1 #define FLAG_MIN (PL_MIN + '0 0 -13')
2 #define FLAG_MAX (PL_MAX + '0 0 -13')
6 entity ctf_worldflaglist; // CTF flags in the map
7 .entity ctf_worldflagnext;
11 .float next_take_time; // the next time a player can pick up a flag (time + blah)
12 /// I used this, in part, to fix the looping score bug. - avirox
13 //float FLAGSCORE_PICKUP = 1;
14 //float FLAGSCORE_RETURN = 5; // returned by owner team
15 //float FLAGSCORE_RETURNROGUE = 10; // returned by rogue team
16 //float FLAGSCORE_CAPTURE = 5;
18 #define FLAG_CARRY_POS '-15 0 7'
20 .float ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
22 float captureshield_min_negscore; // punish at -20 points
23 float captureshield_max_ratio; // punish at most 30% of each team
24 float captureshield_force; // push force of the shield
26 float ctf_captureshield_shielded(entity p)
30 float players_worseeq, players_total;
32 if(captureshield_max_ratio <= 0)
35 s = PlayerScore_Add(p, SP_SCORE, 0);
36 if(s >= -captureshield_min_negscore)
39 players_total = players_worseeq = 0;
44 se = PlayerScore_Add(e, SP_SCORE, 0);
50 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
53 if(players_worseeq >= players_total * captureshield_max_ratio)
59 void ctf_captureshield_update(entity p, float dir)
62 if(dir == p.ctf_captureshielded) // 0: shield only, 1: unshield only
64 should = ctf_captureshield_shielded(p);
69 centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.");
70 // TODO csqc notifier for this
74 centerprint_atprio(p, CENTERPRIO_SHIELDING, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.");
75 // TODO csqc notifier for this
77 p.ctf_captureshielded = should;
82 float ctf_captureshield_customize()
84 if not(other.ctf_captureshielded)
86 if(self.team == other.team)
91 void ctf_captureshield_touch()
93 if not(other.ctf_captureshielded)
95 if(self.team == other.team)
99 mymid = (self.absmin + self.absmax) * 0.5;
100 othermid = (other.absmin + other.absmax) * 0.5;
101 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * captureshield_force);
102 centerprint_atprio(other, CENTERPRIO_SHIELDING, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.");
105 void ctf_flag_spawnstuff()
111 e.touch = ctf_captureshield_touch;
112 e.customizeentityforclient = ctf_captureshield_customize;
113 e.classname = "ctf_captureshield";
114 e.effects = EF_ADDITIVE;
115 e.movetype = MOVETYPE_NOCLIP;
116 e.solid = SOLID_TRIGGER;
117 e.avelocity = '7 0 11';
118 setorigin(e, self.origin);
119 setmodel(e, "models/ctf/shield.md3");
121 setsize(e, e.scale * e.mins, e.scale * e.maxs);
123 waypoint_spawnforitem_force(self, self.origin);
124 self.nearestwaypointtimeout = 0; // activate waypointing again
125 self.basewaypoint = self.nearestwaypoint;
127 if(self.team == COLOR_TEAM1)
129 WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 61', self, sprite);
130 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM1 - 1, FALSE));
134 WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 61', self, sprite);
135 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM2 - 1, FALSE));
139 float ctf_score_value(string parameter)
141 if(g_ctf_win_mode != 2)
142 return cvar(strcat("g_ctf_personal", parameter));
144 return cvar(strcat("g_ctf_flag", parameter));
147 void FakeTimeLimit(entity e, float t)
150 WriteByte(MSG_ONE, 3); // svc_updatestat
151 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
153 WriteCoord(MSG_ONE, autocvar_timelimit);
155 WriteCoord(MSG_ONE, (t + 1) / 60);
158 float flagcaptimerecord;
159 .float flagpickuptime;
160 //.float iscommander;
168 if(self.classname != "item_flag_team")
170 backtrace("PlaceFlag a non-flag");
174 setattachment(self, world, "");
175 self.mdl = self.model;
176 self.flags = FL_ITEM | FL_NOTARGET;
177 self.solid = SOLID_TRIGGER;
178 self.movetype = MOVETYPE_NONE;
179 self.velocity = '0 0 0';
180 self.origin_z = self.origin_z + 6;
181 self.think = FlagThink;
182 self.touch = FlagTouch;
183 self.nextthink = time + 0.1;
184 self.cnt = FLAG_BASE;
185 self.mangle = self.angles;
186 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
187 //self.effects = self.effects | EF_DIMLIGHT;
190 self.dropped_origin = self.origin;
195 self.movetype = MOVETYPE_TOSS;
198 InitializeEntity(self, ctf_flag_spawnstuff, INITPRIO_SETLOCATION);
201 void LogCTF(string mode, float flagteam, entity actor)
204 if(!autocvar_sv_eventlog)
206 s = strcat(":ctf:", mode);
207 s = strcat(s, ":", ftos(flagteam));
209 s = strcat(s, ":", ftos(actor.playerid));
213 void RegenFlag(entity e)
215 if(e.classname != "item_flag_team")
217 backtrace("RegenFlag a non-flag");
221 if(e.waypointsprite_attachedforcarrier)
222 WaypointSprite_DetachCarrier(e);
224 setattachment(e, world, "");
225 e.damageforcescale = 0;
226 e.takedamage = DAMAGE_NO;
227 e.movetype = MOVETYPE_NONE;
229 e.movetype = MOVETYPE_TOSS;
230 e.velocity = '0 0 0';
231 e.solid = SOLID_TRIGGER;
232 // TODO: play a sound here
233 setorigin(e, e.dropped_origin);
237 e.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
240 void ReturnFlag(entity e)
242 if(e.classname != "item_flag_team")
244 backtrace("ReturnFlag a non-flag");
249 if (e.owner.flagcarried == e)
251 WaypointSprite_DetachCarrier(e.owner);
252 e.owner.flagcarried = world;
255 FakeTimeLimit(e.owner, -1);
261 void DropFlag(entity e, entity penalty_receiver, entity attacker)
265 if(e.classname != "item_flag_team")
267 backtrace("DropFlag a non-flag");
279 dprint("FLAG: drop - no owner?!?!\n");
283 if (p.flagcarried != e)
285 dprint("FLAG: drop - owner is not carrying this flag??\n");
288 //bprint(p.netname, "^7 lost the ", e.netname, "\n");
289 Send_KillNotification (p.netname, e.netname, "", INFO_LOSTFLAG, MSG_INFO);
292 UpdateFrags(penalty_receiver, -ctf_score_value("penalty_suicidedrop"));
294 UpdateFrags(p, -ctf_score_value("penalty_drop"));
295 PlayerScore_Add(p, SP_CTF_DROPS, +1);
296 ctf_captureshield_update(p, 0); // shield only
297 e.playerid = attacker.playerid;
298 e.ctf_droptime = time;
299 WaypointSprite_Spawn("flagdropped", 0, 0, e, '0 0 1' * 61, world, COLOR_TEAM1 + COLOR_TEAM2 - e.team, e, waypointsprite_attachedforcarrier, FALSE);
301 if(p.waypointsprite_attachedforcarrier)
303 WaypointSprite_Ping(p.waypointsprite_attachedforcarrier);
304 WaypointSprite_DetachCarrier(p);
308 bprint("\{1}^1Flag carrier had no flag sprite?!?\n");
309 backtrace("Flag carrier had no flag sprite?!?");
311 LogCTF("dropped", p.team, p);
312 sound (self, CHAN_TRIGGER, self.noise4, VOL_BASE, ATTN_NONE);
314 setattachment(e, world, "");
315 e.damageforcescale = autocvar_g_balance_ctf_damageforcescale;
316 e.takedamage = DAMAGE_YES;
318 if (p.flagcarried == e)
319 p.flagcarried = world;
322 e.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
323 e.solid = SOLID_TRIGGER;
324 e.movetype = MOVETYPE_TOSS;
325 // setsize(e, '-16 -16 0', '16 16 74');
326 setorigin(e, p.origin - '0 0 24' + '0 0 37');
327 e.cnt = FLAG_DROPPED;
328 e.velocity = '0 0 300';
329 e.pain_finished = time + autocvar_g_ctf_flag_returntime;//30;
331 trace_startsolid = FALSE;
332 tracebox(e.origin, e.mins, e.maxs, e.origin, TRUE, e);
334 dprint("FLAG FALLTHROUGH will happen SOON\n");
341 self.nextthink = time + 0.1;
343 // sorry, we have to reset the flag size if it got squished by something
344 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX)
346 // if we can grow back, grow back
347 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
348 if(!trace_startsolid)
349 setsize(self, FLAG_MIN, FLAG_MAX);
352 if(self == ctf_worldflaglist) // only for the first flag
355 ctf_captureshield_update(e, 1); // release shield only
358 if(self.speedrunning)
359 if(self.cnt == FLAG_CARRY)
362 if(flagcaptimerecord)
363 if(time >= self.flagpickuptime + flagcaptimerecord)
365 bprint("The ", self.netname, " became impatient after ", ftos_decimals(flagcaptimerecord, 2), " seconds and returned itself\n");
367 sound (self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
368 self.owner.impulse = 141; // returning!
379 if (self.cnt == FLAG_BASE)
382 if (self.cnt == FLAG_DROPPED)
384 // flag fallthrough? FIXME remove this if bug is really fixed now
385 if(self.origin_z < -131072)
387 dprint("FLAG FALLTHROUGH just happened\n");
388 self.pain_finished = 0;
390 setattachment(self, world, "");
391 if (time > self.pain_finished)
393 bprint("The ", self.netname, " has returned to base\n");
394 sound (self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
395 LogCTF("returned", self.team, world);
402 if (e.classname != "player" || (e.deadflag) || (e.flagcarried != self))
404 dprint("CANNOT HAPPEN - player dead and STILL had a flag!\n");
405 DropFlag(self, world, world);
409 if(autocvar_g_ctf_allow_drop)
411 DropFlag(self, e, world);
414 void flag_cap_ring_spawn(vector org)
416 shockwave_spawn("models/ctf/shockwavetransring.md3", org - '0 0 15', -0.8, 0, 1);
425 local string s, s0, h0, h1;
426 if (other.classname != "player")
428 if (other.health < 1) // ignore dead players
431 if (self.cnt == FLAG_CARRY)
434 if (self.cnt == FLAG_BASE)
435 if (other.team == self.team)
436 if (other.flagcarried) // he's got a flag
437 if (other.flagcarried.team != self.team) // capture
439 if (other.flagcarried == world)
443 if(autocvar_g_ctf_captimerecord_always || player_count - currentbots <= 1) // at most one human
445 t = time - other.flagcarried.flagpickuptime;
446 s = ftos_decimals(t, 2);
447 s0 = ftos_decimals(flagcaptimerecord, 2);
448 h0 = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
453 h0 = strcat(h0, "^7's"); // h0: display text for previous netname
454 if (flagcaptimerecord == 0)
456 s = strcat(" in ", s, " seconds");
457 flagcaptimerecord = t;
458 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
459 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
460 write_recordmarker(other, time - t, t);
462 else if (t < flagcaptimerecord)
464 s = strcat(" in ", s, " seconds, breaking ", h0, " previous record of ", s0, " seconds");
465 flagcaptimerecord = t;
466 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
467 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
468 write_recordmarker(other, time - t, t);
472 s = strcat(" in ", s, " seconds, failing to break ", h0, " record of ", s0, " seconds");
478 Send_KillNotification (other.netname, other.flagcarried.netname, s, INFO_CAPTUREFLAG, MSG_INFO);
480 PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
481 LogCTF("capture", other.flagcarried.team, other);
482 // give credit to the individual player
483 UpdateFrags(other, ctf_score_value("score_capture"));
485 if (autocvar_g_ctf_flag_capture_effects) {
486 if (other.team == COLOR_TEAM1) { // red team scores effect
487 pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
488 flag_cap_ring_spawn(self.origin);
490 if (other.team == COLOR_TEAM2) { // blue team scores effect
491 pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
492 flag_cap_ring_spawn(self.origin);
496 sound (other, CHAN_AUTO, self.noise2, VOL_BASE, ATTN_NONE);
497 WaypointSprite_DetachCarrier(other);
498 if(self.speedrunning)
499 FakeTimeLimit(other, -1);
500 RegenFlag (other.flagcarried);
501 other.flagcarried = world;
502 other.next_take_time = time + 1;
504 if (self.cnt == FLAG_BASE)
505 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2) // only red and blue team can steal flags
506 if (other.team != self.team)
507 if (!other.flagcarried)
508 if (!other.ctf_captureshielded)
510 if (other.next_take_time > time)
513 if (autocvar_g_ctf_flag_pickup_effects) // pickup effect
514 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
517 self.flagpickuptime = time; // used for timing runs
518 self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
519 if(other.speedrunning)
520 if(flagcaptimerecord)
521 FakeTimeLimit(other, time + flagcaptimerecord);
522 self.solid = SOLID_NOT;
523 setorigin(self, self.origin); // relink
525 other.flagcarried = self;
526 self.cnt = FLAG_CARRY;
527 self.angles = '0 0 0';
528 //bprint(other.netname, "^7 got the ", self.netname, "\n");
529 Send_KillNotification (other.netname, self.netname, "", INFO_GOTFLAG, MSG_INFO);
530 UpdateFrags(other, ctf_score_value("score_pickup_base"));
531 self.dropperid = other.playerid;
532 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
533 LogCTF("steal", self.team, other);
534 sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
536 FOR_EACH_PLAYER(player)
537 if(player.team == self.team)
538 centerprint(player, "The enemy got your flag! Retrieve it!");
540 self.movetype = MOVETYPE_NONE;
541 setorigin(self, FLAG_CARRY_POS);
542 setattachment(self, other, "");
543 WaypointSprite_AttachCarrier("flagcarrier", other);
544 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
545 WaypointSprite_Ping(self.sprite);
550 if (self.cnt == FLAG_DROPPED)
552 self.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
553 if (other.team == self.team || (other.team != COLOR_TEAM1 && other.team != COLOR_TEAM2))
556 Send_KillNotification (other.netname, self.netname, "", INFO_RETURNFLAG, MSG_INFO);
557 //bprint(other.netname, "^7 returned the ", self.netname, "\n");
559 // punish the player who last had it
560 FOR_EACH_PLAYER(player)
561 if(player.playerid == self.dropperid)
563 PlayerScore_Add(player, SP_SCORE, -ctf_score_value("penalty_returned"));
564 ctf_captureshield_update(player, 0); // shield only
567 // punish the team who was last carrying it
568 if(self.team == COLOR_TEAM1)
569 TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, -ctf_score_value("penalty_returned"));
571 TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, -ctf_score_value("penalty_returned"));
573 // reward the player who returned it
574 if(other.playerid == self.playerid) // is this the guy who killed the FC last?
576 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
577 UpdateFrags(other, ctf_score_value("score_return_by_killer"));
579 UpdateFrags(other, ctf_score_value("score_return_rogue_by_killer"));
583 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
584 UpdateFrags(other, ctf_score_value("score_return"));
586 UpdateFrags(other, ctf_score_value("score_return_rogue"));
588 PlayerScore_Add(other, SP_CTF_RETURNS, 1);
589 LogCTF("return", self.team, other);
590 sound (other, CHAN_AUTO, self.noise1, VOL_BASE, ATTN_NONE);
593 else if (!other.flagcarried && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_balance_ctf_delay_collect))
595 if(self.waypointsprite_attachedforcarrier)
596 WaypointSprite_DetachCarrier(self);
598 if (autocvar_g_ctf_flag_pickup_effects) // field pickup effect
599 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
602 self.solid = SOLID_NOT;
603 setorigin(self, self.origin); // relink
605 other.flagcarried = self;
606 self.cnt = FLAG_CARRY;
607 Send_KillNotification (other.netname, self.netname, "", INFO_PICKUPFLAG, MSG_INFO);
608 //bprint(other.netname, "^7 picked up the ", self.netname, "\n");
611 f = bound(0, (self.pain_finished - time) / autocvar_g_ctf_flag_returntime, 1);
612 //print("factor is ", ftos(f), "\n");
613 f = ctf_score_value("score_pickup_dropped_late") * (1-f)
614 + ctf_score_value("score_pickup_dropped_early") * f;
616 self.dropperid = other.playerid;
617 //print("score is ", ftos(f), "\n");
619 UpdateFrags(other, f);
620 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
621 LogCTF("pickup", self.team, other);
622 sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
624 FOR_EACH_PLAYER(player)
625 if(player.team == self.team)
626 centerprint(player, "The enemy got your flag! Retrieve it!");
628 self.movetype = MOVETYPE_NONE; // flag must have MOVETYPE_NONE here, otherwise it will drop through the floor...
629 setorigin(self, FLAG_CARRY_POS);
630 setattachment(self, other, "");
631 self.damageforcescale = 0;
632 self.takedamage = DAMAGE_NO;
633 WaypointSprite_AttachCarrier("flagcarrier", other);
634 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
639 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
640 CTF Starting point for a player
645 viewing angle when spawning
647 void spawnfunc_info_player_team1()
654 self.team = COLOR_TEAM1; // red
655 spawnfunc_info_player_deathmatch();
657 //self.team = 4;self.classname = "info_player_start";spawnfunc_info_player_start();};
659 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
660 CTF Starting point for a player in
665 viewing angle when spawning
667 void spawnfunc_info_player_team2()
674 self.team = COLOR_TEAM2; // blue
675 spawnfunc_info_player_deathmatch();
677 //self.team = 13;self.classname = "info_player_start";spawnfunc_info_player_start();};
679 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
680 CTF Starting point for a player in
685 viewing angle when spawning
687 void spawnfunc_info_player_team3()
694 self.team = COLOR_TEAM3; // yellow
695 spawnfunc_info_player_deathmatch();
699 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
700 CTF Starting point for a player in
705 viewing angle when spawning
707 void spawnfunc_info_player_team4()
714 self.team = COLOR_TEAM4; // purple
715 spawnfunc_info_player_deathmatch();
718 void item_flag_reset()
720 DropFlag(self, world, world);
721 if(self.waypointsprite_attachedforcarrier)
722 WaypointSprite_DetachCarrier(self);
726 void item_flag_postspawn()
727 { // Check CTF Item Flag Post Spawn
729 // Flag Glow Trail Support
730 if(autocvar_g_ctf_flag_glowtrails)
731 { // Provide Flag Glow Trail
732 if(self.team == COLOR_TEAM1)
734 self.glow_color = 251;
736 if(self.team == COLOR_TEAM2)
738 self.glow_color = 210;
745 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
746 CTF flag for team one (Red).
747 Multiple are allowed.
751 Angle the flag will point
754 model to use, note this needs red and blue as skins 0 and 1
755 (default models/ctf/flag.md3)
757 sound played when flag is picked up
758 (default ctf/take.wav)
760 sound played when flag is returned by a teammate
761 (default ctf/return.wav)
763 sound played when flag is captured
764 (default ctf/redcapture.wav)
766 sound played when flag is lost in the field and respawns itself
767 (default ctf/respawn.wav)
770 void spawnfunc_item_flag_team1()
778 // link flag into ctf_worldflaglist
779 self.ctf_worldflagnext = ctf_worldflaglist;
780 ctf_worldflaglist = self;
782 self.classname = "item_flag_team";
785 self.team = COLOR_TEAM2; // color 13 team (blue)
786 self.items = IT_KEY1; // silver key (bluish enough)
790 self.team = COLOR_TEAM1; // color 4 team (red)
791 self.items = IT_KEY2; // gold key (redish enough)
793 self.netname = "^1RED^7 flag";
794 self.target = "###item###";
795 self.skin = autocvar_g_ctf_flag_red_skin;
796 if(self.spawnflags & 1)
799 self.model = autocvar_g_ctf_flag_red_model;
801 self.noise = "ctf/red_taken.wav";
803 self.noise1 = "ctf/red_returned.wav";
805 self.noise2 = "ctf/red_capture.wav"; // blue team scores by capturing the red flag
807 self.noise3 = "ctf/flag_respawn.wav";
809 self.noise4 = "ctf/red_dropped.wav";
810 precache_model (self.model);
811 setmodel (self, self.model); // precision set below
812 precache_sound (self.noise);
813 precache_sound (self.noise1);
814 precache_sound (self.noise2);
815 precache_sound (self.noise3);
816 precache_sound (self.noise4);
817 //setsize(self, '-16 -16 -37', '16 16 37');
818 setsize(self, FLAG_MIN, FLAG_MAX);
819 setorigin(self, self.origin + '0 0 37');
820 self.nextthink = time + 0.2; // start after doors etc
821 self.think = place_flag;
825 //if(!self.glow_size)
826 // self.glow_size = 50;
828 self.effects = self.effects | EF_LOWPRECISION;
829 if(autocvar_g_ctf_fullbrightflags)
830 self.effects |= EF_FULLBRIGHT;
831 if(autocvar_g_ctf_dynamiclights)
832 self.effects |= EF_RED;
835 item_flag_postspawn();
837 precache_model("models/ctf/shield.md3");
838 precache_model("models/ctf/shockwavetransring.md3");
840 self.reset = item_flag_reset;
843 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -24) (48 48 64)
844 CTF flag for team two (Blue).
845 Multiple are allowed.
849 Angle the flag will point
852 model to use, note this needs red and blue as skins 0 and 1
853 (default models/ctf/flag.md3)
855 sound played when flag is picked up
856 (default ctf/take.wav)
858 sound played when flag is returned by a teammate
859 (default ctf/return.wav)
861 sound played when flag is captured
862 (default ctf/bluecapture.wav)
864 sound played when flag is lost in the field and respawns itself
865 (default ctf/respawn.wav)
868 void spawnfunc_item_flag_team2()
876 // link flag into ctf_worldflaglist
877 self.ctf_worldflagnext = ctf_worldflaglist;
878 ctf_worldflaglist = self;
880 self.classname = "item_flag_team";
883 self.team = COLOR_TEAM1; // color 4 team (red)
884 self.items = IT_KEY2; // gold key (redish enough)
888 self.team = COLOR_TEAM2; // color 13 team (blue)
889 self.items = IT_KEY1; // silver key (bluish enough)
891 self.netname = "^4BLUE^7 flag";
892 self.target = "###item###";
893 self.skin = autocvar_g_ctf_flag_blue_skin;
894 if(self.spawnflags & 1)
897 self.model = autocvar_g_ctf_flag_blue_model;
899 self.noise = "ctf/blue_taken.wav";
901 self.noise1 = "ctf/blue_returned.wav";
903 self.noise2 = "ctf/blue_capture.wav"; // blue team scores by capturing the red flag
905 self.noise3 = "ctf/flag_respawn.wav";
907 self.noise4 = "ctf/blue_dropped.wav";
908 precache_model (self.model);
909 setmodel (self, self.model); // precision set below
910 precache_sound (self.noise);
911 precache_sound (self.noise1);
912 precache_sound (self.noise2);
913 precache_sound (self.noise3);
914 precache_sound (self.noise4);
915 //setsize(self, '-16 -16 -37', '16 16 37');
916 setsize(self, FLAG_MIN, FLAG_MAX);
917 setorigin(self, self.origin + '0 0 37');
918 self.nextthink = time + 0.2; // start after doors etc
919 self.think = place_flag;
923 //if(!self.glow_size)
924 // self.glow_size = 50;
926 self.effects = self.effects | EF_LOWPRECISION;
927 if(autocvar_g_ctf_fullbrightflags)
928 self.effects |= EF_FULLBRIGHT;
929 if(autocvar_g_ctf_dynamiclights)
930 self.effects |= EF_BLUE;
933 item_flag_postspawn();
935 precache_model("models/ctf/shield.md3");
936 precache_model("models/ctf/shockwavetransring.md3");
938 self.reset = item_flag_reset;
942 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
943 Team declaration for CTF gameplay, this allows you to decide what team
944 names and control point models are used in your map.
946 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike
947 domination, you don't need to make a blank one too.
951 Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)
953 Scoreboard color of the team (for example 4 is red and 13 is blue)
957 void spawnfunc_ctf_team()
964 self.classname = "ctf_team";
965 self.team = self.cnt + 1;
968 // code from here on is just to support maps that don't have control point and team entities
969 void ctf_spawnteam (string teamname, float teamcolor)
971 local entity oldself;
974 self.classname = "ctf_team";
975 self.netname = teamname;
976 self.cnt = teamcolor;
978 spawnfunc_ctf_team();
983 // spawn some default teams if the map is not set up for ctf
984 void ctf_spawnteams()
988 numteams = 2;//cvar("g_ctf_default_teams");
990 ctf_spawnteam("Red", COLOR_TEAM1 - 1);
991 ctf_spawnteam("Blue", COLOR_TEAM2 - 1);
994 void ctf_delayedinit()
996 // if no teams are found, spawn defaults
997 if (find(world, classname, "ctf_team") == world)
1005 InitializeEntity(world, ctf_delayedinit, INITPRIO_GAMETYPE);
1006 flagcaptimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1008 captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1009 captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1010 captureshield_force = autocvar_g_ctf_shield_force;
1013 //#NO AUTOCVARS START
1014 g_ctf_win_mode = cvar("g_ctf_win_mode");
1018 void ctf_setstatus2(entity flag, float shift)
1020 if (flag.cnt == FLAG_CARRY)
1021 if (flag.owner == self)
1022 self.items |= shift * 3;
1024 self.items |= shift * 1;
1025 else if (flag.cnt == FLAG_DROPPED)
1026 self.items |= shift * 2;
1033 void ctf_setstatus()
1035 self.items &~= IT_RED_FLAG_TAKEN;
1036 self.items &~= IT_RED_FLAG_LOST;
1037 self.items &~= IT_BLUE_FLAG_TAKEN;
1038 self.items &~= IT_BLUE_FLAG_LOST;
1039 self.items &~= IT_CTF_SHIELDED;
1042 float redflags, blueflags;
1044 if(self.ctf_captureshielded)
1045 self.items |= IT_CTF_SHIELDED;
1050 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1052 if(flag.items & IT_KEY2) // blue
1054 else if(flag.items & IT_KEY1) // red
1058 // blinking magic: if there is more than one flag, show one of these in a clever way
1060 redflags = mod(floor(time * redflags * 0.75), redflags);
1062 blueflags = mod(floor(time * blueflags * 0.75), blueflags);
1064 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1066 if(flag.items & IT_KEY2) // blue
1068 if(--redflags == -1) // happens exactly once (redflags is in 0..count-1, and will --'ed count times)
1069 ctf_setstatus2(flag, IT_RED_FLAG_TAKEN);
1071 else if(flag.items & IT_KEY1) // red
1073 if(--blueflags == -1) // happens exactly once
1074 ctf_setstatus2(flag, IT_BLUE_FLAG_TAKEN);
1079 entity(float cteam) ctf_team_has_commander =
1082 if(cteam != COLOR_TEAM1 || cteam != COLOR_TEAM2)
1085 FOR_EACH_REALPLAYER(pl) {
1086 if(pl.team == cteam && pl.iscommander) {
1093 void(entity e, float st) ctf_setstate =
1099 void(float cteam) ctf_new_commander =
1104 FOR_EACH_REALPLAYER(pl) {
1105 if(pl.team == cteam) {
1106 if(pl.iscommander) { // don't reassign if alreay there
1109 if(plmax == world || plmax.frags < pl.frags) <<<<<<<<<<<<<<<<< BROKEN in new scoring system
1113 if(plmax == world) {
1114 bprint(strcat(ColoredTeamName(cteam), " Team has no Commander!\n"));
1118 plmax.iscommander = TRUE;
1119 ctf_setstate(plmax, 3);
1120 sprint(plmax, "^3You're the commander now!\n");
1121 centerprint(plmax, "^3You're the commander now!\n");
1124 void() ctf_clientconnect =
1126 self.iscommander = FALSE;
1128 if(!self.team || self.classname != "player") {
1129 ctf_setstate(self, -1);
1131 ctf_setstate(self, 0);
1133 self.team_saved = self.team;
1135 if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
1136 ctf_new_commander(self.team);
1140 void() ctf_playerchanged =
1142 if(!self.team || self.classname != "player") {
1143 ctf_setstate(self, -1);
1144 } else if(self.ctf_state < 0 && self.classname == "player") {
1145 ctf_setstate(self, 0);
1148 if(self.iscommander &&
1149 (self.classname != "player" || self.team != self.team_saved)
1152 self.iscommander = FALSE;
1153 if(self.classname == "player")
1154 ctf_setstate(self, 0);
1156 ctf_setstate(self, -1);
1157 ctf_new_commander(self.team_saved);
1160 self.team_saved = self.team;
1162 ctf_new_commander(self.team);
1165 void() ctf_clientdisconnect =
1167 if(self.iscommander)
1169 ctf_new_commander(self.team);
1173 entity GetPlayer(string);
1174 float() ctf_clientcommand =
1177 if(argv(0) == "order") {
1179 sprint(self, "This command is not supported in this gamemode.\n");
1182 if(!self.iscommander) {
1183 sprint(self, "^1You are not the commander!\n");
1187 sprint(self, "Usage: order #player status - (playernumber as in status)\n");
1190 e = GetPlayer(argv(1));
1192 sprint(self, "Invalid player.\nUsage: order #player status - (playernumber as in status)\n");
1195 if(e.team != self.team) {
1196 sprint(self, "^3You can only give orders to your own team!\n");
1199 if(argv(2) == "attack") {
1200 sprint(self, strcat("Ordering ", e.netname, " to attack!\n"));
1201 sprint(e, "^1Attack!\n");
1202 centerprint(e, "^7You've been ordered to^9\n^1Attack!\n");
1204 } else if(argv(2) == "defend") {
1205 sprint(self, strcat("Ordering ", e.netname, " to defend!\n"));
1206 sprint(e, "^Defend!\n");
1207 centerprint(e, "^7You've been ordered to^9\n^2Defend!\n");
1210 sprint(self, "^7Invalid command, use ^3attack^7, or ^3defend^7.\n");