1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, float teamcheck)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
161 for(ent = world; (ent = find(ent, targetname, spot.target)); )
164 if(ent.classname == "target_objective")
166 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
169 else if(ent.classname == "trigger_race_checkpoint")
171 if(g_race_qualifying)
174 if(ent.race_checkpoint != 0)
176 if(spot.race_place != race_lowest_place_spawn)
181 if(ent.race_checkpoint != self.race_respawn_checkpoint)
183 // try reusing the previous spawn
184 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
186 if(ent.race_checkpoint == 0)
189 pl = self.race_place;
190 if(pl > race_highest_place_spawn)
192 if(pl == 0 && !self.race_started)
193 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
194 if(spot.race_place != pl)
204 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
208 if(good < found) // at least one was bad
212 shortest = vlen(world.maxs - world.mins);
213 FOR_EACH_PLAYER(player) if (player != self)
215 thisdist = vlen(player.origin - spot.origin);
216 if (thisdist < shortest)
220 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
221 MUTATOR_CALLHOOK(Spawn_Score);
227 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
229 entity spot, spotlist, spotlistend;
230 spawn_allgood = TRUE;
236 for(spot = firstspot; spot; spot = spot.chain)
238 spot.spawnpoint_score = Spawn_Score(spot, teamcheck);
240 if(autocvar_spawn_debugview)
242 setmodel(spot, "models/runematch/rune.mdl");
243 if(spot.spawnpoint_score_y < mindist)
245 spot.colormod = '1 0 0';
250 spot.colormod = '0 1 0';
251 spot.scale = spot.spawnpoint_score_y / mindist;
255 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
257 if(spot.spawnpoint_score_y < mindist)
259 // too short distance
260 spawn_allgood = FALSE;
265 spawn_allbad = FALSE;
268 spotlistend.chain = spot;
275 if(spot.team != teamcheck)
276 error("invalid spawn added");
278 print("added ", etos(spot), "\n");
284 spotlistend.chain = world;
289 for(e = spotlist; e; e = e.chain)
291 print("seen ", etos(e), "\n");
292 if(e.team != teamcheck)
293 error("invalid spawn found");
300 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
302 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
303 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
306 RandomSelection_Init();
307 for(spot = firstspot; spot; spot = spot.chain)
308 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
310 return RandomSelection_chosen_ent;
317 Finds a point to respawn
320 entity SelectSpawnPoint (float anypoint)
323 entity firstspot_new;
324 entity spot, firstspot;
326 spot = find (world, classname, "testplayerstart");
330 if(anypoint || autocvar_g_spawn_useallspawns)
332 else if(have_team_spawns > 0)
334 if(have_team_spawns_forteam[self.team] == 0)
336 // we request a spawn for a team, and we have team
337 // spawns, but that team has no spawns?
338 if(have_team_spawns_forteam[0])
342 // if not, any spawn has to do
346 teamcheck = self.team; // MUST be team
348 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
349 teamcheck = 0; // MUST be noteam
352 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
355 // get the entire list of spots
356 firstspot = findchain(classname, "info_player_deathmatch");
357 // filter out the bad ones
358 // (note this returns the original list if none survived)
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
365 firstspot_new = Spawn_FilterOutBadSpots(firstspot, 100, teamcheck);
367 firstspot_new = Spawn_FilterOutBadSpots(firstspot, -1, teamcheck);
368 firstspot = firstspot_new;
370 // there is 50/50 chance of choosing a random spot or the furthest spot
371 // (this means that roughly every other spawn will be furthest, so you
372 // usually won't get fragged at spawn twice in a row)
373 if (arena_roundbased && !g_ca)
375 firstspot_new = Spawn_FilterOutBadSpots(firstspot, 800, teamcheck);
377 firstspot = firstspot_new;
378 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
380 else if (random() > autocvar_g_spawn_furthest)
381 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
383 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
386 if(autocvar_spawn_debugview)
388 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
392 for(e = firstspot; e; e = e.chain)
393 if(e.team != teamcheck)
394 error("invalid spawn found");
399 if(autocvar_spawn_debug)
403 if(some_spawn_has_been_used)
404 return world; // team can't spawn any more, because of actions of other team
406 error("Cannot find a spawn point - please fix the map!");
417 Checks if the argument string can be a valid playermodel.
418 Returns a valid one in doubt.
421 string FallbackPlayerModel;
422 string CheckPlayerModel(string plyermodel) {
423 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
425 // note: we cannot summon Don Strunzone here, some player may
426 // still have the model string set. In case anyone manages how
427 // to change a cvar default, we'll have a small leak here.
428 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
430 if(strlen(plyermodel) < 4)
431 return FallbackPlayerModel;
432 if( substring(plyermodel,0,14) != "models/player/")
433 return FallbackPlayerModel;
434 else if(autocvar_sv_servermodelsonly)
436 if(substring(plyermodel,-4,4) != ".zym")
437 if(substring(plyermodel,-4,4) != ".dpm")
438 if(substring(plyermodel,-4,4) != ".iqm")
439 if(substring(plyermodel,-4,4) != ".md3")
440 if(substring(plyermodel,-4,4) != ".psk")
441 return FallbackPlayerModel;
442 // forbid the LOD models
443 if(substring(plyermodel, -9,5) == "_lod1")
444 return FallbackPlayerModel;
445 if(substring(plyermodel, -9,5) == "_lod2")
446 return FallbackPlayerModel;
447 if(plyermodel != strtolower(plyermodel))
448 return FallbackPlayerModel;
449 if(!fexists(plyermodel))
450 return FallbackPlayerModel;
457 Client_customizeentityforclient
462 void Client_uncustomizeentityforclient()
464 if(self.modelindex == 0) // no need to uncustomize then
466 self.modelindex = self.modelindex_lod0;
467 self.skin = self.skinindex;
470 float Client_customizeentityforclient()
474 if(self.modelindex == 0)
481 t0 = gettime(GETTIME_HIRES); // reference
486 #ifdef ALLOW_FORCEMODELS
487 if(other.cvar_cl_forceplayermodelsfromxonotic)
488 if not(self.modelindex_lod0_from_xonotic)
490 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
494 self.skin = modelsource.skinindex;
497 if(modelsource == self)
498 self.skin = modelsource.skinindex;
500 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
504 // other: the player viewing me
508 if(other.cvar_cl_playerdetailreduction <= 0)
510 if(other.cvar_cl_playerdetailreduction <= -2)
511 self.modelindex = modelsource.modelindex_lod2;
512 else if(other.cvar_cl_playerdetailreduction <= -1)
513 self.modelindex = modelsource.modelindex_lod1;
515 self.modelindex = modelsource.modelindex_lod0;
519 distance = vlen(self.origin - other.origin);
520 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
521 if(f > sv_loddistance2)
522 self.modelindex = modelsource.modelindex_lod2;
523 else if(f > sv_loddistance1)
524 self.modelindex = modelsource.modelindex_lod1;
526 self.modelindex = modelsource.modelindex_lod0;
531 t1 = gettime(GETTIME_HIRES); // reference
532 client_cefc_accumulator += (t1 - t0);
538 void setmodel_lod(entity e, string modelname)
544 // FIXME: this only supports 3-letter extensions
545 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
548 setmodel(e, s); // players have high precision
549 self.modelindex_lod1 = self.modelindex;
552 self.modelindex_lod1 = -1;
554 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
557 setmodel(e, s); // players have high precision
558 self.modelindex_lod2 = self.modelindex;
561 self.modelindex_lod2 = -1;
563 precache_model(modelname);
564 setmodel(e, modelname); // players have high precision
565 self.modelindex_lod0 = self.modelindex;
567 if(self.modelindex_lod1 < 0)
568 self.modelindex_lod1 = self.modelindex;
570 if(self.modelindex_lod2 < 0)
571 self.modelindex_lod2 = self.modelindex;
575 precache_model(modelname);
576 setmodel(e, modelname); // players have high precision
577 self.modelindex_lod0 = self.modelindex;
578 // save it for possible player model forcing
581 s = whichpack(self.model);
582 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
584 player_setupanimsformodel();
585 UpdatePlayerSounds();
592 putting a client as observer in the server
595 void FixPlayermodel();
596 void PutObserverInServer (void)
599 self.hud = HUD_NORMAL;
600 race_PreSpawnObserver();
602 spot = SelectSpawnPoint (TRUE);
604 error("No spawnpoints for observers?!?\n");
605 RemoveGrapplingHook(self); // Wazat's Grappling Hook
607 if(clienttype(self) == CLIENTTYPE_REAL)
610 WriteByte(MSG_ONE, SVC_SETVIEW);
611 WriteEntity(MSG_ONE, self);
615 MUTATOR_CALLHOOK(MakePlayerObserver);
618 minstagib_stop_countdown();
620 Portal_ClearAll(self);
624 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
629 vehicles_exit(VHEF_RELESE);
632 DropFlag(self.flagcarried, world, world);
634 if(self.ballcarried && g_nexball)
635 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
637 WaypointSprite_PlayerDead();
639 if not(g_ca) // don't reset teams when moving a ca player to the spectators
640 self.team = -1; // move this as it is needed to log the player spectating in eventlog
642 if(self.killcount != -666) {
644 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
645 bprint ("^4", self.netname, "^4 has no more lives left\n");
647 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
649 bprint ("^4", self.netname, "^4 is spectating now\n");
651 if(self.just_joined == FALSE) {
652 LogTeamchange(self.playerid, -1, 4);
654 self.just_joined = FALSE;
657 PlayerScore_Clear(self); // clear scores when needed
659 accuracy_resend(self);
661 self.spectatortime = time;
663 self.classname = "observer";
664 self.iscreature = FALSE;
665 self.damagedbycontents = FALSE;
667 self.takedamage = DAMAGE_NO;
668 self.solid = SOLID_NOT;
669 self.movetype = MOVETYPE_FLY_WORLDONLY; //(self.cvar_cl_clippedspectating ? MOVETYPE_NOCLIP : MOVETYPE_FLY); // it's too early for this anyway, lets just set it in playerprethink
670 self.flags = FL_CLIENT | FL_NOTARGET;
671 self.armorvalue = 666;
673 self.armorvalue = autocvar_g_balance_armor_start;
674 self.pauserotarmor_finished = 0;
675 self.pauserothealth_finished = 0;
676 self.pauseregen_finished = 0;
677 self.damageforcescale = 0;
684 self.pain_finished = 0;
685 self.strength_finished = 0;
686 self.invincible_finished = 0;
688 self.think = SUB_Null;
692 self.deadflag = DEAD_NO;
693 self.angles = spot.angles;
695 self.fixangle = TRUE;
698 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
699 setorigin (self, spot.origin);
700 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
701 self.prevorigin = self.origin;
709 self.weaponname = "";
710 self.switchingweapon = 0;
711 self.weaponmodel = "";
712 self.weaponentity = world;
713 self.exteriorweaponentity = world;
714 self.killcount = -666;
715 self.velocity = '0 0 0';
716 self.avelocity = '0 0 0';
717 self.punchangle = '0 0 0';
718 self.punchvector = '0 0 0';
719 self.oldvelocity = self.velocity;
720 self.fire_endtime = -1;
723 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
727 if(self.version_mismatch)
729 Spawnqueue_Unmark(self);
730 Spawnqueue_Remove(self);
734 Spawnqueue_Insert(self);
739 // Only if the player cannot play at all
740 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
741 self.frags = FRAGS_SPECTATOR;
743 self.frags = FRAGS_LMS_LOSER;
748 self.frags = FRAGS_LMS_LOSER;
750 self.frags = FRAGS_SPECTATOR;
753 self.frags = FRAGS_SPECTATOR;
756 .float model_randomizer;
757 void FixPlayermodel()
760 float defaultskin, chmdl, oldskin, n, i;
765 if(autocvar_sv_defaultcharacter == 1)
772 s = Team_ColorNameLowerCase(self.team);
775 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
776 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
780 if(defaultmodel == "")
782 defaultmodel = autocvar_sv_defaultplayermodel;
783 defaultskin = autocvar_sv_defaultplayerskin;
786 n = tokenize_console(defaultmodel);
788 defaultmodel = argv(floor(n * self.model_randomizer));
790 i = strstrofs(defaultmodel, ":", 0);
793 defaultskin = stof(substring(defaultmodel, i+1, -1));
794 defaultmodel = substring(defaultmodel, 0, i);
798 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
801 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
802 self.model = ""; // force the != checks to return true
805 if(defaultmodel != "")
807 if (defaultmodel != self.model)
811 setmodel_lod (self, defaultmodel);
812 setsize (self, m1, m2);
816 oldskin = self.skinindex;
817 self.skinindex = defaultskin;
819 if (self.playermodel != self.model || self.playermodel == "")
821 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
824 setmodel_lod (self, self.playermodel);
825 setsize (self, m1, m2);
829 oldskin = self.skinindex;
830 self.skinindex = stof(self.playerskin);
833 if(chmdl || oldskin != self.skinindex)
834 self.species = player_getspecies(); // model or skin has changed
837 if(strlen(autocvar_sv_defaultplayercolors))
838 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
839 setcolor(self, stof(autocvar_sv_defaultplayercolors));
842 void PlayerTouchExplode(entity p1, entity p2)
845 org = (p1.origin + p2.origin) * 0.5;
846 org_z += (p1.mins_z + p2.mins_z) * 0.5;
853 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
861 Called when a client spawns in the server
864 //void() ctf_playerchanged;
865 void PutClientInServer (void)
867 if(clienttype(self) == CLIENTTYPE_BOT)
869 self.classname = "player";
871 else if(clienttype(self) == CLIENTTYPE_REAL)
874 WriteByte(MSG_ONE, SVC_SETVIEW);
875 WriteEntity(MSG_ONE, self);
881 // player is dead and becomes observer
882 // FIXME fix LMS scoring for new system
885 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
886 self.classname = "observer";
889 if(g_arena || (g_ca && !allowed_to_spawn))
891 self.classname = "observer";
894 self.classname = "observer";
896 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
897 entity spot, oldself;
900 accuracy_resend(self);
903 JoinBestTeam(self, FALSE, TRUE);
907 spot = SelectSpawnPoint (FALSE);
910 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
911 return; // spawn failed
914 RemoveGrapplingHook(self); // Wazat's Grappling Hook
916 self.classname = "player";
917 self.wasplayer = TRUE;
918 self.iscreature = TRUE;
919 self.damagedbycontents = TRUE;
920 self.movetype = MOVETYPE_WALK;
921 self.solid = SOLID_SLIDEBOX;
922 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
923 if(autocvar_g_playerclip_collisions)
924 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
925 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
926 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
927 self.frags = FRAGS_PLAYER;
928 if(INDEPENDENT_PLAYERS)
929 MAKE_INDEPENDENT_PLAYER(self);
930 self.flags = FL_CLIENT;
931 if(autocvar__notarget)
932 self.flags |= FL_NOTARGET;
933 self.takedamage = DAMAGE_AIM;
935 self.effects = EF_FULLBRIGHT;
938 self.air_finished = time + 12;
940 if(autocvar_g_balance_nex_charge)
942 if(autocvar_g_balance_nex_secondary_chargepool)
943 self.nex_chargepool_ammo = 1;
944 self.nex_charge = autocvar_g_balance_nex_charge_start;
949 self.ammo_shells = warmup_start_ammo_shells;
950 self.ammo_nails = warmup_start_ammo_nails;
951 self.ammo_rockets = warmup_start_ammo_rockets;
952 self.ammo_cells = warmup_start_ammo_cells;
953 self.ammo_fuel = warmup_start_ammo_fuel;
954 self.health = warmup_start_health;
955 self.armorvalue = warmup_start_armorvalue;
956 self.weapons = warmup_start_weapons;
960 self.ammo_shells = start_ammo_shells;
961 self.ammo_nails = start_ammo_nails;
962 self.ammo_rockets = start_ammo_rockets;
963 self.ammo_cells = start_ammo_cells;
964 self.ammo_fuel = start_ammo_fuel;
965 self.health = start_health;
966 self.armorvalue = start_armorvalue;
967 self.weapons = start_weapons;
970 if(g_weaponarena_random)
972 if(g_weaponarena_random_with_laser)
973 self.weapons &~= WEPBIT_LASER;
974 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
975 if(g_weaponarena_random_with_laser)
976 self.weapons |= WEPBIT_LASER;
979 self.items = start_items;
980 self.jump_interval = time;
982 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
983 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
984 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
985 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
986 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
987 //extend the pause of rotting if client was reset at the beginning of the countdown
988 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
989 self.spawnshieldtime += game_starttime - time;
990 self.pauserotarmor_finished += game_starttime - time;
991 self.pauserothealth_finished += game_starttime - time;
992 self.pauseregen_finished += game_starttime - time;
994 self.damageforcescale = 2;
1000 self.pain_frame = 0;
1001 self.pain_finished = 0;
1002 self.strength_finished = 0;
1003 self.invincible_finished = 0;
1005 // players have no think function
1006 self.think = SUB_Null;
1010 self.ballistics_density = autocvar_g_ballistics_density_player;
1016 self.deadflag = DEAD_NO;
1018 self.angles = spot.angles;
1020 self.angles_z = 0; // never spawn tilted even if the spot says to
1021 self.fixangle = TRUE; // turn this way immediately
1022 self.velocity = '0 0 0';
1023 self.avelocity = '0 0 0';
1024 self.punchangle = '0 0 0';
1025 self.punchvector = '0 0 0';
1026 self.oldvelocity = self.velocity;
1027 self.fire_endtime = -1;
1030 WRITESPECTATABLE_MSG_ONE({
1031 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1032 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
1036 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
1041 self.crouch = FALSE;
1042 self.view_ofs = PL_VIEW_OFS;
1043 setsize (self, PL_MIN, PL_MAX);
1044 self.spawnorigin = spot.origin;
1045 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
1046 // don't reset back to last position, even if new position is stuck in solid
1047 self.oldorigin = self.origin;
1048 self.prevorigin = self.origin;
1049 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1050 self.lastteleporttime = time; // prevent insane speeds due to changing origin
1051 self.hud = HUD_NORMAL;
1055 Spawnqueue_Remove(self);
1056 Spawnqueue_Mark(self);
1062 self.event_damage = PlayerDamage;
1064 self.bot_attack = TRUE;
1066 self.statdraintime = time + 5;
1067 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1069 if(self.killcount == -666) {
1070 PlayerScore_Clear(self);
1074 CL_SpawnWeaponentity();
1075 self.alpha = default_player_alpha;
1076 self.colormod = '1 1 1' * autocvar_g_player_brightness;
1077 self.exteriorweaponentity.alpha = default_weapon_alpha;
1079 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
1080 self.lms_traveled_distance = 0;
1081 self.speedrunning = FALSE;
1083 race_PostSpawn(spot);
1085 if(autocvar_spawn_debug)
1087 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1088 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1091 //stuffcmd(self, "chase_active 0");
1092 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1094 if (autocvar_g_spawnsound)
1095 sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1098 if(self.team == assault_attacker_team)
1099 centerprint(self, "You are attacking!");
1101 centerprint(self, "You are defending!");
1104 target_voicescript_clear(self);
1106 // reset fields the weapons may use
1107 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1109 weapon_action(j, WR_RESETPLAYER);
1111 // all weapons must be fully loaded when we spawn
1113 e = get_weaponinfo(j);
1114 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
1115 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
1120 activator = oldself;
1123 self.target = string_null;
1129 MUTATOR_CALLHOOK(PlayerSpawn);
1131 self.switchweapon = w_getbestweapon(self);
1132 self.cnt = -1; // W_LastWeapon will not complain
1134 self.weaponname = "";
1135 self.switchingweapon = 0;
1138 self.alivetime = time;
1139 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1140 PutObserverInServer ();
1144 // ctf_playerchanged();
1147 .float ebouncefactor, ebouncestop; // electro's values
1148 // TODO do we need all these fields, or should we stop autodetecting runtime
1149 // changes and just have a console command to update this?
1150 float ClientInit_SendEntity(entity to, float sf)
1152 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1153 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1154 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1155 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1156 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1157 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1158 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1159 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1160 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1161 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1162 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1163 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1164 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1165 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1166 if(sv_foginterval && world.fog != "")
1167 WriteString(MSG_ENTITY, world.fog);
1169 WriteString(MSG_ENTITY, "");
1170 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1171 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1172 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1173 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1174 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1175 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1176 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
1177 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
1178 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1179 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
1180 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
1181 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
1185 void ClientInit_CheckUpdate()
1187 self.nextthink = time;
1188 if(self.count != autocvar_g_balance_armor_blockpercent)
1190 self.count = autocvar_g_balance_armor_blockpercent;
1191 self.SendFlags |= 1;
1193 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
1195 self.cnt = autocvar_g_balance_weaponswitchdelay;
1196 self.SendFlags |= 1;
1198 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
1200 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
1201 self.SendFlags |= 1;
1203 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1205 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1206 self.SendFlags |= 1;
1208 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1210 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1211 self.SendFlags |= 1;
1213 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1215 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1216 self.SendFlags |= 1;
1220 void ClientInit_Spawn()
1225 e.classname = "clientinit";
1226 e.think = ClientInit_CheckUpdate;
1227 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1231 ClientInit_CheckUpdate();
1240 void SetNewParms (void)
1242 // initialize parms for a new player
1243 parm1 = -(86400 * 366);
1251 void SetChangeParms (void)
1253 // save parms for level change
1254 parm1 = self.parm_idlesince - time;
1262 void DecodeLevelParms (void)
1265 self.parm_idlesince = parm1;
1266 if(self.parm_idlesince == -(86400 * 366))
1267 self.parm_idlesince = time;
1269 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1270 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1277 Called when a client types 'kill' in the console
1281 .float clientkill_nexttime;
1282 void ClientKill_Now_TeamChange()
1284 if(self.killindicator_teamchange == -1)
1287 JoinBestTeam( self, FALSE, FALSE );
1289 else if(self.killindicator_teamchange == -2)
1294 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1295 PutObserverInServer();
1298 SV_ChangeTeam(self.killindicator_teamchange - 1);
1301 void ClientKill_Now()
1305 vehicles_exit(VHEF_RELESE);
1306 if(!self.killindicator_teamchange)
1308 self.vehicle_health = -1;
1309 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1313 if(self.killindicator && !wasfreed(self.killindicator))
1314 remove(self.killindicator);
1316 self.killindicator = world;
1318 if(self.killindicator_teamchange)
1319 ClientKill_Now_TeamChange();
1322 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1324 // now I am sure the player IS dead
1326 void KillIndicator_Think()
1330 self.owner.killindicator = world;
1335 if (!self.owner.modelindex)
1337 self.owner.killindicator = world;
1345 ClientKill_Now(); // no oldself needed
1348 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1350 self.nextthink = time + 1;
1356 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1357 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1360 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1362 self.nextthink = time + 1;
1367 float clientkilltime;
1368 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1377 killtime = autocvar_g_balance_kill_delay;
1379 if(g_race_qualifying || g_cts)
1382 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1384 remove(self.killindicator);
1385 self.killindicator = world;
1387 ClientKill_Now(); // allow instant kill in this case
1391 self.killindicator_teamchange = targetteam;
1393 if(!self.killindicator)
1395 if(self.modelindex && self.deadflag == DEAD_NO)
1397 killtime = max(killtime, self.clientkill_nexttime - time);
1398 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1401 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1407 starttime = max(time, clientkilltime);
1409 self.killindicator = spawn();
1410 self.killindicator.owner = self;
1411 self.killindicator.scale = 0.5;
1412 setattachment(self.killindicator, self, "");
1413 setorigin(self.killindicator, '0 0 52');
1414 self.killindicator.think = KillIndicator_Think;
1415 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1416 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1417 self.killindicator.cnt = ceil(killtime);
1418 self.killindicator.count = bound(0, ceil(killtime), 10);
1419 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1421 for(e = world; (e = find(e, classname, "body")) != world; )
1425 e.killindicator = spawn();
1426 e.killindicator.owner = e;
1427 e.killindicator.scale = 0.5;
1428 setattachment(e.killindicator, e, "");
1429 setorigin(e.killindicator, '0 0 52');
1430 e.killindicator.think = KillIndicator_Think;
1431 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1432 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1433 e.killindicator.cnt = ceil(killtime);
1438 if(self.killindicator)
1440 if(targetteam == 0) // just die
1442 self.killindicator.colormod = '0 0 0';
1443 if(clienttype(self) == CLIENTTYPE_REAL)
1444 if(self.killindicator.cnt > 0)
1445 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "^1Suicide in %d seconds", 1, self.killindicator.cnt);
1447 else if(targetteam == -1) // auto
1449 self.killindicator.colormod = '0 1 0';
1450 if(clienttype(self) == CLIENTTYPE_REAL)
1451 if(self.killindicator.cnt > 0)
1452 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Changing team in %d seconds", 1, self.killindicator.cnt);
1454 else if(targetteam == -2) // spectate
1456 self.killindicator.colormod = '0.5 0.5 0.5';
1457 if(clienttype(self) == CLIENTTYPE_REAL)
1458 if(self.killindicator.cnt > 0)
1459 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Spectating in %d seconds", 1, self.killindicator.cnt);
1463 self.killindicator.colormod = TeamColor(targetteam);
1464 if(clienttype(self) == CLIENTTYPE_REAL)
1465 if(self.killindicator.cnt > 0)
1466 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("Changing to ", ColoredTeamName(targetteam), " in %d seconds"), 1, self.killindicator.cnt);
1472 void ClientKill (void)
1477 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1481 else if(self.freezetag_frozen)
1486 ClientKill_TeamChange(0);
1489 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1491 e.killindicator = spawn();
1492 e.killindicator.owner = e;
1493 e.killindicator.think = KillIndicator_Think;
1494 e.killindicator.nextthink = time + (e.lip) * 0.05;
1495 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1496 e.killindicator.health = 1; // this is used to indicate that it should be silent
1500 void FixClientCvars(entity e)
1502 // send prediction settings to the client
1503 stuffcmd(e, "\nin_bindmap 0 0\n");
1505 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1506 if(autocvar_g_antilag == 3) // client side hitscan
1507 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1509 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1511 * we no longer need to stuff this. Remove this comment block if you feel
1512 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1513 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1514 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1515 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1516 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1517 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1518 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1519 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1520 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1521 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1522 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1523 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1524 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1525 stuffcmd(e, "cl_movement_edgefriction 1\n");
1529 float PlayerInIDList(entity p, string idlist)
1534 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1535 if not(p.crypto_idfp)
1538 // this function allows abbreviated player IDs too!
1539 n = tokenize_console(idlist);
1540 for(i = 0; i < n; ++i)
1543 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1554 Called when a client connects to the server
1557 //void ctf_clientconnect();
1558 string ColoredTeamName(float t);
1559 void DecodeLevelParms (void);
1560 //void dom_player_join_team(entity pl);
1561 void set_dom_state(entity e);
1562 void ClientConnect (void)
1566 if(self.flags & FL_CLIENT)
1568 print("Warning: ClientConnect, but already connected!\n");
1572 if(Ban_MaybeEnforceBan(self))
1578 sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
1581 self.classname = "player_joining";
1583 self.flags = FL_CLIENT;
1584 self.version_nagtime = time + 10 + random() * 10;
1588 dprint("BUG player count is lower than zero, this cannot happen!\n");
1592 PlayerScore_Attach(self);
1593 ClientData_Attach();
1594 accuracy_init(self);
1596 bot_clientconnect();
1602 race_PreSpawnObserver();
1605 // dom_player_join_team(self);
1607 // identify the right forced team
1608 if(autocvar_g_campaign)
1610 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1612 switch(autocvar_g_campaign_forceteam)
1614 case 1: self.team_forced = COLOR_TEAM1; break;
1615 case 2: self.team_forced = COLOR_TEAM2; break;
1616 case 3: self.team_forced = COLOR_TEAM3; break;
1617 case 4: self.team_forced = COLOR_TEAM4; break;
1618 default: self.team_forced = 0;
1622 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1623 self.team_forced = COLOR_TEAM1;
1624 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1625 self.team_forced = COLOR_TEAM2;
1626 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1627 self.team_forced = COLOR_TEAM3;
1628 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1629 self.team_forced = COLOR_TEAM4;
1630 else if(autocvar_g_forced_team_otherwise == "red")
1631 self.team_forced = COLOR_TEAM1;
1632 else if(autocvar_g_forced_team_otherwise == "blue")
1633 self.team_forced = COLOR_TEAM2;
1634 else if(autocvar_g_forced_team_otherwise == "yellow")
1635 self.team_forced = COLOR_TEAM3;
1636 else if(autocvar_g_forced_team_otherwise == "pink")
1637 self.team_forced = COLOR_TEAM4;
1638 else if(autocvar_g_forced_team_otherwise == "spectate")
1639 self.team_forced = -1;
1640 else if(autocvar_g_forced_team_otherwise == "spectator")
1641 self.team_forced = -1;
1643 self.team_forced = 0;
1646 if(self.team_forced > 0)
1647 self.team_forced = 0;
1649 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1651 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1652 self.classname = "observer";
1656 if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
1658 self.classname = "player";
1659 campaign_bots_may_start = 1;
1663 self.classname = "observer"; // do it anyway
1668 self.classname = "player";
1669 campaign_bots_may_start = 1;
1673 self.playerid = (playerid_last = playerid_last + 1);
1675 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1677 if(clienttype(self) == CLIENTTYPE_BOT)
1678 PlayerStats_AddPlayer(self);
1680 if(autocvar_sv_eventlog)
1681 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1683 LogTeamchange(self.playerid, self.team, 1);
1685 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1687 self.netname_previous = strzone(self.netname);
1689 bprint("^4", self.netname, "^4 connected");
1691 if(self.classname != "observer" && (g_domination || g_ctf))
1692 bprint(" and joined the ", ColoredTeamName(self.team));
1696 stuffcmd(self, strcat(clientstuff, "\n"));
1697 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1699 FixClientCvars(self);
1701 // spawnfunc_waypoint sprites
1702 WaypointSprite_InitClient(self);
1704 // Wazat's grappling hook
1705 SetGrappleHookBindings();
1707 // get version info from player
1708 stuffcmd(self, "cmd clientversion $gameversion\n");
1710 // get other cvars from player
1713 // notify about available teams
1716 CheckAllowedTeams(self);
1717 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1718 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1721 stuffcmd(self, "set _teams_available 0\n");
1723 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1727 self.classname = "observer";
1729 Spawnqueue_Insert(self);
1733 ctf_clientconnect();
1738 bot_relinkplayerlist();
1740 self.spectatortime = time;
1743 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1746 self.jointime = time;
1747 self.allowedTimeouts = autocvar_sv_timeout_number;
1749 if(clienttype(self) == CLIENTTYPE_REAL)
1751 if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
1752 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1757 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1759 PlayerScore_Add(self, SP_LMS_RANK, 666);
1760 self.frags = FRAGS_SPECTATOR;
1764 if(!sv_foginterval && world.fog != "")
1765 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1767 SoundEntity_Attach(self);
1769 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1771 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1772 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1775 self.hitplotfh = -1;
1777 if(g_race || g_cts) {
1783 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1786 race_send_recordtime(MSG_ONE);
1787 race_send_speedaward(MSG_ONE);
1789 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1790 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1791 race_send_speedaward_alltimebest(MSG_ONE);
1794 for (i = 1; i <= RANKINGS_CNT; ++i) {
1795 race_SendRankings(i, 0, 0, MSG_ONE);
1798 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1799 send_CSQC_teamnagger();
1802 set_dom_state(self);
1806 if(!autocvar_g_campaign)
1807 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
1809 self.model_randomizer = random();
1816 Called when a client disconnects from the server
1819 .entity chatbubbleentity;
1821 void ClientDisconnect (void)
1824 vehicles_exit(VHEF_RELESE);
1826 if not(self.flags & FL_CLIENT)
1828 print("Warning: ClientDisconnect without ClientConnect\n");
1832 PlayerStats_AddGlobalInfo(self);
1834 CheatShutdownClient();
1836 if(self.hitplotfh >= 0)
1838 fclose(self.hitplotfh);
1839 self.hitplotfh = -1;
1843 anticheat_shutdown();
1845 playerdemo_shutdown();
1847 bot_clientdisconnect();
1852 if(autocvar_sv_eventlog)
1853 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1854 bprint ("^4",self.netname);
1855 bprint ("^4 disconnected\n");
1857 SoundEntity_Detach(self);
1860 MUTATOR_CALLHOOK(ClientDisconnect);
1862 Portal_ClearAll(self);
1864 RemoveGrapplingHook(self);
1865 if(self.flagcarried)
1866 DropFlag(self.flagcarried, world, world);
1867 if(self.ballcarried && g_nexball)
1868 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1870 // Here, everything has been done that requires this player to be a client.
1872 self.flags &~= FL_CLIENT;
1874 if (self.chatbubbleentity)
1875 remove (self.chatbubbleentity);
1877 if (self.killindicator)
1878 remove (self.killindicator);
1880 WaypointSprite_PlayerGone();
1882 bot_relinkplayerlist();
1886 Spawnqueue_Unmark(self);
1887 Spawnqueue_Remove(self);
1890 accuracy_free(self);
1891 ClientData_Detach();
1892 PlayerScore_Detach(self);
1894 if(self.netname_previous)
1895 strunzone(self.netname_previous);
1896 if(self.clientstatus)
1897 strunzone(self.clientstatus);
1898 if(self.weaponorder_byimpulse)
1899 strunzone(self.weaponorder_byimpulse);
1901 ClearPlayerSounds();
1904 remove(self.personal);
1914 void ChatBubbleThink()
1916 self.nextthink = time;
1917 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1919 if(self.owner) // but why can that ever be world?
1920 self.owner.chatbubbleentity = world;
1924 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1926 || self.owner.tetris_on
1929 self.model = self.mdl;
1934 void UpdateChatBubble()
1936 if (!self.modelindex)
1938 // spawn a chatbubble entity if needed
1939 if (!self.chatbubbleentity)
1941 self.chatbubbleentity = spawn();
1942 self.chatbubbleentity.owner = self;
1943 self.chatbubbleentity.exteriormodeltoclient = self;
1944 self.chatbubbleentity.think = ChatBubbleThink;
1945 self.chatbubbleentity.nextthink = time;
1946 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1947 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1948 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1949 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1950 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1951 self.chatbubbleentity.model = "";
1952 self.chatbubbleentity.effects = EF_LOWPRECISION;
1957 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1958 // added to the model skins
1959 /*void UpdateColorModHack()
1962 c = self.clientcolors & 15;
1963 // LordHavoc: only bothering to support white, green, red, yellow, blue
1964 if (!teamplay) self.colormod = '0 0 0';
1965 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1966 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1967 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1968 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1969 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1970 else self.colormod = '1 1 1';
1976 if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
1978 self.solid = SOLID_NOT;
1979 self.takedamage = DAMAGE_NO;
1980 self.movetype = MOVETYPE_FLY;
1981 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1982 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1983 self.effects |= EF_ADDITIVE;
1984 self.oldcolormap = self.colormap;
1985 self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
1986 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1987 if(autocvar_g_respawn_ghosts_maxtime)
1988 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1992 self.effects |= EF_NODRAW; // prevent another CopyBody
1993 if(self.oldcolormap)
1995 self.colormap = self.oldcolormap;
1996 self.oldcolormap = 0;
1998 PutClientInServer();
2001 void play_countdown(float finished, string samp)
2003 if(clienttype(self) == CLIENTTYPE_REAL)
2004 if(floor(finished - time - frametime) != floor(finished - time))
2005 if(finished - time < 6)
2006 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
2009 void player_powerups (void)
2011 // add a way to see what the items were BEFORE all of these checks for the mutator hook
2012 olditems = self.items;
2014 if((self.items & IT_USING_JETPACK) && !self.deadflag)
2016 SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
2017 self.modelflags |= MF_ROCKET;
2021 SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
2022 self.modelflags &~= MF_ROCKET;
2025 self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
2027 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
2030 Fire_ApplyDamage(self);
2031 Fire_ApplyEffect(self);
2035 self.effects |= EF_FULLBRIGHT;
2037 if (self.items & IT_STRENGTH)
2039 play_countdown(self.strength_finished, "misc/poweroff.wav");
2040 if (time > self.strength_finished)
2042 self.alpha = default_player_alpha;
2043 self.exteriorweaponentity.alpha = default_weapon_alpha;
2044 self.items &~= IT_STRENGTH;
2045 sprint(self, "^3Invisibility has worn off\n");
2050 if (time < self.strength_finished)
2052 self.alpha = g_minstagib_invis_alpha;
2053 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2054 self.items |= IT_STRENGTH;
2055 sprint(self, "^3You are invisible\n");
2059 if (self.items & IT_INVINCIBLE)
2061 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2062 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2064 self.items = self.items - (self.items & IT_INVINCIBLE);
2065 sprint(self, "^3Speed has worn off\n");
2070 if (time < self.invincible_finished)
2072 self.items = self.items | IT_INVINCIBLE;
2073 sprint(self, "^3You are on speed\n");
2077 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
2079 if (self.items & IT_STRENGTH)
2081 play_countdown(self.strength_finished, "misc/poweroff.wav");
2082 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2083 if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
2085 self.items = self.items - (self.items & IT_STRENGTH);
2086 sprint(self, "^3Strength has worn off\n");
2091 if (time < self.strength_finished)
2093 self.items = self.items | IT_STRENGTH;
2094 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2097 if (self.items & IT_INVINCIBLE)
2099 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2100 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2101 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2103 self.items = self.items - (self.items & IT_INVINCIBLE);
2104 sprint(self, "^3Shield has worn off\n");
2109 if (time < self.invincible_finished)
2111 self.items = self.items | IT_INVINCIBLE;
2112 sprint(self, "^3Shield surrounds you\n");
2116 if(autocvar_g_nodepthtestplayers)
2117 self.effects = self.effects | EF_NODEPTHTEST;
2119 if(autocvar_g_fullbrightplayers)
2120 self.effects = self.effects | EF_FULLBRIGHT;
2122 // midair gamemode: damage only while in the air
2123 // if in midair mode, being on ground grants temporary invulnerability
2124 // (this is so that multishot weapon don't clear the ground flag on the
2125 // first damage in the frame, leaving the player vulnerable to the
2126 // remaining hits in the same frame)
2127 if (self.flags & FL_ONGROUND)
2129 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
2131 if (time >= game_starttime)
2132 if (time < self.spawnshieldtime)
2133 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2136 MUTATOR_CALLHOOK(PlayerPowerups);
2139 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2141 if(current > stable)
2143 else if(current > stable - 0.25) // when close enough, "snap"
2146 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2149 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2151 if(current < stable)
2153 else if(current < stable + 0.25) // when close enough, "snap"
2156 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2159 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2161 if(current > rotstable)
2163 if(rotframetime > 0)
2165 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2166 current = max(rotstable, current - rotlinear * rotframetime);
2169 else if(current < regenstable)
2171 if(regenframetime > 0)
2173 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2174 current = min(regenstable, current + regenlinear * regenframetime);
2184 void player_regen (void)
2186 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2187 maxh = autocvar_g_balance_health_rotstable;
2188 maxa = autocvar_g_balance_armor_rotstable;
2189 maxf = autocvar_g_balance_fuel_rotstable;
2190 minh = autocvar_g_balance_health_regenstable;
2191 mina = autocvar_g_balance_armor_regenstable;
2192 minf = autocvar_g_balance_fuel_regenstable;
2193 limith = autocvar_g_balance_health_limit;
2194 limita = autocvar_g_balance_armor_limit;
2195 limitf = autocvar_g_balance_fuel_limit;
2197 max_mod = regen_mod = rot_mod = limit_mod = 1;
2199 if (self.runes & RUNE_REGEN)
2201 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2203 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2204 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2205 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2209 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2210 max_mod = autocvar_g_balance_rune_regen_hpmod;
2211 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2214 else if (self.runes & CURSE_VENOM)
2216 max_mod = autocvar_g_balance_curse_venom_hpmod;
2217 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2218 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2220 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2221 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2222 //if (!self.runes & RUNE_REGEN)
2223 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2225 maxh = maxh * max_mod;
2226 //maxa = maxa * max_mod;
2227 //maxf = maxf * max_mod;
2228 minh = minh * max_mod;
2229 //mina = mina * max_mod;
2230 //minf = minf * max_mod;
2231 limith = limith * limit_mod;
2232 limita = limita * limit_mod;
2233 //limitf = limitf * limit_mod;
2238 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2240 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2241 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2243 // if player rotted to death... die!
2245 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2248 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2249 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2252 float zoomstate_set;
2253 void SetZoomState(float z)
2255 if(z != self.zoomstate)
2258 ClientData_Touch(self);
2263 void GetPressedKeys(void) {
2264 MUTATOR_CALLHOOK(GetPressedKeys);
2265 if (self.movement_x > 0) // get if movement keys are pressed
2266 { // forward key pressed
2267 self.pressedkeys |= KEY_FORWARD;
2268 self.pressedkeys &~= KEY_BACKWARD;
2270 else if (self.movement_x < 0)
2271 { // backward key pressed
2272 self.pressedkeys |= KEY_BACKWARD;
2273 self.pressedkeys &~= KEY_FORWARD;
2277 self.pressedkeys &~= KEY_FORWARD;
2278 self.pressedkeys &~= KEY_BACKWARD;
2281 if (self.movement_y > 0)
2282 { // right key pressed
2283 self.pressedkeys |= KEY_RIGHT;
2284 self.pressedkeys &~= KEY_LEFT;
2286 else if (self.movement_y < 0)
2287 { // left key pressed
2288 self.pressedkeys |= KEY_LEFT;
2289 self.pressedkeys &~= KEY_RIGHT;
2293 self.pressedkeys &~= KEY_RIGHT;
2294 self.pressedkeys &~= KEY_LEFT;
2297 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2298 self.pressedkeys |= KEY_JUMP;
2300 self.pressedkeys &~= KEY_JUMP;
2301 if (self.BUTTON_CROUCH)
2302 self.pressedkeys |= KEY_CROUCH;
2304 self.pressedkeys &~= KEY_CROUCH;
2308 ======================
2309 spectate mode routines
2310 ======================
2313 void SpectateCopy(entity spectatee) {
2315 MUTATOR_CALLHOOK(SpectateCopy);
2316 self.armortype = spectatee.armortype;
2317 self.armorvalue = spectatee.armorvalue;
2318 self.ammo_cells = spectatee.ammo_cells;
2319 self.ammo_shells = spectatee.ammo_shells;
2320 self.ammo_nails = spectatee.ammo_nails;
2321 self.ammo_rockets = spectatee.ammo_rockets;
2322 self.ammo_fuel = spectatee.ammo_fuel;
2323 self.clip_load = spectatee.clip_load;
2324 self.clip_size = spectatee.clip_size;
2325 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2326 self.health = spectatee.health;
2328 self.items = spectatee.items;
2329 self.last_pickup = spectatee.last_pickup;
2330 self.hit_time = spectatee.hit_time;
2331 self.metertime = spectatee.metertime;
2332 self.strength_finished = spectatee.strength_finished;
2333 self.invincible_finished = spectatee.invincible_finished;
2334 self.pressedkeys = spectatee.pressedkeys;
2335 self.weapons = spectatee.weapons;
2336 self.switchweapon = spectatee.switchweapon;
2337 self.switchingweapon = spectatee.switchingweapon;
2338 self.weapon = spectatee.weapon;
2339 self.nex_charge = spectatee.nex_charge;
2340 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2341 self.hagar_load = spectatee.hagar_load;
2342 self.minelayer_mines = spectatee.minelayer_mines;
2343 self.punchangle = spectatee.punchangle;
2344 self.view_ofs = spectatee.view_ofs;
2345 self.v_angle = spectatee.v_angle;
2346 self.velocity = spectatee.velocity;
2347 self.dmg_take = spectatee.dmg_take;
2348 self.dmg_save = spectatee.dmg_save;
2349 self.dmg_inflictor = spectatee.dmg_inflictor;
2350 self.angles = spectatee.v_angle;
2351 if(!self.BUTTON_USE)
2352 self.fixangle = TRUE;
2353 setorigin(self, spectatee.origin);
2354 setsize(self, spectatee.mins, spectatee.maxs);
2355 SetZoomState(spectatee.zoomstate);
2357 anticheat_spectatecopy(spectatee);
2359 //self.vehicle = spectatee.vehicle;
2361 self.hud = spectatee.hud;
2362 if(spectatee.vehicle)
2364 setorigin(self, spectatee.origin);
2365 self.velocity = spectatee.vehicle.velocity;
2366 self.v_angle += spectatee.vehicle.angles;
2367 //self.v_angle_x *= -1;
2368 self.vehicle_health = spectatee.vehicle_health;
2369 self.vehicle_shield = spectatee.vehicle_shield;
2370 self.vehicle_energy = spectatee.vehicle_energy;
2371 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2372 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2373 self.vehicle_reload1 = spectatee.vehicle_reload1;
2374 self.vehicle_reload2 = spectatee.vehicle_reload2;
2377 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
2378 WriteEntity(MSG_ONE, spectatee);
2379 //self.tur_head = spectatee.vehicle.vehicle_viewport;
2383 float SpectateUpdate() {
2387 if (self == self.enemy)
2390 if(self.enemy.classname != "player")
2393 SpectateCopy(self.enemy);
2399 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2400 entity CA_SpectateNext(entity start) {
2401 if (start.team == self.team) {
2406 // continue from current player
2407 while(other && other.team != self.team) {
2408 other = find(other, classname, "player");
2412 // restart from begining
2413 other = find(other, classname, "player");
2414 while(other && other.team != self.team) {
2415 other = find(other, classname, "player");
2422 float SpectateNext() {
2423 other = find(self.enemy, classname, "player");
2424 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2425 // CA and ca players when spectating enemies is forbidden
2426 other = CA_SpectateNext(other);
2428 // other modes and ca spectators or spectating enemies is allowed
2430 other = find(other, classname, "player");
2436 if(self.enemy.classname == "player") {
2437 if(self.enemy.vehicle)
2440 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
2441 WriteEntity(MSG_ONE, self.enemy);
2442 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2443 self.movetype = MOVETYPE_NONE;
2444 accuracy_resend(self);
2449 WriteByte(MSG_ONE, SVC_SETVIEW);
2450 WriteEntity(MSG_ONE, self.enemy);
2451 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2452 self.movetype = MOVETYPE_NONE;
2453 accuracy_resend(self);
2455 if(!SpectateUpdate())
2456 PutObserverInServer();
2466 ShowRespawnCountdown()
2468 Update a respawn countdown display.
2471 void ShowRespawnCountdown()
2474 if(self.deadflag == DEAD_NO) // just respawned?
2478 number = ceil(self.death_time - time);
2481 if(number <= self.respawn_countdown)
2483 self.respawn_countdown = number - 1;
2484 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2485 AnnounceTo(self, strcat(ftos(number), ""));
2490 .float prevent_join_msgtime;
2491 void LeaveSpectatorMode()
2493 if(nJoinAllowed(1)) {
2494 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2495 self.classname = "player";
2497 if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
2498 JoinBestTeam(self, FALSE, TRUE);
2500 if(autocvar_g_campaign)
2501 campaign_bots_may_start = 1;
2503 PutClientInServer();
2505 if(self.classname == "player")
2506 bprint ("^4", self.netname, "^4 is playing now\n");
2508 if(!autocvar_g_campaign)
2509 if (time < self.jointime + autocvar_welcome_message_time)
2510 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
2512 if (self.prevent_join_msgtime)
2514 Send_CSQC_Centerprint_Generic_Expire(self, CPID_PREVENT_JOIN);
2515 self.prevent_join_msgtime = 0;
2520 if (g_ca && self.caplayer) {
2523 stuffcmd(self,"menu_showteamselect\n");
2528 //player may not join because of g_maxplayers is set
2529 if (time - self.prevent_join_msgtime > 2)
2531 Send_CSQC_Centerprint_Generic(self, CPID_PREVENT_JOIN, PREVENT_JOIN_TEXT, 0, 0);
2532 self.prevent_join_msgtime = time;
2538 * Determines whether the player is allowed to join. This depends on cvar
2539 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2540 * it checks whether the number of currently playing players exceeds g_maxplayers.
2541 * @return int number of free slots for players, 0 if none
2543 float nJoinAllowed(float includeMe) {
2544 if(self.team_forced < 0)
2545 return FALSE; // forced spectators can never join
2547 // TODO simplify this
2554 if (!autocvar_g_maxplayers)
2555 return maxclients - totalClients + includeMe;
2557 float currentlyPlaying;
2558 FOR_EACH_REALPLAYER(e)
2559 currentlyPlaying += 1;
2561 if(currentlyPlaying < autocvar_g_maxplayers)
2562 return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
2568 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2569 * g_maxplayers_spectator_blocktime seconds
2571 void checkSpectatorBlock() {
2572 if(self.classname == "spectator" || self.classname == "observer") {
2573 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2574 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2580 .float motd_actived_time; // used for both motd and campaign_message
2581 void PrintWelcomeMessage()
2583 if (self.motd_actived_time == 0) { // is there already a message showing?
2584 if (autocvar_g_campaign) {
2585 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2586 self.motd_actived_time = time;
2587 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
2590 if ((time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
2591 self.motd_actived_time = time;
2592 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
2595 } else { // showing MOTD or campaign message
2596 if (autocvar_g_campaign) {
2597 if (self.BUTTON_INFO)
2598 self.motd_actived_time = time;
2599 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2600 self.motd_actived_time = 0;
2601 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2604 if ((time - self.jointime) > autocvar_welcome_message_time) {
2605 if (self.BUTTON_INFO)
2606 self.motd_actived_time = time;
2607 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2608 self.motd_actived_time = 0;
2609 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2616 void ObserverThink()
2618 float prefered_movetype;
2619 if (self.flags & FL_JUMPRELEASED) {
2620 if (self.BUTTON_JUMP && !self.version_mismatch) {
2621 self.flags &~= FL_JUMPRELEASED;
2622 self.flags |= FL_SPAWNING;
2623 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2624 self.flags &~= FL_JUMPRELEASED;
2625 if(SpectateNext() == 1) {
2626 self.classname = "spectator";
2629 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2630 if (self.movetype != prefered_movetype)
2631 self.movetype = prefered_movetype;
2634 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2635 self.flags |= FL_JUMPRELEASED;
2636 if(self.flags & FL_SPAWNING)
2638 self.flags &~= FL_SPAWNING;
2639 LeaveSpectatorMode();
2645 PrintWelcomeMessage();
2648 void SpectatorThink()
2650 if (self.flags & FL_JUMPRELEASED) {
2651 if (self.BUTTON_JUMP && !self.version_mismatch) {
2652 self.flags &~= FL_JUMPRELEASED;
2653 self.flags |= FL_SPAWNING;
2654 } else if(self.BUTTON_ATCK) {
2655 self.flags &~= FL_JUMPRELEASED;
2656 if(SpectateNext() == 1) {
2657 self.classname = "spectator";
2659 self.classname = "observer";
2660 PutClientInServer();
2662 } else if (self.BUTTON_ATCK2) {
2663 self.flags &~= FL_JUMPRELEASED;
2664 self.classname = "observer";
2665 PutClientInServer();
2667 if(!SpectateUpdate())
2668 PutObserverInServer();
2671 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2672 self.flags |= FL_JUMPRELEASED;
2673 if(self.flags & FL_SPAWNING)
2675 self.flags &~= FL_SPAWNING;
2676 LeaveSpectatorMode();
2680 if(!SpectateUpdate())
2681 PutObserverInServer();
2684 PrintWelcomeMessage();
2685 self.flags |= FL_CLIENT | FL_NOTARGET;
2691 if(self.classname != "player")
2696 vehicles_exit(VHEF_NORMAL);
2700 // a use key was pressed; call handlers
2704 MUTATOR_CALLHOOK(PlayerUseKey);
2707 .float touchexplode_time;
2713 Called every frame for each client before the physics are run
2716 .float usekeypressed;
2717 void() ctf_setstatus;
2718 void() nexball_setstatus;
2720 void PlayerPreThink (void)
2722 WarpZone_PlayerPhysics_FixVAngle();
2724 self.stat_game_starttime = game_starttime;
2725 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2726 self.stat_leadlimit = autocvar_leadlimit;
2730 // physics frames: update anticheat stuff
2731 anticheat_prethink();
2734 if(blockSpectators && frametime)
2735 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2736 checkSpectatorBlock();
2740 if(self.netname_previous != self.netname)
2742 if(autocvar_sv_eventlog)
2743 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2744 if(self.netname_previous)
2745 strunzone(self.netname_previous);
2746 self.netname_previous = strzone(self.netname);
2750 if(self.version_nagtime)
2751 if(self.cvar_g_xonoticversion)
2752 if(time > self.version_nagtime)
2754 // don't notify git users
2755 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2757 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2759 // notify release users if connecting to git
2760 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2761 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2766 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2769 // give users new version
2770 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2771 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n"));
2775 // notify users about old server version
2776 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2777 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2781 self.version_nagtime = 0;
2785 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2787 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2788 self.max_armorvalue = 0;
2792 if (TetrisPreFrame())
2796 MUTATOR_CALLHOOK(PlayerPreThink);
2798 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2800 if(self.BUTTON_USE && !self.usekeypressed)
2802 self.usekeypressed = self.BUTTON_USE;
2805 PrintWelcomeMessage();
2807 if(self.classname == "player") {
2808 // if(self.netname == "Wazat")
2809 // bprint(self.classname, "\n");
2811 CheckRules_Player();
2813 if (intermission_running)
2815 IntermissionThink (); // otherwise a button could be missed between
2816 return; // the think tics
2819 //don't allow the player to turn around while game is paused!
2820 if(timeoutStatus == 2) {
2821 // FIXME turn this into CSQC stuff
2822 self.v_angle = self.lastV_angle;
2823 self.angles = self.lastV_angle;
2824 self.fixangle = TRUE;
2829 if(self.health <= 0 && autocvar_g_deathglow)
2831 if(self.glowmod_x > 0)
2832 self.glowmod_x -= autocvar_g_deathglow * frametime;
2834 self.glowmod_x = -1;
2835 if(self.glowmod_y > 0)
2836 self.glowmod_y -= autocvar_g_deathglow * frametime;
2838 self.glowmod_y = -1;
2839 if(self.glowmod_z > 0)
2840 self.glowmod_z -= autocvar_g_deathglow * frametime;
2842 self.glowmod_z = -1;
2846 // set weapon and player glowmod
2847 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2849 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2851 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2852 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2853 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2855 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2857 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2858 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2859 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2863 self.weaponentity_glowmod = self.glowmod;
2869 minstagib_ammocheck();
2871 if (self.deadflag != DEAD_NO)
2873 float button_pressed, force_respawn;
2874 if(self.personal && g_race_qualifying)
2876 if(time > self.death_time)
2878 self.death_time = time + 1; // only retry once a second
2887 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2888 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2889 if (self.deadflag == DEAD_DYING)
2892 self.deadflag = DEAD_RESPAWNING;
2893 else if(!button_pressed)
2894 self.deadflag = DEAD_DEAD;
2896 else if (self.deadflag == DEAD_DEAD)
2899 self.deadflag = DEAD_RESPAWNABLE;
2901 else if (self.deadflag == DEAD_RESPAWNABLE)
2904 self.deadflag = DEAD_RESPAWNING;
2906 else if (self.deadflag == DEAD_RESPAWNING)
2908 if(time > self.death_time)
2910 self.death_time = time + 1; // only retry once a second
2914 ShowRespawnCountdown();
2918 // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
2919 // so (self.deadflag == DEAD_NO) is always true in the code below
2922 if(time > self.touchexplode_time)
2923 if(self.classname == "player")
2924 if(self.deadflag == DEAD_NO)
2925 if not(IS_INDEPENDENT_PLAYER(self))
2926 FOR_EACH_PLAYER(other) if(self != other)
2928 if(time > other.touchexplode_time)
2929 if(other.deadflag == DEAD_NO)
2930 if not(IS_INDEPENDENT_PLAYER(other))
2931 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2933 PlayerTouchExplode(self, other);
2934 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2938 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2942 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2943 dist = self.prevorigin - self.origin;
2945 self.lms_traveled_distance += fabs(vlen(dist));
2947 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2949 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2950 self.lms_traveled_distance = 0;
2953 if(time > self.lms_nextcheck)
2955 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2956 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2958 centerprint(self, autocvar_g_lms_campcheck_message);
2959 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2960 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2961 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2963 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2964 self.lms_traveled_distance = 0;
2968 self.prevorigin = self.origin;
2970 if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
2975 self.view_ofs = PL_CROUCH_VIEW_OFS;
2976 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2977 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2984 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2985 if (!trace_startsolid)
2987 self.crouch = FALSE;
2988 self.view_ofs = PL_VIEW_OFS;
2989 setsize (self, PL_MIN, PL_MAX);
2994 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2996 if(self.bloodloss_timer < time)
2998 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2999 self.bloodloss_timer = time + 0.5 + random() * 0.5;
3005 GrapplingHookFrame();
3007 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
3010 self.items &~= self.items_added;
3014 self.items_added = 0;
3015 if(self.items & IT_JETPACK)
3016 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
3017 self.items_added |= IT_FUEL;
3019 self.items |= self.items_added;
3024 // rot nex charge to the charge limit
3025 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
3026 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
3035 nexball_setstatus();
3038 secrets_setstatus();
3040 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
3042 //self.angles_y=self.v_angle_y + 90; // temp
3043 } else if(gameover) {
3044 if (intermission_running)
3045 IntermissionThink (); // otherwise a button could be missed between
3047 } else if(self.classname == "observer") {
3049 } else if(self.classname == "spectator") {
3054 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
3056 float oldspectatee_status;
3057 oldspectatee_status = self.spectatee_status;
3058 if(self.classname == "spectator")
3059 self.spectatee_status = num_for_edict(self.enemy);
3060 else if(self.classname == "observer")
3061 self.spectatee_status = num_for_edict(self);
3063 self.spectatee_status = 0;
3064 if(self.spectatee_status != oldspectatee_status)
3066 ClientData_Touch(self);
3068 race_InitSpectator();
3071 if(self.teamkill_soundtime)
3072 if(time > self.teamkill_soundtime)
3074 self.teamkill_soundtime = 0;
3076 entity oldpusher, oldself;
3078 oldself = self; self = self.teamkill_soundsource;
3079 oldpusher = self.pusher; self.pusher = oldself;
3081 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
3083 self.pusher = oldpusher;
3087 if(self.taunt_soundtime)
3088 if(time > self.taunt_soundtime)
3090 self.taunt_soundtime = 0;
3091 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
3094 target_voicescript_next(self);
3096 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
3098 self.clip_load = self.clip_size = 0;
3101 float isInvisibleString(string s)
3104 s = strdecolorize(s);
3105 for((i = 0), (n = strlen(s)); i < n; ++i)
3113 case 192: // charmap space
3114 if (!autocvar_utf8_enable)
3117 case 160: // space in unicode fonts
3118 case 0xE000 + 192: // utf8 charmap space
3119 if (autocvar_utf8_enable)
3132 Called every frame for each client after the physics are run
3135 .float idlekick_lasttimeleft;
3136 .entity showheadshotbbox;
3137 void showheadshotbbox_think()
3139 if(self.owner.showheadshotbbox != self)
3144 self.nextthink = time;
3145 setorigin(self, self.owner.origin);
3146 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
3148 void PlayerPostThink (void)
3150 // Savage: Check for nameless players
3151 if (isInvisibleString(self.netname)) {
3152 self.netname = "Player";
3153 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
3156 if(sv_maxidle && frametime)
3158 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3160 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
3162 if(self.idlekick_lasttimeleft)
3164 Send_CSQC_Centerprint_Generic_Expire(self, CPID_DISCONNECT_IDLING);
3165 self.idlekick_lasttimeleft = 0;
3169 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3170 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
3172 if(!self.idlekick_lasttimeleft)
3173 Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
3177 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3178 AnnounceTo(self, "terminated");
3182 else if(timeleft <= 10)
3184 if(timeleft != self.idlekick_lasttimeleft)
3185 AnnounceTo(self, ftos(timeleft));
3186 self.idlekick_lasttimeleft = timeleft;
3191 if(self.impulse == 100)
3193 if (TetrisPostFrame())
3199 //CheckPlayerJump();
3201 if(self.classname == "player") {
3202 CheckRules_Player();
3206 if (intermission_running)
3207 return; // intermission or finale
3209 } else if (self.classname == "observer") {
3211 } else if (self.classname == "spectator") {
3217 for(i = 0; i < 1000; ++i)
3220 end = self.origin + '0 0 1024' + 512 * randomvec();
3221 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3222 if(trace_fraction < 1)
3223 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3225 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3233 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3235 if(self.waypointsprite_attachedforcarrier)
3236 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3238 if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
3240 if(!self.showheadshotbbox)
3242 self.showheadshotbbox = spawn();
3243 self.showheadshotbbox.classname = "headshotbbox";
3244 self.showheadshotbbox.owner = self;
3245 self.showheadshotbbox.think = showheadshotbbox_think;
3246 self.showheadshotbbox.nextthink = time;
3247 self = self.showheadshotbbox;
3254 if(self.showheadshotbbox)
3255 if(self.showheadshotbbox && !wasfreed(self.showheadshotbbox))
3256 remove(self.showheadshotbbox);
3261 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3263 if(!self.stored_netname)
3264 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3265 if(self.stored_netname != self.netname)
3267 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
3268 strunzone(self.stored_netname);
3269 self.stored_netname = strzone(self.netname);
3275 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));