 // these modes always score in increments of 1, thus this makes sense
1720 if(leaderfrags != WinningConditionHelper_topscore)
1722 leaderfrags = WinningConditionHelper_topscore;
1725 if (leaderfrags == limit - 1)
1726 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1727 else if (leaderfrags == limit - 2)
1728 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1729 else if (leaderfrags == limit - 3)
1730 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1734 limitreached = false;
1736 if(WinningConditionHelper_topscore >= limit)
1737 limitreached = true;
1740 float leadlimitreached;
1741 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1742 if(autocvar_leadlimit_and_fraglimit)
1743 limitreached = (limitreached && leadlimitreached);
1745 limitreached = (limitreached || leadlimitreached);
1749 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1751 return GetWinningCode(
1752 WinningConditionHelper_topscore && limitreached,
1753 WinningConditionHelper_equality
1757 float WinningCondition_RanOutOfSpawns()
1759 if(have_team_spawns <= 0)
1762 if(!autocvar_g_spawn_useallspawns)
1765 if(!some_spawn_has_been_used)
1768 team1_score = team2_score = team3_score = team4_score = 0;
1770 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1773 case NUM_TEAM_1: team1_score = 1; break;
1774 case NUM_TEAM_2: team2_score = 1; break;
1775 case NUM_TEAM_3: team3_score = 1; break;
1776 case NUM_TEAM_4: team4_score = 1; break;
1780 IL_EACH(g_spawnpoints, true,
1784 case NUM_TEAM_1: team1_score = 1; break;
1785 case NUM_TEAM_2: team2_score = 1; break;
1786 case NUM_TEAM_3: team3_score = 1; break;
1787 case NUM_TEAM_4: team4_score = 1; break;
1792 if(team1_score + team2_score + team3_score + team4_score == 0)
1794 checkrules_equality = true;
1797 else if(team1_score + team2_score + team3_score + team4_score == 1)
1802 else if(team2_score)
1804 else if(team3_score)
1806 else // if(team4_score)
1808 CheckAllowedTeams(NULL);
1809 for(i = 0; i < MAX_TEAMSCORE; ++i)
1811 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1812 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1813 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1814 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1817 AddWinners(team, t);
1828 Exit deathmatch games upon conditions
1831 void CheckRules_World()
1842 if (intermission_running) // someone else quit the game already
1844 if(player_count == 0) // Nobody there? Then let's go to the next map
1846 // this will actually check the player count in the next frame
1847 // again, but this shouldn't hurt
1851 timelimit = autocvar_timelimit * 60;
1852 fraglimit = autocvar_fraglimit;
1853 leadlimit = autocvar_leadlimit;
1855 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1858 timelimit = 0; // timelimit is not made for warmup
1860 fraglimit = 0; // no fraglimit for now
1861 leadlimit = 0; // no leadlimit for now
1866 timelimit += game_starttime;
1868 else if (timelimit < 0)
1878 if(timelimit > game_starttime)
1879 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1881 game_completion_ratio = 0;
1883 if(checkrules_suddendeathend)
1885 if(!checkrules_suddendeathwarning)
1887 checkrules_suddendeathwarning = true;
1888 if(g_race && !g_race_qualifying)
1889 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1891 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1896 if (timelimit && time >= timelimit)
1898 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1901 float playerswithlaps;
1903 totalplayers = playerswithlaps = readyplayers = 0;
1904 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1906 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1912 // at least 2 of the players have completed a lap: start the RACE
1913 // otherwise, the players should end the qualifying on their own
1914 if(readyplayers || playerswithlaps >= 2)
1916 checkrules_suddendeathend = 0;
1917 ReadyRestart(); // go to race
1921 wantovertime |= InitiateSuddenDeath();
1924 wantovertime |= InitiateSuddenDeath();
1928 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1934 int checkrules_status = WinningCondition_RanOutOfSpawns();
1935 if(checkrules_status == WINNING_YES)
1936 bprint("Hey! Someone ran out of spawns!\n");
1937 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1938 checkrules_status = M_ARGV(0, float);
1940 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1942 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1944 checkrules_status = WINNING_NEVER;
1945 checkrules_overtimesadded = -1;
1946 wantovertime |= InitiateSuddenDeath();
1949 if(checkrules_status == WINNING_NEVER)
1950 // equality cases! Nobody wins if the overtime ends in a draw.
1955 if(checkrules_status == WINNING_NEVER)
1958 checkrules_status = WINNING_YES;
1961 if(checkrules_suddendeathend)
1962 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1963 checkrules_status = WINNING_YES;
1965 if(checkrules_status == WINNING_YES)
1967 //print("WINNING\n");
1972 string GotoMap(string m)
1974 m = GameTypeVote_MapInfo_FixName(m);
1976 return "The map you suggested is not available on this server.";
1977 if (!autocvar_sv_vote_gametype)
1978 if(!MapInfo_CheckMap(m))
1979 return "The map you suggested does not support the current game mode.";
1980 cvar_set("nextmap", m);
1981 cvar_set("timelimit", "-1");
1982 if(mapvote_initialized || alreadychangedlevel)
1984 if(DoNextMapOverride(0))
1985 return "Map switch initiated.";
1987 return "Hm... no. For some reason I like THIS map more.";
1990 return "Map switch will happen after scoreboard.";
1993 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1994 void RunThink(entity this)
1996 // don't let things stay in the past.
1997 // it is possible to start that way by a trigger with a local time.
1998 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2001 float oldtime = time; // do we need to save this?
2003 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2005 time = max(oldtime, this.nextthink);
2009 getthink(this)(this);
2010 // mods often set nextthink to time to cause a think every frame,
2011 // we don't want to loop in that case, so exit if the new nextthink is
2012 // <= the time the qc was told, also exit if it is past the end of the
2014 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2021 bool autocvar_sv_freezenonclients;
2022 bool autocvar_sv_gameplayfix_delayprojectiles;
2023 void Physics_Frame()
2025 if(autocvar_sv_freezenonclients)
2028 FOREACH_ENTITY_FLOAT(pure_data, false,
2030 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2033 set_movetype(it, it.move_movetype);
2035 if(it.move_movetype == MOVETYPE_NONE)
2038 if(it.move_qcphysics)
2039 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2041 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2043 // handle thinking here
2044 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2049 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2052 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2054 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2056 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2060 void systems_update();
2063 anticheat_endframe();
2067 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2068 entity e = IS_SPEC(it) ? it.enemy : it;
2069 if (e.typehitsound) {
2070 it.typehit_time = time;
2071 } else if (e.damage_dealt) {
2073 it.damage_dealt_total += ceil(e.damage_dealt);
2076 // add 1 frametime because after this, engine SV_Physics
2077 // increases time by a frametime and then networks the frame
2078 // add another frametime because client shows everything with
2079 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2081 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2082 FOREACH_CLIENT(true, {
2083 it.typehitsound = false;
2084 it.damage_dealt = 0;
2085 antilag_record(it, CS(it), altime);
2087 IL_EACH(g_monsters, true,
2089 antilag_record(it, it, altime);
2091 FOREACH_CLIENT(PS(it), {
2092 PlayerState s = PS(it);
2102 * returns true if redirecting
2104 float redirection_timeout;
2105 float redirection_nextthink;
2106 float RedirectionThink()
2108 float clients_found;
2110 if(redirection_target == "")
2113 if(!redirection_timeout)
2115 cvar_set("sv_public", "-2");
2116 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2117 if(redirection_target == "self")
2118 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2120 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2123 if(time < redirection_nextthink)
2126 redirection_nextthink = time + 1;
2129 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2131 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2132 if(redirection_target == "self")
2133 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2135 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2139 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2141 if(time > redirection_timeout || clients_found == 0)
2142 localcmd("\nwait; wait; wait; quit\n");
2147 void TargetMusic_RestoreGame();
2150 // Loaded from a save game
2151 // some things then break, so let's work around them...
2153 // Progs DB (capture records)
2154 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2158 MapInfo_Enumerate();
2159 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2162 TargetMusic_RestoreGame();
2169 if(world_initialized > 0)
2171 world_initialized = 0;
2172 LOG_TRACE("Saving persistent data...");
2175 // playerstats with unfinished match
2176 PlayerStats_GameReport(false);
2178 if(!cheatcount_total)
2180 if(autocvar_sv_db_saveasdump)
2181 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2183 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2185 if(autocvar_developer)
2187 if(autocvar_sv_db_saveasdump)
2188 db_dump(TemporaryDB, "server-temp.db");
2190 db_save(TemporaryDB, "server-temp.db");
2192 CheatShutdown(); // must be after cheatcount check
2193 db_close(ServerProgsDB);
2194 db_close(TemporaryDB);
2195 LOG_TRACE("Saving persistent data... done!");
2196 // tell the bot system the game is ending now
2199 WeaponStats_Shutdown();
2202 else if(world_initialized == 0)
2204 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2208 __init_dedicated_server_shutdown();