1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = (self.cnt + 1) % maxclients;
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
63 void SetDefaultAlpha()
65 if(autocvar_g_running_guns)
67 default_player_alpha = -1;
68 default_weapon_alpha = +1;
72 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73 default_weapon_alpha = default_player_alpha;
77 default_player_alpha = autocvar_g_player_alpha;
78 if(default_player_alpha == 0)
79 default_player_alpha = 1;
80 default_weapon_alpha = default_player_alpha;
89 // cvar_set("_sv_init", "0");
90 // we do NOT set this to 0 any more, so someone "accidentally" changing
91 // to this "init" map on a dedicated server will cause no permanent
93 if(autocvar_g_maplist_shuffle)
95 n = tokenizebyseparator(autocvar_g_maplist, " ");
96 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
99 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
101 if(!DoNextMapOverride(1))
109 self.nextthink = time;
113 self.nextthink = time + 1;
114 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
118 void cvar_changes_init()
122 float n, i, adding, pureadding;
125 strunzone(cvar_changes);
126 cvar_changes = string_null;
128 strunzone(cvar_purechanges);
129 cvar_purechanges = string_null;
130 cvar_purechanges_count = 0;
133 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
139 for(i = 0; i < n; ++i)
141 k = bufstr_get(h, i);
143 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
144 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
145 #define BADCVAR(p) if(k == p) continue
147 // general excludes and namespaces for server admin used cvars
148 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
152 BADPREFIX("cvar_check_");
154 BADCVAR("g_configversion");
155 BADCVAR("g_maplist_index");
156 BADCVAR("halflifebsp");
157 BADPREFIX("sv_world");
163 BADPREFIX("scoreboard_");
164 BADPREFIX("g_campaign");
165 BADPREFIX("g_waypointsprite_");
171 BADPREFIX("net_slist_");
177 BADPREFIX("sensitivity");
178 BADPREFIX("userbind");
181 BADPREFIX("crosshair");
182 BADCVAR("mod_q3bsp_lightmapmergepower");
183 BADCVAR("mod_q3bsp_nolightmaps");
185 BADCVAR("mastervolume");
187 BADCVAR("bgmvolume");
190 BADCVAR("developer");
191 BADCVAR("log_dest_udp");
192 BADCVAR("net_address");
193 BADCVAR("net_address_ipv6");
195 BADCVAR("savedgamecfg");
196 BADCVAR("serverconfig");
197 BADCVAR("sv_autoscreenshot");
198 BADCVAR("sv_heartbeatperiod");
199 BADCVAR("sv_vote_master_password");
200 BADCVAR("sys_colortranslation");
201 BADCVAR("sys_specialcharactertranslation");
202 BADCVAR("timeformat");
203 BADCVAR("timestamps");
204 BADPREFIX("developer_");
206 BADPREFIX("g_banned_list");
207 BADPREFIX("g_chat_flood_");
208 BADPREFIX("g_ghost_items");
209 BADPREFIX("g_playerstats_");
210 BADPREFIX("g_respawn_ghosts");
211 BADPREFIX("g_voice_flood_");
212 BADPREFIX("log_file");
214 BADPREFIX("sv_allowdownloads");
215 BADPREFIX("sv_autodemo");
216 BADPREFIX("sv_curl_");
217 BADPREFIX("sv_eventlog");
218 BADPREFIX("sv_logscores_");
219 BADPREFIX("sv_master");
220 BADPREFIX("sv_weaponstats_");
221 BADPREFIX("sv_waypointsprite_");
222 BADCVAR("rescan_pending");
224 // these can contain player IDs, so better hide
225 BADPREFIX("g_forced_team_");
228 BADCVAR("fraglimit");
229 BADCVAR("g_assault");
231 BADCVAR("g_ca_teams");
235 BADCVAR("g_domination");
236 BADCVAR("g_domination_default_teams");
237 BADCVAR("g_freezetag");
238 BADCVAR("g_freezetag_teams");
239 BADCVAR("g_keepaway");
240 BADCVAR("g_keyhunt");
241 BADCVAR("g_keyhunt_teams");
243 BADCVAR("g_nexball");
244 BADCVAR("g_onslaught");
246 BADCVAR("g_race_qualifying_timelimit");
248 BADCVAR("g_tdm_teams");
249 BADCVAR("leadlimit");
252 BADCVAR("timelimit");
256 BADCVAR("g_maplist");
257 BADCVAR("g_maplist_mostrecent");
261 d = cvar_defstring(k);
267 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
268 if(strlen(cvar_changes) > 16384)
270 cvar_changes = "// too many settings have been changed to show them here\n";
275 // now check if the changes are actually gameplay relevant
277 // does nothing visible
278 BADCVAR("captureleadlimit_override");
279 BADCVAR("g_balance_kill_delay");
280 BADCVAR("g_ca_point_leadlimit");
281 BADCVAR("g_ctf_captimerecord_always");
282 BADCVAR("g_ctf_flag_glowtrails");
283 BADCVAR("g_ctf_flag_pickup_verbosename");
284 BADCVAR("g_domination_point_leadlimit");
285 BADCVAR("g_forced_respawn");
286 BADCVAR("g_keyhunt_point_leadlimit");
288 BADCVAR("g_nexball_goalleadlimit");
289 BADCVAR("leadlimit_and_fraglimit");
290 BADCVAR("leadlimit_override");
292 BADCVAR("sv_allow_fullbright");
293 BADCVAR("sv_checkforpacketsduringsleep");
294 BADCVAR("sv_fraginfo");
295 BADCVAR("sv_timeout");
296 BADPREFIX("sv_timeout_");
297 BADPREFIX("crypto_");
298 BADPREFIX("g_chat_");
299 BADPREFIX("g_ctf_captimerecord_");
300 BADPREFIX("g_maplist_votable_");
304 BADPREFIX("sv_cullentities_");
305 BADPREFIX("sv_fraginfo_");
306 BADPREFIX("sv_maxidle_");
307 BADPREFIX("sv_vote_");
308 BADPREFIX("timelimit_");
309 BADCVAR("gameversion");
310 BADPREFIX("gameversion_");
311 BADCVAR("sv_namechangetimer");
313 // allowed changes to server admins (please sync this to server.cfg)
317 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
319 // yes, this does contain some redundant stuff, don't really care
320 BADCVAR("bot_config_file");
321 BADCVAR("bot_number");
322 BADCVAR("bot_prefix");
323 BADCVAR("bot_suffix");
324 BADCVAR("capturelimit_override");
325 BADCVAR("fraglimit_override");
327 BADCVAR("g_antilag");
328 BADCVAR("g_balance_teams");
329 BADCVAR("g_balance_teams_prevent_imbalance");
330 BADCVAR("g_balance_teams_scorefactor");
331 BADCVAR("g_ban_sync_trusted_servers");
332 BADCVAR("g_ban_sync_uri");
333 BADCVAR("g_ca_teams_override");
334 BADCVAR("g_ctf_ignore_frags");
335 BADCVAR("g_domination_point_limit");
336 BADCVAR("g_freezetag_teams_override");
337 BADCVAR("g_friendlyfire");
338 BADCVAR("g_fullbrightitems");
339 BADCVAR("g_fullbrightplayers");
340 BADCVAR("g_keyhunt_point_limit");
341 BADCVAR("g_keyhunt_teams_override");
342 BADCVAR("g_lms_lives_override");
343 BADCVAR("g_maplist");
344 BADCVAR("g_maplist_check_waypoints");
345 BADCVAR("g_maplist_mostrecent_count");
346 BADCVAR("g_maplist_shuffle");
347 BADCVAR("g_maplist_votable");
348 BADCVAR("g_maplist_votable_abstain");
349 BADCVAR("g_maplist_votable_nodetail");
350 BADCVAR("g_maplist_votable_suggestions");
351 BADCVAR("g_maxplayers");
352 BADCVAR("g_mirrordamage");
353 BADCVAR("g_nexball_goallimit");
354 BADCVAR("g_powerups");
355 BADCVAR("g_start_delay");
357 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
360 BADCVAR("maxplayers");
361 BADCVAR("minplayers");
362 BADCVAR("net_address");
364 BADCVAR("rcon_password");
365 BADCVAR("rcon_restricted_commands");
366 BADCVAR("rcon_restricted_password");
368 BADCVAR("sv_adminnick");
369 BADCVAR("sv_autoscreenshot");
370 BADCVAR("sv_autotaunt");
371 BADCVAR("sv_curl_defaulturl");
372 BADCVAR("sv_defaultcharacter");
373 BADCVAR("sv_defaultplayercolors");
374 BADCVAR("sv_defaultplayermodel");
375 BADCVAR("sv_defaultplayerskin");
376 BADCVAR("sv_maxidle");
377 BADCVAR("sv_maxrate");
379 BADCVAR("sv_public");
380 BADCVAR("sv_ready_restart");
381 BADCVAR("sv_status_privacy");
383 BADCVAR("sv_vote_call");
384 BADCVAR("sv_vote_commands");
385 BADCVAR("sv_vote_majority_factor");
386 BADCVAR("sv_vote_master");
387 BADCVAR("sv_vote_master_commands");
388 BADCVAR("sv_vote_master_password");
389 BADCVAR("sv_vote_simple_majority_factor");
390 BADCVAR("teamplay_mode");
391 BADCVAR("timelimit_override");
392 BADCVAR("g_spawnshieldtime");
393 BADPREFIX("g_warmup_");
394 BADPREFIX("sv_ready_restart_");
396 // mutators that announce themselves properly to the server browser
397 BADCVAR("g_instagib");
398 BADCVAR("g_new_toys");
400 BADCVAR("g_grappling_hook");
401 BADCVAR("g_jetpack");
408 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
409 if(strlen(cvar_purechanges) > 16384)
411 cvar_purechanges = "// too many settings have been changed to show them here\n";
415 ++cvar_purechanges_count;
416 // WARNING: this variable is used for the server list
417 // NEVER dare to skip this code!
418 // Hacks to intentionally appearing as "pure server" even though you DO have
419 // modified settings may be punished by removal from the server list.
420 // You can do to the variables cvar_changes and cvar_purechanges all you want,
424 if(cvar_changes == "")
425 cvar_changes = "// this server runs at default server settings\n";
427 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
428 cvar_changes = strzone(cvar_changes);
429 if(cvar_purechanges == "")
430 cvar_purechanges = "// this server runs at default gameplay settings\n";
432 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
433 cvar_purechanges = strzone(cvar_purechanges);
436 void detect_maptype()
445 o_x += random() * (world.maxs_x - world.mins_x);
446 o_y += random() * (world.maxs_y - world.mins_y);
447 o_z += random() * (world.maxs_z - world.mins_z);
449 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
450 if(trace_fraction == 1)
455 for(i = 0; i < 64; i += 4)
457 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
458 if(trace_fraction == 1)
460 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
469 float RandomSeed_Send(entity to, float sf)
471 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
472 WriteShort(MSG_ENTITY, self.cnt);
475 void RandomSeed_Think()
477 self.cnt = bound(0, floor(random() * 65536), 65535);
478 self.nextthink = time + 5;
482 void RandomSeed_Spawn()
484 randomseed = spawn();
485 randomseed.think = RandomSeed_Think;
486 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
491 self.think(); // sets random seed and nextthink
495 void spawnfunc___init_dedicated_server(void)
497 // handler for _init/_init map (only for dedicated server initialization)
499 world_initialized = -1; // don't complain
501 cvar_string = cvar_string_normal;
502 cvar_set = cvar_set_normal;
504 remove = remove_unsafely;
508 e.think = GotoFirstMap;
509 e.nextthink = time; // this is usually 1 at this point
512 e.classname = "info_player_deathmatch"; // safeguard against player joining
514 self.classname = "worldspawn"; // safeguard against various stuff ;)
516 // needs to be done so early because of the constants they create
517 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
518 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
519 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
520 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
521 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
522 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
525 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
528 void Map_MarkAsRecent(string m);
529 float world_already_spawned;
531 void ClientInit_Spawn();
532 void WeaponStats_Init();
533 void WeaponStats_Shutdown();
534 void spawnfunc_worldspawn (void)
536 float fd, l, i, j, n;
540 cvar_string = cvar_string_normal;
541 cvar_set = cvar_set_normal;
543 if(world_already_spawned)
544 error("world already spawned - you may have EXACTLY ONE worldspawn!");
545 world_already_spawned = TRUE;
547 remove = remove_safely; // during spawning, watch what you remove!
549 cvar_changes_init(); // do this very early now so it REALLY matches the server config
551 compressShortVector_init();
554 head = nextent(world);
559 head = nextent(head);
562 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
564 // needs to be done so early because of the constants they create
565 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
566 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
567 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
568 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
569 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
570 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
572 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
574 TemporaryDB = db_create();
579 // 1 FLICKER (first variety)
580 lightstyle(1, "mmnmmommommnonmmonqnmmo");
582 // 2 SLOW STRONG PULSE
583 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
585 // 3 CANDLE (first variety)
586 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
589 lightstyle(4, "mamamamamama");
592 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
594 // 6 FLICKER (second variety)
595 lightstyle(6, "nmonqnmomnmomomno");
597 // 7 CANDLE (second variety)
598 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
600 // 8 CANDLE (third variety)
601 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
603 // 9 SLOW STROBE (fourth variety)
604 lightstyle(9, "aaaaaaaazzzzzzzz");
606 // 10 FLUORESCENT FLICKER
607 lightstyle(10, "mmamammmmammamamaaamammma");
609 // 11 SLOW PULSE NOT FADE TO BLACK
610 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
612 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
617 if(autocvar_g_campaign)
620 Map_MarkAsRecent(mapname);
622 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
624 precache_model ("null"); // we need this one before InitGameplayMode
630 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
631 if(bot_waypoints_for_items == 1)
632 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
633 bot_waypoints_for_items = 0;
637 WaypointSprite_Init();
639 GameLogInit(); // prepare everything
641 // changing the logic generating it is okay. But:
642 // it HAS to stay <= 64 chars
643 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
644 if(autocvar_sv_eventlog)
646 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
647 matchid = strzone(s);
649 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
650 s = ":gameinfo:mutators:LIST";
653 MUTATOR_CALLHOOK(BuildMutatorsString);
656 // simple, probably not good in the mutator system
657 if(autocvar_g_grappling_hook)
658 s = strcat(s, ":grappling_hook");
660 // initialiation stuff, not good in the mutator system
661 if(!autocvar_g_use_ammunition)
662 s = strcat(s, ":no_use_ammunition");
664 // initialiation stuff, not good in the mutator system
665 if(autocvar_g_pickup_items == 0)
666 s = strcat(s, ":no_pickup_items");
667 if(autocvar_g_pickup_items > 0)
668 s = strcat(s, ":pickup_items");
670 // initialiation stuff, not good in the mutator system
671 if(autocvar_g_weaponarena != "0")
672 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
674 // TODO to mutator system
675 if(autocvar_g_norecoil)
676 s = strcat(s, ":norecoil");
678 // TODO to mutator system
679 if(autocvar_g_powerups == 0)
680 s = strcat(s, ":no_powerups");
681 if(autocvar_g_powerups > 0)
682 s = strcat(s, ":powerups");
685 GameLogEcho(":gameinfo:end");
688 matchid = strzone(ftos(random()));
690 cvar_set("nextmap", "");
694 if(autocvar_g_campaign)
700 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
702 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
704 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
707 while((s = fgets(fd)))
709 l = tokenize_console(s);
714 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
715 print(" cdtrack ", argv(2), "\n");
717 else if(argv(0) == "fog")
719 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
720 print(" \"fog\" \"", s, "\"\n");
722 else if(argv(0) == "set")
724 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
725 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
727 else if(argv(0) != "//")
729 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
730 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
740 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
741 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
742 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
743 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
744 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
747 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
748 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
749 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
750 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
751 addstat(STAT_FUEL, AS_INT, ammo_fuel);
752 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
753 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
754 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
755 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
756 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
757 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
758 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
759 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
760 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
761 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
763 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
764 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
766 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
768 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
771 addstat(STAT_FROZEN, AS_INT, frozen);
772 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
774 // g_movementspeed hack
775 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
776 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
777 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
778 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
781 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
782 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
785 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
786 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
789 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
791 next_pingtime = time + 5;
795 // set up information replies for clients and server to use
796 maplist_reply = strzone(getmaplist());
797 lsmaps_reply = strzone(getlsmaps());
798 monsterlist_reply = strzone(getmonsterlist());
799 for(i = 0; i < 10; ++i)
803 records_reply[i] = strzone(s);
805 ladder_reply = strzone(getladder());
806 rankings_reply = strzone(getrankings());
811 PingPLReport_Spawn();
815 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
817 // fill sv_curl_serverpackages from .serverpackage files
818 if(autocvar_sv_curl_serverpackages_auto)
821 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
822 for(i = 0; i < n; ++i)
823 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
824 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
825 s = strcat(s, " ", argv(i));
826 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
829 j = search_getsize(fd);
830 for(i = 0; i < j; ++i)
831 s = strcat(s, " ", search_getfilename(fd, i));
834 fd = search_begin("*.serverpackage", TRUE, FALSE);
837 j = search_getsize(fd);
838 for(i = 0; i < j; ++i)
839 s = strcat(s, " ", search_getfilename(fd, i));
842 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
845 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
847 // physics/balance/config changes that count as mod
848 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
849 modname = cvar_string("g_mod_physics");
850 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
851 modname = cvar_string("g_mod_balance");
852 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
853 modname = cvar_string("g_mod_config");
854 // extra mutators that deserve to count as mod
855 MUTATOR_CALLHOOK(SetModname);
858 modname = strzone(modname);
860 WinningConditionHelper(); // set worldstatus
862 world_initialized = 1;
865 void spawnfunc_light (void)
867 //makestatic (self); // Who the f___ did that?
873 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
881 float Map_Count, Map_Current;
882 string Map_Current_Name;
884 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
885 float GetMaplistPosition()
891 idx = autocvar_g_maplist_index;
898 for(pos = 0; pos < Map_Count; ++pos)
902 // resume normal maplist rotation if current map is not in g_maplist
906 float MapHasRightSize(string map)
909 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
910 if(autocvar_g_maplist_check_waypoints)
912 dprint("checkwp "); dprint(map);
913 if(!fexists(strcat("maps/", map, ".waypoints")))
915 dprint(": no waypoints\n");
918 dprint(": has waypoints\n");
921 // open map size restriction file
922 dprint("opensize "); dprint(map);
923 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
926 float mapmin, mapmax;
928 mapmin = stof(fgets(fh));
929 mapmax = stof(fgets(fh));
931 if(player_count < mapmin)
933 dprint("not enough\n");
936 if(player_count > mapmax)
938 dprint("too many\n");
941 dprint("right size\n");
944 dprint(": not found\n");
948 string Map_Filename(float position)
950 return strcat("maps/", argv(position), ".bsp");
953 string strwords(string s, float w)
956 for(endpos = 0; w && endpos >= 0; --w)
957 endpos = strstrofs(s, " ", endpos + 1);
961 return substring(s, 0, endpos);
964 float strhasword(string s, string w)
966 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
969 void Map_MarkAsRecent(string m)
971 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
974 float Map_IsRecent(string m)
976 return strhasword(autocvar_g_maplist_mostrecent, m);
979 float Map_Check(float position, float pass)
983 map_next = argv(position);
986 if(Map_IsRecent(map_next))
989 filename = Map_Filename(position);
990 if(MapInfo_CheckMap(map_next))
994 if(MapHasRightSize(map_next))
999 dprint( "Couldn't select '", filename, "'..\n" );
1004 void Map_Goto_SetStr(string nextmapname)
1006 if(getmapname_stored != "")
1007 strunzone(getmapname_stored);
1008 if(nextmapname == "")
1009 getmapname_stored = "";
1011 getmapname_stored = strzone(nextmapname);
1014 void Map_Goto_SetFloat(float position)
1016 cvar_set("g_maplist_index", ftos(position));
1017 Map_Goto_SetStr(argv(position));
1020 void Map_Goto(float reinit)
1022 MapInfo_LoadMap(getmapname_stored, reinit);
1025 // return codes of map selectors:
1026 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1027 // -2 = permanent failure
1028 float() MaplistMethod_Iterate = // usual method
1032 dprint("Trying MaplistMethod_Iterate\n");
1034 for(pass = 1; pass <= 2; ++pass)
1036 for(i = 1; i < Map_Count; ++i)
1039 mapindex = (i + Map_Current) % Map_Count;
1040 if(Map_Check(mapindex, pass))
1047 float() MaplistMethod_Repeat = // fallback method
1049 dprint("Trying MaplistMethod_Repeat\n");
1051 if(Map_Check(Map_Current, 2))
1056 float() MaplistMethod_Random = // random map selection
1060 dprint("Trying MaplistMethod_Random\n");
1064 for(i = 0; i <= imax; ++i)
1067 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1068 if(Map_Check(mapindex, 1))
1074 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1075 // the exponent sets a bias on the map selection:
1076 // the higher the exponent, the less likely "shortly repeated" same maps are
1078 float i, j, imax, insertpos;
1080 dprint("Trying MaplistMethod_Shuffle\n");
1084 for(i = 0; i <= imax; ++i)
1088 // now reinsert this at another position
1089 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1090 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1091 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1092 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1094 // insert the current map there
1096 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1097 newlist = strcat(newlist, " ", argv(j));
1098 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1099 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1100 newlist = strcat(newlist, " ", argv(j));
1101 newlist = substring(newlist, 1, strlen(newlist) - 1);
1102 cvar_set("g_maplist", newlist);
1103 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1105 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1106 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1107 if(Map_Check(Map_Current, 1))
1115 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1117 for (i = 0; i < Map_Count; ++i)
1118 if (Map_Check(i, 2))
1122 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1123 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1124 if(autocvar_g_maplist_shuffle)
1126 localcmd("\nmenu_cmd sync\n");
1127 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1130 error("empty maplist, cannot select a new map");
1131 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1133 if(Map_Current_Name)
1134 strunzone(Map_Current_Name);
1135 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1136 // this may or may not be correct, but who cares, in the worst case a map
1137 // isn't chosen in the first pass that should have been
1148 if(autocvar_g_maplist_shuffle > 0)
1149 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1152 if(autocvar_g_maplist_selectrandom)
1153 nextMap = MaplistMethod_Random();
1156 nextMap = MaplistMethod_Iterate();
1159 nextMap = MaplistMethod_Repeat();
1163 Map_Goto_SetFloat(nextMap);
1164 return getmapname_stored;
1170 float DoNextMapOverride(float reinit)
1172 if(autocvar_g_campaign)
1174 CampaignPostIntermission();
1175 alreadychangedlevel = TRUE;
1178 if(autocvar_quit_when_empty)
1180 if(player_count <= currentbots)
1183 alreadychangedlevel = TRUE;
1187 if(autocvar_quit_and_redirect != "")
1189 redirection_target = strzone(autocvar_quit_and_redirect);
1190 alreadychangedlevel = TRUE;
1193 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1195 localcmd("restart\n");
1196 alreadychangedlevel = TRUE;
1199 if(autocvar_nextmap != "")
1202 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1203 cvar_set("nextmap",m);
1205 if(!m || gametypevote)
1207 if(autocvar_sv_vote_gametype)
1213 if(MapInfo_CheckMap(m))
1217 alreadychangedlevel = TRUE;
1221 if(!reinit && autocvar_lastlevel)
1223 cvar_settemp_restore();
1224 localcmd("set lastlevel 0\ntogglemenu 1\n");
1225 alreadychangedlevel = TRUE;
1231 void GotoNextMap(float reinit)
1236 if (alreadychangedlevel)
1238 alreadychangedlevel = TRUE;
1242 nextMap = GetNextMap();
1244 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1253 When the player presses attack or jump, change to the next level
1256 .float autoscreenshot;
1257 void IntermissionThink()
1259 FixIntermissionClient(self);
1261 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1262 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1264 if( (server_screenshot || client_screenshot)
1265 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1267 self.autoscreenshot = -1;
1268 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1272 if (time < intermission_exittime)
1275 if(!mapvote_initialized)
1276 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1286 Returns the entity to view from
1290 entity FindIntermission()
1295 // look for info_intermission first
1296 spot = find (world, classname, "info_intermission");
1298 { // pick a random one
1302 spot = find (spot, classname, "info_intermission");
1304 spot = find (spot, classname, "info_intermission");
1310 // then look for the start position
1311 spot = find (world, classname, "info_player_start");
1315 // testinfo_player_start is only found in regioned levels
1316 spot = find (world, classname, "testplayerstart");
1320 // then look for the start position
1321 spot = find (world, classname, "info_player_deathmatch");
1325 //objerror ("FindIntermission: no spot");
1331 ===============================================================================
1335 ===============================================================================
1338 void DumpStats(float final)
1347 to_console = autocvar_sv_logscores_console;
1348 to_eventlog = autocvar_sv_eventlog;
1349 to_file = autocvar_sv_logscores_file;
1353 to_console = TRUE; // always print printstats replies
1354 to_eventlog = FALSE; // but never print them to the event log
1358 if(autocvar_sv_eventlog_console)
1359 to_console = FALSE; // otherwise we get the output twice
1365 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1375 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1379 fputs(file, strcat(s, "\n"));
1382 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1388 fputs(file, strcat(s, "\n"));
1390 FOR_EACH_CLIENT(other)
1392 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1394 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1395 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1396 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1397 s = strcat(s, ftos(other.team), ":");
1399 s = strcat(s, "spectator:");
1402 print(s, other.netname, "\n");
1404 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1406 fputs(file, strcat(s, other.netname, "\n"));
1412 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1418 fputs(file, strcat(s, "\n"));
1420 for(i = 1; i < 16; ++i)
1422 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1423 s = strcat(s, ":", ftos(i));
1429 fputs(file, strcat(s, "\n"));
1436 GameLogEcho(":end");
1439 fputs(file, ":end\n");
1444 void FixIntermissionClient(entity e)
1447 if(!e.autoscreenshot) // initial call
1449 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1451 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1452 e.solid = SOLID_NOT;
1453 e.movetype = MOVETYPE_NONE;
1454 e.takedamage = DAMAGE_NO;
1457 e.weaponentity.effects = EF_NODRAW;
1458 if (e.weaponentity.weaponentity)
1459 e.weaponentity.weaponentity.effects = EF_NODRAW;
1461 if(IS_REAL_CLIENT(e))
1463 stuffcmd(e, "\nscr_printspeed 1000000\n");
1464 s = autocvar_sv_intermission_cdtrack;
1466 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1468 WriteByte(MSG_ONE, SVC_INTERMISSION);
1474 go to the next level for deathmatch
1475 only called if a time or frag limit has expired
1481 intermission_running = 1;
1483 // enforce a wait time before allowing changelevel
1484 if(player_count > 0)
1485 intermission_exittime = time + autocvar_sv_mapchange_delay;
1487 intermission_exittime = -1;
1490 WriteByte (MSG_ALL, SVC_CDTRACK);
1491 WriteByte (MSG_ALL, 3);
1492 WriteByte (MSG_ALL, 3);
1493 // done in FixIntermission
1496 //pos = FindIntermission ();
1503 PlayerStats_GameReport(TRUE);
1504 WeaponStats_Shutdown();
1506 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1508 if(autocvar_sv_eventlog)
1509 GameLogEcho(":gameover");
1513 FOR_EACH_PLAYER(other) {
1514 FixIntermissionClient(other);
1516 bprint(other.netname, " ^7wins.\n");
1519 if(autocvar_g_campaign)
1520 CampaignPreIntermission();
1522 MUTATOR_CALLHOOK(MatchEnd);
1524 localcmd("\nsv_hook_gameend\n");
1531 Exit deathmatch games upon conditions
1534 void CheckRules_Player()
1536 if (gameover) // someone else quit the game already
1539 if(self.deadflag == DEAD_NO)
1540 self.play_time += frametime;
1542 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1543 // (div0: and that in CheckRules_World please)
1546 float checkrules_equality;
1547 float checkrules_suddendeathwarning;
1548 float checkrules_suddendeathend;
1549 float checkrules_overtimesadded; //how many overtimes have been already added
1551 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1552 const float WINNING_YES = 1; // winner found
1553 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1554 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1556 float InitiateSuddenDeath()
1558 // Check first whether normal overtimes could be added before initiating suddendeath mode
1559 // - for this timelimit_overtime needs to be >0 of course
1560 // - also check the winning condition calculated in the previous frame and only add normal overtime
1561 // again, if at the point at which timelimit would be extended again, still no winner was found
1562 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1564 return 1; // need to call InitiateOvertime later
1568 if(!checkrules_suddendeathend)
1570 if(autocvar_g_campaign)
1571 checkrules_suddendeathend = time; // no suddendeath in campaign
1573 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1574 if(g_race && !g_race_qualifying)
1575 race_StartCompleting();
1581 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1583 ++checkrules_overtimesadded;
1584 //add one more overtime by simply extending the timelimit
1586 tl = autocvar_timelimit;
1587 tl += autocvar_timelimit_overtime;
1588 cvar_set("timelimit", ftos(tl));
1590 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1593 float GetWinningCode(float fraglimitreached, float equality)
1595 if(autocvar_g_campaign == 1)
1596 if(fraglimitreached)
1603 if(fraglimitreached)
1604 return WINNING_STARTSUDDENDEATHOVERTIME;
1606 return WINNING_NEVER;
1608 if(fraglimitreached)
1614 // set the .winning flag for exactly those players with a given field value
1615 void SetWinners(.float field, float value)
1618 FOR_EACH_PLAYER(head)
1619 head.winning = (head.field == value);
1622 // set the .winning flag for those players with a given field value
1623 void AddWinners(.float field, float value)
1626 FOR_EACH_PLAYER(head)
1627 if(head.field == value)
1631 // clear the .winning flags
1632 void ClearWinners(void)
1635 FOR_EACH_PLAYER(head)
1639 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1640 // they win. Otherwise the defending team wins once the timelimit passes.
1641 void assault_new_round();
1642 float WinningCondition_Assault()
1646 WinningConditionHelper(); // set worldstatus
1648 status = WINNING_NO;
1649 // as the timelimit has not yet passed just assume the defending team will win
1650 if(assault_attacker_team == NUM_TEAM_1)
1652 SetWinners(team, NUM_TEAM_2);
1656 SetWinners(team, NUM_TEAM_1);
1660 ent = find(world, classname, "target_assault_roundend");
1663 if(ent.winning) // round end has been triggered by attacking team
1665 bprint("ASSAULT: round completed...\n");
1666 SetWinners(team, assault_attacker_team);
1668 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1670 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1672 status = WINNING_YES;
1679 assault_new_round();
1688 // LMS winning condition: game terminates if and only if there's at most one
1689 // one player who's living lives. Top two scores being equal cancels the time
1691 float WinningCondition_LMS()
1698 have_player = FALSE;
1699 have_players = FALSE;
1700 l = LMS_NewPlayerLives();
1702 head = find(world, classname, "player");
1705 head2 = find(head, classname, "player");
1707 have_players = TRUE;
1711 // we have at least one player
1714 // two or more active players - continue with the game
1718 // exactly one player?
1721 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1725 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1731 // and assign him his first place
1732 PlayerScore_Add(head, SP_LMS_RANK, 1);
1739 // nobody is playing at all...
1742 // wait for players...
1746 // SNAFU (maybe a draw game?)
1748 dprint("No players, ending game.\n");
1753 // When we get here, we have at least two players who are actually LIVING,
1754 // now check if the top two players have equal score.
1755 WinningConditionHelper();
1758 if(WinningConditionHelper_winner)
1759 WinningConditionHelper_winner.winning = TRUE;
1760 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1761 return WINNING_NEVER;
1763 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1767 void ShuffleMaplist()
1769 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1773 float WinningCondition_Scores(float limit, float leadlimit)
1777 // TODO make everything use THIS winning condition (except LMS)
1778 WinningConditionHelper();
1782 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1783 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1784 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1785 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1789 if(WinningConditionHelper_winner)
1790 WinningConditionHelper_winner.winning = 1;
1791 if(WinningConditionHelper_winnerteam >= 0)
1792 SetWinners(team, WinningConditionHelper_winnerteam);
1794 if(WinningConditionHelper_lowerisbetter)
1796 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1797 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1801 if(WinningConditionHelper_zeroisworst)
1802 leadlimit = 0; // not supported in this mode
1804 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1805 // these modes always score in increments of 1, thus this makes sense
1807 if(leaderfrags != WinningConditionHelper_topscore)
1809 leaderfrags = WinningConditionHelper_topscore;
1812 if (leaderfrags == limit - 1)
1813 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1814 else if (leaderfrags == limit - 2)
1815 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1816 else if (leaderfrags == limit - 3)
1817 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1821 limitreached = FALSE;
1823 if(WinningConditionHelper_topscore >= limit)
1824 limitreached = TRUE;
1827 float leadlimitreached;
1828 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1829 if(autocvar_leadlimit_and_fraglimit)
1830 limitreached = (limitreached && leadlimitreached);
1832 limitreached = (limitreached || leadlimitreached);
1836 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1838 return GetWinningCode(
1839 WinningConditionHelper_topscore && limitreached,
1840 WinningConditionHelper_equality
1844 float WinningCondition_Race(float fraglimit)
1855 if(p.race_completed)
1860 wc = WinningCondition_Scores(fraglimit, 0);
1862 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1863 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1864 // do NOT support equality when the laps are all raced!
1865 return WINNING_STARTSUDDENDEATHOVERTIME;
1867 return WINNING_NEVER;
1870 float WinningCondition_QualifyingThenRace(float limit)
1873 wc = WinningCondition_Scores(limit, 0);
1875 // NEVER initiate overtime
1876 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1884 float WinningCondition_RanOutOfSpawns()
1888 if(have_team_spawns <= 0)
1891 if(autocvar_g_spawn_useallspawns <= 0)
1894 if(!some_spawn_has_been_used)
1897 team1_score = team2_score = team3_score = team4_score = 0;
1899 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1901 if(head.team == NUM_TEAM_1)
1903 else if(head.team == NUM_TEAM_2)
1905 else if(head.team == NUM_TEAM_3)
1907 else if(head.team == NUM_TEAM_4)
1911 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1913 if(head.team == NUM_TEAM_1)
1915 else if(head.team == NUM_TEAM_2)
1917 else if(head.team == NUM_TEAM_3)
1919 else if(head.team == NUM_TEAM_4)
1924 if(team1_score + team2_score + team3_score + team4_score == 0)
1926 checkrules_equality = TRUE;
1929 else if(team1_score + team2_score + team3_score + team4_score == 1)
1934 else if(team2_score)
1936 else if(team3_score)
1938 else // if(team4_score)
1940 CheckAllowedTeams(world);
1941 for(i = 0; i < MAX_TEAMSCORE; ++i)
1943 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1944 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1945 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1946 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1949 AddWinners(team, t);
1960 Exit deathmatch games upon conditions
1963 void ReadyRestart();
1964 void CheckRules_World()
1975 if (gameover) // someone else quit the game already
1977 if(player_count == 0) // Nobody there? Then let's go to the next map
1979 // this will actually check the player count in the next frame
1980 // again, but this shouldn't hurt
1984 timelimit = autocvar_timelimit * 60;
1985 fraglimit = autocvar_fraglimit;
1986 leadlimit = autocvar_leadlimit;
1988 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1991 timelimit = 0; // timelimit is not made for warmup
1993 fraglimit = 0; // no fraglimit for now
1994 leadlimit = 0; // no leadlimit for now
1999 timelimit += game_starttime;
2001 else if (timelimit < 0)
2011 if(timelimit > game_starttime)
2012 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2014 game_completion_ratio = 0;
2016 if(checkrules_suddendeathend)
2018 if(!checkrules_suddendeathwarning)
2020 checkrules_suddendeathwarning = TRUE;
2021 if(g_race && !g_race_qualifying)
2022 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2024 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2029 if (timelimit && time >= timelimit)
2031 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2034 float playerswithlaps;
2037 totalplayers = playerswithlaps = readyplayers = 0;
2038 FOR_EACH_PLAYER(head)
2041 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2047 // at least 2 of the players have completed a lap: start the RACE
2048 // otherwise, the players should end the qualifying on their own
2049 if(readyplayers || playerswithlaps >= 2)
2051 checkrules_suddendeathend = 0;
2052 ReadyRestart(); // go to race
2056 wantovertime |= InitiateSuddenDeath();
2059 wantovertime |= InitiateSuddenDeath();
2063 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2069 float checkrules_status;
2070 checkrules_status = WinningCondition_RanOutOfSpawns();
2071 if(checkrules_status == WINNING_YES)
2073 bprint("Hey! Someone ran out of spawns!\n");
2075 else if(g_race && !g_race_qualifying && timelimit >= 0)
2077 checkrules_status = WinningCondition_Race(fraglimit);
2078 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2080 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2082 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2083 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2087 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2091 checkrules_status = WinningCondition_LMS();
2095 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2096 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2099 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2101 checkrules_status = WINNING_NEVER;
2102 checkrules_overtimesadded = -1;
2103 wantovertime |= InitiateSuddenDeath();
2106 if(checkrules_status == WINNING_NEVER)
2107 // equality cases! Nobody wins if the overtime ends in a draw.
2112 if(checkrules_status == WINNING_NEVER)
2115 checkrules_status = WINNING_YES;
2118 if(checkrules_suddendeathend)
2119 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2120 checkrules_status = WINNING_YES;
2122 if(checkrules_status == WINNING_YES)
2124 //print("WINNING\n");
2129 string GotoMap(string m)
2131 m = GameTypeVote_MapInfo_FixName(m);
2133 return "The map you suggested is not available on this server.";
2134 if (!autocvar_sv_vote_gametype)
2135 if(!MapInfo_CheckMap(m))
2136 return "The map you suggested does not support the current game mode.";
2137 cvar_set("nextmap", m);
2138 cvar_set("timelimit", "-1");
2139 if(mapvote_initialized || alreadychangedlevel)
2141 if(DoNextMapOverride(0))
2142 return "Map switch initiated.";
2144 return "Hm... no. For some reason I like THIS map more.";
2147 return "Map switch will happen after scoreboard.";
2153 anticheat_endframe();
2156 FOR_EACH_REALCLIENT(self)
2158 entity e = IS_SPEC(self) ? self.enemy : self;
2160 self.typehit_time = time;
2161 else if(e.damage_dealt)
2163 self.hit_time = time;
2164 self.damage_dealt_total += ceil(e.damage_dealt);
2167 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2168 // add 1 frametime because after this, engine SV_Physics
2169 // increases time by a frametime and then networks the frame
2170 // add another frametime because client shows everything with
2171 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2173 FOR_EACH_CLIENT(self)
2175 self.typehitsound = FALSE;
2176 self.damage_dealt = 0;
2177 antilag_record(self, altime);
2179 FOR_EACH_MONSTER(self)
2180 antilag_record(self, altime);
2186 * returns TRUE if redirecting
2188 float redirection_timeout;
2189 float redirection_nextthink;
2190 float RedirectionThink()
2192 float clients_found;
2194 if(redirection_target == "")
2197 if(!redirection_timeout)
2199 cvar_set("sv_public", "-2");
2200 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2201 if(redirection_target == "self")
2202 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2204 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2207 if(time < redirection_nextthink)
2210 redirection_nextthink = time + 1;
2213 FOR_EACH_REALCLIENT(self)
2216 print("Redirecting: sending connect command to ", self.netname, "\n");
2217 if(redirection_target == "self")
2218 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2220 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2224 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2226 if(time > redirection_timeout || clients_found == 0)
2227 localcmd("\nwait; wait; wait; quit\n");
2232 void TargetMusic_RestoreGame();
2235 // Loaded from a save game
2236 // some things then break, so let's work around them...
2238 // Progs DB (capture records)
2239 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2243 MapInfo_Enumerate();
2244 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2247 TargetMusic_RestoreGame();
2254 if(world_initialized > 0)
2256 world_initialized = 0;
2257 print("Saving persistent data...\n");
2260 // playerstats with unfinished match
2261 PlayerStats_GameReport(FALSE);
2263 if(!cheatcount_total)
2265 if(autocvar_sv_db_saveasdump)
2266 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2268 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2270 if(autocvar_developer)
2272 if(autocvar_sv_db_saveasdump)
2273 db_dump(TemporaryDB, "server-temp.db");
2275 db_save(TemporaryDB, "server-temp.db");
2277 CheatShutdown(); // must be after cheatcount check
2278 db_close(ServerProgsDB);
2279 db_close(TemporaryDB);
2281 // tell the bot system the game is ending now
2284 WeaponStats_Shutdown();
2287 else if(world_initialized == 0)
2289 print("NOTE: crashed before even initializing the world, not saving persistent data\n");