4 #include "../dpdefs/progsdefs.qh"
5 #include "../dpdefs/dpextensions.qh"
6 #include "../common/constants.qh"
7 #include "../common/triggers/subs.qh"
8 #include "autocvars.qh"
9 #include "constants.qh"
11 #include "../csqcmodellib/sv_model.qh"
16 void g_model_setcolormaptoactivator (void)
21 self.colormap = (activator.team - 1) * 0x11;
26 self.colormap = floor(random() * 256);
27 self.colormap |= 1024; // RENDER_COLORMAPPED
30 void g_clientmodel_setcolormaptoactivator (void)
32 g_model_setcolormaptoactivator();
36 void g_model_dropbyspawnflags()
38 if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
40 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
41 setorigin(self, trace_endpos);
43 else if((self.spawnflags & 3) == 2) // ALIGN_BOTTOM
45 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
46 setorigin(self, trace_endpos);
48 else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
50 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
51 setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
55 void g_clientmodel_dropbyspawnflags()
59 g_model_dropbyspawnflags();
64 float g_clientmodel_genericsendentity (entity to, float sf)
67 if(self.angles != '0 0 0')
69 if(self.solid && (self.mins != '0 0 0' || self.maxs != '0 0 0'))
71 if(self.colormap != 0)
73 if(self.lodmodelindex1)
76 WriteByte(MSG_ENTITY, ENT_CLIENT_WALL);
77 WriteByte(MSG_ENTITY, sf);
82 WriteShort(MSG_ENTITY, self.colormap);
87 WriteCoord(MSG_ENTITY, self.origin.x);
88 WriteCoord(MSG_ENTITY, self.origin.y);
89 WriteCoord(MSG_ENTITY, self.origin.z);
96 WriteAngle(MSG_ENTITY, self.angles.x);
97 WriteAngle(MSG_ENTITY, self.angles.y);
98 WriteAngle(MSG_ENTITY, self.angles.z);
106 WriteShort(MSG_ENTITY, self.lodmodelindex0);
107 WriteShort(MSG_ENTITY, bound(0, self.loddistance1, 65535));
108 WriteShort(MSG_ENTITY, self.lodmodelindex1);
109 WriteShort(MSG_ENTITY, bound(0, self.loddistance2, 65535));
110 WriteShort(MSG_ENTITY, self.lodmodelindex2);
113 WriteShort(MSG_ENTITY, self.modelindex);
114 WriteByte(MSG_ENTITY, self.solid);
115 WriteShort(MSG_ENTITY, floor(self.scale * 256));
118 WriteCoord(MSG_ENTITY, self.mins.x);
119 WriteCoord(MSG_ENTITY, self.mins.y);
120 WriteCoord(MSG_ENTITY, self.mins.z);
121 WriteCoord(MSG_ENTITY, self.maxs.x);
122 WriteCoord(MSG_ENTITY, self.maxs.y);
123 WriteCoord(MSG_ENTITY, self.maxs.z);
125 WriteString(MSG_ENTITY, self.bgmscript);
126 if(self.bgmscript != "")
128 WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
129 WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
130 WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
131 WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
132 WriteCoord(MSG_ENTITY, self.movedir.x);
133 WriteCoord(MSG_ENTITY, self.movedir.y);
134 WriteCoord(MSG_ENTITY, self.movedir.z);
135 WriteByte(MSG_ENTITY, floor(self.lip * 255));
143 #define G_MODEL_INIT(sol) \
144 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
145 if(!self.scale) self.scale = self.modelscale; \
146 SetBrushEntityModel(); \
147 self.use = g_model_setcolormaptoactivator; \
148 InitializeEntity(self, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
149 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT;
151 #define G_CLIENTMODEL_INIT(sol) \
152 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
153 if(!self.scale) self.scale = self.modelscale; \
154 SetBrushEntityModel(); \
155 self.use = g_clientmodel_setcolormaptoactivator; \
156 InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
157 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
158 if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
159 Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity);
161 // non-solid model entities:
162 void spawnfunc_misc_gamemodel() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
163 void spawnfunc_misc_clientmodel() { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
164 void spawnfunc_misc_models() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
166 // non-solid brush entities:
167 void spawnfunc_func_illusionary() { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
168 void spawnfunc_func_clientillusionary() { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
169 void spawnfunc_func_static() { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
171 // solid brush entities
172 void spawnfunc_func_wall() { G_MODEL_INIT (SOLID_BSP) } // Q1 name
173 void spawnfunc_func_clientwall() { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)