1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(autocvar_spawn_debugview)
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 else if(have_team_spawns > 0)
332 if(have_team_spawns_forteam[self.team] == 0)
334 // we request a spawn for a team, and we have team
335 // spawns, but that team has no spawns?
336 if(have_team_spawns_forteam[0])
340 // if not, any spawn has to do
344 teamcheck = self.team; // MUST be team
346 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
347 teamcheck = 0; // MUST be noteam
350 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
353 // get the list of players
354 playerlist = findchain(classname, "player");
355 // get the entire list of spots
356 firstspot = findchain(classname, "info_player_deathmatch");
357 // filter out the bad ones
358 // (note this returns the original list if none survived)
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
365 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
367 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
368 firstspot = firstspot_new;
370 // there is 50/50 chance of choosing a random spot or the furthest spot
371 // (this means that roughly every other spawn will be furthest, so you
372 // usually won't get fragged at spawn twice in a row)
373 if (arena_roundbased && !g_ca)
375 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
377 firstspot = firstspot_new;
378 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
380 else if (random() > autocvar_g_spawn_furthest)
381 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
383 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
386 if(autocvar_spawn_debugview)
388 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
392 for(e = firstspot; e; e = e.chain)
393 if(e.team != teamcheck)
394 error("invalid spawn found");
399 if(autocvar_spawn_debug)
403 if(some_spawn_has_been_used)
404 return world; // team can't spawn any more, because of actions of other team
406 error("Cannot find a spawn point - please fix the map!");
417 Checks if the argument string can be a valid playermodel.
418 Returns a valid one in doubt.
421 string FallbackPlayerModel;
422 string CheckPlayerModel(string plyermodel) {
423 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
425 // note: we cannot summon Don Strunzone here, some player may
426 // still have the model string set. In case anyone manages how
427 // to change a cvar default, we'll have a small leak here.
428 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
430 if(strlen(plyermodel) < 4)
431 return FallbackPlayerModel;
432 if( substring(plyermodel,0,14) != "models/player/")
433 return FallbackPlayerModel;
434 else if(autocvar_sv_servermodelsonly)
436 if(substring(plyermodel,-4,4) != ".zym")
437 if(substring(plyermodel,-4,4) != ".dpm")
438 if(substring(plyermodel,-4,4) != ".iqm")
439 if(substring(plyermodel,-4,4) != ".md3")
440 if(substring(plyermodel,-4,4) != ".psk")
441 return FallbackPlayerModel;
442 // forbid the LOD models
443 if(substring(plyermodel, -9,5) == "_lod1")
444 return FallbackPlayerModel;
445 if(substring(plyermodel, -9,5) == "_lod2")
446 return FallbackPlayerModel;
447 if(plyermodel != strtolower(plyermodel))
448 return FallbackPlayerModel;
449 if(!fexists(plyermodel))
450 return FallbackPlayerModel;
457 Client_customizeentityforclient
462 void Client_uncustomizeentityforclient()
464 if(self.modelindex == 0) // no need to uncustomize then
466 self.modelindex = self.modelindex_lod0;
467 self.skin = self.skinindex;
470 float Client_customizeentityforclient()
474 if(self.modelindex == 0)
481 t0 = gettime(GETTIME_HIRES); // reference
486 #ifdef ALLOW_FORCEMODELS
487 if(other.cvar_cl_forceplayermodelsfromxonotic)
488 if not(self.modelindex_lod0_from_xonotic)
490 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
494 self.skin = modelsource.skinindex;
497 if(modelsource == self)
498 self.skin = modelsource.skinindex;
500 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
504 // other: the player viewing me
508 if(other.cvar_cl_playerdetailreduction <= 0)
510 if(other.cvar_cl_playerdetailreduction <= -2)
511 self.modelindex = modelsource.modelindex_lod2;
512 else if(other.cvar_cl_playerdetailreduction <= -1)
513 self.modelindex = modelsource.modelindex_lod1;
515 self.modelindex = modelsource.modelindex_lod0;
519 distance = vlen(self.origin - other.origin);
520 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
521 if(f > sv_loddistance2)
522 self.modelindex = modelsource.modelindex_lod2;
523 else if(f > sv_loddistance1)
524 self.modelindex = modelsource.modelindex_lod1;
526 self.modelindex = modelsource.modelindex_lod0;
531 t1 = gettime(GETTIME_HIRES); // reference
532 client_cefc_accumulator += (t1 - t0);
538 void setmodel_lod(entity e, string modelname)
544 // FIXME: this only supports 3-letter extensions
545 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
548 setmodel(e, s); // players have high precision
549 self.modelindex_lod1 = self.modelindex;
552 self.modelindex_lod1 = -1;
554 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
557 setmodel(e, s); // players have high precision
558 self.modelindex_lod2 = self.modelindex;
561 self.modelindex_lod2 = -1;
563 precache_model(modelname);
564 setmodel(e, modelname); // players have high precision
565 self.modelindex_lod0 = self.modelindex;
567 if(self.modelindex_lod1 < 0)
568 self.modelindex_lod1 = self.modelindex;
570 if(self.modelindex_lod2 < 0)
571 self.modelindex_lod2 = self.modelindex;
575 precache_model(modelname);
576 setmodel(e, modelname); // players have high precision
577 self.modelindex_lod0 = self.modelindex;
578 // save it for possible player model forcing
581 s = whichpack(self.model);
582 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
584 player_setupanimsformodel();
585 UpdatePlayerSounds();
592 putting a client as observer in the server
595 void FixPlayermodel();
596 void PutObserverInServer (void)
599 self.hud = HUD_NORMAL;
600 race_PreSpawnObserver();
602 spot = SelectSpawnPoint (TRUE);
604 error("No spawnpoints for observers?!?\n");
605 RemoveGrapplingHook(self); // Wazat's Grappling Hook
607 if(clienttype(self) == CLIENTTYPE_REAL)
610 WriteByte(MSG_ONE, SVC_SETVIEW);
611 WriteEntity(MSG_ONE, self);
615 MUTATOR_CALLHOOK(MakePlayerObserver);
617 Portal_ClearAll(self);
621 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
626 vehicles_exit(VHEF_RELESE);
629 DropFlag(self.flagcarried, world, world);
631 if(self.ballcarried && g_nexball)
632 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
634 WaypointSprite_PlayerDead();
636 if not(g_ca) // don't reset teams when moving a ca player to the spectators
637 self.team = -1; // move this as it is needed to log the player spectating in eventlog
639 if(self.killcount != -666) {
641 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
642 bprint ("^4", self.netname, "^4 has no more lives left\n");
644 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
646 bprint ("^4", self.netname, "^4 is spectating now\n");
648 if(self.just_joined == FALSE) {
649 LogTeamchange(self.playerid, -1, 4);
651 self.just_joined = FALSE;
654 PlayerScore_Clear(self); // clear scores when needed
656 accuracy_resend(self);
658 self.spectatortime = time;
660 self.classname = "observer";
661 self.iscreature = FALSE;
663 self.takedamage = DAMAGE_NO;
664 self.solid = SOLID_NOT;
665 self.movetype = MOVETYPE_NOCLIP;
666 self.flags = FL_CLIENT | FL_NOTARGET;
667 self.armorvalue = 666;
669 self.armorvalue = autocvar_g_balance_armor_start;
670 self.pauserotarmor_finished = 0;
671 self.pauserothealth_finished = 0;
672 self.pauseregen_finished = 0;
673 self.damageforcescale = 0;
680 self.pain_finished = 0;
681 self.strength_finished = 0;
682 self.invincible_finished = 0;
684 self.think = SUB_Null;
688 self.deadflag = DEAD_NO;
689 self.angles = spot.angles;
691 self.fixangle = TRUE;
694 self.view_ofs = PL_VIEW_OFS;
695 setorigin (self, spot.origin);
696 setsize (self, '0 0 0', '0 0 0');
697 self.prevorigin = self.origin;
705 self.weaponmodel = "";
706 self.weaponentity = world;
707 self.exteriorweaponentity = world;
708 self.killcount = -666;
709 self.velocity = '0 0 0';
710 self.avelocity = '0 0 0';
711 self.punchangle = '0 0 0';
712 self.punchvector = '0 0 0';
713 self.oldvelocity = self.velocity;
714 self.fire_endtime = -1;
717 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
721 if(self.version_mismatch)
723 Spawnqueue_Unmark(self);
724 Spawnqueue_Remove(self);
728 Spawnqueue_Insert(self);
733 // Only if the player cannot play at all
734 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
735 self.frags = FRAGS_SPECTATOR;
737 self.frags = FRAGS_LMS_LOSER;
740 self.frags = FRAGS_SPECTATOR;
743 void FixPlayermodel()
745 local string defaultmodel;
746 local float defaultskin, chmdl, oldskin;
751 if(autocvar_sv_defaultcharacter == 1) {
757 s = Team_ColorNameLowerCase(self.team);
760 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
761 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
765 if(defaultmodel == "")
767 defaultmodel = autocvar_sv_defaultplayermodel;
768 defaultskin = autocvar_sv_defaultplayerskin;
772 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
775 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
776 self.model = ""; // force the != checks to return true
779 if(defaultmodel != "")
781 if (defaultmodel != self.model)
785 setmodel_lod (self, defaultmodel);
786 setsize (self, m1, m2);
790 oldskin = self.skinindex;
791 self.skinindex = defaultskin;
793 if (self.playermodel != self.model || self.playermodel == "")
795 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
798 setmodel_lod (self, self.playermodel);
799 setsize (self, m1, m2);
803 oldskin = self.skinindex;
804 self.skinindex = stof(self.playerskin);
807 if(chmdl || oldskin != self.skinindex)
808 self.species = player_getspecies(); // model or skin has changed
811 if(strlen(autocvar_sv_defaultplayercolors))
812 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
813 setcolor(self, stof(autocvar_sv_defaultplayercolors));
816 void PlayerTouchExplode(entity p1, entity p2)
819 org = (p1.origin + p2.origin) * 0.5;
820 org_z += (p1.mins_z + p2.mins_z) * 0.5;
827 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
835 Called when a client spawns in the server
838 //void() ctf_playerchanged;
839 void PutClientInServer (void)
841 if(clienttype(self) == CLIENTTYPE_BOT)
843 self.classname = "player";
845 else if(clienttype(self) == CLIENTTYPE_REAL)
848 WriteByte(MSG_ONE, SVC_SETVIEW);
849 WriteEntity(MSG_ONE, self);
852 // player is dead and becomes observer
853 // FIXME fix LMS scoring for new system
856 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
857 self.classname = "observer";
860 if(g_arena || (g_ca && !allowed_to_spawn))
862 self.classname = "observer";
865 self.classname = "observer";
867 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
868 entity spot, oldself;
871 accuracy_resend(self);
874 JoinBestTeam(self, FALSE, TRUE);
878 spot = SelectSpawnPoint (FALSE);
881 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
882 return; // spawn failed
885 RemoveGrapplingHook(self); // Wazat's Grappling Hook
887 self.classname = "player";
888 self.wasplayer = TRUE;
889 self.iscreature = TRUE;
890 self.movetype = MOVETYPE_WALK;
891 self.solid = SOLID_SLIDEBOX;
892 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
893 if(autocvar_g_playerclip_collisions)
894 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
895 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
896 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
897 self.frags = FRAGS_PLAYER;
898 if(independent_players)
899 MAKE_INDEPENDENT_PLAYER(self);
900 self.flags = FL_CLIENT;
901 self.takedamage = DAMAGE_AIM;
903 self.effects = EF_FULLBRIGHT;
906 self.air_finished = time + 12;
908 if(autocvar_g_balance_nex_charge)
910 if(autocvar_g_balance_nex_secondary_chargepool)
911 self.nex_chargepool_ammo = 1;
912 self.nex_charge = autocvar_g_balance_nex_charge_start;
917 self.ammo_shells = warmup_start_ammo_shells;
918 self.ammo_nails = warmup_start_ammo_nails;
919 self.ammo_rockets = warmup_start_ammo_rockets;
920 self.ammo_cells = warmup_start_ammo_cells;
921 self.ammo_fuel = warmup_start_ammo_fuel;
922 self.health = warmup_start_health;
923 self.armorvalue = warmup_start_armorvalue;
924 self.weapons = warmup_start_weapons;
928 self.ammo_shells = start_ammo_shells;
929 self.ammo_nails = start_ammo_nails;
930 self.ammo_rockets = start_ammo_rockets;
931 self.ammo_cells = start_ammo_cells;
932 self.ammo_fuel = start_ammo_fuel;
933 self.health = start_health;
934 self.armorvalue = start_armorvalue;
935 self.weapons = start_weapons;
938 if(g_weaponarena_random)
940 if(g_weaponarena_random_with_laser)
941 self.weapons &~= WEPBIT_LASER;
942 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
943 if(g_weaponarena_random_with_laser)
944 self.weapons |= WEPBIT_LASER;
947 self.items = start_items;
948 self.jump_interval = time;
950 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
951 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
952 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
953 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
954 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
955 //extend the pause of rotting if client was reset at the beginning of the countdown
956 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
957 self.spawnshieldtime += game_starttime - time;
958 self.pauserotarmor_finished += game_starttime - time;
959 self.pauserothealth_finished += game_starttime - time;
960 self.pauseregen_finished += game_starttime - time;
962 self.damageforcescale = 2;
969 self.pain_finished = 0;
970 self.strength_finished = 0;
971 self.invincible_finished = 0;
973 // players have no think function
974 self.think = SUB_Null;
978 self.ballistics_density = autocvar_g_ballistics_density_player;
984 self.deadflag = DEAD_NO;
986 self.angles = spot.angles;
988 self.angles_z = 0; // never spawn tilted even if the spot says to
989 self.fixangle = TRUE; // turn this way immediately
990 self.velocity = '0 0 0';
991 self.avelocity = '0 0 0';
992 self.punchangle = '0 0 0';
993 self.punchvector = '0 0 0';
994 self.oldvelocity = self.velocity;
995 self.fire_endtime = -1;
998 WRITESPECTATABLE_MSG_ONE({
999 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1000 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
1004 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
1009 self.crouch = FALSE;
1010 self.view_ofs = PL_VIEW_OFS;
1011 setsize (self, PL_MIN, PL_MAX);
1012 self.spawnorigin = spot.origin;
1013 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
1014 // don't reset back to last position, even if new position is stuck in solid
1015 self.oldorigin = self.origin;
1016 self.prevorigin = self.origin;
1017 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1021 Spawnqueue_Remove(self);
1022 Spawnqueue_Mark(self);
1028 self.event_damage = PlayerDamage;
1030 self.bot_attack = TRUE;
1032 self.statdraintime = time + 5;
1033 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1035 if(self.killcount == -666) {
1036 PlayerScore_Clear(self);
1040 self.cnt = WEP_LASER;
1042 CL_SpawnWeaponentity();
1043 self.alpha = default_player_alpha;
1044 self.colormod = '1 1 1' * autocvar_g_player_brightness;
1045 self.exteriorweaponentity.alpha = default_weapon_alpha;
1047 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
1048 self.lms_traveled_distance = 0;
1049 self.speedrunning = FALSE;
1051 race_PostSpawn(spot);
1053 if(autocvar_spawn_debug)
1055 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1056 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1059 //stuffcmd(self, "chase_active 0");
1060 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1062 if (autocvar_g_spawnsound)
1063 sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1066 if(self.team == assault_attacker_team)
1067 centerprint(self, "You are attacking!");
1069 centerprint(self, "You are defending!");
1072 target_voicescript_clear(self);
1074 // reset fields the weapons may use
1075 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1077 weapon_action(j, WR_RESETPLAYER);
1079 // all weapons must be fully loaded when we spawn
1081 e = get_weaponinfo(j);
1082 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
1083 self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
1085 self.weapon_forbidchange = FALSE;
1089 activator = oldself;
1092 self.target = string_null;
1098 MUTATOR_CALLHOOK(PlayerSpawn);
1100 self.switchweapon = w_getbestweapon(self);
1101 self.cnt = self.switchweapon;
1105 self.alivetime = time;
1106 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1107 PutObserverInServer ();
1111 // ctf_playerchanged();
1114 .float ebouncefactor, ebouncestop; // electro's values
1115 // TODO do we need all these fields, or should we stop autodetecting runtime
1116 // changes and just have a console command to update this?
1117 float ClientInit_SendEntity(entity to, float sf)
1119 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1120 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1121 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1122 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1123 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1124 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1125 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1126 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1127 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1128 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1129 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1130 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1131 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1132 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1133 if(sv_foginterval && world.fog != "")
1134 WriteString(MSG_ENTITY, world.fog);
1136 WriteString(MSG_ENTITY, "");
1137 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1138 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1139 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1140 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1141 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1142 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1143 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
1144 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
1145 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1146 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
1147 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
1148 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
1152 void ClientInit_CheckUpdate()
1154 self.nextthink = time;
1155 if(self.count != autocvar_g_balance_armor_blockpercent)
1157 self.count = autocvar_g_balance_armor_blockpercent;
1158 self.SendFlags |= 1;
1160 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
1162 self.cnt = autocvar_g_balance_weaponswitchdelay;
1163 self.SendFlags |= 1;
1165 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
1167 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
1168 self.SendFlags |= 1;
1170 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1172 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1173 self.SendFlags |= 1;
1175 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1177 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1178 self.SendFlags |= 1;
1180 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1182 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1183 self.SendFlags |= 1;
1187 void ClientInit_Spawn()
1192 e.classname = "clientinit";
1193 e.think = ClientInit_CheckUpdate;
1194 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1198 ClientInit_CheckUpdate();
1207 void SetNewParms (void)
1209 // initialize parms for a new player
1210 parm1 = -(86400 * 366);
1218 void SetChangeParms (void)
1220 // save parms for level change
1221 parm1 = self.parm_idlesince - time;
1229 void DecodeLevelParms (void)
1232 self.parm_idlesince = parm1;
1233 if(self.parm_idlesince == -(86400 * 366))
1234 self.parm_idlesince = time;
1236 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1237 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1244 Called when a client types 'kill' in the console
1248 .float clientkill_nexttime;
1249 void ClientKill_Now_TeamChange()
1251 if(self.killindicator_teamchange == -1)
1254 JoinBestTeam( self, FALSE, FALSE );
1256 else if(self.killindicator_teamchange == -2)
1261 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1262 PutObserverInServer();
1265 SV_ChangeTeam(self.killindicator_teamchange - 1);
1268 void ClientKill_Now()
1272 vehicles_exit(VHEF_RELESE);
1273 if(!self.killindicator_teamchange)
1275 self.vehicle_health = -1;
1276 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1280 if(self.killindicator && !wasfreed(self.killindicator))
1281 remove(self.killindicator);
1283 self.killindicator = world;
1285 if(self.killindicator_teamchange)
1286 ClientKill_Now_TeamChange();
1289 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1291 // now I am sure the player IS dead
1293 void KillIndicator_Think()
1295 if (!self.owner.modelindex)
1297 self.owner.killindicator = world;
1305 ClientKill_Now(); // no oldself needed
1308 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1310 self.nextthink = time + 1;
1316 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1317 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1320 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1321 if(self.owner.killindicator_teamchange)
1323 if(self.owner.killindicator_teamchange == -1)
1324 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1325 else if(self.owner.killindicator_teamchange == -2)
1326 centerprint(self.owner, strcat("Spectating in ", ftos(self.cnt), " seconds"));
1328 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1331 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1333 self.nextthink = time + 1;
1338 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1342 killtime = autocvar_g_balance_kill_delay;
1344 if(g_race_qualifying || g_cts)
1347 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1349 remove(self.killindicator);
1350 self.killindicator = world;
1352 ClientKill_Now(); // allow instant kill in this case
1356 self.killindicator_teamchange = targetteam;
1358 if(!self.killindicator)
1360 if(self.modelindex && self.deadflag == DEAD_NO)
1362 killtime = max(killtime, self.clientkill_nexttime - time);
1363 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1366 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1372 self.killindicator = spawn();
1373 self.killindicator.owner = self;
1374 self.killindicator.scale = 0.5;
1375 setattachment(self.killindicator, self, "");
1376 setorigin(self.killindicator, '0 0 52');
1377 self.killindicator.think = KillIndicator_Think;
1378 self.killindicator.nextthink = time + (self.lip) * 0.05;
1379 self.killindicator.cnt = ceil(killtime);
1380 self.killindicator.count = bound(0, ceil(killtime), 10);
1381 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1383 for(e = world; (e = find(e, classname, "body")) != world; )
1387 e.killindicator = spawn();
1388 e.killindicator.owner = e;
1389 e.killindicator.scale = 0.5;
1390 setattachment(e.killindicator, e, "");
1391 setorigin(e.killindicator, '0 0 52');
1392 e.killindicator.think = KillIndicator_Think;
1393 e.killindicator.nextthink = time + (e.lip) * 0.05;
1394 e.killindicator.cnt = ceil(killtime);
1399 if(self.killindicator)
1401 if(targetteam == 0) // just die
1402 self.killindicator.colormod = '0 0 0';
1403 else if(targetteam == -1) // auto
1404 self.killindicator.colormod = '0 1 0';
1405 else if(targetteam == -2) // spectate
1406 self.killindicator.colormod = '0.5 0.5 0.5';
1408 self.killindicator.colormod = TeamColor(targetteam);
1412 void ClientKill (void)
1414 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1418 else if(self.freezetag_frozen)
1423 ClientKill_TeamChange(0);
1426 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1428 e.killindicator = spawn();
1429 e.killindicator.owner = e;
1430 e.killindicator.think = KillIndicator_Think;
1431 e.killindicator.nextthink = time + (e.lip) * 0.05;
1432 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1433 e.killindicator.health = 1; // this is used to indicate that it should be silent
1437 void DoTeamChange(float destteam)
1443 SetPlayerColors(self, destteam);
1446 if(self.classname == "player")
1449 CheckAllowedTeams(self);
1450 t = FindSmallestTeam(self, TRUE);
1453 case COLOR_TEAM1: c0 = c1; break;
1454 case COLOR_TEAM2: c0 = c2; break;
1455 case COLOR_TEAM3: c0 = c3; break;
1456 case COLOR_TEAM4: c0 = c4; break;
1463 destteam = COLOR_TEAM1;
1467 destteam = COLOR_TEAM2;
1471 destteam = COLOR_TEAM3;
1475 destteam = COLOR_TEAM4;
1481 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1483 ClientKill_TeamChange(destteam);
1486 void FixClientCvars(entity e)
1488 // send prediction settings to the client
1489 stuffcmd(e, "\nin_bindmap 0 0\n");
1491 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1492 if(autocvar_g_antilag == 3) // client side hitscan
1493 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1495 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1497 * we no longer need to stuff this. Remove this comment block if you feel
1498 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1499 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1500 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1501 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1502 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1503 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1504 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1505 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1506 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1507 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1508 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1509 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1510 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1511 stuffcmd(e, "cl_movement_edgefriction 1\n");
1515 float PlayerInIDList(entity p, string idlist)
1520 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1521 if not(p.crypto_idfp)
1524 // this function allows abbreviated player IDs too!
1525 n = tokenize_console(idlist);
1526 for(i = 0; i < n; ++i)
1529 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1540 Called when a client connects to the server
1543 //void ctf_clientconnect();
1544 string ColoredTeamName(float t);
1545 void DecodeLevelParms (void);
1546 //void dom_player_join_team(entity pl);
1547 void set_dom_state(entity e);
1548 void ClientConnect (void)
1552 if(self.flags & FL_CLIENT)
1554 print("Warning: ClientConnect, but already connected!\n");
1558 if(Ban_MaybeEnforceBan(self))
1564 sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
1567 self.classname = "player_joining";
1569 self.flags = FL_CLIENT;
1570 self.version_nagtime = time + 10 + random() * 10;
1574 dprint("BUG player count is lower than zero, this cannot happen!\n");
1578 PlayerScore_Attach(self);
1579 ClientData_Attach();
1580 accuracy_init(self);
1582 bot_clientconnect();
1588 race_PreSpawnObserver();
1591 // dom_player_join_team(self);
1593 // identify the right forced team
1594 if(autocvar_g_campaign)
1596 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1598 switch(autocvar_g_campaign_forceteam)
1600 case 1: self.team_forced = COLOR_TEAM1; break;
1601 case 2: self.team_forced = COLOR_TEAM2; break;
1602 case 3: self.team_forced = COLOR_TEAM3; break;
1603 case 4: self.team_forced = COLOR_TEAM4; break;
1604 default: self.team_forced = 0;
1608 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1609 self.team_forced = COLOR_TEAM1;
1610 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1611 self.team_forced = COLOR_TEAM2;
1612 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1613 self.team_forced = COLOR_TEAM3;
1614 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1615 self.team_forced = COLOR_TEAM4;
1616 else if(autocvar_g_forced_team_otherwise == "red")
1617 self.team_forced = COLOR_TEAM1;
1618 else if(autocvar_g_forced_team_otherwise == "blue")
1619 self.team_forced = COLOR_TEAM2;
1620 else if(autocvar_g_forced_team_otherwise == "yellow")
1621 self.team_forced = COLOR_TEAM3;
1622 else if(autocvar_g_forced_team_otherwise == "pink")
1623 self.team_forced = COLOR_TEAM4;
1624 else if(autocvar_g_forced_team_otherwise == "spectate")
1625 self.team_forced = -1;
1626 else if(autocvar_g_forced_team_otherwise == "spectator")
1627 self.team_forced = -1;
1629 self.team_forced = 0;
1632 if(self.team_forced > 0)
1633 self.team_forced = 0;
1635 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1637 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1638 self.classname = "observer";
1642 if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
1644 self.classname = "player";
1645 campaign_bots_may_start = 1;
1649 self.classname = "observer"; // do it anyway
1654 self.classname = "player";
1655 campaign_bots_may_start = 1;
1659 self.playerid = (playerid_last = playerid_last + 1);
1661 if(clienttype(self) == CLIENTTYPE_BOT)
1662 PlayerStats_AddPlayer(self);
1664 if(autocvar_sv_eventlog)
1665 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1667 LogTeamchange(self.playerid, self.team, 1);
1669 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1671 self.netname_previous = strzone(self.netname);
1673 bprint("^4", self.netname, "^4 connected");
1675 if(self.classname != "observer" && (g_domination || g_ctf))
1676 bprint(" and joined the ", ColoredTeamName(self.team));
1680 self.welcomemessage_time = 0;
1682 stuffcmd(self, strcat(clientstuff, "\n"));
1683 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1684 stuffcmd(self, "cl_particles_reloadeffects\n");
1686 FixClientCvars(self);
1688 // spawnfunc_waypoint sprites
1689 WaypointSprite_InitClient(self);
1691 // Wazat's grappling hook
1692 SetGrappleHookBindings();
1694 // get autoswitch state from player when he toggles it
1695 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1697 // get version info from player
1698 stuffcmd(self, "cmd clientversion $gameversion\n");
1700 // get other cvars from player
1703 // notify about available teams
1706 CheckAllowedTeams(self);
1707 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1708 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1711 stuffcmd(self, "set _teams_available 0\n");
1713 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1717 self.classname = "observer";
1719 Spawnqueue_Insert(self);
1723 ctf_clientconnect();
1728 bot_relinkplayerlist();
1730 self.spectatortime = time;
1733 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1736 self.jointime = time;
1737 self.allowedTimeouts = autocvar_sv_timeout_number;
1739 if(clienttype(self) == CLIENTTYPE_REAL)
1741 if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
1742 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1747 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1749 PlayerScore_Add(self, SP_LMS_RANK, 666);
1750 self.frags = FRAGS_SPECTATOR;
1754 if(!sv_foginterval && world.fog != "")
1755 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1757 SoundEntity_Attach(self);
1759 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1761 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1762 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1765 self.hitplotfh = -1;
1767 if(g_race || g_cts) {
1773 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1776 race_send_recordtime(MSG_ONE);
1777 race_send_speedaward(MSG_ONE);
1779 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1780 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1781 race_send_speedaward_alltimebest(MSG_ONE);
1784 for (i = 1; i <= RANKINGS_CNT; ++i) {
1785 race_SendRankings(i, 0, 0, MSG_ONE);
1788 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1789 send_CSQC_teamnagger();
1792 set_dom_state(self);
1801 Called when a client disconnects from the server
1804 .entity chatbubbleentity;
1806 void ClientDisconnect (void)
1809 vehicles_exit(VHEF_RELESE);
1811 if not(self.flags & FL_CLIENT)
1813 print("Warning: ClientDisconnect without ClientConnect\n");
1817 PlayerStats_AddGlobalInfo(self);
1819 CheatShutdownClient();
1821 if(self.hitplotfh >= 0)
1823 fclose(self.hitplotfh);
1824 self.hitplotfh = -1;
1828 anticheat_shutdown();
1830 playerdemo_shutdown();
1832 bot_clientdisconnect();
1837 if(autocvar_sv_eventlog)
1838 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1839 bprint ("^4",self.netname);
1840 bprint ("^4 disconnected\n");
1842 SoundEntity_Detach(self);
1845 MUTATOR_CALLHOOK(ClientDisconnect);
1847 Portal_ClearAll(self);
1849 if(self.flagcarried)
1850 DropFlag(self.flagcarried, world, world);
1851 if(self.ballcarried && g_nexball)
1852 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1854 // Here, everything has been done that requires this player to be a client.
1856 self.flags &~= FL_CLIENT;
1858 if (self.chatbubbleentity)
1859 remove (self.chatbubbleentity);
1861 if (self.killindicator)
1862 remove (self.killindicator);
1864 WaypointSprite_PlayerGone();
1866 bot_relinkplayerlist();
1870 Spawnqueue_Unmark(self);
1871 Spawnqueue_Remove(self);
1874 accuracy_free(self);
1875 ClientData_Detach();
1876 PlayerScore_Detach(self);
1878 if(self.netname_previous)
1879 strunzone(self.netname_previous);
1880 if(self.clientstatus)
1881 strunzone(self.clientstatus);
1882 if(self.weaponorder_byimpulse)
1883 strunzone(self.weaponorder_byimpulse);
1885 ClearPlayerSounds();
1888 remove(self.personal);
1898 void ChatBubbleThink()
1900 self.nextthink = time;
1901 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1903 if(self.owner) // but why can that ever be world?
1904 self.owner.chatbubbleentity = world;
1908 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1910 || self.owner.tetris_on
1913 self.model = self.mdl;
1918 void UpdateChatBubble()
1920 if (!self.modelindex)
1922 // spawn a chatbubble entity if needed
1923 if (!self.chatbubbleentity)
1925 self.chatbubbleentity = spawn();
1926 self.chatbubbleentity.owner = self;
1927 self.chatbubbleentity.exteriormodeltoclient = self;
1928 self.chatbubbleentity.think = ChatBubbleThink;
1929 self.chatbubbleentity.nextthink = time;
1930 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1931 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1932 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1933 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1934 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1935 self.chatbubbleentity.model = "";
1936 self.chatbubbleentity.effects = EF_LOWPRECISION;
1941 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1942 // added to the model skins
1943 /*void UpdateColorModHack()
1946 c = self.clientcolors & 15;
1947 // LordHavoc: only bothering to support white, green, red, yellow, blue
1948 if (!teamplay) self.colormod = '0 0 0';
1949 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1950 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1951 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1952 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1953 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1954 else self.colormod = '1 1 1';
1960 if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
1962 self.solid = SOLID_NOT;
1963 self.takedamage = DAMAGE_NO;
1964 self.movetype = MOVETYPE_FLY;
1965 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1966 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1967 self.effects |= EF_ADDITIVE;
1968 self.oldcolormap = self.colormap;
1969 self.colormap = 512;
1970 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1971 if(autocvar_g_respawn_ghosts_maxtime)
1972 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1976 self.effects |= EF_NODRAW; // prevent another CopyBody
1977 if(self.oldcolormap)
1979 self.colormap = self.oldcolormap;
1980 self.oldcolormap = 0;
1982 PutClientInServer();
1985 void play_countdown(float finished, string samp)
1987 if(clienttype(self) == CLIENTTYPE_REAL)
1988 if(floor(finished - time - frametime) != floor(finished - time))
1989 if(finished - time < 6)
1990 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1994 * When sv_timeout is used this function returs strings like
1995 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1996 * Called by centerprint functions
1997 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1999 string getTimeoutText(float addOneSecond) {
2000 if (!autocvar_sv_timeout || !timeoutStatus)
2003 local string retStr;
2004 if (timeoutStatus == 1) {
2005 if (addOneSecond == 1) {
2006 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
2009 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
2013 else if (timeoutStatus == 2) {
2015 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
2016 //don't show messages like "Timeout ends in 0 seconds"...
2017 if ((remainingTimeoutTime + 1) > 0)
2023 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
2024 //don't show messages like "Timeout ends in 0 seconds"...
2025 if (remainingTimeoutTime > 0)
2034 void player_powerups (void)
2036 // add a way to see what the items were BEFORE all of these checks for the mutator hook
2037 olditems = self.items;
2039 if((self.items & IT_USING_JETPACK) && !self.deadflag)
2041 SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
2042 self.modelflags |= MF_ROCKET;
2046 SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
2047 self.modelflags &~= MF_ROCKET;
2050 self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
2052 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
2055 Fire_ApplyDamage(self);
2056 Fire_ApplyEffect(self);
2060 self.effects |= EF_FULLBRIGHT;
2062 if (self.items & IT_STRENGTH)
2064 play_countdown(self.strength_finished, "misc/poweroff.wav");
2065 if (time > self.strength_finished)
2067 self.alpha = default_player_alpha;
2068 self.exteriorweaponentity.alpha = default_weapon_alpha;
2069 self.items &~= IT_STRENGTH;
2070 sprint(self, "^3Invisibility has worn off\n");
2075 if (time < self.strength_finished)
2077 self.alpha = g_minstagib_invis_alpha;
2078 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2079 self.items |= IT_STRENGTH;
2080 sprint(self, "^3You are invisible\n");
2084 if (self.items & IT_INVINCIBLE)
2086 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2087 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2089 self.items = self.items - (self.items & IT_INVINCIBLE);
2090 sprint(self, "^3Speed has worn off\n");
2095 if (time < self.invincible_finished)
2097 self.items = self.items | IT_INVINCIBLE;
2098 sprint(self, "^3You are on speed\n");
2102 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
2104 if (self.items & IT_STRENGTH)
2106 play_countdown(self.strength_finished, "misc/poweroff.wav");
2107 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2108 if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
2110 self.items = self.items - (self.items & IT_STRENGTH);
2111 sprint(self, "^3Strength has worn off\n");
2116 if (time < self.strength_finished)
2118 self.items = self.items | IT_STRENGTH;
2119 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2122 if (self.items & IT_INVINCIBLE)
2124 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2125 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2126 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2128 self.items = self.items - (self.items & IT_INVINCIBLE);
2129 sprint(self, "^3Shield has worn off\n");
2134 if (time < self.invincible_finished)
2136 self.items = self.items | IT_INVINCIBLE;
2137 sprint(self, "^3Shield surrounds you\n");
2141 if(autocvar_g_nodepthtestplayers)
2142 self.effects = self.effects | EF_NODEPTHTEST;
2144 if(autocvar_g_fullbrightplayers)
2145 self.effects = self.effects | EF_FULLBRIGHT;
2147 // midair gamemode: damage only while in the air
2148 // if in midair mode, being on ground grants temporary invulnerability
2149 // (this is so that multishot weapon don't clear the ground flag on the
2150 // first damage in the frame, leaving the player vulnerable to the
2151 // remaining hits in the same frame)
2152 if (self.flags & FL_ONGROUND)
2154 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
2156 if (time >= game_starttime)
2157 if (time < self.spawnshieldtime)
2158 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2161 MUTATOR_CALLHOOK(PlayerPowerups);
2164 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2166 if(current > stable)
2168 else if(current > stable - 0.25) // when close enough, "snap"
2171 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2174 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2176 if(current < stable)
2178 else if(current < stable + 0.25) // when close enough, "snap"
2181 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2184 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2186 if(current > rotstable)
2188 if(rotframetime > 0)
2190 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2191 current = max(rotstable, current - rotlinear * rotframetime);
2194 else if(current < regenstable)
2196 if(regenframetime > 0)
2198 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2199 current = min(regenstable, current + regenlinear * regenframetime);
2209 void player_regen (void)
2211 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2212 maxh = autocvar_g_balance_health_rotstable;
2213 maxa = autocvar_g_balance_armor_rotstable;
2214 maxf = autocvar_g_balance_fuel_rotstable;
2215 minh = autocvar_g_balance_health_regenstable;
2216 mina = autocvar_g_balance_armor_regenstable;
2217 minf = autocvar_g_balance_fuel_regenstable;
2218 limith = autocvar_g_balance_health_limit;
2219 limita = autocvar_g_balance_armor_limit;
2220 limitf = autocvar_g_balance_fuel_limit;
2222 max_mod = regen_mod = rot_mod = limit_mod = 1;
2224 if (self.runes & RUNE_REGEN)
2226 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2228 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2229 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2230 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2234 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2235 max_mod = autocvar_g_balance_rune_regen_hpmod;
2236 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2239 else if (self.runes & CURSE_VENOM)
2241 max_mod = autocvar_g_balance_curse_venom_hpmod;
2242 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2243 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2245 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2246 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2247 //if (!self.runes & RUNE_REGEN)
2248 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2250 maxh = maxh * max_mod;
2251 //maxa = maxa * max_mod;
2252 //maxf = maxf * max_mod;
2253 minh = minh * max_mod;
2254 //mina = mina * max_mod;
2255 //minf = minf * max_mod;
2256 limith = limith * limit_mod;
2257 limita = limita * limit_mod;
2258 //limitf = limitf * limit_mod;
2263 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2265 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2266 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2268 // if player rotted to death... die!
2270 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2273 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2274 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2277 float zoomstate_set;
2278 void SetZoomState(float z)
2280 if(z != self.zoomstate)
2283 ClientData_Touch(self);
2288 void GetPressedKeys(void) {
2289 MUTATOR_CALLHOOK(GetPressedKeys);
2290 if (self.movement_x > 0) // get if movement keys are pressed
2291 { // forward key pressed
2292 self.pressedkeys |= KEY_FORWARD;
2293 self.pressedkeys &~= KEY_BACKWARD;
2295 else if (self.movement_x < 0)
2296 { // backward key pressed
2297 self.pressedkeys |= KEY_BACKWARD;
2298 self.pressedkeys &~= KEY_FORWARD;
2302 self.pressedkeys &~= KEY_FORWARD;
2303 self.pressedkeys &~= KEY_BACKWARD;
2306 if (self.movement_y > 0)
2307 { // right key pressed
2308 self.pressedkeys |= KEY_RIGHT;
2309 self.pressedkeys &~= KEY_LEFT;
2311 else if (self.movement_y < 0)
2312 { // left key pressed
2313 self.pressedkeys |= KEY_LEFT;
2314 self.pressedkeys &~= KEY_RIGHT;
2318 self.pressedkeys &~= KEY_RIGHT;
2319 self.pressedkeys &~= KEY_LEFT;
2322 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2323 self.pressedkeys |= KEY_JUMP;
2325 self.pressedkeys &~= KEY_JUMP;
2326 if (self.BUTTON_CROUCH)
2327 self.pressedkeys |= KEY_CROUCH;
2329 self.pressedkeys &~= KEY_CROUCH;
2333 ======================
2334 spectate mode routines
2335 ======================
2338 void SpectateCopy(entity spectatee) {
2340 MUTATOR_CALLHOOK(SpectateCopy);
2341 self.armortype = spectatee.armortype;
2342 self.armorvalue = spectatee.armorvalue;
2343 self.ammo_cells = spectatee.ammo_cells;
2344 self.ammo_shells = spectatee.ammo_shells;
2345 self.ammo_nails = spectatee.ammo_nails;
2346 self.ammo_rockets = spectatee.ammo_rockets;
2347 self.ammo_fuel = spectatee.ammo_fuel;
2348 self.clip_load = spectatee.clip_load;
2349 self.clip_size = spectatee.clip_size;
2350 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2351 self.health = spectatee.health;
2353 self.items = spectatee.items;
2354 self.last_pickup = spectatee.last_pickup;
2355 self.hit_time = spectatee.hit_time;
2356 self.metertime = spectatee.metertime;
2357 self.strength_finished = spectatee.strength_finished;
2358 self.invincible_finished = spectatee.invincible_finished;
2359 self.pressedkeys = spectatee.pressedkeys;
2360 self.weapons = spectatee.weapons;
2361 self.switchweapon = spectatee.switchweapon;
2362 self.weapon = spectatee.weapon;
2363 self.nex_charge = spectatee.nex_charge;
2364 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2365 self.hagar_load = spectatee.hagar_load;
2366 self.minelayer_mines = spectatee.minelayer_mines;
2367 self.punchangle = spectatee.punchangle;
2368 self.view_ofs = spectatee.view_ofs;
2369 self.v_angle = spectatee.v_angle;
2370 self.velocity = spectatee.velocity;
2371 self.dmg_take = spectatee.dmg_take;
2372 self.dmg_save = spectatee.dmg_save;
2373 self.dmg_inflictor = spectatee.dmg_inflictor;
2374 self.angles = spectatee.v_angle;
2375 self.fixangle = TRUE;
2376 setorigin(self, spectatee.origin);
2377 setsize(self, spectatee.mins, spectatee.maxs);
2378 SetZoomState(spectatee.zoomstate);
2380 anticheat_spectatecopy(spectatee);
2382 //self.vehicle = spectatee.vehicle;
2384 self.hud = spectatee.hud;
2385 if(spectatee.vehicle)
2387 setorigin(self, spectatee.origin);
2388 self.velocity = spectatee.vehicle.velocity;
2389 self.v_angle += spectatee.vehicle.angles;
2390 //self.v_angle_x *= -1;
2391 self.vehicle_health = spectatee.vehicle_health;
2392 self.vehicle_shield = spectatee.vehicle_shield;
2393 self.vehicle_energy = spectatee.vehicle_energy;
2394 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2395 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2396 self.vehicle_reload1 = spectatee.vehicle_reload1;
2397 self.vehicle_reload2 = spectatee.vehicle_reload2;
2400 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
2401 WriteEntity(MSG_ONE, spectatee);
2402 //self.tur_head = spectatee.vehicle.vehicle_viewport;
2406 float SpectateUpdate() {
2410 if (self == self.enemy)
2413 if(self.enemy.classname != "player")
2416 SpectateCopy(self.enemy);
2421 float SpectateNext() {
2422 other = find(self.enemy, classname, "player");
2425 other = find(other, classname, "player");
2430 if(self.enemy.classname == "player") {
2431 if(self.enemy.vehicle)
2434 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
2435 WriteEntity(MSG_ONE, self.enemy);
2436 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2437 self.movetype = MOVETYPE_NONE;
2438 accuracy_resend(self);
2443 WriteByte(MSG_ONE, SVC_SETVIEW);
2444 WriteEntity(MSG_ONE, self.enemy);
2445 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2446 self.movetype = MOVETYPE_NONE;
2447 accuracy_resend(self);
2449 if(!SpectateUpdate())
2450 PutObserverInServer();
2460 ShowRespawnCountdown()
2462 Update a respawn countdown display.
2465 void ShowRespawnCountdown()
2468 if(self.deadflag == DEAD_NO) // just respawned?
2472 number = ceil(self.death_time - time);
2475 if(number <= self.respawn_countdown)
2477 self.respawn_countdown = number - 1;
2478 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2479 AnnounceTo(self, strcat(ftos(number), ""));
2484 void LeaveSpectatorMode()
2486 if(nJoinAllowed(1)) {
2487 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2488 self.classname = "player";
2490 if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
2491 JoinBestTeam(self, FALSE, TRUE);
2493 if(autocvar_g_campaign)
2494 campaign_bots_may_start = 1;
2496 PutClientInServer();
2498 if(self.classname == "player")
2499 bprint ("^4", self.netname, "^4 is playing now\n");
2501 if(!autocvar_g_campaign)
2502 centerprint(self,""); // clear MOTD
2506 if (g_ca && self.caplayer) {
2509 stuffcmd(self,"menu_showteamselect\n");
2514 //player may not join because of g_maxplayers is set
2515 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2520 * Determines whether the player is allowed to join. This depends on cvar
2521 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2522 * it checks whether the number of currently playing players exceeds g_maxplayers.
2523 * @return int number of free slots for players, 0 if none
2525 float nJoinAllowed(float includeMe) {
2526 if(self.team_forced < 0)
2527 return FALSE; // forced spectators can never join
2529 // TODO simplify this
2532 local float totalClients;
2536 if (!autocvar_g_maxplayers)
2537 return maxclients - totalClients + includeMe;
2539 local float currentlyPlaying;
2540 FOR_EACH_REALPLAYER(e)
2541 currentlyPlaying += 1;
2543 if(currentlyPlaying < autocvar_g_maxplayers)
2544 return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
2550 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2551 * g_maxplayers_spectator_blocktime seconds
2553 void checkSpectatorBlock() {
2554 if(self.classname == "spectator" || self.classname == "observer") {
2555 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2556 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2562 void ObserverThink()
2564 if (self.flags & FL_JUMPRELEASED) {
2565 if (self.BUTTON_JUMP && !self.version_mismatch) {
2566 self.welcomemessage_time = 0;
2567 self.flags &~= FL_JUMPRELEASED;
2568 self.flags |= FL_SPAWNING;
2569 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2570 self.welcomemessage_time = 0;
2571 self.flags &~= FL_JUMPRELEASED;
2572 if(SpectateNext() == 1) {
2573 self.classname = "spectator";
2577 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2578 self.flags |= FL_JUMPRELEASED;
2579 if(self.flags & FL_SPAWNING)
2581 self.flags &~= FL_SPAWNING;
2582 LeaveSpectatorMode();
2587 PrintWelcomeMessage(self);
2590 void SpectatorThink()
2592 if (self.flags & FL_JUMPRELEASED) {
2593 if (self.BUTTON_JUMP && !self.version_mismatch) {
2594 self.welcomemessage_time = 0;
2595 self.flags &~= FL_JUMPRELEASED;
2596 self.flags |= FL_SPAWNING;
2597 } else if(self.BUTTON_ATCK) {
2598 self.welcomemessage_time = 0;
2599 self.flags &~= FL_JUMPRELEASED;
2600 if(SpectateNext() == 1) {
2601 self.classname = "spectator";
2603 self.classname = "observer";
2604 PutClientInServer();
2606 } else if (self.BUTTON_ATCK2) {
2607 self.welcomemessage_time = 0;
2608 self.flags &~= FL_JUMPRELEASED;
2609 self.classname = "observer";
2610 PutClientInServer();
2612 if(!SpectateUpdate())
2613 PutObserverInServer();
2616 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2617 self.flags |= FL_JUMPRELEASED;
2618 if(self.flags & FL_SPAWNING)
2620 self.flags &~= FL_SPAWNING;
2621 LeaveSpectatorMode();
2625 if(!SpectateUpdate())
2626 PutObserverInServer();
2629 PrintWelcomeMessage(self);
2630 self.flags |= FL_CLIENT | FL_NOTARGET;
2636 if(self.classname != "player")
2641 vehicles_exit(VHEF_NORMAL);
2645 // a use key was pressed; call handlers
2649 MUTATOR_CALLHOOK(PlayerUseKey);
2652 .float touchexplode_time;
2658 Called every frame for each client before the physics are run
2661 .float usekeypressed;
2662 void() ctf_setstatus;
2663 void() nexball_setstatus;
2665 void PlayerPreThink (void)
2667 WarpZone_PlayerPhysics_FixVAngle();
2669 self.stat_game_starttime = game_starttime;
2670 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2671 self.stat_leadlimit = autocvar_leadlimit;
2675 // physics frames: update anticheat stuff
2676 anticheat_prethink();
2679 if(blockSpectators && frametime)
2680 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2681 checkSpectatorBlock();
2685 if(self.netname_previous != self.netname)
2687 if(autocvar_sv_eventlog)
2688 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2689 if(self.netname_previous)
2690 strunzone(self.netname_previous);
2691 self.netname_previous = strzone(self.netname);
2695 if(self.version_nagtime)
2696 if(self.cvar_g_xonoticversion)
2697 if(time > self.version_nagtime)
2699 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2701 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0)
2703 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2704 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2709 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2712 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2713 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2717 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2718 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2722 self.version_nagtime = 0;
2726 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2728 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2729 self.max_armorvalue = 0;
2733 if (TetrisPreFrame())
2737 MUTATOR_CALLHOOK(PlayerPreThink);
2739 if(self.BUTTON_USE && !self.usekeypressed)
2741 self.usekeypressed = self.BUTTON_USE;
2743 if(self.classname == "player") {
2744 // if(self.netname == "Wazat")
2745 // bprint(self.classname, "\n");
2747 CheckRules_Player();
2749 PrintWelcomeMessage(self);
2751 if (intermission_running)
2753 IntermissionThink (); // otherwise a button could be missed between
2754 return; // the think tics
2757 //don't allow the player to turn around while game is paused!
2758 if(timeoutStatus == 2) {
2759 // FIXME turn this into CSQC stuff
2760 self.v_angle = self.lastV_angle;
2761 self.angles = self.lastV_angle;
2762 self.fixangle = TRUE;
2767 if(self.health <= 0 && autocvar_g_deathglow)
2769 if(self.glowmod_x > 0)
2770 self.glowmod_x -= autocvar_g_deathglow * frametime;
2772 self.glowmod_x = -1;
2773 if(self.glowmod_y > 0)
2774 self.glowmod_y -= autocvar_g_deathglow * frametime;
2776 self.glowmod_y = -1;
2777 if(self.glowmod_z > 0)
2778 self.glowmod_z -= autocvar_g_deathglow * frametime;
2780 self.glowmod_z = -1;
2784 // set weapon and player glowmod
2785 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2787 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2789 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2790 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2791 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2793 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2795 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2796 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2797 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2801 self.weaponentity_glowmod = self.glowmod;
2806 if (self.deadflag != DEAD_NO)
2808 float button_pressed, force_respawn;
2809 if(self.personal && g_race_qualifying)
2811 if(time > self.death_time)
2813 self.death_time = time + 1; // only retry once a second
2822 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2823 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2824 if (self.deadflag == DEAD_DYING)
2827 self.deadflag = DEAD_RESPAWNING;
2828 else if(!button_pressed)
2829 self.deadflag = DEAD_DEAD;
2831 else if (self.deadflag == DEAD_DEAD)
2834 self.deadflag = DEAD_RESPAWNABLE;
2836 else if (self.deadflag == DEAD_RESPAWNABLE)
2839 self.deadflag = DEAD_RESPAWNING;
2841 else if (self.deadflag == DEAD_RESPAWNING)
2843 if(time > self.death_time)
2845 self.death_time = time + 1; // only retry once a second
2849 ShowRespawnCountdown();
2855 if(time > self.touchexplode_time)
2856 if(self.classname == "player")
2857 if(self.deadflag == DEAD_NO)
2858 if not(IS_INDEPENDENT_PLAYER(self))
2859 FOR_EACH_PLAYER(other) if(self != other)
2861 if(time > other.touchexplode_time)
2862 if(other.deadflag == DEAD_NO)
2863 if not(IS_INDEPENDENT_PLAYER(other))
2864 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2866 PlayerTouchExplode(self, other);
2867 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2871 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2875 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2876 dist = self.prevorigin - self.origin;
2878 self.lms_traveled_distance += fabs(vlen(dist));
2880 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2882 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2883 self.lms_traveled_distance = 0;
2886 if(time > self.lms_nextcheck)
2888 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2889 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2891 centerprint(self, autocvar_g_lms_campcheck_message);
2892 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2893 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2894 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2896 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2897 self.lms_traveled_distance = 0;
2901 self.prevorigin = self.origin;
2903 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2908 self.view_ofs = PL_CROUCH_VIEW_OFS;
2909 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2910 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2917 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2918 if (!trace_startsolid)
2920 self.crouch = FALSE;
2921 self.view_ofs = PL_VIEW_OFS;
2922 setsize (self, PL_MIN, PL_MAX);
2927 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2929 if(self.bloodloss_timer < time)
2931 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2932 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2938 GrapplingHookFrame();
2940 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2943 self.items &~= self.items_added;
2947 self.items_added = 0;
2948 if(self.items & IT_JETPACK)
2949 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2950 self.items_added |= IT_FUEL;
2952 self.items |= self.items_added;
2957 // rot nex charge to the charge limit
2958 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2959 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2965 minstagib_ammocheck();
2971 nexball_setstatus();
2973 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2975 //self.angles_y=self.v_angle_y + 90; // temp
2976 } else if(gameover) {
2977 if (intermission_running)
2978 IntermissionThink (); // otherwise a button could be missed between
2980 } else if(self.classname == "observer") {
2982 } else if(self.classname == "spectator") {
2987 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2989 float oldspectatee_status;
2990 oldspectatee_status = self.spectatee_status;
2991 if(self.classname == "spectator")
2992 self.spectatee_status = num_for_edict(self.enemy);
2993 else if(self.classname == "observer")
2994 self.spectatee_status = num_for_edict(self);
2996 self.spectatee_status = 0;
2997 if(self.spectatee_status != oldspectatee_status)
2999 ClientData_Touch(self);
3001 race_InitSpectator();
3004 if(self.teamkill_soundtime)
3005 if(time > self.teamkill_soundtime)
3007 self.teamkill_soundtime = 0;
3009 entity oldpusher, oldself;
3011 oldself = self; self = self.teamkill_soundsource;
3012 oldpusher = self.pusher; self.pusher = oldself;
3014 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
3016 self.pusher = oldpusher;
3020 if(self.taunt_soundtime)
3021 if(time > self.taunt_soundtime)
3023 self.taunt_soundtime = 0;
3024 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
3027 target_voicescript_next(self);
3029 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
3031 self.clip_load = self.clip_size = 0;
3034 float isInvisibleString(string s)
3037 s = strdecolorize(s);
3038 for((i = 0), (n = strlen(s)); i < n; ++i)
3046 case 192: // charmap space
3047 if (!autocvar_utf8_enable)
3050 case 160: // space in unicode fonts
3051 case 0xE000 + 192: // utf8 charmap space
3052 if (autocvar_utf8_enable)
3065 Called every frame for each client after the physics are run
3068 .float idlekick_lasttimeleft;
3069 .entity showheadshotbbox;
3070 void showheadshotbbox_think()
3072 if(self.owner.showheadshotbbox != self)
3077 self.nextthink = time;
3078 setorigin(self, self.owner.origin);
3079 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
3081 void PlayerPostThink (void)
3083 // Savage: Check for nameless players
3084 if (isInvisibleString(self.netname)) {
3085 self.netname = "Player";
3086 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
3089 if(sv_maxidle && frametime)
3091 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3093 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3096 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3097 AnnounceTo(self, "terminated");
3101 else if(timeleft <= 10)
3103 if(timeleft != self.idlekick_lasttimeleft)
3105 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
3106 AnnounceTo(self, strcat(ftos(timeleft), ""));
3111 centerprint_expire(self, CENTERPRIO_IDLEKICK);
3113 self.idlekick_lasttimeleft = timeleft;
3117 if(self.impulse == 100)
3119 if (TetrisPostFrame())
3125 if(self.classname == "player") {
3126 CheckRules_Player();
3130 if (intermission_running)
3131 return; // intermission or finale
3133 } else if (self.classname == "observer") {
3135 } else if (self.classname == "spectator") {
3141 for(i = 0; i < 1000; ++i)
3144 end = self.origin + '0 0 1024' + 512 * randomvec();
3145 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3146 if(trace_fraction < 1)
3147 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3149 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3157 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3159 if(self.waypointsprite_attachedforcarrier)
3160 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3162 if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
3164 if(!self.showheadshotbbox)
3166 self.showheadshotbbox = spawn();
3167 self.showheadshotbbox.classname = "headshotbbox";
3168 self.showheadshotbbox.owner = self;
3169 self.showheadshotbbox.think = showheadshotbbox_think;
3170 self.showheadshotbbox.nextthink = time;
3171 self = self.showheadshotbbox;
3178 if(self.showheadshotbbox)
3179 if(self.showheadshotbbox && !wasfreed(self.showheadshotbbox))
3180 remove(self.showheadshotbbox);
3185 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3187 if(!self.stored_netname)
3188 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3189 if(self.stored_netname != self.netname)
3191 db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
3192 strunzone(self.stored_netname);
3193 self.stored_netname = strzone(self.netname);
3199 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));