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Add minplayers_per_team cvar: fill server with bots to reach this number of players...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "_mod.qh"
3
4 #include <common/effects/all.qh>
5
6 #include "banning.qh"
7 #include "cmd.qh"
8 #include "common.qh"
9 #include "getreplies.qh"
10 #include "radarmap.qh"
11
12 #include "../anticheat.qh"
13 #include "../campaign.qh"
14 #include "../client.qh"
15 #include "../player.qh"
16 #include "../g_world.qh"
17 #include "../ipban.qh"
18 #include "../teamplay.qh"
19
20 #include "../bot/api.qh"
21
22 #include <server/mutators/_mod.qh>
23 #include <common/gamemodes/_mod.qh>
24
25 #include <common/constants.qh>
26 #include <common/net_linked.qh>
27 #include <common/mapinfo.qh>
28 #include <common/notifications/all.qh>
29 #include <common/teams.qh>
30 #include <common/util.qh>
31
32 #include <common/monsters/sv_monsters.qh>
33
34 //  used by GameCommand_make_mapinfo()
35 void make_mapinfo_Think(entity this)
36 {
37         if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
38         {
39                 LOG_INFO("Done rebuiling mapinfos.");
40                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
41                 delete(this);
42         }
43         else
44         {
45                 setthink(this, make_mapinfo_Think);
46                 this.nextthink = time;
47         }
48 }
49
50 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
51 void changematchtime(float delta, float mi, float ma)
52 {
53         float cur;
54         float update;
55         float lim;
56
57         if (delta == 0) return;
58         if (autocvar_timelimit < 0) return;
59
60         if (mi <= 10) mi = 10;  // at least ten sec in the future
61         cur = time - game_starttime;
62         if (cur > 0) mi += cur; // from current time!
63
64         lim = autocvar_timelimit * 60;
65
66         if (delta > 0)
67         {
68                 if (lim == 0) return; // cannot increase any further
69                 else if (lim < ma) update = min(ma, lim + delta);
70                 else                  // already above maximum: FAIL
71                         return;
72         }
73         else
74         {
75                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
76                         update = max(mi, ma);
77                 else if (lim > mi) // above minimum: decrease
78                         update = max(mi, lim + delta);
79                 else               // already below minimum: FAIL
80                         return;
81         }
82
83         cvar_set("timelimit", ftos(update / 60));
84 }
85
86
87 // =======================
88 //  Command Sub-Functions
89 // =======================
90
91 void GameCommand_adminmsg(int request, int argc)
92 {
93         switch (request)
94         {
95                 case CMD_REQUEST_COMMAND:
96                 {
97                         entity client;
98                         float accepted;
99
100                         string targets = strreplace(",", " ", argv(1));
101                         string original_targets = strreplace(" ", ", ", targets);
102                         string admin_message = argv(2);
103                         float infobartime = stof(argv(3));
104
105                         string successful, t;
106                         successful = string_null;
107
108                         if ((targets) && (admin_message))
109                         {
110                                 for ( ; targets; )
111                                 {
112                                         t = car(targets);
113                                         targets = cdr(targets);
114
115                                         // Check to see if the player is a valid target
116                                         client = GetFilteredEntity(t);
117                                         accepted = VerifyClientEntity(client, true, false);
118
119                                         if (accepted <= 0)
120                                         {
121                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
122                                                 continue;
123                                         }
124
125                                         // send the centerprint/console print or infomessage
126                                         if (infobartime)
127                                         {
128                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
129                                         }
130                                         else
131                                         {
132                                                 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
133                                                 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
134                                         }
135
136                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
137                                         LOG_TRACE("Message sent to ", playername(client, false));
138                                         continue;
139                                 }
140
141                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
142                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
143
144                                 return;
145                         }
146                 }
147
148                 default:
149                         LOG_INFO("Incorrect parameters for ^2adminmsg^7");
150                 case CMD_REQUEST_USAGE:
151                 {
152                         LOG_INFO("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
153                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
154                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.");
155                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.");
156                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
157                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"");
158                         return;
159                 }
160         }
161 }
162
163 void GameCommand_allready(int request)
164 {
165         switch (request)
166         {
167                 case CMD_REQUEST_COMMAND:
168                 {
169                         ReadyRestart();
170                         return;
171                 }
172
173                 default:
174                 case CMD_REQUEST_USAGE:
175                 {
176                         LOG_INFO("Usage:^3 sv_cmd allready");
177                         LOG_INFO("  No arguments required.");
178                         return;
179                 }
180         }
181 }
182
183 void GameCommand_allspec(int request, int argc)
184 {
185         switch (request)
186         {
187                 case CMD_REQUEST_COMMAND:
188                 {
189                         string reason = argv(1);
190                         int n = 0;
191                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
192                                 if (it.caplayer) it.caplayer = 0;
193                                 PutObserverInServer(it);
194                                 ++n;
195                         });
196                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
197                         else   LOG_INFO("No players found to spectate.");
198                         return;
199                 }
200
201                 default:
202                 case CMD_REQUEST_USAGE:
203                 {
204                         LOG_INFO("Usage:^3 sv_cmd allspec [reason]");
205                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.");
206                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7");
207                         return;
208                 }
209         }
210 }
211
212 void GameCommand_anticheat(int request, int argc)
213 {
214         switch (request)
215         {
216                 case CMD_REQUEST_COMMAND:
217                 {
218                         entity client = GetIndexedEntity(argc, 1);
219                         float accepted = VerifyClientEntity(client, false, false);
220
221                         if (accepted > 0)
222                         {
223                                 anticheat_report_to_eventlog(client);
224                                 return;
225                         }
226                         else
227                         {
228                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
229                         }
230                 }
231
232                 default:
233                         LOG_INFO("Incorrect parameters for ^2anticheat^7");
234                 case CMD_REQUEST_USAGE:
235                 {
236                         LOG_INFO("Usage:^3 sv_cmd anticheat client");
237                         LOG_INFO("  'client' is the entity number or name of the player.");
238                         return;
239                 }
240         }
241 }
242
243 void GameCommand_bbox(int request)
244 {
245         switch (request)
246         {
247                 case CMD_REQUEST_COMMAND:
248                 {
249                         vector size_min = '0 0 0';
250                         vector size_max = '0 0 0';
251                         tracebox('1 0 0' * world.absmin.x,
252                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
253                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
254                                 '1 0 0' * world.absmax.x,
255                                 MOVE_WORLDONLY,
256                                 NULL);
257                         size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
258
259                         tracebox('0 1 0' * world.absmin.y,
260                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
261                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
262                                 '0 1 0' * world.absmax.y,
263                                 MOVE_WORLDONLY,
264                                 NULL);
265                         size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
266
267                         tracebox('0 0 1' * world.absmin.z,
268                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
269                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
270                                 '0 0 1' * world.absmax.z,
271                                 MOVE_WORLDONLY,
272                                 NULL);
273                         size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
274
275                         tracebox('1 0 0' * world.absmax.x,
276                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
277                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
278                                 '1 0 0' * world.absmin.x,
279                                 MOVE_WORLDONLY,
280                                 NULL);
281                         size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
282
283                         tracebox('0 1 0' * world.absmax.y,
284                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
285                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
286                                 '0 1 0' * world.absmin.y,
287                                 MOVE_WORLDONLY,
288                                 NULL);
289                         size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
290
291                         tracebox('0 0 1' * world.absmax.z,
292                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
293                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
294                                 '0 0 1' * world.absmin.z,
295                                 MOVE_WORLDONLY,
296                                 NULL);
297                         size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
298
299                         LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
300                         LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
301                         LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
302                         return;
303                 }
304
305                 default:
306                 case CMD_REQUEST_USAGE:
307                 {
308                         LOG_INFO("Usage:^3 sv_cmd bbox");
309                         LOG_INFO("  No arguments required.");
310                         LOG_INFO("See also: ^2gettaginfo, trace^7");
311                         return;
312                 }
313         }
314 }
315
316 void GameCommand_bot_cmd(int request, int argc, string command)
317 {
318         switch (request)
319         {
320                 case CMD_REQUEST_COMMAND:
321                 {
322                         entity bot;
323
324                         if (argv(1) == "reset")
325                         {
326                                 bot_resetqueues();
327                                 return;
328                         }
329                         else if (argv(1) == "setbots")
330                         {
331                                 cvar_settemp("bot_vs_human", "0");
332                                 cvar_settemp("minplayers", "0");
333                                 cvar_settemp("minplayers_per_team", "0");
334                                 cvar_settemp("bot_number", "0");
335                                 bot_fixcount();
336                                 cvar_settemp("bot_number", argv(2));
337                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
338                                 return;
339                         }
340                         else if (argv(1) == "load" && argc == 3)
341                         {
342                                 float fh, i;
343                                 string s;
344                                 fh = fopen(argv(2), FILE_READ);
345                                 if (fh < 0)
346                                 {
347                                         LOG_INFO("cannot open the file");
348                                         return;
349                                 }
350
351                                 i = 0;
352                                 while ((s = fgets(fh)))
353                                 {
354                                         argc = tokenize_console(s);
355
356                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
357                                         {
358                                                 if (argv(2) == "reset")
359                                                 {
360                                                         bot_resetqueues();
361                                                 }
362                                                 else if (argv(2) == "setbots")
363                                                 {
364                                                         cvar_settemp("bot_vs_human", "0");
365                                                         cvar_settemp("minplayers", "0");
366                                                         cvar_settemp("minplayers_per_team", "0");
367                                                         cvar_settemp("bot_number", "0");
368                                                         bot_fixcount();
369                                                         cvar_settemp("bot_number", argv(3));
370                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
371                                                 }
372                                                 else
373                                                 {
374                                                         if(argv(2) == "*" || argv(2) == "all")
375                                                                 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
376                                                                         bot_queuecommand(it, substring(s, argv_start_index(3), -1));
377                                                                 });
378                                                         else
379                                                         {
380                                                                 bot = find_bot_by_number(stof(argv(2)));
381                                                                 if (bot == NULL) bot = find_bot_by_name(argv(2));
382                                                                 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
383                                                         }
384                                                 }
385                                         }
386                                         else
387                                         {
388                                                 localcmd(strcat(s, "\n"));
389                                         }
390
391                                         ++i;
392                                 }
393                                 LOG_INFO(ftos(i), " commands read");
394                                 fclose(fh);
395                                 return;
396                         }
397                         else if (argv(1) == "help")
398                         {
399                                 if (argv(2)) bot_cmdhelp(argv(2));
400                                 else bot_list_commands();
401                                 return;
402                         }
403                         else if (argc >= 3)  // this comes last
404                         {
405                                 if(argv(1) == "*" || argv(1) == "all")
406                                 {
407                                         int bot_num = 0;
408                                         FOREACH_CLIENT(IS_BOT_CLIENT(it), {
409                                                 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
410                                                 bot_num++;
411                                         });
412                                         if(bot_num)
413                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
414                                         return;
415                                 }
416                                 else
417                                 {
418                                         bot = find_bot_by_number(stof(argv(1)));
419                                         if (bot == NULL) bot = find_bot_by_name(argv(1));
420                                         if (bot)
421                                         {
422                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
423                                                 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
424                                                 return;
425                                         }
426                                         else
427                                         {
428                                                 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?");  // don't return so that usage is shown
429                                         }
430                                 }
431                         }
432                 }
433
434                 default:
435                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7");
436                 case CMD_REQUEST_USAGE:
437                 {
438                         LOG_INFO("Usage:^3 sv_cmd bot_cmd client command [argument]");
439                         LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)");
440                         LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots");
441                         LOG_INFO("  For full list of commands, see bot_cmd help [command].");
442                         LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
443                         LOG_INFO("          sv_cmd bot_cmd 1 presskey jump");
444                         LOG_INFO("          sv_cmd bot_cmd * pause");
445                         return;
446                 }
447         }
448 }
449
450 void GameCommand_cointoss(int request, int argc)
451 {
452         switch (request)
453         {
454                 case CMD_REQUEST_COMMAND:
455                 {
456                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
457                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
458                         string choice = ((random() > 0.5) ? result1 : result2);
459
460                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
461                         return;
462                 }
463
464                 default:
465                 case CMD_REQUEST_USAGE:
466                 {
467                         LOG_INFO("Usage:^3 sv_cmd cointoss [result1 result2]");
468                         LOG_INFO("  Where 'result1' and 'result2' are user created options.");
469                         return;
470                 }
471         }
472 }
473
474 void GameCommand_database(int request, int argc)
475 {
476         switch (request)
477         {
478                 case CMD_REQUEST_COMMAND:
479                 {
480                         if (argc == 3)
481                         {
482                                 if (argv(1) == "save")
483                                 {
484                                         db_save(ServerProgsDB, argv(2));
485                                         LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
486                                         return;
487                                 }
488                                 else if (argv(1) == "dump")
489                                 {
490                                         db_dump(ServerProgsDB, argv(2));
491                                         LOG_INFO("DB dumped.");  // wtf does this do?
492                                         return;
493                                 }
494                                 else if (argv(1) == "load")
495                                 {
496                                         db_close(ServerProgsDB);
497                                         ServerProgsDB = db_load(argv(2));
498                                         LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
499                                         return;
500                                 }
501                         }
502                 }
503
504                 default:
505                         LOG_INFO("Incorrect parameters for ^2database^7");
506                 case CMD_REQUEST_USAGE:
507                 {
508                         LOG_INFO("Usage:^3 sv_cmd database action filename");
509                         LOG_INFO("  Where 'action' is the command to complete,");
510                         LOG_INFO("  and 'filename' is what it acts upon.");
511                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"");
512                         return;
513                 }
514         }
515 }
516
517 void GameCommand_defer_clear(int request, int argc)
518 {
519         switch (request)
520         {
521                 case CMD_REQUEST_COMMAND:
522                 {
523                         entity client;
524                         float accepted;
525
526                         if (argc >= 2)
527                         {
528                                 client = GetIndexedEntity(argc, 1);
529                                 accepted = VerifyClientEntity(client, true, false);
530
531                                 if (accepted > 0)
532                                 {
533                                         stuffcmd(client, "defer clear\n");
534                                         LOG_INFO("defer clear stuffed to ", playername(client, false));
535                                 }
536                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
537
538                                 return;
539                         }
540                 }
541
542                 default:
543                         LOG_INFO("Incorrect parameters for ^2defer_clear^7");
544                 case CMD_REQUEST_USAGE:
545                 {
546                         LOG_INFO("Usage:^3 sv_cmd defer_clear client");
547                         LOG_INFO("  'client' is the entity number or name of the player.");
548                         LOG_INFO("See also: ^2defer_clear_all^7");
549                         return;
550                 }
551         }
552 }
553
554 void GameCommand_defer_clear_all(int request)
555 {
556         switch (request)
557         {
558                 case CMD_REQUEST_COMMAND:
559                 {
560                         int n = 0;
561                         int argc;
562
563                         FOREACH_CLIENT(true, {
564                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
565                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
566                                 ++n;
567                         });
568                         if (n)   LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")");  // should a message be added if no players were found?
569                         return;
570                 }
571
572                 default:
573                 case CMD_REQUEST_USAGE:
574                 {
575                         LOG_INFO("Usage:^3 sv_cmd defer_clear_all");
576                         LOG_INFO("  No arguments required.");
577                         LOG_INFO("See also: ^2defer_clear^7");
578                         return;
579                 }
580         }
581 }
582
583 void GameCommand_delrec(int request, int argc)  // perhaps merge later with records and printstats and such?
584 {
585         switch (request)
586         {
587                 case CMD_REQUEST_COMMAND:
588                 {
589                         if (argv(1))
590                         {
591                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
592                                 else race_deleteTime(GetMapname(), stof(argv(1)));
593                                 return;
594                         }
595                 }
596
597                 default:
598                         LOG_INFO("Incorrect parameters for ^2delrec^7");
599                 case CMD_REQUEST_USAGE:
600                 {
601                         LOG_INFO("Usage:^3 sv_cmd delrec ranking [map]");
602                         LOG_INFO("  'ranking' is which ranking level to clear up to, ");
603                         LOG_INFO("  it will clear all records up to nth place.");
604                         LOG_INFO("  if 'map' is not provided it will use current map.");
605                         return;
606                 }
607         }
608 }
609
610 void GameCommand_effectindexdump(int request)
611 {
612         switch (request)
613         {
614                 case CMD_REQUEST_COMMAND:
615                 {
616                         float fh, d;
617                         string s;
618
619                         d = db_create();
620                         LOG_INFO("begin of effects list");
621                         db_put(d, "TE_GUNSHOT", "1");
622                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")));
623                         db_put(d, "TE_GUNSHOTQUAD", "1");
624                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")));
625                         db_put(d, "TE_SPIKE", "1");
626                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")));
627                         db_put(d, "TE_SPIKEQUAD", "1");
628                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")));
629                         db_put(d, "TE_SUPERSPIKE", "1");
630                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")));
631                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
632                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")));
633                         db_put(d, "TE_WIZSPIKE", "1");
634                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")));
635                         db_put(d, "TE_KNIGHTSPIKE", "1");
636                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")));
637                         db_put(d, "TE_EXPLOSION", "1");
638                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")));
639                         db_put(d, "TE_EXPLOSIONQUAD", "1");
640                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")));
641                         db_put(d, "TE_TAREXPLOSION", "1");
642                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")));
643                         db_put(d, "TE_TELEPORT", "1");
644                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")));
645                         db_put(d, "TE_LAVASPLASH", "1");
646                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")));
647                         db_put(d, "TE_SMALLFLASH", "1");
648                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")));
649                         db_put(d, "TE_FLAMEJET", "1");
650                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")));
651                         db_put(d, "EF_FLAME", "1");
652                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")));
653                         db_put(d, "TE_BLOOD", "1");
654                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")));
655                         db_put(d, "TE_SPARK", "1");
656                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")));
657                         db_put(d, "TE_PLASMABURN", "1");
658                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")));
659                         db_put(d, "TE_TEI_G3", "1");
660                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")));
661                         db_put(d, "TE_TEI_SMOKE", "1");
662                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")));
663                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
664                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")));
665                         db_put(d, "TE_TEI_PLASMAHIT", "1");
666                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")));
667                         db_put(d, "EF_STARDUST", "1");
668                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")));
669                         db_put(d, "TR_ROCKET", "1");
670                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")));
671                         db_put(d, "TR_GRENADE", "1");
672                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")));
673                         db_put(d, "TR_BLOOD", "1");
674                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")));
675                         db_put(d, "TR_WIZSPIKE", "1");
676                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")));
677                         db_put(d, "TR_SLIGHTBLOOD", "1");
678                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")));
679                         db_put(d, "TR_KNIGHTSPIKE", "1");
680                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")));
681                         db_put(d, "TR_VORESPIKE", "1");
682                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")));
683                         db_put(d, "TR_NEHAHRASMOKE", "1");
684                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")));
685                         db_put(d, "TR_NEXUIZPLASMA", "1");
686                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")));
687                         db_put(d, "TR_GLOWTRAIL", "1");
688                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")));
689                         db_put(d, "TR_SEEKER", "1");
690                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")));
691                         db_put(d, "SVC_PARTICLE", "1");
692                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")));
693
694                         fh = fopen("effectinfo.txt", FILE_READ);
695                         while ((s = fgets(fh)))
696                         {
697                                 tokenize_console(s);
698                                 if (argv(0) == "effect")
699                                 {
700                                         if (db_get(d, argv(1)) != "1")
701                                         {
702                                                 int i = _particleeffectnum(argv(1));
703                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
704                                                 db_put(d, argv(1), "1");
705                                         }
706                                 }
707                         }
708                         LOG_INFO("end of effects list");
709
710                         db_close(d);
711                         return;
712                 }
713
714                 default:
715                 case CMD_REQUEST_USAGE:
716                 {
717                         LOG_INFO("Usage:^3 sv_cmd effectindexdump");
718                         LOG_INFO("  No arguments required.");
719                         return;
720                 }
721         }
722 }
723
724 void GameCommand_extendmatchtime(int request)
725 {
726         switch (request)
727         {
728                 case CMD_REQUEST_COMMAND:
729                 {
730                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
731                         return;
732                 }
733
734                 default:
735                 case CMD_REQUEST_USAGE:
736                 {
737                         LOG_INFO("Usage:^3 sv_cmd extendmatchtime");
738                         LOG_INFO("  No arguments required.");
739                         LOG_INFO("See also: ^2reducematchtime^7");
740                         return;
741                 }
742         }
743 }
744
745 void GameCommand_gametype(int request, int argc)
746 {
747         switch (request)
748         {
749                 case CMD_REQUEST_COMMAND:
750                 {
751                         if (argv(1) != "")
752                         {
753                                 string s = argv(1);
754                                 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
755
756                                 if (t)
757                                 {
758                                         MapInfo_SwitchGameType(t);
759                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
760                                         if (MapInfo_count > 0)
761                                         {
762                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
763                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
764                                                 lsmaps_reply = strzone(getlsmaps());
765                                                 bprint("Game type successfully switched to ", s, "\n");
766                                         }
767                                         else
768                                         {
769                                                 bprint("Cannot use this game type: no map for it found\n");
770                                                 MapInfo_SwitchGameType(tsave);
771                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
772                                         }
773                                 }
774                                 else
775                                 {
776                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
777                                 }
778
779                                 return;
780                         }
781                 }
782
783                 default:
784                         LOG_INFO("Incorrect parameters for ^2gametype^7");
785                 case CMD_REQUEST_USAGE:
786                 {
787                         LOG_INFO("Usage:^3 sv_cmd gametype mode");
788                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.");
789                         LOG_INFO("See also: ^2gotomap^7");
790                         return;
791                 }
792         }
793 }
794
795 void GameCommand_gettaginfo(int request, int argc)
796 {
797         switch (request)
798         {
799                 case CMD_REQUEST_COMMAND:
800                 {
801                         entity tmp_entity;
802                         float i;
803                         vector v;
804
805                         if (argc >= 4)
806                         {
807                                 tmp_entity = spawn();
808                                 if (argv(1) == "w")
809                                 {
810                                         .entity weaponentity = weaponentities[0];
811                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
812                                 }
813                                 else
814                                 {
815                                         precache_model(argv(1));
816                                         _setmodel(tmp_entity, argv(1));
817                                 }
818                                 tmp_entity.frame = stof(argv(2));
819                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
820                                 else i = gettagindex(tmp_entity, argv(3));
821                                 if (i)
822                                 {
823                                         v = gettaginfo(tmp_entity, i);
824                                         LOG_INFOF(
825                                             "model %s frame %s tag %s index %s parent %s",
826                                             tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
827                                         );
828                                         LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
829                                         LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
830                                         LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
831                                         LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
832                                         LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
833                                         if (argc >= 6)
834                                         {
835                                                 v.y = -v.y;
836                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
837                                         }
838                                 }
839                                 else
840                                 {
841                                         LOG_INFO("bone not found");
842                                 }
843
844                                 delete(tmp_entity);
845                                 return;
846                         }
847                 }
848
849                 default:
850                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
851                 case CMD_REQUEST_USAGE:
852                 {
853                         LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
854                         LOG_INFO("See also: ^2bbox, trace^7");
855                         return;
856                 }
857         }
858 }
859
860 void GameCommand_animbench(int request, int argc)
861 {
862         switch (request)
863         {
864                 case CMD_REQUEST_COMMAND:
865                 {
866                         entity tmp_entity;
867
868                         if (argc >= 4)
869                         {
870                                 tmp_entity = spawn();
871                                 if (argv(1) == "w")
872                                 {
873                                         .entity weaponentity = weaponentities[0];
874                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
875                                 }
876                                 else
877                                 {
878                                         precache_model(argv(1));
879                                         _setmodel(tmp_entity, argv(1));
880                                 }
881                                 float f1 = stof(argv(2));
882                                 float f2 = stof(argv(3));
883                                 float t0;
884                                 float t1 = 0;
885                                 float t2 = 0;
886                                 float n = 0;
887
888                                 while (t1 + t2 < 1)
889                                 {
890                                         tmp_entity.frame = f1;
891                                         t0 = gettime(GETTIME_HIRES);
892                                         getsurfacepoint(tmp_entity, 0, 0);
893                                         t1 += gettime(GETTIME_HIRES) - t0;
894                                         tmp_entity.frame = f2;
895                                         t0 = gettime(GETTIME_HIRES);
896                                         getsurfacepoint(tmp_entity, 0, 0);
897                                         t2 += gettime(GETTIME_HIRES) - t0;
898                                         n += 1;
899                                 }
900                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
901                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
902
903                                 delete(tmp_entity);
904                                 return;
905                         }
906                 }
907
908                 default:
909                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
910                 case CMD_REQUEST_USAGE:
911                 {
912                         LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
913                         LOG_INFO("See also: ^2bbox, trace^7");
914                         return;
915                 }
916         }
917 }
918
919 void GameCommand_gotomap(int request, int argc)
920 {
921         switch (request)
922         {
923                 case CMD_REQUEST_COMMAND:
924                 {
925                         if (argv(1))
926                         {
927                                 LOG_INFO(GotoMap(argv(1)));
928                                 return;
929                         }
930                 }
931
932                 default:
933                         LOG_INFO("Incorrect parameters for ^2gotomap^7");
934                 case CMD_REQUEST_USAGE:
935                 {
936                         LOG_INFO("Usage:^3 sv_cmd gotomap map");
937                         LOG_INFO("  Where 'map' is the *.bsp file to change to.");
938                         LOG_INFO("See also: ^2gametype^7");
939                         return;
940                 }
941         }
942 }
943
944 void GameCommand_lockteams(int request)
945 {
946         switch (request)
947         {
948                 case CMD_REQUEST_COMMAND:
949                 {
950                         if (teamplay)
951                         {
952                                 lockteams = 1;
953                                 bprint("^1The teams are now locked.\n");
954                         }
955                         else
956                         {
957                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
958                         }
959                         return;
960                 }
961
962                 default:
963                 case CMD_REQUEST_USAGE:
964                 {
965                         LOG_INFO("Usage:^3 sv_cmd lockteams");
966                         LOG_INFO("  No arguments required.");
967                         LOG_INFO("See also: ^2unlockteams^7");
968                         return;
969                 }
970         }
971 }
972
973 void GameCommand_make_mapinfo(int request)
974 {
975         switch (request)
976         {
977                 case CMD_REQUEST_COMMAND:
978                 {
979                         entity tmp_entity;
980
981                         tmp_entity = new(make_mapinfo);
982                         setthink(tmp_entity, make_mapinfo_Think);
983                         tmp_entity.nextthink = time;
984                         MapInfo_Enumerate();
985                         return;
986                 }
987
988                 default:
989                 case CMD_REQUEST_USAGE:
990                 {
991                         LOG_INFO("Usage:^3 sv_cmd make_mapinfo");
992                         LOG_INFO("  No arguments required.");
993                         LOG_INFO("See also: ^2radarmap^7");
994                         return;
995                 }
996         }
997 }
998
999 void GameCommand_moveplayer(int request, int argc)
1000 {
1001         switch (request)
1002         {
1003                 case CMD_REQUEST_COMMAND:
1004                 {
1005                         float accepted;
1006                         entity client;
1007
1008                         string targets = strreplace(",", " ", argv(1));
1009                         string original_targets = strreplace(" ", ", ", targets);
1010                         string destination = argv(2);
1011
1012                         string successful, t;
1013                         successful = string_null;
1014
1015                         // lets see if the target(s) even actually exist.
1016                         if ((targets) && (destination))
1017                         {
1018                                 for ( ; targets; )
1019                                 {
1020                                         t = car(targets);
1021                                         targets = cdr(targets);
1022
1023                                         // Check to see if the player is a valid target
1024                                         client = GetFilteredEntity(t);
1025                                         accepted = VerifyClientEntity(client, false, false);
1026
1027                                         if (accepted <= 0)
1028                                         {
1029                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
1030                                                 continue;
1031                                         }
1032
1033                                         // Where are we putting this player?
1034                                         if (destination == "spec" || destination == "spectator")
1035                                         {
1036                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1037                                                 {
1038                                                         if (client.caplayer) client.caplayer = 0;
1039                                                         PutObserverInServer(client);
1040
1041                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1042                                                 }
1043                                                 else
1044                                                 {
1045                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.");
1046                                                 }
1047                                                 continue;
1048                                         }
1049                                         else
1050                                         {
1051                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1052                                                 {
1053                                                         if (teamplay)
1054                                                         {
1055                                                                 // set up
1056                                                                 float team_id;
1057                                                                 int save = Player_GetForcedTeamIndex(client);
1058                                                                 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1059
1060                                                                 // find the team to move the player to
1061                                                                 team_id = Team_ColorToTeam(destination);
1062                                                                 entity balance;
1063                                                                 if (team_id == client.team)  // already on the destination team
1064                                                                 {
1065                                                                         // keep the forcing undone
1066                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
1067                                                                         continue;
1068                                                                 }
1069                                                                 else if (team_id == 0)  // auto team
1070                                                                 {
1071                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1072                                                                         team_id = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1073                                                                 }
1074                                                                 else
1075                                                                 {
1076                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1077                                                                 }
1078                                                                 Player_SetForcedTeamIndex(client, save);
1079
1080                                                                 // Check to see if the destination team is even available
1081                                                                 switch (team_id)
1082                                                                 {
1083                                                                         case NUM_TEAM_1:
1084                                                                         {
1085                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 1))
1086                                                                                 {
1087                                                                                         LOG_INFO("Sorry, can't move player to red team if it doesn't exist.");
1088                                                                                         TeamBalance_Destroy(balance);
1089                                                                                         return;
1090                                                                                 }
1091                                                                                 TeamBalance_Destroy(balance);
1092                                                                                 break;
1093                                                                         }
1094                                                                         case NUM_TEAM_2:
1095                                                                         {
1096                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 2))
1097                                                                                 {
1098                                                                                         LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.");
1099                                                                                         TeamBalance_Destroy(balance);
1100                                                                                         return;
1101                                                                                 }
1102                                                                                 TeamBalance_Destroy(balance);
1103                                                                                 break;
1104                                                                         }
1105                                                                         case NUM_TEAM_3:
1106                                                                         {
1107                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 3))
1108                                                                                 {
1109                                                                                         LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.");
1110                                                                                         TeamBalance_Destroy(balance);
1111                                                                                         return;
1112                                                                                 }
1113                                                                                 TeamBalance_Destroy(balance);
1114                                                                                 break;
1115                                                                         }
1116                                                                         case NUM_TEAM_4:
1117                                                                         {
1118                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 4))
1119                                                                                 {
1120                                                                                         LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.");
1121                                                                                         TeamBalance_Destroy(balance);
1122                                                                                         return;
1123                                                                                 }
1124                                                                                 TeamBalance_Destroy(balance);
1125                                                                                 break;
1126                                                                         }
1127                                                                         default:
1128                                                                         {
1129                                                                                 LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
1130                                                                                 return;
1131                                                                         }
1132                                                                 }
1133
1134                                                                 // If so, lets continue and finally move the player
1135                                                                 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1136                                                                 if (MoveToTeam(client, Team_TeamToIndex(team_id), 6))
1137                                                                 {
1138                                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1139                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
1140                                                                 }
1141                                                                 else
1142                                                                 {
1143                                                                         LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
1144                                                                 }
1145                                                                 continue;
1146                                                         }
1147                                                         else
1148                                                         {
1149                                                                 LOG_INFO("Can't change teams when currently not playing a team game.");
1150                                                                 return;
1151                                                         }
1152                                                 }
1153                                                 else
1154                                                 {
1155                                                         LOG_INFO("Can't change teams if the player isn't in the game.");  // well technically we could, but should we allow that? :P
1156                                                         return;
1157                                                 }
1158                                         }
1159                                 }
1160
1161                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1162                                 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1163
1164                                 return;  // still correct parameters so return to avoid usage print
1165                         }
1166                 }
1167
1168                 default:
1169                         LOG_INFO("Incorrect parameters for ^2moveplayer^7");
1170                 case CMD_REQUEST_USAGE:
1171                 {
1172                         LOG_INFO("Usage:^3 sv_cmd moveplayer clients destination");
1173                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
1174                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating");
1175                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
1176                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3");
1177                         LOG_INFO("          sv_cmd moveplayer 2 spec ");
1178                         LOG_INFO("See also: ^2allspec, shuffleteams^7");
1179                         return;
1180                 }
1181         }
1182 }
1183
1184 void GameCommand_nospectators(int request)
1185 {
1186         switch (request)
1187         {
1188                 case CMD_REQUEST_COMMAND:
1189                 {
1190                         blockSpectators = 1;
1191                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1192                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1193                                 if(!it.caplayer)
1194                                 {
1195                                         CS(it).spectatortime = time;
1196                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1197                                 }
1198                         });
1199                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1200                         return;
1201                 }
1202
1203                 default:
1204                 case CMD_REQUEST_USAGE:
1205                 {
1206                         LOG_INFO("Usage:^3 sv_cmd nospectators");
1207                         LOG_INFO("  No arguments required.");
1208                         return;
1209                 }
1210         }
1211 }
1212
1213 void GameCommand_printstats(int request)
1214 {
1215         switch (request)
1216         {
1217                 case CMD_REQUEST_COMMAND:
1218                 {
1219                         DumpStats(false);
1220                         LOG_INFO("stats dumped.");
1221                         return;
1222                 }
1223
1224                 default:
1225                 case CMD_REQUEST_USAGE:
1226                 {
1227                         LOG_INFO("Usage:^3 sv_cmd printstats");
1228                         LOG_INFO("  No arguments required.");
1229                         return;
1230                 }
1231         }
1232 }
1233
1234 void GameCommand_radarmap(int request, int argc)
1235 {
1236         switch (request)
1237         {
1238                 case CMD_REQUEST_COMMAND:
1239                 {
1240                         if (RadarMap_Make(argc)) return;
1241                 }
1242
1243                 default:
1244                         LOG_INFO("Incorrect parameters for ^2radarmap^7");
1245                 case CMD_REQUEST_USAGE:
1246                 {
1247                         LOG_INFO("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1248                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.");
1249                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.");
1250                         LOG_INFO("See also: ^2make_mapinfo^7");
1251                         return;
1252                 }
1253         }
1254 }
1255
1256 void GameCommand_reducematchtime(int request)
1257 {
1258         switch (request)
1259         {
1260                 case CMD_REQUEST_COMMAND:
1261                 {
1262                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1263                         return;
1264                 }
1265
1266                 default:
1267                 case CMD_REQUEST_USAGE:
1268                 {
1269                         LOG_INFO("Usage:^3 sv_cmd reducematchtime");
1270                         LOG_INFO("  No arguments required.");
1271                         LOG_INFO("See also: ^2extendmatchtime^7");
1272                         return;
1273                 }
1274         }
1275 }
1276
1277 void GameCommand_setbots(int request, int argc)
1278 {
1279         switch (request)
1280         {
1281                 case CMD_REQUEST_COMMAND:
1282                 {
1283                         if (argc >= 2)
1284                         {
1285                                 cvar_settemp("minplayers", "0");
1286                                 cvar_settemp("minplayers_per_team", "0");
1287                                 cvar_settemp("bot_number", argv(1));
1288                                 bot_fixcount();
1289                                 return;
1290                         }
1291                 }
1292
1293                 default:
1294                         LOG_INFO("Incorrect parameters for ^2setbots^7");
1295                 case CMD_REQUEST_USAGE:
1296                 {
1297                         LOG_INFO("Usage:^3 sv_cmd setbots botnumber");
1298                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.");
1299                         LOG_INFO("See also: ^2bot_cmd^7");
1300                         return;
1301                 }
1302         }
1303 }
1304
1305 void GameCommand_shuffleteams(int request)
1306 {
1307         switch (request)
1308         {
1309                 case CMD_REQUEST_COMMAND:
1310                 {
1311                         if (!teamplay)
1312                         {
1313                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1314                                 return;
1315                         }
1316
1317                         FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1318                                 if (Player_HasRealForcedTeam(it)) {
1319                                         // we could theoretically assign forced players to their teams
1320                                         // and shuffle the rest to fill the empty spots but in practise
1321                                         // either all players or none are gonna have forced teams
1322                                         LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1323                                         return;
1324                                 }
1325                         });
1326
1327                         int number_of_teams = 0;
1328                         entity balance = TeamBalance_CheckAllowedTeams(NULL);
1329                         for (int i = 1; i <= NUM_TEAMS; ++i)
1330                         {
1331                                 if (TeamBalance_IsTeamAllowed(balance, i))
1332                                 {
1333                                         number_of_teams = max(i, number_of_teams);
1334                                 }
1335                         }
1336                         TeamBalance_Destroy(balance);
1337
1338                         int team_index = 0;
1339                         FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1340                                 int target_team_index = team_index + 1;
1341                                 if (Entity_GetTeamIndex(it) != target_team_index)
1342                                 {
1343                                         MoveToTeam(it, target_team_index, 6);
1344                                 }
1345                                 team_index = (team_index + 1) % number_of_teams;
1346                         });
1347
1348                         bprint("Successfully shuffled the players around randomly.\n");
1349                         return;
1350                 }
1351
1352                 default:
1353                 case CMD_REQUEST_USAGE:
1354                 {
1355                         LOG_INFO("Usage:^3 sv_cmd shuffleteams");
1356                         LOG_INFO("  No arguments required.");
1357                         LOG_INFO("See also: ^2moveplayer, allspec^7");
1358                         return;
1359                 }
1360         }
1361 }
1362
1363 void GameCommand_stuffto(int request, int argc)
1364 {
1365         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1366         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1367         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1368
1369 #ifdef STUFFTO_ENABLED
1370                 switch (request)
1371                 {
1372                         case CMD_REQUEST_COMMAND:
1373                         {
1374                                 if (argv(2))
1375                                 {
1376                                         entity client = GetIndexedEntity(argc, 1);
1377                                         float accepted = VerifyClientEntity(client, true, false);
1378
1379                                         if (accepted > 0)
1380                                         {
1381                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1382                                                 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1383                                         }
1384                                         else
1385                                         {
1386                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1387                                         }
1388
1389                                         return;
1390                                 }
1391                         }
1392
1393                         default:
1394                                 LOG_INFO("Incorrect parameters for ^2stuffto^7");
1395                         case CMD_REQUEST_USAGE:
1396                         {
1397                                 LOG_INFO("Usage:^3 sv_cmd stuffto client \"command\"");
1398                                 LOG_INFO("  'client' is the entity number or name of the player,");
1399                                 LOG_INFO("  and 'command' is the command to be sent to that player.");
1400                                 return;
1401                         }
1402                 }
1403 #else
1404                 if (request)
1405                 {
1406                         LOG_INFO("stuffto command is not enabled on this server.");
1407                         return;
1408                 }
1409 #endif
1410 }
1411
1412 void GameCommand_trace(int request, int argc)
1413 {
1414         switch (request)
1415         {
1416                 case CMD_REQUEST_COMMAND:
1417                 {
1418                         entity e;
1419                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1420                         float i, f, safe, unsafe, dq, dqf;
1421
1422                         switch (argv(1))
1423                         {
1424                                 case "debug":
1425                                 {
1426                                         float hitcount = 0;
1427                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1428                                         float worst_endpos_bug = 0;
1429                                         for ( ; ; )
1430                                         {
1431                                                 org = world.mins;
1432                                                 delta = world.maxs - world.mins;
1433
1434                                                 start.x = org.x + random() * delta.x;
1435                                                 start.y = org.y + random() * delta.y;
1436                                                 start.z = org.z + random() * delta.z;
1437
1438                                                 end.x = org.x + random() * delta.x;
1439                                                 end.y = org.y + random() * delta.y;
1440                                                 end.z = org.z + random() * delta.z;
1441
1442                                                 start = stov(vtos(start));
1443                                                 end = stov(vtos(end));
1444
1445                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1446                                                 if (!trace_startsolid && trace_fraction < 1)
1447                                                 {
1448                                                         p = trace_endpos;
1449                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1450                                                         if (trace_startsolid)
1451                                                         {
1452                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1453                                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1454
1455                                                                 // how much do we need to back off?
1456                                                                 safe = 1;
1457                                                                 unsafe = 0;
1458                                                                 for ( ; ; )
1459                                                                 {
1460                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1461                                                                         tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1462                                                                         if (trace_startsolid)
1463                                                                         {
1464                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1465                                                                                 unsafe = (safe + unsafe) * 0.5;
1466                                                                         }
1467                                                                         else
1468                                                                         {
1469                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1470                                                                                 safe = (safe + unsafe) * 0.5;
1471                                                                         }
1472                                                                 }
1473
1474                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1475                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1476
1477                                                                 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1478                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1479                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1480                                                                 if (++hitcount >= 10) break;
1481                                                         }
1482                                                         else
1483                                                         {
1484                                                                 q0 = p;
1485                                                                 dq = 0;
1486                                                                 dqf = 1;
1487                                                                 for ( ; ; )
1488                                                                 {
1489                                                                         q = p + normalize(end - p) * (dq + dqf);
1490                                                                         if (q == q0) break;
1491                                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1492                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1493                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1494                                                                         dqf *= 0.5;
1495                                                                         q0 = q;
1496                                                                 }
1497                                                                 if (dq > worst_endpos_bug)
1498                                                                 {
1499                                                                         worst_endpos_bug = dq;
1500                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1501                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1502                                                                         if (++hitcount >= 10) break;
1503                                                                 }
1504                                                         }
1505                                                 }
1506                                         }
1507                                         return;
1508                                 }
1509
1510                                 case "debug2":
1511                                 {
1512                                         e = nextent(NULL);
1513                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1514                                         vv = trace_endpos;
1515                                         if (trace_fraction == 1)
1516                                         {
1517                                                 LOG_INFO("not above ground, aborting");
1518                                                 return;
1519                                         }
1520                                         f = 0;
1521                                         for (i = 0; i < 100000; ++i)
1522                                         {
1523                                                 dv = randomvec();
1524                                                 if (dv.z > 0) dv = -1 * dv;
1525                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1526                                                 if (trace_startsolid) LOG_INFO("bug 1");
1527                                                 if (trace_fraction == 1)
1528                                                 {
1529                                                         if (dv.z < f)
1530                                                         {
1531                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1532                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1533                                                                 f = dv.z;
1534                                                         }
1535                                                 }
1536                                         }
1537                                         LOG_INFO("highest possible dist: ", ftos(f));
1538                                         return;
1539                                 }
1540
1541                                 case "walk":
1542                                 {
1543                                         if (argc == 4 || argc == 5)
1544                                         {
1545                                                 e = nextent(NULL);
1546                                                 int dphitcontentsmask_save = e.dphitcontentsmask;
1547                                                 e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1548                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1549                                                         LOG_INFO("can walk");
1550                                                 else
1551                                                         LOG_INFO("cannot walk");
1552                                                 e.dphitcontentsmask = dphitcontentsmask_save;
1553                                                 return;
1554                                         }
1555                                 }
1556
1557                                 case "showline":
1558                                 {
1559                                         if (argc == 4)
1560                                         {
1561                                                 vv = stov(argv(2));
1562                                                 dv = stov(argv(3));
1563                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1564                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1565                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1566                                                 return;
1567                                         }
1568                                 }
1569
1570                                         // no default case, just go straight to invalid
1571                         }
1572                 }
1573
1574                 default:
1575                         LOG_INFO("Incorrect parameters for ^2trace^7");
1576                 case CMD_REQUEST_USAGE:
1577                 {
1578                         LOG_INFO("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
1579                         LOG_INFO("  Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
1580                         LOG_INFO("  'endpos_height' is an optional parameter for 'walk' command,");
1581                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"");
1582                         LOG_INFO("See also: ^2bbox, gettaginfo^7");
1583                         return;
1584                 }
1585         }
1586 }
1587
1588 void GameCommand_unlockteams(int request)
1589 {
1590         switch (request)
1591         {
1592                 case CMD_REQUEST_COMMAND:
1593                 {
1594                         if (teamplay)
1595                         {
1596                                 lockteams = 0;
1597                                 bprint("^1The teams are now unlocked.\n");
1598                         }
1599                         else
1600                         {
1601                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1602                         }
1603                         return;
1604                 }
1605
1606                 default:
1607                 case CMD_REQUEST_USAGE:
1608                 {
1609                         LOG_INFO("Usage:^3 sv_cmd unlockteams");
1610                         LOG_INFO("  No arguments required.");
1611                         LOG_INFO("See also: ^2lockteams^7");
1612                         return;
1613                 }
1614         }
1615 }
1616
1617 void GameCommand_warp(int request, int argc)
1618 {
1619         switch (request)
1620         {
1621                 case CMD_REQUEST_COMMAND:
1622                 {
1623                         if (autocvar_g_campaign)
1624                         {
1625                                 if (argc >= 2)
1626                                 {
1627                                         CampaignLevelWarp(stof(argv(1)));
1628                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1629                                 }
1630                                 else
1631                                 {
1632                                         CampaignLevelWarp(-1);
1633                                         LOG_INFO("Successfully warped to next campaign level.");
1634                                 }
1635                         }
1636                         else
1637                         {
1638                                 LOG_INFO("Not in campaign, can't level warp");
1639                         }
1640                         return;
1641                 }
1642
1643                 default:
1644                 case CMD_REQUEST_USAGE:
1645                 {
1646                         LOG_INFO("Usage:^3 sv_cmd warp [level]");
1647                         LOG_INFO("  'level' is the level to change campaign mode to.");
1648                         LOG_INFO("  if 'level' is not provided it will change to the next level.");
1649                         return;
1650                 }
1651         }
1652 }
1653
1654 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1655 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1656 void GameCommand_(int request)
1657 {
1658     switch(request)
1659     {
1660         case CMD_REQUEST_COMMAND:
1661         {
1662
1663             return;
1664         }
1665
1666         default:
1667         case CMD_REQUEST_USAGE:
1668         {
1669             print("\nUsage:^3 sv_cmd \n");
1670             print("  No arguments required.\n");
1671             return;
1672         }
1673     }
1674 }
1675 */
1676
1677
1678 // ==================================
1679 //  Macro system for server commands
1680 // ==================================
1681
1682 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1683 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1684 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1685 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1686 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1687 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1688 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1689 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1690 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1691 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1692 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1693 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1694 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1695 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1696 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1697 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1698 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1699 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1700 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1701 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1702 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1703 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1704 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1705 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1706 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1707 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1708 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1709 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1710 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1711 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1712 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1713
1714 void GameCommand_macro_help()
1715 {
1716         FOREACH(SERVER_COMMANDS, true, { LOG_INFOF("  ^2%s^7: %s", it.m_name, it.m_description); });
1717 }
1718
1719 float GameCommand_macro_command(int argc, string command)
1720 {
1721         string c = strtolower(argv(0));
1722         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1723                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1724                 return true;
1725         });
1726         return false;
1727 }
1728
1729 float GameCommand_macro_usage(int argc)
1730 {
1731         string c = strtolower(argv(1));
1732         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1733                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1734                 return true;
1735         });
1736         return false;
1737 }
1738
1739 void GameCommand_macro_write_aliases(float fh)
1740 {
1741         FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1742 }
1743
1744
1745 // =========================================
1746 //  Main Function Called By Engine (sv_cmd)
1747 // =========================================
1748 // If this function exists, game code handles gamecommand instead of the engine code.
1749
1750 void GameCommand(string command)
1751 {
1752         int argc = tokenize_console(command);
1753
1754         // Guide for working with argc arguments by example:
1755         // argc:   1    - 2      - 3     - 4
1756         // argv:   0    - 1      - 2     - 3
1757         // cmd     vote - master - login - password
1758
1759         if (strtolower(argv(0)) == "help")
1760         {
1761                 if (argc == 1)
1762                 {
1763                         LOG_INFO("Server console commands:");
1764                         GameCommand_macro_help();
1765
1766                         LOG_INFO("\nBanning commands:");
1767                         BanCommand_macro_help();
1768
1769                         LOG_INFO("\nCommon networked commands:");
1770                         CommonCommand_macro_help(NULL);
1771
1772                         LOG_INFO("\nGeneric commands shared by all programs:");
1773                         GenericCommand_macro_help();
1774
1775                         LOG_INFO(
1776                             "\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
1777                 "For help about a specific command, type sv_cmd help COMMAND"
1778             );
1779
1780                         return;
1781                 }
1782                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1783                 {
1784                         return;
1785                 }
1786                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1787                 {
1788                         return;
1789                 }
1790                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1791                 {
1792                         return;
1793                 }
1794                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1795                 {
1796                         return;
1797                 }
1798         }
1799         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1800         {
1801                 return;  // handled by a mutator
1802         }
1803         else if (BanCommand(command))
1804         {
1805                 return;  // handled by server/command/ipban.qc
1806         }
1807         else if (CommonCommand_macro_command(argc, NULL, command))
1808         {
1809                 return;  // handled by server/command/common.qc
1810         }
1811         else if (GenericCommand(command))
1812         {
1813                 return;                                        // handled by common/command/generic.qc
1814         }
1815         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1816         {
1817                 return;                                        // handled by one of the above GameCommand_* functions
1818         }
1819
1820         // nothing above caught the command, must be invalid
1821         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");
1822 }