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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/client.qh>
15 #include <server/command/banning.qh>
16 #include <server/command/common.qh>
17 #include <server/command/vote.qh>
18 #include <server/damage.qh>
19 #include <server/gamelog.qh>
20 #include <server/intermission.qh>
21 #include <server/mutators/_mod.qh>
22 #include <server/race.qh>
23 #include <server/round_handler.qh>
24 #include <server/scores.qh>
25 #include <server/teamplay.qh>
26 #include <server/weapons/accuracy.qh>
27 #include <server/world.qh>
28
29 // =============================================
30 //  Server side voting code, reworked by Samual
31 //  Last updated: December 27th, 2011
32 // =============================================
33
34 //  Nagger for players to know status of voting
35 bool Nagger_SendEntity(entity this, entity to, float sendflags)
36 {
37         int nags, i, f, b;
38         entity e;
39         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40
41         // bits:
42         //   1 = ready
43         //   2 = player needs to ready up
44         //   4 = vote
45         //   8 = player needs to vote
46         //  16 = warmup
47         // sendflags:
48         //  64 = vote counts
49         // 128 = vote string
50
51         nags = 0;
52         if (readycount)
53         {
54                 nags |= BIT(0);
55                 if (to.ready == 0) nags |= BIT(1);
56         }
57         if (vote_called)
58         {
59                 nags |= BIT(2);
60                 if (to.vote_selection == 0) nags |= BIT(3);
61         }
62         if (warmup_stage) nags |= BIT(4);
63
64         if (sendflags & BIT(6)) nags |= BIT(6);
65
66         if (sendflags & BIT(7)) nags |= BIT(7);
67
68         if (!(nags & 4))  // no vote called? send no string
69                 nags &= ~(BIT(6) | BIT(7));
70
71         WriteByte(MSG_ENTITY, nags);
72
73         if (nags & BIT(6))
74         {
75                 WriteByte(MSG_ENTITY, vote_accept_count);
76                 WriteByte(MSG_ENTITY, vote_reject_count);
77                 WriteByte(MSG_ENTITY, vote_needed_overall);
78                 WriteChar(MSG_ENTITY, to.vote_selection);
79         }
80
81         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
82
83         if (nags & 1)
84         {
85                 for (i = 1; i <= maxclients; i += 8)
86                 {
87                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
88                                 if (!IS_REAL_CLIENT(e) || e.ready)
89                                         f |= b;
90                         WriteByte(MSG_ENTITY, f);
91                 }
92         }
93
94         return true;
95 }
96
97 void Nagger_Init()
98 {
99         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
100 }
101
102 void Nagger_VoteChanged()
103 {
104         if (nagger) nagger.SendFlags |= BIT(7);
105 }
106
107 void Nagger_VoteCountChanged()
108 {
109         if (nagger) nagger.SendFlags |= BIT(6);
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if (nagger) nagger.SendFlags |= BIT(0);
115 }
116
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
119 {
120         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
121         return vote_caller_name;
122 }
123
124 // =======================
125 //  Game logic for voting
126 // =======================
127
128 void VoteReset()
129 {
130         FOREACH_CLIENT(true, { it.vote_selection = 0; });
131
132         if (vote_called)
133         {
134                 strfree(vote_called_command);
135                 strfree(vote_called_display);
136                 strfree(vote_caller_name);
137         }
138
139         vote_called = VOTE_NULL;
140         vote_caller = NULL;
141         vote_endtime = 0;
142
143         vote_parsed_command = string_null;
144         vote_parsed_display = string_null;
145
146         Nagger_VoteChanged();
147 }
148
149 void VoteStop(entity stopper)
150 {
151         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
155         VoteReset();
156 }
157
158 void VoteAccept()
159 {
160         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161
162         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163         else localcmd(strcat(vote_called_command, "\n"));
164
165         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
166
167         VoteReset();
168         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
169 }
170
171 void VoteReject()
172 {
173         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174         VoteReset();
175         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
176 }
177
178 void VoteTimeout()
179 {
180         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181         VoteReset();
182         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
183 }
184
185 void VoteSpam(float notvoters, float mincount, string result)
186 {
187         bprint(strcat(
188                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189                 strcat("^2:^1", ftos(vote_reject_count)),
190                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193
194         if (autocvar_sv_eventlog)
195         {
196                 GameLogEcho(strcat(
197                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198                         strcat(":", ftos(vote_reject_count)),
199                         strcat(":", ftos(vote_abstain_count)),
200                         strcat(":", ftos(notvoters)),
201                         strcat(":", ftos(mincount))));
202         }
203 }
204
205 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
206
207 void VoteCount(float first_count)
208 {
209         // declarations
210         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
211
212         float vote_player_count = 0, notvoters = 0;
213         float vote_real_player_count = 0, vote_real_accept_count = 0;
214         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
215         float vote_needed_of_voted, final_needed_votes;
216         float vote_factor_overall, vote_factor_of_voted;
217
218         Nagger_VoteCountChanged();
219
220         // add up all the votes from each connected client
221         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
222                 ++vote_player_count;
223                 if (IS_PLAYER(it))   ++vote_real_player_count;
224                 switch (it.vote_selection)
225                 {
226                         case VOTE_SELECT_REJECT:
227                         { ++vote_reject_count;
228                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
229                         }
230                         case VOTE_SELECT_ACCEPT:
231                         { ++vote_accept_count;
232                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
233                         }
234                         case VOTE_SELECT_ABSTAIN:
235                         { ++vote_abstain_count;
236                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
237                         }
238                         default: break;
239                 }
240         });
241
242         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
243         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
244         {
245                 if (vote_caller)   vote_caller.vote_waittime = 0;
246                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
247                 VoteReset();
248                 return;
249         }
250
251         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
252         if (!spectators_allowed && (vote_real_player_count > 0))
253         {
254                 vote_accept_count = vote_real_accept_count;
255                 vote_reject_count = vote_real_reject_count;
256                 vote_abstain_count = vote_real_abstain_count;
257                 vote_player_count = vote_real_player_count;
258         }
259
260         // people who have no opinion in any way :D
261         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
262
263         // determine the goal for the vote to be passed or rejected normally
264         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
265         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
266
267         // if the vote times out, determine the amount of votes needed of the people who actually already voted
268         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
269         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
270
271         // are there any players at all on the server? it could be an admin vote
272         if (vote_player_count == 0 && first_count)
273         {
274                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
275                 VoteAccept();
276                 return;
277         }
278
279         // since there ARE players, finally calculate the result of the vote
280         if (vote_accept_count >= vote_needed_overall)
281         {
282                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
283                 VoteAccept();
284                 return;
285         }
286
287         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
288         {
289                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
290                 VoteReject();
291                 return;
292         }
293
294         // there is not enough votes in either direction, now lets just calculate what the voters have said
295         if (time > vote_endtime)
296         {
297                 final_needed_votes = vote_needed_overall;
298
299                 if (autocvar_sv_vote_majority_factor_of_voted)
300                 {
301                         if (vote_accept_count >= vote_needed_of_voted)
302                         {
303                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
304                                 VoteAccept();
305                                 return;
306                         }
307
308                         if (vote_accept_count + vote_reject_count > 0)
309                         {
310                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
311                                 VoteReject();
312                                 return;
313                         }
314
315                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
316                 }
317
318                 // it didn't pass or fail, so not enough votes to even make a decision.
319                 VoteSpam(notvoters, final_needed_votes, "timeout");
320                 VoteTimeout();
321         }
322 }
323
324 void VoteThink()
325 {
326         if (vote_endtime > 0)        // a vote was called
327         {
328                 if (time > vote_endtime) // time is up
329                         VoteCount(false);
330         }
331 }
332
333
334 // =======================
335 //  Game logic for warmup
336 // =======================
337
338 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
339 void reset_map(bool dorespawn, bool is_fake_round_start)
340 {
341         if (time <= game_starttime)
342         {
343                 if (game_stopped)
344                         return;
345
346                 if (!is_fake_round_start)
347                 {
348                         Score_ClearAll();
349                         PlayerStats_GameReport_Reset_All();
350                 }
351
352                 if (round_handler_IsActive())
353                         round_handler_Reset(game_starttime);
354         }
355
356         if (shuffleteams_on_reset_map)
357         {
358                 shuffleteams();
359                 shuffleteams_on_reset_map = false;
360         }
361
362         FOREACH_CLIENT(true, {
363                 if (time <= game_starttime)
364                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
365                 if (!IS_PLAYER(it))
366                         continue;
367                 if (STAT(FROZEN, it))
368                         Unfreeze(it, false);
369                 player_powerups_remove_all(it);
370                 entity store = PS(it);
371                 if (store)
372                 {
373                         Inventory_clear(store.inventory);
374                         Inventory_update(store);
375                 }
376         });
377
378         MUTATOR_CALLHOOK(reset_map_global);
379
380         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
381         {
382                 if(IS_CLIENT(it))
383                         continue;
384                 if (it.reset)
385                 {
386                         it.reset(it);
387                         continue;
388                 }
389                 if (it.team_saved) it.team = it.team_saved;
390                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
391         });
392
393         // Waypoints and assault start come LAST
394         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
395                 if (it.reset2) it.reset2(it);
396         });
397
398         // Moving the player reset code here since the player-reset depends
399         // on spawnpoint entities which have to be reset first --blub
400         if (dorespawn)
401         {
402                 if (!MUTATOR_CALLHOOK(reset_map_players))
403                 {
404                         FOREACH_CLIENT(IS_PLAYER(it),
405                         {
406                                 // PlayerScore_Clear(it);
407                                 CS(it).killcount = 0;
408                                 // stop the player from moving so that he stands still once he gets respawned
409                                 it.velocity = '0 0 0';
410                                 it.avelocity = '0 0 0';
411                                 CS(it).movement = '0 0 0';
412                                 PutClientInServer(it);
413                         });
414                 }
415         }
416 }
417
418 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
419 void ReadyRestart_think(entity this)
420 {
421         reset_map(true, false);
422         delete(this);
423 }
424
425 // Forces a restart of the game without actually reloading the map // this is a mess...
426 void ReadyRestart_force(bool is_fake_round_start)
427 {
428         if (time <= game_starttime && game_stopped)
429                 return;
430         if (!is_fake_round_start)
431                 bprint("^1Match is restarting...\n");
432
433         VoteReset();
434
435         // clear overtime, we have to decrease timelimit to its original value again.
436         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
437                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
438         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
439
440         if(warmup_stage)
441                 game_starttime = time; // Warmup: No countdown in warmup
442         else if (autocvar_g_campaign)
443                 game_starttime = time + 3;
444         else
445                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
446
447         // clear player attributes
448         FOREACH_CLIENT(IS_PLAYER(it), {
449                 it.alivetime = 0;
450                 CS(it).killcount = 0;
451         });
452
453         // if we're ending the warmup stage call the corresponding hook
454         if(!is_fake_round_start && !warmup_stage)
455                 localcmd("\nsv_hook_warmupend\n");
456
457         // reset the .ready status of all players (also spectators)
458         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
459         readycount = 0;
460         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
461
462         // lock teams with lockonrestart
463         if (autocvar_teamplay_lockonrestart && teamplay)
464                 lockteams = !warmup_stage;
465
466         // initiate the restart-countdown-announcer entity
467         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
468         {
469                 entity restart_timer = new_pure(restart_timer);
470                 setthink(restart_timer, ReadyRestart_think);
471                 restart_timer.nextthink = game_starttime;
472         }
473
474         // after a restart every players number of allowed timeouts gets reset, too
475         if (autocvar_sv_timeout)
476         {
477                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
478         }
479
480         if (!sv_ready_restart_after_countdown || warmup_stage)
481                 reset_map(true, is_fake_round_start);
482
483         if (autocvar_sv_eventlog) GameLogEcho(":restart");
484 }
485
486 void ReadyRestart(bool forceWarmupEnd)
487 {
488         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
489         else localcmd("\nsv_hook_readyrestart\n");
490
491         if(forceWarmupEnd || autocvar_g_campaign)
492                 warmup_stage = 0; // forcefully end warmup and go to match stage
493         else
494                 warmup_stage = cvar("g_warmup"); // go into warmup if it's enabled, otherwise restart into match stage
495
496         ReadyRestart_force(false);
497 }
498
499 // Count the players who are ready and determine whether or not to restart the match
500 void ReadyCount()
501 {
502         float ready_needed_factor, ready_needed_count;
503         float t_ready = 0, t_players = 0;
504
505         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || INGAME_JOINED(it)), {
506                 ++t_players;
507                 if (it.ready) ++t_ready;
508         });
509
510         readycount = t_ready;
511
512         Nagger_ReadyCounted();
513
514         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
515         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
516
517         if (readycount >= ready_needed_count) ReadyRestart(true);
518 }
519
520
521 // ======================================
522 //  Supporting functions for VoteCommand
523 // ======================================
524
525 float Votecommand_check_assignment(entity caller, float assignment)
526 {
527         float from_server = (!caller);
528
529         if ((assignment == VC_ASGNMNT_BOTH)
530             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
531             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
532
533         return false;
534 }
535
536 string VoteCommand_extractcommand(string input, float startpos, int argc)
537 {
538         string output;
539
540         if ((argc - 1) < startpos) output = "";
541         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
542
543         return output;
544 }
545
546 float VoteCommand_checknasty(string vote_command)
547 {
548         if ((strstrofs(vote_command, ";", 0) >= 0)
549             || (strstrofs(vote_command, "\n", 0) >= 0)
550             || (strstrofs(vote_command, "\r", 0) >= 0)
551             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
552
553         return true;
554 }
555
556 // NOTE: requires input to be surrounded by spaces
557 string VoteCommand_checkreplacements(string input)
558 {
559         string output = input;
560         // allow gotomap replacements
561         output = strreplace(" map ", " gotomap ", output);
562         output = strreplace(" chmap ", " gotomap ", output);
563         return output;
564 }
565
566 float VoteCommand_checkinlist(string vote_command, string list)
567 {
568         string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
569
570         if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
571
572         return false;
573 }
574
575 string ValidateMap(string validated_map, entity caller)
576 {
577         validated_map = MapInfo_FixName(validated_map);
578
579         if (!validated_map)
580         {
581                 print_to(caller, "This map is not available on this server.");
582                 return string_null;
583         }
584
585         if (!autocvar_sv_vote_override_mostrecent && caller)
586         {
587                 if (Map_IsRecent(validated_map))
588                 {
589                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
590                         return string_null;
591                 }
592         }
593
594         if (!MapInfo_CheckMap(validated_map))
595         {
596                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
597                 return string_null;
598         }
599
600         return validated_map;
601 }
602
603 float VoteCommand_checkargs(float startpos, int argc)
604 {
605         float p, q, check, minargs;
606         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
607         string cmdrestriction = "";  // No we don't.
608         string charlist, arg;
609         float checkmate;
610
611         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
612                 cmdrestriction = cvar_string(cvarname);
613         else
614                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
615
616         if (cmdrestriction == "") return true;
617
618         ++startpos;  // skip command name
619
620         // check minimum arg count
621
622         // 0 args: argc == startpos
623         // 1 args: argc == startpos + 1
624         // ...
625
626         minargs = stof(cmdrestriction);
627         if (argc - startpos < minargs) return false;
628
629         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
630
631         for ( ; ; )
632         {
633                 // we know that at any time, startpos <= argc - minargs
634                 // so this means: argc-minargs >= startpos >= argc, thus
635                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
636                 // have been seen already
637
638                 if (startpos >= argc) // all args checked? GOOD
639                         break;
640
641                 if (p < 0)            // no more args? FAIL
642                 {
643                         // exception: exactly minargs left, this one included
644                         if (argc - startpos == minargs) break;
645
646                         // otherwise fail
647                         return false;
648                 }
649
650                 // cut to next semicolon
651                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
652                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
653                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
654
655                 // in case we ever want to allow semicolons in VoteCommand_checknasty
656                 // charlist = strreplace("^^", ";", charlist);
657
658                 if (charlist != "")
659                 {
660                         // verify the arg only contains allowed chars
661                         arg = argv(startpos);
662                         checkmate = strlen(arg);
663                         for (check = 0; check < checkmate; ++check)
664                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
665                         // not allowed character
666                         // all characters are allowed. FINE.
667                 }
668
669                 ++startpos;
670                 --minargs;
671                 p = q;
672         }
673
674         return true;
675 }
676
677 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
678 {
679         string first_command = argv(startpos);
680         int missing_chars = argv_start_index(startpos);
681
682         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
683                 return 0;
684
685         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
686
687         if (!VoteCommand_checkargs(startpos, argc)) return 0;
688
689         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
690         {
691                 case MUT_VOTEPARSE_CONTINUE: { break; }
692                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
693                 case MUT_VOTEPARSE_INVALID: { return -1; }
694                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
695         }
696
697         switch (first_command) // now go through and parse the proper commands to adjust as needed.
698         {
699                 case "kick":
700                 case "kickban":    // catch all kick/kickban commands
701                 {
702                         entity victim = GetIndexedEntity(argc, (startpos + 1));
703                         float accepted = VerifyClientEntity(victim, true, false);
704
705                         if (accepted > 0)
706                         {
707                                 string reason = "No reason provided";
708                                 if(argc > next_token)
709                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
710
711                                 string command_arguments = reason;
712                                 if (first_command == "kickban")
713                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
714
715                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
716                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
717                         }
718                         else
719                         {
720                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
721                                 return 0;
722                         }
723
724                         break;
725                 }
726
727                 case "map":
728                 case "chmap":
729                 case "gotomap":  // re-direct all map selection commands to gotomap
730                 {
731                         vote_command = ValidateMap(argv(startpos + 1), caller);
732                         if (!vote_command)  return -1;
733                         vote_parsed_command = strcat("gotomap ", vote_command);
734                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
735
736                         break;
737                 }
738
739                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
740                 // maybe fallback instead of aborting if map name is invalid?
741                 case "nextmap":
742                 {
743                         vote_command = ValidateMap(argv(startpos + 1), caller);
744                         if (!vote_command)  return -1;
745                         vote_parsed_command = strcat("nextmap ", vote_command);
746                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
747
748                         break;
749                 }
750
751                 case "timelimit": // include restrictions on the maximum votable time limit
752                 {
753                         float timelimit_vote = stof(argv(startpos + 1));
754                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
755                         {
756                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
757                                 return -1;
758                         }
759                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
760                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
761                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
762
763                         break;
764                 }
765
766                 case "restart":
767                 {
768                         // add a delay so that vote result can be seen and announcer can be heard
769                         // if the vote is accepted
770                         vote_parsed_command = strcat("defer 1 ", vote_command);
771                         vote_parsed_display = strzone(strcat("^1", vote_command));
772
773                         break;
774                 }
775
776                 case "allready":
777                 {
778                         if(!warmup_stage) {
779                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
780                                 return -1;
781                         }
782
783                         vote_parsed_command = vote_command;
784                         vote_parsed_display = strzone(strcat("^1", vote_command));
785                         break;
786                 }
787
788                 default:
789                 {
790                         vote_parsed_command = vote_command;
791                         vote_parsed_display = strzone(strcat("^1", vote_command));
792
793                         break;
794                 }
795         }
796
797         return 1;
798 }
799
800
801 // =======================
802 //  Command Sub-Functions
803 // =======================
804
805 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
806 {
807         switch (request)
808         {
809                 case CMD_REQUEST_COMMAND:
810                 {
811                         if (!vote_called) { print_to(caller, "^1No vote called."); }
812                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
813                         {
814                                 print_to(caller, "^1You have already voted.");
815                         }
816
817                         else  // everything went okay, continue changing vote
818                         {
819                                 print_to(caller, "^1You abstained from your vote.");
820                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
821                                 msg_entity = caller;
822                                 if (!autocvar_sv_vote_singlecount)
823                                         VoteCount(false);
824                         }
825
826                         return;
827                 }
828
829                 default:
830                 case CMD_REQUEST_USAGE:
831                 {
832                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
833                         print_to(caller, "  No arguments required.");
834                         return;
835                 }
836         }
837 }
838
839 void print_available_commands_to(entity caller)
840 {
841         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
842 }
843
844 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
845 {
846         switch (request)
847         {
848                 case CMD_REQUEST_COMMAND:
849                 {
850                         float tmp_playercount = 0;
851                         int parse_error;
852
853                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
854
855                         if (!autocvar_sv_vote_call && caller)
856                         {
857                                 print_to(caller, "^1Vote calling is not allowed.");
858                         }
859                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
860                         {
861                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
862                         }
863                         else if (vote_called)
864                         {
865                                 print_to(caller, "^1There is already a vote called.");
866                         }
867                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
868                         {
869                                 print_to(caller, "^1Only players can call a vote.");
870                         }
871                         else if (caller && !IS_CLIENT(caller))
872                         {
873                                 print_to(caller, "^1Only connected clients can vote.");
874                         }
875                         else if (timeout_status && vote_command != "timein")
876                         {
877                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
878                         }
879                         else if (caller && (time < caller.vote_waittime))
880                         {
881                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
882                         }
883                         else if (!VoteCommand_checknasty(vote_command))
884                         {
885                                 print_to(caller, "^1Syntax error in command.");
886                         }
887                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
888                         {
889                                 if(parse_error == 0)
890                                 {
891                                         if (vote_called_command == "")
892                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
893                                         else
894                                                 print_to(caller, "^1This command is not acceptable or not available.");
895                                 }
896                         }
897                         else  // everything went okay, continue with calling the vote
898                         {
899                                 vote_caller = caller;  // remember who called the vote
900                                 vote_caller_name = strzone(GetCallerName(vote_caller));
901                                 vote_called = VOTE_NORMAL;
902                                 vote_called_command = strzone(vote_parsed_command);
903                                 vote_called_display = strzone(vote_parsed_display);
904                                 vote_endtime = time + autocvar_sv_vote_timeout;
905
906                                 if (caller)
907                                 {
908                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
909                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
910                                         msg_entity = caller;
911                                 }
912
913                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
914
915                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
916                                 if (autocvar_sv_eventlog)
917                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
918                                 Nagger_VoteChanged();
919                                 VoteCount(true);  // needed if you are the only one
920
921                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
922                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
923                         }
924
925                         return;
926                 }
927
928                 default:
929                 case CMD_REQUEST_USAGE:
930                 {
931                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
932                         print_to(caller, "  Where <command> is the command to request a vote upon.");
933                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
934                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
935                         print_available_commands_to(caller);
936                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
937                         return;
938                 }
939         }
940 }
941
942 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
943 {
944         switch (request)
945         {
946                 case CMD_REQUEST_COMMAND:
947                 {
948                         if (autocvar_sv_vote_master)
949                         {
950                                 switch (strtolower(argv(2)))
951                                 {
952                                         case "do":
953                                         {
954                                                 int parse_error;
955                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
956
957                                                 if (!caller.vote_master)
958                                                         print_to(caller, "^1You do not have vote master privileges.");
959                                                 else if (!VoteCommand_checknasty(vote_command))
960                                                 {
961                                                         print_to(caller, "^1Syntax error in command.");
962                                                 }
963                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
964                                                 {
965                                                         if(parse_error == 0)
966                                                         {
967                                                                 if (vote_called_command == "")
968                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
969                                                                 else
970                                                                         print_to(caller, "^1This command is not acceptable or not available.");
971                                                         }
972                                                 }
973                                                 else  // everything went okay, proceed with command
974                                                 {
975                                                         localcmd(strcat(vote_parsed_command, "\n"));
976                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
977                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
978                                                         if (autocvar_sv_eventlog)
979                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
980                                                 }
981
982                                                 return;
983                                         }
984
985                                         case "login":
986                                         {
987                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
988                                                 else if (caller.vote_master)
989                                                 {
990                                                         print_to(caller, "^1You are already logged in as vote master.");
991                                                 }
992                                                 else if (autocvar_sv_vote_master_password != argv(3))
993                                                 {
994                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
995                                                 }
996                                                 else  // everything went okay, proceed with giving this player master privilages
997                                                 {
998                                                         caller.vote_master = true;
999                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1000                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1001                                                         if (autocvar_sv_eventlog)
1002                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1003                                                 }
1004
1005                                                 return;
1006                                         }
1007
1008                                         default:  // calling a vote for master
1009                                         {
1010                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1011                                                 else if (vote_called)
1012                                                 {
1013                                                         print_to(caller, "^1There is already a vote called.");
1014                                                 }
1015                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1016                                                 {
1017                                                         print_to(caller, "^1Only players can call a vote.");
1018                                                 }
1019                                                 else if (timeout_status)
1020                                                 {
1021                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1022                                                 }
1023                                                 else  // everything went okay, continue with creating vote
1024                                                 {
1025                                                         vote_caller = caller;
1026                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1027                                                         vote_called = VOTE_MASTER;
1028                                                         vote_called_command = strzone("XXX");
1029                                                         vote_called_display = strzone("^3master");
1030                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1031
1032                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1033                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1034
1035                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1036                                                         if (autocvar_sv_eventlog)
1037                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1038                                                         Nagger_VoteChanged();
1039                                                         VoteCount(true);  // needed if you are the only one
1040                                                 }
1041
1042                                                 return;
1043                                         }
1044                                 }
1045                         }
1046                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1047
1048                         return;
1049                 }
1050
1051                 default:
1052                 case CMD_REQUEST_USAGE:
1053                 {
1054                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1055                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1056                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1057                         return;
1058                 }
1059         }
1060 }
1061
1062 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1063 {
1064         switch (request)
1065         {
1066                 case CMD_REQUEST_COMMAND:
1067                 {
1068                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1069                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1070                         {
1071                                 print_to(caller, "^1You have already voted.");
1072                         }
1073                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1074                         {
1075                                 VoteStop(caller);
1076                         }
1077
1078                         else  // everything went okay, continue changing vote
1079                         {
1080                                 print_to(caller, "^1You rejected the vote.");
1081                                 caller.vote_selection = VOTE_SELECT_REJECT;
1082                                 msg_entity = caller;
1083                                 if (!autocvar_sv_vote_singlecount)
1084                                         VoteCount(false);
1085                         }
1086
1087                         return;
1088                 }
1089
1090                 default:
1091                 case CMD_REQUEST_USAGE:
1092                 {
1093                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1094                         print_to(caller, "  No arguments required.");
1095                         return;
1096                 }
1097         }
1098 }
1099
1100 void VoteCommand_status(int request, entity caller)  // BOTH
1101 {
1102         switch (request)
1103         {
1104                 case CMD_REQUEST_COMMAND:
1105                 {
1106                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1107                         else print_to(caller, "^1No vote called.");
1108
1109                         return;
1110                 }
1111
1112                 default:
1113                 case CMD_REQUEST_USAGE:
1114                 {
1115                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1116                         print_to(caller, "  No arguments required.");
1117                         return;
1118                 }
1119         }
1120 }
1121
1122 void VoteCommand_stop(int request, entity caller)  // BOTH
1123 {
1124         switch (request)
1125         {
1126                 case CMD_REQUEST_COMMAND:
1127                 {
1128                         if (!vote_called)   print_to(caller, "^1No vote called.");
1129                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1130                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1131                         return;
1132                 }
1133
1134                 default:
1135                 case CMD_REQUEST_USAGE:
1136                 {
1137                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1138                         print_to(caller, "  No arguments required.");
1139                         return;
1140                 }
1141         }
1142 }
1143
1144 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1145 {
1146         switch (request)
1147         {
1148                 case CMD_REQUEST_COMMAND:
1149                 {
1150                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1151                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1152                         {
1153                                 print_to(caller, "^1You have already voted.");
1154                         }
1155                         else  // everything went okay, continue changing vote
1156                         {
1157                                 print_to(caller, "^1You accepted the vote.");
1158                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1159                                 msg_entity = caller;
1160                                 if (!autocvar_sv_vote_singlecount)
1161                                         VoteCount(false);
1162                         }
1163
1164                         return;
1165                 }
1166
1167                 default:
1168                 case CMD_REQUEST_USAGE:
1169                 {
1170                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1171                         print_to(caller, "  No arguments required.");
1172                         return;
1173                 }
1174         }
1175 }
1176
1177 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1178 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1179 void VoteCommand_(int request)
1180 {
1181     switch(request)
1182     {
1183         case CMD_REQUEST_COMMAND:
1184         {
1185
1186             return;
1187         }
1188
1189         default:
1190         case CMD_REQUEST_USAGE:
1191         {
1192             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1193             print_to(caller, "  No arguments required.");
1194             return;
1195         }
1196     }
1197 }
1198 */
1199
1200
1201 // ================================
1202 //  Macro system for vote commands
1203 // ================================
1204
1205 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1206 #define VOTE_COMMANDS(request, caller, arguments, command) \
1207         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1208         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1209         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1210         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1211         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1212         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1213         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1214         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1215         /* nothing */
1216
1217 void VoteCommand_macro_help(entity caller, int argc)
1218 {
1219         string command_origin = GetCommandPrefix(caller);
1220
1221         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1222         {
1223                 print_to(caller, "\nVoting commands:\n");
1224                 #define VOTE_COMMAND(name, function, description, assignment) \
1225                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1226
1227                 VOTE_COMMANDS(0, caller, 0, "");
1228                 #undef VOTE_COMMAND
1229
1230                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1231                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1232                 print_available_commands_to(caller);
1233         }
1234         else  // usage for individual command
1235         {
1236                 #define VOTE_COMMAND(name, function, description, assignment) \
1237                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1238
1239                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1240                 #undef VOTE_COMMAND
1241
1242                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1243                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1244                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1245                 else if (argv(2) != "")
1246                         print_to(caller, "No documentation exists for this vote");
1247         }
1248 }
1249
1250 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1251 {
1252         #define VOTE_COMMAND(name, function, description, assignment) \
1253                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1254
1255         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1256         #undef VOTE_COMMAND
1257
1258         return false;
1259 }
1260
1261
1262 // ======================================
1263 //  Main function handling vote commands
1264 // ======================================
1265
1266 void VoteCommand(int request, entity caller, int argc, string vote_command)
1267 {
1268         // Guide for working with argc arguments by example:
1269         // argc:   1    - 2      - 3     - 4
1270         // argv:   0    - 1      - 2     - 3
1271         // cmd     vote - master - login - password
1272
1273         switch (request)
1274         {
1275                 case CMD_REQUEST_COMMAND:
1276                 {
1277                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1278                 }
1279
1280                 default:
1281                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1282                 case CMD_REQUEST_USAGE:
1283                 {
1284                         VoteCommand_macro_help(caller, argc);
1285                         return;
1286                 }
1287         }
1288 }