4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void ShuffleMaplist();
98 void SetDefaultAlpha()
100 if(autocvar_g_running_guns)
102 default_player_alpha = -1;
103 default_weapon_alpha = +1;
107 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108 default_weapon_alpha = default_player_alpha;
112 default_player_alpha = autocvar_g_player_alpha;
113 if(default_player_alpha == 0)
114 default_player_alpha = 1;
115 default_weapon_alpha = default_player_alpha;
122 if(autocvar__sv_init)
124 // cvar_set("_sv_init", "0");
125 // we do NOT set this to 0 any more, so someone "accidentally" changing
126 // to this "init" map on a dedicated server will cause no permanent
128 if(autocvar_g_maplist_shuffle)
130 n = tokenizebyseparator(autocvar_g_maplist, " ");
131 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136 if(!DoNextMapOverride(1))
144 self.nextthink = time;
148 self.nextthink = time + 1;
149 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
153 void cvar_changes_init()
157 float n, i, adding, pureadding;
160 strunzone(cvar_changes);
161 cvar_changes = string_null;
163 strunzone(cvar_purechanges);
164 cvar_purechanges = string_null;
165 cvar_purechanges_count = 0;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
174 for(i = 0; i < n; ++i)
176 k = bufstr_get(h, i);
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
182 // general excludes and namespaces for server admin used cvars
183 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
187 BADPREFIX("cvar_check_");
189 BADCVAR("g_configversion");
190 BADCVAR("g_maplist_index");
191 BADCVAR("halflifebsp");
192 BADCVAR("sv_mapformat_is_quake2");
193 BADCVAR("sv_mapformat_is_quake3");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_invasion_teams");
277 BADCVAR("g_keepaway");
278 BADCVAR("g_keyhunt");
279 BADCVAR("g_keyhunt_teams");
281 BADCVAR("g_nexball");
282 BADCVAR("g_onslaught");
284 BADCVAR("g_race_qualifying_timelimit");
286 BADCVAR("g_tdm_teams");
287 BADCVAR("leadlimit");
290 BADCVAR("timelimit");
294 BADCVAR("g_maplist");
295 BADCVAR("g_maplist_mostrecent");
299 d = cvar_defstring(k);
305 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306 if(strlen(cvar_changes) > 16384)
308 cvar_changes = "// too many settings have been changed to show them here\n";
313 // now check if the changes are actually gameplay relevant
315 // does nothing visible
316 BADCVAR("captureleadlimit_override");
317 BADCVAR("g_balance_kill_delay");
318 BADCVAR("g_ca_point_limit");
319 BADCVAR("g_ca_point_leadlimit");
320 BADCVAR("g_ctf_captimerecord_always");
321 BADCVAR("g_ctf_flag_glowtrails");
322 BADCVAR("g_ctf_flag_pickup_verbosename");
323 BADCVAR("g_domination_point_leadlimit");
324 BADCVAR("g_forced_respawn");
325 BADCVAR("g_freezetag_point_limit");
326 BADCVAR("g_freezetag_point_leadlimit");
327 BADCVAR("g_keyhunt_point_leadlimit");
329 BADCVAR("g_invasion_point_limit");
330 BADCVAR("g_nexball_goalleadlimit");
331 BADCVAR("g_tdm_point_limit");
332 BADCVAR("g_tdm_point_leadlimit");
333 BADCVAR("leadlimit_and_fraglimit");
334 BADCVAR("leadlimit_override");
336 BADCVAR("sv_allow_fullbright");
337 BADCVAR("sv_checkforpacketsduringsleep");
338 BADCVAR("sv_timeout");
339 BADPREFIX("sv_timeout_");
340 BADPREFIX("crypto_");
341 BADPREFIX("g_chat_");
342 BADPREFIX("g_ctf_captimerecord_");
343 BADPREFIX("g_maplist_votable_");
347 BADPREFIX("sv_cullentities_");
348 BADPREFIX("sv_maxidle_");
349 BADPREFIX("sv_vote_");
350 BADPREFIX("timelimit_");
351 BADCVAR("gameversion");
352 BADPREFIX("gameversion_");
353 BADCVAR("sv_minigames");
354 BADPREFIX("sv_minigames_");
355 BADCVAR("sv_namechangetimer");
357 // allowed changes to server admins (please sync this to server.cfg)
361 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
363 // yes, this does contain some redundant stuff, don't really care
364 BADCVAR("bot_config_file");
365 BADCVAR("bot_number");
366 BADCVAR("bot_prefix");
367 BADCVAR("bot_suffix");
368 BADCVAR("capturelimit_override");
369 BADCVAR("fraglimit_override");
371 BADCVAR("g_antilag");
372 BADCVAR("g_balance_teams");
373 BADCVAR("g_balance_teams_prevent_imbalance");
374 BADCVAR("g_balance_teams_scorefactor");
375 BADCVAR("g_ban_sync_trusted_servers");
376 BADCVAR("g_ban_sync_uri");
377 BADCVAR("g_ca_teams_override");
378 BADCVAR("g_ctf_ignore_frags");
379 BADCVAR("g_domination_point_limit");
380 BADCVAR("g_domination_teams_override");
381 BADCVAR("g_freezetag_teams_override");
382 BADCVAR("g_friendlyfire");
383 BADCVAR("g_fullbrightitems");
384 BADCVAR("g_fullbrightplayers");
385 BADCVAR("g_keyhunt_point_limit");
386 BADCVAR("g_keyhunt_teams_override");
387 BADCVAR("g_lms_lives_override");
388 BADCVAR("g_maplist");
389 BADCVAR("g_maplist_check_waypoints");
390 BADCVAR("g_maplist_mostrecent_count");
391 BADCVAR("g_maplist_shuffle");
392 BADCVAR("g_maplist_votable");
393 BADCVAR("g_maplist_votable_abstain");
394 BADCVAR("g_maplist_votable_nodetail");
395 BADCVAR("g_maplist_votable_suggestions");
396 BADCVAR("g_maxplayers");
397 BADCVAR("g_mirrordamage");
398 BADCVAR("g_nexball_goallimit");
399 BADCVAR("g_powerups");
400 BADCVAR("g_start_delay");
401 BADCVAR("g_tdm_teams_override");
403 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
406 BADCVAR("maxplayers");
407 BADCVAR("minplayers");
408 BADCVAR("net_address");
410 BADCVAR("rcon_password");
411 BADCVAR("rcon_restricted_commands");
412 BADCVAR("rcon_restricted_password");
414 BADCVAR("sv_adminnick");
415 BADCVAR("sv_autoscreenshot");
416 BADCVAR("sv_autotaunt");
417 BADCVAR("sv_curl_defaulturl");
418 BADCVAR("sv_defaultcharacter");
419 BADCVAR("sv_defaultplayercolors");
420 BADCVAR("sv_defaultplayermodel");
421 BADCVAR("sv_defaultplayerskin");
422 BADCVAR("sv_maxidle");
423 BADCVAR("sv_maxrate");
425 BADCVAR("sv_public");
426 BADCVAR("sv_ready_restart");
427 BADCVAR("sv_status_privacy");
429 BADCVAR("sv_vote_call");
430 BADCVAR("sv_vote_commands");
431 BADCVAR("sv_vote_majority_factor");
432 BADCVAR("sv_vote_master");
433 BADCVAR("sv_vote_master_commands");
434 BADCVAR("sv_vote_master_password");
435 BADCVAR("sv_vote_simple_majority_factor");
436 BADCVAR("teamplay_mode");
437 BADCVAR("timelimit_override");
438 BADCVAR("g_spawnshieldtime");
439 BADPREFIX("g_warmup_");
440 BADPREFIX("sv_ready_restart_");
442 // mutators that announce themselves properly to the server browser
443 BADCVAR("g_instagib");
444 BADCVAR("g_new_toys");
446 BADCVAR("g_grappling_hook");
447 BADCVAR("g_jetpack");
454 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455 if(strlen(cvar_purechanges) > 16384)
457 cvar_purechanges = "// too many settings have been changed to show them here\n";
461 ++cvar_purechanges_count;
462 // WARNING: this variable is used for the server list
463 // NEVER dare to skip this code!
464 // Hacks to intentionally appearing as "pure server" even though you DO have
465 // modified settings may be punished by removal from the server list.
466 // You can do to the variables cvar_changes and cvar_purechanges all you want,
470 if(cvar_changes == "")
471 cvar_changes = "// this server runs at default server settings\n";
473 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474 cvar_changes = strzone(cvar_changes);
475 if(cvar_purechanges == "")
476 cvar_purechanges = "// this server runs at default gameplay settings\n";
478 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479 cvar_purechanges = strzone(cvar_purechanges);
482 void detect_maptype()
491 o.x += random() * (world.maxs.x - world.mins.x);
492 o.y += random() * (world.maxs.y - world.mins.y);
493 o.z += random() * (world.maxs.z - world.mins.z);
495 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496 if(trace_fraction == 1)
501 for(i = 0; i < 64; i += 4)
503 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504 if(trace_fraction == 1)
506 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
515 float RandomSeed_Send(entity to, int sf)
517 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518 WriteShort(MSG_ENTITY, self.cnt);
521 void RandomSeed_Think()
523 self.cnt = bound(0, floor(random() * 65536), 65535);
524 self.nextthink = time + 5;
528 void RandomSeed_Spawn()
530 randomseed = spawn();
531 randomseed.think = RandomSeed_Think;
532 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
537 self.think(); // sets random seed and nextthink
541 void spawnfunc___init_dedicated_server(void)
543 // handler for _init/_init map (only for dedicated server initialization)
545 world_initialized = -1; // don't complain
547 cvar_string = cvar_string_normal;
548 cvar_set = cvar_set_normal;
550 remove = remove_unsafely;
554 e.think = GotoFirstMap;
555 e.nextthink = time; // this is usually 1 at this point
558 e.classname = "info_player_deathmatch"; // safeguard against player joining
560 self.classname = "worldspawn"; // safeguard against various stuff ;)
562 // needs to be done so early because of the constants they create
564 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
565 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
566 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
567 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
570 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
573 void Map_MarkAsRecent(string m);
574 float world_already_spawned;
576 void ClientInit_Spawn();
577 void WeaponStats_Init();
578 void WeaponStats_Shutdown();
579 void Physics_AddStats();
580 void spawnfunc_worldspawn (void)
586 cvar_string = cvar_string_normal;
587 cvar_set = cvar_set_normal;
589 if(world_already_spawned)
590 error("world already spawned - you may have EXACTLY ONE worldspawn!");
591 world_already_spawned = true;
593 remove = remove_safely; // during spawning, watch what you remove!
595 cvar_changes_init(); // do this very early now so it REALLY matches the server config
597 compressShortVector_init();
600 head = nextent(world);
605 head = nextent(head);
608 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
610 // needs to be done so early because of the constants they create
612 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
613 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
614 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
615 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
617 initialize_minigames();
619 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
621 TemporaryDB = db_create();
626 // 1 FLICKER (first variety)
627 lightstyle(1, "mmnmmommommnonmmonqnmmo");
629 // 2 SLOW STRONG PULSE
630 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
632 // 3 CANDLE (first variety)
633 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
636 lightstyle(4, "mamamamamama");
639 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
641 // 6 FLICKER (second variety)
642 lightstyle(6, "nmonqnmomnmomomno");
644 // 7 CANDLE (second variety)
645 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
647 // 8 CANDLE (third variety)
648 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
650 // 9 SLOW STROBE (fourth variety)
651 lightstyle(9, "aaaaaaaazzzzzzzz");
653 // 10 FLUORESCENT FLICKER
654 lightstyle(10, "mmamammmmammamamaaamammma");
656 // 11 SLOW PULSE NOT FADE TO BLACK
657 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
659 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
664 if(autocvar_g_campaign)
667 Map_MarkAsRecent(mapname);
669 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
671 precache_model ("null"); // we need this one before InitGameplayMode
677 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
678 if(bot_waypoints_for_items == 1)
679 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
680 bot_waypoints_for_items = 0;
684 WaypointSprite_Init();
686 GameLogInit(); // prepare everything
688 // changing the logic generating it is okay. But:
689 // it HAS to stay <= 64 chars
690 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
691 if(autocvar_sv_eventlog)
693 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
694 matchid = strzone(s);
696 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
697 s = ":gameinfo:mutators:LIST";
699 MUTATOR_CALLHOOK(BuildMutatorsString, s);
702 // simple, probably not good in the mutator system
703 if(autocvar_g_grappling_hook)
704 s = strcat(s, ":grappling_hook");
706 // initialiation stuff, not good in the mutator system
707 if(!autocvar_g_use_ammunition)
708 s = strcat(s, ":no_use_ammunition");
710 // initialiation stuff, not good in the mutator system
711 if(autocvar_g_pickup_items == 0)
712 s = strcat(s, ":no_pickup_items");
713 if(autocvar_g_pickup_items > 0)
714 s = strcat(s, ":pickup_items");
716 // initialiation stuff, not good in the mutator system
717 if(autocvar_g_weaponarena != "0")
718 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
720 // TODO to mutator system
721 if(autocvar_g_norecoil)
722 s = strcat(s, ":norecoil");
724 // TODO to mutator system
725 if(autocvar_g_powerups == 0)
726 s = strcat(s, ":no_powerups");
727 if(autocvar_g_powerups > 0)
728 s = strcat(s, ":powerups");
731 GameLogEcho(":gameinfo:end");
734 matchid = strzone(ftos(random()));
736 cvar_set("nextmap", "");
740 if(autocvar_g_campaign)
746 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
748 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
750 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
753 while((s = fgets(fd)))
755 l = tokenize_console(s);
760 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
761 print(" cdtrack ", argv(2), "\n");
763 else if(argv(0) == "fog")
765 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
766 print(" \"fog\" \"", s, "\"\n");
768 else if(argv(0) == "set")
770 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
771 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
773 else if(argv(0) != "//")
775 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
776 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
786 WepSet_AddStat_InMap();
787 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
788 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
789 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
790 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
791 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
794 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
795 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
796 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
797 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
798 addstat(STAT_FUEL, AS_INT, ammo_fuel);
799 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
800 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
801 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
802 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
803 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
804 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
805 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
806 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
807 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
808 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
810 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
811 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
813 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
815 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
818 addstat(STAT_FROZEN, AS_INT, frozen);
819 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
825 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
826 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
827 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
828 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
829 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
830 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
831 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
832 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
833 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
834 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
835 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
836 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
837 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
838 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
839 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
840 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
841 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
842 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
843 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
846 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
847 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
850 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
851 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
854 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
856 next_pingtime = time + 5;
860 // set up information replies for clients and server to use
861 maplist_reply = strzone(getmaplist());
862 lsmaps_reply = strzone(getlsmaps());
863 monsterlist_reply = strzone(getmonsterlist());
864 for(int i = 0; i < 10; ++i)
868 records_reply[i] = strzone(s);
870 ladder_reply = strzone(getladder());
871 rankings_reply = strzone(getrankings());
876 PingPLReport_Spawn();
880 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
882 // fill sv_curl_serverpackages from .serverpackage files
883 if(autocvar_sv_curl_serverpackages_auto)
886 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
887 for(int i = 0; i < n; ++i)
888 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
889 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
890 s = strcat(s, " ", argv(i));
891 fd = search_begin("*-serverpackage.txt", true, false);
894 j = search_getsize(fd);
895 for(int i = 0; i < j; ++i)
896 s = strcat(s, " ", search_getfilename(fd, i));
899 fd = search_begin("*.serverpackage", true, false);
902 j = search_getsize(fd);
903 for(int i = 0; i < j; ++i)
904 s = strcat(s, " ", search_getfilename(fd, i));
907 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
910 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
912 // physics/balance/config changes that count as mod
913 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
914 modname = cvar_string("g_mod_physics");
915 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
916 modname = cvar_string("g_mod_balance");
917 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
918 modname = cvar_string("g_mod_config");
919 // extra mutators that deserve to count as mod
920 MUTATOR_CALLHOOK(SetModname);
923 modname = strzone(modname);
925 WinningConditionHelper(); // set worldstatus
927 world_initialized = 1;
930 void spawnfunc_light (void)
932 //makestatic (self); // Who the f___ did that?
938 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
946 float Map_Count, Map_Current;
947 string Map_Current_Name;
949 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
950 float GetMaplistPosition()
956 idx = autocvar_g_maplist_index;
963 for(pos = 0; pos < Map_Count; ++pos)
967 // resume normal maplist rotation if current map is not in g_maplist
971 float MapHasRightSize(string map)
974 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
975 if(autocvar_g_maplist_check_waypoints)
977 dprint("checkwp "); dprint(map);
978 if(!fexists(strcat("maps/", map, ".waypoints")))
980 dprint(": no waypoints\n");
983 dprint(": has waypoints\n");
986 // open map size restriction file
987 dprint("opensize "); dprint(map);
988 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
991 float mapmin, mapmax;
993 mapmin = stof(fgets(fh));
994 mapmax = stof(fgets(fh));
996 if(player_count < mapmin)
998 dprint("not enough\n");
1001 if(player_count > mapmax)
1003 dprint("too many\n");
1006 dprint("right size\n");
1009 dprint(": not found\n");
1013 string Map_Filename(float position)
1015 return strcat("maps/", argv(position), ".bsp");
1018 string strwords(string s, float w)
1021 for(endpos = 0; w && endpos >= 0; --w)
1022 endpos = strstrofs(s, " ", endpos + 1);
1026 return substring(s, 0, endpos);
1029 float strhasword(string s, string w)
1031 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1034 void Map_MarkAsRecent(string m)
1036 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1039 float Map_IsRecent(string m)
1041 return strhasword(autocvar_g_maplist_mostrecent, m);
1044 float Map_Check(float position, float pass)
1048 map_next = argv(position);
1051 if(Map_IsRecent(map_next))
1054 filename = Map_Filename(position);
1055 if(MapInfo_CheckMap(map_next))
1059 if(MapHasRightSize(map_next))
1064 dprint( "Couldn't select '", filename, "'..\n" );
1069 void Map_Goto_SetStr(string nextmapname)
1071 if(getmapname_stored != "")
1072 strunzone(getmapname_stored);
1073 if(nextmapname == "")
1074 getmapname_stored = "";
1076 getmapname_stored = strzone(nextmapname);
1079 void Map_Goto_SetFloat(float position)
1081 cvar_set("g_maplist_index", ftos(position));
1082 Map_Goto_SetStr(argv(position));
1085 void Map_Goto(float reinit)
1087 MapInfo_LoadMap(getmapname_stored, reinit);
1090 // return codes of map selectors:
1091 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1092 // -2 = permanent failure
1093 float() MaplistMethod_Iterate = // usual method
1097 dprint("Trying MaplistMethod_Iterate\n");
1099 for(pass = 1; pass <= 2; ++pass)
1101 for(i = 1; i < Map_Count; ++i)
1104 mapindex = (i + Map_Current) % Map_Count;
1105 if(Map_Check(mapindex, pass))
1112 float() MaplistMethod_Repeat = // fallback method
1114 dprint("Trying MaplistMethod_Repeat\n");
1116 if(Map_Check(Map_Current, 2))
1121 float() MaplistMethod_Random = // random map selection
1125 dprint("Trying MaplistMethod_Random\n");
1129 for(i = 0; i <= imax; ++i)
1132 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1133 if(Map_Check(mapindex, 1))
1139 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1140 // the exponent sets a bias on the map selection:
1141 // the higher the exponent, the less likely "shortly repeated" same maps are
1143 float i, j, imax, insertpos;
1145 dprint("Trying MaplistMethod_Shuffle\n");
1149 for(i = 0; i <= imax; ++i)
1153 // now reinsert this at another position
1154 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1155 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1156 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1157 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1159 // insert the current map there
1161 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1162 newlist = strcat(newlist, " ", argv(j));
1163 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1164 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1165 newlist = strcat(newlist, " ", argv(j));
1166 newlist = substring(newlist, 1, strlen(newlist) - 1);
1167 cvar_set("g_maplist", newlist);
1168 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1170 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1171 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1172 if(Map_Check(Map_Current, 1))
1180 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1182 for (i = 0; i < Map_Count; ++i)
1183 if (Map_Check(i, 2))
1187 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1188 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1189 if(autocvar_g_maplist_shuffle)
1191 localcmd("\nmenu_cmd sync\n");
1192 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195 error("empty maplist, cannot select a new map");
1196 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1198 if(Map_Current_Name)
1199 strunzone(Map_Current_Name);
1200 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1201 // this may or may not be correct, but who cares, in the worst case a map
1202 // isn't chosen in the first pass that should have been
1213 if(autocvar_g_maplist_shuffle > 0)
1214 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1217 if(autocvar_g_maplist_selectrandom)
1218 nextMap = MaplistMethod_Random();
1221 nextMap = MaplistMethod_Iterate();
1224 nextMap = MaplistMethod_Repeat();
1228 Map_Goto_SetFloat(nextMap);
1229 return getmapname_stored;
1235 float DoNextMapOverride(float reinit)
1237 if(autocvar_g_campaign)
1239 CampaignPostIntermission();
1240 alreadychangedlevel = true;
1243 if(autocvar_quit_when_empty)
1245 if(player_count <= currentbots)
1248 alreadychangedlevel = true;
1252 if(autocvar_quit_and_redirect != "")
1254 redirection_target = strzone(autocvar_quit_and_redirect);
1255 alreadychangedlevel = true;
1258 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1260 localcmd("restart\n");
1261 alreadychangedlevel = true;
1264 if(autocvar_nextmap != "")
1267 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1268 cvar_set("nextmap",m);
1270 if(!m || gametypevote)
1272 if(autocvar_sv_vote_gametype)
1278 if(MapInfo_CheckMap(m))
1282 alreadychangedlevel = true;
1286 if(!reinit && autocvar_lastlevel)
1288 cvar_settemp_restore();
1289 localcmd("set lastlevel 0\ntogglemenu 1\n");
1290 alreadychangedlevel = true;
1296 void GotoNextMap(float reinit)
1301 if (alreadychangedlevel)
1303 alreadychangedlevel = true;
1307 nextMap = GetNextMap();
1309 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1318 When the player presses attack or jump, change to the next level
1321 .float autoscreenshot;
1322 void IntermissionThink()
1324 FixIntermissionClient(self);
1326 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1327 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1329 if( (server_screenshot || client_screenshot)
1330 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1332 self.autoscreenshot = -1;
1333 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1337 if (time < intermission_exittime)
1340 if(!mapvote_initialized)
1341 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1351 Returns the entity to view from
1355 entity FindIntermission()
1360 // look for info_intermission first
1361 spot = find (world, classname, "info_intermission");
1363 { // pick a random one
1367 spot = find (spot, classname, "info_intermission");
1369 spot = find (spot, classname, "info_intermission");
1375 // then look for the start position
1376 spot = find (world, classname, "info_player_start");
1380 // testinfo_player_start is only found in regioned levels
1381 spot = find (world, classname, "testplayerstart");
1385 // then look for the start position
1386 spot = find (world, classname, "info_player_deathmatch");
1390 //objerror ("FindIntermission: no spot");
1396 ===============================================================================
1400 ===============================================================================
1403 void DumpStats(float final)
1412 to_console = autocvar_sv_logscores_console;
1413 to_eventlog = autocvar_sv_eventlog;
1414 to_file = autocvar_sv_logscores_file;
1418 to_console = true; // always print printstats replies
1419 to_eventlog = false; // but never print them to the event log
1423 if(autocvar_sv_eventlog_console)
1424 to_console = false; // otherwise we get the output twice
1430 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1440 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1444 fputs(file, strcat(s, "\n"));
1447 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1453 fputs(file, strcat(s, "\n"));
1455 FOR_EACH_CLIENT(other)
1457 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1459 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1460 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1461 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1462 s = strcat(s, ftos(other.team), ":");
1464 s = strcat(s, "spectator:");
1467 print(s, other.netname, "\n");
1469 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1471 fputs(file, strcat(s, other.netname, "\n"));
1477 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1483 fputs(file, strcat(s, "\n"));
1485 for(i = 1; i < 16; ++i)
1487 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1488 s = strcat(s, ":", ftos(i));
1494 fputs(file, strcat(s, "\n"));
1501 GameLogEcho(":end");
1504 fputs(file, ":end\n");
1509 void FixIntermissionClient(entity e)
1512 if(!e.autoscreenshot) // initial call
1514 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1516 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1517 e.solid = SOLID_NOT;
1518 e.movetype = MOVETYPE_NONE;
1519 e.takedamage = DAMAGE_NO;
1522 e.weaponentity.effects = EF_NODRAW;
1523 if (e.weaponentity.weaponentity)
1524 e.weaponentity.weaponentity.effects = EF_NODRAW;
1526 if(IS_REAL_CLIENT(e))
1528 stuffcmd(e, "\nscr_printspeed 1000000\n");
1529 s = autocvar_sv_intermission_cdtrack;
1531 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1533 WriteByte(MSG_ONE, SVC_INTERMISSION);
1539 go to the next level for deathmatch
1540 only called if a time or frag limit has expired
1546 intermission_running = 1;
1548 // enforce a wait time before allowing changelevel
1549 if(player_count > 0)
1550 intermission_exittime = time + autocvar_sv_mapchange_delay;
1552 intermission_exittime = -1;
1555 WriteByte (MSG_ALL, SVC_CDTRACK);
1556 WriteByte (MSG_ALL, 3);
1557 WriteByte (MSG_ALL, 3);
1558 // done in FixIntermission
1561 //pos = FindIntermission ();
1568 PlayerStats_GameReport(true);
1569 WeaponStats_Shutdown();
1571 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1573 if(autocvar_sv_eventlog)
1574 GameLogEcho(":gameover");
1578 FOR_EACH_PLAYER(other) {
1579 FixIntermissionClient(other);
1581 bprint(other.netname, " ^7wins.\n");
1584 if(autocvar_g_campaign)
1585 CampaignPreIntermission();
1587 MUTATOR_CALLHOOK(MatchEnd);
1589 localcmd("\nsv_hook_gameend\n");
1596 Exit deathmatch games upon conditions
1599 void CheckRules_Player()
1601 if (gameover) // someone else quit the game already
1604 if(self.deadflag == DEAD_NO)
1605 self.play_time += frametime;
1607 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1608 // (div0: and that in CheckRules_World please)
1612 float InitiateSuddenDeath()
1614 // Check first whether normal overtimes could be added before initiating suddendeath mode
1615 // - for this timelimit_overtime needs to be >0 of course
1616 // - also check the winning condition calculated in the previous frame and only add normal overtime
1617 // again, if at the point at which timelimit would be extended again, still no winner was found
1618 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1620 return 1; // need to call InitiateOvertime later
1624 if(!checkrules_suddendeathend)
1626 if(autocvar_g_campaign)
1627 checkrules_suddendeathend = time; // no suddendeath in campaign
1629 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1630 if(g_race && !g_race_qualifying)
1631 race_StartCompleting();
1637 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1639 ++checkrules_overtimesadded;
1640 //add one more overtime by simply extending the timelimit
1642 tl = autocvar_timelimit;
1643 tl += autocvar_timelimit_overtime;
1644 cvar_set("timelimit", ftos(tl));
1646 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1649 float GetWinningCode(float fraglimitreached, float equality)
1651 if(autocvar_g_campaign == 1)
1652 if(fraglimitreached)
1659 if(fraglimitreached)
1660 return WINNING_STARTSUDDENDEATHOVERTIME;
1662 return WINNING_NEVER;
1664 if(fraglimitreached)
1670 // set the .winning flag for exactly those players with a given field value
1671 void SetWinners(.float field, float value)
1674 FOR_EACH_PLAYER(head)
1675 head.winning = (head.(field) == value);
1678 // set the .winning flag for those players with a given field value
1679 void AddWinners(.float field, float value)
1682 FOR_EACH_PLAYER(head)
1683 if (head.(field) == value)
1687 // clear the .winning flags
1688 void ClearWinners(void)
1691 FOR_EACH_PLAYER(head)
1695 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1696 // they win. Otherwise the defending team wins once the timelimit passes.
1697 void assault_new_round();
1698 float WinningCondition_Assault()
1702 WinningConditionHelper(); // set worldstatus
1704 status = WINNING_NO;
1705 // as the timelimit has not yet passed just assume the defending team will win
1706 if(assault_attacker_team == NUM_TEAM_1)
1708 SetWinners(team, NUM_TEAM_2);
1712 SetWinners(team, NUM_TEAM_1);
1716 ent = find(world, classname, "target_assault_roundend");
1719 if(ent.winning) // round end has been triggered by attacking team
1721 bprint("ASSAULT: round completed...\n");
1722 SetWinners(team, assault_attacker_team);
1724 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1726 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1728 status = WINNING_YES;
1735 assault_new_round();
1744 // LMS winning condition: game terminates if and only if there's at most one
1745 // one player who's living lives. Top two scores being equal cancels the time
1747 float WinningCondition_LMS()
1754 have_player = false;
1755 have_players = false;
1756 l = LMS_NewPlayerLives();
1758 head = find(world, classname, "player");
1761 head2 = find(head, classname, "player");
1763 have_players = true;
1767 // we have at least one player
1770 // two or more active players - continue with the game
1774 // exactly one player?
1777 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1781 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1787 // and assign him his first place
1788 PlayerScore_Add(head, SP_LMS_RANK, 1);
1795 // nobody is playing at all...
1798 // wait for players...
1802 // SNAFU (maybe a draw game?)
1804 dprint("No players, ending game.\n");
1809 // When we get here, we have at least two players who are actually LIVING,
1810 // now check if the top two players have equal score.
1811 WinningConditionHelper();
1814 if(WinningConditionHelper_winner)
1815 WinningConditionHelper_winner.winning = true;
1816 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1817 return WINNING_NEVER;
1819 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1823 void ShuffleMaplist()
1825 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1829 float WinningCondition_Scores(float limit, float leadlimit)
1833 // TODO make everything use THIS winning condition (except LMS)
1834 WinningConditionHelper();
1838 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1839 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1840 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1841 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1845 if(WinningConditionHelper_winner)
1846 WinningConditionHelper_winner.winning = 1;
1847 if(WinningConditionHelper_winnerteam >= 0)
1848 SetWinners(team, WinningConditionHelper_winnerteam);
1850 if(WinningConditionHelper_lowerisbetter)
1852 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1853 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1857 if(WinningConditionHelper_zeroisworst)
1858 leadlimit = 0; // not supported in this mode
1860 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1861 // these modes always score in increments of 1, thus this makes sense
1863 if(leaderfrags != WinningConditionHelper_topscore)
1865 leaderfrags = WinningConditionHelper_topscore;
1868 if (leaderfrags == limit - 1)
1869 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1870 else if (leaderfrags == limit - 2)
1871 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1872 else if (leaderfrags == limit - 3)
1873 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1877 limitreached = false;
1879 if(WinningConditionHelper_topscore >= limit)
1880 limitreached = true;
1883 float leadlimitreached;
1884 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1885 if(autocvar_leadlimit_and_fraglimit)
1886 limitreached = (limitreached && leadlimitreached);
1888 limitreached = (limitreached || leadlimitreached);
1892 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1894 return GetWinningCode(
1895 WinningConditionHelper_topscore && limitreached,
1896 WinningConditionHelper_equality
1900 float WinningCondition_Race(float fraglimit)
1911 if(p.race_completed)
1916 wc = WinningCondition_Scores(fraglimit, 0);
1918 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1919 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1920 // do NOT support equality when the laps are all raced!
1921 return WINNING_STARTSUDDENDEATHOVERTIME;
1923 return WINNING_NEVER;
1926 float WinningCondition_QualifyingThenRace(float limit)
1929 wc = WinningCondition_Scores(limit, 0);
1931 // NEVER initiate overtime
1932 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1940 float WinningCondition_RanOutOfSpawns()
1944 if(have_team_spawns <= 0)
1947 if(!autocvar_g_spawn_useallspawns)
1950 if(!some_spawn_has_been_used)
1953 team1_score = team2_score = team3_score = team4_score = 0;
1955 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1957 if(head.team == NUM_TEAM_1)
1959 else if(head.team == NUM_TEAM_2)
1961 else if(head.team == NUM_TEAM_3)
1963 else if(head.team == NUM_TEAM_4)
1967 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1969 if(head.team == NUM_TEAM_1)
1971 else if(head.team == NUM_TEAM_2)
1973 else if(head.team == NUM_TEAM_3)
1975 else if(head.team == NUM_TEAM_4)
1980 if(team1_score + team2_score + team3_score + team4_score == 0)
1982 checkrules_equality = true;
1985 else if(team1_score + team2_score + team3_score + team4_score == 1)
1990 else if(team2_score)
1992 else if(team3_score)
1994 else // if(team4_score)
1996 CheckAllowedTeams(world);
1997 for(i = 0; i < MAX_TEAMSCORE; ++i)
1999 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2000 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2001 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2002 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2005 AddWinners(team, t);
2016 Exit deathmatch games upon conditions
2019 void CheckRules_World()
2030 if (gameover) // someone else quit the game already
2032 if(player_count == 0) // Nobody there? Then let's go to the next map
2034 // this will actually check the player count in the next frame
2035 // again, but this shouldn't hurt
2039 timelimit = autocvar_timelimit * 60;
2040 fraglimit = autocvar_fraglimit;
2041 leadlimit = autocvar_leadlimit;
2043 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2046 timelimit = 0; // timelimit is not made for warmup
2048 fraglimit = 0; // no fraglimit for now
2049 leadlimit = 0; // no leadlimit for now
2054 timelimit += game_starttime;
2056 else if (timelimit < 0)
2066 if(timelimit > game_starttime)
2067 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2069 game_completion_ratio = 0;
2071 if(checkrules_suddendeathend)
2073 if(!checkrules_suddendeathwarning)
2075 checkrules_suddendeathwarning = true;
2076 if(g_race && !g_race_qualifying)
2077 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2079 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2084 if (timelimit && time >= timelimit)
2086 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2089 float playerswithlaps;
2092 totalplayers = playerswithlaps = readyplayers = 0;
2093 FOR_EACH_PLAYER(head)
2096 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2102 // at least 2 of the players have completed a lap: start the RACE
2103 // otherwise, the players should end the qualifying on their own
2104 if(readyplayers || playerswithlaps >= 2)
2106 checkrules_suddendeathend = 0;
2107 ReadyRestart(); // go to race
2111 wantovertime |= InitiateSuddenDeath();
2114 wantovertime |= InitiateSuddenDeath();
2118 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2124 float checkrules_status;
2125 checkrules_status = WinningCondition_RanOutOfSpawns();
2126 if(checkrules_status == WINNING_YES)
2128 bprint("Hey! Someone ran out of spawns!\n");
2130 else if(g_race && !g_race_qualifying && timelimit >= 0)
2132 checkrules_status = WinningCondition_Race(fraglimit);
2133 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2135 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2137 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2138 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2142 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2146 checkrules_status = WinningCondition_LMS();
2150 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2151 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2154 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2156 checkrules_status = WINNING_NEVER;
2157 checkrules_overtimesadded = -1;
2158 wantovertime |= InitiateSuddenDeath();
2161 if(checkrules_status == WINNING_NEVER)
2162 // equality cases! Nobody wins if the overtime ends in a draw.
2167 if(checkrules_status == WINNING_NEVER)
2170 checkrules_status = WINNING_YES;
2173 if(checkrules_suddendeathend)
2174 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2175 checkrules_status = WINNING_YES;
2177 if(checkrules_status == WINNING_YES)
2179 //print("WINNING\n");
2184 string GotoMap(string m)
2186 m = GameTypeVote_MapInfo_FixName(m);
2188 return "The map you suggested is not available on this server.";
2189 if (!autocvar_sv_vote_gametype)
2190 if(!MapInfo_CheckMap(m))
2191 return "The map you suggested does not support the current game mode.";
2192 cvar_set("nextmap", m);
2193 cvar_set("timelimit", "-1");
2194 if(mapvote_initialized || alreadychangedlevel)
2196 if(DoNextMapOverride(0))
2197 return "Map switch initiated.";
2199 return "Hm... no. For some reason I like THIS map more.";
2202 return "Map switch will happen after scoreboard.";
2208 anticheat_endframe();
2211 FOR_EACH_REALCLIENT(self)
2213 entity e = IS_SPEC(self) ? self.enemy : self;
2215 self.typehit_time = time;
2216 else if(e.damage_dealt)
2218 self.hit_time = time;
2219 self.damage_dealt_total += ceil(e.damage_dealt);
2222 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2223 // add 1 frametime because after this, engine SV_Physics
2224 // increases time by a frametime and then networks the frame
2225 // add another frametime because client shows everything with
2226 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2228 FOR_EACH_CLIENT(self)
2230 self.typehitsound = false;
2231 self.damage_dealt = 0;
2232 antilag_record(self, altime);
2234 FOR_EACH_MONSTER(self)
2235 antilag_record(self, altime);
2241 * returns true if redirecting
2243 float redirection_timeout;
2244 float redirection_nextthink;
2245 float RedirectionThink()
2247 float clients_found;
2249 if(redirection_target == "")
2252 if(!redirection_timeout)
2254 cvar_set("sv_public", "-2");
2255 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2256 if(redirection_target == "self")
2257 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2259 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2262 if(time < redirection_nextthink)
2265 redirection_nextthink = time + 1;
2268 FOR_EACH_REALCLIENT(self)
2271 print("Redirecting: sending connect command to ", self.netname, "\n");
2272 if(redirection_target == "self")
2273 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2275 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2279 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2281 if(time > redirection_timeout || clients_found == 0)
2282 localcmd("\nwait; wait; wait; quit\n");
2287 void TargetMusic_RestoreGame();
2290 // Loaded from a save game
2291 // some things then break, so let's work around them...
2293 // Progs DB (capture records)
2294 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2298 MapInfo_Enumerate();
2299 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2302 TargetMusic_RestoreGame();
2309 if(world_initialized > 0)
2311 world_initialized = 0;
2312 print("Saving persistent data...\n");
2315 // playerstats with unfinished match
2316 PlayerStats_GameReport(false);
2318 if(!cheatcount_total)
2320 if(autocvar_sv_db_saveasdump)
2321 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2323 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2325 if(autocvar_developer)
2327 if(autocvar_sv_db_saveasdump)
2328 db_dump(TemporaryDB, "server-temp.db");
2330 db_save(TemporaryDB, "server-temp.db");
2332 CheatShutdown(); // must be after cheatcount check
2333 db_close(ServerProgsDB);
2334 db_close(TemporaryDB);
2336 // tell the bot system the game is ending now
2339 WeaponStats_Shutdown();
2342 else if(world_initialized == 0)
2344 print("NOTE: crashed before even initializing the world, not saving persistent data\n");