1 #include "../../common/command/command.qh"
8 #include "getreplies.qh"
11 #include "../anticheat.qh"
12 #include "../campaign.qh"
13 #include "../cl_client.qh"
14 #include "../cl_player.qh"
15 #include "../g_world.qh"
16 #include "../ipban.qh"
17 #include "../playerdemo.qh"
18 #include "../teamplay.qh"
20 #include "../mutators/mutators_include.qh"
22 #include "../../common/constants.qh"
23 #include "../../common/mapinfo.qh"
24 #include "../../common/notifications.qh"
25 #include "../../common/teams.qh"
26 #include "../../common/util.qh"
28 #include "../../common/monsters/sv_monsters.qh"
31 void PutObserverInServer (void);
33 // =====================================================
34 // Server side game commands code, reworked by Samual
35 // Last updated: December 29th, 2011
36 // =====================================================
38 // used by GameCommand_make_mapinfo()
39 void make_mapinfo_Think()
41 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
43 LOG_INFO("Done rebuiling mapinfos.\n");
44 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
49 self.think = make_mapinfo_Think;
50 self.nextthink = time;
54 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
55 void changematchtime(float delta, float mi, float ma)
63 if(autocvar_timelimit < 0)
67 mi = 10; // at least ten sec in the future
68 cur = time - game_starttime;
70 mi += cur; // from current time!
72 lim = autocvar_timelimit * 60;
77 return; // cannot increase any further
79 update = min(ma, lim + delta);
80 else // already above maximum: FAIL
85 if(lim == 0) // infinite: try reducing to max, if we are allowed to
87 else if(lim > mi) // above minimum: decrease
88 update = max(mi, lim + delta);
89 else // already below minimum: FAIL
93 cvar_set("timelimit", ftos(update / 60));
97 // =======================
98 // Command Sub-Functions
99 // =======================
101 void GameCommand_adminmsg(float request, float argc)
105 case CMD_REQUEST_COMMAND:
110 string targets = strreplace(",", " ", argv(1));
111 string original_targets = strreplace(" ", ", ", targets);
112 string admin_message = argv(2);
113 float infobartime = stof(argv(3));
115 string successful, t;
116 successful = string_null;
118 if((targets) && (admin_message))
122 t = car(targets); targets = cdr(targets);
124 // Check to see if the player is a valid target
125 client = GetFilteredEntity(t);
126 accepted = VerifyClientEntity(client, true, false);
130 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
134 // send the centerprint/console print or infomessage
137 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
141 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
142 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
145 successful = strcat(successful, (successful ? ", " : ""), client.netname);
146 LOG_TRACE("Message sent to ", client.netname, "\n");
151 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
153 LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
160 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
161 case CMD_REQUEST_USAGE:
163 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
164 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
165 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
166 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
167 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
168 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
174 void GameCommand_allready(float request)
178 case CMD_REQUEST_COMMAND:
185 case CMD_REQUEST_USAGE:
187 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
188 LOG_INFO(" No arguments required.\n");
194 void GameCommand_allspec(float request, float argc)
198 case CMD_REQUEST_COMMAND:
201 string reason = argv(1);
204 FOR_EACH_REALPLAYER(client)
208 WITH(entity, self, client, PutObserverInServer());
211 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
212 else { LOG_INFO("No players found to spectate.\n"); }
217 case CMD_REQUEST_USAGE:
219 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
220 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
221 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
227 void GameCommand_anticheat(float request, float argc)
231 case CMD_REQUEST_COMMAND:
233 entity client = GetIndexedEntity(argc, 1);
234 float accepted = VerifyClientEntity(client, false, false);
238 WITH(entity, self, client, anticheat_report());
243 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
248 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
249 case CMD_REQUEST_USAGE:
251 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
252 LOG_INFO(" 'client' is the entity number or name of the player.\n");
258 void GameCommand_bbox(float request)
262 case CMD_REQUEST_COMMAND:
264 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
265 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
266 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
267 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
268 LOG_INFO("Solid bounding box size:");
270 tracebox('1 0 0' * world.absmin.x,
271 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
272 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
273 '1 0 0' * world.absmax.x,
277 LOG_INFO(" ", ftos(world.absmin.x));
279 LOG_INFO(" ", ftos(trace_endpos.x));
281 tracebox('0 1 0' * world.absmin.y,
282 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
283 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
284 '0 1 0' * world.absmax.y,
288 LOG_INFO(" ", ftos(world.absmin.y));
290 LOG_INFO(" ", ftos(trace_endpos.y));
292 tracebox('0 0 1' * world.absmin.z,
293 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
294 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
295 '0 0 1' * world.absmax.z,
299 LOG_INFO(" ", ftos(world.absmin.z));
301 LOG_INFO(" ", ftos(trace_endpos.z));
303 tracebox('1 0 0' * world.absmax.x,
304 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
305 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
306 '1 0 0' * world.absmin.x,
310 LOG_INFO(" ", ftos(world.absmax.x));
312 LOG_INFO(" ", ftos(trace_endpos.x));
314 tracebox('0 1 0' * world.absmax.y,
315 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
316 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
317 '0 1 0' * world.absmin.y,
321 LOG_INFO(" ", ftos(world.absmax.y));
323 LOG_INFO(" ", ftos(trace_endpos.y));
325 tracebox('0 0 1' * world.absmax.z,
326 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
327 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
328 '0 0 1' * world.absmin.z,
332 LOG_INFO(" ", ftos(world.absmax.z));
334 LOG_INFO(" ", ftos(trace_endpos.z));
341 case CMD_REQUEST_USAGE:
343 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
344 LOG_INFO(" No arguments required.\n");
345 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
351 void GameCommand_bot_cmd(float request, float argc, string command)
355 case CMD_REQUEST_COMMAND:
359 if(argv(1) == "reset")
364 else if(argv(1) == "setbots")
366 cvar_settemp("bot_vs_human", "0");
367 cvar_settemp("minplayers", "0");
368 cvar_settemp("bot_number", "0");
370 cvar_settemp("bot_number", argv(2));
372 LOG_INFO("Sorry, could not set requested bot count\n");
375 else if(argv(1) == "load" && argc == 3)
379 fh = fopen(argv(2), FILE_READ);
382 LOG_INFO("cannot open the file\n");
387 while((s = fgets(fh)))
389 argc = tokenize_console(s);
391 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
393 if(argv(2) == "reset")
397 else if(argv(2) == "setbots")
399 cvar_settemp("bot_vs_human", "0");
400 cvar_settemp("minplayers", "0");
401 cvar_settemp("bot_number", "0");
403 cvar_settemp("bot_number", argv(3));
405 LOG_INFO("Sorry, could not set requested bot count\n");
409 // let's start at token 2 so we can skip sv_cmd bot_cmd
410 bot = find_bot_by_number(stof(argv(2)));
412 bot = find_bot_by_name(argv(2));
414 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
418 localcmd(strcat(s, "\n"));
422 LOG_INFO(ftos(i), " commands read\n");
426 else if(argv(1) == "help")
429 bot_cmdhelp(argv(2));
434 else if(argc >= 3) // this comes last
436 bot = find_bot_by_number(stof(argv(1)));
438 bot = find_bot_by_name(argv(1));
441 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
442 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
446 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
451 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
452 case CMD_REQUEST_USAGE:
454 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
455 LOG_INFO(" 'client' can be either the name or entity id of the bot\n");
456 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
457 LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
458 LOG_INFO(" sv_cmd bot_cmd client presskey jump\n");
464 void GameCommand_cointoss(float request, float argc)
468 case CMD_REQUEST_COMMAND:
470 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
471 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
472 string choice = ((random() > 0.5) ? result1 : result2);
474 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
479 case CMD_REQUEST_USAGE:
481 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
482 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
488 void GameCommand_database(float request, float argc)
492 case CMD_REQUEST_COMMAND:
496 if(argv(1) == "save")
498 db_save(ServerProgsDB, argv(2));
499 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
502 else if(argv(1) == "dump")
504 db_dump(ServerProgsDB, argv(2));
505 LOG_INFO("DB dumped.\n"); // wtf does this do?
508 else if(argv(1) == "load")
510 db_close(ServerProgsDB);
511 ServerProgsDB = db_load(argv(2));
512 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
519 LOG_INFO("Incorrect parameters for ^2database^7\n");
520 case CMD_REQUEST_USAGE:
522 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
523 LOG_INFO(" Where 'action' is the command to complete,\n");
524 LOG_INFO(" and 'filename' is what it acts upon.\n");
525 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
531 void GameCommand_defer_clear(float request, float argc)
535 case CMD_REQUEST_COMMAND:
542 client = GetIndexedEntity(argc, 1);
543 accepted = VerifyClientEntity(client, true, false);
547 stuffcmd(client, "defer clear\n");
548 LOG_INFO("defer clear stuffed to ", client.netname, "\n");
550 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
557 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
558 case CMD_REQUEST_USAGE:
560 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
561 LOG_INFO(" 'client' is the entity number or name of the player.\n");
562 LOG_INFO("See also: ^2defer_clear_all^7\n");
568 void GameCommand_defer_clear_all(float request)
572 case CMD_REQUEST_COMMAND:
578 FOR_EACH_CLIENT(client)
580 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
581 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
584 if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
589 case CMD_REQUEST_USAGE:
591 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
592 LOG_INFO(" No arguments required.\n");
593 LOG_INFO("See also: ^2defer_clear^7\n");
599 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
603 case CMD_REQUEST_COMMAND:
608 race_deleteTime(argv(2), stof(argv(1)));
610 race_deleteTime(GetMapname(), stof(argv(1)));
616 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
617 case CMD_REQUEST_USAGE:
619 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
620 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
621 LOG_INFO(" it will clear all records up to nth place.\n");
622 LOG_INFO(" if 'map' is not provided it will use current map.\n");
628 void GameCommand_effectindexdump(float request)
632 case CMD_REQUEST_COMMAND:
638 LOG_INFO("begin of effects list\n");
639 db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
640 db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
641 db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
642 db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
643 db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
644 db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
645 db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
646 db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
647 db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
648 db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
649 db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
650 db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
651 db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
652 db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
653 db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
654 db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
655 db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
656 db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
657 db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
658 db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
659 db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
660 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
661 db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
662 db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
663 db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
664 db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
665 db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
666 db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
667 db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
668 db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
669 db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
670 db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
671 db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
672 db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
673 db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
674 db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
676 fh = fopen("effectinfo.txt", FILE_READ);
677 while((s = fgets(fh)))
680 if(argv(0) == "effect")
682 if(db_get(d, argv(1)) != "1")
684 int i = _particleeffectnum(argv(1));
686 LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
687 db_put(d, argv(1), "1");
691 LOG_INFO("end of effects list\n");
698 case CMD_REQUEST_USAGE:
700 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
701 LOG_INFO(" No arguments required.\n");
707 void GameCommand_extendmatchtime(float request)
711 case CMD_REQUEST_COMMAND:
713 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
718 case CMD_REQUEST_USAGE:
720 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
721 LOG_INFO(" No arguments required.\n");
722 LOG_INFO("See also: ^2reducematchtime^7\n");
728 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
732 case CMD_REQUEST_COMMAND:
736 for(client = world; (client = find(client, classname, argv(1))); )
737 LOG_INFO(etos(client), "\n");
743 LOG_INFO("Incorrect parameters for ^2find^7\n");
744 case CMD_REQUEST_USAGE:
746 LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
747 LOG_INFO(" Where 'classname' is the classname to search for.\n");
753 void GameCommand_gametype(float request, float argc)
757 case CMD_REQUEST_COMMAND:
762 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
766 MapInfo_SwitchGameType(t);
767 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
768 if(MapInfo_count > 0)
770 // update lsmaps in case the gametype changed, this way people can easily list maps for it
771 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
772 lsmaps_reply = strzone(getlsmaps());
773 bprint("Game type successfully switched to ", s, "\n");
777 bprint("Cannot use this game type: no map for it found\n");
778 MapInfo_SwitchGameType(tsave);
779 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
783 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
790 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
791 case CMD_REQUEST_USAGE:
793 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
794 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
795 LOG_INFO("See also: ^2gotomap^7\n");
801 void GameCommand_gettaginfo(float request, float argc)
805 case CMD_REQUEST_COMMAND:
813 tmp_entity = spawn();
815 _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
818 precache_model(argv(1));
819 _setmodel(tmp_entity, argv(1));
821 tmp_entity.frame = stof(argv(2));
822 if(substring(argv(3), 0, 1) == "#")
823 i = stof(substring(argv(3), 1, -1));
825 i = gettagindex(tmp_entity, argv(3));
828 v = gettaginfo(tmp_entity, i);
829 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
830 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
831 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
832 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
833 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
834 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
835 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
839 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
843 LOG_INFO("bone not found\n");
851 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
852 case CMD_REQUEST_USAGE:
854 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
855 LOG_INFO("See also: ^2bbox, trace^7\n");
861 void GameCommand_animbench(float request, float argc)
865 case CMD_REQUEST_COMMAND:
871 tmp_entity = spawn();
873 _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
876 precache_model(argv(1));
877 _setmodel(tmp_entity, argv(1));
879 float f1 = stof(argv(2));
880 float f2 = stof(argv(3));
888 tmp_entity.frame = f1;
889 t0 = gettime(GETTIME_HIRES);
890 getsurfacepoint(tmp_entity, 0, 0);
891 t1 += gettime(GETTIME_HIRES) - t0;
892 tmp_entity.frame = f2;
893 t0 = gettime(GETTIME_HIRES);
894 getsurfacepoint(tmp_entity, 0, 0);
895 t2 += gettime(GETTIME_HIRES) - t0;
898 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
899 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
907 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
908 case CMD_REQUEST_USAGE:
910 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
911 LOG_INFO("See also: ^2bbox, trace^7\n");
917 void GameCommand_gotomap(float request, float argc)
921 case CMD_REQUEST_COMMAND:
925 LOG_INFO(GotoMap(argv(1)), "\n");
931 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
932 case CMD_REQUEST_USAGE:
934 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
935 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
936 LOG_INFO("See also: ^2gametype^7\n");
942 void GameCommand_lockteams(float request)
946 case CMD_REQUEST_COMMAND:
951 bprint("^1The teams are now locked.\n");
955 bprint("lockteams command can only be used in a team-based gamemode.\n");
961 case CMD_REQUEST_USAGE:
963 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
964 LOG_INFO(" No arguments required.\n");
965 LOG_INFO("See also: ^2unlockteams^7\n");
971 void GameCommand_make_mapinfo(float request)
975 case CMD_REQUEST_COMMAND:
979 tmp_entity = spawn();
980 tmp_entity.classname = "make_mapinfo";
981 tmp_entity.think = make_mapinfo_Think;
982 tmp_entity.nextthink = time;
988 case CMD_REQUEST_USAGE:
990 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
991 LOG_INFO(" No arguments required.\n");
992 LOG_INFO("See also: ^2radarmap^7\n");
998 void GameCommand_moveplayer(float request, float argc)
1002 case CMD_REQUEST_COMMAND:
1007 string targets = strreplace(",", " ", argv(1));
1008 string original_targets = strreplace(" ", ", ", targets);
1009 string destination = argv(2);
1011 string successful, t;
1012 successful = string_null;
1014 // lets see if the target(s) even actually exist.
1015 if((targets) && (destination))
1019 t = car(targets); targets = cdr(targets);
1021 // Check to see if the player is a valid target
1022 client = GetFilteredEntity(t);
1023 accepted = VerifyClientEntity(client, false, false);
1027 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1031 // Where are we putting this player?
1032 if(destination == "spec" || destination == "spectator")
1034 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1036 if (client.caplayer)
1037 client.caplayer = 0;
1038 WITH(entity, self, client, PutObserverInServer());
1040 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1044 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1050 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1056 float save = client.team_forced;
1057 client.team_forced = 0;
1059 // find the team to move the player to
1060 team_id = Team_ColorToTeam(destination);
1061 if(team_id == client.team) // already on the destination team
1063 // keep the forcing undone
1064 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1067 else if(team_id == 0) // auto team
1069 CheckAllowedTeams(client);
1070 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1074 CheckAllowedTeams(client);
1076 client.team_forced = save;
1078 // Check to see if the destination team is even available
1081 case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1082 case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1083 case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1084 case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1086 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1089 // If so, lets continue and finally move the player
1090 client.team_forced = 0;
1091 MoveToTeam(client, team_id, 6);
1092 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1093 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1098 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1104 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1111 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1113 LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1115 return; // still correct parameters so return to avoid usage print
1120 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1121 case CMD_REQUEST_USAGE:
1123 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1124 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1125 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1126 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1127 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1128 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1129 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1135 void GameCommand_nospectators(float request)
1139 case CMD_REQUEST_COMMAND:
1141 blockSpectators = 1;
1143 FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1145 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1148 plr.spectatortime = time;
1149 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1152 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1157 case CMD_REQUEST_USAGE:
1159 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1160 LOG_INFO(" No arguments required.\n");
1166 void GameCommand_playerdemo(float request, float argc)
1170 case CMD_REQUEST_COMMAND:
1172 if(argv(2) && argv(3))
1175 float i, n, accepted;
1181 client = GetIndexedEntity(argc, 2);
1182 accepted = VerifyClientEntity(client, false, true);
1186 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1190 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1196 client = GetIndexedEntity(argc, 2);
1197 accepted = VerifyClientEntity(client, false, false);
1201 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1205 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1209 case "auto_read_and_write":
1211 n = GetFilteredNumber(argv(3));
1212 cvar_set("bot_number", ftos(n));
1214 localcmd("wait; wait; wait\n");
1215 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1217 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1223 n = GetFilteredNumber(argv(3));
1224 cvar_set("bot_number", ftos(n));
1226 localcmd("wait; wait; wait\n");
1227 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1235 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1236 case CMD_REQUEST_USAGE:
1238 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1239 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1245 void GameCommand_printstats(float request)
1249 case CMD_REQUEST_COMMAND:
1252 LOG_INFO("stats dumped.\n");
1257 case CMD_REQUEST_USAGE:
1259 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1260 LOG_INFO(" No arguments required.\n");
1266 void GameCommand_radarmap(float request, float argc)
1270 case CMD_REQUEST_COMMAND:
1272 if(RadarMap_Make(argc))
1277 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1278 case CMD_REQUEST_USAGE:
1280 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1281 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1282 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1283 LOG_INFO("See also: ^2make_mapinfo^7\n");
1289 void GameCommand_reducematchtime(float request)
1293 case CMD_REQUEST_COMMAND:
1295 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1300 case CMD_REQUEST_USAGE:
1302 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1303 LOG_INFO(" No arguments required.\n");
1304 LOG_INFO("See also: ^2extendmatchtime^7\n");
1310 void GameCommand_setbots(float request, float argc)
1314 case CMD_REQUEST_COMMAND:
1318 cvar_settemp("minplayers", "0");
1319 cvar_settemp("bot_number", argv(1));
1326 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1327 case CMD_REQUEST_USAGE:
1329 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1330 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1331 LOG_INFO("See also: ^2bot_cmd^7\n");
1337 void GameCommand_shuffleteams(float request)
1341 case CMD_REQUEST_COMMAND:
1347 float x, t_teams, t_players, team_color;
1349 // count the total amount of players and total amount of teams
1352 FOR_EACH_CLIENT(tmp_player)
1353 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1355 CheckAllowedTeams(tmp_player);
1357 if(c1 >= 0) t_teams = max(1, t_teams);
1358 if(c2 >= 0) t_teams = max(2, t_teams);
1359 if(c3 >= 0) t_teams = max(3, t_teams);
1360 if(c4 >= 0) t_teams = max(4, t_teams);
1365 // build a list of the players in a random order
1366 FOR_EACH_CLIENT(tmp_player)
1367 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1371 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1373 if(shuffleteams_players[i])
1375 continue; // a player is already assigned to this slot
1379 shuffleteams_players[i] = num_for_edict(tmp_player);
1385 // finally, from the list made earlier, re-join the players in different order.
1386 for (int i = 1; i <= t_teams; ++i)
1388 // find out how many players to assign to this team
1389 x = (t_players / t_teams);
1390 x = ((i == 1) ? ceil(x) : floor(x));
1392 team_color = Team_NumberToTeam(i);
1394 // sort through the random list of players made earlier
1395 for (int z = 1; z <= maxclients; ++z)
1397 if (!(shuffleteams_teams[i] >= x))
1399 if (!(shuffleteams_players[z]))
1400 continue; // not a player, move on to next random slot
1402 if(VerifyClientNumber(shuffleteams_players[z]))
1403 setself(edict_num(shuffleteams_players[z]));
1405 if(self.team != team_color)
1406 MoveToTeam(self, team_color, 6);
1408 shuffleteams_players[z] = 0;
1409 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1413 break; // move on to next team
1418 bprint("Successfully shuffled the players around randomly.\n");
1420 // clear the buffers now
1421 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1422 shuffleteams_players[i] = 0;
1424 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1425 shuffleteams_teams[i] = 0;
1429 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1436 case CMD_REQUEST_USAGE:
1438 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1439 LOG_INFO(" No arguments required.\n");
1440 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1446 void GameCommand_stuffto(float request, float argc)
1448 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1449 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1450 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1452 #ifdef STUFFTO_ENABLED
1453 #message "stuffto command enabled"
1456 case CMD_REQUEST_COMMAND:
1460 entity client = GetIndexedEntity(argc, 1);
1461 float accepted = VerifyClientEntity(client, true, false);
1465 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1466 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1469 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1476 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1477 case CMD_REQUEST_USAGE:
1479 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1480 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1481 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1488 LOG_INFO("stuffto command is not enabled on this server.\n");
1494 void GameCommand_trace(float request, float argc)
1498 case CMD_REQUEST_COMMAND:
1501 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1502 float i, f, safe, unsafe, dq, dqf;
1509 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1510 float worst_endpos_bug = 0;
1514 delta = world.maxs - world.mins;
1516 start.x = org.x + random() * delta.x;
1517 start.y = org.y + random() * delta.y;
1518 start.z = org.z + random() * delta.z;
1520 end.x = org.x + random() * delta.x;
1521 end.y = org.y + random() * delta.y;
1522 end.z = org.z + random() * delta.z;
1524 start = stov(vtos(start));
1525 end = stov(vtos(end));
1527 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1528 if(!trace_startsolid && trace_fraction < 1)
1531 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1532 if(trace_startsolid)
1534 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1535 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1537 // how much do we need to back off?
1542 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1543 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1544 if(trace_startsolid)
1546 if((safe + unsafe) * 0.5 == unsafe)
1548 unsafe = (safe + unsafe) * 0.5;
1552 if((safe + unsafe) * 0.5 == safe)
1554 safe = (safe + unsafe) * 0.5;
1558 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1559 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1561 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1562 if(trace_startsolid)
1563 LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1565 LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1566 if (++hitcount >= 10)
1576 q = p + normalize(end - p) * (dq + dqf);
1579 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1580 if(trace_startsolid)
1581 error("THIS ONE cannot happen");
1582 if(trace_fraction > 0)
1583 dq += dqf * trace_fraction;
1587 if(dq > worst_endpos_bug)
1589 worst_endpos_bug = dq;
1590 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1591 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1592 if (++hitcount >= 10)
1604 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1606 if(trace_fraction == 1)
1608 LOG_INFO("not above ground, aborting\n");
1612 for(i = 0; i < 100000; ++i)
1617 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1618 if(trace_startsolid)
1619 LOG_INFO("bug 1\n");
1620 if(trace_fraction == 1)
1623 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1624 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1628 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1637 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1638 LOG_INFO("can walk\n");
1640 LOG_INFO("cannot walk\n");
1651 traceline(vv, dv, MOVE_NORMAL, world);
1652 trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1653 trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1658 // no default case, just go straight to invalid
1663 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1664 case CMD_REQUEST_USAGE:
1666 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1667 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1668 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1674 void GameCommand_unlockteams(float request)
1678 case CMD_REQUEST_COMMAND:
1683 bprint("^1The teams are now unlocked.\n");
1687 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1693 case CMD_REQUEST_USAGE:
1695 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1696 LOG_INFO(" No arguments required.\n");
1697 LOG_INFO("See also: ^2lockteams^7\n");
1703 void GameCommand_warp(float request, float argc)
1707 case CMD_REQUEST_COMMAND:
1709 if(autocvar_g_campaign)
1713 CampaignLevelWarp(stof(argv(1)));
1714 LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1718 CampaignLevelWarp(-1);
1719 LOG_INFO("Successfully warped to next campaign level.\n");
1723 LOG_INFO("Not in campaign, can't level warp\n");
1728 case CMD_REQUEST_USAGE:
1730 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1731 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1732 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1738 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1739 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1740 void GameCommand_(float request)
1744 case CMD_REQUEST_COMMAND:
1751 case CMD_REQUEST_USAGE:
1753 print("\nUsage:^3 sv_cmd \n");
1754 print(" No arguments required.\n");
1762 // ==================================
1763 // Macro system for server commands
1764 // ==================================
1766 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1767 #define SERVER_COMMANDS(request,arguments,command) \
1768 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1769 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1770 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1771 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1772 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1773 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1774 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1775 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1776 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1777 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1778 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1779 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1780 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1781 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1782 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1783 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1784 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1785 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1786 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1787 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1788 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1789 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1790 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1791 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1792 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1793 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1794 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1795 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1796 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1797 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1798 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1799 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1802 void GameCommand_macro_help()
1804 #define SERVER_COMMAND(name,function,description) \
1805 { LOG_INFO(" ^2", name, "^7: ", description, "\n"); }
1807 SERVER_COMMANDS(0, 0, "");
1808 #undef SERVER_COMMAND
1813 float GameCommand_macro_command(float argc, string command)
1815 #define SERVER_COMMAND(name,function,description) \
1816 { if(name == strtolower(argv(0))) { function; return true; } }
1818 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1819 #undef SERVER_COMMAND
1824 float GameCommand_macro_usage(float argc)
1826 #define SERVER_COMMAND(name,function,description) \
1827 { if(name == strtolower(argv(1))) { function; return true; } }
1829 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1830 #undef SERVER_COMMAND
1835 void GameCommand_macro_write_aliases(float fh)
1837 #define SERVER_COMMAND(name,function,description) \
1838 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1840 SERVER_COMMANDS(0, 0, "");
1841 #undef SERVER_COMMAND
1847 // =========================================
1848 // Main Function Called By Engine (sv_cmd)
1849 // =========================================
1850 // If this function exists, game code handles gamecommand instead of the engine code.
1852 void GameCommand(string command)
1854 float argc = tokenize_console(command);
1856 // Guide for working with argc arguments by example:
1857 // argc: 1 - 2 - 3 - 4
1858 // argv: 0 - 1 - 2 - 3
1859 // cmd vote - master - login - password
1861 if(strtolower(argv(0)) == "help")
1865 LOG_INFO("\nServer console commands:\n");
1866 GameCommand_macro_help();
1868 LOG_INFO("\nBanning commands:\n");
1869 BanCommand_macro_help();
1871 LOG_INFO("\nCommon networked commands:\n");
1872 CommonCommand_macro_help(world);
1874 LOG_INFO("\nGeneric commands shared by all programs:\n");
1875 GenericCommand_macro_help();
1877 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1878 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1882 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1886 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1890 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1894 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1899 else if(MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1901 return; // handled by a mutator
1903 else if(BanCommand(command))
1905 return; // handled by server/command/ipban.qc
1907 else if(CommonCommand_macro_command(argc, world, command))
1909 return; // handled by server/command/common.qc
1911 else if(GenericCommand(command))
1913 return; // handled by common/command/generic.qc
1915 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1917 return; // handled by one of the above GameCommand_* functions
1920 // nothing above caught the command, must be invalid
1921 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");