1 // =============================================
2 // Server side voting code, reworked by Samual
3 // Last updated: December 27th, 2011
4 // =============================================
6 // Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
11 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
15 // 2 = player needs to ready up
17 // 8 = player needs to vote
33 if(to.vote_selection == 0)
45 if(!(nags & 4)) // no vote called? send no string
48 WriteByte(MSG_ENTITY, nags);
52 WriteByte(MSG_ENTITY, vote_accept_count);
53 WriteByte(MSG_ENTITY, vote_reject_count);
54 WriteByte(MSG_ENTITY, vote_needed_overall);
55 WriteChar(MSG_ENTITY, to.vote_selection);
59 WriteString(MSG_ENTITY, vote_called_display);
63 for(i = 1; i <= maxclients; i += 8)
65 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66 if(!IS_REAL_CLIENT(e) || e.ready)
68 WriteByte(MSG_ENTITY, f);
77 Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
80 void Nagger_VoteChanged()
83 nagger.SendFlags |= 128;
86 void Nagger_VoteCountChanged()
89 nagger.SendFlags |= 64;
92 void Nagger_ReadyCounted()
95 nagger.SendFlags |= 1;
99 // =======================
100 // Game logic for voting
101 // =======================
107 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
111 strunzone(vote_called_command);
112 strunzone(vote_called_display);
115 vote_called = VOTE_NULL;
119 vote_called_command = string_null;
120 vote_called_display = string_null;
122 vote_parsed_command = string_null;
123 vote_parsed_display = string_null;
125 Nagger_VoteChanged();
128 void VoteStop(entity stopper)
130 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
131 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
133 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
134 if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
141 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
143 if((vote_called == VOTE_MASTER) && vote_caller)
144 vote_caller.vote_master = 1;
146 localcmd(strcat(vote_called_command, "\n"));
148 if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
151 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
156 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
158 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
163 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
165 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
168 void VoteSpam(float notvoters, float mincount, string result)
171 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
172 strcat("^2:^1", ftos(vote_reject_count)),
173 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
174 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
175 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
177 if(autocvar_sv_eventlog)
180 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
181 strcat(":", ftos(vote_reject_count)),
182 strcat(":", ftos(vote_abstain_count)),
183 strcat(":", ftos(notvoters)),
184 strcat(":", ftos(mincount))));
188 void VoteCount(float first_count)
191 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
193 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
194 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
195 || (autocvar_sv_vote_nospectators == 0));
197 float vote_player_count = 0, notvoters = 0;
198 float vote_real_player_count = 0, vote_real_accept_count = 0;
199 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
200 float vote_needed_of_voted, final_needed_votes;
201 float vote_factor_overall, vote_factor_of_voted;
205 Nagger_VoteCountChanged();
207 // add up all the votes from each connected client
208 FOR_EACH_REALCLIENT(tmp_player)
211 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
213 switch(tmp_player.vote_selection)
215 case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
216 case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
217 case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
222 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
223 if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
225 if(vote_caller) { vote_caller.vote_waittime = 0; }
226 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
231 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
232 if(!spectators_allowed && (vote_real_player_count > 0))
234 vote_accept_count = vote_real_accept_count;
235 vote_reject_count = vote_real_reject_count;
236 vote_abstain_count = vote_real_abstain_count;
237 vote_player_count = vote_real_player_count;
240 // people who have no opinion in any way :D
241 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
243 // determine the goal for the vote to be passed or rejected normally
244 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
245 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
247 // if the vote times out, determine the amount of votes needed of the people who actually already voted
248 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
249 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
251 // are there any players at all on the server? it could be an admin vote
252 if(vote_player_count == 0 && first_count)
254 VoteSpam(0, -1, "yes"); // no players at all, just accept it
259 // since there ARE players, finally calculate the result of the vote
260 if(vote_accept_count >= vote_needed_overall)
262 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
267 if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
269 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
274 // there is not enough votes in either direction, now lets just calculate what the voters have said
275 if(time > vote_endtime)
277 final_needed_votes = vote_needed_overall;
279 if(autocvar_sv_vote_majority_factor_of_voted)
281 if(vote_accept_count >= vote_needed_of_voted)
283 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
288 if(vote_accept_count + vote_reject_count > 0)
290 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
295 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
298 // it didn't pass or fail, so not enough votes to even make a decision.
299 VoteSpam(notvoters, final_needed_votes, "timeout");
306 if(vote_endtime > 0) // a vote was called
307 if(time > vote_endtime) // time is up
316 // =======================
317 // Game logic for warmup
318 // =======================
320 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
321 void reset_map(float dorespawn)
326 if(time <= game_starttime && round_handler_IsActive())
327 round_handler_Reset(game_starttime);
329 MUTATOR_CALLHOOK(reset_map_global);
331 for(self = world; (self = nextent(self)); )
332 if(IS_NOT_A_CLIENT(self))
341 self.team = self.team_saved;
343 if(self.flags & FL_PROJECTILE) // remove any projectiles left
347 // Waypoints and assault start come LAST
348 for(self = world; (self = nextent(self)); )
349 if(IS_NOT_A_CLIENT(self))
358 // Moving the player reset code here since the player-reset depends
359 // on spawnpoint entities which have to be reset first --blub
361 if(!MUTATOR_CALLHOOK(reset_map_players))
362 FOR_EACH_CLIENT(self) // reset all players
365 only reset players if a restart countdown is active
366 this can either be due to cvar sv_ready_restart_after_countdown having set
367 restart_mapalreadyrestarted to 1 after the countdown ended or when
368 sv_ready_restart_after_countdown is not used and countdown is still running
370 if (restart_mapalreadyrestarted || (time < game_starttime))
372 //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
373 if (IS_PLAYER(self)) {
374 //PlayerScore_Clear(self);
376 //stop the player from moving so that he stands still once he gets respawned
377 self.velocity = '0 0 0';
378 self.avelocity = '0 0 0';
379 self.movement = '0 0 0';
386 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
391 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
392 void ReadyRestart_think()
394 restart_mapalreadyrestarted = 1;
402 // Forces a restart of the game without actually reloading the map // this is a mess...
403 void ReadyRestart_force()
405 entity tmp_player, restart_timer;
407 bprint("^1Server is restarting...\n");
411 // clear overtime, we have to decrease timelimit to its original value again.
412 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
414 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
416 readyrestart_happened = 1;
417 game_starttime = time + RESTART_COUNTDOWN;
419 // clear player attributes
420 FOR_EACH_CLIENT(tmp_player)
422 tmp_player.alivetime = 0;
423 tmp_player.killcount = 0;
424 PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
427 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
429 // disable the warmup global for the server
430 warmup_stage = 0; // once the game is restarted the game is in match stage
432 // reset the .ready status of all players (also spectators)
433 FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
435 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
437 // lock teams with lockonrestart
438 if(autocvar_teamplay_lockonrestart && teamplay)
441 bprint("^1The teams are now locked.\n");
444 //initiate the restart-countdown-announcer entity
445 if(autocvar_sv_ready_restart_after_countdown)
447 restart_timer = spawn();
448 restart_timer.think = ReadyRestart_think;
449 restart_timer.nextthink = game_starttime;
452 // after a restart every players number of allowed timeouts gets reset, too
453 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
455 //reset map immediately if this cvar is not set
456 if (!autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
458 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
463 // no arena, assault support yet...
464 if(g_assault | gameover | intermission_running | race_completing)
465 localcmd("restart\n");
467 localcmd("\nsv_hook_gamerestart\n");
469 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
470 // Otherwise scores could be manipulated during the countdown.
471 if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
473 ReadyRestart_force();
478 // Count the players who are ready and determine whether or not to restart the match
482 float ready_needed_factor, ready_needed_count;
483 float t_ready = 0, t_players = 0;
485 FOR_EACH_REALCLIENT(tmp_player)
487 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
490 if(tmp_player.ready) { ++t_ready; }
494 readycount = t_ready;
496 Nagger_ReadyCounted();
498 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
499 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
501 if(readycount >= ready_needed_count)
510 // ======================================
511 // Supporting functions for VoteCommand
512 // ======================================
514 float Votecommand_check_assignment(entity caller, float assignment)
516 float from_server = (!caller);
518 if((assignment == VC_ASGNMNT_BOTH)
519 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
520 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
528 string VoteCommand_extractcommand(string input, float startpos, float argc)
532 if((argc - 1) < startpos)
535 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
540 float VoteCommand_checknasty(string vote_command)
542 if((strstrofs(vote_command, ";", 0) >= 0)
543 || (strstrofs(vote_command, "\n", 0) >= 0)
544 || (strstrofs(vote_command, "\r", 0) >= 0)
545 || (strstrofs(vote_command, "$", 0) >= 0))
551 float VoteCommand_checkinlist(string vote_command, string list)
553 string l = strcat(" ", list, " ");
555 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
561 string ValidateMap(string validated_map, entity caller)
563 validated_map = MapInfo_FixName(validated_map);
567 print_to(caller, "This map is not available on this server.");
571 if(!autocvar_sv_vote_override_mostrecent && caller)
573 if(Map_IsRecent(validated_map))
575 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
580 if(!MapInfo_CheckMap(validated_map))
582 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
586 return validated_map;
589 float VoteCommand_checkargs(float startpos, float argc)
591 float p, q, check, minargs;
592 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
593 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
594 string charlist, arg;
597 if(cmdrestriction == "")
600 ++startpos; // skip command name
602 // check minimum arg count
604 // 0 args: argc == startpos
605 // 1 args: argc == startpos + 1
608 minargs = stof(cmdrestriction);
609 if(argc - startpos < minargs)
612 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
616 // we know that at any time, startpos <= argc - minargs
617 // so this means: argc-minargs >= startpos >= argc, thus
618 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
619 // have been seen already
621 if(startpos >= argc) // all args checked? GOOD
624 if(p < 0) // no more args? FAIL
626 // exception: exactly minargs left, this one included
627 if(argc - startpos == minargs)
634 // cut to next semicolon
635 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
637 charlist = substring(cmdrestriction, p+1, -1);
639 charlist = substring(cmdrestriction, p+1, q - (p+1));
641 // in case we ever want to allow semicolons in VoteCommand_checknasty
642 // charlist = strreplace("^^", ";", charlist);
646 // verify the arg only contains allowed chars
647 arg = argv(startpos);
648 checkmate = strlen(arg);
649 for(check = 0; check < checkmate; ++check)
650 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
651 return FALSE; // not allowed character
652 // all characters are allowed. FINE.
663 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
665 string first_command;
667 first_command = argv(startpos);
669 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
670 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
671 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
675 (autocvar_sv_vote_limit > 0)
677 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
681 if (!VoteCommand_checkinlist(first_command, vote_list))
684 if (!VoteCommand_checkargs(startpos, argc))
687 switch(first_command) // now go through and parse the proper commands to adjust as needed.
690 case "kickban": // catch all kick/kickban commands
692 entity victim = GetIndexedEntity(argc, (startpos + 1));
693 float accepted = VerifyClientEntity(victim, TRUE, FALSE);
697 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
698 string command_arguments;
700 if(first_command == "kickban")
701 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
703 command_arguments = reason;
705 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
706 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
708 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
715 case "gotomap": // re-direct all map selection commands to gotomap
717 vote_command = ValidateMap(argv(startpos + 1), caller);
718 if (!vote_command) { return FALSE; }
719 vote_parsed_command = strcat("gotomap ", vote_command);
720 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
727 vote_parsed_command = vote_command;
728 vote_parsed_display = strzone(strcat("^1", vote_command));
738 // =======================
739 // Command Sub-Functions
740 // =======================
742 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
746 case CMD_REQUEST_COMMAND:
748 if (!vote_called) { print_to(caller, "^1No vote called."); }
749 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
751 else // everything went okay, continue changing vote
753 print_to(caller, "^1You abstained from your vote.");
754 caller.vote_selection = VOTE_SELECT_ABSTAIN;
756 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
763 case CMD_REQUEST_USAGE:
765 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
766 print_to(caller, " No arguments required.");
772 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
776 case CMD_REQUEST_COMMAND:
778 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
779 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
780 || (autocvar_sv_vote_nospectators == 0));
782 float tmp_playercount = 0;
785 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
787 if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
788 else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
789 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
790 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
791 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
792 else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
793 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
794 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
796 else // everything went okay, continue with calling the vote
798 vote_caller = caller; // remember who called the vote
799 vote_called = VOTE_NORMAL;
800 vote_called_command = strzone(vote_parsed_command);
801 vote_called_display = strzone(vote_parsed_display);
802 vote_endtime = time + autocvar_sv_vote_timeout;
806 caller.vote_selection = VOTE_SELECT_ACCEPT;
807 caller.vote_waittime = time + autocvar_sv_vote_wait;
811 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
812 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
814 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
815 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
816 Nagger_VoteChanged();
817 VoteCount(TRUE); // needed if you are the only one
824 case CMD_REQUEST_USAGE:
826 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
827 print_to(caller, " Where 'command' is the command to request a vote upon.");
828 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
829 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
835 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
839 case CMD_REQUEST_COMMAND:
841 if(autocvar_sv_vote_master)
843 switch(strtolower(argv(2)))
847 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
849 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
850 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
851 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
853 else // everything went okay, proceed with command
855 localcmd(strcat(vote_parsed_command, "\n"));
856 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
857 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
858 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
866 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
867 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
868 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
870 else // everything went okay, proceed with giving this player master privilages
872 caller.vote_master = TRUE;
873 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
874 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
875 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
881 default: // calling a vote for master
883 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
884 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
885 || (autocvar_sv_vote_nospectators == 0));
887 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
888 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
889 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
890 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
892 else // everything went okay, continue with creating vote
894 vote_caller = caller;
895 vote_called = VOTE_MASTER;
896 vote_called_command = strzone("XXX");
897 vote_called_display = strzone("^3master");
898 vote_endtime = time + autocvar_sv_vote_timeout;
900 caller.vote_selection = VOTE_SELECT_ACCEPT;
901 caller.vote_waittime = time + autocvar_sv_vote_wait;
903 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
904 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
905 Nagger_VoteChanged();
906 VoteCount(TRUE); // needed if you are the only one
913 else { print_to(caller, "^1Master control of voting is not allowed."); }
919 case CMD_REQUEST_USAGE:
921 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
922 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
923 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
929 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
933 case CMD_REQUEST_COMMAND:
935 if (!vote_called) { print_to(caller, "^1No vote called."); }
936 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
937 else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
939 else // everything went okay, continue changing vote
941 print_to(caller, "^1You rejected the vote.");
942 caller.vote_selection = VOTE_SELECT_REJECT;
944 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
951 case CMD_REQUEST_USAGE:
953 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
954 print_to(caller, " No arguments required.");
960 void VoteCommand_status(float request, entity caller) // BOTH
964 case CMD_REQUEST_COMMAND:
967 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
969 print_to(caller, "^1No vote called.");
975 case CMD_REQUEST_USAGE:
977 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
978 print_to(caller, " No arguments required.");
984 void VoteCommand_stop(float request, entity caller) // BOTH
988 case CMD_REQUEST_COMMAND:
990 if (!vote_called) { print_to(caller, "^1No vote called."); }
991 else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
992 else { print_to(caller, "^1You are not allowed to stop that vote."); }
998 case CMD_REQUEST_USAGE:
1000 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1001 print_to(caller, " No arguments required.");
1007 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1011 case CMD_REQUEST_COMMAND:
1013 if (!vote_called) { print_to(caller, "^1No vote called."); }
1014 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1016 else // everything went okay, continue changing vote
1018 print_to(caller, "^1You accepted the vote.");
1019 caller.vote_selection = VOTE_SELECT_ACCEPT;
1020 msg_entity = caller;
1021 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
1028 case CMD_REQUEST_USAGE:
1030 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1031 print_to(caller, " No arguments required.");
1037 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1038 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1039 void VoteCommand_(float request)
1043 case CMD_REQUEST_COMMAND:
1050 case CMD_REQUEST_USAGE:
1052 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1053 print_to(caller, " No arguments required.");
1061 // ================================
1062 // Macro system for vote commands
1063 // ================================
1065 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1066 #define VOTE_COMMANDS(request,caller,arguments,command) \
1067 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1068 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1069 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1070 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1071 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1072 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1073 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1074 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1077 void VoteCommand_macro_help(entity caller, float argc)
1079 string command_origin = GetCommandPrefix(caller);
1081 if(argc == 2 || argv(2) == "help") // help display listing all commands
1083 print_to(caller, "\nVoting commands:\n");
1084 #define VOTE_COMMAND(name,function,description,assignment) \
1085 { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1087 VOTE_COMMANDS(0, caller, 0, "")
1090 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1091 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1092 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1094 else // usage for individual command
1096 #define VOTE_COMMAND(name,function,description,assignment) \
1097 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1099 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
1106 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1108 #define VOTE_COMMAND(name,function,description,assignment) \
1109 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
1111 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
1118 // ======================================
1119 // Main function handling vote commands
1120 // ======================================
1122 void VoteCommand(float request, entity caller, float argc, string vote_command)
1124 // Guide for working with argc arguments by example:
1125 // argc: 1 - 2 - 3 - 4
1126 // argv: 0 - 1 - 2 - 3
1127 // cmd vote - master - login - password
1131 case CMD_REQUEST_COMMAND:
1133 if(VoteCommand_macro_command(caller, argc, vote_command))
1138 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1139 case CMD_REQUEST_USAGE:
1141 VoteCommand_macro_help(caller, argc);