]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_td");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_keyhunt_teams");
270                 BADCVAR("g_lms");
271                 BADCVAR("g_nexball");
272                 BADCVAR("g_onslaught");
273                 BADCVAR("g_race");
274                 BADCVAR("g_race_qualifying_timelimit");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("leadlimit_and_fraglimit");
319                 BADCVAR("leadlimit_override");
320                 BADCVAR("pausable");
321                 BADCVAR("sv_allow_fullbright");
322                 BADCVAR("sv_checkforpacketsduringsleep");
323                 BADCVAR("sv_fraginfo");
324                 BADCVAR("sv_timeout");
325                 BADPREFIX("sv_timeout_");
326                 BADCVAR("welcome_message_time");
327                 BADPREFIX("crypto_");
328                 BADPREFIX("g_chat_");
329                 BADPREFIX("g_ctf_captimerecord_");
330                 BADPREFIX("g_maplist_votable_");
331                 BADPREFIX("net_");
332                 BADPREFIX("prvm_");
333                 BADPREFIX("skill_");
334                 BADPREFIX("sv_cullentities_");
335                 BADPREFIX("sv_fraginfo_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_namechangetimer");
342
343                 // allowed changes to server admins (please sync this to server.cfg)
344                 // vi commands:
345                 //   :/"impure"/,$d
346                 //   :g!,^\/\/[^ /],d
347                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
348                 //   :%!sort
349                 // yes, this does contain some redundant stuff, don't really care
350                 BADCVAR("bot_config_file");
351                 BADCVAR("bot_number");
352                 BADCVAR("bot_prefix");
353                 BADCVAR("bot_suffix");
354                 BADCVAR("capturelimit_override");
355                 BADCVAR("fraglimit_override");
356                 BADCVAR("gametype");
357                 BADCVAR("g_antilag");
358                 BADCVAR("g_balance_teams");
359                 BADCVAR("g_balance_teams_prevent_imbalance");
360                 BADCVAR("g_balance_teams_scorefactor");
361                 BADCVAR("g_ban_sync_trusted_servers");
362                 BADCVAR("g_ban_sync_uri");
363                 BADCVAR("g_ctf_ignore_frags");
364                 BADCVAR("g_domination_point_limit");
365                 BADCVAR("g_friendlyfire");
366                 BADCVAR("g_fullbrightitems");
367                 BADCVAR("g_fullbrightplayers");
368                 BADCVAR("g_keyhunt_point_limit");
369                 BADCVAR("g_keyhunt_teams_override");
370                 BADCVAR("g_lms_lives_override");
371                 BADCVAR("g_maplist");
372                 BADCVAR("g_maplist_check_waypoints");
373                 BADCVAR("g_maplist_mostrecent_count");
374                 BADCVAR("g_maplist_shuffle");
375                 BADCVAR("g_maplist_votable");
376                 BADCVAR("g_maplist_votable_abstain");
377                 BADCVAR("g_maplist_votable_nodetail");
378                 BADCVAR("g_maplist_votable_suggestions");
379                 BADCVAR("g_maxplayers");
380                 BADCVAR("g_mirrordamage");
381                 BADCVAR("g_nexball_goallimit");
382                 BADCVAR("g_powerups");
383                 BADCVAR("g_start_delay");
384                 BADCVAR("g_warmup");
385                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
386                 BADCVAR("hostname");
387                 BADCVAR("log_file");
388                 BADCVAR("maxplayers");
389                 BADCVAR("minplayers");
390                 BADCVAR("net_address");
391                 BADCVAR("port");
392                 BADCVAR("rcon_password");
393                 BADCVAR("rcon_restricted_commands");
394                 BADCVAR("rcon_restricted_password");
395                 BADCVAR("skill");
396                 BADCVAR("sv_adminnick");
397                 BADCVAR("sv_autoscreenshot");
398                 BADCVAR("sv_autotaunt");
399                 BADCVAR("sv_curl_defaulturl");
400                 BADCVAR("sv_defaultcharacter");
401                 BADCVAR("sv_defaultplayercolors");
402                 BADCVAR("sv_defaultplayermodel");
403                 BADCVAR("sv_defaultplayerskin");
404                 BADCVAR("sv_maxidle");
405                 BADCVAR("sv_maxrate");
406                 BADCVAR("sv_motd");
407                 BADCVAR("sv_public");
408                 BADCVAR("sv_ready_restart");
409                 BADCVAR("sv_status_privacy");
410                 BADCVAR("sv_taunt");
411                 BADCVAR("sv_vote_call");
412                 BADCVAR("sv_vote_commands");
413                 BADCVAR("sv_vote_majority_factor");
414                 BADCVAR("sv_vote_master");
415                 BADCVAR("sv_vote_master_commands");
416                 BADCVAR("sv_vote_master_password");
417                 BADCVAR("sv_vote_simple_majority_factor");
418                 BADCVAR("sys_ticrate");
419                 BADCVAR("teamplay_mode");
420                 BADCVAR("timelimit_override");
421                 BADCVAR("g_spawnshieldtime");
422                 BADPREFIX("g_warmup_");
423                 BADPREFIX("sv_ready_restart_");
424
425                 // mutators that announce themselves properly to the server browser
426                 BADCVAR("g_minstagib");
427                 BADCVAR("g_new_toys");
428                 BADCVAR("g_nix");
429
430                 if(autocvar_g_minstagib)
431                 {
432                         BADCVAR("g_grappling_hook");
433                         BADCVAR("g_jetpack");
434                 }
435 #undef BADPREFIX
436 #undef BADCVAR
437
438                 if(pureadding)
439                 {
440                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
441                         if(strlen(cvar_purechanges) > 16384)
442                         {
443                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
444                                 pureadding = 0;
445                         }
446                 }
447                 ++cvar_purechanges_count;
448                 // WARNING: this variable is used for the server list
449                 // NEVER dare to skip this code!
450                 // Hacks to intentionally appearing as "pure server" even though you DO have
451                 // modified settings may be punished by removal from the server list.
452                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
453                 // though.
454         }
455         buf_del(h);
456         if(cvar_changes == "")
457                 cvar_changes = "// this server runs at default server settings\n";
458         else
459                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
460         cvar_changes = strzone(cvar_changes);
461         if(cvar_purechanges == "")
462                 cvar_purechanges = "// this server runs at default gameplay settings\n";
463         else
464                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
465         cvar_purechanges = strzone(cvar_purechanges);
466 }
467
468 void detect_maptype()
469 {
470 #if 0
471         vector o, v;
472         float i;
473
474         for(;;)
475         {
476                 o = world.mins;
477                 o_x += random() * (world.maxs_x - world.mins_x);
478                 o_y += random() * (world.maxs_y - world.mins_y);
479                 o_z += random() * (world.maxs_z - world.mins_z);
480
481                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
482                 if(trace_fraction == 1)
483                         continue;
484
485                 v = trace_endpos;
486
487                 for(i = 0; i < 64; i += 4)
488                 {
489                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
490         if(trace_fraction == 1)
491                 continue;
492                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
493                 }
494
495                 break;
496         }
497 #endif
498 }
499
500 entity randomseed;
501 float RandomSeed_Send(entity to, float sf)
502 {
503         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
504         WriteShort(MSG_ENTITY, self.cnt);
505         return TRUE;
506 }
507 void RandomSeed_Think()
508 {
509         self.cnt = bound(0, floor(random() * 65536), 65535);
510         self.nextthink = time + 5;
511
512         self.SendFlags |= 1;
513 }
514 void RandomSeed_Spawn()
515 {
516         randomseed = spawn();
517         randomseed.think = RandomSeed_Think;
518         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
519
520         entity oldself;
521         oldself = self;
522         self = randomseed;
523         self.think(); // sets random seed and nextthink
524         self = oldself;
525 }
526
527 void spawnfunc___init_dedicated_server(void)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e;
539         e = spawn();
540         e.think = GotoFirstMap;
541         e.nextthink = time; // this is usually 1 at this point
542
543         e = spawn();
544         e.classname = "info_player_deathmatch"; // safeguard against player joining
545
546         self.classname = "worldspawn"; // safeguard against various stuff ;)
547
548         // needs to be done so early because of the constants they create
549         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
550         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
551         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
552         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
553
554         MapInfo_Enumerate();
555         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
556 }
557
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
560 void Nagger_Init();
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void spawnfunc_worldspawn (void)
565 {
566         float fd, l, i, j, n;
567         string s, col;
568
569         cvar = cvar_normal;
570         cvar_string = cvar_string_normal;
571         cvar_set = cvar_set_normal;
572
573         if(world_already_spawned)
574                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575         world_already_spawned = TRUE;
576
577         remove = remove_safely; // during spawning, watch what you remove!
578
579         check_unacceptable_compiler_bugs();
580
581         cvar_changes_init(); // do this very early now so it REALLY matches the server config
582
583         compressShortVector_init();
584
585         allowed_to_spawn = TRUE;
586
587         entity head;
588         head = nextent(world);
589         maxclients = 0;
590         while(head)
591         {
592                 ++maxclients;
593                 head = nextent(head);
594         }
595
596         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
597
598         // needs to be done so early because of the constants they create
599         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
600         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
601         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
602         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
603
604         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
605
606         TemporaryDB = db_create();
607
608         // 0 normal
609         lightstyle(0, "m");
610
611         // 1 FLICKER (first variety)
612         lightstyle(1, "mmnmmommommnonmmonqnmmo");
613
614         // 2 SLOW STRONG PULSE
615         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
616
617         // 3 CANDLE (first variety)
618         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
619
620         // 4 FAST STROBE
621         lightstyle(4, "mamamamamama");
622
623         // 5 GENTLE PULSE 1
624         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
625
626         // 6 FLICKER (second variety)
627         lightstyle(6, "nmonqnmomnmomomno");
628
629         // 7 CANDLE (second variety)
630         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
631
632         // 8 CANDLE (third variety)
633         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
634
635         // 9 SLOW STROBE (fourth variety)
636         lightstyle(9, "aaaaaaaazzzzzzzz");
637
638         // 10 FLUORESCENT FLICKER
639         lightstyle(10, "mmamammmmammamamaaamammma");
640
641         // 11 SLOW PULSE NOT FADE TO BLACK
642         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
643
644         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
645
646         // 63 testing
647         lightstyle(63, "a");
648
649         if(autocvar_g_campaign)
650                 CampaignPreInit();
651
652         Map_MarkAsRecent(mapname);
653
654         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
655
656         precache_model ("null"); // we need this one before InitGameplayMode
657         InitGameplayMode();
658         readlevelcvars();
659         GrappleHookInit();
660         ElectroInit();
661         LaserInit();
662
663         player_count = 0;
664         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
665         if(bot_waypoints_for_items == 1)
666                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
667                         bot_waypoints_for_items = 0;
668
669         precache();
670
671         WaypointSprite_Init();
672
673         GameLogInit(); // prepare everything
674         // NOTE for matchid:
675         // changing the logic generating it is okay. But:
676         // it HAS to stay <= 64 chars
677         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
678         if(autocvar_sv_eventlog)
679         {
680                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
681                 matchid = strzone(s);
682
683                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
684                 s = ":gameinfo:mutators:LIST";
685
686                 ret_string = s;
687                 MUTATOR_CALLHOOK(BuildMutatorsString);
688                 s = ret_string;
689
690                 // simple, probably not good in the mutator system
691                 if(autocvar_g_grappling_hook)
692                         s = strcat(s, ":grappling_hook");
693
694                 // initialiation stuff, not good in the mutator system
695                 if(!autocvar_g_use_ammunition)
696                         s = strcat(s, ":no_use_ammunition");
697
698                 // initialiation stuff, not good in the mutator system
699                 if(autocvar_g_pickup_items == 0)
700                         s = strcat(s, ":no_pickup_items");
701                 if(autocvar_g_pickup_items > 0)
702                         s = strcat(s, ":pickup_items");
703
704                 // initialiation stuff, not good in the mutator system
705                 if(autocvar_g_weaponarena != "0")
706                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
707
708                 // TODO to mutator system
709                 if(autocvar_g_norecoil)
710                         s = strcat(s, ":norecoil");
711
712                 // TODO to mutator system
713                 if(autocvar_g_midair)
714                         s = strcat(s, ":midair");
715
716                 // TODO to mutator system
717                 if(autocvar_g_minstagib)
718                         s = strcat(s, ":minstagib");
719
720                 // TODO to mutator system
721                 if(autocvar_g_powerups == 0)
722                         s = strcat(s, ":no_powerups");
723                 if(autocvar_g_powerups > 0)
724                         s = strcat(s, ":powerups");
725
726                 GameLogEcho(s);
727                 GameLogEcho(":gameinfo:end");
728         }
729         else
730                 matchid = strzone(ftos(random()));
731
732         cvar_set("nextmap", "");
733
734         SetDefaultAlpha();
735
736         if(autocvar_g_campaign)
737                 CampaignPostInit();
738
739         fteqcc_testbugs();
740
741         Ban_LoadBans();
742
743         MapInfo_Enumerate();
744         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745
746         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747         {
748                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
749                 if(fd != -1)
750                 {
751                         while((s = fgets(fd)))
752                         {
753                                 l = tokenize_console(s);
754                                 if(l < 2)
755                                         continue;
756                                 if(argv(0) == "cd")
757                                 {
758                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
759                                         print("  cdtrack ", argv(2), "\n");
760                                 }
761                                 else if(argv(0) == "fog")
762                                 {
763                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
764                                         print("  \"fog\" \"", s, "\"\n");
765                                 }
766                                 else if(argv(0) == "set")
767                                 {
768                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
769                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770                                 }
771                                 else if(argv(0) != "//")
772                                 {
773                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
775                                 }
776                         }
777                         fclose(fd);
778                 }
779         }
780
781         WeaponStats_Init();
782
783         WEPSET_ADDSTAT();
784         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
785         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
786         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
787         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
788         Nagger_Init();
789
790         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794         addstat(STAT_FUEL, AS_INT, ammo_fuel);
795         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
796         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
797         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
798         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
799         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
800         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
801         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
802         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
803
804         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
805         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
806
807         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
808
809         if(g_ca || g_freezetag)
810         {
811                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
812                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
813                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
814                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
815         }
816         if(g_freezetag)
817         {
818                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
819                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
820         }
821         
822         if(g_td)
823         {
824                 addstat(STAT_CURRENT_WAVE, AS_FLOAT, stat_current_wave);
825                 addstat(STAT_TOTALWAVES, AS_FLOAT, stat_totalwaves);
826         }
827         
828         // freeze attacks
829         addstat(STAT_FROZEN, AS_INT, frozen);
830         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
831
832         // g_movementspeed hack
833         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
834         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
835         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
836         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
837
838         // secrets
839         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
840         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
841         
842         // monsters
843         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
844         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
845
846         // misc
847         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
848
849         next_pingtime = time + 5;
850
851         detect_maptype();
852
853         // set up information replies for clients and server to use
854         lsmaps_reply = "^7Maps available: ";
855         lsnewmaps_reply = "^7Maps without a record set: ";
856         for(i = 0, j = 0; i < MapInfo_count; ++i)
857         {
858                 if(MapInfo_Get_ByID(i))
859                         if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
860                         {
861                                 if(mod(i, 2))
862                                         col = "^2";
863                                 else
864                                         col = "^3";
865
866                                 ++j;
867
868                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
869
870                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
871                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
872                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
873                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
874                         }
875         }
876
877         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
878         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
879
880         maplist_reply = "^7Maps in list: ";
881         n = tokenize_console(autocvar_g_maplist);
882         for(i = 0, j = 0; i < n; ++i)
883         {
884                 if(MapInfo_CheckMap(argv(i)))
885                 {
886                         if(mod(j, 2))
887                                 col = "^2";
888                         else
889                                 col = "^3";
890                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
891                         ++j;
892                 }
893         }
894         maplist_reply = strzone(strcat(maplist_reply, "\n"));
895         MapInfo_ClearTemps();
896
897         for(i = 0; i < 10; ++i)
898         {
899                 s = getrecords(i);
900                 if (s)
901                         records_reply[i] = strzone(s);
902         }
903
904         ladder_reply = strzone(getladder());
905
906         rankings_reply = strzone(getrankings());
907
908         // begin other init
909         ClientInit_Spawn();
910         RandomSeed_Spawn();
911         PingPLReport_Spawn();
912
913         CheatInit();
914
915         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
916
917         // fill sv_curl_serverpackages from .serverpackage files
918         if(autocvar_sv_curl_serverpackages_auto)
919         {
920                 s = "";
921                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
922                 for(i = 0; i < n; ++i)
923                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
924                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
925                                 s = strcat(s, " ", argv(i));
926                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
927                 if(fd >= 0)
928                 {
929                         j = search_getsize(fd);
930                         for(i = 0; i < j; ++i)
931                                 s = strcat(s, " ", search_getfilename(fd, i));
932                         search_end(fd);
933                 }
934                 fd = search_begin("*.serverpackage", TRUE, FALSE);
935                 if(fd >= 0)
936                 {
937                         j = search_getsize(fd);
938                         for(i = 0; i < j; ++i)
939                                 s = strcat(s, " ", search_getfilename(fd, i));
940                         search_end(fd);
941                 }
942                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
943         }
944
945         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
946         modname = "Xonotic";
947         // physics/balance/config changes that count as mod
948         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
949                 modname = cvar_string("g_mod_physics");
950         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
951                 modname = cvar_string("g_mod_balance");
952         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
953                 modname = cvar_string("g_mod_config");
954         // weird mutators that deserve to count as mod
955         if(autocvar_g_minstagib)
956                 modname = "MinstaGib";
957         if(autocvar_g_monsters)
958                 modname = "Monsters";
959         // extra mutators that deserve to count as mod
960         MUTATOR_CALLHOOK(SetModname);
961
962         // save it for later
963         modname = strzone(modname);
964
965         WinningConditionHelper(); // set worldstatus
966
967         world_initialized = 1;
968 }
969
970 void spawnfunc_light (void)
971 {
972         //makestatic (self); // Who the f___ did that?
973         remove(self);
974 }
975
976 string GetGametype()
977 {
978         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
979 }
980
981 string getmapname_stored;
982 string GetMapname()
983 {
984         return mapname;
985 }
986
987 float Map_Count, Map_Current;
988 string Map_Current_Name;
989
990 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
991 float GetMaplistPosition()
992 {
993         float pos, idx;
994         string map;
995
996         map = GetMapname();
997         idx = autocvar_g_maplist_index;
998
999         if(idx >= 0)
1000                 if(idx < Map_Count)
1001                         if(map == argv(idx))
1002                                 return idx;
1003
1004         for(pos = 0; pos < Map_Count; ++pos)
1005                 if(map == argv(pos))
1006                         return pos;
1007
1008         // resume normal maplist rotation if current map is not in g_maplist
1009         return idx;
1010 }
1011
1012 float MapHasRightSize(string map)
1013 {
1014         float fh;
1015         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1016         if(autocvar_g_maplist_check_waypoints)
1017         {
1018                 dprint("checkwp "); dprint(map);
1019                 if(!fexists(strcat("maps/", map, ".waypoints")))
1020                 {
1021                         dprint(": no waypoints\n");
1022                         return FALSE;
1023                 }
1024                 dprint(": has waypoints\n");
1025         }
1026
1027         // open map size restriction file
1028         dprint("opensize "); dprint(map);
1029         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1030         if(fh >= 0)
1031         {
1032                 float mapmin, mapmax;
1033                 dprint(": ok, ");
1034                 mapmin = stof(fgets(fh));
1035                 mapmax = stof(fgets(fh));
1036                 fclose(fh);
1037                 if(player_count < mapmin)
1038                 {
1039                         dprint("not enough\n");
1040                         return FALSE;
1041                 }
1042                 if(player_count > mapmax)
1043                 {
1044                         dprint("too many\n");
1045                         return FALSE;
1046                 }
1047                 dprint("right size\n");
1048                 return TRUE;
1049         }
1050         dprint(": not found\n");
1051         return TRUE;
1052 }
1053
1054 string Map_Filename(float position)
1055 {
1056         return strcat("maps/", argv(position), ".bsp");
1057 }
1058
1059 string strwords(string s, float w)
1060 {
1061         float endpos;
1062         for(endpos = 0; w && endpos >= 0; --w)
1063                 endpos = strstrofs(s, " ", endpos + 1);
1064         if(endpos < 0)
1065                 return s;
1066         else
1067                 return substring(s, 0, endpos);
1068 }
1069
1070 float strhasword(string s, string w)
1071 {
1072         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1073 }
1074
1075 void Map_MarkAsRecent(string m)
1076 {
1077         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1078 }
1079
1080 float Map_IsRecent(string m)
1081 {
1082         return strhasword(autocvar_g_maplist_mostrecent, m);
1083 }
1084
1085 float Map_Check(float position, float pass)
1086 {
1087         string filename;
1088         string map_next;
1089         map_next = argv(position);
1090         if(pass <= 1)
1091         {
1092                 if(Map_IsRecent(map_next))
1093                         return 0;
1094         }
1095         filename = Map_Filename(position);
1096         if(MapInfo_CheckMap(map_next))
1097         {
1098                 if(pass == 2)
1099                         return 1;
1100                 if(MapHasRightSize(map_next))
1101                         return 1;
1102                 return 0;
1103         }
1104         else
1105                 dprint( "Couldn't select '", filename, "'..\n" );
1106
1107         return 0;
1108 }
1109
1110 void Map_Goto_SetStr(string nextmapname)
1111 {
1112         if(getmapname_stored != "")
1113                 strunzone(getmapname_stored);
1114         if(nextmapname == "")
1115                 getmapname_stored = "";
1116         else
1117                 getmapname_stored = strzone(nextmapname);
1118 }
1119
1120 void Map_Goto_SetFloat(float position)
1121 {
1122         cvar_set("g_maplist_index", ftos(position));
1123         Map_Goto_SetStr(argv(position));
1124 }
1125
1126 void Map_Goto(float reinit)
1127 {
1128         MapInfo_LoadMap(getmapname_stored, reinit);
1129 }
1130
1131 // return codes of map selectors:
1132 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1133 //   -2 = permanent failure
1134 float() MaplistMethod_Iterate = // usual method
1135 {
1136         float pass, i;
1137
1138         for(pass = 1; pass <= 2; ++pass)
1139         {
1140                 for(i = 1; i < Map_Count; ++i)
1141                 {
1142                         float mapindex;
1143                         mapindex = mod(i + Map_Current, Map_Count);
1144                         if(Map_Check(mapindex, pass))
1145                                 return mapindex;
1146                 }
1147         }
1148         return -1;
1149 }
1150
1151 float() MaplistMethod_Repeat = // fallback method
1152 {
1153         if(Map_Check(Map_Current, 2))
1154                 return Map_Current;
1155         return -2;
1156 }
1157
1158 float() MaplistMethod_Random = // random map selection
1159 {
1160         float i, imax;
1161
1162         imax = 42;
1163
1164         for(i = 0; i <= imax; ++i)
1165         {
1166                 float mapindex;
1167                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1168                 if(Map_Check(mapindex, 1))
1169                         return mapindex;
1170         }
1171         return -1;
1172 }
1173
1174 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1175 // the exponent sets a bias on the map selection:
1176 // the higher the exponent, the less likely "shortly repeated" same maps are
1177 {
1178         float i, j, imax, insertpos;
1179
1180         imax = 42;
1181
1182         for(i = 0; i <= imax; ++i)
1183         {
1184                 string newlist;
1185
1186                 // now reinsert this at another position
1187                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1188                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1189                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1190                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1191
1192                 // insert the current map there
1193                 newlist = "";
1194                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1195                         newlist = strcat(newlist, " ", argv(j));
1196                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1197                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1198                         newlist = strcat(newlist, " ", argv(j));
1199                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1200                 cvar_set("g_maplist", newlist);
1201                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202
1203                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1204                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1205                 if(Map_Check(Map_Current, 1))
1206                         return Map_Current;
1207         }
1208         return -1;
1209 }
1210
1211 void Maplist_Init()
1212 {
1213         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1214         if(Map_Count == 0)
1215         {
1216                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1217                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1218                 if(autocvar_g_maplist_shuffle)
1219                         ShuffleMaplist();
1220                 localcmd("\nmenu_cmd sync\n");
1221                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1222         }
1223         if(Map_Count == 0)
1224                 error("empty maplist, cannot select a new map");
1225         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1226
1227         if(Map_Current_Name)
1228                 strunzone(Map_Current_Name);
1229         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1230         // this may or may not be correct, but who cares, in the worst case a map
1231         // isn't chosen in the first pass that should have been
1232 }
1233
1234 string GetNextMap()
1235 {
1236         float nextMap;
1237
1238         Maplist_Init();
1239         nextMap = -1;
1240
1241         if(nextMap == -1)
1242                 if(autocvar_g_maplist_shuffle > 0)
1243                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1244
1245         if(nextMap == -1)
1246                 if(autocvar_g_maplist_selectrandom)
1247                         nextMap = MaplistMethod_Random();
1248
1249         if(nextMap == -1)
1250                 nextMap = MaplistMethod_Iterate();
1251
1252         if(nextMap == -1)
1253                 nextMap = MaplistMethod_Repeat();
1254
1255         if(nextMap >= 0)
1256         {
1257                 Map_Goto_SetFloat(nextMap);
1258                 return getmapname_stored;
1259         }
1260
1261         return "";
1262 }
1263
1264 float DoNextMapOverride(float reinit)
1265 {
1266         if(autocvar_g_campaign)
1267         {
1268                 CampaignPostIntermission();
1269                 alreadychangedlevel = TRUE;
1270                 return TRUE;
1271         }
1272         if(autocvar_quit_when_empty)
1273         {
1274                 if(player_count <= currentbots)
1275                 {
1276                         localcmd("quit\n");
1277                         alreadychangedlevel = TRUE;
1278                         return TRUE;
1279                 }
1280         }
1281         if(autocvar_quit_and_redirect != "")
1282         {
1283                 redirection_target = strzone(autocvar_quit_and_redirect);
1284                 alreadychangedlevel = TRUE;
1285                 return TRUE;
1286         }
1287         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1288         {
1289                 localcmd("restart\n");
1290                 alreadychangedlevel = TRUE;
1291                 return TRUE;
1292         }
1293         if(autocvar_nextmap != "")
1294                 if(MapInfo_CheckMap(autocvar_nextmap))
1295                 {
1296                         Map_Goto_SetStr(autocvar_nextmap);
1297                         Map_Goto(reinit);
1298                         alreadychangedlevel = TRUE;
1299                         return TRUE;
1300                 }
1301         if(!reinit && autocvar_lastlevel)
1302         {
1303                 cvar_settemp_restore();
1304                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1305                 alreadychangedlevel = TRUE;
1306                 return TRUE;
1307         }
1308         return FALSE;
1309 }
1310
1311 void GotoNextMap(float reinit)
1312 {
1313         //string nextmap;
1314         //float n, nummaps;
1315         //string s;
1316         if (alreadychangedlevel)
1317                 return;
1318         alreadychangedlevel = TRUE;
1319
1320         {
1321                 string nextMap;
1322                 float allowReset;
1323
1324                 for(allowReset = 1; allowReset >= 0; --allowReset)
1325                 {
1326                         nextMap = GetNextMap();
1327                         if(nextMap != "")
1328                                 break;
1329
1330                         if(allowReset)
1331                         {
1332                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1333                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1334                                 if(autocvar_g_maplist_shuffle)
1335                                         ShuffleMaplist();
1336                                 localcmd("\nmenu_cmd sync\n");
1337                         }
1338                         else
1339                         {
1340                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1341                         }
1342                 }
1343                 Map_Goto(reinit);
1344         }
1345 }
1346
1347
1348 /*
1349 ============
1350 IntermissionThink
1351
1352 When the player presses attack or jump, change to the next level
1353 ============
1354 */
1355 .float autoscreenshot;
1356 void() MapVote_Start;
1357 void() MapVote_Think;
1358 float mapvote_initialized;
1359 void IntermissionThink()
1360 {
1361         FixIntermissionClient(self);
1362
1363         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1364         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1365
1366         if( (server_screenshot || client_screenshot)
1367                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1368         {
1369                 self.autoscreenshot = -1;
1370                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1371                 return;
1372         }
1373
1374         if (time < intermission_exittime)
1375                 return;
1376
1377         if(!mapvote_initialized)
1378                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1379                         return;
1380
1381         MapVote_Start();
1382 }
1383
1384 /*
1385 ============
1386 FindIntermission
1387
1388 Returns the entity to view from
1389 ============
1390 */
1391 /*
1392 entity FindIntermission()
1393 {
1394         local   entity spot;
1395         local   float cyc;
1396
1397 // look for info_intermission first
1398         spot = find (world, classname, "info_intermission");
1399         if (spot)
1400         {       // pick a random one
1401                 cyc = random() * 4;
1402                 while (cyc > 1)
1403                 {
1404                         spot = find (spot, classname, "info_intermission");
1405                         if (!spot)
1406                                 spot = find (spot, classname, "info_intermission");
1407                         cyc = cyc - 1;
1408                 }
1409                 return spot;
1410         }
1411
1412 // then look for the start position
1413         spot = find (world, classname, "info_player_start");
1414         if (spot)
1415                 return spot;
1416
1417 // testinfo_player_start is only found in regioned levels
1418         spot = find (world, classname, "testplayerstart");
1419         if (spot)
1420                 return spot;
1421
1422 // then look for the start position
1423         spot = find (world, classname, "info_player_deathmatch");
1424         if (spot)
1425                 return spot;
1426
1427         //objerror ("FindIntermission: no spot");
1428         return world;
1429 }
1430 */
1431
1432 /*
1433 ===============================================================================
1434
1435 RULES
1436
1437 ===============================================================================
1438 */
1439
1440 void DumpStats(float final)
1441 {
1442         float file;
1443         string s;
1444         float to_console;
1445         float to_eventlog;
1446         float to_file;
1447         float i;
1448
1449         to_console = autocvar_sv_logscores_console;
1450         to_eventlog = autocvar_sv_eventlog;
1451         to_file = autocvar_sv_logscores_file;
1452
1453         if(!final)
1454         {
1455                 to_console = TRUE; // always print printstats replies
1456                 to_eventlog = FALSE; // but never print them to the event log
1457         }
1458
1459         if(to_eventlog)
1460                 if(autocvar_sv_eventlog_console)
1461                         to_console = FALSE; // otherwise we get the output twice
1462
1463         if(final)
1464                 s = ":scores:";
1465         else
1466                 s = ":status:";
1467         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1468
1469         if(to_console)
1470                 print(s, "\n");
1471         if(to_eventlog)
1472                 GameLogEcho(s);
1473
1474         file = -1;
1475         if(to_file)
1476         {
1477                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1478                 if(file == -1)
1479                         to_file = FALSE;
1480                 else
1481                         fputs(file, strcat(s, "\n"));
1482         }
1483
1484         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1485         if(to_console)
1486                 print(s, "\n");
1487         if(to_eventlog)
1488                 GameLogEcho(s);
1489         if(to_file)
1490                 fputs(file, strcat(s, "\n"));
1491
1492         FOR_EACH_CLIENT(other)
1493         {
1494                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1495                 {
1496                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1497                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1498                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1499                                 s = strcat(s, ftos(other.team), ":");
1500                         else
1501                                 s = strcat(s, "spectator:");
1502
1503                         if(to_console)
1504                                 print(s, other.netname, "\n");
1505                         if(to_eventlog)
1506                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1507                         if(to_file)
1508                                 fputs(file, strcat(s, other.netname, "\n"));
1509                 }
1510         }
1511
1512         if(teamplay)
1513         {
1514                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1515                 if(to_console)
1516                         print(s, "\n");
1517                 if(to_eventlog)
1518                         GameLogEcho(s);
1519                 if(to_file)
1520                         fputs(file, strcat(s, "\n"));
1521
1522                 for(i = 1; i < 16; ++i)
1523                 {
1524                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1525                         s = strcat(s, ":", ftos(i));
1526                         if(to_console)
1527                                 print(s, "\n");
1528                         if(to_eventlog)
1529                                 GameLogEcho(s);
1530                         if(to_file)
1531                                 fputs(file, strcat(s, "\n"));
1532                 }
1533         }
1534
1535         if(to_console)
1536                 print(":end\n");
1537         if(to_eventlog)
1538                 GameLogEcho(":end");
1539         if(to_file)
1540         {
1541                 fputs(file, ":end\n");
1542                 fclose(file);
1543         }
1544 }
1545
1546 void FixIntermissionClient(entity e)
1547 {
1548         string s;
1549         if(!e.autoscreenshot) // initial call
1550         {
1551                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1552                 e.health = -2342;
1553                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1554                 e.solid = SOLID_NOT;
1555                 e.movetype = MOVETYPE_NONE;
1556                 e.takedamage = DAMAGE_NO;
1557                 if(e.weaponentity)
1558                 {
1559                         e.weaponentity.effects = EF_NODRAW;
1560                         if (e.weaponentity.weaponentity)
1561                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1562                 }
1563                 if(clienttype(e) == CLIENTTYPE_REAL)
1564                 {
1565                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1566                         s = autocvar_sv_intermission_cdtrack;
1567                         if(s != "")
1568                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1569                         msg_entity = e;
1570                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1571                 }
1572         }
1573 }
1574
1575 void minstagib_stop_countdown(entity e);
1576 /*
1577 go to the next level for deathmatch
1578 only called if a time or frag limit has expired
1579 */
1580 void NextLevel()
1581 {
1582         gameover = TRUE;
1583
1584         intermission_running = 1;
1585
1586 // enforce a wait time before allowing changelevel
1587         if(player_count > 0)
1588                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1589         else
1590                 intermission_exittime = -1;
1591
1592         /*
1593         WriteByte (MSG_ALL, SVC_CDTRACK);
1594         WriteByte (MSG_ALL, 3);
1595         WriteByte (MSG_ALL, 3);
1596         // done in FixIntermission
1597         */
1598
1599         //pos = FindIntermission ();
1600
1601         VoteReset();
1602
1603         DumpStats(TRUE);
1604
1605         // send statistics
1606         entity e;
1607         PlayerStats_EndMatch(1);
1608         FOR_EACH_CLIENT(e)
1609                 PlayerStats_AddGlobalInfo(e);
1610         PlayerStats_Shutdown();
1611         WeaponStats_Shutdown();
1612
1613         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1614
1615         if(autocvar_sv_eventlog)
1616                 GameLogEcho(":gameover");
1617
1618         GameLogClose();
1619
1620         FOR_EACH_PLAYER(other) {
1621                 minstagib_stop_countdown(other);
1622                 FixIntermissionClient(other);
1623                 if(other.winning)
1624                         bprint(other.netname, " ^7wins.\n");
1625         }
1626
1627         if(autocvar_g_campaign)
1628                 CampaignPreIntermission();
1629
1630         MUTATOR_CALLHOOK(MatchEnd);
1631
1632         localcmd("\nsv_hook_gameend\n");
1633 }
1634
1635 /*
1636 ============
1637 CheckRules_Player
1638
1639 Exit deathmatch games upon conditions
1640 ============
1641 */
1642 void CheckRules_Player()
1643 {
1644         if (gameover)   // someone else quit the game already
1645                 return;
1646
1647         if(self.deadflag == DEAD_NO)
1648                 self.play_time += frametime;
1649
1650         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1651         //   (div0: and that in CheckRules_World please)
1652 }
1653
1654 float checkrules_equality;
1655 float checkrules_suddendeathwarning;
1656 float checkrules_suddendeathend;
1657 float checkrules_overtimesadded; //how many overtimes have been already added
1658
1659 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1660 float WINNING_YES = 1; // winner found
1661 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1662 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1663
1664 float InitiateSuddenDeath()
1665 {
1666         // Check first whether normal overtimes could be added before initiating suddendeath mode
1667         // - for this timelimit_overtime needs to be >0 of course
1668         // - also check the winning condition calculated in the previous frame and only add normal overtime
1669         //   again, if at the point at which timelimit would be extended again, still no winner was found
1670         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1671         {
1672                 return 1; // need to call InitiateOvertime later
1673         }
1674         else
1675         {
1676                 if(!checkrules_suddendeathend)
1677                 {
1678                         if(autocvar_g_campaign)
1679                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1680                         else
1681                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1682                         if(g_race && !g_race_qualifying)
1683                                 race_StartCompleting();
1684                 }
1685                 return 0;
1686         }
1687 }
1688
1689 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1690 {
1691         ++checkrules_overtimesadded;
1692         //add one more overtime by simply extending the timelimit
1693         float tl;
1694         tl = autocvar_timelimit;
1695         tl += autocvar_timelimit_overtime;
1696         cvar_set("timelimit", ftos(tl));
1697
1698         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
1699 }
1700
1701 float GetWinningCode(float fraglimitreached, float equality)
1702 {
1703         if(autocvar_g_campaign == 1)
1704                 if(fraglimitreached)
1705                         return WINNING_YES;
1706                 else
1707                         return WINNING_NO;
1708
1709         else
1710                 if(equality)
1711                         if(fraglimitreached)
1712                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1713                         else
1714                                 return WINNING_NEVER;
1715                 else
1716                         if(fraglimitreached)
1717                                 return WINNING_YES;
1718                         else
1719                                 return WINNING_NO;
1720 }
1721
1722 // set the .winning flag for exactly those players with a given field value
1723 void SetWinners(.float field, float value)
1724 {
1725         entity head;
1726         FOR_EACH_PLAYER(head)
1727                 head.winning = (head.field == value);
1728 }
1729
1730 // set the .winning flag for those players with a given field value
1731 void AddWinners(.float field, float value)
1732 {
1733         entity head;
1734         FOR_EACH_PLAYER(head)
1735                 if(head.field == value)
1736                         head.winning = 1;
1737 }
1738
1739 // clear the .winning flags
1740 void ClearWinners(void)
1741 {
1742         entity head;
1743         FOR_EACH_PLAYER(head)
1744                 head.winning = 0;
1745 }
1746
1747 // Onslaught winning condition:
1748 // game terminates if only one team has a working generator (or none)
1749 float WinningCondition_Onslaught()
1750 {
1751         entity head;
1752         float t1, t2, t3, t4;
1753
1754         WinningConditionHelper(); // set worldstatus
1755
1756         if(inWarmupStage)
1757                 return WINNING_NO;
1758
1759         // first check if the game has ended
1760         t1 = t2 = t3 = t4 = 0;
1761         head = find(world, classname, "onslaught_generator");
1762         while (head)
1763         {
1764                 if (head.health > 0)
1765                 {
1766                         if (head.team == NUM_TEAM_1) t1 = 1;
1767                         if (head.team == NUM_TEAM_2) t2 = 1;
1768                         if (head.team == NUM_TEAM_3) t3 = 1;
1769                         if (head.team == NUM_TEAM_4) t4 = 1;
1770                 }
1771                 head = find(head, classname, "onslaught_generator");
1772         }
1773         if (t1 + t2 + t3 + t4 < 2)
1774         {
1775                 // game over, only one team remains (or none)
1776                 ClearWinners();
1777                 if (t1) SetWinners(team, NUM_TEAM_1);
1778                 if (t2) SetWinners(team, NUM_TEAM_2);
1779                 if (t3) SetWinners(team, NUM_TEAM_3);
1780                 if (t4) SetWinners(team, NUM_TEAM_4);
1781                 dprint("Have a winner, ending game.\n");
1782                 return WINNING_YES;
1783         }
1784
1785         // Two or more teams remain
1786         return WINNING_NO;
1787 }
1788
1789 float LMS_NewPlayerLives()
1790 {
1791         float fl;
1792         fl = autocvar_fraglimit;
1793         if(fl == 0)
1794                 fl = 999;
1795
1796         // first player has left the game for dying too much? Nobody else can get in.
1797         if(lms_lowest_lives < 1)
1798                 return 0;
1799
1800         if(!autocvar_g_lms_join_anytime)
1801                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1802                         return 0;
1803
1804         return bound(1, lms_lowest_lives, fl);
1805 }
1806
1807 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1808 // they win. Otherwise the defending team wins once the timelimit passes.
1809 void assault_new_round();
1810 float WinningCondition_Assault()
1811 {
1812         float status;
1813
1814         WinningConditionHelper(); // set worldstatus
1815
1816         status = WINNING_NO;
1817         // as the timelimit has not yet passed just assume the defending team will win
1818         if(assault_attacker_team == NUM_TEAM_1)
1819         {
1820                 SetWinners(team, NUM_TEAM_2);
1821         }
1822         else
1823         {
1824                 SetWinners(team, NUM_TEAM_1);
1825         }
1826
1827         entity ent;
1828         ent = find(world, classname, "target_assault_roundend");
1829         if(ent)
1830         {
1831                 if(ent.winning) // round end has been triggered by attacking team
1832                 {
1833                         bprint("ASSAULT: round completed...\n");
1834                         SetWinners(team, assault_attacker_team);
1835
1836                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1837
1838                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1839                         {
1840                                 status = WINNING_YES;
1841                         }
1842                         else
1843                         {
1844                                 entity oldself;
1845                                 oldself = self;
1846                                 self = ent;
1847                                 assault_new_round();
1848                                 self = oldself;
1849                         }
1850                 }
1851         }
1852
1853         return status;
1854 }
1855
1856 // LMS winning condition: game terminates if and only if there's at most one
1857 // one player who's living lives. Top two scores being equal cancels the time
1858 // limit.
1859 float WinningCondition_LMS()
1860 {
1861         entity head, head2;
1862         float have_player;
1863         float have_players;
1864         float l;
1865
1866         have_player = FALSE;
1867         have_players = FALSE;
1868         l = LMS_NewPlayerLives();
1869
1870         head = find(world, classname, "player");
1871         if(head)
1872                 have_player = TRUE;
1873         head2 = find(head, classname, "player");
1874         if(head2)
1875                 have_players = TRUE;
1876
1877         if(have_player)
1878         {
1879                 // we have at least one player
1880                 if(have_players)
1881                 {
1882                         // two or more active players - continue with the game
1883                 }
1884                 else
1885                 {
1886                         // exactly one player?
1887
1888                         ClearWinners();
1889                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1890
1891                         if(l)
1892                         {
1893                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1894                                 return WINNING_NO;
1895                         }
1896                         else
1897                         {
1898                                 // a winner!
1899                                 // and assign him his first place
1900                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1901                                 return WINNING_YES;
1902                         }
1903                 }
1904         }
1905         else
1906         {
1907                 // nobody is playing at all...
1908                 if(l)
1909                 {
1910                         // wait for players...
1911                 }
1912                 else
1913                 {
1914                         // SNAFU (maybe a draw game?)
1915                         ClearWinners();
1916                         dprint("No players, ending game.\n");
1917                         return WINNING_YES;
1918                 }
1919         }
1920
1921         // When we get here, we have at least two players who are actually LIVING,
1922         // now check if the top two players have equal score.
1923         WinningConditionHelper();
1924
1925         ClearWinners();
1926         if(WinningConditionHelper_winner)
1927                 WinningConditionHelper_winner.winning = TRUE;
1928         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1929                 return WINNING_NEVER;
1930
1931         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1932         return WINNING_NO;
1933 }
1934
1935 void ShuffleMaplist()
1936 {
1937         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1938 }
1939
1940 float leaderfrags;
1941 float WinningCondition_Scores(float limit, float leadlimit)
1942 {
1943         float limitreached;
1944
1945         // TODO make everything use THIS winning condition (except LMS)
1946         WinningConditionHelper();
1947
1948         if(teamplay)
1949         {
1950                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1951                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1952                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1953                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1954         }
1955
1956         ClearWinners();
1957         if(WinningConditionHelper_winner)
1958                 WinningConditionHelper_winner.winning = 1;
1959         if(WinningConditionHelper_winnerteam >= 0)
1960                 SetWinners(team, WinningConditionHelper_winnerteam);
1961
1962         if(WinningConditionHelper_lowerisbetter)
1963         {
1964                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1965                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1966                 limit = -limit;
1967         }
1968
1969         if(WinningConditionHelper_zeroisworst)
1970                 leadlimit = 0; // not supported in this mode
1971
1972         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1973         // these modes always score in increments of 1, thus this makes sense
1974         {
1975                 if(leaderfrags != WinningConditionHelper_topscore)
1976                 {
1977                         leaderfrags = WinningConditionHelper_topscore;
1978
1979                         if (limit)
1980                         if (leaderfrags == limit - 1)
1981                                 Announce("1fragleft");
1982                         else if (leaderfrags == limit - 2)
1983                                 Announce("2fragsleft");
1984                         else if (leaderfrags == limit - 3)
1985                                 Announce("3fragsleft");
1986                 }
1987         }
1988
1989         limitreached = FALSE;
1990         if(limit)
1991                 if(WinningConditionHelper_topscore >= limit)
1992                         limitreached = TRUE;
1993         if(leadlimit)
1994         {
1995                 float leadlimitreached;
1996                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1997                 if(autocvar_leadlimit_and_fraglimit)
1998                         limitreached = (limitreached && leadlimitreached);
1999                 else
2000                         limitreached = (limitreached || leadlimitreached);
2001         }
2002
2003         if(limit)
2004                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2005
2006         return GetWinningCode(
2007                 WinningConditionHelper_topscore && limitreached,
2008                 WinningConditionHelper_equality
2009         );
2010 }
2011
2012 float WinningCondition_Race(float fraglimit)
2013 {
2014         float wc;
2015         entity p;
2016         float n, c;
2017
2018         n = 0;
2019         c = 0;
2020         FOR_EACH_PLAYER(p)
2021         {
2022                 ++n;
2023                 if(p.race_completed)
2024                         ++c;
2025         }
2026         if(n && (n == c))
2027                 return WINNING_YES;
2028         wc = WinningCondition_Scores(fraglimit, 0);
2029
2030         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2031         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2032         // do NOT support equality when the laps are all raced!
2033                 return WINNING_STARTSUDDENDEATHOVERTIME;
2034         else
2035                 return WINNING_NEVER;
2036 }
2037
2038 float WinningCondition_QualifyingThenRace(float limit)
2039 {
2040         float wc;
2041         wc = WinningCondition_Scores(limit, 0);
2042
2043         // NEVER initiate overtime
2044         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2045         {
2046                 return WINNING_YES;
2047         }
2048
2049         return wc;
2050 }
2051
2052 float WinningCondition_RanOutOfSpawns()
2053 {
2054         entity head;
2055
2056         if(have_team_spawns <= 0)
2057                 return WINNING_NO;
2058
2059         if(autocvar_g_spawn_useallspawns <= 0)
2060                 return WINNING_NO;
2061
2062         if(!some_spawn_has_been_used)
2063                 return WINNING_NO;
2064
2065         team1_score = team2_score = team3_score = team4_score = 0;
2066
2067         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2068         {
2069                 if(head.team == NUM_TEAM_1)
2070                         team1_score = 1;
2071                 else if(head.team == NUM_TEAM_2)
2072                         team2_score = 1;
2073                 else if(head.team == NUM_TEAM_3)
2074                         team3_score = 1;
2075                 else if(head.team == NUM_TEAM_4)
2076                         team4_score = 1;
2077         }
2078
2079         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2080         {
2081                 if(head.team == NUM_TEAM_1)
2082                         team1_score = 1;
2083                 else if(head.team == NUM_TEAM_2)
2084                         team2_score = 1;
2085                 else if(head.team == NUM_TEAM_3)
2086                         team3_score = 1;
2087                 else if(head.team == NUM_TEAM_4)
2088                         team4_score = 1;
2089         }
2090
2091         ClearWinners();
2092         if(team1_score + team2_score + team3_score + team4_score == 0)
2093         {
2094                 checkrules_equality = TRUE;
2095                 return WINNING_YES;
2096         }
2097         else if(team1_score + team2_score + team3_score + team4_score == 1)
2098         {
2099                 float t, i;
2100                 if(team1_score)
2101                         t = NUM_TEAM_1;
2102                 else if(team2_score)
2103                         t = NUM_TEAM_2;
2104                 else if(team3_score)
2105                         t = NUM_TEAM_3;
2106                 else // if(team4_score)
2107                         t = NUM_TEAM_4;
2108                 CheckAllowedTeams(world);
2109                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2110                 {
2111                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2112                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2113                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2114                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2115                 }
2116
2117                 AddWinners(team, t);
2118                 return WINNING_YES;
2119         }
2120         else
2121                 return WINNING_NO;
2122 }
2123
2124 // TD winning condition:
2125 // game terminates if there are no generators (or 1 dies if td_dontend is TRUE)
2126 float gensurvived;
2127 float WinningCondition_TowerDefense()
2128 {
2129         WinningConditionHelper(); // set worldstatus
2130
2131         if(inWarmupStage)
2132                 return WINNING_NO;
2133
2134         // first check if the game has ended
2135         if(gendestroyed == TRUE) // FALSE means either generator hasen't spawned yet, or mapper didn't add one
2136         if(td_gencount < 1 || !td_dont_end)
2137         {
2138                 ClearWinners();
2139                 dprint("Everyone lost, ending game.\n");
2140                 return WINNING_YES;
2141         }
2142         
2143         if(gensurvived)
2144         {
2145                 ClearWinners();
2146                 SetWinners(winning, 4);
2147                 return WINNING_YES;
2148         }
2149
2150         // Two or more teams remain
2151         return WINNING_NO;
2152 }
2153
2154 /*
2155 ============
2156 CheckRules_World
2157
2158 Exit deathmatch games upon conditions
2159 ============
2160 */
2161 void ReadyRestart();
2162 void CheckRules_World()
2163 {
2164         float timelimit;
2165         float fraglimit;
2166         float leadlimit;
2167
2168         VoteThink();
2169         MapVote_Think();
2170
2171         SetDefaultAlpha();
2172
2173         /*
2174         MapVote_Think should now do that part
2175         if (intermission_running)
2176                 if (time >= intermission_exittime + 60)
2177                 {
2178                         if(!DoNextMapOverride())
2179                                 GotoNextMap();
2180                         return;
2181                 }
2182         */
2183
2184         if (gameover)   // someone else quit the game already
2185         {
2186                 if(player_count == 0) // Nobody there? Then let's go to the next map
2187                         MapVote_Start();
2188                         // this will actually check the player count in the next frame
2189                         // again, but this shouldn't hurt
2190                 return;
2191         }
2192
2193         timelimit = autocvar_timelimit * 60;
2194         fraglimit = autocvar_fraglimit;
2195         leadlimit = autocvar_leadlimit;
2196
2197         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2198         {
2199                 if(timelimit > 0)
2200                         timelimit = 0; // timelimit is not made for warmup
2201                 if(fraglimit > 0)
2202                         fraglimit = 0; // no fraglimit for now
2203                 leadlimit = 0; // no leadlimit for now
2204         }
2205
2206         if(timelimit > 0)
2207         {
2208                 timelimit += game_starttime;
2209         }
2210         else if (timelimit < 0)
2211         {
2212                 // endmatch
2213                 NextLevel();
2214                 return;
2215         }
2216
2217         if(g_onslaught)
2218                 timelimit = 0; // ONS has its own overtime rule
2219
2220         float wantovertime;
2221         wantovertime = 0;
2222
2223         if(timelimit > game_starttime)
2224                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2225         else
2226                 game_completion_ratio = 0;
2227
2228         if(checkrules_suddendeathend)
2229         {
2230                 if(!checkrules_suddendeathwarning)
2231                 {
2232                         checkrules_suddendeathwarning = TRUE;
2233                         if(g_race && !g_race_qualifying)
2234                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2235                         else
2236                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2237                 }
2238         }
2239         else
2240         {
2241                 if (timelimit && time >= timelimit)
2242                 {
2243                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2244                         {
2245                                 float totalplayers;
2246                                 float playerswithlaps;
2247                                 float readyplayers;
2248                                 entity head;
2249                                 totalplayers = playerswithlaps = readyplayers = 0;
2250                                 FOR_EACH_PLAYER(head)
2251                                 {
2252                                         ++totalplayers;
2253                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2254                                                 ++playerswithlaps;
2255                                         if(head.ready)
2256                                                 ++readyplayers;
2257                                 }
2258
2259                                 // at least 2 of the players have completed a lap: start the RACE
2260                                 // otherwise, the players should end the qualifying on their own
2261                                 if(readyplayers || playerswithlaps >= 2)
2262                                 {
2263                                         checkrules_suddendeathend = 0;
2264                                         ReadyRestart(); // go to race
2265                                         return;
2266                                 }
2267                                 else
2268                                         wantovertime |= InitiateSuddenDeath();
2269                         }
2270                         else
2271                                 wantovertime |= InitiateSuddenDeath();
2272                 }
2273         }
2274
2275         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2276         {
2277                 NextLevel();
2278                 return;
2279         }
2280
2281         float checkrules_status;
2282         checkrules_status = WinningCondition_RanOutOfSpawns();
2283         if(checkrules_status == WINNING_YES)
2284         {
2285                 bprint("Hey! Someone ran out of spawns!\n");
2286         }
2287         else if(g_race && !g_race_qualifying && timelimit >= 0)
2288         {
2289                 checkrules_status = WinningCondition_Race(fraglimit);
2290                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2291         }
2292         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2293         {
2294                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2295                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2296         }
2297         else if(g_assault)
2298         {
2299                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2300         }
2301         else if(g_lms)
2302         {
2303                 checkrules_status = WinningCondition_LMS();
2304         }
2305         else if (g_onslaught)
2306         {
2307                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2308         }
2309         else if(g_td)
2310         {
2311                 checkrules_status = WinningCondition_TowerDefense(); // TODO make these mutator hooks?
2312         }
2313         else
2314         {
2315                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2316                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2317         }
2318
2319         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2320         {
2321                 checkrules_status = WINNING_NEVER;
2322                 checkrules_overtimesadded = -1;
2323                 wantovertime |= InitiateSuddenDeath();
2324         }
2325
2326         if(checkrules_status == WINNING_NEVER)
2327                 // equality cases! Nobody wins if the overtime ends in a draw.
2328                 ClearWinners();
2329
2330         if(wantovertime)
2331         {
2332                 if(checkrules_status == WINNING_NEVER)
2333                         InitiateOvertime();
2334                 else
2335                         checkrules_status = WINNING_YES;
2336         }
2337
2338         if(checkrules_suddendeathend)
2339                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2340                         checkrules_status = WINNING_YES;
2341
2342         if(checkrules_status == WINNING_YES)
2343         {
2344                 //print("WINNING\n");
2345                 NextLevel();
2346         }
2347 }
2348
2349 float mapvote_nextthink;
2350 float mapvote_initialized;
2351 float mapvote_keeptwotime;
2352 float mapvote_timeout;
2353 string mapvote_message;
2354 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2355 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2356 float mapvote_screenshot_dirs_count;
2357
2358 float mapvote_count;
2359 float mapvote_count_real;
2360 string mapvote_maps[MAPVOTE_COUNT];
2361 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2362 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2363 float mapvote_maps_suggested[MAPVOTE_COUNT];
2364 string mapvote_suggestions[MAPVOTE_COUNT];
2365 float mapvote_suggestion_ptr;
2366 float mapvote_voters;
2367 float mapvote_selections[MAPVOTE_COUNT];
2368 float mapvote_run;
2369 float mapvote_detail;
2370 float mapvote_abstain;
2371 .float mapvote;
2372
2373 void MapVote_ClearAllVotes()
2374 {
2375         FOR_EACH_CLIENT(other)
2376                 other.mapvote = 0;
2377 }
2378
2379 string MapVote_Suggest(string m)
2380 {
2381         float i;
2382         if(m == "")
2383                 return "That's not how to use this command.";
2384         if(!autocvar_g_maplist_votable_suggestions)
2385                 return "Suggestions are not accepted on this server.";
2386         if(mapvote_initialized)
2387                 return "Can't suggest - voting is already in progress!";
2388         m = MapInfo_FixName(m);
2389         if not(m)
2390                 return "The map you suggested is not available on this server.";
2391         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2392                 if(Map_IsRecent(m))
2393                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2394
2395         if(!MapInfo_CheckMap(m))
2396                 return "The map you suggested does not support the current game mode.";
2397         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2398                 if(mapvote_suggestions[i] == m)
2399                         return "This map was already suggested.";
2400         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2401         {
2402                 i = floor(random() * mapvote_suggestion_ptr);
2403         }
2404         else
2405         {
2406                 i = mapvote_suggestion_ptr;
2407                 mapvote_suggestion_ptr += 1;
2408         }
2409         if(mapvote_suggestions[i] != "")
2410                 strunzone(mapvote_suggestions[i]);
2411         mapvote_suggestions[i] = strzone(m);
2412         if(autocvar_sv_eventlog)
2413                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2414         return strcat("Suggestion of ", m, " accepted.");
2415 }
2416
2417 void MapVote_AddVotable(string nextMap, float isSuggestion)
2418 {
2419         float j, i, o;
2420         string pakfile, mapfile;
2421
2422         if(nextMap == "")
2423                 return;
2424         for(j = 0; j < mapvote_count; ++j)
2425                 if(mapvote_maps[j] == nextMap)
2426                         return;
2427         // suggestions might be no longer valid/allowed after gametype switch!
2428         if(isSuggestion)
2429                 if(!MapInfo_CheckMap(nextMap))
2430                         return;
2431         mapvote_maps[mapvote_count] = strzone(nextMap);
2432         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2433
2434         pakfile = string_null;
2435         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2436         {
2437                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2438                 pakfile = whichpack(strcat(mapfile, ".tga"));
2439                 if(pakfile == "")
2440                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2441                 if(pakfile == "")
2442                         pakfile = whichpack(strcat(mapfile, ".png"));
2443                 if(pakfile != "")
2444                         break;
2445         }
2446         if(i >= mapvote_screenshot_dirs_count)
2447                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2448         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2449                 pakfile = substring(pakfile, o, -1);
2450
2451         mapvote_maps_screenshot_dir[mapvote_count] = i;
2452         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2453
2454         mapvote_count += 1;
2455 }
2456
2457 void MapVote_Spawn();
2458 void MapVote_Init()
2459 {
2460         float i;
2461         float nmax, smax;
2462
2463         MapVote_ClearAllVotes();
2464
2465         mapvote_count = 0;
2466         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2467         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2468
2469         if(mapvote_abstain)
2470                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2471         else
2472                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2473         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2474
2475         // we need this for AddVotable, as that cycles through the screenshot dirs
2476         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2477         if(mapvote_screenshot_dirs_count == 0)
2478                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2479         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2480         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2481                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2482
2483         if(mapvote_suggestion_ptr)
2484                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2485                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2486
2487         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2488                 MapVote_AddVotable(GetNextMap(), FALSE);
2489
2490         if(mapvote_count == 0)
2491         {
2492                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2493                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2494                 if(autocvar_g_maplist_shuffle)
2495                         ShuffleMaplist();
2496                 localcmd("\nmenu_cmd sync\n");
2497                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2498                         MapVote_AddVotable(GetNextMap(), FALSE);
2499         }
2500
2501         mapvote_count_real = mapvote_count;
2502         if(mapvote_abstain)
2503                 MapVote_AddVotable("don't care", 0);
2504
2505         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2506
2507         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2508         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2509         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2510                 mapvote_keeptwotime = 0;
2511         mapvote_message = "Choose a map and press its key!";
2512
2513         MapVote_Spawn();
2514 }
2515
2516 void MapVote_SendPicture(float id)
2517 {
2518         msg_entity = self;
2519         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2520         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2521         WriteByte(MSG_ONE, id);
2522         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2523 }
2524
2525 float MapVote_GetMapMask()
2526 {
2527         float mask, i, power;
2528         mask = 0;
2529         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2530                 if(mapvote_maps[i] != "")
2531                         mask |= power;
2532         return mask;
2533 }
2534
2535 entity mapvote_ent;
2536 float MapVote_SendEntity(entity to, float sf)
2537 {
2538         float i;
2539
2540         if(sf & 1)
2541                 sf &~= 2; // if we send 1, we don't need to also send 2
2542
2543         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2544         WriteByte(MSG_ENTITY, sf);
2545
2546         if(sf & 1)
2547         {
2548                 // flag 1 == initialization
2549                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2550                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2551                 WriteString(MSG_ENTITY, "");
2552                 WriteByte(MSG_ENTITY, mapvote_count);
2553                 WriteByte(MSG_ENTITY, mapvote_abstain);
2554                 WriteByte(MSG_ENTITY, mapvote_detail);
2555                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2556                 if(mapvote_count <= 8)
2557                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2558                 else
2559                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2560                 for(i = 0; i < mapvote_count; ++i)
2561                         if(mapvote_maps[i] != "")
2562                         {
2563                                 if(mapvote_abstain && i == mapvote_count - 1)
2564                                 {
2565                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2566                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2567                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2568                                 }
2569                                 else
2570                                 {
2571                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2572                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2573                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2574                                 }
2575                         }
2576         }
2577
2578         if(sf & 2)
2579         {
2580                 // flag 2 == update of mask
2581                 if(mapvote_count <= 8)
2582                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2583                 else
2584                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2585         }
2586
2587         if(sf & 4)
2588         {
2589                 if(mapvote_detail)
2590                         for(i = 0; i < mapvote_count; ++i)
2591                                 if(mapvote_maps[i] != "")
2592                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2593
2594                 WriteByte(MSG_ENTITY, to.mapvote);
2595         }
2596
2597         return TRUE;
2598 }
2599
2600 void MapVote_Spawn()
2601 {
2602         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2603 }
2604
2605 void MapVote_TouchMask()
2606 {
2607         mapvote_ent.SendFlags |= 2;
2608 }
2609
2610 void MapVote_TouchVotes(entity voter)
2611 {
2612         mapvote_ent.SendFlags |= 4;
2613 }
2614
2615 float MapVote_Finished(float mappos)
2616 {
2617         string result;
2618         float i;
2619         float didntvote;
2620
2621         if(autocvar_sv_eventlog)
2622         {
2623                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2624                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2625                 didntvote = mapvote_voters;
2626                 for(i = 0; i < mapvote_count; ++i)
2627                         if(mapvote_maps[i] != "")
2628                         {
2629                                 didntvote -= mapvote_selections[i];
2630                                 if(i != mappos)
2631                                 {
2632                                         result = strcat(result, ":", mapvote_maps[i]);
2633                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2634                                 }
2635                         }
2636                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2637
2638                 GameLogEcho(result);
2639                 if(mapvote_maps_suggested[mappos])
2640                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2641         }
2642
2643         FOR_EACH_REALCLIENT(other)
2644                 FixClientCvars(other);
2645
2646         Map_Goto_SetStr(mapvote_maps[mappos]);
2647         Map_Goto(0);
2648         alreadychangedlevel = TRUE;
2649         return TRUE;
2650 }
2651 void MapVote_CheckRules_1()
2652 {
2653         float i;
2654
2655         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2656         {
2657                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2658                 mapvote_selections[i] = 0;
2659         }
2660
2661         mapvote_voters = 0;
2662         FOR_EACH_REALCLIENT(other)
2663         {
2664                 ++mapvote_voters;
2665                 if(other.mapvote)
2666                 {
2667                         i = other.mapvote - 1;
2668                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2669                         mapvote_selections[i] = mapvote_selections[i] + 1;
2670                 }
2671         }
2672 }
2673
2674 float MapVote_CheckRules_2()
2675 {
2676         float i;
2677         float firstPlace, secondPlace;
2678         float firstPlaceVotes, secondPlaceVotes;
2679         float mapvote_voters_real;
2680         string result;
2681
2682         if(mapvote_count_real == 1)
2683                 return MapVote_Finished(0);
2684
2685         mapvote_voters_real = mapvote_voters;
2686         if(mapvote_abstain)
2687                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2688
2689         RandomSelection_Init();
2690         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2691                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2692         firstPlace = RandomSelection_chosen_float;
2693         firstPlaceVotes = RandomSelection_best_priority;
2694         //dprint("First place: ", ftos(firstPlace), "\n");
2695         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2696
2697         RandomSelection_Init();
2698         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2699                 if(i != firstPlace)
2700                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2701         secondPlace = RandomSelection_chosen_float;
2702         secondPlaceVotes = RandomSelection_best_priority;
2703         //dprint("Second place: ", ftos(secondPlace), "\n");
2704         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2705
2706         if(firstPlace == -1)
2707                 error("No first place in map vote... WTF?");
2708
2709         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2710                 return MapVote_Finished(firstPlace);
2711
2712         if(mapvote_keeptwotime)
2713                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2714                 {
2715                         float didntvote;
2716                         MapVote_TouchMask();
2717                         mapvote_message = "Now decide between the TOP TWO!";
2718                         mapvote_keeptwotime = 0;
2719                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2720                         result = strcat(result, ":", ftos(firstPlaceVotes));
2721                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2722                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2723                         didntvote = mapvote_voters;
2724                         for(i = 0; i < mapvote_count; ++i)
2725                                 if(mapvote_maps[i] != "")
2726                                 {
2727                                         didntvote -= mapvote_selections[i];
2728                                         if(i != firstPlace)
2729                                                 if(i != secondPlace)
2730                                                 {
2731                                                         result = strcat(result, ":", mapvote_maps[i]);
2732                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2733                                                         if(i < mapvote_count_real)
2734                                                         {
2735                                                                 strunzone(mapvote_maps[i]);
2736                                                                 mapvote_maps[i] = "";
2737                                                                 strunzone(mapvote_maps_pakfile[i]);
2738                                                                 mapvote_maps_pakfile[i] = "";
2739                                                         }
2740                                                 }
2741                                 }
2742                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2743                         if(autocvar_sv_eventlog)
2744                                 GameLogEcho(result);
2745                 }
2746
2747         return FALSE;
2748 }
2749 void MapVote_Tick()
2750 {
2751         float keeptwo;
2752         float totalvotes;
2753
2754         keeptwo = mapvote_keeptwotime;
2755         MapVote_CheckRules_1(); // count
2756         if(MapVote_CheckRules_2()) // decide
2757                 return;
2758
2759         totalvotes = 0;
2760         FOR_EACH_REALCLIENT(other)
2761         {
2762                 // hide scoreboard again
2763                 if(other.health != 2342)
2764                 {
2765                         other.health = 2342;
2766                         other.impulse = 0;
2767                         if(clienttype(other) == CLIENTTYPE_REAL)
2768                         {
2769                                 msg_entity = other;
2770                                 WriteByte(MSG_ONE, SVC_FINALE);
2771                                 WriteString(MSG_ONE, "");
2772                         }
2773                 }
2774
2775                 // clear possibly invalid votes
2776                 if(mapvote_maps[other.mapvote - 1] == "")
2777                         other.mapvote = 0;
2778                 // use impulses as new vote
2779                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2780                         if(mapvote_maps[other.impulse - 1] != "")
2781                         {
2782                                 other.mapvote = other.impulse;
2783                                 MapVote_TouchVotes(other);
2784                         }
2785                 other.impulse = 0;
2786
2787                 if(other.mapvote)
2788                         ++totalvotes;
2789         }
2790
2791         MapVote_CheckRules_1(); // just count
2792 }
2793 void MapVote_Start()
2794 {
2795         if(mapvote_run)
2796                 return;
2797
2798         // wait for stats to be sent first
2799         if(!playerstats_waitforme)
2800                 return;
2801
2802         MapInfo_Enumerate();
2803         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2804                 mapvote_run = TRUE;
2805 }
2806 void MapVote_Think()
2807 {
2808         if(!mapvote_run)
2809                 return;
2810
2811         if(alreadychangedlevel)
2812                 return;
2813
2814         if(time < mapvote_nextthink)
2815                 return;
2816         //dprint("tick\n");
2817
2818         mapvote_nextthink = time + 0.5;
2819
2820         if(!mapvote_initialized)
2821         {
2822                 if(autocvar_rescan_pending == 1)
2823                 {
2824                         cvar_set("rescan_pending", "2");
2825                         localcmd("fs_rescan\nrescan_pending 3\n");
2826                         return;
2827                 }
2828                 else if(autocvar_rescan_pending == 2)
2829                 {
2830                         return;
2831                 }
2832                 else if(autocvar_rescan_pending == 3)
2833                 {
2834                         // now build missing mapinfo files
2835                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2836                                 return;
2837
2838                         // we're done, start the timer
2839                         cvar_set("rescan_pending", "0");
2840                 }
2841
2842                 mapvote_initialized = TRUE;
2843                 if(DoNextMapOverride(0))
2844                         return;
2845                 if(!autocvar_g_maplist_votable || player_count <= 0)
2846                 {
2847                         GotoNextMap(0);
2848                         return;
2849                 }
2850                 MapVote_Init();
2851         }
2852
2853         MapVote_Tick();
2854 }
2855
2856 string GotoMap(string m)
2857 {
2858         if(!MapInfo_CheckMap(m))
2859                 return "The map you chose is not available on this server.";
2860         cvar_set("nextmap", m);
2861         cvar_set("timelimit", "-1");
2862         if(mapvote_initialized || alreadychangedlevel)
2863         {
2864                 if(DoNextMapOverride(0))
2865                         return "Map switch initiated.";
2866                 else
2867                         return "Hm... no. For some reason I like THIS map more.";
2868         }
2869         else
2870                 return "Map switch will happen after scoreboard.";
2871 }
2872
2873
2874 void EndFrame()
2875 {
2876         float altime;
2877         FOR_EACH_REALCLIENT(self)
2878         {
2879                 if(self.classname == "spectator")
2880                 {
2881                         if(self.enemy.typehitsound)
2882                                 self.typehit_time = time;
2883                         else if(self.enemy.hitsound)
2884                                 self.hit_time = time;
2885                 }
2886                 else
2887                 {
2888                         if(self.typehitsound)
2889                                 self.typehit_time = time;
2890                         else if(self.hitsound)
2891                                 self.hit_time = time;
2892                 }
2893         }
2894         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2895         // add 1 frametime because after this, engine SV_Physics
2896         // increases time by a frametime and then networks the frame
2897         // add another frametime because client shows everything with
2898         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2899         // needed!
2900         FOR_EACH_CLIENT(self)
2901         {
2902                 self.hitsound = FALSE;
2903                 self.typehitsound = FALSE;
2904                 antilag_record(self, altime);
2905         }
2906 }
2907
2908
2909 /*
2910  * RedirectionThink:
2911  * returns TRUE if redirecting
2912  */
2913 float redirection_timeout;
2914 float redirection_nextthink;
2915 float RedirectionThink()
2916 {
2917         float clients_found;
2918
2919         if(redirection_target == "")
2920                 return FALSE;
2921
2922         if(!redirection_timeout)
2923         {
2924                 cvar_set("sv_public", "-2");
2925                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2926                 if(redirection_target == "self")
2927                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2928                 else
2929                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2930         }
2931
2932         if(time < redirection_nextthink)
2933                 return TRUE;
2934
2935         redirection_nextthink = time + 1;
2936
2937         clients_found = 0;
2938         FOR_EACH_REALCLIENT(self)
2939         {
2940                 // TODO add timer
2941                 print("Redirecting: sending connect command to ", self.netname, "\n");
2942                 if(redirection_target == "self")
2943                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2944                 else
2945                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2946                 ++clients_found;
2947         }
2948
2949         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2950
2951         if(time > redirection_timeout || clients_found == 0)
2952                 localcmd("\nwait; wait; wait; quit\n");
2953
2954         return TRUE;
2955 }
2956
2957 void TargetMusic_RestoreGame();
2958 void RestoreGame()
2959 {
2960         // Loaded from a save game
2961         // some things then break, so let's work around them...
2962
2963         // Progs DB (capture records)
2964         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2965
2966         // Mapinfo
2967         MapInfo_Shutdown();
2968         MapInfo_Enumerate();
2969         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2970         WeaponStats_Init();
2971
2972         TargetMusic_RestoreGame();
2973 }
2974
2975 void Shutdown()
2976 {
2977         entity e;
2978
2979         gameover = 2;
2980
2981         if(world_initialized > 0)
2982         {
2983                 world_initialized = 0;
2984                 print("Saving persistent data...\n");
2985                 Ban_SaveBans();
2986
2987                 PlayerStats_EndMatch(0);
2988                 FOR_EACH_CLIENT(e)
2989                         PlayerStats_AddGlobalInfo(e);
2990                 PlayerStats_Shutdown();
2991
2992                 if(!cheatcount_total)
2993                 {
2994                         if(autocvar_sv_db_saveasdump)
2995                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2996                         else
2997                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2998                 }
2999                 if(autocvar_developer)
3000                 {
3001                         if(autocvar_sv_db_saveasdump)
3002                                 db_dump(TemporaryDB, "server-temp.db");
3003                         else
3004                                 db_save(TemporaryDB, "server-temp.db");
3005                 }
3006                 CheatShutdown(); // must be after cheatcount check
3007                 db_close(ServerProgsDB);
3008                 db_close(TemporaryDB);
3009                 print("done!\n");
3010                 // tell the bot system the game is ending now
3011                 bot_endgame();
3012
3013                 WeaponStats_Shutdown();
3014                 MapInfo_Shutdown();
3015         }
3016         else if(world_initialized == 0)
3017         {
3018                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
3019         }
3020 }