2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
223 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
226 for(i = 0; i < n; ++i)
228 k = bufstr_get(h, i);
230 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
231 #define BADCVAR(p) if(k == p) continue
234 BADPREFIX("cvar_check_");
236 BADCVAR("g_configversion");
237 BADCVAR("g_maplist_index");
238 BADCVAR("halflifebsp");
239 BADPREFIX("sv_world");
244 BADPREFIX("g_campaign");
248 BADPREFIX("net_slist_");
252 BADPREFIX("userbind");
255 BADPREFIX("crosshair");
256 BADCVAR("mod_q3bsp_lightmapmergepower");
257 BADCVAR("mod_q3bsp_nolightmaps");
260 BADCVAR("serverconfig");
262 BADPREFIX("g_chat_flood_");
263 BADPREFIX("g_voice_flood_");
265 BADPREFIX("settemp_");
266 BADPREFIX("sv_allowdownloads_");
267 BADPREFIX("sv_autodemo");
268 BADPREFIX("sv_curl_");
269 BADPREFIX("sv_eventlog");
270 BADPREFIX("sv_logscores_");
271 BADPREFIX("sv_master");
272 BADCVAR("g_banned_list");
273 BADCVAR("log_dest_udp");
275 BADCVAR("net_address");
277 BADCVAR("savedgamecfg");
278 BADCVAR("sv_heartbeatperiod");
279 BADCVAR("sv_vote_master_password");
280 BADCVAR("sys_colortranslation");
281 BADCVAR("sys_specialcharactertranslation");
282 BADCVAR("timestamps");
283 BADCVAR("net_address");
284 BADCVAR("net_address_ipv6");
287 BADCVAR("timelimit");
288 BADCVAR("fraglimit");
291 BADCVAR("g_assault");
294 BADCVAR("g_domination");
295 BADCVAR("g_keyhunt");
296 BADCVAR("g_keyhunt_teams");
297 BADCVAR("g_onslaught");
300 BADCVAR("g_runematch");
302 BADCVAR("g_nexball");
307 BADCVAR("g_maplist");
308 BADCVAR("g_maplist_mostrecent");
314 d = cvar_defstring(k);
317 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
318 if(strlen(cvar_changes) > 16384)
320 cvar_changes = "// too many settings have been changed to show them here\n";
326 if(cvar_changes == "")
327 cvar_changes = "// this server runs at default settings\n";
329 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
330 cvar_changes = strzone(cvar_changes);
333 void detect_maptype()
342 o_x += random() * (world.maxs_x - world.mins_x);
343 o_y += random() * (world.maxs_y - world.mins_y);
344 o_z += random() * (world.maxs_z - world.mins_z);
346 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
347 if(trace_fraction == 1)
352 for(i = 0; i < 64; i += 4)
354 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
355 if(trace_fraction == 1)
357 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
366 float RandomSeed_Send(entity to, float sf)
368 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
369 WriteShort(MSG_ENTITY, self.cnt);
372 void RandomSeed_Think()
374 self.cnt = bound(0, floor(random() * 65536), 65535);
375 self.nextthink = time + 5;
379 void RandomSeed_Spawn()
381 randomseed = spawn();
382 randomseed.think = RandomSeed_Think;
383 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
388 self.think(); // sets random seed and nextthink
392 void spawnfunc___init_dedicated_server(void)
394 // handler for _init/_init map (only for dedicated server initialization)
396 world_initialized = -1; // don't complain
398 cvar_string = cvar_string_normal;
399 cvar_set = cvar_set_normal;
401 remove = remove_unsafely;
405 e.think = GotoFirstMap;
406 e.nextthink = time; // this is usually 1 at this point
409 e.classname = "info_player_deathmatch"; // safeguard against player joining
411 self.classname = "worldspawn"; // safeguard against various stuff ;)
414 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
417 void Map_MarkAsRecent(string m);
418 float world_already_spawned;
419 void RegisterWeapons();
421 void ClientInit_Spawn();
422 void WeaponStats_Init();
423 void WeaponStats_Shutdown();
424 void spawnfunc_worldspawn (void)
426 float fd, l, i, j, n;
430 cvar_string = cvar_string_normal;
431 cvar_set = cvar_set_normal;
433 if(world_already_spawned)
434 error("world already spawned - you may have EXACTLY ONE worldspawn!");
435 world_already_spawned = TRUE;
437 remove = remove_safely; // during spawning, watch what you remove!
439 check_unacceptable_compiler_bugs();
441 compressShortVector_init();
444 head = nextent(world);
449 head = nextent(head);
452 // needs to be done so early as they would still spawn
455 ServerProgsDB = db_load("server.db");
457 TemporaryDB = db_create();
460 TODO sound pack system
461 // initialize sound pack system
462 soundpack = cvar_string("g_soundpack");
464 soundpack = strcat(soundpack, "/");
465 soundpack = strzone(soundpack);
471 // 1 FLICKER (first variety)
472 lightstyle(1, "mmnmmommommnonmmonqnmmo");
474 // 2 SLOW STRONG PULSE
475 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
477 // 3 CANDLE (first variety)
478 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
481 lightstyle(4, "mamamamamama");
484 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
486 // 6 FLICKER (second variety)
487 lightstyle(6, "nmonqnmomnmomomno");
489 // 7 CANDLE (second variety)
490 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
492 // 8 CANDLE (third variety)
493 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
495 // 9 SLOW STROBE (fourth variety)
496 lightstyle(9, "aaaaaaaazzzzzzzz");
498 // 10 FLUORESCENT FLICKER
499 lightstyle(10, "mmamammmmammamamaaamammma");
501 // 11 SLOW PULSE NOT FADE TO BLACK
502 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
504 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
509 if(cvar("g_campaign"))
512 Map_MarkAsRecent(mapname);
514 precache_model ("null"); // we need this one before InitGameplayMode
522 bot_waypoints_for_items = cvar("g_waypoints_for_items");
523 if(bot_waypoints_for_items == 1)
524 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
525 bot_waypoints_for_items = 0;
527 // for setting by mapinfo
528 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
529 cvar_set("sv_q3acompat_machineshotgunswap", "0");
533 WaypointSprite_Init();
538 GameLogInit(); // prepare everything
539 if(cvar("sv_eventlog"))
541 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
542 s = strcat(s, ftos(random()));
543 matchid = strzone(s);
545 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
546 s = ":gameinfo:mutators:LIST";
549 MUTATOR_CALLHOOK(BuildMutatorsString);
552 if(cvar("g_grappling_hook"))
553 s = strcat(s, ":grappling_hook");
554 if(!cvar("g_use_ammunition"))
555 s = strcat(s, ":no_use_ammunition");
556 if(!cvar("g_pickup_items"))
557 s = strcat(s, ":no_pickup_items");
558 if(cvar_string("g_weaponarena") != "0")
559 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
560 if(cvar("g_vampire"))
561 s = strcat(s, ":vampire");
562 if(cvar("g_laserguided_missile"))
563 s = strcat(s, ":laserguided_missile");
564 if(cvar("g_norecoil"))
565 s = strcat(s, ":norecoil");
567 s = strcat(s, ":midair");
568 if(cvar("g_minstagib"))
569 s = strcat(s, ":minstagib");
571 GameLogEcho(":gameinfo:end");
574 matchid = strzone(ftos(random()));
576 cvar_set("nextmap", "");
580 if(cvar("g_campaign"))
588 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
590 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
592 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
595 while((s = fgets(fd)))
597 l = tokenize_console(s);
602 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
603 print(" cdtrack ", argv(2), "\n");
605 else if(argv(0) == "fog")
607 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
608 print(" \"fog\" \"", s, "\"\n");
610 else if(argv(0) == "set")
612 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
613 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
615 else if(argv(0) != "//")
617 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
618 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
627 addstat(STAT_WEAPONS, AS_INT, weapons);
628 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
629 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
630 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
633 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
634 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
635 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
636 addstat(STAT_FUEL, AS_INT, ammo_fuel);
637 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
638 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
639 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
640 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
641 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
643 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
645 // g_movementspeed hack
646 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
647 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
648 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
650 next_pingtime = time + 5;
651 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
655 lsmaps_reply = "^7Maps available: ";
656 lsnewmaps_reply = "^7Maps without a record set: ";
657 for(i = 0, j = 0; i < MapInfo_count; ++i)
659 if(MapInfo_Get_ByID(i))
660 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
667 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
668 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
669 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
670 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
671 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
674 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
675 if (!g_race && !g_cts)
676 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
677 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
679 maplist_reply = "^7Maps in list: ";
680 n = tokenize_console(cvar_string("g_maplist"));
681 for(i = 0, j = 0; i < n; ++i)
683 if(MapInfo_CheckMap(argv(i)))
689 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
693 maplist_reply = strzone(strcat(maplist_reply, "\n"));
694 MapInfo_ClearTemps();
696 for(i = 0; i < 10; ++i)
698 records_reply[i] = strzone(getrecords(i));
701 ladder_reply = strzone(getladder());
703 rankings_reply = strzone(getrankings());
707 PingPLReport_Spawn();
711 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
713 // fill sv_curl_serverpackages from .serverpackage files
714 if(cvar("sv_curl_serverpackages_auto"))
716 fd = search_begin("*.serverpackage", TRUE, FALSE);
720 j = search_getsize(fd);
721 for(i = 0; i < j; ++i)
722 s = strcat(s, " ", search_getfilename(fd, i));
725 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
728 world_initialized = 1;
731 void spawnfunc_light (void)
733 //makestatic (self); // Who the f___ did that?
737 float TryFile( string pFilename )
740 dprint("TryFile(\"", pFilename, "\")\n");
741 lHandle = fopen( pFilename, FILE_READ );
742 if( lHandle != -1 ) {
752 return GametypeNameFromType(game);
755 string getmapname_stored;
761 float Map_Count, Map_Current;
762 string Map_Current_Name;
764 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
765 float GetMaplistPosition()
771 idx = cvar("g_maplist_index");
778 for(pos = 0; pos < Map_Count; ++pos)
782 // resume normal maplist rotation if current map is not in g_maplist
786 float MapHasRightSize(string map)
789 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
790 if(cvar("g_maplist_check_waypoints"))
792 dprint("checkwp "); dprint(map);
793 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
796 dprint(": no waypoints\n");
799 dprint(": has waypoints\n");
803 // open map size restriction file
804 dprint("opensize "); dprint(map);
805 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
808 float mapmin, mapmax;
810 mapmin = stof(fgets(fh));
811 mapmax = stof(fgets(fh));
813 if(player_count < mapmin)
815 dprint("not enough\n");
818 if(player_count > mapmax)
820 dprint("too many\n");
823 dprint("right size\n");
826 dprint(": not found\n");
830 string Map_Filename(float position)
832 return strcat("maps/", argv(position), ".bsp");
835 string strwords(string s, float w)
838 for(endpos = 0; w && endpos >= 0; --w)
839 endpos = strstrofs(s, " ", endpos + 1);
843 return substring(s, 0, endpos);
846 float strhasword(string s, string w)
848 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
851 void Map_MarkAsRecent(string m)
853 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
856 float Map_IsRecent(string m)
858 return strhasword(cvar_string("g_maplist_mostrecent"), m);
861 float Map_Check(float position, float pass)
865 map_next = argv(position);
868 if(Map_IsRecent(map_next))
871 filename = Map_Filename(position);
872 if(MapInfo_CheckMap(map_next))
876 if(MapHasRightSize(map_next))
881 dprint( "Couldn't select '", filename, "'..\n" );
886 void Map_Goto_SetStr(string nextmapname)
888 if(getmapname_stored != "")
889 strunzone(getmapname_stored);
890 if(nextmapname == "")
891 getmapname_stored = "";
893 getmapname_stored = strzone(nextmapname);
896 void Map_Goto_SetFloat(float position)
898 cvar_set("g_maplist_index", ftos(position));
899 Map_Goto_SetStr(argv(position));
904 // settings persist, except...
905 localcmd("\nsettemp_restore\n");
911 MapInfo_LoadMap(getmapname_stored);
914 // return codes of map selectors:
915 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
916 // -2 = permanent failure
917 float() MaplistMethod_Iterate = // usual method
921 for(pass = 1; pass <= 2; ++pass)
923 for(i = 1; i < Map_Count; ++i)
926 mapindex = mod(i + Map_Current, Map_Count);
927 if(Map_Check(mapindex, pass))
934 float() MaplistMethod_Repeat = // fallback method
936 if(Map_Check(Map_Current, 2))
941 float() MaplistMethod_Random = // random map selection
947 for(i = 0; i <= imax; ++i)
950 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
951 if(Map_Check(mapindex, 1))
957 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
958 // the exponent sets a bias on the map selection:
959 // the higher the exponent, the less likely "shortly repeated" same maps are
961 float i, j, imax, insertpos;
965 for(i = 0; i <= imax; ++i)
969 // now reinsert this at another position
970 insertpos = pow(random(), 1 / exponent); // ]0, 1]
971 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
972 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
973 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
975 // insert the current map there
977 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
978 newlist = strcat(newlist, " ", argv(j));
979 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
980 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
981 newlist = strcat(newlist, " ", argv(j));
982 newlist = substring(newlist, 1, strlen(newlist) - 1);
983 cvar_set("g_maplist", newlist);
984 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
986 // NOTE: the selected map has just been inserted at (insertpos-1)th position
987 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
988 if(Map_Check(Map_Current, 1))
996 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
999 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1000 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1001 if(cvar("g_maplist_shuffle"))
1003 localcmd("\nmenu_cmd sync\n");
1004 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1007 error("empty maplist, cannot select a new map");
1008 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1010 if(Map_Current_Name)
1011 strunzone(Map_Current_Name);
1012 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1013 // this may or may not be correct, but who cares, in the worst case a map
1014 // isn't chosen in the first pass that should have been
1025 if(cvar("g_maplist_shuffle") > 0)
1026 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1029 if(cvar("g_maplist_selectrandom"))
1030 nextMap = MaplistMethod_Random();
1033 nextMap = MaplistMethod_Iterate();
1036 nextMap = MaplistMethod_Repeat();
1040 Map_Goto_SetFloat(nextMap);
1041 return getmapname_stored;
1047 float DoNextMapOverride()
1049 if(cvar("g_campaign"))
1051 CampaignPostIntermission();
1052 alreadychangedlevel = TRUE;
1055 if(cvar("quit_when_empty"))
1057 if(player_count <= currentbots)
1060 alreadychangedlevel = TRUE;
1064 if(cvar_string("quit_and_redirect") != "")
1066 redirection_target = strzone(cvar_string("quit_and_redirect"));
1067 alreadychangedlevel = TRUE;
1070 if (cvar("samelevel")) // if samelevel is set, stay on same level
1072 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1073 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1074 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1075 localcmd("restart\n");
1076 //changelevel (mapname);
1077 alreadychangedlevel = TRUE;
1080 if(cvar_string("nextmap") != "")
1081 if(MapInfo_CheckMap(cvar_string("nextmap")))
1083 Map_Goto_SetStr(cvar_string("nextmap"));
1085 alreadychangedlevel = TRUE;
1088 if(cvar("lastlevel"))
1091 localcmd("set lastlevel 0\ntogglemenu\n");
1092 alreadychangedlevel = TRUE;
1100 //local string nextmap;
1101 //local float n, nummaps;
1103 if (alreadychangedlevel)
1105 alreadychangedlevel = TRUE;
1111 for(allowReset = 1; allowReset >= 0; --allowReset)
1113 nextMap = GetNextMap();
1119 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1120 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1121 if(cvar("g_maplist_shuffle"))
1123 localcmd("\nmenu_cmd sync\n");
1127 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1139 When the player presses attack or jump, change to the next level
1142 .float autoscreenshot;
1143 void() MapVote_Start;
1144 void() MapVote_Think;
1145 float mapvote_initialized;
1146 void IntermissionThink()
1148 FixIntermissionClient(self);
1150 if(cvar("sv_autoscreenshot"))
1151 if(self.autoscreenshot > 0)
1152 if(time > self.autoscreenshot)
1154 self.autoscreenshot = -1;
1155 if(clienttype(self) == CLIENTTYPE_REAL)
1156 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1160 if (time < intermission_exittime)
1163 if(!mapvote_initialized)
1164 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1174 Returns the entity to view from
1178 entity FindIntermission()
1183 // look for info_intermission first
1184 spot = find (world, classname, "info_intermission");
1186 { // pick a random one
1190 spot = find (spot, classname, "info_intermission");
1192 spot = find (spot, classname, "info_intermission");
1198 // then look for the start position
1199 spot = find (world, classname, "info_player_start");
1203 // testinfo_player_start is only found in regioned levels
1204 spot = find (world, classname, "testplayerstart");
1208 // then look for the start position
1209 spot = find (world, classname, "info_player_deathmatch");
1213 //objerror ("FindIntermission: no spot");
1219 ===============================================================================
1223 ===============================================================================
1226 void DumpStats(float final)
1230 local float to_console;
1231 local float to_eventlog;
1232 local float to_file;
1235 to_console = cvar("sv_logscores_console");
1236 to_eventlog = cvar("sv_eventlog");
1237 to_file = cvar("sv_logscores_file");
1241 to_console = TRUE; // always print printstats replies
1242 to_eventlog = FALSE; // but never print them to the event log
1246 if(cvar("sv_eventlog_console"))
1247 to_console = FALSE; // otherwise we get the output twice
1253 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1261 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1265 fputs(file, strcat(s, "\n"));
1268 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1274 fputs(file, strcat(s, "\n"));
1276 FOR_EACH_CLIENT(other)
1278 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1280 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1281 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1282 if(other.classname == "player" || g_arena || g_ca || g_lms)
1283 s = strcat(s, ftos(other.team), ":");
1285 s = strcat(s, "spectator:");
1288 print(s, other.netname, "\n");
1290 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1292 fputs(file, strcat(s, other.netname, "\n"));
1298 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1304 fputs(file, strcat(s, "\n"));
1306 for(i = 1; i < 16; ++i)
1308 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1309 s = strcat(s, ":", ftos(i));
1315 fputs(file, strcat(s, "\n"));
1322 GameLogEcho(":end");
1325 fputs(file, ":end\n");
1330 void FixIntermissionClient(entity e)
1333 if(!e.autoscreenshot) // initial call
1335 e.angles = e.v_angle;
1336 e.angles_x = -e.angles_x;
1337 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1339 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1340 e.solid = SOLID_NOT;
1341 e.movetype = MOVETYPE_NONE;
1342 e.takedamage = DAMAGE_NO;
1345 e.weaponentity.effects = EF_NODRAW;
1346 if (e.weaponentity.weaponentity)
1347 e.weaponentity.weaponentity.effects = EF_NODRAW;
1349 if(clienttype(e) == CLIENTTYPE_REAL)
1351 stuffcmd(e, "\nscr_printspeed 1000000\n");
1352 s = cvar_string("sv_intermission_cdtrack");
1354 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1356 WriteByte(MSG_ONE, SVC_INTERMISSION);
1360 //e.velocity = '0 0 0';
1361 //e.fixangle = TRUE;
1363 // TODO halt weapon animation
1368 go to the next level for deathmatch
1369 only called if a time or frag limit has expired
1377 intermission_running = 1;
1379 // enforce a wait time before allowing changelevel
1380 if(player_count > 0)
1381 intermission_exittime = time + cvar("sv_mapchange_delay");
1383 intermission_exittime = -1;
1386 WriteByte (MSG_ALL, SVC_CDTRACK);
1387 WriteByte (MSG_ALL, 3);
1388 WriteByte (MSG_ALL, 3);
1389 // done in FixIntermission
1392 //pos = FindIntermission ();
1398 if(cvar("sv_eventlog"))
1399 GameLogEcho(":gameover");
1405 // save the stats to a text file on the client
1406 // stuffcmd(other, log_stats "stats/file_name");
1408 // stuffcmd(other, log_stats "");
1409 // use a filename similar to the demo name
1410 // string file_name;
1411 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1413 // write a stats parser for the menu
1415 if(cvar("sv_accuracy_data_send")) {
1416 string stats_to_send;
1418 FOR_EACH_CLIENT(other) { // make the string to send
1419 FixIntermissionClient(other);
1421 if(other.cvar_cl_accuracy_data_share) {
1422 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1424 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1425 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1427 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1429 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1430 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1432 stats_to_send = strcat(stats_to_send, "\n");
1436 FOR_EACH_REALCLIENT(other) { // only spam humans
1437 Score_NicePrint(other); // print the score
1439 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1440 bprint(stats_to_send);
1442 } else { // ye olde message
1443 FOR_EACH_PLAYER(other) {
1444 FixIntermissionClient(other);
1447 bprint(other.netname, " ^7wins.\n");
1451 if(cvar("g_campaign"))
1452 CampaignPreIntermission();
1454 localcmd("\nsv_hook_gameend\n");
1461 Exit deathmatch games upon conditions
1464 void CheckRules_Player()
1466 if (gameover) // someone else quit the game already
1469 if(self.deadflag == DEAD_NO)
1470 self.play_time += frametime;
1472 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1473 // (div0: and that in CheckRules_World please)
1476 float checkrules_equality;
1477 float checkrules_suddendeathwarning;
1478 float checkrules_suddendeathend;
1479 float checkrules_overtimesadded; //how many overtimes have been already added
1481 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1482 float WINNING_YES = 1; // winner found
1483 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1484 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1486 float InitiateSuddenDeath()
1488 // Check first whether normal overtimes could be added before initiating suddendeath mode
1489 // - for this timelimit_overtime needs to be >0 of course
1490 // - also check the winning condition calculated in the previous frame and only add normal overtime
1491 // again, if at the point at which timelimit would be extended again, still no winner was found
1492 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1494 return 1; // need to call InitiateOvertime later
1498 if(!checkrules_suddendeathend)
1500 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1501 if(g_race && !g_race_qualifying)
1502 race_StartCompleting();
1508 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1510 ++checkrules_overtimesadded;
1511 //add one more overtime by simply extending the timelimit
1513 tl = cvar("timelimit");
1514 tl += cvar("timelimit_overtime");
1515 cvar_set("timelimit", ftos(tl));
1516 string minutesPlural;
1517 if (cvar("timelimit_overtime") == 1)
1518 minutesPlural = " ^3minute";
1520 minutesPlural = " ^3minutes";
1524 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1525 ftos(cvar("timelimit_overtime")),
1532 float GetWinningCode(float fraglimitreached, float equality)
1534 if(cvar("g_campaign") == 1)
1535 if(fraglimitreached)
1542 if(fraglimitreached)
1543 return WINNING_STARTSUDDENDEATHOVERTIME;
1545 return WINNING_NEVER;
1547 if(fraglimitreached)
1553 // set the .winning flag for exactly those players with a given field value
1554 void SetWinners(.float field, float value)
1557 FOR_EACH_PLAYER(head)
1558 head.winning = (head.field == value);
1561 // set the .winning flag for those players with a given field value
1562 void AddWinners(.float field, float value)
1565 FOR_EACH_PLAYER(head)
1566 if(head.field == value)
1570 // clear the .winning flags
1571 void ClearWinners(void)
1574 FOR_EACH_PLAYER(head)
1578 // Onslaught winning condition:
1579 // game terminates if only one team has a working generator (or none)
1580 float WinningCondition_Onslaught()
1583 local float t1, t2, t3, t4;
1585 WinningConditionHelper(); // set worldstatus
1590 // first check if the game has ended
1591 t1 = t2 = t3 = t4 = 0;
1592 head = find(world, classname, "onslaught_generator");
1595 if (head.health > 0)
1597 if (head.team == COLOR_TEAM1) t1 = 1;
1598 if (head.team == COLOR_TEAM2) t2 = 1;
1599 if (head.team == COLOR_TEAM3) t3 = 1;
1600 if (head.team == COLOR_TEAM4) t4 = 1;
1602 head = find(head, classname, "onslaught_generator");
1604 if (t1 + t2 + t3 + t4 < 2)
1606 // game over, only one team remains (or none)
1608 if (t1) SetWinners(team, COLOR_TEAM1);
1609 if (t2) SetWinners(team, COLOR_TEAM2);
1610 if (t3) SetWinners(team, COLOR_TEAM3);
1611 if (t4) SetWinners(team, COLOR_TEAM4);
1612 dprint("Have a winner, ending game.\n");
1616 // Two or more teams remain
1620 float LMS_NewPlayerLives()
1623 fl = cvar("fraglimit");
1627 // first player has left the game for dying too much? Nobody else can get in.
1628 if(lms_lowest_lives < 1)
1631 if(!cvar("g_lms_join_anytime"))
1632 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1635 return bound(1, lms_lowest_lives, fl);
1638 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1639 // they win. Otherwise the defending team wins once the timelimit passes.
1640 void assault_new_round();
1641 float WinningCondition_Assault()
1645 WinningConditionHelper(); // set worldstatus
1647 status = WINNING_NO;
1648 // as the timelimit has not yet passed just assume the defending team will win
1649 if(assault_attacker_team == COLOR_TEAM1)
1651 SetWinners(team, COLOR_TEAM2);
1655 SetWinners(team, COLOR_TEAM1);
1659 ent = find(world, classname, "target_assault_roundend");
1662 if(ent.winning) // round end has been triggered by attacking team
1664 bprint("ASSAULT: round completed...\n");
1665 SetWinners(team, assault_attacker_team);
1667 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1669 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1671 status = WINNING_YES;
1675 local entity oldself;
1678 assault_new_round();
1687 // LMS winning condition: game terminates if and only if there's at most one
1688 // one player who's living lives. Top two scores being equal cancels the time
1690 float WinningCondition_LMS()
1697 have_player = FALSE;
1698 have_players = FALSE;
1699 l = LMS_NewPlayerLives();
1701 head = find(world, classname, "player");
1704 head2 = find(head, classname, "player");
1706 have_players = TRUE;
1710 // we have at least one player
1713 // two or more active players - continue with the game
1717 // exactly one player?
1720 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1724 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1730 // and assign him his first place
1731 PlayerScore_Add(head, SP_LMS_RANK, 1);
1738 // nobody is playing at all...
1741 // wait for players...
1745 // SNAFU (maybe a draw game?)
1747 dprint("No players, ending game.\n");
1752 // When we get here, we have at least two players who are actually LIVING,
1753 // now check if the top two players have equal score.
1754 WinningConditionHelper();
1757 if(WinningConditionHelper_winner)
1758 WinningConditionHelper_winner.winning = TRUE;
1759 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1760 return WINNING_NEVER;
1762 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1766 void ShuffleMaplist()
1768 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1772 float WinningCondition_Scores(float limit, float leadlimit)
1776 // TODO make everything use THIS winning condition (except LMS)
1777 WinningConditionHelper();
1781 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1782 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1783 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1784 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1788 if(WinningConditionHelper_winner)
1789 WinningConditionHelper_winner.winning = 1;
1790 if(WinningConditionHelper_winnerteam >= 0)
1791 SetWinners(team, WinningConditionHelper_winnerteam);
1793 if(WinningConditionHelper_lowerisbetter)
1795 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1796 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1800 if(WinningConditionHelper_zeroisworst)
1801 leadlimit = 0; // not supported in this mode
1803 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1804 // these modes always score in increments of 1, thus this makes sense
1806 if(leaderfrags != WinningConditionHelper_topscore)
1808 leaderfrags = WinningConditionHelper_topscore;
1811 if (leaderfrags == limit - 1)
1812 Announce("1fragleft");
1813 else if (leaderfrags == limit - 2)
1814 Announce("2fragsleft");
1815 else if (leaderfrags == limit - 3)
1816 Announce("3fragsleft");
1820 limitreached = FALSE;
1822 if(WinningConditionHelper_topscore >= limit)
1823 limitreached = TRUE;
1826 float leadlimitreached;
1827 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1828 if(cvar("leadlimit_and_fraglimit"))
1829 limitreached = (limitreached && leadlimitreached);
1831 limitreached = (limitreached || leadlimitreached);
1834 return GetWinningCode(
1835 WinningConditionHelper_topscore && limitreached,
1836 WinningConditionHelper_equality
1840 float WinningCondition_Race(float fraglimit)
1851 if(p.race_completed)
1856 wc = WinningCondition_Scores(fraglimit, 0);
1858 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1859 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1860 // do NOT support equality when the laps are all raced!
1861 return WINNING_STARTSUDDENDEATHOVERTIME;
1863 return WINNING_NEVER;
1867 void ReadyRestart();
1868 float WinningCondition_QualifyingThenRace(float limit)
1871 wc = WinningCondition_Scores(limit, 0);
1873 // NEVER initiate overtime
1874 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1882 float WinningCondition_RanOutOfSpawns()
1886 if(have_team_spawns <= 0)
1889 if(!some_spawn_has_been_used)
1892 team1_score = team2_score = team3_score = team4_score = 0;
1894 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1896 if(head.team == COLOR_TEAM1)
1898 else if(head.team == COLOR_TEAM2)
1900 else if(head.team == COLOR_TEAM3)
1902 else if(head.team == COLOR_TEAM4)
1906 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1908 if(head.team == COLOR_TEAM1)
1910 else if(head.team == COLOR_TEAM2)
1912 else if(head.team == COLOR_TEAM3)
1914 else if(head.team == COLOR_TEAM4)
1919 if(team1_score + team2_score + team3_score + team4_score == 0)
1921 checkrules_equality = TRUE;
1924 else if(team1_score + team2_score + team3_score + team4_score == 1)
1927 if(team1_score) t = COLOR_TEAM1;
1928 if(team2_score) t = COLOR_TEAM2;
1929 if(team3_score) t = COLOR_TEAM3;
1930 if(team4_score) t = COLOR_TEAM4;
1931 CheckAllowedTeams(world);
1932 for(i = 0; i < MAX_TEAMSCORE; ++i)
1934 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1935 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1936 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1937 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1940 AddWinners(team, t);
1951 Exit deathmatch games upon conditions
1954 void CheckRules_World()
1966 MapVote_Think should now do that part
1967 if (intermission_running)
1968 if (time >= intermission_exittime + 60)
1970 if(!DoNextMapOverride())
1976 if (gameover) // someone else quit the game already
1978 if(player_count == 0) // Nobody there? Then let's go to the next map
1980 // this will actually check the player count in the next frame
1981 // again, but this shouldn't hurt
1985 timelimit = cvar("timelimit") * 60;
1986 fraglimit = cvar("fraglimit");
1987 leadlimit = cvar("leadlimit");
1989 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1992 timelimit = 0; // timelimit is not made for warmup
1994 fraglimit = 0; // no fraglimit for now
1995 leadlimit = 0; // no leadlimit for now
1999 timelimit = 0; // ONS has its own overtime rule
2003 timelimit += game_starttime;
2005 else if (timelimit < 0)
2015 if(checkrules_suddendeathend)
2017 if(!checkrules_suddendeathwarning)
2019 checkrules_suddendeathwarning = TRUE;
2020 if(g_race && !g_race_qualifying)
2021 bcenterprint("^3Everyone, finish your lap! The race is over!");
2023 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2028 if (timelimit && time >= timelimit)
2030 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2033 float playerswithlaps;
2036 totalplayers = playerswithlaps = readyplayers = 0;
2037 FOR_EACH_PLAYER(head)
2040 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2046 // at least 2 of the players have completed a lap: start the RACE
2047 // otherwise, the players should end the qualifying on their own
2048 if(readyplayers || playerswithlaps >= 2)
2050 checkrules_suddendeathend = 0;
2051 ReadyRestart(); // go to race
2055 wantovertime |= InitiateSuddenDeath();
2058 wantovertime |= InitiateSuddenDeath();
2062 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2068 float checkrules_status;
2069 checkrules_status = WinningCondition_RanOutOfSpawns();
2070 if(checkrules_status == WINNING_YES)
2072 bprint("Hey! Someone ran out of spawns!\n");
2074 else if(g_race && !g_race_qualifying && timelimit >= 0)
2076 checkrules_status = WinningCondition_Race(fraglimit);
2077 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2079 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2081 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2082 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2086 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2090 checkrules_status = WinningCondition_LMS();
2092 else if (g_onslaught)
2094 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2098 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2099 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2102 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2104 checkrules_status = WINNING_NEVER;
2105 checkrules_overtimesadded = -1;
2106 wantovertime |= InitiateSuddenDeath();
2109 if(checkrules_status == WINNING_NEVER)
2110 // equality cases! Nobody wins if the overtime ends in a draw.
2115 if(checkrules_status == WINNING_NEVER)
2118 checkrules_status = WINNING_YES;
2121 if(checkrules_suddendeathend)
2122 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2123 checkrules_status = WINNING_YES;
2125 if(checkrules_status == WINNING_YES)
2127 //print("WINNING\n");
2132 float mapvote_nextthink;
2133 float mapvote_initialized;
2134 float mapvote_keeptwotime;
2135 float mapvote_timeout;
2136 string mapvote_message;
2137 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2138 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2139 float mapvote_screenshot_dirs_count;
2141 float mapvote_count;
2142 float mapvote_count_real;
2143 string mapvote_maps[MAPVOTE_COUNT];
2144 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2145 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2146 float mapvote_maps_suggested[MAPVOTE_COUNT];
2147 string mapvote_suggestions[MAPVOTE_COUNT];
2148 float mapvote_suggestion_ptr;
2149 float mapvote_maxlen;
2150 float mapvote_voters;
2151 float mapvote_votes[MAPVOTE_COUNT];
2153 float mapvote_detail;
2154 float mapvote_abstain;
2157 void MapVote_ClearAllVotes()
2159 FOR_EACH_CLIENT(other)
2163 string MapVote_Suggest(string m)
2167 return "That's not how to use this command.";
2168 if(!cvar("g_maplist_votable_suggestions"))
2169 return "Suggestions are not accepted on this server.";
2170 if(mapvote_initialized)
2171 return "Can't suggest - voting is already in progress!";
2172 m = MapInfo_FixName(m);
2174 return "The map you suggested is not available on this server.";
2175 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2177 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2179 if(!MapInfo_CheckMap(m))
2180 return "The map you suggested does not support the current game mode.";
2181 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2182 if(mapvote_suggestions[i] == m)
2183 return "This map was already suggested.";
2184 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2186 i = floor(random() * mapvote_suggestion_ptr);
2190 i = mapvote_suggestion_ptr;
2191 mapvote_suggestion_ptr += 1;
2193 if(mapvote_suggestions[i] != "")
2194 strunzone(mapvote_suggestions[i]);
2195 mapvote_suggestions[i] = strzone(m);
2196 if(cvar("sv_eventlog"))
2197 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2198 return strcat("Suggestion of ", m, " accepted.");
2201 void MapVote_AddVotable(string nextMap, float isSuggestion)
2204 string pakfile, mapfile;
2208 for(j = 0; j < mapvote_count; ++j)
2209 if(mapvote_maps[j] == nextMap)
2211 if(strlen(nextMap) > mapvote_maxlen)
2212 mapvote_maxlen = strlen(nextMap);
2213 mapvote_maps[mapvote_count] = strzone(nextMap);
2214 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2216 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2218 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2219 pakfile = whichpack(strcat(mapfile, ".tga"));
2221 pakfile = whichpack(strcat(mapfile, ".jpg"));
2223 pakfile = whichpack(strcat(mapfile, ".png"));
2227 if(i >= mapvote_screenshot_dirs_count)
2228 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2229 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2230 pakfile = substring(pakfile, o, -1);
2232 mapvote_maps_screenshot_dir[mapvote_count] = i;
2233 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2238 void MapVote_Spawn();
2244 MapVote_ClearAllVotes();
2247 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2248 mapvote_abstain = cvar("g_maplist_votable_abstain");
2251 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2253 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2254 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2256 // we need this for AddVotable, as that cycles through the screenshot dirs
2257 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2258 if(mapvote_screenshot_dirs_count == 0)
2259 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2260 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2261 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2262 mapvote_screenshot_dirs[i] = strzone(argv(i));
2264 if(mapvote_suggestion_ptr)
2265 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2266 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2268 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2269 MapVote_AddVotable(GetNextMap(), FALSE);
2271 if(mapvote_count == 0)
2273 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2274 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2275 if(cvar("g_maplist_shuffle"))
2277 localcmd("\nmenu_cmd sync\n");
2278 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2279 MapVote_AddVotable(GetNextMap(), FALSE);
2282 mapvote_count_real = mapvote_count;
2284 MapVote_AddVotable("don't care", 0);
2286 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2288 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2289 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2290 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2291 mapvote_keeptwotime = 0;
2292 mapvote_message = "Choose a map and press its key!";
2297 void MapVote_SendPicture(float id)
2300 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2301 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2302 WriteByte(MSG_ONE, id);
2303 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2306 float GameCommand_MapVote(string cmd)
2308 if(!intermission_running)
2311 if(cmd == "mv_getpic")
2313 MapVote_SendPicture(stof(argv(1)));
2320 float MapVote_GetMapMask()
2322 float mask, i, power;
2324 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2325 if(mapvote_maps[i] != "")
2331 float MapVote_SendEntity(entity to, float sf)
2336 sf &~= 2; // if we send 1, we don't need to also send 2
2338 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2339 WriteByte(MSG_ENTITY, sf);
2343 // flag 1 == initialization
2344 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2345 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2346 WriteString(MSG_ENTITY, "");
2347 WriteByte(MSG_ENTITY, mapvote_count);
2348 WriteByte(MSG_ENTITY, mapvote_abstain);
2349 WriteByte(MSG_ENTITY, mapvote_detail);
2350 WriteCoord(MSG_ENTITY, mapvote_timeout);
2351 if(mapvote_count <= 8)
2352 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2354 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2355 for(i = 0; i < mapvote_count; ++i)
2356 if(mapvote_maps[i] != "")
2358 if(mapvote_abstain && i == mapvote_count - 1)
2360 WriteString(MSG_ENTITY, ""); // abstain needs no text
2361 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2362 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2366 WriteString(MSG_ENTITY, mapvote_maps[i]);
2367 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2368 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2375 // flag 2 == update of mask
2376 if(mapvote_count <= 8)
2377 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2379 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2385 for(i = 0; i < mapvote_count; ++i)
2386 if(mapvote_maps[i] != "")
2387 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2389 WriteByte(MSG_ENTITY, to.mapvote);
2395 void MapVote_Spawn()
2397 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2400 void MapVote_TouchMask()
2402 mapvote_ent.SendFlags |= 2;
2405 void MapVote_TouchVotes(entity voter)
2407 mapvote_ent.SendFlags |= 4;
2410 float MapVote_Finished(float mappos)
2416 if(cvar("sv_eventlog"))
2418 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2419 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2420 didntvote = mapvote_voters;
2421 for(i = 0; i < mapvote_count; ++i)
2422 if(mapvote_maps[i] != "")
2424 didntvote -= mapvote_votes[i];
2427 result = strcat(result, ":", mapvote_maps[i]);
2428 result = strcat(result, ":", ftos(mapvote_votes[i]));
2431 result = strcat(result, ":didn't vote:", ftos(didntvote));
2433 GameLogEcho(result);
2434 if(mapvote_maps_suggested[mappos])
2435 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2438 FOR_EACH_REALCLIENT(other)
2439 FixClientCvars(other);
2441 Map_Goto_SetStr(mapvote_maps[mappos]);
2443 alreadychangedlevel = TRUE;
2446 void MapVote_CheckRules_1()
2450 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2452 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2453 mapvote_votes[i] = 0;
2457 FOR_EACH_REALCLIENT(other)
2462 i = other.mapvote - 1;
2463 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2464 mapvote_votes[i] = mapvote_votes[i] + 1;
2469 float MapVote_CheckRules_2()
2472 float firstPlace, secondPlace;
2473 float firstPlaceVotes, secondPlaceVotes;
2474 float mapvote_voters_real;
2477 if(mapvote_count_real == 1)
2478 return MapVote_Finished(0);
2480 mapvote_voters_real = mapvote_voters;
2482 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2484 RandomSelection_Init();
2485 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2486 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2487 firstPlace = RandomSelection_chosen_float;
2488 firstPlaceVotes = RandomSelection_best_priority;
2489 //dprint("First place: ", ftos(firstPlace), "\n");
2490 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2492 RandomSelection_Init();
2493 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2495 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2496 secondPlace = RandomSelection_chosen_float;
2497 secondPlaceVotes = RandomSelection_best_priority;
2498 //dprint("Second place: ", ftos(secondPlace), "\n");
2499 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2501 if(firstPlace == -1)
2502 error("No first place in map vote... WTF?");
2504 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2505 return MapVote_Finished(firstPlace);
2507 if(mapvote_keeptwotime)
2508 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2511 MapVote_TouchMask();
2512 mapvote_message = "Now decide between the TOP TWO!";
2513 mapvote_keeptwotime = 0;
2514 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2515 result = strcat(result, ":", ftos(firstPlaceVotes));
2516 result = strcat(result, ":", mapvote_maps[secondPlace]);
2517 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2518 didntvote = mapvote_voters;
2519 for(i = 0; i < mapvote_count; ++i)
2520 if(mapvote_maps[i] != "")
2522 didntvote -= mapvote_votes[i];
2524 if(i != secondPlace)
2526 result = strcat(result, ":", mapvote_maps[i]);
2527 result = strcat(result, ":", ftos(mapvote_votes[i]));
2528 if(i < mapvote_count_real)
2530 strunzone(mapvote_maps[i]);
2531 mapvote_maps[i] = "";
2532 strunzone(mapvote_maps_pakfile[i]);
2533 mapvote_maps_pakfile[i] = "";
2537 result = strcat(result, ":didn't vote:", ftos(didntvote));
2538 if(cvar("sv_eventlog"))
2539 GameLogEcho(result);
2549 keeptwo = mapvote_keeptwotime;
2550 MapVote_CheckRules_1(); // count
2551 if(MapVote_CheckRules_2()) // decide
2555 FOR_EACH_REALCLIENT(other)
2557 // hide scoreboard again
2558 if(other.health != 2342)
2560 other.health = 2342;
2562 if(clienttype(other) == CLIENTTYPE_REAL)
2565 WriteByte(MSG_ONE, SVC_FINALE);
2566 WriteString(MSG_ONE, "");
2570 // clear possibly invalid votes
2571 if(mapvote_maps[other.mapvote - 1] == "")
2573 // use impulses as new vote
2574 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2575 if(mapvote_maps[other.impulse - 1] != "")
2577 other.mapvote = other.impulse;
2578 MapVote_TouchVotes(other);
2586 MapVote_CheckRules_1(); // just count
2588 void MapVote_Start()
2593 MapInfo_Enumerate();
2594 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2597 void MapVote_Think()
2602 if(alreadychangedlevel)
2605 if(time < mapvote_nextthink)
2609 mapvote_nextthink = time + 0.5;
2611 if(!mapvote_initialized)
2613 if(cvar("rescan_pending") == 1)
2615 cvar_set("rescan_pending", "2");
2616 localcmd("fs_rescan\nrescan_pending 3\n");
2619 else if(cvar("rescan_pending") == 2)
2623 else if(cvar("rescan_pending") == 3)
2625 // now build missing mapinfo files
2626 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2629 // we're done, start the timer
2630 cvar_set("rescan_pending", "0");
2633 mapvote_initialized = TRUE;
2634 if(DoNextMapOverride())
2636 if(!cvar("g_maplist_votable") || player_count <= 0)
2647 string GotoMap(string m)
2649 if(!MapInfo_CheckMap(m))
2650 return "The map you chose is not available on this server.";
2651 cvar_set("nextmap", m);
2652 cvar_set("timelimit", "-1");
2653 if(mapvote_initialized || alreadychangedlevel)
2655 if(DoNextMapOverride())
2656 return "Map switch initiated.";
2658 return "Hm... no. For some reason I like THIS map more.";
2661 return "Map switch will happen after scoreboard.";
2668 FOR_EACH_REALCLIENT(self)
2670 if(self.classname == "spectator")
2672 if(self.enemy.typehitsound)
2673 play2(self, "misc/typehit.wav");
2674 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2675 play2(self, "misc/hit.wav");
2679 if(self.typehitsound)
2680 play2(self, "misc/typehit.wav");
2681 else if(self.hitsound && self.cvar_cl_hitsound)
2682 play2(self, "misc/hit.wav");
2685 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2686 // add 1 frametime because after this, engine SV_Physics
2687 // increases time by a frametime and then networks the frame
2688 // add another frametime because client shows everything with
2689 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2691 FOR_EACH_CLIENT(self)
2693 self.hitsound = FALSE;
2694 self.typehitsound = FALSE;
2695 antilag_record(self, altime);
2702 * returns TRUE if redirecting
2704 float redirection_timeout;
2705 float redirection_nextthink;
2706 float RedirectionThink()
2708 float clients_found;
2710 if(redirection_target == "")
2713 if(!redirection_timeout)
2715 cvar_set("sv_public", "-2");
2716 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2717 if(redirection_target == "self")
2718 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2720 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2723 if(time < redirection_nextthink)
2726 redirection_nextthink = time + 1;
2729 FOR_EACH_REALCLIENT(self)
2731 print("Redirecting: sending connect command to ", self.netname, "\n");
2732 if(redirection_target == "self")
2733 stuffcmd(self, "\ndisconnect; reconnect\n");
2735 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2739 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2741 if(time > redirection_timeout || clients_found == 0)
2742 localcmd("\nwait; wait; wait; quit\n");
2747 void TargetMusic_RestoreGame();
2750 // Loaded from a save game
2751 // some things then break, so let's work around them...
2753 // Progs DB (capture records)
2754 ServerProgsDB = db_load("server.db");
2758 MapInfo_Enumerate();
2759 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2762 TargetMusic_RestoreGame();
2767 if(gameover > 1) // shutting down already?
2770 gameover = 2; // 2 = server shutting down
2772 if(world_initialized > 0)
2774 world_initialized = 0;
2775 print("Saving persistent data...\n");
2777 if(!cheatcount_total)
2778 db_save(ServerProgsDB, "server.db");
2779 if(cvar("developer"))
2780 db_save(TemporaryDB, "server-temp.db");
2781 CheatShutdown(); // must be after cheatcount check
2782 db_close(ServerProgsDB);
2783 db_close(TemporaryDB);
2785 // tell the bot system the game is ending now
2788 WeaponStats_Shutdown();
2791 else if(world_initialized == 0)
2793 print("NOTE: crashed before even initializing the world, not saving persistent data\n");