1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(autocvar_spawn_debugview)
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 else if(have_team_spawns > 0)
332 if(have_team_spawns_forteam[self.team] == 0)
334 // we request a spawn for a team, and we have team
335 // spawns, but that team has no spawns?
336 if(have_team_spawns_forteam[0])
340 // if not, any spawn has to do
344 teamcheck = self.team; // MUST be team
346 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
347 teamcheck = 0; // MUST be noteam
350 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
353 // get the list of players
354 playerlist = findchain(classname, "player");
355 // get the entire list of spots
356 firstspot = findchain(classname, "info_player_deathmatch");
357 // filter out the bad ones
358 // (note this returns the original list if none survived)
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
365 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
367 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
368 firstspot = firstspot_new;
370 // there is 50/50 chance of choosing a random spot or the furthest spot
371 // (this means that roughly every other spawn will be furthest, so you
372 // usually won't get fragged at spawn twice in a row)
373 if (arena_roundbased && !g_ca)
375 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
377 firstspot = firstspot_new;
378 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
380 else if (random() > autocvar_g_spawn_furthest)
381 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
383 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
386 if(autocvar_spawn_debugview)
388 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
392 for(e = firstspot; e; e = e.chain)
393 if(e.team != teamcheck)
394 error("invalid spawn found");
399 if(autocvar_spawn_debug)
403 if(some_spawn_has_been_used)
404 return world; // team can't spawn any more, because of actions of other team
406 error("Cannot find a spawn point - please fix the map!");
417 Checks if the argument string can be a valid playermodel.
418 Returns a valid one in doubt.
421 string FallbackPlayerModel;
422 string CheckPlayerModel(string plyermodel) {
423 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
425 // note: we cannot summon Don Strunzone here, some player may
426 // still have the model string set. In case anyone manages how
427 // to change a cvar default, we'll have a small leak here.
428 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
430 if(strlen(plyermodel) < 4)
431 return FallbackPlayerModel;
432 if( substring(plyermodel,0,14) != "models/player/")
433 return FallbackPlayerModel;
434 else if(autocvar_sv_servermodelsonly)
436 if(substring(plyermodel,-4,4) != ".zym")
437 if(substring(plyermodel,-4,4) != ".dpm")
438 if(substring(plyermodel,-4,4) != ".iqm")
439 if(substring(plyermodel,-4,4) != ".md3")
440 if(substring(plyermodel,-4,4) != ".psk")
441 return FallbackPlayerModel;
442 // forbid the LOD models
443 if(substring(plyermodel, -9,5) == "_lod1")
444 return FallbackPlayerModel;
445 if(substring(plyermodel, -9,5) == "_lod2")
446 return FallbackPlayerModel;
447 if(plyermodel != strtolower(plyermodel))
448 return FallbackPlayerModel;
449 if(!fexists(plyermodel))
450 return FallbackPlayerModel;
457 Client_customizeentityforclient
462 void Client_uncustomizeentityforclient()
464 if(self.modelindex == 0) // no need to uncustomize then
466 self.modelindex = self.modelindex_lod0;
467 self.skin = self.skinindex;
470 float Client_customizeentityforclient()
474 if(self.modelindex == 0)
481 t0 = gettime(GETTIME_HIRES); // reference
486 #ifdef ALLOW_FORCEMODELS
487 if(other.cvar_cl_forceplayermodelsfromxonotic)
488 if not(self.modelindex_lod0_from_xonotic)
490 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
494 self.skin = modelsource.skinindex;
497 if(modelsource == self)
498 self.skin = modelsource.skinindex;
500 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
504 // other: the player viewing me
508 if(other.cvar_cl_playerdetailreduction <= 0)
510 if(other.cvar_cl_playerdetailreduction <= -2)
511 self.modelindex = modelsource.modelindex_lod2;
512 else if(other.cvar_cl_playerdetailreduction <= -1)
513 self.modelindex = modelsource.modelindex_lod1;
515 self.modelindex = modelsource.modelindex_lod0;
519 distance = vlen(self.origin - other.origin);
520 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
521 if(f > sv_loddistance2)
522 self.modelindex = modelsource.modelindex_lod2;
523 else if(f > sv_loddistance1)
524 self.modelindex = modelsource.modelindex_lod1;
526 self.modelindex = modelsource.modelindex_lod0;
531 t1 = gettime(GETTIME_HIRES); // reference
532 client_cefc_accumulator += (t1 - t0);
538 void setmodel_lod(entity e, string modelname)
544 // FIXME: this only supports 3-letter extensions
545 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
548 setmodel(e, s); // players have high precision
549 self.modelindex_lod1 = self.modelindex;
552 self.modelindex_lod1 = -1;
554 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
557 setmodel(e, s); // players have high precision
558 self.modelindex_lod2 = self.modelindex;
561 self.modelindex_lod2 = -1;
563 precache_model(modelname);
564 setmodel(e, modelname); // players have high precision
565 self.modelindex_lod0 = self.modelindex;
567 if(self.modelindex_lod1 < 0)
568 self.modelindex_lod1 = self.modelindex;
570 if(self.modelindex_lod2 < 0)
571 self.modelindex_lod2 = self.modelindex;
575 precache_model(modelname);
576 setmodel(e, modelname); // players have high precision
577 self.modelindex_lod0 = self.modelindex;
578 // save it for possible player model forcing
581 s = whichpack(self.model);
582 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
584 player_setupanimsformodel();
585 UpdatePlayerSounds();
592 putting a client as observer in the server
595 void FixPlayermodel();
596 void PutObserverInServer (void)
599 self.hud = HUD_NORMAL;
600 race_PreSpawnObserver();
602 spot = SelectSpawnPoint (TRUE);
604 error("No spawnpoints for observers?!?\n");
605 RemoveGrapplingHook(self); // Wazat's Grappling Hook
607 if(clienttype(self) == CLIENTTYPE_REAL)
610 WriteByte(MSG_ONE, SVC_SETVIEW);
611 WriteEntity(MSG_ONE, self);
615 MUTATOR_CALLHOOK(MakePlayerObserver);
618 minstagib_stop_countdown();
620 Portal_ClearAll(self);
624 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
629 vehicles_exit(VHEF_RELESE);
632 DropFlag(self.flagcarried, world, world);
634 if(self.ballcarried && g_nexball)
635 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
637 WaypointSprite_PlayerDead();
639 if not(g_ca) // don't reset teams when moving a ca player to the spectators
640 self.team = -1; // move this as it is needed to log the player spectating in eventlog
642 if(self.killcount != -666) {
644 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
645 bprint ("^4", self.netname, "^4 has no more lives left\n");
647 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
649 bprint ("^4", self.netname, "^4 is spectating now\n");
651 if(self.just_joined == FALSE) {
652 LogTeamchange(self.playerid, -1, 4);
654 self.just_joined = FALSE;
657 PlayerScore_Clear(self); // clear scores when needed
659 accuracy_resend(self);
661 self.spectatortime = time;
663 self.classname = "observer";
664 self.iscreature = FALSE;
666 self.takedamage = DAMAGE_NO;
667 self.solid = SOLID_NOT;
668 self.movetype = MOVETYPE_NOCLIP;
669 self.flags = FL_CLIENT | FL_NOTARGET;
670 self.armorvalue = 666;
672 self.armorvalue = autocvar_g_balance_armor_start;
673 self.pauserotarmor_finished = 0;
674 self.pauserothealth_finished = 0;
675 self.pauseregen_finished = 0;
676 self.damageforcescale = 0;
683 self.pain_finished = 0;
684 self.strength_finished = 0;
685 self.invincible_finished = 0;
687 self.think = SUB_Null;
691 self.deadflag = DEAD_NO;
692 self.angles = spot.angles;
694 self.fixangle = TRUE;
697 self.view_ofs = PL_VIEW_OFS;
698 setorigin (self, spot.origin);
699 setsize (self, '0 0 0', '0 0 0');
700 self.prevorigin = self.origin;
708 self.weaponmodel = "";
709 self.weaponentity = world;
710 self.exteriorweaponentity = world;
711 self.killcount = -666;
712 self.velocity = '0 0 0';
713 self.avelocity = '0 0 0';
714 self.punchangle = '0 0 0';
715 self.punchvector = '0 0 0';
716 self.oldvelocity = self.velocity;
717 self.fire_endtime = -1;
720 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
724 if(self.version_mismatch)
726 Spawnqueue_Unmark(self);
727 Spawnqueue_Remove(self);
731 Spawnqueue_Insert(self);
736 // Only if the player cannot play at all
737 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
738 self.frags = FRAGS_SPECTATOR;
740 self.frags = FRAGS_LMS_LOSER;
743 self.frags = FRAGS_SPECTATOR;
746 void FixPlayermodel()
748 local string defaultmodel;
749 local float defaultskin, chmdl, oldskin;
754 if(autocvar_sv_defaultcharacter == 1) {
760 s = Team_ColorNameLowerCase(self.team);
763 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
764 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
768 if(defaultmodel == "")
770 defaultmodel = autocvar_sv_defaultplayermodel;
771 defaultskin = autocvar_sv_defaultplayerskin;
775 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
778 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
779 self.model = ""; // force the != checks to return true
782 if(defaultmodel != "")
784 if (defaultmodel != self.model)
788 setmodel_lod (self, defaultmodel);
789 setsize (self, m1, m2);
793 oldskin = self.skinindex;
794 self.skinindex = defaultskin;
796 if (self.playermodel != self.model || self.playermodel == "")
798 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
801 setmodel_lod (self, self.playermodel);
802 setsize (self, m1, m2);
806 oldskin = self.skinindex;
807 self.skinindex = stof(self.playerskin);
810 if(chmdl || oldskin != self.skinindex)
811 self.species = player_getspecies(); // model or skin has changed
814 if(strlen(autocvar_sv_defaultplayercolors))
815 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
816 setcolor(self, stof(autocvar_sv_defaultplayercolors));
819 void PlayerTouchExplode(entity p1, entity p2)
822 org = (p1.origin + p2.origin) * 0.5;
823 org_z += (p1.mins_z + p2.mins_z) * 0.5;
830 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
838 Called when a client spawns in the server
841 //void() ctf_playerchanged;
842 void PutClientInServer (void)
844 if(clienttype(self) == CLIENTTYPE_BOT)
846 self.classname = "player";
848 else if(clienttype(self) == CLIENTTYPE_REAL)
851 WriteByte(MSG_ONE, SVC_SETVIEW);
852 WriteEntity(MSG_ONE, self);
855 // player is dead and becomes observer
856 // FIXME fix LMS scoring for new system
859 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
860 self.classname = "observer";
863 if(g_arena || (g_ca && !allowed_to_spawn))
865 self.classname = "observer";
868 self.classname = "observer";
870 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
871 entity spot, oldself;
874 accuracy_resend(self);
877 JoinBestTeam(self, FALSE, TRUE);
881 spot = SelectSpawnPoint (FALSE);
884 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
885 return; // spawn failed
888 RemoveGrapplingHook(self); // Wazat's Grappling Hook
890 self.classname = "player";
891 self.wasplayer = TRUE;
892 self.iscreature = TRUE;
893 self.movetype = MOVETYPE_WALK;
894 self.solid = SOLID_SLIDEBOX;
895 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
896 if(autocvar_g_playerclip_collisions)
897 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
898 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
899 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
900 self.frags = FRAGS_PLAYER;
901 if(independent_players)
902 MAKE_INDEPENDENT_PLAYER(self);
903 self.flags = FL_CLIENT;
904 self.takedamage = DAMAGE_AIM;
906 self.effects = EF_FULLBRIGHT;
909 self.air_finished = time + 12;
911 if(autocvar_g_balance_nex_charge)
913 if(autocvar_g_balance_nex_secondary_chargepool)
914 self.nex_chargepool_ammo = 1;
915 self.nex_charge = autocvar_g_balance_nex_charge_start;
920 self.ammo_shells = warmup_start_ammo_shells;
921 self.ammo_nails = warmup_start_ammo_nails;
922 self.ammo_rockets = warmup_start_ammo_rockets;
923 self.ammo_cells = warmup_start_ammo_cells;
924 self.ammo_fuel = warmup_start_ammo_fuel;
925 self.health = warmup_start_health;
926 self.armorvalue = warmup_start_armorvalue;
927 self.weapons = warmup_start_weapons;
931 self.ammo_shells = start_ammo_shells;
932 self.ammo_nails = start_ammo_nails;
933 self.ammo_rockets = start_ammo_rockets;
934 self.ammo_cells = start_ammo_cells;
935 self.ammo_fuel = start_ammo_fuel;
936 self.health = start_health;
937 self.armorvalue = start_armorvalue;
938 self.weapons = start_weapons;
941 if(g_weaponarena_random)
943 if(g_weaponarena_random_with_laser)
944 self.weapons &~= WEPBIT_LASER;
945 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
946 if(g_weaponarena_random_with_laser)
947 self.weapons |= WEPBIT_LASER;
950 self.items = start_items;
951 self.jump_interval = time;
953 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
954 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
955 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
956 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
957 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
958 //extend the pause of rotting if client was reset at the beginning of the countdown
959 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
960 self.spawnshieldtime += game_starttime - time;
961 self.pauserotarmor_finished += game_starttime - time;
962 self.pauserothealth_finished += game_starttime - time;
963 self.pauseregen_finished += game_starttime - time;
965 self.damageforcescale = 2;
972 self.pain_finished = 0;
973 self.strength_finished = 0;
974 self.invincible_finished = 0;
976 // players have no think function
977 self.think = SUB_Null;
981 self.ballistics_density = autocvar_g_ballistics_density_player;
987 self.deadflag = DEAD_NO;
989 self.angles = spot.angles;
991 self.angles_z = 0; // never spawn tilted even if the spot says to
992 self.fixangle = TRUE; // turn this way immediately
993 self.velocity = '0 0 0';
994 self.avelocity = '0 0 0';
995 self.punchangle = '0 0 0';
996 self.punchvector = '0 0 0';
997 self.oldvelocity = self.velocity;
998 self.fire_endtime = -1;
1001 WRITESPECTATABLE_MSG_ONE({
1002 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1003 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
1007 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
1012 self.crouch = FALSE;
1013 self.view_ofs = PL_VIEW_OFS;
1014 setsize (self, PL_MIN, PL_MAX);
1015 self.spawnorigin = spot.origin;
1016 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
1017 // don't reset back to last position, even if new position is stuck in solid
1018 self.oldorigin = self.origin;
1019 self.prevorigin = self.origin;
1020 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1024 Spawnqueue_Remove(self);
1025 Spawnqueue_Mark(self);
1031 self.event_damage = PlayerDamage;
1033 self.bot_attack = TRUE;
1035 self.statdraintime = time + 5;
1036 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1038 if(self.killcount == -666) {
1039 PlayerScore_Clear(self);
1043 self.cnt = WEP_LASER;
1045 CL_SpawnWeaponentity();
1046 self.alpha = default_player_alpha;
1047 self.colormod = '1 1 1' * autocvar_g_player_brightness;
1048 self.exteriorweaponentity.alpha = default_weapon_alpha;
1050 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
1051 self.lms_traveled_distance = 0;
1052 self.speedrunning = FALSE;
1054 race_PostSpawn(spot);
1056 if(autocvar_spawn_debug)
1058 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1059 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1062 //stuffcmd(self, "chase_active 0");
1063 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1065 if (autocvar_g_spawnsound)
1066 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1069 if(self.team == assault_attacker_team)
1070 centerprint(self, "You are attacking!");
1072 centerprint(self, "You are defending!");
1075 target_voicescript_clear(self);
1077 // reset fields the weapons may use
1078 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1080 weapon_action(j, WR_RESETPLAYER);
1082 // all weapons must be fully loaded when we spawn
1084 e = get_weaponinfo(j);
1085 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
1086 self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
1088 self.weapon_forbidchange = FALSE;
1092 activator = oldself;
1095 self.target = string_null;
1101 MUTATOR_CALLHOOK(PlayerSpawn);
1103 self.switchweapon = w_getbestweapon(self);
1104 self.cnt = self.switchweapon;
1108 self.alivetime = time;
1109 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1110 PutObserverInServer ();
1114 // ctf_playerchanged();
1117 .float ebouncefactor, ebouncestop; // electro's values
1118 // TODO do we need all these fields, or should we stop autodetecting runtime
1119 // changes and just have a console command to update this?
1120 float ClientInit_SendEntity(entity to, float sf)
1122 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1123 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1124 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1125 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1126 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1127 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1128 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1129 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1130 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1131 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1132 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1133 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1134 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1135 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1136 if(sv_foginterval && world.fog != "")
1137 WriteString(MSG_ENTITY, world.fog);
1139 WriteString(MSG_ENTITY, "");
1140 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1141 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1142 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1143 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1144 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1145 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1146 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
1147 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
1148 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1149 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
1150 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
1151 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
1155 void ClientInit_CheckUpdate()
1157 self.nextthink = time;
1158 if(self.count != autocvar_g_balance_armor_blockpercent)
1160 self.count = autocvar_g_balance_armor_blockpercent;
1161 self.SendFlags |= 1;
1163 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
1165 self.cnt = autocvar_g_balance_weaponswitchdelay;
1166 self.SendFlags |= 1;
1168 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
1170 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
1171 self.SendFlags |= 1;
1173 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1175 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1176 self.SendFlags |= 1;
1178 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1180 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1181 self.SendFlags |= 1;
1183 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1185 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1186 self.SendFlags |= 1;
1190 void ClientInit_Spawn()
1195 e.classname = "clientinit";
1196 e.think = ClientInit_CheckUpdate;
1197 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1201 ClientInit_CheckUpdate();
1210 void SetNewParms (void)
1212 // initialize parms for a new player
1213 parm1 = -(86400 * 366);
1221 void SetChangeParms (void)
1223 // save parms for level change
1224 parm1 = self.parm_idlesince - time;
1232 void DecodeLevelParms (void)
1235 self.parm_idlesince = parm1;
1236 if(self.parm_idlesince == -(86400 * 366))
1237 self.parm_idlesince = time;
1239 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1240 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1247 Called when a client types 'kill' in the console
1251 .float clientkill_nexttime;
1252 void ClientKill_Now_TeamChange()
1254 if(self.killindicator_teamchange == -1)
1257 JoinBestTeam( self, FALSE, FALSE );
1259 else if(self.killindicator_teamchange == -2)
1264 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1265 PutObserverInServer();
1268 SV_ChangeTeam(self.killindicator_teamchange - 1);
1271 void ClientKill_Now()
1275 vehicles_exit(VHEF_RELESE);
1276 if(!self.killindicator_teamchange)
1278 self.vehicle_health = -1;
1279 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1283 remove(self.killindicator);
1284 self.killindicator = world;
1286 if(self.killindicator_teamchange)
1287 ClientKill_Now_TeamChange();
1290 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1292 // now I am sure the player IS dead
1294 void KillIndicator_Think()
1296 if (!self.owner.modelindex)
1298 self.owner.killindicator = world;
1306 ClientKill_Now(); // no oldself needed
1309 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1311 self.nextthink = time + 1;
1317 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1318 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1321 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1323 self.nextthink = time + 1;
1328 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1332 killtime = autocvar_g_balance_kill_delay;
1334 if(g_race_qualifying || g_cts)
1337 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1339 remove(self.killindicator);
1340 self.killindicator = world;
1342 ClientKill_Now(); // allow instant kill in this case
1346 self.killindicator_teamchange = targetteam;
1348 if(!self.killindicator)
1350 if(self.modelindex && self.deadflag == DEAD_NO)
1352 killtime = max(killtime, self.clientkill_nexttime - time);
1353 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1356 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1362 self.killindicator = spawn();
1363 self.killindicator.owner = self;
1364 self.killindicator.scale = 0.5;
1365 setattachment(self.killindicator, self, "");
1366 setorigin(self.killindicator, '0 0 52');
1367 self.killindicator.think = KillIndicator_Think;
1368 self.killindicator.nextthink = time + (self.lip) * 0.05;
1369 self.killindicator.cnt = ceil(killtime);
1370 self.killindicator.count = bound(0, ceil(killtime), 10);
1371 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1373 for(e = world; (e = find(e, classname, "body")) != world; )
1377 e.killindicator = spawn();
1378 e.killindicator.owner = e;
1379 e.killindicator.scale = 0.5;
1380 setattachment(e.killindicator, e, "");
1381 setorigin(e.killindicator, '0 0 52');
1382 e.killindicator.think = KillIndicator_Think;
1383 e.killindicator.nextthink = time + (e.lip) * 0.05;
1384 e.killindicator.cnt = ceil(killtime);
1389 if(self.killindicator)
1391 if(targetteam == 0) // just die
1393 self.killindicator.colormod = '0 0 0';
1394 if(clienttype(self) == CLIENTTYPE_REAL)
1395 Send_CSQC_Centerprint_Generic(self, CPID_KILL, "^1Suicide in %d seconds", 1, self.killindicator.cnt);
1397 else if(targetteam == -1) // auto
1399 self.killindicator.colormod = '0 1 0';
1400 if(clienttype(self) == CLIENTTYPE_REAL)
1401 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Changing team in %d seconds", 1, self.killindicator.cnt);
1403 else if(targetteam == -2) // spectate
1405 self.killindicator.colormod = '0.5 0.5 0.5';
1406 if(clienttype(self) == CLIENTTYPE_REAL)
1407 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Spectating in %d seconds", 1, self.killindicator.cnt);
1411 self.killindicator.colormod = TeamColor(targetteam);
1412 if(clienttype(self) == CLIENTTYPE_REAL)
1413 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("Changing to ", ColoredTeamName(targetteam), " in %d seconds"), 1, self.killindicator.cnt);
1419 void ClientKill (void)
1421 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1425 else if(self.freezetag_frozen)
1430 ClientKill_TeamChange(0);
1433 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1435 e.killindicator = spawn();
1436 e.killindicator.owner = e;
1437 e.killindicator.think = KillIndicator_Think;
1438 e.killindicator.nextthink = time + (e.lip) * 0.05;
1439 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1440 e.killindicator.health = 1; // this is used to indicate that it should be silent
1444 void DoTeamChange(float destteam)
1450 SetPlayerColors(self, destteam);
1453 if(self.classname == "player")
1456 CheckAllowedTeams(self);
1457 t = FindSmallestTeam(self, TRUE);
1460 case COLOR_TEAM1: c0 = c1; break;
1461 case COLOR_TEAM2: c0 = c2; break;
1462 case COLOR_TEAM3: c0 = c3; break;
1463 case COLOR_TEAM4: c0 = c4; break;
1470 destteam = COLOR_TEAM1;
1474 destteam = COLOR_TEAM2;
1478 destteam = COLOR_TEAM3;
1482 destteam = COLOR_TEAM4;
1488 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1490 ClientKill_TeamChange(destteam);
1493 void FixClientCvars(entity e)
1495 // send prediction settings to the client
1496 stuffcmd(e, "\nin_bindmap 0 0\n");
1498 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1499 if(autocvar_g_antilag == 3) // client side hitscan
1500 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1502 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1504 * we no longer need to stuff this. Remove this comment block if you feel
1505 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1506 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1507 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1508 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1509 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1510 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1511 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1512 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1513 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1514 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1515 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1516 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1517 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1518 stuffcmd(e, "cl_movement_edgefriction 1\n");
1522 float PlayerInIDList(entity p, string idlist)
1527 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1528 if not(p.crypto_idfp)
1531 // this function allows abbreviated player IDs too!
1532 n = tokenize_console(idlist);
1533 for(i = 0; i < n; ++i)
1536 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1547 Called when a client connects to the server
1550 //void ctf_clientconnect();
1551 string ColoredTeamName(float t);
1552 void DecodeLevelParms (void);
1553 //void dom_player_join_team(entity pl);
1554 void set_dom_state(entity e);
1555 void ClientConnect (void)
1559 if(self.flags & FL_CLIENT)
1561 print("Warning: ClientConnect, but already connected!\n");
1565 if(Ban_MaybeEnforceBan(self))
1571 sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
1574 self.classname = "player_joining";
1576 self.flags = FL_CLIENT;
1577 self.version_nagtime = time + 10 + random() * 10;
1581 dprint("BUG player count is lower than zero, this cannot happen!\n");
1585 PlayerScore_Attach(self);
1586 ClientData_Attach();
1587 accuracy_init(self);
1589 bot_clientconnect();
1595 race_PreSpawnObserver();
1598 // dom_player_join_team(self);
1600 // identify the right forced team
1601 if(autocvar_g_campaign)
1603 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1605 switch(autocvar_g_campaign_forceteam)
1607 case 1: self.team_forced = COLOR_TEAM1; break;
1608 case 2: self.team_forced = COLOR_TEAM2; break;
1609 case 3: self.team_forced = COLOR_TEAM3; break;
1610 case 4: self.team_forced = COLOR_TEAM4; break;
1611 default: self.team_forced = 0;
1615 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1616 self.team_forced = COLOR_TEAM1;
1617 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1618 self.team_forced = COLOR_TEAM2;
1619 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1620 self.team_forced = COLOR_TEAM3;
1621 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1622 self.team_forced = COLOR_TEAM4;
1623 else if(autocvar_g_forced_team_otherwise == "red")
1624 self.team_forced = COLOR_TEAM1;
1625 else if(autocvar_g_forced_team_otherwise == "blue")
1626 self.team_forced = COLOR_TEAM2;
1627 else if(autocvar_g_forced_team_otherwise == "yellow")
1628 self.team_forced = COLOR_TEAM3;
1629 else if(autocvar_g_forced_team_otherwise == "pink")
1630 self.team_forced = COLOR_TEAM4;
1631 else if(autocvar_g_forced_team_otherwise == "spectate")
1632 self.team_forced = -1;
1633 else if(autocvar_g_forced_team_otherwise == "spectator")
1634 self.team_forced = -1;
1636 self.team_forced = 0;
1639 if(self.team_forced > 0)
1640 self.team_forced = 0;
1642 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1644 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1645 self.classname = "observer";
1649 if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
1651 self.classname = "player";
1652 campaign_bots_may_start = 1;
1656 self.classname = "observer"; // do it anyway
1661 self.classname = "player";
1662 campaign_bots_may_start = 1;
1666 self.playerid = (playerid_last = playerid_last + 1);
1668 if(clienttype(self) == CLIENTTYPE_BOT)
1669 PlayerStats_AddPlayer(self);
1671 if(autocvar_sv_eventlog)
1672 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1674 LogTeamchange(self.playerid, self.team, 1);
1676 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1678 self.netname_previous = strzone(self.netname);
1680 bprint("^4", self.netname, "^4 connected");
1682 if(self.classname != "observer" && (g_domination || g_ctf))
1683 bprint(" and joined the ", ColoredTeamName(self.team));
1687 stuffcmd(self, strcat(clientstuff, "\n"));
1688 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1689 stuffcmd(self, "cl_particles_reloadeffects\n");
1691 FixClientCvars(self);
1693 // spawnfunc_waypoint sprites
1694 WaypointSprite_InitClient(self);
1696 // Wazat's grappling hook
1697 SetGrappleHookBindings();
1699 // get autoswitch state from player when he toggles it
1700 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1702 // get version info from player
1703 stuffcmd(self, "cmd clientversion $gameversion\n");
1705 // get other cvars from player
1708 // notify about available teams
1711 CheckAllowedTeams(self);
1712 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1713 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1716 stuffcmd(self, "set _teams_available 0\n");
1718 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1722 self.classname = "observer";
1724 Spawnqueue_Insert(self);
1728 ctf_clientconnect();
1733 bot_relinkplayerlist();
1735 self.spectatortime = time;
1738 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1741 self.jointime = time;
1742 self.allowedTimeouts = autocvar_sv_timeout_number;
1744 if(clienttype(self) == CLIENTTYPE_REAL)
1746 if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
1747 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1752 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1754 PlayerScore_Add(self, SP_LMS_RANK, 666);
1755 self.frags = FRAGS_SPECTATOR;
1759 if(!sv_foginterval && world.fog != "")
1760 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1762 SoundEntity_Attach(self);
1764 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1766 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1767 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1770 self.hitplotfh = -1;
1772 if(g_race || g_cts) {
1778 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1781 race_send_recordtime(MSG_ONE);
1782 race_send_speedaward(MSG_ONE);
1784 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1785 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1786 race_send_speedaward_alltimebest(MSG_ONE);
1789 for (i = 1; i <= RANKINGS_CNT; ++i) {
1790 race_SendRankings(i, 0, 0, MSG_ONE);
1793 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1794 send_CSQC_teamnagger();
1797 set_dom_state(self);
1801 if(!autocvar_g_campaign)
1802 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
1809 Called when a client disconnects from the server
1812 .entity chatbubbleentity;
1814 void ClientDisconnect (void)
1817 vehicles_exit(VHEF_RELESE);
1819 if not(self.flags & FL_CLIENT)
1821 print("Warning: ClientDisconnect without ClientConnect\n");
1825 PlayerStats_AddGlobalInfo(self);
1827 CheatShutdownClient();
1829 if(self.hitplotfh >= 0)
1831 fclose(self.hitplotfh);
1832 self.hitplotfh = -1;
1836 anticheat_shutdown();
1838 playerdemo_shutdown();
1840 bot_clientdisconnect();
1845 if(autocvar_sv_eventlog)
1846 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1847 bprint ("^4",self.netname);
1848 bprint ("^4 disconnected\n");
1850 SoundEntity_Detach(self);
1853 MUTATOR_CALLHOOK(ClientDisconnect);
1855 Portal_ClearAll(self);
1857 if(self.flagcarried)
1858 DropFlag(self.flagcarried, world, world);
1859 if(self.ballcarried && g_nexball)
1860 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1862 // Here, everything has been done that requires this player to be a client.
1864 self.flags &~= FL_CLIENT;
1866 if (self.chatbubbleentity)
1867 remove (self.chatbubbleentity);
1869 if (self.killindicator)
1870 remove (self.killindicator);
1872 WaypointSprite_PlayerGone();
1874 bot_relinkplayerlist();
1878 Spawnqueue_Unmark(self);
1879 Spawnqueue_Remove(self);
1882 accuracy_free(self);
1883 ClientData_Detach();
1884 PlayerScore_Detach(self);
1886 if(self.netname_previous)
1887 strunzone(self.netname_previous);
1888 if(self.clientstatus)
1889 strunzone(self.clientstatus);
1890 if(self.weaponorder_byimpulse)
1891 strunzone(self.weaponorder_byimpulse);
1893 ClearPlayerSounds();
1896 remove(self.personal);
1906 void ChatBubbleThink()
1908 self.nextthink = time;
1909 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1911 if(self.owner) // but why can that ever be world?
1912 self.owner.chatbubbleentity = world;
1916 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1918 || self.owner.tetris_on
1921 self.model = self.mdl;
1926 void UpdateChatBubble()
1928 if (!self.modelindex)
1930 // spawn a chatbubble entity if needed
1931 if (!self.chatbubbleentity)
1933 self.chatbubbleentity = spawn();
1934 self.chatbubbleentity.owner = self;
1935 self.chatbubbleentity.exteriormodeltoclient = self;
1936 self.chatbubbleentity.think = ChatBubbleThink;
1937 self.chatbubbleentity.nextthink = time;
1938 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1939 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1940 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1941 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1942 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1943 self.chatbubbleentity.model = "";
1944 self.chatbubbleentity.effects = EF_LOWPRECISION;
1949 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1950 // added to the model skins
1951 /*void UpdateColorModHack()
1954 c = self.clientcolors & 15;
1955 // LordHavoc: only bothering to support white, green, red, yellow, blue
1956 if (!teamplay) self.colormod = '0 0 0';
1957 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1958 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1959 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1960 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1961 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1962 else self.colormod = '1 1 1';
1968 if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
1970 self.solid = SOLID_NOT;
1971 self.takedamage = DAMAGE_NO;
1972 self.movetype = MOVETYPE_FLY;
1973 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1974 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1975 self.effects |= EF_ADDITIVE;
1976 self.oldcolormap = self.colormap;
1977 self.colormap = 512;
1978 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1979 if(autocvar_g_respawn_ghosts_maxtime)
1980 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1984 self.effects |= EF_NODRAW; // prevent another CopyBody
1985 if(self.oldcolormap)
1987 self.colormap = self.oldcolormap;
1988 self.oldcolormap = 0;
1990 PutClientInServer();
1993 void play_countdown(float finished, string samp)
1995 if(clienttype(self) == CLIENTTYPE_REAL)
1996 if(floor(finished - time - frametime) != floor(finished - time))
1997 if(finished - time < 6)
1998 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
2001 void player_powerups (void)
2003 // add a way to see what the items were BEFORE all of these checks for the mutator hook
2004 olditems = self.items;
2006 if((self.items & IT_USING_JETPACK) && !self.deadflag)
2008 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
2009 self.modelflags |= MF_ROCKET;
2013 SoundEntity_StopSound(self, CHAN_PLAYER);
2014 self.modelflags &~= MF_ROCKET;
2017 self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
2019 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
2022 Fire_ApplyDamage(self);
2023 Fire_ApplyEffect(self);
2027 self.effects |= EF_FULLBRIGHT;
2029 if (self.items & IT_STRENGTH)
2031 play_countdown(self.strength_finished, "misc/poweroff.wav");
2032 if (time > self.strength_finished)
2034 self.alpha = default_player_alpha;
2035 self.exteriorweaponentity.alpha = default_weapon_alpha;
2036 self.items &~= IT_STRENGTH;
2037 sprint(self, "^3Invisibility has worn off\n");
2042 if (time < self.strength_finished)
2044 self.alpha = g_minstagib_invis_alpha;
2045 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2046 self.items |= IT_STRENGTH;
2047 sprint(self, "^3You are invisible\n");
2051 if (self.items & IT_INVINCIBLE)
2053 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2054 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2056 self.items = self.items - (self.items & IT_INVINCIBLE);
2057 sprint(self, "^3Speed has worn off\n");
2062 if (time < self.invincible_finished)
2064 self.items = self.items | IT_INVINCIBLE;
2065 sprint(self, "^3You are on speed\n");
2069 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
2071 if (self.items & IT_STRENGTH)
2073 play_countdown(self.strength_finished, "misc/poweroff.wav");
2074 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2075 if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
2077 self.items = self.items - (self.items & IT_STRENGTH);
2078 sprint(self, "^3Strength has worn off\n");
2083 if (time < self.strength_finished)
2085 self.items = self.items | IT_STRENGTH;
2086 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2089 if (self.items & IT_INVINCIBLE)
2091 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2092 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2093 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2095 self.items = self.items - (self.items & IT_INVINCIBLE);
2096 sprint(self, "^3Shield has worn off\n");
2101 if (time < self.invincible_finished)
2103 self.items = self.items | IT_INVINCIBLE;
2104 sprint(self, "^3Shield surrounds you\n");
2108 if(autocvar_g_nodepthtestplayers)
2109 self.effects = self.effects | EF_NODEPTHTEST;
2111 if(autocvar_g_fullbrightplayers)
2112 self.effects = self.effects | EF_FULLBRIGHT;
2114 // midair gamemode: damage only while in the air
2115 // if in midair mode, being on ground grants temporary invulnerability
2116 // (this is so that multishot weapon don't clear the ground flag on the
2117 // first damage in the frame, leaving the player vulnerable to the
2118 // remaining hits in the same frame)
2119 if (self.flags & FL_ONGROUND)
2121 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
2123 if (time >= game_starttime)
2124 if (time < self.spawnshieldtime)
2125 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2128 MUTATOR_CALLHOOK(PlayerPowerups);
2131 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2133 if(current > stable)
2135 else if(current > stable - 0.25) // when close enough, "snap"
2138 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2141 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2143 if(current < stable)
2145 else if(current < stable + 0.25) // when close enough, "snap"
2148 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2151 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2153 if(current > rotstable)
2155 if(rotframetime > 0)
2157 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2158 current = max(rotstable, current - rotlinear * rotframetime);
2161 else if(current < regenstable)
2163 if(regenframetime > 0)
2165 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2166 current = min(regenstable, current + regenlinear * regenframetime);
2176 void player_regen (void)
2178 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2179 maxh = autocvar_g_balance_health_rotstable;
2180 maxa = autocvar_g_balance_armor_rotstable;
2181 maxf = autocvar_g_balance_fuel_rotstable;
2182 minh = autocvar_g_balance_health_regenstable;
2183 mina = autocvar_g_balance_armor_regenstable;
2184 minf = autocvar_g_balance_fuel_regenstable;
2185 limith = autocvar_g_balance_health_limit;
2186 limita = autocvar_g_balance_armor_limit;
2187 limitf = autocvar_g_balance_fuel_limit;
2189 max_mod = regen_mod = rot_mod = limit_mod = 1;
2191 if (self.runes & RUNE_REGEN)
2193 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2195 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2196 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2197 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2201 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2202 max_mod = autocvar_g_balance_rune_regen_hpmod;
2203 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2206 else if (self.runes & CURSE_VENOM)
2208 max_mod = autocvar_g_balance_curse_venom_hpmod;
2209 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2210 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2212 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2213 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2214 //if (!self.runes & RUNE_REGEN)
2215 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2217 maxh = maxh * max_mod;
2218 //maxa = maxa * max_mod;
2219 //maxf = maxf * max_mod;
2220 minh = minh * max_mod;
2221 //mina = mina * max_mod;
2222 //minf = minf * max_mod;
2223 limith = limith * limit_mod;
2224 limita = limita * limit_mod;
2225 //limitf = limitf * limit_mod;
2230 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2232 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2233 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2235 // if player rotted to death... die!
2237 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2240 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2241 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2244 float zoomstate_set;
2245 void SetZoomState(float z)
2247 if(z != self.zoomstate)
2250 ClientData_Touch(self);
2255 void GetPressedKeys(void) {
2256 MUTATOR_CALLHOOK(GetPressedKeys);
2257 if (self.movement_x > 0) // get if movement keys are pressed
2258 { // forward key pressed
2259 self.pressedkeys |= KEY_FORWARD;
2260 self.pressedkeys &~= KEY_BACKWARD;
2262 else if (self.movement_x < 0)
2263 { // backward key pressed
2264 self.pressedkeys |= KEY_BACKWARD;
2265 self.pressedkeys &~= KEY_FORWARD;
2269 self.pressedkeys &~= KEY_FORWARD;
2270 self.pressedkeys &~= KEY_BACKWARD;
2273 if (self.movement_y > 0)
2274 { // right key pressed
2275 self.pressedkeys |= KEY_RIGHT;
2276 self.pressedkeys &~= KEY_LEFT;
2278 else if (self.movement_y < 0)
2279 { // left key pressed
2280 self.pressedkeys |= KEY_LEFT;
2281 self.pressedkeys &~= KEY_RIGHT;
2285 self.pressedkeys &~= KEY_RIGHT;
2286 self.pressedkeys &~= KEY_LEFT;
2289 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2290 self.pressedkeys |= KEY_JUMP;
2292 self.pressedkeys &~= KEY_JUMP;
2293 if (self.BUTTON_CROUCH)
2294 self.pressedkeys |= KEY_CROUCH;
2296 self.pressedkeys &~= KEY_CROUCH;
2300 ======================
2301 spectate mode routines
2302 ======================
2305 void SpectateCopy(entity spectatee) {
2307 MUTATOR_CALLHOOK(SpectateCopy);
2308 self.armortype = spectatee.armortype;
2309 self.armorvalue = spectatee.armorvalue;
2310 self.ammo_cells = spectatee.ammo_cells;
2311 self.ammo_shells = spectatee.ammo_shells;
2312 self.ammo_nails = spectatee.ammo_nails;
2313 self.ammo_rockets = spectatee.ammo_rockets;
2314 self.ammo_fuel = spectatee.ammo_fuel;
2315 self.clip_load = spectatee.clip_load;
2316 self.clip_size = spectatee.clip_size;
2317 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2318 self.health = spectatee.health;
2320 self.items = spectatee.items;
2321 self.last_pickup = spectatee.last_pickup;
2322 self.hit_time = spectatee.hit_time;
2323 self.metertime = spectatee.metertime;
2324 self.strength_finished = spectatee.strength_finished;
2325 self.invincible_finished = spectatee.invincible_finished;
2326 self.pressedkeys = spectatee.pressedkeys;
2327 self.weapons = spectatee.weapons;
2328 self.switchweapon = spectatee.switchweapon;
2329 self.weapon = spectatee.weapon;
2330 self.nex_charge = spectatee.nex_charge;
2331 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2332 self.hagar_load = spectatee.hagar_load;
2333 self.minelayer_mines = spectatee.minelayer_mines;
2334 self.punchangle = spectatee.punchangle;
2335 self.view_ofs = spectatee.view_ofs;
2336 self.v_angle = spectatee.v_angle;
2337 self.velocity = spectatee.velocity;
2338 self.dmg_take = spectatee.dmg_take;
2339 self.dmg_save = spectatee.dmg_save;
2340 self.dmg_inflictor = spectatee.dmg_inflictor;
2341 self.angles = spectatee.v_angle;
2342 //self.fixangle = TRUE;
2343 setorigin(self, spectatee.origin);
2344 setsize(self, spectatee.mins, spectatee.maxs);
2345 SetZoomState(spectatee.zoomstate);
2347 anticheat_spectatecopy(spectatee);
2349 //self.vehicle = spectatee.vehicle;
2351 self.hud = spectatee.hud;
2352 if(spectatee.vehicle)
2354 setorigin(self, spectatee.origin);
2355 self.velocity = spectatee.vehicle.velocity;
2356 //self.v_angle += spectatee.vehicle.angles;
2357 //self.v_angle_x *= -1;
2358 self.vehicle_health = spectatee.vehicle_health;
2359 self.vehicle_shield = spectatee.vehicle_shield;
2360 self.vehicle_energy = spectatee.vehicle_energy;
2361 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2362 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2363 self.vehicle_reload1 = spectatee.vehicle_reload1;
2364 self.vehicle_reload2 = spectatee.vehicle_reload2;
2367 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
2368 WriteEntity(MSG_ONE, spectatee);
2369 //self.tur_head = spectatee.vehicle.vehicle_viewport;
2373 float SpectateUpdate() {
2377 if (self == self.enemy)
2380 if(self.enemy.classname != "player")
2383 SpectateCopy(self.enemy);
2388 float SpectateNext() {
2389 other = find(self.enemy, classname, "player");
2392 other = find(other, classname, "player");
2397 if(self.enemy.classname == "player") {
2398 if(self.enemy.vehicle)
2401 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
2402 WriteEntity(MSG_ONE, self.enemy);
2403 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2404 self.movetype = MOVETYPE_NONE;
2405 accuracy_resend(self);
2410 WriteByte(MSG_ONE, SVC_SETVIEW);
2411 WriteEntity(MSG_ONE, self.enemy);
2412 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2413 self.movetype = MOVETYPE_NONE;
2414 accuracy_resend(self);
2416 if(!SpectateUpdate())
2417 PutObserverInServer();
2427 ShowRespawnCountdown()
2429 Update a respawn countdown display.
2432 void ShowRespawnCountdown()
2435 if(self.deadflag == DEAD_NO) // just respawned?
2439 number = ceil(self.death_time - time);
2442 if(number <= self.respawn_countdown)
2444 self.respawn_countdown = number - 1;
2445 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2446 AnnounceTo(self, strcat(ftos(number), ""));
2451 void LeaveSpectatorMode()
2453 if(nJoinAllowed(1)) {
2454 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2455 self.classname = "player";
2457 if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
2458 JoinBestTeam(self, FALSE, TRUE);
2460 if(autocvar_g_campaign)
2461 campaign_bots_may_start = 1;
2463 PutClientInServer();
2465 if(self.classname == "player")
2466 bprint ("^4", self.netname, "^4 is playing now\n");
2468 if(!autocvar_g_campaign)
2469 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
2473 if (g_ca && self.caplayer) {
2476 stuffcmd(self,"menu_showteamselect\n");
2481 //player may not join because of g_maxplayers is set
2482 centerprint(self, PREVENT_JOIN_TEXT);
2487 * Determines whether the player is allowed to join. This depends on cvar
2488 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2489 * it checks whether the number of currently playing players exceeds g_maxplayers.
2490 * @return int number of free slots for players, 0 if none
2492 float nJoinAllowed(float includeMe) {
2493 if(self.team_forced < 0)
2494 return FALSE; // forced spectators can never join
2496 // TODO simplify this
2499 local float totalClients;
2503 if (!autocvar_g_maxplayers)
2504 return maxclients - totalClients + includeMe;
2506 local float currentlyPlaying;
2507 FOR_EACH_REALPLAYER(e)
2508 currentlyPlaying += 1;
2510 if(currentlyPlaying < autocvar_g_maxplayers)
2511 return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
2517 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2518 * g_maxplayers_spectator_blocktime seconds
2520 void checkSpectatorBlock() {
2521 if(self.classname == "spectator" || self.classname == "observer") {
2522 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2523 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2529 void ObserverThink()
2531 if (self.flags & FL_JUMPRELEASED) {
2532 if (self.BUTTON_JUMP && !self.version_mismatch) {
2533 self.flags &~= FL_JUMPRELEASED;
2534 self.flags |= FL_SPAWNING;
2535 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2536 self.flags &~= FL_JUMPRELEASED;
2537 if(SpectateNext() == 1) {
2538 self.classname = "spectator";
2542 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2543 self.flags |= FL_JUMPRELEASED;
2544 if(self.flags & FL_SPAWNING)
2546 self.flags &~= FL_SPAWNING;
2547 LeaveSpectatorMode();
2554 void SpectatorThink()
2556 if (self.flags & FL_JUMPRELEASED) {
2557 if (self.BUTTON_JUMP && !self.version_mismatch) {
2558 self.flags &~= FL_JUMPRELEASED;
2559 self.flags |= FL_SPAWNING;
2560 } else if(self.BUTTON_ATCK) {
2561 self.flags &~= FL_JUMPRELEASED;
2562 if(SpectateNext() == 1) {
2563 self.classname = "spectator";
2565 self.classname = "observer";
2566 PutClientInServer();
2568 } else if (self.BUTTON_ATCK2) {
2569 self.flags &~= FL_JUMPRELEASED;
2570 self.classname = "observer";
2571 PutClientInServer();
2573 if(!SpectateUpdate())
2574 PutObserverInServer();
2577 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2578 self.flags |= FL_JUMPRELEASED;
2579 if(self.flags & FL_SPAWNING)
2581 self.flags &~= FL_SPAWNING;
2582 LeaveSpectatorMode();
2588 self.flags |= FL_CLIENT | FL_NOTARGET;
2594 if(self.classname != "player")
2599 vehicles_exit(VHEF_NORMAL);
2603 // a use key was pressed; call handlers
2607 MUTATOR_CALLHOOK(PlayerUseKey);
2610 .float touchexplode_time;
2616 Called every frame for each client before the physics are run
2619 .float usekeypressed;
2620 void() ctf_setstatus;
2621 void() nexball_setstatus;
2623 .float motd_actived_time; // used for both motd and campaign_message
2624 void PlayerPreThink (void)
2626 WarpZone_PlayerPhysics_FixVAngle();
2628 self.stat_game_starttime = game_starttime;
2629 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2630 self.stat_leadlimit = autocvar_leadlimit;
2634 // physics frames: update anticheat stuff
2635 anticheat_prethink();
2638 if(blockSpectators && frametime)
2639 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2640 checkSpectatorBlock();
2644 if(self.netname_previous != self.netname)
2646 if(autocvar_sv_eventlog)
2647 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2648 if(self.netname_previous)
2649 strunzone(self.netname_previous);
2650 self.netname_previous = strzone(self.netname);
2654 if(self.version_nagtime)
2655 if(self.cvar_g_xonoticversion)
2656 if(time > self.version_nagtime)
2658 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2660 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0)
2662 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2663 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2668 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2671 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2672 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2676 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2677 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2681 self.version_nagtime = 0;
2685 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2687 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2688 self.max_armorvalue = 0;
2692 if (TetrisPreFrame())
2696 MUTATOR_CALLHOOK(PlayerPreThink);
2698 if(self.BUTTON_USE && !self.usekeypressed)
2700 self.usekeypressed = self.BUTTON_USE;
2702 if (self.motd_actived_time == 0) {
2703 if (autocvar_g_campaign) {
2704 if (self.classname == "player" && self.BUTTON_INFO) {
2705 self.motd_actived_time = time;
2706 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
2709 if ((self.classname == "player" || time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
2710 self.motd_actived_time = time;
2711 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
2714 } else { // showing MOTD or campaign message
2715 if (autocvar_g_campaign) {
2716 if (self.classname == "player") {
2717 if (self.BUTTON_INFO)
2718 self.motd_actived_time = time;
2719 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2720 self.motd_actived_time = 0;
2721 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2725 if (self.classname == "player" || (time - self.jointime) > autocvar_welcome_message_time) {
2726 if (self.BUTTON_INFO)
2727 self.motd_actived_time = time;
2728 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2729 self.motd_actived_time = 0;
2730 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2736 if(self.classname == "player") {
2737 // if(self.netname == "Wazat")
2738 // bprint(self.classname, "\n");
2740 CheckRules_Player();
2742 if (intermission_running)
2744 IntermissionThink (); // otherwise a button could be missed between
2745 return; // the think tics
2748 //don't allow the player to turn around while game is paused!
2749 if(timeoutStatus == 2) {
2750 // FIXME turn this into CSQC stuff
2751 self.v_angle = self.lastV_angle;
2752 self.angles = self.lastV_angle;
2753 self.fixangle = TRUE;
2758 if(self.health <= 0 && autocvar_g_deathglow)
2760 if(self.glowmod_x > 0)
2761 self.glowmod_x -= autocvar_g_deathglow * frametime;
2763 self.glowmod_x = -1;
2764 if(self.glowmod_y > 0)
2765 self.glowmod_y -= autocvar_g_deathglow * frametime;
2767 self.glowmod_y = -1;
2768 if(self.glowmod_z > 0)
2769 self.glowmod_z -= autocvar_g_deathglow * frametime;
2771 self.glowmod_z = -1;
2775 // set weapon and player glowmod
2776 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2778 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2780 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2781 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2782 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2784 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2786 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2787 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2788 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2792 self.weaponentity_glowmod = self.glowmod;
2798 minstagib_ammocheck();
2800 if (self.deadflag != DEAD_NO)
2802 float button_pressed, force_respawn;
2803 if(self.personal && g_race_qualifying)
2805 if(time > self.death_time)
2807 self.death_time = time + 1; // only retry once a second
2816 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2817 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2818 if (self.deadflag == DEAD_DYING)
2821 self.deadflag = DEAD_RESPAWNING;
2822 else if(!button_pressed)
2823 self.deadflag = DEAD_DEAD;
2825 else if (self.deadflag == DEAD_DEAD)
2828 self.deadflag = DEAD_RESPAWNABLE;
2830 else if (self.deadflag == DEAD_RESPAWNABLE)
2833 self.deadflag = DEAD_RESPAWNING;
2835 else if (self.deadflag == DEAD_RESPAWNING)
2837 if(time > self.death_time)
2839 self.death_time = time + 1; // only retry once a second
2843 ShowRespawnCountdown();
2847 // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
2848 // so (self.deadflag == DEAD_NO) is always true in the code below
2851 if(time > self.touchexplode_time)
2852 if(self.classname == "player")
2853 if(self.deadflag == DEAD_NO)
2854 if not(IS_INDEPENDENT_PLAYER(self))
2855 FOR_EACH_PLAYER(other) if(self != other)
2857 if(time > other.touchexplode_time)
2858 if(other.deadflag == DEAD_NO)
2859 if not(IS_INDEPENDENT_PLAYER(other))
2860 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2862 PlayerTouchExplode(self, other);
2863 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2867 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2871 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2872 dist = self.prevorigin - self.origin;
2874 self.lms_traveled_distance += fabs(vlen(dist));
2876 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2878 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2879 self.lms_traveled_distance = 0;
2882 if(time > self.lms_nextcheck)
2884 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2885 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2887 centerprint(self, autocvar_g_lms_campcheck_message);
2888 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2889 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2890 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2892 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2893 self.lms_traveled_distance = 0;
2897 self.prevorigin = self.origin;
2899 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2904 self.view_ofs = PL_CROUCH_VIEW_OFS;
2905 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2906 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2913 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2914 if (!trace_startsolid)
2916 self.crouch = FALSE;
2917 self.view_ofs = PL_VIEW_OFS;
2918 setsize (self, PL_MIN, PL_MAX);
2923 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2925 if(self.bloodloss_timer < time)
2927 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2928 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2934 GrapplingHookFrame();
2936 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2939 self.items &~= self.items_added;
2943 self.items_added = 0;
2944 if(self.items & IT_JETPACK)
2945 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2946 self.items_added |= IT_FUEL;
2948 self.items |= self.items_added;
2953 // rot nex charge to the charge limit
2954 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2955 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2964 nexball_setstatus();
2966 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2968 //self.angles_y=self.v_angle_y + 90; // temp
2969 } else if(gameover) {
2970 if (intermission_running)
2971 IntermissionThink (); // otherwise a button could be missed between
2973 } else if(self.classname == "observer") {
2975 } else if(self.classname == "spectator") {
2980 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2982 float oldspectatee_status;
2983 oldspectatee_status = self.spectatee_status;
2984 if(self.classname == "spectator")
2985 self.spectatee_status = num_for_edict(self.enemy);
2986 else if(self.classname == "observer")
2987 self.spectatee_status = num_for_edict(self);
2989 self.spectatee_status = 0;
2990 if(self.spectatee_status != oldspectatee_status)
2992 ClientData_Touch(self);
2994 race_InitSpectator();
2997 if(self.teamkill_soundtime)
2998 if(time > self.teamkill_soundtime)
3000 self.teamkill_soundtime = 0;
3002 entity oldpusher, oldself;
3004 oldself = self; self = self.teamkill_soundsource;
3005 oldpusher = self.pusher; self.pusher = oldself;
3007 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
3009 self.pusher = oldpusher;
3013 if(self.taunt_soundtime)
3014 if(time > self.taunt_soundtime)
3016 self.taunt_soundtime = 0;
3017 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
3020 target_voicescript_next(self);
3022 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
3024 self.clip_load = self.clip_size = 0;
3027 float isInvisibleString(string s)
3030 s = strdecolorize(s);
3031 for((i = 0), (n = strlen(s)); i < n; ++i)
3039 case 192: // charmap space
3040 if (!autocvar_utf8_enable)
3043 case 160: // space in unicode fonts
3044 case 0xE000 + 192: // utf8 charmap space
3045 if (autocvar_utf8_enable)
3058 Called every frame for each client after the physics are run
3061 .float idlekick_lasttimeleft;
3062 .entity showheadshotbbox;
3063 void showheadshotbbox_think()
3065 if(self.owner.showheadshotbbox != self)
3070 self.nextthink = time;
3071 setorigin(self, self.owner.origin);
3072 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
3074 void PlayerPostThink (void)
3076 // Savage: Check for nameless players
3077 if (isInvisibleString(self.netname)) {
3078 self.netname = "Player";
3079 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
3082 if(sv_maxidle && frametime)
3084 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3086 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
3088 if(self.idlekick_lasttimeleft)
3090 Send_CSQC_Centerprint_Generic_Expire(self, CPID_DISCONNECT_IDLING);
3091 self.idlekick_lasttimeleft = 0;
3095 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3096 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
3098 if(!self.idlekick_lasttimeleft)
3099 Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
3103 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3104 AnnounceTo(self, "terminated");
3108 else if(timeleft <= 10)
3110 if(timeleft != self.idlekick_lasttimeleft)
3111 AnnounceTo(self, ftos(timeleft));
3112 self.idlekick_lasttimeleft = timeleft;
3117 if(self.impulse == 100)
3119 if (TetrisPostFrame())
3125 if(self.classname == "player") {
3126 CheckRules_Player();
3130 if (intermission_running)
3131 return; // intermission or finale
3133 } else if (self.classname == "observer") {
3135 } else if (self.classname == "spectator") {
3141 for(i = 0; i < 1000; ++i)
3144 end = self.origin + '0 0 1024' + 512 * randomvec();
3145 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3146 if(trace_fraction < 1)
3147 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3149 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3157 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3159 if(self.waypointsprite_attachedforcarrier)
3160 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3162 if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
3164 if(!self.showheadshotbbox)
3166 self.showheadshotbbox = spawn();
3167 self.showheadshotbbox.classname = "headshotbbox";
3168 self.showheadshotbbox.owner = self;
3169 self.showheadshotbbox.think = showheadshotbbox_think;
3170 self.showheadshotbbox.nextthink = time;
3171 self = self.showheadshotbbox;
3178 if(self.showheadshotbbox)
3179 remove(self.showheadshotbbox);
3184 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3186 if(!self.stored_netname)
3187 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3188 if(self.stored_netname != self.netname)
3190 db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
3191 strunzone(self.stored_netname);
3192 self.stored_netname = strzone(self.netname);
3198 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));