1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
73 e2.clientdata.SendFlags = 1;
77 .string netname_previous;
84 Checks if the argument string can be a valid playermodel.
85 Returns a valid one in doubt.
88 string FallbackPlayerModel;
89 string CheckPlayerModel(string plyermodel) {
90 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
92 // note: we cannot summon Don Strunzone here, some player may
93 // still have the model string set. In case anyone manages how
94 // to change a cvar default, we'll have a small leak here.
95 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
98 if( substring(plyermodel,0,14) != "models/player/")
99 return FallbackPlayerModel;
100 // only good file extensions
101 if(substring(plyermodel,-4,4) != ".zym")
102 if(substring(plyermodel,-4,4) != ".dpm")
103 if(substring(plyermodel,-4,4) != ".iqm")
104 if(substring(plyermodel,-4,4) != ".md3")
105 if(substring(plyermodel,-4,4) != ".psk")
106 return FallbackPlayerModel;
107 // forbid the LOD models
108 if(substring(plyermodel, -9,5) == "_lod1")
109 return FallbackPlayerModel;
110 if(substring(plyermodel, -9,5) == "_lod2")
111 return FallbackPlayerModel;
112 if(plyermodel != strtolower(plyermodel))
113 return FallbackPlayerModel;
114 // also, restrict to server models
115 if(autocvar_sv_servermodelsonly)
117 if(!fexists(plyermodel))
118 return FallbackPlayerModel;
123 void setplayermodel(entity e, string modelname)
125 precache_model(modelname);
126 setmodel(e, modelname);
127 player_setupanimsformodel();
128 UpdatePlayerSounds();
135 putting a client as observer in the server
138 void FixPlayermodel();
139 void PutObserverInServer (void)
142 self.hud = HUD_NORMAL;
143 race_PreSpawnObserver();
145 spot = SelectSpawnPoint (TRUE);
147 error("No spawnpoints for observers?!?\n");
148 RemoveGrapplingHook(self); // Wazat's Grappling Hook
150 if(IS_REAL_CLIENT(self))
153 WriteByte(MSG_ONE, SVC_SETVIEW);
154 WriteEntity(MSG_ONE, self);
157 if((g_race && g_race_qualifying) || g_cts)
159 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
160 self.frags = FRAGS_LMS_LOSER;
162 self.frags = FRAGS_SPECTATOR;
165 self.frags = FRAGS_SPECTATOR;
167 MUTATOR_CALLHOOK(MakePlayerObserver);
169 Portal_ClearAll(self);
174 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
179 vehicles_exit(VHEF_RELESE);
181 WaypointSprite_PlayerDead();
183 if (!g_ca) // don't reset teams when moving a ca player to the spectators
184 self.team = -1; // move this as it is needed to log the player spectating in eventlog
186 if(self.killcount != -666)
188 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
189 if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
190 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
192 if(self.just_joined == FALSE) {
193 LogTeamchange(self.playerid, -1, 4);
195 self.just_joined = FALSE;
198 PlayerScore_Clear(self); // clear scores when needed
200 accuracy_resend(self);
202 self.spectatortime = time;
204 self.classname = "observer";
205 self.iscreature = FALSE;
206 self.teleportable = TELEPORT_SIMPLE;
207 self.damagedbycontents = FALSE;
209 self.takedamage = DAMAGE_NO;
210 self.solid = SOLID_NOT;
211 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
212 self.flags = FL_CLIENT | FL_NOTARGET;
213 self.armorvalue = 666;
215 self.armorvalue = autocvar_g_balance_armor_start;
216 self.pauserotarmor_finished = 0;
217 self.pauserothealth_finished = 0;
218 self.pauseregen_finished = 0;
219 self.damageforcescale = 0;
221 self.respawn_flags = 0;
222 self.respawn_time = 0;
223 self.stat_respawn_time = 0;
228 self.pain_finished = 0;
229 self.strength_finished = 0;
230 self.invincible_finished = 0;
231 self.superweapons_finished = 0;
234 self.think = func_null;
237 self.deadflag = DEAD_NO;
238 self.angles = spot.angles;
240 self.fixangle = TRUE;
243 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
244 self.prevorigin = self.origin;
246 self.weapons = '0 0 0';
249 setmodel(self, "null");
250 self.drawonlytoclient = self;
252 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
253 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
256 self.weaponname = "";
257 self.switchingweapon = 0;
258 self.weaponmodel = "";
259 self.weaponentity = world;
260 self.exteriorweaponentity = world;
261 self.killcount = -666;
262 self.velocity = '0 0 0';
263 self.avelocity = '0 0 0';
264 self.punchangle = '0 0 0';
265 self.punchvector = '0 0 0';
266 self.oldvelocity = self.velocity;
267 self.fire_endtime = -1;
268 self.event_damage = func_null;
271 .float model_randomizer;
272 void FixPlayermodel()
275 float defaultskin, chmdl, oldskin, n, i;
282 if(autocvar_sv_defaultcharacter == 1)
287 s = Static_Team_ColorName_Lower(self.team);
290 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
291 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
295 if(defaultmodel == "")
297 defaultmodel = autocvar_sv_defaultplayermodel;
298 defaultskin = autocvar_sv_defaultplayerskin;
301 n = tokenize_console(defaultmodel);
304 defaultmodel = argv(floor(n * self.model_randomizer));
305 // However, do NOT randomize if the player-selected model is in the list.
306 for (i = 0; i < n; ++i)
307 if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin))
308 defaultmodel = argv(i);
311 i = strstrofs(defaultmodel, ":", 0);
314 defaultskin = stof(substring(defaultmodel, i+1, -1));
315 defaultmodel = substring(defaultmodel, 0, i);
319 if(defaultmodel != "")
321 if (defaultmodel != self.model)
325 setplayermodel (self, defaultmodel);
326 setsize (self, m1, m2);
331 self.skin = defaultskin;
333 if (self.playermodel != self.model || self.playermodel == "")
335 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
338 setplayermodel (self, self.playermodel);
339 setsize (self, m1, m2);
344 self.skin = stof(self.playerskin);
347 if(chmdl || oldskin != self.skin) // model or skin has changed
349 self.species = player_getspecies(); // update species
350 UpdatePlayerSounds(); // update skin sounds
354 if(strlen(autocvar_sv_defaultplayercolors))
355 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
356 setcolor(self, stof(autocvar_sv_defaultplayercolors));
363 Called when a client spawns in the server
366 void PutClientInServer (void)
368 if(IS_BOT_CLIENT(self))
369 self.classname = "player";
370 else if(IS_REAL_CLIENT(self))
373 WriteByte(MSG_ONE, SVC_SETVIEW);
374 WriteEntity(MSG_ONE, self);
380 MUTATOR_CALLHOOK(PutClientInServer);
383 self.classname = "observer";
387 entity spot, oldself;
390 accuracy_resend(self);
393 JoinBestTeam(self, FALSE, TRUE);
397 spot = SelectSpawnPoint (FALSE);
400 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
401 return; // spawn failed
404 RemoveGrapplingHook(self); // Wazat's Grappling Hook
407 vehicles_exit(VHEF_RELESE);
409 self.classname = "player";
410 self.wasplayer = TRUE;
411 self.iscreature = TRUE;
412 self.teleportable = TELEPORT_NORMAL;
413 self.damagedbycontents = TRUE;
414 self.movetype = MOVETYPE_WALK;
415 self.solid = SOLID_SLIDEBOX;
416 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
417 if(autocvar_g_playerclip_collisions)
418 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
419 if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
420 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
421 self.frags = FRAGS_PLAYER;
422 if(INDEPENDENT_PLAYERS)
423 MAKE_INDEPENDENT_PLAYER(self);
424 self.flags = FL_CLIENT;
425 if(autocvar__notarget)
426 self.flags |= FL_NOTARGET;
427 self.takedamage = DAMAGE_AIM;
429 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
430 self.air_finished = time + 12;
432 if(autocvar_g_balance_nex_charge)
434 if(autocvar_g_balance_nex_secondary_chargepool)
435 self.nex_chargepool_ammo = 1;
436 self.nex_charge = autocvar_g_balance_nex_charge_start;
441 self.ammo_shells = warmup_start_ammo_shells;
442 self.ammo_nails = warmup_start_ammo_nails;
443 self.ammo_rockets = warmup_start_ammo_rockets;
444 self.ammo_cells = warmup_start_ammo_cells;
445 self.ammo_fuel = warmup_start_ammo_fuel;
446 self.health = warmup_start_health;
447 self.armorvalue = warmup_start_armorvalue;
448 self.weapons = WARMUP_START_WEAPONS;
452 self.ammo_shells = start_ammo_shells;
453 self.ammo_nails = start_ammo_nails;
454 self.ammo_rockets = start_ammo_rockets;
455 self.ammo_cells = start_ammo_cells;
456 self.ammo_fuel = start_ammo_fuel;
457 self.health = start_health;
458 self.armorvalue = start_armorvalue;
459 self.weapons = start_weapons;
462 if(self.weapons & WEPSET_SUPERWEAPONS)
463 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
465 self.superweapons_finished = 0;
467 if(g_weaponarena_random)
469 if(g_weaponarena_random_with_laser)
470 self.weapons &= ~WEPSET_LASER;
471 W_RandomWeapons(self, g_weaponarena_random);
472 if(g_weaponarena_random_with_laser)
473 self.weapons |= WEPSET_LASER;
476 self.items = start_items;
478 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
479 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
480 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
481 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
482 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
483 //extend the pause of rotting if client was reset at the beginning of the countdown
484 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
485 self.spawnshieldtime += game_starttime - time;
486 self.pauserotarmor_finished += game_starttime - time;
487 self.pauserothealth_finished += game_starttime - time;
488 self.pauseregen_finished += game_starttime - time;
490 self.damageforcescale = 2;
492 self.respawn_flags = 0;
493 self.respawn_time = 0;
494 self.stat_respawn_time = 0;
498 self.pain_finished = 0;
499 self.strength_finished = 0;
500 self.invincible_finished = 0;
502 // players have no think function
503 self.think = func_null;
507 self.ballistics_density = autocvar_g_ballistics_density_player;
511 self.deadflag = DEAD_NO;
513 self.angles = spot.angles;
515 self.angles_z = 0; // never spawn tilted even if the spot says to
516 self.fixangle = TRUE; // turn this way immediately
517 self.velocity = '0 0 0';
518 self.avelocity = '0 0 0';
519 self.punchangle = '0 0 0';
520 self.punchvector = '0 0 0';
521 self.oldvelocity = self.velocity;
522 self.fire_endtime = -1;
524 entity spawnevent = spawn();
525 spawnevent.owner = self;
526 Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
530 self.drawonlytoclient = world;
533 self.view_ofs = PL_VIEW_OFS;
534 setsize (self, PL_MIN, PL_MAX);
535 self.spawnorigin = spot.origin;
536 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
537 // don't reset back to last position, even if new position is stuck in solid
538 self.oldorigin = self.origin;
539 self.prevorigin = self.origin;
540 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
541 self.lastteleporttime = time; // prevent insane speeds due to changing origin
542 self.hud = HUD_NORMAL;
544 self.event_damage = PlayerDamage;
546 self.bot_attack = TRUE;
547 self.monster_attack = TRUE;
549 self.spider_slowness = 0;
551 self.statdraintime = time + 5;
552 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
554 if(self.killcount == -666) {
555 PlayerScore_Clear(self);
559 CL_SpawnWeaponentity();
560 self.alpha = default_player_alpha;
561 self.colormod = '1 1 1' * autocvar_g_player_brightness;
562 self.exteriorweaponentity.alpha = default_weapon_alpha;
564 self.speedrunning = FALSE;
566 race_PostSpawn(spot);
568 //stuffcmd(self, "chase_active 0");
569 //stuffcmd(self, "set viewsize $tmpviewsize \n");
571 target_voicescript_clear(self);
573 // reset fields the weapons may use
574 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
576 weapon_action(j, WR_RESETPLAYER);
578 // all weapons must be fully loaded when we spawn
580 e = get_weaponinfo(j);
581 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
582 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
590 self.target = string_null;
597 MUTATOR_CALLHOOK(PlayerSpawn);
599 if(autocvar_spawn_debug)
601 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
602 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
605 self.switchweapon = w_getbestweapon(self);
606 self.cnt = -1; // W_LastWeapon will not complain
608 self.weaponname = "";
609 self.switchingweapon = 0;
613 self.alivetime = time;
617 else if(IS_OBSERVER(self))
619 PutObserverInServer ();
623 .float ebouncefactor, ebouncestop; // electro's values
624 // TODO do we need all these fields, or should we stop autodetecting runtime
625 // changes and just have a console command to update this?
626 float ClientInit_SendEntity(entity to, float sf)
628 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
629 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
630 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
631 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
632 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
633 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
634 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
635 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
636 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
637 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
638 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
639 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
640 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
641 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
642 if(sv_foginterval && world.fog != "")
643 WriteString(MSG_ENTITY, world.fog);
645 WriteString(MSG_ENTITY, "");
646 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
647 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
648 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
649 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
650 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
651 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
652 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
653 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
654 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
655 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
656 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
657 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
661 void ClientInit_CheckUpdate()
663 self.nextthink = time;
664 if(self.count != autocvar_g_balance_armor_blockpercent)
666 self.count = autocvar_g_balance_armor_blockpercent;
669 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
671 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
674 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
676 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
679 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
681 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
684 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
686 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
691 void ClientInit_Spawn()
696 e.classname = "clientinit";
697 e.think = ClientInit_CheckUpdate;
698 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
702 ClientInit_CheckUpdate();
711 void SetNewParms (void)
713 // initialize parms for a new player
714 parm1 = -(86400 * 366);
722 void SetChangeParms (void)
724 // save parms for level change
725 parm1 = self.parm_idlesince - time;
733 void DecodeLevelParms (void)
736 self.parm_idlesince = parm1;
737 if(self.parm_idlesince == -(86400 * 366))
738 self.parm_idlesince = time;
740 // whatever happens, allow 60 seconds of idling directly after connect for map loading
741 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
748 Called when a client types 'kill' in the console
752 .float clientkill_nexttime;
753 void ClientKill_Now_TeamChange()
755 if(self.killindicator_teamchange == -1)
757 JoinBestTeam( self, FALSE, TRUE );
759 else if(self.killindicator_teamchange == -2)
762 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
763 PutObserverInServer();
766 SV_ChangeTeam(self.killindicator_teamchange - 1);
767 self.killindicator_teamchange = 0;
770 void ClientKill_Now()
774 vehicles_exit(VHEF_RELESE);
775 if(!self.killindicator_teamchange)
777 self.vehicle_health = -1;
778 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
782 if(self.killindicator && !wasfreed(self.killindicator))
783 remove(self.killindicator);
785 self.killindicator = world;
787 if(self.killindicator_teamchange)
788 ClientKill_Now_TeamChange();
791 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
793 // now I am sure the player IS dead
795 void KillIndicator_Think()
799 self.owner.killindicator = world;
804 if (self.owner.alpha < 0 && !self.owner.vehicle)
806 self.owner.killindicator = world;
814 ClientKill_Now(); // no oldself needed
817 else if(g_cts && self.health == 1) // health == 1 means that it's silent
819 self.nextthink = time + 1;
825 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
826 if(IS_REAL_CLIENT(self.owner))
829 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, self.cnt)); }
831 self.nextthink = time + 1;
836 float clientkilltime;
837 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
846 killtime = autocvar_g_balance_kill_delay;
848 if(g_race_qualifying || g_cts)
851 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
853 remove(self.killindicator);
854 self.killindicator = world;
856 ClientKill_Now(); // allow instant kill in this case
860 self.killindicator_teamchange = targetteam;
862 if(!self.killindicator)
864 if(self.deadflag == DEAD_NO)
866 killtime = max(killtime, self.clientkill_nexttime - time);
867 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
870 if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
876 starttime = max(time, clientkilltime);
878 self.killindicator = spawn();
879 self.killindicator.owner = self;
880 self.killindicator.scale = 0.5;
881 setattachment(self.killindicator, self, "");
882 setorigin(self.killindicator, '0 0 52');
883 self.killindicator.think = KillIndicator_Think;
884 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
885 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
886 self.killindicator.cnt = ceil(killtime);
887 self.killindicator.count = bound(0, ceil(killtime), 10);
888 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
890 for(e = world; (e = find(e, classname, "body")) != world; )
894 e.killindicator = spawn();
895 e.killindicator.owner = e;
896 e.killindicator.scale = 0.5;
897 setattachment(e.killindicator, e, "");
898 setorigin(e.killindicator, '0 0 52');
899 e.killindicator.think = KillIndicator_Think;
900 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
901 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
902 e.killindicator.cnt = ceil(killtime);
907 if(self.killindicator)
909 if(targetteam == 0) // just die
911 self.killindicator.colormod = '0 0 0';
912 if(IS_REAL_CLIENT(self))
913 if(self.killindicator.cnt > 0)
914 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
916 else if(targetteam == -1) // auto
918 self.killindicator.colormod = '0 1 0';
919 if(IS_REAL_CLIENT(self))
920 if(self.killindicator.cnt > 0)
921 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
923 else if(targetteam == -2) // spectate
925 self.killindicator.colormod = '0.5 0.5 0.5';
926 if(IS_REAL_CLIENT(self))
927 if(self.killindicator.cnt > 0)
928 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
932 self.killindicator.colormod = Team_ColorRGB(targetteam);
933 if(IS_REAL_CLIENT(self))
934 if(self.killindicator.cnt > 0)
935 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
941 void ClientKill (void)
944 if(self.player_blocked) return;
945 if(self.freezetag_frozen) return;
947 ClientKill_TeamChange(0);
950 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
952 e.killindicator = spawn();
953 e.killindicator.owner = e;
954 e.killindicator.think = KillIndicator_Think;
955 e.killindicator.nextthink = time + (e.lip) * 0.05;
956 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
957 e.killindicator.health = 1; // this is used to indicate that it should be silent
961 void FixClientCvars(entity e)
963 // send prediction settings to the client
964 stuffcmd(e, "\nin_bindmap 0 0\n");
966 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
967 if(autocvar_g_antilag == 3) // client side hitscan
968 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
969 if(autocvar_sv_gentle)
970 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
972 * we no longer need to stuff this. Remove this comment block if you feel
973 * 2.3 and higher (or was it 2.2.3?) don't need these any more
974 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
975 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
976 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
977 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
978 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
979 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
980 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
981 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
982 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
983 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
984 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
985 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
986 stuffcmd(e, "cl_movement_edgefriction 1\n");
990 float PlayerInIDList(entity p, string idlist)
995 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
999 // this function allows abbreviated player IDs too!
1000 n = tokenize_console(idlist);
1001 for(i = 0; i < n; ++i)
1004 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1015 Called when a client connects to the server
1018 void DecodeLevelParms (void);
1019 //void dom_player_join_team(entity pl);
1020 void set_dom_state(entity e);
1021 void ClientConnect (void)
1027 print("Warning: ClientConnect, but already connected!\n");
1031 if(Ban_MaybeEnforceBanOnce(self))
1037 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1040 self.classname = "player_joining";
1042 self.flags = FL_CLIENT;
1043 self.version_nagtime = time + 10 + random() * 10;
1047 dprint("BUG player count is lower than zero, this cannot happen!\n");
1051 PlayerScore_Attach(self);
1052 ClientData_Attach();
1053 accuracy_init(self);
1055 bot_clientconnect();
1061 race_PreSpawnObserver();
1063 // identify the right forced team
1064 if(autocvar_g_campaign)
1066 if(IS_REAL_CLIENT(self)) // only players, not bots
1068 switch(autocvar_g_campaign_forceteam)
1070 case 1: self.team_forced = NUM_TEAM_1; break;
1071 case 2: self.team_forced = NUM_TEAM_2; break;
1072 case 3: self.team_forced = NUM_TEAM_3; break;
1073 case 4: self.team_forced = NUM_TEAM_4; break;
1074 default: self.team_forced = 0;
1078 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1079 self.team_forced = NUM_TEAM_1;
1080 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1081 self.team_forced = NUM_TEAM_2;
1082 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1083 self.team_forced = NUM_TEAM_3;
1084 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1085 self.team_forced = NUM_TEAM_4;
1086 else if(autocvar_g_forced_team_otherwise == "red")
1087 self.team_forced = NUM_TEAM_1;
1088 else if(autocvar_g_forced_team_otherwise == "blue")
1089 self.team_forced = NUM_TEAM_2;
1090 else if(autocvar_g_forced_team_otherwise == "yellow")
1091 self.team_forced = NUM_TEAM_3;
1092 else if(autocvar_g_forced_team_otherwise == "pink")
1093 self.team_forced = NUM_TEAM_4;
1094 else if(autocvar_g_forced_team_otherwise == "spectate")
1095 self.team_forced = -1;
1096 else if(autocvar_g_forced_team_otherwise == "spectator")
1097 self.team_forced = -1;
1099 self.team_forced = 0;
1102 if(self.team_forced > 0)
1103 self.team_forced = 0;
1105 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1107 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1108 self.classname = "observer";
1112 if(autocvar_g_balance_teams)
1114 self.classname = "player";
1115 campaign_bots_may_start = 1;
1119 self.classname = "observer"; // do it anyway
1124 self.classname = "player";
1125 campaign_bots_may_start = 1;
1129 self.playerid = (playerid_last = playerid_last + 1);
1131 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1133 if(IS_BOT_CLIENT(self))
1134 PlayerStats_AddPlayer(self);
1136 if(autocvar_sv_eventlog)
1137 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
1139 LogTeamchange(self.playerid, self.team, 1);
1141 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1143 self.netname_previous = strzone(self.netname);
1145 if(IS_PLAYER(self) && teamplay)
1146 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1148 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1150 stuffcmd(self, strcat(clientstuff, "\n"));
1151 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1153 FixClientCvars(self);
1155 // spawnfunc_waypoint sprites
1156 WaypointSprite_InitClient(self);
1158 // Wazat's grappling hook
1159 SetGrappleHookBindings();
1161 // get version info from player
1162 stuffcmd(self, "cmd clientversion $gameversion\n");
1164 // get other cvars from player
1167 // notify about available teams
1170 CheckAllowedTeams(self);
1171 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1172 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1175 stuffcmd(self, "set _teams_available 0\n");
1179 bot_relinkplayerlist();
1181 self.spectatortime = time;
1184 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1187 self.jointime = time;
1188 self.allowed_timeouts = autocvar_sv_timeout_number;
1190 if(IS_REAL_CLIENT(self))
1192 if(!autocvar_g_campaign)
1194 self.motd_actived_time = -1;
1195 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1198 if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET_TUBA))
1199 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1202 if(!sv_foginterval && world.fog != "")
1203 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1205 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1207 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1208 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1211 self.hitplotfh = -1;
1213 if(g_race || g_cts) {
1221 race_send_recordtime(MSG_ONE);
1222 race_send_speedaward(MSG_ONE);
1224 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1225 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1226 race_send_speedaward_alltimebest(MSG_ONE);
1229 for (i = 1; i <= RANKINGS_CNT; ++i) {
1230 race_SendRankings(i, 0, 0, MSG_ONE);
1233 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1234 send_CSQC_teamnagger();
1238 CSQCMODEL_AUTOINIT();
1240 self.model_randomizer = random();
1242 if(IS_REAL_CLIENT(self))
1245 MUTATOR_CALLHOOK(ClientConnect);
1251 Called when a client disconnects from the server
1254 .entity chatbubbleentity;
1256 void ClientDisconnect (void)
1259 vehicles_exit(VHEF_RELESE);
1261 if (!IS_CLIENT(self))
1263 print("Warning: ClientDisconnect without ClientConnect\n");
1267 PlayerStats_AddGlobalInfo(self);
1269 CheatShutdownClient();
1271 if(self.hitplotfh >= 0)
1273 fclose(self.hitplotfh);
1274 self.hitplotfh = -1;
1278 anticheat_shutdown();
1280 playerdemo_shutdown();
1282 bot_clientdisconnect();
1287 if(autocvar_sv_eventlog)
1288 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1290 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1292 MUTATOR_CALLHOOK(ClientDisconnect);
1294 Portal_ClearAll(self);
1296 RemoveGrapplingHook(self);
1298 // Here, everything has been done that requires this player to be a client.
1300 self.flags &= ~FL_CLIENT;
1302 if (self.chatbubbleentity)
1303 remove (self.chatbubbleentity);
1305 if (self.killindicator)
1306 remove (self.killindicator);
1308 WaypointSprite_PlayerGone();
1310 bot_relinkplayerlist();
1312 accuracy_free(self);
1313 ClientData_Detach();
1314 PlayerScore_Detach(self);
1316 if(self.netname_previous)
1317 strunzone(self.netname_previous);
1318 if(self.clientstatus)
1319 strunzone(self.clientstatus);
1320 if(self.weaponorder_byimpulse)
1321 strunzone(self.weaponorder_byimpulse);
1323 ClearPlayerSounds();
1326 remove(self.personal);
1336 void ChatBubbleThink()
1338 self.nextthink = time;
1339 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1341 if(self.owner) // but why can that ever be world?
1342 self.owner.chatbubbleentity = world;
1346 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1348 || self.owner.tetris_on
1351 self.model = self.mdl;
1356 void UpdateChatBubble()
1360 // spawn a chatbubble entity if needed
1361 if (!self.chatbubbleentity)
1363 self.chatbubbleentity = spawn();
1364 self.chatbubbleentity.owner = self;
1365 self.chatbubbleentity.exteriormodeltoclient = self;
1366 self.chatbubbleentity.think = ChatBubbleThink;
1367 self.chatbubbleentity.nextthink = time;
1368 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1369 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1370 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1371 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1372 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1373 self.chatbubbleentity.model = "";
1374 self.chatbubbleentity.effects = EF_LOWPRECISION;
1379 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1380 // added to the model skins
1381 /*void UpdateColorModHack()
1384 c = self.clientcolors & 15;
1385 // LordHavoc: only bothering to support white, green, red, yellow, blue
1386 if (!teamplay) self.colormod = '0 0 0';
1387 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1388 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1389 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1390 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1391 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1392 else self.colormod = '1 1 1';
1397 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1399 self.solid = SOLID_NOT;
1400 self.takedamage = DAMAGE_NO;
1401 self.movetype = MOVETYPE_FLY;
1402 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1403 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1404 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1405 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1406 if(autocvar_g_respawn_ghosts_maxtime)
1407 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1412 self.effects |= EF_NODRAW; // prevent another CopyBody
1413 PutClientInServer();
1416 void play_countdown(float finished, string samp)
1418 if(IS_REAL_CLIENT(self))
1419 if(floor(finished - time - frametime) != floor(finished - time))
1420 if(finished - time < 6)
1421 sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
1424 void player_powerups (void)
1426 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1427 olditems = self.items;
1429 if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
1430 self.modelflags |= MF_ROCKET;
1432 self.modelflags &= ~MF_ROCKET;
1434 self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1436 if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed
1439 Fire_ApplyDamage(self);
1440 Fire_ApplyEffect(self);
1444 if (self.items & IT_STRENGTH)
1446 play_countdown(self.strength_finished, "misc/poweroff.wav");
1447 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1448 if (time > self.strength_finished)
1450 self.items = self.items - (self.items & IT_STRENGTH);
1451 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1452 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1457 if (time < self.strength_finished)
1459 self.items = self.items | IT_STRENGTH;
1460 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1461 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1464 if (self.items & IT_INVINCIBLE)
1466 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1467 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1468 if (time > self.invincible_finished)
1470 self.items = self.items - (self.items & IT_INVINCIBLE);
1471 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1472 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1477 if (time < self.invincible_finished)
1479 self.items = self.items | IT_INVINCIBLE;
1480 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1481 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1484 if (self.items & IT_SUPERWEAPON)
1486 if (!(self.weapons & WEPSET_SUPERWEAPONS))
1488 self.superweapons_finished = 0;
1489 self.items = self.items - (self.items & IT_SUPERWEAPON);
1490 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1491 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1493 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1495 // don't let them run out
1499 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1500 if (time > self.superweapons_finished)
1502 self.items = self.items - (self.items & IT_SUPERWEAPON);
1503 self.weapons &= ~WEPSET_SUPERWEAPONS;
1504 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1505 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1509 else if(self.weapons & WEPSET_SUPERWEAPONS)
1511 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1513 self.items = self.items | IT_SUPERWEAPON;
1514 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1515 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1519 self.superweapons_finished = 0;
1520 self.weapons &= ~WEPSET_SUPERWEAPONS;
1525 self.superweapons_finished = 0;
1529 if(autocvar_g_nodepthtestplayers)
1530 self.effects = self.effects | EF_NODEPTHTEST;
1532 if(autocvar_g_fullbrightplayers)
1533 self.effects = self.effects | EF_FULLBRIGHT;
1535 if (time >= game_starttime)
1536 if (time < self.spawnshieldtime)
1537 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1539 MUTATOR_CALLHOOK(PlayerPowerups);
1542 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1544 if(current > stable)
1546 else if(current > stable - 0.25) // when close enough, "snap"
1549 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1552 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1554 if(current < stable)
1556 else if(current < stable + 0.25) // when close enough, "snap"
1559 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1562 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1564 if(current > rotstable)
1566 if(rotframetime > 0)
1568 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1569 current = max(rotstable, current - rotlinear * rotframetime);
1572 else if(current < regenstable)
1574 if(regenframetime > 0)
1576 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1577 current = min(regenstable, current + regenlinear * regenframetime);
1587 void player_regen (void)
1589 if(!MUTATOR_CALLHOOK(PlayerRegen))
1591 float minh, mina, maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1592 maxh = autocvar_g_balance_health_rotstable;
1593 maxa = autocvar_g_balance_armor_rotstable;
1594 minh = autocvar_g_balance_health_regenstable;
1595 mina = autocvar_g_balance_armor_regenstable;
1596 limith = autocvar_g_balance_health_limit;
1597 limita = autocvar_g_balance_armor_limit;
1599 max_mod = regen_mod = rot_mod = limit_mod = 1;
1601 maxh = maxh * max_mod;
1602 minh = minh * max_mod;
1603 limith = limith * limit_mod;
1604 limita = limita * limit_mod;
1606 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1607 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1610 // if player rotted to death... die!
1611 // check this outside above checks, as player may still be able to rot to death
1613 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1615 if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
1617 float minf, maxf, limitf;
1619 maxf = autocvar_g_balance_fuel_rotstable;
1620 minf = autocvar_g_balance_fuel_regenstable;
1621 limitf = autocvar_g_balance_fuel_limit;
1623 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
1627 float zoomstate_set;
1628 void SetZoomState(float z)
1630 if(z != self.zoomstate)
1633 ClientData_Touch(self);
1638 void GetPressedKeys(void) {
1639 MUTATOR_CALLHOOK(GetPressedKeys);
1640 if (self.movement_x > 0) // get if movement keys are pressed
1641 { // forward key pressed
1642 self.pressedkeys |= KEY_FORWARD;
1643 self.pressedkeys &= ~KEY_BACKWARD;
1645 else if (self.movement_x < 0)
1646 { // backward key pressed
1647 self.pressedkeys |= KEY_BACKWARD;
1648 self.pressedkeys &= ~KEY_FORWARD;
1652 self.pressedkeys &= ~KEY_FORWARD;
1653 self.pressedkeys &= ~KEY_BACKWARD;
1656 if (self.movement_y > 0)
1657 { // right key pressed
1658 self.pressedkeys |= KEY_RIGHT;
1659 self.pressedkeys &= ~KEY_LEFT;
1661 else if (self.movement_y < 0)
1662 { // left key pressed
1663 self.pressedkeys |= KEY_LEFT;
1664 self.pressedkeys &= ~KEY_RIGHT;
1668 self.pressedkeys &= ~KEY_RIGHT;
1669 self.pressedkeys &= ~KEY_LEFT;
1672 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1673 self.pressedkeys |= KEY_JUMP;
1675 self.pressedkeys &= ~KEY_JUMP;
1676 if (self.BUTTON_CROUCH)
1677 self.pressedkeys |= KEY_CROUCH;
1679 self.pressedkeys &= ~KEY_CROUCH;
1681 if (self.BUTTON_ATCK)
1682 self.pressedkeys |= KEY_ATCK;
1684 self.pressedkeys &= ~KEY_ATCK;
1685 if (self.BUTTON_ATCK2)
1686 self.pressedkeys |= KEY_ATCK2;
1688 self.pressedkeys &= ~KEY_ATCK2;
1692 ======================
1693 spectate mode routines
1694 ======================
1697 void SpectateCopy(entity spectatee) {
1699 MUTATOR_CALLHOOK(SpectateCopy);
1700 self.armortype = spectatee.armortype;
1701 self.armorvalue = spectatee.armorvalue;
1702 self.ammo_cells = spectatee.ammo_cells;
1703 self.ammo_shells = spectatee.ammo_shells;
1704 self.ammo_nails = spectatee.ammo_nails;
1705 self.ammo_rockets = spectatee.ammo_rockets;
1706 self.ammo_fuel = spectatee.ammo_fuel;
1707 self.clip_load = spectatee.clip_load;
1708 self.clip_size = spectatee.clip_size;
1709 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1710 self.health = spectatee.health;
1712 self.items = spectatee.items;
1713 self.last_pickup = spectatee.last_pickup;
1714 self.hit_time = spectatee.hit_time;
1715 self.metertime = spectatee.metertime;
1716 self.strength_finished = spectatee.strength_finished;
1717 self.invincible_finished = spectatee.invincible_finished;
1718 self.pressedkeys = spectatee.pressedkeys;
1719 self.weapons = spectatee.weapons;
1720 self.switchweapon = spectatee.switchweapon;
1721 self.switchingweapon = spectatee.switchingweapon;
1722 self.weapon = spectatee.weapon;
1723 self.nex_charge = spectatee.nex_charge;
1724 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1725 self.hagar_load = spectatee.hagar_load;
1726 self.minelayer_mines = spectatee.minelayer_mines;
1727 self.punchangle = spectatee.punchangle;
1728 self.view_ofs = spectatee.view_ofs;
1729 self.velocity = spectatee.velocity;
1730 self.dmg_take = spectatee.dmg_take;
1731 self.dmg_save = spectatee.dmg_save;
1732 self.dmg_inflictor = spectatee.dmg_inflictor;
1733 self.v_angle = spectatee.v_angle;
1734 self.angles = spectatee.v_angle;
1735 if(!self.BUTTON_USE)
1736 self.fixangle = TRUE;
1737 setorigin(self, spectatee.origin);
1738 setsize(self, spectatee.mins, spectatee.maxs);
1739 SetZoomState(spectatee.zoomstate);
1741 anticheat_spectatecopy(spectatee);
1742 self.hud = spectatee.hud;
1743 if(spectatee.vehicle)
1745 self.fixangle = FALSE;
1746 //self.velocity = spectatee.vehicle.velocity;
1747 self.vehicle_health = spectatee.vehicle_health;
1748 self.vehicle_shield = spectatee.vehicle_shield;
1749 self.vehicle_energy = spectatee.vehicle_energy;
1750 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
1751 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
1752 self.vehicle_reload1 = spectatee.vehicle_reload1;
1753 self.vehicle_reload2 = spectatee.vehicle_reload2;
1757 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
1758 WriteAngle(MSG_ONE, spectatee.v_angle_x);
1759 WriteAngle(MSG_ONE, spectatee.v_angle_y);
1760 WriteAngle(MSG_ONE, spectatee.v_angle_z);
1762 //WriteByte (MSG_ONE, SVC_SETVIEW);
1763 // WriteEntity(MSG_ONE, self);
1764 //makevectors(spectatee.v_angle);
1765 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
1769 float SpectateUpdate() {
1773 if (self == self.enemy)
1776 if (!IS_PLAYER(self.enemy))
1779 SpectateCopy(self.enemy);
1787 if(self.enemy.classname != "player")
1789 /*if(self.enemy.vehicle)
1793 WriteByte(MSG_ONE, SVC_SETVIEW);
1794 WriteEntity(MSG_ONE, self.enemy);
1795 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1797 self.movetype = MOVETYPE_NONE;
1798 accuracy_resend(self);
1803 WriteByte(MSG_ONE, SVC_SETVIEW);
1804 WriteEntity(MSG_ONE, self.enemy);
1805 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1806 self.movetype = MOVETYPE_NONE;
1807 accuracy_resend(self);
1809 if(!SpectateUpdate())
1810 PutObserverInServer();
1815 float Spectate(entity pl)
1817 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1818 if(pl.team != self.team)
1822 return SpectateSet();
1825 // Returns next available player to spectate if g_ca_spectate_enemies == 0
1826 entity CA_SpectateNext(entity start) {
1827 if (start.team == self.team) {
1832 // continue from current player
1833 while(other && other.team != self.team) {
1834 other = find(other, classname, "player");
1838 // restart from begining
1839 other = find(other, classname, "player");
1840 while(other && other.team != self.team) {
1841 other = find(other, classname, "player");
1848 float SpectateNext()
1850 other = find(self.enemy, classname, "player");
1852 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
1853 // CA and ca players when spectating enemies is forbidden
1854 other = CA_SpectateNext(other);
1856 // other modes and ca spectators or spectating enemies is allowed
1858 other = find(other, classname, "player");
1864 return SpectateSet();
1867 float SpectatePrev()
1869 // NOTE: chain order is from the highest to the lower entnum (unlike find)
1870 other = findchain(classname, "player");
1871 if (!other) // no player
1874 entity first = other;
1875 // skip players until current spectated player
1877 while(other && other != self.enemy)
1878 other = other.chain;
1880 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1882 do { other = other.chain; }
1883 while(other && other.team != self.team);
1888 while(other.team != self.team)
1889 other = other.chain;
1890 if(other == self.enemy)
1897 other = other.chain;
1902 return SpectateSet();
1907 ShowRespawnCountdown()
1909 Update a respawn countdown display.
1912 void ShowRespawnCountdown()
1915 if(self.deadflag == DEAD_NO) // just respawned?
1919 number = ceil(self.respawn_time - time);
1922 if(number <= self.respawn_countdown)
1924 self.respawn_countdown = number - 1;
1925 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1926 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_RESPAWN, number)); }
1931 void LeaveSpectatorMode()
1935 if(nJoinAllowed(self))
1937 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
1939 self.classname = "player";
1941 if(autocvar_g_campaign || autocvar_g_balance_teams)
1942 { JoinBestTeam(self, FALSE, TRUE); }
1944 if(autocvar_g_campaign)
1945 { campaign_bots_may_start = 1; }
1947 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
1949 PutClientInServer();
1951 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
1954 stuffcmd(self, "menu_showteamselect\n");
1958 // Player may not join because g_maxplayers is set
1959 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
1964 * Determines whether the player is allowed to join. This depends on cvar
1965 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1966 * it checks whether the number of currently playing players exceeds g_maxplayers.
1967 * @return int number of free slots for players, 0 if none
1969 float nJoinAllowed(entity ignore) {
1971 // this is called that way when checking if anyone may be able to join (to build qcstatus)
1972 // so report 0 free slots if restricted
1974 if(autocvar_g_forced_team_otherwise == "spectate")
1976 if(autocvar_g_forced_team_otherwise == "spectator")
1980 if(self.team_forced < 0)
1981 return 0; // forced spectators can never join
1983 // TODO simplify this
1985 float totalClients = 0;
1990 if (!autocvar_g_maxplayers)
1991 return maxclients - totalClients;
1993 float currentlyPlaying = 0;
1994 FOR_EACH_REALCLIENT(e)
1995 if(IS_PLAYER(e) || e.caplayer)
1996 currentlyPlaying += 1;
1998 if(currentlyPlaying < autocvar_g_maxplayers)
1999 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2005 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2006 * g_maxplayers_spectator_blocktime seconds
2008 void checkSpectatorBlock() {
2009 if(IS_SPEC(self) || IS_OBSERVER(self))
2011 if(IS_REAL_CLIENT(self))
2013 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2014 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2020 void PrintWelcomeMessage()
2022 if(self.motd_actived_time == 0)
2024 if (autocvar_g_campaign) {
2025 if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
2026 self.motd_actived_time = time;
2027 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2030 if (self.BUTTON_INFO) {
2031 self.motd_actived_time = time;
2032 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2036 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2038 if (autocvar_g_campaign) {
2039 if (self.BUTTON_INFO)
2040 self.motd_actived_time = time;
2041 else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
2042 self.motd_actived_time = 0;
2043 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2046 if (self.BUTTON_INFO)
2047 self.motd_actived_time = time;
2048 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2049 self.motd_actived_time = 0;
2050 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2054 else //if(self.motd_actived_time < 0) // just connected, motd is active
2056 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2057 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2058 else if(self.motd_actived_time == -2 || IS_PLAYER(self))
2060 // instanctly hide MOTD
2061 self.motd_actived_time = 0;
2062 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2067 void ObserverThink()
2069 float prefered_movetype;
2070 if (self.flags & FL_JUMPRELEASED) {
2071 if (self.BUTTON_JUMP && !self.version_mismatch) {
2072 self.flags &= ~FL_JUMPRELEASED;
2073 self.flags |= FL_SPAWNING;
2074 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2075 self.flags &= ~FL_JUMPRELEASED;
2076 if(SpectateNext()) {
2077 self.classname = "spectator";
2080 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2081 if (self.movetype != prefered_movetype)
2082 self.movetype = prefered_movetype;
2085 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2086 self.flags |= FL_JUMPRELEASED;
2087 if(self.flags & FL_SPAWNING)
2089 self.flags &= ~FL_SPAWNING;
2090 LeaveSpectatorMode();
2097 void SpectatorThink()
2099 if (self.flags & FL_JUMPRELEASED) {
2100 if (self.BUTTON_JUMP && !self.version_mismatch) {
2101 self.flags &= ~FL_JUMPRELEASED;
2102 self.flags |= FL_SPAWNING;
2103 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) {
2104 self.flags &= ~FL_JUMPRELEASED;
2105 if(SpectateNext()) {
2106 self.classname = "spectator";
2108 self.classname = "observer";
2109 PutClientInServer();
2112 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) {
2113 self.flags &= ~FL_JUMPRELEASED;
2114 if(SpectatePrev()) {
2115 self.classname = "spectator";
2117 self.classname = "observer";
2118 PutClientInServer();
2121 } else if (self.BUTTON_ATCK2) {
2122 self.flags &= ~FL_JUMPRELEASED;
2123 self.classname = "observer";
2124 PutClientInServer();
2126 if(!SpectateUpdate())
2127 PutObserverInServer();
2130 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2131 self.flags |= FL_JUMPRELEASED;
2132 if(self.flags & FL_SPAWNING)
2134 self.flags &= ~FL_SPAWNING;
2135 LeaveSpectatorMode();
2139 if(!SpectateUpdate())
2140 PutObserverInServer();
2143 self.flags |= FL_CLIENT | FL_NOTARGET;
2148 if (!IS_PLAYER(self))
2153 vehicles_exit(VHEF_NORMAL);
2157 // a use key was pressed; call handlers
2158 MUTATOR_CALLHOOK(PlayerUseKey);
2165 Called every frame for each client before the physics are run
2168 .float usekeypressed;
2169 void() nexball_setstatus;
2171 void PlayerPreThink (void)
2173 WarpZone_PlayerPhysics_FixVAngle();
2175 self.stat_game_starttime = game_starttime;
2176 self.stat_round_starttime = round_starttime;
2177 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2178 self.stat_leadlimit = autocvar_leadlimit;
2182 // physics frames: update anticheat stuff
2183 anticheat_prethink();
2186 if(blockSpectators && frametime)
2187 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2188 checkSpectatorBlock();
2192 if(self.netname_previous != self.netname)
2194 if(autocvar_sv_eventlog)
2195 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2196 if(self.netname_previous)
2197 strunzone(self.netname_previous);
2198 self.netname_previous = strzone(self.netname);
2202 if(self.version_nagtime)
2203 if(self.cvar_g_xonoticversion)
2204 if(time > self.version_nagtime)
2206 // don't notify git users
2207 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2209 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2211 // notify release users if connecting to git
2212 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2213 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2218 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2221 // give users new version
2222 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2223 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2227 // notify users about old server version
2228 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2229 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2233 self.version_nagtime = 0;
2237 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2239 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2240 self.max_armorvalue = 0;
2244 if (TetrisPreFrame())
2248 MUTATOR_CALLHOOK(PlayerPreThink);
2250 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2252 if(self.BUTTON_USE && !self.usekeypressed)
2254 self.usekeypressed = self.BUTTON_USE;
2257 if(IS_REAL_CLIENT(self))
2258 PrintWelcomeMessage();
2263 CheckRules_Player();
2265 if (intermission_running)
2267 IntermissionThink (); // otherwise a button could be missed between
2268 return; // the think tics
2271 //don't allow the player to turn around while game is paused!
2272 if(timeout_status == TIMEOUT_ACTIVE) {
2273 // FIXME turn this into CSQC stuff
2274 self.v_angle = self.lastV_angle;
2275 self.angles = self.lastV_angle;
2276 self.fixangle = TRUE;
2281 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2283 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2284 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2285 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2287 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2289 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2290 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2291 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2295 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2300 if (self.deadflag != DEAD_NO)
2302 if(self.personal && g_race_qualifying)
2304 if(time > self.respawn_time)
2306 self.respawn_time = time + 1; // only retry once a second
2307 self.stat_respawn_time = self.respawn_time;
2314 float button_pressed;
2317 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2319 if (self.deadflag == DEAD_DYING)
2321 if((self.respawn_flags & RESPAWN_FORCE) && !autocvar_g_respawn_delay_max)
2322 self.deadflag = DEAD_RESPAWNING;
2323 else if(!button_pressed)
2324 self.deadflag = DEAD_DEAD;
2326 else if (self.deadflag == DEAD_DEAD)
2329 self.deadflag = DEAD_RESPAWNABLE;
2330 else if(time >= self.respawn_time_max && (self.respawn_flags & RESPAWN_FORCE))
2331 self.deadflag = DEAD_RESPAWNING;
2333 else if (self.deadflag == DEAD_RESPAWNABLE)
2336 self.deadflag = DEAD_RESPAWNING;
2338 else if (self.deadflag == DEAD_RESPAWNING)
2340 if(time > self.respawn_time)
2342 self.respawn_time = time + 1; // only retry once a second
2343 self.respawn_time_max = self.respawn_time;
2348 ShowRespawnCountdown();
2350 if(self.respawn_flags & RESPAWN_SILENT)
2351 self.stat_respawn_time = 0;
2352 else if((self.respawn_flags & RESPAWN_FORCE) && autocvar_g_respawn_delay_max)
2353 self.stat_respawn_time = self.respawn_time_max;
2355 self.stat_respawn_time = self.respawn_time;
2358 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2359 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2360 self.stat_respawn_time *= -1;
2365 self.prevorigin = self.origin;
2367 float do_crouch = self.BUTTON_CROUCH;
2372 if(self.freezetag_frozen)
2374 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2382 self.view_ofs = PL_CROUCH_VIEW_OFS;
2383 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2384 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2391 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2392 if (!trace_startsolid)
2394 self.crouch = FALSE;
2395 self.view_ofs = PL_VIEW_OFS;
2396 setsize (self, PL_MIN, PL_MAX);
2403 GrapplingHookFrame();
2405 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2408 self.items &= ~self.items_added;
2412 self.items_added = 0;
2413 if(self.items & IT_JETPACK)
2414 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2415 self.items_added |= IT_FUEL;
2417 self.items |= self.items_added;
2422 // rot nex charge to the charge limit
2423 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2424 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2430 secrets_setstatus();
2433 monsters_setstatus();
2435 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2437 //self.angles_y=self.v_angle_y + 90; // temp
2438 } else if(gameover) {
2439 if (intermission_running)
2440 IntermissionThink (); // otherwise a button could be missed between
2442 } else if(IS_OBSERVER(self)) {
2444 } else if(IS_SPEC(self)) {
2449 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2451 float oldspectatee_status;
2452 oldspectatee_status = self.spectatee_status;
2454 self.spectatee_status = num_for_edict(self.enemy);
2455 else if(IS_OBSERVER(self))
2456 self.spectatee_status = num_for_edict(self);
2458 self.spectatee_status = 0;
2459 if(self.spectatee_status != oldspectatee_status)
2461 ClientData_Touch(self);
2463 race_InitSpectator();
2466 if(self.teamkill_soundtime)
2467 if(time > self.teamkill_soundtime)
2469 self.teamkill_soundtime = 0;
2471 entity oldpusher, oldself;
2473 oldself = self; self = self.teamkill_soundsource;
2474 oldpusher = self.pusher; self.pusher = oldself;
2476 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2478 self.pusher = oldpusher;
2482 if(self.taunt_soundtime)
2483 if(time > self.taunt_soundtime)
2485 self.taunt_soundtime = 0;
2486 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2489 target_voicescript_next(self);
2491 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2493 self.clip_load = self.clip_size = 0;
2496 float isInvisibleString(string s)
2499 s = strdecolorize(s);
2500 for((i = 0), (n = strlen(s)); i < n; ++i)
2508 case 192: // charmap space
2509 if (!autocvar_utf8_enable)
2512 case 160: // space in unicode fonts
2513 case 0xE000 + 192: // utf8 charmap space
2514 if (autocvar_utf8_enable)
2527 Called every frame for each client after the physics are run
2530 .float idlekick_lasttimeleft;
2531 void PlayerPostThink (void)
2533 // Savage: Check for nameless players
2534 if (isInvisibleString(self.netname)) {
2535 self.netname = "Player";
2536 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2539 if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2540 if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
2542 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2544 if(self.idlekick_lasttimeleft)
2546 self.idlekick_lasttimeleft = 0;
2547 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_IDLING);
2553 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2554 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2556 if(!self.idlekick_lasttimeleft)
2557 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2561 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2565 else if(timeleft <= 10)
2567 if(timeleft != self.idlekick_lasttimeleft)
2568 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft)); }
2569 self.idlekick_lasttimeleft = timeleft;
2575 if(self.impulse == 100)
2577 if (!TetrisPostFrame())
2583 //CheckPlayerJump();
2585 if(IS_PLAYER(self)) {
2586 CheckRules_Player();
2590 if (intermission_running)
2591 return; // intermission or finale
2601 for(i = 0; i < 1000; ++i)
2604 end = self.origin + '0 0 1024' + 512 * randomvec();
2605 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2606 if(trace_fraction < 1)
2607 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2609 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2615 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2617 if(self.waypointsprite_attachedforcarrier)
2618 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
2622 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2624 if (!self.stored_netname)
2625 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2626 if(self.stored_netname != self.netname)
2628 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2629 strunzone(self.stored_netname);
2630 self.stored_netname = strzone(self.netname);
2636 dprintf("%f %.6f\n", time, race_GetFractionalLapCount(self));
2639 CSQCMODEL_AUTOUPDATE();