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1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3 #include "../_all.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/mutators_include.qh"
14
15 #include "../../common/constants.qh"
16 #include "../../common/mapinfo.qh"
17 #include "../../common/notifications.qh"
18 #include "../../common/playerstats.qh"
19 #include "../../common/util.qh"
20
21 // =============================================
22 //  Server side voting code, reworked by Samual
23 //  Last updated: December 27th, 2011
24 // =============================================
25
26 //  Nagger for players to know status of voting
27 float Nagger_SendEntity(entity to, float sendflags)
28 {
29         int nags, i, f, b;
30         entity e;
31         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
32
33         // bits:
34         //   1 = ready
35         //   2 = player needs to ready up
36         //   4 = vote
37         //   8 = player needs to vote
38         //  16 = warmup
39         // sendflags:
40         //  64 = vote counts
41         // 128 = vote string
42
43         nags = 0;
44         if(readycount)
45         {
46                 nags |= 1;
47                 if(to.ready == 0)
48                         nags |= 2;
49         }
50         if(vote_called)
51         {
52                 nags |= 4;
53                 if(to.vote_selection == 0)
54                         nags |= 8;
55         }
56         if(warmup_stage)
57                 nags |= 16;
58
59         if(sendflags & 64)
60                 nags |= 64;
61
62         if(sendflags & 128)
63                 nags |= 128;
64
65         if(!(nags & 4)) // no vote called? send no string
66                 nags &= ~(64 | 128);
67
68         WriteByte(MSG_ENTITY, nags);
69
70         if(nags & 64)
71         {
72                 WriteByte(MSG_ENTITY, vote_accept_count);
73                 WriteByte(MSG_ENTITY, vote_reject_count);
74                 WriteByte(MSG_ENTITY, vote_needed_overall);
75                 WriteChar(MSG_ENTITY, to.vote_selection);
76         }
77
78         if(nags & 128)
79                 WriteString(MSG_ENTITY, vote_called_display);
80
81         if(nags & 1)
82         {
83                 for(i = 1; i <= maxclients; i += 8)
84                 {
85                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
86                                 if(!IS_REAL_CLIENT(e) || e.ready)
87                                         f |= b;
88                         WriteByte(MSG_ENTITY, f);
89                 }
90         }
91
92         return true;
93 }
94
95 void Nagger_Init()
96 {
97         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
98 }
99
100 void Nagger_VoteChanged()
101 {
102         if(nagger)
103                 nagger.SendFlags |= 128;
104 }
105
106 void Nagger_VoteCountChanged()
107 {
108         if(nagger)
109                 nagger.SendFlags |= 64;
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if(nagger)
115                 nagger.SendFlags |= 1;
116 }
117
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
120 {
121         if (IS_REAL_CLIENT(vote_caller))
122                 return vote_caller.netname;
123         return vote_caller_name;
124 }
125
126 // =======================
127 //  Game logic for voting
128 // =======================
129
130 void VoteReset()
131 {
132         entity tmp_player;
133
134         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
135
136         if(vote_called)
137         {
138                 strunzone(vote_called_command);
139                 strunzone(vote_called_display);
140                 strunzone(vote_caller_name);
141         }
142
143         vote_called = VOTE_NULL;
144         vote_caller = world;
145         vote_caller_name = string_null;
146         vote_endtime = 0;
147
148         vote_called_command = string_null;
149         vote_called_display = string_null;
150
151         vote_parsed_command = string_null;
152         vote_parsed_display = string_null;
153
154         Nagger_VoteChanged();
155 }
156
157 void VoteStop(entity stopper)
158 {
159         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
160         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
161
162         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
164
165         VoteReset();
166 }
167
168 void VoteAccept()
169 {
170         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
171
172         if((vote_called == VOTE_MASTER) && vote_caller)
173                 vote_caller.vote_master = 1;
174         else
175                 localcmd(strcat(vote_called_command, "\n"));
176
177         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
178
179         VoteReset();
180         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
181 }
182
183 void VoteReject()
184 {
185         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
186         VoteReset();
187         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
188 }
189
190 void VoteTimeout()
191 {
192         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
193         VoteReset();
194         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
195 }
196
197 void VoteSpam(float notvoters, float mincount, string result)
198 {
199         bprint(strcat(
200                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
201                 strcat("^2:^1", ftos(vote_reject_count)),
202                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
203                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
204                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
205
206         if(autocvar_sv_eventlog)
207         {
208                 GameLogEcho(strcat(
209                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
210                         strcat(":", ftos(vote_reject_count)),
211                         strcat(":", ftos(vote_abstain_count)),
212                         strcat(":", ftos(notvoters)),
213                         strcat(":", ftos(mincount))));
214         }
215 }
216
217 void VoteCount(float first_count)
218 {
219         // declarations
220         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
221
222         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
223                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
224                                 || (autocvar_sv_vote_nospectators == 0));
225
226         float vote_player_count = 0, notvoters = 0;
227         float vote_real_player_count = 0, vote_real_accept_count = 0;
228         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
229         float vote_needed_of_voted, final_needed_votes;
230         float vote_factor_overall, vote_factor_of_voted;
231
232         entity tmp_player;
233
234         Nagger_VoteCountChanged();
235
236         // add up all the votes from each connected client
237         FOR_EACH_REALCLIENT(tmp_player)
238         {
239                 ++vote_player_count;
240                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
241
242                 switch(tmp_player.vote_selection)
243                 {
244                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
245                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
246                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
247                         default: break;
248                 }
249         }
250
251         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
252         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
253         {
254                 if(vote_caller) { vote_caller.vote_waittime = 0; }
255                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
256                 VoteReset();
257                 return;
258         }
259
260         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
261         if(!spectators_allowed && (vote_real_player_count > 0))
262         {
263                 vote_accept_count = vote_real_accept_count;
264                 vote_reject_count = vote_real_reject_count;
265                 vote_abstain_count = vote_real_abstain_count;
266                 vote_player_count = vote_real_player_count;
267         }
268
269         // people who have no opinion in any way :D
270         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
271
272         // determine the goal for the vote to be passed or rejected normally
273         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
274         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
275
276         // if the vote times out, determine the amount of votes needed of the people who actually already voted
277         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
278         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
279
280         // are there any players at all on the server? it could be an admin vote
281         if(vote_player_count == 0 && first_count)
282         {
283                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
284                 VoteAccept();
285                 return;
286         }
287
288         // since there ARE players, finally calculate the result of the vote
289         if(vote_accept_count >= vote_needed_overall)
290         {
291                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
292                 VoteAccept();
293                 return;
294         }
295
296         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
297         {
298                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
299                 VoteReject();
300                 return;
301         }
302
303         // there is not enough votes in either direction, now lets just calculate what the voters have said
304         if(time > vote_endtime)
305         {
306                 final_needed_votes = vote_needed_overall;
307
308                 if(autocvar_sv_vote_majority_factor_of_voted)
309                 {
310                         if(vote_accept_count >= vote_needed_of_voted)
311                         {
312                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
313                                 VoteAccept();
314                                 return;
315                         }
316
317                         if(vote_accept_count + vote_reject_count > 0)
318                         {
319                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
320                                 VoteReject();
321                                 return;
322                         }
323
324                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
325                 }
326
327                 // it didn't pass or fail, so not enough votes to even make a decision.
328                 VoteSpam(notvoters, final_needed_votes, "timeout");
329                 VoteTimeout();
330         }
331 }
332
333 void VoteThink()
334 {
335         if(vote_endtime > 0) // a vote was called
336         if(time > vote_endtime) // time is up
337         {
338                 VoteCount(false);
339         }
340
341         return;
342 }
343
344
345 // =======================
346 //  Game logic for warmup
347 // =======================
348
349 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
350 void reset_map(float dorespawn)
351 {
352         entity oldself;
353         oldself = self;
354
355         if(time <= game_starttime && round_handler_IsActive())
356                 round_handler_Reset(game_starttime);
357
358         MUTATOR_CALLHOOK(reset_map_global);
359
360         // ALL the times need to be reset before .reset()ing each item
361         // since Item_Reset schedules respawn of superweapons and powerups
362         for(self = world; (self = nextent(self)); )
363         if(IS_NOT_A_CLIENT(self))
364         {
365                 if(self.reset)
366                         Item_ItemsTime_SetTime(self, 0);
367         }
368
369         for(self = world; (self = nextent(self)); )
370         if(IS_NOT_A_CLIENT(self))
371         {
372                 if(self.reset)
373                 {
374                         self.reset();
375                         continue;
376                 }
377
378                 if(self.team_saved)
379                         self.team = self.team_saved;
380
381                 if(self.flags & FL_PROJECTILE) // remove any projectiles left
382                         remove(self);
383         }
384
385         // Waypoints and assault start come LAST
386         for(self = world; (self = nextent(self)); )
387         if(IS_NOT_A_CLIENT(self))
388         {
389                 if(self.reset2)
390                 {
391                         self.reset2();
392                         continue;
393                 }
394         }
395
396         Item_ItemsTime_SetTimesForAllPlayers();
397
398         FOR_EACH_PLAYER(self)
399         if(self.frozen)
400                 Unfreeze(self);
401
402         // Moving the player reset code here since the player-reset depends
403         // on spawnpoint entities which have to be reset first --blub
404         if(dorespawn)
405         if(!MUTATOR_CALLHOOK(reset_map_players))
406         FOR_EACH_CLIENT(self) // reset all players
407         {
408                 /*
409                 only reset players if a restart countdown is active
410                 this can either be due to cvar sv_ready_restart_after_countdown having set
411                 restart_mapalreadyrestarted to 1 after the countdown ended or when
412                 sv_ready_restart_after_countdown is not used and countdown is still running
413                 */
414                 if (restart_mapalreadyrestarted || (time < game_starttime))
415                 {
416                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
417                         if (IS_PLAYER(self)) {
418                                 //PlayerScore_Clear(self);
419                                 self.killcount = 0;
420                                 //stop the player from moving so that he stands still once he gets respawned
421                                 self.velocity = '0 0 0';
422                                 self.avelocity = '0 0 0';
423                                 self.movement = '0 0 0';
424                                 PutClientInServer();
425                         }
426                 }
427         }
428
429         if(g_keyhunt)
430                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
431
432         self = oldself;
433 }
434
435 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
436 void ReadyRestart_think()
437 {
438         restart_mapalreadyrestarted = 1;
439         reset_map(true);
440         Score_ClearAll();
441         remove(self);
442
443         return;
444 }
445
446 // Forces a restart of the game without actually reloading the map // this is a mess...
447 void ReadyRestart_force()
448 {
449         entity tmp_player, restart_timer;
450
451         bprint("^1Server is restarting...\n");
452
453         VoteReset();
454
455         // clear overtime, we have to decrease timelimit to its original value again.
456         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
457
458         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
459
460         readyrestart_happened = 1;
461         game_starttime = time + RESTART_COUNTDOWN;
462
463         // clear player attributes
464         FOR_EACH_CLIENT(tmp_player)
465         {
466                 tmp_player.alivetime = 0;
467                 tmp_player.killcount = 0;
468                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
469         }
470
471         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
472
473         // disable the warmup global for the server
474         warmup_stage = 0; // once the game is restarted the game is in match stage
475
476         // reset the .ready status of all players (also spectators)
477         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
478         readycount = 0;
479         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
480
481         // lock teams with lockonrestart
482         if(autocvar_teamplay_lockonrestart && teamplay)
483         {
484                 lockteams = 1;
485                 bprint("^1The teams are now locked.\n");
486         }
487
488         //initiate the restart-countdown-announcer entity
489         if(autocvar_sv_ready_restart_after_countdown)
490         {
491                 restart_timer = spawn();
492                 restart_timer.think = ReadyRestart_think;
493                 restart_timer.nextthink = game_starttime;
494         }
495
496         // after a restart every players number of allowed timeouts gets reset, too
497         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
498
499         //reset map immediately if this cvar is not set
500         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
501
502         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
503 }
504
505 void ReadyRestart()
506 {
507         // no arena, assault support yet...
508         if(g_assault | gameover | intermission_running | race_completing)
509                 localcmd("restart\n");
510         else
511                 localcmd("\nsv_hook_gamerestart\n");
512
513         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
514         // Otherwise scores could be manipulated during the countdown.
515         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
516
517         ReadyRestart_force();
518
519         return;
520 }
521
522 // Count the players who are ready and determine whether or not to restart the match
523 void ReadyCount()
524 {
525         entity tmp_player;
526         float ready_needed_factor, ready_needed_count;
527         float t_ready = 0, t_players = 0;
528
529         FOR_EACH_REALCLIENT(tmp_player)
530         {
531                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
532                 {
533                         ++t_players;
534                         if(tmp_player.ready) { ++t_ready; }
535                 }
536         }
537
538         readycount = t_ready;
539
540         Nagger_ReadyCounted();
541
542         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
543         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
544
545         if(readycount >= ready_needed_count)
546         {
547                 ReadyRestart();
548         }
549
550         return;
551 }
552
553
554 // ======================================
555 //  Supporting functions for VoteCommand
556 // ======================================
557
558 float Votecommand_check_assignment(entity caller, float assignment)
559 {
560         float from_server = (!caller);
561
562         if((assignment == VC_ASGNMNT_BOTH)
563                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
564                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
565         {
566                 return true;
567         }
568
569         return false;
570 }
571
572 string VoteCommand_extractcommand(string input, float startpos, float argc)
573 {
574         string output;
575
576         if((argc - 1) < startpos)
577                 output = "";
578         else
579                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
580
581         return output;
582 }
583
584 float VoteCommand_checknasty(string vote_command)
585 {
586         if((strstrofs(vote_command, ";", 0) >= 0)
587                 || (strstrofs(vote_command, "\n", 0) >= 0)
588                 || (strstrofs(vote_command, "\r", 0) >= 0)
589                 || (strstrofs(vote_command, "$", 0) >= 0))
590                 return false;
591
592         return true;
593 }
594
595 float VoteCommand_checkinlist(string vote_command, string list)
596 {
597         string l = strcat(" ", list, " ");
598
599         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
600                 return true;
601
602         return false;
603 }
604
605 string ValidateMap(string validated_map, entity caller)
606 {
607         validated_map = MapInfo_FixName(validated_map);
608
609         if (!validated_map)
610         {
611                 print_to(caller, "This map is not available on this server.");
612                 return string_null;
613         }
614
615         if(!autocvar_sv_vote_override_mostrecent && caller)
616         {
617                 if(Map_IsRecent(validated_map))
618                 {
619                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
620                         return string_null;
621                 }
622         }
623
624         if(!MapInfo_CheckMap(validated_map))
625         {
626                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
627                 return string_null;
628         }
629
630         return validated_map;
631 }
632
633 float VoteCommand_checkargs(float startpos, float argc)
634 {
635         float p, q, check, minargs;
636         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
637         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
638         string charlist, arg;
639         float checkmate;
640
641         if(cmdrestriction == "")
642                 return true;
643
644         ++startpos; // skip command name
645
646         // check minimum arg count
647
648         // 0 args: argc == startpos
649         // 1 args: argc == startpos + 1
650         // ...
651
652         minargs = stof(cmdrestriction);
653         if(argc - startpos < minargs)
654                 return false;
655
656         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
657
658         for (;;)
659         {
660                 // we know that at any time, startpos <= argc - minargs
661                 // so this means: argc-minargs >= startpos >= argc, thus
662                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
663                 // have been seen already
664
665                 if(startpos >= argc) // all args checked? GOOD
666                         break;
667
668                 if(p < 0) // no more args? FAIL
669                 {
670                         // exception: exactly minargs left, this one included
671                         if(argc - startpos == minargs)
672                                 break;
673
674                         // otherwise fail
675                         return false;
676                 }
677
678                 // cut to next semicolon
679                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
680                 if(q < 0)
681                         charlist = substring(cmdrestriction, p+1, -1);
682                 else
683                         charlist = substring(cmdrestriction, p+1, q - (p+1));
684
685                 // in case we ever want to allow semicolons in VoteCommand_checknasty
686                 // charlist = strreplace("^^", ";", charlist);
687
688                 if(charlist != "")
689                 {
690                         // verify the arg only contains allowed chars
691                         arg = argv(startpos);
692                         checkmate = strlen(arg);
693                         for(check = 0; check < checkmate; ++check)
694                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
695                                         return false; // not allowed character
696                         // all characters are allowed. FINE.
697                 }
698
699                 ++startpos;
700                 --minargs;
701                 p = q;
702         }
703
704         return true;
705 }
706
707 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
708 {
709         string first_command;
710
711         first_command = argv(startpos);
712
713         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
714                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
715                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
716         );*/
717
718         if(
719                 (autocvar_sv_vote_limit > 0)
720                 &&
721                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
722         )
723                 return false;
724
725         if (!VoteCommand_checkinlist(first_command, vote_list))
726                 return false;
727
728         if (!VoteCommand_checkargs(startpos, argc))
729                 return false;
730
731         switch(first_command) // now go through and parse the proper commands to adjust as needed.
732         {
733                 case "kick":
734                 case "kickban": // catch all kick/kickban commands
735                 {
736                         entity victim = GetIndexedEntity(argc, (startpos + 1));
737                         float accepted = VerifyClientEntity(victim, true, false);
738
739                         if(accepted > 0)
740                         {
741                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
742                                 string command_arguments;
743
744                                 if(first_command == "kickban")
745                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
746                                 else
747                                         command_arguments = reason;
748
749                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
750                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
751                         }
752                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
753
754                         break;
755                 }
756
757                 case "map":
758                 case "chmap":
759                 case "gotomap": // re-direct all map selection commands to gotomap
760                 {
761                         vote_command = ValidateMap(argv(startpos + 1), caller);
762                         if (!vote_command) { return false; }
763                         vote_parsed_command = strcat("gotomap ", vote_command);
764                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
765
766                         break;
767                 }
768
769                 default:
770                 {
771                         vote_parsed_command = vote_command;
772                         vote_parsed_display = strzone(strcat("^1", vote_command));
773
774                         break;
775                 }
776         }
777
778         return true;
779 }
780
781
782 // =======================
783 //  Command Sub-Functions
784 // =======================
785
786 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
787 {
788         switch(request)
789         {
790                 case CMD_REQUEST_COMMAND:
791                 {
792                         if (!vote_called) { print_to(caller, "^1No vote called."); }
793                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
794
795                         else // everything went okay, continue changing vote
796                         {
797                                 print_to(caller, "^1You abstained from your vote.");
798                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
799                                 msg_entity = caller;
800                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
801                         }
802
803                         return;
804                 }
805
806                 default:
807                 case CMD_REQUEST_USAGE:
808                 {
809                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
810                         print_to(caller, "  No arguments required.");
811                         return;
812                 }
813         }
814 }
815
816 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
817 {
818         switch(request)
819         {
820                 case CMD_REQUEST_COMMAND:
821                 {
822                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
823                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
824                                 || (autocvar_sv_vote_nospectators == 0));
825
826                         float tmp_playercount = 0;
827                         entity tmp_player;
828
829                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
830
831                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
832                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
833                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
834                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
835                         else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
836                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
837                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
838                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
839                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
840
841                         else // everything went okay, continue with calling the vote
842                         {
843                                 vote_caller = caller; // remember who called the vote
844                                 vote_caller_name = strzone(GetCallerName(vote_caller));
845                                 vote_called = VOTE_NORMAL;
846                                 vote_called_command = strzone(vote_parsed_command);
847                                 vote_called_display = strzone(vote_parsed_display);
848                                 vote_endtime = time + autocvar_sv_vote_timeout;
849
850                                 if(caller)
851                                 {
852                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
853                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
854                                         msg_entity = caller;
855                                 }
856
857                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
858                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
859
860                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
861                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
862                                 Nagger_VoteChanged();
863                                 VoteCount(true); // needed if you are the only one
864                         }
865
866                         return;
867                 }
868
869                 default:
870                 case CMD_REQUEST_USAGE:
871                 {
872                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
873                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
874                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
875                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
876                         return;
877                 }
878         }
879 }
880
881 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
882 {
883         switch(request)
884         {
885                 case CMD_REQUEST_COMMAND:
886                 {
887                         if(autocvar_sv_vote_master)
888                         {
889                                 switch(strtolower(argv(2)))
890                                 {
891                                         case "do":
892                                         {
893                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
894
895                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
896                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
897                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
898
899                                                 else // everything went okay, proceed with command
900                                                 {
901                                                         localcmd(strcat(vote_parsed_command, "\n"));
902                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
903                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
904                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
905                                                 }
906
907                                                 return;
908                                         }
909
910                                         case "login":
911                                         {
912                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
913                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
914                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
915
916                                                 else // everything went okay, proceed with giving this player master privilages
917                                                 {
918                                                         caller.vote_master = true;
919                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
920                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
921                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
922                                                 }
923
924                                                 return;
925                                         }
926
927                                         default: // calling a vote for master
928                                         {
929                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
930                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
931                                                         || (autocvar_sv_vote_nospectators == 0));
932
933                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
934                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
935                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
936                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
937
938                                                 else // everything went okay, continue with creating vote
939                                                 {
940                                                         vote_caller = caller;
941                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
942                                                         vote_called = VOTE_MASTER;
943                                                         vote_called_command = strzone("XXX");
944                                                         vote_called_display = strzone("^3master");
945                                                         vote_endtime = time + autocvar_sv_vote_timeout;
946
947                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
948                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
949
950                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
951                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
952                                                         Nagger_VoteChanged();
953                                                         VoteCount(true); // needed if you are the only one
954                                                 }
955
956                                                 return;
957                                         }
958                                 }
959                         }
960                         else { print_to(caller, "^1Master control of voting is not allowed."); }
961
962                         return;
963                 }
964
965                 default:
966                 case CMD_REQUEST_USAGE:
967                 {
968                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
969                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
970                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
971                         return;
972                 }
973         }
974 }
975
976 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
977 {
978         switch(request)
979         {
980                 case CMD_REQUEST_COMMAND:
981                 {
982                         if (!vote_called) { print_to(caller, "^1No vote called."); }
983                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
984                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
985
986                         else // everything went okay, continue changing vote
987                         {
988                                 print_to(caller, "^1You rejected the vote.");
989                                 caller.vote_selection = VOTE_SELECT_REJECT;
990                                 msg_entity = caller;
991                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
992                         }
993
994                         return;
995                 }
996
997                 default:
998                 case CMD_REQUEST_USAGE:
999                 {
1000                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1001                         print_to(caller, "  No arguments required.");
1002                         return;
1003                 }
1004         }
1005 }
1006
1007 void VoteCommand_status(float request, entity caller) // BOTH
1008 {
1009         switch(request)
1010         {
1011                 case CMD_REQUEST_COMMAND:
1012                 {
1013                         if(vote_called)
1014                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1015                         else
1016                                 print_to(caller, "^1No vote called.");
1017
1018                         return;
1019                 }
1020
1021                 default:
1022                 case CMD_REQUEST_USAGE:
1023                 {
1024                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1025                         print_to(caller, "  No arguments required.");
1026                         return;
1027                 }
1028         }
1029 }
1030
1031 void VoteCommand_stop(float request, entity caller) // BOTH
1032 {
1033         switch(request)
1034         {
1035                 case CMD_REQUEST_COMMAND:
1036                 {
1037                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1038                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1039                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
1040
1041                         return;
1042                 }
1043
1044                 default:
1045                 case CMD_REQUEST_USAGE:
1046                 {
1047                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1048                         print_to(caller, "  No arguments required.");
1049                         return;
1050                 }
1051         }
1052 }
1053
1054 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1055 {
1056         switch(request)
1057         {
1058                 case CMD_REQUEST_COMMAND:
1059                 {
1060                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1061                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1062
1063                         else // everything went okay, continue changing vote
1064                         {
1065                                 print_to(caller, "^1You accepted the vote.");
1066                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1067                                 msg_entity = caller;
1068                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1069                         }
1070
1071                         return;
1072                 }
1073
1074                 default:
1075                 case CMD_REQUEST_USAGE:
1076                 {
1077                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1078                         print_to(caller, "  No arguments required.");
1079                         return;
1080                 }
1081         }
1082 }
1083
1084 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1085 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1086 void VoteCommand_(float request)
1087 {
1088         switch(request)
1089         {
1090                 case CMD_REQUEST_COMMAND:
1091                 {
1092
1093                         return;
1094                 }
1095
1096                 default:
1097                 case CMD_REQUEST_USAGE:
1098                 {
1099                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1100                         print_to(caller, "  No arguments required.");
1101                         return;
1102                 }
1103         }
1104 }
1105 */
1106
1107
1108 // ================================
1109 //  Macro system for vote commands
1110 // ================================
1111
1112 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1113 #define VOTE_COMMANDS(request,caller,arguments,command) \
1114         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1115         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1116         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1117         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1118         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1119         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1120         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1121         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1122         /* nothing */
1123
1124 void VoteCommand_macro_help(entity caller, float argc)
1125 {
1126         string command_origin = GetCommandPrefix(caller);
1127
1128         if(argc == 2 || argv(2) == "help") // help display listing all commands
1129         {
1130                 print_to(caller, "\nVoting commands:\n");
1131                 #define VOTE_COMMAND(name,function,description,assignment) \
1132                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1133
1134                 VOTE_COMMANDS(0, caller, 0, "");
1135                 #undef VOTE_COMMAND
1136
1137                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1138                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1139                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1140         }
1141         else // usage for individual command
1142         {
1143                 #define VOTE_COMMAND(name,function,description,assignment) \
1144                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1145
1146                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1147                 #undef VOTE_COMMAND
1148         }
1149
1150         return;
1151 }
1152
1153 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1154 {
1155         #define VOTE_COMMAND(name,function,description,assignment) \
1156                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1157
1158         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1159         #undef VOTE_COMMAND
1160
1161         return false;
1162 }
1163
1164
1165 // ======================================
1166 //  Main function handling vote commands
1167 // ======================================
1168
1169 void VoteCommand(float request, entity caller, float argc, string vote_command)
1170 {
1171         // Guide for working with argc arguments by example:
1172         // argc:   1    - 2      - 3     - 4
1173         // argv:   0    - 1      - 2     - 3
1174         // cmd     vote - master - login - password
1175
1176         switch(request)
1177         {
1178                 case CMD_REQUEST_COMMAND:
1179                 {
1180                         if(VoteCommand_macro_command(caller, argc, vote_command))
1181                                 return;
1182                 }
1183
1184                 default:
1185                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1186                 case CMD_REQUEST_USAGE:
1187                 {
1188                         VoteCommand_macro_help(caller, argc);
1189                         return;
1190                 }
1191         }
1192 }