1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(autocvar_spawn_debugview)
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
321 entity firstspot_new;
322 entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 else if(have_team_spawns > 0)
332 if(have_team_spawns_forteam[self.team] == 0)
334 // we request a spawn for a team, and we have team
335 // spawns, but that team has no spawns?
336 if(have_team_spawns_forteam[0])
340 // if not, any spawn has to do
344 teamcheck = self.team; // MUST be team
346 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
347 teamcheck = 0; // MUST be noteam
350 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
353 // get the list of players
354 playerlist = findchain(classname, "player");
355 // get the entire list of spots
356 firstspot = findchain(classname, "info_player_deathmatch");
357 // filter out the bad ones
358 // (note this returns the original list if none survived)
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
365 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
367 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
368 firstspot = firstspot_new;
370 // there is 50/50 chance of choosing a random spot or the furthest spot
371 // (this means that roughly every other spawn will be furthest, so you
372 // usually won't get fragged at spawn twice in a row)
373 if (arena_roundbased && !g_ca)
375 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
377 firstspot = firstspot_new;
378 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
380 else if (random() > autocvar_g_spawn_furthest)
381 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
383 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
386 if(autocvar_spawn_debugview)
388 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
392 for(e = firstspot; e; e = e.chain)
393 if(e.team != teamcheck)
394 error("invalid spawn found");
399 if(autocvar_spawn_debug)
403 if(some_spawn_has_been_used)
404 return world; // team can't spawn any more, because of actions of other team
406 error("Cannot find a spawn point - please fix the map!");
417 Checks if the argument string can be a valid playermodel.
418 Returns a valid one in doubt.
421 string FallbackPlayerModel;
422 string CheckPlayerModel(string plyermodel) {
423 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
425 // note: we cannot summon Don Strunzone here, some player may
426 // still have the model string set. In case anyone manages how
427 // to change a cvar default, we'll have a small leak here.
428 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
430 if(strlen(plyermodel) < 4)
431 return FallbackPlayerModel;
432 if( substring(plyermodel,0,14) != "models/player/")
433 return FallbackPlayerModel;
434 else if(autocvar_sv_servermodelsonly)
436 if(substring(plyermodel,-4,4) != ".zym")
437 if(substring(plyermodel,-4,4) != ".dpm")
438 if(substring(plyermodel,-4,4) != ".iqm")
439 if(substring(plyermodel,-4,4) != ".md3")
440 if(substring(plyermodel,-4,4) != ".psk")
441 return FallbackPlayerModel;
442 // forbid the LOD models
443 if(substring(plyermodel, -9,5) == "_lod1")
444 return FallbackPlayerModel;
445 if(substring(plyermodel, -9,5) == "_lod2")
446 return FallbackPlayerModel;
447 if(plyermodel != strtolower(plyermodel))
448 return FallbackPlayerModel;
449 if(!fexists(plyermodel))
450 return FallbackPlayerModel;
455 void setplayermodel(entity e, string modelname)
457 precache_model(modelname);
458 setmodel(e, modelname);
459 player_setupanimsformodel();
460 UpdatePlayerSounds();
467 putting a client as observer in the server
470 void FixPlayermodel();
471 void PutObserverInServer (void)
474 self.hud = HUD_NORMAL;
475 race_PreSpawnObserver();
477 spot = SelectSpawnPoint (TRUE);
479 error("No spawnpoints for observers?!?\n");
480 RemoveGrapplingHook(self); // Wazat's Grappling Hook
482 if(clienttype(self) == CLIENTTYPE_REAL)
485 WriteByte(MSG_ONE, SVC_SETVIEW);
486 WriteEntity(MSG_ONE, self);
490 MUTATOR_CALLHOOK(MakePlayerObserver);
493 minstagib_stop_countdown();
495 Portal_ClearAll(self);
499 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
504 vehicles_exit(VHEF_RELESE);
507 DropFlag(self.flagcarried, world, world);
509 if(self.ballcarried && g_nexball)
510 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
512 WaypointSprite_PlayerDead();
514 if not(g_ca) // don't reset teams when moving a ca player to the spectators
515 self.team = -1; // move this as it is needed to log the player spectating in eventlog
517 if(self.killcount != -666) {
519 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
520 bprint ("^4", self.netname, "^4 has no more lives left\n");
522 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
524 bprint ("^4", self.netname, "^4 is spectating now\n");
526 if(self.just_joined == FALSE) {
527 LogTeamchange(self.playerid, -1, 4);
529 self.just_joined = FALSE;
532 PlayerScore_Clear(self); // clear scores when needed
534 accuracy_resend(self);
536 self.spectatortime = time;
538 self.classname = "observer";
539 self.iscreature = FALSE;
540 self.damagedbycontents = FALSE;
542 self.takedamage = DAMAGE_NO;
543 self.solid = SOLID_NOT;
544 self.movetype = MOVETYPE_FLY_WORLDONLY; //(self.cvar_cl_clippedspectating ? MOVETYPE_NOCLIP : MOVETYPE_FLY); // it's too early for this anyway, lets just set it in playerprethink
545 self.flags = FL_CLIENT | FL_NOTARGET;
546 self.armorvalue = 666;
548 self.armorvalue = autocvar_g_balance_armor_start;
549 self.pauserotarmor_finished = 0;
550 self.pauserothealth_finished = 0;
551 self.pauseregen_finished = 0;
552 self.damageforcescale = 0;
559 self.pain_finished = 0;
560 self.strength_finished = 0;
561 self.invincible_finished = 0;
563 self.think = SUB_Null;
567 self.deadflag = DEAD_NO;
568 self.angles = spot.angles;
570 self.fixangle = TRUE;
573 setorigin (self, spot.origin);
574 self.prevorigin = self.origin;
579 setmodel(self, "null");
580 self.drawonlytoclient = self;
582 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
583 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
586 self.weaponname = "";
587 self.switchingweapon = 0;
588 self.weaponmodel = "";
589 self.weaponentity = world;
590 self.exteriorweaponentity = world;
591 self.killcount = -666;
592 self.velocity = '0 0 0';
593 self.avelocity = '0 0 0';
594 self.punchangle = '0 0 0';
595 self.punchvector = '0 0 0';
596 self.oldvelocity = self.velocity;
597 self.fire_endtime = -1;
601 if(self.version_mismatch)
603 Spawnqueue_Unmark(self);
604 Spawnqueue_Remove(self);
608 Spawnqueue_Insert(self);
613 // Only if the player cannot play at all
614 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
615 self.frags = FRAGS_SPECTATOR;
617 self.frags = FRAGS_LMS_LOSER;
622 self.frags = FRAGS_LMS_LOSER;
624 self.frags = FRAGS_SPECTATOR;
627 self.frags = FRAGS_SPECTATOR;
630 void FixPlayermodel()
633 float defaultskin, chmdl, oldskin;
638 if(autocvar_sv_defaultcharacter == 1) {
644 s = Team_ColorNameLowerCase(self.team);
647 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
648 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
652 if(defaultmodel == "")
654 defaultmodel = autocvar_sv_defaultplayermodel;
655 defaultskin = autocvar_sv_defaultplayerskin;
659 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
662 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
663 self.model = ""; // force the != checks to return true
666 if(defaultmodel != "")
668 if (defaultmodel != self.model)
672 setplayermodel (self, defaultmodel);
673 setsize (self, m1, m2);
678 self.skin = defaultskin;
680 if (self.playermodel != self.model || self.playermodel == "")
682 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
685 setplayermodel (self, self.playermodel);
686 setsize (self, m1, m2);
691 self.skin = stof(self.playerskin);
694 if(chmdl || oldskin != self.skin)
695 self.species = player_getspecies(); // model or skin has changed
698 if(strlen(autocvar_sv_defaultplayercolors))
699 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
700 setcolor(self, stof(autocvar_sv_defaultplayercolors));
703 void PlayerTouchExplode(entity p1, entity p2)
706 org = (p1.origin + p2.origin) * 0.5;
707 org_z += (p1.mins_z + p2.mins_z) * 0.5;
714 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
722 Called when a client spawns in the server
725 //void() ctf_playerchanged;
726 void PutClientInServer (void)
728 if(clienttype(self) == CLIENTTYPE_BOT)
730 self.classname = "player";
732 else if(clienttype(self) == CLIENTTYPE_REAL)
735 WriteByte(MSG_ONE, SVC_SETVIEW);
736 WriteEntity(MSG_ONE, self);
742 // player is dead and becomes observer
743 // FIXME fix LMS scoring for new system
746 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
747 self.classname = "observer";
750 if(g_arena || (g_ca && !allowed_to_spawn))
752 self.classname = "observer";
755 self.classname = "observer";
757 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
758 entity spot, oldself;
761 accuracy_resend(self);
764 JoinBestTeam(self, FALSE, TRUE);
768 spot = SelectSpawnPoint (FALSE);
771 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
772 return; // spawn failed
775 RemoveGrapplingHook(self); // Wazat's Grappling Hook
777 self.classname = "player";
778 self.wasplayer = TRUE;
779 self.iscreature = TRUE;
780 self.damagedbycontents = TRUE;
781 self.movetype = MOVETYPE_WALK;
782 self.solid = SOLID_SLIDEBOX;
783 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
784 if(autocvar_g_playerclip_collisions)
785 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
786 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
787 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
788 self.frags = FRAGS_PLAYER;
789 if(INDEPENDENT_PLAYERS)
790 MAKE_INDEPENDENT_PLAYER(self);
791 self.flags = FL_CLIENT;
792 if(autocvar__notarget)
793 self.flags |= FL_NOTARGET;
794 self.takedamage = DAMAGE_AIM;
796 self.effects = EF_FULLBRIGHT;
799 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
800 self.air_finished = time + 12;
802 if(autocvar_g_balance_nex_charge)
804 if(autocvar_g_balance_nex_secondary_chargepool)
805 self.nex_chargepool_ammo = 1;
806 self.nex_charge = autocvar_g_balance_nex_charge_start;
811 self.ammo_shells = warmup_start_ammo_shells;
812 self.ammo_nails = warmup_start_ammo_nails;
813 self.ammo_rockets = warmup_start_ammo_rockets;
814 self.ammo_cells = warmup_start_ammo_cells;
815 self.ammo_fuel = warmup_start_ammo_fuel;
816 self.health = warmup_start_health;
817 self.armorvalue = warmup_start_armorvalue;
818 self.weapons = warmup_start_weapons;
822 self.ammo_shells = start_ammo_shells;
823 self.ammo_nails = start_ammo_nails;
824 self.ammo_rockets = start_ammo_rockets;
825 self.ammo_cells = start_ammo_cells;
826 self.ammo_fuel = start_ammo_fuel;
827 self.health = start_health;
828 self.armorvalue = start_armorvalue;
829 self.weapons = start_weapons;
832 if(g_weaponarena_random)
834 if(g_weaponarena_random_with_laser)
835 self.weapons &~= WEPBIT_LASER;
836 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
837 if(g_weaponarena_random_with_laser)
838 self.weapons |= WEPBIT_LASER;
841 self.items = start_items;
842 self.jump_interval = time;
844 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
845 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
846 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
847 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
848 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
849 //extend the pause of rotting if client was reset at the beginning of the countdown
850 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
851 self.spawnshieldtime += game_starttime - time;
852 self.pauserotarmor_finished += game_starttime - time;
853 self.pauserothealth_finished += game_starttime - time;
854 self.pauseregen_finished += game_starttime - time;
856 self.damageforcescale = 2;
863 self.pain_finished = 0;
864 self.strength_finished = 0;
865 self.invincible_finished = 0;
867 // players have no think function
868 self.think = SUB_Null;
872 self.ballistics_density = autocvar_g_ballistics_density_player;
878 self.deadflag = DEAD_NO;
880 self.angles = spot.angles;
882 self.angles_z = 0; // never spawn tilted even if the spot says to
883 self.fixangle = TRUE; // turn this way immediately
884 self.velocity = '0 0 0';
885 self.avelocity = '0 0 0';
886 self.punchangle = '0 0 0';
887 self.punchvector = '0 0 0';
888 self.oldvelocity = self.velocity;
889 self.fire_endtime = -1;
892 WRITESPECTATABLE_MSG_ONE({
893 WriteByte(MSG_ONE, SVC_TEMPENTITY);
894 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
899 self.drawonlytoclient = world;
902 self.view_ofs = PL_VIEW_OFS;
903 setsize (self, PL_MIN, PL_MAX);
904 self.spawnorigin = spot.origin;
905 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
906 // don't reset back to last position, even if new position is stuck in solid
907 self.oldorigin = self.origin;
908 self.prevorigin = self.origin;
909 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
910 self.lastteleporttime = time; // prevent insane speeds due to changing origin
911 self.hud = HUD_NORMAL;
915 Spawnqueue_Remove(self);
916 Spawnqueue_Mark(self);
922 self.event_damage = PlayerDamage;
924 self.bot_attack = TRUE;
926 self.statdraintime = time + 5;
927 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
929 if(self.killcount == -666) {
930 PlayerScore_Clear(self);
934 CL_SpawnWeaponentity();
935 self.alpha = default_player_alpha;
936 self.colormod = '1 1 1' * autocvar_g_player_brightness;
937 self.exteriorweaponentity.alpha = default_weapon_alpha;
939 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
940 self.lms_traveled_distance = 0;
941 self.speedrunning = FALSE;
943 race_PostSpawn(spot);
945 if(autocvar_spawn_debug)
947 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
948 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
951 //stuffcmd(self, "chase_active 0");
952 //stuffcmd(self, "set viewsize $tmpviewsize \n");
954 if (autocvar_g_spawnsound)
955 sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
958 if(self.team == assault_attacker_team)
959 centerprint(self, "You are attacking!");
961 centerprint(self, "You are defending!");
964 target_voicescript_clear(self);
966 // reset fields the weapons may use
967 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
969 weapon_action(j, WR_RESETPLAYER);
971 // all weapons must be fully loaded when we spawn
973 e = get_weaponinfo(j);
974 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
975 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
983 self.target = string_null;
989 MUTATOR_CALLHOOK(PlayerSpawn);
991 self.switchweapon = w_getbestweapon(self);
992 self.cnt = -1; // W_LastWeapon will not complain
994 self.weaponname = "";
995 self.switchingweapon = 0;
998 self.alivetime = time;
999 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1000 PutObserverInServer ();
1004 // ctf_playerchanged();
1007 .float ebouncefactor, ebouncestop; // electro's values
1008 // TODO do we need all these fields, or should we stop autodetecting runtime
1009 // changes and just have a console command to update this?
1010 float ClientInit_SendEntity(entity to, float sf)
1012 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1013 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1014 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1015 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1016 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1017 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1018 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1019 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1020 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1021 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1022 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1023 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1024 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1025 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1026 if(sv_foginterval && world.fog != "")
1027 WriteString(MSG_ENTITY, world.fog);
1029 WriteString(MSG_ENTITY, "");
1030 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1031 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1032 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1033 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1034 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1035 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1036 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
1037 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
1038 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1039 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
1040 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
1041 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
1045 void ClientInit_CheckUpdate()
1047 self.nextthink = time;
1048 if(self.count != autocvar_g_balance_armor_blockpercent)
1050 self.count = autocvar_g_balance_armor_blockpercent;
1051 self.SendFlags |= 1;
1053 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
1055 self.cnt = autocvar_g_balance_weaponswitchdelay;
1056 self.SendFlags |= 1;
1058 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
1060 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
1061 self.SendFlags |= 1;
1063 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1065 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1066 self.SendFlags |= 1;
1068 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1070 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1071 self.SendFlags |= 1;
1073 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1075 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1076 self.SendFlags |= 1;
1080 void ClientInit_Spawn()
1085 e.classname = "clientinit";
1086 e.think = ClientInit_CheckUpdate;
1087 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1091 ClientInit_CheckUpdate();
1100 void SetNewParms (void)
1102 // initialize parms for a new player
1103 parm1 = -(86400 * 366);
1111 void SetChangeParms (void)
1113 // save parms for level change
1114 parm1 = self.parm_idlesince - time;
1122 void DecodeLevelParms (void)
1125 self.parm_idlesince = parm1;
1126 if(self.parm_idlesince == -(86400 * 366))
1127 self.parm_idlesince = time;
1129 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1130 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1137 Called when a client types 'kill' in the console
1141 .float clientkill_nexttime;
1142 void ClientKill_Now_TeamChange()
1144 if(self.killindicator_teamchange == -1)
1147 JoinBestTeam( self, FALSE, FALSE );
1149 else if(self.killindicator_teamchange == -2)
1154 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1155 PutObserverInServer();
1158 SV_ChangeTeam(self.killindicator_teamchange - 1);
1161 void ClientKill_Now()
1165 vehicles_exit(VHEF_RELESE);
1166 if(!self.killindicator_teamchange)
1168 self.vehicle_health = -1;
1169 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1173 if(self.killindicator && !wasfreed(self.killindicator))
1174 remove(self.killindicator);
1176 self.killindicator = world;
1178 if(self.killindicator_teamchange)
1179 ClientKill_Now_TeamChange();
1182 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1184 // now I am sure the player IS dead
1186 void KillIndicator_Think()
1190 self.owner.killindicator = world;
1195 if (!self.owner.modelindex)
1197 self.owner.killindicator = world;
1205 ClientKill_Now(); // no oldself needed
1208 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1210 self.nextthink = time + 1;
1216 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1217 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1220 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1222 self.nextthink = time + 1;
1227 float clientkilltime;
1228 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1237 killtime = autocvar_g_balance_kill_delay;
1239 if(g_race_qualifying || g_cts)
1242 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1244 remove(self.killindicator);
1245 self.killindicator = world;
1247 ClientKill_Now(); // allow instant kill in this case
1251 self.killindicator_teamchange = targetteam;
1253 if(!self.killindicator)
1255 if(self.modelindex && self.deadflag == DEAD_NO)
1257 killtime = max(killtime, self.clientkill_nexttime - time);
1258 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1261 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1267 starttime = max(time, clientkilltime);
1269 self.killindicator = spawn();
1270 self.killindicator.owner = self;
1271 self.killindicator.scale = 0.5;
1272 setattachment(self.killindicator, self, "");
1273 setorigin(self.killindicator, '0 0 52');
1274 self.killindicator.think = KillIndicator_Think;
1275 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1276 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1277 self.killindicator.cnt = ceil(killtime);
1278 self.killindicator.count = bound(0, ceil(killtime), 10);
1279 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1281 for(e = world; (e = find(e, classname, "body")) != world; )
1285 e.killindicator = spawn();
1286 e.killindicator.owner = e;
1287 e.killindicator.scale = 0.5;
1288 setattachment(e.killindicator, e, "");
1289 setorigin(e.killindicator, '0 0 52');
1290 e.killindicator.think = KillIndicator_Think;
1291 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1292 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1293 e.killindicator.cnt = ceil(killtime);
1298 if(self.killindicator)
1300 if(targetteam == 0) // just die
1302 self.killindicator.colormod = '0 0 0';
1303 if(clienttype(self) == CLIENTTYPE_REAL)
1304 if(self.killindicator.cnt > 0)
1305 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "^1Suicide in %d seconds", 1, self.killindicator.cnt);
1307 else if(targetteam == -1) // auto
1309 self.killindicator.colormod = '0 1 0';
1310 if(clienttype(self) == CLIENTTYPE_REAL)
1311 if(self.killindicator.cnt > 0)
1312 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Changing team in %d seconds", 1, self.killindicator.cnt);
1314 else if(targetteam == -2) // spectate
1316 self.killindicator.colormod = '0.5 0.5 0.5';
1317 if(clienttype(self) == CLIENTTYPE_REAL)
1318 if(self.killindicator.cnt > 0)
1319 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Spectating in %d seconds", 1, self.killindicator.cnt);
1323 self.killindicator.colormod = TeamColor(targetteam);
1324 if(clienttype(self) == CLIENTTYPE_REAL)
1325 if(self.killindicator.cnt > 0)
1326 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("Changing to ", ColoredTeamName(targetteam), " in %d seconds"), 1, self.killindicator.cnt);
1332 void ClientKill (void)
1337 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1341 else if(self.freezetag_frozen)
1346 ClientKill_TeamChange(0);
1349 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1351 e.killindicator = spawn();
1352 e.killindicator.owner = e;
1353 e.killindicator.think = KillIndicator_Think;
1354 e.killindicator.nextthink = time + (e.lip) * 0.05;
1355 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1356 e.killindicator.health = 1; // this is used to indicate that it should be silent
1360 void FixClientCvars(entity e)
1362 // send prediction settings to the client
1363 stuffcmd(e, "\nin_bindmap 0 0\n");
1365 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1366 if(autocvar_g_antilag == 3) // client side hitscan
1367 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1369 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1371 * we no longer need to stuff this. Remove this comment block if you feel
1372 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1373 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1374 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1375 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1376 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1377 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1378 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1379 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1380 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1381 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1382 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1383 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1384 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1385 stuffcmd(e, "cl_movement_edgefriction 1\n");
1389 float PlayerInIDList(entity p, string idlist)
1394 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1395 if not(p.crypto_idfp)
1398 // this function allows abbreviated player IDs too!
1399 n = tokenize_console(idlist);
1400 for(i = 0; i < n; ++i)
1403 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1410 #ifndef NO_LEGACY_NETWORKING
1418 Called when a client connects to the server
1421 //void ctf_clientconnect();
1422 string ColoredTeamName(float t);
1423 void DecodeLevelParms (void);
1424 //void dom_player_join_team(entity pl);
1425 void set_dom_state(entity e);
1426 void ClientConnect (void)
1430 if(self.flags & FL_CLIENT)
1432 print("Warning: ClientConnect, but already connected!\n");
1436 if(Ban_MaybeEnforceBan(self))
1442 sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
1445 self.classname = "player_joining";
1447 self.flags = FL_CLIENT;
1448 self.version_nagtime = time + 10 + random() * 10;
1452 dprint("BUG player count is lower than zero, this cannot happen!\n");
1456 PlayerScore_Attach(self);
1457 ClientData_Attach();
1458 accuracy_init(self);
1460 bot_clientconnect();
1466 race_PreSpawnObserver();
1469 // dom_player_join_team(self);
1471 // identify the right forced team
1472 if(autocvar_g_campaign)
1474 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1476 switch(autocvar_g_campaign_forceteam)
1478 case 1: self.team_forced = COLOR_TEAM1; break;
1479 case 2: self.team_forced = COLOR_TEAM2; break;
1480 case 3: self.team_forced = COLOR_TEAM3; break;
1481 case 4: self.team_forced = COLOR_TEAM4; break;
1482 default: self.team_forced = 0;
1486 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1487 self.team_forced = COLOR_TEAM1;
1488 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1489 self.team_forced = COLOR_TEAM2;
1490 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1491 self.team_forced = COLOR_TEAM3;
1492 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1493 self.team_forced = COLOR_TEAM4;
1494 else if(autocvar_g_forced_team_otherwise == "red")
1495 self.team_forced = COLOR_TEAM1;
1496 else if(autocvar_g_forced_team_otherwise == "blue")
1497 self.team_forced = COLOR_TEAM2;
1498 else if(autocvar_g_forced_team_otherwise == "yellow")
1499 self.team_forced = COLOR_TEAM3;
1500 else if(autocvar_g_forced_team_otherwise == "pink")
1501 self.team_forced = COLOR_TEAM4;
1502 else if(autocvar_g_forced_team_otherwise == "spectate")
1503 self.team_forced = -1;
1504 else if(autocvar_g_forced_team_otherwise == "spectator")
1505 self.team_forced = -1;
1507 self.team_forced = 0;
1510 if(self.team_forced > 0)
1511 self.team_forced = 0;
1513 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1515 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1516 self.classname = "observer";
1520 if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
1522 self.classname = "player";
1523 campaign_bots_may_start = 1;
1527 self.classname = "observer"; // do it anyway
1532 self.classname = "player";
1533 campaign_bots_may_start = 1;
1537 self.playerid = (playerid_last = playerid_last + 1);
1539 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1541 if(clienttype(self) == CLIENTTYPE_BOT)
1542 PlayerStats_AddPlayer(self);
1544 if(autocvar_sv_eventlog)
1545 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1547 LogTeamchange(self.playerid, self.team, 1);
1549 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1551 self.netname_previous = strzone(self.netname);
1553 bprint("^4", self.netname, "^4 connected");
1555 if(self.classname != "observer" && (g_domination || g_ctf))
1556 bprint(" and joined the ", ColoredTeamName(self.team));
1560 stuffcmd(self, strcat(clientstuff, "\n"));
1561 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1563 FixClientCvars(self);
1565 // spawnfunc_waypoint sprites
1566 WaypointSprite_InitClient(self);
1568 // Wazat's grappling hook
1569 SetGrappleHookBindings();
1571 // get autoswitch state from player when he toggles it
1572 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1574 // get version info from player
1575 stuffcmd(self, "cmd clientversion $gameversion\n");
1577 // get other cvars from player
1580 // notify about available teams
1583 CheckAllowedTeams(self);
1584 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1585 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1588 stuffcmd(self, "set _teams_available 0\n");
1590 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1594 self.classname = "observer";
1596 Spawnqueue_Insert(self);
1600 ctf_clientconnect();
1605 bot_relinkplayerlist();
1607 self.spectatortime = time;
1610 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1613 self.jointime = time;
1614 self.allowedTimeouts = autocvar_sv_timeout_number;
1616 if(clienttype(self) == CLIENTTYPE_REAL)
1618 if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
1619 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1624 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1626 PlayerScore_Add(self, SP_LMS_RANK, 666);
1627 self.frags = FRAGS_SPECTATOR;
1631 if(!sv_foginterval && world.fog != "")
1632 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1634 SoundEntity_Attach(self);
1636 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1638 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1639 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1642 self.hitplotfh = -1;
1644 if(g_race || g_cts) {
1650 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1653 race_send_recordtime(MSG_ONE);
1654 race_send_speedaward(MSG_ONE);
1656 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1657 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1658 race_send_speedaward_alltimebest(MSG_ONE);
1661 for (i = 1; i <= RANKINGS_CNT; ++i) {
1662 race_SendRankings(i, 0, 0, MSG_ONE);
1665 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1666 send_CSQC_teamnagger();
1669 set_dom_state(self);
1673 if(!autocvar_g_campaign)
1674 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
1676 #ifndef NO_LEGACY_NETWORKING
1677 if(autocvar_sv_use_csqc_players)
1679 CSQCModel_LinkEntity();
1680 self.iscsqcmodel = 1;
1683 CSQCModel_LinkEntity();
1691 Called when a client disconnects from the server
1694 .entity chatbubbleentity;
1696 void ClientDisconnect (void)
1699 vehicles_exit(VHEF_RELESE);
1701 if not(self.flags & FL_CLIENT)
1703 print("Warning: ClientDisconnect without ClientConnect\n");
1707 PlayerStats_AddGlobalInfo(self);
1709 CheatShutdownClient();
1711 if(self.hitplotfh >= 0)
1713 fclose(self.hitplotfh);
1714 self.hitplotfh = -1;
1718 anticheat_shutdown();
1720 playerdemo_shutdown();
1722 bot_clientdisconnect();
1727 if(autocvar_sv_eventlog)
1728 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1729 bprint ("^4",self.netname);
1730 bprint ("^4 disconnected\n");
1732 SoundEntity_Detach(self);
1735 MUTATOR_CALLHOOK(ClientDisconnect);
1737 Portal_ClearAll(self);
1739 RemoveGrapplingHook(self);
1740 if(self.flagcarried)
1741 DropFlag(self.flagcarried, world, world);
1742 if(self.ballcarried && g_nexball)
1743 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1745 // Here, everything has been done that requires this player to be a client.
1747 self.flags &~= FL_CLIENT;
1749 if (self.chatbubbleentity)
1750 remove (self.chatbubbleentity);
1752 if (self.killindicator)
1753 remove (self.killindicator);
1755 WaypointSprite_PlayerGone();
1757 bot_relinkplayerlist();
1761 Spawnqueue_Unmark(self);
1762 Spawnqueue_Remove(self);
1765 accuracy_free(self);
1766 ClientData_Detach();
1767 PlayerScore_Detach(self);
1769 if(self.netname_previous)
1770 strunzone(self.netname_previous);
1771 if(self.clientstatus)
1772 strunzone(self.clientstatus);
1773 if(self.weaponorder_byimpulse)
1774 strunzone(self.weaponorder_byimpulse);
1776 ClearPlayerSounds();
1779 remove(self.personal);
1789 void ChatBubbleThink()
1791 self.nextthink = time;
1792 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1794 if(self.owner) // but why can that ever be world?
1795 self.owner.chatbubbleentity = world;
1799 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1801 || self.owner.tetris_on
1804 self.model = self.mdl;
1809 void UpdateChatBubble()
1811 if (!self.modelindex)
1813 // spawn a chatbubble entity if needed
1814 if (!self.chatbubbleentity)
1816 self.chatbubbleentity = spawn();
1817 self.chatbubbleentity.owner = self;
1818 self.chatbubbleentity.exteriormodeltoclient = self;
1819 self.chatbubbleentity.think = ChatBubbleThink;
1820 self.chatbubbleentity.nextthink = time;
1821 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1822 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1823 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1824 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1825 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1826 self.chatbubbleentity.model = "";
1827 self.chatbubbleentity.effects = EF_LOWPRECISION;
1832 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1833 // added to the model skins
1834 /*void UpdateColorModHack()
1837 c = self.clientcolors & 15;
1838 // LordHavoc: only bothering to support white, green, red, yellow, blue
1839 if (!teamplay) self.colormod = '0 0 0';
1840 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1841 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1842 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1843 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1844 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1845 else self.colormod = '1 1 1';
1851 if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
1853 self.solid = SOLID_NOT;
1854 self.takedamage = DAMAGE_NO;
1855 self.movetype = MOVETYPE_FLY;
1856 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1857 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1858 self.effects |= EF_ADDITIVE;
1859 self.oldcolormap = self.colormap;
1860 self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
1861 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1862 if(autocvar_g_respawn_ghosts_maxtime)
1863 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1867 self.effects |= EF_NODRAW; // prevent another CopyBody
1868 if(self.oldcolormap)
1870 self.colormap = self.oldcolormap;
1871 self.oldcolormap = 0;
1873 PutClientInServer();
1876 void play_countdown(float finished, string samp)
1878 if(clienttype(self) == CLIENTTYPE_REAL)
1879 if(floor(finished - time - frametime) != floor(finished - time))
1880 if(finished - time < 6)
1881 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1884 void player_powerups (void)
1886 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1887 olditems = self.items;
1889 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1891 SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
1892 self.modelflags |= MF_ROCKET;
1896 SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
1897 self.modelflags &~= MF_ROCKET;
1900 self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1902 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1905 Fire_ApplyDamage(self);
1906 Fire_ApplyEffect(self);
1910 self.effects |= EF_FULLBRIGHT;
1912 if (self.items & IT_STRENGTH)
1914 play_countdown(self.strength_finished, "misc/poweroff.wav");
1915 if (time > self.strength_finished)
1917 self.alpha = default_player_alpha;
1918 self.exteriorweaponentity.alpha = default_weapon_alpha;
1919 self.items &~= IT_STRENGTH;
1920 sprint(self, "^3Invisibility has worn off\n");
1925 if (time < self.strength_finished)
1927 self.alpha = g_minstagib_invis_alpha;
1928 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1929 self.items |= IT_STRENGTH;
1930 sprint(self, "^3You are invisible\n");
1934 if (self.items & IT_INVINCIBLE)
1936 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1937 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
1939 self.items = self.items - (self.items & IT_INVINCIBLE);
1940 sprint(self, "^3Speed has worn off\n");
1945 if (time < self.invincible_finished)
1947 self.items = self.items | IT_INVINCIBLE;
1948 sprint(self, "^3You are on speed\n");
1952 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1954 if (self.items & IT_STRENGTH)
1956 play_countdown(self.strength_finished, "misc/poweroff.wav");
1957 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1958 if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
1960 self.items = self.items - (self.items & IT_STRENGTH);
1961 sprint(self, "^3Strength has worn off\n");
1966 if (time < self.strength_finished)
1968 self.items = self.items | IT_STRENGTH;
1969 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1972 if (self.items & IT_INVINCIBLE)
1974 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1975 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1976 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
1978 self.items = self.items - (self.items & IT_INVINCIBLE);
1979 sprint(self, "^3Shield has worn off\n");
1984 if (time < self.invincible_finished)
1986 self.items = self.items | IT_INVINCIBLE;
1987 sprint(self, "^3Shield surrounds you\n");
1991 if(autocvar_g_nodepthtestplayers)
1992 self.effects = self.effects | EF_NODEPTHTEST;
1994 if(autocvar_g_fullbrightplayers)
1995 self.effects = self.effects | EF_FULLBRIGHT;
1997 // midair gamemode: damage only while in the air
1998 // if in midair mode, being on ground grants temporary invulnerability
1999 // (this is so that multishot weapon don't clear the ground flag on the
2000 // first damage in the frame, leaving the player vulnerable to the
2001 // remaining hits in the same frame)
2002 if (self.flags & FL_ONGROUND)
2004 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
2006 if (time >= game_starttime)
2007 if (time < self.spawnshieldtime)
2008 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2011 MUTATOR_CALLHOOK(PlayerPowerups);
2014 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2016 if(current > stable)
2018 else if(current > stable - 0.25) // when close enough, "snap"
2021 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2024 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2026 if(current < stable)
2028 else if(current < stable + 0.25) // when close enough, "snap"
2031 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2034 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2036 if(current > rotstable)
2038 if(rotframetime > 0)
2040 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2041 current = max(rotstable, current - rotlinear * rotframetime);
2044 else if(current < regenstable)
2046 if(regenframetime > 0)
2048 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2049 current = min(regenstable, current + regenlinear * regenframetime);
2059 void player_regen (void)
2061 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2062 maxh = autocvar_g_balance_health_rotstable;
2063 maxa = autocvar_g_balance_armor_rotstable;
2064 maxf = autocvar_g_balance_fuel_rotstable;
2065 minh = autocvar_g_balance_health_regenstable;
2066 mina = autocvar_g_balance_armor_regenstable;
2067 minf = autocvar_g_balance_fuel_regenstable;
2068 limith = autocvar_g_balance_health_limit;
2069 limita = autocvar_g_balance_armor_limit;
2070 limitf = autocvar_g_balance_fuel_limit;
2072 max_mod = regen_mod = rot_mod = limit_mod = 1;
2074 if (self.runes & RUNE_REGEN)
2076 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2078 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2079 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2080 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2084 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2085 max_mod = autocvar_g_balance_rune_regen_hpmod;
2086 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2089 else if (self.runes & CURSE_VENOM)
2091 max_mod = autocvar_g_balance_curse_venom_hpmod;
2092 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2093 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2095 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2096 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2097 //if (!self.runes & RUNE_REGEN)
2098 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2100 maxh = maxh * max_mod;
2101 //maxa = maxa * max_mod;
2102 //maxf = maxf * max_mod;
2103 minh = minh * max_mod;
2104 //mina = mina * max_mod;
2105 //minf = minf * max_mod;
2106 limith = limith * limit_mod;
2107 limita = limita * limit_mod;
2108 //limitf = limitf * limit_mod;
2113 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2115 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2116 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2118 // if player rotted to death... die!
2120 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2123 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2124 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2127 float zoomstate_set;
2128 void SetZoomState(float z)
2130 if(z != self.zoomstate)
2133 ClientData_Touch(self);
2138 void GetPressedKeys(void) {
2139 MUTATOR_CALLHOOK(GetPressedKeys);
2140 if (self.movement_x > 0) // get if movement keys are pressed
2141 { // forward key pressed
2142 self.pressedkeys |= KEY_FORWARD;
2143 self.pressedkeys &~= KEY_BACKWARD;
2145 else if (self.movement_x < 0)
2146 { // backward key pressed
2147 self.pressedkeys |= KEY_BACKWARD;
2148 self.pressedkeys &~= KEY_FORWARD;
2152 self.pressedkeys &~= KEY_FORWARD;
2153 self.pressedkeys &~= KEY_BACKWARD;
2156 if (self.movement_y > 0)
2157 { // right key pressed
2158 self.pressedkeys |= KEY_RIGHT;
2159 self.pressedkeys &~= KEY_LEFT;
2161 else if (self.movement_y < 0)
2162 { // left key pressed
2163 self.pressedkeys |= KEY_LEFT;
2164 self.pressedkeys &~= KEY_RIGHT;
2168 self.pressedkeys &~= KEY_RIGHT;
2169 self.pressedkeys &~= KEY_LEFT;
2172 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2173 self.pressedkeys |= KEY_JUMP;
2175 self.pressedkeys &~= KEY_JUMP;
2176 if (self.BUTTON_CROUCH)
2177 self.pressedkeys |= KEY_CROUCH;
2179 self.pressedkeys &~= KEY_CROUCH;
2183 ======================
2184 spectate mode routines
2185 ======================
2188 void SpectateCopy(entity spectatee) {
2190 MUTATOR_CALLHOOK(SpectateCopy);
2191 self.armortype = spectatee.armortype;
2192 self.armorvalue = spectatee.armorvalue;
2193 self.ammo_cells = spectatee.ammo_cells;
2194 self.ammo_shells = spectatee.ammo_shells;
2195 self.ammo_nails = spectatee.ammo_nails;
2196 self.ammo_rockets = spectatee.ammo_rockets;
2197 self.ammo_fuel = spectatee.ammo_fuel;
2198 self.clip_load = spectatee.clip_load;
2199 self.clip_size = spectatee.clip_size;
2200 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2201 self.health = spectatee.health;
2203 self.items = spectatee.items;
2204 self.last_pickup = spectatee.last_pickup;
2205 self.hit_time = spectatee.hit_time;
2206 self.metertime = spectatee.metertime;
2207 self.strength_finished = spectatee.strength_finished;
2208 self.invincible_finished = spectatee.invincible_finished;
2209 self.pressedkeys = spectatee.pressedkeys;
2210 self.weapons = spectatee.weapons;
2211 self.switchweapon = spectatee.switchweapon;
2212 self.switchingweapon = spectatee.switchingweapon;
2213 self.weapon = spectatee.weapon;
2214 self.nex_charge = spectatee.nex_charge;
2215 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2216 self.hagar_load = spectatee.hagar_load;
2217 self.minelayer_mines = spectatee.minelayer_mines;
2218 self.punchangle = spectatee.punchangle;
2219 self.view_ofs = spectatee.view_ofs;
2220 self.v_angle = spectatee.v_angle;
2221 self.velocity = spectatee.velocity;
2222 self.dmg_take = spectatee.dmg_take;
2223 self.dmg_save = spectatee.dmg_save;
2224 self.dmg_inflictor = spectatee.dmg_inflictor;
2225 self.angles = spectatee.v_angle;
2226 if(!self.BUTTON_USE)
2227 self.fixangle = TRUE;
2228 setorigin(self, spectatee.origin);
2229 setsize(self, spectatee.mins, spectatee.maxs);
2230 SetZoomState(spectatee.zoomstate);
2232 anticheat_spectatecopy(spectatee);
2234 //self.vehicle = spectatee.vehicle;
2236 self.hud = spectatee.hud;
2237 if(spectatee.vehicle)
2239 setorigin(self, spectatee.origin);
2240 self.velocity = spectatee.vehicle.velocity;
2241 self.v_angle += spectatee.vehicle.angles;
2242 //self.v_angle_x *= -1;
2243 self.vehicle_health = spectatee.vehicle_health;
2244 self.vehicle_shield = spectatee.vehicle_shield;
2245 self.vehicle_energy = spectatee.vehicle_energy;
2246 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2247 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2248 self.vehicle_reload1 = spectatee.vehicle_reload1;
2249 self.vehicle_reload2 = spectatee.vehicle_reload2;
2252 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
2253 WriteEntity(MSG_ONE, spectatee);
2254 //self.tur_head = spectatee.vehicle.vehicle_viewport;
2258 float SpectateUpdate() {
2262 if (self == self.enemy)
2265 if(self.enemy.classname != "player")
2268 SpectateCopy(self.enemy);
2274 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2275 entity CA_SpectateNext(entity start) {
2276 if (start.team == self.team) {
2281 // continue from current player
2282 while(other && other.team != self.team) {
2283 other = find(other, classname, "player");
2287 // restart from begining
2288 other = find(other, classname, "player");
2289 while(other && other.team != self.team) {
2290 other = find(other, classname, "player");
2297 float SpectateNext() {
2298 other = find(self.enemy, classname, "player");
2299 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2300 // CA and ca players when spectating enemies is forbidden
2301 other = CA_SpectateNext(other);
2303 // other modes and ca spectators or spectating enemies is allowed
2305 other = find(other, classname, "player");
2311 if(self.enemy.classname == "player") {
2312 if(self.enemy.vehicle)
2315 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
2316 WriteEntity(MSG_ONE, self.enemy);
2317 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2318 self.movetype = MOVETYPE_NONE;
2319 accuracy_resend(self);
2324 WriteByte(MSG_ONE, SVC_SETVIEW);
2325 WriteEntity(MSG_ONE, self.enemy);
2326 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2327 self.movetype = MOVETYPE_NONE;
2328 accuracy_resend(self);
2330 if(!SpectateUpdate())
2331 PutObserverInServer();
2341 ShowRespawnCountdown()
2343 Update a respawn countdown display.
2346 void ShowRespawnCountdown()
2349 if(self.deadflag == DEAD_NO) // just respawned?
2353 number = ceil(self.death_time - time);
2356 if(number <= self.respawn_countdown)
2358 self.respawn_countdown = number - 1;
2359 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2360 AnnounceTo(self, strcat(ftos(number), ""));
2365 .float prevent_join_msgtime;
2366 void LeaveSpectatorMode()
2368 if(nJoinAllowed(1)) {
2369 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2370 self.classname = "player";
2372 if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
2373 JoinBestTeam(self, FALSE, TRUE);
2375 if(autocvar_g_campaign)
2376 campaign_bots_may_start = 1;
2378 PutClientInServer();
2380 if(self.classname == "player")
2381 bprint ("^4", self.netname, "^4 is playing now\n");
2383 if(!autocvar_g_campaign)
2384 if (time < self.jointime + autocvar_welcome_message_time)
2385 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
2387 if (self.prevent_join_msgtime)
2389 Send_CSQC_Centerprint_Generic_Expire(self, CPID_PREVENT_JOIN);
2390 self.prevent_join_msgtime = 0;
2395 if (g_ca && self.caplayer) {
2398 stuffcmd(self,"menu_showteamselect\n");
2403 //player may not join because of g_maxplayers is set
2404 if (time - self.prevent_join_msgtime > 2)
2406 Send_CSQC_Centerprint_Generic(self, CPID_PREVENT_JOIN, PREVENT_JOIN_TEXT, 0, 0);
2407 self.prevent_join_msgtime = time;
2413 * Determines whether the player is allowed to join. This depends on cvar
2414 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2415 * it checks whether the number of currently playing players exceeds g_maxplayers.
2416 * @return int number of free slots for players, 0 if none
2418 float nJoinAllowed(float includeMe) {
2419 if(self.team_forced < 0)
2420 return FALSE; // forced spectators can never join
2422 // TODO simplify this
2429 if (!autocvar_g_maxplayers)
2430 return maxclients - totalClients + includeMe;
2432 float currentlyPlaying;
2433 FOR_EACH_REALPLAYER(e)
2434 currentlyPlaying += 1;
2436 if(currentlyPlaying < autocvar_g_maxplayers)
2437 return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
2443 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2444 * g_maxplayers_spectator_blocktime seconds
2446 void checkSpectatorBlock() {
2447 if(self.classname == "spectator" || self.classname == "observer") {
2448 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2449 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2455 .float motd_actived_time; // used for both motd and campaign_message
2456 void PrintWelcomeMessage()
2458 if (self.motd_actived_time == 0) { // is there already a message showing?
2459 if (autocvar_g_campaign) {
2460 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2461 self.motd_actived_time = time;
2462 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
2465 if ((time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
2466 self.motd_actived_time = time;
2467 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
2470 } else { // showing MOTD or campaign message
2471 if (autocvar_g_campaign) {
2472 if (self.BUTTON_INFO)
2473 self.motd_actived_time = time;
2474 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2475 self.motd_actived_time = 0;
2476 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2479 if ((time - self.jointime) > autocvar_welcome_message_time) {
2480 if (self.BUTTON_INFO)
2481 self.motd_actived_time = time;
2482 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2483 self.motd_actived_time = 0;
2484 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2491 void ObserverThink()
2493 float prefered_movetype;
2494 if (self.flags & FL_JUMPRELEASED) {
2495 if (self.BUTTON_JUMP && !self.version_mismatch) {
2496 self.flags &~= FL_JUMPRELEASED;
2497 self.flags |= FL_SPAWNING;
2498 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2499 self.flags &~= FL_JUMPRELEASED;
2500 if(SpectateNext() == 1) {
2501 self.classname = "spectator";
2504 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2505 if (self.movetype != prefered_movetype)
2506 self.movetype = prefered_movetype;
2509 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2510 self.flags |= FL_JUMPRELEASED;
2511 if(self.flags & FL_SPAWNING)
2513 self.flags &~= FL_SPAWNING;
2514 LeaveSpectatorMode();
2520 PrintWelcomeMessage();
2523 void SpectatorThink()
2525 if (self.flags & FL_JUMPRELEASED) {
2526 if (self.BUTTON_JUMP && !self.version_mismatch) {
2527 self.flags &~= FL_JUMPRELEASED;
2528 self.flags |= FL_SPAWNING;
2529 } else if(self.BUTTON_ATCK) {
2530 self.flags &~= FL_JUMPRELEASED;
2531 if(SpectateNext() == 1) {
2532 self.classname = "spectator";
2534 self.classname = "observer";
2535 PutClientInServer();
2537 } else if (self.BUTTON_ATCK2) {
2538 self.flags &~= FL_JUMPRELEASED;
2539 self.classname = "observer";
2540 PutClientInServer();
2542 if(!SpectateUpdate())
2543 PutObserverInServer();
2546 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2547 self.flags |= FL_JUMPRELEASED;
2548 if(self.flags & FL_SPAWNING)
2550 self.flags &~= FL_SPAWNING;
2551 LeaveSpectatorMode();
2555 if(!SpectateUpdate())
2556 PutObserverInServer();
2559 PrintWelcomeMessage();
2560 self.flags |= FL_CLIENT | FL_NOTARGET;
2566 if(self.classname != "player")
2571 vehicles_exit(VHEF_NORMAL);
2575 // a use key was pressed; call handlers
2579 MUTATOR_CALLHOOK(PlayerUseKey);
2582 .float touchexplode_time;
2588 Called every frame for each client before the physics are run
2591 .float usekeypressed;
2592 void() ctf_setstatus;
2593 void() nexball_setstatus;
2595 void PlayerPreThink (void)
2597 WarpZone_PlayerPhysics_FixVAngle();
2599 self.stat_game_starttime = game_starttime;
2600 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2601 self.stat_leadlimit = autocvar_leadlimit;
2605 // physics frames: update anticheat stuff
2606 anticheat_prethink();
2609 if(blockSpectators && frametime)
2610 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2611 checkSpectatorBlock();
2615 if(self.netname_previous != self.netname)
2617 if(autocvar_sv_eventlog)
2618 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2619 if(self.netname_previous)
2620 strunzone(self.netname_previous);
2621 self.netname_previous = strzone(self.netname);
2625 if(self.version_nagtime)
2626 if(self.cvar_g_xonoticversion)
2627 if(time > self.version_nagtime)
2629 // don't notify git users
2630 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2632 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2634 // notify release users if connecting to git
2635 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2636 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2641 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2644 // give users new version
2645 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2646 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n"));
2650 // notify users about old server version
2651 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2652 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2656 self.version_nagtime = 0;
2660 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2662 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2663 self.max_armorvalue = 0;
2667 if (TetrisPreFrame())
2671 MUTATOR_CALLHOOK(PlayerPreThink);
2673 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2675 if(self.BUTTON_USE && !self.usekeypressed)
2677 self.usekeypressed = self.BUTTON_USE;
2680 PrintWelcomeMessage();
2682 if(self.classname == "player") {
2683 // if(self.netname == "Wazat")
2684 // bprint(self.classname, "\n");
2686 CheckRules_Player();
2688 if (intermission_running)
2690 IntermissionThink (); // otherwise a button could be missed between
2691 return; // the think tics
2694 //don't allow the player to turn around while game is paused!
2695 if(timeoutStatus == 2) {
2696 // FIXME turn this into CSQC stuff
2697 self.v_angle = self.lastV_angle;
2698 self.angles = self.lastV_angle;
2699 self.fixangle = TRUE;
2704 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2706 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2707 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2708 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2710 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2712 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2713 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2714 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2718 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2724 minstagib_ammocheck();
2726 if (self.deadflag != DEAD_NO)
2728 float button_pressed, force_respawn;
2729 if(self.personal && g_race_qualifying)
2731 if(time > self.death_time)
2733 self.death_time = time + 1; // only retry once a second
2742 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2743 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2744 if (self.deadflag == DEAD_DYING)
2747 self.deadflag = DEAD_RESPAWNING;
2748 else if(!button_pressed)
2749 self.deadflag = DEAD_DEAD;
2751 else if (self.deadflag == DEAD_DEAD)
2754 self.deadflag = DEAD_RESPAWNABLE;
2756 else if (self.deadflag == DEAD_RESPAWNABLE)
2759 self.deadflag = DEAD_RESPAWNING;
2761 else if (self.deadflag == DEAD_RESPAWNING)
2763 if(time > self.death_time)
2765 self.death_time = time + 1; // only retry once a second
2769 ShowRespawnCountdown();
2773 // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
2774 // so (self.deadflag == DEAD_NO) is always true in the code below
2777 if(time > self.touchexplode_time)
2778 if(self.classname == "player")
2779 if(self.deadflag == DEAD_NO)
2780 if not(IS_INDEPENDENT_PLAYER(self))
2781 FOR_EACH_PLAYER(other) if(self != other)
2783 if(time > other.touchexplode_time)
2784 if(other.deadflag == DEAD_NO)
2785 if not(IS_INDEPENDENT_PLAYER(other))
2786 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2788 PlayerTouchExplode(self, other);
2789 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2793 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2797 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2798 dist = self.prevorigin - self.origin;
2800 self.lms_traveled_distance += fabs(vlen(dist));
2802 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2804 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2805 self.lms_traveled_distance = 0;
2808 if(time > self.lms_nextcheck)
2810 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2811 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2813 centerprint(self, autocvar_g_lms_campcheck_message);
2814 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2815 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2816 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2818 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2819 self.lms_traveled_distance = 0;
2823 self.prevorigin = self.origin;
2825 if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
2830 self.view_ofs = PL_CROUCH_VIEW_OFS;
2831 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2832 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2839 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2840 if (!trace_startsolid)
2842 self.crouch = FALSE;
2843 self.view_ofs = PL_VIEW_OFS;
2844 setsize (self, PL_MIN, PL_MAX);
2849 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2851 if(self.bloodloss_timer < time)
2853 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2854 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2860 GrapplingHookFrame();
2862 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2865 self.items &~= self.items_added;
2869 self.items_added = 0;
2870 if(self.items & IT_JETPACK)
2871 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2872 self.items_added |= IT_FUEL;
2874 self.items |= self.items_added;
2879 // rot nex charge to the charge limit
2880 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2881 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2890 nexball_setstatus();
2893 secrets_setstatus();
2895 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2897 //self.angles_y=self.v_angle_y + 90; // temp
2898 } else if(gameover) {
2899 if (intermission_running)
2900 IntermissionThink (); // otherwise a button could be missed between
2902 } else if(self.classname == "observer") {
2904 } else if(self.classname == "spectator") {
2909 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2911 float oldspectatee_status;
2912 oldspectatee_status = self.spectatee_status;
2913 if(self.classname == "spectator")
2914 self.spectatee_status = num_for_edict(self.enemy);
2915 else if(self.classname == "observer")
2916 self.spectatee_status = num_for_edict(self);
2918 self.spectatee_status = 0;
2919 if(self.spectatee_status != oldspectatee_status)
2921 ClientData_Touch(self);
2923 race_InitSpectator();
2926 if(self.teamkill_soundtime)
2927 if(time > self.teamkill_soundtime)
2929 self.teamkill_soundtime = 0;
2931 entity oldpusher, oldself;
2933 oldself = self; self = self.teamkill_soundsource;
2934 oldpusher = self.pusher; self.pusher = oldself;
2936 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2938 self.pusher = oldpusher;
2942 if(self.taunt_soundtime)
2943 if(time > self.taunt_soundtime)
2945 self.taunt_soundtime = 0;
2946 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2949 target_voicescript_next(self);
2951 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2953 self.clip_load = self.clip_size = 0;
2956 float isInvisibleString(string s)
2959 s = strdecolorize(s);
2960 for((i = 0), (n = strlen(s)); i < n; ++i)
2968 case 192: // charmap space
2969 if (!autocvar_utf8_enable)
2972 case 160: // space in unicode fonts
2973 case 0xE000 + 192: // utf8 charmap space
2974 if (autocvar_utf8_enable)
2987 Called every frame for each client after the physics are run
2990 .float idlekick_lasttimeleft;
2991 .entity showheadshotbbox;
2992 void showheadshotbbox_think()
2994 if(self.owner.showheadshotbbox != self)
2999 self.nextthink = time;
3000 setorigin(self, self.owner.origin);
3001 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
3003 void PlayerPostThink (void)
3005 // Savage: Check for nameless players
3006 if (isInvisibleString(self.netname)) {
3007 self.netname = "Player";
3008 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
3011 if(sv_maxidle && frametime)
3013 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3015 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
3017 if(self.idlekick_lasttimeleft)
3019 Send_CSQC_Centerprint_Generic_Expire(self, CPID_DISCONNECT_IDLING);
3020 self.idlekick_lasttimeleft = 0;
3024 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3025 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
3027 if(!self.idlekick_lasttimeleft)
3028 Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
3032 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3033 AnnounceTo(self, "terminated");
3037 else if(timeleft <= 10)
3039 if(timeleft != self.idlekick_lasttimeleft)
3040 AnnounceTo(self, ftos(timeleft));
3041 self.idlekick_lasttimeleft = timeleft;
3046 if(self.impulse == 100)
3048 if (TetrisPostFrame())
3054 //CheckPlayerJump();
3056 if(self.classname == "player") {
3057 CheckRules_Player();
3061 if (intermission_running)
3062 return; // intermission or finale
3064 } else if (self.classname == "observer") {
3066 } else if (self.classname == "spectator") {
3072 for(i = 0; i < 1000; ++i)
3075 end = self.origin + '0 0 1024' + 512 * randomvec();
3076 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3077 if(trace_fraction < 1)
3078 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3080 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3088 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3090 if(self.waypointsprite_attachedforcarrier)
3091 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3093 if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
3095 if(!self.showheadshotbbox)
3097 self.showheadshotbbox = spawn();
3098 self.showheadshotbbox.classname = "headshotbbox";
3099 self.showheadshotbbox.owner = self;
3100 self.showheadshotbbox.think = showheadshotbbox_think;
3101 self.showheadshotbbox.nextthink = time;
3102 self = self.showheadshotbbox;
3109 if(self.showheadshotbbox)
3110 if(self.showheadshotbbox && !wasfreed(self.showheadshotbbox))
3111 remove(self.showheadshotbbox);
3116 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3118 if(!self.stored_netname)
3119 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3120 if(self.stored_netname != self.netname)
3122 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
3123 strunzone(self.stored_netname);
3124 self.stored_netname = strzone(self.netname);
3130 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
3133 #ifndef NO_LEGACY_NETWORKING
3134 if(autocvar_sv_use_csqc_players && !self.iscsqcmodel)
3136 CSQCModel_LinkEntity();
3137 self.iscsqcmodel = 1;
3140 if(!autocvar_sv_use_csqc_players && self.iscsqcmodel)
3142 CSQCModel_UnlinkEntity();
3143 self.iscsqcmodel = 0;
3146 if(self.iscsqcmodel)
3147 CSQCModel_CheckUpdate();
3149 CSQCModel_CheckUpdate();