3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5 #include <common/weapons/_all.qh>
7 //***********************
8 //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
9 //***********************
10 SPAWNFUNC_WEAPON(weapon_nailgun, WEP_ELECTRO)
11 SPAWNFUNC_WEAPON(weapon_supernailgun, WEP_HAGAR)
12 SPAWNFUNC_WEAPON(weapon_supershotgun, WEP_MACHINEGUN)
14 SPAWNFUNC_ITEM(item_spikes, ITEM_Bullets)
15 //spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
16 SPAWNFUNC_ITEM(item_armor2, ITEM_ArmorMega)
17 SPAWNFUNC_ITEM(item_armorInv, ITEM_ArmorMega) // TODO: make sure we actually want this
18 spawnfunc(item_health) {if (this.spawnflags & 2) StartItem(this, ITEM_HealthMega);else StartItem(this, ITEM_HealthMedium);}